about 3 years
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Obsidian Entertainment
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1s | what's the scariest fact i learned about |
---|---|
4s | the larva i think it's that they like |
5s | inject |
7s | kind of acid or |
9s | venom into creatures to eat them that |
11s | like liquefies their insides and then |
13s | they like slurp it out um that's pretty |
16s | gross |
17s | that can't be real |
23s | oh |
25s | their maxillae are hollow allowing a |
27s | digestive secretion |
30s | to be injected in the prey |
34s | the organs of an aphid can for example |
37s | be dissolved by this |
40s | in 90 seconds |
43s | what the |
44s | [Music] |
50s | thank you for continuing your journey |
53s | into learning with omnipractical |
55s | training video number two |
57s | i am dr sheila sholand |
61s | as you learned in our first video this |
64s | division here is to help you learn about |
66s | the insects we are studying |
69s | how those creatures thrive in their |
71s | environments |
72s | and what happens when test sub |
76s | hostile threats |
78s | are introduced into their environment |
82s | in this video my lab assistant |
85s | the wonderful walt |
87s | and i will help you learn about three |
90s | different insects who are currently |
91s | roaming the backyard |
93s | as we speak |
95s | the larva |
97s | the infected larva |
99s | and my favorite |
101s | the stink bug |
103s | to get things rolling we will ask our |
106s | scientists an important question |
110s | why put something so horrific as the |
113s | larva into |
114s | the backyard why the larva is a great |
118s | question |
119s | uh and one that i can answer with |
121s | because it's gross and horrible |
124s | and the more |
126s | gross and horrible things we put in the |
128s | game |
129s | the better how did the idea for the |
131s | larva come about |
132s | uh that's that's a fun story actually |
135s | we're talking about needing a |
137s | type of creature that's kind of between |
139s | um |
140s | an ant and spider as far as threat level |
143s | kaz |
144s | was talking about i think it was kaz he |
146s | was talking about how we were really |
147s | missing like a like a goblin type |
150s | creature just like a real |
152s | jerk that's in the backyard that really |
154s | just messes up with the player's day and |
156s | we did a lot of just |
158s | thinking and |
159s | whiteboarding and brainstorming and we |
161s | ended up with a little larva |
164s | and |
165s | we thought just the look and the feel |
167s | could be immediately |
169s | um described as hostile i feel like it |
173s | it suits its role really well which is |
175s | this sort of like |
177s | like mid-tier enemy that's really |
179s | dangerous early game |
181s | but then can become a real punching bag |
183s | for you later on |
185s | you're telling me they just they put |
186s | something gross into the backyard |
189s | just because they wanted to |
192s | clearly that isn't something they'd be |
193s | super happy about doing right |
197s | right |
199s | who would want to hug that thing i was |
201s | overjoyed when i saw the larva because |
204s | it was |
205s | exactly |
206s | what i hoped our creatures would be |
209s | which is it it rides this like |
212s | this weird line uh given our like |
215s | playful fun art style |
217s | the first time i saw the larva come to |
219s | life it was |
220s | pretty awesome it was kind of the first |
222s | creature that we made that got me really |
225s | excited because it's just to have this |
227s | idea of like we need something gross |
229s | being able to make |
231s | something that looks like that |
233s | uh but also fits with |
236s | the the overall look of the game which |
238s | is you know bright and colorful |
240s | i think is a testament to |
242s | ian's skill as an artist it's got like |
244s | this creepy like gross look to it that i |
247s | enjoyed um working with and i got to |
249s | have fun with that when |
251s | kind of uh coming up with the moves it |
253s | does and what like it's attacks and |
255s | stuff |
258s | you know |
260s | can you imagine if something that |
262s | terrifying |
263s | that horrifying |
265s | just flooded the backyard |
267s | how how would you |
270s | how would you |
272s | how would i even deal with that |
277s | what my favorite |
280s | difficulty that we encountered is uh |
285s | a bug that was caused |
288s | by |
289s | this this early setup |
291s | of design work that we had that |
293s | accidentally made it into the game it |
296s | was something that was supposed to be |
297s | commented out because it was just a test |
299s | but uh it wasn't |
301s | and it was |
302s | that the more |
304s | uh defensive structures you built around |
306s | your base the more larva would be |
308s | summoned into the world |
310s | some of the earlier players will will |
311s | remember this but they used to be |
314s | horrible like the world was overrun with |
316s | them they would come at your base and |
318s | destroy everything constantly uh there |
320s | were like waves of 20 plus larva just |
323s | like roaming around killing everything |
325s | so we ended up with uh what were called |
327s | the larvae swarms where you would get |
329s | like |
330s | dozens of these things in the game |
333s | and |
334s | it was it was a real horror show |
338s | go to commercial |
340s | uh this is a vhs i don't care |
344s | go to commercial if tapes don't have |
345s | commercials go to one |
350s | when you think about your home there is |
352s | one name you can trust above all the |
353s | rest and that is ominous practical |
355s | technologies and why not continue to |
357s | show your trust by letting almanan take |
359s | care of your thirst by protecting your |
361s | beverage in this ominant approved mug |
363s | and let others know you support the |
365s | greatest company in the state |
367s | ominant practical technologies |
370s | that product looked quite amazing |
373s | and i know |
374s | i certainly want one |
377s | moving on from those scary larva |
380s | well what's next |
389s | oh |
390s | oh great |
392s | a more grotesque version of an already |
396s | creepy bug |
398s | awesome |
399s | the one thing that we do look at when |
400s | we're kind of developing a lot of these |
402s | new biomes |
403s | do we have existing creatures that we |
405s | can morph or change to defy players |
409s | expectations and to change up their |
411s | behavior set and |
413s | we looked at all the creatures what |
414s | would be cool to be infected |
417s | and |
418s | the infected larva was one of those |
420s | creatures that rose to the top of our |
421s | brainstorming sessions when we're doing |
423s | the haze i think it blends the |
426s | uh more you know naturalistic elements |
428s | of our game with the wilder zany science |
431s | parts of the game and so |
433s | when it comes to something like the |
434s | infected larva it's basically like well |
437s | we look at you know |
438s | we're adding more infected creatures to |
440s | the game what what do we have available |
443s | to us and |
444s | what do we think would be a good |
447s | fit for this puzzle piece of like a new |
449s | creature that we need the infected |
451s | creatures are our own kind of thing |
453s | right um they're not super based on |
455s | reality so we have |
457s | the ability to make |
460s | kind of fill in gaps that are missing |
462s | and make kind of whatever we want and so |
464s | the infected larva of what what i wanted |
466s | with that guy was basically just like |
470s | chaos for the player the day-to-day |
472s | goals of the infected larva are just to |
475s | ruin your day |
477s | like |
478s | they wake up in the morning and they |
480s | think |
482s | how can i make your day specifically |
485s | worse |
490s | the infected larva is pretty interesting |
492s | as a combat opponent it's one thing that |
495s | has like a |
496s | explosive hazard that you have to avoid |
500s | so it kind of makes |
501s | the melee dance |
503s | a little bit more interesting where you |
505s | have to kind of pay attention to see you |
507s | know when that explosion happens and |
509s | back off so some of the challenges with |
511s | all the infected creatures actually is |
512s | um they're on their own kind of team |
515s | which means if they interact with any of |
517s | the other creatures in the backyard |
519s | they're pretty much going to attack them |
521s | um and it's a it's a tough balancing act |
524s | letting creatures attack each other but |
526s | then also |
528s | kind of not just flooding the player |
529s | with free items if that makes sense um |
533s | so it it's tough to |
535s | introduce a creature that's aggressive |
538s | to everything else but then also |
540s | keep it kind of tight in an area where |
542s | it can't just wreak havoc on everything |
544s | um additionally all the explosions that |
547s | the infected creatures cause |
548s | um |
550s | topple grass blades and harvests and |
552s | break harvestables so if we're not too |
554s | careful you might see it with like the |
556s | infected ladybugs in the |
558s | uh spread out throughout the yard |
560s | they'll just like level entire fields of |
562s | grass and it gets pretty dangerous |
566s | now that we're done talking about |
568s | those monsters |
571s | it's time to talk about one of my |
574s | favorite bugs |
577s | the stink bug |
579s | [Music] |
580s | what |
583s | haven't you seen their mouths |
585s | they're so adorable |
588s | i think the stink bug was one of the |
590s | early creatures that we did in the game |
592s | um |
593s | one of the |
594s | things that we really liked about stink |
596s | bugs is one i think we all have |
599s | as kids as adults i think we all have |
601s | encounters with stink bugs we're making |
603s | a game about bugs of course there's |
604s | going to be a snake bug in it |
606s | so the stink bug actually has a |
610s | sort of interesting origin where it |
613s | comes from a very game design need which |
615s | is we want |
617s | all the creatures |
619s | in the yard to feel |
621s | distinct |
622s | no pun intended from one another so one |
625s | of the good ways that you have of |
626s | distinguishing creatures is with their |
628s | attacks and what the stinkbug gets us is |
631s | this um |
633s | area of effect |
634s | attack |
635s | right they they |
637s | especially in a multiplayer game |
640s | you can have you know all of your |
642s | friends surround something and beat it |
644s | up and kill it real quick but if |
646s | suddenly you have these areas that you |
648s | can't go into because they're |
651s | hazardous horrible poison gas we can we |
653s | can use that |
655s | as a new |
657s | combat experience |
659s | that feels extremely distinct from |
661s | something like |
663s | a spider or a ladybug |
665s | that has these up-close attacks |
667s | once you start getting used to playing |
669s | and getting comfortable with the combat |
672s | and starting to level up your equipment |
674s | and getting better equipment |
677s | you can start taking on these challenges |
679s | which are you know |
680s | such as the stink bug which are a little |
682s | bit on the outskirts of the grasslands |
685s | and they provide kind of that gate for |
688s | us of like hey before you can really |
690s | progress past the grasslands you should |
693s | take on some of these |
695s | more |
696s | kind of bigger tankier creatures |
699s | and see how you fare so like it's it's a |
702s | little bit of a test for the the player |
704s | hey kid |
706s | you're bored yeah |
708s | do you want to paint no |
711s | too messy |
713s | do you want to play a game |
715s | no |
716s | too stationary |
718s | do you want to draw |
720s | no |
721s | i only know how to draw lines well then |
725s | check this out |
733s | why did we go to a commercial |
736s | sponsors |
738s | what do you mean sponsors we own ev |
742s | oh |
743s | we're rolling yeah |
746s | so |
747s | stink bugs seemed like a challenge |
750s | but what was the most challenging aspect |
754s | about bringing them into the backyard |
757s | hmm so some of the difficulties with |
760s | stink bug i would say are um similar to |
762s | something that we've dealt with with all |
764s | of our larger bugs which is just their |
766s | size |
767s | they're really big they get caught up on |
770s | things |
771s | um |
772s | and it can be difficult for them to |
774s | navigate around the yard so that that's |
777s | actually the source of the grass blades |
779s | bending |
780s | when a large creature moves past them uh |
783s | it serves two purposes the first of |
785s | which is to allow larger creatures like |
787s | the stink bug or the wolf spider to |
790s | navigate through the yard |
791s | unhindered by this uh the other effect |
795s | is |
796s | something that you can call the jurassic |
798s | park effect |
799s | where when you see |
802s | the the grass waving in the distance you |
805s | know something big is out there and it |
807s | creates this really cool emotional |
809s | moment originally the stink bug was |
812s | actually immune to the haze gas because |
814s | we were like gas |
815s | it's all the same like |
817s | if it's immune to its own gas it means |
818s | the haze gas so we initially placed it |
821s | as like the main creature in the haze |
824s | but i didn't really like that because |
826s | the solution to kind of the haze is to |
828s | equip the gas mask but then also |
830s | equipping the gas mask makes stink bug |
832s | fights really easy so |
834s | it was kind of like a double solution |
836s | for for one or for two problems so |
838s | eventually |
840s | we kind of pivoted so that they inhabit |
842s | a lot of dead grass areas but they are |
845s | not immune to the haze and luckily we |
847s | were able to pivot the haze creatures |
849s | into |
850s | kind of the chaotic infected |
852s | explosion escape that it is now yes i |
855s | did have to say they were adorable |
858s | i wasn't lying |
859s | have you seen how they look |
861s | when they first wake up |
864s | pure |
865s | magic |
866s | nature at work |
868s | the world correcting |
870s | all their wrongs so the stink bug waking |
874s | up |
875s | uh and stretching and farting is just |
877s | like |
878s | it's just great like there there's so |
880s | much personality that goes into all |
881s | these creatures |
883s | that it really makes them feel like more |
886s | than just |
888s | a mindless insect so that's actually uh |
891s | two animations um |
894s | when they wake up they |
895s | they don't necessarily have to do that |
898s | but it's usually |
899s | um |
901s | they wake up unhappy and their only path |
904s | to happiness is really to gas so |
906s | naturally every day |
908s | that usually means that they wake up |
910s | stretch and then release gas the the |
913s | thing we wanted to i wanted to achieve |
914s | with the stink bug is i wanted to be |
916s | like this bag of gas when and you could |
919s | see it like it inflates to this |
922s | like almost ball shape with filled with |
924s | gas and it's uh i just wanted to get |
927s | that we worked a bit to get that certain |
930s | feel and shape to it so that was i was |
932s | proud of that one that came out the way |
933s | we wanted to i think it looks pretty |
935s | good and looks pretty good it does dr |
938s | spurlock |
939s | so there you have it a look at three of |
942s | the interesting creatures we have set up |
945s | in the backyard |
947s | but |
947s | this is just the tip of the iceberg |
950s | as i say because i invented that phrase |
954s | we have plenty of more insects creatures |
957s | and even spiders to learn about in this |
960s | series |
961s | so look forward to the next volume |
963s | and as always |
965s | be kind and rewind for the next viewer |
971s | bye |
972s | [Music] |