2 months ago - Nona - Direct link


What's up, folks!
The New DLC 'Realm of Frost and Inkwash' is now available!

The DLC includes two new heroes: 'Lyn' and 'Momo', and four new weapons: 'Phoenix Roar', 'Starfly', 'Tracker', and 'Tempest'. Hope you enjoy it!

To celebrate the release, we are offering a 10% discount on the new DLC. The base game and other DLCs are also on sale for two weeks. Additionally, the 'Base Game + All DLC' is available as a 'Bundle' purchase option. Thank you for your support!

This update will start Season 3 'Demon Vanquishment' as well, and Season 2 'Destiny Mechanism' will end. There are also some gameplay updates: 

More Fight!
  • New stage [Beiting Remnant] 
  • New enemies, new challenge events
  • New mechanisms and traps; 

More Build!
  • New Gemini Inscription related to weapon skills 
  • New weapon type "Staff" and several staff inscriptions
  • [Ascension Fusion] can temporarily remove up to two ascensions of your own heroes...


Additionally, we have added and optimized some system functions to enhance your gaming experience. 

Easy Play
  • New "Spirit Puppet" function in the Main Stage, allowing players to team up with bot teammates 
  • Reconnect to the Main Stage is available,come back and fight again!
  • Escape from Stuck function
  • Reduced soul essence cost for upgrading some talents and Reincarnation levels 1-8 etc. 

More content awaits you in the game!

Finally, if you encounter anything unsatisfactory in this update, please provide feedback promptly. We will continue to iterate and improve it!

Have fun and enjoy!

*Some localization texts are still in progress (German, Spanish et al... They would be temparily replaced by English). We would try to update them during this week asap. Please leave us more time.

——Gunfire Reborn Studio

https://store.steampowered.com/app/3063250/Gunfire_Reborn__Realm_of_Frost_and_Inkwash/

the following content will be directly unlocked after buying the DLC "Realm of Frost and Inkwash":

Heroes
[Lyn]
Introduction:
  • Gorgeous dominator of Snow Realm.
  • Lyn is blessed by the ice and snow. The enemy's flaws are fully revealed. She strikes the flaw to freeze the enemy and grants them a freezing burial.


[Lyn] Skill:
  • Primary Skill (E): Frost Burial
    Harnesses the power of frost and snow, dealing 700 normal DMG to the target. The higher the target's [Lethal Line], the higher the DMG. If the target's HP is below the [Lethal Line], it will be executed. When the target of Frost Burial is in a [Lethal] or Unbalanced state, additional AoE DMG is dealt, decreasing with distance


  • Secondary Skill (Q): Frozen Grenades
    Throws grenades with frost that explode upon contact with enemies or obstacles within 5m, dealing 500 normal DMG and causing a 2s slow effect to enemies in the area



Exclusive Talents:
  1. Cold Invasion: When hitting a Weak Spot, the higher the [Lethal Line], the higher the chance of a lucky shot. +20% the initial value of the [Lethal Line] each time an enemy is Unbalanced
  2. Frost Blood: +1% weapon and skill DMG for each 1% DMG resistance; +2% weapon and skill DMG for each -1% DMG resistance
  3. Precise Snowball: Frozen Grenade creates a new "Weak Spot" on the enemy upon dealing DMG
  4. Icy Internal: Hitting "Weak Spot" adds 1 stack, breaking "Weak Spot" adds 2 stacks. At 180/360 stacks, +100/200% chance to unbalanced, reduce 40% total DMF taken
  5. Chill Overflow: After executing targets, increase AoE DMG based on the overflowed proportion of execute DMG, and refund 50% CD of Frost Burial

Exclusive Spiritual Blessings:
  1. [Ultimate Execution]: +100% total DMG of Frost Burial. When the target is unbalanced or HP is below [Lethal Line], deal Frost Burial DMG to 1 additional enemy
  2. [Full of Flaws]: +1 Enemy's "Weak Spots" capacity, -50% "Weak Spots" generation interval, -60% unbalance chance. Hitting a "Weak Spot" will cause other "Weak Spots" to take 50% weapon DMG
  3. [Cold Afterwind]: Frozen Grenade explosion has a 100% chance to randomly shatter 1 "Weak Spot" in the area and cause an extra explosion. Each extra explosion halves the trigger chance, DMG, and explosion range
  4. [Shiver in Bone]: 13% chance to Unbalance enemies when dealing DMG to them. +50% total DMG to Unbalanced enemies

Spirit Jade
  1. [Hunting Moment]: When dealing DMG to enemy and make its total HP below the [Lethal Line], Lyn will have 5% chance to cast Frost Burial to the target
  2. [Soul Slayer]: When defeating a target, 50% Chance to Unblance 1 enemy within 10m of target

Spiritual Ascensions:
  1. [Iced Executor]: +1% DMG of Frost Burial and +0.05m AoE range for each executed enemy in this game, up to 100 stacks
  2. [Ice Smash]: When weapons break "Weak Spots", deals weapon DMG within 12m of Lyn
  3. [Triple Frozen]: +100% Frozen Grenades explosion range, change to throw 3 grenades simultaneously and without extra cost


[Momo] Introduction:
  • Innocent and pure drawing, with the dream come true.
  • Momo is an endlessly inspired youth. His fantasy power manifests as an ink domain around him, allowing him to paint at will. Facing a surge of attacks, he can wield his brush to neutralize threats or transform into an Ink Spirit, using himself as the brush. Additionally, the weapons with special skills in his agile hands will unleash greater power.

[Momo] Skill:
  • Primary Skill (E): Ink Form
    Transform into Ink Spirit for 16s. Generate 2 Ink Orbs on the field, +10 "Ink Rhythm" for each collected Ink Orbs. Momo can cost 15 "Ink Rhythm" to cast [Ink Splash], dealing 450 Ink DMG to all enemies within 5m


  • Secondary Skill (Q): Drawing Come True
    Unleash an Ink Scroll forward for 15m, blocking enemy projectiles, dealing 500 normal DMG, and knocking back normal enemies within 5m of Momo. Generate [Blank Domain] along its path, last for 10s. Movement speed will affect Ink Scroll speed.


Exclusive Talents:
  1. Lingering Rhythm: +4% Movement speed for every 5 "Ink Rhythm" changes, last for 12s and up to 15 stacks. Obtain a double movement speed bonus during Ink Spirit
  2. Ink Spirit Fusion: +150 Base DMG of [Ink Splash]. Restore 3s transformation duration for each collected Ink Orb in Ink Spirit
  3. Ink Armor: +20 Shield cap. +30% DMG resistance when the shield is full
  4. Artist's Vision: +60% Chance to occur exclusive inscription when obtaining a weapon with skills
  5. Imitation: Able to increase 1 level of an activated ascension when the total ascension level is not below 6

Exclusive Spiritual Blessings:
  1. [Inkwash Fusion]: +30 "Ink Rhythm" cap. +5% Weapon DMG and 1% Lucky Shot for each "Ink Rhythm". When staying in [Blank Domain], gain 2 "Ink Rhythm" and 2 weapon skill resources per second. Dealing DMG to an enemy will immediately gain 20 "Ink Rhythm" (only trigger once in combat, reset after leaving combat)
  2. [Rebirth from Brush]: +200% Total Ink DMG. Using [Ink Splash] will cost more "Ink Rhythm", up to 30 points, +40% Total DMG for each extra "Ink Rhythm" cost. Automatically gain 1 stack per second, picking up Ink Orb will gain 1 stack, up to 24 stacks. If it costs 24 stacks to use Ink Form, Momo will gain 15 "Ink Rhythm", and generate a batch of Ink Orbs on the field
  3. [Overflowing Ink]: +2% Base DMG of Drawing Come True for each point of the shield cap. When "Ink Rhythm" exceeds 20, it costs 20 "Ink Rhythm" to automatically release a Drawing Come True to the nearest enemy, this skill will increase Total DMG by 300%, +100% "Ink Rhythm" gain for the next 12s
  4. [Soul Sublimation]: When dealing DMG in [Ink Domain], +900% Total DMG and gain 2 "Ink Rhythm", triggers once per enemy every 3s. This spiritual blessing effect will be increased by 25% for every 30% movement speed bonus,

Spiritual Jades
  1. [Ink Absorption]: When collecting Ink Orb, 25% Chance to gain 2x "Ink Rhythm"
  2. [Ink Amplification]: +2% DMG for each shield point

Spiritual Ascensions
  1. [Dancing Lines]: +200% Total Ink DMG. DMG trigger interval for [Ink Domain] and ascension [Erosion Ink Trace] reduced by 33%. -60% Total DMG taken within 8m of Momo
  2. [Inner Peace]: +20% Ink Shade effect for each 10 Ink Rhythm (up to 100%), Transform Ink Spirit will also gain Ink Shade. +100% Weapon skill resource cost, +20% Total Weapon DMG for cost every 5 resources (up to 300%), last for 8s, and restore 5% transformation duration if in Ink Spirit
  3. [Purify the Turbid]: +100 Shield cap. Increase temporary shield based on [Blank Domain] size. +200% Total DMG for Drawing Come True when the shield is over 50%, +30% Ink Scroll size


Weapons
  • [Phoenix Roar] Weapon type: Staff
    Dual-wielded: No
    Description: Attacks will mark enemies. Targets will take AoE DMG when hit by Phoenix Roar or skill DMG
    Weapon skill: Skill DMG can charge the weapon. When fully charged, expand a domain that auto-marks enemies within
    Exclusive Inscription:
    1. +25% mark DMG each mark detonation on enemies in the domain, up to 300%
    2. Hitting an enemy marks another enemy within 8m. Bullets can shuttle between up to 5 marked enemies

  • [Starfly] Weapon type: Staff
    Dual-wielded: Yes
    Description: Auto-lock target area and fire randomly distributed barrage
    Weapon skill: Skill DMG can charge the weapon. When fully charged, able to enter Enhance Mode: contionusly cost energy to increase projectile numbers
    Exclusive Inscription:
    1. Gain energy during weapon skill, consumption rate will increase over time
    2. The more energy cost during weapon skill, the faster RoF will be (up to 150%)

  • [Tracker] Weapon type: Rifle
    Dual-wielded: Yes
    Weapon skill: Hold to auto-target marked enemies, +50% RoF during holding. Generate a projectile with slow effect for every 5 shots
    Exclusive Inscription:
    1. When firing additional projectiles, there is a chance to fire 1, 2, 3, or 6 extra projectiles
    2. After hitting weak points 10 times, the number of shots required to fire additional projectiles is reduced by 1 for 4s

  • [Tempest] Weapon type: Launcher
    Dual-wielded: Yes
    Description: Hit will cause a small explosion and restore energy
    Weapon skill: Hold to mark enemies, mark duration affected by attack speed. Release to deal massive DMG to the locked target
    Exclusive Inscription:
    1. Each mark on an enemy grants +40% chance of lucky shot per hit when firing weapon skill, +30% at 3 marks
    2. -70% mark duration. Each marked enemy returns players 7% energy when firing weapon skill


Sept. 12th Update Note
Meanwhile, we prepare following free update content for our base game:

Season 2 comes to an end The "Destiny Mechanism" will no longer be the default gameplay for the current season, and the progress of the Season 2 tasks will be reset. Players can go to the season store to purchase season rewards that were not obtained in previous seasons by spending soul essence. Additionally, players can use "Season Selection" to enjoy the gameplay of previous seasons.

Season 3 Now Available Season Gameplay - Demon Vanquishment Terrifying monsters emitting dreadful demon aura have appeared. Heroes are summoned to subdue them. After a fierce battle, the demon aura condenses into an egg. Upon closer inspection, the egg exudes spiritual energy and divine light, hinting at a mystical creature within...

Demon Vanquishment is available only in Nightmare and Reincarnation difficulties. Players will encounter special demonized enemies during adventures. Defeat and subdue them to obtain spirit eggs or directly buy demon spirits from spirit merchants. Develop suitable demon spirits to support combat through Fusion.

Detailed rules can be seen in-game.



Season Talents Season talents automatically unlock as the season levels increase. Season talents effects are extensions of season gameplay, helping players better understand and utilize seasonal gameplay.
Season talents are only effective in matches with 'Demon Vanquishment' and will be auto-unlocked once the season ends.

Season Spiritual Blessings Exclusive spiritual blessings for the season will be unlocked when season levels reach a certain level. It is also a kind of extension of season gameplay to deliver more possibilities under Reincarnation difficulty.

Season Levels Iteration Starting from this season, the season levels cap will no longer be limited to level 50. Players can earn season experience by completing tasks and playing games. Once enough season experience is gained, the season level will automatically increase, and season rewards will be given for the first 50 levels, with repeated regular rewards after level 50.

The season avatar frame will display the player's current season level. Wear it and show your progress to other companions!



You can also choose to "Hide Season Level" when you pick your avatar frame if you don't want to show season levels




Stages A brand new stage of Act 2 [Beiting Remnant] News from the Spirit Realm revealed that Ao Bai accidentally discovered another path to the Quicksand Pool during his adventure—an ancient ruins site situated in the desert. With new dangers and opportunities, the time for the group to embark on the adventure is about to arrive.

Entry Requirement: After finishing 'Anxi Desert' 5 times, there is a chance to enter [Beiting Remnant] when entering Act 2 Stage 2 and Stage 3.




New Enemies (Normal) [Toxic Spiderling]
Juvenile spider warriors can evolve into spider hunters when fully grown. If disturbed early, they will punish enemies with explosions and venom.



[Bandit Torchbearer]
Facing the insect clan, Rogue Swordsman switched to torches and took on the daily task of driving away those insects.



[Desert Fly]
It has a distant relative of the Desert Worm. The longing for the sky grants it wings. Its ability to attack enemies is somewhat reduced due to the need to stabilize itself in the air.



[Spider Hunter]
The main power of the spider clan. Even in the desert, their webs allow precise hunting and quickly approach and attack with their forelimbs.



[Shieldant]
As the vanguard warrior of the ant clan, it has comprehensive attack methods, using spears, shields, and firearms. However, due to the backward productivity, it can only use fragile shields to cover vital points.



[Bandit Electrocuter]
The exiled bandits accidentally discovered a way to store electricity. After improvement, they could use the thunder barrel on their backs to emit currents and suppress enemies.



[Desert Titan]
Its enormous stature makes it a special anomaly even among the insect clan. Beneath its slow movements lies immense power, capable of crushing any enemy in its path.



New Elite [Elite Spider Hunter]
the great talent within spider hunters. Through hundreds of combats, they evolve with tougher shells while retaining agility.



New Traps and Artifices [Cannon Trap]
Affected by Demonic Aura, [Cannon Trap] appears in [Duo Fjord] with Nightmare or above difficulty



[Spider Eggs]
Giant spider eggs are scattered in [Beiting Remnant]. Destroying them may yield ammo, copper, and other supplies, but be cautious as it might also release toxic spiderlings.



[Zipline]
The interactive zipline device can slide on the middle ropeway. Via revealing a treasure room behind the sandstorm curtain, it is filled with high walls, cliffs, rolling stones, and... more ziplines.



New Challenge Event When exploring [Beiting Remnant], you may encounter new challenging events
  • After defeating enemies, they may transform into toxic spiderlings or spider hunters
  • After defeating enemies, they may transform into toxic spiderlings
  • After defeating enemies, quicksand traps will be generated on the spot
  • An elite has appeared! Spider-type enemies receive HP and movement speed boosts, while other enemies are weakened


Bizzare Dream [Ascension Fusion]
  • Add feature "Remove Ascensions", allowing up to two self-ascensions to be temporarily removed from the pool, increasing the probability of key ascensions appearing


[Spiritual Link]
  • Added [Battle Favor]
    3 of 5 occult scrolls activate: [Take it all], [Blessing in Disguise], [Greedy Choice], [Convergent Paths], [Effective Split]
    Effect: After switching a stage, one of the following effects will be activated, with a chance for both.
    1. +50% DMG; 2. +25 Max HP/Shield/Armor

  • Added [Blessing of Curse]
    3 of 5 occult scrolls activate: [Lucky Roulette], [Fortune Challenge], [Reascend], [Reasonable Exclusive], [Scroll Enhancer]
    Effect: 30% chance to obtain a non-cursed occult scroll upon completing a stage. 5% chance to obtain a cursed occult scroll upon picking up any occult scroll (including cursed ones)

  • Added [Melee Talent]
    3 of 5 occult scrolls activate: [Elemental Convergence], [Battle Nature], [Explosive Magazine], [Spirit Feline], [Airbag]
    Effect: +50% DMG to enemies within 10m

  • Added [Ultimate Ammo]
    3 of 5 occult scrolls activate: [Normal Ammo], [Large Ammo], [Special Ammo], [Bullet Light], [Advanced Depot]
    Effect: +15% weapon DMG, +0.3x CritX, +6% Lucky Shot chance for each extra ammo consumed
  • Added [Efficient Reload]
    3 of 5 occult scrolls activate: [Bloody Ammo], [Concurrent Cooldown], [Empty Bonus], [Overflowing Waters], [Enhancement Lover]
    Effect: +1% weapon DMG for that magazine (up to 100%) for each 1% ammo reloaded

  • Added [Total Care]
    3 of 5 occult scrolls activate: [Thunder Screen], [Backup Shield], [Overwhelming Shield], [Abundant Vitality], [Heavy Shield]
    Effect: When enemy or trap DMG breaks shield/armor, immune to DMG for 1s (CD: 5s)
  • Added [Energized Defence]
    3 of 5 occult scrolls activate: [Paranormality], [Phantom Skin], [Silver Medal], [Gold Medal], [Reinforced Eggshell]
    Effect: '+1% all DMG for every 5 shield/armor
  • Adjusted [Rational Rush]
    Old: +2 uses for Dash
    New: After dashing, deal DMG equal to [Charge] to all enemies within 7m (CD: 2s)
  • Adjusted [Pro Aid]
    [Blessing in Disguise] → [Energy Transfer]
    [Lucky Roulette]→ [Undivided Attention]
  • Adjusted [Lucky Copper]
    [Devil's Covenant] → [Priced HP]

  • Adjusted [The Sorcerer]
    [Thunder Screen] → [Divine Energy]
    [Enduring Caster] → [Piercing Bullet]
  • Adjusted [Traditional Tactic]
    [Bullet Light] → [Masterful Craftsmanship]
  • Adjusted [Heavily Armoured]
    [Silver Medal] → [Lightless Shield]
    [Gold Medal] → [Safety Measures]
  • Adjusted [Strive to Survive]
    [Rock-Hard Determination] → [Merciless Combo]
  • Adjusted [Power Accumulation]
    [Normal Ammo] → [Masterful Craftsmanship]
    [Large Ammo] → [Last Stand]
    [Special Ammo] → [Greedy Choice]
  • Adjusted [Element Nova]
    [Elemental Convergence] → [Elemental Cube]
  • Adjusted [Soul Ferryman]
    [Airbag] → [Rock-Hard Determination]
    [Safety Measures] → [Brief Respite]
  • Removed [Sacred Aura]

Weapon New Weapon Type: Staff Staff is designed as a main weapon for skill-based combat, allowing you to deal DMG by the staff while using hero skills. There will be some "interaction" within the staff attack and hero skills. Besides, don't judge a staff by its look. More unexpected shapes might blow your mind.


New Gemini Inscription · (Gemini) Weapon skills energy cap becomes half the sum of both two weapon caps. Gain 1 stack for every 10% weapon skill energy consumed. +10% total DMG of weapons for 10s

New Exclusive inscription of Staff
  • +30% weapon energy cap, +20% chance for an extra projectile
  • During the non-weapon skills period, weapon skills restore 30% energy cap for every 5 times of hero skill hit
  • 25% chance to generate arcane orbs on the enemy upon dealing DMG. Arcane orbs deal DMG every 0.5s for 3s (CD: 0.5s)
  • +50% lucky shot chance when not using weapon skills
  • +30% hero skill DMG during weapon skill activation
  • +20% lucky shot chance each defeat/assist within 15s after using weapon skill, up to +100%
  • +30% lucky shot chance for 6s after using primary or secondary skill (up to 5 stacks)
  • +50% total DMG to enemies hit by hero skills within 5s
  • +20% weapon DMG per enemy hit by hero skills (up to 100%, resets if missed)
  • During weapon skills period, continuously increase base weapon DMG (10%/s, up to 100%)
  • After triggering lucky shot twice consecutively, +80% base weapon DMG on next hit
  • +100% projectile speed, +30% weapon DMG
  • +35% total weapon DMG when attacking enemies within 10m; +30% lucky shot chance when attacking enemies beyond 10m
  • +25% total weapon DMG for each enemy within 8m (up to 100%)
  • +50% lucky shot chance for next hit after defeating enemies
Weapon Adjustment [Arc Light]
Old: Inflict lightning that automatically attacks nearby enemies. Every 4 hits with lightning grants 1 use of Dagger Fan
New: Inflict lightning that automatically attacks nearby enemies. Every 4 hits with lightning or daggers grants 1 use of Dagger Fan

[Poisonous Ghost]
Old: +1 Blade Wave charge when you hit enemies 12 times within 10s
New: +1 Blade Wave for every 6 hit on enemies

[Thunder Storm]
Data Adjustment: -20% lightning arcs DMG


Interface & UI
  • Added Combat Difficulty details page, viewing challenges and buffs in the preparation room of current difficulty are available
  • Added "Season Data" popup, viewing teammates' "Season Data" in the preparation room is available
  • Added season data display page on information interface
  • Emotes Wheel expanded to 8 slots, now up to 8 emotes can be used in adventures

Others
  • New function - [Spiritual Puppet], is the perfect combination of alchemy and artifice. It allows lifeless parts to transform into lifelike figures, mimicking the appearance and abilities of heroes; up to three Spiritual Puppets can be summoned to assist in Main Stage adventures, providing a cooperative experience even when fighting alone


  • Added Reconnection feature in Main Stage, allowing players to return to ongoing battles in case of game crashes/network disconnections during multiplayer in Main Stage
  • Reduced the amount of soul essence required for upgrading certain talents
  • Added soul essence consumption reduction feature in reincarnation difficulty. Reduce soul essence consumption based on difficulty levels from Reincarnation 1-8
  • Added [Arachnophobia Safe Mode] feature, replacing scary spiders with harmless beetles without affecting game difficulty
  • Added [Unstuck] feature, allowing players to leave their current position through ESC- Unstuck when stuck in certain locations
  • Optimized crawling operation after being downed, now the crawling direction will depend on the direction the player's camera is facing

Bug Fixes
  • Fixed some known issues related to gameplay, stages, and more

Hot Fix 9/12
Interface & UI
  • Added part of localization text in German, Spanish, and Portuguese
Bug Fixes
  • Fixed an issue where "Continue" of the Season 2 save was unavailable

Hot Fix 9/12
  • Attempted to fix the issue where some audio missed
  • Added localization texts for some languages
  • Fixed multiple issues in the game

HOT FIX 9/13
  • Optimized the "Weak Spot" sound effect performance
  • Fixed the issue where the "Zipline Device" could not be improperly used in certain circumstances
  • Added localization texts for some languages
  • Fixed various other issues in the game


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