What’s up, folks!
In this update, we adjusted some Ascensions and Talents, and added exclusive Spirit Blessings for [Li] and [Xing Zhe]. Some UI are optimized as well. We’re now working on the new weapon, new boss and new game mode for Autumn update. Stay tuned!
----Gunfire Studio
If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to [email protected], we will locate and fix the problem as soon as possible. Spirit Blessings New Exclusive Spirit Blessings:
- [Energy Draining] (Li)
After casting Spiritual Flame, enter Burn Out state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out.
- [First Strike] (Xing Zhe)
+5% Weapon DMG for every remaining ammo in the magazine.
Hero Ascension Adjustment [Li]
- [Burning Bullet]
Lv1: CD 2.5s -> 1.5s
Lv3:
Old: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 30, or recover 15 energy when it is less than 30. (CD 1.5s)
New: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 50%, or recover 15 energy when it is less than 50%. (CD 1.5s)
- [Flare Calling] Lv1
CD 2.5s->1.5s
- [Molten Meteor] Lv3
Old: +150% DMG for next weapon shot.
New: +150% DMG and +20% Elemental Chance for next weapon shot.
- [Flame Forged]
Old: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every enemy killed during this period.
New: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every Burning Effect inflicted during this period.
[Tao]
- [Flower Chain]
DMG Type: Weapon DMG -> Base Weapon DMG
Ascension Adjustment
- [Lighting Ksana] is now included in [Gifted Man] – [Get a “patrimonial” sniper rifle]
Stage [Spiritual Link] Effect Adjustment
- [Robust Body]
Max HP +75% -> +50%
- [Bloodbath]
+2 Max HP upon taking damage, up to 200 ->150. This bonus expires when you are knocked down.
[Spiritual Link] Description Optimization
- [Swordplay]
Old: Your weapons do not consume ammo while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.
New: Shooting will restore the ammo consumed while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.
UI
- Optimized the mechanism of status display. It now can be folded/unfolded.
- Optimized the controller movement in Hero tag in backpack.
- Optimized the drop animation of Golden Goblet from Demonic Aura Diffusion.
- Added the description tag for unavailable Gemini Inscription in Craftsman UI.
Bug Fix
- Fixed an issue that [Raging Inferno] may not in effect when it has 1 stack only.
- Fixed an issue that [Qing Yan’s] ascension [Steel Armor] Lv3 may not in effect under certain circumstances.
- Fixed an issue that [Tsunami Punch] cannot properly trigger elemental advantages of the inscription “(Gemini) Weapon 1 & 2 share their elemental advantages and there's a chance to apply the elemental effect from the other weapon.”
- Fixed the status description error of “After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%” from [Gifted Man].
- Fixed an issue that under certain circumstances, the weapon model does not disappear while [Li] is casting skills.
- Fixed an issue that the flying swords of [Swords Out] are displayed at the wrong place in the 3rd person view.
- Fixed an issue that in [Spiritual Link], the bonus of [Aqua Formation] does not in effect when having [Flesh and Bones].
- Fixed an issue that in [Spiritual Link], [Total Mastery] does not work properly on melee weapons.
- Fixed an issue that under certain circumstances, firing weapons will interrupt aiding teammate.
- Fixed an issue that the inscription, “Magazine Capacity becomes 2. When the first shot kills the enemy, recovers 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot.”, can still in effect after being replaced.
- Fixed an issue that the damage of [Flowing Light] is improper when swapping weapons during the thrust.
- Fixed the UI display error when the boss is invulnerable.
- Fixed an issue that after being revived players cannot interact with crystal drops.
- Fixed an issue that the logbook cannot be unlocked properly after defeating [Pole Monarch] in [Mysterious Jokul].
- Fixed several stuck grounds.
- Fixed an issue that when the team leader leave the game in advance, other team members cannot enter the game, and the ending panel is displayed improperly.
- Fixed the text display error of issue description in Feedback.
- Fixed an issue that the item can be dropped from team info panel while spectating.
- Updated the game engine, and fixed potential issues that may lead to game crash. Therefore, the update pack is larger than normal. Sorry for the inconvenience.
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