Halo

Halo Dev Tracker




16 Nov


15 Nov


14 Nov

Comment

Originally posted by tackle70

Just confirming that latency is similar to pre-patch as my video prior showed. 300+ ms of latency delay on everything in multiplayer on dedicated servers. This is not acceptable or shippable performance for a PC FPS in 2019. 343, please fix this before launch.

And yes, I'm submitting this again on official channels.

Thanks for following up with another video /u/tackle70. We've seen your first video breakdown and chatted about it internally, so I've shared this one along with the team too. They're aware and on the case!


13 Nov

Comment

Try a different browser, your phone, different internet connection, etc.

I can promise you the site isn't down lol. Also, what's your Gamertag? I don't think I can do anything but I'll doublecheck.

Comment

If you're still having issues can you send me a DM with the email address that you got your invitation at and your registered Insider Gamertag?

Thanks!


12 Nov

Comment

I was surprised to see a job listing for a new project, especially when we're so heads down on Infinite, so I checked on this one for you all and found out that this is for Halo Infinite. The "new project" language is just pulled from job descriptions we wrote before we announced the name Halo Infinite.


11 Nov


09 Nov

Comment

We've gotten some great bug reports, but sure, it's a fraction of the audience. It's too be expected though and I do think all of the key issues are covered. The challenge starts to come when we have much lower volume/percentage of tickets for an issue compared to the noise we see on reddit/Twitter - in that case, it's tough for the team to really understand the scope (is it just a few people? is it really everyone? are these people even actually in the flight?). This is a new resource for us building out our own dedicated support/ticketing site - we're learning a lot along the way and this should become a really great tool for us and players moving forward.