over 3 years
ago -
Gunfire Reborn
-
Direct link
Hello there. Thank you for your report! Do you mean the sound clue when exploding lantern is coming towards you should be louder in order to alert you?
Originally posted by felixader:Noted. I have already forwarded your idea to the producer and he would fix this issue in future patch.Originally posted by Gunfire Reborn: Hello there. Thank you for your report! Do you mean the sound clue when exploding lantern is coming towards you should be louder in order to alert you?
Yeah when they come towards you.
Not necessarily louder. But since one of them later can nearly one shot kill you i'd say a more prominent sound for their movement would be welcome.
Something that stands out when they creep up behind you.
Here is an example from other games:
In Overwatch when you play a certain hero specific heroes played by the enemy team have louder footsteps and tells if they are particularly dangerous to the hero you play.
I mean even your own game has that with an earlier enemy. In the first stage when the enemies with the exploding Qube heads are coming towards the player you can immediately make out their specific walk sound.
In the old Serious Sam games the Headless Bombers let loose a constant AAAA when they come towards you. Now it doesn't have to be that extreme of course.
EDIT: So i checked on it. You are using the same sound for the lanterns as for the square head bombers in the first stage.
But in the chaos and storm etc. that sound simply goes under and is barely audible causing the mentioned problems.