Hello Everyone!
In this update, we have added some Spiritual Blessings and enhanced occult scrolls, tweaked some weapons, and optimized the experience with controllers.
We’ve also enhanced the punishment for players using cheats in multiplayer mode and will further enhance the methods to discipline misbehaving players in future updates. Meanwhile, we have noticed that many players have attempted to leave early repeatedly in reincarnation mode and plan to address this issue in the September update.
The 1.0 version is still under development and is expected to be released sometime between late October to November. Thank you all for your patience and support!
--- Gunfire Studio, Duoyi
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with a detailed description of the issue or screenshots to our email
([email protected]). We will check and fix the issue as soon as possible.*
Spiritual Blessings & Occult Scrolls:
- [Eye of Providence]: Vaults and golden treasure chests are visible on the minimap.
- [Occult Booster]: There is a 50% chance for scrolls dropped by enemies to become [Enhanced].
- Spiritual Blessing Adjustments:
- Adjusted the effect of [Unstoppable Momentum] (Qing Yan): +100% base DMG for the next leap when you hit an enemy with a leap (up to 5 stacks). Removes all stacks on a miss.
- Adjusted the effect of [Weapon Genius] (Ao Bai): When dual-wielding, +30% RoF and 30% chance not to consume ammo when both weapons are the same type, otherwise +50% Lucky Shot Chance.
- While holding [Craftsman's Inheritor], if a player still picks up occult scrolls after meeting the upper limit he can carry, a random discardable occult scroll will then be dropped. This discard will not be considered as sharing.
- New Enhanced Occult Scrolls:
- [Enhanced] Elemental Weave: Elemental DMG will always cause an Elemental Effect for 6s after swapping weapons.
- [Enhanced] Fountain of Life: Recovers 1 HP whenever you pick up copper or ammo. Increases max HP by 1 for 10s.
- [Enhanced] Flowing Wind: While moving, the faster you move, the less DMG you take (up to -20% DMG taken) and the higher you deal (up to +50% weapon and skill DMG).
- [Enhanced] Persistent: -0.8% DMG taken for every 1% total HP (Max HP and Max Shield/Armor) missing.
- [Enhanced] Arms Dealer: -20% DMG taken and +30% weapon and skill DMG for 3s whenever you consume 10 ammo.
- [Enhanced] Lightless Shield: Gain 3 stacks of Lightless Shield every 30s. Each stack prevents an attack and is consumed afterward, granting +75% weapon and skill DMG for 3s. You can only have up to 3 stacks at any given time.
- [Enhanced] Phantom Skin: Gain 1 stack of Phantom Skin every 10s. 1 stack is consumed whenever you take DMG, restoring 50% Shield/Armor and granting +30% movement speed for 3s. You can only have up to 3 stacks at any given time.
- [Enhanced] Magic Watch: There's a 33% chance to reset the cooldown when you use Primary Skill or Dash, and a 15% chance to reset the primary skill's cooldown upon using a Secondary Skill.
- [Enhanced] Magnetic Coil: Every 6s release an electromagnetic pulse that inflicts the Shock Effect for 6s on all enemy it passes through.
- [Enhanced] Abnormal Speed: +5% Movement Speed for every 10% total HP (Max HP + Max Shield/Armor) you currently have.
- [Enhanced] Coin Shot: Consumes 2 copper with +60% weapon DMG on each hit. (Can't be triggered when you don't have any copper.) Killing an enemy in 5 hits refunds all copper spent on the enemy. If you trigger a crit hit, lucky shot, or elemental effect on hit, you will be refunded with the copper you spent on that hit.
- [Enhanced] Mid-Air Strike: +50% Weapon and skill DMG and -90% DMG taken while in mid-air.
- [Enhanced] Casual Gunsmanship: +20% Lucky Shot Chance, and there is still a 20% chance to inflict a crit hit if you don't hit weak spots.
- [Enhanced] Elemental Torment: +20% Lucky Shot Chance against enemies under an elemental effect; There's a 20% chance to apply an elemental effect when hitting an enemy not affected by any elemental effect.
- [Enhanced] Brief Respite: Gain immunity to all DMG for 0.5s after swapping weapons.
- [Enhanced] Speedy Pursuit: +50% Lucky Shot Chance for 2s after dashing; -1s Dash cooldown after inflicting a lucky shot.
- [Enhanced] Berserk Soul: +1% Lucky Shot Chance for every 1% total HP (Max HP + Max Shield/Armor) missing.
- [Enhanced] Merciless Strike: +50% Lucky Shot Chance on a crit hit; +0.5x CritX on a lucky shot.
- [Enhanced] Reinforced Eggshell: -30% DMG taken when your Shield/Armor is not 0.
- [Enhanced] Blazing Hoop: Every 6s releases a flame pulse that deals 200 Fire DMG and inflicts the Burning Effect for 3s on all enemies it passes through.
- [Enhanced] Realm of Corrosion: Every 6s releases a corrosive pulse that inflicts the Decay Effect for 5s on all enemies it passes through.
- [Enhanced] Spirit Feline: +100% DMG taken, but DMG taken from each hit won't exceed 11% of the sum of Max HP and Max Shield/Armor
- Occult scrolls that obtain effects after a certain time interval will start counting time after being picked up, for example [Magnetic Coil] and [Lightless Shield].
- Optimized the description of [Deadly Curse]: +75% weapon and skill DMG; -75% Max HP.
Weapons:
- Description Change: "Charge up a shot that causes a small-area explosion after hitting enemies and generates a larger-area explosion when hitting a barrier." -> "Guarantees critical explosion DMG after hitting a weak spot. Hitting a barrier causes a massive explosion."
- CritX: 1.5x -> 2.0x
- Reduced vertical recoil and slightly accelerated recovery speed
- Decreased attack interval and optimized burst experience (RoF 145 -> 175)
- Exclusive Inscription Adjustments:
①Removed an exclusive inscription on [Shrieker] : “Charge Time -50%, Reload Speed +50%.” ②New exclusive inscription on [Shrieker]: "Piercing +1. Guarantees critical explosion DMG after piercing a weak spot."③New exclusive inscription on [Shrieker]: "For every enemy hit, +25% DMG Dealt (up to +100%) to current attack."
- Optimized the firing animation and camera shake of [Rainbow]
- Optimized the reload animation of [Lightning Blast]
- Optimized [Sting]'s recoil in two-shot mode. It’s now 60% the recoil in three-shot mode.
- Optimized the mechanic of [Talisman]. Regular fire and the weapon skill can now home in on unopened vaults’ cracks.
- Inscription Adjustment:
- [Frenzied Shark]’s exclusive inscription: "+50% DMG for every bounce the projectile made. (Max+100% DMG)." -> "+50% DMG Dealt for every bounce the projectile made. (Max+100% DMG)."
- Inscription Description Change:
- [Bloody Drill]’s exclusive inscription: "Hits on a bleeding enemy deal +50% damage " -> "Hits on a bleeding enemy gain +50% DMG Dealt."
- [Dual Fang]’s exclusive inscription: "During shooting, +40% elemental effect chance for each second (up to 400%), reset when the charge clears" -> "When the charge is full, +40% elemental effect chance every second. (Up to +400%, resets when the charge resets)"
- Optimized pickup range of some weapons.
- Simplified descriptions of some weapons and inscriptions
- Optimized gunfight experience with [Cavalry], [Rainbow Arch], [Lightning Blast] and [Crimson Firescale]
- Optimized the special effect of [Laser Gloves] when the beam hits trees and boards
- New Weapon Enhancement:
- [Elemental] : Increases elemental effect chance of an elemental weapon by 60% - 80%
Hero:
- Adjusted the mechanism of Lei Luo’s ascension 【Magical Supply】: After players trigger 【Magical Supply】 and recast 【Fatal Current】, projectiles that have already launched (e.g., additional arrows from 【Strike Wing】) won’t trigger 【Thunderstrike】 again. Only shots that fire after 【Fatal Current】 is recast can trigger 【Thunderstrike】.
Controller:
- "Dynamic" is added into the setting of Response Curve:
Dynamic: Reverse S-curve mapping for more accurate aim rate control.
- Optimized aim assist: It will no longer interfere with the vertical direction of the crosshair.
- Optimized recycle process when using a controller: Players will no longer have to switch to [Foundry] before recycling an item.
- Optimized controller vibration with some weapons.
UI:
- The info of enhanced occult scrolls can be inspected in the logbook.
- Added crosshair color customization in gameplay setting.
- Optimized near-death special effect.
- Optimized main menu to solve the issue of certain UI elements clipping out of the screen in some resolutions.
- Optimized icons of some effects.
Levels:
- Monsters in [Duo Fjord - Stage 2] will no longer run out of the map.
- Adjusted the combat difficulty in [Longling Tomb - Stage 3].
- Adjusted the difficulty of a route in [Basement of Longling].
- Adjusted the difficulty of boulder challenges in [Basement of Longling] and [Desert Ruins].
- Adjusted spawn parameter of [Elite Spearman]. This monster will no longer show up in tiny rooms.
Monster:
- Reduced the life-steal skill range of [Nihilation Monk] and [Elite Monk]
Daily Challenge:
- Adjusted the effect of [Gradual Desperation] (Obtain an additional 10% of copper owned whenever Shield/Armor is broken) in the theme [Economic Pressure]: Shield/Armor Break caused by players will no longer trigger said effect.
Audio:
- Reduced frequency of character voices playing when being attacked.
BUG Fixes:
- Fixed an issue where abnormal skill sound effect is playing when checking the info of [Kappa] and [Elite Kappa].
- Fixed an issue where [Ao Bai] may not perform any behavior upon using a secondary skill.
- Fixed an issue where using melee weapons during [Fatal Current] may not trigger [Chain Lightning] with [Lei Luo]’s ascension [Lightning Governor] activated.
- Fixed abnormal effect triggered on [Abyssal Serpent] with [Lei Luo]’s ascension [Lightning Governor].
- Fixed an issue where [Chain Lightning], triggered by Lv.3 ascension [Hyper current], may deal 0 DMG when bouncing back from summons (such as poisonous balls) to the initial target.
- Fixed an issue with the talent [Reliable Bun] where buns bought from a peddler will not recover Shield/Armor when HP is full.
- Fixed an issue where the talent [Breacher] may be unavailable after being revived by a teammate.
- Fixed an issue where the spiritual blessing [Lightning Messenger] may not trigger the occult scroll [Lightning Enthusiast].
- Fixed an issue where the occult scroll [Backup Shield] may not work.
- Fixed an issue where players with the occult scroll [Flesh and Bones] may have incorrect max HP by having max Shield/Armor changed.
- Fixed an issue where the description about elemental effect duration on the scrolls [Blazing Hoop] and [Magnetic Coil] is incorrect.
- Fixed an issue where the amount of ammo consumed from the scroll [Sabotaged Magazine] and[Bullet Light] does not count for [Arms Dealer].
- Fixed an issue where CritX might be 0 for some weapons.
- Fixed an issue where the projectiles from homing weapons home in on stone monsters.
- Fixed an issue where the crosshair may disappear when players are equipped with accuracy-increased [Scorching Rounds].
- Fixed an issue where [Porcupine] may deal 0 DMG to enemies at an extremely close distance.
- Fixed an issue where the inscription "+150% Lucky Shot Chance for next shot after making Crit Hits 3 times in a row" on an injector weapon can be triggered indefinitely.
- Fixed an issue where the inscription "Double the projectile for next shot when hitting two targets in a single shot" is unavailable.
- Fixed an issue where the names of items may not display in the feed after marking teammates’ items.
- Fixed an issue where players can activate two spiritual blessings simultaneously due to high latency.
- Fixed an issue where abnormal owned occult scroll info may appear in the player information panel.
- Fixed an issue where names of some vaults may display incorrectly.
- Fixed an issue where the name of the occult scroll upon picking up may clip out of the background box.
- Fixed an issue where teammates’ HP may not display in spectator mode.
- Fixed an issue where spiritual blessing info boxes may remain in the spiritual remnant panel.
- Fixed inconsistency between [Tao]’s emotions and corresponding descriptions.
- Fixed an issue where players cannot interact with weapons on the mechanical lift.
- Fixed an issue where reconnecting before the cutscene of a boss is about to be playing may lead to abnormal UI.
- Fixed an issue where UI in ADS mode may display abnormally if players get knocked down when zooming in.
- Fixed an issue where abnormal behavior may display upon switching weapons.
- Fixed an issue where players can recycle scrolls shared by teammates under certain circumstances.
- Fixed an issue where knocked players may be pushed out of the map by boulders.
- Fixed an issue where knocked players may be pushed out of the map by [Abyssal Serpent].
- Fixed an issue where drops from [Elite Beetle] in [Basement of Longling] may be unable to be picked up.
- Fixed an issue where players may get stuck when revived at the corner of a wall after being knocked down by a boulder in [Desert Ruins].
- Fixed an issue where players may be knocked out of the map by a [Dark-faced Bandit] in [Desert Ruins].
- Fixed a map glitch in [Desert Ruins] that may cause players to get stuck.
- Fixed abnormal number of some traps spawn in [Longling Tomb - Stage 3]
- Fixed a map glitch that hinders players’ movements in [Anxi Desert - Stage 3]
- Fixed an issue where [Bandit Hermit] in [Anxi Desert - Stage 3] may not attack players and reposition.
- Fixed an issue where players may fall into the void in [Duo Fjord - Entrance]
- Fixed an issue where players on a wooden bridge may drop out of the map in [Duo Fjord - Stage 3].
- Fixed an issue where the actual range of the skill, cast by [Elite Lizard], is inconsistent with the special effect shown on the ground.
- Fixed an issue where there’s a possibility that the death animation of [Dragon Qian] may not play.
- Fixed an issue where in co-op mode, [Nihilation Monk] or [Elite Monk], who has been frozen by an [Energy Orb] while casting life steal, may steal players’ HP after unfreezing, even if they are out of the skill range.
- Fixed an issue where occult scrolls gained from the scrolls [Effective Split] and [Mysterious Chest] may also grant copper.
- Fixed an issue where some sound effects are missing when using a controller.
- Fixed an issue where players may not perform certain actions when using a controller.
- Fixed an issue where the achievement [Top Athlete] may fail to unlock.
8/27 Additional Update:
- Fixed an issue where players may encounter Lv.0 hosts. Players will no longer keep entering such lobbies.
- Fixed an issue where soul essence spent at the spiritual remnant may not be refunded if the host exits in [Longling Tomb - Entrance].
- Fixed a map issue in [Duo Fjord - Stage 2] that may hinders players from entering next area.
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