over 3 years ago - /u/ - Direct link
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1217060/announcements/detail/2933499125711073963]here[/url].
over 3 years ago - Gunfire Reborn - Direct link
Hello everyone!
In this update, we have made some balance adjustments to weapon inscriptions, boss skills and daily challenge, and fixed some bugs. In addition, the new hero, new boss and new weapons are expected to be updated in the version at the end of this month. Please stay tuned.

*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.*

Here are details of this update: UI:
  • Optimized numbers display in the description of status icon
  • Optimized edge details of the emoji wheel
  • Optimized the text box display of the total damage in the team information interface
  • Optimized the display of extra effects in the daily challenge "Elemental World"

Levels:
  • Optimized completion requirements of Elite Vaults
  • Optimized locations of some lightning traps

Weapons
  • Adjusted balances of some inscriptions:
    • Original:“+50% weapon DMG against enemies within 8 meters, but -50% effective range"
      New:"+35% weapon DMG against enemies within 8 meters, but -50% effective range"

    • Original:"+50% weapon DMG against elites and bosses"
      New:"+30% weapon DMG against elites and bosses"

    • Original:"Magazine capacity becomes 2. When the first shot can't kill the enemy, +200% Lucky Shot Chance to the second shot."
      New:"Magazine capacity becomes 2. When the first shot kills the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to the second shot."

Monster:
  • Decelerated the action of Smash Attack and Jump & Smash Attack performed by Lu Wu in elite and nightmare difficulty

Daily Challenge:
  • Modified the additional effect in the daily challenge "Explosive Carnival":
    Original: The more enemies hit by explosion, the more projectiles for next shot (2 additional projectiles at most)
    New: The more enemies hit by explosion, the more projectiles for next shot (4 additional projectiles at most)
  • Added UI prompt for the additional effect "Select a random element after elimating all enemies in an area, and the selected element deals no DMG to enemy or player in the next area" in the Daily Challenge "Elemental World"
  • Added a confirmation prompt to alert players that entering daily challenge would erase saved progress in previous run.
  • Added UI prompts of gaining/spending copper in the daily challenge "Economy Pressure"

Bug Fixes:
  • Fixed the issue regarding text layout errors in daily challenge
  • Fixed the issue where some names of weapons and occult scrolls were displayed in Chinese
  • Fixed the issue where opening backpack might occasionally pause the game
  • Fixed the issue when using Cavalry with its exclusive inscription "If all three bursts deal critical DMG, +50% CritX and all hits trigger Crit for a short period of time", the count shown on the status icon is displayed abnormally
  • Fixed the issue where some monsters may cast their skill with their back turned to player
  • Fixed the issue where neutralizing [Exploding Lantern Spirit] would not be counted as killed by player
  • Fixed the issue where explosion effect, caused by the gemini inscription "Plant a spore on the target when hitting enemy and create an explosion when the spore from different weapon meets together", is missing
  • Fixed the issue that if players carry the scroll "Bloody Ammo" and "Advanced Depot", the damage number is missing after dealing damage with Thunderclap Gloves or Laser Gloves
  • Fixed the issue that when players use some weapons, the damage number is missing
  • Fixed the issue that under certain conditions, ping will drop abnormally if players use Thunderclap Gloves
  • Fixed the issue that some descriptions of Qing Yan's ascension have incorrect format
  • Fixed the issue that the duration of Crown Prince's level 1&2 ascension "Hex Smoke" is incorrect
  • Fixed the issue that the duration of Qing Yan's level 3 ascension "Fully Equipped" is incorrect
  • Fixed the issue that there is a display error if players open the frame page and then switch to archive
  • Fixed the issue that UI is incorrect for the countdown of "immortal" affix
  • Fixed the issue that there is no light effect at the checkout page when players use Qing Yan
  • Fixed the issue that if players kill Exploding Lantern Spirit with "immortal" affix by burning effect, the effect of "immortal" affix won't be triggered
  • Fixed the issue that buttons at Hero page are abnormal
  • Fixed the issue that for some languages, the text is out of the window
  • Fixed the issue that players can't complete some stages of Duo Fjord and Anxi Desert
  • Fixed the issue that for the weapon Woodpecker with the inscription "When scope is on, shots consume no ammo for 2s and +50% RoF for the duration", players can't shoot any more when scope is on
  • Fixed the issue that if players carry the scroll "Advanced Depot"and "Bullet Bank", "Bullet Bank" becomes invalid after the ammo is full
  • Fixed the issue that in Daily Challenge"Elemental World", buff and debuff display in the wrong place
  • Fixed the issue that in Daily Challenge"Elemental World", Gemini Inscription may disappear after players reforge non-element weapon
  • Fixed the issue that in Daily Challenge "Unavoidable Confrontation", Dragon Qian's HP doesn't decrease as usual
  • Fixed the issue that there are some display errors in controller setting page

01/09 Additional Update:
  • Fixed the issue that game may be stuck under certain conditions
  • Fixed the issue that roadmap’s title is incorrect

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