over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - Gunfire Reborn - Direct link
What’s up, folks!
In this update, we adjusted some Ascensions and Talents, and added exclusive Spirit Blessings for [Li] and [Xing Zhe]. Some UI are optimized as well. We’re now working on the new weapon, new boss and new game mode for Autumn update. Stay tuned!
----Gunfire Studio

If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions and screenshots to [email protected], we will locate and fix the problem as soon as possible.


Spirit Blessings New Exclusive Spirit Blessings:
  • [Energy Draining] (Li)
    After casting Spiritual Flame, enter Burn Out state. +150% Weapon DMG, +10% Attack Speed, +10% Movement Speed, and recover 2 energy when inflicting Burning Effect, but consume 5 energy per second. Energy consumption and bonus effect increases by 100% for every 5s in Burn Out (up to 5 times). It ends when re-casting Spiritual Flame or energy runs out.
  • [First Strike] (Xing Zhe)
    +5% Weapon DMG for every remaining ammo in the magazine.

Hero Ascension Adjustment [Li]
  • [Burning Bullet]

    Lv1: CD 2.5s -> 1.5s
    Lv3:
    Old: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 30, or recover 15 energy when it is less than 30. (CD 1.5s)
    New: The next shot will consume 30 energy to gain +210% Lucky Shot Chance when energy is more than 50%, or recover 15 energy when it is less than 50%. (CD 1.5s)
  • [Flare Calling] Lv1
    CD 2.5s->1.5s
  • [Molten Meteor] Lv3
    Old: +150% DMG for next weapon shot.
    New: +150% DMG and +20% Elemental Chance for next weapon shot.
  • [Flame Forged]

    Old: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every enemy killed during this period.
    New: After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every Burning Effect inflicted during this period.
[Tao]
  • [Flower Chain]
    DMG Type: Weapon DMG -> Base Weapon DMG
Ascension Adjustment
  • [Lighting Ksana] is now included in [Gifted Man] – [Get a “patrimonial” sniper rifle]

Stage [Spiritual Link] Effect Adjustment
  • [Robust Body]

    Max HP +75% -> +50%
  • [Bloodbath]

    +2 Max HP upon taking damage, up to 200 ->150. This bonus expires when you are knocked down.
[Spiritual Link] Description Optimization
  • [Swordplay]

    Old: Your weapons do not consume ammo while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.
    New: Shooting will restore the ammo consumed while using Sword Out. This effect lasts 3 more seconds after Sword Out ends.

UI
  • Optimized the mechanism of status display. It now can be folded/unfolded.
  • Optimized the controller movement in Hero tag in backpack.
  • Optimized the drop animation of Golden Goblet from Demonic Aura Diffusion.
  • Added the description tag for unavailable Gemini Inscription in Craftsman UI.

Bug Fix
  • Fixed an issue that [Raging Inferno] may not in effect when it has 1 stack only.
  • Fixed an issue that [Qing Yan’s] ascension [Steel Armor] Lv3 may not in effect under certain circumstances.
  • Fixed an issue that [Tsunami Punch] cannot properly trigger elemental advantages of the inscription “(Gemini) Weapon 1 & 2 share their elemental advantages and there's a chance to apply the elemental effect from the other weapon.”
  • Fixed the status description error of “After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 90%” from [Gifted Man].
  • Fixed an issue that under certain circumstances, the weapon model does not disappear while [Li] is casting skills.
  • Fixed an issue that the flying swords of [Swords Out] are displayed at the wrong place in the 3rd person view.
  • Fixed an issue that in [Spiritual Link], the bonus of [Aqua Formation] does not in effect when having [Flesh and Bones].
  • Fixed an issue that in [Spiritual Link], [Total Mastery] does not work properly on melee weapons.
  • Fixed an issue that under certain circumstances, firing weapons will interrupt aiding teammate.
  • Fixed an issue that the inscription, “Magazine Capacity becomes 2. When the first shot kills the enemy, recovers 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot.”, can still in effect after being replaced.
  • Fixed an issue that the damage of [Flowing Light] is improper when swapping weapons during the thrust.
  • Fixed the UI display error when the boss is invulnerable.
  • Fixed an issue that after being revived players cannot interact with crystal drops.
  • Fixed an issue that the logbook cannot be unlocked properly after defeating [Pole Monarch] in [Mysterious Jokul].
  • Fixed several stuck grounds.
  • Fixed an issue that when the team leader leave the game in advance, other team members cannot enter the game, and the ending panel is displayed improperly.
  • Fixed the text display error of issue description in Feedback.
  • Fixed an issue that the item can be dropped from team info panel while spectating.
  • Updated the game engine, and fixed potential issues that may lead to game crash. Therefore, the update pack is larger than normal. Sorry for the inconvenience.



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