about 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 1 year ago - Gunfire Reborn - Direct link
What’s up, folks!
In this update, we have added a new gameplay option "Interdependent Fortune" in [Bizarre Dream]: Starting from Anxi Desert, players can select additional Occult Scrolls in the starting stage, but enemies will also randomly obtain corresponding Occult Scrolls effects. At the same time, now players are allowed to customize the priority order of elemental conversion in "Spiritual Link", as well as talent "Golden Touch" which automatically recovers uncollected weapons/scrolls when switching stages. Additionally, we plan to update the new map of [Spiritual Assault] at the end of this month, so stay tuned~

---Gunfire Studio

If you have any problems during the game and cannot use the in-game feedback function, you could send your Steam ID, issues descriptions, and screenshots to [email protected], we will locate and fix the problem as soon as possible.

Bizarre Dream New Option
  • Interdependent fortunes:
    Players can select addition occult scrolls in the starting stage of Anxi Desert, but the enemy will also possess with corresponding Occult Scrolls effects.

    The Occult Scrolls that available to enemies are as follows:
    [Deflection Shield]
    -50% DMG taken from enemies over 15m away, +50% DMG taken from enemies within 15m away.
    [Paranormality]
    Monster's Shields/Armor doubled. Monsters without shields/armor gain a shield equal to twice their maximum health, and then their maximum health is set to 1.
    [Flesh and Bones]
    Convert all Shield/Armor to HP and recover 3% max HP/s. (Effects on elite enemy are reduced by 80%)
    [Lifesaver]
    When HP is reduced to 0, HP is fixed at 1 for 1s. Each time of dealing DMG on enemies within this duration will recover 10% Max HP and 10% Max Shield/Armor. This effect will only trigger once.
    [Resolute]
    +50% Movement Speed and +25% DMG when your Shield/Armor is 0. Doubles the time a shield rests before recharging.
    [Elemental Power]
    When affected by Elemental Effect, there is a 50% chance to spread the Elemental Effect to the player.
    [Sanguine Relic]
    +3% Life Steal when dealing DMG, +50% Max HP. +50% DMG taken (Effects on elite enemy are reduced by 80%).
    [Terminal Lucidity]
    Every time player lose 20% of total HP, all negative effects on monster itself will be cleared.
    [Snow boots]
    Gain immunity to Slows and +20% Movement Speed.
    [Gold Medal]
    Recover 3% Max Shield/Armor in each DMG inflicted on players (Effects on elite enemy are reduced by 80%).
    [Spirit Feline]
    +100% DMG taken, but DMG taken from each hit won't exceed 14% of total max HP.
    [Deadly Curse]
    +50% dealing DMG; -50% Max HP.
    [Penetration Bullet]
    +40% dealing DMG to players when their Shield/ Armor is above 0.
    [Persistent]
    -0.5% DMG taken for every 1% HP missing.
    [Lightless Shield]
    Gain 1 stacks of Lightless Shield every 10s. Immune to DMG and control for 1s. You can only have up to 1 stack at any given time.
    [Phantom Skin]
    Gain 1 stack of Phantom Skin every 15s. A stack is consumed whenever you take DMG, restoring 10% of your Shield/Armor (Effects on elite enemy are reduced by 80%). You can only have up to 3 stacks of Phantom Skin at any given time.
    [Thorny Carapace]
    Inflict the Decay Effect on the corresponding player when taking DMG.
    [Coin Shot]
    When dealing DMG to the player, their current copper amount -10 (can only trigger once per second).
    [Gourmet]
    After being defeated, recover other monsters' 20% Max HP (Effects on elite enemy are reduced by 95%).
    [Elemental Torment]
    50% chance to inflict a random Elemental Effects when dealing DMG.
    [Reinforced Eggshell]
    -30% DMG taken when your Shield/Armor is not 0; +30% DMG taken when your Shield/Armor is 0.
    [Strategic Advantage]
    +40% Movement Speed for 3s after each attack.
    [Shrine of Recovery]
    Restore full HP when not taking DMG for 4s.
    [Flame Shard]
    DMG is converted to Fire DMG and -30% Fire DMG taken.
    [Lightning Shard]
    DMG is converted to Lightning DMG and -30% Lightning DMG taken.
    [Corrosion Shard]
    DMG is converted to Corrosion DMG and -30% Corrosion DMG taken.
    [Heavy Shield]
    When hit by enemies, -10% Movement Speed for 10s. 25% chance to immune to all DMG.
    [Backup Shield]
    Recover 40% Shield/Armor instantly when the Shield/Armor is broken for the first time.
    [Safety Measures]
    Dealing DMG within 0.5s upon a DMG taking, can restore 20% of the total HP (Health + Shield/Armor) lost from the damage taken.
    [Fire Enthusiast]
    Always in Burning Effect, restore 6% of total HP per second (Effects on elite enemy are reduced by 80%). After recovering 25% of Max HP, the healing efficiency decreases to 50% of its original value.
    [Corrosion Enthusiast]
    Always in Decay Effect, -20% damage taken and +40% movement speed.
    [Lightning Enthusiast]
    Always in Lightning Effect, +50% DMG.
    [Long Shot]
    Increase weapon DMG when hitting the player away from you. The further they are, the larger the bonus (up to 100%).
    [Mutual Respect]
    Grants +5% DMG and -3% DMG taken to monster itself for every [Mutual Respect] itself and the nearby monster(s) own.
    [Generosity]
    Gain 2% lost HP per second, while enemies within 15m will gain 25% of the effect(Effects on elite enemy are reduced by 80%).
    [Capacity Overdraft]
    -70% Attack Interval, dealing 5% True DMG (Current HP+Shield/ Armor)to monster itself in each missing attack, this effect will not knock you down.
    [Resilient Life]
    After taking DMG, restore 3% HP per second for 5s (Effects on elite enemy are reduced by 25%).
    [Stone Skin]
    -30% DMG taken for 3s upon taking DMG. (Does not stack)
    [Spirit Bible]
    -40% Skill DMG taken.
    [Overwhelming Shield]
    Shield recovery will not be stopped but -50% Recovery Speed. (Effects on elite enemy are reduced by 45%).
    [Extravagant Consumption]
    50% chance to drop 1 coppers when inflicting DMG. +20% DMG taken after dropping copper, up to 5 stacks (Can trigger at most once every 3 seconds)
    [No Discounts]
    20% chance to drop double amount of coppers.
    [Old Battle Boots]
    +100% DMG taken from sources within 10m and -10% Movement Speed.
    [Fragile Body]
    0.25% DMG taken for each 1% HP missing.
    [Clumsy Throw]
    After being defeated by a player, +50% Skill DMG on the corresponding player for 3 seconds.
    [Moldy Bun]
    Initial HP is randomly generated between 50% to 90%.
    [Broken Gun]
    15% chance to cause only 1 DMG when dealing DMG.
    [Cowardly Bully]
    -30% DMG dealing to player with more than 80% of the total.
    [Cautious Shot]
    Every missing shot causes 10% True DMG of the total HP (Current HP+Shield/ Armor) to monster itself. This effect will not knock you down.

Spiritual Assault
  • New challenge [Treasure Hunt]:
    According to the hint, players spend a certain amount of time searching the real treasure.
  • Increase the time of rest phase in Spiritual Assault

Daily Challenge
  • Fixed the problem that in the challenge [Crystal Seeker], the extra special effect [Invulnerable Dome] would still make enemies within the range immune to damage after the crystal disappeared
  • Fixed the problem that in the challenge [Economic pressure], after discarding the Occult Scrolls [Paranormality], the effect of reducing the Max HP was incorrectly calculated.

Interface UI
  • Optimized the performance of Bizarre Dreams in the player information interface and settlement panel.
  • Optimized the display rules of the progress bar during the rest phase of the Spiritual Assault
  • In the [Spiritual Link], when the player has multiple [Elemental Conversion] at the same time, the required conversion type can be manually adjusted.

Other
  • Optimize the effect of [Golden Touch]. In addition to the Spiritual Assault, when switching stages in the game, it will automatically recycle its own Weapons/Occult Scrolls in the battlefield.
  • Adjustment on Peculiar Chests:
    The Enhanced Occult Scrolls obtained from [Upgrade a scroll to an Enhanced Occult Scroll] will keep the [Dual-edge] and [Veteran] accumulated stacks.
    Significantly reduce the total cost of [Search Enhanced Occult Scrolls], but the search only available for 15 times.

Bug Fix
  • Fixed an issue that the animation of [Umbrella Spirit] may be improper after being defeated.
  • Fixed an issue that in some cases, the hero moves abnormally when holding [Icy Spear], [Golden Bow] and Strike Wing in the third-person view.
  • Fixed several terrain issues.
  • Fixed an issue that loots are unable to pick in some scenes.
  • Fixed an issue that the improper motion display of [Golden Bow] in some circumstances.
  • Fixed an issue that in some circumstances, the skill DMG does not apply properly on launcher DMG.
  • Fixed an issue that the DMG of occult scrolls [Energy Sandals] and [Skill Booster] does not apply properly on the main skill [Swords Out] of [Tao].
  • Fixed an issue that the [Crown Prince] ascensions [Energy Bolt] had an abnormal effect chance of level 1.
  • Fixed an issue that the spiritual blessing [Tsunami Punch] of [Qian Sui] could not stack up the Occult Scrolls layers of [Merciless Combo] in some circumstances.
  • Fixed an issue that the Spiritual Blessing [Tsunami Punch] from [Qian Sui] is unable to trigger the Occult Scrolls [Elemental Magazine].




Additional Update - 3/18
  • Fixed an issue that the spiritual blessing [Tsunami Punch] of [Qian Sui] could not stack up the Enhanced Occult Scroll layers of [Merciless Combo] in some circumstances.
  • Fixed a text error that challenge [Treasure Hunt] in Spiritual Assault is only displayed in Chinese.




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