7 months ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
7 months ago - Nona - Direct link
What's up, folks!
We gonna release Season 2: Destiny Mechanism in this update! And Season 1: Arcane Ascension will close at the same time. Additionally, We have updated "Season Store" and "Season Selection" feature, 12 new occult scrolls, and some rifle adjustments. Have a good game!

*Localization text for certain languages (Korean, and Russian) is still in progress and will temporarily be displayed in English. We gonna launch updates within the next week. Sorry about the delay!

-Gunfire Studio

Season 1 Turned-off The "Arcane Ascensions" will be removed from the default gameplay, and all seasonal quest progress will be reset. If you have missed Season 1 reawards and gameplays, don't worry! Folks can use soul essences to purchase missed rewards of former seasons in Season Store, also you can revisit former gameplays in the Season Selection feature!



Season 2 Starts! Season Gameplay——Destiny Mechanism As the demonic aura surged more fiercely, the pressure on the folks also increased. One day, Nona returned from visiting her sect and brought back three devices overflowing with mysterious energy. Once connected with the internal spiritual energy, those devices will unleash incredible power... 

Available only in Nightmare and Reincarnation. In the beginning, you can choose one from [Datura], [Hound], and [Matrix] as the device for this turn. Almighty Core will drop during combat, which can be equipped in the backpack to enhance the device's abilities. More gameplay details will be unleashed in the game.



Season Rewards Complete Seson2 tasks and level up seasonal grades to unlock rewards such as avatar frame "Destiny Mechanism", Tao's idle animation "Falling Petals", Scorching Rounds skin "Blossom", Rainbow skin "Dream Star" and more emotes & avatars!





Season Selection Former gameplays is still available to folks on the top left corner of the lobby. Enjoy it!



Season Store You can visit the Season Store on the Season page and use soul essences to unlock missed rewards of former seasons.



Weapon Adjustments [Dragonchaser]
·Weapon DMG:85→90
·Weapon CritX:2.5x→2.0x
·Weapon Skill: 
Old Effect: Launch a mark and shots home on the mark.
New Effect: Launch a mark and shots home in on the mark, +30% RoF when the mark exists

[Rainbow Arch]
·Weapon DMG:85→100
·Weapon Magazine:32→40
·Slightly increase bullet velocity
·Weapon Skill: Reduce charging time and maximum bullets needed for charging, increase DMG bonus of each charging stack, significantly increase the powerful bullet velocity

[Revealer]
·Weapon Feature: Slightly decrease RoF while aiming, reduce the needed hitting times to let the enemy enter a "Weakspot" state 
·Slightly decrease bullet velocity

[Lightning Blast]
·Weapon DMG:85→90
·Weapon Skill: Launches a forcefield sphere. Any projectile going through the sphere grants +50% Lucky Shot Chance, +100% Effective Range, and significantly increases the bullet velocity.
·Exclusive Inscription
Old: Increases the radius of the forcefield sphere. +50% Lucky Shot Chance to projectiles passing through the sphere.
New: Any projectile going through the sphere and hitting the enemy will bounce to other enemies within a 10m range, dealing 50% weapon damage, up to 2 bounces.

[Cavalry]
·Weapon CritX:2.0x→2.5x
·Slightly increase bullet velocity

[Big Hippo]
·Weapon DMG:85→90

[Crimson Firescale]
·Weapon DMG:85→90

Combat Performance Optimization
  • Added new performance of defeat Reticle Color.
  • Added new performance of weapon hits on enemy shields/armor, optimized the performance shield/armor broken effects
  • Optimized the performance of the enemy's action when hit by a weapon
  • Optimized the performance of DMG text when enemies were hit by a weapon

Occult Scrolls In this update, we have 12 new occult scrolls!

·[Priced HP]


    Unlock: Defeat 15 [Elite Horsehead]
    Quality: Normal
    Effect
    Normal: After switching stages, HP drops to 1, obtaining 3 times the amount of copper for the deducted HP
    Enhanced: After switching stages, HP drops to 1, obtaining 6 times the amount of copper for the deducted HP

·[Empty Bonus]


    Unlock: Defeat 10 [Lightning Lizard]
    Quality: Normal
    Effect
    Normal:+40% weapon DMG for 6s If the magazine is reloaded after being emptied
    Enhanced:+60% weapon DMG for 6s when reloading if the ammo in the magazine is less than 50%

·[Reasonable Exclusive]


    Unlock: Defeat [WIND GOD] once in elite difficulty or above
    Quality: Normal
    Effect
    Normal: It will be destroyed once being discarded. -1 ascension with the lowest degree, +1 ascension with the highest degree randomly (ascensions with a level cap of 1 are not considered).
    Enhanced: It will be destroyed once being discarded. Choose one ascension to decrease by 1 level, then choose another ascension to increase by 1 level.

·[Battle Nature]


    Unlock: Defeat 100 [Horned Beetle]
    Quality: Normal
    Effect
    Normal:+50% weapon and skill DMG when there are more than 2 enemies within 10m.
    Enhanced:+70% weapon and skill DMG when there are enemies within 10m.

·[Undivided Attention]


    Unlock: Defeat 3 [Elite Beetle]
    Quality: Normal
    Effect
    Normal: Every 3 seconds without using primary or secondary skills, +20% weapon DMG (up to 3 stacks). Every 3 seconds without firing, +20% skill DMG (up to 3 stacks)
    Enhanced: Every 3 seconds without using primary or secondary skills, +30% weapon DMG (up to 5 stacks). Every 3 seconds without firing, +30% skill DMG (up to 5 stacks)

·[Divine Energy]


    Unlock: Defeat 10 [ICHTHYOSAURUS OFFSPRING] in elite difficulty or above
    Quality: Rare
    Effect
    Normal:+5/10/15/20% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on the holding weapon
    Enhanced:+10/20/30/40% skill DMG for each Normal/Rare/Exclusive/Gemini inscription on both weapons in a backpack

·[Fortune Challenge]


    Unlock: Defeat 5 [Dragon Qian] in elite difficulty or above
    Quality: Rare
    Effect
    Normal: Occult scroll drops, shops, and mysterious chests will only have [Curiosity Box]. After picking up 4 [Curiosity Box], it will be destroyed (cannot be discarded)
    Enhanced: Occult scroll drops, shops, and mysterious chests will only refresh [Curiosity Box] or [Enhanced·Curiosity Box]. After picking up 6 [Curiosity Box] (including enhanced versions), it will be destroyed (cannot be discarded)

·[Energy Transfer]


    Unlock: Initial Unlock
    Quality: Rare
    Effect
    Normal:+1 stack when teammates casting primary or secondary skills (up to 10 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +10% skill DMG with each stack
    Enhanced:+1 stack when teammates cast primary or secondary skills (up to 20 stacks) within 15m. Clear all stacks upon you casting a primary or secondary skill, +20% skill DMG with each stack

·[Reascend]


    Unlock: Defeat 2 [GOLEM] in elite difficulty or above
    Quality: Rare
    Effect
    Normal: It will be destroyed once being discarded. Hero will lose all ascensions, and gain a corresponding number of golden goblets
    Enhanced: It will be destroyed once being discarded. Hero will lose all ascensions and gains a corresponding number+1 of golden goblets

·[Greedy Choice]


    Unlock: Defeat 3 [Elite Coyote]
    Quality: Rare
    Effect
    Normal: Provides one opportunity to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded).
    Enhanced: Provides two opportunities to pick up all 3 occult scrolls in a treasure chest at once. The occult scrolls obtained cannot be discarded, and after the selection opportunities are exhausted, [Greedy Choice] will automatically be destroyed (cannot be discarded).

·[Enhancement Lover]


    Unlock: Defeat 6 [Elite Catfish Warrior]
    Quality: Legendary
    Effect
    Normal: Unlimited enhancement for each craftsman, after the 3rd enhancement, +130 copper cost every time (cannot be discarded).
    Enhanced: Unlimited enhancement for each craftsman, after the 3rd enhancement, +100 copper cost every time (cannot be discarded).

·[Scroll Enhancer]


    Unlock: Defeat 2 [WIND GOD]in elite difficulty or above
    Quality: Legendary
    Effect
    Normal: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -90%). After each successful enhancement and if it is not destroyed, +20% chance to destroy it.
    Enhanced: Upon recycling a occult scroll, randomly enhance a held occult scroll, excluding [Scroll Enhancer]; after each successful enhancement, there is a 100% chance to destroy it. For each non-enhanced and non-cursed occult scroll in the backpack, -10% chance to destroy it (up to -100%). After each successful enhancement if it is not destroyed, +15% chance to destroy it.

Stages
  • Affected by the demonic aura, the Nightmare difficulty and above in 'Hyperborean Jokul' now feature ice-surface traps.
  • Adjusted the maximum level of weapon enhancement in the [Boundless Dream] of the gameplay [Bizzare Dream]
  • Optimized the rules for BOSS random selection in the [Boundless Dream] of the gameplay [Bizzare Dream]

UI
  • Added sorting options in occult scroll interface in the backpack. It now supports sorting by quality in ascending/descending or pickup order
  • Emotes will be displayed above the hero when being sent in the game
  • Added a hint when you return to the lobby but haven't saved your game in the Act Entrance
  • Added a status bar display for certain states that require to show information.
  • Added new button combo feature. It will reset the controller button assignments to default settings. Button combo editing will continue to be optimized in future updates.

Bug Fixes
  • Fixed the issue where [Qing Yan] using primary skill would improperly trigger the effect of room challenge [Gradual Desperation] when activating the Spiritual Blessing [All or Nothing]
  • Fixed the issue where the Crown Prince improperly triggered the effect of occult scroll [Enhanced·Overflowing Waters] under the level 3 Ascension [Acidominance]
  • Fixed the issue where the number of occult scrolls was improperly determined after activating the Spiritual Blessing [Craftsman's Inheritor]
  • Fixed the issue where the Spiritual Blessing [Pain Killer] was not properly triggered by the ranged thunder of the Spiritual Blessing [Thunder Messenger]
  • Fixed the issue where the exclusive inscription of [Piercing Flame] "+100% Weapon DMG for each enemy the ammo pierces and an additional damage is applied to all enemies it has passed through." would improperly increase DMG of the [Soul Strike] Xing Zhe
  • Fixed the issue where the explosion effect was improperly displayed when shoots of [Scorching Rounds] were blocked
  • Fixed the issue where the explosion AoE of explosive weapons was improper under certain circumstances
  • Fixed the issue where the status description of the occult scroll [Enhanced·Perfect Sixth] was improperly displayed
  • Fixed the issue where certain occult scrolls were improperly displayed locking after the removal of the occult scroll [Take it all]
  • Fixed the issue where items dropped in some places of [Duo Fjord] and [Hyperborean Jokul] could not be properly picked up
  • Fixed the issue where the player would be improperly stuck at some places of the [Anxi Desert], [Duo Fjord] and [Hyperborean Jokul]
  • Fixed the issue where certain effects of the enemy's [Lifesaver] were improper in the [Interdependent Fortunes] in [Bizzare Dream]
  • Fixed the issue where the Arcane Jade was not improperly dropped when defeating [Gluttony] and [Pole Monarch] in the [Endless Journey]
  • Fixed the issue where attacking certain parts of the [Rogue Arsonist] would not deal DMG
  • Fixed the issue where location of items dropped from [Gluttony] was improper

Hot Fix 4/26
  • Fixed the issue where the game may crash when players exit a run


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