Guild Wars 2

Guild Wars 2 Dev Tracker




28 May

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Originally posted by Lon-ami

Latest news: ArenaNet removes the bald hairstyle option due to an incident during a cinematic.

"Update notes: Because Lon-ami asked for it, we're removing this thing that people like."

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Rox can be so insensitive sometimes...


27 May

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Originally posted by blj192

Where is it located with respect to the Table though?

u/blj192 It's next to the salad dressing and breadsticks last I checked...

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Originally posted by KamuiHyuga

I'm curious, have there been points when what looked like a good opportunity showed up, but then it had to be removed due to various reasons? Or have the story beats just never really lead in that general direction? Also, betting that's a pretty long list. :p

u/KamuiHyuga Short answer is, yes, there were plans that had to get backburnered for various reasons that I can't go into.

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Originally posted by azure_mtg

Ah, BobbyStEin thinks they know who E is. I understand now :D

But, seriously, as the poster above said it's nice to see you back in the subreddit!

LOL

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Originally posted by Andulias

So here is a question - did you guys ever figure out who E is? Did you ever decide or was it just a plot thread you left danging to explore at some later date?

u/Andulias I know who E is. We've had that planned for many years. Just haven't found a good opportunity to pick that back up and move it forward due to a million reasons. But it's on the list.

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Originally posted by DemethValknut

I'm so happy seeing you post more and more here !

u/DemethValknut Thanks! I try when I can. Things are super busy right now but I'm trying to balance being active/available in ways that make sense.

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Originally posted by Heartsure

We don't find out, at least so far we haven't, and it's not all that likely that he'll be involved any time soon, given that he was mostly centered around Kryta.

It's possible that they had plans to reveal him surrounding some other content, such as the unresolved Krytan throne mystery or the Wizard's tower. It's also possible that they had no intention of ever revealing the character, assuming he/she/whatever has nothing to gain from being revealed, so the players were theorizing who it is all this time for nothing.

While the latter explanation is unsatisfying, it would be a better world building moment - why would somebody who's entire business is being elusive let one of the most infamous people on the planet know who they are? On the other hand, Anet doesn't seem to build mysteries with no intention of resolving them, as some writers like D...

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u/Heartsure I like to think of it as shelved. But yeah, it's been a while.

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Originally posted by slimecookies

Thanks for making the best mount in any game ever <3

I'll relay that to the Design, Art, Animation, FX, and Audio teams. They really made something special IMO.


26 May

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Originally posted by Lon-ami

Trophy category.

Maybe turn her into a monument so we can write a message lol.

Absolutely savage.

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Originally posted by Maya_Hett

... I think festivals will do just fine, Nick.

I was HOPING someone would say festivals, thank you. I'm here for this chaotic energy 🔥🔥👏👏

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Originally posted by al3x3691

All in good fun - thanks for taking a look at it!

Just checked in a fix for this. Won't go live for about a month since it needs to get reviewed, localized, etc. and get included in a future build. Enjoy your stay down under for the next few weeks. ;)

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Originally posted by ChairYeoman

Could you re-enable the animations people are talking about in this chat?

Or, if that can't be done, can you change the nonsense /stretch emote from IBS for human female to the old removed emote that also depicts the character stretching?

That's outside my wheelhouse and a much bigger conversation that would have to take place between multiple disciplines for a variety of reasons. And whatever would come of it would have to, in my opinion, fix or address the very reason the change was made in the first place (ability to have more control over those idles during in-engine cinematics). Not saying this to get anyone's hopes up or string anyone along. Just sharing a bit about game dev stuff so folks have some context as to why we might do things the way we do, or why certain legacy decisions were made by others to the best of my understanding.

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Originally posted by ChairYeoman

Seriously?

Your Dragon's Watch friends have random nonsensical dialogue when you talk to them and when they leave combat, and that makes sense?

The scene right after Belinda is killed has Kas and the rest of the crew laughing and that makes sense?

That's an issue of legacy "NPC chatter" triggering under certain circumstances (combat ends, F interact greet, etc.). We've since updated those packages for newer content but left the old stuff alone. And yeah, it's not great. Old content can be brittle and sometimes making adjustments to things built under different standards and tools (remember, this stuff is like 7 years old and was made with the legacy dialogue system) can cause lots of headaches. Not saying we couldn't ever revisit that stuff and either turn it off or rewrite/re-record but it's definitely a low priority compared to other things.

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Originally posted by ResonanceSD

noting /u/BobbyStein remarkably quiet on this particular issue.

This was a decision that was made far above my paygrade. If I recall it was partly a technical call and partly a stylistic one.

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Do you think she'd go under the Plant category or the Architecture category? 🤔