over 2 years ago - ObsidianDan - Direct link
Calling all players! You wanna help us test the Hot and Hazy update? Good, because now you can!

Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you!

The test is optional, but we always appreciate the extra help! Please keep in mind that this game is still in the early development phase, and there is always a risk when testing out new features. Any progress you make on the test server may or may not carry over, so please keep this in mind when you join. We love having you all help us and appreciate it greatly.

After joining the test server, be sure to join our Discord Server[discord.gg]if you haven't yet so that you can chat with others who are testing! Not only that, you'll have an easy way to share your feedback and suggestions with the community and directly with the dev team as well!

We hope you enjoy your time in the Public Test Server and stay tuned for more Grounded news!

Stay safe, and stay Grounded!

New Explorable Environments Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official .11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you!

  • The Crab Sandbox
  • The Black Ant Hill
  • The Trash Heap
  • The Picnic Table

Haze Revamp
New Bugs 3 New Infected Bugs
  • Infected Ladybug, Infected Larva, Infected Gnat can now be found in The Haze
  • They have unique attacks that fit the Infected creature theme
  • Drop fungal growths as loot in additional to normal loot

5 New Additional Bugs
  • Black Worker Ants
  • Black Soldier Ants
  • Sickly Roly Polys
  • Ant Lions
  • Meaty Gnats

1 New Mini-boss
  • [WITHDRAWN]

New Crafting Content Antlion Equipment: Antlion Armor Set
  • Status Effect: Protects the wearer from the sandbox sizzle effect
  • Set Bonus: Faster reload speed in combat with bows and crossbows
Antlion Greatsword

Sickly Roly Poly Equipment Crusty Roly Poly Armor Set
  • Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks)
  • Set Bonus: Chance on block to repair currently equipped shield
Black Ant Equipment Black Ant Armor Set
  • Status Effect: All attacks build extra stun gauge
  • Set Bonus: Reflect a portion of damage dealt back to the attacker
Black Ant Sword
Black Ant Shield
Black Ant Shovel

New Smoothie Base: Gum Nugget Creates "Sticky" Smoothies
  • "Sticky Smoothie?" provides a regeneration buff on top of the default initial heal
  • Sticky recipe smoothies provide status effects that last double the duration of normal smoothies

New Features Milk Molars The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L.

Milk Molar Upgrades (Personal):
Every found Milk Molar found gives each player 1 Milk Morsel point to spend.
Increase personal stats like
  • Max Health
  • Max Stamina
  • Max Hunger
  • Max Thirst
  • Max Equipped Mutation Slots
New players that join the game after Milk Morsels are found will instantly have those points available to spend however they want on their teen.
Mega Milk Molar Upgrades (Party Wide): Mega Milk Morsels are a shared party resource to use.
Increase max item stack sizes like
  • Food
  • Resources
  • Ammo
Any Mega Milk Morsel upgrade is applied to the whole party, even new friends that join after!

Smithing Station Players can now upgrade their tools at the new Smithing Station:

Tools and weapons can be upgraded using various upgrade globs
-Quartzite Shards can be used to upgrade weapons up to +5, increasing damage each time
-Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven:
  • Quartzite Globs → +6 and higher
  • Mint Globs → "Fresh" augmented weapons
  • Spicy Globs → "Spicy" augmented weapons
  • Salty Globs → "Salty" augmented weapons
Mutations 4 New mutations to discover
  • Blademaster
  • Spicy Safety
  • Parry Master
  • Truffle Tussle
Additional Features
  • New Photo Mode Pose: "Pet"
  • Pets now have a small, accessible inventory.
  • You can now "Drop" bombs instead of always having to throw them.

Changes / Tuning Systems -Gas masks no longer take durability damage in the haze.
  • They still take durability damage from stinkbug gas.
  • Maximum durability has been reduced to compensate.
-Your active pet will now be marked with a HUD marker.
-When players log out of a server, they take their active pet with them.
-A text notification is posted when an unhappy pet leaves you.
-Default stamina regen delay reduced to what it was before Shroom and Doom.
-Default maximum equipped mutations reduced to 2.
  • Max total after upgrading is now 5 slots via spending Milk Morsels.

Creature Damage Resists All creatures in the backyard now have inherit strengths and weaknesses to specific damage types. For example:
Ladybug
  • 75% damage taken from Stabbing (arrows and spears) and Chopping (axes and daggers)
  • 100% damage taken from Generic (clubs and misc)
  • 125% damage taken from Smashing (hammers)
The current damage types in the game that this system taps in to are:
  • Stabbing
  • Chopping
  • Smashing
  • Generic
  • Explosive
  • Fresh
  • Spicy
  • Salty

Armor Rework All armors now classified as "Light" "Medium" or "Heavy":
"Light Armor"
  • Reduces the stamina regen delay when equipped
"Medium Armor"
  • No change to the stamina regen delay when equipped
"Heavy Armor"
  • Lengthens the stamina regen delay when equipped
-All non-set armors received nonuniform Damage Resist buffs
  • For example, Firefly Headlamp is now considered "Heavy Armor", and has the appropriate DR
-All armors now display if they're "Light", "Medium", or "Heavy"
-All "Light" and "Medium" armor pieces received a 20% damage resist buff
-All "Heavy" armor pieces received a 10% damage resist nerf

All armors have had their status effects and set bonus looked at, and some have been changed or adjusted:
Grub
- Status Effect:
  • Unchanged: Max Stamina Increase
- Set Bonus
  • OLD: Thirst Rate Decreased
  • NEW: Attack Stamina Reduction
Bee
- Status Effect
  • OLD: Running stamina use down
  • NEW: Arrows build stun gauge on creatures
- Set Bonus
  • OLD: Arrows build stun gauge on creatures
  • NEW: Arrows have a chance to Cripple (slow) enemies
Spider
- Status Effect
  • OLD: Movement speed increase
  • NEW: Attack stamina reduction
- Set Bonus
  • Unchanged: Stamina regen rate increase
Ladybug
- Status Effect
  • Unchanged: Max Stun/Shield gauge increase
- Set Bonus
  • OLD: Passive HP regen
  • NEW: Chance to apply temporary regen buff when blocking (normal or perfect) an attack
Raw Science Economy Changes Raw Science economy changes:
- Costs of all purchases have been adjusted: important items now cost much less, while vanity/esoteric
  • items cost much more.
  • Upgraded recipes (+ variants) now all cost 1,500
  • New recipes and recipe packs now all cost 2,500
  • Mutations now cost 3,000
  • Sign packs now cost 4,000
  • SCA.B radar upgrades now cost 5,000
- Removed Alchemist BURG.L quest type
- Increased science reward from analyzing a resource by 50%

Food Rework Food and Hunger have been reworked:
- All food items are now classified as a Snack or a Meal

Snacks
  • Exist exclusively to reduce hunger
  • Common snacks provide very low hunger
  • Rarer snacks provide up to 25% of hunger bar
Meals
  • Can provide a "Well Fed" buff on top of hunger
  • Prevents hunger from depleting for 8-20 minutes (real time)
  • Cannot stack in the inventory
  • Can spoil
  • Activates passive health regen
  • Meals are obtained via "Cookbook" unlocks on BURG.L chips.
  • Benefits scale with the tier of the meal
Tier 0:
  • Meal Duration: 8 Minutes
  • Passive Regen: Half
  • Number of Meal Effects: 0
Tier 1
  • Meal Duration: 12 Minutes
  • Passive Regen: Normal
  • Number of Meal Effects: 1
Tier2
  • Meal Duration: 16 Minutes
  • Passive Regen: x1.5
  • Number of Meal Effects: 1
Tier 3
  • Meal Duration: 20 Minutes
  • Passive Regen: Double
  • Number of Meal Effects: 2

Garden Updates - Small Mushrooms and Sprigs now have a green thumb chance.
- New Fertilizer introduced: Rotten Food
  • Increases the green thumb chance of the current plant.

Brain Power When you analyze new materials found in the world, you will gain more Brain Power, another avenue to unlock crafting recipes.
  • Materials can be Common, Uncommon, and Rare. Rarer materials award more Brain Power.
  • Picking up materials will no longer award recipes. You will need to analyze the material to unlock the recipes.
  • Some materials awarded too many recipes and were rebalanced.

Controls
  • Horizontal and vertical controller and mouse sensitivities can now be set independently.
  • The controller movement stick can now be inverted on either axis in the Controller options.
  • Increased the maximum possible value of both controller and mouse sensitivities.
  • The game will now pause if your controller is disconnected.
  • Some controls that previously displayed long names such as "Left Bracket" will now display short names such as '['.

Mutations Fresh Defense has been changed
- Now a 3 level mutation
- Gained by eating mint instead of picking it up

Level 1
  • Unlocked by eating 1 mint total
  • 25% gas and burning damage resistance
  • 25% Sizzle rate reduction
Level 2
  • Unlocked by eating 5 mints total
  • 50% gas and burning damage resistance
  • 50% Sizzle rate reduction
Level 3
  • Unlocked by eating 10 mints total
  • 50% gas and burning damage resistance
  • 75% Sizzle rate reduction
Grass Master has been updated
  • Now refunds stamina used to attack when harvesting grass in addition to the bonus damage
  • Amount of stamina refunded increases per level of the mutation
Meat Shield and Buff Lungs mutations buffed by 50%

Class-Based Mutation Rework All "class" mutations have been changed: - No longer provide a passive increase to damage
- Each weapon type has a different on-hit proc effect

Chopper provides axes with a chance to Stagger
  • Interrupts the current action of the target
Smasher provides hammers with a chance to Daze
  • Slows the attack speed of the target
Barbarian provides club users a chance to enter "Rage" when attacking
  • Attack damage bonus while raged
  • Unable to perfect block while raged
Assassin provides daggers with a chance to apply a bleed DoT
  • Damage over time that stacks with other sources (poison, gas, etc)
Sharpshooter provides bows with a chance to Root
  • Disabled movement for a short time
Javelineer provides spears with a chance to Cripple
  • Movement speed slow
Blademaster provides swords with a chance to sharpen their blade when attacking
  • Restores durability to the weapon
- The chance for the proc effects increases as the mutation is leveled up

The Community forums did not like how long this post was, so please take a look on our forums[forums.obsidian.net] to see the full list of changes, including bug fixes!