about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - Nona - Direct link
What’s up, folks! In this update, we are going to have a new challenge - Reincarnation Level 9. Within this challenge, the attributes of enemies will not continue to increase. However, the skills of all monsters will be enhanced! Furthermore, the challenge events might be more formidable, demanding careful consideration in your approach. Besides, we've made iterative adjustments to the gameplay of [Qian Sui], introducing a new option of Bizarre Dream: Mission from Above. Additionally, the boss [Gluttony] will now join the ranks of randomly encountered mainline bosses. Wishing you all an enjoyable gaming experience!

From August 25th to August 31st, the base game and DLC of Gunfire Reborn will be available at a limited-time discount. Once again, we extend our gratitude for your attention and support:)

-Gunfire Studio


If players encounter issues such as game crashes, sudden exits, or launching problems, preventing you from promptly utilizing the feedback function, you can send your Steam username, a detailed description of the issue, or screenshots to [email protected]. We will promptly investigate and identify the problem.


Stage New Difficulty Level Reincarnation Level 9
  • Unlocked after passing Reincarnation Level 8
  • No attributes growth compared with Level 8
  • Enemies’ skills are enhanced, check in the preparation room
  • More dangerous scene challenge
  • More crazy enemies’ affix
Bizarre Dream New gameplay option
  • [Mission from Above]
    Players will encounter Training Master randomly within stages and undertake various forms of tasks from him.Blessings and misfortunes would be obtained simultaneously. Players should choose suitable tasks based on internal and external situations. Only by completing tasks can misfortunes be removed; otherwise, misfortunes will persist with players until the end of the game.

[Interdependent Fortune] Occult Scrolls Update New Monster Scrolls
  • [Iron Circuit]
    When getting injured, excess DMG above Total Max HP will be reduced, and 50% of remaining DMG will be shared with other carriers.
  • [Nirvana Force]
    When defeated, 25% chance to deal 20% of current Total HP as DMG to players within 5m.
  • [Lucky Roulette]
    After dealing DMG, change player's copper coin amount by -7 to +3 (CD: 1s).
  • [Piercing Bullet]
    After dealing DMG, Prevents player from receiving healing for 3s. (CD: 5s).
  • [Explosive Magazine]
    Deals 10% of the player's current Total HP as DMG to players within 5m with each attack.
Adjustments
  • [Flesh and Bones]
    Convert all Shield/Armor to HP and recover 3% Max HP/s (Decrease 80% → 90% deficiency for elite enemies)
  • [Shrine of Recovery]
    Optimized the HP recovery mechanism of occult scrolls.

New Random Boss
  • Plays can encounter [Gluttony] in the Final Boss Selection!
    Unlock: Defeat [Pole Monarch] 3 times.
Other Stages Optimization
  • More random routes has been added in some stages of [Anxi Desert] and [Hyperborean Jokul].
  • Players in spectating would be revived automatically when other players defeated the final boss of [Hyperborean Jokul].

Heroes Iteration of [Qian Sui] We iterate [Qian Sui] including skills, talents, ascensions, spiritual blessings and some other aspects.

Skill
  • [Tidal Aspis]
    Aspis retraction now can trigger both weapon shot DMG and Striking Punch DMG once each.
Talents
  • [Unshielded Force] change to [Raging Waves]
    Old: The Aspis's retracting attack will also trigger all the effects of Striking Punch.
    New: When not shielding, for every 1 use of striking punch, the Tidal Aspis's remaining cooldown reduces by 1s. If the punch hits, +50% DMG for the next [Fierce Charge], up to 3 stacks

  • [Wild Punch]
    Old: +30% [Hurtle] Base DMG for every level-up for the weapon you currently hold.
    New: + 200 base DMG of [Fierce Charge]. Using striking punch while shielding reduces Dash cooldown by 0.5s.
Ascensions
Effects Adjustments:
  • [Mighty Stream]
    Old: +2/4/6s duration for Tidal Aspis. Level 3 Effect: Recover 1s duration for every attack you block. (Every recovery shortens max duration)
    New: +2/4/6s Duration for Tidal Aspis, each use of [Fierce Charge] recovers 0.5/1/1s duration (up to recover 3/6/∞s). For every 1s of Tide Aspis's max duration, +10/15/20% DMG of [Fierce Charge] and [Shockwave]. Level 3 Effect: Recover 1s duration for every attack you block.

  • [White Water]
    Old: Each block reflects a small/decent/huge amount of DMG. Level 3 Effect: Each block will cause 2,000 normal DMG to enemies within 10 meters after retracting the Aspis.
    New: Emit [Shockwave] every 1.2/1/0.8s while shielding, dealing DMG equal to [Fierce Charge] to enemies within 7m. 50/75/100% chance to release an additional [Shockwave] on each block. Level 3 Effect: +1% DMG of [Fierce Charge] [Shockwave] for every 1 point of max shield.

  • [Unfathomable Ocean]
    Old: After retracting the Aspis, +50/100/150% Max Shield for 5s. Level 3 Effect: -1s remaining cooldown of Tidal Aspis for every 10 Shield you lose during this period.
    New: +150/300/450% Base DMG. For every 1m displaced by [Fierce Charge], +20% base DMG for that instance (Displacement distance calculated at least by 30/50/70% of the dash distance cap).

  • [Unbearable Hurtle]
    Old: Enemies hit by [Hurtle] deal -30/50/80% DMG and take +30/60/100% DMG for 5s.
    New: -20/40/60% DMG taken for enemies hit by [Fierce Charge], +25/50/75% DMG taken (50/100/150% for [Fierce Charge] and [Shockwave]), lasting 5s.

  • [Irrepressible Surge]
    Old: If an enemy is defeated when holding the Aspis, [Hurtle] will have no Cooldown for the next 2s; if an enemy is defeated within 1.2s after retraction, Tidal Aspis will have no Cooldown for the next 2s.
    New: Gain 2 temporary Dash charges while defeat enemies during shielding. If an enemy is defeated within 1.2s after shielding, Tide Shield enters a no-cooldown state for 2s.

  • [Wave-breaking Blow]
    Old: Every 8 stacks of [Fist Sensation] will consume one additional use of Striking Punch upon casting it, and perform an additional punch with 40% DMG (4 additional punches at most). If any of the punches kills an enemy, recover uses consumed.
    New: Every 8 stacks of [Fist Sensation] will deal 1 extra Striking Punch with 50% DMG. (Up to 5 extra Punch)

  • [Rogue Wave]
    Old: Increases stack duration of [Fist Sensation] to 3s. Each stack increases next Striking Punch DMG to +20%. Gain 8 stacks of [Fist Sensation] immediately after using [Hurtle].
    New: Each stack of "Fist Sensation" damage bonus increased to 10/15/25%.

  • [Dark Tide]
    Old: +5/10/15 Striking Punch Capacity. There is a 50/60/70% chance to recover 1/50%/100% use of Striking Punch each time you use it when holding the Aspis.
    New: +4/8/12 Striking Punch Capacity. There is a 30/50/70% chance to recover 1 use of Striking Punch each time you use it when holding the Aspis.

  • [Wave Rider]
    Old: +20/30/40% movement speed while holding the Aspis and for 6/6/8s after retraction. For every +1% movement speed bonus you have, +1/1.5/2% Weapon and Skill DMG
    New: +20/30/40% weapon and Skill DMG, +6/9/12% Movement Speed for 6/8/10s (up to 5 stacks) with each Dash.

  • [Battle Adrenaline]
    Old: Every time an enemy within 10m is killed, +10/20/30% Weapon DMG and +4/6/8% Movement Speed for 8/8/10s. Level 3 Effect: Hitting any enemy also has a 25% chance to gain 1 stack.
    New: 10/20/30% chance for Shield Swing weapon DMG to crit; +4/6/8% additional critical hit chance and 0.5x critical hit multiplier for each 10 stacks of "Fist Sensation".

  • [Concussive Current]
    Old: After dealing DMG with Striking Punch, +3/6/9% weapon DMG for 6/6/8s. Level 3 Effect: +3% Lucky Shot Chance for each stack of [Fist Sensation]
    New: +10/15/20% Aspis's Slam DMG per stack, up to 6 stacks, gained from hitting an enemy. If no enemy is hit, all stacks are cleared. Level 3 Effect: If no enemy is hit, stacks -1.

  • [Tidal Rhythm]
    Old: +40/80/120% Skill DMG when holding the Aspis. +40/80/120% Weapon DMG for 5s after retraction. Level 3 Effect: Each block with Tidal Aspis grants an additional 10% DMG bonus.
    New: '+10/20/30% weapon DMG and +4/6/8% movement speed for 8/8/10s (up to 5 stacks) for every 8 stacks of "Fist Sensation" Level 3 Effect: 25% chance to gain 1 stack on weapon hit.

  • [Ebb and Flow]
    Old: After lifting or retracting the Aspis, your Shield starts to recover immediately, and receives +50% Shield recovery speed.
    New: +2% max Shield for each stack of "Fist Sensation". The Tide Aspis will begins to recover at every 30 stacks of "Fist Sensation".
Removed Ascensions:
  • [Formidable Aspis]
  • [Hostile Gift]
  • [Stormy Riptide]
New Ascension:
  • [Dominating Fist]
    Fist Sensation will not fall below 5/10/25 stacks.

  • [Gradual Progression]
    +1/2/3m [Dash] distance. Gain 4/6/8 stacks of "Fist Intent" after [Dash] or [Hurtle]. Level 3 Effect: Extend the "Fist Intent" duration to 3s.

  • [Restless Torrent]
    '+20/30/40% Weapon DMG per stack, up to 6/8/10 stacks, Gain 1 stack per shot and 1/2/3 stacks per dash. Clears stacks and deducts 5 reserve bullets when shooting at full stacks.
Spiritual Blessings
Effect Adjustments:
  • [Tsunami Punch]
    Old: +2 [Tidal Aspis] charges. Retract the Aspis to cause Weapon DMG once. +300% DMG from Aspis retraction.
    New: +2 charge of [Tidal Aspis], +300% final weapon DMG during the Aspis Slam.

  • [Libra Warrior]
    Old: [Fist Sensation] grants extra weapon DMG which is equivalent to 100% of the bonuses to Striking Punch.
    New: [Fist Sensation] grants extra weapon DMG which is equivalent to 125% of the bonuses to Striking Punch.
Removed Blessings:
  • [Backfire]
  • [Dominating Fist]
New Blessings:
  • [Power of the Ocean]
    When "Fist Sensation" reaches 15/40/80 stacks, gain "Power of the Ocean" status for 3s. During status duration, "Fist Sensation" stacks don't decrease, and each punch extends duration by 1s, up to 3s.

  • [Overwhelming Abyss]
    -50% cooldown on [Dash]. When [Fierce Charge] hitting, consumes 15% of current "Fist Sensation" (extra 0.5% for each stack of "Fist Sensation"), with additional +80% DMG for each stack.
Spiritual Ascensions
Effect Adjustments:
  • [Tide Destroyer]
    Old: -50% Dash cooldown. +3% [Hurtle] DMG for every Max Shield you have.
    New: -50% Dash cooldown. +300% total DMG of [Hurtle] first three times after using [Tidal Aspis].
Removed Spiritual Ascensions:
  • [Lucky Fist]
New Spiritual Ascensions:
  • [Bold but Gentle]
    +120% final skill DMG while shielding. +120% final weapon DMG outside of shielding.
Spiritual Links
  • [Aqua Formation]
    Old Essential: [Unfathomable Ocean]+[Ebb and Flow]
    New Essential: [Backfire]+[Ebb and Flow]

  • [Ultra Domination]
    Old Effect: Fist Sensation will not fall below 25 stacks.
    Essential: Spiritual Blessing [Dominating Fist], Ascension [Stormy Riptide](Level 3)
    Optional: [Wave-breaking Blow], [Rogue Wave], [Wave Rider]

    New Effect: [Power of the Ocean] duration becomes 4s
    Essential: Spiritual Blessing [Power of the Ocean], Ascension [Dominating Fist](Level 3)
    Optional: [Wave-breaking Blow], [Rogue Wave], [Wave Rider]

  • [Alaksana Fist]
    Old Effect: Increases the weapon DMG bonus from “Fist Sensation” by 25%.
    Essential: Spiritual Blessing [Libra Warrior], Ascension [Formidable Aspis](Level 3)
    Optional: [Concussive Current], [Battle Adrenaline],[Tidal Rhythm]

    New Effect: +2% Lucky Hit Chance for every stack of "Fist Sensation".
    Essential: Spiritual Blessing [Power of the Ocean], Ascension [Dominating Fist](Level 3)
    Optional: [Wave Rider], [Battle Adrenaline],[Gradual Progression]
Iteration of [Xing Zhe] Ascension
  • [Reversed]
    Old: -0.5/1/1.5s remaining cooldown of Soul Strike each time you defeat an enemy.
    New: -2/4/6s Cooldown for Soul Strike. Level 3 Effect: +1 Capacity of Soul Strike.
Occult Scrolls Effect Adjustments
  • [Explosive Bullets]
    Old: Non-elemental weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 100% Weapon Base DMG (Cooldown 2s).
    New: Non-elemental weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 50% Weapon DMG (Cooldown 2s).

  • [Enhanced·Explosive Bullets]
    Old: Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 100% Weapon Base DMG (Cooldown 2s).
    New: Weapons will cause an additional explosion upon shooting, dealing DMG equivalent to 50% Weapon DMG (Cooldown 2s).

  • [Resolute]
    Old: +50% Movement Speed and +25% DMG when your Shield/Armor is 0. Doubles the time a shield rests before recharging.
    New: +50% Movement Speed and +50% DMG when your Shield/Armor is 0. +300% the time a shield rests before recharging.

  • [Sanguine Relic]
    Old: +3% Life Steal, +50% Max HP. +50% DMG taken.
    New: +50% Max HP. +50% DMG taken, recover 30% Lost HP when dealing DMG every time. (CD: 0.5s)

  • [Enhanced·Sanguine Relic]
    Old: +3% Life Steal. +50% Max HP, +50% DMG taken when HP is full.
    New: +50% Max HP, recover 30% Lost HP when dealing DMG every time. (CD: 0.5s)

  • [Fire Enthusiast]
    Old: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). When you are in Burning, Fire DMG causes 2% life-steal.
    New: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). When you are in Burning, recovers 20% lost HP for each Fire DMG (CD: 0.5s).

  • [Enhanced·Fire Enthusiast]
    Old: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Fire DMG causes 2% life-steal.
    New: Whenever you inflict the Burning effect to enemies also inflict Burning on yourself (take continuous DMG). Recovers 20% lost HP for each Fire DMG (CD: 0.5s).

  • [Airbag]
    Old: -2% HP per second when your Shield/Armor is full. Recover 100% HP and negate excess DMG when your Shield/Armor gets fully broken.
    New: -4% HP per second when your Shield/Armor is full. Recover 100% HP and negate excess DMG when your Shield/Armor gets fully broken.

  • [Enhanced·Airbag]
    Old: -2% HP per second when your Shield/Armor is more than 0. Recover 100% HP and negate excess DMG when your Shield/Armor gets broken.
    New: -4% HP per second when your Shield/Armor is more than 0. Recover 100% HP and negate excess DMG when your Shield/Armor gets broken.


  • [Fish or Bear Paw]
    Old: -40% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, +3% Weapon DMG for the current shot.
    New: When shooting, there is a (1-3.5% Current Projectiles)% to -50 % Total DMG but deal extra DMG once.

  • [Enhanced·Fish or Bear Paw]
    Old: -25% Weapon DMG. Every attack hits twice, effective on up to 15 Projectiles. For every excess Projectile, gain 4% Weapon DMG for the current shot.
    New: When shooting, there is a (1-3.5% Current Projectiles)% to -20 % Total DMG but deal extra DMG once.

Weapons
  • [Octopus Jet]
    Now [Ao Bai] can release water column while Dual-Wielding,

  • [Lighting Ksana]
    Currently, [Lighting Ksana] can only provide shields to teammates when they do not have shields. If teammates have shields, bullets will pass through the shield and refresh its duration.

  • Magnification Mechanism Adjustment
    Now, when players use a certain type of sniper rifle, the adjusted magnification will be synchronized across all sniper rifles of the same name within the match.

  • Optimized the visual effects of some weapons.

UI
  • Optimized the bonus criteria of Demonic Crystal. Guaranteed occult scrolls drop from Purple Crystal.
  • Optimized the interaction experience of controller. Most in game content now can be selected and interacted through controllers.

Others
  • Players can now jump over small enemies on the same plane by leaping from their heads

Bug Fixes
  • Fixed an issue that ascension of [Zi Xiao] Last Star did not function under certain circumstances.
  • Fixed an issue that occult scrolls upgrade strategy of [Zi Xiao] did not be saved when saving the game.
  • Fixed an issue that the CD of Falling Star displayed improperly when [Zi Xiao] select spiritual seal Endless Assault.
  • Fixed an issue that there was no sound effect when [Zi Xiao] carried Star Compass in Level 5.
  • Fixed an issue that [Last Stand] did not be triggered all the time when armor capacity of [Qing Yan] is 0.
  • Fixed an issue that the invincibility effect of [Lei Luo]'s talent [Gift Man] (When the Shield is broken, immediately fully restores the Shield and becomes Invincible for 2 seconds.) was not functioned during the invincibility period and still damaged by "Bloody Ammo".
  • Fixed an issue that [Octopus Jet] energy was improper under certain circumstances.
  • Fixed an issue that weapons can not be recycled under certain circumstances.
  • Fixed an issue that weapon skill of [Radioactive Gauntlet] was triggered improperly after Dual-Wielding of [Ao Bai].
  • Fixed an issue that the effect of Gemini Inscription “Shared Magazine” was improper after reforging under certain circumstances.
  • Fixed an issue that the inscription “Combat Magazine” expand weapon magazines improperly.
  • Fixed an issue that inscription “Crit Stack” did not display CritX in the weapon panel.
  • Fixed an issue that Players might be stuck at [Hyperborean Jokul].
  • Fixed an issue that items can not be picked in some places of [Hyperborean Jokul] and [Anxi Desert].
  • Fixed an issue that [Cautious Shot] can not trigger [Vindictive Nature].
  • Fixed an issue that [Enhanced·Snow boots] can not immune the slow effect of [Heavy Shield].
  • Fixed an issue that the difficulty of Lone Wolf is 0.
  • Fixed an issue that [Transcendent Arsenal] and [Ascension Fusion] displayed improperly in the settlement interface of [Bizarre Dream].
  • Fixed an issue that the Trigger Button can not be used after Calibrate Hotkey Mapping.


Hot Fix - 8/26
  • Attempted to fix the issue that players were unable to enter the next scene under certain circumstances.


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