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952s | affects direct damage true |
955s | you never expects it that's insane |
958s | Solitaire plus a spell grabs the win and |
963s | the clutches of defeat there for Glory |
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981s | because that is filthy |
985s | a brief single way |
987s | [Music] |
998s | hello everyone and welcome to Masters |
1001s | Tour more and disorder I'm Raven and |
1004s | joining me to kick off the show is Geo |
1007s | welcome Gia how's it going uh a slightly |
1009s | new background I see and um are you |
1012s | ready to cast some Masters tall that's a |
1014s | lot of questions Raven yeah I am doing |
1017s | very very well happy to be back it's |
1019s | been a while since I've cast a master's |
1021s | tour and now in a very different |
1022s | capacity it's not just this immediate |
1025s | background but the entire country |
1026s | surrounding me is very different I moved |
1029s | to the wrong time zone for this Master's |
1032s | tour but still very very happy to be |
1033s | here we've got a lot of action coming up |
1036s | over the course of the weekend and not |
1037s | only is it the player's final chance to |
1040s | qualify for the fall Championship to |
1041s | then maybe get into Worlds but also |
1044s | we've had a mini set the meta is still |
1046s | changing we've had some recent Nerfs as |
1048s | well so a lot all up in the air for |
1051s | these players as they get ready to kick |
1052s | off their weekend just over 300 players |
1055s | are gonna be battling it out across |
1057s | eight rounds of wish to then try and cut |
1059s | into that top 16 elimination bracket and |
1062s | there's a lot on the line here GM the |
1064s | qualification for the fall Championship |
1066s | really uh being decided by the total |
1070s | number of wins for the last three |
1071s | Masters tours yes it is the very last |
1074s | chance to get points towards that and in |
1076s | the fall Championship consequently it's |
1078s | the last chance to make it to the World |
1080s | Championship we already have I believe |
1083s | eight of the 16 slots locked up from uh |
1087s | previous events throughout the year |
1089s | there's also quite a few qualifiers from |
1091s | China as well so really there's only |
1094s | four left to be gained here and this |
1096s | final Master story of the year is the |
1098s | best chance to make it through we of |
1100s | course have our three days of play we're |
1103s | on Friday on Saturday we each have four |
1105s | rounds of Swiss and then we see that |
1108s | crucial top 16 all the way through to |
1110s | the finals on Sunday |
1112s | yeah it's a huge deal as well because of |
1114s | course the total wins across three |
1116s | Masters tours is something we talk about |
1118s | a lot but the winner of this Master's |
1120s | tour will automatically go through as |
1123s | well so again just through pretty much |
1125s | every single stage of the next three |
1127s | days and there's something for these |
1129s | players to be fighting for as well as a |
1131s | good chunk of prize money Gina because |
1134s | there's still of course that prize money |
1136s | and then those points adding to |
1137s | potentially more prize money if they |
1140s | qualify to the uh to the fall |
1142s | Championship so yeah definitely a lot to |
1144s | keep an eye on as well and we will keep |
1146s | you up to date with web you know where |
1149s | players are landing on those tables |
1150s | because |
1151s | um even just looking at it overall like |
1153s | glory for example Gia being in a |
1156s | fantastic spot to get into that fall |
1158s | Championship I think unless something |
1160s | miraculous happens he's going to be |
1163s | feeling quite comfortable as long as he |
1164s | doesn't have a disastrous weekend but |
1166s | outside of that there are still plenty |
1168s | of other players there having those |
1170s | spots up for grabs yeah that's right so |
1172s | many players tied around that 10 11 wins |
1175s | mark and it really makes such a huge |
1177s | difference if you're able to get to the |
1179s | top 16 because that's where you start to |
1180s | put in the big gaps and leave the other |
1183s | players behind you and the format that |
1185s | you will have to go through to get each |
1187s | and every one of these wins is of course |
1189s | Conquest one that we are very used to |
1191s | seeing we know it very well by now for |
1193s | decks for Unique classes one band and |
1196s | you gotta win with all your remaining |
1198s | decks but the nature of Conquest even |
1200s | though we talk about targeting and |
1203s | what's the weakest deck in Nevada can |
1205s | you get through it recently I feel Raven |
1207s | it's not had a clear answer and we've |
1209s | seen so many so many different |
1210s | approaches to Conquest we have lots of |
1214s | people going for what they feel are |
1215s | there for con for Comfort decks but also |
1218s | I think in this meta in particular it's |
1222s | very very viable to go for a suite of |
1224s | four decks that fall within the aggro |
1226s | category or the control category yeah |
1228s | 100 when I was looking at what I thought |
1231s | the popular the lineups are the winning |
1232s | lineups would be I know if I was playing |
1235s | I'd definitely submit just for aggro and |
1238s | you know maybe ban out one of them or |
1239s | awkward control decks uh if you run into |
1241s | it and then go from there because I also |
1244s | think the meta game right now and maybe |
1246s | you know for the past couple of months |
1247s | or so has been in a spot where you can |
1250s | play almost anything like no class feels |
1253s | truly unplayable I know there are a few |
1255s | Rogue Specialists out there that might |
1257s | disagree with me on that one but overall |
1259s | each class feels quite strong and also |
1262s | has a multiple different archetypes they |
1265s | can play generally speaking and |
1267s | especially when we take a look at some |
1269s | of the decks our first two players are |
1271s | bringing and when we look at Mage uh |
1273s | Hunter to a lesser extent but especially |
1275s | like Druid Warlock and even Paladin gear |
1278s | there's a fair few different archetypes |
1280s | of Paladin knocking around at the moment |
1281s | yeah Paladin really rejuvenated by some |
1284s | of the new cards from the mini set a |
1286s | version with the Jailer knocking around |
1289s | in there some that are going just |
1290s | straight up for the control and even |
1292s | bringing back Mr Smite at the top and |
1294s | because of ordering the court as a huge |
1297s | inclusion in the deck that makes you get |
1299s | carial very very consistently you get to |
1301s | Mr Smite etc etc but that first match of |
1304s | course Raven what a headline we have |
1306s | aoju versus Tice on the left we had |
1309s | aojiru who is a man after my own heart a |
1312s | Caster who also competes occasionally |
1315s | competes way more often than me because |
1318s | he is a very very good player and he has |
1320s | a very spicy control lineup and of |
1323s | course going up against one of the |
1325s | titans of the Hearthstone scene |
1327s | throughout it its entire history entice |
1330s | yeah twice as well are looking great I |
1333s | know he's been playing a lot I mean Ty's |
1335s | plays the game a lot if you noticed he |
1337s | streams to just a few viewers and pretty |
1339s | much every single day and but he's also |
1340s | been doing very well hitting very very |
1342s | high Legend on ladder and I'm guessing |
1344s | going into this Masters talk feeling |
1346s | quite confident based on his prep over |
1348s | the last week or so but we're looking at |
1350s | Algeria overall here a pretty solid |
1353s | Masters Tour I think very strong |
1355s | performance when you add on as you said |
1357s | to the fact that he is a Caster I mean |
1359s | you're like oh well you know he competes |
1361s | more than me and you're like yeah you |
1362s | know eyecasting |
1364s | thanks Gia wait to make me feel bad at |
1366s | the start of the day I only cast my |
1369s | competing days are long gone in the past |
1371s | as I'm uh too old for that now he's |
1373s | going to be the excuse I run with and |
1375s | but yeah pretty cool lineup overall and |
1378s | uh algeria's lineup really goes to what |
1381s | I was saying where yep Beast Hunter is |
1382s | pretty much top of the meta right now |
1384s | the sort of leader of the pack uh spooky |
1386s | Mage does have a few different |
1387s | archetypes but then this Jayla Paladin |
1390s | and the the sort of control shaming and |
1393s | even with the nerves it had it's still |
1395s | looking to be good enough because I'll |
1398s | do is not the only player bringing this |
1400s | shame in a fair few strong players have |
1401s | brought it just from sort of glancing at |
1403s | some of the lineups I've seen and I'm |
1405s | excited to see what a lineup like this |
1407s | can do because it's definitely not what |
1409s | I would have brought because it does |
1411s | feel like a a bit of a mixed bag when |
1413s | we're talking about you know aggro |
1415s | control combo sort of General archetypes |
1417s | yeah there is a lot to post here first |
1420s | of all going through our Jewish tweet of |
1422s | his own lineup he did brand this as a |
1425s | control lineup which is somewhat funny |
1427s | to say because people also include Beast |
1429s | Hunter in their aggro lineups just |
1431s | because it can curve out really well and |
1432s | that's why it's sort of become the |
1434s | centerpiece of the meadow one of the |
1436s | most if not the most broad archetype |
1438s | here and then out here also mentioned |
1440s | that he had a practice partner who |
1443s | helped him build this Paladin and kept |
1445s | its secret the Jailer Secret Sauce in |
1447s | there and there's a couple tech cards |
1449s | that you're not seeing from other Jailer |
1450s | pal it's very very excited to see that |
1452s | and then you brought up the shaman which |
1454s | as you said has taken very very heavy |
1457s | Nerfs but is still knocking around in |
1458s | the meta personally in my opinion |
1460s | because it's one of the Decks that can |
1462s | still get repeated use out of dinathrios |
1464s | even with the kalethos Nerf because of |
1467s | that brilliant macaw the other class |
1469s | able to do that being Druid because |
1470s | they're they can still get above 10 Mana |
1473s | but it's just not a combo that's |
1475s | available to most classes anymore ever |
1478s | since chaos went up to eight so Shaman |
1480s | definitely still has a lot to watch out |
1482s | for yeah I think it shows its overall |
1485s | power when even with the you know the |
1487s | sort of uh the freeze nerve to it |
1490s | basically and it's still more than |
1491s | strong enough because it still has that |
1493s | super strong murloc package with |
1495s | mutinous of course being able to snipe |
1497s | uh sort of the combo pieces or just key |
1500s | pieces from hand sort of what we've been |
1502s | seeing from the theater and a few |
1504s | complaints here and there about theater |
1506s | everyone's had it where it just yoinks |
1508s | the key card you would really not like |
1510s | it Steel and music kind of does the same |
1512s | job but for now we are going to check |
1514s | out his opponent Tyson almost needs no |
1516s | introduction if I'm honest uh this to |
1519s | Media looks like |
1521s | it's very early but what I feel would |
1524s | call it a sort of standard bring to this |
1526s | tournament this sort of these soft four |
1528s | decks is what I was really expecting to |
1530s | see the most from and once we get the |
1532s | whole lineup breakdown a little bit |
1534s | later on and we'll see if that's true or |
1536s | not but Beast Hunter the Imp warlock |
1538s | ramp Druid and the Spooky Mage it |
1541s | definitely feel like a very solid core |
1543s | for Dex to just bring and say you know |
1545s | what I'm just gonna win games with good |
1547s | decks no fancy Shenanigans going on here |
1550s | to write not featuring Too Many new |
1553s | cards outside of Sylvanas but the |
1555s | important distinction here is that M4 |
1556s | lock is imp curse so it's not just going |
1559s | to be a straight up easy deck for audio |
1561s | to prey on with his control lineup I |
1565s | don't think he has necessarily hit any |
1567s | of his targets here outside of maybe the |
1570s | Beast Hunter if you are going to say |
1572s | that this deck can gas out in the late |
1575s | game if it doesn't hit any of the summon |
1578s | package then maybe one of the control |
1580s | desks can get through but we can also |
1582s | just see this go to the very late game |
1584s | because all of the eight decks available |
1586s | to our players have some decent early |
1588s | curve and the capability of duking it |
1591s | out in the late game but out here is |
1594s | going to lead with his Jailer Paladin |
1596s | very very fun deck that you can get the |
1599s | Jailer down uh right on time almost as |
1602s | soon as you want it because of that |
1604s | Order in the Court putting it at the top |
1606s | and then he also has a couple |
1607s | interesting tech cards in here like the |
1609s | bunker sergeant |
1611s | yeah it's definitely I'm excited that |
1613s | we're starting with this because it's |
1614s | the deck I really want to see you know |
1616s | get a lot of games on stream under its |
1618s | belt and see how it performs in a |
1620s | setting like this because even though |
1621s | hitting super high Legend with certain |
1623s | decks is impressive it's not the same as |
1626s | putting it through its Paces in a |
1628s | Masters Tour like we have now so very |
1630s | excited to see how that one turns out |
1632s | this as you mentioned of course is the |
1634s | implicus Warlock from ties and this is |
1636s | the build I like the most I like this a |
1638s | lot more than just the imps and this is |
1640s | going to sound negative but it does just |
1642s | have that ability where when you play |
1644s | imps you get pushed off the board it's |
1647s | very difficult to come back whereas this |
1649s | deck does not rely on imps it's just |
1652s | there for you know a little bit of a |
1653s | strong opening of course and it just |
1655s | goes uh flows well into some of the key |
1658s | cards in the deck to help out with card |
1660s | draw to make the odd big minion but also |
1662s | as you said have that secondary plan |
1664s | against some of the more control style |
1666s | decks and which I think people are |
1669s | expecting to see along the lines of you |
1670s | know this Paladin even drew it to an |
1672s | extent as well so excited to see what |
1674s | this one could do |
1675s | yeah I am also very much looking forward |
1678s | to the interplay of the end game the |
1680s | timing of the Jailer can get very very |
1682s | tricky here because yes you do have an |
1685s | extremely powerful effect which |
1686s | effectively makes your board Untouchable |
1688s | because Tice is not running twisting |
1690s | nether you know there's none of these |
1692s | huge board wipe effects available to |
1695s | this warlock list so if our jiru can |
1697s | consolidate his board and just protect |
1699s | it with the Jailer you can straight up |
1700s | get lethal but will he have the time is |
1702s | there ever going to be a turn where he |
1704s | can spend on that turn essentially 10 |
1706s | Mana do nothing and also destroy your |
1709s | own deck and start taking fatigue that |
1710s | can get super scary with the curses |
1712s | stocking up as well so it'll be in my |
1715s | opinion of all about how our jiru |
1717s | manages the early game here and there is |
1720s | still quite a lot that Paladin has up |
1723s | its sleeve from this list I'm not seeing |
1726s | the sinful sous chef but which I've seen |
1728s | a lot of people include just alongside |
1731s | Alliance Bannerman giving you a lot of |
1733s | options to fill out the board and kind |
1735s | of annoy your opinion in the early game |
1736s | but that bunker Sergeant could be very |
1738s | very interesting because that deal won |
1741s | damage to all enemy minions is a very |
1743s | good counter to fiendish Circle yeah 100 |
1746s | and it's going to be interesting as well |
1748s | or maybe not as interesting as the |
1750s | release of Jayla because I think a lot |
1753s | of players maybe not the pros of course |
1755s | that did not realize that taunt doesn't |
1757s | exist when that taunt minion is immune I |
1760s | think there are a lot of people who were |
1761s | just insta-conceived in thinking how do |
1764s | I win versus the immune taunt minion if |
1766s | I have no burnt spells but yeah that |
1768s | doesn't exist so I think Jayla is a very |
1771s | interesting card in the the timing of it |
1773s | you still have to set it up right you |
1775s | start to be conscious of board space |
1777s | I've seen even top level players play |
1779s | jail and then go oh wait now I don't |
1782s | have space for you know let's say |
1783s | dinathrius right because that is a key |
1785s | piece because it stars lifesteal and |
1788s | that's something you can use to offset |
1789s | the um the the damage from fatigue so |
1793s | it's those tricky things hopefully we |
1795s | don't see any blunders but a small part |
1797s | of me hopes we do as well and these |
1799s | players are just getting ready overall |
1800s | just to get into the game number one but |
1803s | just looking at the lineups here with |
1805s | the bands as well who do you think's got |
1808s | the edge here just on the surface |
1811s | really tough to say |
1813s | um I some would think that aojiru is in |
1816s | the lead I don't think you bring a |
1818s | lineup like this and leave up Hunter |
1819s | thinking that that would be a mad a bad |
1821s | matchup for you it's just something that |
1823s | you should expect and if I would do is |
1825s | batting away the Druid instead I feel |
1827s | like he at least feels confident that he |
1830s | can get several wins on that but right |
1832s | away we are seeing the interplay we |
1834s | talked about with that bunker Sergeant |
1836s | one of In Our jiru's Deck but it's just |
1838s | the perfect counter to fiendish Circle |
1840s | which ties has kept and is on the coin |
1842s | very likely to coin that out |
1844s | yeah and realistically in this matchup |
1847s | yeah I was I was going to ask you but I |
1849s | assume so there's no way you play bunker |
1851s | sergeant in your deck and not keep it in |
1853s | your Mulligan right even off coin or |
1855s | anything you see Algeria just giving us |
1857s | away you can tell he's a Caster you |
1859s | could tell he's a Caster he knows |
1861s | there's a camera there and he utilizes |
1863s | that fact I love it and |
1865s | um I don't know if a lot of people |
1867s | outside of the Japanese Community know |
1869s | this but I'm just gonna put this out |
1871s | there aojiru's wardrobe Rivals bro dance |
1873s | oh yeah yeah you can tell that from a |
1876s | second one when we saw the photo earlier |
1879s | on a rock in the nice jacket of course |
1881s | but so far Tice does have Library as a |
1884s | pickup could choose to coin out the |
1886s | fiendish circle instead to just go wide |
1890s | straight away then follow up with the |
1892s | library slightly off curve and a little |
1894s | bit messy but it could just be a little |
1897s | bit more valuable just go full aggro and |
1899s | give your opponent the least possible |
1901s | time to get some kind of answer |
1903s | yeah it's definitely heavily rewarded if |
1906s | they don't have exactly bunker Sergeant |
1908s | or I guess pyro one cause fell and it's |
1911s | kind of tough to put put them on having |
1912s | that this early but I don't see much |
1914s | downside to just waiting a little bit |
1917s | more playing the library outstanding the |
1919s | Mana cleanly and saving the coin but |
1921s | Tice says he wants the damage with the |
1924s | librarian as soon as possible in our |
1926s | Drew with a big smile here sees that |
1929s | he's going to get that amazing Tech card |
1931s | value yeah just the snap play you know |
1934s | that's exactly what he wanted to start |
1935s | off the day with and suddenly even just |
1938s | the factors are too far as well is going |
1941s | to be a bit of a problem for ties to be |
1943s | able to actually just deal with he does |
1945s | have a touch he could you know |
1948s | take this apart over the course of a |
1950s | turn or two but it is just a little bit |
1952s | difficult because this this too far is |
1954s | just going to secure the board and |
1956s | that's exactly what you want this |
1957s | Paladin right you want the board to not |
1959s | run away too early because there are |
1961s | times you don't have access to Reliable |
1963s | board clears and if Algeria can actually |
1966s | get ahead here Tice has to almost |
1968s | instantly fall back on the curse plan |
1971s | which is fine but there's carry all |
1974s | there's heels in the Paladin like this |
1976s | is where it starts to slip away honestly |
1978s | that's right the one thing going for |
1980s | ties though is that because his amps |
1983s | died straight away it's a very easy |
1984s | Infuse on the impking reform but can he |
1987s | get in a position where that's going to |
1988s | be effective enough we even saw ties |
1990s | preemptively using the touch of the |
1992s | naturism even though he could have |
1993s | gotten a value trade with his librarian |
1995s | on the 1-1 uh not a big difference |
1998s | except that he creates a bit more hand |
2000s | space which I think he is hoping to get |
2003s | a good impending catastrophe with |
2006s | and we saw algero actually go for the |
2008s | first pump when equality was drawn |
2010s | because again it's something as Paladin |
2013s | you just need against a deck like this |
2015s | he knows that if we're a farm is in hand |
2017s | for ties he's looking at a scary bond in |
2020s | the near future right but the fact that |
2022s | now he's got equality and pyromancer |
2024s | great make you a farm board it gets |
2027s | absolutely deleted with little effort |
2029s | now and then Algeria can just take that |
2031s | you know sort of threat card off the |
2033s | list and then start to just plan for the |
2035s | curse push later on so a really good |
2038s | pickup again there for algeru Tice |
2040s | don't do what he can to clear up this |
2042s | board let's get the job done so it's a |
2044s | good turn payment as well but Azure I |
2047s | think he's just in such a good position |
2049s | you can almost take a turn off if he |
2050s | really wants and uh just uh sort of take |
2053s | stock of what's going on and then get |
2055s | ready for that AOE clue that's right on |
2058s | this turn just building up a little bit |
2059s | of value he knows he can clear any board |
2061s | that ties puts together the next turn |
2063s | with pyro equality on the worst case and |
2066s | then follow that up with kariel it's |
2068s | just a very very powerful curve it |
2070s | Tyson's but in barely any damaged face |
2072s | here but he can go for the M King reform |
2075s | now infused if he wants to go for that |
2077s | big push and just ask the question do |
2080s | you have the clear out you |
2082s | boiler he does yeah I even think Alger |
2085s | you can tell right he's just waiting for |
2087s | it because the the sort of mindset for |
2090s | this where he's just sat saying okay |
2092s | does he have it is because he has the |
2094s | clay he I think he almost wants him to |
2097s | have the very far more the few times you |
2099s | want your opponent to play an infuser a |
2100s | farm on curve uh because you can answer |
2102s | it because he's just set up for this he |
2105s | feels like he's coming he knows it is |
2107s | there's the thumbs up and he's like |
2108s | perfect we're a farm just can just |
2111s | forget about it now once he clears it up |
2113s | so looking really really good Friday |
2116s | exactly what he wanted to see I can't |
2118s | help but think that between him tweeting |
2121s | specifically about the Paladin and the |
2122s | lineup and his outfit that he is full |
2125s | role playing here yeah golden Blazer |
2129s | here |
2130s | who's that incarnate |
2133s | and now here's the point where you ask |
2135s | I'm winning so much is there a way that |
2137s | I don't even have to use the Pyro |
2139s | equality |
2143s | and um |
2146s | there was the option to retain the Pyro |
2148s | on board by going equality then pyro |
2150s | then Maki roll but I do prefer this |
2152s | option of going for the scorpid that |
2155s | Maki roll can get more mileage out of |
2158s | the second pyro if John later and be |
2160s | heal if necessary and just setting up |
2162s | that poisonous means that even if Tice |
2164s | were to put together a decent amount of |
2166s | imps and get that Library buff it can |
2168s | immediately be destroyed |
2171s | yeah that's what's tricky there wasn't |
2172s | it I mean I was looking at what maximum |
2175s | greed looks like there from algero but |
2178s | the library coming off cooldown is is |
2179s | too big right you just don't want to get |
2181s | hit for a million if you just don't have |
2183s | to so ties now |
2186s | draw a plan |
2187s | but again this is one of the the weird |
2189s | problems that uh warlock finds itself in |
2192s | is it's looking good it's looking good |
2194s | you glance at your health and go oh wait |
2197s | I'm nearly dead like I need some big |
2199s | heels here to come down but Alger are |
2202s | just loving life right now and can you |
2204s | blame him this feels like the perfect |
2206s | opening right like this is exactly what |
2209s | he's wanted when he needed it so |
2214s | yeah I don't even think he needs the |
2216s | Jailer to win this game I mean he could |
2218s | play it to close it out sooner but |
2220s | between just carry all this turn or even |
2222s | just Leviathan honestly I kind of like |
2224s | the Leviathan for getting more pressure |
2226s | on board and potentially just hitting |
2229s | ties for lethal rather than grinding the |
2231s | game out a bit longer I'm just curious |
2234s | what beat he was snapping to |
2238s | I really hope it's |
2241s | nothing like what we would expect |
2247s | all right |
2249s | he's a jamming to the beat of his own |
2252s | game all right there you go |
2254s | or is just the Hearthstone soundtrack |
2257s | it's game sound |
2260s | all right choosing to preserve the |
2262s | Divine shield on the main body of |
2264s | Leviathan rather than his 1-3 scorpid I |
2266s | think is pretty clever here |
2269s | um leaving it up without any protection |
2271s | does have potential for dying to |
2274s | combinations of drug below with tamzin |
2276s | for example or maybe uh dreadlich tamzin |
2279s | plus some cards |
2281s | it's the way I'm going to come down now |
2283s | clear up one but not the other |
2286s | you said that Divine Shield helping out |
2288s | don't think Ajira is going to be too |
2289s | bothered about these curses for now |
2294s | a huge amount of lifesteal as well with |
2297s | all the line |
2300s | true it is kind of tempting to go for |
2302s | that except that he didn't really have |
2304s | much pressure to put alongside it so |
2306s | it's just gonna take the turn to get |
2309s | that carry all set up uh stem the |
2311s | bleeding from the curses a little bit |
2313s | and kind of force Ties on |
2317s | I don't even know what the answer is |
2319s | because the zakul also just gets less |
2320s | lifesteal |
2326s | yeah I don't think |
2328s | without sounding too negative I just |
2330s | don't think there is an answer like I |
2331s | said ties you know blinked and suddenly |
2333s | he's on Seven health facing down carrier |
2335s | a six seven that he can't even really |
2337s | deal with |
2339s | it's just all gone wrong but this is |
2342s | what happens right if you play Tech |
2343s | cards for certain matchups you draw them |
2345s | on curve yeah the matchup goes well |
2350s | guys does have the answer for the board |
2352s | but it's so inconvenient because he uh |
2356s | algeru didn't even have the hand space |
2357s | to get that other curse and tice is |
2360s | slowly but surely dying to just swings |
2362s | of the immovable object here aojiru if |
2365s | he wants can choose to stay on 10 cards |
2368s | and make sure that no additional curses |
2371s | can be added to hand immediately he |
2373s | could commit the Jailer that's also |
2375s | winning line in my opinion yeah I mean |
2378s | he has equality and blade Master right |
2381s | so even if there's taunts put down |
2384s | somehow the equality blade Master clears |
2387s | things and then the Jailer just smacks |
2389s | him in the face oh wait the blade Master |
2391s | wouldn't clear things right necessarily |
2392s | all right we'll clear one thing with |
2395s | equality gotta remember about the |
2398s | immunity of course they're needing it to |
2399s | be frenzied but still Jayla does feel |
2402s | like the let's just end game one now |
2404s | play |
2406s | absolutely has no way of clearing them |
2412s | such a it's such an odd card |
2416s | wow that is what I like to see that is |
2419s | enthusiasm and um |
2422s | popping off like it won the whole |
2424s | tournament and it's only game number one |
2426s | that's when you know someone's taking |
2427s | things seriously but um it's one weird |
2430s | thing about the Jailer It Feels So |
2432s | unbeatable it feels like the most unfair |
2434s | card in the world but that would have |
2437s | looked very very different if Tice had |
2440s | gotten control of the board early on |
2441s | right and didn't get pushed off because |
2443s | Algeria wouldn't have been able to |
2445s | effectively go 10 Mana pass take fatigue |
2448s | next turn and then get hit right you |
2450s | can't always just play the Jailer and |
2452s | say oh I'll be safe next turn and that |
2454s | is really the role of the opponent to |
2457s | put um to put a in that position to |
2459s | actually not be able to safely play |
2461s | Jailer but every turn of that game from |
2463s | the piled inside was nearly perfect |
2466s | right it was almost just the perfect |
2468s | game and uh yeah algeru goes up to a |
2470s | very quick one zero victory over ties |
2473s | yeah I really like that you emphasize |
2476s | the point about how the game could have |
2478s | looked super different if say there just |
2480s | wasn't that bunker Sergeant at the |
2481s | beginning that means Tyson snowball and |
2483s | suddenly all of the top end cards from |
2485s | aojiru are a lot less effective but one |
2488s | thing's for sure Paladin is so popular |
2490s | because if they do get to that end game |
2492s | safely they can so solidly win it |
2494s | because it's so consistent we never saw |
2496s | the Order in the Court drawn but it |
2498s | effectively Drew everything that our Jew |
2500s | would have wanted out of it right the |
2501s | Jailer and the carrier and they are able |
2504s | to get that more games than not but we |
2507s | shall see if aojiru can continue the win |
2510s | streak moving on to the spooky Mage now |
2513s | saving that Hunter for last oh sorry the |
2516s | hunter got banned away from him yeah |
2519s | yeah it's the uh the shaman that's left |
2521s | right is the last one I think but yeah |
2523s | the the spooky Mage there's still as |
2526s | usual a lot of different versions of |
2528s | Mage even being brought to this |
2529s | tournament they all kind of have the |
2531s | same shell anyway I didn't see any |
2533s | secret Mages even though I have been |
2535s | dumpstered by the man ladder uh since |
2538s | the mini set came out I think there is |
2539s | something there maybe needs one more |
2541s | push we'll see uh but for now yeah it's |
2543s | just gonna be the spooky me the sort of |
2545s | um the the almost end result of that |
2548s | deck that we found to be more popular |
2550s | like top before the mini set where there |
2552s | was still Rune of the archmage in there |
2554s | but it wasn't really running the whole |
2556s | sort of big spell Mage package it's just |
2559s | there it's just a well this card does |
2561s | the job very similar to the cards I've |
2563s | seen in the past where you can say okay |
2565s | well it probably clears the board and |
2567s | draws some cards so that's enough so |
2570s | we'll see if it pays off and it looks |
2572s | like Tice is going to be sticking to the |
2573s | Warlock it might have a slightly better |
2576s | go of it here as Mage doesn't feel like |
2580s | it has as many strong answers in that |
2582s | early game |
2588s | every win |
2590s | the case I need to confirm things |
2595s | hopefully this Stacks throughout the |
2597s | whole tournament and if that's the case |
2599s | I want algero to win this tournament |
2601s | because I want to see how many things he |
2604s | can wear if he's in the finals and he's |
2606s | been stacking them since round one |
2607s | that's what I want |
2609s | I mean there's that made outfit hanging |
2612s | in the background that looks like a sub |
2614s | goal maybe I didn't even notice that |
2618s | well all right game two another one of |
2621s | our Jews signature gestures a lot of |
2624s | them coming one after the other but I |
2627s | will say his opening hand is a lot less |
2629s | powerful than it was last game uh the |
2633s | nightclub sanctum of course being pretty |
2635s | good to tide the aggression from Tice |
2639s | but other than that he is far from |
2642s | hitting any of the Heavy Hitters |
2644s | yeah this is one of the games where ties |
2646s | can definitely run away with it and |
2648s | Prince renithal gonna come down here |
2650s | again not the best option uh but good |
2653s | enough for now I suppose |
2656s | well there is the Magister Don grasp |
2659s | John for our Euro so already there's |
2660s | sort of a turning point that he just |
2663s | needs to look to surviving up to ties |
2666s | with the double mischievous imps and |
2668s | hand certainly has the refill even if |
2671s | our zero were to say draw The Reckless |
2673s | Apprentice this turn |
2675s | um not run so that is sort of a relief |
2678s | for a Tice but it also means now he has |
2680s | to think about whether he wants to play |
2682s | one of these uninfused I think it's |
2683s | worth it |
2686s | yeah I think with this you just want to |
2688s | just put as much on board as possible |
2690s | and Algeria does have a solid selection |
2693s | of free spells where if he can get to |
2696s | Dawn grasp whichever one of the three |
2699s | the Don graspberry plays is fine |
2702s | obviously there are some you can argue |
2703s | way better than others but you know |
2705s | whether it's flurry solid Alibi or |
2707s | blizzard I think you should be very |
2709s | happy at the outcome no matter what so |
2710s | the defensive setups are there for turn |
2713s | seven |
2714s | Ty's choosing to take the trades to |
2716s | infuse his mischievous imp misses a |
2719s | little damaged face but probably worth |
2721s | it to get the extra body on board and be |
2723s | less week to Reckless Apprentice the |
2726s | Cold Case drawn for aojiru also helps |
2729s | um sort of bridge the gap to turn six |
2731s | and then turn seven with that Dawn grasp |
2734s | but it's interesting whether he wants to |
2736s | put a different Frost spell in the pool |
2738s | or if he wants to curate it so that Don |
2740s | grasp will always replay blizzard and |
2743s | that might be why he's playing the |
2745s | minion right |
2747s | yeah good afternoon freeze as opposed to |
2750s | the spell version double back to back |
2752s | blizzard gonna be very very strong |
2754s | indeed and not shut down for the whole |
2756s | game but at least shut down the uh the |
2759s | minion based aggro for the foreseeable |
2760s | future at least |
2763s | in a somewhat awkward position where it |
2767s | feels like it should be a Time's intern |
2769s | but it blows up his own board more than |
2771s | it does our Juris so he could double |
2773s | down and stack some more mischievous |
2775s | imps here there isn't the board space |
2777s | though after that to play the library |
2780s | um this board also if he gets hit by a |
2783s | blizzard is just saying that he can do |
2785s | nothing on board on the next turn |
2788s | actually wonder if we see him we almost |
2790s | certainly will see this blizzard come |
2792s | down from algeru I honestly wonder if |
2794s | Ty's will press the button on the |
2797s | treadlich tams in because it just feels |
2799s | like I don't know if |
2801s | you draw a card pass is realistically |
2805s | going to be good enough I guess he could |
2808s | um touch his own one of his imps |
2811s | and then library after that but it feels |
2814s | like a lot of faffing around him because |
2816s | it's not pure implog it does have the |
2818s | curses I I think there's a very strong |
2821s | Merit to actually just playing tams in |
2823s | against all these uh even though kill |
2824s | all these three ones yeah I think you |
2826s | make a very good point especially since |
2828s | algero considering playing the second |
2830s | charge of sanctum here has eight damage |
2832s | on board and that Tutu could potentially |
2835s | death rattle go face Tice is only at 19 |
2838s | now and he's at a very real risk of just |
2840s | dying to a couple pings if he doesn't |
2843s | immediately clear this off |
2846s | okay but that's catastrophe now that |
2848s | potentially gives him other options if |
2850s | he can draw into grammar of sacrifice |
2852s | that could be huge |
2855s | it's just going to get touched down |
2857s | straight away see what happens which I |
2859s | do like uh just to see where where the |
2861s | damage goes if that opens up any space |
2864s | for vile Library which it does does have |
2867s | a drag below and |
2870s | surely that takes priority now over the |
2874s | the library do you think just drag below |
2876s | the uh don't grasp maybe and then just |
2879s | passed |
2883s | away yeah |
2889s | oh it's honestly really close |
2893s | if you are expecting the worst case of |
2895s | Magister Don grasp replaying the |
2897s | blizzard then of course it does make |
2899s | more sense to remove one more minion but |
2902s | outside of another Mass freeze getting |
2905s | that buff while you have amps does seem |
2908s | beneficial but he is going to get the |
2911s | bad news |
2914s | and as you said so much damage being |
2916s | pushed right don't grasp into blizzard |
2919s | once again |
2921s | there's still a flurry there's still a |
2924s | solid Alibi in hand |
2926s | and again even though the hero Dawn |
2928s | grasp did receive a Nerf it's still very |
2931s | strong there's a reason a lot of people |
2932s | have still brought Mage to this |
2934s | tournament and so even though it doesn't |
2936s | quite stack as quickly they're just |
2937s | relentlessness of the damage is there |
2940s | and algeru wants again in this series |
2943s | looking to be in a very very good spot |
2945s | to a really pressure ties out of this |
2947s | one |
2949s | there's a big turn though it gets the |
2951s | replay Touch of naturalism get some |
2954s | healing and copy his drag below for |
2956s | later uh ending on drug below just in |
2959s | case he wants that in the lady dark vein |
2961s | which does you know start to stack |
2963s | curses very heavily |
2965s | um aojiru does have another charge of |
2968s | blizzard in the gray Sage parrot |
2972s | but currently doesn't have big damage to |
2975s | Tyson's face |
2977s | awesome but there's Reckless |
2981s | foreign |
2983s | interesting dilemma right because the |
2985s | pirate can play blizzard which lets him |
2987s | get honorable kill on the 8-4 but that |
2989s | would mean leaving the tams in Rome up |
2991s | which does not feel legal at this point |
2994s | yeah so instead going to go for Ping and |
2996s | then Reckless which will then upgrade uh |
2999s | before hitting Tamsin because it was on |
3001s | board first and kill it off yeah this is |
3003s | nice just get those upgrades in this |
3005s | very very clean play and again something |
3008s | we've seen from Azure so far this series |
3010s | he helped Along by the fact that his |
3012s | drawers have been strong you know his |
3014s | decks have been doing what he wants them |
3015s | to do but yeah all the different choices |
3018s | he could have made he's made the right |
3019s | ones as far as I'm concerned |
3022s | now the cases where the Nerf the Don |
3024s | grass feels good because now you got the |
3025s | honorable kill on three Health yeah yep |
3030s | well uh Ty's here certainly in a |
3033s | position where he has somewhat |
3035s | stabilized but really needs that zakul I |
3038s | would say to feel like he's safe against |
3041s | other rounds of things coming up I'm not |
3043s | sure where the more Josh count is at |
3045s | probably just a little bit shy of being |
3048s | active |
3053s | yeah I think it's on like six or seven |
3055s | maybe you know something like that like |
3057s | close enough like one ping away |
3058s | basically is my rough estimate |
3062s | because of that I think Tice is fine not |
3065s | to play dread Village times in for the |
3067s | armor here just stocking up curses has |
3069s | that lady dark vein for another two this |
3073s | is three then four |
3075s | and then the other two will deal five |
3077s | and six and if r0 doesn't replay first |
3080s | two he takes another three and four oh |
3084s | I I love this about Mage you have a plan |
3087s | things are looking up right you know |
3088s | there's options Cold Case solid alabi |
3090s | ping face stop pushing damage and then |
3093s | you draw Rune of the arc Mage and you're |
3095s | like but what if and then you do have to |
3098s | at least just sit and think about |
3100s | whether you just want to slam that on |
3102s | curve and hope for the best but it looks |
3104s | like Azure is at least gonna try and |
3106s | reduce some of this damage down and he |
3109s | played one of the curses I imagine the |
3110s | higher cost one a high damage one gonna |
3113s | be cold case get some skellies on board |
3114s | and hear a power of the face as well so |
3116s | again just having a nothing too shiny of |
3119s | a turn but a solid turn at that since |
3121s | these skeletons could easily translate |
3123s | to full damage right I like that he |
3125s | found the window to try and push a bit |
3127s | more damage while ties didn't have much |
3129s | on board I also like the flurry commit a |
3131s | lot because even though our gear is at |
3133s | 34 that um librarian could translate to |
3137s | a two-term lethal setup between the |
3138s | curses because solid Alibi doesn't |
3141s | actually interact very well with curses |
3142s | it doesn't protect you because all the |
3144s | damage happens on your next turn after |
3146s | The Alibi has expired |
3154s | adding algeru to the list of players I |
3156s | could actually just watch their camera |
3157s | and be entertained |
3161s | all right this is gonna go for the five |
3164s | damage curse then six damage right oh |
3166s | one to face okay yes it is yeah |
3174s | and there's one that deals three in hand |
3177s | so 14 damage coming our jury's way on |
3180s | the upcoming turn |
3182s | eight staring him down on board but Tice |
3185s | is not far off from dying |
3190s | oh I could get armor but it could also |
3193s | get Wildfire yeah I'm just trying to |
3196s | work this out whether like one curse |
3203s | you know that one curse Alibi deep water |
3206s | ping that you know because I think Azure |
3209s | wants to Ping gray every turn because |
3211s | he's so close to ending the game |
3213s | mm-hmm |
3215s | things dealing for now though which is |
3218s | just a little bit short of setting off |
3219s | that two turn lethal what room are the |
3222s | arc Mages for to finish the job to deal |
3225s | the wand |
3226s | well if it is going to be ruin perhaps |
3230s | doesn't need to go for |
3232s | um the evoker this turn |
3236s | because if he plays a voker he has to |
3238s | choose between Alibi and ping oh it's |
3239s | going to be right instead |
3242s | oh |
3245s | Bill gets blizzard right It's Cold Case |
3248s | isn't it didn't it cast okay it's the |
3251s | last turn |
3252s | it's five sorry sorry five some reason I |
3255s | thought Cold Case was five yeah you're |
3257s | right it's still Buzzard yeah I'm still |
3258s | waking up I apologize you want more |
3261s | nerves to me |
3262s | they need it |
3265s | um right below again here for ties these |
3268s | curse is really starting to stack but |
3269s | the problem is |
3271s | is what like tamzing gone |
3274s | the um the shades gone as well there's |
3276s | no great way to really pop off with |
3279s | curses that don't involve bran and |
3281s | obviously Brand Plus minion not spell |
3283s | right |
3284s | getting to a real tense Point here Raven |
3287s | neither player with enough damage to |
3290s | close out the game but next turn |
3293s | Tice has another two curses minimum and |
3296s | certain he'll play either drag below or |
3299s | zero cast with grim or this turn you |
3301s | just cannot afford to take that four |
3302s | from the pirate yeah |
3305s | it's gonna be right below right kill the |
3307s | pirate and also just give yourself more |
3308s | brand options |
3311s | oh jeru is in a tough spot again could |
3315s | just snap the Rune and hope for good |
3316s | things to happen still has solid Alibi |
3318s | to at least not take the minion damage |
3321s | that might make the difference obviously |
3323s | we can see that it would not but still |
3329s | yeah I think our Giro also will realize |
3332s | that the break point of saving to health |
3334s | effectively from solid Alibi is really |
3336s | not worth it he's still dead to two |
3338s | curses either way assuming he of course |
3340s | plays the one in hand uh so the next |
3344s | question is is a deep water evoker break |
3347s | point relevant gaining 10 armor if he |
3349s | gets the good sorry what's the best you |
3351s | can get here I think yeah no it's a rune |
3353s | right yeah that is a relevant break |
3356s | point |
3357s | but at that point if you're risking |
3360s | going for the nine when you could get a |
3361s | wildfire do you just ruin yourself |
3368s | oh I like this I think I do agree it's |
3371s | desperate enough to just have to press |
3373s | Rune and Hope |
3375s | there was the brand new voker which |
3377s | looked kind of interesting but okay a |
3380s | lot of Mana remaining oh my God he still |
3382s | has 13 to spend |
3385s | cold okay |
3387s | uh that's armor that's something |
3393s | that doesn't matter |
3399s | damage |
3402s | okay |
3404s | um we're at |
3406s | curse eight and nine is it if it's eight |
3408s | and nine then that is lethal but Tyson |
3410s | is concerned about objection |
3413s | [Laughter] |
3416s | I mean you can play flame yeah yeah he |
3419s | heals from zakul from the curses anyway |
3421s | right so this is always |
3424s | should have played the flame in first |
3426s | though right I think so I think I think |
3429s | he could have just |
3430s | lost wonkers wouldn't have been enough |
3433s | to objection right yeah oh it's seven |
3436s | then eight oh that's my bad I thought it |
3439s | was eight and nine |
3442s | oh wait I don't even know what I saw |
3444s | there wait did he have oh did he still |
3447s | have a curse in hand yeah he saw the |
3449s | curse from the previous turn right |
3450s | because it was it was right he took the |
3452s | seven first from the previous one |
3454s | because he played Rune which meant he |
3456s | couldn't get rid of the curse right so |
3458s | yeah |
3459s | um really good job there from Thai sir |
3461s | algeru looked strong early on you know |
3464s | pushing their ties off board time and |
3465s | time again but again it's the reason I |
3468s | talked about right at the start of the |
3469s | show saying that the curse version just |
3472s | feels better because the imps feel more |
3474s | like a nice bonus to your plan that |
3477s | sometimes wins games on its own and you |
3479s | still have that solid end game state of |
3482s | just stacking these curses over and over |
3484s | again so Ty's did a really good job to |
3486s | hold on there he was in some tough spots |
3488s | throughout that game |
3490s | very very tense in the middle there |
3493s | where aojiru had that really offensive |
3495s | push but just couldn't quite find that |
3498s | last bit of damage usually relying on |
3500s | some combination of brand Reckless |
3502s | Apprentice or finding more dress he |
3505s | didn't quite hit wildfire in the early |
3506s | game and that's where you really see how |
3509s | much the Nerf to Magister Don grass |
3511s | comes into play there but good on ties |
3513s | for recognizing the break points there |
3516s | and playing to his outs it doesn't mean |
3519s | that both our players have a win on the |
3522s | board now and both players have Mage |
3523s | available so we could potentially see |
3525s | this mirror where the lists are slightly |
3529s | different because Tice is not a rune |
3531s | gamer |
3532s | yeah I'm just looking at the list now it |
3534s | is going to be the Mage Bearer I believe |
3536s | uh but yeah you are right it's going to |
3538s | be the mode rash kel'thuzad at the top |
3540s | along with the muldrash of course uh but |
3543s | overall both players have the same plan |
3545s | going into this but as you said there |
3548s | isn't so much as the uh get out of jail |
3550s | free card that Algeria is running in the |
3552s | form of that Rune of the archmage so a |
3555s | very interested to see how this one will |
3556s | pan out and again a a match up that now |
3559s | has a little bit more wiggle room |
3561s | because previously before the Nerf to |
3564s | Dawn grasp if someone got Dawn grasp |
3567s | early they won what nine times out of |
3569s | ten because the damage would just start |
3571s | getting ridiculous and because that |
3573s | isn't necessarily the case anymore there |
3575s | is more time to recover so it's |
3577s | something I do like about the Nerf even |
3579s | though I like Don gasp as a card and I |
3582s | do like that um the |
3584s | uh it gives your opponent a little bit |
3587s | more time to react as opposed to saying |
3589s | well I got Don grass first in the mirror |
3591s | haha I win |
3593s | the shades have come off |
3595s | disappointing maybe maybe yeah he takes |
3598s | things up for losses yeah yeah |
3601s | what I want to know is from cam only |
3605s | and someone by the end of the weekend |
3608s | calculate his win rate you need to know |
3612s | very difficult because if you can lose |
3614s | win lose you go back to neutral yeah |
3617s | well that someone has to worry that out |
3619s | that's the challenge I'm saying there |
3620s | someone in chat to try and this is |
3622s | assuming we're gonna have our Drew run |
3623s | every round which I would be okay with |
3625s | but I'm just not sure that's how we're |
3627s | allowed to work so we'll see how it goes |
3629s | beginning to the Game Gear and one |
3631s | player definitely having the better end |
3633s | of the stick than the other one so far |
3635s | I mean dice did hit one drop and |
3638s | Wildfire but based on his expression the |
3640s | suspicious Alchemist outcomes don't seem |
3643s | to be that good I don't know we didn't |
3645s | see fixed deathborn here |
3648s | which is it went great were they yeah |
3650s | it's invariably the best card but now |
3652s | here's the mind game for Audi would Tice |
3654s | pick the best card would Tice be okay |
3656s | without Drew potentially gutting a |
3658s | deathborn |
3660s | my take is that the other two are so |
3662s | useless that like they might just clog |
3664s | up hand space like firetail is a |
3665s | tradable so maybe you could say that's |
3667s | pickable but |
3673s | oh this is so clown you know the |
3675s | deathborne tennis one just leaves like a |
3679s | couple tutus on board and they just go |
3681s | back and forth back and forth that's so |
3683s | much damage yeah I mean this goes back |
3686s | to where almost expansion release day |
3688s | right when everyone was playing |
3690s | skeletons like full skeleton Mage and it |
3692s | really was just the death bomb back and |
3694s | forth dealing like you know 14 damage or |
3697s | something each like it was so crazy |
3699s | and now you're reacting like drawing and |
3702s | not Frost spell was missing lethal |
3705s | there's not a big deal he still has so |
3708s | much value in hand I will say losing the |
3711s | one ones on board can be relevant as |
3713s | trading tools especially if you're |
3715s | getting in a position where it is going |
3717s | to be back and forth death importance |
3718s | they sometimes represent more tokens |
3720s | later on but he has the cards to stun |
3724s | the bleeding for a little bit of time |
3730s | and one of the big differences between |
3733s | the two decks is Tice is running double |
3735s | Frozen touch which is something I'm a |
3738s | huge fan of I love that card and the |
3740s | amount of damage you can pump out is |
3742s | pretty ridiculous and since you can |
3744s | obviously cast the infused one and then |
3746s | just recast it in the same turn for six |
3749s | so um I really like the potential damage |
3751s | push that ties has available later in |
3753s | the game especially since you know |
3755s | infusing it is never really that |
3757s | difficult especially in the mirror match |
3758s | we'll see how that one pays off but |
3760s | Azure as you who got his Elementals that |
3764s | is game over to you it must be from that |
3766s | reaction he's just one he knows it seen |
3769s | into the future |
3771s | okay |
3772s | um I like your point about Frozen touch |
3774s | I agree it's really good especially in |
3776s | the mirror to have any bit of extra |
3778s | reach that you can get your hands on |
3780s | sometimes it gets to the point in the |
3782s | late game where the board is not where |
3785s | your focus lies so it can be tough to |
3787s | infuse it later on but even if you just |
3788s | get like two cycles of this right and |
3791s | the base body it represents nine damage |
3793s | and because there's damage permanence in |
3796s | Mage mirrors they don't have access to |
3797s | Healing outside of evokers and |
3800s | dinathrias getting that uh additional |
3803s | Bit Of Reach can be very relevant yeah |
3806s | so really good that because of the way |
3808s | the Infuse works it can be re-infused |
3810s | but it also means that it's a really |
3812s | good filler for some of your turns where |
3815s | a lot of the time it's better than |
3816s | pinging something right and you just |
3818s | play out deal three either kill a |
3819s | mineral push damage and you know you've |
3822s | got time to reinfuse it again so yeah |
3824s | really good card there overall but ajiru |
3826s | is sitting on |
3828s | what seems to be endless value in his |
3830s | hand |
3831s | it's going to work out how to actually |
3833s | get to it all in a safe manner |
3836s | I think signaling the number nine here |
3838s | which is the number of |
3840s | armor you get from the evoker at best |
3844s | it's also the amount of cards he can |
3846s | Shuffle back in his deck if he wants and |
3848s | reroll with Finley to have a very good |
3850s | shot at finding Magister Don grass the |
3853s | of course downside of that is he'd be |
3855s | putting back two deathborns and |
3856s | denaturius to the bottom of the deck and |
3859s | then active azshara which may be too |
3862s | high of a cost I'm actually thinking |
3864s | with these death bonds and that we can |
3866s | see there's going to be a lot of tennis |
3867s | going on uh skeletons playing tennis not |
3871s | something I thought I'd ever see but |
3873s | with the denaturis in hand for ajiru |
3875s | like I think that's just the win better |
3878s | than Don grasp is at this point because |
3880s | that is so many infuses gonna be |
3882s | happening over the course of this game |
3884s | it's like I am very ready for it he also |
3887s | if if he loses the match of tennis so |
3890s | basically Tice ends with all the |
3893s | skeletons and aziro doesn't have the uh |
3895s | the clear he does have the mass |
3896s | polymorph to sort of switch off all that |
3899s | damage if he needs it as well so I'm |
3901s | actually liking this a lot and I think |
3902s | ajiro is too because he's getting these |
3904s | thumbs up here and there here we go to |
3907s | you |
3908s | Ty's of course doing this knowing that |
3911s | aojiru has one deathborn in hand doesn't |
3913s | know about the second and he's taking |
3914s | the risk that Ty sees he has his own |
3917s | second one so sometimes he just gets to |
3920s | end the back and forth with the board |
3923s | intact but currently our hero is gonna |
3926s | come out on top of this not before |
3927s | taking 10 damage to face though |
3930s | yeah it is very funny I don't know why |
3933s | this makes me laugh so much but it is |
3935s | it's like HearthStone for |
3939s | by even more childlike children than |
3941s | already play it it's just like you go |
3944s | okay that was fun now my turn okay now |
3946s | your turn and it just never seems to end |
3949s | well Enzo and one players just takes too |
3951s | much damage but it is very very funny |
3952s | indeed and tice does have solid Alibi |
3956s | now so he can I don't want to say ignore |
3958s | these skeletons but take a good chunk of |
3960s | reduced damage you should start with the |
3963s | teacher |
3964s | I'm really curious about where his |
3966s | azshara is at because I'm looking at |
3968s | this Frozen touch infused if you play |
3970s | that and then have Azure active that's |
3973s | you know each the copy you get back |
3975s | represents six damage our gears at 14. |
3978s | uh but ties using that last slot on |
3981s | azshara's |
3983s | um spell regeneration on the solid Alibi |
3985s | looking to preserve his health a bit |
3986s | more which leads me to think he has an |
3989s | Avenue to lethal even without copying |
3991s | the Frozen touch with the upgraded ping |
3994s | that does seem pretty reasonable also |
3995s | just getting back a more deathboards |
3997s | looking good |
4000s | I'd actually love to see a pink face |
4002s | here you know or maybe even a frozen |
4004s | touch face and um what was this Pinger |
4006s | now is it two yeah okay |
4010s | definitely like this |
4012s | um he can just do some pretty clean math |
4014s | right six damage from two frozen touches |
4017s | minimum |
4019s | um and then |
4020s | a couple things and he is looking golden |
4024s | with the solid Alibi he does have a bit |
4027s | more time I'm pretty sure a dustbourne |
4030s | is going to be woven in at some point |
4032s | but just in case our Giro blows up his |
4035s | own board somehow uh knowing that the |
4038s | death barns are in hand for ties he has |
4040s | other options as well with the school |
4042s | teacher over on our Junior's side we do |
4045s | have the solid Alibis for him also yeah |
4048s | I think what Tice has to do or at least |
4050s | you know maybe I overthink this when I |
4052s | play but when I've been in this |
4053s | situation before and I always try and |
4056s | ensure I have a solid Alibi especially |
4058s | if we're entices spot right where he is |
4060s | very close to winning in his mind right |
4062s | he's only a few bits of damage away from |
4064s | winning the game he wants to solid Alibi |
4067s | going into turn 10 if there is a turn 10 |
4070s | because one of the if not the only big |
4073s | problem this game could say for ties is |
4076s | if dinathrius has been in hand all game |
4078s | and he's gonna heal for an absolute |
4080s | absurd amount and he really wants solid |
4083s | Alibi down for that because as long as |
4085s | tires doesn't have a board full of |
4087s | minions then athletes just doesn't |
4088s | really work |
4092s | I liked the proactive parrot from our |
4095s | juru here essentially blowing up his own |
4097s | board just to get the death rattled |
4098s | pings still a lot of damage even through |
4100s | an alibi here uh is going to commit the |
4105s | second one and then play his own |
4108s | deathborn |
4109s | doesn't get any immediate damage from |
4112s | this but will take was it four or five |
4115s | yeah |
4117s | but the crucial part is he's not able to |
4119s | weave in a ping here |
4125s | considering whether it's worth it to |
4127s | flurry to Stave off all of One damage uh |
4131s | probably not |
4137s | probably not I think I'm with you on |
4139s | that |
4142s | very tricky this is so close with |
4145s | another solid Alibi for ajiru and just |
4149s | get there right with denaturis or at |
4152s | least not die it's probably something |
4154s | slightly more accurate |
4157s | it's tough because you could look at |
4159s | these skeletons as |
4161s | still dealing full damage through an |
4163s | alibi if they also get all their death |
4165s | rattles face |
4167s | um |
4168s | so if they all attack for one damage |
4171s | each and all go face for one damage each |
4174s | Tice only needs two sources of damage |
4176s | and I think our jira knows about the |
4178s | Frozen touch or did he see the first |
4180s | half of it played I don't know but |
4181s | things definitely still scary |
4184s | and just sold Alibi blizzard here though |
4186s | right |
4187s | which would |
4189s | do enough of a job right |
4192s | make him almost certainly not die and |
4195s | then and then he just placed an athletes |
4196s | next to him |
4205s | yeah |
4206s | I don't know if |
4207s | okay the blizzard probably was safer |
4210s | than this I agree because this play I |
4213s | think there's still a chance that he |
4214s | dies okay but that death rattle going on |
4216s | the savara is a big deal |
4222s | that's the one he needed like I said he |
4226s | so if he |
4228s | ah let me think |
4231s | does he do this |
4235s | it's so weird because removing your own |
4237s | board here saves damage against exactly |
4240s | the nazia Saves by Steel I should say |
4244s | push three death Pawn to push a |
4248s | minimum of two oh no sorry three yeah of |
4252s | course it'll kill the thing yeah |
4253s | um |
4254s | and then pink Alibi right |
4258s | yeah I don't know right because it feels |
4260s | like Tice doesn't have denatures on his |
4262s | mind because I don't think he would |
4263s | Death porn there if you're playing |
4264s | around in atheist because rebuilding |
4266s | your board even bigger means that our |
4268s | jira gets more lifesteals uh potentially |
4272s | though right because doesn't in atherius |
4275s | like still put x amount of damage into |
4278s | the Mage is that how that works because |
4280s | I know it does it with immune right |
4283s | I think it can anyway I think Tice is |
4286s | still just setting up Max here comes the |
4288s | nazarus for a smooth 27 on his side but |
4291s | he's only going to gain 12 and take uh |
4294s | what was that six |
4296s | yeah |
4297s | the Tice is a little bit short of lethal |
4301s | here you can freeze the nanathrios which |
4302s | is a big deal but he's out of his own |
4304s | Alibis does have a cold case |
4307s | yeah I'm just looking can school teach a |
4310s | game something that would be lethal yes |
4312s | siphon Mana Frozen touch Frozen touch |
4315s | yeah I mean I just don't think the Mana |
4318s | is there |
4320s | but we'll see anybody doesn't of course |
4323s | have to play both Frozen touches this |
4325s | turn oh he still can't see the outcome |
4329s | over that noggling Tice |
4337s | we'll never know you can see it no |
4341s | I would instantly message toys yeah |
4345s | flurry Cold Case ping unless the |
4347s | nagaling does something amazing |
4352s | that not yeah like you said if that |
4354s | naggling doesn't blow your mind then yes |
4357s | this is just a play right |
4364s | still not gonna oh sorry didn't have the |
4366s | Mana yeah |
4372s | it's still a lot |
4374s | yeah so you would get 10 Brock's face I |
4378s | mean so 10 procs not all of them face |
4380s | necessarily |
4382s | but if they did go I'll face that's |
4385s | lethal but what if |
4389s | I mean it's funny right because if the |
4392s | other procs go on Tyson skeletons that |
4394s | could blow up some of the skeletons that |
4396s | our jiru has on board which could then |
4398s | go face after that there is of course |
4401s | the school teacher which absorbs some |
4403s | damage but there's still the Ping for |
4405s | our Giroud to think about so this I |
4407s | think I could not give you the odds off |
4410s | of my head but they can't be bad here |
4411s | the circle of life Theory sounds great |
4414s | it's like well I'll meet you skeletons |
4416s | they'll die the pings could hit those |
4418s | skeletons which then could it my |
4419s | skeletons which then could hit face yes |
4422s | here we go perfect sense I'm not |
4425s | disagreeing |
4427s | oh my God okay I thought the school |
4429s | teacher was just completely dodging |
4432s | okay not lethal which means Tice has it |
4435s | double Frozen touch siphon mana and ping |
4438s | that was insanely close oh wow Reckless |
4441s | as well just to throw it in there but |
4442s | yeah plenty of damage the Frozen touch |
4445s | uh not really used all game we didn't |
4448s | see those constant recycles of the |
4450s | infused but didn't need to it does its |
4452s | job in the end getting that extra reach |
4454s | which is what we were talking about all |
4456s | the way back at the start of the game |
4458s | entice moves up to a 2-1 lead now uh |
4462s | looking pretty good but uh those match |
4465s | up or at least that specific match got |
4467s | kind of crazy those skeletons going off |
4469s | the solid Alibis and again the solid |
4471s | Alibi coming down or being drawn at the |
4474s | perfect time for ties I was worried when |
4476s | he used it to turn I'll say a turn early |
4479s | you know what I mean |
4480s | um before the dinathary is because again |
4482s | when you're in that spot I felt like |
4484s | Tice was uh could only be thinking like |
4486s | well the only thing you lose to here is |
4489s | a huge heal uh but yeah that you got the |
4491s | second one in Diamond managed to defend |
4493s | so huge huge win there for ties because |
4495s | Gia means he only has his Hunter to take |
4497s | a win with and if there's a deck in this |
4500s | tournament you're going to be confident |
4501s | getting wins with it's probably Hunter |
4505s | um yeah I would agree with that in a |
4507s | vacuum just because Hunter has been so |
4510s | ubiquitous on ladder for a reason it's |
4512s | just such a well-rounded deck has decent |
4514s | stats across the board but because it's |
4516s | in that position in the meta where it's |
4518s | the most expected to be brought there's |
4520s | also going to be a handful of people |
4521s | that are trying to Target it more likely |
4524s | soft target because again it's not a |
4526s | straight up aggro deck and I feel like |
4529s | in theory that's what our giro's lineup |
4531s | is trying to do I think you don't bring |
4533s | a full control lineup and leave Hunter |
4536s | up without having a very very solid plan |
4538s | for it but uh in my opinion I don't feel |
4541s | like Mages heavily in the lead against |
4543s | their under and the shaman matchup into |
4545s | Hunter is also a 50 50 so I am not |
4549s | really liking our Jews chances here |
4551s | let's take a look at the list from Tice |
4554s | here not too many new cards featured not |
4556s | going for the um New infused piece that |
4560s | gets rushed and Buffs other beasts uh |
4562s | sorry I forgot the name of it Sylvanas |
4565s | is here yeah yeah |
4567s | um yeah this deck I would say this is |
4570s | probably the most standard list you will |
4573s | see this is the list you probably see |
4574s | the most if you're just queuing on |
4576s | ladder and running to Hunter but it's |
4578s | the standard list for the reason it kind |
4579s | of just does everything right there's |
4581s | nowhere dinathrius in there for super |
4584s | late game Shenanigans but the there's |
4587s | basically the steady curve in there |
4589s | Sylvanas does make an appearance again a |
4591s | card I really like and Hunter especially |
4593s | because you are going to naturally |
4595s | Infuse things if things aren't being |
4597s | infused you're probably losing because |
4599s | you've not curved out uh speaking of |
4601s | curfew ties already getting to the point |
4604s | to have exactly what he needs to open up |
4606s | this game algerio does have wildfire and |
4609s | the um the snow flurry but look at the |
4612s | opening from ties all you want in Hunter |
4614s | is a one drop or two dropper three drop |
4617s | a four drop and just carry on like that |
4619s | because as long as you do that one you |
4622s | will naturally get to your late game or |
4623s | maybe even get there early with the |
4625s | helps of a Harpoon Gun but also you just |
4628s | keep the pressure on make your opponent |
4631s | have to work on removal and then you hit |
4634s | them hard later on and basically |
4635s | overwhelm your opponent |
4638s | coin poacher I was honestly looking at |
4640s | coin double peasant here because how do |
4642s | you can only pick one of them in a turn |
4646s | yeah I've actually found myself doing |
4648s | this play a lot and when I have poacher |
4651s | and one drops with the coin just because |
4654s | it gets um the the uh the Wild Spirit |
4659s | earlier right if it's the the fox then |
4662s | this two three would now be dead and you |
4664s | play two peasants uh if it's the bear |
4666s | well yeah you just get a lot of stats |
4668s | out early same with the weapon all the |
4670s | big stats just come that bit earlier and |
4673s | I feel like a lot of the time you don't |
4675s | lose too much it's not gonna pay off |
4677s | this time for ties because his want |
4678s | drops were um of course those peasants |
4681s | are gonna get cleaned up very nicely by |
4683s | the snow flurry but I do like the |
4685s | overall plan |
4688s | it was certainly risky without |
4691s | additional card drawings not guaranteed |
4693s | to have a turn three or less likely I |
4696s | should say but the tracking helps |
4697s | alleviate that a little bit |
4699s | is upon us |
4702s | uh |
4703s | I mean it's tavish right that just gives |
4706s | you four five six seven you accept you |
4707s | have a slow turn three but the curve is |
4709s | there from this point onward |
4713s | yes |
4718s | yeah okay I thought it was close because |
4720s | again like although tavish is very very |
4723s | good I was just looking at what's some |
4727s | of the other cards did even okanie just |
4729s | to cause some trouble but I think the |
4730s | problem with the okanie choice is at |
4732s | this stage of the game Tice cannot |
4734s | guarantee he'll be ahead on board enough |
4736s | to play okani and if Phil Jerry gets to |
4739s | just trade it away with minions well |
4741s | that was a waste of time right so yeah I |
4743s | think I do fall on tavish at the very |
4745s | end there but o'conni feels like a |
4747s | nightmare in this matter just like the |
4748s | one before and if it's played whilst |
4751s | ahead it's I feel like a lot of decks |
4753s | right now are so predictable in what |
4756s | they're going to do like if you just |
4758s | play me if you go akani minion against |
4760s | Hunter |
4761s | they really need a one dropping hand |
4763s | right because otherwise you you your |
4765s | whole point is to curve out you spend |
4767s | all of the amount of passing a turn like |
4769s | it's a nightmare |
4771s | and Hunter doesn't run spell-based |
4773s | removal at least right |
4777s | okay |
4779s | then quite get to see what choice he |
4782s | picked again but looked pretty |
4785s | interesting it did I was actually |
4787s | looking at snake trap |
4789s | um |
4789s | maybe that's because I've been playing a |
4791s | shaytown version and snaked just in that |
4794s | deck uh but I do think again with the |
4796s | Rat King in hand coming out on curve uh |
4800s | that there is an argument for just snake |
4802s | trap in general it's a little little |
4804s | dudes a little snakes dealt with some of |
4806s | the Infuse and just gonna be difficult |
4808s | to squeeze that in at any point is the |
4810s | uh the problem I guess |
4813s | if it is revive pet though that nuggling |
4816s | might not come down till much later |
4818s | because Tice has good ways to fill out |
4820s | his curve until then and get better |
4821s | beasts in the pool |
4824s | uh this turn for aojiru still gets to |
4827s | spend Mana cleanly but no good trades |
4830s | into the school teacher it looks like he |
4832s | is just going to give Tice uh two clean |
4835s | trades |
4836s | make sure that there's no target for |
4839s | doggy biscuit and the like on board |
4843s | thank you |
4844s | oh that's better than the right King in |
4847s | this matchup any most match-ups actually |
4849s | I think it's fair to say |
4852s | now it's a big deal that our jiru of |
4855s | course Drew Mass Polly because that's |
4857s | insane against all these death rattles |
4859s | from Thais and tice also knows that |
4862s | there's a mass poly in hand because of |
4864s | the exactly seven armor game there's no |
4866s | other seven cost spell that our Jew runs |
4871s | thank you |
4874s | you know if taste is running the |
4876s | shadehound version that's a direct |
4878s | counter to mass poly because all those |
4880s | are sheep and they get buffed from |
4881s | straight down trades so that's true |
4884s | you've got to think outside the box in |
4886s | this one |
4887s | there's no rush Target though |
4892s | don't question me |
4894s | we always buff the Sheep |
4897s | um improved ice trap always want to look |
4900s | out against Mage it's a very minion |
4902s | heavy deck I love motion denied it's so |
4905s | much damage on the improved one uh and |
4908s | honestly |
4909s | it feels better than freezing explosive |
4912s | against this matchup right so I like |
4914s | this pick up here from ties nine damage |
4917s | is huge |
4919s | imagine if |
4921s | I was gonna say the freeze yeah it does |
4923s | seem pretty unlikely to get big value |
4925s | and the exclusive but I actually don't |
4928s | know if Algeria is going to be playing |
4929s | three cards in a turn for a while |
4932s | yeah you know you will at some point |
4934s | know right I think that's a decent |
4936s | assumption to know that it it will |
4938s | happen if you can just survive and both |
4940s | players still sitting above 40. |
4942s | I mean will it though like our Drew I |
4945s | think concert get away with playing just |
4947s | one to two cards per turn |
4949s | um |
4950s | in his mind though he's probably |
4952s | thinking uh ice trap and uh |
4956s | uh emergency Maneuvers is the scariest |
4960s | combination here at least I would think |
4963s | that's the most annoying |
4970s | also um if Alger is really worried about |
4973s | it he can actually just defend against |
4976s | it right because he could just proc it |
4977s | with Alibi as his third card |
4981s | no that's true that's very cute |
4985s | because it's cheap enough right you can |
4986s | often fit it into a three-card turn |
4988s | right it's only a two cost here though |
4990s | Tice is stacking up a ton of damage ton |
4993s | of beasts as well oh |
4996s | not doing a great job of actually |
4998s | pushing damage so far in this game ajiru |
5000s | with the help of that nine armor looking |
5002s | very very comfortable this Reckless is |
5005s | gonna do a ton of work although what's |
5007s | The Kill Order actually |
5009s | it's oh |
5012s | actually pretty good the right key well |
5014s | yeah because of the oh they're right |
5017s | um but that came down last right |
5019s | so The Kill Order is actually perfect |
5021s | like kill everything with Reckless and |
5023s | then the rat dies |
5027s | how'd you just slowly narrowing down the |
5030s | secrets in his head I think he knows |
5032s | very likely that there is ice trap and |
5035s | so at some point the solid Alibi could |
5038s | be committed just to like proc the eye |
5041s | strap and let yourself get a safe Mass |
5043s | probably in the future |
5050s | yeah I think I I'm not 100 what algeru |
5055s | knows he's tested for at this moment in |
5057s | time but if he has the knowledge that |
5059s | it's ice trap it's probably worth |
5060s | playing The Alibi the only frustration |
5062s | is if he thinks it could be any other |
5064s | two Secrets he's just playing Alibi on a |
5068s | turn that he's just cleared the board |
5069s | right so it feels kind of terrible |
5072s | I think he's tested for everything |
5073s | except ice trap uh the deal nine and |
5077s | explosive and so he can't put it yet on |
5081s | being a hundred percent eye strap so |
5083s | doesn't want to waste the solid Alibi |
5086s | there is the revive pets for a pretty |
5089s | good outcome here in the rad King and |
5092s | tice is getting to the point where the |
5094s | boards just keep coming how much can |
5096s | aojiru actually Stave off because he's |
5098s | nowhere near the damage game plan we're |
5101s | seeing the power of tavish to really |
5103s | move the deck from an aggro game plan |
5106s | more to the mid-range and value type of |
5109s | play |
5111s | kind of interesting as well because of |
5113s | the way the Rat Kings have sort of |
5115s | worked out this polymorph doesn't feel |
5119s | as good because he's gonna polymorph |
5121s | kill off the four sheep and then summon |
5124s | the rat I think I would have loved to |
5126s | have like summoned the other rat first |
5128s | somehow and then done the polymorph but |
5130s | simply does not have the Mana uh no time |
5135s | it's awkward though isn't it |
5137s | I still think he has to go Mass poly |
5140s | here at least like if the other Rock |
5142s | King comes back he can replay Paulie |
5145s | with the Grays age pirate |
5147s | but how do you disagrees looks like he |
5150s | is gonna go for the three cards in a |
5152s | turn was wait actually if you get ice |
5155s | trapped on one does that count as a card |
5157s | blade |
5159s | I don't know |
5161s | um I've not done it I would assume it |
5164s | does because you did play it it's not |
5166s | counted or anything right it's not like |
5168s | oh carnid or anything it is played it's |
5171s | just back at four okay we're about to |
5174s | find out that's the case then this is a |
5176s | very good Alibi because it should |
5177s | probably yeah there we go |
5179s | at dice's response |
5183s | oh his face was not impressed |
5189s | okay clever line with this outcome |
5192s | because if Tice takes enough trades and |
5195s | gets that rat king revived then audio |
5198s | can get that full value Mass poly |
5203s | at this point |
5205s | probably the mountain bear yeah |
5208s | something else is so low impact |
5211s | well Tyson needs to do now is get |
5213s | through that polymorph and then just |
5216s | keep dropping minions right one after |
5218s | the other uh he still does have uh some |
5222s | pretty chunky stuff left over still has |
5224s | Huntsman out tomorrow obviously it'll |
5226s | take a while for that to be infused but |
5228s | it does have King crush and their wing |
5230s | Commander as well although the power of |
5233s | wing Commander has gone uh kind of down |
5236s | the pan since they're just aren't really |
5237s | that many great cards for it to pull |
5240s | foreign |
5242s | leaving his two Rod Kings in dormant |
5245s | because he knows about his Mass Folly in |
5246s | hand like it a lot |
5251s | and we are entering a sort of limbo in |
5254s | the match-up right where aojiru has |
5256s | answers for boards and stall for quite |
5259s | some time and ties has you know a little |
5262s | bit of refill but neither player has |
5264s | huge damage able to go face |
5270s | it's kind of interesting he could |
5275s | uh |
5280s | I am looking at hydrolodon simply |
5282s | because it has clear potential for our |
5284s | Giro as well |
5292s | you give some pardon unless he wants to |
5295s | Warden this turn so then maybe gray Sage |
5300s | oh but the gray stage with the mass fall |
5302s | you felt pretty good I actually feel |
5304s | like Audrey wanted to give his calculate |
5306s | because it's yeah at the moment yeah |
5309s | yeah |
5310s | here all I know is it's not polymorph |
5313s | that was the one that wasn't happening |
5321s | it has the least utility for ties at |
5323s | least so |
5325s | um vardan used for now to stem some |
5328s | bleeding it doesn't really solve the |
5329s | issue of putting ties in a position |
5331s | where he inadvertently revives his Rat |
5334s | Kings though |
5336s | which means that the poly is still going |
5338s | to be awkward |
5339s | and I'm interested as well |
5341s | um |
5342s | let ties keep Hydra because of the Rat |
5347s | Kings right because although you could |
5349s | say oh well the head's just summon the |
5351s | rats it's like right but the rats never |
5353s | go away unless he polymorphs them which |
5355s | means there's so much less space for |
5357s | hydralidan to do anything with |
5365s | foreign |
5368s | has to bite the bullet now with the mass |
5371s | poly |
5377s | wait a minute what's his Reckless do he |
5379s | has Reckless and the freeze this turn |
5382s | Wildfire Reckless |
5385s | it's a lot of damage |
5387s | I start to wonder though like how much |
5389s | overall damage does audio have available |
5392s | to him like he hasn't had denatures in |
5394s | hand since early so that might not be |
5396s | getting too Juiced and playing The |
5398s | Reckless before being a Magister Don |
5401s | grasp really hurts your reach potential |
5403s | in the late game |
5405s | late late game I should say we've long |
5407s | been in the late game already |
5422s | there could be a world where he just |
5424s | greets yeah okay |
5428s | and it does get traded Away by the board |
5430s | but I think Audrey was trying to set up |
5432s | a position where it trades on board |
5434s | revived the Rat Kings |
5436s | and then you get a better Mass poly |
5439s | yeah because the rackings can't be used |
5442s | to trade into the bear now and then if |
5445s | the ratings get summoned it'll be going |
5447s | into the excuse me the the cups which |
5451s | then obviously won't kill them up |
5455s | ties as well now where the board space |
5457s | becomes an issue because you can see |
5459s | he's trying to eek every last bit of |
5463s | value out of the Rat Kings by protecting |
5464s | them from Mass poly but every turn |
5466s | they've been on board taking up space |
5468s | but not doing anything is like an animal |
5470s | companion missed from the hero power one |
5474s | less offer laughs |
5482s | it gonna dredge out the sunken saber |
5486s | and there's so few beasts left in the |
5487s | deck red I feel like King crush is a |
5491s | very real possibility yeah I think |
5494s | there's one mountain bear one king Crush |
5497s | and the list is over |
5502s | all right Ty's going for |
5506s | I mean I was gonna say Middle Ground by |
5508s | only Reviving one rod King but aujiru |
5510s | with the minions left on board can kill |
5512s | off something from Tyson because that |
5514s | other rat king is on four out of five |
5516s | revive everything and then sweep them |
5519s | away with the mass poly |
5531s | all right |
5538s | Drew |
5539s | been a long time but he's found a way to |
5541s | finally exterminate the rats |
5544s | yeah it's a long drawn out setup |
5548s | somehow |
5550s | beep beep rats |
5553s | yes that's how that works |
5557s | but the rest of the Mana between |
5559s | Wildfire ping or just dungeoneer and I |
5562s | do favor the draw here he needs to find |
5564s | his Dawn grasp sooner rather than later |
5569s | death born very interesting oh that is |
5573s | nuts a leock |
5581s | tricky as well because Algeria now has |
5584s | right close |
5586s | this one probably at least half decent |
5588s | death Pawn available like damage is |
5590s | gonna start stacking up I think the |
5592s | stall parts of the game are long gone |
5593s | now both players finally reach in the |
5595s | air a huge total of 30 health |
5600s | yeah it depends though how many sheep go |
5602s | oh he's not trading the Sheep the |
5604s | deathborn is going to get lots of |
5607s | mileage |
5608s | I didn't even see |
5611s | ping first well one of them's Commander |
5613s | right so I think he can |
5616s | with saber with saber trade Commander he |
5621s | can guarantee King Crush like one way or |
5624s | the other right you'll get bear Crush |
5627s | okay Don grasp arriving on a somewhat |
5630s | awkward turn where algeru would rather |
5632s | deathborn but that's okay he can delete |
5635s | on grasp |
5644s | I like weaving in the Sorceress since he |
5646s | had the Mana for it that wouldn't have |
5648s | discounted anything else anyway so might |
5650s | as well cash it in for a skeleton |
5658s | come on |
5662s | it's been such a weird mid game where |
5664s | Tice had all these threats that were |
5668s | sitting in hand because he locked the |
5669s | board space yeah |
5672s | yeah the two rats really saw it was good |
5675s | because it put a lot of pressure on |
5676s | algeru to deal with them and and play |
5679s | around them but it also kind of did the |
5682s | same thing to tags it was like a neutral |
5683s | outcome for both players right yeah |
5686s | that's the king Crush which means I |
5688s | think there is only a mountain bear |
5691s | beastwise |
5693s | dice has not gotten a single Huffer a |
5696s | true Hunter player |
5698s | and even Leo would have pushed marginal |
5701s | damage this turn and a lot on the |
5703s | previous turn |
5707s | second attack either right yeah that |
5710s | throttle killed the other head |
5715s | it's good he has built quite a lot of |
5718s | pressure that the Don grasp is not |
5720s | guaranteed to alleviate |
5723s | has but this could SP if ajiru can clear |
5726s | this or at least you know freeze |
5728s | stabilize whatever |
5730s | um |
5731s | ice is in trouble because Tice doesn't |
5734s | really have anything else apart from |
5737s | rolling huffers and we've seen he's not |
5739s | good at it |
5741s | and that Cold Case draw is amazing it |
5743s | lets out you fill out the last of his |
5746s | Mana this turn because it was guaranteed |
5748s | to be this Reckless clear yeah and |
5750s | continue juicing like uh kel'thuzad |
5756s | foreign |
5763s | right now |
5765s | any pigs and a dream nope |
5770s | oh apologies actually I actually think I |
5773s | could well be wrong and the mountain |
5774s | bears are gone the tracker didn't update |
5776s | so yeah there was only the king Crush |
5781s | explains why he didn't judge the |
5783s | Eichmann yeah yeah yeah 100 percent |
5787s | and this is one of the drawbacks as well |
5789s | right like Hunter is very very strong |
5792s | but Pace didn't really cheat anything |
5795s | this game right I think Ty's played a |
5798s | fairly Honest Game and there was no pet |
5800s | collector there was no um early saber |
5803s | the |
5805s | the Harpoon Gun there was none of that |
5807s | on curve into like a hydros or a bear |
5810s | right I think everything was played |
5812s | fairly honestly and you know this is the |
5815s | problem with Hunter right if it has to |
5816s | play too honest it does fall behind yeah |
5823s | not having reach anymore oh and the |
5827s | ultimate were drawn so late and I'll |
5829s | have her arriving when it doesn't matter |
5831s | anymore to add insult to injury |
5836s | it is a tough one yeah that's just late |
5838s | so no matter which way you slice it and |
5840s | uh how's your room |
5842s | the sunglasses back on he's won a game |
5845s | he deserves to wear them once again he's |
5847s | gonna even up versus Tice and yeah |
5849s | coming all the way down to game number |
5851s | five in the first series of the day |
5853s | Shaman versus Hunter and again that |
5856s | looked like it was a sort of weird mid |
5859s | game as you mentioned here but I think |
5861s | that overall this is how I expect it to |
5864s | pan out if Hunter doesn't get to do the |
5867s | cheaty things then Hunter isn't that |
5870s | good right the deck is not that strong |
5872s | if it's just playing Fair Minions on |
5875s | curve uh whereas Mage gets to do a lot |
5878s | of shenanigans I'll say how do you feel |
5880s | with Hunter going up against their the |
5882s | sort of newer versions of Shaman now |
5885s | I feel it's very close I I in my |
5889s | experience 50 50. |
5892s | um I do think the play out uh compared |
5895s | to the Mage matchup is quite different |
5897s | though where there is a lot more |
5898s | struggle for the board in the mid game |
5900s | Shaman has less access to actually |
5903s | answering boards especially since |
5904s | they're not even running Mass freeze |
5907s | anymore just cutting the snowfall |
5908s | Guardian but they do have a lot more |
5910s | access to card draw which means on |
5912s | average they're gonna find their |
5913s | denatures more often of the time which |
5916s | means that the hunter has more of a |
5918s | clock on them and it's less of a wet |
5920s | noodle fight towards the end |
5921s | Shaman has a lot more um to make up for |
5925s | in the early game though they can fall |
5927s | behind if they don't hit schooling don't |
5929s | hit uh the null into evolve don't hit |
5932s | the murloc package they can easily get |
5934s | run over |
5935s | yeah and just look at this as well the |
5937s | primordial wave can be huge not only to |
5940s | evolve the shaman targets but to |
5943s | actually sort of devolve any you know |
5945s | bare Bots Even Rats like we saw from |
5947s | previous uh from the previous game and |
5950s | things like that so it's not the beyond |
5951s | all of the game but it is something to |
5953s | keep an eye on if ojiru does have any |
5955s | great chances at just devolving ties |
5957s | this board and really ruining the game |
5959s | plan right because it's even it's less |
5963s | about the stats of the minion because |
5965s | the mounting bear isn't the biggest |
5967s | seven drop in the world but more about |
5968s | what the minion is so any devolves are |
5971s | absolutely huge |
5973s | uh you're just summoning the schooling |
5975s | here he has no Muk pools and he's on |
5978s | coin that can be a turn to evolve Noah |
5980s | if he finds the schooling |
5983s | nice |
5985s | wish him for one drop |
5987s | since he's off coin we do as his choice |
5990s | of two drop oh he gets fatty as well |
5992s | huge okay yeah that is very good |
5997s | um more than likely going to land a safe |
5999s | ramming Mount Target and that's actually |
6000s | pretty tough for Shaman to deal with |
6005s | so are you choosing to spray out muck |
6008s | pools here it's not an insta playwright |
6010s | when you have Nolan hands sometimes |
6012s | you'd rather just keep the card but I |
6014s | think the window has maybe closed to try |
6016s | and turbo out the null maybe he's just |
6018s | going for coin three into three and |
6019s | wants to evolve his clown fish instead |
6021s | yeah I think against Hunter uh because |
6026s | you have to go into the game assuming |
6027s | they're gonna curve oh wow okay |
6030s | um I think against Hunter you roll the |
6033s | dice in your Mulligan see if you hit the |
6035s | schooling and if you don't you just play |
6037s | the game because I think if you mess |
6039s | around too much suddenly Hunter's got |
6041s | five Minions on board and hitting you |
6043s | and then you've got nothing because you |
6044s | waited so I do like the overall planner |
6047s | although ajiru did decide to save coin |
6049s | actually and looks like he's gonna go |
6052s | for a null next turn |
6054s | oh with the flurgle this |
6057s | makes things very tempting I mean he |
6061s | could just play three murlocs |
6063s | this turn you'd only get one proc of the |
6065s | AOE if he did choose to go clown fish |
6068s | flergal coin cookie |
6070s | um so I wonder if there's a way to greet |
6073s | this out a little bit more |
6075s | yeah wifey if he just plays cookie |
6078s | and then goes null evolved next turn |
6082s | or just clownfish whatever like just one |
6085s | and then null evolve I think I like that |
6086s | a lot because that could like Hunter |
6088s | doesn't have a way to answer that many |
6090s | minions right it doesn't as you said |
6092s | didn't we have a removal anymore so |
6095s | if you can actually just drop massive |
6097s | stats on Turn 4 that can be difficult |
6101s | big deal though that the ramming Mount |
6103s | gets a good value trade here uh means |
6106s | that the null will trade over the Baddie |
6109s | guest but it does pop out |
6112s | um |
6114s | an extra token and if this is your |
6117s | average 10 drop which is about eight |
6119s | eight I think are most of the outcomes |
6121s | it's actually done on board |
6124s | yeah I wonder if Algeria will take that |
6126s | though you know even if it's dead on |
6128s | board it requires all the trades and |
6130s | we'll buy them a lot of time and of |
6132s | course the battery does have the ramming |
6134s | Mount so that wouldn't die oh good job |
6136s | to you exactly right I get that one so |
6139s | often in Sea giant |
6141s | anecdotal evidence for you |
6144s | yeah and now there's the saber that can |
6147s | clear this off it's just a bit awkward |
6148s | that the immune when attacking minion is |
6151s | the one with three attacks so it makes |
6153s | the breakpoints a little bit icky |
6155s | I think you face tank this every day of |
6158s | the week with the three three you three |
6160s | three and then face time with the bow |
6161s | and then put the saber in |
6163s | the damage does not matter you're a |
6166s | hunter you weren't meant to have health |
6167s | so let's bring it back down to 30 where |
6169s | it should be at |
6176s | be the same but right |
6178s | uh this is a frenzy get infused fully by |
6182s | this no it doesn't oh but Tice just |
6185s | wants the saber on board as a body |
6187s | playing around flurgal a little bit more |
6189s | I can only assume |
6193s | yes this is just a solid devolve though |
6195s | isn't it it's there |
6198s | I think getting the um because getting |
6200s | the |
6202s | and the saber back into the deck is more |
6205s | than just to say but right it unlocks |
6207s | the weapon it unlocks pet collector like |
6210s | that there are more cards you can draw |
6212s | that actually massively help you game |
6213s | plan whereas holding the saber things |
6216s | can go wrong it could just get Frozen |
6217s | right and then which delays the game |
6219s | plan as well and tice really needs |
6222s | something to happen soon because he will |
6224s | start to slip away now that he doesn't |
6225s | really have a strong turn six play |
6229s | very clever use of Boulder here for |
6231s | aojiru because if he hadn't gone for |
6233s | that in the turn the maximum amount of |
6235s | murlocs he could have played post |
6237s | flurgal is three so it wouldn't have |
6240s | cleared the entire board I think there |
6241s | might be some outcomes here if he gets |
6243s | Giga cheap murlocs on every outcome or |
6246s | especially a clownfish that he gets to |
6248s | play more than that and get the full |
6249s | board clear doesn't uh get that option |
6253s | though so gonna go cooking probably coin |
6255s | thinly just to hear the three Health |
6257s | minions |
6259s | just redraw the hand right I think you'd |
6261s | be happy with three different cards than |
6263s | these three right now although as I said |
6265s | I do think okani is good versus Santa |
6267s | because you just always pick minion and |
6269s | know it's gonna work |
6271s | foreign |
6274s | okay these are some pretty good cards |
6277s | local are from the boulder amalgam |
6280s | effect is not too bad either |
6283s | like it's not unrealistic that Tice puts |
6285s | our jira down to 15. |
6287s | all right |
6290s | a huge with with wing Commander |
6293s | yeah |
6295s | it's not looking good |
6297s | and no real value trades available |
6300s | either best you can do is Infuse the |
6303s | frenzied fangs put a couple three threes |
6305s | on board and |
6306s | I think he is forced to trade he just |
6309s | cannot leave the boner up right right |
6312s | there's no real path to racing I would |
6315s | you either because there's a cookie and |
6317s | if you kill the cookie he's gonna get |
6318s | the lifesteal weapon so it's only a |
6321s | board-based game plan and hope somehow |
6323s | that our jira's hand is less playable |
6325s | than Tyson's but my gosh it is not |
6328s | looking good for ties yeah just the |
6330s | command of the neptulon I would argue |
6332s | he's good enough to win this game at |
6334s | this point right like the fact it just |
6336s | gets those value trades instantly and um |
6339s | and Algeria can still push he's huge but |
6341s | it just has the backup as well anything |
6343s | that survives with that primordial wave |
6345s | and then after he is just sitting ready |
6347s | and waiting |
6353s | I'm gonna push five which is effectively |
6355s | pushing three this turn |
6360s | oh |
6362s | dueling actually better |
6366s | okay still gonna go command I was |
6368s | wondering if he was going to do |
6370s | something Fancy with Fish And evolving |
6372s | fish right right |
6375s | yeah but I do think this is better on |
6377s | average you got the full board clear |
6384s | and for Tice |
6387s | uh |
6390s | uh best top decks |
6392s | not that way we can get saber now right |
6394s | next turn at least |
6398s | the frustration here though as well is |
6400s | if you saber into Hydra |
6404s | I just Battle Cry doesn't go off so they |
6407s | don't actually the heads don't get |
6408s | rushed and that honestly you'd almost |
6410s | rather get any other minion in the game |
6413s | than a Hydra without the heads are in |
6415s | rush so although this is the right pick |
6417s | it's the only thing ties can |
6418s | realistically do it is awkward if he |
6421s | gets like the one card weirdly he needs |
6425s | and audio knowing most likely that the |
6428s | dredge minion is coming up can just take |
6430s | this turn to go full pressure |
6434s | oh frostbite |
6440s | I guess spells aren't super relevant |
6442s | yeah |
6443s | but neither title search right |
6448s | um |
6449s | just in the case that it does more |
6452s | damage it sounds silly but if a Hydra is |
6455s | drawn or you know if whatever is pulled |
6458s | out from this um from the saber next |
6461s | turn the tidal surge plus the Piranhas |
6465s | can clear things right so |
6468s | I was just gonna use it now okay |
6470s | I was honestly wondering if it's frosted |
6472s | by just to save it for face damage oh |
6474s | true yay |
6476s | because he still could have cleared the |
6477s | two three with two piranhas played and |
6479s | hold the nagaling back but a piranha |
6482s | committed on board here could mean plus |
6485s | three damage next turn so this probably |
6487s | ends up better |
6492s | okay well it's all down to this and it |
6495s | pretty much has to be bare I think |
6497s | to survive |
6499s | no it's not oh I told you it's the worst |
6502s | one it does nothing oh and your opponent |
6506s | either lethals you or kills the Hydra |
6509s | anyway so it really does do oh still |
6512s | they can Crush |
6514s | I mean he's just triple counting all you |
6516s | need to do is play one piranha and then |
6518s | it's lethal but RG is making sure |
6521s | and then steal the crush that is the |
6523s | correct play |
6525s | yeah that looks like it's game to me |
6527s | unless I really cannot do maths |
6535s | looked like everything was going super |
6537s | well Ty's fought back looked strong in |
6540s | some tough matchups but ojiru finally |
6543s | got there and again like I said when |
6545s | Hunter has to play a fair game it |
6548s | doesn't look so good anymore right again |
6550s | there was no Harpoon Gun into a really |
6553s | great early drop like mountain bear |
6555s | Hydra and and nothing really went well |
6557s | he had a couple of turns of basically |
6559s | not doing anything and that is not what |
6561s | you need to do as unto and then yeah |
6563s | this lineup from ajiru it was 3-2 so it |
6567s | wasn't a stomping by any means but it |
6569s | didn't look bad at all did it on a sort |
6571s | of deck by deck basis for sure all of |
6574s | them have decent match-up spreads as a |
6577s | control lineup I wasn't necessarily sure |
6579s | if it had the hardest Target on Hunter |
6580s | but the hunter did get swapped for ties |
6583s | or partially so it is looking good for |
6585s | our Giro because Hunter is a big |
6588s | contender in The Meta right now I am |
6590s | looking forward to The Saga of whether |
6593s | there are more props than just the |
6595s | sunglasses coming up later on who knows |
6597s | it is only round one yeah there's only |
6599s | one way to find out and that's by |
6601s | watching every single minute of |
6603s | hearthstone this weekend uh we are going |
6605s | to go to a very quick break while we set |
6607s | up more matches from round number one |
6609s | don't go anywhere we'll be right back |
6611s | [Music] |
6627s | [Music] |
6630s | Fair Witness |
6633s | [Music] |
6637s | bad for your life |
6645s | you must acquit the dark lady did not |
6650s | commit this unspeakable lies |
6655s | your cell awaits |
6659s | your confession will save us all the |
6662s | time |
6665s | [Music] |
6683s | [Music] |
6689s | [Music] |
6704s | thank you |
6705s | [Music] |
6723s | foreign |
6727s | [Music] |
6742s | thank you |
6744s | [Music] |
6767s | foreign |
6771s | [Music] |
6796s | foreign |
6798s | [Music] |
6812s | hello everybody and welcome back to |
6814s | Masters Tour Ma and disorder my name is |
6817s | TJ I'm joined by Derek Brown |
6820s | it's Flamingo Friday here at the master |
6822s | store Round One Flamingo Friday how you |
6824s | doing Derek good uh excited to get back |
6827s | into the Masters Tour system the last |
6829s | one of the year uh somewhat emotionally |
6831s | uh but a very exciting one because of it |
6833s | because we're going to get to find out |
6834s | who's going through to the full Champs |
6836s | and uh who is just the winner of the |
6839s | last Masters Tour of the year which is |
6840s | worth a lot in terms of with prize money |
6842s | and of course Pride for all of our |
6845s | players and I believe for our match TJ |
6847s | we have a previous Mt winner that we're |
6850s | going to be casting in round one |
6852s | that's right and uh should be a good |
6855s | matchup we're actually going to start |
6856s | this match up uh from the very beginning |
6858s | uh we're gonna broadcast this entire |
6861s | match up even though you know this is |
6863s | our continued coverage I believe that's |
6865s | what we refer to it as continued |
6867s | coverage this is round one continued |
6869s | coverage later we're gonna have some |
6870s | more continued coverage uh but for right |
6872s | now this is what's going to be Derek our |
6875s | continued |
6877s | coverage uh yeah abu-gabu |
6880s | um coming off some some impressive |
6882s | performances over the past few months uh |
6885s | definitely a player that uh on |
6886s | everybody's radar they're paying |
6888s | attention uh to competitive Hearthstone |
6890s | he's got him going up against baby bear |
6892s | uh who's bringing's kind of an |
6894s | aggressive lineup which we'll talk about |
6895s | in a moment but for now 14 Master tour |
6898s | appearances the 2022 summer champion |
6902s | and a pretty pretty good pretty good |
6906s | record |
6906s | in master stores this year I wonder what |
6909s | his record is in continued coverage |
6910s | though not sure I have to get them right |
6912s | now |
6913s | I mean I like the phrase continued |
6915s | coverage but I think the probably the |
6917s | more accurate term is uh excessively |
6919s | long fill because Bank Yugi is bringing |
6922s | control which means that the whole round |
6924s | is going to take at least three hours to |
6926s | get through every single time uh but |
6928s | like I say Abu Gabba has been an |
6929s | absolute Rampage recently just one of |
6932s | the continual best players which is |
6935s | honestly like his secondary Accolade as |
6937s | the premier deck builder in Hearthstone |
6939s | right now he just continually comes up |
6941s | with either spicy New Creations uh or |
6944s | breathing new life into quite stale |
6947s | archetypes that need a little bit of |
6948s | extra juice to bring them into tier one |
6951s | uh if you needed an example for that |
6953s | matter I think he pretty conclusively or |
6957s | in my opinion at least perfected the |
6959s | build of Paladin got rank one with it |
6961s | and then didn't bring it he just had |
6964s | four decks better than the list that he |
6966s | got rank one with on Legend just before |
6968s | this Masters Tour which is kind of |
6969s | hilarious and even though Paladin is |
6971s | kind of seen as the only deck that you |
6973s | can bring the Jailer in for most people |
6975s | because of ordering the court in order |
6977s | to tutor out when necessary Habu |
6979s | disagrees he's a druid Jailer gamer |
6982s | which is exactly what we want to see |
6984s | from our spicy competitor |
6987s | yeah was it habugabu who's the one who |
6990s | just like posted the uh This months ago |
6993s | the the Big D big DH |
6997s | uh I think all yeah the the topple DH |
7001s | before like yeah you know people would |
7003s | refined it he's like here you go break |
7005s | one and then it was nobody was playing |
7007s | it but it was like an actual deck in |
7009s | Nature's replay like a 44 win rate yeah |
7011s | like a month uh yeah |
7015s | um maybe the the old beaten switch with |
7018s | the Paladin but uh you gotta look at uh |
7020s | baby bear there uh bringing we're gonna |
7023s | call it aggressive lineup right pretty |
7025s | much every lineup or most lineups is |
7028s | going to be bringing some variation of a |
7030s | slower Mage and Beast Hunter right just |
7033s | kind of fits into everything it's what |
7034s | you do with the four the third and the |
7035s | fourth deck and Bayberry said to go in |
7037s | warlock it's not in curse warlock it is |
7040s | just good old imps |
7043s | um and the aggregate uh which you know |
7046s | is is just kind of been sneaking around |
7048s | as a little bit of a meta breaker right |
7050s | uh yeah for quite a while now |
7052s | yeah I think high pressure is actually |
7053s | in a really good spot uh some of the |
7055s | people we've been talking to during |
7056s | testing uh have been saying that aggro |
7058s | Druid has been their best performing |
7060s | deck uh the uh the pony Dojo as one of |
7063s | the other Premier practice groups I |
7064s | think has been uh espousing that aggro |
7067s | is like as good as it's ever been uh in |
7070s | competitive Hearthstone which is a very |
7072s | bold statement to make but you can see |
7074s | the Merit when you start to run through |
7076s | the deck lists a lot of these archetypes |
7078s | are very weak to a strong board-based |
7081s | aggressive deck rather than a burst |
7083s | based aggressive deck which is uh I |
7086s | think maybe the Difference Maker that |
7087s | people have been missing out on because |
7089s | renithal being such a key factor in this |
7093s | tournament I haven't seen any players |
7094s | who have a 120 card lineup almost |
7096s | everyone I think has at least |
7099s | burst is quite weak because 40 health is |
7102s | very damaged very difficult to deal but |
7105s | board is very strong because of that |
7106s | because renithal decreases the |
7108s | consistency of their defensive |
7109s | capabilities and so I think baby bear |
7111s | really has a uh a strong strategy here |
7114s | and we'll see if it can pay off in |
7116s | practice |
7117s | Yeah just in the side I I think uh |
7120s | funnily enough uh playing a little bit |
7123s | of super mange just to try and you know |
7124s | test the waters a little bit I feel like |
7126s | something's there but at the same time |
7128s | no yeah fireball's never been worse |
7132s | okay you know that just to go on to the |
7135s | point of like you know burn based |
7137s | strategies just don't work because so |
7138s | many players are uh bringing renithal in |
7141s | multiple decks |
7142s | um at the very least one but it just |
7146s | feels like you know Fireball wants |
7148s | Premier burn card now |
7150s | it it kills a mountain bear |
7154s | but not even the Cubs Cubs just keep on |
7158s | coming |
7160s | well starting things off here baby bear |
7163s | with uh you know some decent decent |
7165s | starter here spending all her Mana uh |
7167s | getting an infused simp is a nice way to |
7170s | start things off uh but none of the real |
7172s | power Spike cards that we're looking to |
7174s | see in the location or a infused reform |
7177s | to double down in the mid game uh so |
7180s | definitely relying on that impending |
7181s | catastrophe to fill in those missing |
7183s | puzzle pieces next turn |
7189s | give me a lot of draw |
7193s | um I'm gonna be able to clear up a |
7195s | couple of these to keep it in check a |
7197s | little bit but |
7198s | Uber is going to have |
7201s | all the cards necessary to uh work |
7203s | through this Cyrus and atheros is going |
7205s | to start to get quite large |
7206s | uh in hand with that infused so but you |
7211s | know Abu Goblin's got the uh the ramp |
7213s | it's got the Aquatic form try and uh |
7215s | find something specific |
7217s | deal with the board so I'm not hating |
7219s | this uh this Druid start either for |
7222s | habugabu |
7224s | um but maybe we're gonna try and put on |
7226s | some aggression here and with the M4 |
7228s | lock versus cursed warlock you do have |
7230s | of course that consistency all the good |
7234s | stuff |
7235s | just Spam the board on uh |
7237s | hey any turn Mission should be uh |
7240s | infused then after that in King reforms |
7243s | not uh long after and then the murlocula |
7247s | oh yeah |
7252s | if at that point you don't like your |
7254s | board just get rid of it we'll try the |
7256s | stampson that's true you saw again yeah |
7258s | I don't like this I want to do over |
7262s | yeah the catastrophe for you very much |
7264s | going from impending to impotent very |
7267s | quickly |
7271s | works |
7275s | great one |
7279s | I love jokes |
7283s | all right how do you even spend this |
7285s | manner as effectively as possible I |
7287s | guess even with all these options a uh a |
7290s | Juiced up mischievous imp is just wrong |
7292s | right |
7294s | I wonder or flustered librarian it does |
7298s | get so much attack |
7306s | or stats |
7311s | well Habu Gabba has all the manner in |
7314s | the world but now needs to find |
7315s | something to do with it ends up with two |
7317s | 10 costs off of The Dredge which really |
7320s | does hurt and totally but there's also |
7322s | topiar I don't know that's oh it's so |
7325s | slow though right you can't play that on |
7327s | this turn you could Miracle growth this |
7330s | turn and then okay hopefully you pick up |
7332s | some cheap nature spells |
7334s | uh for topir to to follow up going into |
7338s | the next turn |
7344s | yeah I think you have to if you go topio |
7345s | this turn and then Miracle growth next |
7347s | turn it's just wait |
7350s | oh and nice little uh Druid of the reef |
7354s | I'm gonna take this power off but |
7357s | this ain't stopping |
7359s | um oh no |
7361s | one problem though is that no vile |
7365s | library has been picked up yet so |
7369s | um not a good way to kind of juice up |
7371s | these stats if you look at the Mana |
7373s | expenditure that baby bear can do this |
7375s | turn it's really not that great nothing |
7376s | lines up like super cleanly |
7378s | to be able to develop a ton of power and |
7381s | then also push a ton of damage face |
7383s | right the vowel yeah our vial Library |
7385s | would have done a lot in |
7387s | um in allowing that to happen but |
7391s | a still strong place |
7393s | I mean again I think you just keep it |
7395s | simple stupid right you play double |
7398s | blood bound sorry you triple trade in |
7400s | double blood bound him and then |
7402s | flustered librarian plus the molecular |
7404s | to fill up the board but by trading and |
7407s | hitting exactly the location uh baby |
7410s | that does get a decidedly better |
7412s | situation I will admit |
7418s | foreign |
7426s | big truck |
7427s | but what can we get off the planted |
7430s | evidence that could be helping habugabu |
7432s | here |
7434s | have natural causes would be really good |
7437s | here |
7438s | a little bit of Mana to work with |
7441s | up to a Four Mile spell could be played |
7443s | there's not much on four though is the |
7445s | the |
7447s | really helps wipe anymore sadly |
7463s | good silence obviously with attorney at |
7466s | Moore to massively lower the attack on |
7470s | the 9-2 and then |
7472s | the uh |
7474s | tree uh sorry the welps into other |
7477s | places I suppose yeah it's not a great |
7480s | use of it |
7481s | I'm so short |
7484s | okay there we go |
7486s | [Applause] |
7489s | pretty good that's pretty good |
7494s | I guess you just go for immunity |
7499s | I think you hear a power and just try |
7501s | and |
7502s | okay on the board a little bit this is |
7505s | taking a lot of power off yeah I guess |
7507s | we'll get the uh in King reform |
7511s | nice and Juiced however |
7513s | uh which is a problem |
7516s | a little too juicy |
7521s | absolutely no such thing |
7526s | yeah I think I'd rather just play it and |
7527s | get the immediate buff right even if you |
7529s | lose out on one imp like sacrificing the |
7531s | way the one one really doesn't do |
7534s | much it allows you I suppose to trade in |
7537s | the blood bound imp into the boat deal |
7539s | if you're thinking about trading but I'm |
7542s | kind of thinking about Ghostface |
7547s | oh that's the juice |
7560s | oh |
7562s | Sensational devour clears up a lot here |
7564s | and it also is a ton of damage |
7570s | kind of just lethal yeah kind of |
7575s | close |
7577s | um you could get push it over the edge |
7579s | yeah and this is the like I've mentioned |
7583s | multiple times here in the continued |
7586s | coverage of round one uh baby bear's |
7589s | playing in warlock not in curse warlock |
7590s | so the reach is not there it's it's all |
7593s | board based well the reach is there with |
7595s | siren after us but we're still three |
7596s | turns away and this 2020 |
7599s | it ain't going anywhere |
7602s | so |
7605s | so I think your win condition is to not |
7607s | play times in and just hope that you |
7609s | survive at one right uh like it's |
7613s | unlikely to work but you know you're |
7616s | unlikely to win this game you need to |
7617s | take a risk somewhere and I think the |
7619s | risk comes in the form of just shipping |
7621s | this whole face yeah |
7626s | freeze |
7631s | still follow this up with uh |
7635s | power right with um murlocular plus a |
7638s | librarian you can also get amps from the |
7640s | actual draw uh from the strips and |
7644s | um but just trying to play around a |
7645s | little bit of damage at the expense of |
7648s | uh not putting quite as much power on |
7650s | the board though like bloodbound dip |
7653s | can't can't attack right you don't want |
7656s | there's not really much sense in playing |
7657s | that in gang boss not really high attack |
7660s | so there was really wasn't that much |
7663s | more power |
7664s | uh that uh baby bear could have put on |
7666s | the board |
7668s | um so dreadlich Thompson uh makes sense |
7671s | oh dimash |
7675s | that is dimash |
7680s | that's an Arcane not a nature spell so |
7682s | you're not going to be getting another |
7683s | whelp uh but it's still just a pretty |
7686s | efficient card |
7692s | no again however that if you clear off |
7695s | the board you're not dead right there's |
7697s | basically no way for baby bear to deal |
7699s | damage from hand unless you're at turn |
7700s | 10 inside a denaturis is available uh |
7703s | the big concern I suppose for habogaboo |
7706s | is Finn that he needs to be concerned |
7709s | about and of course just development uh |
7711s | on the following turn uh so you could |
7714s | argue that it's a theater enter the turn |
7716s | to try and snipe out that gigafin so |
7718s | that this board can't be cleared up |
7731s | ah but I mean |
7736s | and funnily enough the uh |
7739s | the fact that if gigafin were to come |
7741s | down it would Infuse the Devourer is |
7743s | like kind of bad for Abu gabu because he |
7746s | wants his minions back at the same time |
7748s | you know I I mean that but it'd probably |
7750s | just be probably doesn't matter yeah |
7752s | yeah |
7755s | yeah and uh again 13 life is a lot |
7759s | considering there's no damn for him |
7761s | except for the sir tenathrius which is |
7763s | massive right now |
7766s | but even then I think if this was like |
7768s | turn 10 |
7770s | avocado might still be uh in a good spot |
7774s | because what Saturday night race is |
7776s | probably at like 20. yeah there's a 2017 |
7779s | on board |
7781s | and obviously the late game is uh very |
7784s | much so it was the longer this goes on |
7791s | amazing yep it's just basically the Last |
7794s | Stand Here for Vape it actually needs to |
7795s | survive until she can get downside in |
7797s | Africa first time I don't see how she |
7801s | does that right now uh uh unless I guess |
7804s | making minions so threatening to have |
7805s | who is forced to trade into them every |
7807s | single turn is the best hope that she |
7809s | has uh but how about as we can see has |
7812s | multiple ways of just uh ignoring these |
7815s | minions with the Devourer itself and |
7817s | Sylvanas Devourer from hand whatever to |
7821s | clean up the rest of it yeah |
7834s | and I think once again with you know |
7836s | leaving a 1-1 on board if both locations |
7839s | were still available then maybe you |
7841s | would be afraid of dying by some |
7842s | ridiculous burst with summoning circle |
7844s | plus double location uh but with one of |
7847s | them already having been used I would |
7848s | not be afraid of anything until 2010 |
7857s | but I think in the end before going the |
7859s | wild growth settling on guitar I would |
7862s | imagine |
7864s | the most sense to try and snipe out that |
7866s | dinaris |
7868s | those Miss |
7873s | surprisingly enough |
7875s | a bear still has the tall task of |
7877s | actually dealing with this devour or |
7880s | putting |
7881s | enough stuff in the way which which is |
7885s | trade gigafin this is the out has to be |
7889s | gigafin right here |
7892s | that's a Miss no more manner |
7897s | oh void Walker there you go |
7901s | into a second void Walker |
7909s | uh |
7910s | I liked where your head was at |
7912s | and still obviously be extremely dead |
7915s | but you know at least uh |
7918s | okay Abu gabu takes game one I feel like |
7922s | uh maybe I was in a pretty good spot in |
7925s | the opening um yeah |
7927s | got the the really big impactful uh |
7930s | infused cards the mischievous imp and |
7932s | the M King reform uh down on curve which |
7936s | is you know what you want to see in that |
7938s | deck got a vile library on a turn where |
7940s | it was |
7942s | as good as it's going to get right full |
7944s | Board of imps |
7946s | um just kind of stalled out habogabu hit |
7948s | enough ramp got topior Miracle growth |
7951s | uh and enough stuff to clean up the |
7954s | board to keep it in check uh long enough |
7956s | for the insatiable Devourer to just end |
7958s | the game on its own |
7962s | yeah it was an interesting game as well |
7964s | I think Habu had a pretty easy run of it |
7966s | for the most part you just ramp up and |
7968s | spend your manner in the most efficient |
7969s | way possible to stabilize which you know |
7971s | kind of did for the most part uh baby |
7974s | bear I think I might have tried to play |
7976s | a little bit more face oriented than |
7978s | trading quite that much even though I |
7980s | was just you know saying that uh board |
7982s | based is the way to win these matchups |
7984s | with agradex right now I think in that |
7985s | instance I would have played it a little |
7987s | bit more aggressively to the face but I |
7989s | doubt it would have made much of a |
7990s | difference once the uh the stabilization |
7992s | was it from Abu gabu so |
7994s | not going to harp on about it too much |
7997s | as habogabo now goes over to the control |
7999s | Shaman a deck which historically he has |
8002s | been a pretty big fan of I think if I'm |
8005s | remembering correctly one of the first |
8007s | adopters of 40 card Shaman uh which was |
8011s | a pretty big point of contention it |
8013s | seems ridiculous now to think about it |
8014s | when control 40 card Shaman is so |
8017s | ubiquitous but back when 30 card Sharma |
8021s | was dominating The Meters one of the |
8023s | Premier archetypes and then you know the |
8025s | Nerfs rolled around the core of the deck |
8028s | changed a little bit uh when the |
8030s | guardian uh sorry the snowfall Guardian |
8032s | got nerfed and it did just kind of |
8034s | slowly warp into a much slower variant |
8036s | of the deck which now seems like the |
8039s | only way to play it and abu-gabu is one |
8042s | of the first players to realize that I |
8044s | think |
8045s | yeah one of the uh bigger weaknesses of |
8048s | the deck is that |
8050s | there's just no removal right outside of |
8053s | schooling in the early game there's no |
8057s | removal spells there's not really |
8059s | anything you can do to interact with the |
8060s | board outside of just playing minions |
8063s | and then using minion combat |
8067s | um |
8067s | uh obviously you know you can get things |
8069s | with school teacher but that's later on |
8072s | the game right it's minimum 25 before |
8075s | you can even play that and that's |
8077s | assuming that you even get a removal |
8078s | spell from it |
8080s | uh so you can get these uh pretty clunky |
8083s | hands with the deck that can much get |
8085s | steamrolled uh buy some things with a |
8088s | little bit more aggression |
8089s | uh but if you do hit that mint game you |
8093s | have plenty of you know super powerful |
8095s | options just wild paw Caverns by itself |
8097s | a lot of times can oh yeah um can uh |
8101s | stifle the aggression |
8103s | um clown fish and then you go super wide |
8105s | with murlocs specifically if you can get |
8108s | uh fireman's or flurgle |
8110s | in there along the way |
8112s | um and you have those little combat |
8115s | tricks with muck pools that allow you to |
8120s | you know gorlock ravager draw a bunch of |
8123s | murlocs and then Beef It Up uh the the |
8126s | most classic is you know you schooling |
8128s | early fill up your hand Knoll plus muck |
8131s | pools and get a 10 drop really early on |
8133s | in the game that's the bread and butter |
8142s | oh baby bear obviously with the |
8143s | knowledge that there's two wind chills |
8145s | in hand right now which de-incentivizes |
8148s | her from going for one |
8150s | important minion like the flustered |
8152s | librarian which would be the majority of |
8154s | her attack power were she to play it it |
8156s | could be then just Frozen and it was |
8158s | traded away one by one uh so I was |
8160s | probably leaning towards Wicked shipment |
8163s | I think at the end there just to go as |
8164s | wide as humanly possible uh but the |
8167s | Flaming |
8175s | oh |
8181s | it does feel bad to use second macaw so |
8184s | early doesn't it |
8186s | older |
8191s | oh no wind chill or just bullet trade |
8196s | probably just boner |
8198s | in trade |
8200s | uh |
8204s | because I kind of got a respect boner |
8208s | dude the thing is though that habug is a |
8211s | clownfish away from a really good time |
8213s | with Boner and amalgament man sure yeah |
8216s | okay I do think I would hold on to it |
8219s | with that potential that feels a little |
8221s | bit more valuable to me than the para in |
8224s | hand |
8224s | okay |
8227s | like he's got a lot of power Spike |
8229s | drawers there's this clownfish there's |
8231s | muck pools obviously uh there's command |
8234s | of neptulon wild poor Cavern would not |
8236s | be terrible either uh gorlock ravager |
8239s | would be fantastic again like there's a |
8240s | lot of cards that put Abu Dhabi very far |
8243s | in the lead here I think |
8249s | but right now he hasn't found which |
8251s | quite clearly puts baby bear in the |
8253s | driving scene |
8258s | a lot of power being represented on |
8260s | board even more potentially at least |
8262s | from Papa gaba's perspective |
8265s | okay so schooling picked up |
8268s | this allows for null to come down for |
8270s | pretty cheap and all three swarmers to |
8273s | be able to be played which can clear up |
8276s | nearly everything |
8278s | just leaving two one ones uh on the |
8282s | other side but you know this is |
8285s | perfectly fine like if Abu gabu can kind |
8288s | of keep this board |
8290s | um even like going into turn seven right |
8294s | uh for glug |
8297s | uh Gluck is a very difficult card for |
8300s | warlock to do with uh in its entirety |
8303s | you can't really bypass |
8305s | uh the taunts it's gonna be big |
8309s | very true but then on the other side you |
8311s | know baby bear has her own power Spike |
8313s | one turn earlier in the form of M King |
8315s | reform so it's |
8317s | like you say Obviously time is in the |
8319s | advantage of habugabu the longer this |
8321s | drags out whether or not it will get |
8323s | there is not necessarily so clear this |
8326s | reform plus molecular is a very powerful |
8329s | Gambit |
8334s | cool okay |
8349s | [Music] |
8352s | it gets the bad ones most |
8364s | yeah blood bound imp foreign |
8369s | oh yeah of course I always |
8372s | apologies |
8375s | it should be it's so imp like in its job |
8379s | yeah it's a it's a cheap warlock minion |
8382s | yeah it's a demon |
8389s | all imps are demons but all demons |
8395s | are wise beyond your year |
8401s | on why are we sat here thinking like |
8403s | trumps |
8404s | it's it's glow time it's Glock time |
8420s | oh none of his tail has even died and |
8423s | he's already so big |
8432s | how does it work |
8434s | like |
8437s | destroy his tail and his head gets |
8439s | bigger that's true yeah it doesn't quite |
8441s | make sense that you chop it off and he |
8443s | just eats it or |
8445s | he like he is it his tail isn't actually |
8447s | dying he's just shrinking up more and |
8449s | more |
8453s | consolidating his power yeah exactly |
8455s | like coiling up |
8458s | I know it's his brain |
8462s | his brain's getting bigger uh |
8465s | learning from you attacking his tail |
8470s | and so this 11 attack is not his size |
8472s | it's his intelligence |
8474s | uh |
8477s | well I mean what would you expect from a |
8479s | creature called glug |
8483s | sharp wit |
8487s | okay what have we got with null |
8491s | legal |
8494s | plus the amalgam I guess you've won AOE |
8497s | it's not great could just take the |
8499s | gamble on flurgle Plus amalga |
8502s | or you could Rook on |
8505s | yeah okay |
8507s | plus uh talks makes sense protect your |
8512s | Glock yet further |
8513s | a little cleaner I was looking for a way |
8515s | you could maybe get a little bit bored |
8516s | out of it then more bored uh but the |
8520s | taunt is probably valuable |
8533s | was about to trade over the M king or |
8536s | bomb first |
8538s | that would have left one additional |
8539s | board space up which could make a |
8541s | difference right |
8543s | um |
8549s | and it always feels terrible eating up a |
8551s | colossal minion with a gigafin but I |
8554s | think it's what you have to do here in |
8556s | order to send this damage face you're |
8558s | losing this board really really quickly |
8560s | yeah |
8563s | [Music] |
8572s | down to eight |
8576s | and back we go |
8584s | so sick oh poor baby bear like she knew |
8587s | this was the card that she just loses to |
8589s | but it was the only part available to |
8591s | her yeah |
8592s | no other options |
8596s | slug Libs |
8598s | yeah exactly uh 23 though it's I mean |
8601s | it's the same game again it's still |
8603s | Tilton athrus well there's a giant |
8605s | Devourer on the other side of the board |
8609s | foreign |
8619s | or else you die like |
8623s | red lipstampson |
8625s | dead |
8627s | I give 10 attacks |
8630s | you can dreadlish Thompson and then |
8632s | attack face and you're alive |
8636s | at oh well you're alive at like seven |
8640s | because the armor yeah it's it's still |
8643s | not great |
8646s | okay |
8653s | yeah you're like just alive here |
8656s | oh yeah it's 31. yeah yeah I was just |
8660s | thinking it was just gonna be uh I |
8662s | always forget to add the actual base |
8664s | three attack from the glove his base |
8668s | intelligence okay don't be turning your |
8671s | nose up at that Baseline free IQ yeah I |
8675s | mean there was a potential lethal there |
8676s | for for Baby Bear right it would have |
8678s | had to have been all all three imps off |
8681s | the top oh okay and then a wicked |
8684s | shipment vile Library |
8687s | or exact yeah but it that's a massive |
8692s | sequence to hit right it so unlikely |
8695s | because there would have only been you |
8697s | would have to have had to draw all three |
8699s | of the dreadlich Thompson imps from the |
8702s | Battle Cry and then on the draws hit |
8705s | exactly the one Wicked shipment left in |
8708s | the deck plus one of the vile libraries |
8709s | very unlikely but it was a possibility |
8714s | so we need a way to play goldshire Knoll |
8718s | rush in and have it die or play the |
8721s | command of neptulon Russia and have it |
8722s | die |
8723s | uh so the glug can gain its stats and |
8726s | get lethal but it's currently not |
8728s | possible this taunt is really annoying |
8731s | and none of these imps are quite big |
8732s | enough very annoying |
8735s | um yeah |
8736s | um though Hubble gobble can just play |
8738s | clean up here and you know the hero |
8740s | power is that he also can get out of |
8742s | range of uh of a lot of stuff clear off |
8744s | the entire board so by a library can't |
8746s | really do anything |
8752s | a little bit |
8754s | exactly yeah I mean it should well I |
8758s | don't know like it's like about I think |
8760s | it's like 25 to 30 damage somewhere in |
8762s | that range divided between six targets |
8765s | some of which which will die before they |
8767s | take the max damage but it's just 44 |
8770s | likes in minions |
8772s | oh |
8774s | close |
8776s | yeah and no chance here yeah it was very |
8778s | unlikely to hit 10 damage to face with |
8781s | that much of Indian Health |
8784s | on the board so cobbagava goes up to |
8787s | zero |
8788s | uh in the series and |
8792s | um |
8792s | posts have trouble on these continued |
8796s | coverage matches |
8798s | beating the bands but I think its Mage |
8801s | was banned yeah okay Mage was banned |
8804s | which means that Hunter the final deck |
8807s | remaining |
8809s | for Abu gabu |
8812s | yes Hunter the last one I believe that |
8814s | makes sense uh the deck that I think was |
8817s | the most of all right I haven't actually |
8818s | seen the breakdown of class |
8820s | representation but just having a pretty |
8821s | good look along uh social media at the |
8824s | Players deck list being posted it's just |
8825s | absolutely everywhere right in ladder in |
8828s | tournaments uh and it's an interesting |
8832s | debate to have because I personally |
8833s | don't believe the deck is that |
8835s | oppressively powerful I think it's just |
8838s | very arguably the best deck but not a |
8841s | massive outlier at all it's just very |
8843s | popular on ladder because it's a fairly |
8846s | easy deck to play in terms of the |
8848s | overall power stealing whoa |
8851s | comparative Oh Derek |
8854s | comparatively we're talking about master |
8856s | Souls where people are winning with bore |
8858s | priest and mind lock right like these |
8859s | are complicated combo decks throwing |
8861s | shaded thousands of players |
8865s | hey I'm I'm doing it as well I am |
8869s | climbing to the lofty Heights of almost |
8871s | uh out of dumpster uh Legend uh with |
8875s | this deck but you know it's it's a curve |
8877s | deck right it's |
8879s | I don't know whoa am I that out of |
8882s | pocket no you're right |
8886s | but there is there are tricks incredibly |
8889s | whoa |
8894s | got a load of this guy |
8901s | uh yeah I mean the the thing to like uh |
8904s | be keeping your eye on with this deck |
8905s | the difficult part is which part of the |
8908s | deck do you want to go for is it |
8911s | spending all your Mana every turn |
8912s | curving out which is pretty strong |
8915s | pretty valid there are a lot of very |
8917s | powerful Hunter cars uh in terms of just |
8919s | curving out especially with the wild |
8921s | seeds uh put into the mix or do you go |
8924s | for the power Spike Mana cheat curves |
8927s | where you get down pet collector the |
8930s | Azar and saber pull it out pull out the |
8932s | sunken saber as well and the Harpoon Gun |
8934s | uh in order to cheat out some massive |
8937s | Beasts for cheaper uh and a lot of the |
8940s | time it's you know just what the hand |
8941s | offers you but in the Mulligan you can |
8943s | make a pretty asserted effort to try and |
8946s | hit one or the other yes |
8950s | and oh this is actually oh fantastic |
8953s | pretty good hand |
8955s | um if you ignore like the naturalist |
8958s | right which actually may not be a |
8961s | terrible ah no it's not like anything |
8963s | else but just poacher into wild Spirits |
8965s | is fantastic uh to try and uh get the uh |
8969s | early board presence so |
8975s | I can't wait to have that Mouse over the |
8977s | flustered librarian for the whole game |
8981s | I I instinctively took my mouse |
8984s | tried to get rid of it |
8990s | oh there we go the mouse isn't working |
8992s | now we get flame it |
8994s | all right now we need to see if that |
8997s | impending catastrophe that is the card |
8999s | that turns this all around for baby bear |
9004s | uh okay okay five million is or less |
9007s | please baby bear yeah yeah yeah keep in |
9011s | mind |
9012s | viewers oh this is continued coverage |
9017s | um which is our way of saying recorded |
9022s | I don't think we're allowed to say that |
9023s | but it's the last match tour of the year |
9025s | come on now let's part of the command |
9027s | all day yeah so uh that mouse |
9031s | was there 20 minutes ago so uh we can't |
9037s | move it |
9039s | we just have to hope that whoever was in |
9041s | the past controlling this caught me bad |
9044s | at the production team for being asleep |
9045s | in the past come on |
9052s | all right well obviously the beat down |
9055s | continues but for Abu gabu this is where |
9058s | this particular deck can start to come |
9060s | into its own because he has access to of |
9064s | course uh the Tarantulas which is a |
9067s | pretty spicy choice in its own right and |
9069s | then of course uh defense attorney |
9071s | nathaniels which were it to come into |
9073s | hand at this point in the game is an |
9076s | absolute Monster uh to get back the |
9079s | death rattle of the spider it can clear |
9081s | essentially any board the turn it comes |
9083s | down |
9088s | and I mean at this point baby bear also |
9091s | just has to worry about life total |
9093s | like blood bound dimp plus life Taps |
9096s | like power on board the the possibility |
9099s | of you know some damage from pan right |
9101s | there's a ramming mount |
9103s | um like if you just kind of ignore |
9105s | everything go face how about God we |
9107s | might win that race |
9112s | yeah I think pretty convincingly right |
9114s | now |
9118s | Roars is there a way that she can Infuse |
9121s | you have to trade in so much |
9132s | this does it actually right that's the |
9134s | tour form dying so both of them will uh |
9136s | be able to be played okay that's a |
9137s | pretty big swing |
9139s | yeah the second one was picked up off |
9142s | the light tab so it was a turn left so |
9144s | it was a wonderful but this this is fine |
9146s | puts a lot of power on board |
9149s | um and you know like we said it's |
9151s | impossible to win the race |
9154s | if you just go all face there problem |
9156s | for repair empty hand file Library not |
9158s | going to be active next turn gonna have |
9160s | to go for a live tabugabu |
9162s | guess that 88 is threatening |
9166s | but you can clean up a lot here with uh |
9168s | like just |
9170s | framing Mount plus the rush though and I |
9176s | draw it on next turn exactly I do think |
9178s | Abu gabu is going about it the right way |
9181s | of clearing off the a tape rather than |
9183s | the two three fours uh because it's less |
9185s | attack going phase and even though these |
9187s | content sorry can continually trade in |
9190s | and get lifesteal whereas the rammy man |
9191s | would of course denied the initial |
9193s | lifesteal because they don't deal any |
9194s | damage uh I think saving his own health |
9197s | rather than trying to go for the race is |
9200s | much more important here for Habu |
9201s | because he will win the board if he just |
9204s | carries on for long yeah |
9211s | [Music] |
9218s | lightly awkward with the hydralodon here |
9220s | in terms of board space |
9224s | because you obviously want to send one |
9227s | of the the three one rushes in Boyd |
9229s | Walker but then there's no room for it |
9231s | to duplicate uh |
9233s | on the death rattle |
9239s | but my end up as Huntsman Ultimo I'm not |
9241s | sure if he can get it fully infused on |
9243s | it |
9258s | death battle |
9262s | s |
9269s | all right perfectly reasonable yeah just |
9272s | praying that one card is not there and |
9274s | that one card is exactly what baby bear |
9276s | has this is her chance now to take this |
9279s | game |
9283s | foreign |
9286s | always forget about the ram |
9290s | they'll be sleeping on that run |
9297s | still far from over because even with |
9299s | the death rattle deleted the gigafin on |
9301s | its own not gonna be getting the job |
9303s | done and there is 11 damage on the other |
9307s | side |
9308s | which means hey a king Crush off the top |
9311s | or in hand for all baby bear knows could |
9313s | close this one out |
9318s | sorry we don't have anything |
9327s | not the happy dog car |
9338s | yeah so currently this is lethal with a |
9341s | Harpoon Gun because there's 11 on board |
9343s | hero power Harpoon Gun though baby bear |
9347s | you know quite obviously if you use |
9349s | grimoire's sacrifice you open up or |
9351s | sorry you take away a lot of break |
9353s | points from them but you lessen your own |
9355s | chances of hitting lethal on the |
9357s | following turn it's just honestly it's |
9359s | like an estimation at this point it's a |
9361s | guess either way whether they have it or |
9363s | not she makes the correct call in this |
9365s | particular instance to survive the turn |
9367s | uh but that doggy biscuit I think seals |
9371s | up |
9374s | one of them |
9376s | but I mean Abu gabu can here can just |
9379s | you know clean up the board and |
9383s | foreign |
9388s | yeah if you kill every minion right |
9391s | there's just no there's no way baby bear |
9393s | can win |
9395s | not a single car in the deck right |
9398s | uh sorry to not throw yourself the top |
9400s | actually no no if you play frenzy fangs |
9402s | then it wouldn't be a win |
9404s | okay found the Lost condition |
9411s | yeah play any minion |
9413s | and actually just gonna you know trade |
9415s | away the doctors to give these rushes |
9418s | very smart gonna have beans on board |
9421s | uh very nice one from habagabu Full Mana |
9425s | utilization as well |
9428s | clean yeah |
9431s | and |
9432s | a pretty good demonstration from baby |
9434s | bear as to why players have been moving |
9436s | away from this traditional version of |
9438s | warlock I was saying coming into the the |
9441s | series at the start though I actually |
9442s | thought that the full-on in warlock was |
9445s | a pretty smart way to go about things |
9447s | because there are a lot of players going |
9448s | for Druid if you have the capability to |
9450s | just dominate the board in these |
9452s | starting turns then you can capitalize |
9454s | on that into a win quite quickly but |
9457s | with three losses in a row just getting |
9459s | clean swept on the Warlock uh for baby |
9462s | bear there we can see the theory does |
9464s | not quite translate into practice |
9465s | because even with some decent hands it's |
9468s | got to be said you know she was hitting |
9470s | uh imps spending all her Mana in the |
9473s | starting turns a lot of big impending |
9475s | catastrophes hitting the locations |
9477s | getting reform on curve it still just |
9479s | wasn't enough against all of these |
9481s | standard meta decks of Druid Shaman and |
9483s | Hunter they all just had these mid-game |
9485s | tricks ramping up into devourers and the |
9487s | Warlock just can't close out the game |
9489s | quick enough |
9490s | yeah he was uh pretty tough and you can |
9495s | see why players like gravitate towards |
9497s | the M curse warlock obviously you |
9500s | sacrifice some of the consistency of |
9502s | just early game boards but |
9504s | um being able to have that which against |
9506s | Decks that are going to close things out |
9508s | against you |
9510s | uh does wonders in in some matchups |
9513s | um but I also in the same boat as you |
9515s | like if I if I was submitting an aggro |
9518s | deck Agri alignment to this tournament I |
9520s | would have omitted the curses and just |
9522s | straight imp yeah oh uh just didn't work |
9525s | against Abu gabu |
9527s | um but Derek our continued coverage |
9531s | has come to an end at least for round |
9533s | number one don't worry if you're a big |
9534s | fan of continued coverage like Derek and |
9536s | I are there'll be plenty of more |
9538s | throughout the day but for now we're |
9541s | gonna go to a break when we come back |
9542s | we're going to continue on uh with |
9544s | Master's tour Mal and disorder with |
9546s | round number two so don't go anywhere |
9548s | we'll be right back |
9550s | [Music] |
9558s | no no no |
9566s | [Music] |
9569s | their Witness |
9572s | [Music] |
9577s | beg for your life |
9582s | but you were |
9584s | you must acquit |
9587s | the dark lady did not commit this |
9590s | unspeakable life |
9594s | your cell awaits |
9598s | your confession will save us all the |
9601s | time |
9604s | [Music] |
9609s | [Music] |
9622s | [Music] |
9626s | [Applause] |
9628s | [Music] |
9631s | thank you |
9634s | [Music] |
9645s | thank you |
9646s | [Music] |
9656s | [Music] |
9660s | thank you |
9661s | [Music] |
9663s | foreign |
9672s | [Music] |
9700s | foreign |
9701s | [Music] |
9725s | [Music] |
9750s | no no no |
9754s | everyone and welcome back to Masters |
9757s | Tour I'm Raven back again joined by my |
9759s | long lost casting partner subtle how's |
9762s | it going mate I've not cast with you for |
9764s | years it feels like I know yeah all the |
9766s | better to be to be back home Raven |
9769s | alongside my my casting partner and |
9772s | partner in crime although if anyone from |
9774s | disorder is on the lookout that is |
9776s | metaphorical crime and not real crime uh |
9779s | yeah we may allegedly in front of him |
9782s | allegedly is the magic word you can say |
9784s | whatever you want if you just say |
9785s | allegedly at the end uh yeah I mean with |
9788s | grand Masters coming to an end obviously |
9790s | much more rotation going into the the |
9791s | casting pairs it does feel like it's |
9794s | been a while but Battlegrounds breaking |
9795s | things up as well where we haven't |
9796s | really cast with each other for a while |
9798s | so yeah it's it's good to see you Raven |
9800s | how are you doing how's your family we |
9803s | we definitely don't talk outside of work |
9805s | we only talk when we're on the casting |
9807s | desk which is why a lot of the time we |
9809s | talk about absolute rubbish but we do |
9811s | have our next match coming up in round |
9813s | two so we kick this one off it's going |
9815s | to be language hacker versus Django and |
9817s | an interesting lineup Soul especially |
9820s | when you pair them with the bands so far |
9822s | on stream we've not seen Hunter really |
9824s | blowing anyone away right we've not seen |
9826s | it really be the dominant Force everyone |
9829s | believes it to be at least on ladder and |
9831s | we are seeing different bands here as |
9833s | well priests going out the window for |
9834s | language hacker and warlock going out |
9837s | the window for Django so what do you |
9838s | make of just the lineups the players |
9840s | overall here well I'll touch on Hunter |
9843s | first I think coming into this one this |
9846s | is largely what I expected you quite |
9849s | often see this and you know Derek was |
9850s | right in his analysis as we were just |
9852s | leading into this Hunter's a great deck |
9854s | for ladder it's a deck that you can jam |
9856s | hundreds of games in not mentally |
9858s | exhaust yourself it's a good deck with a |
9861s | good curve good quality cards it win |
9863s | games wins games on ladder that's good |
9866s | enough to be a bringable deck a |
9868s | competitive level it's not normally good |
9870s | enough to be the best deck at a |
9872s | competitive level and I think that is |
9873s | kind of what we're seeing there's a few |
9875s | other decks with higher skill caps which |
9877s | are putting up better numbers and more |
9880s | uh aggressive Decks that are doing very |
9882s | very well indeed in a lot of players |
9885s | practice I believe you know things like |
9887s | aggro Druid the Naga priest or bless |
9889s | priests which have a various variation |
9891s | you want to go with so some both of |
9893s | these players are going with that bless |
9895s | priest for example or some variation of |
9898s | the the buffing nagas package so it is |
9901s | you know interesting to see that both of |
9903s | these players do are playing something |
9904s | just a little bit different from what |
9906s | we've seen from most of our coverage in |
9907s | round one so far and kicking off our |
9909s | first match we do have language hacker |
9911s | on this Mage versus Django on the Druid |
9914s | now this is a match up in not too uh |
9916s | distant history and we've seen time and |
9919s | time and time again but it has since at |
9922s | least you know in more recent weeks it |
9924s | has been nerfed and both of them have |
9926s | been nerfed right Dawn grass bear has |
9928s | been reduced in damage with a couple of |
9930s | other Nerfs to Mage and then during I |
9932s | think mainly has lost a certain amount |
9935s | of power on Golf and with taking those |
9937s | into consideration who do you think as |
9940s | the matchup changed because I always |
9941s | felt it was fairly even has that change |
9944s | have the Nerfs kept things even just at |
9946s | a slightly lower power level |
9948s | well so with the exact way that you |
9951s | phrased it it's a difficult question to |
9953s | answer concisely no I don't think it has |
9955s | changed that much but I think it remains |
9958s | Druid favored as it pretty much always |
9960s | has in the past |
9961s | um I I think this is fairly |
9963s | significantly Druid favored now after |
9965s | the Nerfs are settled down but I don't |
9967s | think it has moved that much from where |
9970s | it was but I guess the big difference is |
9973s | that the games where the Mage would win |
9975s | it did generally come off the back of |
9978s | just that early Dawn grasp and just |
9980s | massive ramping on the hero power very |
9982s | very quickly to be able to pressure the |
9985s | Druid down before they're able to get |
9986s | anything done and then you have those |
9987s | big clears available with the Reckless |
9989s | Apprentice as well obviously there's |
9990s | things you can throw out there with root |
9992s | of the art major whatever to scam |
9994s | various games but yeah I think this is |
9996s | the kind of uh match up The Druids |
9998s | always want to see right Dex that build |
10001s | up slowly to a critical mass that's what |
10005s | Druid is very good at because they can |
10006s | just skip the mid game and just start |
10009s | absolutely bombing you way before you've |
10012s | ramped up through that mid game period |
10014s | that you really want to do as mage |
10016s | yeah it can be difficult right for |
10017s | amazing and honestly a lot of to keep up |
10019s | with this which is why we've seen some |
10021s | of the more like hard aggro Decks that |
10023s | you would talk about earlier such as |
10024s | pre-star grow Druid and so on because |
10026s | even though the Mana crystals gained |
10029s | from Gulf are empty you still have time |
10032s | in a lot of these matchups right and as |
10034s | long as you have time then you're still |
10036s | drawing cars when you play it you still |
10038s | gaining the empty empty sorry Mana |
10041s | Crystal you still heavily ramping and |
10043s | you are quite right like Mage especially |
10045s | in most of the forms we've seen in this |
10048s | Masters Tour so far aren't even going |
10051s | for you know like I would say like raw |
10053s | pink Mage right they're still playing |
10055s | you know cards like death bond that we |
10058s | saw and a lot of the slightly slower |
10059s | later game tools so it's not as if they |
10061s | can get after a lot of those sort of |
10063s | Minion aggro starts that certain |
10066s | versions have made you uh used to be |
10068s | able to do but let's just get into it |
10070s | game number one is round two of the |
10072s | Swiss of course both players winning |
10074s | their previous round so let's see how |
10077s | this one goes golf in hand for Django |
10079s | already |
10080s | a language hacker not really having the |
10083s | best follow-up here |
10085s | yeah Django one kept the Guff on the far |
10087s | left of the hand no great surprise |
10089s | nothing really has changed card is |
10091s | weaker yes card is still one of the best |
10094s | cards in the deck and to keep in a vast |
10096s | majority of match-ups on language hacker |
10099s | side I would imagine just slightly |
10102s | pleased to see at least a spell come |
10105s | into the hand on the post Mulligan draw |
10107s | uh just so the one drop on one was |
10109s | actually uh vaguely effective but not |
10112s | the most attractive looking hand but it |
10114s | does have potential if the deck is kind |
10116s | for the next uh one or two draws and |
10119s | that's a reasonably Good Start then the |
10121s | combination of Cold Case and then savara |
10124s | to be able to repeat some high value |
10125s | spells later it might just be able to do |
10127s | something |
10128s | yeah I do think this is a good display |
10130s | of what you were saying though like look |
10132s | at the hand for language hacker it it's |
10135s | fine it's oh you know it's absolutely |
10137s | fine but it's not doing anything yet is |
10140s | it and then suddenly you look at Django |
10141s | oh now there's the nourish options |
10143s | there's an innovate in there and coin to |
10145s | help him get there there is of course |
10147s | gov that he could choose to go into now |
10149s | and personally like I am a fan of just |
10152s | play golf early especially in a matchup |
10154s | like this where your opponent's not |
10155s | really uh kicked off too far but of |
10158s | course could go for the nourish instead |
10160s | if you just wanted the like constant |
10162s | manner to be available but the follow-up |
10165s | wouldn't be that strong with those two |
10166s | extra Mana crystals |
10171s | a little furrowing of the brow or |
10173s | narrowing of the eyes from language |
10175s | hacker probably I think sort of going |
10177s | through the same internal dialogue as |
10179s | you did where you know he knows that |
10180s | there is the nourish option in hand |
10183s | um so Django choosing to go for the Guff |
10185s | there which is a little bit slower as |
10186s | mentioned these days than nourish but |
10188s | getting that investment in the Guff |
10190s | doesn't mean that you have the long-term |
10191s | payoff over time of course |
10196s | either language hacker does have access |
10198s | to that Arcane intellect if he was going |
10200s | to play night cloak again it's fine to |
10202s | lock it in but another card that did |
10204s | take a Nerf was that location so it |
10207s | would have been a little bit slow |
10208s | because again I think with language |
10210s | knowing as you said that the nourishes |
10212s | are in hand it's so unlikely that Django |
10215s | is going to play a minion this turn |
10217s | right yeah or at least a minion that's |
10218s | freezable as we look at kelp Keeper in |
10221s | the hand and everyone starts laughing at |
10222s | me or something but um yes so unlikely |
10224s | nourish is going to come down suddenly |
10226s | Django is going into nine mana and those |
10229s | options are really starting to stack up |
10231s | now especially with the um Topia just |
10235s | ready to go this is what I was referring |
10238s | to earlier about the potential of the |
10239s | hand at least with the savara his deck |
10241s | was kind giving him wildfire and Arcane |
10243s | intellect in fast order and that means |
10246s | he's now been able to curve out with the |
10248s | savara uh he's already played the second |
10250s | Wildfire now has a third wildfire in |
10253s | hand as well this can start to represent |
10255s | an amount of pressure and that is at |
10258s | least step one I do really think this is |
10260s | one of the most pressure based meta |
10262s | games I can remember in Hearthstone for |
10264s | a long time and I say pressure like |
10267s | pressure comes in a number of forms but |
10269s | you have to be putting a clock on your |
10271s | opponent either with that that being |
10272s | damaged on board and Minions that are |
10274s | going to go face or just being like a |
10276s | fast combo like ball priest right is |
10277s | putting pressure on the opponent because |
10280s | you have to do something before they get |
10281s | to the end of their deck because if you |
10283s | don't pressure your opponent they're |
10285s | just gonna sit there ramp up get to |
10287s | their win condition or if they're A |
10288s | disruption deck they're just going to |
10289s | spend their turns playing theater or |
10291s | mutinous and whatever else like pressure |
10293s | is the solution to both of those |
10295s | problems language hacker doing is best |
10297s | to pressure the Druid here it's not |
10299s | great but the fact that that savara has |
10301s | filled up with some good options has at |
10303s | least given him some hope yeah stacking |
10305s | wildfires is never that big of a problem |
10307s | sounds like a good plan to me but Django |
10310s | now has Topia down and that means that a |
10314s | lot of the damage from this deck from |
10316s | those skeletons can be at least |
10318s | partially negated right because it feels |
10321s | so easy for the Druid to just stack |
10323s | three threes on board and even trade if |
10325s | they want to there's so much of that |
10328s | death rattle damage is going to hit |
10330s | other minions we saw Django actually |
10332s | pick up the miracle growth as well so |
10334s | that's going to be even more value in |
10336s | hand as well there's a ton of Health on |
10338s | board |
10339s | yeah it's such a big deal in this |
10341s | scenario just kind of how inefficiently |
10344s | the skeletons deal damage yeah Tokyo |
10346s | boards it's such a it's a great two for |
10349s | one because not only are you dealing |
10350s | with the board State obviously the |
10352s | repeated 2-2 bodies of the skeletons |
10354s | themselves can be a little bit |
10355s | undervalued in some situations not only |
10358s | are you clearing up that problem but |
10360s | yeah as you say every three three that |
10362s | goes into a 2-2 then leaves a one Health |
10364s | body to potentially absorb a skeleton |
10366s | death rattle as well |
10368s | options here now for Django |
10372s | and see the Nerf coming into play right |
10374s | if he did go for the uh the ramp hero |
10377s | power back in the day would have still |
10378s | been able to say play raid boss in nixia |
10380s | but uh not gonna be the case anymore |
10382s | yeah it's interesting going back to that |
10384s | initial debate of Django choosing to go |
10387s | into nourish for crystals plus hero |
10389s | power there was situations where that |
10392s | sometimes felt a bit weird with old Guff |
10394s | because as it happens Django did draw |
10396s | kelp Keeper in the middle so he would |
10398s | have with old Guff he would have been |
10400s | able to go nourish for Crystal's hero |
10402s | power than spend the one Mana that yeah |
10403s | at the end but if you don't have that |
10405s | option you kind of feel weird that |
10407s | you're floating that one manner so I |
10409s | don't know whether that influences |
10410s | People's Choice on the curb options of |
10412s | whether to go golf or nourish first in |
10414s | that spot but the fact you don't have to |
10416s | find something to spend that last one |
10418s | manner on with the empty does make a |
10420s | difference to those early game curves |
10421s | and to late game situations as Raven was |
10423s | just pointing out |
10425s | yeah language hacker I would imagine is |
10428s | already feeling uh under pressure as you |
10431s | were talking about earlier because |
10434s | he has good cards but are they cards |
10437s | that are going to win in the game |
10438s | against this Druid Django not only |
10440s | winning on board but has you know |
10442s | roughly equal resources in hand both |
10445s | players have the nathrius as well but |
10448s | the problem is like Joey can just throw |
10450s | out threat after threat after threat |
10452s | even if that is just a board of two ones |
10455s | right it does need some level of answer |
10457s | but here Django can do whatever he wants |
10460s | to follow up with keep on ramping and |
10463s | keep on just piling the pressure on |
10465s | board and all he really needs is an |
10468s | earth and scales that he was offered |
10469s | earlier but didn't take chose the |
10471s | miracle growth instead but if he has an |
10473s | Earthen scales or any real point that is |
10476s | when things get scary for for the Mage |
10479s | because it's so much extra damage you |
10481s | have to deal to catch up |
10489s | Bill options are plenty for Django |
10494s | identity is on the left hand side has |
10496s | got all the world of options here with |
10499s | the scale of inyxia raid boss everything |
10501s | being able to juice that as hard as |
10503s | possible but really it just goes back to |
10506s | Django's ability to pressure here he can |
10508s | just continue just Jam big threats on |
10510s | the board and really limit what language |
10512s | hacker can do in terms of trying to set |
10514s | up a race going the other way the Varden |
10516s | Dawn grass pickup from language hacker |
10517s | might give him some options |
10519s | uh but Django looking pretty comfortable |
10522s | in this |
10523s | yeah and then scales picked up there |
10525s | like I said what the probably the piece |
10527s | of the puzzle that you just want to |
10529s | finish off this hand honestly because |
10531s | you just don't want any Shenanigans to |
10533s | happen right you don't want your Mo |
10535s | dress or any big players to come out and |
10537s | then denatures to just wipe you out of |
10539s | nowhere I think Django now just needs to |
10541s | safely secure this game |
10544s | she got dropped in athletes then I was |
10546s | like well you fine don't worry it's okay |
10548s | you've got time |
10552s | I like this just doing everything you |
10554s | need to do right this will naturally |
10555s | continue to stack the dinathrias and the |
10558s | Sylvanas that's in hand as well so it's |
10561s | all looking good here for Django |
10562s | language hackers got his work cut out |
10564s | for him especially with no Dawn grasp in |
10566s | hand yet or at least the hero form and |
10569s | that deathborn pickup this was the one |
10570s | thing that was making Django's turn just |
10573s | a little bit awkward I was talking about |
10575s | all these great options that Django had |
10577s | available loads of ways to get tokens |
10579s | into play that would reduce the Sylvanas |
10581s | and the dinathrius but they didn't |
10583s | immediately trade into things which |
10585s | means they're left hanging around on |
10587s | board and if they're left hanging around |
10588s | on board then suddenly the the AOE can |
10592s | sweep them up and replace them with |
10593s | skeletons on the other side so that is a |
10596s | beautiful top deck now for language yeah |
10599s | but was it really just part of the plan |
10601s | because now the board's full of things |
10603s | he can trade the scale yeah yeah true |
10605s | and it's just gonna juice even more |
10609s | yeah you are right of course language |
10611s | hacker would need or would have been |
10613s | very happy with that death Barn to just |
10616s | alleviate some of this pressure from |
10617s | Django |
10619s | only pick up as well |
10624s | this must be the way |
10630s | not the best |
10632s | [Music] |
10634s | yeah I'm suspecting it probably is a |
10637s | Devourer |
10639s | almost certainly going to be immediately |
10642s | infused on this turn |
10650s | yeah what the hell Tango does this like |
10652s | does he ever drop his attorney as well |
10654s | [Music] |
10655s | not initially of course but |
10657s | after a trade yeah you could also |
10660s | silence one and just say you know what |
10662s | I'm guaranteeing some more trades right |
10664s | it's also the question like whether to |
10665s | get the Drury to The Reef in play |
10667s | perhaps even as a three one to maybe |
10669s | soak so that your Rush minions can |
10671s | attack better |
10672s | uh yeah language hacker I would imagine |
10674s | happy with that outcome as many hitting |
10677s | minions as uh really could possible in |
10679s | that situation |
10681s | those type your effects it's going to |
10683s | allow Django to keep clearing this up oh |
10685s | it's what it's so annoying that it's a |
10687s | wealth isn't it you know it's like oh |
10689s | wait okay the the annexee might take |
10691s | some damage oh never mind there's a uh |
10693s | Garden dragon on the board which means |
10696s | that it's immune once again |
10701s | which I could just |
10703s | what he can can't quite squeeze the Ping |
10706s | in this turn as well to help out with |
10707s | that murderer so I have to drop the KT |
10710s | what was that 11 total yep oh the soak |
10714s | oh so strong yeah the onyxia took a real |
10717s | pounding there |
10719s | like I said the outcome on the previous |
10721s | turn with the uh the way the whelps |
10723s | traded and rushed into the skeletons on |
10725s | the previous turn I think landed in |
10727s | language hackers favor I'd say that's |
10729s | probably a slightly more important |
10731s | outcome from language hackers |
10733s | perspective |
10734s | uh but still Django really not sure of |
10737s | options to be able to deal with this |
10739s | boards |
10743s | as well at least where Django is in the |
10745s | game uh gonna change my questions |
10747s | slightly now I've seen the draws but how |
10751s | uh is there a world where Django plays |
10754s | dinathrius and it doesn't strictly just |
10756s | win him the game on the spot or do you |
10759s | think Django is in such a good spot that |
10761s | he can just sit there and just wait and |
10763s | wait until the denatures does you know |
10765s | let's just pretend 50 damage and |
10767s | guarantees lethal I think there would be |
10770s | a scenario if we had seen |
10774s | um a hero card come down already from |
10776s | language hacker oh wait then is it |
10778s | lethal then you would be afraid oh I |
10780s | didn't even I hadn't paid attention to |
10781s | them yeah yeah wait I was gonna say hang |
10782s | on a minute did I know 24 48 so no I |
10786s | don't believe it will be I know he's |
10788s | exact very very nice calculation yeah |
10790s | Django my apologies I had not paid |
10793s | attention to the possibility of the |
10795s | brand being picked up which did end up |
10797s | being lethal so in fact the very simple |
10800s | and direct answer to your question Raven |
10802s | is no there's no world that the |
10804s | dinathrius comes down without ending the |
10806s | game easy yeah that was kind of crazy |
10808s | wasn't it like as soon as the brand when |
10809s | I sort of just looked at it and went |
10811s | hang on minute you always have to count |
10813s | this but that's the difference as well |
10815s | that both players not having um theater |
10818s | come down right being able to steal |
10819s | those or at least look at the hands and |
10821s | both players have in the denaturius but |
10823s | druid's ability to just sort of juice |
10826s | Infuse minions is ridiculous because of |
10830s | the scales of a next year the raid boss |
10831s | annexia as well like those three cards |
10834s | total in the deck alone can Infuse |
10837s | whatever you want when you want and |
10839s | again why Sylvanas uh pretty much should |
10842s | always make the cut in Druid as well |
10844s | because it's so strong and so easy to |
10846s | infuse even at that level |
10848s | yeah Nick it's really speaks to one of |
10851s | my problems with the spooky Mage as a |
10853s | deck I'm fine with it as a bring for |
10856s | this tournament in certain situations it |
10859s | does have a debatably good matchup |
10861s | against Hunter for example so if you're |
10863s | trying to let's not say Hard Target |
10865s | Hunter but if you're trying to lean your |
10867s | line up in a way where you can leave |
10868s | Hunter up and not worry about it then |
10871s | the Mage makes sense as a deck that |
10872s | comes in but I think there are a lot of |
10874s | matchups in the game as I was talking |
10876s | about pressure earlier where the Mage |
10878s | just fails to pressure and then they can |
10881s | get messed up by a theater by a mutinous |
10883s | against Shaman or just out pressured out |
10886s | of the game themselves because other |
10888s | decks you know bless priests can just |
10890s | save up a big greedy push and just go |
10892s | out on the board in the right time Druid |
10893s | can just spend all that time in the mid |
10895s | game ramping and explode onto the board |
10897s | because you saw from language hacker |
10899s | that was about as good as it got in |
10901s | terms of consistent pressure right a |
10903s | little bit slow in the beginning but one |
10904s | drop on one into Cold Case survara more |
10907s | Cold Case multiple hero power ramps |
10910s | kel'thazard for 11 skeletons and then |
10913s | mordresch thrown in as well pretty good |
10915s | to follow that up which is a pretty |
10917s | solid curve in terms of pressure but |
10919s | just not nearly enough to deal with what |
10921s | was admittedly a very very good jury |
10924s | draw on the other side okay well jumping |
10926s | into game two uh we have one of the sort |
10929s | of Talks Of The Meta right now which is |
10931s | this priest from Django |
10934s | um I'll be honest Sol this is not my |
10936s | preferred priest I normally play the uh |
10939s | the more Naga heavy one like original |
10941s | wig priests so to speak and this is |
10943s | definitely the more offspring song isn't |
10945s | it original |
10947s | oh probably at this point I don't know |
10950s | um but this one with the switcheroo and |
10953s | the extreme lack of minions is |
10957s | definitely a weird deck to wrap your |
10959s | head around what do you think about it |
10963s | uh for me this is one of the strongest |
10967s | decks in The Meta game and might just |
10970s | continue to be so because |
10972s | it's a it's a deck where it's it's one |
10974s | of those decks where everyone will |
10975s | debate forever because the stats will |
10977s | never really represent it wildly as the |
10981s | best deck in the game but I think in the |
10983s | hands of very very accomplished players |
10985s | both this and you know your preference |
10988s | of original wig priest do have a lot of |
10990s | Merit but I do think if you really |
10992s | really understand the relevant path |
10994s | through the game when exactly to time |
10997s | you're all in there's so many decks in |
10999s | the game that just can't handle the all |
11002s | in when it happens and they just kind of |
11003s | lose uh Mage isn't necessarily one of |
11007s | them because of all the abilities to |
11009s | freeze and so on that they have later in |
11011s | the game if they're playing roon of the |
11012s | archmage and they can get to that point |
11013s | by just stabilizing the board with |
11016s | freeze effects then obviously broon |
11017s | makes anything possible and you can get |
11019s | some massive juicy hero powers to be |
11021s | able to clear things up in the late game |
11023s | as well so this is a one of the trickier |
11026s | matchups I would say I think it's fine |
11027s | maybe 52 over to the Mage overall but I |
11031s | think match-up spread against the Decks |
11033s | that we see right now the pop-off turns |
11036s | this deck has are nion unbeatable for |
11039s | quite a few decks in The Meta game so |
11040s | I'm a big fan of it being brought to |
11042s | this tournament would you 52 change if I |
11045s | told you that language hacker doesn't |
11046s | run ruin of the archimage it would |
11048s | change yeah I don't know how |
11050s | significantly so but I do think that has |
11052s | some of the success I've seen in this |
11054s | matchup is the fact that the Mage can |
11056s | freeze |
11057s | but can they win the game or kill the |
11060s | minion right because I think that's |
11062s | gonna be where they struggle right where |
11064s | the actual and without ruin of the |
11066s | archmage or mass polymorph that we've |
11067s | seen some other decks |
11069s | [Music] |
11074s | I will not tell them it's fine |
11078s | oh nothing |
11082s | wonder what he picked up from the other |
11084s | one as well because he had the um |
11088s | oh I can't remember the name the secret |
11090s | that uh copies a minion when it hits you |
11092s | in the face and hits your opponent in |
11094s | the face that's definitely an |
11096s | interesting is it vengeful spirit |
11098s | sounds right yeah he had that offer to |
11100s | him on his first one |
11103s | yeah I mean perfectly Illustrated as I |
11106s | was about to counter is that you know |
11107s | Rune of the art major is the go-to uh |
11110s | but basically whichever version of made |
11112s | you play there's some form of random |
11114s | generation thrown in there right and |
11116s | even though you don't play them the |
11118s | ability to find Jelly Mass polymorph |
11122s | various |
11123s | [Laughter] |
11124s | full Visage there you go absolutely and |
11127s | for Spirit close enough |
11132s | oh using his school teachers instead |
11135s | just to look for those random solutions |
11137s | that he does need to the problem as you |
11138s | were saying because the problem that |
11140s | does need solving is definitely that |
11142s | final kill on the minion and shattering |
11144s | blast is just absolutely absurd to go |
11147s | alongside the freeze effect oh didn't go |
11150s | for the snow flurry |
11152s | foreign |
11169s | language Hacker's hand now he does have |
11172s | a lot of on-demand freeze as well as |
11176s | obviously that insta kill option with |
11178s | the second naggling yes it's gonna be |
11181s | fine for a while and he is parted on a |
11182s | bit of pressure on Django but I will say |
11185s | that you know I hope you agree that this |
11187s | priest is deceptive right it looks like |
11189s | it does nothing for a while and then it |
11192s | pounces and then you think how am I |
11194s | supposed to win this game of hearthstone |
11196s | so although Django looks like he's |
11198s | effectively passing every turn the plan |
11201s | is to do a pop-off he's just got to time |
11204s | it right and I think as you mentioned |
11206s | earlier that's by far the hardest part |
11208s | of this deck to learn yeah it's only |
11210s | when you play against good less priest |
11213s | players you you have various levels of |
11216s | hubris essentially defeated over time |
11218s | where they're doing so little for so |
11220s | long in the early game like if you're |
11222s | playing a ball based deck you get so far |
11224s | ahead you're like okay this time there |
11227s | is no way even with their nine card hand |
11230s | and their seven Mana there's no way they |
11233s | can stabilize in this position and then |
11235s | you know next thing you know half your |
11236s | board's been cleared there's like two 40 |
11239s | 40 talks okay |
11244s | like hydraulic go oh wait that's not |
11247s | enough never mind |
11260s | anger not paying to be too happy here |
11262s | even this bit of a board you can't |
11265s | uh clear up by himself here he does need |
11268s | something extra or to make the big |
11270s | minions soon of course but |
11273s | gonna be just a little bit scared here |
11277s | because there's also the worry that if |
11279s | language hacker gets him low enough he |
11282s | knows that what that secret is so he'll |
11284s | either have to be healthy enough to hit |
11287s | and not die himself or be um |
11291s | have a smaller minion to hit with which |
11294s | again feels unlikely against Mage yeah |
11297s | he also I believe saw the kel'thazard on |
11300s | the identity theft so he knows if |
11302s | skeletons start appearing that that |
11304s | finisher is going to be there available |
11305s | in hand so it won't have all the time in |
11308s | the world oh did he notice did he there |
11310s | he picked very very quickly there |
11312s | because he was roping I wonder whether |
11314s | his eyes had the chance to to uh to |
11316s | acknowledge that noggling on the |
11318s | left-hand side I'm choosing to believe |
11320s | yes you cannot see a Naga link and not |
11322s | look right you know it must be a natural |
11325s | reaction agreed yeah |
11330s | solid Alibi really nice pickup as well |
11340s | this is the other I would say skill cap |
11343s | of the deck as well is that you you do |
11345s | sort of play that smattering of thief |
11347s | priest as well where sometimes you just |
11349s | have to find Creative Solutions to |
11351s | problems that your deck doesn't really |
11352s | deal with the deck is more flexible than |
11355s | it appears but it is still quite linear |
11358s | in game plans apart from those box |
11361s | effects right and the steel effects and |
11362s | the thief priest effects that you have |
11364s | going on so you can see Django just kind |
11366s | of building up a little supply of cards |
11368s | that might be useful |
11370s | um deathborn for the skeleton tennis |
11371s | obviously solid Alibi as well just be |
11373s | able to to buy time against all this |
11375s | pressure that's coming down those are |
11377s | Creative Solutions to problems that he's |
11379s | going to face over the course of the |
11381s | game here |
11382s | yeah it was language hackers just trying |
11383s | to work out |
11385s | how much to push how much to commit I |
11389s | know has he got set ups to kill minions |
11392s | because again one of it's not as much of |
11395s | a problem with the board language Tech |
11396s | has at this moment in time but what he |
11399s | has to be fearful of is |
11401s | if Django ever just plays a Minion out |
11405s | and clears the board can language like a |
11407s | kill it even if it's got no Buffs on |
11409s | right because again it's that issue |
11410s | where where you have to kill every |
11412s | priest minion you can't just leave it up |
11414s | because even if small one can grow |
11416s | dramatically so you just have to make |
11418s | sure that he has that uh the insta kill |
11421s | of the the blast just locked and loaded |
11423s | for anything big but he still needs ways |
11425s | to clear out the smaller minions |
11430s | a dawn grasp on curve which is going to |
11433s | be pretty nice even with the the nerfed |
11436s | hero power it's still going to start |
11437s | stacking damage |
11442s | I think good recognition as well even |
11444s | with the dawn grasp in hand for language |
11446s | hacker to just throw the Reckless |
11448s | Apprentice out on board did help with |
11450s | the clear a little bit but also just |
11452s | represents a significant amount of |
11454s | pressure right it's making Django have |
11456s | to react it gets that solid Alibi out of |
11458s | hand on this occasion so even though the |
11460s | dawn graspy is there and would start |
11462s | juicing uh language hacker recognizing |
11464s | pressure now better than uh additional |
11466s | AOE later |
11479s | thank you |
11481s | interesting |
11483s | language hacker could go for the big |
11486s | brain play The Alchemist and pick this |
11489s | stupidest card offered and then Django |
11492s | will assume he wants to miss |
11495s | so he doesn't overdraw |
11497s | and then pick the card |
11500s | that's the bigger brain |
11505s | uh it's it's |
11508s | so directly opposed to the conversation |
11511s | I had with Derek well I think you were |
11513s | casting I think it was I think it was |
11515s | when you and jiah were casting and so |
11517s | there was a there was a suspicious |
11519s | Alchemist situation and we both have |
11521s | just sat there like I hate I hate these |
11523s | Mind Games I think both players are just |
11525s | supposed to pick the best card every |
11527s | time yep yep both agree yep as soon as I |
11531s | get on the cast of Raven Ranger right |
11532s | hear me out yeah |
11536s | everyone Tunes in for let's be honest |
11539s | now I think I would have picked Arcane |
11541s | overflow yes |
11545s | yes okay oh okay I have made it |
11550s | it's called Draw for card draw fine yeah |
11552s | fine yep absolutely fine then go |
11554s | realizing he needs to do something it's |
11557s | he's ran out of time |
11560s | all right picks up the other handmade in |
11561s | here as well does have Priestess |
11563s | alongside all of this the wigs in hand |
11566s | picking up the handmaiden crucial both |
11568s | as a Naga |
11575s | foreign |
11584s | comes down Priestess I think the only |
11586s | question here as to whether you may be |
11587s | committed one week for two Mana before |
11590s | doing this but choosing not to goes all |
11592s | the way back up to eight and important |
11594s | juice handmaiden as well importantly as |
11597s | well he's gonna have more than two |
11598s | minions right so won't necessarily |
11600s | guarantee an easy uh uh Freeze from like |
11603s | flurry into that shattering blast |
11609s | it's disgusting isn't it |
11614s | hell Ravens are really really big fan of |
11617s | this deck I mean I kinda I appreciate it |
11620s | like I say I do play you know a slightly |
11622s | different version I don't play the big |
11624s | pop-off version but you can still do |
11625s | turns like this |
11629s | oh |
11631s | nothing right wait wait wait |
11638s | please don't grasp again to repeat the |
11641s | flurry theoretically |
11644s | stay where you are there it is |
11648s | both of the big minions are now Frozen |
11650s | and now hello |
11652s | [Music] |
11654s | yeah fair enough yeah wow language |
11657s | hacker takes the victory with the help |
11659s | of a shattering a blasting again uh |
11662s | creative outcome to a big big problem |
11664s | because as you could see there if there |
11666s | wasn't a way to kill those minions |
11669s | what is what is he supposed to do right |
11671s | if he doesn't have a way to get rid of |
11673s | those they're only realistically going |
11675s | to get bigger or they're just going to |
11676s | sit there and not die and then the game |
11678s | will end at some point so yeah tough one |
11680s | there but I wish I could takes the win |
11682s | gets the Mage over the line but he still |
11685s | knows that priest is still lurking |
11686s | around of course this is Conquest so |
11688s | once you win with the deck you're gonna |
11690s | lose it and it does mean that Django is |
11693s | going to be able to play this priest |
11694s | once more so it's not over yet and it is |
11697s | the type of deck soul that if I was |
11699s | against someone and they had this priest |
11700s | I'd almost want it to win just so I |
11703s | won't have to think about it anymore you |
11705s | know just get it out of the way I'll |
11706s | play against some more regular decks of |
11708s | hearthstone and worry about that instead |
11710s | yeah my only question at the ending of |
11711s | that game is he got very deep into the |
11715s | Rope while trying to make all of his |
11717s | last actions raiding Elemental who did |
11719s | hit the board at the end |
11721s | um I confess I didn't count it |
11723s | specifically with the Rope burning and |
11724s | all the cards flying over my point of |
11726s | view but I don't know if there's a way |
11727s | to get another copy potentially down on |
11729s | on the the same term with the radiant |
11731s | Elemental because it did end up being |
11732s | played last which you know kind of makes |
11734s | sense as a lot as a final minion to play |
11736s | around things like flurry but I don't |
11738s | know if there's a way to do more cheap |
11740s | more Mana if that radiant Elemental |
11741s | could have come down earlier but anyway |
11743s | regardless the uh that shattering Blast |
11747s | from the naggling would have been hard |
11748s | to beat as you could ascertain from |
11751s | language Hacker's reaction immediately |
11753s | as it was uh shown on the screen to him |
11755s | off the Discover all the way back in the |
11757s | early game it's the one it's the great |
11759s | thing about this type of deck right and |
11761s | it's uh you know you could talk about |
11762s | this bore priests a lot of them do seem |
11764s | to be priests that do silly silly things |
11767s | but I think players love discussing them |
11769s | because there are options right they're |
11771s | like could you've done anything a turn |
11772s | earlier could he have done this again |
11774s | this is kind of forgetting about the |
11775s | shattering blast just for a second but |
11777s | you have so many options on you know at |
11781s | most turns of the game I think working |
11783s | out or players arguing over what's |
11785s | optimal is very entertaining at least |
11787s | for me so I look forward to seeing that |
11789s | a little bit later on as the weekend |
11790s | continues but for now going to be priest |
11793s | again for Django and language hacker |
11795s | jumping over to his ramp druid |
11798s | and by ramp I mean wow our ramp over |
11801s | that hand is even the emote from |
11803s | language hacker |
11810s | reasonable hand for Django as well uh |
11813s | card drawer is really just about all |
11815s | you're looking for in these early turns |
11817s | particularly against a deck where you're |
11820s | not going to have to deal with early |
11821s | board States |
11822s | so having Thrive into switch a route as |
11825s | potential is very promising indeed |
11828s | and this has been so a theme for a long |
11831s | time against Druid you know make a big |
11833s | minion early and hit them hard but how |
11836s | early can this priest deck realistically |
11839s | go you know obviously it won't be as big |
11841s | as if you wait and really pop off but |
11843s | you know are we looking at turn five |
11845s | potential here turn six or does it have |
11848s | to wait a little bit longer it can |
11850s | certainly be done yes particularly it |
11853s | depends on the deck match up and start |
11856s | that your opponent is playing and has |
11859s | respectively like against a druid with a |
11861s | slow star that hasn't played a bunch of |
11862s | minions and doesn't have scale of inexia |
11865s | Mana available yet you can actually you |
11868s | know do a sort of mini pop-off and just |
11869s | get a couple of mid-ranging Minions on |
11871s | board and then just build on that over |
11873s | time right like just drop a radiant |
11875s | Elemental put some fortitudes or |
11876s | whatever on it leave it there because |
11878s | it's not going to get dealt with and |
11879s | then just sort of scale your pop-off |
11880s | over turns against this kind of start |
11882s | from your opponent you're gonna have to |
11884s | have something a little bit extra but |
11886s | Django does already have something a |
11888s | little bit bit extra here with double |
11889s | radiant Elemental already so this can be |
11892s | absolutely disgusting zero Mana |
11896s | everything and the Priestess Village all |
11898s | still available here with the handmaiden |
11900s | getting Juiced as well this could be a |
11904s | lightning quick 2-1 Victory here for |
11907s | Django yeah the handmaiden is huge right |
11910s | because of the actual card draw going |
11911s | into the uh the Buffs you can |
11913s | potentially get |
11917s | okay |
11919s | each comes down for four can now |
11922s | get the wig and Maiden is Juiced |
11926s | and should probably have the manner to |
11928s | play everything that comes off the top |
11930s | yeah |
11933s | at least a bless right would you commit |
11936s | a blessing |
11939s | I think there's no real harm |
11948s | the language hackers |
11950s | a little bit of trouble doesn't have a |
11953s | scale of a Nick even kill off some of |
11957s | the minions |
11959s | remind the 1717 on board very Jenga is |
11963s | just self-satisfied smile after that |
11965s | turn it's just tickled me enormously |
11968s | that because it was something you would |
11970s | do |
11971s | I mean probably yeah |
11973s | involuntarily yes but yeah it was the |
11976s | exact kind of look that would pull off a |
11978s | big turn and then you just see smug |
11980s | little smile like oh God |
11985s | you know you're in trouble when you're a |
11986s | bad winner and a bad loser right like |
11988s | you should be able to do one of them |
11990s | yeah with some Grace but no I can't |
12002s | funnily enough it's a Grace that's |
12004s | usually the victim of it when we're |
12005s | playing board games but there you go |
12009s | language hacker has to do |
12012s | a lot more sort of deep thinking and |
12014s | creative thinking here because although |
12018s | cards such as scale of an extra raid |
12020s | butter next to you as strong up to a |
12023s | point they are but once minions get to a |
12025s | certain size it's still not good enough |
12027s | and Jared has access to way less you |
12030s | know hard counter options than Mage does |
12033s | in itself generation pool |
12035s | yes however |
12039s | enough ramp has been found from language |
12041s | hacker |
12043s | I mean that uh Devourer is now a threat |
12046s | that Django has to at least be thinking |
12047s | about on every turn from now on right |
12063s | actually Arguments for all three of |
12065s | these |
12072s | weirdly enough I'm I'm looking at The |
12074s | Shard of the narrow just to cycle it |
12077s | honestly |
12085s | yeah sorry for the relative silence I'm |
12088s | just trying to work out situations where |
12090s | you know if Devourer were to come down |
12092s | here and eat your biggest minion whether |
12094s | you could have wait what if you could uh |
12097s | have a situation where |
12099s | um you threatened a two-ton lethal just |
12102s | with enough Buffs with powered fortitude |
12103s | or whatever else but it just really |
12105s | really wasn't available and now I think |
12107s | you are just gonna see the uh the |
12109s | potential power I'd actually just raid |
12110s | Bossa nixia is looking like what |
12112s | language hack is going to go for here |
12115s | I suppose at 22 yeah this is still going |
12119s | to be enough clearing power right |
12123s | yeah I think so |
12126s | and I think that's why language hacker |
12127s | looked very happy when there was no |
12129s | actual Buffs being played on the |
12131s | elemental and then that's huge threat |
12134s | number one dealt with still a 7-7 on |
12137s | board so that is something but again |
12139s | just effectively one card in hand for |
12142s | language uh for Django sorry it means |
12144s | that he's uh I'm gonna be able to get |
12146s | too much done Burger giant is a very |
12149s | amusing discover to be offered as priest |
12151s | when every spell you've played the |
12152s | entire game cost you absolutely zero |
12155s | Mana |
12156s | oh double Miracle growth level Miracle |
12159s | growth sure yeah going back to that |
12161s | previous turn though it was potentially |
12164s | a little bit messy from Django but also |
12166s | it was kind of a rock and a hard place |
12168s | situation because by not putting Buffs |
12170s | on the radio Elementals he allowed the |
12172s | big clear from the ray boss annexia but |
12175s | obviously likewise if you just go all in |
12176s | on that radiant Elemental even an |
12179s | unenfused Devourer just deletes you at |
12182s | that point right because you are just |
12183s | all in on this one minion so really |
12186s | tough situation I think for Django to |
12188s | navigate through |
12189s | yeah it's really true and like if you |
12191s | wait and say okay well I'll wait for |
12193s | Boone wait for all the perfect cards |
12195s | it's like well it's Druid you'll die if |
12198s | you'd wait too long so it's definitely |
12200s | tricky overall identity theft number two |
12203s | is in hand for him so you can maybe fish |
12206s | some extra things out with that Miracle |
12208s | growth |
12209s | I think it's at the point now where it's |
12210s | going to be a very very big ask indeed |
12214s | agreed yes |
12216s | don't go choosing to double trade here |
12218s | obviously would have wanted to have been |
12220s | aggressive but he would still get |
12222s | deleted by a Devourer that was in hand I |
12224s | think Django's committed to playing |
12226s | around Devourer here if there was an |
12228s | uninfused Devourer on the previous turn |
12229s | it is now certainly in as we can see on |
12233s | the left-hand side of Hacker's hand so |
12234s | Django just choosing to take the trades |
12236s | but really |
12237s | does that just concede the game to any |
12240s | Druid card you know like even now |
12244s | language hack has gone with Miracle |
12246s | growth but I think he could even just |
12247s | gone like Oracle ivis right and just |
12250s | been like well here's two awkward things |
12252s | to deal with outside of Silence |
12255s | I'll wait until you commit something and |
12259s | then devour it and then it's game anyway |
12261s | so yeah I think you're right there's |
12263s | just nothing much to do now with that |
12265s | push from Django dude fail |
12267s | I |
12268s | I thank you Reef scales into this before |
12271s | rain |
12275s | just to get the armor |
12277s | well just to take the 4-4 off the board |
12279s | right because okay choose to go oh the |
12282s | other way sorry with Rush sorry I |
12284s | thought you're saying scales on the 10 |
12285s | 10. apologies |
12287s | so my thinking there would be you know |
12288s | this is the last turn where Django will |
12291s | probably ever get to attack with a |
12293s | minion so if you remove that attack from |
12295s | this minion you're basically never going |
12297s | to be in a situation where the game is |
12299s | losable identity theft finding the uh |
12302s | the infused Devourer is a big deal |
12305s | indeed |
12306s | but even ramp to it |
12309s | true yeah |
12311s | I mean look at the options is it that |
12313s | bad of a plan give let yourself be able |
12315s | to cast it next turn he does have |
12317s | Miracle growth number two of course but |
12319s | still |
12320s | problem is he doesn't want to go first |
12322s | right he can't he cannot go first all |
12325s | right |
12326s | so he needs a way to deal with this 1010 |
12329s | that language hacker has while making |
12330s | big minions of his own Force the |
12333s | Devourer from language hacker and then |
12334s | play his own Devourer that's a pipe |
12337s | dream it's never going to happen because |
12339s | language hacker has Oracle Ivor scale of |
12342s | enixia all of these various other ways |
12344s | uh that he can use to clear that up but |
12346s | I think the one thing that is almost |
12348s | certain here is that if Django plays |
12350s | this Devourer first he's just probably |
12352s | not winning the game from that position |
12354s | yeah he needed to find golf go over 10 |
12357s | mana and go devour Boone and then they'd |
12360s | still be horrible yes but then you can't |
12363s | go yeah I know well dude look placement |
12365s | it depends on play you could just put it |
12367s | to one side hope for the best yeah true |
12378s | fry I think there was some form of a |
12381s | plan if Django could Miracle growth into |
12383s | an empty board |
12385s | maybe it lives then play the Boon on |
12388s | that maybe it gets devoured then you can |
12391s | devour but again I think you are right |
12393s | in saying that there's just so many |
12394s | other tools the language hacker could |
12396s | use to clean that board that you almost |
12398s | will never have to play Devourer anyway |
12400s | so yeah uphill climb doesn't quite do it |
12403s | just to say it for Django and he'll know |
12405s | he's a smart boy like identity theft you |
12409s | you are hardwired to think about this |
12411s | when you play against this priest right |
12412s | you've pretty much defeated the plan a |
12416s | at this point but you will also know |
12418s | from experience that just because their |
12419s | plan a is defeated does not mean that |
12421s | you've won the game because they're very |
12423s | very good at finding these weird plan |
12424s | B's with identity theft and various |
12427s | other random cards but I think language |
12429s | hacker positioning his minions very |
12431s | nicely with the uh the crushing walls |
12434s | position big or the anti-crushing walls |
12436s | position I suppose are the big Minions |
12438s | on the extremes uh Django saying all |
12441s | right fair enough if anything that |
12443s | proves to me as Django that you're going |
12446s | to play around this Devourer for the |
12448s | rest of the game and if you do that I |
12450s | can't win therefore let's give it up and |
12452s | move on to the next game it does mean |
12454s | now that language hackers only got |
12456s | warlock left to get a victory with if he |
12458s | wants to take a very Swift victory in a |
12461s | Swift step to that 2-0 skull in this way |
12463s | so then um are you aware are you with me |
12466s | on this subtle where curse warlock seems |
12468s | a lot better than raw imps or are you uh |
12471s | are you on the in the train |
12474s | on the hybrid deck a little bit more |
12477s | these days which is weird and it's a |
12480s | fairly drastic culture shift for me |
12482s | because historically you know we |
12484s | generally do see this like hybridization |
12486s | of decks throughout Hearthstone history |
12488s | where you know you had aggro Hunter and |
12489s | mid-range Hunter and then hybrid Hunter |
12491s | appeared all these things and like |
12493s | generally throughout history I've been |
12495s | one of the people that have been like no |
12497s | like aggro Hunter does a job mid-range |
12499s | Hunter does a job like one of those two |
12501s | things is better and will be more |
12503s | targeted for tournaments in particular |
12505s | right these hybrid style decks do seem |
12508s | to make more sense on ladder where |
12509s | you're playing against a wide spread you |
12510s | have less control of which individual |
12512s | matchups you're playing against but this |
12514s | deck once the curses came in to me it |
12517s | just seems so transformative to the deck |
12520s | as a whole that I've never really looked |
12522s | back to the pure Zoo version of the deck |
12525s | overall I think having the curses |
12527s | available just gives you so many more |
12529s | plan B's as I was just talking about |
12531s | with the priest deck on the other side |
12533s | that I think it continues to be the |
12535s | choice for me in this particular meta |
12537s | game but of course there are always uh |
12539s | lineup and construction concerns when |
12541s | you go into tournament play but yeah I'd |
12544s | be on the curse train for sure well |
12546s | let's see how it goes Django I'm going |
12548s | to continue on with the priests and to |
12550s | even get it over the line and hopefully |
12551s | for him the rest of the series would go |
12553s | well a language hacker looking good so |
12556s | far does have a great start with the |
12558s | Warlock 2 and again it's another matchup |
12561s | where language hacker can put some |
12564s | pressure on Django health-wise and maybe |
12566s | force out a bit of an earlier play than |
12569s | Jenga would want to now this deck does |
12571s | run some level of removal so there are a |
12573s | couple of options here especially when |
12575s | we're talking about one Health imps and |
12577s | a deck that can run Shadowood devour but |
12580s | there are other tools as well and that's |
12582s | why I really like this play from |
12583s | language hacker just play a spider tank |
12585s | make him deal with it because they |
12587s | probably can't and then you have a |
12589s | spider tank |
12595s | foreign |
12598s | wants to hit the leash I'm sure does hit |
12601s | the village and now I would say Django |
12603s | is in a fantastic position overall uh |
12607s | having answered the general question |
12608s | about the various iterations of warlock |
12611s | uh yes I'm in favor of the curse warlock |
12613s | overall yes I think even in this matchup |
12615s | I would probably prefer to be the curse |
12618s | warlock overall but as a more General |
12620s | point I don't want to be playing warlock |
12623s | in this match it it just seems so |
12626s | miserable you yes this looks great for |
12629s | language hacker so far but the swing |
12630s | turn is just so effective when it comes |
12632s | down for Django |
12634s | um with the the light and the devour can |
12637s | take care of the majority of this board |
12639s | straight away uh having now found that |
12641s | for leash as well I think Django will be |
12643s | able to do more than enough to counter |
12645s | swing again |
12646s | yeah I think |
12648s | a language hacker |
12651s | it would have to almost be like |
12654s | dragged below with this tamzin alive |
12657s | into I don't know another dragged below |
12661s | with the times in a lot you know I mean |
12662s | like that kind of now he would have to |
12664s | just chain pump out curses which is |
12667s | difficult to do depending on how much |
12669s | Django pops off because obviously hand |
12670s | space is a consideration so things would |
12673s | have to go very very well if Django pops |
12676s | off now for language hacker to win this |
12678s | one |
12680s | foreign |
12684s | [Music] |
12689s | it's to choose the right card because |
12691s | gift of the narrow is going to draw |
12693s | anyway didn't even see what it was |
12694s | assumed it was a wig from the speed at |
12696s | which it was taken and there it is |
12702s | ends it heal up clear the board |
12708s | and that's about all you need to do |
12710s | there's enough healing the deck isn't |
12713s | you know super heel heavy so there's |
12715s | enough in it uh you know with the help |
12717s | of maybe a hero power or two here and |
12719s | there as well that like it's enough to |
12721s | just stabilize because you often need |
12723s | stabilize for one turn right because |
12725s | you're hitting your opponent so hard the |
12727s | turn after that it's normally enough |
12732s | yeah this matchup is just miserable I |
12735s | haven't looked at it but I imagine if |
12736s | you you know filter for high ranks this |
12738s | is in the 70s for priest you know it's |
12741s | such a strong match-up |
12750s | and there we go |
12753s | lovely |
12761s | end up leaving the tams in alive which |
12763s | could be the only alarm Bell in the |
12765s | situation but no language hacker is not |
12767s | going to listen for the sweet chime of |
12768s | any alarm Bells he's going to get out of |
12770s | this game and play the next one instead |
12773s | to tell you something subtle I'm gonna |
12774s | choose to believe |
12776s | that you because I think you could or |
12779s | you would you look this up before you |
12781s | said those words do you want to know the |
12782s | percent of this matchup Diamond through |
12784s | Legend go ahead yeah what is it 73.6 |
12787s | yeah no I mean that does not say at all |
12791s | um only 200 odd games but again it's |
12793s | just a small sample size or whatever so |
12796s | now you have to be honest did you go and |
12798s | look that up because you didn't you |
12799s | didn't believe me and you wanted to |
12800s | argue I was interested well I'm not |
12803s | gonna lie I would have loved it if you |
12804s | were wrong |
12805s | so uh it's a win-win for me I learned |
12808s | something and I have the chance to prove |
12810s | you wrong but wasn't my day-to-day uh |
12813s | very used to that as an outcome |
12814s | unfortunately yeah Django though gonna |
12817s | be jumping over to the base Center and |
12819s | we are going to another game five that's |
12821s | two for two for the initial matches of |
12823s | each round so far uh warlock versus |
12826s | Hunter |
12827s | this is a tricky matchup because both |
12830s | decks want to do the same thing and by |
12832s | that I mean sort of curve out very very |
12834s | early and have their payoff cards later |
12837s | on |
12838s | um but both decks don't always get to do |
12840s | the same thing I do think that the |
12843s | hunter opening can get punished more |
12846s | than the Warlock one because warlock |
12848s | does run AOE to actually catch up but if |
12851s | warlock opens with imps and Hunter |
12853s | misses a turn also then it's really hard |
12857s | to kill those imps afterwards right |
12859s | there's just too many of them |
12861s | yeah it is and I think you know gone are |
12863s | the days where Hunter played damage that |
12867s | double Dapper's removal that's kind of |
12869s | always been the case with these |
12871s | mid-rangey aggressive Hunter decks where |
12873s | you know your quick shot or your aim |
12875s | shot or whatever could be fired an |
12877s | opinion in an emergency let's talk about |
12878s | hybrid hunter or a few minutes ago like |
12881s | your Argent horse rider could be used to |
12883s | to trade two for one into things you |
12885s | know in certain situations |
12887s | um this deck really struggles to deal |
12890s | with board States if it falls behind I |
12892s | would say a lot more than uh some Hunter |
12894s | decks in the past have done obviously |
12896s | there are options uh hydralodon and the |
12898s | like can be able to deal with it and uh |
12901s | hero tavish can really flip any game |
12904s | State on its head talk about these plan |
12906s | B's it's a very common trait in The Meta |
12908s | game right now the decks have to have a |
12910s | very solid plan B because it's almost an |
12913s | arms race in some ways right where as |
12915s | soon as one deck starts to build itself |
12917s | to be more Swiss army knife and more |
12919s | Jack of all trades suddenly other decks |
12921s | have to be prepared to deal with those |
12922s | scenarios as well if they can't just |
12924s | blast all the way underneath them so you |
12928s | know having these hero cards in |
12929s | particular which I think do function as |
12931s | such effective players in a lot of spots |
12933s | is uh is really adding an extra a level |
12936s | of variation to a lot of matchups in The |
12938s | Meta game I'd say and that applies to |
12940s | the game itself like in-game if that |
12942s | makes sense where both players will want |
12944s | to get the board early with their you |
12946s | know imps obese or whatever but the |
12949s | second one of them falls behind |
12951s | if they don't have that backup plan they |
12954s | just lose right like that's just it the |
12956s | game just ends so we'll have to see how |
12958s | this one goes this is for a round to win |
12961s | one of these players will be ending on a |
12964s | 2-0 score and be looking good for the |
12966s | rest of the tournament so far |
12969s | I've got to be a coin spirit |
12972s | coach I imagine from Django might go for |
12976s | the bats as well because there isn't |
12978s | really too much that can interact but I |
12980s | would be a little bit worried that there |
12981s | is something that can interact with the |
12983s | other two one |
12985s | in the form of touch or something like |
12987s | that |
13001s | hence what's he gonna pick |
13005s | oh yeah okay this I think that's how |
13009s | close it was though I think you know you |
13011s | can play the bats there and it's fine it |
13013s | gives you more guaranteed options but I |
13017s | personally maybe wrongly always lean |
13020s | towards Spirit poetry in almost every |
13022s | scenario like this |
13024s | yeah I do think it was Thai I think |
13026s | obviously the vanilla argument here is |
13029s | sight unseen with no further development |
13031s | from the opponent this is the card that |
13034s | one for ones what could be a very |
13035s | problematic card on the other side |
13037s | whereas Spirit poacher does not |
13039s | immediately you're kind of a little bit |
13040s | more reliant on the the wild Steed |
13042s | outcomes |
13043s | but |
13045s | obviously you are missing out then on a |
13047s | potential uh Spike turn with the bats in |
13050s | future but still I think curving into |
13053s | Harpoon Gun here I don't mind the way |
13055s | that Django's gone about it because he |
13057s | has a very strong alternate game plan |
13061s | or a bit of a whiff |
13067s | I was just going to work out the turns |
13069s | there's even a chance here that like |
13071s | lateral damage is picked I know that |
13074s | sounds stupid but next turn the saber |
13077s | the turn after you would assume you've |
13080s | drawn you know four drop five drop even |
13082s | three drop or something and then you |
13084s | know you would assume to curve out so |
13087s | out of these I think Wing Commander's |
13090s | too slow collateral damage could just |
13093s | snipe you the game out of nowhere but |
13095s | k9otron is just |
13097s | a little bit lackluster |
13100s | um although we I guess |
13103s | he knows |
13105s | you can take another look at what's at |
13107s | the bottom of the deck with the weapon |
13109s | but he already knows okay now Trump |
13110s | won't initially draw something or |
13112s | something exactly uh you'd be taking K9 |
13114s | a Tron to hit a dredge that you already |
13116s | know doesn't work apart from the one |
13118s | card that replaces it so it just seems a |
13120s | little bit awkward overall I think the |
13121s | damage finisher does make the most sense |
13123s | the curve that's available in hand is |
13125s | not the end of the world right now if |
13127s | Django has to play this particular hand |
13129s | and he does still have a couple more |
13131s | dredge options available |
13134s | yeah I mean yeah it's the best option |
13135s | now right because he saved us into an |
13137s | imp and then swings the weapon and then |
13139s | just guarantees the uh The Dredge saber |
13142s | and then Anakin's can happen yes or |
13145s | there's a mountain bearing hand though |
13146s | which is a little bit unfortunate it's |
13148s | true but yeah I'm surprised that the uh |
13151s | the canine Tron did end up being the |
13153s | pick here I guess just |
13155s | guaranteeing some kind of play at the |
13157s | very least uh for perhaps turn six ish |
13160s | when it comes down but it seemed like he |
13162s | has a lot of Mana allocated up until |
13165s | that collateral damage potential later |
13167s | in the game yeah and and the weird thing |
13169s | for me is it comes down on turn six ish |
13172s | the turn where multiple aoes will kill |
13175s | it it's like |
13177s | yeah I'm not sure how good that is I |
13179s | wonder if our hero power would actually |
13180s | just be you know overall do more damage |
13182s | but we'll see how it pans out |
13190s | language hackers got to decide whether |
13192s | he wants to or or how he wants to play |
13195s | some curses |
13197s | like he's gonna go for a spell it's |
13199s | always a tricky Choice a pointless |
13200s | because he has he doesn't have bran all |
13203s | times in so it's like which ones do I |
13206s | use up here like yeah you know like do I |
13208s | commit the Spells do I just want another |
13210s | Minion on board sometimes minion on |
13213s | board versus Hunter actually isn't good |
13215s | because you give Rush targets for cards |
13218s | such as hydraulic |
13222s | using to go with really the slowest |
13226s | variation of that turn available uh |
13229s | using spell instead of Minion as you |
13230s | said trading the minion as well as |
13232s | opposed to using the touch and that way |
13235s | getting the location into place so |
13237s | slowest turn initially but obviously the |
13239s | turn that offers the most fruitful |
13241s | bounties as we move forward and also |
13244s | absolute maximum dodging of the saber he |
13247s | knows will be in hand this turn right so |
13250s | he doesn't want anything for it to rush |
13252s | into and so many King crush on his face |
13254s | or anything like that so |
13260s | ported tarantula option here as well |
13263s | Django doesn't have to go for it but |
13264s | it's a tech I've seen a lot of players |
13266s | play when they're uh worry about |
13267s | worrying about decks such as priests |
13269s | funnily enough |
13273s | especially when um Django plays uh |
13276s | Nathaniel right |
13281s | I am unsure oh he doesn't |
13286s | nope |
13295s | what a delicious |
13297s | it's another good reason to play the new |
13299s | legendary just because that will summon |
13301s | the spiders right and then you get like |
13303s | waves of poisonous rushing spiders which |
13306s | you know by the sounds of it it's pretty |
13307s | strong |
13311s | solid hands in however but obviously uh |
13314s | plenty of layers of threats here from |
13318s | Django board state will be replaced |
13326s | well that's just a lot of imps from |
13328s | language package |
13329s | okay |
13331s | to imps on board for imp drawers |
13334s | all right oh ranking's not the one |
13337s | either oh horrible outcome for Django |
13340s | overall there |
13342s | not only with a massive amount of |
13344s | pressure the language hacker found out |
13345s | nowhere with the the two imps being |
13347s | summoned immediately from the dreadlich |
13349s | times in but uh just an underwhelming |
13351s | pull from the saber |
13355s | foreign |
13370s | absolutely fine with seeing the |
13372s | tarantula which is not a normal reaction |
13376s | for most human beings I would presume |
13378s | but okay |
13379s | yeah I mean he has the option of |
13381s | actually using Library |
13383s | trading the tarantula |
13385s | putting the other rimp into the rat and |
13388s | then just using a Bissell wave |
13391s | you ever stop and listen to the words |
13393s | you're saying well doing this job and |
13395s | then just wondering oh yeah all the time |
13397s | I'm saying weird things |
13401s | put the Imp into the rat no like call |
13404s | the animal authorities immediately what |
13406s | is this person doing sorry you're right |
13408s | right you put the right into the Imp |
13409s | yeah oh yeah that makes sense yeah |
13416s | I mean anyone that knows me well would |
13419s | know I would not be talking about doing |
13421s | anything with a tarantula because |
13422s | spiders hurt me |
13427s | I wonder like with the the the work your |
13430s | parents have always done with animals |
13432s | that you didn't get like a desensitized |
13435s | is not the word but I imagine like |
13436s | people who care for Animals particularly |
13438s | exotic animals would sort of train their |
13441s | kids to be like well none of these |
13442s | animals are actually scary they're not |
13443s | going to hurt but they were though |
13445s | what's the problem they were |
13447s | legitimately dangerous animals |
13451s | so I got sent the other way |
13454s | ah it was like you can't come into the |
13456s | room because these could kill you so |
13460s | yeah I got went all the opposite |
13462s | direction |
13463s | no uh Peppa Pig |
13466s | uh not personally but yeah I know of |
13468s | them yeah yeah yeah our good friend |
13470s | Peppa Pig there was a there's an episode |
13473s | of that show that uh talks about how |
13475s | like insects and and spiders are your |
13477s | friend right like that's the message |
13479s | like Daddy Pig telling Peppa Pig like oh |
13481s | you know as you see like insects of your |
13482s | friend and they've had to like ban that |
13484s | episode in Australia because I've been |
13486s | giving that advice to children would |
13489s | actually kill them |
13492s | tell you honestly |
13494s | yeah put it this way we had some animals |
13496s | that originate from Australia if that |
13499s | helps describe some of the danger |
13502s | no one should live in Australia it's two |
13504s | feet from the Sun and if you go outside |
13506s | any animal you see will murder you it's |
13508s | just not a habitable place |
13513s | go here working out what you can even do |
13516s | he does have the tarantula to trade off |
13519s | well it's not a pretty trade is it |
13521s | because you trade into something you |
13523s | want to poison anyway |
13536s | this is one of the issues Hunter can run |
13539s | into again very strong deck but it's um |
13544s | brilliant it's it's very clunky right |
13547s | like |
13548s | that turn was either he plays altamore |
13552s | or he plays the best right |
13556s | your language hacker personally insulted |
13559s | by the fact that Django would go face in |
13561s | that position |
13563s | I mean he's playing Hunter yeah but |
13565s | honestly like there is a lot of fear |
13568s | equity in making attacks like that it's |
13570s | something I actually do believe in in |
13571s | Hearthstone it's where not if like going |
13573s | face sometimes even if it isn't the best |
13576s | play is the best play because it makes |
13578s | your opponent play badly it scares them |
13580s | it makes them think about well how much |
13582s | damage do they have in their hand if |
13584s | they're going face in this position |
13585s | right and I think you see language |
13587s | hacker there after the original uh shock |
13589s | and incredulity it's like okay well |
13591s | let's start counting collateral damage |
13594s | right and let's start thinking about |
13595s | everything that could possibly be done |
13597s | to me |
13598s | um just makes you play a little bit |
13599s | timid a little bit scared and I think |
13601s | particularly when you're on Hunter |
13603s | love it when your opponent starts |
13605s | playing timid and scared oh 100 |
13609s | um language hacker could if he's |
13611s | actually specifically worried about uh |
13614s | collateral damage make some trades |
13618s | uh is this enough with the double curses |
13621s | going through yeah there's the other |
13622s | drag below to go through Tango's face |
13625s | two three four yeah plenty oh just like |
13629s | that and again |
13630s | it's very easy to say at this point but |
13633s | wouldn't it have been possible if you |
13635s | were just playing the imps right that |
13636s | kind of reach doesn't exist uh he still |
13639s | had the minion board but yeah language I |
13641s | could take in the victory there uh |
13643s | Django struggling to get it done with |
13645s | Hunter but again I do think that's a |
13647s | very close and tricky matchup I do like |
13650s | the face attack because again like you |
13652s | said if you went for a clear instead |
13654s | then suddenly well the game goes on and |
13657s | then you still just two hits away from |
13659s | winning the series as Hunter so good job |
13662s | there I think for Django overall as it |
13664s | happens going face there lost him the |
13666s | game and the series immediately but I do |
13668s | still that stand by it I I respect it I |
13671s | think it's a a smart gimmick to take in |
13674s | that situation is just to try and trick |
13676s | your opponent into actually believing |
13678s | you're the aggressor in that position |
13680s | right absolutely did not work out and if |
13682s | nothing else it got us that facial |
13684s | expression from Lancaster which was |
13685s | worth the price of admission alone yeah |
13688s | good win there for language hacker |
13690s | though off to a great start going 2-0 |
13693s | first two rounds it's also maybe not the |
13697s | best time zone for some of the America's |
13698s | players to play into as well so at least |
13700s | on to offset some of that uh first two |
13703s | rounds of Victory is probably feeling |
13705s | pretty good about the tournament so far |
13707s | but that is just the first match from |
13710s | round two we've got plenty more coming |
13711s | up don't go anywhere and we'll be right |
13713s | back with some more Masters top |
13722s | no no no |
13730s | [Music] |
13734s | Fair Witness |
13737s | shall rise |
13741s | bad for your life |
13749s | you must acquit the dark lady did not |
13753s | commit this unspeakable lies |
13759s | your cell awaits |
13762s | your confession will save us all the |
13766s | time |
13769s | [Music] |
13787s | foreign |
13792s | [Music] |
13798s | foreign |
13805s | [Music] |
13830s | foreign |
13832s | [Music] |
13845s | [Music] |
13860s | [Music] |
13872s | thank you |
13875s | [Music] |
13887s | [Music] |
13898s | [Music] |
13902s | foreign |
13905s | [Music] |
13913s | welcome everyone once again to |
13916s | Hearthstone Masters Tour more and |
13918s | disorder where she and I are bringing |
13919s | you some more of the continued coverage |
13922s | as TJ so eloquently put it and Gia we're |
13926s | back in Action once again how you doing |
13927s | being here on the casting desk from your |
13929s | new setup yeah doing well missing all of |
13933s | you guys and very much appreciating the |
13936s | the concerted effort to say mo and |
13939s | disorder instead of disorder said |
13942s | the word more later on and I would have |
13945s | gotten lost so thank you very much uh we |
13947s | have a very exciting continued coverage |
13950s | match right here between pasca and the |
13954s | draw two members of The mtog Practice |
13957s | Group and two of the players that have |
13960s | some of the most storied pasts in the |
13962s | Hearthstone competitive history another |
13965s | storied past and potentially some of the |
13967s | most storied Futures as this could be a |
13970s | a world championship match that we are |
13972s | seeing a little bit beforehand because |
13974s | both Pasqua and Dedra have already |
13976s | qualified through to the world |
13977s | championship later on this year whether |
13980s | or not they make it through to the full |
13981s | Championship already and so it's going |
13984s | to be very exciting to see them both |
13985s | fight it out with pascular being the |
13988s | only America's representative currently |
13990s | at the world championship and dead draw |
13993s | being the only UK representative of the |
13995s | world championship two regions I think |
13997s | completely comparable in terms of scope |
13999s | and skill in Hearthstone uh but for |
14001s | Pasco over the last uh couple of years |
14004s | it really has been a big turnaround for |
14007s | him in terms of his play and I think a |
14010s | big part of that is a turn up in his |
14013s | self-confidence he's talked a lot about |
14016s | his own mental health while competing in |
14019s | Hearthstone and his journey to really |
14021s | start believing in his own play which |
14023s | quite clearly we can see now is very |
14025s | much Justified with these results to |
14027s | back it up |
14029s | very much so and we have of course the |
14032s | most important addition to the pantheon |
14034s | god of the sun goddess of wisdom god of |
14038s | the ocean and God of spreadsheets which |
14041s | I don't know how Pascual was awarded |
14044s | that title but he is I think in charge |
14045s | of stats for mtog so it must be that and |
14050s | if the stats are backing up Relic Demon |
14053s | Hunter then it could be quite one of the |
14056s | brings of the tournament because I don't |
14058s | think this is a particularly popular |
14060s | deck going into this weekend it was very |
14065s | very strong after that first round of |
14067s | Nerfs to Demon Hunter but kind of fell |
14069s | off a little bit but it has a little bit |
14072s | of injection of new cards here with that |
14075s | prosecutor meltronics being one of the |
14078s | most high impact ones I think when I |
14081s | first saw this card I was like wait does |
14083s | that work how I think it does that you |
14084s | can only do cards in a turn but it does |
14087s | actually move the effect over if you can |
14089s | keep playing the outermost cards in your |
14091s | hand |
14092s | yeah it's a cult that I think maybe fell |
14095s | a little bit short of players |
14096s | expectations I saw a lot of players |
14098s | calling it the card of the mini Set uh |
14101s | whereas and you know saying it's |
14103s | basically just lothip in terms of how |
14105s | much it locks out your opponent on the |
14106s | following turn I don't think that's |
14108s | quite true and the fact that it's a four |
14109s | Mana card with only two attack is pretty |
14112s | slow in terms of your immediate |
14113s | development but I do feel really great |
14115s | that it has earned its spot in The Relic |
14119s | Demon Hunter the question really just |
14121s | being now whether or not The Relic Demon |
14123s | Hunter can get going quickly enough to |
14126s | fight back against the ruid which for |
14129s | dead draw is not the alignment version |
14131s | it's not the more nature spell based |
14134s | version in the early game uh it's the |
14137s | giant variant that we have seen for by |
14139s | the wayside a little bit but when you |
14141s | think about it without much |
14142s | justification like nothing's really |
14144s | changed to make this deck not still the |
14146s | tier one version of Druid and so I fully |
14148s | support going for this build |
14150s | right |
14152s | um if anything there's I think a bit |
14155s | more difficulty with single Target |
14157s | removal and so having the Giants hit the |
14160s | board early can be a great way of |
14162s | pushing back there's no Battlegrounds |
14163s | Battle Master here to really double down |
14165s | on that but the Oracle of elune still |
14168s | exists to have a bit more Synergy with |
14169s | big minions and uh Relic pH is a matchup |
14174s | where Druid can certainly get run over |
14176s | but I feel it kind of depends on which |
14178s | relics that Pasqua is able to hit the |
14180s | doubles up on uh because the summon one |
14183s | relic of phantasms if you can get that |
14185s | up to the Realms of 6677 that's just not |
14189s | answerable for Druid outside of exactly |
14192s | insatiable Devourer |
14195s | this is a pretty interesting planted |
14197s | evidence because my instinct is usually |
14199s | not to play it on turn one unless you're |
14201s | against a super aggro deck and you need |
14203s | some kind of an instant answer but his |
14205s | Mana is spoken for for like the next |
14207s | four turns because he can just go Jerry |
14210s | wild growth ramp with nourish Miracle |
14212s | growth and then he'll probably have |
14213s | other better stuff to do on the turns |
14215s | thereafter so I was kind of tempted to |
14217s | go for the planted evidence to hit so |
14220s | the soil or natural causes just some way |
14223s | to basically get a 2-2 on the board and |
14225s | start chipping face |
14227s | yeah it's I completely get your point I |
14230s | just kind of wonder how much use the |
14232s | chipping face is in this matchup I don't |
14235s | think dead draw can expect to really win |
14237s | off of incremental damage I feel like he |
14240s | needs to get to his managerians and try |
14243s | and have significant damage output |
14246s | before relics can start to build up |
14250s | smaller minions just kind of provide |
14253s | fodder for relic of Extinction that's |
14255s | true |
14258s | in that awkward spot where he's got the |
14261s | two Relic vaults |
14263s | um and is just kind of waiting for a |
14265s | train Force so he can coin out that |
14267s | relic of Dimensions going to go for the |
14269s | tempo ladies tunnel here pushing a |
14272s | little bit of damage face and attempting |
14275s | to punish that draw for the expected |
14277s | just nourish play that doesn't clear the |
14279s | Sano |
14284s | but for uh deadro here there are a few |
14286s | cards that allow him to actually kill |
14288s | off this thano alongside the uh ramp |
14291s | from the nourish in the form of what |
14294s | kelp strike is that what that's called |
14295s | he reads stroke I think he would strikes |
14298s | Barrel Ridge yeah exactly |
14302s | because of that I do think it's worth it |
14304s | I don't think he's in any rush to draw |
14307s | and split the second nourish because he |
14309s | has Miracle growth anyway |
14312s | you gotta be Scrappy with scraps |
14315s | that's a close one |
14321s | right |
14325s | so are we doubling up on relic of |
14328s | Dimensions that does seem like the most |
14331s | powerful thing to do here even gets two |
14334s | spells played uh for ladies tunnel |
14339s | yeah really just looking for relative |
14341s | phantasms here too |
14342s | get some extra static on the board next |
14346s | turn before the curtress hero card comes |
14348s | online and all in all you know pretty |
14351s | good discounts actually these score pits |
14352s | can be very annoying uh for the Druid |
14355s | when they wanted to slam down Miracle |
14357s | growth |
14358s | um and uh the Giants as well |
14361s | yeah and then being discounted means |
14363s | Pascal on turn six could potentially |
14365s | brand double scorp it and have a lot of |
14367s | value not that he is running out of |
14370s | value uh perhaps the brand is better |
14372s | safe for something higher impact later |
14374s | on but overall it's nice that he has |
14378s | gotten you know no over discounts on |
14380s | some of the cards which is something |
14382s | that you often have happen with the |
14385s | relic of dimensions |
14391s | from your passion shall rise |
14401s | yeah this is the potential one weakness |
14403s | of this Relic Demon Hunter a single |
14405s | Target removal is a little lacking as |
14407s | they do need to get ahead preemptively |
14410s | with the scorpids if they want to be |
14411s | able to clear things off so this kind of |
14414s | play from dead draw makes a lot of sense |
14415s | just swing the board back in your favor |
14417s | we want to see Beaty plays uh turn after |
14419s | turn with the Devourer the Ivers the |
14422s | miracle growth this is where DH can |
14424s | really struggle |
14425s | you want to see meaty plays I'm sure he |
14427s | streams pretty often dark |
14431s | ironically enough that's where you get |
14433s | bad plays this is |
14436s | all right so double up on relic of |
14439s | phantasms here really putting together |
14442s | the type of board that Druid starts to |
14445s | struggle |
14447s | dealing with |
14449s | a pretty nice pickup in the Druid of the |
14451s | wreath to just pick off that Scorpion |
14454s | and allow the eye of us to go face we're |
14457s | getting to the territory where the Naga |
14459s | Giants are pretty much free for dead |
14461s | draw |
14463s | foreign |
14467s | he's managed to just about avoid one of |
14471s | those awkward Druid hands that doesn't |
14472s | actually apply much pressure uh because |
14475s | even though he doesn't have any of those |
14476s | individually big threats like the the |
14478s | giant you were talking about and nixia |
14480s | uh dinathrius uh he's got enough the |
14482s | insatiable Devourer with an infused on |
14484s | either the root of the reef or the scale |
14487s | will be able to quickly Infuse and then |
14489s | swing the board back once again and even |
14491s | just scale of annexia if it goes |
14492s | alongside these minions already on board |
14494s | to just clear the runway for them to go |
14496s | face uh it's still very powerful |
14499s | back-to-back turns for dead draw |
14504s | aren't particularly large I don't think |
14507s | so he could go topple the idol after |
14510s | taking some preemptive trades maybe to a |
14512s | break point of at least six Health on |
14515s | either minion |
14516s | but he is going for the Scorpion instead |
14519s | field of strife is interesting how bad |
14523s | is it |
14527s | um with the remaining Mana he can fit |
14529s | and sigil and fury although face tanking |
14533s | even nine seems like a very iffy |
14535s | Prospect at the moment |
14537s | yeah you probably just toss in the fell |
14539s | barrage I think yeah |
14542s | agreed even the hero power and he does |
14545s | lose a lot of temp oh is he tanking the |
14548s | nine it's a disaster he messed up yeah |
14551s | yeah the order meant that he could have |
14554s | you know |
14555s | I guess dealt one less damage face but |
14558s | not taken nine to his face |
14563s | yeah and he could have done it so that |
14565s | the fell barrage hit both the taunt |
14566s | minions and then he gets to Center at |
14568s | least I think or yeah like you say he |
14570s | does not have to tank the damage as he |
14572s | uh salvages it as best as possible but |
14574s | now he is quite clearly in pretty Dire |
14577s | Straits |
14579s | right |
14581s | um |
14583s | I think of living a seed draws anything |
14585s | yeah I don't know any |
14591s | as a kelp is oh sorry true to the reef |
14593s | knocked |
14594s | yet to be a beast and also |
14602s | and space issues kind of deter me from |
14605s | looking at Miracle growth here |
14608s | oh it's all close to being good like |
14611s | soul of the forest one manner away from |
14613s | going with the scale natural causes does |
14615s | just go face though which already at |
14617s | this point is starting to be pretty |
14619s | tempting to me yeah it's quite valuable |
14621s | especially if dead draw can pick up more |
14624s | damage from theater right |
14628s | we have time to get it in |
14631s | would be all right yeah okay |
14636s | that seems good just going for the mass |
14638s | board buff with that scale of inyxia and |
14642s | the natural causes going wide like this |
14644s | is actually quite strong against the |
14646s | relic of Extinction means that pascala |
14650s | almost certainly needed toppled idle to |
14652s | clear this board |
14655s | yeah it does more or less just force him |
14657s | to have it as a hard check at this point |
14660s | in the game which he does so the game |
14662s | can continue dead draw unable to close |
14664s | out quite yet but nothing to really do |
14667s | alongside that is just going to be a |
14668s | chaos strike or a hero power to get a |
14671s | little bit of Chip damage face but that |
14673s | gives full uh Liberty for dead raw to |
14676s | capitalize on that empty board if he can |
14679s | do so in his own right |
14683s | yeah and with the Giants version of the |
14685s | Druid there's certainly more ways to |
14687s | rebuild a board that was lost by druid |
14694s | hmm |
14696s | well all of these would clear the board |
14698s | so which is the best immediate dredge my |
14701s | mind goes to school teacher because he |
14703s | has bran in hand |
14705s | I agree you don't have a board to make |
14709s | use of meltronics |
14712s | yeah it's not really protecting anything |
14714s | is it |
14721s | also school teacher Pascua would be |
14723s | going into eight Nana allowing him to |
14726s | also play one of the nagalings he gets |
14728s | and if that is some form of lifesteal |
14731s | that could be huge to just let him |
14733s | stabilize |
14737s | okay moonlit grew uh sorry uh moonlit |
14740s | guidance does give you access to |
14742s | a couple of other plays you wouldn't be |
14744s | able to get otherwise mainly top you're |
14746s | in Miracle growth |
14749s | not tempting for sure so probably start |
14752s | with guidance and then |
14754s | Irish to draw after |
14757s | I'm sure he's relieved by the turn not |
14760s | immediately starting with dinathrios |
14763s | true |
14772s | I'm guessing Earthen scales |
14776s | okay fair enough |
14778s | honestly kind of just the cycle the deck |
14781s | by getting the drawn copy after playing |
14783s | it |
14787s | um the fury upgrade if you take it |
14792s | at this point it does yeah okay |
14795s | I think so |
14800s | uh I don't really want to give any of |
14802s | these yeah you want all of them |
14805s | but I guess he doesn't need two enriches |
14807s | oh Extinction okay |
14812s | I guess it's by far the best clear that |
14814s | Pasco has right more to protect that |
14817s | draws on board especially since could |
14820s | have doubled up on one of those |
14828s | well kurtius is the obvious first |
14830s | thought here just to tear up the board a |
14832s | little bit get some damage face |
14834s | alongside it as well but maybe Pascal |
14836s | was thinking that taking a turn not |
14838s | drawing here is a little bit too slow |
14840s | because if he's gonna have a chance |
14842s | [Music] |
14843s | relic of uh |
14846s | uh dimensions |
14849s | I'm the zymox now |
14853s | is it too slow |
14859s | the big deal that the bats get value |
14861s | trades because yeah |
14863s | that draw has to allocate |
14865s | I mean outside of the relic of |
14867s | extensions I should say he would have |
14869s | had to allocate quite a lot of Mana to |
14871s | deal with these but extension does put |
14873s | in quite a lot of work here |
14875s | a giant the first has been found |
14878s | foreign |
14883s | of monarchs yeah |
14891s | the time has come |
14893s | our former master and again that's an |
14897s | actual Monarch it's a prince |
14902s | and I'll follow the second |
14908s | all right let's look at the Demon Hunter |
14910s | cards we've got access to here |
14912s | chaos leech oh there it is okay |
14917s | that's the big one oh phantasms |
14923s | the thing is the leech doesn't kill the |
14926s | giant |
14930s | if you if predation it can |
14933s | that's true |
14936s | I'm wondering if multi-strike is ever |
14938s | worth it to fully clear the board but |
14941s | surely it's The Relic |
14944s | yeah I think even though you're probably |
14946s | not going to get max value from it |
14947s | because you're not going to have board |
14949s | space to double Battle Cry it |
14951s | it's just another Phantasm you're |
14953s | playing uh another Relic story |
14963s | it's so weird you could make room by |
14965s | activating A Relic even though yeah |
14967s | that's true it's not actually double |
14969s | casting it because you're not casting it |
14972s | as the nogling |
14974s | okay now we're talking over Pascal he's |
14977s | clearing up the board healing up a |
14978s | little bit Staying Alive relic of |
14980s | dimensions in hand with the location |
14982s | still in play this is salvageable |
14985s | looking forward |
14987s | appointments did he actually end up |
14989s | taking off his foot uh no he picked |
14992s | chaos |
14993s | okay Australia okay yeah for this cycle |
14998s | deadline now consolidating the board |
15001s | with anixia |
15009s | that means |
15011s | might want to commit even just one Mana |
15014s | to clear a well to make |
15016s | the zymox relic of Extinction hit enixia |
15023s | you're not gonna be zymox though |
15029s | oh |
15034s | wow okay oh my goodness goodness you can |
15038s | play both the furies and then Jace |
15041s | like 8 16. that's a lot of damage |
15044s | is it lethal I'm not sure it feels close |
15047s | doesn't it |
15051s | there was a fell barrage played yeah |
15054s | probably not going to go where you want |
15056s | to stay |
15058s | right we're gonna find out oh he's going |
15060s | for it okay come on this is the spicy |
15062s | play no matter what |
15069s | oh I forgot about that give them hell |
15077s | yeah that's just feels like lethal power |
15079s | yeah |
15082s | easy lethal look at that |
15087s | well beyond |
15092s | ah that fella just kind of came out of |
15094s | nowhere that lethal there for the the |
15096s | Demon Hunter you like you know the power |
15097s | of the deck in terms of the relics |
15099s | themselves just juicing up further and |
15100s | further the Phantasm is getting bigger |
15102s | and bigger but you forget the power of |
15104s | Jace especially with the level three |
15106s | Furies that is just disgusting |
15112s | radiations and Chaos strikes have been |
15114s | played but even through an onyxia board |
15116s | I don't think there was any combination |
15118s | that didn't end up becoming lethal for |
15120s | Pascal all the orders seem |
15123s | um relevant enough that he gets enough |
15124s | attack and with the amount of predations |
15127s | and the fell barrages I feel like he |
15130s | always gets there so very nicely |
15131s | calculated to go for that relic of |
15134s | dimensions and hit that Jace out instead |
15138s | of going for a rather finicky zymox so |
15141s | that means that pescua ties it up with |
15145s | dead draw here both players but their |
15146s | Druids still available but differences |
15149s | in the other remaining decks |
15153s | indeed yeah the well just in terms of |
15155s | the Druid in its own right already |
15157s | difference in terms of no Giants here |
15159s | going with a slightly more anti-aggro |
15161s | package I see a second kelp keeper I see |
15163s | spammy arcanists thrown in there as well |
15165s | double the turning it more to which also |
15168s | gives you a little bit of extra |
15169s | antiagara capability uh which does mean |
15171s | in terms of the uh the mirror the head's |
15173s | head I would give the advantage to dead |
15176s | draw were it to come around uh but I |
15179s | think we are going to be seeing reverse |
15181s | priest first of all here which for dead |
15183s | draw is the ball priest a deck that we |
15186s | haven't seen in a little while it feels |
15188s | like despite winning uh the last but one |
15191s | uh Masters Tour last plus one the master |
15194s | saw four uh for pocket train would be |
15197s | the easier way of saying it uh |
15198s | definitely feels like it's Fallen by the |
15200s | wayside since the introduction of |
15203s | theater I think was really the big |
15205s | turning point for the deck in terms of |
15207s | players perception but having said that |
15209s | I've actually had quite a lot of people |
15211s | say that theater is not quite so bad bad |
15213s | for the deck as you would expect |
15216s | yeah I think the timing of when to play |
15218s | it is actually really really difficult |
15220s | because poor priest tends to have a lot |
15223s | of cards in their hand they can make the |
15225s | call that if they are playing against |
15227s | the deck with you it's our they play |
15229s | their boards immediately and trade |
15231s | amulets immediately so nothing of |
15234s | crucial importance to the combo stays in |
15237s | hand that being said though theatar the |
15241s | player playing theater doesn't |
15243s | necessarily like wait till the end of |
15245s | the game and try to trip up the boar |
15247s | priest if they know that the Borah |
15249s | priest player is skilled they can try |
15250s | instead to time theater right after they |
15253s | see a Switcheroo for example because |
15255s | there's a high chance that there's a |
15257s | boar drawn from that or if there's a |
15260s | turn where it felt like the Mana was |
15262s | really really tight maybe they did have |
15263s | the chance to trade away that amulet |
15266s | then that could also be the signal for |
15269s | the theater all this to say it's not one |
15272s | of those matchups where you wait for |
15274s | them to have all their combo pieces and |
15276s | and for as long as possible and wait for |
15279s | the last opportune moment because it's |
15280s | the highest odds that they have |
15282s | something important in hand it's very |
15283s | different against four priests because |
15285s | they can shuffle them back |
15287s | that's where things get really really |
15288s | complicated but here for pasquer this |
15292s | hand is looking mighty juice |
15294s | uh the the Guff Nerf I will say is going |
15298s | to be hitting pretty hard in this |
15299s | instance because like with a coin and |
15301s | innovate available we're missing out on |
15303s | like multiple hero Powers over the |
15305s | course of this uh this rum but even |
15307s | having said that just coin Bloom uh |
15309s | sorry seedsman intergov into Miracle |
15312s | growth and just having a dinner is ready |
15314s | to go quite quickly uh is a real threat |
15317s | because just slamming a 10-10 is awkward |
15319s | for the bore priest a lot of the time |
15321s | when you know completing the quest does |
15324s | or sorry completing the uh the objective |
15327s | the combo and getting the sword online |
15329s | does not necessarily equal winning the |
15331s | game |
15332s | yeah very very true and with that pickup |
15336s | of innervate from the moonlit guidance |
15337s | it alleviates some of the awkwardness of |
15340s | the curve for Pasqua because on turn |
15342s | three you can go straight away into Guff |
15344s | and then follow up with the room |
15345s | seedsman and uh with the next seedsman |
15349s | if he likes |
15350s | um if he had picked up another ramp |
15352s | spell maybe he can go for an early |
15355s | Miracle growth and the Jerry rig |
15357s | represents the nourish as well options |
15360s | options all available to Pasquale but he |
15363s | is going to start with the Widow Bloom |
15365s | here instead |
15368s | and if you really wanted to it could be |
15370s | like goth next turn and then |
15374s | either Bloom Miracle growth which is |
15377s | probably the outcome or like Jerry bait |
15380s | uh nourish for ramp and then hero power |
15383s | as well that you can fit in a lot of uh |
15384s | extra Mana cheat uh if you wanted to but |
15388s | I think for Pasco he needs to be not too |
15390s | greedy with gaining as much Mana as |
15392s | possible and start converting this |
15393s | gained Mana as quickly as he can into |
15396s | stats on the board turning this game |
15398s | around and putting on some pressure |
15400s | especially now that he's seen uh the |
15402s | light it burns to answer one of his big |
15405s | threats |
15407s | yeah agreed it's a very delicate balance |
15409s | that he needs to tread because all the |
15411s | ramp in the world is useless if you get |
15413s | hit with a Thor a sort of a thousand |
15416s | truths to the face later on but it's |
15418s | also a bit of an awkward spot for dead |
15421s | draw because currently his card draw |
15423s | engine package is all there but it |
15425s | depends on Pascal having a couple more |
15427s | minions higher than one Health committed |
15429s | to the board so he can get real big |
15431s | value out of the gift of the naru |
15433s | [Music] |
15438s | and Maiden at one left like he can |
15440s | choose to commit a gift for no value |
15442s | just to activate the handmaiden and |
15445s | because there is not infinite time in |
15447s | the matchup I think it is worth it to do |
15449s | so but painful for sure |
15451s | absolutely yeah you'd much rather have |
15453s | thrown away any of these cards that you |
15456s | just drew for that matter uh instead of |
15457s | the gift of the narrow uh but like you |
15460s | say the combo is still active the game's |
15462s | still very much alive for dead draw |
15469s | yeah so if Pasco wants to go down the |
15472s | full ramp Route there is of course Jerry |
15475s | rig into nourish ramp into hero power |
15478s | for further ramp |
15482s | which means he would have 11 Mana next |
15485s | turn |
15486s | and once you get to the the heights |
15489s | where denatures and bran is available |
15492s | then right and very very scary for the |
15494s | priest the nothing is not especially |
15496s | Juiced though because pasco's hardly |
15498s | played minions |
15501s | I'll say I think I would have ended on |
15505s | bait into the miracle growth there like |
15507s | I appreciate that by doing so your next |
15509s | turn is probably not that powerful |
15512s | comparatively |
15513s | um then like you said being able to ramp |
15515s | up into the |
15518s | Brand Plus denatures combos a little bit |
15520s | sooner but you've just seen her the |
15523s | light it burns from your opponent yes |
15524s | there's a decent chance they have the |
15526s | second one but I kind of want to force |
15528s | them to have it and if they don't really |
15529s | start hitting them quite hard and then |
15531s | ramp up more on the next turn instead |
15536s | definitely a close call Dad draw here |
15539s | with the Eternal bar priest dilemma of |
15542s | how to manage hand space here because he |
15545s | can get three draws off of pyroclaric |
15548s | gift if he wants to just playing one |
15551s | activating spell before that and that is |
15553s | going to be the desperate prayer |
15558s | foreign |
15564s | so from this point forward it's tough to |
15567s | get tons of value off of the cleric |
15571s | there's a board now |
15572s | pretty nice |
15574s | I think just play that right away don't |
15577s | leave your yourself any chance of |
15579s | getting theotard |
15580s | yeah you're not gonna get suvarna |
15587s | everybody |
15593s | oh okay it's a nice big threat activates |
15596s | the denatures quite like |
15598s | that can fit in ramp with the hero power |
15601s | uh by using innervate as well if you |
15604s | want |
15609s | I guess the question really is just how |
15612s | much do we want to focus on pure stats |
15614s | in getting as much onto on board every |
15617s | turn as you can uh versus trying to find |
15620s | specifically theater at this point in |
15622s | the game in order to get some disruption |
15624s | against your opponent because even if |
15626s | you don't get the amulet or the ball |
15628s | getting a wild pyro getting the |
15630s | Priestess Village a lot of these cards |
15632s | make it a lot more difficult for your |
15634s | opponent to actually win the game okay |
15636s | specifically pyro if your board push is |
15640s | mainly welped from anixia uh it's huge |
15642s | that he has already seen one |
15647s | there's one amulet |
15649s | which he can immediately trade into and |
15651s | trade back using shard |
15658s | but the welds represent a lot of |
15660s | awkwardness because they are protecting |
15662s | anixia and because this is the last pyro |
15665s | that draw wants to hold on to it to |
15667s | actually proc his Boris later on |
15671s | there's a Devourer |
15674s | big deal |
15678s | and with Pyro |
15680s | egg thrive |
15686s | I don't think you would pyro and thrive |
15689s | on this board |
15692s | okay |
15693s | I'm just figuring out if it's a velish |
15696s | turn as well not sure if there's gonna |
15698s | be another turn than this one where you |
15699s | place too many spells |
15704s | the question is really whether he can |
15705s | win the game next turn now which it |
15708s | doesn't look like it would have to be |
15710s | very unlikely drawers were here to do |
15714s | it's like gonna end here |
15718s | um |
15718s | clearing off the whelps not a huge |
15721s | priority if he doesn't also clear off |
15723s | the onyxia in the same turn |
15726s | uh mousing over the Nazis but I can't |
15728s | see how infused it is feels like that's |
15730s | been enhanced since the beginning of the |
15732s | game and there is 18 damage on board |
15736s | here |
15738s | just start with planted evidence because |
15740s | there's you know a few reasonable |
15743s | outcomes of so the soil |
15746s | Pride's Fury |
15748s | yeah part of the world plenty |
15751s | all of them |
15752s | representing six more damage |
15756s | [Laughter] |
15761s | and every time I play that it goes wrong |
15763s | it's just I have a full board I play |
15765s | convoke insta double composting without |
15768s | even blinking |
15769s | yeah insta align yourself that's my |
15772s | experience |
15774s | oh my God he took it though |
15789s | I think again it comes down before the |
15793s | sword comes online and even if they get |
15795s | it at this point they're probably still |
15797s | just dead the turn after because they're |
15799s | gonna have to swing the sword three |
15800s | maybe four times before they're actually |
15803s | even gonna kill you |
15805s | in terms of board clear potential though |
15807s | there is the zirella only desperate |
15810s | prayer here he needs a little bit more |
15812s | than that to actually get rid of |
15815s | denatures |
15816s | I wonder |
15821s | I don't recall if there's still a flash |
15823s | heel in the deck this is the last |
15824s | desperate prayer though and Gift of the |
15826s | narrow both used as well correct yeah |
15832s | I'm currently not seeing it |
15836s | I must consider |
15842s | I mean I guess there is a clear right |
15845s | just |
15849s | someone injured |
15852s | yeah the village will |
15855s | let this turn resolve favorably |
15860s | well actually it wouldn't have eaten |
15863s | being a clear yeah like say you have to |
15865s | use the police |
15878s | wait this is one chart of killing the |
15881s | nothing |
15883s | oh |
15885s | my bad yeah |
15888s | pretty sick turn all in all it's got to |
15890s | be said I don't think I would have found |
15891s | that |
15895s | yeah and importantly left a Devourer in |
15897s | hand to proc second amulet in case this |
15900s | board gets cleared |
15905s | and the board doesn't all immediately |
15908s | blow up to spammy which is a lot of |
15911s | things to consider |
15912s | in a turn that complicated |
15916s | as well and there's no way to activate |
15918s | it |
15920s | immediately available to Pasqua uh |
15924s | if we were to just see |
15927s | moonlit guidance into theater I think |
15930s | would probably still win you the game |
15932s | because you could just take this must be |
15934s | nice and they don't have enough swings |
15936s | then yeah |
15939s | oh there it is that rope's burning again |
15943s | we've got to get moving though that rope |
15946s | is burning God too true yeah |
15948s | but just theater spammy right there's |
15951s | the three Health minion you needed |
15953s | there's the clear and after you take |
15954s | zirella |
15957s | give them |
15959s | that draw would have to stick bored and |
15961s | that's just never happening yep the |
15964s | spammy does create that perfect clear |
15967s | and that's just it all the damage that |
15971s | dead draw can get |
15973s | is |
15974s | not enough |
15975s | yeah gorgeous turn from dead uh from |
15978s | Pasqua all in all very very nicely |
15980s | played |
15981s | I don't know if he's seeing something |
15983s | that could potentially go wrong that |
15985s | we're not but he's above 45 Health right |
15987s | his opponent's literally just gonna |
15989s | fatigue |
15996s | sticking the seasoned on board yeah is |
16000s | that thing I don't know |
16004s | yeah I don't see it |
16008s | and honestly this is the type of |
16010s | approach to a boar priest game that a |
16013s | less experienced player would not have |
16016s | taken I would say there's a lot of |
16018s | points where you get trapped into |
16019s | thinking you've got to save the |
16021s | denasters for the brown for the one turn |
16023s | kill but just recognizing the pivotal |
16026s | points when boar priest goes for very |
16029s | predictable lines and how to abuse that |
16032s | force them onto using their crucial |
16034s | resources and in this case for Pasqua |
16037s | looking for that theater when he knew |
16039s | that Joe's hand was trimmed down to the |
16041s | point where if there was a zairaland |
16043s | hand he could always hit it it is very |
16046s | very clever |
16047s | very nicely done Pascal obviously |
16049s | loading up on stats as much as possible |
16050s | this turns out and no matter what he |
16052s | will be coming away to Victor as a 1-0 |
16056s | start to deadro at the start of this |
16058s | series The One game we did not get to |
16059s | see is a very rapidly eroding with |
16062s | pascular taking some really nice games |
16064s | back to back I think uh you know a bit |
16066s | of a mess up as we saw in the the first |
16068s | game of the day where he just didn't |
16071s | really think through the fell barrage |
16073s | positioning in order to get that one |
16075s | done but apart from that very very |
16077s | nicely done and now left with only one |
16079s | deck remaining which is his warlock I |
16084s | believe right to close things out if he |
16086s | wants to take the win here which is yeah |
16088s | the hybrid version which the debate |
16090s | rages on as to which version is the |
16093s | superior deck but based on our sample |
16095s | size today it's definitely looking like |
16097s | the curse hybrid version is performing |
16100s | far better that's right the debate rages |
16103s | on you say but I don't know I feel like |
16104s | I've seen way more cursive influence |
16106s | straight up today and there's actually |
16109s | even one more warlock floating around in |
16111s | the mine locks some people still |
16113s | standing behind that uh a deck that has |
16117s | its merits against all of these 40 |
16119s | Health slow mid-rangey decks but again |
16122s | Falls prey to see it are pretty heavily |
16125s | which is why people I think are moving |
16128s | more towards the curse lock which |
16129s | doesn't have as many glaring weaknesses |
16131s | as either of the two decks on uh the |
16135s | Warlock Spectrum we do have dead draw |
16140s | given it another go on Druid |
16145s | and with the Naga giant version I'm not |
16149s | actually sure if this helps him more on |
16152s | average against warlock because even |
16154s | eight health is not that tough for |
16156s | kerstock to deal with |
16158s | um if they have tamzin it's just too uh |
16163s | I of either the drug below or a Bissell |
16166s | wave to deal with |
16167s | yeah I do want to say this hurts their |
16169s | draw because like just as direct |
16171s | comparisons there's one spammy instead |
16173s | of two it's one dozen kelp keeper |
16175s | instead of two it's just all these extra |
16177s | little cards no uh attorney at more in |
16180s | order to get a bit of Silence to deal |
16182s | with maybe a low minion that's been hit |
16184s | by the location all of these things just |
16186s | come in together to give you a slightly |
16188s | greedier build that on average is gonna |
16191s | struggle especially against an opponent |
16193s | that's drawing librarian double flaming |
16196s | right out the gate |
16198s | an insane opening hand for turn one turn |
16201s | two there is a slight question of |
16203s | whether it's a blue flame imp or |
16204s | librarian on turn one but because of the |
16208s | fact that if even if you play librarian |
16210s | turn one and turn two you follow with |
16211s | two flame mips you still only got three |
16213s | damage uh I think it makes more sense to |
16216s | start with flame it because the best |
16217s | answer from dead draw is Druid of the |
16220s | reef which technically you got some more |
16223s | value killing a three Health minion if |
16224s | it were in hand |
16227s | be terrible outcomes for Deadpool though |
16229s | with no living Roots no natural causes |
16233s | no seaweed strike any of these key |
16236s | removal options at the start of the game |
16237s | uh just not presenting themselves |
16241s | a better late than never for Druid of |
16244s | the reef pretty clear uh game plan for |
16247s | dead draw which is survive till he can |
16249s | get the topiar and that's really the |
16251s | turning point where Druid can stabilize |
16253s | and continue to deal with waves of |
16256s | boards because oftentimes Druid can you |
16258s | know spend their entire turn removing |
16260s | things but if the Warlock has in King |
16263s | reform to follow up or any sort of even |
16265s | mid-level board Redevelopment then Druid |
16268s | just takes so much incremental damage |
16270s | but with topir you can take value trades |
16272s | you can set up for dealing with not only |
16274s | the board on the turnits plate but |
16276s | follow-up words |
16279s | all right what's coming off the end of |
16280s | this impending catastrophe some slightly |
16283s | awkward cards oh I take it back of a |
16286s | pascal with the vile Library coming off |
16288s | as the last card outside of that it was |
16290s | a bit Grim with the double grimoire uh |
16292s | in hand alongside the Tamsin but now oh |
16294s | my goodness this is just damage damage |
16297s | damage to the point where even coin |
16299s | Vapes topio to get it down on turn four |
16302s | uh is looking to be too slow |
16304s | yeah |
16306s | questions of what to Target I actually |
16309s | do prefer buffing a one one into a five |
16311s | five rather than a three two into a |
16313s | seven six because of the scale of |
16316s | annexia and I guess to a certain extent |
16318s | topir as well where the sixth health is |
16321s | a cleaner break point for dead draw |
16323s | against both the three three tokens and |
16325s | the two one tokens |
16331s | foreign |
16351s | you only have one play |
16354s | top and Hope |
16356s | fully |
16357s | foreign |
16361s | skills which there's not likely to be a |
16365s | good Target for them next turn |
16367s | but he had to do something |
16372s | right so just clearing this off is a |
16374s | pretty high priority I would say you |
16376s | want to deny targets for urban scales |
16379s | just trades of their own so spending |
16381s | your mana on |
16382s | uh |
16385s | three Mana uh to put a cursing as well |
16388s | it's not terrible drag below |
16392s | yeah the thing with drug Billow is it's |
16394s | so tempting to save it alongside Tamsin |
16396s | so you can double it up next turn times |
16398s | it doesn't have good double up effects |
16401s | other than that uh |
16404s | is that cool for Tempo and just saying |
16407s | you can have your topiar so that means |
16409s | that draw gets six plus seven armor |
16413s | and a couple rushing three threes is |
16416s | that enough to save him |
16420s | play that plus one |
16422s | Urban scales were he to ramp obviously |
16424s | instead of draw yeah and that's not |
16427s | enough to survive I don't think |
16432s | I mean on board it is |
16438s | and the ramp does give him much better |
16441s | prospects for the following turn |
16449s | you would gain six health and be able to |
16452s | remove nine damage from the board |
16455s | I guess he's not really that alive |
16457s | because of the library so he does have |
16459s | to go for the double scales yeah not |
16461s | really |
16463s | [Applause] |
16474s | it's a pretty good play take all the |
16477s | imps off the board make it at least a |
16479s | little bit more difficult to just give |
16480s | straight away |
16485s | but oh my Lord |
16487s | it never stops it's perfect |
16489s | yeah Wicked shipment and yeah |
16500s | and even if this board were to be swept |
16503s | up Pascal then has many curses from hand |
16505s | for reach |
16508s | and that looks like it is going to be |
16510s | the end of the series for dead draw not |
16512s | even gonna see what his next card was |
16515s | knows that he had no outs whatsoever and |
16517s | that's Pascal going up 2-0 in the Swiss |
16520s | and as I said a great turnaround for the |
16524s | Americas as it's looking pretty dire |
16526s | overall in terms of their representation |
16528s | they have one player through to the |
16530s | world championship which is the one |
16532s | player they were guaranteed to get |
16534s | through the last season uh of uh |
16537s | America's Grand Masters before that |
16538s | turned into last call uh for one extra |
16541s | player to go through uh and they |
16544s | currently have a few players towards the |
16546s | top of the point scores in order to |
16548s | qualify through to the fourth |
16549s | championship so Pasqua definitely The |
16551s | Last Hope or the the main hope of the |
16553s | Americas at the moment over dead raw who |
16555s | is also going to be appearing at the |
16557s | world championship so even though I |
16559s | would imagine that's one of the easier |
16560s | losses to swallow for dead tour overall |
16562s | given against is against such a strong |
16565s | opponent and he's already got that spot |
16566s | spot locked in at Worlds uh it still |
16569s | hurts as we know he wants to do well and |
16571s | take down one of these Masters tours |
16573s | I feel like I'm somewhat obligated to |
16576s | make a America's cheering for America's |
16578s | joke now but maybe I will I will save |
16580s | that for when I'm casting with either TJ |
16583s | or Lorinda but yes very big |
16585s | congratulations to Pasqua and for dead |
16589s | draw we will still be seeing him in |
16590s | Worlds and potentially later on in the |
16592s | tournament it's just round two uh anyone |
16595s | that has taken their first loss here can |
16597s | still easily turn this around I say |
16599s | easily as if they're |
16601s | habugs taking every single win after |
16603s | your first loss we shall see the Knight |
16606s | is Young and so is the tournament |
16609s | that's right yeah I guess it is over in |
16611s | uh America's still technically still |
16613s | just the middle of the night uh but |
16615s | thank you so much for joining us for uh |
16617s | the tournament thus far still plenty |
16618s | more to come as you said so when we come |
16620s | back from this break we're going to be |
16622s | starting with round three here at |
16624s | Masters Tour more anti sword |
16629s | [Music] |
16641s | [Music] |
16647s | and shall rise and soon |
16652s | beg for your life |
16658s | [Music] |
16659s | you must acquit the dark lady did not |
16664s | commit this unspeakable life |
16670s | your cell awaits |
16673s | your confession will save us all the |
16676s | time |
16679s | [Music] |
16685s | foreign |
16696s | [Music] |
16700s | [Applause] |
16702s | [Music] |
16717s | foreign |
16721s | [Music] |
16730s | [Music] |
16761s | foreign |
16764s | [Music] |
16795s | foreign |
16799s | [Music] |
16814s | [Music] |
16824s | welcome back everyone Hearthstone |
16827s | Masters Tour more in disorder my name is |
16830s | subtle and I am joined by former |
16832s | professional Hearthstone Caster geo geo |
16834s | how are you doing |
16835s | I'm feeling very not former what am I |
16838s | doing here |
16839s | come on |
16841s | I mean you just saw in your you're like |
16844s | you look like a guest Caster right now |
16845s | where's your green screen where's your |
16847s | lighting set up like come on you guys |
16849s | gotta try harder than this surely then |
16851s | fit in my luggage I'm so sorry |
16855s | well moving on we do have a Whopper of a |
16858s | series to kick off round number three it |
16860s | is featuring one of my absolute favorite |
16864s | players to watch and to cover a player |
16867s | who is an absolute force to be reckoned |
16869s | with in the China circuit and has very |
16872s | quickly over the last four to five years |
16875s | established himself as one of the |
16877s | overall best players in the world Zhao T |
16880s | is going to be kicking off round number |
16881s | three for his gym |
16883s | I am so glad I finally been illuminated |
16885s | as to what that number one pose means it |
16888s | means he is one of soddle's favorite |
16891s | players to watch and to cast and I have |
16894s | to admit he's one of my favorites too |
16896s | had the privilege of interviewing him |
16898s | after his master's tour when previously |
16902s | and he's always remained on top of his |
16905s | game for years and years now one of |
16907s | these players that just never seems to |
16910s | fall off I mean I will never ever say |
16912s | shouty is washed because he's always |
16914s | coming up with good results here not |
16916s | afraid to go for strange deck lists too |
16919s | and it has worked to his favor before |
16921s | but this time we're not quite |
16924s | understanding it feels like what's going |
16927s | on with these middle two decks yeah then |
16930s | suddenly the control priest with |
16932s | something called throwing in there as |
16934s | well and the thief Rogue as well the |
16937s | jackpot Rogue those are two decks I have |
16940s | seen jlt playing on ladder specifically |
16943s | can I tell you what they are doing in |
16945s | this particular lineup sandwich between |
16947s | two of the most common Decks that we're |
16949s | seeing in the tournament the Beast Druid |
16950s | and sorry the Beast Hunter and the ramp |
16953s | Druid uh no I cannot but I am sat in the |
16956s | host chair for this series Gia so I |
16958s | don't have to think over to you |
16961s | yeah I kind of feel like these are just |
16964s | meant to outgrind some of the other |
16967s | Midway control decks like say Shaman |
16969s | where |
16971s | um if they're not hitting the super |
16973s | early dinathus macaw don't actually have |
16975s | a very quick win condition and the thief |
16979s | Rogue and the priest can just keep |
16980s | putting together board after board slash |
16983s | board clear after board clear and |
16985s | eventually not end up with the most |
16987s | value in the sense that they fatigue |
16990s | their opponent but they probably have |
16991s | more cards in hand and their opponent |
16994s | might run out of stuff to do in the |
16996s | immediate there's also the upside of |
16998s | control priest being able to run |
17000s | Whirlpool which is one of the very few |
17002s | answers in The Meta right now to the |
17004s | Jailer if shouty was expecting to see |
17007s | some of that |
17008s | yeah so going over to cled now it's a |
17012s | lineup which I would imagine at the very |
17014s | least and admittedly we're flying by the |
17017s | seat of our pants a little bit here in |
17018s | terms of dealing with the priest and the |
17020s | Rogue matchups |
17021s | um but I would imagine this lineup is |
17023s | something that pre-specifically would |
17025s | struggle against a little bit just the |
17028s | um you know Mages capable of going as |
17030s | late as you like with just about any |
17032s | deck in the game if it gets to that |
17033s | point and Hunter and Druid specifically |
17036s | just kind of have that sort of mid |
17038s | mid-range mid game pressure that ends up |
17041s | exhausting the priest of control tools |
17043s | more often than not in my opinion so I |
17046s | think this could be an uphill one for |
17048s | jlt but we will wait and see I'm very |
17051s | willing to be surprised by what this |
17053s | priest and Rogue is capable of yeah |
17055s | absolutely that alignment Druid also |
17058s | looking pretty scary wouldn't be |
17059s | surprised if xiaote banned that away but |
17063s | cialid is going to lead with perhaps his |
17066s | most generic deck of the line up with |
17069s | that Beast Hunter in there one of Castle |
17072s | kennels tucked in I feel like I'm on the |
17074s | side of not really liking this card |
17076s | being in the list but certainly can help |
17079s | if you are falling behind on board it |
17082s | synergizes really nicely with any death |
17084s | throttles you can get to immediately |
17085s | give those Rush |
17088s | other than that the list looking pretty |
17092s | standard |
17093s | yeah what do you make of Hunter in |
17096s | general terms because obviously it was |
17097s | the Talk of the Town coming into this |
17099s | it's the dominant ladder deck so it's |
17101s | the one that is the debate is rumbling |
17103s | on like should this get nerfed shouldn't |
17105s | it get nerfed what's the play rate |
17106s | what's the win rate all of these things |
17107s | being thrown around |
17109s | hasn't looked like the dominant force |
17112s | that maybe some players might expect it |
17114s | to have been coming into this tournament |
17115s | so far yeah I'd agree I think it's a |
17118s | very fourth deck type of ring where |
17121s | it because it's such a weird deck where |
17124s | it can play Early curve but doesn't have |
17126s | that consistent reach |
17128s | um that the old face Hunter you saw |
17130s | you're basically taking the front half |
17132s | of facehunter and then the mid to late |
17134s | game half of B Center and shoving those |
17136s | together and it doesn't feel like you |
17138s | have that much of a linear game plan you |
17141s | can be a lot more flexible which is an |
17143s | upside but also means you don't have any |
17145s | real polarized matchups so I feel like |
17148s | if you're bringing Hunter you just |
17149s | didn't really necessarily land on a |
17151s | lineup that's hard targeting something |
17153s | where I think in this meta there is |
17155s | opportunity to be a bit more heavily |
17158s | targeting not necessarily one deck but |
17160s | an archetype because you can build four |
17163s | very cohesive aggro decks you can build |
17165s | for control decks so uh Hunter I don't |
17169s | think it will end up as one of the |
17170s | highest win rate decks but I won't clock |
17172s | anyone for bringing it too because |
17174s | sometimes it's hard to go for a full |
17176s | Target strategy |
17178s | we are absolute disaster cled has that |
17182s | unfortunate lighting position where it's |
17184s | not just going to be hidden all the time |
17185s | nor is it just going to be shining in |
17187s | your face all the time every time he |
17189s | moves his head you're just going to get |
17191s | the glare of his ceiling light unlucky |
17196s | well uh |
17197s | a camera I'm not gonna spend much time |
17199s | looking at compared to our Jew I guess |
17205s | double psychicandra and The Peasants now |
17207s | curved out here for gel tea getting him |
17210s | comfortably ahead on board on the early |
17211s | in the early game which is really nice |
17212s | because it at least allows him to |
17214s | potentially deal with some of this uh |
17217s | wild seed presence in the immediacy |
17220s | yeah luckily gets the rush here which is |
17222s | a big deal to stop some of the value for |
17226s | Xiao tea he can use yalad's own ramming |
17229s | Mount against him though but I don't |
17232s | necessarily think that's better than |
17234s | identity theft here I feel like ramming |
17236s | Mount is really nice to get a value |
17238s | trade on board and using it preemptively |
17241s | for damage it doesn't really feel worth |
17242s | it just for plus two plus two |
17248s | yeah it's incoming climb to agree with |
17251s | you it's just how much xiaoti really |
17253s | values getting significantly ahead on |
17256s | board here and putting the hunter Under |
17257s | Pressure which I would imagine is not |
17259s | that much |
17261s | oh |
17267s | uh yeah between saber and King Crush |
17271s | it feels weird because I don't think |
17274s | that the king like like actual damage is |
17277s | the |
17278s | usual wincon for the priest here it's |
17280s | more kind of just grinding out all of |
17283s | the resources from Seattle but still |
17284s | somehow King Crush also represented the |
17287s | most value |
17289s | yeah I think it's one of the again |
17291s | another reason why this matchup is not |
17294s | fantastic from the pre-side we see this |
17296s | as an argument from some players as to |
17300s | cutting theater from some decks in the |
17302s | current meta game as well that it's not |
17303s | particularly good against Hunter because |
17305s | stealing cards from them most of their |
17307s | cards require synergies in order to be |
17310s | at all effective |
17312s | um so you know having a king Crush in |
17313s | your hand having an ajar and saber like |
17315s | without access to all the same tools |
17317s | that that means for the hunter those can |
17319s | be some particularly weak cards yeah the |
17323s | saber does have Synergy with some of |
17325s | shouti's Base deck like the Blackwater |
17327s | Behemoth being the big one to pull but |
17329s | the problem is how are you gonna dredge |
17331s | the sunken saber |
17333s | um |
17334s | maybe steal something to dredge that |
17337s | remains to be seen uh anyway on this |
17340s | turn it does represent a pretty clean |
17343s | trade against that renithal unless |
17345s | xiaote would rather commit ramming Mount |
17347s | and get one immune trade and one trade |
17351s | away on the one one but that represents |
17353s | a minion that's just dead to the weapon |
17355s | waking up next turn |
17364s | Realty very much taking his time with |
17367s | these early game turns was very quick to |
17369s | play the psychic conjurers but since |
17370s | then uh slowed the pace down |
17373s | significantly but as you said earlier |
17375s | ramming Mount perhaps at its best when |
17377s | it's able to take a value trade |
17378s | immediately uh does play Mana |
17381s | inefficiently but is able to get |
17384s | guaranteed value out of the immune basis |
17386s | at the very least |
17387s | yeah |
17389s | I was surprised by this because the 3-3 |
17391s | does get taken down by the weapon from |
17394s | the Stag uh but maybe shouty |
17397s | just hoping to get some value from the |
17400s | ramming Mount wherever possible because |
17402s | maybe he feels like he's going to fall |
17404s | behind on board in the near future and |
17406s | maybe never gets to buff anything from |
17408s | that point |
17409s | and I think if Sheltie is doing this he |
17412s | has a plan for this turn right because |
17414s | he kind of has perfect information as to |
17416s | what that turn would be a weapon that |
17418s | you know is about to appear and a German |
17420s | saber that you know is in hand because |
17422s | you stole from the opponent and it's |
17423s | just a perfectly clean turn on turn form |
17428s | infused to clean the scene able to get |
17431s | rid of all these but is it worth it on |
17433s | just two minions he could go for a clear |
17436s | with two separate resources instead |
17438s | lighted Burns and a Sharon saber |
17447s | It's the weird position to be in where |
17450s | xiaoti has actually very few resources |
17452s | to work with not much card draw in the |
17455s | deck It generally relies on stealing |
17456s | resources from the opponent |
17466s | it could even be a pass altogether if he |
17469s | wants to read this out and get more |
17470s | value from clean the scene |
17476s | halfway play in the end holds on to |
17478s | light but does use the saber to be able |
17480s | to clear up the Firefall |
17482s | happy to leave the Assurance saber in |
17485s | play I think motivated mostly by not |
17487s | wanting to put the card on the bottom of |
17490s | the deck while dredge is so easily |
17492s | available for seal it |
17494s | air |
17495s | drudge and pet collector both being |
17498s | relatively scary at that point and also |
17502s | the fact that the Sabers at one Health |
17504s | means at the very least if shouty wanted |
17506s | to he could hero power after deals |
17508s | damage and zyrrela to get rid of it now |
17511s | though there's an okani complicating |
17513s | things |
17514s | and if this is for Minion there's no |
17516s | easy way to test |
17518s | no not really in the deck in general |
17523s | especially when you've played double |
17525s | psychic conjure out early in the game |
17527s | there's not too many minions you'd be |
17528s | overly pleased with throwing away at |
17530s | that point |
17532s | but there is a way to get rid of it |
17534s | outside of minions using clean the scene |
17537s | but if cled did take spell then shouty |
17540s | would have to test with light it burns |
17542s | first |
17543s | and overall that sounds like a lot of |
17545s | resources still I wonder how you can get |
17547s | away with just hero powering and passing |
17550s | again |
17553s | yeah if you have to kind of two for one |
17555s | yourself in this situation you're down |
17557s | to a very spouse hand and |
17560s | you're really faced with the same |
17561s | problem as you were last turn as well |
17563s | right as you are just setting up your |
17564s | opponent for that perfect dredge by |
17567s | clearing this board regardless |
17570s | I think this might be a long uphill |
17572s | battle for xiaoti's priest in this |
17574s | series Geo ah |
17578s | I'm gonna try not to think about that uh |
17581s | cielo's hand though looking very very |
17583s | promising here with that school oh he |
17587s | just |
17589s | did it just shipped it okay |
17594s | I mean |
17598s | was it |
17600s | that heart of a read to make that you |
17603s | know minion was quite likely at that |
17604s | point |
17606s | I I would have thought that minion was |
17609s | the more common of the two picks in the |
17611s | matchup I don't have a great deal of |
17612s | experience playing this match up but I |
17614s | would imagine it was more common because |
17615s | you know the big pile of cheap spells |
17618s | right desperate prayer gift of the |
17619s | Naruto shout of the Naru light it burns |
17621s | all available whereas the minions seem a |
17623s | lot more premium and I don't think there |
17625s | was any great surprise on gel T's face |
17627s | in reaction to the the minion I think he |
17629s | just decided that was the best line |
17633s | I guess so I mean |
17638s | I'm trying to figure like if you know |
17640s | that it's minion then why even play |
17643s | zyrala is my question here |
17647s | because he could just sweep everything |
17649s | up with a spell on the next turn if you |
17651s | do think that that's minion |
17653s | maybe he is somewhere in the halfway |
17656s | where like he wasn't necessarily sure |
17659s | it's minion and so even if it were he'd |
17662s | be okay with losing zairala in theory |
17664s | because he didn't have any good healing |
17666s | cards in hand |
17668s | uh and then in the case where it ended |
17671s | up being spelled he gets to clear part |
17674s | of the board |
17677s | you think that makes sense overall |
17679s | because even just allocating the minion |
17681s | on clearing the akani if the okani then |
17684s | manages to survive for an extra term |
17686s | which is unlikely at least you've then |
17687s | got that done you can use the nether |
17689s | Drake for something further down the |
17691s | line so there are reasons to do it I |
17694s | think the play was I think essentially |
17696s | what we're saying is xiaoti was just in |
17697s | a miserable position and anything he did |
17700s | that turn was going to look bad |
17702s | for sure |
17704s | on the opposite side Clyde with two |
17707s | strong curve options here Huntsman |
17709s | Ultima are not fully infused but two |
17712s | gargon companions isn't too bad here |
17714s | whatsoever I wouldn't mind just greeting |
17716s | it out with the mountain bear either |
17721s | and for all the thieving this priest |
17723s | does it hasn't found room to include |
17725s | Sylvanas which is a huge deal |
17728s | for all these death rattle minions for |
17731s | clad feeling a lot safer once they hit |
17733s | the board it's strange that they're less |
17735s | safe when they're in hand and deck yes |
17742s | Galaxy now does have the location |
17745s | available which is really the principal |
17749s | source of card draw in the deck as Geo |
17751s | was alluding to earlier otherwise it |
17753s | just kind of deals in stealing cars and |
17755s | scorpions so this will be a welcome |
17757s | addition to that hand |
17760s | trick points all just a little bit too |
17763s | awkward though the sex Health denying |
17764s | both the trade from just location on a |
17767s | minion and light it burns from getting |
17769s | rid of that first half of the bear |
17773s | but I do like activate oh oh using this |
17777s | for lighted Burns that's two plus one |
17778s | and then lion Burns it yeah spicy I like |
17781s | that I was also looking at whether |
17783s | there's any Merit to drawing the card |
17785s | first and then looking for break points |
17787s | with a potential nether Drake play but |
17789s | there was nothing good there this did |
17790s | look significantly better overall |
17793s | Here Comes everyone's favorite |
17795s | Hearthstone card theater |
17805s | support |
17807s | I mean it makes sense right you have a |
17810s | dinosaur and all they have is a prayer |
17817s | Gorgon companions yeah I mean and and a |
17820s | significant amount of damage that you |
17821s | can just ship into your opponent's face |
17822s | this turn that's also quite beneficial |
17826s | the fact that shouty hasn't found a |
17827s | shadow spell this whole time than |
17829s | another Drake has been a Sitting Duck uh |
17831s | the break point on it isn't necessarily |
17833s | good but if he had found a shadow spell |
17835s | like brand netherjick was a solution |
17837s | however there is a cleaner solution now |
17840s | with the whirlpool |
17851s | that would actually tied shouty over for |
17853s | the meantime |
17855s | the whirlpool would tide shouty over I |
17858s | mean honestly you haven't lost you |
17860s | haven't lost it you've still got it |
17862s | really |
17863s | not a former broadcaster |
17873s | yeah xiaoti taking his sweet time here |
17875s | but there is no other play on this turn |
17878s | as far as I'm concerned |
17880s | rip that Whirlpool oh that's some refill |
17884s | if I ever seen it though not immediately |
17886s | but alongside the frenzied fangs yep |
17888s | absolutely that's enough problems that |
17891s | Clyde has created for shouty to answer |
17894s | can start weaving in the hero Powers |
17896s | feeling looking a little bit sad without |
17899s | any drudge effects no canine Tron or |
17901s | Harpoon Gun drawn but this looks like |
17904s | it'll be enough to get there shouty is |
17906s | still in desperate need of at the very |
17908s | least a shadow spell |
17911s | and failing honestly just as a Yeti at |
17914s | some point over the course of the game |
17916s | might just be enough |
17920s | Mr |
17922s | terrible |
17925s | no copied cards in hand other than King |
17927s | Crush right now and that doesn't get |
17929s | Battle Cry double charge so |
17932s | um |
17941s | I mean it should |
17946s | are you saying this because I've joined |
17948s | the dev team |
17950s | wait yeah hang on we've got an inside |
17952s | track now okay do not don't listen to |
17955s | any of Raven's opinions about Hunter |
17958s | uh actually remove the words about |
17960s | Hunter from that sentence and then |
17962s | [Laughter] |
17964s | mm-hmm |
17968s | I think you'll be fine maybe I will I |
17970s | need to actively choose to not listen |
17972s | when he's talking about Battlegrounds |
17974s | I'm not that mean |
17976s | foreign |
17984s | sorry one draw and |
17988s | it's terrible |
17997s | just |
17998s | the beginnings of uh Sierra running out |
18001s | of steam here though |
18002s | is still gonna need one or two big |
18004s | clears obviously that uh nether Drake |
18007s | finally becoming active would be |
18008s | absolutely key |
18010s | if it can get there |
18014s | big if big if indeed |
18018s | and the fact that there's a couple more |
18021s | wild seeds waking up for salad and |
18024s | eventually sex damage from the weapon is |
18027s | very scary for a shouty because he's |
18029s | really not doing anything to stabilize |
18031s | he's not been given the option to do so |
18043s | foreign |
18047s | oh yeah push the two |
18052s | yeah continuing to disrespect the king |
18054s | crush on board as you absolutely should |
18056s | be doing here |
18058s | God there's been no death rattles |
18066s | and I think he needs to just take the |
18067s | upgraded hero power though |
18076s | I mean if you do that in hero power you |
18080s | don't get delighted Burns which is |
18083s | Maybe |
18085s | something to consider instead that |
18087s | shouty could use |
18089s | the rest of the Mana building board and |
18091s | say light it burns sometimes lets him |
18093s | survive here if there's no damage from |
18096s | Han |
18097s | yeah like not using the light kind of |
18100s | negates the five armor you get from the |
18103s | zarella immediately right by not |
18105s | clearing the extra minion but I there's |
18107s | just nothing else in the hand that's |
18109s | worth spending mana on here it really |
18111s | seems like |
18113s | so did it yeah |
18117s | super relevant clearly |
18126s | all right 11 damage on board plus two |
18130s | from the hero power salad needs five |
18133s | decent to just kill a dinosaur |
18136s | Sylvanas the Big Game Hunter |
18140s | again I posed the same question I posed |
18142s | to Raven earlier do you ever just stop |
18143s | and listen to the words that you say |
18145s | while casting this game that's decent to |
18148s | kill a dinosaur like it's just not a |
18150s | thing that sounds great out of context |
18151s | is it |
18154s | yeah I can't really think of anything |
18157s | other than meteors that are truly decent |
18159s | at killing dinosaurs true yeah |
18166s | holding on to it though |
18170s | that's still considering well I'm bored |
18173s | yeah and I think just considering this |
18175s | is enough pressure and if one of the |
18177s | really big swingy minions does come out |
18179s | here uh they then just having that |
18182s | Sylvanas to deal with it is going to be |
18183s | a big deal |
18185s | surely this scarfid can find a shadow |
18187s | spell right you can even double roll it |
18190s | with brand score of it and still have |
18191s | the Mana to play another drink |
18193s | absolutely I think that has to be the |
18194s | line |
18197s | that says Shadow spell no we actually do |
18201s | have to make a decision there's two of |
18203s | them which one's better |
18206s | uh |
18212s | uh not actually sure because |
18215s | okay I guess this tag does represent |
18218s | something that gets cleared by the |
18219s | shadow word ruin |
18222s | Amulet of undying for saber uh-huh yep |
18226s | because as we but of course both know |
18228s | Jia there have been Death Rows that have |
18230s | died this game |
18232s | my bad I should be a former Caster at |
18235s | this point for disrespecting the saber |
18238s | absolutely washed |
18251s | that's incredibly awkward timing to have |
18254s | drawn Harpoon Gun but it is Harpoon Gun |
18256s | uh-huh and there's a bunch of random |
18260s | colossals yup |
18267s | and the Sylvanas feels awful to play |
18269s | here as well because it just takes a |
18271s | little more Infuse and the only way to |
18274s | infuse it right now is to rush the Stag |
18277s | which means there's no minion to take |
18279s | control of |
18283s | actually just gonna go fishing |
18286s | Baker the head means that he's probably |
18288s | not hit the juice here |
18293s | they're not the worst |
18300s | I was honestly wondering about Leviathan |
18302s | just to get another card draw straight |
18304s | away because you can dredge and draw and |
18307s | dredge again |
18309s | yeah true actually |
18314s | or behemoth and then you drink it |
18320s | so this is the kind of thing that salad |
18322s | has been waiting for here with the |
18324s | Sylvanas right like you could definitely |
18325s | make the argument if he'd have just |
18327s | spent his mana and put it in play it |
18329s | would have attacked face by now and the |
18330s | game would have been over but this is |
18332s | the kind of situation he's been playing |
18334s | around it's the you know light shower |
18336s | Elemental Blackwater Colossus those big |
18338s | back breaking cards you just don't want |
18340s | to deal with at all from priest yeah |
18344s | yeah I also got the Feeling shouty won't |
18347s | even play the uh the Colossal until it |
18350s | immediately gets something to lifesteal |
18351s | off of |
18355s | like this it's still of course a very |
18357s | good Sylvanas Target for salad but |
18359s | shouty can shadow where Drew in that |
18362s | board |
18363s | yes indeed |
18369s | very clever |
18374s | I mean this is such a weird world we |
18376s | live in where shouty has been sub 10 |
18379s | health for many many turns now and the |
18381s | hunter just cannot kill him I know the |
18383s | winter was a priest |
18385s | like why am I drawing so violence |
18387s | instead of aim shot like what has gone |
18389s | wrong with Hunter at this point |
18394s | I'm certain Raven would have an opinion |
18396s | on this but I've been instructed not to |
18398s | pay attention to it absolutely |
18406s | so let's go ahead and play the |
18408s | hydraulicon of course Shadowood ruin is |
18410s | something that sealer will definitely be |
18412s | considering is it being a natural card |
18414s | in the deck as well as the generated one |
18416s | that we can see that xiaote has taken |
18419s | huge deal that he can't pair the |
18421s | Behemoth with it on the same turn which |
18423s | means that the shadow word ruin posed |
18425s | that there's still three minions left on |
18427s | board the two Hydra heads and the elec |
18429s | popping out of the scorpid that's |
18431s | another thing taken out of context that |
18433s | sounds really really weird |
18436s | um |
18437s | and he can remove two of these things |
18439s | with lighted Burns and the hero power |
18442s | but still leaving 4 damage on board and |
18444s | and cielad's own hero power means cled |
18447s | is simply a uh weapon draw away from |
18452s | lethal |
18455s | he is drawing Leviathan next turn though |
18459s | I believe right I think it's been |
18461s | dredged on the the following term |
18464s | but will not have a Target |
18467s | oh behemoth |
18470s | okay taking two and three that it |
18473s | doesn't immediately get poisoned and |
18474s | even if it does it still gets the |
18476s | lifesteal yeah it still won't be lethal |
18478s | on board even if it does have the worst |
18480s | attack which it does yeah |
18485s | does mean this Leviathan now has a |
18487s | Target though which is a big deal |
18491s | there's like one off right now including |
18493s | the castle Kennels |
18498s | uh |
18504s | um |
18505s | that doesn't work same thing |
18514s | fine |
18518s | your power |
18520s | push the damage and shouty |
18524s | slowly but surely has been pushed out of |
18527s | the game |
18533s | and I can't stress enough how |
18535s | unfortunate the poison going into the |
18538s | Behemoth was I guess salad had a good |
18541s | answer to remove it still even |
18544s | um if it had stayed on board without |
18546s | giving the lifesteal because he put |
18548s | Leviathan on top but from shouti's |
18550s | perspective that could have gotten two |
18552s | procs of lifesteal and given him time to |
18554s | potentially stabilize |
18555s | [Laughter] |
18560s | that's just funny |
18562s | uh the ultimate theater Synergy put |
18565s | cards in your opponent's hand just so |
18567s | you can get an extra copy of them later |
18568s | honestly does does that cards |
18571s | applications know no bounds |
18573s | oh the light it burns |
18578s | Very fittingly Yes we'll have plenty of |
18581s | time for continued priest puns it seems |
18583s | throughout this series because uh xiaoti |
18586s | losing with the priest this is conquest |
18588s | of course which means LT will continue |
18590s | to have the priest available in his |
18592s | lineup and again it does seem to me just |
18594s | looking at the match-up she holistically |
18597s | that the priest will struggle against |
18599s | the overall type of decks that clad has |
18600s | available |
18602s | that's right |
18603s | um |
18604s | it does of course have the potential to |
18607s | immediately end certain matchups the way |
18610s | theater does by actually stealing |
18613s | something away from your opponent not |
18615s | just through the theater but Harvester |
18617s | of Envy being a bit of Envy being a big |
18619s | one and that's even repeatable if that |
18621s | manages to stick around longer that can |
18623s | be back breaking for Druid if they take |
18625s | the nautrius backbreaking against Mage |
18628s | if you take their Don grasp they're more |
18630s | drush so on and so forth so this priest |
18633s | just needs to hit the nuts one time can |
18636s | they do it |
18637s | I mean it's a great question but one |
18640s | that will still I think take some time |
18642s | to answer the decks remaining of course |
18644s | are The Relic Demon Hunter a deck that |
18647s | made an enormous Splash uh towards the |
18651s | end of last call I had the great |
18653s | pleasure of uh being able to cast that |
18656s | one alongside Fino where we got to see |
18658s | bly's piloting a very similar deck to |
18660s | this uh to Great skill much to the |
18663s | excitement of Fino who is a huge huge |
18665s | fan of this deck overall uh started off |
18668s | seeming like a bit of a meme deck and |
18669s | then it wasn't going to get there but do |
18670s | you think this actually has a place in |
18672s | The Meta right now Jim |
18674s | yeah absolutely |
18676s | um this is another deck that the power |
18678s | ceiling on it is so high if you're able |
18680s | to hit a strong curve of relics get the |
18682s | location and uh build a board of |
18685s | phantasms very quickly not many decks |
18687s | can answer a board of that size |
18690s | um super early in the game and then of |
18692s | course as we saw from Pasquale a while |
18693s | ago if you get multiple procs on relic |
18696s | of Dimensions you can get your JS really |
18698s | really cheap and you are running Brown |
18700s | bronze beards so there's a lot of damage |
18702s | that can come out of nowhere with the |
18705s | right discounts and then there's that |
18707s | new splash of prosecutor mailtronics |
18709s | here which is just a very annoying card |
18711s | to get hit by and potentially you can |
18713s | buy you a full turn of extra Relic procs |
18718s | and so just looking at what limited data |
18721s | is available because this is not a |
18724s | common matchup on ladder and even more |
18725s | Uncommon matchup in tournaments uh yeah |
18729s | this one kinda sucks gear the numbers |
18731s | seem to be hovering around 25 |
18734s | uh for the priest 75 for the Demon |
18737s | Hunter overall on this one based on uh |
18740s | ladder data and what limited tournament |
18742s | data I can find on it as well so like I |
18745s | said could be a continued uphill battle |
18747s | here for GLT he's really gone left field |
18750s | a little bit with some of his lineup |
18752s | choices and as I said he's been playing |
18754s | these decks on bladder and I've |
18756s | certainly like played against him and |
18758s | thought why on Earth is xiaoti playing |
18760s | this deck and then I've opened streams |
18762s | and seen other streamers playing in GLT |
18763s | and then why is GLT playing this deck it |
18766s | just seems to be a fairly Universal |
18768s | reaction but xiaoti is one of the best |
18771s | in the world and currently in really |
18773s | fantastic form in the the China circuit |
18775s | as well you know really playing on the |
18777s | top of his game at the moment so there's |
18779s | clearly some motivation here that we're |
18781s | not seeing |
18782s | great maybe hoping to hit a more |
18786s | aggressive decks in theory but he |
18789s | doesn't even have that much of a spin to |
18791s | beating like aggro Druid for example |
18793s | there's not a lot of small removal here |
18795s | but he has 2-0 in the Swiss so far so |
18798s | let's see if he can make this work uh |
18801s | relic of Dimensions kept first y'all had |
18803s | no big surprise here I do worry about |
18806s | the overall quality of cards to be |
18809s | copied From shouti's perspective because |
18811s | similarly to the point you made about |
18813s | Hunter there's a lot of cards that |
18815s | synergize with each other literally |
18817s | anything with Relic in the name is gonna |
18819s | be tough for the priest to get full |
18821s | value out of unless they steal multiple |
18823s | of them |
18827s | foreign |
18830s | and furthermore like it's gonna have |
18834s | very limited time to actually make |
18836s | something happen here with the location |
18838s | draw that CLA does have here this is |
18840s | going to be a very fast hand overall |
18842s | it's looking to be there is that new |
18844s | card of course the prosecutor coming out |
18846s | that you was alluding to earlier very |
18848s | disruptive card in certain situations |
18852s | it is a big deal that shouty has a clean |
18854s | the scene on the far left though because |
18856s | that is generally a card that you would |
18858s | want to play to clear a board that |
18860s | meltronics is protecting |
18863s | foreign and the additional Whirlpool |
18867s | picked up from the scorpid also a big |
18869s | deal because I do think shouty's Avenue |
18871s | to winning this especially with this |
18873s | hand is to just clear every single |
18875s | Phantasm you see and hope to not die to |
18878s | Jace |
18885s | it's been an inordinate amount of |
18887s | renaults drawn early these past few |
18889s | games |
18891s | yeah it's true actually we have been |
18893s | seeing an awful lot of it not just at |
18896s | the start of games which is is anyone |
18898s | else entirely sick of that animation yet |
18901s | um but also just through the early games |
18903s | as a spider tank it has been showing up |
18905s | an awful lot |
18908s | I will definitely hold my hands up on |
18910s | this one Renato ended up being a much |
18912s | much stronger card than I expected it to |
18914s | be |
18916s | I continue to hate it and wish it would |
18918s | go away but it is good I will admit it |
18921s | is good |
18924s | again solo I'm on the Battlegrounds team |
18927s | these |
18928s | these concerns must be directed to other |
18931s | people |
18934s | I mean if you could just give me uh |
18937s | Boar's phone number that would be ideal |
18938s | I'll get right on it |
18940s | wait still Battlegrounds team damn no it |
18943s | doesn't work either |
18946s | Oh I thought you just wanted to call a |
18948s | friend that you haven't seen in a while |
18949s | yeah true actually |
18952s | glow about football for a while it'd be |
18954s | nice haven't got to do that in a while |
18961s | for context |
18963s | another trick |
18964s | Paul's team and my team are direct |
18966s | rivals |
18968s | but you might want like the context as |
18969s | to what that means because clearly you |
18971s | care enormously |
18973s | uh-huh I mean it's not just I mean |
18976s | you're trying to make me jump through so |
18978s | many Hoops here first sports which I |
18980s | don't care about on that sport |
18982s | specifically in the UK and then |
18984s | specifically two teams that you each |
18986s | care I don't know why you expected me to |
18988s | react to this I'm sorry |
18994s | well that's an awkward another Drake |
18997s | leaves up a stano and two four ones |
19006s | it leaves up enough to the point where I |
19009s | start to think is it even worth playing |
19011s | because clean the scene could |
19013s | potentially clear everything just not |
19016s | Infuse though so if anything the Drake |
19018s | just being another Minion in exactly |
19021s | cool to infuse yeah |
19023s | yeah that's the big deal right now right |
19026s | is that he just really needs to get |
19027s | minions out there to die and then |
19029s | probably wants to use the clean the |
19031s | scene that's kind of stranded midhand so |
19033s | he still has that one on the far left |
19034s | for emergency situations but honestly |
19039s | oh my God |
19041s | no Connie this turn |
19044s | but bran okay zymox next turn |
19048s | powerful I mean the fact that there's |
19051s | just a ladies thinner |
19054s | still sticking to the board throughout |
19056s | all of this as well is just absolutely |
19058s | disgusting |
19065s | okay thankfully for Xiao tea now |
19069s | um no matter which thing is countered he |
19071s | has good ways to test for it obviously |
19073s | spell is much more important to get |
19076s | through with the clean the scene here |
19078s | but the annoying thing is there's now |
19080s | seven sevens that are out of the range |
19082s | of clean the scene within the range of |
19084s | Shadow were Gruen but Shadow word ruin |
19086s | doesn't catch the sun oh and the four |
19087s | ones and the okani |
19091s | yeah you might just say that this board |
19093s | is like 100 optimal for being annoying |
19097s | against priest removal right like there |
19098s | is absolutely no single card or really |
19101s | combination of cards to be able to clear |
19103s | this up apart from like massive zirella |
19106s | as an individual tool right |
19108s | eight |
19110s | one Mana short of whirlpool |
19117s | okay so actually playing Shadow were |
19121s | Gruen removes more damage than clean the |
19123s | scene here |
19126s | so I was gonna say what if it's just |
19128s | ruined and played or I mean played the |
19130s | Scorpion first see if you get maybe a |
19132s | lighted Burns to complement the turn |
19134s | better uh and if not just go for shadow |
19138s | word ruin but going for gift of the Naru |
19141s | instead to cycle |
19144s | yeah I think that draws specifically uh |
19147s | fishes for the zirella right because |
19149s | then you'd already have enough healing |
19151s | with the desperate prayer and the gift |
19152s | played to be able to fall clear at that |
19154s | point |
19155s | I think you might as well take a look |
19157s | sorry |
19158s | right and yeah he couldn't have played |
19160s | the Scorpion my bad it was minion |
19163s | counter |
19171s | this does feel like a pretty strong |
19174s | meltronics turn |
19176s | to protect these two seven sevens or you |
19179s | know give yourself the best odds that |
19181s | shouty doesn't have a playable answer |
19184s | yep absolutely |
19187s | as it happens he would though be able to |
19189s | play The Mysterious visitor and thus |
19191s | shift his shadow word ruin to the far |
19194s | left |
19207s | there's also a world where bran zymox |
19209s | happens and he gets such a heavily |
19211s | discounted Jace from the draw that it's |
19213s | immediately lethal yeah there's also |
19215s | just so much damage hanging around which |
19218s | is what I was excited about that to her |
19220s | like he started with warblades for |
19221s | barrage Fury plus the 14 damage on board |
19224s | I think just going for outright damage |
19226s | here is what I favor even if it wasn't |
19229s | immediately lethal on that turn uh |
19231s | playing as a log just allows you to push |
19233s | as much extra damage as possible makes |
19235s | another big board that has to be |
19237s | answered and then if Whirlpool comes |
19239s | down you have lethal through the |
19240s | whirlpool on the following turn anyway |
19243s | you possess and this just makes me |
19246s | understand |
19247s | viscerally why this is like a 25 amount |
19250s | of priest like salad has well over |
19254s | lethal here with a brand and three Mana |
19256s | zymox sitting in hand unnecessary that's |
19260s | crazy yeah it was absolutely disgusting |
19264s | as soon as I saw that location in the |
19266s | opening hand it's like yeah like I |
19268s | imagine the game's priest wins are when |
19270s | the location just isn't found early on |
19273s | because individually the the relics can |
19276s | be dealt with for long enough but as |
19278s | soon as that location is there just to |
19280s | continue to ramp it up extra fast double |
19282s | up all of those effects and that is when |
19284s | you get into trouble very very quickly |
19287s | indeed so what do you think going to be |
19290s | a zero three gamer is he the the kind of |
19292s | player that just cues up the priest |
19293s | again |
19296s | I think he's the kind of player that |
19298s | cues up the priest again whether or not |
19300s | he'll go zero three I don't have a hot |
19303s | take about it because I do think in |
19306s | theory the Mage can fall prey the most |
19309s | to priests because of uh the decks from |
19313s | salad it's the worst one at getting on |
19314s | board in significant ways and when the |
19316s | priest is not under too much pressure |
19319s | and they have time to put together these |
19322s | stealing combos maybe that's a matchup |
19323s | or even keep Harvester of envy and try |
19326s | and get one of the crucial pieces from |
19329s | Mage whether that be the dawn grasp or |
19331s | mardrash kel'thuzad or roon or the |
19334s | dinathrius |
19337s | yeah I can see it in terms of it's gonna |
19340s | be a it's a different kind of match-up |
19341s | but Mage still does feel like a deck |
19344s | with an inevitable conclusion right |
19346s | which priest is going to struggle |
19348s | against I do think this is a matchup |
19350s | where because you're not being pressured |
19352s | out in the mid game you have time to |
19354s | potentially make stuff happen with your |
19356s | steel cards and particularly your |
19357s | theater type steel cards which actually |
19359s | deny the the resource from your opponent |
19362s | to be able to mess them up in the mid |
19364s | game but I think the same problems that |
19367s | are scattered throughout this matchup |
19368s | for GLT just do really apply to the Mage |
19372s | as well and the the priest just needs |
19375s | infinite time to be able to actually |
19377s | make anything effective happen and if |
19379s | you give this Mage infinite time they're |
19382s | gonna lethal you at some point pretty |
19384s | much unpreventibly on the other side |
19387s | yeah that denaturis just a ticking time |
19391s | bomb as it has been in so many matchups |
19393s | we've also just seen kel'thuzad |
19395s | throughout the day |
19397s | um getting so much damage through |
19398s | perhaps those numbers have been inflated |
19400s | by the Mage mirrors where you do see |
19402s | more skeletons on average because you |
19404s | get bigger death porns on average but |
19407s | it's still something in terms of board |
19409s | refill which we've seen repeatedly |
19411s | shouty struggling to deal with several |
19414s | waves of boards on this deck see if |
19418s | xialed can close out the Clean Sweep |
19421s | versus priest |
19424s | I just take one look at frostweaved |
19426s | engineer and I'm just flashing back to |
19429s | your Series where whether or not it drew |
19431s | a frost spell was apparently the most |
19433s | important thing in the universe so |
19435s | honestly |
19439s | all right it mattered more for me than |
19441s | it did I would you come on I was against |
19442s | Druid you need every bit of pressure |
19445s | I remember viscerately |
19448s | okay uh opening hand from shouty looking |
19451s | a lot more promising here he has the |
19453s | incriminating psychic to start copying |
19456s | some cards and Oh I thought he had kept |
19459s | the Harvester of enemy but threw it back |
19461s | here |
19464s | you can't stop this decent opening for |
19468s | Seattle at least now with the multiple |
19470s | card draw options I think this will be |
19473s | looking very promising from his |
19475s | perspective |
19476s | about build up some resources just get a |
19479s | little bit of early game pressure going |
19480s | as well which won't go amiss in this |
19482s | situation |
19489s | curve looking great for Xiao tea too |
19491s | honestly getting the Scorpion and having |
19493s | this be awkward enough or even if she |
19495s | all had pinged this it's not immediately |
19498s | dead and so post freezing it can still |
19501s | challenge that Amplified snow Theory |
19505s | later on and if it's not immediately |
19506s | dead he can also just get a nice Target |
19509s | for the location get that cycle going |
19513s | oh I drew a frost spell huge fist bump |
19516s | he's up out his seat he's dancing around |
19518s | the room no not fine |
19526s | Target denied so location not looking |
19529s | quite so good here |
19533s | still has to be the play though I think |
19535s | you have it in your hand it's usually |
19537s | Worth to invest the Mana as early as |
19539s | possible you make it back very very |
19540s | quickly over time |
19544s | yeah true it's not as though the |
19545s | identity theft was gonna get shouty any |
19547s | closer to finding a holy spell and he |
19550s | already has a holy and Shadow if |
19552s | necessary |
19554s | job done |
19561s | let's see what size |
19566s | yeah shake of the heads |
19568s | not what he wanted to see but I don't |
19570s | think any great Panic like I said like |
19572s | if this was one of the other two |
19574s | match-ups that we've seen in this series |
19576s | I think the other would be a lot more |
19577s | worried that all of his early game |
19579s | pressure has just Fallen away and he's |
19581s | behind on board already I don't think |
19583s | this matchup is going to be defined by |
19586s | the board battle between turns like four |
19588s | and eight right I think it's after that |
19590s | when things are going to get a lot more |
19592s | interesting |
19595s | and charity has a lot of gas here it |
19599s | doesn't like almost every other card in |
19601s | his hand then shadow where Drew and |
19603s | generates something |
19605s | um taking into account that the zarella |
19607s | will get the incriminating psychic death |
19610s | rattle and he also has the location to |
19613s | keep cycling so now he will have gas for |
19617s | a long time to come |
19622s | and the judge from the illuminate even |
19624s | though it didn't pick up a spell was I |
19626s | think pretty nice for shouty to see that |
19628s | the Renault was all the way at the |
19629s | bottom of the deck not gonna be drawing |
19631s | that dead card absolutely |
19634s | hmm |
19644s | meanwhile for salad he has the kind of |
19646s | hand that's very reactive right you want |
19649s | to see your opponents trying to build a |
19652s | huge board and just stall stall stall |
19654s | and play Rune here |
19657s | it does end up going with the blizzard I |
19659s | was a little interested in maybe seeing |
19662s | the extra skeleton attack go through but |
19664s | once the first one was made and it |
19666s | landed on the minion it probably did |
19668s | make sense to clear that up with the |
19670s | blizzard |
19673s | I was wondering if there was a way to |
19676s | hold off on lizard a bit longer with the |
19678s | night cloak sanctum but yeah this ends |
19681s | up being pretty clean still |
19685s | I would imagine in this matchup as well |
19687s | just for hero card concerns right you'd |
19689s | like to curate your your spell School |
19692s | pools for as long as possible I don't |
19694s | necessarily think you'll be wanting your |
19696s | hero to cast blizzard in most situations |
19698s | might be wrong on that one so you know |
19700s | maybe just holding onto a blizzard not |
19702s | casting it at all could be beneficial |
19705s | I thought oh this could be a game where |
19708s | we see more than four rooms |
19710s | [Laughter] |
19715s | that's my limit I'm hard capped before |
19718s | my brain explodes |
19721s | surely it's a brand copied here right he |
19723s | has school teacher haven't you already |
19725s | broken that record by a significant |
19728s | margin as well in various costs in |
19731s | recent memory |
19732s | uh-huh don't you remember my brain |
19734s | exploding oh that's right yeah it did no |
19737s | I see yes I see I see I see |
19739s | I thought I was like well if I see this |
19741s | many runes I'm just gonna quit and you |
19743s | know go work for the Hearthstone team |
19744s | instead something like that but no make |
19746s | sense |
19747s | Strangely I kind of remember that too |
19755s | ajara being picked up quite late doesn't |
19757s | feel amazing for cled but |
19760s | yeah it's going to have a rune and it's |
19763s | pool and it's gonna be out there at some |
19766s | point |
19774s | and crucially on top of all of that |
19777s | the random tools are great here for GLT |
19779s | but just an overall number of resources |
19781s | he is kind of winning the attrition game |
19784s | right now because of the the extra |
19786s | location value that's coming through |
19787s | which is a really really big deal |
19789s | overall |
19791s | he has got an embarrassment of riches |
19794s | here to the point that I feel like roon |
19796s | might be the only way he gets behind |
19799s | um I feel like that needs to be saved |
19801s | exclusively for fcr Led managers to turn |
19803s | that turn this around |
19805s | and there's not gonna be a way for him |
19808s | to get ahead on board for quite some |
19810s | time there's a way that he can remove |
19812s | the board |
19814s | and it's happening |
19818s | insta box spring water is lovely I take |
19822s | that for sure as they start |
19825s | the classic shattering glass to kill |
19828s | your own Minion no |
19835s | no I'll eat jelly Oh wrong one |
19841s | well I've certainly seen better boxes |
19845s | and I've seen worse indeed |
19850s | still can be a full clear pinging the |
19852s | jelly and then trading and second flame |
19854s | on the psychic |
19857s | yeah the blessing here is the two extra |
19859s | Mana from the spring water right at the |
19860s | start which is enabling cleanup as well |
19863s | as the zero Mana hero power very nice |
19871s | crucially picked up the water evoker as |
19874s | well |
19875s | because salad needs to find his Magister |
19879s | Don grasp sooner rather than later |
19882s | the double brand I know this is some |
19885s | 2019 priest casting right now like just |
19888s | that just a handful of random generated |
19891s | garbage that didn't start in the deck |
19894s | oh my God amulet |
19898s | I feel like clear conscience purely to |
19901s | have some hand spaces okay I mean |
19903s | illuminate too but shouty has seen that |
19906s | the bottom of his deck is not very |
19908s | exciting yeah another school teacher and |
19911s | ex |
19913s | I mean another school teacher is quite |
19915s | exciting though when you have a spare |
19917s | brand in your hand to be fair fair |
19919s | enough |
19928s | this is the problem right like xiaoti is |
19931s | approaching infinite value with this |
19933s | hand right with the runes that he has |
19935s | with the brands with the zirella |
19936s | repeating you know it's some sort of |
19938s | sort of curated pool of whatever death |
19940s | rattles he gets going off and so on and |
19943s | so forth |
19944s | he needs to turn this into pressure |
19946s | because |
19947s | this game won't go to fatigue that's not |
19950s | a win condition for jlt right like |
19951s | surely unless he's able to steal the |
19953s | perfect cards away from Seattle that |
19955s | he's not going to be able to get there |
19957s | so he actually needs to be able to turn |
19958s | this into pressure at some point |
19964s | s |
19964s | and Don grasper is far enough down in |
19967s | his deck than I think fatigue can be a |
19970s | win con for xiaote uh but yeah there's |
19973s | still many draws to be seen here we're |
19975s | going finally |
19978s | interested in why he didn't |
19981s | like proc azshara first I think ajara |
19984s | was on one spell left you could flurry |
19986s | azshara and then Finley back and get |
19989s | more stuff back because of the azshara |
19991s | Spells you have less Mana to work with |
19993s | on that turn |
19995s | he wouldn't be able to play the pirate |
19997s | presumably is the thinking here I guess |
19999s | this is kind of specifically the out he |
20001s | was looking for |
20003s | admittedly the the untargetable 610 |
20006s | brand is a pretty significant problem |
20008s | right so you can kind of understand |
20012s | a problem you say well okay I imagine |
20016s | this is a reasonable solution to said |
20018s | problems you just you start throwing all |
20020s | of your damage at the face that makes |
20022s | sense infinite flurries all the zero |
20025s | costs but what is happening hello |
20028s | I've never seen that before was that |
20030s | four in a row or just three in a row |
20034s | I think that was |
20036s | four flurries and a hot streak |
20040s | maybe it was three flurries but yeah |
20041s | that's just |
20043s | strange |
20046s | what kind of mancy here actually kind of |
20049s | nice does allow to help clear up that |
20051s | brand at some point if need be but the |
20053s | power blast of the face does just open |
20055s | up all sorts of new and exciting |
20056s | opportunities in this game |
20060s | right it's very exciting the potential |
20063s | to not have the game last a million |
20065s | turns |
20068s | um |
20071s | does he need more card draw I mean no |
20075s | Cold Case |
20078s | okay looks like the most sensible |
20081s | oh he can even have his own compass |
20086s | if he takes the deep water evoker though |
20088s | that has a good shot of getting |
20091s | Whirlpool I don't even know if xiaoti |
20094s | wants that though I feel like he's the |
20096s | aggressor right now |
20097s | yeah I think he has to be by necessity |
20101s | so I mean this is it's still just a lot |
20104s | of stats for eight Mana right if he's |
20106s | just plays the one cold case then plays |
20108s | kel'thuzad at some point |
20111s | probably better than he's gonna get up |
20112s | anything else sticking around |
20113s | indefinitely so extra skellies yep |
20122s | yeah I can't Target this with spells or |
20124s | hero Powers doesn't say anything about |
20126s | locations does it no |
20129s | um |
20132s | there's the Harvester of Envy now as |
20134s | well which is very very spicy I can't |
20138s | remember if the remaining Brown in hand |
20140s | was the stolen one |
20143s | or the natural one from his duck oh good |
20146s | point I mean I would assume that jlt got |
20148s | that right right and has kept the stolen |
20150s | one in hand |
20158s | well looking for a mass poly that's oh |
20162s | okay not bad |
20165s | yeah flame strike's actually huge right |
20169s | one of the best ways of actually dealing |
20171s | damage to the brand that was available |
20174s | once again the location on the other |
20177s | side can Target it |
20181s | now I can get a few skeletons down and |
20185s | maybe just a deathborn I'll be able to |
20187s | clear this bran up at some point |
20193s | but it is done so much damage in this |
20195s | matchup already |
20199s | and it's so difficult to figure out the |
20202s | ideal turn here there's so many decent |
20204s | things to do |
20208s | like |
20209s | death porn you definitely don't want a |
20211s | reckless while there are damaged Minions |
20214s | on the opponent's side |
20216s | as priests |
20218s | that's a thing I'm pretty sure that's a |
20221s | thing it's called the briothorne we |
20223s | we're into intimately familiar |
20229s | the thing is if even if that is the |
20231s | stolen brand Harvester brand here just |
20234s | doesn't seem that appealing because he's |
20235s | not doing very much with the rest of the |
20237s | Mana agreed yeah |
20240s | it seems kind of sweet |
20247s | oh okay it does tell you everything |
20251s | that was stolen that's nice |
20272s | surely there's some two to three turn |
20274s | Avenue to lethal firstialed here he can |
20277s | push seven face here the Ping is |
20279s | upgraded he can play Dawn grasp this |
20281s | turn |
20283s | did he not attack with the |
20286s | DP Dragon it did seem like he did not |
20288s | attack face with the Sleepy Dragon yes |
20291s | oh and it died from the skull oh oh |
20294s | never mind it's gonna die from oh it |
20296s | died yeah |
20302s | I could be huge any amount of Miss |
20304s | damage |
20316s | yeah I think just assuming that it |
20318s | couldn't die forgetting about the first |
20319s | flame in that position |
20324s | sure |
20326s | I am surprised by runneth all on board |
20328s | over just pinging here I feel like |
20330s | there's a lot of value to even |
20333s | little bits of damage you can get here |
20335s | and there |
20338s | yeah I would agree I mean the hero power |
20340s | isn't what it was the hero power Wing |
20342s | condition is a little bit harder in some |
20344s | sorts in some situations but I would |
20347s | agree with you absolutely I think it's |
20348s | time to start weaving that in and really |
20350s | put pressure on your opponent because |
20352s | you know a great deal of cards in the |
20354s | hand right now are not healing because |
20357s | they're generated cards they're cards |
20359s | that have come from you right and one of |
20360s | the best ways your opponent has to heal |
20362s | is you putting a minion on the board and |
20365s | then the the Colossus can come down |
20368s | uh really strange to say that the |
20370s | healing for this build of priest is so |
20373s | conditional it's only one desperate |
20375s | prayer and then it kind of reliers on uh |
20379s | getting light shower Elemental and being |
20381s | able to copy that death rattle but that |
20382s | too is a one of |
20387s | any case though the Colossal helping |
20389s | shouty to stabilize for now |
20395s | no more rune for now forsy Allah to be |
20399s | able to clear this up and it does need |
20401s | to be dealt with for sure |
20407s | one of the few minions in the game that |
20410s | Mage can't just freeze and uh deal with |
20413s | the problem later |
20418s | I mean they can technically freeze and |
20420s | deal with it later if they don't play a |
20422s | minion |
20426s | which could be the line here blizzard |
20430s | ping but yeah he definitely wants to get |
20433s | more skeletons on board |
20435s | this is the issue now with the the line |
20438s | that's been taken with the no hero power |
20440s | playing a minion obviously now the |
20442s | Colossus has come down the life still |
20443s | has come down |
20444s | the island now has to be so reactive for |
20446s | one maybe two turns here instead of just |
20449s | playing more skeletons blowing them up |
20451s | dealing damage pressing the hero power |
20453s | to your opponent's face like he's he's |
20455s | really stuck himself in a position now |
20457s | where he's having to deal with the |
20459s | priest's threats which I would imagine |
20461s | is not the spot he wants to be in |
20464s | and yet |
20466s | it's not a bad spot because shouty can't |
20469s | kill him he's like Alex still has all |
20472s | the time in the world 13 cards left in |
20475s | deck very far off from fatigue all the |
20477s | Heavy Hitters in his hand and shouty has |
20480s | copied a bunch of I mean effectively |
20482s | garbage unless xiaoti can somehow get |
20485s | the Don grasp as well but that's not |
20487s | possible anymore because it's in play |
20489s | not in hand and not in debt |
20497s | was it Rune time again nothing on |
20503s | it could be zarella there's a fair |
20505s | amount amount of incriminating psychics |
20508s | played and the zirella getting that hero |
20511s | power online sooner rather than later |
20513s | represents quite a lot of value |
20517s | it doesn't actually have that much |
20518s | headspace for copied cards literally |
20520s | only one |
20523s | oh oh you want to get that is a huge one |
20526s | to get actually |
20528s | oh he has a skeleton that's funny |
20540s | uh apparently quite a lot |
20543s | this |
20545s | and yes yell it is somehow still above |
20547s | 30 health |
20557s | okay |
20564s | it's not three of Steel could end up |
20566s | being a very very big deal here for GLT |
20569s | it's something that your lead might |
20572s | forget about in the shuffle for sure |
20573s | because there are so many different |
20576s | stolen cards at various times throughout |
20578s | the game to be accounted for |
20579s | and uh now with all of these minions |
20582s | coming down in hand like yes all of |
20583s | these minions represent just large |
20585s | amounts of garbage in this situation but |
20587s | they are at least each now a minion |
20588s | that's going to juice that dinathrius |
20590s | over time so that'd be a big deal |
20595s | and it's highly unlikely I would say |
20598s | that Ciara is able to get shouty dead in |
20602s | one big push of damage it feels like |
20604s | he'll have to chain |
20606s | um a reckless turn into a more dress |
20608s | turn into a dinathurist turn or two out |
20610s | of the three I mentioned and in between |
20613s | any of those two that's a window for |
20616s | Sheltie to get huge healing back from |
20618s | his own denaturas yep |
20629s | a priest |
20631s | first of the big stolen bombs coming |
20635s | down here for cialet sorry for xiaoti |
20642s | your power currently dealing four I |
20645s | think |
20647s | which means there are opportunities to |
20649s | scale it with the Reckless Apprentice |
20654s | don't know if it's worth taking all the |
20657s | death rattle damage from the skeletons |
20659s | though |
20665s | you just go with the more directions |
20666s | dead |
20670s | okay he's gonna be the Reckless though |
20672s | he's gonna summon minions first though |
20675s | yeah so just freezing the minion the the |
20678s | freeze doing nothing just essentially |
20680s | summoning an extra skeleton here and |
20681s | then using the Cold Case as well putting |
20683s | as many minions in play as possible |
20687s | yeah I like this |
20694s | the downside of using Reckless is I |
20697s | think Charlotte still has his natural |
20699s | brand in deck and that gets a lot worse |
20702s | after you use Reckless because it can't |
20704s | be paired with any of any of these other |
20706s | Heavy Hitters then parrot I guess |
20710s | yeah xiaote could have had the |
20712s | opportunity with the Harvester of Envy |
20715s | over some point to deny the brand which |
20717s | I think he really would have loved to do |
20719s | but Harvester was dealt with very very |
20721s | quickly as soon as it came down to |
20723s | is only the deathborn I believe that was |
20726s | denied |
20731s | when shouty gets his damage hero power |
20734s | and he has bran Reckless I've not |
20736s | actually seen this as cyrilla |
20739s | um does that work |
20741s | it works but it's random targets I |
20745s | believe no |
20748s | what is this how does the oh no yeah no |
20751s | I suppose it would all just go yeah okay |
20753s | fine yeah because the Mage hero power is |
20755s | also a single Target |
20759s | so in theory xiaote just has 15 damage |
20763s | burst next turn |
20782s | which is just short of actually dealing |
20785s | lethal so Charlotte can technically get |
20789s | away with just clearing and putting |
20792s | together some pressure this turn problem |
20794s | is he doesn't set up a clear to turn |
20796s | lethal of his own |
20801s | son |
20804s | let's get the perfect break point on the |
20807s | clear though |
20808s | his own kelther's side only at eight I |
20810s | feel like we've seen games where like 10 |
20813s | turns earlier than this there was like |
20815s | 11 skeletons coming off of the kalthazar |
20817s | that's kind of ridiculous |
20825s | I'm still interested in the brown |
20827s | Reckless for shouty here just because |
20828s | it's gonna take him two turns to get |
20830s | this hero power back |
20835s | then I guess the question is begged how |
20838s | does he deal the one damage next turn if |
20840s | he doesn't have the damage hero power |
20842s | anyway |
20850s | but it does clear the board |
20864s | interesting option for the brand as well |
20869s | I think the brand is going to have to |
20870s | come down this time |
20872s | [Music] |
20875s | very cool |
20878s | oh |
20879s | this animation instead of just the |
20881s | fireball things |
20883s | it is a lot better to be but yeah |
20892s | look at that |
20896s | we'll probably be good enough to bring |
20899s | out the dinathrius here |
20904s | yep |
20906s | salad back up to 20 after this |
20910s | just contemplating whether he wants the |
20912s | tutu and yeah I think it's fine just get |
20915s | it on board |
20922s | huge swing xiaote back down to 14 still |
20925s | more dress ping available now next turn |
20928s | for cialid but we are on heel hero power |
20930s | now of course for gelty |
20937s | no big deal to be able to clear up this |
20939s | board State either still of course the X |
20941s | Factor of that Rune to rely on as well |
20946s | true |
20951s | and Seattle's hero power is currently |
20954s | doing five rights so in theory it's at |
20957s | parody with shouti's healing but shouty |
20959s | only gets the healing every other turn |
20961s | so it does feel like he can't just go |
20964s | for a very passive Whirlpool solid Alibi |
20967s | is insane here so is objection honestly |
20970s | it's not his ice barrier in a weird way |
20973s | oh yeah |
20976s | wait what this is like the perfect turn |
20979s | for a perfect rune well I mean the 1010 |
20983s | is still alive if we're gonna get picky |
20985s | you know |
20986s | I mean you can clear it easily next turn |
20989s | is the thing and the fact that there are |
20990s | minions alive means that your barrier is |
20992s | getting activated yeah |
20997s | yeah |
20998s | play an inconsequential minion here |
21001s | first |
21004s | for the objection how dare you that |
21006s | could have summoned two one ones very |
21008s | consequential |
21011s | and solid Alibi now found as well both |
21013s | copies this is one of the very few |
21014s | reasons I think why cr-led has been |
21016s | under any pressure over the course of |
21018s | this game honestly is that both of those |
21020s | were buried very deep in the bottom of |
21022s | the deck |
21025s | this thing as to why he didn't commit a |
21028s | mana on wildfire |
21037s | of course it didn't make any difference |
21038s | for the Ping that turned because The |
21040s | Alibi was in effect but for later on it |
21043s | seemed kind of nice to have that Mana |
21044s | spent because it feels like more Josh |
21046s | ping is going to be a very real |
21049s | possibility in the near future and every |
21051s | bit of extra damage there matters |
21059s | this does feel like a pretty clean |
21062s | Whirlpool for shouty |
21070s | with the whirlpool I mean you can save |
21073s | the Mana by just dealing with the |
21074s | significant threat with either uh oh |
21077s | okay interesting uh drown not |
21081s | necessarily what I was looking at more |
21082s | at the Shadowood ruin to be perfectly |
21084s | honest but still this allows you to |
21086s | actually spend man on doing something a |
21087s | bit more Progressive as well which I do |
21089s | like |
21092s | that gets him a bit ahead on board |
21101s | the brand finally |
21107s | feel it has to clear this up |
21111s | we can see already that is one missed |
21113s | damage |
21115s | from the hero power |
21119s | juicing the wildfires now on jlt's side |
21122s | as well |
21126s | that's so funny |
21128s | okay light shower Elemental better late |
21133s | than never |
21142s | like I'm trying to think if there's a |
21144s | huge punish for just hiding behind this |
21146s | and using hero power face because yes it |
21148s | can get mass-pollied but that would |
21150s | still mean siala doesn't push eight face |
21152s | with the more drush |
21155s | right |
21159s | so in in a weird way at the very least |
21161s | the light shower death rattle is paying |
21164s | for itself even if it gets transformed |
21168s | yeah see what you're saying |
21179s | none of those really looking ideas |
21181s | really slow yeah |
21188s | I'll just |
21190s | you think up more josh |
21196s | beans I believe there's a reckless |
21198s | Apprentice draw here |
21201s | there it is |
21207s | your power I mean it was definitely on |
21211s | five at some point already so oh yeah |
21215s | it's it's a millionaire I'm not quite |
21217s | sure what the hesitation is this is one |
21220s | million damage |
21222s | and it was honestly harder work than I |
21225s | was expecting it to be uh for tiarled in |
21229s | this final game uh gelty clearly |
21231s | grinding this out as close as you could |
21234s | have get it was very very close to |
21236s | making me look like a fool because we |
21238s | are one or two turns away there from uh |
21242s | see Outlet losing that game in fatigue |
21244s | right the thing I specifically said was |
21247s | not going to happen could well have |
21249s | happened if uh he was able to survive |
21251s | one or two last threats GRT on this case |
21253s | and then you'll actually land lifesteal |
21256s | or something similar on board use the |
21257s | light share Elementals to heal up was |
21259s | not far away from happening but in the |
21261s | end a lot of the crucial cards were |
21264s | buried pretty deep in the deck I would |
21266s | say so those last 10 15 cards kind of |
21269s | brought out the big Power Heavy Hitters |
21271s | the brand The Reckless Apprentice the |
21273s | more dress Etc uh that cialid was really |
21276s | needing for the whole game |
21278s | just such an interesting I want to say |
21282s | like when I say mid game I generally |
21284s | mean the middle half of the game but |
21286s | there was such a long late game as well |
21288s | that I want to say like the the 75th |
21290s | percentile of that game was where it got |
21293s | very very interesting for me where |
21296s | shouty had an opportunity to get counter |
21299s | lethal well he was one damage off of it |
21301s | and I kind of thought it was worth it to |
21304s | go for the um Brown Apprentice for the |
21307s | zirella damage hero power there and set |
21310s | um salad down to one outside of exactly |
21313s | denatures Mitch doesn't have a good way |
21315s | of coming back from that but it did come |
21317s | back to bite shouty later on because |
21319s | maybe if he had held on to that a little |
21321s | bit longer maybe salad wouldn't have |
21324s | felt the need to go for a preemptive |
21326s | denaturism could have gotten caught off |
21328s | guard it's just such a weird landscape |
21331s | because you have no idea as the person |
21334s | playing against Thief priest what sort |
21336s | of breakpoint of damage you're supposed |
21337s | to play around so many weird outcomes |
21341s | there but I will say I'm very glad we |
21343s | didn't see too many runes |
21345s | there was still quite a few I think in |
21348s | the end but yeah I mean fair enough it |
21350s | could have been a lot worse for sure uh |
21352s | there was a second pirate still hanging |
21354s | around but a really interesting series |
21356s | or a break from the norm from what we |
21358s | have seen so far that was a long one |
21361s | even though it was a 3-0 but I would |
21362s | imagine we still have plenty of action |
21365s | in round three remaining we're gonna go |
21367s | to a very quick break Shuffle around the |
21369s | casters a little bit but there'll be |
21371s | plenty more round three action coming at |
21373s | you do not go anywhere |
21375s | [Music] |
21377s | foreign |
21380s | [Music] |
21393s | [Music] |
21406s | I will never |
21409s | so much you shout |
21411s | you must acquit the dark lady did not |
21415s | commit this unspeakable life |
21421s | your cell awaits |
21424s | your confession will save us all the |
21428s | time |
21431s | [Music] |
21451s | [Music] |
21457s | [Music] |
21464s | thank you |
21466s | [Music] |
21468s | foreign |
21472s | foreign |
21474s | [Music] |
21515s | thank you |
21517s | [Music] |
21527s | thank you |
21529s | [Music] |
21561s | thank you |
21563s | [Music] |
21576s | hello everyone and welcome back we've |
21579s | got plenty more Hearthstone coming up |
21581s | for you I'm Raven joining me this time |
21583s | is TJ I decided to switch casters every |
21586s | single time I come on screen uh are you |
21588s | okay TJ you ready to go |
21592s | okay this entire my entire First cast I |
21596s | didn't notice it |
21597s | but who's that at me is that nathanos |
21600s | yeah |
21601s | he's completely covered |
21603s | just scoot over |
21607s | well do we need to get out the shrink |
21609s | ray again TJ |
21610s | shrink you down a little bit |
21615s | there he is |
21616s | [Music] |
21619s | we're threatening |
21620s | oh yeah he doesn't have any he doesn't |
21622s | have any pulls |
21623s | you know it's also threatening Fury |
21625s | Hunter's skill at the game of |
21627s | hearthstone so yeah check out one of the |
21629s | other matches from a round number three |
21632s | going up against agent pwe I'll be |
21635s | honest I don't know too much about agent |
21637s | uh but Fury Hunter TJ we know just a |
21640s | little bit about |
21642s | yeah I'd say so yeah you've seen them a |
21645s | couple of times I guess a couple times |
21647s | just you know one of the best players to |
21649s | uh uh to Grace the game of of |
21652s | hearthstone in the |
21655s | the history of it there we go that's |
21657s | much better watch the shrink ray works |
21660s | every time it's fine now now he looks |
21662s | appropriate |
21666s | yeah standing over you hold me |
21672s | a bigger green screen |
21673s | I know I do I can't even read to him I |
21676s | came here all smaller arms I'm not sure |
21679s | which one that's how threatening he is |
21681s | as soon as you try and touch his beard |
21682s | your hand disappears nope |
21688s | this goes inside his armor he's a |
21690s | bulletproof vest it's all those is that |
21694s | part of the law he has a bulletproof |
21696s | vest I don't know if those are in there |
21698s | Azeroth but we'll see maybe they're |
21699s | sorry invented by now dwarves are |
21702s | wheeled hand cannons which are guns |
21706s | right so uh and they shoot little |
21709s | magical pellets and Nathaniel shoots |
21711s | blighted arrows it's a blighted arrow |
21714s | vest |
21715s | why would you get a vest that defends |
21717s | against his own arrows just in case |
21720s | someone steals his bow |
21723s | okay well moving on to the actual game |
21727s | of hearthstone and not the law of the |
21729s | world it's going to be furyente on the |
21731s | Beast Hunter and I believe let me just |
21733s | triple check |
21736s | uh yeah we are going to go into game |
21738s | number two so uh game one I believe Fury |
21742s | already won with his warlock against |
21744s | Druid so yet another victory for the um |
21747s | I'm pretty sure Fiori's running the yeah |
21749s | the Imp curse lock which is actually at |
21751s | least from what I've seen TJ been doing |
21753s | very well over the course of the weekend |
21756s | yeah it's kind of got everything you |
21757s | want right |
21759s | um I think a lot of us predicted or |
21761s | assumed or guessed |
21764s | uh one of those three pick which one you |
21766s | like best |
21767s | um that aggro would do pretty well and |
21770s | the M curse will kind of gives you the |
21772s | best of both worlds right where |
21774s | inevitably You're Gonna Lose board at |
21776s | some point and it gives you that little |
21778s | bit of additional reach that you |
21780s | wouldn't otherwise have if you were |
21781s | playing just straight up amps or like |
21782s | aggregor or something like that so |
21785s | um I I've uh I've liked it |
21789s | um and uh we're gonna see hun versus |
21793s | the spooky maid |
21796s | to kick things off working it off but |
21798s | we're not really kicking it off we're |
21799s | kick we're kicking off |
21801s | but they've already kicked off wait wait |
21803s | can I do do you want to fight me TJ or |
21806s | is that just an English thing or British |
21809s | thing should I say that's a |
21812s | super |
21814s | okay well |
21817s | at the Mage here how do you feel about |
21819s | this matchup because Hunter again |
21821s | historically has done quite well versus |
21823s | Mage by just pushing a lot of damage |
21825s | Mage at least in the past hasn't really |
21828s | had much ability to heal but now with |
21831s | all the freezes the armor and Hunter |
21832s | being are much more broad focused Deck |
21835s | with not really any burn damage from |
21837s | hand we've had we've seen a few decks |
21839s | run the odd spell here and there but |
21842s | really it's just all about those minions |
21843s | is Mage favorite in this one |
21848s | um I think it's tough right because |
21850s | you're always just continuously getting |
21851s | whittled down by uh by hero power I |
21855s | think you can buy a lot of time but it |
21857s | sometimes it can be a little bit |
21858s | difficult to like fully clear everything |
21860s | and you're almost always going to take |
21862s | like chip damage and things like that so |
21864s | it's about whether or not you can find |
21866s | your win condition in time |
21868s | I found in my experience it's rare that |
21870s | you just completely run the hunter out |
21872s | of stuff though possible |
21874s | all right |
21875s | um because you know there's so many |
21879s | threats just like packed into the deck |
21882s | um so I think it's about you know |
21885s | finding a place can actually approach |
21888s | your own wind conditions |
21890s | that way you're not giving the hunter |
21891s | time |
21893s | um and for the hunter you know it's |
21894s | you're trying to just keep them busy for |
21898s | the first first few turns right actually |
21901s | having an early curve is pretty |
21903s | important because one right you get that |
21904s | chip damage two you keep the Mages Mana |
21907s | busy and then three you're getting |
21911s | resources out of them to make room for |
21913s | your bigger stuff to actually stick on |
21915s | the board that was actually a huge |
21917s | pickup for Fury right because other than |
21918s | that I was just about to say uh agent |
21920s | was gonna have a very relaxed early game |
21922s | against Fury Hunters Hunter there |
21925s | because he's handy starts at five |
21927s | minutes until he drew that so looking |
21930s | quite good getting saved Again by the |
21932s | Harpoon going off the top does mean he's |
21934s | able to actually finally curve out and |
21937s | now in a weird way has this very odd |
21940s | looking Hunter hand just suddenly |
21943s | become the most powerful thing to doing |
21945s | in this matchup because Fiori's about to |
21948s | pretty hard curve to fight sort of like |
21950s | not actually five six seven but he has a |
21953s | lot of plays to do in the next few turns |
21955s | yeah I mean this is pretty absurd I'm |
21960s | pretty sure he actually dreads yep sir |
21961s | denounce |
21964s | um there was no Beast a Harpoon Gun |
21966s | dredge and he always could dredge the uh |
21968s | like Barracuda band right for more |
21970s | resources you could always go to that |
21972s | next turn but actually hits pet |
21974s | collector |
21976s | um which you know makes a lot of sense |
21977s | and this is just it's just a very |
21980s | powerful curve and there's not really |
21982s | much uh |
21985s | paid agent pwe |
21988s | that was a lot of syllables |
21991s | um uh can can do about right this is one |
21994s | of those the the our line is like all |
21997s | right well you gotta wait a couple |
21998s | before you can even |
22000s | acknowledge this board existence right |
22002s | and funnily enough fam we saw fiori key |
22005s | barillon and I was looking at the uh the |
22008s | Mulligan win rights of Hunter cards in |
22011s | Inuit these kind of decks the soft piece |
22013s | of those few different times but um |
22015s | Ireland was actually one of the highest |
22017s | cards as a mulligan win rate card and it |
22019s | just shows how strong even though |
22021s | Everything feels delayed it's a turn |
22023s | five play most the time you then summon |
22025s | Minions that don't actually do anything |
22027s | uh for the next turn or so or anything |
22030s | reasonable and it's just the sheer |
22033s | number of stats you get to put on board |
22035s | with one single card that really pushes |
22037s | it over the edge and with Fury Hunter |
22039s | now going into tavish and can sort of |
22041s | pick his poison in terms of the secrets |
22044s | and this is a pretty big deal like |
22046s | certainly agent is under a lot of |
22047s | pressure which feels weird because he |
22049s | had such an easy going opening of the |
22052s | game |
22053s | yeah |
22055s | yeah our lawn also as uh as Derek would |
22058s | say it's just easy |
22060s | right yeah apparently you think you just |
22063s | hey it does the work for you you don't |
22064s | even have to Target anything |
22066s | as a hunter player in that conversation |
22069s | boom it's on the board that's it you |
22071s | don't even need to do anything else |
22073s | I don't know whether you're described in |
22074s | the card or the deck |
22076s | yeah exactly |
22078s | you just play a card that's it you don't |
22080s | even worry about where it goes you don't |
22082s | need to worry about what it does just |
22083s | play it and then it's a great Tech face |
22086s | you just make it attack face like that's |
22087s | it is it green well click it and put it |
22090s | somewhere |
22093s | I mean that's what Derek thinks yeah but |
22095s | what does he know let's be honest |
22098s | he's only high rank than me every single |
22100s | season but what does he know |
22105s | I mean it's a solid theater turn for |
22108s | agent just because of the share quality |
22110s | of Fury Hunter's hand |
22114s | not to be the pirate right |
22124s | there's no he can't do it to repair it |
22127s | right |
22133s | no |
22136s | for a second I got excited I'm like |
22137s | there's gotta be there's something cool |
22139s | in here |
22140s | nope there's not |
22142s | only wild Spirits cost for Mana you know |
22149s | some players are playing the collateral |
22152s | right |
22154s | there are some players playing |
22155s | collateral but encounter is not one of |
22156s | them correct |
22159s | and that makes parrot an even better |
22161s | choice to uh hand on over with |
22164s | the guitar |
22166s | but uh you know it's got some bigger |
22169s | issues at hand right now |
22172s | um |
22182s | I'm gonna go he knew it wasn't ice truck |
22184s | because he already ice trapped his coin |
22186s | so he yeah but that was clear yeah yeah |
22189s | and the mass polymorph there could be |
22193s | another one right loaded up in the dawn |
22195s | grasp so |
22196s | right I think I think you're okay with |
22199s | expending it even though that's the only |
22200s | copy because you're well it's not |
22202s | guaranteed right because a our candidate |
22205s | elect was played |
22206s | oh yeah he played it early right yeah he |
22210s | played it early I noticed it was okay |
22211s | it's not there anymore so oh this is a |
22214s | lot of damage and like with the second |
22216s | swing of the bow maybe another hoofer I |
22218s | mean this board has to be cleared first |
22220s | there is just King Crush just sitting |
22222s | there waiting |
22224s | yeah like a board like this solid Alibis |
22227s | you're still taking a good amount of |
22229s | damage |
22231s | death porn is still quite good you can |
22233s | deathboard ping |
22236s | um and just be left with four attack on |
22238s | board and you get a lot of little |
22240s | skellies well that's one of the things I |
22242s | wanted to bring up as well interested |
22243s | about this matchup is this matchup is |
22246s | actually really good for Wing Commander |
22248s | because turns like this happen and then |
22251s | you just play Wing commander and summon |
22253s | your own board that's often a lot bigger |
22255s | than the skeletons so I think yeah |
22257s | that's what Fiori's gonna do and there's |
22259s | so many targets |
22265s | another bear |
22266s | yeah I mean he doesn't have many more |
22268s | beasts left right that's saber and is |
22271s | that everything now with the King Crush |
22273s | oh sorry Hydro there's a hydraulic yeah |
22275s | and that is everything |
22283s | from this oh yeah the saber didn't die |
22285s | right so it wouldn't summon anything |
22287s | even if there was in space anyway |
22290s | yeah super scary board we've already |
22292s | seen Agent I have to use uh polymorph |
22294s | then had to use a half clear with death |
22297s | Bond |
22301s | agent have to Don grasp because |
22304s | even though it's not guaranteed he could |
22307s | play Alibi but and he has to Dawn grass |
22310s | for the polymorph again anyway you know |
22312s | like yeah do you just have to rip it now |
22315s | and Hope |
22320s | locking in the skeleton damage anyway |
22322s | because |
22328s | I mean he's used to double Wildfire |
22330s | right |
22332s | hoping for something cheap okay let's |
22333s | get ruined and okay he's going to still |
22336s | have to solid Alibi oh yeah we already |
22339s | cannot believe it and into the motion |
22341s | denied as well at play we've seen a |
22343s | couple of times here and that agent was |
22345s | aware of that always want to finish on |
22346s | Alibi if it's your third card played and |
22348s | it's a mystery Secret |
22351s | but still this isn't |
22353s | really solving the problem there is of |
22355s | course the blizzard the problem now as |
22357s | well is the saber doesn't pull anything |
22360s | of the dredge version right because |
22362s | there's no more Beast left in the deck I |
22364s | believe |
22364s | yeah |
22366s | but still |
22369s | upload trades hero power pass call it a |
22373s | day |
22386s | problem now |
22388s | his Fury Hunter only has really |
22390s | a altimore would you say is the the last |
22395s | final threat I guess he does have his |
22397s | own theater that I believe is not played |
22399s | yet but that could be anywhere in the |
22401s | deck and there's still a smooth 24 cards |
22403s | left so fiori is running out of juice |
22407s | just a little bit that sounds very silly |
22409s | with what his hand is made from but if |
22411s | this gets cleaned up an agent somehow |
22413s | stabilizes like all most of Fiori's |
22417s | drawers are like one drops and two drops |
22418s | you know what I mean like nothing that's |
22420s | singularly going to impact the game yeah |
22423s | but Asian is you know down to a pretty |
22426s | low life total King Crush plus a couple |
22428s | good hair Powers Harpoon guns Still |
22429s | Still equipped right there's damage |
22431s | loaded up |
22434s | so |
22438s | um |
22439s | even though it doesn't have like that |
22441s | many just singular big threats left is |
22444s | still in a reasonable position right |
22447s | it's Mouse over the dawn grasp I mean |
22449s | Saturdays is also at 15 because it was |
22451s | Juiced up a little bit before it was |
22453s | even |
22454s | flopped over yeah |
22458s | I was looking at like pink blizzard |
22463s | okay because then you even put the |
22465s | blizzard as the I know I know the solid |
22467s | Alibi in there for agent and that's a |
22469s | great card but blizzard pretty much does |
22473s | stop most damage anyway from Hunter at |
22476s | this point right with tavish as the um |
22478s | uh as the hero like unless you roll her |
22481s | first so |
22484s | because as you said before this is still |
22486s | gonna be what six damage minimum seven |
22489s | if they swing |
22492s | yeah and did get the arc and intellect |
22494s | so that could have reduced a lot of |
22496s | power on board as well |
22499s | if it was mass polymorph Instead This is |
22503s | like tracking doggy biscuit and frame |
22506s | him out yep |
22509s | four white Spirits yeah |
22512s | yeah Ramen Mount would have actually |
22514s | been nice just as another death rattle |
22516s | right to add if the bot does get cleared |
22518s | up |
22530s | also |
22532s | Yuri will know that there's no more mass |
22534s | polymorph unless one is |
22537s | generated somehow I'll say played for |
22539s | Moon of the archmage so even |
22541s | preemptively dropping the the biscuit |
22543s | there wouldn't have been the worst idea |
22544s | in the world you know to maybe buff up |
22546s | the bear or you know make a DOT move |
22548s | something out of ping range I'll be |
22550s | honest I'm not 100 sure what the |
22552s | Magister ping total is it's so much |
22554s | harder to remember now that it's been |
22556s | nerved |
22557s | it's five okay that's five could have |
22562s | bumped it up with the uh |
22563s | but you know because it's nerfed like |
22568s | adding five damage to this |
22571s | is better than |
22573s | increasing by because you you'd have to |
22576s | Ping |
22578s | foreign |
22581s | uh the uh the damage that you'd Miss |
22585s | yeah I think if we were looking at |
22587s | reckless in hand with a brand or |
22590s | something we could then talk about the |
22592s | the sort of value of uh ramping it a |
22595s | little bit more but yeah this is looking |
22597s | pretty good here Seven health for agent |
22600s | does have another phrase does have solid |
22603s | Alibi but one thing furiant is doing |
22605s | quite well is making this denaturius |
22607s | just just a little bit scary right |
22611s | because |
22612s | denatures does not necessarily kill this |
22614s | King Crush yeah |
22619s | this is still at 15 I don't think |
22622s | anything else has died |
22626s | also I did more Health to the board |
22628s | right |
22630s | way more Health actually yeah |
22638s | maybe yeah you can get away with this |
22640s | Barton Cold Case now and a pink face |
22644s | and then juice up the nap's next turn |
22647s | even more if you want |
22655s | Yori isn't running a fish right I'm sure |
22658s | I saw someone running it but yeah yeah |
22663s | not really a beast you want to pull from |
22665s | pet collector yeah |
22667s | does get hoofer though |
22670s | wait |
22672s | wait for |
22677s | Hilltop |
22678s | and get theater next turn if the natural |
22680s | stop playing I was just looking at Hope |
22681s | for doggy biscuit yeah but it's just |
22683s | slightly short yeah |
22686s | but that Wild Spirit was a ramming mount |
22690s | oh yeah 50 50. |
22695s | but alas |
22700s | no trade Toyota wait |
22703s | is this demathrius that has to just be |
22706s | game right |
22711s | give him some give him a pet collector |
22714s | oh I don't know about that |
22718s | there's no peace |
22720s | oh Reckless as well this would have been |
22724s | so good if you didn't spend all game |
22727s | ramping your opponent's dinathrius |
22731s | yeah |
22732s | he kept hold of that |
22735s | and Reckless cleared |
22739s | probably feels very good about his |
22741s | chances going forward but that |
22742s | dinathrius I mean agent needs something |
22745s | good to happen he does have solid Alibi |
22747s | so he can buy himself one turn but |
22750s | there's enough right fiori just plays |
22752s | Ultima or something right and just says |
22754s | okay well well okay what about next turn |
22759s | Fury Hunter as long as there's not |
22761s | massive armor gain from somewhere he is |
22763s | happy the board's not even clear so |
22765s | that's three damage |
22771s | still looking brutal yeah |
22774s | what can roon would have cousin he would |
22776s | have to cast roon again next turn |
22781s | because hero power still hasn't been |
22782s | buffed up so there's still no Leaf of |
22784s | possibilities for agent uh going into |
22787s | the next turn |
22788s | rude would have to cast a solid alaby |
22791s | and clear the board at this point right |
22792s | because it's likely that |
22795s | you don't like enough oh like Cold Case |
22798s | Cold Case Cold Case saw something right |
22800s | you know just |
22805s | but hey Fury can |
22808s | pretty much do whatever uh one thing he |
22811s | needs to bear in mind is he does want to |
22812s | make sure he has board space uh because |
22815s | there's just the chance right that the |
22817s | whole Board gets Frozen and then you |
22819s | can't do anything about it and he has to |
22821s | pass another turn so I'm sure Fury |
22823s | Hunter will be well aware of this and |
22825s | not step into that trap yeah just gonna |
22827s | clear off the board got plenty of space |
22829s | nothing to worry about and now agent has |
22832s | to do something uh |
22834s | pretty impressive here |
22838s | leaving himself to one space render |
22840s | Fell's not gonna do it and parrot is |
22842s | gonna cast roon once again |
22845s | yep |
22846s | a little bit extra Mana to work with |
22848s | after but again it's got to be like the |
22850s | perfect |
22853s | by perfect I mean he's got a clue to the |
22855s | board and well he he has the boat clear |
22858s | anyway right Reckless would have cleared |
22860s | sure yeah but he also needs a solid |
22863s | Alibi yes that's the that's the big one |
22866s | oh hey well see you later sheep |
22872s | ruins none of this does anything and I'm |
22877s | pretty sure that dinathurist is up to a |
22879s | million right now |
22881s | it's a lot |
22884s | so there's 10 objections |
22890s | I got it if it was objection that would |
22893s | have been uh pretty brutal yeah to be |
22897s | quite honest because I don't think he |
22899s | knew I don't cast explosive Roots twice |
22901s | he just cast it once so he didn't have |
22903s | that information |
22904s | um but uh yeah it felt like oh no that |
22908s | was how he wins if it casts twice don't |
22910s | you see the canceled card |
22913s | don't you see like it tries to cast it |
22915s | fails |
22916s | I didn't cast it twice that's right |
22918s | right yeah you didn't know what it was |
22920s | right yeah he purposefully just played |
22922s | tired and atheros knowing that it could |
22923s | be objection yeah in that instance but |
22926s | if it's not he had to win that turn it |
22929s | was like it was our objection you win if |
22930s | it's a one in six or whatever it is |
22932s | right right yeah five and six you win |
22935s | the game if it's not then well it's |
22937s | gonna be difficult because that's your |
22939s | damage yet altimore plus hero Powers but |
22942s | it would have been more difficult from |
22944s | that point but a nice game there it was |
22945s | just too much pressure right agent just |
22948s | could never there was a couple terms |
22950s | where he fit in those hero powers to |
22951s | face and he did get Fury down to 13. at |
22955s | the end there right so it was just like |
22957s | just a couple pings off but so much of |
22959s | his his attention that mid game was |
22960s | spent |
22962s | dealing with a massive board every |
22964s | single turn that never relented so and |
22966s | and what's really and what's really |
22968s | interesting there as well is a lot of |
22970s | the times like that opening hand from |
22972s | fiori is the last thing I want to see |
22974s | when I'm hunting right it's just nothing |
22976s | to do for five turns of the game it's |
22978s | not what Hunter wants to do but the fact |
22981s | that he got hold of just a couple of |
22983s | cards to play to just tied him over from |
22985s | that I think was ten to three and he |
22987s | managed to just do enough and then the |
22990s | the as you said like the pressure turn |
22992s | after turn was truly ridiculous and now |
22995s | fiori Hunter could be playing a major |
22996s | his own but this is a much sort of more |
22999s | focused and and streamlined pinged Mage |
23002s | right way more focused around actual |
23004s | burn damage and pressure through just |
23007s | raw damage output than anything else not |
23009s | running the late game skeleton stuff and |
23012s | not running runes or anything like that |
23013s | it is just I'm gonna push damage and |
23016s | with the cold uh cold touch Frozen touch |
23019s | sorry not cold touch |
23020s | um the potential for burn damage just |
23024s | goes through the roof |
23026s | yeah it really does |
23031s | I was like wait |
23032s | [Music] |
23034s | there's one with me there's only one |
23035s | against me all right yeah we're just |
23037s | gonna move over to uh ramp Druid here |
23038s | against uh that that final deck from |
23042s | uh from Fury I was like what like it's |
23045s | just the last one |
23048s | you've lost it TJ |
23050s | um but here this is sometimes supposed |
23052s | to talk about a little bit early was |
23053s | Mage versus Druid uh Druid feeling |
23056s | pretty strong against Mage right now but |
23058s | we were talking about the skeleton |
23061s | spooky Mage not just I don't want to |
23065s | call it Acro Mage feels more like Fern |
23067s | slash ping Mage right it's like that |
23069s | kind of it's not playing for any huge |
23071s | late game plan it does want to kill |
23073s | their opponent there's no huge value uh |
23076s | cards or anything in this list it's just |
23078s | all about damage damage damage and uh |
23080s | it's still gonna have to go pretty fast |
23082s | because Druid still runs uh scales right |
23085s | so other than scales which can be very |
23087s | very scary indeed |
23091s | foreign |
23095s | as well Jerry rig with wild Coast yeah |
23100s | into Miracle growth it's just the |
23103s | perfect curve |
23111s | [Applause] |
23114s | the whales of these covers also might |
23116s | well be a match-up where if agent has |
23119s | nothing else to do like a throwaway |
23121s | Sylvanas isn't really that terrible |
23124s | right just kill a minion whatever it is |
23126s | a reckless Apprentice or something and |
23128s | play a five five like I think that's |
23130s | really the strength of that card right |
23131s | now why so many people are playing it is |
23134s | it's pre-infused mode it's fine right |
23138s | six Mana five five killer thing like yep |
23140s | that's no problem |
23142s | yep |
23145s | where are you at now and the aggro down |
23148s | yeah but oh both dungeoneers not pulling |
23153s | Frost Bells there's flurry plus double |
23155s | Frozen touch in hand so like you know |
23157s | there's less Frost bells in the deck but |
23160s | uh those go a long way in |
23163s | actually infusing these Frozen touches |
23165s | yeah to start to start |
23168s | you know toss and burn everywhere |
23171s | well that's it in in this kind of deck |
23174s | you actually want to cast or Infuse |
23176s | Frozen touch more than once right you |
23178s | don't just wait till it's infused then |
23180s | use it to end the game you would much |
23182s | rather you know just throw it out there |
23184s | push damage and then Infuse it again do |
23186s | it again and so on so on |
23196s | awkward though the ramp's been done for |
23197s | agent or at least the main part of it |
23199s | Miracle growth has scale of inyxia as |
23202s | well which |
23204s | most of the time puts an end to any |
23207s | minion based plans pretty much any debt |
23209s | cards when they can do it this fast so |
23211s | Fiona is already got a bit of an uphill |
23214s | climb |
23220s | oh wait |
23226s | really purposely not infused at one yeah |
23233s | thoughts |
23236s | hand space is the only thing I can think |
23238s | of |
23241s | he would have had nine he would have |
23242s | gone to ten next turn right |
23248s | multicaster |
23252s | would be one two |
23255s | three |
23257s | it just makes space I guess well |
23263s | okay |
23265s | alignment coming down here for agent |
23269s | yeah it was for hand space just to make |
23271s | sure that he can multicast yeah sure |
23274s | I have a bit |
23275s | which is interesting I guess if you |
23276s | don't have like the right hand for this |
23279s | Frozen touch spam it doesn't make sense |
23282s | especially against Druid they have a lot |
23283s | of health and can get even more Health |
23285s | yeah and this and as we said right he's |
23288s | dunk all the Time in the World to do |
23289s | this there's a point that Truitt just |
23291s | out heals you basically or at least |
23293s | overruns the board and wins anyway so |
23296s | does want to do this pretty fast |
23305s | I'm still gonna get used to a live and |
23308s | being one-sided |
23309s | yeah because the animation still like |
23313s | plays yeah on the opponent's side like |
23316s | it it still does the glowy effect on the |
23318s | Mana Crystal plus the hand so it's like |
23321s | you're like ah no and then you realize |
23323s | wait a second this changes nothing for |
23325s | me |
23327s | uh yeah and I change a lot in terms of |
23330s | the games though |
23332s | yeah and I'm genuinely thinking like did |
23335s | you like the alignment there from agent |
23337s | like did it do that much for him he was |
23340s | already way ahead on Mana |
23345s | could have played the cards he had it a |
23347s | general rate of how he's playing maybe |
23349s | not this turn but I was playing anyway I |
23352s | mean I think it's just it with how his |
23354s | hand was it just ends up being slightly |
23356s | more efficient that's like everything |
23358s | that he does is slightly more efficient |
23360s | so you know obviously it's not the |
23363s | biggest deal but it's a big enough deal |
23366s | to where if it's worth you know yeah and |
23369s | I mean guess we guess look at this right |
23371s | right now he's pretty much on par with |
23373s | Mana again yet everything costs one so |
23376s | he's gonna have some very very explosive |
23379s | turns going forward |
23389s | so furyente can ramp right |
23396s | yeah and it's gonna be full clear right |
23399s | ramps into three |
23401s | or is he above three now no it's already |
23405s | on four oh yeah he's back at all |
23408s | um because he casts Wildfire then he |
23410s | reaches |
23412s | uh grasp so that was the fire spell that |
23417s | Juiced up the multicaster too |
23421s | but starting to apply the pressure |
23422s | double Earth and scale is still |
23423s | available for agents |
23428s | and |
23429s | um a million car draw |
23433s | too much at this point yeah this is the |
23438s | moment as the Mage you think oh no |
23443s | is this more big minions are going to be |
23445s | hard to clear there is more dress there |
23447s | as well but again the um the miracle |
23449s | growth swamp Elemental or whatever |
23453s | um has 11 Health which is a little bit |
23455s | annoying since you can't think as well |
23459s | swamp Elemental |
23462s | or is it a bug creeper same thing right |
23464s | I don't know isn't that effectively a |
23467s | swamp Elemental |
23469s | you could have said whatever you wanted |
23471s | there anything there any words that kind |
23474s | of look like what it is |
23478s | I would have just assumed it's called |
23479s | Mirror a |
23481s | um miraculous growth no |
23485s | brass man |
23488s | would that have gone through yeah |
23492s | looks like a bog creeper |
23497s | the Orient is still cutting pings to the |
23499s | face trying to catch up but |
23503s | it's gonna be a tough one right like |
23504s | just out of damage he doesn't have that |
23507s | second Frozen touch to sort of you know |
23509s | try and push that free six damage return |
23512s | so to speak yeah |
23520s | I just have a big clear now though with |
23522s | Mo trash ping right |
23524s | I'll just just close the board that's |
23526s | going to be a smooth 14 pushed yeah and |
23528s | he just keeps pinging |
23531s | turn in like frozen touch when he can |
23533s | like it must be the way |
23535s | he's got a lot of time to buy |
23538s | yes okay solid Alibi yeah |
23547s | he also has a chance a bit of a strange |
23550s | board clay if the board's full of the |
23552s | three threes he does have the uh brand |
23554s | Varden right if he really needs it |
23558s | yeah |
23562s | now modest is going to put in a lot of |
23565s | work |
23572s | oh |
23576s | you're throwing one out for hand space |
23578s | issues |
23586s | what if this is just a freeze with |
23587s | Varden TJ |
23593s | pretty much all the time here agent has |
23596s | to just pass maybe hero power but pass |
23598s | like I like this a lot just say you know |
23600s | what board's locked don't need to clear |
23602s | it I'll save more dress ping again yeah |
23607s | yeah no I like this a lot it's Wildfire |
23609s | out gets draws cards it's |
23613s | like strictly beneficial they just |
23615s | literally can't do anything fills up the |
23617s | hand |
23619s | and freerunner also Nets some additional |
23622s | damage on this as well it's now brand |
23625s | Reckless |
23627s | uh uh so it would upgrade once |
23633s | because from the |
23636s | I would do five by to the 10 10. |
23641s | so you push uh you clear the board and |
23643s | push 16. |
23646s | uh push 21 right actually |
23651s | five on board plus ten that's 15. |
23654s | you push two because then you get to |
23656s | hear a power after because it would |
23657s | upgrade once yeah I was looking at is it |
23660s | ever better to trade both minions in |
23664s | it upgrades on the first hit then does |
23667s | it upgrade on the six six |
23670s | uh no |
23675s | because Miracle growth was he it's over |
23678s | a place or right so it's yeah but the |
23680s | thingy came down last right |
23683s | the Devourer yeah growth oh The Devout |
23685s | yeah so you trading to the growth make |
23687s | it five |
23689s | the pink is that then goes to six and |
23691s | then hits the Devourer right |
23695s | I might be being dumb |
23696s | it's happened before |
23699s | I could easily be wrong |
23702s | but the Devourer came down last if the |
23704s | trade's going first |
23706s | it goes from five to six |
23709s | yeah then the next well and then later |
23711s | on the pink hits the six six and goes to |
23713s | seven right yeah okay I see what you're |
23716s | saying I mean it might not be a big deal |
23718s | and ferenta didn't do it so at this |
23720s | point in life it doesn't matter but |
23724s | something he could have done |
23727s | yeah |
23729s | dildo I really like him holding on to my |
23732s | dress here |
23734s | and I wait to my opponent just to |
23736s | commits more to the board I'm still fine |
23739s | The Alibi doing a good job uh always got |
23741s | to be conscious of playing an alibi too |
23744s | late uh where you could actually get |
23746s | lethal through it so I like the early |
23748s | Alibi get that done first then clear the |
23751s | board and ask your opponent to uh to do |
23754s | something after the fact |
23760s | the time has come to Detroit |
23769s | and there's still a flurry for if |
23771s | Sylvanas steals the minion |
23774s | or the Devourer eats the mode Rush |
23776s | anyway |
23789s | so if he actually goes Mo dresh ping |
23791s | face maybe he freezes first |
23795s | just to get the two twos Mo just ping |
23798s | face for what 15. |
23801s | yeah that puts him to 12. then he has |
23804s | bran Reckless ping next to |
23807s | stay where you are |
23810s | he's gonna go savara |
23813s | oh get more flurry and another Frozen |
23817s | two yeah |
23819s | it's so painful to see Frozen touch like |
23822s | not infused |
23838s | minion damage in before anything right |
23841s | because he's making it so agent is like |
23843s | board locked |
23846s | because of all these freezes and at the |
23849s | same time well Fury Hunter could also be |
23851s | putting stuff on board because uh he |
23853s | wants to play around possible with the |
23855s | nathrius well Brian dinathris as well |
23858s | right he could be very for all he knows |
23860s | dinathus has been in hand for for ages |
23862s | right yeah and he could just be dead to |
23864s | Brandon arthrieus |
23865s | he's actually stopping him playing plus |
23868s | putting a bunch of Health on board yeah |
23871s | there's a a lot of going into a stop |
23875s | processor |
23877s | he's probably hoping to have a bunch of |
23880s | Health on board when he uses more dress |
23882s | that I kind of just adds more Health |
23886s | right now there's |
23889s | um |
23903s | all right |
23912s | oh only one farewell though |
23915s | that's fine |
23917s | pingle salt that out with Modric if you |
23919s | want |
23921s | so at this point |
23924s | wait wait |
23925s | what about |
23928s | Mo dresh Alibi now |
23932s | okay yeah so then he has bran Reckless |
23935s | pink the turn after |
23939s | oh wow Philly's playing even slower |
23944s | just from 10 he can't die this sets it |
23947s | up without even putting anything in the |
23949s | way right |
23951s | oh sure sure yeah yeah I definitely did |
23954s | not count this |
23955s | and there's nothing that can be on board |
23957s | right still completely board locked |
23958s | nothing that he can do to remove |
23960s | anything and yeah that's going to be |
23961s | Fury Hunter |
23964s | he didn't even use brand Reckless he |
23967s | didn't use more dress like he just used |
23970s | everything else and even though we never |
23973s | saw the scenario of it playing out like |
23975s | it was never possible for Asian to play |
23977s | like this big demathrius here kind of |
23979s | was like giving himself as Alex in |
23981s | return in case it was there right making |
23984s | sure that there was always like six |
23985s | meetings on board that were frozen yeah |
23987s | plus the mathrius making sure to play |
23990s | his minions like right minion Health |
23992s | before anything maximizing how many |
23994s | skeletons were on board using freezes |
23996s | when things were already Frozen |
23998s | and just consistently faced to get age |
24001s | in range that was a a pretty cool game |
24003s | one that was very unorthodox and |
24006s | I think it just shows navigated through |
24008s | the late game I think it just shows how |
24010s | good Fury Hunter is and we say this |
24012s | every time we cast him but he is right |
24014s | is that me and you would talk about |
24016s | plays throughout most of that game and I |
24019s | think between us yeah we had some decent |
24021s | suggestions right but I'm pretty sure |
24023s | Fury Hunters plays were just the best |
24026s | right because as you said he never let |
24029s | himself be open to any problems like |
24031s | that |
24032s | um he didn't really give agent any |
24035s | chance to uh sort of steal the win or |
24038s | push extra damage or do any of the |
24039s | things agent really wanted to do and he |
24042s | held all those resources managed it and |
24044s | it was simply just better so yeah really |
24048s | really impressive game uh overall for |
24051s | Fury Hunter I do believe though TJ that |
24053s | is US done for the round unless I'm told |
24056s | otherwise I think we are ready to get |
24058s | into the next round so it's a great one |
24060s | from Fury onto there we've got plenty |
24062s | more Hearthstone coming up so don't go |
24063s | anywhere and we'll be right back foreign |
24069s | [Music] |
24093s | but you shout you must acquit |
24098s | the dark lady did not commit this |
24102s | unspeakable lie |
24106s | your cell |
24111s | save us all the time |
24115s | [Music] |
24129s | [Music] |
24137s | [Music] |
24141s | [Applause] |
24143s | [Music] |
24146s | thank you |
24150s | [Music] |
24171s | [Music] |
24175s | foreign |
24176s | [Music] |
24207s | foreign |
24209s | [Music] |
24240s | [Music] |
24257s | I don't know |
24261s | everyone I have returned and I am |
24264s | surprised now that I'm on the other side |
24266s | of the screen I wasn't expecting that |
24268s | it's really thrown me off as someone |
24269s | who's been on the other side of that |
24271s | screen for years I pointed the wrong |
24273s | direction shows how offset I am but yeah |
24276s | we're back and ready to kick off the |
24278s | fourth and final round of the day I'm |
24281s | joined Now by Derek and uh what do you |
24283s | think of that last series it's pretty uh |
24285s | crazy play from Hunters right yeah it |
24287s | was such a such a great series it's just |
24290s | so uh indicative gives us such a good uh |
24292s | Showcase of why Fury Hunter is doing so |
24295s | well at the moment both in the top level |
24297s | competitive Circuit of hearthstone in |
24299s | Grand Masters previously and in uh the |
24302s | master tours as well obviously but also |
24304s | in a lot of third-party tournaments at |
24306s | Max land Danish Nationals apparently |
24308s | everything dominating as well probably |
24310s | not the stiffest of competition |
24311s | comparatively but still we'll give him |
24314s | the uh the big hand for doing so well in |
24316s | that as we have two other players here |
24318s | on the other side of the spectrum who |
24321s | are real unknowns uh both by us uh but |
24324s | not just for being noobs and not doing |
24327s | our jobs properly they are really |
24328s | newcomers uh to the scene for goddess I |
24331s | believe it's his first Masters Tour and |
24333s | for Jacinto I believe it's his second uh |
24336s | if donkey is to be frosted which I will |
24338s | admit he usually is uh and both of them |
24341s | up with a fantastic start three and O is |
24344s | obviously a real boost to your mentality |
24347s | when you are like I said a real newcomer |
24350s | coming into this system however they one |
24353s | of them has not got off to the best |
24354s | start in this series because even though |
24357s | this is effectively the start of the |
24360s | series we have not skipped any games |
24361s | you'll see a little tick next to gun |
24363s | this is Mage and that's because I |
24365s | believe de Santo uh does not have a |
24368s | webcam uh to be on stream and he did not |
24371s | apply for an exemption which is in the |
24373s | rules if you can't have a camera for |
24375s | whatever reason you just have to email |
24377s | the staff and tell them why and then you |
24379s | get an official exemption uh that was |
24381s | not the case here and the penalty is a |
24383s | game loss so gonis gets an auto win on |
24386s | his Mage and then that means already |
24388s | Derek he's starting off at a 1-0 lead |
24391s | just got Hunter warlock left and even |
24393s | though Hunters maybe been a little bit |
24396s | up in the air now and again at least |
24398s | from what we've seen on stream I have a |
24400s | lot of faith in this Warlock deck it |
24401s | seems at least when I've been watching |
24403s | it to be doing very very well |
24405s | absolutely it's one of the highest uh |
24408s | sorry sorry one of the most brought |
24409s | archetypes to this tournament I believe |
24411s | it slots in firmly in fourth place |
24414s | behind ramptrid skeleton Mage and uh |
24417s | Beast hunt obviously which is just Far |
24419s | and Away the most brought deck of the |
24420s | tournament and you can see why it's been |
24423s | doing very very well in terms of those |
24425s | early pushes and a little bit of extra |
24427s | curse damage that you tack on to the end |
24429s | has really been the difference because |
24431s | that's what's getting our players over |
24432s | the finish line and I am very happy to |
24435s | eat Humble Pie on this one I've made uh |
24438s | no secret of the fact that I really did |
24440s | not like this deck when it first came |
24442s | around it felt like a bit of a troll |
24443s | deck where you just have two completely |
24446s | separate game plans and you just hope to |
24448s | draw the good one at the start and then |
24449s | draw the other one that's better at the |
24451s | late game later on but I don't know what |
24453s | it is our players have just been doing |
24455s | it the innate card drawing Warlock the |
24457s | Absurd power of impending catastrophe is |
24461s | maybe strong enough of a glue to hold |
24463s | this uh monstrosity to together so far |
24467s | it's getting the job done it really does |
24469s | remind me of like older versions of |
24471s | Hunter right where you do push some |
24473s | damage early on and then you just have |
24475s | burn at the end game it's just the burn |
24477s | looks weird because it's in the form of |
24479s | curses |
24480s | um so both players are going to be on |
24482s | their warlock so it's going to |
24483s | effectively be a mirror match although |
24485s | it's going to be a Mecca girax that's on |
24488s | one side here as we see their chosen |
24490s | portraits but again this is just going |
24492s | to be a tough one for DeSanto he has to |
24495s | do a lot more work now as we get into |
24498s | what is actually game number two of this |
24501s | match up and it is going to be this |
24503s | mirror match let's see how this one goes |
24505s | how important Derek do you think the Imp |
24508s | opening is in the mirror do you think |
24511s | that's the deciding factor or do you |
24513s | think more of the late game has a bigger |
24515s | impact |
24516s | I'm gonna say it's still mostly about |
24518s | that board-based start that you're |
24520s | trying to hit because not only does it |
24522s | give you the initial very strong push of |
24525s | damage you get ahead on the board which |
24526s | is obviously what you want to do in a |
24528s | Tempo based matchup but it helps your |
24530s | mid game plan so much as well it's not |
24532s | like if you hit the early curve you |
24534s | won't hit the curses if you hit the |
24536s | early curve you'll hit more curses could |
24538s | be a good impending catastrophe that's |
24540s | how powerful this card is so I think for |
24543s | both players here it's a reasonable |
24545s | start but just that difference of going |
24547s | first here for DeSanto is going to make |
24550s | such a big difference because even with |
24552s | God it's being left with a couple of |
24553s | imps it looks like at the end of this |
24555s | turn it's still so much more of an |
24557s | uphill struggle with all this damage |
24559s | coming phase turn after turn yeah and |
24562s | this is that weird problem where you |
24564s | you're in trouble no matter what you do |
24566s | here and it's one thing that infuriates |
24568s | me when playing against this deck it's |
24569s | like okay guys can make a good trade |
24572s | kill the three one wait that infuses his |
24575s | turn foreplay with the imps it's like oh |
24578s | oh no if I clear the board of these imps |
24581s | they get to play more imps if I don't do |
24583s | it well there are still imps on board |
24585s | and it's a it's a nightmare to deal with |
24587s | here but goddess now does have at least |
24590s | access to some level of AOE some bits of |
24594s | removal as well with the drag pillows in |
24595s | hand so he might have to just keep |
24597s | fighting back uh what you'll really be |
24599s | looking for is an Abyssal wave right |
24602s | like that's the one good thing against |
24604s | like these wide imp boards most of the |
24606s | time |
24608s | it looked to me there I saw God has lift |
24610s | his hand up on cam that he's playing |
24611s | with like one of those drawing pens that |
24613s | you get for like digital artists oh |
24615s | really I think either pegs him as a |
24617s | digital artist which is very cool or as |
24619s | an OSU player which there is no greater |
24621s | shame in this universe oh do they use |
24624s | pens I think so yeah like oh that |
24627s | explains why they're good yeah yeah |
24629s | exactly |
24630s | obviously joking of course as a |
24632s | Hearthstone player we are the lowest |
24633s | wrong |
24635s | although I don't think my uh my carpal |
24637s | tunnel could handle the uh dude that |
24640s | game in any way shape or form there's |
24643s | videos you see of people at the top |
24644s | level are ridiculous |
24647s | and though descento is going to keep |
24650s | ahead with the tempo right and this uh |
24652s | if if he wins this game it's the best |
24655s | possible start frame right because |
24656s | obviously it sucks right for him to have |
24658s | the loss it's his own fault so there's |
24660s | no one else to blame there but it still |
24663s | feels bad right but if you just snap |
24664s | back in an insta win okay 1-1 let's go |
24668s | that's the sort of uh uh Victory you |
24671s | want right very quick very decisive get |
24673s | it done and then move on with the rest |
24674s | of the series and it looks like that may |
24676s | well be the case because not only is he |
24678s | winning on board but he's swimming in |
24680s | resources as well |
24682s | years uh but there are a couple of cards |
24685s | that could turn this one around for |
24686s | goddess uh immediately there's times |
24690s | good old gunners |
24692s | quite appropriately in this game at |
24694s | least |
24696s | um before this grimoire of sacrifice |
24698s | came down he had the ability I should |
24699s | say uh to draw tams in and then go |
24702s | double grimoire to clear off the board |
24704s | uh if he can survive the turn he can set |
24707s | up for the Abyssal wave that he's now |
24709s | drawn but I think quite clearly he's |
24711s | unlikely to do so and even if he can uh |
24715s | he will then just be acceptable to the |
24718s | curses that follow up after yeah this is |
24720s | frustration right because the drag below |
24723s | can't really be used on the six six to |
24725s | set up the abyss a wave yeah because |
24727s | he's probably dead but if he doesn't |
24729s | drag below the six six |
24731s | the Abyssal wave doesn't kill it because |
24733s | he's not got the Mana it's a little bit |
24735s | frustrating there double curse is coming |
24737s | out from the center with the help of |
24738s | bran the imp's purse and is that one and |
24741s | two |
24743s | oh |
24744s | yeah little baby curses and that's just |
24748s | gonna be a quick game number one wow oh |
24750s | two technically yeah damn the center is |
24753s | not going to bring a cam to anything he |
24754s | does is he's just he's taking games like |
24757s | that he's like hey you know what take |
24758s | two games I don't have a keyboard either |
24761s | I don't have a keyboard and then people |
24763s | like how are you talking to us oh it's |
24766s | activation |
24767s | it's just in an Iron Man suit it's like |
24770s | my AI is dealing with it |
24772s | I think it's a good edit to have Iron |
24774s | Man in front of his advisor instead of |
24776s | all the the crazy computer stuff it's |
24778s | just playing game of curse a lot |
24780s | Boston |
24781s | oh that would be great that someone's |
24784s | got to do that at some point but yes |
24785s | decento has evened it up very very |
24787s | quickly and now there's gonna be Hunter |
24789s | on both sides and then the Warlock and |
24791s | priest and they're just triple checking |
24793s | uh the priest is actually the uh the |
24796s | sort of full blast priest going out |
24798s | there a deck I still need to spend a lot |
24800s | more time with before I'm a man any |
24802s | level of comfortable to actually you |
24803s | know play and be confident in my ability |
24806s | I've watched a chunk but that's a very |
24808s | different game it's one of those decks |
24809s | where you can watch it and you can learn |
24811s | how it works but when you're in the |
24813s | moment making those like you know turn |
24815s | to turn decisions it's very very |
24817s | difficult to Pilot |
24818s | yeah I mean you and me both I I sent out |
24821s | the uh the bat signal in the casting |
24823s | Discord saying please someone help me |
24825s | with this deck I am absolutely tanking |
24827s | my rank uh trying to learn it and I do |
24830s | feel over the last couple days I've got |
24831s | a little bit better I've learned |
24832s | something oh whoa whoa let's finish this |
24834s | story Derek sent the signal out anyone |
24837s | want to play some of this priests |
24838s | because I'm bad here less than two |
24840s | minutes later I'm pretty sure he replied |
24842s | no actually never mind I'm the nuts and |
24844s | I'm guessing you won one game of priests |
24847s | guys |
24850s | I destroyed that game and that's that's |
24853s | kind of how it feels like it's an |
24856s | enticing deck once you get a taste of it |
24857s | you just want to keep going more and |
24859s | more because when you hit that combo of |
24861s | like a Turn 5 20 20 with two massive uh |
24865s | kirians alongside it like it's |
24867s | intoxicating that feeling you just want |
24869s | to do it again and again but it's very |
24871s | very difficult to pull off because I |
24873s | find it in some ways even less forgiving |
24876s | than |
24877s | or priest in a way because even though |
24879s | it's a little bit more flexible in terms |
24881s | of how you can do the combo the cards |
24884s | that you can get rid of along the way |
24886s | feel much tighter and it's much more |
24888s | difficult to activate your hand mavens |
24890s | and to clear hand space it's been one of |
24892s | the biggest problems I've found with |
24893s | this deck because you don't want to play |
24896s | bless on an enemy minion you don't just |
24898s | want to play serpent wig on an enemy |
24900s | meeting you don't want to throw away |
24901s | light it burns because that's your one |
24903s | removal piece in the deck and so drawing |
24906s | and activating your handmaidens and then |
24908s | creating hand space for those handmaids |
24910s | to draw you extra cards is a very very |
24912s | difficult thing to do right and has been |
24915s | one of my main things I've been trying |
24916s | to uh improve on as I play the deck as |
24920s | well as just accepting that sometimes |
24922s | over drawing cards is the correct play |
24924s | quite often actually because you already |
24926s | have the combo and you just need a bit |
24928s | more Mana uh to activate it so I'm very |
24931s | very glad that we've seen this deck rise |
24932s | in popularity because I think it's a |
24934s | very very interesting one indeed yeah |
24936s | and uh we move on to garnis and Hunter I |
24940s | think Derek will completely agrees at |
24942s | exactly the same skill ceiling as this |
24944s | priest in the matchup here so uh yeah |
24947s | it's going to be a tricky one because |
24949s | Hunter definitely has the ability to |
24951s | like hard curve out and as you mentioned |
24953s | there actually isn't that much removal |
24956s | at all in the priest so |
24959s | something big does have to happen and |
24961s | just taking a quick look here the |
24963s | tarantula Tech is not there from garnish |
24966s | on this Hunter we have seen a few |
24967s | players bring it I think with a big nod |
24970s | to almost exactly priest uh to bring |
24973s | that card just to get those poisons out |
24975s | and be able to have some form of answer |
24977s | to Big minions so I think this is going |
24979s | to be another one of those matchups |
24981s | where it really does feel like it's on a |
24982s | Razor's Edge as to who's going to win |
24984s | because I mean Saul talked about this |
24986s | earlier but like |
24988s | the deck that isn't the priest could |
24990s | look like they're obliterating their |
24991s | opponent and then two gigantic taunts |
24994s | come down you're like oh well I just |
24997s | can't kill them so I don't know what to |
24999s | do and then the game ends so yeah very |
25001s | very spicy indeed so let's get into it |
25003s | game number three between desunto and |
25005s | gun is the winner will actually go on |
25008s | and end the day at 4-0 score and guess |
25010s | what that's exactly where you want to be |
25013s | and desunto is pretty squarely where you |
25015s | want to be in this matchup with a Thrive |
25018s | as one of the Premier ways to activate |
25020s | that handmaiden a Switcheroo uh in hand |
25023s | in order to draw the rest of your |
25024s | minions hopefully find that for leash |
25026s | although it's not guaranteed with five |
25028s | minions in the deck and this is kind of |
25031s | exactly what I was talking about where |
25033s | you have a good hand for this point in |
25034s | the game you have proactive ways to |
25036s | spend your Mana but hand space is going |
25039s | to be a massive problem as the game |
25040s | progresses so very very interested to |
25042s | see how the center will manage that as |
25045s | the game goes on and how much you'll |
25047s | favor just over drawing potentially at |
25049s | some point I also think identity theft |
25051s | is a extremely difficult card to use in |
25055s | because you have to use it differently |
25057s | in different matchups right like Hunter |
25060s | or at least this version of Hunter does |
25062s | not really play that many cards you you |
25065s | want to have in your hand right like |
25067s | it's very weird well funnily enough the |
25069s | spirit poacher might have been a good |
25071s | one anyway because anything that |
25072s | someone's domain minions it means you |
25074s | can have a protected minion on board |
25076s | until your turn and then you can buff it |
25079s | but outside of that some of the choices |
25081s | that you actually have to make with |
25082s | identity theft are very very difficult |
25085s | even now doggy biscuit as a buff looks |
25087s | good to me coin not gonna argue so I |
25089s | think Jacinto actually did very very |
25091s | well out of that identity theft yeah |
25094s | these were absolutely premium for Hunter |
25096s | it's definitely one of the worst decks |
25098s | to steal from uh like the mirror is the |
25100s | absolute number one Druid is very good |
25102s | Rogue can be pretty good as well to get |
25104s | yourself preps or Shadow steps something |
25106s | like that but yeah like you say most of |
25108s | the time you're getting something pretty |
25109s | terrible uh the real problem now is just |
25112s | how we're going to be popping off here |
25114s | for desunto because he has some of the |
25118s | the payoff obviously in Boone he could |
25120s | go with a serpent wig maybe even |
25123s | replayed a couple times but he doesn't |
25125s | have uh the powered fortitude he doesn't |
25128s | have uh devour either and he doesn't |
25130s | have bless so were he to go in uh next |
25134s | turn which he absolutely can at the |
25136s | moment it's a bit risky because without |
25138s | some big pickups from the handmaiden he |
25140s | wouldn't actually create that big of a |
25142s | board |
25143s | yeah it's very tricky I mean we might |
25146s | even see the biscuit just cycled right |
25148s | so depending what the drawers like |
25153s | here for goddess it's so sad playing uh |
25157s | your hand out like this like coin aralon |
25160s | is so so so much worse the tarantula in |
25164s | this match yeah yeah being able to go |
25166s | tarantula into nathanos tarantula into |
25169s | the Swarm which is like the tech if you |
25173s | put both of those cards it turns this |
25174s | from a disaster into an arguably good |
25177s | matchup uh for the hunter whereas right |
25180s | now you know any kind of decent draws |
25183s | here for desunto and he is pulling miles |
25184s | into the lead that powered fortitude |
25186s | alone should be able to get the job done |
25188s | yeah and the problem as well is right |
25190s | you you know that even Bears aren't good |
25193s | enough because there's just silence in |
25195s | the deck right so taunt doesn't cut it |
25197s | doesn't really ever buy you time because |
25199s | there's enough silence to get through |
25201s | these things as we've just seen and |
25203s | there goes the leash to regain a lot of |
25206s | Mana there for the Santo |
25209s | all right as you go has an active wig |
25212s | oh there's no shot you play it's |
25214s | handmade in this turn |
25215s | and even if you do you still play the |
25217s | wig first right like you still want to |
25219s | play the wig |
25220s | 100 I like where he ended up uh blade |
25223s | Master it's pretty nice |
25227s | yeah not only very awkward against |
25228s | Hunter because you just pick minion and |
25231s | laugh but also the right amount of stats |
25234s | to be a side minion to build are on uh |
25236s | as well so yeah |
25238s | think as well I would have just thrown |
25240s | down the last copy of serpent wig as |
25243s | well it's like plus two plus four you're |
25245s | getting in that instance for zero Mana |
25246s | like you can copy again with the |
25248s | handmaiden but at this point in the game |
25250s | you've kind of won or lost anyway you |
25252s | may as well just throw it down uh to get |
25254s | the immediate stats and just make it |
25256s | that little bit tougher to clear but as |
25258s | we can see there's very little chance of |
25260s | a clear anyway with uh racking being the |
25263s | best you have |
25264s | doesn't even scratch it you can't even |
25267s | kill one right like and you would even |
25269s | argue having Rat King on curve whilst |
25272s | coining out a five drop beforehand |
25275s | is about as strong as you're |
25276s | realistically going to get right like |
25278s | there's not much more guys can do it |
25281s | does look like he's going to go for |
25282s | extra minions and push some damage |
25284s | instead didn't even bother equipping the |
25286s | Harpoon Gun either just |
25289s | have tavish though tavish might |
25293s | be able to cause some trouble depending |
25295s | on what the Santo does this turn of |
25297s | course there's a chance he might just |
25298s | win but um tavish with say you know the |
25301s | explosive trap and then freezing trap |
25303s | might hinder this until just a little |
25306s | bit |
25307s | oh this looks like a win to me unless I |
25310s | think just closer another devour |
25313s | yeah it does Miss but Boone is perfectly |
25315s | fine |
25317s | oh no sorry not playable on this turn |
25319s | okay |
25321s | not the uh insta win necessarily |
25323s | he is committing the wake of strong |
25327s | does this start get there it's very |
25330s | close yeah I was gonna say I actually |
25332s | like the silence because knocking the |
25334s | damage off those bats and being able to |
25336s | kill them is massive right it makes the |
25338s | potential clear way less possible oh |
25342s | yeah that'll do it that'll do big yeah |
25344s | that's uh all the things I was talking |
25346s | about for Jacinto kind of in the end |
25348s | didn't really matter uh I like the way |
25350s | he went about those early turns they |
25352s | were pretty easy for the most part they |
25355s | would just uh play your Switcheroo to |
25357s | draw your extra good minions and then |
25359s | find a way to draw with the priest oh |
25362s | sorry with the handmaiden on the same |
25364s | turn that you go in on the pop-off which |
25366s | is I think one of the things for me that |
25368s | I really didn't quite get when I first |
25370s | started playing this deck is handmade |
25371s | and is not a clunky three Mana draw turn |
25373s | you do it in the middle of your combo |
25375s | and pop up with release at the same time |
25377s | right right and uh from there it was |
25379s | just a walk in the park for distance |
25383s | every time I've seen it on stream today |
25386s | that's exactly what's happened open the |
25388s | handmaiden in in the village turn |
25390s | because you just have not infinite |
25392s | manner but it feels like infinite manner |
25395s | you can often just spend your whole hand |
25396s | if you really want to so yeah really |
25398s | solid play there from the Sun tone very |
25400s | confident play I think uh that just |
25403s | didn't look like there was any problems |
25404s | it looked like he went in when he should |
25406s | which is what I struggled the most with |
25408s | is |
25409s | um you know deciding when to actually |
25412s | pop off because I always get nervous is |
25414s | always this too soon is this too too |
25415s | late you know am I gonna just die I |
25417s | think that's very very tricky to do |
25418s | without a lot of reps on the deck |
25420s | yourself so yeah excited to see that one |
25422s | but now Jacinto is going to be on Hunter |
25424s | himself going up against the hunter once |
25427s | again from Garners and edisonto is |
25429s | actually running the insatiable Devourer |
25431s | the collateral damage as well uh but |
25435s | funnily enough no tarantula which I do |
25437s | find interesting |
25440s | um oh never mind no it makes sense |
25442s | because the Santo banned priest so that |
25444s | must be his game plan because normally |
25446s | if you're bringing a deck who thinks go |
25447s | good you should probably be prepared to |
25450s | face it right but yeah it is Banning the |
25452s | priest out which means he doesn't have |
25454s | to Tech for it so yeah all making sense |
25456s | from DeSanto apart from the lack of Cam |
25459s | well actually even to go even further |
25461s | than that goddess is actually playing |
25462s | ball priest not uh the buff priest yeah |
25466s | yeah you're right 90 of the same cards |
25468s | weirdly enough |
25469s | uh which further complicates things but |
25471s | I I do still agree with you I I think |
25473s | for for goddess |
25476s | I personally would have preferred he'd |
25478s | gone with the tarantula build I do you |
25479s | think that was a slightly better call |
25480s | for this meta game because even though |
25482s | rat king is a better card in the deck |
25486s | than tarantula it's just for this |
25489s | particular tournament it's so clutch to |
25491s | be able to have an answer for priest |
25492s | which is going to be pretty popular a |
25494s | lot of the time and that's the thing |
25496s | Ryan that's the big difference and the |
25498s | one the |
25499s | and things I think is really difficult |
25501s | about tournament play is yeah the deck's |
25504s | great on ladder but because you're |
25506s | playing all rounder cards right you're |
25508s | playing that on average better deck but |
25511s | that's not how a tournament meta works |
25513s | and we've seen that time and time again |
25514s | and so father in this mirror match both |
25517s | players get in a pretty good opening |
25518s | Harpoon guns either side |
25521s | now the double truck coming down from uh |
25523s | gonis is gonna get cleaned up very |
25526s | nicely |
25530s | please be sick as well though even |
25532s | though it's no uh tarantula into |
25533s | nathanos racking the Thanos is still not |
25536s | bad at all uh to give yourself a mid |
25538s | game Power Spike but the real power |
25541s | Spike for both of our players is going |
25542s | to come down to these harpoons who can |
25544s | get the biggest uh the biggest Beast off |
25546s | of these |
25547s | that's a big one |
25549s | the biggest one might say |
25553s | apart from uh Mega saw rest in peace |
25558s | oh kind of hydrolodon right depending on |
25562s | how you |
25563s | that's true add up the numbers here oh |
25566s | dinosaur wars how is that not just a |
25570s | Hearthstone expansion name I would that |
25573s | would sell is all I'm saying Hearthstone |
25576s | dinosaur wars who wouldn't be interested |
25580s | imagine Gia just gets fresh off the |
25582s | plate Kicks Down the door to Blizzard HQ |
25585s | all right guys dino wars I've got it |
25590s | was just like my God she's brilliant I |
25593s | knew we hired her it's a good job |
25596s | here though the uh spirit's gonna come |
25598s | down very nice again another very |
25601s | impactful card if you have it on curve |
25604s | and your opponent does not because guess |
25605s | what you just want more stuff than your |
25607s | opponent and that's how these matchups |
25609s | work again very high level thinking |
25611s | going into it as I'm sure you'd agree |
25616s | wondering whether to swing again I mean |
25618s | I think we knew there wasn't a another |
25622s | uh beast on the bottom it was like |
25623s | school teacher and one of the non-beast |
25625s | I can't quite remember uh but unless |
25627s | you're picking up exactly |
25630s | the azharan saber on the next turn |
25632s | you're unlikely to get much of a better |
25633s | outcome and he manages to snipe the |
25636s | hydralodon as like the fourth from |
25639s | bottom card in his deck which is |
25641s | absolutely disgusting and that in this |
25644s | matchup is just the best at least for me |
25647s | anyway because it does what you need to |
25650s | do which is clear up boards and uh yeah |
25652s | hydraulic done does it by far the best |
25654s | than anything else so yeah really big |
25656s | pick up there King crush and hydraulidon |
25658s | absolutely huge |
25660s | this is hard to come back from |
25662s | it is especially as God has had the |
25665s | opportunity to go for ajar and saber |
25667s | have it die off admittedly in a bad |
25670s | trade to one of the the links is uh but |
25672s | he could have gone the sunken saber in |
25674s | the hand uh if he'd wanted it |
25679s | and just passed up that opportunity |
25680s | which I find very surprising |
25683s | it's a weird problem though because like |
25686s | that is good and I guess he didn't know |
25690s | about the Hydra hydraulicin but |
25693s | you really don't want to answer that |
25695s | with your own from a saber or something |
25697s | right because they don't have rush so |
25699s | it's terrible and then you're just |
25702s | feeding a bear to to a board maybe |
25705s | that's okay yeah it's kind of tricky |
25706s | right but now at this point it's that |
25709s | stage you always get into in Hunter |
25710s | mirrors where is there any way you can |
25714s | come back from this |
25716s | and I don't think gonis will ever |
25717s | recover from this |
25719s | I think this is going to be a very Swift |
25721s | Series yeah I mean only losing to |
25724s | himself |
25726s | the person who can beat me is me this |
25730s | will call him Chuck Norris at this point |
25731s | awesome sounds like that kind of joke |
25734s | and there's just nothing |
25737s | and it's just too fast such skill in one |
25740s | like you two Roux descento blink of an |
25745s | eye just gonna win at three one there |
25748s | and kind of 3-0 considering he did lose |
25751s | game one but he didn't actually play |
25753s | game one and so really impressive |
25756s | lightning fast play lightning fast |
25758s | decision making and at least from what |
25760s | the short time we had at Derek from |
25762s | someone I've not seen about too much |
25764s | very impressive so far |
25767s | yeah very very nice stuff I liked a lot |
25769s | of what I saw uh from desunto from |
25772s | goddess I will say I did disagree with |
25774s | how he played that Hunter game I think |
25776s | he wasn't necessarily doubling down on |
25778s | what his hand was telling him to do uh |
25780s | like you know I've talked about the two |
25782s | kind of halves of the day the two game |
25784s | plans which is just spend your Mana |
25786s | curve out and do the broken B stuff and |
25788s | I was screaming at him to do the broken |
25790s | Beast though he just didn't want to do |
25792s | it like if he'd managed to cheat out uh |
25794s | one of the Bears at that point in the |
25796s | game slows down his opponents so |
25798s | drastically those two fours are such |
25800s | awkward trades for the hydralodon |
25802s | tentacle thingies uh to answer so I |
25805s | would like to see a slightly different |
25806s | approach there from him but I don't want |
25809s | to destruct uh to track sorry from |
25810s | decento as we were saying he goes up 4-0 |
25813s | and very deservedly |
25815s | yeah a really rapid match there for our |
25818s | first one of round four but I'll tell |
25820s | you something it's not the last match of |
25822s | round four we're gonna go to a quick |
25823s | break where we set up some more |
25824s | Hearthstone games for you to watch don't |
25826s | go anywhere we'll be right back |
25831s | [Music] |
25846s | their Witness |
25849s | and shall rise and soon |
25854s | beg for your life |
25859s | but you |
25860s | [Music] |
25861s | you must acquit |
25864s | the dark lady did not commit this |
25867s | unspeakable lies |
25871s | your cell awaits |
25874s | your confession will save us all the |
25878s | time |
25881s | [Music] |
25886s | foreign |
25905s | [Music] |
25911s | [Music] |
25919s | [Music] |
25923s | foreign |
25931s | [Music] |
25947s | [Music] |
25955s | foreign |
25960s | [Music] |
25974s | [Music] |
25986s | [Music] |
25994s | [Music] |
26013s | thank you |
26018s | [Music] |
26024s | hello everybody and welcome back to |
26025s | Masters for Ma and disorder my name is |
26028s | TJ I'm joined by saddle for the last |
26030s | cast |
26032s | of the day here with our continued |
26034s | coverage of round number four so how are |
26035s | you doing buddy |
26036s | I am doing fantastic TJ a little bit |
26040s | caught by surprise by the uh brevity of |
26043s | the previous series uh Not only was |
26045s | there the uh the game loss of course |
26046s | thrown in there but just rapid fire |
26048s | games that seemingly ended out of |
26051s | nowhere which has kind of accelerated us |
26053s | along a little bit of course there is |
26055s | still some action going on around uh the |
26057s | tavern for round four and we are here to |
26060s | bring you additional coverage of it TJ |
26063s | continuing coverage |
26066s | sorry continuing coverage I didn't |
26068s | realize we'd named it and say the racial |
26070s | capacity |
26076s | [Music] |
26080s | hold on wait what |
26083s | that's my seating face |
26085s | if you were to I missed half of that if |
26087s | you were talking you cut out for like a |
26089s | good solid five seconds for me just I |
26091s | did yeah oh weird yeah must have been to |
26095s | you only |
26097s | ah |
26098s | you're also covering your |
26100s | um |
26101s | your avatar is this so long it's behind |
26104s | you I have I guess yep that's it they'll |
26107s | remain a mystery forever |
26110s | all right talk about Tian Ming playing |
26112s | the uh jackpot Rogue |
26117s | um |
26117s | and I mean I was playing the stick a |
26120s | little bit earlier because shout tea |
26121s | also had it yup his lineup and I was |
26125s | like I I wonder if this is still good |
26127s | it's not that that much |
26129s | like it really has got anything new |
26133s | right it's just |
26135s | nope it's just Jack Rogue |
26138s | um and I I felt like my win conditions |
26140s | were get something really good from |
26142s | jackpot early or |
26144s | everything else you do is the same as |
26147s | all of the other renithal decks just |
26148s | weaker that's honestly what it felt like |
26152s | um |
26152s | but it does have that X Factor of being |
26155s | able to do things the the crazy things a |
26158s | little bit earlier |
26159s | in the game and so I'm curious as to |
26162s | where this deck |
26164s | will lie in terms of strength once this |
26166s | master store is over but lko is going to |
26169s | be playing the shaman |
26172s | kick it off yeah and speaking of you |
26175s | know Decks that haven't changed much |
26177s | this is pretty much the same Shaman that |
26179s | we've been playing for quite some time |
26180s | as well we've stuck a Sylvanas in there |
26183s | but on top of that it also got nerfed |
26186s | into Oblivion at one point and somehow |
26188s | the deck has just managed to cut out the |
26190s | freeze package and just keep on trucking |
26192s | as an effective meta deck which I don't |
26195s | think too many people necessarily saw |
26197s | coming at the time it's just such a got |
26200s | such an excellent toolkit as a deck that |
26202s | it is able to deal with so many |
26204s | situations which I think makes it quite |
26205s | appealing for a lot of people as a |
26208s | tournament deck as well particularly if |
26210s | you're a bit unsure about what exactly |
26212s | the field you're up against is going to |
26214s | look like |
26219s | yeah |
26220s | I'm looking at the Shaman deck yeah it's |
26222s | nothing new either wait there's a |
26224s | Sylvanas now oh I said that he check |
26228s | come on listen to the words that are |
26231s | coming out of my mouth please |
26233s | I was uh actually adjusting my headset |
26235s | because you freaked me out when you told |
26237s | me that uh you can I see okay five |
26239s | seconds so I unplugged the thing and |
26242s | then plugged it back in I see for |
26244s | example when you unplug the thing it |
26246s | also means you unplug the whole thing |
26248s | yes oh oh don't worry TJ I'm intimately |
26252s | familiar with unplugging uh various |
26254s | audio devices in the middle of a |
26256s | broadcast that was that was my life for |
26259s | an entire year |
26260s | okay well |
26262s | then you know you know all right let's |
26265s | get into it uh I haven't cut out right |
26267s | nope |
26269s | Draka |
26274s | yup understood you perfectly the exact |
26276s | same level of coherence the full |
26278s | sentence all the analysis okay yep we're |
26281s | good then we're good |
26287s | very awkward looking opening hand from |
26290s | Tia Ming which is largely what you have |
26293s | come to expect from this deck it really |
26296s | is like you just have like all these |
26298s | pieces you're like oh yeah I'm like a |
26300s | turn away from doing something so cool |
26302s | and then that's every turn every turn |
26306s | you're a draw away from doing something |
26308s | so cool |
26309s | and then you die before you get to do |
26311s | the cool thing |
26312s | that that's my personal experience now |
26314s | obviously I have like six games of it |
26317s | um but to me in my very short-sighted |
26320s | memory six games is a lot so |
26323s | um but I I guess you can just hope to |
26327s | get something really good from your |
26330s | opponent's hand from this minion like |
26333s | that's about it draka's doing a whole |
26335s | lot of nothing here |
26336s | and without jackpots really |
26340s | the only way especially in this deck |
26341s | that doesn't play many expensive spells |
26343s | that you can capitalize on with |
26345s | trickster to be able to steal you're |
26347s | waiting for jackpot to do something cool |
26350s | so |
26355s | and even then this is one of the better |
26357s | outcomes that you can get off at early |
26360s | game reconnaissance right unless you're |
26362s | looking for the reconnaissance as an |
26363s | answer later on I think this is one of |
26366s | the best points of synergy with the deck |
26367s | and yeah timing doing something that I |
26370s | always respect in this kind of situation |
26372s | just playing out his cards he does have |
26374s | the shadow step in hand good chance that |
26376s | the 3-4 hangs around next turn anyway so |
26378s | he could have a significantly more |
26381s | exciting turn next turn but there I am |
26383s | falling into the exact trap that TJ was |
26386s | just describing next turn next turn will |
26388s | be good I promise |
26390s | it's not even like a it's not even like |
26393s | a trap |
26396s | all right his dog dog sparked me in my |
26399s | immediate vicinity |
26401s | um oh oh we know |
26404s | I'm just having all sorts of issues |
26408s | just |
26411s | my roof's caving in my mic's in the |
26414s | cutting out okay I'm eating real quick |
26418s | uh I believe currently in TJ's house |
26421s | there are 15 living mammals for your |
26423s | information so uh yeah kind of hard |
26426s | there's 14 one's at school a 14 okay my |
26430s | bad sorry I didn't mean to uh present |
26432s | inaccurate information but yeah this is |
26434s | what I was talking about from Tim being |
26435s | on the other side has to have a slightly |
26438s | more effective turn this time around can |
26440s | pick up the weapon but the freeze from |
26443s | the previous turn does prevent him |
26445s | getting particularly good value out of |
26448s | any of the tracker weapons right now so |
26450s | he could even still consider |
26453s | taking a really slow turn here he does |
26456s | absolutely nothing but that feels deeply |
26460s | miserable but deeply miserable it is |
26466s | let's try this again nope okay |
26468s | immediately with it as soon as I unmute |
26473s | they keep going |
26475s | um |
26476s | no one may come let them out |
26479s | but we'll see all right we're still |
26483s | waiting for something cool we're still |
26484s | waiting for something cool yeah all |
26486s | right we gotta we got a cookie |
26489s | in like |
26492s | it's honestly the worst I think because |
26495s | it just |
26497s | clashes with Draka that he used the |
26499s | shadow step on that's true actually yeah |
26501s | has to play the cookie just to try and |
26504s | survive but I mean this is the exact |
26505s | position that Shaman wants to be in just |
26507s | an unanswered board |
26509s | you can do whatever you want with your |
26512s | Mana evolve whatever you want just |
26515s | beautiful |
26516s | yeah at the very least he knows he has |
26519s | scabs the next turn so he can delay |
26521s | things significantly uh hand size wise |
26525s | here just looking at what lko is |
26526s | actually going to get back seven cards |
26528s | in hand he kind of like the cookie to |
26532s | die I imagine as opposed to be returned |
26534s | to hand which is the scenario that's |
26536s | gonna happen here so this works out all |
26538s | pretty well overall I think lko |
26540s | correctly recognizing no point in |
26543s | trading into that cookie right now |
26544s | doesn't really do anything against scabs |
26547s | which is the accepted play anyway and if |
26549s | you want to play the game of chicken or |
26550s | both players leaving it there I think |
26552s | you're happy to do it later against the |
26554s | bigger Draco weapon that comes down this |
26556s | gaps isn't going to be played anywhere |
26557s | around so I think lko absolutely correct |
26560s | yep |
26564s | but finally something cool happens and |
26567s | uh maybe things are gonna start to get |
26570s | pieced together just slightly but Timmy |
26573s | may run out of time before that happens |
26575s | we shall see |
26578s | um yeah definitely gonna remove the |
26580s | tutus |
26581s | probably deal six but you could make a |
26584s | case for uh the Elementals just because |
26587s | the cookie weapon doesn't line up |
26590s | particularly well yeah but I like the uh |
26592s | the face damage here |
26595s | foreign |
26602s | oh yeah |
26606s | you want a 2-6 and a cookie |
26610s | I mean the cookie part sounds great but |
26613s | in the context of what it actually is in |
26616s | this game of hearthstone considerably |
26618s | less appealing than usually when TJ |
26620s | offers me |
26620s | [Music] |
26633s | oh what about another cookie |
26644s | days is not actually watching the game |
26647s | that that's just his internal monologue |
26649s | all the time |
26651s | what about I don't know I actually got |
26654s | this the dogs to stop barking |
26658s | what about another cookie |
26661s | oh there's a game going on |
26665s | yeah I mean strangely you were managing |
26668s | to play by play it perfectly it was |
26670s | really strange |
26671s | oh yeah well it describes my full |
26674s | casting crew just accidentally being |
26676s | right sometimes |
26679s | and yet another weapon in in some form |
26682s | or another picked up with krabatoa |
26685s | um and a face that's frozen |
26688s | so |
26690s | yeah the Saturday Matthews can't be that |
26692s | big |
26693s | um |
26694s | maybe like 12. I don't know it's |
26698s | it hasn't really been |
26702s | Juice It Up Again here but you can't be |
26705s | played even with the hero power plus |
26706s | kravitella so Tammy is gonna have to |
26709s | hope that there's not as much damage |
26711s | there the time has come down |
26721s | laughs |
26726s | oh wow |
26729s | I mean one card's been in the far left |
26733s | the whole game yeah one's a Draka |
26737s | yep |
26739s | who knows what Secrets will um |
26748s | clear pretty good options oh my goodness |
26752s | oh my goodness |
26757s | two |
26762s | oh with the overdraft yeah |
26767s | me pick me a little bit more |
26773s | damage |
26775s | off |
26777s | it's the the first one unlocks |
26780s | [Applause] |
26780s | yeah |
26782s | all right can we do something fun |
26786s | August announcers is pretty fun |
26790s | what about hero power donafius draca |
26794s | whoa so much |
26797s | I kind of oh is that 21 wow okay ah that |
26802s | makes sense |
26803s | I mean I think of a lot oh they're off |
26806s | every every minion be fair you said |
26810s | you said about 12 and then two krabatoa |
26812s | tokens died after that and then there |
26814s | was a lightning storm clear on like a |
26815s | full board so you were pretty much right |
26817s | with your guess at the time because |
26820s | accidentally pretty close that's the one |
26824s | you want a cookie |
26827s | oh that's a good floor goal one of my |
26830s | dogs |
26834s | uh they're just all-night all dogs and |
26837s | cats in your house are just named after |
26838s | murloc noises it gets incredibly |
26840s | confusing come feeding time |
26854s | okay |
26857s | oh |
26860s | fun things Ahoy that is a Sprint that is |
26864s | very definitively a Sprint |
26867s | gotta go all right so what do we need |
26869s | here |
26871s | um Jack got into brawl |
26886s | um well that isn't that |
26891s | uh extortion |
26896s | prep bone Spike |
26900s | Queen horn gigafen mm-hmm |
26913s | I still wouldn't have had enough right |
26915s | even with the prep by and Spike to be |
26917s | able to do it |
26919s | yeah the queen was three I would have |
26921s | done yet the queen would have been three |
26922s | instead of this Contraband stash right |
26923s | yeah and then you have four Mana lefts |
26925s | then you horn for a gigafin |
26928s | all right |
26934s | yep I think so |
26936s | yeah I I think that's a better out than |
26939s | than whatever this is |
26942s | also I think wanted to attack with these |
26946s | cookie weapon first before playing Draka |
26949s | right probably uh better in that |
26951s | scenario |
26953s | and no matter what it was pretty slim |
26956s | pickings uh for Tien being in that game |
26958s | that was just a rough opening fell too |
26961s | far behind and then had to play kind of |
26963s | the Miracle game uh to get back into it |
26966s | so uh unfortunate but at least we got to |
26969s | see some cool stuff from the deck might |
26972s | get to see it again typically |
26975s | all right like you you have such high |
26978s | standards |
26980s | for jackpot Rogue like that was pretty |
26982s | cool it was a big big dinathrius yeah |
26986s | but I I feel like |
26988s | influenced by how badly you lose the |
26991s | game right like I could build you a deck |
26993s | right now that did something cool and |
26995s | lost the game you know that's not |
26997s | impressive you know doing a triple |
26999s | backflip is not that cool if you land on |
27001s | your face you know you had to you |
27004s | do you disagree I do yeah if you could |
27008s | do a triple backup I don't care where |
27010s | you land like |
27013s | that's hard that is hard |
27016s | I probably pitched that a little bit too |
27018s | high yeah |
27021s | [Music] |
27023s | okay |
27025s | moving over stick of the jackpot Road |
27028s | going with the Beast Hunter |
27033s | look changes or a couple of variations |
27035s | on what we've been seeing from other |
27037s | people with the collateral damage coming |
27040s | back in for example we saw that in an |
27042s | early list but then I believe what Fury |
27044s | Hunter was playing on stream recently |
27046s | with no collateral damage there's a |
27048s | couple of different ways you can go |
27049s | about this also the tarantula check in |
27052s | here which I do think is a good bring |
27055s | for the specific tournament meta game |
27057s | might not necessarily be the best ladder |
27059s | card |
27060s | um but we've talked a lot about the fear |
27063s | of those all interns for priest for |
27065s | example and how some decks just don't |
27068s | really have the tools to be able to deal |
27069s | with it that is very specifically a tool |
27072s | that deals with it that is a match up |
27074s | that otherwise I think Hunter can really |
27075s | struggle uh in a match up against a |
27079s | priest of high enough standard but this |
27081s | is going to be the Mage coming out on |
27084s | the other side for lko this is viewed as |
27087s | a slightly favored matchup for the Mage |
27090s | overall but I do think it is it's |
27092s | blightly by getting Mage is a deck that |
27095s | exists as part of lineups and exists on |
27097s | ladder because it has a decent matchup |
27099s | against Hunter I don't think it's a good |
27101s | enough matchup that you can put it |
27103s | together in like a Target Hunter lineup |
27105s | right it's just something that you can |
27106s | put in that improves your spread of |
27108s | matches and possibilities are endless |
27122s | yeah |
27124s | there is yay |
27135s | his hand is ferocious |
27140s | I don't think that's the adjective he |
27142s | would prefer though |
27143s | uh not made any better by how smooth |
27148s | this curve is on the other side either |
27150s | the ashore hero power on two I guess but |
27153s | outside of that location into Cold Case |
27156s | and then discounted deathborn to follow |
27159s | that up as well using the extra |
27162s | skeletons that you have potentially as |
27164s | break points this could go very fast |
27167s | very quickly for lko hmm |
27175s | [Music] |
27177s | one draw from The Dredge I mean it's |
27181s | a small name |
27186s | it was a nice little bonus |
27189s | here's what he picked I didn't even see |
27190s | okay that makes sense on the Curve |
27194s | uh poacher would have been good to play |
27196s | on two in the wild spirits but after |
27198s | that it's kind of doing nothing so |
27201s | I can just fix the curve a little bit |
27203s | okay oh I mean this is just yep do that |
27207s | up all upstairs |
27210s | like you said that one lined up |
27215s | oh what was that was an Arlon oh |
27221s | oh yeah anybody |
27228s | oh a devouring Bloom at a devouring and |
27231s | a serpent bloom in the same hand exactly |
27233s | what tianming was looking for this game |
27243s | it realistically |
27245s | shattering our world does this line up |
27249s | yeah I mean I guess it's it's pretty |
27251s | nuts right |
27257s | okay |
27258s | are you okay |
27261s | I I love deathborn when there's like |
27264s | a bunch of minions |
27267s | it's just the most satisfying thing ever |
27269s | I don't even like playing this thing |
27270s | that much I just play the Dexter I can |
27271s | get juicy deck boards that's it |
27274s | I mean ending as we began I think our |
27276s | first series of the day there was a mage |
27278s | mirror where they literally just death |
27280s | borned each other back and forwards for |
27281s | like four straight turns yep |
27285s | beautiful what a sight to behold |
27289s | wow like Reckless finish just lines up |
27291s | so cleanly on this board |
27296s | dude |
27298s | hit the Ping Nail First yeah |
27301s | just playing so fast like I mean I with |
27306s | this hand it makes sense but yes it just |
27309s | it has that much more of a an impact you |
27312s | know |
27313s | punch |
27321s | okay well let's start the mountain dares |
27327s | we saw a few of these cards |
27330s | I bought them |
27338s | already had 10. |
27346s | eight that's what location into Cold |
27348s | Case into deathborne does TJ when your |
27350s | opponent does nothing in the entire game |
27364s | only three more turns |
27366s | then after this is Juiced |
27368s | full of energy okay like genuinely at |
27370s | the end of every turn it looks like he's |
27372s | just about to peace out like he looks |
27374s | like he's about to lift out of his chair |
27375s | and just walk off every time I cannot |
27377s | stay so I think is uh quite indicative |
27380s | of the speed that he's playing the game |
27381s | at as well yeah well it is the uh |
27385s | selector final round of the day 3-0 you |
27388s | know |
27390s | get out of here let me take my my quick |
27392s | dub and |
27394s | let's go |
27406s | I mean that's probably the least |
27407s | satisfying outcome from those skeletons |
27409s | you neither achieved the full clear or |
27412s | the ton of damage in the lethal yeah |
27413s | like that's just a really annoying |
27415s | Middle Ground |
27422s | oh also theater if this goes wrong just |
27426s | take to Nature's next turn oh another |
27428s | room |
27430s | I say oh fine let's go on here okay sure |
27437s | no damage |
27440s | oh nice |
27441s | no damage try again next turn yeah |
27449s | let's play the minions I mean |
27452s | there's four damage could could last a |
27455s | while I wonder if I'll keep oh |
27463s | oh it's just one of those series for TM |
27466s | being isn't it like it really is |
27471s | I like the decision from lko though I |
27473s | think a lot of people especially people |
27475s | playing as fast as he is would have just |
27477s | gone well Rune again try again try and |
27479s | get the fireball to face or whatever but |
27481s | I think him recognizing three cards in |
27483s | hand yeah might as well take a look and |
27485s | see if we can just straight up win the |
27486s | game |
27487s | yeah |
27488s | I saw the uh Wing Commander |
27491s | um so he did not play the Deepwater |
27493s | revoker to make sure that there wasn't |
27495s | another Beast that could be someone out |
27497s | of the deck |
27498s | now |
27500s | oh okay yeah clear the full board more |
27504s | kills opponent |
27508s | they're at one it's fine don't worry |
27510s | about it too much yeah there you go |
27513s | you never count no |
27516s | particularly with dinathrius when it |
27518s | gets to that point like you can sit |
27520s | there and calculate the odds of how it |
27521s | can all break up in certain situations |
27523s | like you might count if it's guaranteed |
27526s | lethal but outside of that there just |
27528s | just throw on the board to her yeah |
27532s | from that point well that was uh |
27536s | quite the game of Firestone Nokio now up |
27540s | 2-0 in the series |
27542s | and final deck remaining is |
27546s | going to be the |
27549s | Hunter |
27550s | yeah hunter |
27553s | or lkf so good to see the hunter curious |
27557s | what Tian Ming's gonna do |
27558s | I really want to see the jackpot row |
27560s | again |
27561s | got away with it anyway |
27564s | it's looking out of most of us all right |
27567s | just looking out of curiosity uh um the |
27569s | off curve stats on Hunter because it's |
27572s | one of those things and we get sucked |
27573s | into these traps pretty much every |
27575s | broadcast with one deck or the other we |
27577s | guess most ample size of of games of a |
27580s | particular deck on stream and then |
27582s | obviously there's hundreds more games |
27583s | being played elsewhere so we sometimes |
27585s | get this war perspective of how a deck |
27587s | is performing my perspective of our |
27589s | hunter is performing right now is very |
27591s | eh and so I looked up the stats and it |
27594s | has basically dead on 50 win rate in the |
27597s | tournament right now which I think backs |
27598s | that up pretty well overall and I think |
27601s | coming into this said this earlier kind |
27604s | of what I expected the decks fine but I |
27607s | never expected it to do as well in this |
27609s | tournament as it does on ladder right |
27611s | for a myriad factors that I went into |
27613s | early and won't won't tread that ground |
27615s | again but I think it's a fine deck no |
27617s | one's Really Gonna bat an eyelid at you |
27619s | if it's in your lineup it's a fine Bring |
27621s | but I don't think too many people all |
27624s | involved in this tournament directly |
27626s | we're expecting it to be like the king |
27629s | of decks coming into this room party |
27631s | yeah yeah |
27633s | I'm not gonna do it either because you |
27635s | did it earlier so |
27638s | all the reasons obviously we both know |
27641s | both the reasons we we we don't need to |
27643s | oh the reasons there's like four reasons |
27645s | I'd say did I say but yeah sorry at |
27648s | least five TJ please come on oh no |
27650s | there's four |
27653s | I know what you think is the fifth one |
27655s | and you're wrong oh okay fairness yeah |
27659s | of course Derek would tell you there's |
27660s | only one reason as to like you know |
27663s | Hunter is the easiest deck ever and if |
27664s | you play Hunter you're a sweaty Noob |
27666s | that should uninstall Hearthstone I'm |
27668s | pretty sure that's a direct quote from |
27669s | Derek Brown |
27670s | Derek Brown |
27672s | um six hours ago yep yep |
27675s | I remember it |
27682s | oh it's the bear |
27688s | [Laughter] |
27696s | nice curve |
27699s | in the absolute story of this series |
27702s | video Ming so far yeah yeah maybe the |
27706s | end of the road game was a little messy |
27707s | but I don't think that was a winnable |
27709s | Hearthstone game anyway the Mage uh the |
27712s | Mage matchup with the hunter just did |
27714s | not find any sort of curve and now he's |
27715s | just back here again like school teacher |
27718s | on four really being the first impactful |
27720s | thing that he's doing in the whole game |
27721s | and it's going to be answered by a |
27723s | mountain bear on the other side |
27725s | okay yeah I like this diversion actually |
27731s | minion |
27734s | um that's when you you pick spell every |
27736s | time what is it |
27738s | predictable |
27743s | because they're gonna know that it's |
27744s | minion right he picks Belle because |
27747s | they're never going to play a four |
27748s | minute mountain bear into it |
27754s | okay |
27756s | really powerful economy in the end even |
27758s | though like this is the power of okanie |
27760s | even though okayo kind of found the best |
27761s | Pace scenario to deal with it right the |
27763s | one drop off the top to be able to |
27765s | answer |
27766s | it's still it's still wasted its whole |
27767s | turn right like he might as well have |
27769s | jammed a four Mana minion into it that |
27771s | got counted because he did nothing with |
27773s | his turn the only difference is he still |
27775s | has the mountain deck to be able to play |
27777s | on the following Zone the dark lady did |
27780s | not commit this unspeakable |
27784s | and inexplicably off the back of pretty |
27787s | much that solitary okanie |
27791s | looks like tamming is slowly taking |
27793s | control of this game |
27797s | foreign |
27802s | three but he essentially forced his |
27804s | opponent to skip turn four and that |
27806s | ended up being a far more important turn |
27808s | he's just gained a whole bunch of tempo |
27810s | from it |
27811s | yep |
27815s | secret not so Secret |
27817s | unless you are against mousing over the |
27820s | notherly |
27824s | but I mean he cares according to Derek |
27828s | Brown Hunter players can't read so I |
27831s | mean Timmy didn't even acknowledge it |
27839s | is an enormous swing though on the |
27842s | mountain badge |
27847s | damning what really needs to avoid here |
27849s | is getting stuck in the loop that I get |
27851s | into this Loop sometimes right away you |
27853s | genuinely you get really unlucky during |
27855s | a series right like no one's disputing |
27857s | that timings Had a Bad series just in |
27859s | terms of the run of the green so then |
27861s | you have this very particular brand of |
27863s | tilt where you make plays just to see if |
27867s | the most unlucky thing possible can |
27869s | happen to you and you just go down that |
27872s | tunnel over and over again it's like |
27873s | well there's no way they're just also |
27875s | gonna have the Sylvanas on top of that |
27877s | just drop the mounting burn oh yeah no |
27879s | they probably are |
27880s | hahaha |
27885s | there's no way they have a banasters in |
27887s | their hand that is getting continuously |
27889s | Changed by all these Minions that I'm |
27890s | killing |
27896s | it looks like that Sylvanas swing turn |
27900s | might just be too brutal here |
27903s | yeah it's a lot it's okay I was just got |
27906s | a very reasonable curve yep coming up I |
27909s | draw Dawn into Commander into Saturday |
27912s | Matthews |
27913s | foreign |
27925s | card in general |
27931s | the way they have the hydraulics |
27935s | since all his cards to deal with there's |
27937s | no way they have the wing Commander |
27940s | that's all it's hard to deal with it |
27946s | foreign |
27967s | [Laughter] |
27975s | ones I don't know |
27978s | they're three ones on the other side |
27980s | like |
27981s | just take the damage and hope that the |
27983s | one ones can kill something bigger I |
27985s | don't know |
27989s | like just in case he wants to Pivot at |
27992s | the end yeah |
27994s | technically what he did was absolutely |
27996s | yes |
27998s | no way |
27999s | [Music] |
28005s | oh that's it had enough get out mental |
28009s | health concede straight up do not want |
28012s | to handle any more of that at that point |
28014s | absolutely brutal series but you can see |
28017s | what it meant for lko at the end 4-0 |
28021s | start to the Masters Tour the things |
28023s | that dreams are made of of course we are |
28026s | wrapping up the day so before we do so |
28028s | it would be nice to remind you the |
28029s | stakes of what we're playing for this is |
28032s | the final Masters Tour of the year which |
28034s | means for a lot of the players involved |
28035s | this is their final route it's still a |
28039s | long and winding route but it's their |
28040s | final route to try and make it through |
28042s | to seasonal and World Championships and |
28044s | keep their competitive season going so |
28046s | players who don't already have their |
28048s | season tied up don't already have their |
28049s | worlds ticket booked this is really the |
28051s | last chance to learn and you can see |
28052s | what it means to some of these players |
28054s | to really get off to that big 4-0 or |
28056s | even a 3-1 start going into day two |
28059s | yeah and uh Tien Ming 3-1 still |
28064s | good score still possibilities of uh top |
28067s | 16. uh if you uh get a lot more wins uh |
28071s | tomorrow |
28073s | so |
28074s | um we're not done yet we do have uh one |
28077s | more continued coverage match |
28081s | continuing I think I said continuing |
28083s | earlier I'm even messing up my own thing |
28085s | uh continuing coverage match which is |
28087s | pocket train versus Nolan |
28089s | um |
28090s | two of the greatest ladder players |
28094s | in uh Hearthstone I guess recent history |
28099s | um but two players that are always at |
28102s | the |
28103s | top of the ladder on multiple regions |
28106s | [Music] |
28108s | this should be a good one yeah |
28110s | you know learn even more so than pocket |
28112s | train like if pocket train is one of the |
28114s | best ladder players in recent history |
28116s | Nolan is one of the best ladder players |
28118s | in extremely recent history like in |
28121s | terms of in terms of the rank one |
28123s | screenshots that have popped up like |
28125s | Nolan is a newer name on my list of what |
28129s | I'm used to seeing on my feed on a on a |
28131s | daily basis of this deck or rank one |
28133s | that deck got rank one |
28135s | um very very accomplished ladder player |
28137s | these days and clearly now trans |
28138s | starting to transfer it to the Masters |
28141s | Tour as well pocket train of course |
28142s | having a empty title under the belt |
28145s | already and also you know I I would say |
28149s | not in love with the current meta this |
28152s | doesn't really feel like it's vibing |
28153s | with him I know I've seen some comments |
28155s | from him recently that he feels that his |
28157s | best chance of doing well is honestly to |
28160s | bring lineups from like two masters |
28162s | tours ago when he won when he won the |
28163s | tournament rather than bring any of the |
28165s | Decks that uh are popular in the meta |
28168s | right now and honestly what he's done is |
28170s | not far off that |
28174s | yeah that's uh that's true I feel like |
28177s | they have like sort of these |
28181s | I don't want to call it differing styles |
28185s | would you agree like pocket train hyper |
28188s | focuses on a single |
28190s | like a single deck |
28192s | and Nolan just plays what's necessary to |
28194s | climb |
28195s | yeah no I I think that's a fair |
28197s | assessment but I do think you people |
28199s | need to be careful like pocket train is |
28201s | not laughing on freeze Mage for example |
28203s | right where like that's literally the |
28205s | only deck they know how to play Pocket |
28208s | train is a very very accomplished |
28209s | well-rounded Hearthstone player It's |
28212s | just sometimes he finds a deck that he |
28214s | absolutely adores and just goes |
28216s | absolutely way too deep on that one deck |
28219s | for thousands and thousands of games |
28222s | but the deck changes like when he finds |
28226s | the thing that he likes yep whereas no |
28229s | one's all about all right this is the |
28230s | deck that's good against the meta game |
28232s | that I've seen in my past 20 games I'm |
28235s | gonna play that whatever strongest |
28239s | um so hard to say |
28242s | uh which one works better I'd sit in in |
28245s | tournament format uh you know I would |
28247s | say that Nolan style in in ladder style |
28251s | would work better but pocket train has |
28253s | way more results in competitive play I |
28256s | yeah I mean all up so I think that's an |
28259s | interesting particular niche in this |
28261s | instance because it's pocket train and |
28264s | the deck that we're talking about is |
28265s | boar priest now bull priest is broken if |
28269s | you play it to the level that no one in |
28273s | the world can including I'm including |
28275s | pocket training that right but he gets |
28277s | as close to playing it at that level as |
28279s | you possibly can and so just by being at |
28283s | that level you kind of inflate your |
28285s | stats like he's been as always going |
28288s | around screaming from the rooftops like |
28289s | no ball priest is still broken right now |
28292s | I don't care how many theaters there are |
28294s | how many mutinous there are or this or |
28296s | that or the other or all these new tools |
28297s | or Sylvanas can now steal boards all |
28300s | this stuff I don't care about or priest |
28302s | is still broken so just being able to |
28304s | have that security in bringing the best |
28306s | deck in the game to a tournament and |
28308s | doing well with it like that just kind |
28310s | of gives pocket train a natural buff |
28313s | that other people don't have I suppose |
28316s | [Music] |
28322s | all right well let's get the show on the |
28324s | road |
28325s | them curse were a lot warlock versus |
28328s | Jailer Paladin |
28331s | Jayla Reno Paladin which just to carry |
28335s | on with that point real quick and just |
28336s | back that up bull priest right now is |
28339s | the third highest win rate deck in the |
28341s | tournament with 58 win rate and I think |
28343s | actually analyzing that data what that |
28345s | means is we've now refined the field |
28347s | down to the people who if they're |
28349s | bringing boar priest they are bull |
28351s | priest players right like they have |
28353s | actually got to the point where they can |
28355s | play that deck very very well and so |
28357s | it's performing incredibly well in the |
28359s | the tournament overall would you like to |
28361s | guess what the two decks above bore |
28363s | priest in the stats are right now |
28364s | without looking |
28365s | uh the other two priests |
28368s | Quest priest yes is one of them oh that |
28371s | was not in my the other two priest's uh |
28374s | priests but okay and is the other one |
28377s | blessed Priest No it is Thief Rogue |
28383s | no yup oh man wait which which version |
28388s | because we call a lot of things Thief I |
28390s | mean they saw a fire off curve it's all |
28392s | Consolidated right they're playing |
28394s | enough okay it'll just be called tea |
28396s | frog soon ah okay oh 62 win rate 56 wins |
28400s | out of 91 games |
28406s | there's different variations out there |
28408s | right there's like the tempo variation |
28409s | yeah |
28410s | um uh with I don't even I can't remember |
28413s | the name of the six Mana card uh they're |
28416s | not in the water |
28419s | yeah the right the four-fold rush that |
28422s | is reducing costs for how many cards you |
28423s | play that turn never remember the name |
28425s | even though I looked at it specifically |
28427s | and was like I'm gonna remember this |
28429s | name |
28431s | um and then you have Jack morose there's |
28432s | a bunch of different variations |
28435s | uh board brace is also getting banned a |
28436s | lot we've seen a band there hasn't been |
28439s | that many players in the series that we |
28440s | watched and we've seen two Series where |
28444s | it has been banned already |
28446s | even with a small sample size of matches |
28448s | where the player actually has it yeah |
28450s | that means that if a player is leaving |
28452s | it up |
28454s | they're confident that they can beat it |
28457s | so I don't know it's skewed even further |
28459s | towards |
28461s | the nuts all right got a game going on |
28464s | it's awesome one one more point on |
28466s | overall stats all right one more Point |
28467s | talk about the thing that's in front of |
28469s | us uh Boone priest which you predicted |
28471s | would be one of the top decks above bull |
28473s | priest is 39 win rate in the tournament |
28477s | right now doing absolutely misery oh wow |
28480s | okay did not expect that |
28482s | if you want to dig into all that more |
28483s | detail off curve.com lots of great work |
28485s | always done on Hearthstone statistics |
28487s | very happy to shout them out whenever |
28489s | because they make my job easier |
28496s | so Jayla Paladin yeah ordering the court |
28499s | was played |
28502s | so I don't know how much of that |
28504s | statistical breakdown was from us |
28506s | actually finding it interesting at that |
28507s | moment and how much of it was just |
28508s | resistant to wanting to talk about Jayla |
28511s | Paladin I think it's a healthy dose of |
28513s | both of them on my side of things |
28517s | I just like talking about anything I'll |
28520s | just go with the flow |
28523s | you know that |
28525s | you don't even have to try or to give me |
28526s | the going on here in order to get me to |
28528s | go to you know |
28531s | hop on your magic carpet and just enjoy |
28533s | the ride of your tangent yeah |
28536s | you want a cookie |
28543s | and now I just have this chair in my |
28544s | head of |
28546s | saddle singing a whole new world to me |
28548s | while we ride around on it I did I did |
28550s | also have that many points he points at |
28553s | like just random statistics on the |
28554s | ground we fly over them in a magic |
28557s | carpet |
28558s | I can show you the stats |
28566s | all right well |
28569s | we know what's going to come off the top |
28572s | every turn well not every turn next turn |
28574s | it's a 50 50 between the Countess and |
28576s | Leviathan but yeah I mean it's about |
28579s | getting there now getting to the light |
28581s | Forge carrier I think is the uh |
28584s | the biggest one and this Reno being in |
28586s | the opening hand in order of the Court |
28587s | played it's gonna be a long long time |
28592s | uh before Arena's gonna do anything |
28598s | in fact it's never going to do anything |
28600s | and make that simpler |
28615s | I'm starting to push |
28618s | yeah Library being able to fill this out |
28620s | as well actually gets us some some |
28622s | significant damage down and this is |
28623s | important right because this deck is |
28626s | linear from both sides right Nolan knows |
28629s | what he's going to draw he can plan out |
28630s | every turn one by one |
28632s | pogi train can do exactly the same thing |
28635s | so he knows he's going to have to deal |
28637s | with Carol at some point in the coming |
28640s | turns probably on turn eight he knows |
28642s | it's in hand so getting as much damage |
28644s | through now as possible before that |
28646s | carry all comes down then makes his |
28648s | eventual job of having to deal with the |
28650s | curse situation much much easier later |
28652s | on so at least attempting this huge push |
28655s | is massive of course it gets shut down |
28657s | by the Mackie roll here but it's a card |
28659s | that pocket train does not necessarily |
28661s | have information about but it's a big |
28663s | deal for Nolan in terms of being able to |
28665s | stabilize |
28666s | yeah |
28668s | and now no one think about whether or |
28670s | not to even play these light rays |
28671s | because it just opens up board space |
28674s | for pocket train might be looking to |
28677s | play those light rays on the turn where |
28679s | he's cleaning up a little bit more stuff |
28680s | yep |
28683s | um but then you could also make argument |
28685s | that well the file library is not active |
28688s | next turn so you're |
28692s | allowing pocket train to have the least |
28694s | amount of maneuverability and what he |
28695s | Buffs and what it can trade over |
28699s | yeah you can also you can also file that |
28702s | exact same argument in the don't play it |
28704s | column though right because if there's a |
28707s | situation the library was open You could |
28709s | argue well they still have a really good |
28710s | turn just go face with everything buff |
28712s | another in Deal a million damage but |
28713s | they can't do that which makes their |
28716s | their turn fairly weak overall yeah |
28720s | so don't play it is |
28722s | two for one in favor |
28735s | plenty of neutral cards |
28737s | [Music] |
28742s | on the bike |
28745s | as to the point where if you do really |
28748s | want to min max your information it is |
28750s | important to pay attention from the |
28752s | position of the hand that certain cards |
28754s | leave from because as soon as you start |
28756s | Gathering that information you can kind |
28757s | of reverse engineer what every other |
28759s | card is exactly because obviously you |
28761s | don't know how many of the cards have |
28763s | been drawn before the deck has been |
28765s | ordered which can change exactly which |
28767s | cards your opponent has in hand at any |
28769s | given time but the more you see which |
28771s | cards are where the more you can gather |
28772s | that perfect information over time |
28778s | hmm |
28788s | I must move quickly |
28794s | yeah well |
28796s | Ariel's guaranteed to be their next turn |
28797s | from pocketrance perspective |
28801s | and her knowledge perspective yeah I |
28803s | guess now is a good time to play |
28805s | uh the light race you have stuff on |
28807s | board borders already paired down uh I |
28811s | feel like he just wants to not take his |
28813s | as much damage try and block as much as |
28816s | possible before Carol |
28818s | comes out and allows them to have that |
28820s | extra level of Defense |
28822s | yeah interesting whether it was this |
28823s | turn or next turn |
28825s | um generally I like to play light rays |
28827s | when they create the biggest swing turn |
28831s | um and Carrie always going to be your |
28832s | clearing turn right when you actually |
28833s | deal with a lot of this board State you |
28835s | would imagine |
28836s | uh Leviathan did of course do a little |
28838s | bit and this is still a swing turn it's |
28840s | just a question of whether the carial |
28841s | term would have been the bigger one but |
28843s | I think this is fine and it also |
28846s | theoretically hypothetically prevents |
28848s | some pre-carial damage going through |
28850s | right with the uh the location still up |
28853s | on that turn |
28854s | yeah |
28855s | not going to |
28859s | grimoire again I guess this preserves a |
28862s | 3-4 on board right because you can just |
28863s | trade the one one into the final minion |
28867s | and that one one uh would die anyway |
28871s | because Carol's into it so just making |
28874s | sure it has highest level uh protection |
28878s | against life force carrier that is such |
28882s | a good turn from pocket train if you |
28884s | look at all the boxes that were ticked |
28886s | on that turn |
28887s | maximum damage pre-carial he knows carry |
28890s | always is what Nolan wants to do on the |
28892s | following terms the way I talk about the |
28894s | linearity of playing against this deck |
28895s | right he knows Nolan wants to to carry |
28898s | all so he wants to push as much damage |
28900s | now as humanly possible so dropping the |
28902s | tams in now getting the multiple curses |
28904s | through using the the grimoire and the |
28907s | curses efficiently to deal with the |
28909s | taunts and push damage phase and then |
28911s | also remove every single two or less |
28914s | Health Minion from his own board in the |
28916s | process like it was that's that's just a |
28919s | good Hearthstone turn TJ that's what |
28921s | that is it's clean yep just a good clean |
28925s | family fun |
28928s | get everybody around here show them that |
28930s | turn |
28934s | like the moon landing |
28938s | wait you mean on a Sound Stage or what |
28942s | technically yes |
28947s | a lot of layers to uh that one there |
28949s | subtle yep a lot of layers yeah |
28954s | uh two two and three right is enough |
28957s | yeah okay |
28959s | yeah |
28960s | it's a little bit complicated working |
28962s | out the break points with Carol and the |
28964s | curses because you know some of them |
28967s | executive curses end up doing the same |
28969s | amount of damage sometimes because of |
28971s | the way the rounding Works in that spot |
28972s | but yeah pocket train had that nicely |
28974s | covered in the end as I mentioned that |
28977s | is kind of the strength and the weakness |
28979s | of that deck uh that is one of the Decks |
28981s | that Nolan I believe has hit rank one |
28983s | Legend with very recently it's a deck |
28985s | that some people have faith in some |
28987s | people don't but I do think we're it's |
28991s | such a double-edged sword because all of |
28993s | the consistency and the perfect game |
28995s | plan and the repeatable strategy that |
28997s | you have from your deck yourself when |
29000s | you play against the very best the |
29002s | pocket the the pocket trains the jlts |
29004s | the fury Hunters of this world they |
29006s | exploit that same linearity of your deck |
29009s | and that is exactly what we saw there |
29010s | with uh with pocket train perfectly |
29012s | playing into that carry all turn and |
29014s | really just not giving Nolan any any |
29017s | option to be able to answer it yeah |
29019s | and gets rewarded with the chance to |
29023s | play mage |
29025s | and a little bit different from what |
29026s | we've been seeing for most of the day uh |
29029s | it is the uh 30 card just straight up |
29033s | blue mage |
29036s | [Music] |
29041s | the cast for a lot of blue |
29043s | each itself |
29047s | it costs with dust to craft dust is |
29053s | uh I agree TJ this deck absolutely blows |
29056s | 100 agree with you |
29059s | blue WD |
29062s | has a blue house with a blue window is |
29065s | that was that what you're trying to say |
29066s | yeah |
29068s | the Corvette and everything is blue |
29070s | is that that line I don't think I've |
29072s | ever known what because that line is so |
29074s | heavily like pitch shifted on the vocals |
29076s | it's actually the next line of the song |
29079s | blue Corvette I'm pretty sure I don't |
29082s | know |
29085s | we'll go with it |
29087s | I see you yeah |
29099s | the light dims |
29101s | all right we are back to the well again |
29105s | with the Paladin from Nolan |
29108s | is is the same deck I'm gonna see these |
29112s | cars |
29120s | yeah this is pretty much the the hidden |
29123s | part of the deck right like you you pack |
29126s | your deck with early game efficiency |
29128s | almost an aggro curve overall and then |
29132s | you just have this this five or six card |
29134s | combination at the top end of your deck |
29136s | that you draw in perfect sequence every |
29138s | single time to be able to set up your |
29140s | win condition at the end and then you |
29141s | have uh the tutor effect to pick up the |
29144s | spell put everything in the right order |
29146s | and you go from there it is this |
29147s | supremely linear deck overall but it is |
29151s | it is starting to prove to be effective |
29153s | it was a deck that was Theory crafted |
29156s | super early on as soon as the mini Set |
29158s | Card started to be revealed a little bit |
29160s | of a got the meme treatment early on on |
29163s | kind of mini set expansion day but over |
29165s | time I think people are starting to |
29168s | just grow in hope that this might be a |
29170s | real deck I don't have Hope's actually |
29172s | the word uh grow into the crushing sense |
29176s | of reality that this might be a real |
29178s | deck |
29182s | ah let's hope |
29187s | their first comment in everything |
29193s | great again |
29201s | I mean Bannerman's a tutu |
29204s | true |
29208s | for the alliance |
29210s | so look at that is quite good I actually |
29214s | played fully for minions in board |
29216s | presence early on |
29218s | um at the pointing out snow flurry into |
29221s | snow flurry so he's got the Wildfire |
29223s | online but could do it now Savar |
29225s | currently has a coin |
29227s | to be just going Wildfire Frozen touch |
29229s | which would be a pretty solid savara |
29232s | I think |
29235s | really good |
29238s | I am definitely on board with that I |
29241s | think frozen touch in savara is always a |
29245s | pretty effective strategy because it |
29246s | does allow you to use that Frozen touch |
29249s | freely uh as a frostball if you really |
29252s | want to without having to wait for the |
29253s | full infused value you know you're going |
29255s | to get it back later from that savara |
29256s | anyway and just if you do end up with |
29258s | multiple copies of it in your hand and |
29260s | get that duplication effect then the |
29262s | damage really really picks up rapidly |
29264s | yeah |
29278s | you know the play other than the |
29281s | big and plus the night of an ointment |
29283s | you know like brand appointment |
29288s | is that a thing |
29290s | is what a thing |
29291s | brand height of anointment |
29294s | I mean it's a thing |
29297s | you want to get literal about it |
29302s | Okay so |
29310s | maybe they're real slow |
29320s | yeah it's kind of the situation I was |
29322s | talking about right just dump it get the |
29324s | value get it Juiced now you are |
29326s | duplicating it with the savara |
29330s | yep |
29332s | and it is very much looking like it's |
29335s | going to be one of those uh Frozen touch |
29337s | path games to the Mage like sometimes |
29339s | particularly with the streamlined |
29340s | version of the deck the 30 version uh |
29343s | blue Mage as TJ has now christened it |
29345s | sometimes you you need to recognize like |
29349s | which of the routes to damage you're |
29352s | looking for because it is primarily like |
29354s | a damage based burn deck overall right |
29357s | it's just whether you're doing it with |
29358s | hero Powers whether you're doing it with |
29360s | skeletons whether you're doing it with |
29361s | frozen touches or some combination of |
29363s | the above overall |
29370s | yeah in that regard it's a fairly well |
29372s | put together deck because you know for |
29374s | example the skeletons while pushing |
29375s | little bits of Chip damage to your |
29377s | opponent are also juicing your Frozen |
29378s | touches so there's just this natural |
29380s | Synergy between all the sources of |
29382s | damage |
29382s | yeah it's just like |
29385s | usually into being like Mana that's the |
29387s | limiting factor |
29392s | chipping away and if you're spending |
29395s | like four minutes yeah sure you're doing |
29398s | six damage every turn but that's like |
29399s | less development they can get |
29402s | and I got to do one thing each turn |
29404s | either push the damage or develop enough |
29406s | stuff to wear your Frozen touches keep |
29409s | getting reset |
29410s | but against slower decks like this |
29413s | quite good |
29417s | hmm |
29430s | brand biggin |
29435s | I very much enjoyed hearing you say big |
29437s | and that makes me happy |
29442s | how am I supposed to say a little light |
29444s | no I like that it's just you know |
29448s | it's a very British word |
29450s | goon |
29453s | burgundy |
29460s | ah it's late everyone can you tell |
29468s | but yeah |
29475s | Graham Finley |
29480s | who was it that actually happened like |
29483s | who was it that did that I want to shame |
29484s | them again all over again after doing it |
29487s | significantly last time around |
29489s | I mean if you really want a two four and |
29492s | a one three on board |
29495s | sometimes you gotta dig deep |
29500s | and then |
29503s | dig deep again |
29506s | dig deep and then very very carefully |
29510s | replace every Speck of dirt that you dug |
29512s | out of the hole to completely and |
29515s | perfectly fill the hole back in again |
29519s | I must move quickly |
29522s | well there's The Vindicator there is |
29524s | step one of the puzzle that Nolan would |
29527s | have liked to have completed many many |
29528s | turns again |
29531s | and that's not that's a Miss anyway |
29544s | reporting for Duty he got the main |
29546s | expenditure I think traded the city tax |
29548s | again right at the end yeah okay |
29553s | so Slammer more trash |
29557s | set up for next turn |
29559s | [Music] |
29561s | yeah |
29562s | thumbs up |
29567s | yeah yeah |
29570s | big smile from Nolan |
29574s | with every step you know before at this |
29576s | point one of those games Mackie roll |
29579s | that is a Mackie roll okay |
29581s | I mean |
29585s | yeah it is |
29587s | delaying the inevitable what it feels |
29589s | like |
29592s | gotta pick it though only way to stay |
29593s | alive |
29600s | hmm |
29607s | [Music] |
29609s | pocket train caused physical pain by the |
29612s | fact that he does not have lethal |
29614s | anymore |
29621s | bake of the head wag of the finger no no |
29624s | no sir counter play is strictly illegal |
29627s | at this point in the game just let me |
29628s | win |
29630s | foreign |
29640s | and those frozen touches are not |
29648s | that happens every time yep oh that |
29651s | doesn't help |
29652s | I'll put it there |
29655s | somewhere else |
29662s | foreign |
29666s | [Applause] |
29673s | [Music] |
29691s | [Music] |
29694s | or get through all of his duplicates |
29698s | yep was just not not gonna happen |
29708s | not even close |
29714s | Connie has to count a spell yep |
29718s | that'll do it |
29722s | predictable |
29724s | fine |
29732s | yep just adds back to the hand anyway |
29736s | out four and then with the wildfires on |
29738s | the hero power that is just going to be |
29739s | lethal pocket train waves goodbye is |
29741s | going to go 4-0 in the end absolutely |
29744s | straightforward games honestly both of |
29747s | those series that we have covered here |
29749s | at the end of the day in our continued |
29752s | coverage or continuing coverage or |
29754s | whatever we're deciding to call it now |
29758s | pretty one-sided overall you know the |
29760s | what players would go on on Twitter and |
29763s | describe as non-games unwinnable games |
29765s | right nothing I did mattered and |
29768s | sometimes that Soul sometimes that's |
29770s | tilt uh in both the cases of what we saw |
29773s | from cheming and Nolan I think that |
29776s | would be a 100 accurate assessment of |
29779s | the situation sometimes you just get got |
29782s | because you're playing a card game |
29784s | that's right that's right luckily for us |
29787s | and for the players we have been |
29789s | watching players that have been |
29790s | undefeated so even the 3-1 players still |
29793s | got a |
29794s | a solid chance but here's our current |
29797s | up-to-date standings down at round four |
29798s | our day one is complete |
29801s | um I mean there's a lot of players here |
29803s | that |
29805s | we have not seen much of and a few that |
29807s | I've I have not read their name before |
29809s | outside of maybe just browsing through |
29811s | standings and we also have a ton of |
29814s | really big names |
29817s | um in this uh current top 16 there's |
29819s | even more it goes even further down but |
29821s | we just saw pocket train there's pun |
29824s | chilling on there at 4-0 a fury Hunter |
29826s | okashinski right a lot of a lot of big |
29829s | names xiaobai as well down there all the |
29831s | way number 16. Letta |
29836s | yeah real mixed bag and kind of what you |
29839s | expect to see in a Masters Tour lineup |
29841s | right there are a lot of great players |
29843s | there are a lot of you know up and |
29845s | comers who are kind of using the system |
29847s | as intended and pushing their way |
29849s | through from ladder to qualifiers to the |
29851s | Masters Tour itself and I think one of |
29854s | the most exciting things about this year |
29856s | has been that openness and the increased |
29859s | branches and routes that players can use |
29862s | to get to premium level tournaments |
29865s | right seasonal championships World |
29866s | Championships last year year before that |
29869s | was kind of closed off and exclusive to |
29870s | the Grand Masters system this year it |
29872s | has been opened up yes we have some |
29874s | former Grand Masters making up this list |
29877s | but it it opens the door for the likes |
29879s | of the names that TJ's saying that you |
29881s | just kind of see in Brackets and have |
29883s | not seen get a great deal of camera time |
29885s | overall or two players that you have not |
29889s | seen at all because this is literally |
29890s | their first Masters Tour you know |
29892s | anything is possible if you really put |
29894s | things together yes time is running out |
29896s | yes you will almost certainly need to |
29899s | have had some prior performances before |
29901s | this last Masters Tour of the year to |
29903s | have a realistic route through to the |
29904s | world championship but anything can |
29906s | happen all you have to do is pick up |
29907s | that win |
29909s | all Texas won |
29912s | all Texas one and then to uh just name |
29915s | the four other players who are currently |
29917s | undefeated that we cannot fit on the |
29919s | bracket lko who just saw dardar Binks |
29921s | impact and idle |
29924s | are the other Bears down there a lot of |
29927s | notable players at 3-1 I'm not gonna |
29929s | list them all because there's a lot of |
29931s | players that are three four rounds of |
29932s | Swiss and hundreds of players in the |
29934s | tournament so you guys can head over to |
29936s | the battlefy bracket if you really want |
29938s | to uh uh be updated or just go on |
29940s | Twitter because a lot of players |
29944s | just tweet out their results |
29947s | updates on how their match went how |
29949s | unlucky they got |
29950s | or if they won how skillful they they |
29954s | were in those matches that seems to be |
29957s | uh seems to be the trend so if you want |
29959s | to read all that by all means |
29961s | go for it |
29963s | um and while you're at it you know |
29965s | twitter.com |
29966s | [Music] |
29971s | if you want to read really good tweets |
29975s | [Music] |
29977s | thanks thanks for the plug TJ and also |
29981s | while you're there on on Twitter uh |
29983s | unfollow Raven that is that's the most |
29984s | important thing make sure you do that |
29989s | vegan I don't even know how I said it |
29992s | it's too late too early whatever time it |
29994s | is but still we're done anything else |
29995s | you wanted to say before I uh |
29998s | do my best attempt at closing off the |
30000s | show was uh was a great day you know |
30003s | glad to get the band Back Together cast |
30005s | some constructed Hearthstone uh |
30007s | obviously huge Stakes deciding who is |
30010s | going to be filling up those last few |
30011s | spaces not in terms of just in terms of |
30013s | who wins the tournament but also we'll |
30014s | find out who the other 13 best |
30017s | performers are they're going to end up |
30018s | making up the seasonal championships so |
30020s | we are quickly ramping up towards the |
30023s | end of the 2022 competitive Hearthstone |
30025s | season now uh so you know if you wanna |
30028s | if you want to keep up to date with |
30029s | everything that's going on through this |
30031s | through seasonal championships through |
30032s | worlds you're not going to want to miss |
30033s | the next couple of days because they're |
30034s | going to be great |
30037s | yeah I want those next couple days will |
30038s | consist of tomorrow we're going to |
30039s | finish out the Swiss round so we're |
30041s | going to have rounds five through eight |
30042s | uh then uh hopefully at the end of the |
30044s | day tomorrow I'll be able to show you |
30045s | the top 16 bracket which we will play |
30048s | through in its entirety uh on Sunday |
30052s | um so uh tomorrow a lot of hearthstone |
30054s | Sunday even more Hearthstone uh Sunday |
30057s | usually goes even longer so if you're a |
30060s | fan of constructed Hearthstone in the |
30062s | metagame right now don't worry because |
30064s | we got you covered |
30066s | um so tomorrow we're going to start at |
30067s | the same time the only time I know is in |
30069s | about my own time I don't know Asia |
30072s | Pacific time which is where this uh this |
30075s | term is based off of uh but it's going |
30077s | to be 3 A.M |
30080s | steering U.S time or midnight if you're |
30084s | Pacific time I believe that's correct |
30086s | and everybody else just do the |
30089s | conversions |
30091s | I can't do it I'll Google right now it's |
30093s | the same time that it started today so |
30095s | if you're watching at the beginning |
30095s | today it's the same time so for myself |
30097s | from subtle the other cash is the |
30099s | broadcast crew thanks for watching and |
30101s | we'll see you tomorrow for more |
30102s | Hearthstone action |
30104s | [Music] |
30107s | thank you |
30109s | [Music] |
30119s | [Music] |
30121s | thank you |
30125s | [Music] |
30136s | [Music] |
30155s | foreign |
30158s | [Music] |
30164s | [Music] |
30177s | [Music] |
30191s | [Music] |
30195s | thank you |
30202s | [Music] |
30213s | [Music] |
30221s | [Music] |
30231s | foreign |
30240s | [Music] |
30257s | thank you |
30265s | [Applause] |
30278s | [Music] |
30289s | [Music] |
30297s | all right |
30300s | [Music] |
30308s | affects direct damage |
30311s | [Music] |
30315s | plus a spell grabs the win from the |
30319s | clutches of defeat there for Glory |
30326s | [Music] |
30335s | [Music] |
30339s | filthy in every single way |
30343s | [Music] |
30355s | [Music] |
30362s | [Music] |
30369s | [Music] |
30380s | foreign |
30384s | [Music] |