Hello everyone~
In this update, we have made some balance adjustments to Lei Luo and fixed some bugs. The development team is working on the new hero, new stage, new boss, and new talent system, please stay tuned. Thanks you all for your support and patience.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email ([email protected]). We will check and fix the issue as soon as possible.* Details of this update are as follows:
Hero:
Balance Adjustments for Lei Luo:
- [Talents]
Content Adjustment on Lv.2 Talent:
1. Original: Remove the elemental effect immediately after releasing [Fatal Current], and the damage taken in the next 2 seconds will be reduced by 60%
Adjusted: After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%
2. Get a "patrimonial" sniper rifle
Now provide a better "patrimonial" sniper rifle
3. Added: -0.2s cooldown of [Fatal Current] upon every hit causing by [Chain Lightning]
4. Added: Summon a thunderbolt to strike on the target when [Chain Lightning] only hits one enemy
5. Original: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently
Adjusted: After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.3% permanently
- [Skills]
1. [Chain Lightning]: Adjusted base DMG from 500 to 600
2. The bonus weapon damage of [Thunderstrike] caused by [Fatal Current] is decreased from 200% to 100%
3. The cooldown time of [Fatal Current] will start counting after the state ends
- [Ascensions]
1. Fulminous Zap:
Original: -80% movement speed of the enemy hit by [Fatal Current] for 0.2s/0.3s/0.4s
Adjusted: 0.4s/0.6s/1s
2. Lightning from void: Have chance to trigger [Chain Lightning] by dealing critical hit. The base trigger probability of weapon with 4x CritX is increased from 50% to 70%
3. Super Charge:
Original: Recharge 3/4/6 shield for each damage dealt by [Chain Lightning]
Adjusted: Max Shield +20/30/40 for 5/6/8s after [Chain Lightning] inflicts damage, and recharge 4/5/8 shield each hit caused by [Chain Lightning]
4. Storm Blast: [Thunderstrike] no longer triggers a crit hit necessarily when the ascension is at Lv.3
5. Magical Supply:
Original: Once [Thunderstrike] kills the enemy, the ammo consumed will be recovered and [Fatal Current] will be launched. However, -25% duration for this [Fatal Current], down to 2s
Adjusted: Once [Thunderstrike] kills an enemy, the ammo consumed will be recovered and [Fatal Current] will be launched with -30% duration
Interface UI:
- Heroes' icons in the mini map will not cover up monsters
Special Effects & Models:
- Reduced some special effects from teammates when teaming up
- Optimized the special effects of Portals in [Longling Tomb], [Anxi Desert] and [Duo Fjord]
- Optimized [Lei Luo]’s model and animation effect
Levels:
- Reduced HP of stone monsters in [Basement of Longling]
- Optimized spawn parameters of monsters in [Basement of Longling], [Desert Ruins] and [Shoreside Valley]
- Reduce the difficulty of reaching some places in [Anxi Desert] and [Duo Fjord]
- Added a new route in [Anxi Desert-Stage 2]
- Added a new route in [Anxi Desert-Stage 3]
- Added a new route in [Duo Fjord-Stage 1]
- Adjusted the challenge event [All monsters will constantly recover HP] to [After monsters are injured, 60% HP DMG taken will be recovered over 4s].
- The effect of the challenge event [Fewer monsters remains, stronger attributes they have] now can also boost movement speed of enemies.
- Increased the healing parameter in the challenge event [Monster will cure other monsters around based on lost HP].
- Increased the spawn rate of traps, reduced DMG caused by traps, and shortened the duration for traps in the challenge event [Traps will be spawned beneath the hero once in a while].
Weapons:
- New Mechanism for [Frenzied Shark]: The detection radius would be increased based on the number of bounces (won't exceed the AoE radius)
- Optimized Mechanism for [Shrieker]:
Base DMG: 605->555
CritX: 2.0->1.5
Piercing: 2->1
Explosion Range: 4m-> 3m when hitting an enemy, 5m when hitting a barrier
Charge Time: 1.32s->0.9s
Other Systems:
- Adjusted the amount of coins dropped, and reduced the cost for upgrading weapons
Monsters:
- Adjustments to defensive and shielding monsters:
- [Defensive]:
Damage caused by hitting enemies' weaknesses would not be affected by the damage reduction
In [Longling Tomb] & [Basement of Longling], defensive enemies would receive 40% damage reduction for their non-weakness spots being hit
In [Anxi Desert] & [Desert Ruins], defensive enemies would receive 50% damage reduction for their non-weakness spots being hit
In [Duo Fjord] & [Shoreside Valley], defensive enemies would receive 60% damage reduction for their non-weakness spots being hit
- [Shielding]:
In [Longling Tomb] & [Basement of Longling], shielding enemy would offer 10% of max HP or max shield/armor (if any) to itself and all enemies nearby
In [Anxi Desert] & [Desert Ruins], shielding enemy would offer 20% of max HP or max shield/armor (if any) to itself and all enemies nearby
In [Duo Fjord] & [Shoreside Valley], shielding enemy would offer 30% of max HP or max shield/armor (if any) to itself and all enemies nearby
- Adjusted the hitbox of the weaknesses on [Ichthyosaurus Offspring] during phase 1
Daily Challenges:
- Daily challenge effect adjustment:
The bonus effect [After revival, enemy's HP -50% while attack and movement speed greatly increase] of [Resurgency] is now a main effect
The bonus effect [When you have different numbers of Legendary Scrolls and Cursed Scrolls, +30% lucky shot chance for each difference] of [Unpredictable Fortune] is tweaked. Now each difference would grant 40% lucky shot chance
In [Economic Pressure], destroying summoned enemies would no longer deduct copper. And players cannot apply elemental effect to pots
Normal ammo no longer dropped in [Elite Sniper]
- Added titles of bonus effects in daily challenges
Bug Fixes:
- Fixed an issue where the Lei Luo's talent [Surging Crit] could be triggered by injectors
- Fixed an issue where the indicator for remaining enemy on the minimap is abnormal
- Fixed an issue where UI may be glitched in certain levels when players are spectating
- Fixed abnormal HP counter after dropping [Flesh and Bones]
- Fixed the inconsistent model size of [Crown Prince] shown on the post-game report
- Fixed an issue where [Wind God] may be stuck into the ground when player is down
- Fixed an issue where players could hear the footstep when jumping right after dashing
- Fixed an issue where in the [Guard the Seal] challenge, the projectiles shot near the steps would be unintentionally blocked in [Anxi Desert-Stage 2]
- Fixed an issue where the initial aim position of [Double Caliber]'s projectile is abnormal
- Fixed an issue where special effect of muzzle is missing when [Double Caliber] is firing
- Fixed an issue where the special effect of stone enemy is missing when zooming in for 1s with a sniper and the inscription "When scope is on for 1s, hits deal Crit DMG"
- Fixed an issue where [Prism] occasionally cannot break the portal barrier of a vault or pots
- Fixed an issue where [Bone Dragon] would not benefit from the inscription "Magazine Capacity become 2. When the first shot kill the enemy, recover 1 ammo to the magazine. Otherwise, +200% Lucky Shot Chance to second shot" if firing too quickly
- Fixed an issue where [Shrieker] cannot launch projectiles immediately upon firing during dual-wielding under certain circumstances
- Fixed an issue where FPS counter would toggle on by default upon opening the game
- Fixed inconsistent duration for dropping an item when running in different framerates
- Fixed an issue where players cannot interact with weapons dropped under the feet of peddler
- Fixed an issue where certain controllers would abnormally be disconnected in the game
- Fixed some buttons on some certain types of mouse with multiple side buttons unable to bind properly
- Fixed an issue where [Bomber], [Flame Bomber], [Lightning Bomber] and [Poision Bomber] wouldn't self explode when they are killed in midair
- Fixed an issue where [Elite Beetle] may turn its back to players when charging
- Fixed an issue where the bonus stacks may unintentionally reset in a run with daily challenge theme [Elite Sniper] and bonus effect [After killing an enemy, the next hit deals higher damage and the bonus stacks when killing consecutively.The bonus will be cleared after hitting but not killing the enemy.]
- Fixed an issue where the occult scroll would be destroyed when players have got the particular scroll from other players beforehand, and try to buy the same scroll from a peddler, or obtain it from a red chest
- Fixed an issue where players cannot choose other archives when one of them is corrupted
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