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Now that I've played the patch and had some time to think about the whole thing, the more this annoys me.

The whole thing is trauma based and the power of friendship right? Fair, I wanted to explore the Commander's trauma too, and our friends telling us they'll be here every step of the way, okay cool, maybe we get to see the Commander actually get some attention from their friends now.

Then Chul-Moo, a gangster and essentially an equivalent of a mob boss we have 0 attachment to, is stood there to help us process our feelings.

  1. What an incredibly sh*tty thing for the Commander's friends to do. Say they're gonna be there for him while he goes through some sh*t, then when he turns up some f*ckin' guy he barely knows and on some level distrusts for his criminal activity, is there and none of them are, and he's expected to pour his feelings out to him.
  2. He knew about what happened, the Commander didn't tell him this, which could imply the Commander's friends told this complete stranger some incredibly private information about him. Maybe that's my own personal gripe about privacy on sensitive topics, confiding with friends, but personally if I was talking to someone I barely knew and they knew something I'd only told to some specific people, I'd feel betrayed.

They couldn't call Rytlock (and made Cinder Ryland and we reflect on our sh*t together)? We have comms in this universe, I think if they're going the whole friendship and needing therapy route it would have been significantly more impactful to walk up to Rytlock and him say something along the lines of "Hey Commander, they said you'd need someone up this way, charr aren't good with this sort of thing but I'll guess be here if you need a tissue, might be good for both of us to process."

Commander reflects on how everything went wrong and Rytlock, a war hardened charr, is still able to deliver the same dialogue as Chul-Moo, that we're gonna screw up and get people hurt and we just need to accept that, it wouldn't be out of character for Rytlock to say the same things and we could have gotten some dialogue about how he accepts Ryland's death and is glad we took the time to do this or something. But definitely not Chul-Moo, some guy we barely know, telling us how to feel about the situation he had no part in.

External link β†’
11 months ago - /u/BobbyStein - Direct link

Chul-Moo didn't go as the Commander's friend. They don't know each other super well. But the trip was a form of catharsis for them both.

Chul-Moo's arc started in the first episode as a leader losing faith in his abilities, carrying the burden of accidentally killing one of his crew who had succumbed to the demonic influence. Like the Commander, he had blood on his hands. He made a decision that resulted in someone dying. His presence here was to listen to the Commander processing similar guilt--of being someone with responsibility who made some calls that resulted in people dying. The Commander was not grieving Cinder. She was the enemy. The Commander was trying to grapple with the heaviness of being a leader and accepting responsibility when something goes wrong, because it's inevitable.

Also, waypoints.

11 months ago - /u/BobbyStein - Direct link

Originally posted by ShyNoir

Completely agree with WHY the commander was there and that it wasn't a grief option, all of what you said makes sense for the Commander to grapple with. I just feel it could have come from a character closer to the Commander, Rytlock has also had to deal with these problems as well and he has a personal bond to the Commander that would have resonated more with him.

My gripe wasn't what was said, I agree with everything Chul-Moo said and it makes sense for all that happened to weight heavy on the Commander, my gripe was with WHO said it, and what it implies (the reasons I listed above).

My gripe wasn't what was said, I agree with everything Chul-Moo said and it makes sense for all that happened to weight heavy on the Commander, my gripe was with WHO said it, and what it implies (the reasons I listed above).

Gotcha. But Chul-Moo was one of several main characters in this episode so we decided to intersect his arc with the Commander's because of their shared burden. You have to remember that not everyone playing EoD played the base game, so there are times where we'll focus on recent events and characters instead of going all the way to the beginning.

We did, however, call back to the Commander's past traumas. In some cases it was about a friend. In other cases, regret for a mistake. Or in the case of Blish, about coming to peace with the fact that he made his own choice, and it wasn't ours to dispute. About letting go of the idea of control when you clearly aren't the one in charge of something. And in the case of Vlast, understanding that he had his reasons for doing what he did, understanding his purpose to the greater cause. So it wasn't a case of the Commander grieving for him--again, he was a dragon and they literally saw each other for like 5 seconds before...you know--but understanding that not everything is in your control and that others share their own burdens.

Anyway, thanks for the discussion.

11 months ago - /u/BobbyStein - Direct link

Originally posted by NovaanVerdiano

This makes a lot of sense but I'll admit this didn't get conveyed well at all. I feel like a few extra lines would've removed all that confusion.

Not sure if there are videos online or if you care to replay it, but I'd be curious to hear what was clear and what wasn't if you were paying close attention. Part of the problem we face in building story in a shared world is that there are a million other players running around on patch day, and oftentimes bits of dialogue or context are missed. Not saying that you weren't paying attention, but there were 4 character stories being juggled across these two episodes. Chul-Moo overcoming his regrets and growing as a leader, Yao making peace for their decision to leave the Brotherhood behind to learn from Joon, Rama finding purpose after quitting his job (and also pursuing a love interest), and obviously the Commander confronting more than a decade's worth of war to make peace with him/herself.

There's a lot of subtext in each scene, so I would assume that some folks--especially people playing for the first time or critiquing it as they went--to miss some of that.

11 months ago - /u/BobbyStein - Direct link

Originally posted by HermitHideout

We are playing MMORPG. No dev should have come down here to explain things to us. It should be crystal clear how the story goes in the game while we play the game.

We are playing MMORPG. No dev should have come down here to explain things to us. It should be crystal clear how the story goes in the game while we play the game.

You'd be surprised but with a game that has tens of millions of players, not everyone gets all the details during their playthrough. Some folks get distracted or don't pick up on the subtext, or they don't read the notes or journals they come across, or they aren't versed in serialized, multithreaded stories so they lose track of what happened and to whom. We don't do most things in cinematics so it's on players to pay attention throughout, and that can be hard. Especially when releases are several months apart.

The journal is a good place to get a reminder, but some folks don't read it so they're missing out on extra stuff. But that's by design. A player can take in as much or as little as they want and play the game how they want.

11 months ago - /u/BobbyStein - Direct link

Originally posted by No_Structure7185

Oh man. Reading that and all the reddit comments regarding that episode.. people seem to have totally misunderstood why all these characters were there. Must suck as a story writer πŸ˜…

Oh man. Reading that and all the reddit comments regarding that episode.. people seem to have totally misunderstood why all these characters were there. Must suck as a story writer πŸ˜…

I think some folks are stuck on the idea that the only emotions one can have when playing a game story is "Make me cry about dead character" or "make me mad about bad guy." These releases were meant to go in a different direction but because we used some familiar callbacks I think they assumed we were just retreading old ground instead of reframing the emotional burden on the Commander.

I mean, I'm not surprised some folks didn't get it. They weren't looking for it. Hence, me needing to clear up some of the misunderstanding.

Some folks did get it, though, so that makes me happy. And for the folks who didn't, that's OK. I hope they're having fun playing the game or trying to peel back the layers of the story but they may not be used to that kind of analytical thinking.

11 months ago - /u/BobbyStein - Direct link

Originally posted by EnslavedPudding

I love how you're here to comment on this, but not a single other thread made in the last two days.

You realise we know that you're reading this and choosing to ignore criticism right? Commenting on this thread but not others actually made you look worse.

You realise we know that you're reading this and

choosing

to ignore criticism right? Commenting on this thread

but not others

actually made you look worse.

I was off work yesterday and not combing reddit or the forums.

I can only reply to one thread at a time, and my time is limited, so...I am focusing here for the next few minutes before returning to my other duties.

I'm also not choosing to ignore anything. If I was ignoring criticism, I wouldn't be here. I'm merely clearing up some confusion on some of the more subtle bits that people may have missed.

Not sure why that makes you mad, but I hope you have a good day going forward. Be well.

11 months ago - /u/BobbyStein - Direct link

Originally posted by HermitHideout

Ah yes the journal. You know only a handful of people will read that but sure lets put all in the journal and waste the resource someplace else like in oh .. lets see .. a date with random npc. Priority huh.

Ah yes the journal. You know only a handful of people will read that but sure lets put all in the journal and waste the resource someplace else like in oh .. lets see .. a date with random npc. Priority huh.

LOL

11 months ago - /u/BobbyStein - Direct link

Originally posted by NovaanVerdiano

Hmm, I'm not sure if there's videos yet, but the only thing that genuinely threw me off about Chul-Moo being there is that he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard? Of course if they traveled together it would make sense they spoke about the subject before we got there, but I think that flew past many (including mine) heads; especially cause we never saw that talk happen. Though I will say this is an issue I personally face every now and then with the story, where I feel like I missed a step somewhere or I find myself thinking "wow, things are progressing faster than I expected".

The character stories themselves were quite clear I feel, I personally liked them. Chul-Moo and his (english) voice actor in particular were really good.

he suddenly knew about Cinder and there didn't seem to be any indication as to how he found out, but maybe I did miss something in that regard

Oh, gotcha. Yeah, we didn't explicitly call that out but the implication is that Chul-Moo heard about the Commander's past events offscreen. I could see why someone might bump on that.

11 months ago - /u/BobbyStein - Direct link

Originally posted by Unplayed_untamed

Why did it say meet with Taimi though, I think it’s a bug.

Why did it say meet with Taimi though, I think it’s a bug.

If it said to meet with Taimi, that's a bug.

11 months ago - /u/BobbyStein - Direct link

Originally posted by EnslavedPudding

You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.

You're not the only dev, we're perfectly aware of your colleagues patting themselves on the back on twitter.

How dare they! /s

11 months ago - /u/BobbyStein - Direct link

Originally posted by smitske

If people dont get it, doesnt that mean you failed as writer to convey it?

If people dont get it, doesnt that mean you failed as writer to convey it?

The answer is always, "it depends." Some folks can miss details or subtext that was there. Other times a writer infers something that's too great a leap or leaves out important info. Every situation--and player interpretation--is different. And I think that's fine.