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Gunfire Reborn 6.24 Update Announcement Hello everyone!
In this update, we have made some gameplay balance adjustments and support the localization in Russian, Portuguese, German, and Japanese.

The adjustment of game balance and game difficulty will be a long-term iterative process, please give us more time. We will be appreciated if you can give us feedback and suggestions on the adjustment.

One month after the release of the Early Access version, our biggest gain is your support and many feedback suggestions. In the past month, we have optimized most of the issues and fixed bug. In the next step, we will focus on the development of new content, including the development of new heroes, new weapons, new Occult Scrolls, new levels, and the adjustment of character growth and balance. This will take us at least several months, so stay tuned! Thank you for your support and recognition.

Special thanks: Portuguese localization is done by the enthusiastic player Thiago (Thitz) from Brazil, and we are very grateful for his help! At the same time, we also appreciate those players who have given us some localization suggestions in other language versions. Thank you!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:
Interface UI:
  • Optimize the display of bullet information in weapon interface
  • Optimize the display of different languages in each interface
  • Optimize the display of dropped items interface notice

Sound Effects:
  • Optimize the sound effect of Bone Dragon
  • Optimize the sound effect when you kill the BOSS
  • Optimize the sound effect of Crit
  • Optimize the sound effect of some weapons’ bullet explosion

Localization:
  • Add Russian, Portuguese, German and Japanese text localization

Monster AI:
  • Optimize the size and movement speed of Elite Coyote

Character Growth: More adjustments on mechanism and enhancements of some Occult Scrolls will be available in future update.
  • Talent Adjustment:
    DMG Resistance: Adjust “Decrease damage taken by 5%/10%/15%/20%/25%” to “Decrease damage taken by 3%/6%/9%/12%/15%”
    Stronger Arrow: Adjust “Increase Weapon DMG by 10%/20%/30%/40%/50%” to “Increase Weapon DMG by 5%/10%/15%/20%/25%”
    Crit Enhancement: Adjust “Crit DMG +15%/30%/45%/60%/75%” to “Crit DMG +10%/20%/30%/40%/50%”

  • Occult Scroll Adjustment:
    Veteran: Adjust range of effect from 5m to 7m
    Copper Miner: Adjust range of effect from 5m to 7m
    Deflection Shield: Adjust range of effect from 10m to 15m
    Spirit Feline: Adjust from “...11% of the sum of Max HP...” to “...14% of the sum of Max HP...”
    Sanguine Relic: Adjust “+5% Life Steal” to “+3% Life Steal”
    Fire Enthusiast: When you are in burning, damage taken increase from 4/s to 6/s
    Final Judgment: Adjust from “normal” to “rare”, also adjust “...normal enemies with less than 20% HP remaining or bosses with less than 10% HP remaining” to “...normal enemies with less than 15% HP remaining or bosses with less than 8% HP remaining”
    Elemental Power: Adjust from “rare” to “normal”
    Mid-Air Strike: Adjust from “rare” to “normal”

Bug Fixes:
  • Fix the issue that weapon’s element in combat interface doesn’t display correctly
  • Fix the issue that when scope is on, players can still see the interface of dropped item
  • Fix the issue that there is notice that teammates are in the vault even though they are actually not in there
  • Fix the issue that there is inconsistency between graph and sound when players fire Illusion
  • Fix the issue that players may be squeezed out of the map at the entrance of Quicksand Pool-Final Stage
  • Fix the issue that the shock waves from Ichthyosaurus Offspring are too high
  • Fix the issue that when players kill Ichthyosaurus Offspring, they don’t get Golden Goblet
  • Fix the issue that in Dinghai Bay-Final Stage, players can’t pick up the shell dropped by monsters
  • Fix the issue that model of player who connects the host isn’t semitransparent
  • Fix the issue that in Dinghai Bay-Final Stage, the revival count down doesn’t stop during the animation
  • Fix the issue that when players press reload button when entering the next stage, they can’t attack any more
  • Fix the issue that Ao Bai’s ascension “Ammo Expert” recover ammo doesn’t take effect after dual-wielding for a while

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