over 2 years
ago -
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Thank you all for your patience! We have just released patch 0.12.2, so be on the lookout for it and install it when you get the chance. Please let us know if you continue to experience any further issues.
Bug Fixes - All Platforms:
Major Issues:
- The "Splinter Master" achievement retroactively unlocks for players who had fulfilled the achievement requirements during the "Into the Wood" Public Test.
- The "Shrinky and the Brain" achievement retroactively unlocks for clients.
- Milk Molar upgrade values properly reapply after reloading your game. Health, Stamina, Food, and Water upgrades were reverting back to their starting values often after loading your save game.
- Weapons models should no longer be invisible when equipping them.
- Walls and roofs will no longer end up invisible for clients after being built.
Crash Fixes:
- Fixed various crashes related to base buildings.
Other Issues:
- Armor no longer visually fits incorrectly on some teens.
- The "Craft Many" text in the crafting menu properly shows how many you can craft when using materials from nearby storage.
- Gnats will now render further than 30cm away on lower graphics settings and on Xbox One making the "Aim Small" achievement less impossible to obtain in those scenarios.
- Aphids run up grass blades again when scared.
- Resource Surveyor performance improved for clients.
- Night base music will play again when near your own base at nighttime.
- The Dandelion element on the game HUD properly reappears after loading a game with a Dandelion Tuft equipped.
Bug Fixes - Xbox One:
Crash Fixes:
- Reduced peak memory usage when loading a game in Multiplayer which was causing out of memory crashes prior to loading in.