over 1 year ago - Gunfire Reborn - Direct link
Hello everyone!
In this update, we adjusted some ascensions and the BOSS [Ichthyosaurus Offspring]. Currently the development of Summer DLC is ongoing, and the estimated release will be in the late August. Stay tuned for more news!

--Gunfire Studio

Here are some previews for DLC :)



(Development in progress, not representative of the final version)

If you encountered any issues during the game and could not report with the in-game feedback function, you could send your Steam ID, issue description and screenshots to the [email protected]. We will look into it as soon as possible.

Hero
Ascension Adjustment
    [Crown Prince]
  • [Hex Smoke]

    Enemy damage dealt reduce: 50%/60%/70% → 40%/50%/60%
    Enemy damage taken increase: 20%/30%/40% → 20%/40%/60%
  • [Electrodominance] Lv3
    Old: +50% Lucky Shot Chance against enemies affected by Shock effect
    New: +120% Weapon DMG against enemies affected by Shock effect

    [Ao Bai]
  • [Golden Comeback]

    Old: -50%/75%/75% DMG taken for the first 5/7/9 times getting injured while dual-wielding; (Lv3) gain 1 extra stack for every 3s
    New: During the Dual-Wield, recover to 30%/40%/50% of Max HP when taking first 2/3/4 lethal damage, and immune to damage for 1s. (Lv3) When all charges are used, recover to 1 charge after 4s

    [Qing Yan]
  • [All or Nothing]

    Leap DMG Increased by per consumed Armor: 0.8% → 1.2%
  • [Steel Armor] Lv3
    Duration: 2s→ 3s
  • [Easy Kill]

    Now the bonus is effective on the enemies slain before acquiring the ascension

    [Lei Luo]
  • [Super Charge]

    Shield recovered for each [Chain Lightning] hit: 4/5/8 → 6/8/10
  • [Heart of Battle]

    Old: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy affected by Shock effect; (Lv3) it also refills 50% Secondary Skill charges
    New: -0.5/1/1.5s [Fatal Current] remaining cooldown every time you kill an enemy; (Lv3) It also applied in the duration of [Fatal Current]
  • [Thunderbolt Converter]

    Old: +10%/20%/100% Weapon DMG on your next hit after dealing damage with [Chain Lightning] (Up to 40%/80%/100%); (Lv3) +40% Lucky Shot Chance for next hit
    New: +20%/30%/40% DMG for next shot or skill for every damage dealt from [Chain Lightning] (Up to 60%/90%/200%)

    [Tao]
  • [Cursed Mark]

    Enemy dealt damage decrease: 20%/35%/50% → 30%/45%/60%
  • [Ammo Extractor]

    Old: Killing an enemy that is marked by [Fatal Bloom] instantly recovers 30%/60%/100% ammo to the magazine; (Lv3) and grants 1 stack of [Blade Heart]
    New: Restore 50%/75%/100% of ammo in magazine on each kill and +40%/50%/100% Weapon DMG on subsequent shots based on the amount of recovered ammo (including the ammo exceeded the magazine capacity)
Elemental Effect Adjustment
  • Inflicting Shock Effect will no longer deal extra damage to random nearby enemies
  • Combustion Effect Adjustment: Inflicting Combustion Effect deals 200% DMG to the target, and deals 100% DMG to the nearby enemies with 5m. Combustion Effect can be triggered once for every 0.12s
  • Miasma Effect is single target damage now
Spiritual Blessing
  • [Eye of Providence]: The extra Peculiar Chest now appears at the BOSS stage
Stage
  • Decreased the number of Tornado in [Anxi Desert]
  • Optimized the trap mechanism - now the trap in [Longling Tomb] and [Anxi Desert] will be disabled when the area is cleared
Monster
New Enhancement Affix
  • Cloning: When a Cloning monster is eliminated, 2 Cloned normal monsters will spawn
[Ichthyosaurus Offspring] Adjustment
  • Optimized the combination of its tail attacks
  • Reduced the fore-swing and the back-swing of [Shockwaves], [Rain of Poison]
  • [Rain of Poison]: The barrage is increased to 2 times, and slightly increase the number of poison balls. The damage of poison balls and the the corrosive pools is increased
  • Decreased the damage of laser attack at Normal and Elite difficulties
  • Decreased the frequency of summoning monsters when it retreats to the ground
  • The tail now deals damage when it breakthrough the ground
Sound
  • Optimized [Big Hippo]’s constant firing sound effect
  • Optimized the sound effect of hitting the shield
  • Optimized the on-hit sound effect of [Fire Tower]
  • Fixed an issue that the aiming sound of [Bandit Retainer] is incorrectly positioned

Bug Fix
  1. Fixed an issue that under certain circumstances, the reloading speed does not match the animation
  2. Fixed an issue that under certain circumstances, the charging speed of [Goshawk] is incorrect
  3. Fixed the display error of the ammo returned when [Tao] has both [Advanced Depot] and [Warlike Blade]
  4. Fixed the death effect deviation of certain monsters
  5. Fixed an issue that the effect of [Immortal] does not disappear properly when monster is eliminated
  6. Fixed some irregular locations where players may get stuck in
  7. Fixed an issue that under certain circumstances, the HP related option in Peculiar Chest is not displayed and calculated properly
  8. Fixed an issue that under certain circumstances, [Qian Sui] cannot properly retracting the Aspis
  9. Fixed an issue that under certain circumstances, [Ichthyosaurus Offspring] dive down immediately after bursting out of the ground
  10. Fixed an issue of improper display of Elemental Effect Chance when comparing weapons at the Peddler
  11. Fixed an issue that under certain circumstances, re-roll at the craftsman and Peculiar Chest does not work properly
  12. Fixed an issue that [Extravagant Consumption] does not work properly after back to the lobby
  13. Fixed an issue that the piercing weapon cannot properly deal damage to the enemy behind the shield



8/1 Additional Update
  • Fixed an issue that when team leader leave, the rest of the team will stuck in the game and cannot exit properly

8/2 Additional Update
  • Fixed an issue that Lei Luo's talent [Surging Crit] can be triggered with non-snipe rifle by swapping weapons


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