about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - Obsidian Aarik - Direct link
Bug Fixes / Changes


Major Fixes:
  • Weapons will equip after your attack animation completes if you trigger an equip action mid-attack.
  • You can build on the Baseball again.
  • Sizzle rate in the BBQ Spill is no longer being applied multiple times causing the rate to increase extremely fast.
  • Fixed issue where the client would not be allowed to build in locations that had a building that was removed.
  • You can eat off of the Campfire again.
  • The Fan in Playgrounds works more reliably when placed on the ground.

Changes:
  • Lowered Sour Battle Axe damage by 10%.
  • Health and Safety Badge only life steals on Combo Finishers.
  • Creature Spawner Gizmo for Playgrounds changes it's spawn radius based on the creature size and number of creatures spawned.
    • This lowers the spawn radius in most cases.

Crash Fixes:
  • Fixed client various crashes in Playgrounds.
  • Fixed crash that could occur during the Drink Water or Build a Lean-to quest.
  • Fixed crash that could occur when hitting the "Copy" action when not in range of an object to copy.
  • Fixed crashes related to projectiles and attacks.

Other Bug Fixes:
  • Don't show unreleased test recipes in Design Mode in the Crafting screen.
  • Unique items can be trashed in Design mode.
  • Using the "Building Menu" hot key in Design mode will not say "Building Disabled" if you have the Buildings custom game option turned off.
  • Publishing a Playground from a Shared World will no longer attempt to create a Local Shared Copy of that Playground.
  • Updating a Playground from a Shared World will no longer create a new Playground and code while hiding the previous published version.
  • Published Playgrounds from a Shared World will no longer show as a Shared World Backup Save.
  • Downloading a Design Copy of a Published Playground for a Shared World will save the copy under a new playthrough ID since only one primary save can exist per Shared World.