This is a display bug which will be fixed in 8.10. You are still getting the substitute XP reward whenever a Battle Star would have been rewarded while at tier 100.
Cheers,
Michael Noland
This is a display bug which will be fixed in 8.10. You are still getting the substitute XP reward whenever a Battle Star would have been rewarded while at tier 100.
Cheers,
Michael Noland
Hey,
first off I wanted to thank you for resolving the social system issues as while ago that I've reported!
To add onto this topic now tho, I have a question: Is there a reason why the clients sendrate is not capped? Why does the clients outgoing updaterate directly correlate to the framerate? The way I see this is that it, globally, causes a ton of overhead on your servers (As well as the clients). Wouldnt a capped sendrate of 60 updates per second be well enough for the 30hz server tickrate?
Client upload volume was affected by frame rate in a bug that was fixed for the 8.0 release.
Hey folks,
Thanks for bringing this to our attention! We're actively working on a fix for this issue. In the meantime, we recommend you avoid crouching near this particular wall.
Mobile bug
Fixed in 8.10. Will let you know if the release changes. :)
can someone tell me what FWIW means
FWIW stands for “for what it is worth”.
We hear you on the scrolling aspect. FWIW, 4x3 is actually what we have been working on for the next version.
We're aware of an issue where players using gamepads cannot access Event Details or Leaderboards. We're still tracking all data for the Gauntlet Event Test and have a fix planned for this issue in the v8.10 update.
External link →Hey there u/arminesjs ! Do you have any social channels that you share your art on?
Explanation: no sens bar for mouse on PS4 Evidence: as presented many times by other ppl, just open the menu Platform: PS4
Just wanted to drop in and confirm we're aware of this issue and have a fix planned for the v8.10 update.
Just dropping in to let you know that this is something we are aware of and the goal is to have this issue fixed in our next major patch.