Hello everyone~
In this update, we have fixed some bugs, and optimized some scenes and animation assets to improve overall performance, therefore, the patch size is larger than usual. We apologize for any inconvenience caused.
As for feedback and suggestions about the last balancing update, we have recorded and been working on improving the game based on the responses. Please give us more time to solve them because our main focus now is on the development of new content. Thanks for your understanding and support.
*If you encounter issues such as game crashes, failure to start, etc., and you cannot use the feedback function, please send your Steam name with detailed description of the issue or screenshots to our email
([email protected]). We will check and fix the issue as soon as possible.*[/i]
Here are details of this update:
Interface UI:
- Optimized the display interface when teammate is carrying the shell in [Dinghai Bay-Final Stage]
- Optimized icons of some status
Special Effects & Models:
- Optimized [Lei Luo]'s animation in the main menu
Sound Effects:
- Optimized the reverberation in different maps
- Added sound effects when bullet with different materials hit different objects
Levels:
- The vault with stone monsters will not exist in the adventure with normal difficulty
- In the vault of spinning fire trap, lower the number of spike traps on the ground and there will be no horsehead on the second floor
Daily Challenge:
- Optimized the performance of monster resurrection in [Resurgency]
- In Daily Challenge, there will be no red treasure chest in [Longling Tomb-Stage 1]
- The vault with stone monsters will not exist in [Resurgency]
Bug Fixes:
- Fixed an issue where it takes longer than expected for certain heroes to equip their weapon after casting their skills
- Fixed an issue where players could not gain immunity to elemental effect as expected with [Lei Luo]'s random talent [After casting [Fatal Current], remove self elemental effect immediately. In the next 2s, gain immunity to elemental effect and reduce DMG taken by 60%]
- Fixed incorrect HUD counter with [Lei Luo]'s random talent [After killing an enemy 15 meters away with a crit hit, the weapon damage will be increased by 0.5% permanently]
- Fixed an issue where [Lei Luo]'s ascension [Lightning from Void] could not be triggered when enemies are too far away
- Fixed an issue where [Lei Luo]'s ascension [Electric Circuit] would unintentionally transmit damage based on the thunderbolt of Fatal Current instead of the weapon DMG
- Fixed an issue where [Energy Orb] could freeze missiles launched by [Arrogant Lobster]
- Fixed an issue where [Emergency Defense] is inactive after the player who uses [Qing Yan] is revived by teammates via Peddler
- Fixed an issue where the volume of some sound effects could not be adjusted
- Fixed an issue where sound effect could not be interrupted when [Kappa] is killed if he is casting the magic ball
- Fixed an audio issue where pain sound would not be played for players when they're hit by the killed monsters' lingering attack
- Fixed abnormal flame direction of spinning fire traps in the corresponding trap vault
- Fixed an issue in [Duo Fjord-Stage 2] where monsters would not jump off the rooftop at one particular place
- Fixed an issue where red treasure chests would not spawn in some levels
- Fixed an issue with [Thunder Storm]'s exclusive inscription [+100% radius for weapon skill's lightning ball and +100% DMG for its detonation], players cannot detonate the lightning ball by hitting the edge of the ball
- Fixed an issue that prevents the player from interacting with the weapons that dropped at the feet of NPCs
- Fixed an issue where the arrows that compare damage of both weapons may reversely display
- Fixed incorrect weapon mode prompt when [Ao Bai] is dual-wielding
- Fixed an issue where the screen may abnormally shake when using some high RoF weapons with [Crown Prince]
- Fixed an issue where the arrow of [] would be missing when switching to another weapon immediately after shootingv
- Fixed an issue where some weapons could not awake stone enemies on hit
- Fixed incorrect price of some items sold by Peddler
- Fixed an issue where aim assist on controller could not be turned off
- Fixed an issue in the Daily Challenge theme [Economic Pressure] where the treasure chest at the end of a level would unintentionally grant copper
- Fixed an issue in the daily challenge theme [Unavoidable Confrontation] where the bonus effect of [Indomitable Vitality] could be influenced by the challenge event [Increases Crit DMG, decreases all other damage]
4/17 Additional Update:
- Fix an issue where the changing of Sound Effect and Voice Volume won't affect the corresponding reverberation.
- Fix an issue where the room challenge “Continue to be injured and defeat enemies to get healing!”, and the bonus effect [Haunting Encounter] of the theme [Vlad's Dream]in Daily Challenge will frequently play the hit sound.
Follow us to get more latest game information:
Gunfire Reborn Twitter (EN)Gunfire Reborn Discord[discord.gg]Gunfire Reborn RedditGunfire Reborn Facebook (CN)[www.facebook.com]Gunfire Reborn YouTube