Guild Wars 2

Guild Wars 2 Dev Tracker




17 Jun

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Originally posted by YenTheMerchant

Mmm dev sausage.

Extra spicy.

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Originally posted by Emberf00t

So in theory aurene can now use emotes?

Yes but only on the inside.


16 Jun

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Originally posted by vluhdz

Bobby, are those idle animations still floating around somewhere maybe?

Aurene ate them.

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Originally posted by Lon-ami

Late to the party, but can't you just repackage everything, then structure it around the story journal? Like, part of me feels many of you just don't want to bring it back "as it was" because it had "worse quality", but it's fine, moar people loved it nonetheless, don't let some shitty signpost memes devalue the development achievements from back then. I'm dead serious here.

I made this a while ago: https://wiki.guildwars2.com/wiki/User:Lon-ami/Living_World_Season_1 I think an approach like this would do just fine. For example, the solution I proposed for some of the world bosses there years ago is pretty much the modern take for Dragonstorm, so I'd say you'd be fine server-side with sharding and such.

For most of the "open world stuff in core zones", either take the side stories approach, or clone maps, then recreate the events there. For example, Flame and Frost, you can take the Cra...

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Thanks for your thoughts and opinions. It's clear you've spent some time thinking on the subject and I appreciate it.

The short answer is, due to the nature in how S1 was built (a mix of special events, OW content, and some instances all outside the journal), and also due to the fact that the game engine, tools, and standards have evolved since then, it's a bit more complicated than just throwing it all in the journal and would require deeper investigation. But it's something we know people are asking for.

Keep sharing your thoughts and opinions on it. We read them all.

Comment

Originally posted by Lon-ami

Latest news: ArenaNet removes miniatures due to an incident during a cinematic.

Nevermind, this is fine, move along, citizens! ha ha! (´・_・`)

lol

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Everyone's pretty much covered it already. TL;DR - It was largely a technical constraint that we were solving during S2 production.

Long version/how the dev sausage is made: We stopped using cinematic conversations (the side-by-side cutscenes you see in the Personal Story) to do more in-world storytelling in Season 2. At the same time our engineering folks were upgrading our dialogue system during that time to allow for non-systemic player dialogue (a.k.a. character dialogue in scenes, not barks) during gameplay. That system wasn't ready until Heart of Thorns, so Season 2 didn't use any player voice since we couldn't trigger story dialogue outside of full cinematics during that time.

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Pro tip: Don't eat at the Amnoon buffet.


11 Jun

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Give em a hand, folks!

(But also for real, congratulations! Binding of Ipos is dope.)


09 Jun

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Originally posted by Zaxares

I still miss Ron Yuan as the male Charr VA. :( Lex Lang does a good job, but his voice sounds too... classy? It's a lot more smooth and refined sounding, whereas Yuan's performance sounded more growly, brutish and savage. It's kind of like the difference between a barbarian warrior and a courtly knight; both are good, but I made my Charr Warrior specifically because I wanted the previous "feel", and it's gone. It's kind of why I keep on sticking to Berserker over Spellbreaker. XD

Speaking of Ron, you should check out his new film The Paper Tigers. He's hilarious in it. Whole cast is awesome.


08 Jun

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Originally posted by Azureavocadoe

Anet pls lol

There was also no limit on how many you could receive at one point so your inventory would entirely fill with them

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Originally posted by TehOwn

I was hoping someone would mention this. It was a huge "WTF ANet?" moment for me.

What gives, /u/BobbyStein ? Can't you guys let people access the S1 visions (for free) when they complete the core story? It would have been tremendous if you did it before you started the S2 recap.

If you ask around, you'll find this is a major barrier for a lot of new players. They simply don't have a clue who these randos are nor why they should care.

One of the big challenges with reviving S1 content is in how it was built years ago. At the time, it was decided that these releases should be considered as temporary live events and not as permanent content. Because of that (and because they weren't built within the framework of the story journal--you didn't access the content via journal it was all through map markers, special event UI, and mails for about two weeks per content drop if I remember correctly) it was sort of a patchwork of thematically related OW tasks and instanced story moments that you could technically do in any order. A lot of work would have to go into restructuring them and making them a more cohesive, linear story experience.

And yeah, the current structure of jumping from Personal Story into a brief S1 recap and then straight into S2 isn't great and I totally empathize with the criticism there. This is something that many of us on the dev side have been painfully aware of since the inception of LW.

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True story, there was a brief jokey experiment where we gave you tickets in your inventory for riding mounts in no-mount zones.

They all had real long numbers that had to by typed out to delete them. It was the worst. But also, hilarious.


04 Jun

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Originally posted by ninja_slothreddit

Chauncey von Snuffles III

Agreed


03 Jun


02 Jun

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Hey all, love the discussion going on in this thread. Thought I'd shed a little light on the process of choosing characters involved in the plot. There's usually a set of core iconic characters integral to the plot beats. For example, Rytlock was clearly integral to the charr civil war depicted in IBS, and Braham was a natural medium for exploring the norn side of things. It's a balancing act of trying to give each of the (very large) cast their screen time, and sadly some characters appear less often than we'd like. It is something we're conscious of, so keep giving your feedback!

For End of Dragons, we had a bit more flexibility in choosing the cast. Keep in mind that we want to introduce new local Canthan characters as well, but in regards to the iconics we chose characters for whom we wanted to make meaningful progression in their growth as characters. In the upcoming livestream event, we'll talk more about a few of those characters (and introduce you to some n...

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31 May

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Originally posted by Waifuless_Laifuless

"and changing lon-ami to lonami"

"and changing lon-ami to lonami"

OK, this legit made me spit out my drink.


28 May

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Originally posted by Arenyr

I know /u/bobbystein browses the subreddit- maybe he could shine some light on the issue?

Not my area but I believe others lurk here.

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Originally posted by AikijinX

The come back 😂👌🏾

LOL it's all in good fun.