about 1 year
ago -
-
Direct link
We have released Patch 1.3.1 for everyone to download and install. Please update your game and let us know if you continue to experience any further issues. We appreciate your patience! :)
Bug Fixes / Changes
Major Fixes:
- Weapons will equip after your attack animation completes if you trigger an equip action mid-attack.
- You can build on the Baseball again.
- Sizzle rate in the BBQ Spill is no longer being applied multiple times causing the rate to increase extremely fast.
- Fixed issue where the client would not be allowed to build in locations that had a building that was removed.
- You can eat off of the Campfire again.
- The Fan in Playgrounds works more reliably when placed on the ground.
Changes:
- Lowered Sour Battle Axe damage by 10%.
- Health and Safety Badge only life steals on Combo Finishers.
- Creature Spawner Gizmo for Playgrounds changes it's spawn radius based on the creature size and number of creatures spawned.
- This lowers the spawn radius in most cases.
Crash Fixes:
- Fixed client various crashes in Playgrounds.
- Fixed crash that could occur during the Drink Water or Build a Lean-to quest.
- Fixed crash that could occur when hitting the "Copy" action when not in range of an object to copy.
- Fixed crashes related to projectiles and attacks.
Other Bug Fixes:
- Don't show unreleased test recipes in Design Mode in the Crafting screen.
- Unique items can be trashed in Design mode.
- Using the "Building Menu" hot key in Design mode will not say "Building Disabled" if you have the Buildings custom game option turned off.
- Publishing a Playground from a Shared World will no longer attempt to create a Local Shared Copy of that Playground.
- Updating a Playground from a Shared World will no longer create a new Playground and code while hiding the previous published version.
- Published Playgrounds from a Shared World will no longer show as a Shared World Backup Save.
- Downloading a Design Copy of a Published Playground for a Shared World will save the copy under a new playthrough ID since only one primary save can exist per Shared World.