Hello everyone and happy Wednesday! Thank you all so much for your patience while we worked to get this patch out to all of you, so please update when you see it and let us know how it works for you!
Major Fixes:
- Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
- Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
- Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
- Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
- Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.
Changes:
- "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
- You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
- Links will not display in the world when taking your Playground Thumbnail.
- Player Death Trigger and Teleport Gizmo can be customized via Link actions.
Other Bug Fixes:
- The Pond Hatch properly opens for clients in Story mode games.
- Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
- Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.
- Clients now locally detect their own death from the Player Death Listener gizmo.
- Players can place objects that are colliding with a Hazard Volume.
- Icon for the Punji Spike Trap appears now.
- Building health bar no longer shows up twice.
- Trigger Volumes can be linked to more than one object.
- Players can no longer lounge on chairs that have been scaled up or down.