over 3 years ago - Gunfire Reborn - Direct link
Gunfire Reborn 7.24 Update Announcement
Hello everyone!
In this update, we have made some adjustments to Crown Prince's ascension. We hope you can use Crown Prince in more different ways. We are appreciated if you can have a try and give us any feedback and suggestions so that we can continue the optimization. In addition, we have adjusted the effects of some scrolls, optimized the feeling of the jump, and fixed some bugs.

We will release a major update next week, including some new weapons, new elite monsters, new scrolls and level content. Please stay tuned!

*If you encounter issues such as game crashes, flashbacks, or unable to start, and you cannot use the feedback function, you can send us an email (email address: [email protected]) with your Steam name and specific description/screenshot of the issue. We will check the issue as soon as possible.*



Here are the details of this update:
Character Growth:
  • Crown Prince's Ascension Adjustment:
  • Element:
    New Ascension - Element Echo: Energy Orb has the same element type as current weapon, and its Elemental Effect Chance is 100%

    Pyrodominance: Level 3 effect reworked
    Original: Energy Orb’s DMG type coverts to Fire DMG with 100% Elemental Effect Chance
    New: Fire damage +120%, and double the damage caused by Burning Effect and Explosion (Fusion Effect)

    Acidominance: Level 3 effect reworked
    Original: +120% Corrosion DMG. Create smoke around a killed enemy with effects equivalent to an exploding smoke grenade
    New: +120% Corrosion DMG. The first Crit Hit on the enemy will create smoke which is equivalent to an exploding smoke grenade

  • Smoke:
    New Ascension - Smoke Genius: Smoke Grenade lasts for +1/2/3 second, and damage interval -20%/30%/50%

    Elemental Shield: After using the Smoke Grenade, from: Max HP、Max Shield +20/30/40, adjusted to: Max Shield +30/60/90

    Acidic Explosion: the classification is adjusted to Smoke, the calculation method of explosion damage is adjusted to: corrosion damage of total damage caused by a single smoke grenade

    Toxic Smoke: Remove the negative effects that reduce the chance of elemental effect of the first two levels

    Cover Smoke: Removed

  • Orb:
    Energy Bolt: Remove the negative effect that no longer freeze enemies of the first two levels; the effect is adjusted to: Energy Orb deals +200%/400%/600% damage, and has a chance of multiple explosions

    Advanced Shield: the classification is adjusted to Orb

    Aftershock: Removed

  • Crown Prince's Skill Adjustment:
    The duration of the smoke grenade adjusts from 5 seconds to 3 seconds

Occult Scroll:
  • Remake following Occult Scrolls:
    Elemental Power:
    Original: +50% Elemental DMG, but heros can not trigger Elemental Effect anymore
    New: Elemental damage +25%; When triggering Elemental Effect, Elemental effect will be passed to a nearby random enemy

    Brutal Gloves:
    Original: +35% Weapon DMG and Skill DMG(including Explosion DMG ), but Crit no longer performs extra damage
    New: Weapon DMG and Skill DMG +35% on Normal Hit

    Coin Shot:
    Original: Each shot consumes 2 copper and +75% Weapon DMG (won't trigger this effect when no copper remains)
    New: Consume 2 coins for each hit and +60% weapon DMG. If you kill the enemy in five hits, you will be refunded with coins spent on that enemy

  • Adjust some Occult Scrolls:
    Ostrich Rider: Adjust movement speed from +75% to +60%

    Against the Flow: Adjust “Recover 10% ammo to the magazine every second for 4s after hitting an enemy” to “Recover 15% ammo to the magazine every second for 4s after hitting an enemy, and the recover amount won’t be less than 1”

  • Adjust the count strategy of “Elite Assassin” in team mode: If players participate in defeating the elite or Boss in current stage, they can still get the count

Interface UI:
  • Optimize some details in combat interface and team voice interface
  • Add team voice related functions in team information panel
  • Optimize the 3D title of Eternal Palace-Final stage in Japanese
  • Add a special effect for warning notice and a feedback for HP recovery during the Challenge Event “Continue to be injured and defeat enemies to get healing!”

Other Content:
  • Optimize the judgement of the jump over the edge and the feeling of continuous jump

Bug Fixes:
  • Fix the issue that players may be stuck in some locations in Anxi Desert-Stage 3, Duo Fjord-Stage 3 and Dinghai Bay-Final Stage
  • Fix the counting issue of the Steam achievement: Junior, Senior, Expert, Master
  • Fix the issue that players don’t take any DMG when Rainbow triggers Bloody Ammo
  • Fix the issue that Elemental effect of Occult Scrolls “Blazing Hoop”, “Realm of Corrosion” and “Magnetic Coil” won’t trigger the effect “when triggering Elemental Effect ...” of other Occult Scrolls
  • Optimize the UI resource structure to lower the chance of game crash
  • Fix the issue that if Lu Wu is killed when it is about to throw the boulder, the boulder will stuck in midair
  • Fix the issue that Desert Coyote may be stuck during the movement
  • Fix the issue that Ichthyosaurus Offspring releases the shock wave in midair
  • Fix the issue that players can open HUD during the BOSS animation
  • Fix the issue that under a single elemental effect, HP bar of monsters won’t show the notice of elemental effect

See you next week!

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