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14s [Music]
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31s so
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122s so
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149s so
162s so
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189s so
195s [Music]
202s what's up
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275s so
287s [Music]
310s you
311s [Music]
329s my
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342s so
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399s so
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497s so
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527s foreign
528s [Music]
535s what's up
550s [Music]
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609s so
622s so
623s [Music]
689s hmm
703s uh
705s [Music]
729s [Music]
749s do
756s [Music]
780s oh
785s [Music]
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829s [Music]
835s so
836s [Music]
845s [Music]
862s [Music]
867s so
868s [Music]
882s my
883s [Music]
901s [Music]
921s [Music]
939s okay i can rest this problem now i'm
942s much happier having seen this happen pew
944s pew pew pew
948s [Music]
954s the cleric is still alive the pyro ready
957s to whirlwind the amulet of the undying
959s coming down the boar is getting it done
962s drovo can see and pocket train is the
965s winner of masters tour for sheer water
968s performance
969s [Music]
980s hello everybody and welcome to the
982s kickoff day for masters tour murder at
985s castle nathria my name is cj and joining
986s me to kick off the show is the one the
989s only
990s derrick brown derek how you doing today
992s buddy i'm doing very very good tj i've
995s had a uh good couple weeks of powerstone
998s very much enjoying uh the expansion of
1000s murder at castle nathria got to see some
1002s of the old hearthstone guys recently a
1004s couple of events and it's reignited that
1006s passion in me tj and i'm excited to see
1009s all our competitors fighting for that
1011s trophy uh here at the master store
1014s yeah a lot of players competing and uh
1017s you know we have relatively fresh
1019s expansion you mentioned we already had a
1022s at least a tournament but it was right
1023s after metagames change especially with
1025s fresh cards like this no balance changes
1028s either
1029s but i've i've really been enjoying it
1031s even though there's a couple classes
1032s that are a little bit weaker i think
1034s we're still seeing players discover
1038s some new decks that
1039s could end up warping the metagame so
1042s all of those things are a recipe for
1044s success when it comes to
1047s an entertaining masters tour
1049s but
1050s we can go ahead and talk about you know
1052s the master tour as a whole and what it
1054s is
1055s what we're going to be watching
1057s and a little bit of fun details perhaps
1060s derek maybe some do you have some fun
1062s details to share with us
1064s like about the number of competitors and
1066s the amount of prize pool perhaps that's
1068s a pretty fun detail yeah you can share
1069s that all right well this masters tour is
1072s going to be having 345 the top
1074s competitors from all over the world
1076s grand masters and newcomers alike will
1078s be duking it out in eight rounds of
1081s swiss to be played out today and
1083s tomorrow and then a single elimination
1085s top 16 cut to be played out on
1088s sunday uh the remaining top 16 players
1091s will oh yeah that's what i said to fight
1093s for the championship uh and then uh with
1095s the total prize pool of all six master
1097s stores being 250 000
1100s uh per each right for each one
1102s and uh leading up into some very
1104s exciting other opportunities of course
1107s because we're at masters tour five out
1109s of six for this year and that means that
1112s we're getting very close to the end of
1114s this year's competitive qualification
1116s system through to the world championship
1119s so all of our players here scrabbling
1121s for those extra points that extra prize
1123s money to be able to get into the
1125s hearthstone full championships which
1128s will of course seed us with uh more
1129s players through to the world
1130s championship so so much on the line this
1132s weekend as it's really getting down to
1134s crunch time now
1136s yeah we're sort of running out of time
1138s uh it's mid-august and you know the
1141s hearthstone competitive person ecosystem
1143s effectively closes
1145s uh besides the world championship
1147s at what very beginning of october um is
1151s when we're gonna at least know uh from
1153s the west who's going to be competing at
1155s the world championship so
1157s uh it's
1158s it's uh it's go time for a lot of these
1160s players but here's the schedule uh
1162s pretty simple we have eight rounds of
1164s swiss today we're going to be
1165s broadcasting the first four rounds
1167s tomorrow we're gonna be broadcasting the
1169s second four rounds and then on sunday
1171s we're just going to play all the way
1172s through uh that top 16 single
1175s elimination
1176s uh bracket if you've tuned in to any
1178s masters tour uh throughout the year uh
1180s it's been the same uh for the year since
1182s we brought it down to uh to eight swiss
1184s rounds
1185s and i'm curious honestly uh to see
1187s what's going to come out on top in terms
1189s of lineups because
1191s there are some decks that seem to be
1193s nearly auto includes in a lot of players
1195s lineups uh shaman and druid seem to be
1197s up there in representation uh imp
1199s warlock as well just kind of slots in
1202s to a lot of lineups
1204s but then like that third and fourth slot
1206s are kind of a toss-up we're seeing some
1208s priests we're seeing some mage multiple
1210s variations of mage whether it be big
1212s spell skeleton mage rendezvous skeleton
1214s mage uh and rogue uh sneaking in there
1217s and a lot of uh
1219s players lineups so
1221s i'm curious to see you know kind of
1222s which of these third fourth decks which
1224s variations of druid are going to be
1227s working well over this big sample size
1229s that we're going to have over the
1230s weekend
1231s yeah i agree i think this is an
1232s absolutely fascinating meta game because
1235s even though i think towards the end of
1236s the last meta games there was still
1237s debate on what the
1239s fourth especially but maybe third deck
1241s in a lineup should be the play itself on
1243s those established decks i think was
1245s pretty figured out like players were
1246s pretty good uh hearthstone towards the
1249s end of the last expansion for the most
1250s part whereas i've got to be honest this
1252s meta game i'm basing this mostly off
1254s myself because even by my usual
1256s standards i feel like i have not been
1258s playing these decks very well but i
1260s think watching a lot of the pro players
1261s as well watching them stream compete in
1263s the solari party last weekend as well
1265s there's a lot of room for improvement uh
1267s at the start of this metagame this is
1269s very very skilled testing meta and very
1271s different uh to a lot of the other
1273s styles of games that we've had over the
1276s previous few expansions a lot more combo
1278s oriented back then this time it's kind
1280s of a lot more nebulous i feel like it's
1282s half board battle half trying to stall
1285s out with freeze or set up for these big
1287s sides and atheist combos and so i think
1290s basically even though a lot of players
1291s could be bringing up the same decks
1293s there's subtle tech decisions and
1295s varying styles of play that could
1298s massively influence who does well in
1300s this tournament
1302s and i think that's sort of a good moment
1303s to talk about renathal right oh yeah um
1307s uh you we've seen conquest a million
1309s times four extra player four you need
1310s classes you ban one you play the best of
1312s five you gotta win with each of your
1313s decks once bada bing bada boom um but
1316s because now we have more cars to choose
1318s from for these 40 car decks
1320s um you're starting to see
1323s like big differences in techs and like
1327s top end
1328s of uh of some of the popular decks that
1332s do run renethal uh mage druid uh and
1335s shaman are the the three big ones um
1338s whereas druid you can almost completely
1341s change the archetype of your deck just
1343s with like five cards switched um you
1346s know talking about like lady anaconda
1348s plus slushy alignment versus
1350s uh you know just really heavy top end
1352s where you're playing like kazakhstan to
1354s really go
1355s up against those super greedy decks um
1358s and
1359s i think that's pretty cool shaman
1361s maybe not as much variety in terms of
1363s changing the archetype completely but
1365s i've seen so many different uh cards in
1368s these uh renethal shaman decks
1371s outside of the core package
1373s that can really uh sort of make or break
1376s um
1377s your game plan in certain matchups
1380s so
1381s i'm also curious to see what sort of uh
1385s texts are going to be the ones that that
1387s come on on top uh in the majority of of
1389s these matchups so
1391s um but with that said there's a lot of
1393s cool things to talk about we have a
1395s giant master tour with essentially a
1397s brand new metagame so we'll have plenty
1399s of time throughout the weekend
1401s to chit chat but we have our first
1402s match-up coming up it's going to be
1404s kipperang versus fury hunter and already
1407s we're seeing uh uh we have shaman and
1410s druid on both sides but then two unique
1411s classes
1413s uh other than that with kipperang
1414s bringing mage and hunter as the 3-4 and
1418s fury hunter bringing rogue and priest as
1421s the 3-4
1423s yeah i think the it's very interesting
1425s these these uh differences that have
1427s been brought up because i'm pretty sure
1429s that fury hunter as long as along with a
1431s lot of his practice partners in the mr
1433s tony uffen groupen uh we're pretty set
1435s on mage towards the start as was
1437s everyone like the start of the expansion
1439s it went everyone playing in warlock
1441s because obviously that was going to be
1443s busted with the power level of the cards
1445s printed and then everyone realized mage
1447s beats that so that everyone started
1449s playing mage and that's kind of felt
1450s like where it settled a little bit like
1452s druids came along that started beating
1453s the mages but for the most part i think
1455s it was very established mage is a very
1457s good deck in the metagame a top tier
1459s archetype and i was right there
1460s alongside them but as i was telling you
1462s in rehearsal the last couple days i have
1464s just been having an absolute crisis of
1466s confidence in this mage deck it's gone
1468s from a deck i was completely in love
1471s with you just tempo out play nice and
1472s aggro finish them off with frozen touch
1474s but now everyone's playing 40 health i
1477s feel like i'm losing board i'm not
1478s getting enough damage there's too much
1480s healing so i've got to be honest i'm
1482s kind of with fury hunter on this one i
1484s think mage
1486s maybe i'm kind of letting my emotions
1487s swing too far one way and then the other
1489s and the correct spot is somewhere in the
1490s middle but right now i've i've lost my
1493s faith in mages it's sapped my mojo
1496s i feel like uh mage currently
1499s out of the
1500s you know
1501s the decks that do play renethal
1504s it's the one that has the most polarized
1507s matchups
1508s uh where uh if you look at druid and
1511s shaman across the board
1513s there's not many terrible matchups right
1516s obviously druid can get run down by
1517s aggro but not as much as uh druids of
1521s the past just because they have
1523s so many
1524s uh
1525s aquatic form with dredge and moonlit
1527s guidance and um like discover effects in
1530s the other game that can
1532s buy them time until they hit those those
1533s big cards whereas mage i i do think sort
1536s of falls over but gibran's playing a
1538s little bit of a different mage and this
1540s is one that i've been seeing sort of
1541s creep up uh in popularity on ladder it
1544s is the big spell mage um and i think
1548s that this one
1550s uh still has sort of that power level
1553s of big spell mage in the past but it has
1556s these additional rules that help in some
1558s of the matchups that it may have
1559s previously struggled with uh nightclub
1561s sanctum you don't have to be playing
1563s skeleton major play is just a good card
1565s and theatar i think is the the big one
1567s because that allows you to
1569s sort of have these anti-combo styles or
1572s even just play it on curve to try and
1574s block uh what your opponent's uh going
1577s to be
1579s their their game plan right something
1581s crucial in the mid game that they're
1583s trying to play towards
1584s so i i like this i think this the big
1587s spell mage is pretty well positioned
1590s i think it could be yeah for sure it's
1592s an interesting spot because you bring up
1594s how night cloak sanctum is really good
1596s in big spell mage which yes it's just a
1599s broken card but you can also kind of
1600s suffer at the hands of knight cloak
1602s sanctum is the problem because play
1604s belinda you play uh the drake fire
1607s amulet and get a couple of singular
1609s really big minions one or two on board
1611s and if you're against the mage you just
1613s get frozen frozen frozen they don't do
1615s anything it's really just the rune of
1616s the archmage that i feel like can dig
1618s you out of those match-ups against the
1620s opposing um
1622s uh the opposing skeleton mages which are
1624s a little bit more popular right now but
1626s i do like that you bring up theater the
1627s mad duke because i think that is
1629s probably going to be the card of the
1630s weekend that we are going to be talking
1631s about most of all uh it's a card that i
1635s was
1636s helping to reveal i will say on tyson's
1639s stream a couple weeks ago at his uh
1642s event and at the time i said it looked
1644s like a really really good card and i
1646s thought it would be the absolute nuts
1647s admittedly that's because alkali was
1649s standing right beside me grinning at me
1651s and i didn't want to poo poo a card that
1654s blizzard had very kindly given us to
1656s reveal and then quickly went off to talk
1657s to the boys and i was like you know you
1659s know it's probably not going to see any
1660s play i should have stuck with it man i
1662s should have been a full sellout and just
1663s stuck with it the whole time because
1665s theater is for me probably just the card
1668s of the expansion it's so overwhelmingly
1671s powerful in pretty much every matchup
1673s you get to play it in just destroying
1675s all these denathrius decks uh any kind
1678s of singular deck that revolves around
1680s one card in particular like manchester
1682s dawn grasp belinda celestial alignment
1686s all these powerful cards the uh theater
1688s just wreaks so much havoc with
1691s yeah it's uh it is the ultimate
1695s when i first thought i was like oh cool
1696s anti-combo card but it's just
1697s anti-everything like yeah
1700s every deck relies on
1702s one card to be
1705s maybe not to win but you know to help
1707s you win at the very least
1710s uh and being able to have the chance to
1712s just take it away is quite good but
1714s uh we saw fury hunter's celestial
1716s alignment druid but uh it looks like
1718s he's going to be queueing tempo rogue
1719s first and we call this temper rogue but
1721s it's more of a tempo miracle hybrid uh
1725s where it runs still has the maestro it
1728s still has the wild paul knolls and the
1730s kravatos to be able to get that temple
1732s earlier on but it runs a lot of these
1735s cheap spells a lot of these sort of
1736s miracle style cards with the sinstone
1739s graveyard and necrolord drakka
1742s which allows you to
1744s you know have these massive swing turns
1746s uh with the help of the serrated bone
1748s spike to kind of cheat out extra cards
1751s where you can set up
1753s to win the game the following uh with
1755s those types of things so it's kind of
1757s got
1758s the good stuff from both of those
1759s pictures the americorps package and the
1761s uh and the temple rope package and
1764s uh i i've
1765s this deck has been i've seen a lot of it
1768s over the past couple days
1770s yeah i think it's a very interesting
1772s deck and kind of an inevitable half
1774s stone deck if you think about it in a
1776s way because it's still building on that
1778s core package that skeleton of rogue
1780s cards that has existed ever since the
1783s maestro plus knoll interaction has been
1785s a thing uh even though it's been nerfed
1787s and unnerfed and nerfed again uh
1789s multiple times uh at first it was mr
1792s smite right that's how we tried to close
1793s out the games with mr smite and with the
1795s boats as well that got nerfed it's
1797s probably not powerful enough anymore
1799s then to complete the 30 card list we put
1801s in jackpot and the other tricksters as
1804s well which uh you know some games it's
1806s insane most of the time it's kind of
1808s underwhelming so we don't really want to
1810s play that if we don't have to and this
1812s just feels i think like a slightly more
1814s streamlined completion of the deck where
1816s you have all these key cards you have
1818s the nulls for zero that's going to
1820s happen very very often but then you
1822s round it out with these incredibly
1824s powerful miracle style cards like the
1826s graveyard and draca in particular they
1828s could just delete mage on the spot if
1830s left unchecked
1833s yeah it is
1835s very powerful um but right now uh we
1839s kind of have this
1841s i don't know it's gonna be a game of
1842s chicken
1844s uh fury hunter doesn't have any of the
1845s power cards right now so it's not that
1847s big of a deal but has plenty of
1848s tradables to get there
1850s this is a nice
1851s tooth
1853s target to be able to discover the
1855s downside is that if you tradeable first
1858s whatever card you get is more expensive
1860s because of the far watch post but if you
1862s tooth first then you rogue card so the
1864s maestro disguise plops off and your nose
1867s don't get quite as uh discounted
1870s um but
1872s uh kipperang does have the mailbox
1874s dancer barbaric sorceress drake fire
1876s amulet combo if you want to call it a
1878s combo
1879s but the coin could also be very good for
1882s fury hunter just to go with his own game
1884s plan so it comes with sort of this
1886s inherent downside of do i really want to
1888s give my opponent a coin because he's
1890s probably going to spend it before
1892s barbaric sorceress can come down and it
1894s could just make his his swing turn his
1896s location turn even more powerful
1900s it's really close man like in a lot of
1902s decks you can kind of get a good feel as
1904s to whether or not they're going to be
1905s able to dump all their cheap cards um
1908s [Music]
1910s demon hunter it was kind of difficult to
1912s do so back then like quest hunter
1914s they're probably not going to be able to
1915s dump all their spells because they have
1917s so so many of them
1919s but this new version of rogue it runs a
1921s lot of spells but pretty much all of
1922s them cost one zero or maybe two at the
1925s more expensive end and so i think
1928s setting up for a barbaric sorceress on
1929s turn four is still what kippurang should
1932s be moving towards most aggressively
1934s giving them another coin is scary of
1936s course and so i think just getting it
1938s down on turn six probably still works
1940s just as well
1942s yeah
1946s fury
1947s hunter
1949s uh interesting voice of playing location
1951s today playing from the inside of an
1953s elevator
1955s didn't even know that that was possible
1959s run a 100 foot ethernet cable make sure
1961s it could go up and down
1964s but you know stick to the shadow to each
1967s their own
1969s you just imagine the doors open people
1971s start walking in walking out excuse me
1977s all right
1978s play some hearts on here give you guys
1981s occupied
1983s yeah that's not how lifts work
1989s all right well noel picked up and drakka
1991s picked up still no
1993s uh
1994s i was for the name the location
1996s uh for uh fury hunter uh which is kind
1999s of the big payoff for
2001s these uh powerful turns
2003s um
2005s but
2006s uh plenty of options still left
2008s available and now we're we're sort of at
2010s this point where
2012s yuri hunter really wants to spend these
2015s cards seeing mailbox dancer
2017s uh right before turn five with you know
2020s a card kept in the mulligan that hasn't
2022s been played yet
2023s uh
2024s probably barbaric sorceress could be
2026s belinda too but i don't think you're
2027s willing to take that chance
2029s so it looks like he's just gonna go
2031s dwarf shadows to start things off
2033s yeah i think this is the pop-up turn and
2034s and this for me was what i was really
2036s looking forward to seeing the players
2037s bring this to the masters tour as to
2039s what they would do because
2040s in the coin version of miracle rogue
2043s that you play uh with the lone sharks
2046s it's very obvious to know what your uh
2047s how big your combos should be the answer
2050s is as big as they can possibly be every
2052s time you're looking to make like
2054s 13 14 attack weapons with drakka every
2056s single game or you're just not gonna win
2059s this one are you supposed to make
2061s two or three attack tracker because it's
2063s just a decent tempo play are you
2065s supposed to go
2066s six or seven like a mid-sized one do you
2068s have to go like 10 if you're actually
2070s winning the game and save everything for
2072s this huge combo later on in the game
2074s it's very very unobvious and uh clearly
2077s fury hunts here um going for that kind
2080s of that middle option right the middle
2082s ground where it's that's not middle this
2084s is pretty big i guess he's been saving
2086s it up for a while
2087s leaning more towards the uh the combo
2089s style of the deck
2090s and he chose divine toll most expensive
2093s option because everything else was
2094s garbage knowing that the barbaric
2096s sorceress was going to come out
2098s so now drakefire inlet can't even come
2099s down next turn
2101s that's nice
2103s everything worked out well resources can
2105s be taken out on
2106s board if you need to but there is the
2108s frozen pink so it's not going to be uh
2111s two turn lethal setup
2113s uh
2114s just allows for a nice easy trade to
2116s push a little bit more damage
2119s and this trade
2122s uh
2123s yeah i think so right
2125s the only thing you're afraid of here is
2127s is vardhan pretty much right that can
2129s stop you from killing them next turn
2132s i guess not necessarily right if they
2134s have some way of pinging off and dealing
2136s with a couple more but yeah freeze stops
2138s them from dying for now
2142s kippering has had the miracle drake fire
2145s amulet next turn
2147s um because i was gonna put him down
2148s before
2150s it could even be lethal this time with
2151s another with that
2155s that's not gonna do it is it
2162s step the knoll
2164s just to deal with bottom
2168s oh nevermind
2176s so what saves you here if you get double
2180s uh
2182s sleepy dragon right
2184s then yeah
2185s dealt with dealt with your alive
2188s one
2190s dragon
2193s primordial drake damn it's close it's
2196s really close but i don't think it's
2197s actually close enough i think he's just
2199s dead on board yeah
2202s yeah all right and there you have it
2204s what a first outing for this deck i had
2206s my doubts going into it because you know
2209s i played a few games i tried to squeeze
2211s a couple in when players post their
2212s lineups
2214s and i had my doubts absolutely because i
2216s i was not playing as well as that but
2218s that looked incredibly convincing
2220s [Music]
2221s yeah that was uh pretty good and
2224s you know it's a simple thing
2226s you know just good awareness by fury
2228s hunter right all all three options from
2230s the tooth uh selection were
2232s pretty terrible
2234s uh you know not really good in the deck
2236s at all
2237s and so just pick the most expensive one
2239s you know uh get pick the seven so that
2241s way if coin barbaric sorceress does come
2243s out you don't give uh kippering the
2245s option to play
2247s whether it be drake fire amulet or rune
2249s of the archmage
2250s uh on the follow-up so
2253s um just uh
2254s nicely uh navigated from fury hunter and
2258s that was even without the location right
2260s that was just
2262s tracka there wasn't even like the
2264s massive minions alongside of it it was
2265s just a big weapon
2267s and with mage they just have good ways
2270s to defend themselves early on so
2271s [Music]
2273s well he did he did but doesn't protect
2275s you against a weapon
2277s uh even after freezing it returns so
2280s yeah nice little showing i think we're
2282s going to be seeing that
2285s uh quite a bit from the players that
2286s ended up
2287s actually bringing this rogue deck um
2291s but fury hunter starts off a nice little
2293s 1-0
2294s yeah very very convincing start with his
2296s remaining two decks being the shaman
2299s which i think is forty card for fury uh
2302s yeah and then the uh the naga priest uh
2304s to round out his lineup uh i think that
2308s was maybe gonna be the trouble deck
2310s maybe this naga priest instead if we can
2312s even call it a naga priest anymore it's
2314s kind of a little bit more of a
2316s uh
2317s hybrid version a miracle version of
2319s priest buff priest i suppose might be a
2320s more appropriate name um but that could
2323s be an interesting one the control shaman
2324s i think you and i can agree though is a
2326s safe bet right 30 card or 40 card now
2329s i've got to be honest i'm kind of
2330s leaning towards the 40 card version
2332s having seen uh the players much better
2335s than me having piloted it a fair bit
2336s this deck just does
2338s everything you could ever want a
2339s hearthstone deck to do
2342s yeah it's i mean play 40 cards not even
2345s for the 40 health you play 40 cards yeah
2348s there's just 40 good cards you just want
2350s it all
2351s um and it like
2354s it's it control shaman is not this
2357s crazy end-all deck like it doesn't have
2360s these like you know
2361s 80 20 matchups or 70-30 matchups
2364s um it it just has a bunch of 55 to 60
2369s matchups like across the board
2371s it's just pretty good against everything
2374s um and i think that's where it strength
2375s lies and that's why it fits quite well
2377s into pretty much any conquest lineup
2379s because it's very difficult to target
2382s it's got ways to be aggressive in the
2384s form of like
2386s an early muck pools and knoll to make a
2389s potential 10-10 uh very earlier on the
2391s game it's got these defensive tactics
2394s with
2395s you know the snowfall guardian and macaw
2399s right go wide on board uh with just all
2402s the murloc synergy that it has it has
2403s disruption
2405s with theotar
2406s uh and primordial wave i guess is a form
2409s of disruption and amusing
2412s yeah
2413s so uh it's it just has a little bit of
2415s everything
2416s it really really does and i think that's
2418s why kipran could struggle because
2420s already let's talk about the disruption
2422s because this starting hand from fury was
2424s very very interesting the mock pool i
2426s really wasn't certain if he was going to
2427s hold on to that you know he's on the
2429s play rather than on the coin so even if
2432s he finds noel it's not necessarily going
2434s to be cheap enough to be playing it
2435s straight away but he holds on to it just
2437s as like a good tempo play you can
2438s obviously go hero power plus upgrade
2440s turn two find some better players later
2442s on as well but the akani i think was the
2444s genius pick here because going against a
2447s mage here who very very often wants to
2449s go coin six drop be it belinda or
2452s barbaric sorceress akani for spell or
2455s minion i suppose really on turn four
2458s answers that so gorgeously
2461s yeah or how about
2464s oh
2465s we'll take the law
2468s yeah
2470s um
2471s and
2473s there's really not i guess there's a lot
2475s of hits from bran in the other game from
2477s shaman oh yeah
2479s um but uh i feel like opening for this
2482s deck would probably be the worst um you
2485s know you could
2489s i don't know on fish it's another one
2492s lead breaker could be bad times but
2495s not not as bad
2497s um
2498s [Music]
2499s because
2500s i guess if your big dragons get frozen
2501s it's pretty bad but this is
2505s just gotta be nice sanctum yeah
2516s i mean it's it this is bad for kippurang
2519s but it's not a disaster currently
2522s because he could just go
2524s coin watch post next turn right lose
2526s both of those cards from his hand deal
2528s with the akani uh and as long as he
2530s doesn't get like parrot brand to get
2533s another two options off the okani which
2535s if that could also stick belinda can
2537s still come down next turn right um
2541s it just takes a little bit longer to do
2543s so
2544s yeah
2546s and i mean i guess actually i was kind
2548s of miscounting the mana here a little
2549s bit because if connie wants to work
2551s exactly into berlin it needs to be on uh
2554s fury's turn five rather than fury's turn
2556s four which is clearly giving him some
2560s pause
2561s um
2562s because even though this coi uh the
2564s spell part of it is very unlikely to be
2566s counted efficiently and allow them to
2567s still go coin plus belinda on turn five
2571s uh the minion part is very very easily
2572s answerable with pretty much any of the
2574s early game minions
2581s yep and uh down to the mug pool
2586s could be
2588s for
2589s famous fool next turn if need be or if
2591s the economy does its job this turn then
2594s you could just
2595s used to attack and upgrade assuming it
2596s doesn't get frozen
2598s uh so not terrible
2600s but yeah so now oh connie
2604s no secret here what this is with the
2606s brand and i think he just kind of has to
2608s go for the play that you mentioned of uh
2611s uh dump coin bar watch post unless
2615s unless he looks like he might be able to
2617s get through the
2620s oh that's interesting it's not
2622s ridiculous
2625s the only problem is you like you can't
2626s play the the snow player but you could
2628s like freeze it uh right
2631s and uh ending it and then i don't know
2634s runs out on me
2636s maybe prayed into it the following turn
2638s i don't think so i think that's
2640s trying to set yourself for no available
2642s plays in the future
2644s agreed
2645s and you just have to bite the bullet the
2646s question was whether you go for snow
2648s flurry or the watch pose first honestly
2651s i really wasn't sure i was thinking that
2654s maybe the best chance you have uh of
2656s pulling back this mid game is just
2658s extreme disruption and make it so all
2660s their mid-game plays are just kind of
2664s unplayable on the other side like
2667s command of neptulon
2669s the gorlok ravager maybe even snowfall
2671s can't come down for a couple extra turns
2682s fury hunters actually been in a pretty
2684s rough spot
2686s everything's expensive doesn't have many
2688s playable cards
2690s the watch post made it so he can't he
2691s couldn't have gone like famous fool that
2693s turn or anything like that
2695s uh to try and draw two cards because
2696s both cards would have been uh increase
2698s of cost still has to draw hard
2701s windshield still increasing cost
2704s at least command of neptune and
2705s something for next year
2708s screw it protect my board whatever
2711s all my cards are expensive
2713s this is just such a weird little dense
2715s mid game isn't it where everyone's just
2717s freezing and disrupting everything the
2719s other player is doing so everyone just
2720s heads up with a load of rubbish on the
2722s board uh but it's actually a really
2724s interesting game i think because of it
2726s i've never seen a pan out like this
2728s exactly before
2732s and the upshot of it is that i
2736s i mean the question is really just
2738s whether you play vardyn on this turn
2739s right like you can trade away the the
2741s drake fire amulet uh play the coin
2745s i suppose although you could just wait
2746s until next time uh to do that instead
2748s and then just do you want to freeze here
2750s to lock down the board a little bit
2752s further or is it going to be more
2754s important when the big snowfalls and
2755s devourers come online later on
2766s that's honestly quite quite tough
2768s especially with the uh nightclub sanctum
2770s drawn yeah
2772s because you could have just played it
2773s into another one and just
2776s have a freeze turn and save barton for
2778s the big swing tour next turn but i guess
2780s big spell mage in ascent
2782s has like plenty of removal egyptians
2786s later on with
2787s many runes of the archmage and
2789s potentially mordress
2791s um
2793s uh they're just not as reliable as which
2795s is just always a
2797s a freezer board right four mana
2800s buy myself some time
2802s so
2803s um but now only belinda can come down
2807s and a freeze can come out as well and
2809s maybe block some of this damage
2812s yeah it's honestly kind of
2814s bad to draw roon though because i feel
2816s like that's the one you're going to be
2817s looking to play uh in the next turn or
2819s two if yuri keeps up keeps up any kind
2822s of uh reasonably expected pressure
2826s yeah
2827s which was maybe a reason actually to not
2829s trade the uh the drake fire ambulance
2830s last turn if you just want to guarantee
2832s yourself that you hit at least one route
2836s maybe yeah
2839s no the rune does seem like a
2841s better outcome in this situation
2842s considering
2845s do you take me the dragons could just
2847s point away and frozen
2849s devoured by the insatiable devour
2852s power
2854s devourer
2856s davar the
2859s is that word like squirrel that
2861s americans just cannot say
2863s ever
2866s squirrel
2869s i learned how to say squirrel harry
2870s potter actually that's just what from
2873s professor quirrell
2875s yep
2876s he said put an s on it professor
2878s squirrel
2883s i was like oh so that's how you say
2885s scroll
2890s blimey professor quarle what are you
2892s doing
2895s professor coral
2900s professor carlos veromer
2902s i wonder
2906s all right face face face
2908s that makes sense is a good start
2917s [Music]
2923s pretty beefed
2928s i can totem it's not bad
2932s yeah it's it's a semi-lean beef it's
2934s like a 90-10
2938s he was looking for the good old 75-95
2943s so much fat
2947s all right
2948s are we at that point does this deserve a
2951s just straight up coin rune
2955s not necessarily uh
2957s do you want to do that or do you want to
2960s trade
2961s over the economy and then roon to give
2963s yourself a room for next turn
2966s he really does not want to trade
2969s okay
2970s fine
2970s [Laughter]
2973s yeah this makes sense right you get the
2974s damaged face and then you just let roon
2976s do what room does there we go already i
2978s think that's good enough oh
2984s oh no
2988s oh bye bye belinda
2990s wait wait if that hits us no didn't not
2993s many spells up in the deck there's only
2994s one drake fire on it that refreshing
2996s spring water hit a uh
2998s a spell he would have refreshed enough
3000s crystals to play a drake fire oh true
3002s yeah
3005s funnily enough uh but hey it removed the
3007s board it drew a couple cards and removed
3009s the board didn't do any damage and got
3011s rid of his own 910 but
3013s you know yeah what are you gonna do
3016s and so here we need to reevaluate for
3018s fury right because his game plan the
3019s last few turns was just kind of
3021s basically set up for this point like
3023s come out of the mid game not being a
3024s million miles behind on board and you'll
3026s be okay that's done but now i think we
3028s need to take like the uh the kind of
3030s ethereal maybe you do this maybe you do
3032s that into a concrete game plan which i
3035s think at this point step one
3038s for the shaman is find sia de nathrius
3041s in hand i would have to guess
3044s uh
3044s because
3045s this is one of the things kind of we
3047s talk about in shaman is that you can
3049s just win the game with board like with
3050s that effort we saw there you can just
3053s win the game with uh a couple of really
3056s big mutinous effects to swing back the
3057s board that way
3059s but i think it might be needing to go
3062s for danatharius here with the chaothas
3064s that he already has in hand as well
3075s meanwhile kippurag's game and is
3078s hope that
3079s these
3080s this roon and drake aimlet are massive
3085s um
3086s i hate
3088s digging in
3089s best shaman
3091s oh
3093s yeah you end up with no more space so
3096s snowball just wrecks you yeah kazakhstan
3098s yeah okay uh
3100s rayboss nixia sure
3110s i i had to ask this just before the
3112s master saw cause i realized i didn't
3113s actually know
3115s what would you guess is the interaction
3117s between an immune anixia and uh
3119s insatiable devourer when it's in its uh
3122s infused form
3127s like if you target to it if you target
3129s next yeah because you can't target
3131s itself because that's part of the immune
3133s effects but
3134s if you target something next to it what
3136s happens
3139s it was would it still eat it yeah it
3141s does apparently
3144s i thought was quite interesting
3149s i i don't think
3151s tech has evolved enough to make it
3156s all dmx
3159s i mean it's still immune it's just
3160s inside the devourer's stomach
3166s yep
3170s all right starfish they're waiting and
3172s ready to go to deal with this board so
3174s kiprang does not have to spend even a
3176s second behind on board for the moment
3178s but smothering starfish even with two of
3180s them in hand is a really crucial tech
3183s card against shaman with all the freeze
3187s that they have access to so if i was
3188s kipperang i would spend a long time
3190s trying to figure out anything that
3192s doesn't involve starfish on this turn if
3194s at all possible
3202s oh
3204s okay
3205s okay
3206s okay
3209s just big stuff
3211s and then
3213s night cloak and just go face
3222s i think you just got to get your chip
3223s damage in where you can here as
3225s kipperang and
3226s probably pray that room of the arc mage
3228s can close this one up
3232s yep
3233s or more just down the line
3237s really far down the line
3239s very though
3247s oh is he just praying oh
3251s [Laughter]
3258s look at that parrot dude oh my god
3264s either
3268s i guess there's a bunch of misses right
3271s like
3272s kind of the sanctum
3274s yeah
3276s i mean the worst outcome is what you eat
3278s actually
3279s the skeleton and deathwing that's still
3281s good
3282s because it can't target friendly minions
3284s right
3285s yeah
3287s um yeah but uh that worked out quite
3290s well
3291s pretty sick play i've never seen that
3292s before
3317s that does start to put the uh the more
3319s dresh
3320s a little closer in reach right it's just
3322s active now after the reckless comes down
3326s uh and so obviously with the starfish
3328s which i think is becoming a little bit
3330s more likely that you're gonna play it at
3331s this point with the amount of stats
3332s you'd be deleting uh
3335s reckless plus uh sorry starfish plus
3338s apprentice plus the ping and then
3340s probably a face play with the more
3342s direction maybe even face with the ping
3343s as well uh sets up for a lot of damage
3347s and kind of forces them to have glucan
3356s i can't take them
3359s wait not all of them
3369s man this is why i want to have it i want
3370s to have frozen touch in my deck like
3372s whether you're playing skeleton or big
3374s spell mage i always feel like you get
3375s into this position against like shamans
3377s and druids where they're close you've
3379s almost got them killed and then you know
3381s you can rely on roon or you could just
3383s play like
3385s four frozen touches and a ping and it
3386s just gets there every time
3391s but this is uh
3394s [Music]
3395s looking pretty bad
3397s tough spot
3399s uh more dress is active
3401s um
3402s this
3403s so fury hunter needs to clear and answer
3406s the board
3409s i
3410s don't actually know if i see an out
3414s obviously snowfall is where his head is
3416s at but that dies to either starfish or
3418s mordress
3420s what about a primordial wave nah cause
3422s then you're not healing well you could
3424s heal
3427s i'm not in the headspace yet as a caster
3430s to try and figure out primordial wave
3432s outs every game that sharman is in it so
3435s you get two fours
3441s right so you take taunts and
3444s damage probably because you get to clear
3445s off the other two minions on board
3448s okay yeah
3452s still dead
3453s does it right yeah yeah oh wait
3456s hit heel not dead
3458s oh he hit heal as well oh damn i didn't
3460s even realize okay okay okay yeah so yeah
3463s he had to pick
3465s taunt and damage and then pick heal
3469s oh it's
3470s too off oh dude
3473s you still do it though to set up for a
3474s ping lethal
3478s right you put him down to two
3480s put him down to two and then he'd have
3482s to go cookie
3484s kill the cookie somehow is that
3486s something you can
3488s organize
3490s not really
3492s uh
3493s [Music]
3497s yeah you can also fit a freeze in as
3499s well to get a skeleton on board um
3504s we should get the job done
3510s i think it's still just always more
3511s dress here
3513s force them to have the answer
3517s me
3521s oh
3529s interesting
3533s she wants to sabotage his opponent at
3535s the same time and still thinks he can
3536s set up the winning play okay
3539s doesn't mean you miss out on a ping
3541s though so you're not necessarily
3542s actually setting up lethal here
3545s yeah is the problem frozen exactly
3548s that's where things get a little shaky
3551s yeah
3552s but
3554s one of the biggest problems for fury
3555s hunters has not picked up the donathrius
3557s yet so
3559s it's not really a
3561s uh i mean obviously kimbray doesn't know
3563s this but it's not really like a
3564s full-blown
3566s wind condition yet outside of just
3567s overwhelming board board presence
3570s right
3571s so if snowfall guardian has to be
3576s the the choice here yeah he's gonna go
3580s thoughts and then snowball guardian
3582s okay
3584s and you don't press the hero power
3587s oh whoa okay all right
3591s um oh theater potentially to close this
3594s one out man this is getting close so
3595s multiple options on this turn right
3597s mordresh ping clears the board sets up
3600s not
3601s guaranteed lethal from hand but very
3603s likely with the board full and roon
3605s to try and get something face you could
3607s just rip roon if you wanted to right out
3610s the gate you could go theater first and
3612s try and find a uh
3614s a guardian of your own perhaps
3618s ah
3620s to the pr there's a couple problems like
3623s kipperang if he goes mordresh you pink
3625s face you set up lethal you leave 12
3626s damage on board right um you ping the
3629s snowball guardian if your board gets
3630s frozen again by another snowfall
3632s guardian or
3633s uh or a macaw
3636s then
3637s you
3639s don't have lethal from board either yeah
3642s you do have rune of the arc mage i
3644s suppose which is now only three mana
3647s um but
3649s uh this is a problem i think i i feel
3652s like mordres just has to do the play i
3654s think so too uh like i know that he's
3656s clearly been thinking about sired in
3658s atheists the last couple turns that's
3660s why he hasn't just instantly slammed the
3662s uh
3664s everything face and just set up for
3666s lethal here but i think this turn by not
3667s playing theater and by leaving 12 damage
3670s on the board to just set up the ping
3672s lethal he's very clearly just saying
3674s okay you have to have dinathrius here i
3676s think to have any chance at all
3680s quite clearly not the case
3684s and so now it has ah jeez um
3687s [Music]
3696s can't even primordial wave because it
3697s costs nine
3699s i mean you could
3706s oh these aren't it
3709s you could go for elemental and there's
3713s just nothing
3717s yep okay
3720s finally
3721s ah that was intense
3723s yeah to say the very least um yeah
3725s kipperang made the decision to not set
3728s up the mortres to turn lethal worried
3730s about donathrius instead decided to just
3732s go big on board go for some disruption
3734s but it ended up working out
3735s um in the end uh did play around tonight
3738s even though it wasn't there gave himself
3740s sort of that okay i have an out if the
3742s nether does come out cleans up my board
3744s and heals them up then i can mordress to
3746s respond to that and then sort of restart
3749s my game plan so
3752s i like the play from gibran ties up the
3753s series 1-1
3755s it does indeed yeah i think it was very
3757s very well played by kiprang i think he
3758s may be slightly bamboozled himself at
3761s the end with thinking about uh as i said
3763s scythe in atheists which admittedly is
3765s very very difficult to do but i think
3767s all the way along there the play was
3768s actually just to
3771s put the most stats on board force them
3773s every turn to have something specific
3775s and kind of just say if they have some
3777s kind of stupid sire tonight's combo
3780s they're just winning the game anyway
3782s because with bran already having been
3783s played earlier on in the game the amount
3785s of healing that genathius would be able
3787s to offer wasn't that high and the board
3789s club was also not that high and so i
3791s think the turn earlier when we were
3793s initially thinking about mordresch was
3794s still the correct play to go for
3796s um and like we said you know all the
3799s different possibilities that you have to
3800s work through can kind of uh let you over
3803s complicate a situation that maybe isn't
3804s so complicated but for the most part i
3806s do fully agree i think that kipperang
3808s had the uh the right uh
3812s the right thoughts there all along the
3813s way and really the interesting thing for
3816s fury hunter is that the part of the tech
3818s that i always seem to lose to was the
3820s part that he didn't draw right where you
3822s get theater mutinous copied those
3824s effects 50 times with bran bolner and
3827s clown sorry and the uh the parrots as
3829s well he didn't get any of that so
3831s kipperang was able to play his deck
3832s exactly as he wanted
3834s yep
3835s uh despite a very wonky early game where
3839s oh yeah
3840s fury had a bunch of unplayable expensive
3842s cards and
3844s uh kipperang had a bunch of unplayable
3846s expensive cards um so we spent a lot of
3849s time for the first five or six turns
3851s just making some tutus and freezing
3854s um but now kiprang's gonna move over to
3857s the uh quest hunter
3860s um no it's normal rendezvous quest
3862s hunter
3863s deck didn't get that much
3865s new stuff but the new stuff that it did
3867s get is just the
3869s the most powerful cards
3871s from uh the new expansion in wild
3874s spirits and stag charge
3876s um obviously you know stack charge fits
3879s well it deals damage
3880s and creates something
3883s and wild spirits i think is just strong
3884s not to play
3886s in a lot of situations
3888s then you're gonna find it in almost
3889s every hundred deck i feel uh just
3891s because of how good it it actually is
3894s so
3896s uh moving to the game um
3899s i'm looking for like i guess dumbbell
3902s bunker
3904s uh the spirits
3906s things
3909s you know that damage
3910s yeah i i think you're mainly like you
3913s said like dumbledore bunker is the big
3914s one any damage cards i still think are
3917s decent enough keeps because even though
3920s this is a 40 card deck so the the core
3923s of the deck which is still all these
3925s cheap damage spells that allow you to
3927s turbo out the quest that has been
3929s diluted undeniably with the inclusion of
3931s 40 cards in the deck but i still think
3934s looking for them and expecting to draw
3936s them as the game goes on is still a very
3938s reasonable expectation to make so
3940s holding on to wound prey here and then
3942s finding piercing shot and spring the
3944s trap
3945s it's a little awkward the ones that he
3947s has drawn these four cost damage spells
3949s it's not ideal but it does mean that
3951s quest completion is going to be ticking
3952s along very very rapidly
3954s uh and means that kefarang is i think in
3956s a
3957s decent spot overall in this game uh but
3960s not necessarily with the the blow away
3963s victory that you would look for in some
3964s matchups because overall this is i think
3966s a bit of a shaky matchup for the quest
3967s hunter
3971s yeah you got 40 health get through
3973s yeah
3980s and it's it's interesting the uh how the
3982s interaction works right because i think
3984s prince renethal is the only thing that's
3986s allowing quest hunter to be
3988s playable
3989s right now because otherwise it would
3991s just like get steamrolled by skeleton
3993s mage uh any kind of rogue that just has
3996s a little bit of damage and runs over
3998s them even mine rogue i feel like would
3999s be just like uh
4000s like an uh you know super super favored
4002s matchup only at 30 health
4004s so it allows them to have that extra
4006s time to play tavish but it's also just
4008s kind of ruined all their matchups
4010s because everyone has 10 extra health now
4012s which is so much more difficult to deal
4013s with
4021s down to 34.
4025s okay well
4026s this is a whole lot of nothing going on
4030s for fury
4031s uh none of this stuff is is uh working
4034s early mutinous doesn't really have uh
4037s uh the any type of oomph against quest
4040s hunter and yeah kipperang should know
4043s that
4044s mutinous and theotar are both
4045s possibilities so we'll likely not
4047s complete quests until
4048s can complete quest and play the tavish
4051s in the same turn
4053s um
4053s [Music]
4055s i mean
4060s other than that like get pranked just
4062s point everything at the face i don't
4065s know yes
4066s yes he can
4068s yeah
4069s i kind of just want to hear a power
4071s again and set up the explosive
4074s maybe like primordial wave is a
4076s consideration or muck pools but
4080s uh
4081s has plenty of options to deal with those
4084s things in the future if your fury
4086s decides not to attack okay i'm just
4087s gonna
4088s use the most expensive card that still
4090s pushes damage and progresses the quest
4093s i don't mind especially with a fierce
4094s howl in hand
4096s yeah i wouldn't mind either way and i
4097s think the fury on the other side you
4099s know you talk about him having a whole
4100s lot of nothing to do
4102s i think he is probably still supposed to
4104s go
4105s coin mutinous there he does get a i
4107s suppose a better option there in the
4109s dungeoneer but even though there's very
4110s few minions in the list that you can hit
4114s the minions that you can hit are really
4116s really big like aralon is massive uh
4120s which uh as i look he's actually not
4122s playing so that falls by the wayside
4124s barrett codemain is big and multicaster
4126s is big so i guess with only like three
4128s really big targets maybe it was a little
4130s bit too risky to go for aralon mixed in
4132s there as well might have
4133s persuaded me uh to go that way but with
4136s the pickup of the the dungeoneer instead
4138s it makes sense to just fill up your hand
4140s a little bit more instead
4142s yeah
4144s okay
4145s oh
4147s down to 25 now
4149s uh and still really a game plan uh for
4153s fury hunter uh no muck pulls for the
4156s knoll
4159s uh
4161s no like denathrius just try and
4164s cheese out an early dynamic a small one
4166s with kale those
4169s um
4171s gonna play the command of neptune just
4172s try to build a board but
4175s it's like a multi-step process
4179s that needs to happen right now and
4182s the fury hunter just start running out
4184s of time pretty quickly
4186s but here's the the interesting scenario
4188s right uh we're two spells away
4192s from
4193s uh fish
4195s and
4196s the manage for this turn would mean
4198s you'd want to be getting tavish this
4201s time uh but you really don't want to so
4204s honestly this might just be what uh
4207s shell shot and uh
4209s what furious howl
4211s well it gets even more complicated than
4213s that because if you play one damage
4215s spell they can attack into the explosive
4218s traps
4219s and then attack with uh go with mutinous
4221s or theater or you know any of the
4223s disruption spells uh the disruption
4225s tools that shaman has access to so for
4227s kipperang
4229s as horrible as it is
4232s like your two options are to just say
4234s screw it i don't think you have it
4236s that feels very risky when they played a
4238s clownfish and zero other murlocs are so
4241s far at all
4243s or you could be uh very very cautious
4246s hold back don't play any damage
4249s at all
4250s which is what he's going for here and
4252s then wait for another one cost or maybe
4254s two cost damage spell and what this
4256s means is he's very safe there's no
4260s chance with this line with this line of
4261s play that his tavis gets eaten but it is
4264s brutally slow
4266s yeah uh
4269s there's not that much damage on board in
4271s the sense that you know if the if your
4273s hunter does decide to attack into the
4274s explosive trap then two of these things
4276s would die
4278s um
4279s but it also means that if kippering if
4281s fury hunter doesn't attack and kiprang
4283s doesn't pick up
4285s a one mana
4287s spell next turn
4288s he's gonna be in the exact same spot
4291s that he was previously
4293s so
4295s i could see this being a stalemate for a
4297s while to be honest here
4300s yeah
4302s if you're just going to try and go for
4303s only board presents
4306s tracking
4308s oh no
4310s uh crack like hit find like tavish
4315s oh that's interesting
4317s but then your hero power would be too
4320s no
4321s yeah
4324s quick shot means next
4326s turn
4327s it's available
4329s yeah
4332s but you are facing a lot of damage at
4334s that point
4338s i guess weirdly enough the saving grace
4340s is just
4343s the explosive trap from his perspective
4346s where you know he can hero power one of
4348s the five fours down now so that dies as
4350s well next tony can quick shot uh
4353s another one right so it dies as well but
4355s then the aesop fury on to sleep is with
4357s all these damaged minions at two health
4359s he's got brucan for heel right oh
4362s but he just goes for it now it's still
4364s what no
4366s oh no
4368s why would he do the play last term but
4369s then just before this turn i guess he's
4371s just worried about the damage right but
4373s shell shot with with this board like
4377s i think that literally did
4379s if he had just he yeah this is this is
4382s game
4384s oh no
4387s like you you would delete your entire
4389s board to eat tavis it's not even close
4391s and the best thing oh no sorry i was
4393s gonna say he has
4395s coin
4396s para as well as the mutinous right but
4398s he doesn't because his coin costs one so
4400s the one thing that is stopping fury
4402s hunter from instantly going in here is
4404s the threat that there could be other
4406s minions in hand
4407s and because of that he doesn't even go
4410s for it what is happening
4415s was that not the play
4418s just munched the uh
4421s the tavish
4425s and such a weird game
4428s excuse me
4432s if he had another minion he he would
4434s have played it
4437s would he though wouldn't he have kept it
4438s in hand to protect his tavish is that
4440s what he would have saying
4443s okay then he would have played more
4444s damage since the previous turn if that
4445s was his game plan
4449s yes
4450s i guess yeah
4453s he's gonna complete tavern system
4454s regardless like you're not stopping
4457s tavis for being completed right
4459s i don't know i don't know
4462s i i don't want to even begin to pretend
4464s like if i even if i use my imagination
4467s and i try and pretend that i'm as good
4468s as fury hunter i still feel ridiculous
4471s and it's my own imagination right you
4472s should feel ridiculous in your own
4474s imagination yeah so like if we live in
4476s the world where fury expected to be able
4478s to eat tavish on the last turn right
4480s we'll call it let's call it a 50 50
4482s right to eat tavish on the previous turn
4484s if we like enter his head state
4486s is this just the better way to go about
4488s it will you say fine have your tavish
4490s 100 of the time i have broukan a big
4494s board now thanks to the primal audio
4495s wave parrot to repeat the brew can
4498s battle cry if i want to for it's not a
4500s chance another six heal and then you
4502s just kill him
4512s i don't know
4514s a very interesting game
4518s [Applause]
4519s because this now is an overwhelming
4521s board
4524s and this is only because he got the
4525s worst outcome on the 10 drop right this
4527s is getting a knoll off of a knoll if
4529s he'd got anything else he could have
4531s just been like looking at lethal
4532s straight up on this turn
4534s i lock a lot just ends it on the spot
4536s there
4549s and this really is the big problem with
4551s uh comparing quest hunter to some other
4555s barely similar decks like
4559s uh
4559s i don't know skeleton rogue like uh
4562s sorry skeleton mage kind of similar
4564s because you're just going for a lot of
4564s burn damage towards the later stages of
4566s the game is a lot of other decks have
4568s freeze or like absolute ways to reset
4570s the board like you have scabs in road
4573s you have all the freeze effects in mage
4574s freeze effects and shaman that allow you
4576s to go for this burn plan later on hunter
4578s has none of that they have to fight so
4580s honestly for the board at every point
4582s along the way
4583s and that doesn't really get the job done
4585s when you're having to send all your
4587s damage
4596s i have no idea what that
4598s six strap was
4600s it's uh
4601s it says deathrattle destroy a random
4604s enemy minion i don't know what it's
4605s called
4607s it's uh it's bad or rottnest drake i
4609s think is a fairly apt comparison
4612s yep
4615s or uh good
4618s what's it called box stripper thing did
4620s that have the same effect the the hunter
4623s four mana three five
4625s i think that had the same death battle
4632s either way looking for heal
4634s looking for damage
4637s that'll do
4642s okay
4643s it's uh it's not uh ice trap sorry so it
4646s could still be freezing or explosive i
4647s think from
4649s jury's perspective uh but with another
4651s heel here and sending everything else
4652s face
4653s it'd be more than good enough for him
4658s and
4659s a minion ticking which is very unlikely
4662s um
4669s yeah
4671s or you can just roll damage here you're
4673s at 30. very unlikely that you die
4675s there's damage here power and uh yeah
4677s that'll that should do it uh ended a
4679s little bit it's going to end a little
4681s bit differently than i
4682s uh thought it was going to end with fear
4684s eating the tavis with the mutinous but
4687s hey
4688s uh still found a way uh to get through
4690s and that's even with the quote-unquote
4692s low role of nolan to knoll
4694s yeah the primordial wave
4696s [Music]
4697s so
4700s yeah i actually think more that i think
4701s about it that i would that we were maybe
4703s letting cast division get to us a little
4704s bit there and based on the reads that
4706s fury hunter has fury hunter had
4707s available
4708s like it's so hard to exactly uh
4712s uh
4713s uh calculate perfectly what this is or
4715s even estimate because it's you know his
4716s from his perspective he couldn't imagine
4718s it was a 50 50 to hit tavish or not it's
4720s like somewhere in the middle because
4722s there's a chance they have a minion and
4723s then there's a chance you hit that
4724s minion chance you still hit the tablish
4726s but with this play i think he gave
4727s himself well above 50 chance to win the
4729s game right like quite substantially so
4731s with the
4733s all the board presence he had access to
4735s and the brew can as well
4737s uh so i i actually like the way that
4739s fury played that game
4741s okay
4742s i i'll i'll i'll take your word for it
4745s um i thought the signs that keparang was
4747s giving were
4748s i don't have another minion in hand and
4750s i can't afford for for
4752s to play tavish
4754s um
4756s [Music]
4758s i mean
4759s the signs that came wrong we're giving
4760s you kind of confused
4765s but then he didn't do that on the
4766s previous turn
4768s and then he didn't do that
4771s it was weird
4773s yeah
4774s i don't know i guess because of that
4775s because he did one thing a turn and then
4778s completely
4779s switched
4781s his read could have been he tracked into
4783s a minion
4784s right yeah
4785s to protect his tavish then spent the
4787s mana
4789s there was also the wound prey that was
4790s hand that was kept in the mulligan
4793s um that's true so who knows like who
4796s knows what it'd have been right i i
4798s don't think like would you keep like
4799s barrett cotto bain in the in the opener
4801s like as a as a minion
4804s i don't think you keep multicaster
4805s unless you also had like done done
4807s baldur bunker yeah great uh because that
4809s gets that covers all like
4811s most of your spell schools
4813s i don't know it's very difficult but
4815s you're right even if
4817s there was no minion right and you eat
4819s tavis with muteness the ability to gain
4823s even more stats than just a single
4825s muteness and eating the tavish yeah
4828s uh probably just the game anyway
4831s right yeah i believe kipper and going
4834s for the strats of what the kids call
4836s never let them know your next move if uh
4839s you don't know what your plan is how
4840s could they possibly know what your plan
4842s is
4843s ah the uh the samuel sal strategy
4848s it works well for him
4850s that is a throwback
4852s yeah
4853s i i i said it then and i'll say it again
4855s samuel sal was a player
4857s i think this was samuel sal uh
4860s that i described this as another player
4861s but i think
4863s he played the game as if his next draw
4866s yeah was the best draw on his deck
4870s every turn
4871s he played every turn as if his next draw
4873s was the best draw on his deck he looked
4876s and he thought at the beginning of every
4877s turn all right what's the best draw on
4878s my deck all right that's my next draw
4880s this is how i'm playing and so it looked
4882s weird
4883s but then there was just these huge
4884s payoffs it just looked like he was top
4886s decking the nuts every game but that was
4888s because he always played to the nuts
4890s yeah exactly
4891s roughly like one out of every 25 to 30
4894s times he looked like the best player in
4896s the world
4898s yeah
4900s all right fury on something a bit of a
4901s conundrum here in these starting turns
4903s where coin radiant was the obvious play
4907s right because it allows you to next turn
4908s go
4909s amalgam get another ellie double buff
4912s you're
4913s super super winning at that point uh but
4916s this line is a slightly lower upside
4919s overall because you potentially miss out
4921s on well you definitely miss out on
4922s discovering another ellie uh but i think
4924s it's actually quite a clever approach
4926s overall to go this order
4929s yeah um this means you can still go
4931s radiant elemental double buff next turn
4933s if you want but you protect the higher
4936s value minion exactly quickly uh in the
4939s hand case kiprank did have
4942s quick shot or you know
4945s uh wound prayer cage highlightable
4947s um
4948s so
4955s interesting draw
4958s yeah partner in crime
4960s i am actually just going to take this
4961s moment to uh
4962s to give it a cheeky highlight because
4964s this card is just absolutely stone cold
4967s bananas i cannot believe that they
4970s printed this card for like any kind of
4972s buff based priest the fact that you just
4974s get as a baseline four ten of stats
4978s before mata and then it's so easy to
4980s improve upon that as well like i
4982s absolutely love this card i think it's a
4984s really cool one to print but i still
4986s can't believe they actually did it
4997s oh
4998s that
5000s is bananas
5007s touched my friend you try though you
5009s can't fool me
5012s i'm no full i know what's bananas and
5014s what's not bananas
5016s yeah
5018s don't try and tell me what bananas are
5025s all right fury praying for any kind of
5027s refresh effect we want a naga of any
5029s kind that is
5032s probably the worst draw in his entire
5034s deck that does literally nothing
5038s uh heal double wig bless send it
5042s straight upstairs
5051s [Music]
5054s oh the bunker
5057s okay that's big even just for bluff
5060s value that's big
5069s yeah but you do nothing
5071s like you do do nothing but i mean
5074s what else are you doing like piercing
5075s shot
5076s okay sure
5078s uh but you know they have at least two
5080s goals in hand
5082s pelagos kind of ended it on the spot i
5084s think yeah yeah could still get it trade
5086s away the uh shard
5089s because pellego's the way pelle goes
5090s because
5091s it buffs and then takes the highest of
5093s the two values between attack and health
5095s and sets them equal
5097s so let's say you ghost and then shadow
5099s word devour it would
5102s thank you
5103s wow that's bananas
5106s um
5107s and so it
5109s would effectively heal the radium until
5110s if you cast a spell on it um
5114s which would mean that all that damage
5116s that grant sunk into it would be moot
5117s you must consider
5123s why is that even in here
5138s that's us right now
5142s oh i saw three
5145s that's still pretty good though a very
5146s big draw for fury hunter who i must
5148s apologize to profusely after this cars
5150s for not paying attention to his master
5152s store game at all i mean
5155s well like that was a pretty simple turn
5157s right
5158s you know there was it i guess it was
5160s crime versus trade yeah those are the
5162s two plays but i think the trade had like
5165s a much higher upside whereas partner
5167s crime there's no follow-up to partner in
5169s crime right um like there there's
5171s there's not a another blessing hand or
5174s you know anything along those lines so
5176s uh this is a pretty powerful turn for
5178s get right now gets to deal with the uh
5180s radial elemental get the dumbbell down
5183s bunker online which those secrets are
5184s actually
5186s really difficult for you um for uh
5189s serpent wing priests uh naga priest buff
5192s priests whatever you want to call it to
5193s deal with because they don't have a lot
5195s of things to test right they're usually
5197s putting a lot of their eggs in one
5198s basket in the terms of beefing up one
5200s minion so freezing trap becomes
5202s difficult
5203s and uh they really want to spend all
5205s their mana each turn getting the maximum
5207s amount of buffage
5214s you get the goods i'll stand watch just
5217s a straight up baseline partner in crime
5219s it's
5220s okay you know as i stay as i said a
5222s baseline it's still a good hearthstone
5224s card
5225s uh but whether or not it's a
5226s game-winning hearthstone card at this
5228s point there's another question because
5229s fury hunter's draw despite starting off
5232s incredible with double wig and a radiant
5234s has slowed down as bow about as fast as
5237s it's possible to do so with just spell
5239s spell naga spell right he's drawn almost
5242s every spell in his deck which is the
5244s last thing you want in this point in the
5245s game
5247s yeah
5249s um
5250s we can see how this is
5253s how he's actually built this
5256s um okay does play the double boon
5258s partner crime over like a school teacher
5262s so
5264s not really any boon it's either really
5266s just needs
5268s handmade in that point right to try and
5272s get things working handmade would be a
5273s really good draw just because already
5275s has the you know spells available to get
5277s it active it'd just be over multiple
5279s turns though
5284s okay so this was post
5288s zero mana uh quest line active correct
5297s yeah it's not ideal but i
5299s i mean it will very possibly be good
5301s enough like the second he gets ahead on
5304s board
5305s i think the game just ends maybe not so
5307s much now that samuro has been drawn
5309s admittedly samuro bless which he will be
5311s able to get thanks to the thrive i think
5313s is guaranteed uh to get bless either on
5317s this try or the try after if he goes
5319s thriving to thrive uh but either way
5322s samurai bless will be available which
5323s means should there be a couple of animal
5324s companions on board fury hunter can
5326s swing it back for like one turn
5329s uh but with nothing else to go on here
5331s like
5332s it almost doesn't matter if he swings
5334s back the board because just a single
5335s freezing trap answers the samuro again
5339s yeah
5341s i am curious about the last pickup on
5343s the first try there though
5345s um
5347s reason being is because this point in
5350s order to win the game you sort of need
5351s multiple
5353s like good things to happen
5355s and having the thrive in hand for the
5358s extra spell and case handmaiden is drawn
5363s it seems like it could be worthwhile
5366s right
5367s that point that you need that extra draw
5370s um but he's
5372s you know tavish is being completed here
5374s if he thinks that he won't have the time
5377s to like play
5379s thrive
5380s especially if there's another like
5382s natural ice trap
5384s that's in the hand
5386s okay that's just all this oh
5388s dude the amalgam again come on
5390s partnering crime that's a that's
5392s basically a murloc right
5396s a pirate it's got to be some minion type
5414s it hurts me
5416s yeah
5418s man that hurts me too what are these
5420s drawers in the mid game they're terrible
5426s yeah i feel like
5429s yuri hunter just has to make a giant
5431s stammero next turn and just say okay
5435s this needs to hit multiple times but
5438s then
5439s another freezing trap in play means that
5441s in that game plan doesn't seem great ice
5443s trap as well
5445s um good thing for fury hunter is that
5447s the hero power costs two not zero so
5450s uh kippering can't fit
5452s too much stuff
5454s into a single turn in terms of just like
5456s massive board presence or you know
5459s uh chances at least return
5461s but
5464s i've got to be honest i don't know how i
5466s feel about the single trade there for
5467s kippurang i think it was
5469s probably either zero or both
5472s you have to trade him right because if
5473s you just trade one as he did you leave
5475s the partner in crime and play
5477s um and you know admittedly is isolated
5479s so it itself cannot attack but it
5481s doesn't protect around samurai right
5483s which i think the one thing
5486s that means you don't instantly just win
5488s the game
5496s giant samurai
5497s he's a test for the freezing as well but
5499s once they attack face first in case it's
5501s explosive get the buffs first and test
5505s for freezing and then uh get the trade
5507s over and now you have a big minion
5508s there's no more freezing traps left
5511s um
5512s so
5514s this blade master samuro could be
5517s the game ender
5519s unless
5520s kipping is able to
5523s uh
5526s has
5528s two more hero powers potentially
5531s but uh
5533s there's not like a guaranteed way to
5535s kill this off is the problem
5538s you can start with
5540s arcane shot hero power if you get huffer
5543s then you can piercing
5545s shot yeah i kind of like the idea of
5547s starting with arcane shots because i
5548s think you're always playing that here
5550s right oh i guess he was thinking of good
5552s staying in the face okay fair enough
5555s did get a hover
5556s on the arrow
5560s all right
5564s sorry squishy i'm working
5566s that's a big draw it's a nice cheap way
5568s to start activating these wigs you can
5570s get handmade and now available on the
5572s same turn start getting those draw
5575s effects as well we're looking for
5579s silence doesn't really do enough at this
5581s point because you need to actually take
5582s the stats off the board
5584s uh shadower devour is a little short
5589s yeah i think he was helper
5591s uh boone
5593s boone yeah that's the one
5595s still two left in the deck uh
5598s boone would have made it so that uh
5600s there would have been a giant taunt in
5602s the way and he'd have a nice board
5603s doesn't find boone
5606s and
5607s this one looks very likely to be over um
5617s throw two serpent wings and then he'll
5619s face
5620s it was like the best play around a
5622s possible piercing shot on both these
5625s minions to try and beef them up
5627s we have seven on board uh piercing shot
5630s it is is an additional two
5633s you just need all niches
5636s uh that's nine plus four so still
5639s technically alive
5647s another misha ora huffer just ends it
5657s there a real heartbreaker for fury like
5660s i can feel his pain on that one it was
5661s such a promising start i think he
5663s piloted it absolutely spot on but then
5665s it just went worse drawing his deck was
5668s drawing his deck worth drawing his deck
5670s pretty much like three turns in a row i
5672s think it was very very likely to win
5674s that game if you just took a snapshot of
5676s turn three you'd pick fury every single
5679s time if you could choose one player or
5680s the other
5681s and uh
5683s unfortunately not happening so we're all
5685s the way up to game five in our first
5686s series of the masters tour
5689s yeah and it's uh it's a long one we
5691s started off with a quick game one lasted
5694s like all of like seven minutes
5696s um but we've just had some uh some
5699s big ones over the
5701s the past few games so now we're gonna
5703s move into the final matchup which is
5705s going to be
5706s uh the priests again for fury hunter is
5709s druid uh that's remaining uh for
5712s kippurang it is the celestial alignment
5715s uh variation
5718s um with the lady anecdra
5720s i do think that the naga priest is a
5723s slight favorite in this matchup
5726s though it can get awkward if alignment's
5728s able to come down
5730s relatively early because that just wants
5732s to be playing multiple cards in a turn
5735s and
5736s you can play around alignment by just
5738s making giant minions and that's the one
5740s thing that druid really does struggle
5742s with
5743s uh in the early game is assembling their
5746s game plan getting the ramp going
5748s while a
5749s minions just uh
5751s attacking you each and every turn you
5752s don't have the health to work with even
5754s with 40.
5755s um but there's a lot of things that has
5757s at its disposal now that can help it out
5760s um drew to the reef in the early game is
5762s a nice way to fight things off you do
5764s have a smothering starfish a part double
5766s park panther
5768s on the list for kiparang as well which
5771s could be uh massive and even theotar
5774s honestly on curve
5776s can be good to just rid of a serpent wig
5779s from your opponent
5781s yeah there's a lot of tools you have
5782s left in your disposal because
5784s even though like some form of ramp druid
5787s be alignment or non-alignment and some
5790s form of buff priest has existed for a
5793s very long time in hearthstone and
5795s they've matched up against each other
5796s multiple times across different matters
5798s and generally priest has been like the
5800s hard counter to any kind of druid like
5802s this because unless you specifically
5804s have like a very key uh like silenced
5807s tech card uh or some kind of key big
5810s removal uh minion
5813s back in the day something like that you
5814s just have no answer or naturalize i
5816s guess when that was a thing you have no
5817s way to deal with these big minions and
5819s you just don't pressure the starting
5820s turns your first three or four or five
5822s turns are all occupied with ramping for
5825s the most part which is always what you
5827s want to be doing is druid
5829s and if you leave the priest unattended
5831s uh you will have a very bad time once uh
5834s turn four or five rolls around but like
5837s you said kipperang now on the druid has
5838s a lot of tools at their disposal in
5840s addition to the park panzer theater
5842s there's obviously
5844s uh double
5845s starfish which is massive in this
5848s matchup to be able to deal with all
5849s those buff effects uh and even just like
5851s scale of enyxia ramping up and playing
5853s scale on turn five or so is really
5856s really powerful
5857s i see you've got guests
5863s [Music]
5866s oh my god
5868s okay here we go this is this is the full
5870s send hand right
5872s turn one
5875s you just ship it
5877s you kind of earn one radio elemental
5879s server wig turn to bless bless
5882s this oh the starfish on the other side
5884s though oh my god
5886s this isn't fair
5897s i kind of think it's scale the curve
5898s just
5901s or maybe it's drew to the reef like from
5903s my perspective i can see that starfish
5904s will probably end up being good next
5906s turn uh but in a lot of situations it
5908s won't write from kipperang and so maybe
5910s you want druid of the reef hero power
5912s next turn
5913s um because obviously turns four and five
5915s are very very easy i was just thinking
5917s after you go panther gaff then you want
5920s scale to mop up
5922s yeah i guess yeah yeah in case you what
5926s you get like uh merck water scribe plus
5929s serpent yeah you have drew to the reef
5931s uh plus hero power um
5935s uh the the deedsman was interesting too
5937s because
5939s if if something crazy happened oh you
5941s could play starfish on three and then uh
5943s the seeds man on four and then you get
5946s guff plus a guff here of power
5948s on five
5951s yeah bricks popped whoa
5953s hip hang is feeling it like fury this is
5956s the obvious play on this turn right
5958s because you go
5959s uh radiant pray they don't have an
5961s answer partner in crime double serpent
5963s vision uh serpent week sorry probably
5965s win the game at that point
5968s i was wondering if you're supposed to go
5970s radium plus
5972s serpent wig on this turn
5975s uh
5976s looking at the list for kipperang he
5978s does not run living roots so the only
5981s answer i think to this is exactly
5984s druid of the reef or arguably smothering
5986s starfish if you think they would play
5988s that which i don't know if they
5989s necessarily would
5990s so it's just all in on praying that they
5992s don't have the uh the druid of the reef
5995s and that's exactly what kiprang does
5999s it now has everything guff
6004s what was that time run low
6007s oh kipring like jumped forward and put
6010s his hands up he did something wrong
6012s oh
6013s i was looking at fury hunter just
6015s imagining the people on the other side
6016s of that elevator
6019s someone very angrily screaming in danish
6022s extremely loudly
6027s the funny thing is is there's someone
6028s that's been in this elevator with him
6030s the whole time like
6032s how tall is this building
6044s what can we say he has reason to be
6045s upset he has drawn a horrendous starting
6048s hand here
6049s like he got double wig which is usually
6051s the nuts but i think as i said he's
6053s probably saying everything i'm saying
6056s with uh
6057s slightly few more danish expletives as i
6059s said
6060s yeah
6063s ah now capric has to make the decision
6064s if he goes for uh theatre here or
6068s uh guff uh the only problem with the
6071s only problem with theotar here is
6073s i'd like all of the things in his hand
6076s could we just take
6079s i don't want to give up any of the
6080s things in my own hand
6086s they'll just keep going up the curve
6088s yeah another scale
6090s so almost clean if you could go scale
6092s next turn that would end it on the spot
6094s uh but not available as fury hunter
6096s draws like the second but last spell in
6099s his deck and trades into devour dude
6102s he's done
6103s he is so done
6106s he's got two thrives and boom
6108s stick
6109s oh in the shard sorry which he drew this
6111s turned and traded yeah so what's he
6113s complaining about
6115s yeah
6117s this is unbelievable man he's actually
6119s just cursed
6122s [Music]
6124s i really thought he was about to just
6126s take his top off they're not gonna lie
6127s when he started lifting up i was like
6129s he's gone full logo
6133s he has lost it
6138s uh okay so you have panther to take out
6142s the seven seven
6143s which i think you just do
6145s uh but the one alternative is like
6146s panther plus scales to take up the two
6149s five and then i guess swing face but i
6151s think the fact that you can fit in the
6153s ramp this turn with the panther and then
6155s ramp next turn as well with the scale
6157s just looks way too clean
6160s yep
6176s yeah i like ramps up there
6184s i mean maybe he's thinking about trading
6186s the two five then he keeps a panther
6189s right
6191s uh yeah that's true that's a good point
6193s i was gonna say you could you probably
6195s have a read on them having one
6197s shadower devour in hand so you wouldn't
6199s want it to go to one health i don't know
6200s if you necessarily have to read on there
6201s being two of them and i probably would
6203s have ended up on just killing the seven
6204s seven there because it's the biggest one
6207s but uh all right i mean now you just
6210s send it right there's no thinking about
6211s this at all there's no way they have the
6213s starfish as well in a 40 card deck
6220s he's residing with himself
6222s yeah
6223s and he's he's gonna go all in uh and
6226s then
6228s capriano's gonna play the starfish and
6230s then
6231s it goes up to
6233s 9 11 13 15 17 attack you get up to
6238s doesn't set up two turn is the uh
6242s the one problem unless you factor in the
6244s radiant as well but
6249s but i mean
6251s i don't know what else are you doing
6254s yeah
6255s maybe you just stop at the door and see
6258s what happens
6259s like you just double devour and then
6262s oh
6263s i don't think so i mean one of the main
6265s things you're holding on to the wigs for
6266s in these matchups is for
6270s handmaiden right in order to reactivate
6272s those but if you draw a handmaiden
6273s you're not activating it anyway even if
6275s you have double wiggin hand because
6276s you'd have to play it first so i think
6278s the player here is just to go all in as
6280s kia perang pops the heck off here with
6284s the starfish to close it out fury after
6286s there's one series of a masters tour i
6289s think is a broken man
6292s oh he can even fit in an ohani
6295s yeah it's so sick with a rain
6302s oh i'm sorry for laughing fury i'm sorry
6305s dude
6307s oh no
6311s oh he doesn't have any spells oh come on
6313s don't do this don't pick minion do you
6315s absolute monster
6317s there we go
6322s that was a like a crescendo of pop-offs
6325s yeah as each turn passed his pop-off got
6328s larger his hands flew with more velocity
6331s into the air
6333s and uh it all ended with it so
6335s uh cabring takes series 3-2 a brutal one
6338s for fury hunter um but i i i like the
6342s way that kippering went about that and
6343s that wasn't just a pretty well played
6345s series overall i feel um naga priest is
6348s is probably the
6349s one of
6350s the reason why it's right outside of
6352s that top tier is just because it has a
6354s lot of those games where it can just
6355s beat itself
6356s uh right where the yeah the tipping
6359s point for naga priest being a like a
6361s great deck and
6362s you know a mid-tier deck is just that
6365s um things do have to line up for you
6369s and it can get very awkward to play at
6371s times and we we saw a few games
6373s of that right there where fury hunter
6375s drew the spell heavy side of his deck
6378s uh got like
6380s two serpent wing reset
6382s total across
6384s the two full games of hearthstone which
6386s is just brutal
6388s yeah like we can talk about decks not
6390s doing well when they don't draw the nuts
6392s and wig priests yes you are correct
6394s there are lots of draws where you just
6395s kind of fall flat on your face on the
6397s bell curve of drawers though i feel like
6399s we're very far towards the extremes of
6401s like absolutely useless uh with that
6404s draw like as bad as you can get uh but
6406s it's a tough one for fury he's had a
6408s very good year in competitive passing
6410s already i feel like after a few very
6411s very good tournament results he was
6413s almost owed by the universe some really
6415s bad luck which you know is what he got
6417s in that game no two ways about it but
6419s the kippurang it really labels him as
6421s one of the rising stars of asia pacific
6423s and uh kind of one of the uh the new
6426s guard of south korea as well who i think
6429s have been having a bit of a rough time
6430s in a hearthstone admittedly they still
6432s never quite recovered from surrenders uh
6435s retiring from competitive hearthstone or
6437s from grand masters at least and uh since
6440s then you know
6441s it's been a real shift in asia pacific
6443s where at the start of grand masters it
6445s was undeniable that they were the number
6446s one country in the region and now i
6448s think it's pretty much impossible to
6450s argue anything other than japan at this
6452s point and so for players like kippurang
6454s for the uh the home of esports in south
6456s korea i think it's a
6458s a very important win for him in another
6461s very very good masters tour which
6463s further boosts his already impressive uh
6465s masters tour win rate of i think 32 and
6468s 19 now which is uh what we'd like to see
6471s i think he played very well
6474s yeah and uh you know good for fury
6476s hunter and for us honestly there's a lot
6478s of hearthstone left to be played so yeah
6480s no one start doesn't mean you're you're
6481s out it just makes it that much more
6483s difficult you have to win out from here
6484s so
6485s um we shall see be following fury hunter
6487s closely and kip rank closely as we move
6489s along uh but we are done with our first
6492s match of the day our first match of the
6494s weekend um but we actually still do have
6497s some round one coverage left uh before
6500s we're gonna jump over to uh round two
6503s and and get the tournament rolling so
6504s derek and i are done for now um we're
6506s gonna go to a quick break but don't go
6508s anywhere plenty more actually to come
6509s all day here at master tour murdoch
6513s masters tour
6515s there's so many r's masters toy murker
6518s mcgregor
6520s masters are
6521s murder mcgurgle
6523s uh
6524s professor school on and out we'll be
6527s back
6538s [Music]
6565s so
6570s [Music]
6583s [Applause]
6585s [Music]
6600s [Music]
6603s do
6609s [Music]
6616s so
6629s [Music]
6652s [Applause]
6660s [Music]
6725s hello everyone and welcome back to
6727s masters tour murder at castle and
6730s nathria we're going to continue on with
6732s some more round one coverage i'm raven
6734s and not removing as much as usual and
6737s i'm joined by lorinda who is uh looking
6740s very uh
6742s deeply into the camera with this
6744s i love it lauren i love it but how's it
6746s going mate are you ready to start
6748s casting this master store yeah
6750s absolutely just in time i think as well
6752s another day earlier maybe not but yeah
6753s we're there now and i'm always moving
6756s i move everybody in my own way yeah i'm
6759s really looking forward to this that
6760s first match sort of summed up what we're
6762s going to see a lot of i think in this
6763s matter a lot of mage a lot of shaman
6766s we didn't get to see that much rogue but
6768s a lot of rogue
6769s and some druids and warlock see how it
6772s goes from there
6773s yeah well it looks like we are going to
6774s be jumping into uh okazinski versus
6776s bryathon as i mentioned another round
6778s one match uh we are gonna kick it off i
6781s say kick it off we're not actually going
6782s into game one we're going in a little
6784s bit later in the series we're going to
6785s uh game two i believe uh which is gonna
6789s be uh okachinskay on mage and bryathon
6792s on mage but they are a little bit
6793s different lorendo kicking off with this
6795s spooky mage for the old 40 cards yeah i
6798s joined the party late by a couple of
6800s days due to some various reasons this
6802s meta and i don't know where the name
6803s spooky mage came i know where the name
6805s comes from i understand
6806s the joke but like we're calling it
6808s spooky major okay here we go and
6810s bryanthorne
6812s is also bringing the mage but none of
6813s this um 40 good cards that make skeleton
6816s stuff just good
6818s [Music]
6819s big old-fashioned
6820s mage for bryanthorn which is a bit of a
6821s letdown we expect brython to bring
6823s completely off-the-wall stuff especially
6825s at the start of a new meta so a little
6828s bit sad for i thought so you better win
6830s he has done his own thing in some other
6832s parts of his lineup but yeah this is
6833s going to be the mage that he is playing
6835s just that uh 30 card kind of focused on
6837s those big spells and the pings as well
6839s of course
6840s also just to give you guys some little
6843s extra information uh okay
6845s i believe already won game one with his
6848s hunter against the shaman so hunter's
6850s already done leaving him with mage and
6852s druid left over uh but yeah this is an
6855s interesting one um well first of all
6857s it's not an interesting one apparently
6859s yeah i was terrified for a minute um but
6862s yeah what do you what do you make of
6864s this because i know you've been there
6865s looking at mage in general recently uh
6868s but where are you landing on
6870s just how good 40 cards is at 40 cards
6873s mage is
6874s versus any of the other builds
6877s i think you need the health total at the
6878s moment in most decks if you can get it
6881s if you can get 40 cards sort of even
6882s semi realistically i think you need it
6885s um but with this particular build of
6888s mage the big spell you can get away with
6890s 30 because you're doing so little until
6893s you do those big spells really the extra
6895s 10 cards is is really detrimental to you
6897s so
6898s curious to see how big spell mage goes
6900s with 30 versus 40. but i think at the
6902s end of this masters tour everyone's
6903s gonna wish they'd brought 40 cards as
6905s much as possible
6907s well there we go let's go into it it's
6909s game number two of round one so far uh
6912s kashin skay uh already getting off to a
6914s non terrible start here shivering
6916s sorceress with the deathborn in hand is
6919s a potential keep um maybe the other two
6921s are going to get thrown away and uh
6923s bryanthon very uh
6925s quick that was post mulligan right he
6927s had no chance of keeping those cards but
6929s yeah mixed bag and i would say uh not so
6931s great in this matchup right having the
6934s dawn grass sorry having the vardhan don
6937s grasp the minion version uh along with
6940s magister and apparent not really what he
6942s wants to be doing because i do agree i
6944s think the time it takes you to really
6946s get cooking with the big spell mage and
6948s maybe a little bit of a worry if the 40
6950s card or renathol mage is actually uh uh
6954s gets going with a good draw and as you
6956s can see okay did choose to keep the
6958s sound
6959s yeah not even a mixed bag for biathlon
6961s it's just a bag of potatoes right now um
6964s you play 30 cards for a reason and the
6966s reason is you don't want this hand
6968s like almost exactly this time just
6969s expensive stuff that does nothing it can
6971s develop into a hand obviously but it
6974s probably isn't going to a lot of the
6975s time in 40 cards he's playing the 30
6978s let's see if he can draw his way out of
6979s it because you do have time
6981s like as long as you get your stuff by
6983s turn six you can still get going and by
6985s your stuff i mean of course
6987s specifically for linda of course you're
6990s kind of out of options at this point for
6992s anything else
6994s okay
6995s for now does have a
6997s relatively
6999s slow start does have the location there
7001s which is going to be nice not worth
7003s coining out of course i think with this
7004s hand the coin is much more valuable
7007s a little bit later on so he's going to
7009s keep it simple with a return ping but
7011s already you do notice the
7013s the big difference between the two
7015s health tools right so they look 27 to
7018s 39.
7020s sanctum of course a big part of the
7022s spooky mage more of just a defensive
7024s unit in this particular big spell in the
7027s other mage obviously it's part of the
7029s key strategy so
7030s but i thought able to slow things down
7032s with it and
7034s hope he can draw something that does
7036s something in the next two or three turns
7038s because for now he is just all hands on
7039s deck freezing and defending which is not
7041s where he wants to
7044s see be is a bit of a bryathon special or
7046s at least not a card i see played too
7048s often with this bunker sergeant uh it
7050s does help out with some aoe potential
7052s mainly tech against the old uh imp
7055s warlock
7057s yeah i like um i say every time there's
7060s a new expansion but i like the solution
7061s to the problems to be in the expansion
7063s the problems in this expansion
7064s originally on day one of the imps so
7066s yeah put the solution in there if you
7068s want to play a bunker sergeant feel free
7070s it does one thing and it does it really
7072s well
7075s really nice coin deathborn
7078s uh if okashinsuke wants it he could take
7080s it a little bit slower but he has the
7082s option of putting the 2-2 into the 3-4
7084s and then pushing the skeleton to face
7086s and then just pressing that button
7089s yeah
7090s uh 37 health to get through obviously
7092s he'll get through that in chunks when
7093s the time is right so decision point for
7096s him but
7098s well i think a lot of the time you take
7100s what you can get with this death bond in
7102s this matchup because you're not
7103s expecting your opponent to play tons of
7105s minions you can actually kill right
7109s absolutely yeah by the time they're
7110s getting their 12 12 down if things go
7112s right or they're eight eights they don't
7115s um you're kind of losing so get on with
7117s it yeah
7122s it doesn't add up to killing things
7125s raven
7127s it was not a few more mana sure to start
7129s to
7130s murder some boards but for now ugh
7134s and this is the frustration right of
7135s playing against these skeletons is
7138s if you can't clear them and you just
7141s place some minions into them you're
7142s basically enabling them right because
7144s then you can do trades and get more
7146s value from them anyway and open up more
7148s board space for okashinsuke here so
7150s brython does have to consider what he
7152s wants to do and the one thing i will say
7154s is
7155s the other option potentially is doing
7158s varden this turn but i think that like
7160s varden pass is not the correct answer
7163s here so
7164s do like this just because it fits in if
7166s he follows this up with either a pink or
7168s preferably even the uh
7172s into
7173s power was sort of a way to not die for a
7176s couple of turns it just wasn't the board
7177s was going to get bigger and bigger and
7179s nasty and nasty and like you say it
7180s wasn't actually going to help anybody so
7183s does just play the bunker sergeant
7191s okay we concentrated on bryathorn really
7194s not having that much going on his own
7195s side particularly he's hit a bit of a
7197s stall here
7199s really awkward turn for him yeah i think
7201s it's okay though he's got the arcane
7203s he's got the card draw from the minion
7204s as well
7206s i think this is fine and mainly because
7208s he knows the late game is set up right
7210s he has dawn grasp he has the uh
7213s uh
7214s he has done atheists as well for that
7217s late game as well as the lich so it's
7219s looking pretty good for koshinsky i
7220s think as long as he doesn't massively
7222s fall behind he's gonna be feeling very
7224s happy about this hand
7227s yep
7229s still just checking all the numbers pink
7232s on the skeleton to try and kill a minion
7234s but i think it's better to just lock the
7236s wildfire in
7237s uh-huh i agree he agrees
7241s the extra damage would be useful
7244s in setting up the mordres and that close
7246s sanctum is so close
7248s it really is silly
7250s yeah
7252s sorry baby you got you going in hunter
7254s you got your own location i'm gonna be
7256s started um
7258s the three charges on it's so big yeah
7262s i can't take them
7264s yeah when i first saw locations and i
7266s sort of slightly misunderstood when they
7268s said they occupied more space i thought
7269s when they got to zero charges they're
7271s going to stay there and be a real pain
7272s oh they vanish as well it's like oh okay
7275s yeah
7276s even better then i thought it was gonna
7277s be a real handicap for locations that
7279s just sit there on the board nothing no
7281s stuff the thing i thought about night
7283s cloak is i read it and i was like wow if
7286s this only froze a minion and that was
7288s all the whole amount of card text this
7290s would still be pretty good
7292s right you get three free yes over six
7294s turns like for three mana like that's
7296s okay
7297s yeah it matters matter where they're
7298s making like eight eights on turn three
7300s or four yeah we'll have some of that
7301s freeze action thanks
7305s once again it's just about getting
7306s through the next two turns for okasinski
7308s until he starts getting into that well
7309s next one turn
7310s yeah this is actually that massive stuff
7312s very awkward though because all of the
7315s good things okazinski will want to do
7317s actually draws cards which with watch
7319s post you may not really feel good about
7321s it but i still think it's worthwhile
7323s right they do only cost one more mana uh
7326s still very manageable and i think most
7328s importantly it just gets a minion on
7330s board yeah but now he has a cheap spell
7332s in hand so if um brython can draw
7335s barbaric something might actually happen
7337s whereas without drawing the cards there
7339s he had no spells in hand at all
7342s it does give birth on just a squeak of a
7344s chance
7347s yeah the thing okay shinsuke will be
7348s considering here is whether he plays the
7350s flurry now
7352s or
7353s like bear in mind he does have vardhan
7355s in hand
7356s though there is like an argument of well
7359s you have flory and tavare to deal four
7361s to the two two minions right
7364s no sources of biothorn you can see the
7366s slight look because i can see the slight
7368s look of depression on his face like
7369s python never changes facial expression
7371s this is a known fact
7378s all in due time
7383s quite likely as well i mean i'm not sure
7385s because our tracker doesn't work
7387s actually for this but
7389s it's the only frost spell that
7391s okazinski's played is default yeah
7395s that means that he uh would have held
7397s the flurry to actually just cast
7398s dawngrass next turn right and just
7400s guarantee a recast death bomb he didn't
7402s see the barbaric on stick so he assumed
7404s that you know it's a top deck or not
7406s there and he assumed correctly so cool
7408s there
7409s another one
7412s [Music]
7414s this dawn grasp is really good though as
7416s in the hero not the minion because it
7417s will also cast wildfire as well right so
7421s it'll death bomb the board it'll
7422s wildfire uh okazinski can actually use
7426s the location one last time this turn if
7429s he wants just to get an extra proc
7432s python has got to the point though where
7434s i can actually just cast roon next turn
7436s it's not really where you want to be but
7438s hey
7442s sometimes you have to do what you can do
7444s he might not choose to he might just go
7446s don't grasp himself
7448s into no special
7457s this is really nice though the benefit
7459s of saving the flurry there
7461s not really caring too much about the
7462s potential barbaric sorceress does get
7465s the arcane inside which i'll be honest i
7467s kind of forgot about but this is it
7468s always exactly arcane intellect wildfire
7471s and deathborn look at that
7474s pretty good to me
7477s you like small simple minions don't you
7479s raven
7480s yeah say a description of myself a lot
7482s of the time i wasn't gonna go there i'm
7484s not sort of either i thought you already
7486s did i feel like that was what you were
7487s insinuating anything i i know you would
7489s i see i was trying hard not to do that
7492s and then uh
7495s whoa okay
7498s that killed that ever face
7500s okay the blizzard
7501s unlucky
7505s clear up the board brython's got a nice
7507s amount of health still but
7510s there's cold case there's another
7512s deathborn there's plenty of stuff for
7514s okachinskay to do that's going to
7516s basically continue buffing kel'thuzad
7519s and daenerys it just depends whether he
7522s wants to just sort of
7525s call it a day and just play kel'thuzad
7526s now anyway
7529s yeah
7530s because that's the benefit of this
7531s version of the deck right because you
7533s kind of played two denathrouses because
7537s the more skeletons die it just buffs
7539s kel'thuzad and then the more they die it
7541s both denatures if it's in your hand of
7543s course so you get like two big game
7545s enders
7546s yeah i mean unfortunately soto's not
7548s here to dispute this but i have the same
7550s weird outlook on cards that you do
7552s sometimes i absolutely agree with
7554s everything you said in that statement
7555s unfortunately
7558s look in hearthstone
7560s we have heard that battlegrounds master
7562s was low there but so
7565s any other comparisons i think are fine
7567s and we nearly saw one actually um in in
7570s the other backup match was rami who's
7572s actually playing a battlegrounds metal
7574s basket in his warlock
7575s we nearly got to see a loatheb in the
7577s flesh
7581s what do you think lauren
7583s does brython just press the rune again
7585s which is effective yeah just keep
7587s ruining
7603s they're not skeletons
7605s no you have to kill the sheep
7610s frozen lamb
7615s okay
7616s and now it's just one turn where's this
7618s dinathrius at now it must be pretty big
7621s that's been in hand for a long time
7624s yeah well kel'thuzad was on ten
7630s oh it's just the perfect answer however
7633s he wants to do this now
7635s uh i'm guessing he flurries first
7639s doesn't know what the secret is right
7641s does not know
7644s can't check the sidebar that'd be fun
7650s yeah if all this wasn't increased you
7651s could have actually gotten away with
7652s just playing
7654s um
7655s eventually varden just to freeze the
7657s whole board and not really let brian
7659s thorne commit anything extra
7661s i think it's worth just going for the
7662s flurry and then going deathborn again
7665s yeah that's what you're gonna do i mean
7666s he's gonna try and set up obviously two
7667s turn lethal goes through the counter
7669s spare potential yeah here we go do what
7671s you like now
7679s this is the problem with the big spell
7680s mates this is why i think a lot of
7681s players do still play 30 cards with this
7683s because
7685s this is a 30 card but yeah these are the
7687s hands where you just don't get things
7689s going it's still a very powerful deck
7690s when it does get going but you cannot
7692s afford to miss a beat with it at all
7697s well this needs to be good
7704s yes
7705s there's the start
7706s this is still buffing dinathrius right
7708s so it's still although you would much
7710s rather uh okay would rather it not be
7713s turned into sheep like it's still
7716s available like he could like yeah if
7718s that if that one one dies that one blows
7720s up the ball it's like okay
7722s does okay okay must win now with justin
7724s atherius yeah i agree but you know
7726s python would rather donathious wasn't
7727s there so from his point of view he went
7729s for the the hail mary sheep but he's
7731s still just going to get through 32
7734s smooth okay well okachinskay is going to
7736s go 2-0 up versus spryothon only needing
7739s one more game
7741s to take the series and start off his
7743s master's store run with a 1-0 victory
7746s twist round one so looking good so far
7748s for okazinski and i think that was
7750s uh really showed the power of the 40
7753s card mage right of spooky mage because
7756s there was just okay
7758s always had stuff to do and it was always
7761s progressing his game plan and yes he got
7763s fortunate that dinatrius and uh
7766s kel'thuzad were available to him fairly
7768s early so he could plan around that and
7770s then really put his foot down on that
7772s pressure but still he had the card draw
7775s he uh controlled what his dawn grasp was
7777s going to do very well and he got
7778s rewarded for it
7780s yeah and still had a handful of choices
7781s at the end of the game should it have
7783s somehow not done 32 damage to face which
7785s is quite a lot and we'll beat most
7787s people
7788s oh great on there did nothing wrong just
7790s for that awful opening hand it never
7792s really improved he never got a grip on
7794s the game felt like he was always a turn
7796s or two behind and yeah you don't beat
7798s this whoever you are um
7801s it looks like oxinske is only going to
7803s have his druid left to get a win with
7804s bryathorn of course got his whole lineup
7807s and we'll see what they queue but this
7809s druid from okoshinskay is very
7811s interesting because we've seen a lot of
7813s alignment and we've seen some of the
7815s different builds of druid go around as
7818s well but really the one that okay has
7820s gone for was almost like day one druid
7823s which is just ramp druid with danathias
7826s in it because you can do very silly
7827s things when you have more than 10 mana
7830s and so as you can see here just a lot of
7832s that top end you know even the
7833s alexstrasza in there which isn't
7835s necessarily a given uh but really
7837s looking at the not only the denathrius
7840s but the other game ender tools there's
7841s still kazakhstan in there topia as well
7844s but really the uh the dynasty is with
7846s the kael'thas and their the bran bronze
7849s beard is pretty huge and of course good
7851s old theater in there for potential
7853s issues going in that side yeah we're
7855s going to see a lot of theater in this
7857s tournament um so the punish for playing
7859s 40 cards here really is negated somewhat
7862s by you've got so many good options from
7864s seven onwards
7865s um the punish should be
7868s that you don't always get your ramp
7870s that's kind of you know the thing that
7872s could go wrong
7873s but with widow bloom seizement being
7875s released now you can just make sure that
7877s you've got an extra two ramp cards in
7879s your deck so you're fine to get to seven
7881s which is kind of the golden number right
7883s now and just load your deck up with good
7885s stuff we've seen it a million times like
7888s you say it's interesting that there's no
7890s celestial
7891s we're going to see a lot of celestial
7893s but he's choosing not to play it
7895s yep and here tryathon go
7898s weirdly enough gonna not be on quest
7901s hunter or the face hunter gonna be just
7903s rocking beast hunter actually i'm very
7906s interested to see how this performs over
7907s the course of the masters tour because
7910s i
7910s honestly
7912s don't
7912s know
7914s what you would rather have this against
7916s versus any of the other hunter lists uh
7919s with more bunker sergeants i'm i'm
7921s suddenly thinking uh whether the uh
7924s bryothorn is just going into this whole
7926s tournament saying i will be in warlock
7929s no matter what because castle kennels
7932s factually the worst location out of the
7934s lot in there does give beast rush which
7937s again versus those imps can be strong
7939s there's the bunker sergeants in there as
7941s well you play enough smaller lower cost
7944s minions that you can arguably get on
7945s board earlier and maybe that's enough
7948s but he's not going against the import
7950s lock he's going against this ramp druid
7952s and i i
7955s i wonder if beast hunter plays a little
7957s bit too fair to actually beat this druid
7959s right now yeah i agree i just had to
7961s flick through actually his shaman deck
7963s his 40 card everything shaman deck
7965s control shaman whatever you want to call
7967s it also plays one bunker sergeant he
7969s right and he played his own implod which
7971s is another sign that he was thinking
7973s that was going to be the best deck so
7974s well sharma the best deck you ban it
7976s then you beat their warlock
7978s um so yeah i think you've nailed it i
7979s think that's absolutely what he was
7980s trying to do
7981s and he ran into somebody who wasn't
7983s playing warlock in round one so
7986s you know even though he's 2-0 down here
7987s first of all he could pull this match
7989s out and secondly
7990s keep an eye on for the rest of the
7991s tournament because if he runs into those
7993s warlocks they're gonna have a tough time
7994s against him yeah and and that's the
7996s thing right like this strategy from
7998s brian f ryathon it's valid completely
8001s and just because he happens to have hit
8003s someone that hasn't brought him clock in
8005s there in round one doesn't mean he won't
8007s hit them for the rest of the run if he
8009s hits him for the rest of the run and
8010s these decks do perform as you would hope
8013s he has expected them to because of this
8015s tech and then you know you can see
8017s brythol maybe grab many wins going out
8019s throughout this weekend but for now
8021s okachinskay is the opponent and again
8023s good start from bryathon with doggie
8025s biscuit with one drop into double wild
8028s spirits it's about as aggressive you you
8031s can get apart from i guess a different
8033s one drop
8035s but in general looking quite strong but
8038s like i said i do wonder if it hunter's
8040s just a little bit too fair for this kind
8043s of druid
8044s yeah i wasn't sure what to highlight i
8045s ended up highlighting the canon kennels
8047s and the wild seed cards because i know
8048s then you could talk about the game
8050s massively
8051s the opposite side of the spectrum on
8053s raven's
8055s sort of standard of card for hunter even
8057s the um the official hunter judge of hse
8060s sports
8061s um but yeah i didn't highlight any of
8062s the big beasts which is of course what
8064s the deck's doing but what you want to do
8065s against druid is exactly what raven's
8066s talking about here and just hit them
8068s really hard have i even gone tell us
8070s about wild seeds i know you want to
8072s i mean it's just a good card you always
8073s play on three uh even if bryanthon looks
8076s at this harpoon gun which used to be the
8078s card you always played on three i think
8080s you should ignore it and just play wild
8082s seeds instead uh brython of course well
8086s a good player knows his stuff and does
8087s jam the wild seed gets the 3-1 that has
8090s insta rush now because obviously that
8092s card actually
8093s removes one tick of the dormant uh from
8096s the minions so not too bad able to clear
8098s up this board but my big worry here
8100s lorinda is the um
8103s the j rig was drawn which means the
8105s nourish parts were drawn which means
8107s there's ramp which means with a couple
8110s of other draws maybe just even one uh
8113s scales
8115s that okazinski can actually use
8117s dinethrius in the other way that you use
8119s it not to just literally otk but to
8122s stabilize against tiger
8124s yeah we were talking about this earlier
8125s it's like we both sort of looked at this
8127s car when it started i was like yeah this
8128s is really good it's like oh it's got
8129s lifesteal as well well that's great
8131s thanks he's like why is he got lifesteal
8133s as well i understand flavor-wise
8135s absolutely why it has lifestyle but yeah
8138s it's just nutty
8140s in a good way i like that ten drops can
8143s end games i think that's um something
8144s that we want to see
8149s okay this is awkward
8151s a little bit tricky because although i'm
8153s a fan of another wild spirits
8155s if he doesn't hit the three one then he
8158s doesn't get to clear the starfish
8159s whereas if he just went harpoon gun he
8161s could trade one one and harpoon gonna
8164s but i still think the wild spirits is
8166s worth because if you get the stag you
8167s are looking pretty good
8170s yeah i think you've got to take the
8171s chance the gun just seems
8174s incredibly a little slow here
8177s victory is in my grasp you've got two
8180s things to do next turn worst case
8183s i guess by ordering it the other way you
8185s could play the spirit poacher and get
8187s the reduction
8189s next turn with the wild spirits
8197s imagine this is gonna be oh it's so
8199s difficult this is why the the game's so
8201s difficult with this kind of deck right
8202s now because at first i was like oh yeah
8204s stag charge it's three damage but you
8206s like they have 40 health and potential
8208s armor like who cares about three damage
8211s so yeah i do think bryon's gone with the
8213s right play here and gone for the
8214s slightly uh slower but beefier option
8217s meanwhile okazinski
8219s an embarrassment of riches he can do
8221s what he likes
8223s play one of those cards with the number
8224s five on it you'll be fine just pick one
8227s which one should he pick
8230s my instinct is always to play guff as
8231s early as possible but three extra mana
8234s crystals into guff
8235s um
8238s he's also tempting he plays guff first
8239s he's got the innovate next turn i think
8242s a lot of the time
8245s i'm already wondering if i
8248s guff
8249s innovate hero power topia and then do
8252s nourish things just destroys this game
8254s completely
8255s yeah because once topi is out
8258s how does ryanathon actually fight back
8261s versus three three rushes every turn
8264s almost
8265s yeah just draw
8267s i mean you don't right you play mountain
8269s bears and hope it goes away and then
8270s hope your king crush gets
8273s petted or something there
8276s oh can i go for the nourish
8279s okay
8287s again i think the
8288s raid boss and nyxia trade trading the
8290s two ones and then follow up with dinah
8292s threes is
8293s arguably just as strong
8296s this is the payoff for brython waiting
8297s last turn
8302s it's the big stuff but i think he's
8303s probably going to be okay with him it
8304s seems slow i think he needs not to have
8307s three ones chilling on the board
8309s got the stag importantly here
8312s oh
8313s that's big
8315s oh dear
8320s oh so
8322s he could actually scale now even though
8324s you can argue it's a bit of a wave
8326s then next turn innovate raid boss anixia
8329s then the turn after just played daenerys
8331s like i think okay already can do
8335s many many things with this hand in
8336s different orders
8338s and it just won't matter because the
8341s daenerys is there and like i said how
8344s does hunter deal with these three three
8346s rushes is so difficult because the one
8348s thing you want is hunter or he's this
8350s hunter is bored and there's still going
8353s to be a little bit of a delay before
8354s this board really kicks in now oka
8357s shinsuke isn't only winning on manor but
8360s just winning on board
8362s yeah and i think it was
8363s going back to the the novice turn what
8366s he actually decided to do was just
8368s do i just not play goff this game at all
8370s unless things get really
8372s i think i think the decision wasn't
8374s what's my best curve it's do i need to
8376s spend
8377s a turn developing the guff when i can
8379s just get on with my life and do exactly
8381s what he's doing now
8383s yeah the only weird thing for me was i i
8385s might be wrong but i
8387s i guess not this exact curve but i feel
8389s like the guff did very similar things
8391s except it drew a card and gained five
8393s armor uh but yeah that like i said many
8396s different ways for cushing's kid to go
8397s about this
8399s yeah he's happy with it either way
8404s probably trades in starfish and then
8405s just jams the scale this turn wait is he
8408s considering go he's considering guff
8409s apparently which is surprising me as
8411s well
8412s i thought he'd just be jamming scales
8418s somebody learning to sing
8424s then you get donathious and then you
8426s just never lose
8430s worst case you probably don't even need
8431s to go that way but that's just yeah
8434s yeah i think it's just because the scale
8436s of an s not scale there's raid boss and
8438s nixie in hand as well i think there's
8439s just three massive waves of either board
8441s clear or pressure
8455s yeah i think it's
8458s gonna fine wild growth and oh look at
8459s three three
8462s trouble
8464s who's gonna be weapon now from the stag
8466s right this time yep
8469s and another one
8472s gonna work out nice little four charges
8475s effectively
8482s yeah
8484s you know when you're pointing at one
8486s three at the face instead of trading
8487s into a three one things aren't going
8489s anywhere
8492s or you're just about to win it by exact
8494s lethal which that isn't the situation
8496s here offering hydra here but that
8498s doesn't really achieve too much he could
8501s go ram into 5'3 and then play the red
8505s king
8512s is he going to weave raven that's the
8514s question
8516s that king if you have a weave
8519s just weave your way to 40 damage not in
8521s these 40 health days you never weave
8526s i think i prefer ramming to rat king
8528s his turn honestly
8530s because hydra can do so much more on her
8533s empty board
8539s but again i just think okay just does
8541s not care like look at his hand
8544s yeah
8546s what would you like to do with your 13
8548s mana
8549s you can just draw three cards within
8551s reach that's the three three
8553s and then just scale afterwards if he
8555s wants just to buff the dinathrius you
8556s can just play onyxia just doesn't matter
8560s i think you're right i think you
8561s shouldn't do anything yeah theo and give
8564s him dinathyas that's probably the only
8565s thing he shouldn't do
8567s that would be bad
8574s i'll be very interested to see how
8576s brighton's run goes because i think it's
8578s really hard to judge this lineup
8581s uh going against someone that isn't in
8582s poor luck i'm very interested how good
8584s these decks actually are versus implod
8587s right
8588s because they're clearly not great
8590s against other things
8591s yeah and i think it's a good choice to
8594s to target things in conquest especially
8596s early on but you've got to get it right
8598s if you do that if you get it wrong and
8600s we haven't seen oh i haven't seen any
8601s numbers yet see exactly how many blocks
8603s are in this tournament right and you are
8605s going to have a bad time but if you get
8606s it right
8607s you know to win a three 400 player
8609s tournament you've got a high roll of it
8612s though
8613s charging things and trying to run into
8615s the right lineups is definitely one way
8616s to do that
8618s oh yeah you
8619s you never win a tournament like this and
8621s say oh i had a really unlucky weekend
8623s dear right like you know you you always
8626s get a a fortunate day or two at least
8629s the the big key is making the most of it
8631s when it comes along oh my goodness
8634s every turn i just look at okay hand i
8635s think just just do some things but he is
8637s starting to run out of stuff i guess in
8639s the world where i'm trying to make this
8641s a game
8642s well
8643s it has to happiest and it clears the
8644s board and yeah yeah oh kashinsky doesn't
8647s know for example that there isn't the
8650s huntsman altamar in hand right he
8652s doesn't know that bryan's not going to
8654s top that king crush so he does just have
8657s to
8658s think about
8660s how low he wants to let himself go
8663s because 17 i agree if he clears this
8666s board 17 feels quite safe
8670s but next turns probably the turn he's
8672s going to just
8673s play the gym athletes no matter what
8675s because even though i think he's very
8677s comfortable you don't want to be too
8679s greedy and then you die from like you
8681s know offer and uh and a king crush
8684s coming out randomly yeah if you're gonna
8686s get it wrong get it wrong on the side of
8688s you know not dying and something
8690s incredible happening not don't get it
8692s wrong on the side of all i'll just be a
8693s little bit you know optimize this
8695s slightly this will be great for me
8698s yep clean play here just gonna take out
8701s and this is what i mean look at these
8703s topia shrubs
8706s it's so strong against hunter because
8707s it's just unfair right
8709s i can imagine you saying that in real
8711s life as well raven yeah just come around
8713s my toe
8715s yeah and then it would probably just be
8717s dead or something so i wouldn't water
8718s anything
8720s this one eating
8722s it for you should have got a cactus i
8724s used to have cactus actually or cacti i
8726s guess is that the plural i'm not sure
8727s cheese yeah
8730s is this dinner it's just gonna kill now
8733s i mean it's it's large
8737s like from our viewpoint obviously when
8739s atheists get played the game ends from
8741s his viewpoint he's doing the right thing
8742s i think his viewpoint
8744s he's seen if he can buff it more which
8746s he can with little otters
8748s i think it's something that occurs
8750s benefited from from a lot of time in gm
8752s actually is
8754s just
8755s doing this slightly more carefully et
8756s cetera et cetera so yeah get players
8758s every week stopping yourself from having
8760s accidents by being
8762s overly
8763s enthusiastic with your cards
8765s just get the job done there you go deal
8767s with that yo kasinsky takes not only
8769s game three but the whole series in a
8771s smooth 3-0 to win their round one for
8775s him in this swiss for the masters tour
8776s so congratulations to kashinsky uh
8779s pretty impressed and again i do think
8780s he's just playing a very solid lineup
8783s i'd argue it's not like the go-to lineup
8786s uh for this weekend uh but we'll see how
8788s he performs for the rest of it and again
8790s not a great showing there from brian
8791s thorne but i think clearly trying to
8793s target implod throughout this weekend
8795s and did not hit a player who had implode
8797s so that was never going to look great
8799s normally and i think you'll agree right
8800s where these hard target strategies
8803s normally the lineups look bad when you
8805s don't actually hit the deck you're
8806s trying to target
8808s yeah and the other way around as well
8809s okay with the druid could run into some
8811s druid hate i think there's quite a few
8812s people thought druid was a deck that you
8814s could target that was gonna be brought
8815s by enough people without sort of
8817s compromising your lineup so
8820s yeah we'll see how he gets on with that
8822s druid going forward but it looked very
8824s good in that particular game of pasta at
8826s least
8827s yep so great one there for okachinsky
8829s and i believe that is going to be
8831s everything for round number one so that
8833s means we've got round two of masters
8835s talk coming straight up we are going to
8836s go to a quick break while we set that
8838s one up so don't go anywhere we'll be
8839s right back
8846s [Music]
8852s [Music]
8885s [Music]
8895s [Music]
8912s [Music]
8919s what's foreign
8934s [Music]
8939s so
8940s [Music]
8952s [Music]
8971s [Music]
8977s [Music]
8986s [Music]
9005s [Music]
9040s welcome back everyone to masters tour
9042s murder at castle nathria a very exciting
9045s round one and an incredibly exciting
9048s round two that we have here i'm joined
9050s by a very special guest joining us here
9053s to uh cover him for subtle which we all
9055s very much appreciate at such short
9057s notice uh it's edelweiss how are you
9058s doing
9059s i'm doing great yeah happy i could be of
9061s assistance and happy especially to be
9063s casting as you say a very special match
9065s we've got this round we have our very
9068s own
9069s gia
9070s playing that right for i guess we we
9072s technically
9074s said we wouldn't do her round one so
9075s she's in round two we got her that's
9077s right yeah we promised that we wouldn't
9078s show a round one but uh she won her
9081s first round to uh nobody's surprised
9085s let's be honest and he's gonna be
9087s wrapping the casters desk here on uh
9090s in round two uh up against soteg as well
9094s pretty standard lineup i think it's fair
9095s to say from both players
9098s uh and i'm just uh excited to see her in
9101s action it's so cool that she's uh
9103s qualified through to another master
9104s story i know she's done it before but i
9106s think it was like uh
9107s quite a while ago that she played in her
9109s last one it was like vegas i think was
9110s the
9111s last time i remember her playing in
9114s yeah it's been quite some time i
9116s remember
9116s her sort of first showing up on my radar
9119s back in 2018 with the wsoe 2 and all of
9122s those vents and
9126s oh derek did you put this together
9128s yourself
9132s i think over here on the desk we are all
9134s rooting for gia and and low-key secret
9137s secret sauce
9138s she can't caster curse herself
9141s because
9142s if she's not casting she can't uh she
9144s can't pick someone to
9146s automatically lose for being her pick
9148s correct yeah she finally gets her time
9150s in the sun she may not be the best
9152s caster in the world you know bless her
9154s she tries but play unrivaled right
9157s there's uh there's there's no chance no
9159s disgusting that's fired oh my god
9162s now you're talking to g is number one
9164s fan here i'm leading the charge she's
9165s gonna win the whole thing
9167s i really hope so i think everyone over
9170s on on the
9172s the women's side of the game is cheering
9174s for her we've got i think it's just gia
9176s and luna i think so for us women in this
9178s event so
9180s yeah huge shout out to gia and
9183s you know we'll try not to be too biased
9184s but you know where all agencies lie
9187s oh yeah
9189s there's no doubt in this one like here
9190s and there on the casting desk you know i
9192s get accused of being biased when i
9194s shouldn't be
9195s if you're annoyed at me for being biased
9197s in this instance you just don't
9199s understand you don't know the the uh
9202s the uh what the vibes you you just don't
9204s get competitive parts there okay i've
9205s got to support my goal gia uh she's won
9208s round one uh and going up against sotega
9211s representing greece i believe not a
9212s player i'm overly familiar with
9214s anyway even with my allegiances to gia
9217s aside but winning round one is very
9219s impressive and his lineup overall is
9221s something that i am pretty fond of i
9223s think just nothing too fancy
9226s xl skeleton spooky mage excel ram druid
9229s xl moist charmin and then weak priest as
9232s well to round out i think are four very
9234s very solid decks
9236s yeah i think sort of
9237s there's three decks that we expect and
9239s then it's what is your fourth in this
9241s case it's it's the naga priest
9243s definitely very solid particularly if
9245s you're going to be banning a shaman
9247s because
9248s that uh devolve action from wave and the
9251s freezes from guardian aren't typically
9252s what you want to run into i'm honestly
9254s surprised we've seen as much shaman not
9257s getting banned as we have
9259s oh production come on you're wussing out
9261s with me don't change it back now run out
9262s of the whole masters tour come on please
9264s please give me what i need
9267s oh geez all right i'll see what i can do
9269s i'm riding that all the way to the
9271s finals it's never gonna not be relevant
9273s uh but yeah like you say uh the bands
9275s have been very very interesting so far
9277s and i think they're gonna continue to be
9278s very
9279s varied uh as it goes on not even because
9282s it's like
9283s technically correct to uh to ban one
9287s deck or another for a lineup but just
9289s because different players have such
9290s strong feelings about what's the best
9292s right now in terms of the bands um like
9294s if i had to wait for a guess i'd say
9297s probably shaman ends up walking away
9299s with the most bands just because of the
9301s most kind of generically powerful deck
9302s it's a very safe ban
9304s a lot of the time but as we can see as
9306s you said a priest getting a ban from
9308s chia
9309s is pretty interesting as well
9311s yeah i think that's where she knows that
9315s by bringing priests it's very likely
9317s sote is banning her shaman and so at
9320s that point you don't have things that
9321s are as strong against the the priest so
9324s i i can respect the ban on it although i
9326s do think spooky mage goes pretty even
9329s with the priest in terms of the number
9330s of freezes perhaps the other decks not
9332s so much uh spooky beige i think
9335s it's it's been disagreement whether to
9337s call it spooky or skeleton i think it
9339s was clark hellscream that first
9341s kind of
9342s polled the community to say hey should
9344s we call it spooky mage and then hs
9347s replay came in later uh with the saint
9349s paul and it was just barely like 51
9352s edging out spooky over skeletons so
9355s that's what we're calling it all right
9357s let's go getting into the game uh geo
9360s going with the full mull here uh it's an
9362s interesting list she's got there as well
9363s have you come across a solid alibi in
9366s the 30 card list instead of
9368s frozen touch i think would be like the
9370s direct uh comparison between the two
9373s yeah i mean you know it's really just
9375s whether you feel
9377s like you want to be offensive or
9378s defensive i know solid alibi is
9381s a heck of a card i mean
9383s in line with timeout ice block
9387s uh all of those types of types of cards
9390s frozen touch you can definitely get some
9392s kills pretty quickly so i think
9394s you'll find it in the list of more
9397s defensive players to run solid alibi and
9399s more offensive players to run frozen
9401s touch um
9402s i honestly have been seeing more 40 card
9405s lists than 30 card lists when it comes
9407s to my latter games
9410s but i can always respect a solid alibi
9412s pick
9414s not looking too spicy here though
9416s because even if you're expecting a lot
9418s of aggression from shaman solid alibi is
9420s not really the kind of card that
9423s counters that all too well i i guess in
9425s the later stage of the game when you
9426s have big uh
9428s snowfall guardians then solid alibi
9430s could be the difference maker but for
9433s the more immediate turns
9434s this is just looking pretty good for
9436s chia right this is the benefit again of
9438s running these 30 card lists is double
9440s cold case available at the start of the
9442s game and a deathborn to follow that up
9444s as well uh it's kind of reasonable to
9446s expect
9448s yeah the idea with the 30 cards is to
9450s just increase that consistency of
9451s hitting all of your i always call them
9454s deathborne cards but your skeleton cards
9456s yes first and
9458s you know deathborn's just it just sounds
9460s cool right it does man
9462s you know curving cold case into and then
9465s later death born like just getting those
9467s skeletons rolling much more quickly
9469s means you're more likely to be able to
9471s play kel'thuzad on curve and have it do
9473s pretty crazy amounts of damage
9476s not having to put things like some
9478s players run blizzard in the list
9481s uh so i like the consistency
9485s yeah i've seen i saw blizzard played uh
9487s i think was it pocket train so that
9489s blizzard in the 30 card list i think he
9490s had which actually intrigued me a little
9492s bit because all right yeah yeah the more
9495s i play this deck the more i feel like
9496s it's actually just
9497s if you're playing frozen touches you
9499s want to have as much freeze as possible
9501s because you know if they get down to
9502s like 15 health that's very killable if
9504s you can just stall them out long enough
9508s but it's uh
9509s as i get further and further away from
9510s what's actually happening in the game uh
9512s very different direction that gia has
9514s gone for here with uh the kale that's
9516s the solid alibis and finding room for
9517s multicasters as well uh it's an
9520s interesting list most players would not
9521s have gone for
9522s uh and overall i'd say it's getting her
9525s in a decent position
9526s uh in this mid game
9528s but
9530s it starts to bring into question what
9531s your
9532s win condition is in the match up right
9534s because 40 health i feel like is just
9536s about doable
9538s uh when you have the frozen touches in
9540s there as well but this version feels
9542s like it might need to double down on
9543s board based synergies instead
9546s yeah it seems like you've really got to
9548s get you know some of those skeleton
9549s attacks in face and sort of chip away
9552s pretty heavily until you go for a big
9554s conclusion with
9556s kel'thuzad or you know kale fast play
9560s and and that can definitely happen but
9562s once you get later on uh that chip
9565s damage is going to be stopped by things
9567s like snowfall guardian and primordial
9569s wave 2 can devolve away any big board of
9572s skeletons you make
9574s reducing the number of those you know
9577s death death well it's not really the
9578s death rattle but you know the number of
9580s skeletons died that goes into your
9582s kel'thuzad
9584s so that could come up seeing the wave in
9586s hand another unusual card though that i
9590s thought
9590s you know even habukabu took out of his
9594s shaman here soteg still has the murloc
9596s holmes
9597s what do you think about that
9599s uh i i'm not personally a believer in
9602s moloch holmes every time it's been
9603s played against me maybe it's just
9605s because i'm against noobs on ladder
9607s given my rank but i feel like it very
9609s very rarely goes off um
9612s having said that though in a 40 card
9614s list a lot of the other cards that
9616s people play in those like 39th 40th slot
9618s i also turn my nose up at uh so i
9621s definitely don't hold it against sotech
9622s here going for the murloc homes and you
9624s know if nothing else it's repping the
9626s theme of the masters tour very nicely
9629s of course
9630s you know
9631s i wasn't a fan of it because i feel like
9634s without getting partial credit you tend
9636s to miss a lot but the one argument i
9638s could see for it is since this deck runs
9640s so much disruption in the form of
9642s theater and muteness
9644s is that you can get some information
9647s maybe about what's currently in their
9649s hand you know if you're able to guess
9651s that second part
9652s right
9653s you learn about what's in their hand
9654s what's in their deck
9656s but honestly i'm so much happier if i
9659s pull a clown fish off of my ravagers
9660s rather than murloc holmes
9662s so i i prefer
9664s getting something else there
9667s an interesting outcome here off the uh
9669s the wave as well here for sotek who ends
9671s up with aaron gedden which is obviously
9674s pretty bad for chia
9676s mostly
9677s uh but it does offer a very interesting
9679s board state here right where she can get
9681s herself
9682s a full
9683s five minions off of this deathborn
9686s that will then instantly just be mopped
9689s up by the baron geddon i can't even
9691s quite figure out if it's good or not
9693s here
9695s you know they might end up killing the
9697s geddon depending on what else comes down
9700s i sort of feel like it can be
9701s challenging to get a five
9704s minion deathborn anyway so you maybe
9706s just go for it
9708s yeah
9711s gets two damage in on the geddon
9713s maybe these end up finishing it off at
9715s the very least it's a little challenging
9718s for
9718s solitec to develop into
9721s so what is sotek trying to move hi uh
9723s move towards here on the other side
9725s because he's got multiple different
9726s options right with the the murloc
9728s portion of his hand theater presents an
9730s interesting option or should he be
9732s moving towards like the freeze part here
9734s because just getting a big guardian down
9737s here is pretty tempting as well
9740s yeah it's not usually the case where you
9743s can
9743s freeze get your big snowfall guardian
9745s then immediately clear the minions
9748s so
9748s uh that could be an option i i would
9751s have maybe looked at going for
9754s fl i guess oh the reduction's still
9756s there you could have gone maybe fleurgal
9758s ravager something else coin just to
9761s get the clears and whatever kind of
9763s takes the most damage you could evolve
9765s maybe you want to just attack with the
9767s geddon
9768s and then it gets some damage from
9769s skeletons and you evolve it right away
9774s getting chaos that's interesting in
9776s terms of what you give
9779s probably flogal okay amalgam in the end
9782s sure yeah
9784s yeah kill fuss honestly here i think is
9786s more important to have yourself than to
9788s deny the mage
9790s it's not
9791s really heavy utility for the mage it's
9793s it's more of just a combo finisher so
9796s you can brand kel'thuzad that kind of
9798s thing
9800s whereas the shaman it just has so much
9802s flexibility in terms of being able to
9804s use discounted murlocs to cheat things
9806s out you know getting down an insatiable
9808s devourer maybe not against mage but
9810s against other decks can be hugely
9812s powerful and same thing with muteness
9814s shaman i just think has the most
9816s flexibility in terms of using kale thus
9818s out of any of the classes in standard
9819s right now
9823s and this is where the game can very
9825s rapidly
9826s deviate right into two uh close but uh
9830s uh very different uh in their own way
9832s paths it's the hero card portion of the
9834s game and the non-hero card portion if
9837s gia here had uh dawn grasp things i
9840s think would be looking pretty good you
9841s can refill the board with the cold case
9843s that you've got maybe get the deathborn
9845s as well uh you get that hero power
9847s online to start pinging away turn off to
9849s turn and really start threatening lethal
9852s but without it i think things really
9855s start getting tricky now for gia
9857s board is going to be difficult to win
9859s uh from this point on against a shaman
9861s with pretty much a full hand
9864s and the burn plan is just non-existent
9866s at this point
9868s yeah you almost have to get that
9870s vardan hero power rolling up to to just
9873s get
9874s the damage in against shaman i think
9876s particularly with this 30-card version
9879s and
9880s multicaster needed to be powered up by
9882s wildfire there i believe it's the only
9885s or one of few fire spells in the deck
9887s so i i i like the reckless apprentice
9890s there you don't love to do it because
9892s it's only a couple of minions but i
9894s think she had to just get that baron out
9896s of the way
9897s and get the wildfire played to maybe
9899s multi-caster on this next turn
9904s is this just gonna be
9906s another
9908s kale thoughts that gets pulled because
9910s of the
9911s murloc holmes that would be something
9913s that would be pretty sick
9915s but i have to get guess what's in their
9917s hand right now right i think
9919s having seen a wildfire that's never the
9921s pick gets it right with the multicast
9923s and now what's in their deck
9926s oh it's the multicast well
9930s wow he actually got it right my goodness
9933s i think that's maybe the first time i
9935s have witnessed
9937s those being picked correctly yeah
9940s even with trackers and everything it can
9942s just be so challenging to get all three
9945s of them correctly usually
9947s what helps is when a couple of the
9949s options are things that you have already
9951s seen such as for the which card is in
9953s hand saltec had already seen wildfire
9955s and reckless apprentice played just then
9958s so multicaster is the remaining card
9961s from those three
9963s another one coming into hand here for
9965s gia but without the
9967s hero
9968s hero power what is that actually called
9970s vardhan's hero power
9972s oh wow great question uh
9977s upgraded fire blast fire
9980s some something like that i feel like it
9982s must have run out of fireworks a while
9983s ago but
9986s uh
9988s arcane burst oh yeah it's not fire is it
9991s it's uh yeah arcane burst this is the
9994s most common
9995s problem with hearthstone i think is
9997s saying oh that that thing it does this
9999s and somehow we're able to remember the
10001s longer thing of what it does but not the
10003s shorter thing of the name the name is
10004s unimportant
10008s all right getting yourself another
10010s multicaster here is pretty sick i you
10012s know i always forget that multicast is a
10014s pirate uh in itself it does just seem
10017s kind of
10018s you know there's no eye patch there's no
10020s cutlass or anything on it but uh it's
10022s pretty sick here for gia just to be able
10023s to get another multicaster that's a
10025s couple more shots at finding
10027s uh dawn grasp the minion to freeze the
10030s board or the one-off flurry just to
10032s stall out for a little bit longer
10036s yeah but it's going to take something
10037s like a mortar-ish to reset here because
10040s this board is
10042s quickly getting out of control if she
10044s plays another couple spells this savara
10046s may be able to give another alibi
10049s yeah
10050s but this is what happens when you have
10052s an unchecked kale floss in the hands of
10054s the shop
10055s that's true but this is now
10058s while an incredibly impressive board oh
10060s no it's not even i was going to say it's
10062s a portal
10063s shaman apologies the location means that
10065s that's not even the case so i was going
10066s to say if gia can like lock up the board
10068s with vardhan and then maybe sneak a
10070s couple of attacks in face like maybe
10072s there was something uh but i think even
10075s now that's just not going to be a
10076s possibility because sotek has the uh the
10079s counter free is ready to go
10082s so 15 cards remaining here for gia i
10085s wonder if she ever just says you know
10086s what i have to ai and then multicaster
10090s uh ai will be arcane spell for the
10092s multicaster to draw three true she can
10095s dig five to find that second alibi
10100s death born not even close i think she
10102s was hoping for the uh
10103s the flurry on the tutor there but that's
10105s one of those ah sure
10107s she's only playing one flurry in the
10109s list i believe entirely which is
10111s an interesting cut to make to make room
10113s for denaturius bran and kale thus
10117s oh that's not gonna do it
10120s yep just lethal on board even with the
10122s freeze from amplified snow flurry which
10124s means game one going over to sotega just
10128s unfortunately unable to transition into
10130s a mid game that was really doing
10132s anything even with a decent start the
10134s damage wasn't there and the board
10135s control was well over
10138s it's just what happens when you don't
10139s find the hero card i think a lot of the
10140s time
10142s yeah and i'm not even sure you can be
10144s too mad there shaman i think
10146s by many considered to be the best deck
10148s in the game right now
10150s that's why i keep being surprised that
10152s it comes up unbanned but i gotta do what
10155s you've got to do and you definitely can
10157s get there as you say if you get the hero
10159s powers rolling but without being able to
10162s pick it up and and play it on seven it
10164s just snowballs out of control way too
10166s quickly
10167s yeah exactly with the shaman out the way
10169s though i think that's uh probably an
10171s expected win it's fair to say at some
10173s point in the series given the overall
10175s power level of shaman and so moving on
10177s over to the druid now which again as i
10180s said is one of these fairly standard
10182s lists that sotek has with just the uh
10185s the 40 card version he's not playing
10187s celestial alignment which is kind of i
10189s think what's really dividing the druid
10190s players right now
10192s but where are you coming down on this
10194s matchup of mage verse druid because
10198s even though it generally preys upon
10200s these kind of more mid-rangey decks
10202s mage does have some get up and go it
10204s does have some real aggro capabilities
10207s yeah i think because of the nature of
10209s volatile skeletons it can kind of
10212s catch you by surprise you know those
10213s early game boards developed have that
10216s explosive element when you when you kill
10217s them off and so sometimes even your
10220s scales to try and clear can get awkward
10222s say the mage has a board full of
10224s skeletons and you start attacking some
10225s of them and they blow up and you're they
10227s kill your other rushes so you are still
10230s getting those infused activations but
10233s there's going to be some tutus left over
10234s and the more those get to get in ship
10237s damage and hit you a little bit the more
10239s likely it becomes that something like a
10240s kel'thuzad just kills you before you're
10243s you know prepared to defend against it
10245s and so is are one of those later game
10247s cards like mordresh kel'thuzad and uh
10251s archmage dawn grasp as well are they
10253s cards you would look for in the mulligan
10255s or do you want to just double down on
10256s that early game aggression
10259s i mean i think i would mostly be looking
10261s for the early
10263s aggression early skeletons you know
10264s there are some tools in the druid to
10266s handle those but remember if you stick
10269s say the one mana tutu on on that first
10272s turn and they have no response that can
10274s get an impressive amount of damage all
10276s on its own uh being unanswered for
10278s multiple turns you know three turns
10280s later at six damage so
10282s that's what i think i'm looking for a
10284s lot of the time also wildfire just
10286s because that lets you get something like
10288s a mortgage online so much quicker
10291s oh man
10293s this is where you made me wish you had
10294s frozen touch right instead of solid
10296s alibi i mean still still wouldn't be
10298s great but
10299s at least it's aggressive
10301s this is where you wish you had literally
10302s any
10303s card in the game like i would take a
10306s hand of wisps here or something instead
10308s and i mean hey speaking of if your hand
10310s sucks let's swap it over let's just hand
10313s it straight to the opponent is it ever
10315s tempo bran intended
10317s i always i feel like it's gotta be
10320s i think so yeah i think this game is a
10322s disaster right now something really big
10324s needs to happen
10327s okay there's something maybe good but oh
10330s it's gotta be it's so bad i even you
10332s know you give them probably a solid
10334s alibi and you just hope you can steal
10338s you know guff or nourish something
10340s that's
10341s something
10343s here we go i mean
10344s there's a lot of very good steals here
10346s to be fair like topiar is obviously not
10348s good for you but it's a huge steal from
10350s your opponent danathy as we know it's
10352s like the car do you want to steal from
10354s duke nourish as you said could be a big
10356s deal there's donathius right now gotta
10358s beat an atherius yeah surely dude
10364s you don't need the extra draw from
10365s malygos
10369s give an alive
10370s yeah
10373s okay round two oh
10376s yeah
10377s you would have liked to see nourish i
10379s mean don't know it's there obviously but
10382s yeah here's the question of do you take
10383s something you can actually use
10385s do you just
10386s pretend this didn't happen and swap the
10389s alibis back or something or
10391s i i imagine take the topiar it's just so
10394s hard to deal with
10395s it's so close
10399s i think you're right because i'm tunnel
10401s visioning right now on the fact that
10402s malagas is good for them and good for
10404s you but i think if you look at it
10406s objectively like are you ever gonna play
10408s malagus for nine mana and expect to win
10411s the game as mage like at that point you
10413s need to be doing significant
10415s both alibis swapped over which i think
10418s the main thing you want to alibi is
10421s danathrius anyway yeah true
10424s because recall tenathius does not
10425s function the same way that c'thun does
10427s it's not little bits of one damage so
10430s c'thun would go through a solid alibi
10432s danathrius it just it does the math on
10435s what it's going to hit and then it does
10436s all the damage at once so if you've got
10438s a solid alibi up you can only take one
10440s damage from dnatherius
10443s but if you've stolen your
10446s you may as well give them the solid
10447s alibis
10449s and i believe like dinathia still tries
10451s to do the regular amount of damage to
10453s you right if you have a full board it
10454s doesn't like
10455s you know if it's dealing 30 damage it
10457s doesn't deal one to you and then 29 to
10458s others i think he still tries to feel
10460s like whatever the
10461s percentage would be i believe so yes and
10464s usually if it's gotten to be such high
10466s numbers then it
10468s it will do its max damage to all of the
10471s minions in play and the remainder to you
10474s uh
10475s but yeah i mean i am wondering
10478s maybe you're right maybe if we had left
10480s them with topior and taken the malygos
10482s there would just be no refill here for
10484s the druid but now that malygos is coming
10486s down and gia knows it
10487s it's a bit of a rough one for gia like
10489s she was specifically met with nourish
10492s plus the widow bloom on the same turn
10494s after not having seen either uh when she
10496s looked through the hand with uh
10500s sorry with the theater and so i do think
10502s what she did in the end as i said was
10504s the correct play because topiar is much
10506s more likely to be playable in the near
10508s future
10510s but even then quite clearly this has
10511s just not worked out well for you with
10513s malagas coming down and theater next
10515s turn that's going to yoink back to
10517s donathrius
10518s instantly
10521s i there is a small chance of it missing
10524s true but
10525s i i think you're right that is the plan
10527s and honestly
10528s why most people had put the theater in
10531s the deck in the first place and we could
10533s see another brand theater here just for
10536s the purposes of stealing back to
10537s nathrius uh thank you for infusing it a
10540s little bit i'll take that back please
10544s i was wondering if it would end up being
10545s the brand there because then i think you
10547s can pretty much
10549s i'm sorry not necessarily guarantee that
10551s you see the dinah threes but make it
10552s much more likely if you go brand theater
10555s um because i think in this matchup like
10556s brand and atheists isn't even a
10559s necessity a lot of the time especially
10561s when uh guff still hasn't even been
10563s found so you need a lot of mana uh and a
10566s lot more cards drawn before you're even
10567s able to go theater sorry bran plus
10570s denathrius i was kind of interested in
10572s that way but i think so take ended on
10574s the starfish instead to dredge up to the
10577s top uh which obviously against mage
10580s still makes a good amount of sense to
10581s deal with the freeze
10583s what yep for sure and
10585s it's unfortunate i i do think
10588s this might be the best line here from
10590s gia but it does mean a guaranteed
10593s theater back
10594s yeah in terms of reclaiming dnathrius or
10597s topiar uh you've kind of just got to say
10600s it's not there
10601s and and you know with the brand in play
10604s as well it's a pretty good amount of
10605s damage this is the most aggressive she
10607s can possibly be
10609s and taking advantage of the the somewhat
10611s slower start from the
10613s druid but if this board is gone
10616s there's there's not a whole lot of
10618s follow-up here no card draw in the form
10620s of arcane
10622s arcane intellect or a multicaster it's
10624s just kind of dry
10628s all right you know what this the fact
10629s this game isn't going well it's all part
10631s of the plan
10634s if there's one thing that jira has
10635s learned from being on the casting desk
10637s with me it's how to make a series of
10639s hearthstone watchable no matter what no
10642s matter what the obstacles of who you're
10643s casting with she knows how to keep you
10645s engaged and that's exactly what's
10647s happening here 2-0 down at the start
10650s easy into a full re-sweep back the other
10652s way it's not even close
10654s just gotta have that reverse sweep to
10656s show people how it's done you know
10658s exactly
10662s slipper friends coming down for three
10664s that is an extra one off of the planted
10666s evidence and then we will see that
10667s theater knowing only three cards
10669s remaining guaranteed
10672s to get danathrius back which i imagine
10674s has got to be the pick
10678s and you actually don't want to give any
10680s of these
10681s starfish was the one to give because
10685s it's the one she at least wants to play
10690s and so now the outs for gia
10693s very narrow of rapidly narrowing sorry
10696s to like
10697s grasp this
10699s turn or i think things start looking
10702s real shaky
10704s oh
10704s yeah you know dawn grasp or some kind of
10708s card draw
10709s not that
10711s i mean god do you ever just play a five
10714s five for seven uh that can't be right
10718s uh how's this death born looking you
10720s have theotar into malagos ping the other
10724s theater and then you could even uh
10726s activate the
10728s location as well so four
10732s skeletons available
10734s yeah not terrible not great
10737s i think it's what she's moving towards
10738s but it feels horrible
10741s yeah i mean you you know the opponent
10743s has seen the deathborn so it's not like
10745s soltech is going to just roll out a
10747s scale and leave them up for you to get a
10749s massive deathborn correct
10752s so four seems pretty respectable
10760s yeah why not solid alibi miracle growth
10762s or or yeah or scale
10765s the ultimate insult to injury
10767s using the card that was the worst card
10769s in jia's hand to actually be
10771s i mean not even good but basically just
10773s to like insult her with it
10775s well just to get it out of the hand
10776s right to be able to play that miracle
10778s growth next turn
10785s all right let's see the outs we want
10787s multicaster we want dawn grasp
10790s we
10790s don't really want cold case to be honest
10796s oh i guess you cold case ping and then
10799s snow flurry save the zero mana
10807s um
10809s you can't stop this snowstorm
10814s i think so
10817s and i think that denaturates is looking
10819s pretty gosh dang big
10821s uh yeah may not be lethal but uh it's
10824s getting there
10825s it is getting there uh bran i believe is
10828s at the bottom of the deck because we saw
10830s it unpicked off the uh aquatic form uh
10833s so in terms of lethal like from
10836s denathrius it's still a ways off i want
10838s to guess but as soon as
10840s dotec finds that second aquatic form it
10843s will of course just be instantly
10844s available for lethal so i do favor just
10846s digging here uh because it's not like
10848s he's passing his turns until he plays
10850s daenerys he's still getting really big
10853s pressure turns online
10855s well and if he's scared of a top tech
10856s mordress or something he can play the
10858s other alibi just in case a good point
10860s yep
10867s although it has to be top tech you
10869s imagine you would have seen it already
10872s just hero power for armor okay well this
10876s is
10877s maybe an opportunity if there is a top
10879s tech mordress there was a bran reckless
10881s earlier nope
10884s yeah it would have been
10886s oh it would have been lethal actually
10887s with the zero man
10889s damn i didn't even realize that had to
10892s be bad from sotex to leave himself dead
10893s to that right
10894s i think so that's why i was thinking the
10896s alibi but
10897s uh
10898s you know you figure that it has to be
10900s top deck right you already saw what was
10902s in the opponent's hand like you have
10903s full information that it's topi or
10905s smothering starfish
10906s but
10907s when you're in such a
10909s established position and and that's the
10911s only way you lose yeah i feel like you
10913s want to
10914s play around those kinds of situations
10921s just played a 5-5
10924s as much power on board as possible
10934s okey-dokey
10940s so
10942s gale is where my head is at first of all
10944s alex straza doesn't seem
10947s uh absurd i guess just start trying to
10948s set up
10950s unless this is just lethal
10953s well i don't know that it's lethal but
10954s it it does heal a whole bunch right
10957s getting rid of those fears of mordrish
10960s and is a 10-10 lifesteal
10963s so
10966s you know mordrish would still be great
10968s there but it doesn't kill you so it's
10970s not going to end the game
10973s man these like these first couple series
10975s i've cast i don't know i i feel like
10977s it's not really representative of the
10979s the games
10980s i've been having like in all honesty it
10982s does feel like players have just been
10984s kind of getting
10985s they've been victims of just kind of bad
10987s draws a lot of times like fury both his
10989s games
10990s on the priest there was nothing serious
10993s who was so tragic
10995s i mean i could make a point about how i
10997s like uh school teacher over partner in
10999s crime there because it does keep you
11001s with a higher density of nagas but
11003s really
11005s even then he drew all the spells in his
11007s deck and then similarly here with gia
11009s she's just running a 30-card version and
11011s then proceeded not to get any of the
11013s draw cards in the deck no multicaster
11016s arcane intellect so it really is a
11018s bummer when you know one player runs dry
11020s i thought we might see something special
11022s with that stealing dinathrius but of
11023s course druid has a lot more redundancy
11026s to be able to
11028s dig and pull it back
11031s so we shall see just the mage left over
11034s for
11035s soteg and it's a little different from
11039s uh gia's one uh i think it's a little
11042s closer to the list that you were talking
11043s about with blizzard slotted in there
11045s right uh no gray sage parrots uh which
11048s is i think what uh some players have
11051s been going for on the other side but
11052s still another murloc holmes he's clearly
11055s a
11055s uh big fan of it in these lists as well
11058s um and who knows
11060s maybe soteg is just the master murloc
11063s holmes guesser i don't know but it never
11066s seems to work out for me
11069s one thing i do want to point out gia
11071s being an absolute
11073s g here cueing up mage three times in a
11075s row like none of this nonsense that
11077s players go for oh i'm going to cue up my
11078s best match up first try and extend the
11081s series no you've got to win with it
11082s anyway just bash him out she knows it we
11085s hate it when players drag out longer
11086s than it has to go on broadcast and uh
11089s even as a player she's keeping us on
11091s schedule here on the casting desk
11093s [Laughter]
11095s yeah as you say it's gotta happen so you
11097s know i think players go back and forth
11099s in terms of
11101s what helps their mental game most and so
11104s yeah some will say all right well i want
11106s to get my wins with these other decks
11108s that i feel have a better match up first
11110s you know try and bring it up to that
11113s five games even if you then have a bad
11115s matchup at the end where you still lose
11117s and yeah others are as you say just get
11120s out of the way needs to happen let's
11122s let's figure out this mirror and uh and
11124s see how it goes but wildfire sivara
11127s start that is powerful
11131s there's something happening here this is
11132s a somewhat playable hand which is more
11135s than we can say uh for the last two
11137s games uh vegeta uh and like you say i
11139s mean
11141s var is not a card i kind of often
11144s look for in the mulligan i feel like i
11145s want to say uh but when you do get it
11147s especially with the coin but mostly with
11149s the wildfire it feels so much better a
11152s cold case now an ai now any of these
11155s cards to choose that up a little further
11156s there we go and this hand is playing
11159s itself
11161s yeah much better opener here for gia we
11164s do see a difference though in terms of
11166s the frozen touch here for soteg and that
11169s may play a big role in addition to the
11172s 40 health total wildfire being picked up
11175s as well
11176s i really love
11178s the dynamic between frost weave
11180s dungeoneer and frozen touch as well like
11182s if you ever just play a dungeoneer and
11184s it gives you frozen touch and you get
11185s the one ones it just immediately infuses
11188s it all on its own just makes sense
11190s yeah
11192s all right two one oh sorry uh two two
11194s available for just tempo here
11197s um which you know even though there's a
11199s ping on the other side i do really like
11201s that chia is going for because there's
11203s a.i there's dungeoneer there's renathal
11205s there's bran there's all these plays
11206s that want to come down instead of the
11207s ping and so by getting it down here you
11209s can just fight the board a little bit
11210s more effectively rather than just
11213s saving it to try and discount exactly a
11216s potential deathborn on a subsequent turn
11220s yeah another wildfire picked up i mean
11223s that is making this savara really juicy
11225s right you you get two wildfires back i
11228s mean
11229s that's the kind of pings you expect to
11230s see off of the hero the the
11234s barton hero and to just get your hero
11236s power increased by four from wildfires
11239s is a heck of a start honestly
11244s can't stop yeah oh interesting i was
11247s gonna say i'm not sure if you go
11249s wildfire plus sanctum or just
11252s multicaster on this turn because
11253s multicaster is already drawing two with
11255s the ai and the wildfire uh pajira goes
11258s for option number three of just like uh
11262s tempo uh two three as well he's slotted
11264s alongside and to be fair it does set up
11267s for a nice clean play of savara plus
11268s wildfire or sanctum plus ping next turn
11272s so you know what i'm on board
11275s yeah well and sanctum can be detrimental
11278s right if you're both playing deathborn
11281s there's kind of this juggling back and
11282s forth of how many how many tutus do you
11285s want in play both for yourself or for
11287s your opponent to be able to play
11289s deathborn into
11291s so if we're just on the hero power plan
11293s the opponent can't interact with that as
11295s as easily so you just kind of save the
11297s sanctum for when you actually need the
11299s freeze
11305s and speaking of here is the freeze for
11308s so take getting online now
11310s i think is
11312s very very beneficial to start uh
11315s fighting back and forth in this mid game
11316s because so often what it revolves around
11318s uh is death born for both of our players
11321s trying to manipulate a situation where
11323s yours is better than your opponents and
11325s i find that freezing your opponent's
11327s minions is the best way to set up for a
11329s beneficial deathborn for you because
11332s then they can't attack in they can't
11333s take value trades they can't manipulate
11335s it themselves and you get all the agency
11337s which is uh
11339s still up in the air right now obviously
11341s gia does not have a deathborn in hand
11343s right now despite being the player
11345s playing 30 card version um but uh if she
11348s was able to get there it's very
11349s important to make that harder for her to
11351s do so in terms of getting a bunch of
11353s skeletons
11355s yeah well i think with these five damage
11357s hero powers that gia is not going to
11359s want to engage in that deathborn game
11360s very much she'll just try and you know
11363s remove as many tutus from the board as
11365s possible to not give it to her opponent
11367s but since she doesn't have one herself
11369s she doesn't really want to deal with
11371s that this more dress is going to be able
11373s to come down on curve so i almost maybe
11376s expect a multicaster flurry here
11382s i just weave in that hero power
11386s i've heard of it
11390s now we're talking finally a game with a
11393s well already a five damage ping plus the
11396s dawn grass will juice that up to seven
11399s yeah you know usually those are the
11401s numbers that you only get from getting
11402s the honorable kills now she's gotten it
11404s so high already she doesn't even need
11406s those honorable kills
11408s this as well from gia i absolutely love
11411s just pinging face every single turn i
11413s think should be her number one priority
11415s and she has prioritized it every single
11418s turn like frost with dungeoneer no ping
11421s face plus the tutu and uh already she's
11424s almost caught up in the health rates
11426s despite starting at 10 less
11428s but sote does pick up
11430s his own magister dawn grasp here so
11434s i imagine we're setting up with uh
11436s i thought maybe we were setting up with
11437s a deathborn there to try and recast it
11440s but this is still quite solid and
11442s you know for all those wildfires in the
11444s early game sote gets to catch up if she
11447s is not careful
11449s that's not where she wanted that to go
11451s yeah that's the last thing you wanted to
11453s happen
11456s oh as now this is really testing
11461s what her priorities are with ping versus
11463s dawn grasp versus mordresh as a pretty
11466s real possibility as well all look super
11468s super tempting to me what a conundrum
11472s yeah absolutely i i think there's
11473s arguments for each of them you know
11475s borders you just get an 88 down and if
11477s your opponent has no way of you know
11479s freezing getting in a little extra
11480s damage you can start connecting with
11482s that 88 but the other thing is she does
11485s have the brand and only 12 cards
11487s remaining in the deck maybe she feels
11489s she can just stall a bit and find that
11492s uh kale floss to to get the double
11495s mortgage but i like this
11498s just
11499s get an 88 in play it should be you know
11501s mildly challenging for the opponent to
11503s deal with and try and maybe connect
11506s yeah i like it a lot it's forcing your
11509s opponents have the freeze which
11510s surely they're not going to top deck on
11512s the turn they need it in a 40 card deck
11515s although that hero power how much damage
11517s is it dealing it got upgraded once
11519s before and so the hero power is actually
11521s at four it could just be death born and
11523s get the honorable kill
11525s oh that's true
11527s you have to tank three then
11529s or
11530s maybe just go for
11533s arden
11535s oh it's it's right at that point for
11537s sotek where you have to question if it's
11539s worth upgrading the hero power at all
11541s because you could just go ping face
11542s right like ping face ping face plus uh
11545s one or two um
11548s frozen touches and you've just got there
11550s if they don't have the dawn grasp then
11551s you can just close out the game that way
11553s it's right on that brink between whether
11555s it's yeah
11556s and there it is to the face we've got
11558s kel'thuzad in hand yeah blizzard as well
11560s to buy more time these minions are never
11562s connecting
11564s but oh my god this damage available to
11566s both players is insane brand apprentice
11569s ping is like 10 to the face that's just
11571s another pyroblast straight up but gio
11574s first going with the the upgrade on the
11576s dawn grasp very responsible
11579s also just a little bit of extra armor
11581s right i think she maybe even knows that
11583s flurry is the recast there
11586s so now we've got seven damage hero power
11588s and we just go in i mean bran reckless
11590s is lethal now that's it that's just
11592s gonna be game next turn yeah well i'm
11594s sorry it's 15 available last turn not 10
11596s with the brown reckless ping and so yeah
11598s this turn is way over lethal uh it's
11600s going to be equaling 21
11605s right which means with double cold case
11607s on the other side
11609s low-tech could just creep out of range
11612s of that 21 break point
11614s it's only two
11616s skeletons died on kel'thuzad how is that
11619s possible really wow
11621s i i was thinking maybe you just use the
11623s sanctum and jam kel'thuzad to kind of
11626s you know saturate the board with
11627s skeletons maybe get a little damage in
11629s but hardly any have actually died this
11631s game
11632s so you can't even really go for that
11634s a bit of armor does tie things over and
11637s the freeze
11639s you can hear a power of the 3-4 yeah
11642s but it's
11643s not quite enough
11645s it's right 21.
11649s yep
11650s and
11650s just so i'm not going insane if you go
11652s bran apprentice and the tutus kill off
11654s brand before the second ping goes up
11657s that doesn't stop it from going again
11658s right no not at all it's it's already
11661s happened at that point
11662s um
11663s my understanding is it you know checks
11665s on play and so it is going to continue
11668s even if the brand dies yeah of course
11670s she follows up with the natural hero
11671s power
11674s and wow quite a close one but she
11676s managed to pull it through could be that
11679s reverse sweep you were speaking of what
11680s do you mean could be we know it's going
11683s to be the reverse sweep it's not even
11685s close
11687s mage down she struggled with it the
11689s previous two games or pretended to at
11691s least now she gets the win moving on to
11694s the other two available decks in druid
11697s uh and warlock uh that gia has access to
11700s and she is playing
11702s uh
11703s not
11704s the imp version right this is just a
11707s pretty full-on
11710s quest
11712s no
11713s mine sorry mind warlock yeah apologies i
11715s was looking for the curses first and
11717s they weren't there i was like is it
11718s quest no
11719s full-on combo mind warlock yeah i mean
11721s it's funny you say it's not the
11723s inversion to what extent anything is not
11726s an imp version right good point there's
11727s still fiendish circle and impending
11730s catastrophe and wicked shipment in there
11732s of course both good cards to go with the
11735s mines i think this is why she left the
11737s shaman up because this choice of warlock
11740s is looking to to beat something like a
11742s shaman of course they still have lots of
11744s disruption but it can be a bit
11745s challenging for them to actually
11747s you know get rid of all your possible
11749s pieces with this combo it's a fairly
11751s flexible uh you just need tamson's
11753s phylactery to dodge
11755s and it's it's so much damage if you're
11757s able to
11759s get double mine death rattles from the
11761s the phylactery on a penis circle board
11763s or wicked shipment and of course
11764s impending catastrophe
11766s with those imps just added huge amounts
11769s of draw to the deck you know you used to
11771s miss backfire so much now you don't even
11773s have to hurt yourself and you draw five
11775s you just you fill out your room to
11777s mithral rod right away yeah i can't
11779s believe we ever even played backfire
11781s factor
11783s this this the cards in this deck are
11784s just so unbelievably powerful but uh
11788s personally i'm here for it like i think
11790s giving a class like warlock a strong
11793s draw engine is
11795s a really interesting way to approach it
11797s because obviously warlock has a bunch of
11800s card draw anyway they're like the one
11801s class that doesn't really need draw as
11803s much uh because the hero power
11805s but i think when you give them these
11807s extra pieces of card draw
11810s like backfire as you said like tamzin
11812s and like the uh
11815s with the imps as well i just think it
11817s allows for more combo based game plan
11819s even if you're playing a 40 card deck uh
11822s which i'm a fan of and so i'm excited to
11823s see you go for the mine warlock in game
11826s five which we will definitely get to uh
11829s as first of all she's just rocking up
11831s with the uh
11833s uh fairly traditional build of uh ram
11836s renathal druid but with uh naga giants
11839s in there as well and one oracle of the
11841s loon which is a pretty spicy inclusion
11844s in uh in 2022
11846s yeah this was sort of the first
11848s iteration of ramp druids that we saw
11850s many months ago going on this game plan
11852s of naga giants and battlemaster to just
11854s kill them i really like seeing it come
11857s back because people aren't necessarily
11858s expecting that kind of thing
11861s there's through the prevalence of
11862s theater been a shift towards having some
11865s kind of backup win condition for the
11867s druid since you know people are coming
11870s for your genathrius
11871s we saw luna love hit rank 1 putting
11874s kazakhstan and dragons back in the list
11877s and having that as an alter win
11879s condition but i really like
11881s this from jia in terms of just having
11883s the naga giants battle master again i
11886s really can just flood the board out of
11888s nowhere and you you run so many
11889s expensive spells already it's not a huge
11893s ask to just put those in the deck
11897s oh very spicy little hand for uh fijia
11900s here
11901s obviously the ramp card's all pretty
11903s good but i'm kind of looking at those
11905s two in uh positions three and four of
11907s naga giant plus kodo mount to give it
11909s rush right away that's uh that's a
11911s pretty spicy removal option for pretty
11913s much any minion that comes down
11916s i i did a bit of a double take there
11918s because that's
11920s that came off of the planted evidence
11922s right all right do we just miss that
11924s okay all right for a moment i was like
11926s wait is she just running
11928s out
11929s that's not that can't be right uh we did
11932s see the park panther earlier today which
11934s i think was an interesting sort of
11935s anti-aggro tool
11937s but yeah planted evidence is always able
11939s to give you even if you don't take
11940s advantage of the two mana reduction that
11942s turn can give you some pretty sweet
11944s options
11946s maybe gonna need to find a spammy
11948s arcanist at some point for this board
11949s though
11951s that's true and that was going to lead
11952s me into the question of would you ever
11954s consider not ramping with the nourish
11957s there because there's a lot of cards we
11958s want to find right it's spammy it's
11960s flipper friends it's uh also it's not
11963s running flip friends scale of onixia
11965s topia like anything that creates a big
11967s board or deals with a big board was
11969s pretty key there to find
11972s yeah and you do have the wild bloom for
11975s rampant
11976s but it only draws one card so i
11978s understand the the whole deck is very
11980s expensive and wanting to really get the
11982s ramp going but i i agree it might have
11984s been worth considering uh nourish ramp i
11986s mean these are little minions but
11989s you know we're not great against those
11990s as a druid it really is just the the one
11993s of spammy and and the scales for real
11996s board clear but maybe what she's
11997s thinking is i just need a top deck scale
11999s or find it off the evidence
12003s that's an
12004s interesting card not quite yet but it
12007s could get pretty uh big later on
12011s that's less good
12013s maybe it's just kodo
12015s i think it may have to be
12017s yeah
12019s i can't immediately sacrifice off but
12022s that's okay it's still just like
12024s a decent bit of cleanup
12026s just gets frozen though right it never
12028s attacks again
12029s yeah but i mean even then like if a one
12032s one has to attack in like it's still
12034s taking a little bit of damage off the
12035s board each time
12041s although actually sotek might just use
12043s it as an opportunity to
12044s free up some board space
12047s and uh
12048s infuse this frozen touch get that played
12053s yeah that's interesting so then with the
12054s play be like
12055s two one ones into the
12058s widow bloom
12060s i cloak freeze and then trade in the one
12063s of your other two drops and end with
12065s frozen touch face
12069s yeah i'm not sure i mean so you can
12072s try and start proofing your board
12074s against something like spammy if you do
12076s make those kinds of trades right just
12077s get rid of all the one ones and the two
12079s two so now you've got
12081s two threes and three four although you
12083s imagined spammy would have been played
12085s right now if it was there there's only
12086s one
12088s i can respect just freezing and keeping
12089s as much power in play as possible
12094s or is a big top deck here
12097s uh planted evidence obviously not
12099s guaranteed to get yourself another
12100s nature spell but it very much can do
12102s there's a lot of them towards the lower
12104s mana cost there
12105s well there's two off of wild growth
12107s right you're at 10 mana you haven't
12108s played golf you can just wild growth and
12110s then zero mana draw a card and get
12112s another three three uh that's arcane the
12114s uh the x is it really yes
12118s one
12119s that's pretty sneaky
12120s yeah so uh i do think i probably just
12123s about favor this line and you end up
12125s with another interesting option because
12128s feral rage despite being a little less
12130s mana efficient gains you the extra
12132s health but it could honestly have just
12134s been another kodo mount there to trade
12136s off into another minion
12138s yeah absolutely pretty bummed not to
12141s find another nature there i think yeah
12143s but just gaining the armor need a big
12145s top deck
12153s right so for so take the game plan i
12154s think still needs to be carrying on with
12156s maximum aggression maximum damage face
12160s every turn
12161s uh which he has done so far i think very
12163s well like a very liberal use of flurry
12165s last turn was exactly what was called
12167s for
12168s in that instance but how do we do that
12170s here because taking the most aggressive
12172s route potentially involves dare i say
12174s trading uh to clear up some board space
12177s alongside it
12179s yeah i mean at this point i think you're
12181s maybe just locked into doing a little
12182s bit of trading so you can get some
12184s higher power minions in play or get some
12186s skeletons in play maybe
12188s just have some board space to work with
12192s and also you do get the ad benefit of
12194s being able to frozen touch
12199s start sort of weaving that in very much
12201s like a hunter hero power right because
12203s the only way your opponent is going to
12204s remove some of this damage is by
12205s infusing that
12209s [Music]
12214s okay a little bit of trading at the end
12215s just to clean up just a little just to
12217s infuse and flurry you know make sure
12219s flurry hits the two premium targets
12224s now soteg is getting real real close
12228s guaranteed nourish
12232s let me double check
12234s uh nourish
12235s no
12238s uh living roots in the list
12241s uh i think that would be the reason not
12243s mine
12245s yeah that'd be the reason not to run
12247s flipper friends right is to guarantee
12248s nourish off of the jury rig
12250s yeah so she can go kale floss jerry rig
12254s devourer
12256s and actually clean up a lot of this if
12257s you would like
12260s oh
12262s interesting
12263s okay so i think it's going to be
12265s kaeltha's naga giant if possible
12268s oh
12271s that doesn't quite do it
12274s how much can we clear off from the board
12275s here you have five five into renathol
12278s uh
12278s three three into two three
12283s oh it's close it's so close
12286s so she needs to attack with this 3-3 and
12289s then starfish
12293s going with draw she's hoping for like
12295s innovate innovate urban scales something
12298s like that
12299s oh
12300s i don't i don't know that this cleans up
12302s enough we didn't even get the attack in
12304s with the last three three
12306s i don't think it would have made a
12307s difference in the end because frozen
12308s touch gets it done that does
12310s unfortunately mean
12311s oh
12312s the gia ends up taking down
12316s but as we all know she out thought even
12319s me winning a series on stream would be
12321s too obvious she needs to take the l here
12324s go undefeated for the rest of the
12326s tournament and then win it's also clear
12329s to me
12332s gotta fall behind for the more dramatic
12333s victory of course
12335s exactly uh but jokes aside fantastic
12338s performance by soteg light i was again
12340s as i said focusing on jira a little bit
12342s more uh in the end of that series but i
12345s think sote knew exactly what he should
12347s be doing i loved his very aggressive
12349s face oriented style of mage play that
12351s just gave gio perhaps like one less turn
12354s to find that crucial out which may have
12356s been all she needed uh to crawl out of
12358s that one
12359s so very well played looking like a
12360s strong contender going into the rest of
12362s the masters tour
12364s mean that's exactly what you want to do
12365s against druid just take advantage of any
12368s weakness like okay they're ramping but
12370s seems like there's no car draw how can i
12372s maximize my damage output and utilizing
12374s those freezes i mean this is when
12376s freezes are the most powerful and why
12378s snowfall guardian is such a strong card
12380s is being able to present threats at the
12382s same time as you are keeping your
12384s opponent's minions from being able to do
12386s anything you know it's one thing to use
12388s as just a defensive tool but you've got
12390s to ultimately win the game before those
12391s minions come back online
12395s yeah
12395s of course chia with the clear hand
12398s gesture of oh no come on don't look at
12400s me now production decides to instantly
12402s zoom in on her face as close as possible
12404s which is an a plus tier troll i uh
12407s thoroughly respect it uh but well played
12409s by both players as i said it means that
12411s we
12412s are done with our initial match for
12415s round two but i believe we're going to
12417s be hopping into a couple of the other
12419s games happening around the tavern to see
12421s who is getting up towards that uh
12424s uh that decent start you know when
12425s you're at 2-0 in a master tour i think
12427s you start getting a little bit of pep in
12428s your step you start to think it's
12430s possible that you're maybe on a good run
12432s uh but you're not locked in for a really
12434s good spot yet so you still need to keep
12436s the uh the hustle going and be playing
12438s at the absolute top of your game uh so
12440s when we come back plenty more action
12442s from here at masters tour murder at
12445s castle nathria and we'll see it right
12447s after this short break
12450s [Music]
12461s [Music]
12475s [Music]
12478s so
12482s [Music]
12505s [Applause]
12507s [Music]
12523s [Music]
12538s so
12539s [Music]
12550s so
12551s [Music]
12577s [Applause]
12583s [Music]
12647s hello everybody and welcome back to
12650s masters tour murder at castle nathria my
12652s name is tj and i'm joined by
12655s i i mean i think it's lorenda but his
12658s hair is so much shorter than what i
12660s remember the last time i saw him neil
12662s how you doing buddy
12663s doing absolutely great teaching yeah
12665s they won't let me touch cameras anymore
12666s so they just decided to like just keep
12668s it still in the middle of the screen so
12669s i can't you know zoom in and out and
12671s mess around but yeah doing great um
12673s enjoying watching the meta unfold here
12676s at castle
12679s uh as am i as am i um i feel like
12682s there's some decks that have been
12683s struggling more than uh we may have uh
12686s come to expect um it seems like any time
12688s we've seen mage on stream it seems to be
12691s a struggle to get a win outside of big
12692s spell mage which made a bigger splash
12694s than i had expected but we still have a
12696s lot of hearthstone left to play we're
12698s only in round number two um we can't
12700s make any sweeping conclusions uh based
12703s off just this small sample size of games
12705s that we have
12706s so we are currently in
12708s uh round number two and we are going to
12710s continue with uh some more coverage of
12712s round number two and uh i believe the
12714s match we have coming up is uh donkey
12716s versus you might have to help me with
12718s this one neil
12719s um
12720s um i don't know which part is the team
12723s name yeah i think it's just his actual
12725s name pretty sure it's just xwl is the
12727s name xwl okay cool um well uh xwl
12733s um so uh uh donkey is a
12737s huge pillar in the hearthstone community
12740s and has been for some time
12742s uh someone who i've come to rely on
12745s uh even though it's passively like not
12747s directly i've come to rely on him for
12750s uh certain things he reminds me a lot of
12752s you neil in the sense that
12754s you both have a
12757s deep love of stats
12759s in competition
12761s yeah
12761s donkeys got better and better at
12764s hearthstone as well over the last couple
12765s of years they played their first
12768s tournament about a year ago and forgot
12770s to check in that went well
12772s um since then we've seen him on stream
12774s doing better and better
12776s but yet to get that win on stream i
12778s believe so
12780s hopefully a chance for donkey to put
12782s that straight now and get their first
12785s win actually on a stream because that's
12787s the one thing missing apart from being
12789s world champion which is missing from a
12790s lot of resumes from from his resume
12792s right now
12793s so yeah let's see how donkey gets on in
12795s this one
12797s yeah donkey is playing uh a lineup that
12799s is very close to a lineup that i would
12801s bring uh to be honest
12803s though
12804s i'm sort of as time goes on losing faith
12807s in the naga priest
12810s uh even though it's a deck that oh look
12812s at that the wig priest uh even though
12813s it's a deck that i've been uh uh playing
12816s quite a bit
12817s um i
12818s it's i can't find the perfect list i
12821s think this is as close as there is to a
12823s perfect list i love the double school
12824s teacher uh one card that i've been uh
12827s loving is the crush call enforcer
12829s as well
12830s which you know you you just want it
12833s feels more dungeons more ways to keep
12835s those separate wigs going more ways to
12837s where
12837s once you start building a board you
12839s never stop building a board right um yep
12842s and that's the the one thing that i feel
12844s like can be the weakness of the naga
12846s priest weak priest buff priest whatever
12848s you want to call it is that
12849s you you have these boards that gets
12851s removed and then your reload is gone
12852s because you're out in august you can't
12854s reset your serpent wigs
12855s so um i this is close to what i would
12859s bring i've even seen players start
12860s cutting shard of the naaru in place of
12862s like a crush call enforcer because
12863s there's only a very specific matchups
12865s uh where the
12867s donkey
12868s i love the picture
12870s where the uh shard is actually good so
12873s and
12874s xwl is going to be playing uh
12877s a boar priest
12880s yeah we don't see many of those anymore
12882s even the ball priest master himself
12885s pocket train did not bring ball priest
12888s to this tournament like what even is our
12890s world
12890s obviously
12892s with theater existing now with decks
12895s getting bigger and badder minions
12897s or priests a little bit out of fashion
12899s for the meta but still definitely a
12901s viable deck and when i say viable decks
12903s there i haven't been many different
12905s archetypes brought to this tournament at
12907s all um
12908s there's a lot going on with this new
12910s expansion and i think that what's
12911s happened is people have gone with the
12912s safe stuff
12914s uh the decks that you know have been
12916s discovered in the first week because
12918s this expansion is only nine days old or
12919s ten days old at this point so
12922s i think people are fiddling around to
12923s try and find the best list of the
12925s archetypes we've got which is very
12927s difficult rather than
12929s mixing it up and bringing their own
12930s stuff hopefully we'll find a a deck that
12933s hasn't registered on wicked goods
12934s amazing as always debt distribution
12937s chart and someone's just tearing it up
12939s in there with some random paladin deck
12941s or something but for now i think we are
12943s stuck with you know variations on a
12946s theme for a couple of days
12951s okay let's get into it um yeah so
12954s this
12956s a couple of tools that boar priest has
12957s gotten uh the light
12960s it burns uh is a big one just a very
12962s cheap targeted removal
12964s can also be used uh in conjunction with
12967s like a pyromancer turn out of
12968s desperation if you need to kill a bunch
12970s of small stuff and one big thing
12972s um but outside of that it it hasn't
12974s changed much right the the core of the
12977s deck is still the same
12978s um
12979s though i i feel like with how fast some
12982s decks can build massive boards
12985s even with the light it burns i feel like
12987s you can struggle to get to the point
12989s where you're activating your borders and
12991s at the same time uh not dying on the
12995s backswing to the board even after you've
12997s attacked with your sword of a thousand
12998s truths so
12999s yeah it's only a one-off in the deck as
13001s well and you really don't want to have
13003s to play this card it's just a nod to the
13005s fact that you know rogues can make nine
13007s nines on turn two or something
13008s ridiculous now and you know other
13011s um imps can just get a nine nine on turn
13014s two or three turn three as well right
13016s you have to pay a nod to those decks but
13019s the power in this deck before was that
13021s anything aggressive would just make a
13022s bunch of two twos and three threes and
13024s you'd get rid of with a pyromancer and
13026s get on with your game you clear their
13027s board and just move on and win the game
13029s but now
13030s you've got to mess around try to deal
13032s with massive things and it's just so
13034s much harder and i think that's why i
13035s bought priest it's not completely been
13037s obliterated for the meta there's a
13038s decent number of them out there but it's
13040s definitely
13042s struggling to keep up with the pace of
13044s the new meta i think for now maybe
13046s things will change
13047s yeah it's a mixture of things right it's
13049s the fact that it's a very very very
13051s difficult place to play the highest
13053s level and
13054s it feels like your margin for error has
13056s gotten
13058s uh
13060s even marginally
13062s more homogeny
13064s yeah
13068s it's
13069s it's
13070s marginalized
13072s yeah there you go
13075s there we go we got we got a word that
13076s made sense in the end i think
13080s at least close to it right
13083s and if i made actual sense people
13084s wouldn't believe it was me actually
13085s casting
13086s i've got to keep things open to some
13088s degree
13090s that donkey exerting a decent amount of
13092s pressure here um
13095s just about out of range but there's more
13098s boards where this one came from
13101s actually there's knocks
13103s having said that
13105s if this board gets cleared donkey's
13107s reload
13109s it is yeah um
13111s but we're we're almost arriving to the
13114s point where
13115s uh with how donkey sand is with radiant
13118s elemental
13120s uh in the handmaid that
13121s if abort sticks
13125s xwl could just die right um
13127s with radio elements if you pick up the
13129s priestess in the draw sequence a lot of
13131s times you can just reset reset cert keep
13134s piling serpent wigs on a single minute
13136s and then bless and it's like especially
13138s it's only point 40 pounds and doesn't
13140s have the 40 life total uh that can
13142s happen very quickly but at the moment
13144s this is going to be hard for donkey to
13146s rebound especially if a wild pyromancer
13149s lives it's gonna be hard to get
13151s something big enough that's gonna stick
13153s depending on what was picked up from
13155s this knuckling though uh the noggling uh
13158s i
13159s it might have been
13162s the light it burns but
13166s there was also a bless and a horn of
13169s wrathion i didn't see actually which one
13171s was picked i just know what
13173s options there
13175s were sorry to go quiet on yours looking
13178s for other wdg slash wdgs members and i
13181s found a w w d g three woods without the
13185s s so this might be okay so yeah so my
13187s sxwl yeah sorry for that
13191s i'm sure i'll get shouted out by benny
13192s or somebody soon enough and i'll deserve
13194s it so that's fair well with an s in
13196s front of an x that could just be an x
13198s sound so we're just going to go with x w
13200s l just with a little bit of an s sound
13202s on the w so it's x w l
13205s yeah
13208s we've got the um xl decks now we've got
13209s the
13210s sx
13212s i can't make it work i give up
13221s all right so we've we've
13223s yes now we've entered the territory
13224s where if a minion survives for donkey
13228s it's probably lethal
13231s um yes with it with how this hand is
13234s especially with the noggling to be able
13236s to get the first reset depending on uh
13238s what it was
13239s um if it's a bless good if it's
13242s important wrathing it good because you
13243s could just get another naga or handmade
13245s to keep going
13247s um
13248s but it doesn't look like a board is
13250s going to stick
13252s at least not for the time being so
13254s he's only turned five uh
13257s has used quite a lot to get here so do
13260s two or three more turns for donkey to
13262s get something going but needs to pick up
13263s one of those high health minions like
13265s right now
13267s try again right now
13270s yeah work
13272s yeah so it's gonna go with radiant
13274s elemental um
13277s the only problem is there are two shards
13279s in the deck so we need to pick up what
13281s like second okay this is bless
13284s pick me pick me
13286s and could just go all in on this minion
13288s but with double
13290s shard of the naaru
13292s i'd be a little worried but maybe donkey
13294s just feels like okay well if i try and
13296s just stick a small mean and then wait
13298s another turn
13299s then zyrella is going to clear the board
13302s um or the light it burns is going to
13304s clear the board
13305s you know so many different
13308s ways
13314s about whatever donkey's going to go for
13316s so
13316s yeah i like this
13318s i think the donkey's again got maybe two
13321s turns to make something stick and what
13322s you're going to do like if you don't go
13324s all in here
13327s didn't need to bless necessarily there
13329s because now the light it burns
13331s okay i'm sure
13333s yeah this is fine i forgot there's four
13335s extra mana chilling there yeah
13337s so the one thing about the uh the boot
13339s of the ascended is that the minion is is
13342s that it's just a 20 22 the only thing
13345s that a silence effect would do to it
13347s is remove the taunt
13350s um
13351s so
13353s like
13354s if it was just shard of the naaru
13357s then yes
13359s donkey would still have a giant minion
13361s on board
13363s but it just so happens that
13365s xwl has
13367s many answers to all these things could
13369s go
13370s light it burns then make a trade over
13372s from the handmaiden and then shard of
13374s the naaru
13375s to get rid of the the stats plus the
13377s effect on the radiant elemental so
13381s it seems like everything's just checked
13384s here
13385s now one thing with those cards used is
13387s that you do have to worry about which
13389s others are going for sort of the
13391s thousand juice that you don't leave too
13392s big of a minion on the other side of the
13394s board
13395s or that you save a shard of the naaru
13397s for perhaps
13398s uh
13399s the possibility of a
13401s uh
13402s another taunt whether it be another
13404s ascended or a treasure guard
13407s so
13409s yeah this looks sensible though right
13412s hey
13415s oh god with the cathedral
13420s this car is so good but feels so slow in
13422s this deck sometimes
13425s okay
13428s and made an active for next turn
13436s all right
13445s everything's good to go on this side
13447s though just seven cars left in deck
13450s amulets traded up to three already
13452s yep
13459s i wonder
13461s as you said just got to make sure you do
13463s clear mostly the turn that you complete
13467s the ball quest i want to call it because
13471s of one term where they hit you back
13479s i must consider
13494s quickly
13498s [Music]
13500s so right now i think he is just looking
13502s for the second boar right
13506s yes i don't think the second four has
13507s died
13512s no it has not there's one quite early
13515s not one since
13522s you'd be able to get their next turn
13523s he's gonna need to be able to clear as
13524s well does have the shard in hand so
13527s should be good there's a lot of cards
13528s coming here for donkey it's gonna be a
13530s huge turn i'm really curious to see
13533s how much he decides to go for here
13536s yeah the only thing is uh
13539s donkey's board locked
13541s right now after playing this
13544s um
13546s i was thinking about school teacher to
13548s maybe find like a
13550s i don't know
13551s a devourer or something along those
13552s lines but i think just draw
13555s and see what happens if i would unlock
13557s the chord space
13560s all right
13560s going in
13562s okay there's a devourer so that will
13563s unlock a board space but that is the
13565s only one there was one used uh earlier
13569s um but this is still a lot of pressure
13572s even after like sharp the naru it's
13574s still a lot of pressure though uh xwl
13577s does have dartmouth
13581s able to go for a a full full clear and
13584s there's the second board yeah
13587s so the amulets are charged and ready to
13589s go the only thing that isn't ready is
13590s this health total
13592s um definitely has to deal with this
13594s board and hope another one doesn't come
13595s back with all the cards donkey has been
13597s drawing
13598s dance of donkey getting no board
13605s oh it's so close
13613s [Music]
13620s i mean there's always a way but is there
13622s a magic hexane
13637s 17 needed
13640s over the next two turns
13642s yeah boon of the ascended could help
13644s because it could block one of the
13645s attacks so you need to just make a big
13648s board here and then end it with boone
13651s there you go serpent wig
13653s yeah wig
13656s devour
13658s food
13660s yeah and also go serpent wig serpent wig
13664s devourer
13666s serpent wig boom
13668s right
13669s yep
13670s because if you expect the combo to go
13672s off next turn
13674s then
13675s you're only going to be able to play a
13676s sing
13677s a single circle
13679s you're not going gonna be able to really
13679s get the resets yeah so good play
13681s separate wig
13682s and then boom
13685s so there we go
13687s yeah that's just gonna get there over
13688s the next two turns because this talk
13690s will be a pain as well
13691s yep
13698s both shards used
13700s yep
13701s do you like to play with fire it just
13704s became right i think he could
13707s to survive in this situation
13710s uh going to go for the draw uh sort of a
13713s thousand juice will come out this turn
13715s uh this will be the
13716s error of the deck
13720s just the double amulet handmaiden flash
13722s heel
13726s but you're leaving the
13732s is alive
13734s technically
13737s i mean over one turn yeah but over two
13739s turns no
13743s i hit him twice the weapon
13745s yeah that's true
13749s cause it's only six attack right i guess
13752s it's gonna be eight attack and then ten
13753s and then ten yeah yeah so there's
13756s there's no way yeah
13758s because even the xyrella um is not going
13761s to
13762s it's just gonna take a long time it's
13764s gonna gain five
13766s there's the fatigue
13767s there's the fatigue's gonna take for one
13770s less turn then two in the next turn
13773s and blessing hand for donkey as well
13775s should be enough plus the extra
13776s cathedral bumpy
13791s then it's
13796s 14
13798s yeah it it it's a with each well right
13802s people bless and fatigue still more
13804s though right okay one of them can't you
13806s can't bless just yeah if you're only
13808s going to have one mana yeah yeah
13810s cathedral
13813s okay it's hoping it's effectively a 50
13816s 50 to win at this point
13821s we gotta wait for every single animation
13822s to happen of course yeah
13828s it's gonna be too fatigued
13845s oh that's enough because he can actually
13846s just pass the shard for the for the
13848s extra because that's going to be 12
13850s and then two fatigue which is going to
13852s be 14. so just was that it was that the
13854s only card
13856s i was like no wigs no devour
13859s it was a casted shard
13864s oh my goodness oh first of all i thought
13867s donkey absolutely had that and then
13869s like you say when the five health game
13871s came in
13875s yeah that was uh an intense end to that
13879s game number two
13881s exact lethal with a casted shard i sort
13885s of lost track of what the actual base
13887s attack of the vicious looks
13890s because uh i guess he'd only cast it one
13893s uh spell last turn
13894s the donkey had only casted one spell
13896s last turn yeah then they would have put
13898s it at nine put up to eleven and then the
13901s casted uh startups and arnold put it
13903s back up
13904s so
13905s very close into that game
13907s um
13908s props to uh xwl for sticking with that
13911s one understanding that they were still a
13912s chance to win even with that calculated
13914s fatigue
13915s but
13916s donkeys was able to get that exact
13918s vehicle so twos you're up
13919s in the series
13921s and uh just a single deck remaining and
13923s i don't remember what the band was
13926s ah
13927s the fan
13928s was
13930s he's just quickly looking through um
13933s donkey sherman and
13937s it's just a warlock left for a donkey
13940s quick look what that is that is
13943s imps
13944s with a gigafin there we go
13947s yeah imps with a gigafit
13949s yep
13951s and
13952s uh does run double sea giant
13955s and dreadless thampson dreadlocks champs
13957s and been seeing more and more
13959s uh just to be able to uh
13962s reload and you know
13964s have the ability to just find the
13966s additional three threes which
13969s you count as imps so
13971s um i feel like warlock is one of those
13973s decks where you have a core of cards and
13976s then you can do whatever you want with
13977s it we see
13978s uh imp blocks running uh curses so we
13981s have like the curse import locks we have
13983s like the full aggro import locks
13986s with just all the early game imps
13988s um and not much in the top end like it
13991s tops out of refong
13992s we see a mixture of c giant some players
13994s running dredlich tamps in
13997s but the core of the deck is still there
13998s we're even seeing like fiendish circle
14000s vile library and
14003s um
14005s impending catastrophe run in the combo
14008s style
14009s warlock decks just because it's such a
14011s powerful
14012s tool and draw engine
14014s that yeah it's a good way to just power
14017s some of the combo decks to get through
14018s your deck faster uh which is very
14020s interesting uh not something that i
14022s fully expected or i thought that it
14024s might be too clunky to fit in those
14025s decks but turns out it's not
14028s yeah i think that's a function of all
14030s these 40 card decks they're allowing
14032s people who want to play 30 cards in a
14034s what would have been considered an
14037s awkward cumbersome way is actually quite
14039s streamlined compared to just a 40 card
14041s deck so
14043s i don't think we have seen the end of
14045s the evolution of warlock just yet i i
14047s don't like personally the version with
14049s half imps half curses because there's a
14051s lot of
14053s contrasting anti-synergies in there i
14055s think
14056s so i think i think that that needs
14058s tidying up if that's going to be a
14060s really viable archetype but
14063s straight up into the sea giant just
14064s looks
14066s like the base level deck of the
14067s metabolic it was the day one deck and
14069s it's a very powerful day one deck
14071s and any time you forget about this it's
14072s just going to hit you in the face and
14073s kill you
14075s yep
14076s and
14077s uh xmul running
14080s very similar
14081s double c giant difference is a demonic
14084s assault in place of a dreadlocks
14087s thampson and
14089s something else
14090s in place of the gigafin
14095s something else
14098s imp swarm
14102s you might have summoned a three to him
14104s upgrades when you have five
14105s sure yeah there you go an imp swarm so
14107s just uh more imps less
14110s oop
14111s less gigantic
14113s [Music]
14122s [Music]
14125s could be interesting if you get behind
14126s here but really it's just uh
14128s please let me
14130s get ahead by the end of turn two
14134s coin finish circle on the side of the wl
14139s decision on the side of donkey
14146s i don't bound him he's awkward
14149s yeah i don't necessarily like blood
14150s bound imp in the mirror but i'd rather
14153s have a play on two than no play on two
14157s um
14159s i think that's the card that has started
14161s people trying curses in the deck
14162s bloodbound just doesn't feel like
14164s it fits but i mean it's an imp it's got
14166s decent stats it's fine obviously it's
14168s decent
14169s but compared to what the rest of the
14171s deck is doing this is the card i think
14172s people are trying to replace
14174s so far unsuccessfully
14177s oh okay well
14180s donkey's on the play
14183s oh it's going to be able to
14184s go first and
14187s you know have the attacker's advantage
14189s but xwl has
14191s the goods right bio library feature
14193s circle yeah gonna be able to
14195s sort of pop off in this early game
14198s uh grimoire is actually pretty good too
14200s uh the xw has like the ultimate uh sort
14204s of swing hand like smothering starfish
14206s into grimoire like will be with the
14209s majority of early game boards
14211s um
14212s so
14213s we'll see but this is all kind of a
14215s guessing game of what does my opponent
14218s have like right right what do i play
14219s into what do i play around do i play
14220s around anything
14222s just make the strongest board possible
14224s every
14226s yeah i think you win this my opponent
14227s can do to respond
14229s you win this a lot of time being the
14230s first person to just go library make an
14232s 8 8 lol so yeah
14235s stopping them from doing that um missing
14237s a bit of damage in the process doesn't
14239s seem like a particularly bad thing to do
14242s to me i like to just trade off early
14243s here of course i would that's how i play
14245s hearthstone anyway but
14247s why risk library killing you
14252s interesting that this deck is so
14254s oppressive as aggro decks go that
14256s they're having to play grimoires to
14258s literally deal with the opposing index
14260s there's no other reason to really play
14262s that card
14267s allowing a decent trade but not really
14271s what you want to be doing on three mana
14281s yeah i like getting the expensive minion
14283s out of the way first even though
14285s plus bloodbound dip is technically more
14287s power on the board this gives donkey
14289s more options
14290s uh moving into the next few turns which
14293s i think is uh
14294s incredibly important
14297s yeah look at this fiendish circle now
14298s it's not so fiendish at all with those
14300s one threes on the other side of the
14302s board
14302s um which makes the library less
14304s effective donkey's next turn is just
14306s make a load of stuff might even be able
14308s to weave in a tap if he wants to to you
14310s know try and find something that isn't
14311s these two cards
14313s oh
14314s the low end wow indeed
14318s okay
14324s well you're wasting mana whatever you do
14326s here i think i'd like to draw a card and
14328s hope it's something better
14334s sorry oh dude we don't have
14338s and i any to take the imps uh more space
14340s for sea giant as well as more minions to
14342s die to influence the mischievous zip in
14344s hand
14349s and of course
14351s at the moment the library is closed for
14353s renovations so
14355s fiendish circle once again has to wait
14360s ah maybe it's fiendish circle plus
14362s grimoire i think it might be it's just
14364s not menu
14365s i think i think it has to be no it might
14367s be i think you have to do it but
14372s so you would grimoire one of the one
14375s ones
14376s and trade over the
14379s blood bound imp so on the other side of
14381s the board would be a 1-1 from the
14382s in-game boss plus a 1-1
14384s uh silenced librarian
14388s um
14390s this is going to open up
14392s a c-giant opportunity for
14394s donkey i believe because the mischief
14396s isn't going to be fully infused
14398s yep there it is
14400s is there enough board space you go
14402s oh no there's not enough board space
14409s right it's slightly awkward because the
14411s interference
14413s would make the sea giant cost two
14416s because you're adding three minions to
14417s the board
14419s counterpoint do you
14421s care just play a whole board of stuff
14424s leave your opponent with one library one
14426s imp and hope they don't have reload and
14427s then just kill them with your three
14429s threes okay
14431s yeah yeah so mischievous
14434s and then double trade and just say okay
14436s i don't get c joint right now but you
14438s know what
14439s i will i've got to deal with this i'm
14441s going to hit you for 12 next turn or
14442s something ridiculous
14447s and then next turn if your opponent can
14449s cope with this board you've got a zero
14451s amount of each c joint for anyway and
14452s you can probably trade into everything
14455s you're not really scared of anything on
14456s five the bartender would be annoying
14461s it could be a bit more than annoying but
14462s yeah
14465s you need to bartend two so
14467s you've got two turns
14471s they play mischievous you just play your
14472s giant right
14475s might also be worried about the
14478s sea giant on the other side
14480s um because except you also place double
14482s c giant
14483s [Music]
14487s yeah just tiffany left it at six
14489s i hope there wasn't any
14494s xw is out of generated because just the
14496s library's just done so little
14504s there we go
14505s unfortunately enough if donkey had a
14508s results-oriented thinking not saying
14509s it's a misplay if donkey had gone for
14511s the wicked shipment
14512s um it would have uh
14515s allowed for this mystery mischievous imp
14517s to be
14521s but honestly it's stopping gears
14524s see giant you get to double trade you
14526s have a full board
14531s okay what about him to do here tj
14534s obviously top shelf for a bit but isn't
14537s it
14538s like enough yeah just just some values
14540s they're quite nice value trades as well
14546s not bad
14548s now even the starfish on the other side
14549s will not allow for that many
14551s oh
14554s yeah
14558s looks amazing but it's actually just
14560s okay so you start with the tap because
14562s man
14564s oh my
14571s i just want to sacrifice and play a
14573s starfish i think
14576s are you scared of a farm you are aren't
14578s you what if you trade the bartender
14584s and see if you can find something else
14585s to do with your remaining mana instead
14587s of a starfish on a board where that's
14597s that's a
14598s nod
14599s to the farm i think
14602s so you get to keep the staff way
14611s one player's taking three damage you've
14613s just taken seven and most of that's been
14614s self-inflicted gotta love it
14618s oh
14620s an unplayable seat giant
14625s just trade and play your amps
14628s uh
14632s the magic button and see if you get
14633s something better to do
14639s okay
14644s doesn't help i mean doesn't it does help
14645s but not now
14653s sorry why are they making us count
14654s numbers
14655s [Music]
14661s just sneaking in front here let's use a
14664s lot of stuff i think donkey's got a lot
14666s more
14667s or a little bit more top end to come
14669s still
14678s birthday's done a really good job of
14680s keeping the libraries to be inefficient
14683s on the other side
14684s yeah
14694s but now
14696s xw gets to go c giant
14699s i would say it would be m king boss c
14701s giant and then he wouldn't even be
14703s trading over everything you're just
14704s hoping that your c giant is going to be
14706s able to connect but
14708s donkey
14709s if donkey could pick up some imps here
14711s to really get a buff going yeah uh with
14713s this file library then it's looking good
14716s i can fit in a tap as well
14726s just paying attention to the the double
14728s grip option there doesn't really want to
14730s do that obviously but it's there
14732s okay
14734s a mimps and a library
14736s yep
14737s don't think you trade it
14744s are you imps
14746s you vile library over the
14752s i don't even know
14754s i don't even know rather somebody else
14755s play this turn than me thanks
14763s oh he's gonna double grimoire maybe and
14764s then just pick up the pieces with the
14766s remaining things on his board i think
14767s that's what he's gonna do
14775s yeah yeah
14777s and then
14779s that's fine water doesn't matter
14782s it does matter damage
14788s it just says you know what yeah i've got
14791s half a board you've got basically no
14793s boarding health good luck
14802s last tap there's a lot of damage is
14804s coming
14805s oh my
14808s okay
14811s and they're throwing books
14815s and that doesn't allow for a trade over
14817s the
14819s oh it does with the grimoire and that's
14821s like a full clear
14823s [Music]
14825s all right so now we're looking for
14826s gigafin
14828s you get that redlich tamson
14831s would kind of do it
14834s not void woodwalker no
14837s that's of a farm i think
14839s yep is it in time six seven eight nine
14841s ten eleven you can you could tr you
14843s could
14844s then trade over the end and then play a
14846s boardwalk or to block even more damage
14849s oh
14854s [Music]
14856s and then next turn there's the buff
14858s available
14865s i swear being slightly heavier than his
14867s opponent's deck is is really useful for
14870s donkey
14871s all right so there's two amps on board
14873s if you you tap and hit vial library and
14876s play wicked shipment and inking boss
14878s it's lethal right
14883s because amps would be plus six plus six
14886s so it would be exactly 15.
14888s uh still a chance enough not a chance so
14891s what is library's gone right on this
14892s side uh is it
14894s yeah i think both live
14897s okay yeah you're right
14903s and donkey knows that
14905s yup he's jamming
14907s gonna get their first win on stream gone
14909s from not being able to register in a
14911s tournament to struggling to go on stream
14913s through today for their own they annoyed
14915s their own play last time but there was
14916s nothing horrible but this is like very
14918s clean from donkeys where it's not just
14920s the fact they're going to win
14921s i think it's looked like
14923s um
14925s very clean
14926s this time around as well
14928s don't
14929s count your chickens
14931s count your donkeys before they lay eggs
14935s no
14936s there's a lot happened there when i was
14937s talking
14941s usually the way
14943s well
14944s get more chances oh tim said oh my
14946s goodness okay that's lethal
14951s nothing right you know what they're
14953s saying because you get you get the extra
14954s imp even though your mischievous and
14956s dies you still have the extra imp
14958s that's plus four plus four wait plus
14961s five plus five no it's not quite
14963s now it is
14964s needed one fell rift and then it was
14966s lethal
14970s because now then you would have lost
14972s five plus five oh okay or just pick up
14974s the second vial library that works as
14976s well
14979s boom
14980s donkey takes the threes
14984s the jamming continues
14985s the donkey have that
14988s the bow tie
14989s the beard to the start of this match not
14991s at the start of this match but they did
14992s have that bow tie last tournament as
14994s well but obviously it's only reserved
14997s for celebrations now by look at things
14999s donkey donkey donkey
15001s [Music]
15003s okay
15005s [Music]
15008s how many times that he's signing it with
15012s donkey instead of
15015s saying someone else
15016s is
15018s the donkey donkey's both
15021s donkey and shrek in this shrek analogy
15024s uh-huh
15027s the donkey both owns the swamp
15030s and
15031s is
15032s a lovable donkey
15035s that makes sense i mean
15037s does anything make sense ever it makes
15040s as much sense as anything else we've
15042s ever seen i'm going to go with it yes it
15043s gets the thumbs up
15049s yeah good to see donkey get a win i'm
15050s yeah
15051s not hiding the fact i'm excited to see
15053s donkey do we're in tournaments because
15054s as you said in the intro
15057s you know that they've done so much for
15058s hearthstone with their website with all
15060s the stats they give us with all the
15062s support they give to people as well so
15064s good to see donkey going well 2-0 start
15066s but looks good for it as well and that's
15068s the part i think that he'll be happy
15070s with this time around is that he
15072s actually played some solid hearthstone
15074s knew his outs at all times and
15075s everything
15076s donkey is a champion of the people let's
15079s just put it that way
15081s [Music]
15083s when donkey does well i do well
15086s that's that's how it works
15088s okay
15088s i i have
15090s a
15092s donkey page open right now
15095s okay
15098s well it's a it's a screenshot from an
15100s old donkey page but whatever
15103s still it's still supposed to happen
15105s i love this making you feel awkward
15107s thing whereas i haven't got myself on
15108s camera so you've got to sort of
15110s interact with nothing
15112s [Music]
15116s give me something neil give me
15118s move
15119s yeah a hand wave gesture the um the
15122s smoke i'm talking smoke signals off the
15124s left-hand side of my screen
15126s just describe your hair right now what
15129s does it look like is it flowing today is
15130s it tied back it's tied back today yeah
15133s i bet when i cast in case i need to you
15135s know suddenly appear on camera or
15137s something
15137s okay
15138s cool well
15140s i will try and take that image with me
15142s for the rest of the day
15144s uh as a it's felt a little sad casting
15148s you're just staring right deep into my
15150s soul
15152s those squinty blue eyes of yours
15154s um but okay uh we have actually wrapped
15157s up uh round number two uh i don't know
15159s why i'm stalling for time because they
15160s told me to wrap up like as soon as the
15162s game ended but i was stalling for time
15165s because you know you gotta practice just
15167s in case later on in the day i need to
15169s stall for time
15171s um in case something goes wrong right
15173s it's good to practice right it's good to
15174s limit the test
15176s um but i'm always up for story for time
15178s tj i know you are i know you are uh
15181s that's why i'm doing it but uh we are uh
15184s only halfway through the day today so
15186s broadcasting for about four hours now so
15188s i would assume that we have about four
15190s hours left so we've reached the halfway
15191s point um we're done with round number
15193s two we are gonna have to go to a quick
15194s break before we jump right into round
15196s number three and continue the action so
15198s don't go anywhere plenty more
15200s hearthstone to come right here i'm gonna
15202s get it right this time
15204s at
15205s masters tour
15206s murder at castle nathria see you soon
15218s [Music]
15240s so
15251s [Music]
15262s [Music]
15269s so
15279s [Music]
15301s [Music]
15319s [Music]
15338s [Music]
15353s [Music]
15372s [Music]
15407s hello everybody welcome back to matches
15408s tour murder at castle nathria uh
15411s we tricked you
15413s round two's not over
15415s uh apparently there's a match in round
15417s two that's just going crazy long so what
15419s we're gonna do is we're gonna give you
15420s some more coverage
15422s of uh of round two uh before we go so
15425s there goes my outro where it's the only
15428s time today i'll say murder at castle
15431s nathria correctly in my outro
15434s i wasted it on a break that really
15437s didn't exist um because we still are in
15440s round two so we're not at the halfway
15441s point yet however you updated though on
15444s the status of the halfway point
15446s once we arrive at it
15448s i think we're at the halfway point i'm
15450s gonna call it because this match has
15452s been going for about 100 hours and that
15454s won't happen again today
15456s well what do you know you're not even
15457s real you're just an image a still image
15462s with just a voice in your head tj the
15464s candles are animated who's to say that
15467s what if everybody right now that was
15469s watching the stream couldn't even hear
15470s you only i could hear you and it was
15472s just a small image of you and people
15473s just listen to me talk
15475s the whole time they can't even yeah it's
15476s just you hearing like me in your head
15478s and you're just replying to it
15481s that's probably a better cast that's why
15482s we do this way what if the candles were
15485s talking and i wasn't
15487s we have no way of knowing what if i'm
15489s just a ventriloquist and
15491s i'm the dummy yeah
15494s that's a dummy yeah
15497s that's remarkably just a bit too close
15500s to comfort i think tj let's have a look
15502s at these decks
15503s okay there we go sosi's swan
15507s uh playing the control shaman
15511s and
15512s uh looking for anything crazy out of the
15514s ordinary in this deck it looks entirely
15517s standard one inclusion that's not in
15519s everybody's deck is the wild paw cavern
15522s i really don't know why that was cut in
15524s the first place i like to
15526s play one i think it's just such an
15528s incredible card in shaman it's one of
15531s those cards where you think of the core
15533s of any shaman deck
15536s it feels like it has to have wild paw
15537s caverns though
15540s even more because they don't really have
15542s good forward drops in the deck apart
15544s from theo so why not just play a camera
15545s just to fill out your curve this is
15547s awkward
15549s because encuro does not have
15552s wildpaw caverns
15553s so we just talked about how important it
15555s is and how you'd be crazy to cut it well
15557s turns out and kuro did cut it
15560s in place of murloc homes which
15563s um
15564s i've i think i've gotten murloc homes
15565s correct granted i haven't played i've
15568s played maybe 20 games of control shaman
15570s and i did play murloc homes because i
15572s just copied the list and yeah yeah
15573s realized whatever
15575s um i didn't like it i got it correct
15577s like maybe
15579s 20 of the time
15582s okay uh
15583s you get you it's a murloc that you can
15585s get it discounted
15587s you know and and play it for for cheaper
15589s or use it to get
15591s bungle mats or gold sometimes you can
15593s get a ridiculous amount of value from it
15595s if you guessed all them correctly
15597s um but sometimes it is a guess so
15601s but let's get into it it comes to a 50
15602s 50 but also
15604s with this particular deck you often
15605s haven't got space in your hand even if
15607s you get it right
15608s you're busy filling your
15610s hand up full of cards that you want
15613s anyway
15614s rather than yeah you can get it right
15616s sure in a mirror lovely have some of
15618s that
15619s but in other matchups like do you really
15620s want an imp who cares go away we don't
15623s want you
15624s so
15625s i think that there's just not the space
15626s for the cards in hand a lot of the time
15628s in this deck
15635s not that i've got a you know an issue
15637s with him
15648s what is it do you think that actually
15649s makes this deck function because i think
15652s habuka woke up one morning went i'm
15654s gonna play
15655s the 40 best looking shaman cards i can
15658s find and just plop them in a deck and
15659s see what happens everybody copied it and
15662s 89 of people brought it to the master
15664s store
15665s muck pools and snowfall guardian that's
15667s it
15670s but
15671s if that was true you would play a 30
15674s card deck
15675s uh you want the health
15678s okay i mean it all kind of works
15680s together
15681s in synchronization right and pretty much
15683s any controlling to deck theater is
15685s fantastic right
15687s and with when you're playing 40 cards
15689s then you could you very likely can fit
15692s in bran
15693s uh
15694s kalethos and styrotinathias so if you're
15696s just playing a bunch of cards
15699s a bunch of
15700s removal that's also in the form of
15702s minions
15703s i mean if you like really think about it
15705s control shaman and the ram to it are
15707s very similar
15708s in the fact that like uh the control
15711s shaman ramps up hand size whereas the
15714s druid ramps up mana but they both have
15715s these really big
15717s uh powerful turns that they can make
15718s early both use minions as removal in
15721s schooling and and uh
15723s a scale of enyxia and they can both
15725s finish games with
15727s brand plus sire to nathrius and kalethos
15731s it's surprisingly similar so
15734s you just have all these options as
15735s shaman you have an answer to almost
15737s every specific scenario
15738s so yeah it's such a toolbox or toolkit
15741s or have you want to use that phrase
15744s this army knife i don't know what the
15746s standard cast of words those things is
15748s but yeah that of a deck but also i think
15751s that every card is good like even the
15754s bad cards you put in to fill out your 40
15756s cards are still very playable cards
15760s so
15761s very imitating how it just works and how
15762s happy just sees the lines on these
15764s things
15765s yep
15767s all right so we have the option to go
15769s for noel plus value trade into
15772s uh mukpools
15774s um
15775s you're still leaving five power on board
15778s knowing that there's another piranha in
15780s hand that could bring this up to seven
15782s power
15784s um
15785s and you could end up getting like
15787s another no
15788s or
15789s i don't know like an eight eight uh it
15791s just
15792s doesn't seem fantastic
15795s at this point so i i like just kind of
15797s going for
15800s this is good can still fit in the
15802s amalgam uh to get rid of these couple
15804s minions because you still have the two
15806s mana after playing the floorboard once
15808s the discount is running
15809s honestly oh this is good has been my
15811s reaction every time i play this day oh
15814s not sure what i'm gonna do and then
15815s something turns up in your hand you're
15817s like oh this is good yeah i'll do this
15818s thing
15820s it's amazing how often it comes up with
15822s just the right answer
15824s yep
15830s just keep it simple go command a depth
15832s kill on
15834s but i'm gonna take this opportunity to
15837s draw through the deck
15841s we're gonna be looking at 10 cards in
15843s each hand for the rest of this next 90
15846s minutes of entertainment
15847s there's a hundred options right now a
15850s hundred
15851s is that counting or not counting the
15853s options that you can make for yourself
15855s with the amalgam
15857s it's counting those options otherwise
15859s there will be 10 options because you can
15861s amalgam an amalgam and then you get a
15863s lot of options yeah oh yeah that's
15865s hundreds of options then
15869s yeah i thought you missed out an option
15870s or two
15879s [Music]
15882s oh and then what a cookie
15888s more clowns
15889s oh okay
15891s [Music]
15895s using the chance to take the big stuff
15898s out the deck if one do all the big stuff
15899s on the deck rather than all the the
15900s small stuff he currently has if he wants
15902s to
15903s yeah
15904s problem is it's
15905s i i guess if you get rid of all these
15908s murlocs you you still got value from the
15910s the ravager garlic ravager because those
15913s counts as draws anyway because the
15915s cartoon drew you're replacing them
15918s does feel a little bit weird good luck
15920s with homes by the way even if you want
15921s to play it which you wouldn't here like
15923s just good luck
15926s half the deck in their hand half their
15927s deck in their deck they played three
15929s cards this game
15930s yeah
15935s um
15936s [Music]
15939s interesting to see how
15941s users would play
15943s mutants
15945s into that big hand
15947s probably gonna wait a while try and
15948s catch something
15955s so we did have um because we're jumping
15958s into
15959s action that has sort of already
15960s happening or at least is ongoing
15963s um
15964s sometimes we if a player disconnects and
15966s needs to reconnect the feed has to
15968s restart so we're gonna be jumping back
15969s in
15970s in just a second we were pre-warned by
15973s the way we were pre-warned ah i sold it
15975s so well that i didn't know what was
15977s going on and then you just
15980s i don't know
15982s i see something out there
15984s i'll see if i'm doing my acting i'm
15985s gonna move this light over to my face
15988s oh
15989s wow but then it goes away from my green
15991s screen so it kind of messes up
15993s i look like you're sort of walking down
15995s on the corridor with a torch
15997s [Music]
15999s turned it off it got darker oh that's
16001s kind of cool actually oh when you turn
16002s it off it gets darker
16006s makes it all spooky look at that it's
16007s all pixelated
16010s i like this i like this
16012s ambiance more than uh lights on
16016s what do you think
16017s inanimate
16019s i'm just going to stare
16020s and have a look yeah
16024s it looks like you're enjoying it
16026s i'm always enjoying it you're either
16028s loving it or you're hating it i can't
16030s tell it's one of the two all right we're
16031s back in there my only two game states
16033s you know this one oh okay so we have a
16035s siren atheist that looks like that was
16037s uh a mukpools
16039s um so the finley was played
16042s and
16042s looks like sushi swan played the knoll
16045s before and then upgraded to scientists
16047s and then ankuro upgraded a gnoll into a
16050s deathwing
16052s uh this is cool
16055s both mutants
16058s are still there
16062s taking stock you know yeah just having a
16064s look
16065s yup
16066s finley was played because swan's hand
16068s has got significantly more heavy
16077s about it that's about all i got
16079s and nobody knows when to play their
16080s mutants because
16082s is this hand ever going to have less
16083s than nine cards in it
16092s total is actually a bit of a problem to
16095s deal with here
16097s yeah i think you're just kind of leaving
16099s it there you know yeah
16101s um
16105s you can get another muk pools rolling
16107s maybe he also gets a card out of hand
16110s or famish fool next turn
16115s potentially that's good
16117s okay
16120s oh
16121s that's also good next turn
16124s uh it could be it's definitely or very
16127s likely not going to be infused but
16130s that's okay can still be good even if
16131s it's not infused
16133s oh
16136s yes
16137s i wonder
16139s if this mutant
16141s is ripped right now it's got a lot of
16142s good targets
16144s yep the mutants on the other side
16146s uh renethal
16148s oh i did the worst one
16151s wow
16153s okay it's okay can still value trade
16155s over the sire to nathrius and then get a
16158s mug pools going and get an eight eight
16161s little more house so it is okay though
16163s this this is likely to go sometime as
16165s we've already seen for the rest of this
16167s match
16168s well if your mutinous misses and there's
16169s hits that's gonna be a lot of swing by
16172s the end of the game
16173s yeah
16176s yeah so see swan has
16179s nice little
16181s clean
16182s clean cleanup here
16184s doesn't make any sense nice little clean
16186s up here
16187s because saying it's a cleanup
16190s implies that it's clean so if you say
16192s clean clean up it's a little bit
16193s redundant whatever
16195s um
16197s is i like saying a clean sweep which is
16199s implying that like if you win 3-1 it's
16200s it's a sort of fairly a bit dirty sleep
16202s sweep you know just something yep
16206s sweet but
16207s you can job use the boom upside down or
16209s something
16219s obviously just talking how who can get
16220s better going value that's going to be
16222s quite a lot of ongoing value here this
16224s one
16237s thinking about whether it's even worth
16238s totaling but i suppose it is
16240s [Music]
16245s all right we're starting to get to
16246s snowfall guardian territory
16250s i'm laughing tj because those are the
16252s exact words i was thinking we've entered
16253s the snowfall phase of the game
16256s so we've
16257s we've uh wrapped up phase one of this
16260s shaman mirror
16261s uh no player has found a significant
16263s lead so now we arrive at phase two
16266s which is
16268s uh snowfall guardian phase
16271s at the end of which it is unlikely that
16273s either players got a significant lead
16275s because why would they when they just
16279s yeah and then we will eventually arrive
16281s at
16282s who can steal their opponent's sire
16284s danatherius oh
16287s that's phase three eaten by bird
16290s oh okay
16293s reasonable
16296s that's a nature program i'd watch
16302s the muteness is hunting for its prey
16306s but above flies the very
16309s palette
16310s the natural predator
16314s i can't do it i can't keep that up
16319s like the car from the top rope
16323s it was a steel chair
16328s look a bit awkward actually for swan
16329s here
16332s this wild poor cabin and this um
16336s murloc homes are both just doing nothing
16338s because we're into the freezing
16340s territory of the game
16350s i want to close my eyes return play
16352s bruce make some
16364s so it's not like this is quote unquote
16367s wasted i could always call the only
16369s thing with mccall and insatiable devour
16370s is it just
16372s just randomly targets it's still infused
16375s because the infused minion transforms
16378s so it it you get the
16380s devour minion in its neighbor and get
16382s stats but the mccall will randomly
16384s target a minion
16385s so
16387s we saw that in fiori hunter's game
16389s earlier right we just had to just throw
16391s it out there yep
16394s worked out pretty well there wasn't too
16395s many bad targets though
16399s yeah you probably want to attack just in
16401s case
16403s comes out right
16404s you're not really trying to set up
16405s anything
16407s love the slime scale diver here slime
16409s skill diver immune to any sort of
16411s transform effect or insatiable devourer
16414s and we'll be able to kill something
16416s large next turn so
16418s i wonder if that means it's time for
16420s sosis swan
16422s to set up
16423s uh to get brucon rolling
16426s there's not too much power on board
16428s i think the taunts could end up blocking
16430s your opponent i guess the schooling's
16432s there
16434s but also you know the battle cry on your
16436s power you want to keep the good battle
16438s coiler the devour battle coin true but
16441s then what are you doing this turn you're
16442s not really doing much
16444s if you're not playing battlefront
16445s rubbish at my hand yeah but they're all
16447s battle cries so
16449s okay i'm team just caving out my hand
16452s like your turn would be cavern
16454s promoting the term yeah okay
16456s everything's a battle card yeah also in
16458s a minute these locations are going to
16460s vanish right and no one's gonna have
16461s anywhere to hide anymore because
16462s currently everything's just hiding
16463s behind these
16464s whatever they are
16468s they're muck balls
16469s okay i guess it's going to preserve the
16471s battlecry
16472s okay
16474s oh
16476s hey
16482s oh
16484s i mean that could protect the denathrius
16488s from the slime diver oh no there's a
16490s schooling in hand
16491s well the the
16493s they've already been schooled
16501s hiding places are going away
16503s he's gonna start getting devoured all
16504s over the place now it's gonna be great
16507s yep um
16511s what though the devourer battlecry still
16513s intact in the mccall for social swan yes
16517s i mean curls perspective
16519s now that players picked up the sire to
16521s nathrius also by the way so that's
16523s something to keep our eyes on
16532s these devices just getting bigger and
16533s bigger as they're just
16534s taking in turns yeah
16539s i don't even know what murlocs oh
16541s so see swan put all the murlocs at the
16543s bottom of the deck
16545s so there's still a cookie an amalgam
16549s um that were
16551s thrown back with the
16552s [Music]
16553s oscar finley
16555s [Music]
16558s nailed it yep eating his own minions via
16561s his opponent's minion
16562s yeah and needed to do that be just
16565s because of how powerful the battlecry is
16567s for the insatiable devourer
16569s and the fact that every other card in
16572s society swan's hand was a battlecry
16575s needed to take the 50 50 there to try
16578s and get it or else the macabre is going
16579s to have
16580s a different battlecraft for the rest of
16582s the game
16584s um do you want a murloc here i i don't
16586s honestly i think it's a habit to go for
16588s the murdochs but i actually would rather
16590s have a beast
16591s what about finley though chunky
16594s what are we looking for
16595s oh tylos burp oh my gosh i don't even
16597s remember what the hand was
16599s we kind of know what's on the bottom of
16600s the deck
16603s [Music]
16605s but i don't remember reload or something
16608s yeah
16615s next week's when a minion has stuck to
16617s the board wait a second
16619s okay nevermind
16621s yeah exactly that was my instinct that i
16623s realized no just just kill anything you
16625s want right now
16633s it's not looking fantastic for encourage
16635s to be honest
16637s it's not immediately a problem but
16640s yeah
16643s he's slowly being put on the back foot
16651s yeah it's just swarmer swarmer swarmer
16653s and commanded neptulon
16658s i guess you can end with murloc
16662s whoa
16664s okay
16667s it's different than what i expected
16669s ah looking for primordial waves
16671s specifically
16675s that's a collection of oh there we go
16678s yes okay first one on the board well
16680s first in the hand so it won't be on the
16681s board for another 14 turns but yeah
16688s dire genathirus in the hand is also sire
16690s danatherius in a bush
16693s uh-huh
16695s he's worth one siren to nathrius no
16698s matter where he is
16700s and or or bush
16702s is that true though
16703s yep he's worth less in your deck you
16706s just move the bush aside and you're like
16708s yep that's one sided atheist
16710s what about in a muck pool he's worth
16712s less than because he gets smaller quite
16714s often
16716s yeah
16717s but side enough would not be seen in a
16719s rock pool obviously
16721s no
16722s as the um the official held this up
16727s okay going for dimagge and
16736s a minute ago both sides had 18 18s and
16740s 16 16. now we've got a five five versus
16742s a one two and a bunch of
16744s rubbish things
16747s what's happened to this game
16749s is this the phase three
16751s the sharper mirror just everyone has
16752s rubbish and saves up for the grand
16754s finale
16755s i think this is phase four
16757s base four okay what was phase three yeah
16760s oh the eastern phase the eating thing
16762s yeah the try and steal your opponent's
16765s side to matthew's face
16766s yeah
16767s oh we're here we go no we're still in
16769s phase three sorry we haven't reached
16771s phase four yet there it is
16773s for now
16775s and give him
16777s the garbage
16781s you steal it back now
16784s still doesn't have the theater
16787s he's got the holmes what more do you
16789s need
16790s just gain another one
16793s he knows enough is in hand just hit it
16796s one in eight that thing
16813s meanwhile the health totals from our
16815s game 45 versus 23. no one's looking no
16818s one cares but yeah
16820s keep an eye on them
16821s at some point they will matter maybe
16827s why do you need 30 40 health
16846s is it time to murloc holmes and just i
16848s think so
16850s and just hope let's get two geneticists
16852s yeah maybe just picked in atheros on
16854s every option
16855s hopefully he gives you that
16858s [Music]
16867s there's gonna be a wave
16878s what's going on
16880s that's the uh
16882s that's the post yeah
16886s that one hasn't been played since like
16888s day one of i forgot the experience your
16891s name
16891s spells with them
16893s i'm coming i'm coming no that's not the
16896s spell one it's the you play a minion and
16898s someone's a tutu
16900s oh it's even worse okay i know this
16902s word's even worse
16905s yeah
16906s jeez
16908s it would be good now if it's summoned a
16910s 2-2 for your opponent
16915s i just put it in the way
16917s your board was
16918s like clogged up
16920s yeah
16922s that's where we're at now this city game
16924s nature waits for no one but me
16933s meanwhile this donation is of course
16935s just getting really really stupidly
16937s large very quickly
16952s press the button
16958s i had to play that term perfectly
16963s okay so this uh siren atheros is not
16966s large at all
16969s there's no mccaw
16971s uh bran has been used
16975s however and carol does have another
16978s sergeant atheist yeah jack
16981s so
16983s i wonder if you could do it earlier
16985s rather than
16986s later
16987s um
16988s plus it's gonna get stolen back
16990s potentially if you leave it too late
17011s trade into these minions
17017s yeah
17019s and then what are we going to primordial
17022s wave after
17025s the
17036s the tutus
17041s oh my
17050s you supposed to do here
17053s like this health total is low enough
17054s that it's getting interesting on the
17056s other side
17060s 11 on the board
17062s and as many freezes as he likes
17076s just all face no fall guardian i don't
17078s know
17080s he spent the last six turns trying to
17081s remember what was in encourage opening
17083s hand three quarters of an hour ago
17086s the murloc homes
17087s what did he play on turn three
17092s neither player plays a starfish
17098s there's always something good
17101s i believe
17106s okay
17107s that's it
17108s yep that's an exact ease
17114s uh
17117s okay
17119s something
17120s yeah
17123s my
17137s martin heal
17142s i actually wondering now i think he's
17144s ever going to be able to do enough
17145s damage to win the game he's under seven
17146s cards left his real danathis is just
17149s gonna do nothing
17160s a large gentleman in a moment or two
17169s [Music]
17180s get waved try again
17186s well if you get waved you probably just
17188s win because it's still going to be a lot
17190s of power on board yeah 23 soon right
17193s no
17194s it's going to be a five
17197s a three
17201s a couple he's got the hero power as well
17203s now
17204s yeah he's got his power as well so
17205s that's plenty if you get waves you win
17212s unless they need to be the right way
17214s ever
17217s pretty good
17218s uh four five
17220s six seven eleven damage 17 lined up
17225s how did he only get 11 damage from that
17228s what's happening here
17234s can you get any out of the the fleurgal
17236s or rather can he get enough out of the
17237s fleurgal can he make space for flogal to
17240s do its thing you know wait he does play
17241s starfish what was i looking at both
17243s lists twice
17245s i mean there's a lot of cards tj
17255s yeah i guess i just glanced over it and
17257s kuro does not have it
17264s i'm curious if you just trade off some
17265s of your smaller stuff and then go for
17268s uh
17269s floor goal but
17272s you're really not off as much
17277s nature waits for no one but me
17284s one thing that has been shown this game
17286s is that caverns and murloc homes being
17288s argued about which is the worst card
17291s i understand
17293s i understand the problem they've both
17295s been pretty
17312s okay
17315s if i was going to do its work next turn
17317s right if it comes to that
17319s yep you think
17321s the totem's gaining health
17334s are we the halfway point yet tj of this
17336s game
17343s swan's now below his starting health for
17345s the first time in the game
17357s so you have to flergo and
17360s freeze
17361s the
17363s glug
17367s i guess you could just starfish
17373s i don't think there's any snowfall
17374s guardians left but i'm not sure
17377s um
17379s i also don't think so because i think he
17380s had one in hand
17383s when he
17385s wanted to power it earlier
17387s i might be wrong but i think he'd use
17389s both
17399s has either player played boldner yet
17401s um i don't think so i don't think so
17403s either because i could just end the game
17405s at some point
17406s i don't know
17408s it's running out of time
17411s advice
17413s just start trading stuff
17418s you don't scare me
17421s i don't do it
17427s there you go there's a boner
17430s it doesn't do
17431s anything it allows you to make your
17433s murlocs that you haven't got anymore
17435s cheaper or your spells you can get
17438s you can't get anymore
17441s [Music]
17444s i think encouraging atheists is
17446s obviously going to be the bottom card
17447s right
17451s those who missed the last five episodes
17452s of this game he did have an atheist but
17454s it wasn't his so his is still in the
17455s deck somewhere
17468s obviously with it being um a backup
17470s match we don't have access to the
17474s tracker
17477s but for memory here i think enco has got
17479s left very little big stuff
17483s dire denaturius
17485s i mean apart from donatious i guess yeah
17487s but on the other side we haven't seen um
17491s theater from
17493s swan yet i don't think either
17499s and that murloc homes might come into
17501s play really handily on the last turn of
17503s this game that's the attack oh
17506s cersei swan is going to think that siren
17508s athlete's in the hand think oh there's
17510s no way
17512s it's in the bottom three no way
17514s play homes first and find out
17517s because you'll find out what their
17518s bottom three cards are
17522s that's not how it works
17523s you'll find out one of them
17527s yeah i guess you will
17529s you would find out one of them i think
17530s it's just insatiable to power here
17535s are you so boring tj
17538s making 24 22s i mean there's there's not
17541s an answer to this it is the thing like
17544s this is the 2422 that there there is no
17547s response currently
17549s and he's held onto it for a while to set
17551s this up as well he's realized
17557s [Music]
17560s oh
17561s no
17568s and it's gone
17570s and
17572s just eat it
17580s i don't care about your kindling
17581s elementary just eat the thing thank you
17583s there you go now you've got a thing
17588s now there's not a single answer to this
17590s [Laughter]
17592s oh there we
17594s [Laughter]
17599s go is that can he make it so there's
17601s enough taunts in the way
17605s that he just kills incurred before this
17608s gets there
17610s he only has one starfish and he's used
17611s it right yes
17613s i'm asking you you thought there were no
17614s starfish i know i i think i just looked
17617s it in curls decklis twice he did yeah
17619s because i have it open on two tabs so i
17620s went oh and curl no starfish next tap
17623s it's also a girl's deck no starfish
17626s there is very little difference between
17627s the two decks as well to be fair yeah
17630s all right it's got to be what just
17633s murloc holmes and glogg
17635s yeah i think or glug and hero power and
17637s then just hit them for
17639s two
17641s yeah dealing with
17642s 13. i suppose i think i'd just rather
17645s have them more lock homes
17648s what was in there
17650s okay sleep breaker
17653s engineer
17656s what's in their decks sorry to nathrius
17658s he's got it but can he survive
17660s oh
17664s it's gonna be cheeky and sleek i like it
17668s do you hear power did you hear power
17670s yes did he play a card did he play a
17672s card
17674s yep
17676s got down the fleurg
17682s [Laughter]
17686s it's
17687s it's garbage when it's the last card
17689s it's just terrible
17697s 13.
17699s so
17700s can he just get enough taunts and
17701s freezes out there to get this over with
17703s i think he might be able to you know
17724s uh
17734s i'm coming
17736s how does this one do this
17752s very low on life
17754s yeah
17757s i mean there's a lot of
17759s murlocs in the hand
17762s yeah the video there's a snowfall
17764s guardian that seems to be good
17766s i'm pretty sure the snowfall guardian
17768s just ends the game
17773s and
17774s jose swan knows exactly what cards are
17776s left the last battle cry that was played
17778s was a kindling elemental so brilliant
17781s mccall's not really going to do much
17786s just
17787s attack snowfall guardian and that should
17790s be
17791s make sure it's a 1010 guardian not a 99
17795s to play anything first
17799s well you could just play a snowfall
17801s guardian and then play a bigger minion
17803s that's not frozen next to it sure okay
17806s that would be just fine
17809s he plays theater now he gets the macaw
17811s as well which he knows
17816s and he needs to make sure there's
17819s no excuses for bad manners
17832s game five health
17835s five health puts him out of
17837s range kind of
17839s that'll do it it does not put him out of
17841s range
17844s i mean
17847s well he gains five health and then
17850s mccall happens and then
17853s that's it
17865s wait if he never mind
17874s this is a solved situation right now
17877s yeah associate swan
17879s knows exactly which two cards are in
17881s hand
17882s i think he's getting caught up in the
17884s hallway if danathis goes face once i win
17886s which is the wrong brain to go down
17888s right
17890s oh no the snowfall guardian was played
17893s oh it's not a it's not a mccall
17895s a snowfall guardian
17897s because you didn't have the information
17898s of the mccall oh yeah yeah yeah
17906s [Music]
17907s oh he just needed to play two murlocs
17909s because funko manchester was still on
17910s the board
17917s well that was an anti-climactic end the
17919s world's easiest lethal it was like how
17921s do you do this how do you do it oh yeah
17923s play two murlocs
17925s like
17927s [Music]
17932s you put that up as a difficult lethal
17934s puzzles on twitter and everybody'll be
17936s like yeah okay now now give us the one
17938s that isn't for beginners and all of us
17940s like i mean i would have i literally
17942s would never have seen that
17945s like
17947s if i was playing i might because i'd be
17948s more aware of my random minions but yeah
17954s yeah i i i it would fungal manchester
17957s foreign was frozen so in my brain it
17959s didn't even exist
17961s yeah i was like there's
17963s it's not there i would have never seen
17965s that
17966s so i'm just like yes he's like
17968s whatever
17970s two murlocs uh
17974s coming anyway yeah
17975s this was like
17976s nine pings or something or some
17979s ridiculous number and i'm thinking well
17981s only one has to go face it's lethal so
17982s let's do that it's like i can't do that
17984s oh my god
17986s i i thought that i thought that the
17988s mccall was the uh uh the snowfall
17990s guardian um but it was the theater
17994s because he played the theater second
17996s uh yes which is interesting right
17999s because maybe if you play theater then
18002s snowfall guardian afterwards that's
18004s better because you get to preserve um
18006s because he knows that there's a mccall
18008s level
18008s you get them a call and i think in that
18010s situation you would just pick mccall
18012s over to nathrius that last two cars were
18013s called denatures
18015s because you could see how high its
18016s infused was and he would have known that
18017s it was small so
18019s um but all right
18021s this time i'm not gonna stall because
18023s that was a long game we need to get
18024s going so now round two is done we've
18026s officially reached the halfway point
18028s it's not a trick for real for real this
18030s time round two is done so we're gonna
18031s take a break before we jump into round
18033s three don't go anywhere plenty more
18034s action to come from masters tour murder
18037s at castlemaster right after this
18046s [Music]
18060s [Music]
18090s [Applause]
18093s [Music]
18131s [Music]
18136s [Music]
18160s [Applause]
18166s so
18169s [Music]
18234s [Music]
18236s hello everybody welcome back to masters
18237s tour murder at castle nathria we're
18240s jumping into round three here in the
18242s swish portion of the tournament my name
18243s is tj i'm joined by edelweiss who has
18246s been upgraded from special guests to
18250s just
18251s hearthstone caster
18253s who's also happens to be a detective
18257s hearthstone substitute caster i don't
18259s know i we got we got all the stuff
18260s though you know
18262s you've replaced saddle at this point
18263s let's just let's just
18266s i would hope not i do enjoy
18269s uh the uh
18271s elements that saddle adds to the cast
18272s you know all the football references
18274s etcetera
18276s etcetera nope that's it just football
18278s references that's it uh sometimes a
18280s little bit of wrestling thrown in no
18282s but we have a great match coming up we
18285s only showed it very briefly but um it's
18287s tice versus monsanto these are two of my
18290s favorite hearthstone players as well as
18292s just favorite people
18294s uh in
18296s not even in the hearthstone scene just
18298s favorite people in general both unique
18300s in their own ways ty's one of the
18302s friendliest people you ever meet
18303s monsanto one of the funniest people
18306s you'll ever meet though you wouldn't
18308s know that just by being around him for
18311s five minutes uh he's got this dry but
18315s very
18316s uh eccentric humor it's
18318s fantastic i love montante
18321s well if he's got the cam on we may even
18323s see some of that show through without
18325s dialogue right he sometimes has the
18327s goofy hats etc like i'm sporting right
18330s now yeah tys if you want to see every
18333s game tice has played
18335s you can check that out over on the
18336s youtube i think it's uh it's quite a
18338s marathon tice has been around for for a
18340s very long time bought some really really
18343s excellent footage of his career as a
18345s hearthstone player over there
18349s yeah i
18350s he was the first player to win
18353s back-to-back regional championships back
18355s in the day uh multiple world
18357s championships
18358s one of the top
18360s earners of all time
18362s uh in hearthstone's history in terms of
18364s money despite never having uh like
18369s won the big event right um
18372s so it's
18374s uh
18374s there's so much that could be said uh
18376s and the fact that he still stays
18378s competitive
18379s up until this point right is
18381s a true testament to his abilities
18383s considering he juggles so much on the
18385s side organized his own tournaments
18386s streams
18388s non-stop
18389s uh and still has that edge so
18392s uh and then on the other side there's
18393s montanto who's basically
18396s one of the americas region's only hope
18399s at ever winning anything
18402s like there's a short list of players uh
18404s all of the uh you know
18406s south american grand masters plus
18409s monsanto right that's
18411s that's it that's everybody who's hold on
18413s we
18414s we have luna as well i believe she is
18416s playing in this event so you know some
18418s other hope
18419s for okay yes because i haven't touched
18421s the bracket recently but
18424s luna has had a
18425s a recent
18427s top eight at a master's tour i uh it was
18431s late last year early this year she made
18434s top eight at a master's tour um
18437s so in fact that's more recent than i
18439s think monsanto's last good performance
18441s at a master sure i think luna actually
18443s has better performances recently than
18445s montanto for a long time it was only
18447s monsanto
18448s but then uh
18450s luna came up in
18453s the thunder by making it to the top
18455s eight was at least a top 16. but here we
18456s go
18457s monsanto on the wig priest uh to start
18460s things off um i hope that
18465s so i i just message monsanto on
18467s hearthstone sometimes just mostly just
18468s to troll him uh but i told him i think
18471s three times over the past week that he
18472s better bring wig priest to the masters
18474s tour because i thought the deck was
18475s incredible i hope he didn't bring it
18477s because of me because it has not been
18478s performing well from what we've seen on
18479s stream and i wouldn't want that to be
18481s the reason but i think i'm also giving
18483s my sorry i'm going to change here i
18485s think i'm also giving myself too much
18486s credit that anybody would ever listen to
18488s me about deck ideas so there's no way
18492s he would have brought that because of me
18493s he would have brought it because of his
18494s own
18495s surefire extensive testing there you go
18499s well it may not have been performing on
18500s stream but if you check out the early
18502s stats from wicked good the top lineup
18505s does include naga priest it looks like
18508s the focus of that lineup is to
18511s kind of
18512s assume you're banning shaman and then
18514s target druid with
18516s naga priest and imp warlock
18520s and face hunter so that is kind of
18523s the the top performing lineup as it
18525s stands in just a couple of rounds
18528s uh it does make a lot of sense
18529s considering druid and shaman were almost
18532s uh shoe-ins for uh inclusions in many
18534s deck lists
18538s this is my least favorite start in naga
18540s priests is when you have a slither spear
18542s opening so all the potential in the
18543s world and then just all minions to go
18546s alongside of it like you're just playing
18548s like average stated minions
18550s along the curve with no no car draw
18552s outside of treasure guard
18554s um but you know single draw could pull
18556s this one wide open whether it be a
18558s serpent wig or even a cathedral at this
18560s point um drop that and then a treasure
18562s guard and then with radiant and boom of
18564s the boon of the ascendant you can wreck
18567s some some hunter
18569s yeah this is the really solid arena deck
18571s curve that you get sometimes and uh you
18575s know
18576s it can still hold its own right i said
18578s it's a good arena deck
18579s you're just playing the minions you can
18581s you get to draw a little bit more cards
18583s with treasure guard
18584s booting the ascended can be sort of
18586s strong generally be i really going to be
18588s looking for something like a cathedral
18590s or
18591s or that
18592s as the name implies wig to really get
18595s things rolling on the side of the hunter
18597s though from theis
18599s stag chars or really just any wild seed
18602s card
18603s has the top win rate for hunter i i
18605s think it goes uh wild spirits stag
18608s charge airline or something like that oh
18610s sorry there's the the poacher as well
18612s the two mana
18613s uh those are just all the top win rate
18615s cards
18618s no surprise
18620s well actually maybe a little bit of a
18621s surprise because they're funnily enough
18623s they're like the top win right card in
18624s every deck like they're they're pretty
18626s far up there even in quest hunter which
18628s you wouldn't even think because stag
18629s charge is the only one that actually
18630s deals damage
18632s um
18633s but like wild spirits and plus hunters
18634s still high win rate despite it
18637s not advancing your quest just because
18639s it's that powerful card
18641s yeah just the stats are really and i
18644s mean in terms of the the raw stats of
18646s the minions but
18648s they're just
18648s very powerful 3-1 rush great removal 2-5
18652s is an excellent health line for an early
18654s taunt and even if you have to wait three
18656s turns the stag here i mean that bow
18660s hitting for eight damage over two turns
18662s is is pretty considerable and it lets
18664s you sort of not have to run as many uh
18667s weapons in your deck if any because
18670s you're pretty likely to get one of these
18671s over time anyways
18677s ooh um
18680s well i don't like it
18682s we might just have to throw out one of
18684s these boons for tempo
18686s yeah the the
18688s you double trade over the
18691s i
18698s maybe
18700s maybe a radiant boon even
18702s right because if you top deck a wig
18704s you're gonna want a naga to play to go
18706s with it if you play radiant boon
18709s you know you get a
18711s 2-5 radiant and a 2-5 taunt
18719s leave yourself with upside for next turn
18721s yeah
18723s that makes sense
18725s and stags not waking up anytime soon
18728s we're going into terror coil for the
18730s hunter
18737s unless we want to poach your hero power
18738s it's
18741s not looking too great
18742s aim shot not enough i think the only
18744s thing that would have cleared is a
18745s piercing shot and i don't recall if tice
18748s is running it
18754s uh no
18756s no piercing shot
18764s so may just be terror coil and hope to
18766s double aim shot next turn
18769s yeah
18770s i got two shots just the downside is
18773s like any delay in playing the wild
18775s spirits because you know they have to
18776s have some downside means you're waiting
18778s that much longer for them to come online
18780s except specifically the wolf
18784s but it could could be spirit poacher
18786s aimed shot on the following turn you're
18788s just hoping there's no additional buffs
18789s but that pelego straw is powerful
18795s i think this has been one of the
18797s strengths of wake priest since this
18800s expansion is you're no longer dependent
18802s on wig you can kind of be just a bit of
18804s a blessed deck
18806s because pelegos allows you to just turn
18809s anything into a bless
18817s what thrive in the shadows here could
18818s pick up shadow word devour which would
18821s be free so you go pelagos shadow word
18823s devour on
18825s either the taunt or the radiant
18826s elemental
18828s and that's going to be a fairly massive
18830s minion
18831s it's not guaranteed
18835s yep
18836s wig is fine
18838s ah well use the scribe
18841s to
18843s make the devour
18845s play a possibility right you get the
18848s discount on the thrive and then you have
18850s the free shadow word to power
18853s i mean i think you just sacked the wig
18855s yeah yeah
18858s no card draw no more locks and it looks
18859s like okay now that wasn't a rope out
18861s that's fine
18864s i would have maybe like to see the
18867s radiant trade onto the two one
18870s just to protect the pelagos even further
18873s because you really want to keep this
18874s larger minion for the other boon
18877s the
18878s discounts from the radiant as far as you
18880s know in sort of top deck mode here
18882s aren't doing a ton anymore
18884s so i would have liked to maybe see that
18886s 2-1 get removed
18888s but i don't think it's going to matter
18890s in this case
18892s yeah
18893s look at how this one's going to pan out
18895s tice can
18899s take out the radiant and trade over the
18901s 2-5
18903s but there's still going to be a boon
18906s for monsanto onto the
18909s telegos
18910s so
18916s it could just be a trade over on the
18917s terracotta the boon will protect
18919s monsanto from the weapon there's not
18920s really going to be anything to trade
18921s into montanto still at 29.
18924s yep
18926s kind of just start hitting face right
18929s yep and that's two turn if you send both
18932s things face
18934s assume the taunt will protect your
18935s minions
18937s yep
18939s because
18940s as it stands it'd be it
18943s uh
18944s does it set up a two turn
18947s well so you you boon the pelagos it
18950s becomes a 10-10
18951s the taunt is an 810.
18954s so you hit phase
18955s 13 and 13.
18957s yeah
18959s okay yeah that's it the a10 gets removed
18961s okay
18963s um could also just protect the 810 right
18965s by trading into the 4-2 sure i figure
18968s you'll set up two-turn that way
18970s yeah
18973s i don't think there's really anything
18974s else that could answer it at this point
18977s uh the
18979s we're only on six mana there's not that
18981s that much stuff that can answer it even
18982s if
18983s ty somehow had the perfect combo
18985s of cards yeah we're
18987s nowhere near the realm of you know twin
18989s bow collateral damage
18991s so a hunter just wants this kind of
18994s setup of stats is there uh nothing
18997s really to be done
18999s you know a a quest hunter has access at
19001s least like marked shot into urchin
19004s spines or something but face without
19008s having been able to snowball the early
19009s game
19010s really nothing to be done
19013s first game to monsanto
19015s yeah
19016s like the the game plan there it you know
19019s was
19020s not that
19021s i don't even know if naga priest has a
19024s traditional style anymore
19026s um
19027s the style that feels the best is just
19029s slither spear
19030s wig and then you just build a massive
19033s insurmountable board very quickly on the
19035s game but this is kind of the the new way
19038s of naga priests where you're just trying
19041s to make as much stats on the board and
19042s and fish for ways to make those stats
19044s even bigger
19045s um you just kind of have to go with what
19047s your your hand gives you because you're
19049s not always going to just have the
19050s slither spear weak start despite that
19052s being one of the most powerful so
19055s nice little wind there uh monsanto does
19057s have the rogue and shaman left remaining
19059s and
19061s this
19064s he mentioned me last night he said i'm
19065s bringing rogue and i was like mine rogue
19067s right
19069s um i i i wish i don't is how much are
19072s there really that are there any oh
19075s you should see this deck though i mean
19077s this rogue that i think we're calling it
19079s lambia rogue is just the secret sauce
19083s assuming we're talking about the same
19084s thing
19085s oh yeah you know there was an early
19088s development
19089s not from that group but by um
19092s uh bach for life where it had a jar and
19095s vessel in it still so you have the
19097s stealth from the boat you've got the
19098s stealth from the location the rest of
19100s the deck was pretty low to the ground
19101s top off at crabatoa
19103s and then lambie has gone and taken it a
19106s step further in sort of the miracle
19108s adjacent but no gadget right and so
19111s it's just super low to the ground filet
19114s fighters gnaws are back in the deck
19117s and
19119s you're not committed to those huge uh
19123s miracle turns but you definitely have
19124s the potential and it just just gets
19127s damaged in you've got wicked stabs and
19131s tooth and then also the bone spine so
19134s i'm really looking forward to to seeing
19136s that deck played later but for now we've
19138s got the ping mage here from thais sorry
19140s go ahead the very first game of the
19143s master store
19145s fury hunter won in like
19148s seven minutes
19150s which is pretty short for a fury hunter
19152s game
19154s with a 10-3 weapon from drakka against a
19158s mage um so
19160s that's with this dick not with the
19161s miracle one it reaches that because like
19163s you said load of ground everything in
19164s the deck is cheap or you can make
19165s cheaper
19166s um like turn four krabatoas are
19169s uh uh a plenty right with the you know
19172s like prep serrated bone spike into
19174s uh krabatoa like uh it it it has
19178s like the best of both worlds you have
19180s the insane tempo of the old tempo thief
19183s rogue and then the insane potential for
19185s miracle turns like miracle rogue has
19187s where you're making the giant stealth
19189s minions
19190s um
19191s and uh the big weapon from draco so
19193s we're not gonna see yet we're gonna see
19194s an xl
19196s wait this
19197s all the other ones were control shamans
19198s this one is xl mid-range shaman
19201s you know what it's the same deck it's
19203s fine don't worry about it
19205s i don't know something fishy is going on
19207s here
19211s i think there's arguments to be made one
19213s way or another right it doesn't have
19215s some of those board clear spells that
19216s we're used to from a control deck but
19219s and it's and it's very heavy amount of
19221s minions which is what you expect at a
19222s mid-range but you just saw how long that
19224s mirror took i mean it's
19227s whatever you want to call it you know
19228s this shaman maybe we should just call it
19230s dinathrius shaman or something because
19232s that is sort of the goal here
19234s uh this has sort of been the deck of the
19236s tournament and are you uh banning it or
19239s not
19242s yep
19245s and uh we've seen already some
19248s very intense long back and forth
19251s shaman games already on stream
19254s uh thus far today and with a mirror at
19256s the end of the last round
19259s you've been here for 20 minutes or more
19261s we saw it it was 40 minute long
19263s individual game not a serious game yeah
19267s but let's get the opposite of that rogue
19269s where i i totally forgot we even had
19271s that because it went by so quickly
19273s yep
19274s all right so we got two rental fall
19275s decks a lot of cards a lot of health
19278s between the two players uh theotar in
19281s the opening hand for tice but
19284s not necessarily a deck that you just
19286s jamming on curve but could be the guitar
19289s almost always has a place
19291s in terms of disruption dawn grasp is in
19293s the opening hand for tice which is
19296s always a a nice to have
19298s oh
19299s are we going for the aggressive boner
19301s oh yeah
19303s you know with clownfish coin it's always
19306s tempting
19307s i don't really think there's a punish
19308s here
19309s nope
19311s monsanto's heist got big
19313s [Laughter]
19316s yep as you say though master dawn grasp
19318s assuming we don't just get overrun by
19320s murlocs
19321s that card is one that can put the
19324s pressure on the shaman very quickly
19326s because of the scaling hero power so you
19329s know it's kind of nice when we get to
19330s see both players with very optimal hands
19333s in this way and just able to pop off
19336s geez
19340s it's going to be fleurgal right or oh
19342s geez
19344s well you have to play
19346s another battle cry right to keep
19347s repeating the clownfish
19349s yes
19352s but this is quite a turn
19359s got one in the bank so you could play
19361s fleurgal now
19368s and then another
19370s actually doesn't matter at that point
19372s yeah just play the amalgam which is
19374s going to reset the clownfish
19376s yep
19377s and then you can play the final amalgam
19379s extra mutinous is interesting
19384s there's there's no board space to keep
19386s this rolling
19388s can you can imagine how insane can we
19390s take it away
19392s oh my goodness
19396s yeah face just well that was the turn
19401s oh yeah that's turn three by the way
19403s turn three yeah there's a full board of
19405s murlocs board nearly cleared
19409s three face damage pushed
19411s um
19413s i i mean we're still at a cheating like
19415s 20 mana i know
19417s we're still at a rank one flurry so it's
19419s like it's not even good
19424s yeah what do you even do i guess you
19425s just like
19427s cold case for a little bit of armor but
19431s oh
19432s everything feels terrible into this do
19434s you even want
19436s i i guess yeah you only have one minute
19438s in hand so you're not really worried
19439s about
19440s i guess
19444s you're not really worried about mutinous
19446s i guess
19448s i guess you just take it hope to pick up
19452s reckless apprentice off the top so you
19454s can go like reckless flurry and set up a
19456s deathborn i i don't even know
19462s i wonder if monsanto just goes for a
19464s mutinous
19472s yep
19473s that's one
19475s [Music]
19477s there's only one minion in hand
19479s yep
19480s at least that gives monsanto some
19482s information uh but you know we're still
19484s in a
19486s death board still a turn away
19492s yeah and this is one of the strengths of
19494s the channel you know it doesn't happen
19496s too often but every once in a while you
19498s have the opportunity to just
19500s tempo boulder it can't be dealt with we
19502s see it still there now board full of
19504s murlocs
19506s there's an infused frozen touch but
19509s barden doesn't do anything if they just
19511s have the early lead like this
19513s yep
19521s oh okay
19523s it's the mutanus
19526s but here's another one
19528s there's
19529s no more pardon no
19533s this is just this is brutal yeah
19538s uh what are we looking for like
19541s second flurry to go deathborn flurry
19544s [Applause]
19546s i wouldn't even be even that's
19547s not really good enough yeah
19549s it would only hit what what a game
19551s i was ready to settle in tj i i figured
19554s we were in for the long haul on this one
19557s and uh yet again monsanto just sort of
19559s blows it out of the water
19561s yeah tempo good as they say
19564s tempo good and uh
19567s ty's just kind of a shake of the head i
19568s mean ties has been competing for so long
19570s that
19571s found a half series like this where it
19573s feels like nothing goes your way
19575s but i will say that nothing makes me
19577s smile more than seeing just the sly grin
19580s from monsanto because he never has like
19581s this a little bit of a smile but just
19584s the tiny little just the corner of his
19585s mouth raises up and you know that
19587s monsanto's like patting us on the back
19589s oh yeah so good so good nothing makes me
19592s happier than that little rye smile
19595s the hat as well you know just it just
19596s gives him power that hat
19599s he's still going for it like at this
19601s point i feel like he just
19604s would prefer not to wear the hat but
19606s it's just his thing now
19608s so he just has to wear it like there's
19610s just no choice for him not to
19612s um but
19614s uh he you see little smiles shaking the
19616s head like i don't know
19618s what am i supposed to do not play the
19619s cards that the game gives me
19624s then of course ty's finding the the
19626s self-lethal with the frozen touch on his
19628s own face
19629s you know really gotta appreciate when
19631s they take it out in style like that
19633s yep
19634s all right uh last deck remaining for
19636s monsanto is the rogue uh that it seems
19639s we're both very excited about i i
19642s have been playing against the deck a lot
19644s on ladder um
19646s uh i've actually been playing against it
19647s with mine rogue
19649s and mine rogue seems to be actually
19651s pretty good against it
19652s because they only have 30 health they
19654s don't have a way to defend against
19656s defend against aggression and you
19660s can go slightly faster than them right
19662s it usually takes some time to build up
19663s like they have no targets for bone spike
19666s uh assuming you're playing
19668s properly you can either go off with the
19670s burning blade acolytes before scabs is
19672s is a potential uh or just aggro them
19675s down with mines it seems to work out
19676s well uh just a a little
19679s tidbit of information in case this deck
19681s becomes a menace on ladder just play the
19683s other rogue
19684s so i wasn't like super sold on it as
19688s a tech for the tournament
19690s but then i realized that it was actually
19691s really strong against everything else
19693s so i started playing it and i've been
19695s i've been loving it so uh i'm excited to
19698s see what it can do against
19699s ramp druid in this case
19702s yeah ty's looking to get the bad matchup
19705s out of the way i guess or at least a
19706s really bad matchup i imagine this one
19708s can be pretty challenging or or maybe
19709s it's a good matchup and i'm and i'm full
19711s of it but uh i would think you're going
19713s to struggle with very large stealth
19715s minions or
19717s draco weapons if those do come down
19719s quite quickly
19721s but on the other side perhaps there is
19723s some merit in denying your opponent a
19727s boat
19728s bone targets what is hang on bone spike
19730s that's the card spike yeah serrated bone
19732s spike i think
19734s um and i think the only reason why i
19736s know this because it's actually
19738s hey
19740s it's the covenant ability in world of
19743s warcraft for rogues if they choose
19747s uh
19748s i don't remember which
19750s covenant it is necro lord i think it's
19753s the neck
19754s if you don't play world craft that
19755s sounds right
19757s that sounds great acro lord covenant
19759s ability for rogues in uh shadow lane
19761s well it's necro lore draca isn't it
19765s uh
19766s that's the and all the all the covenant
19767s spells match up with their legendaries
19769s so it's necrolordraka yeah it is and
19771s serrated bone spike the covenant spell
19773s see we got it right here
19774s okay
19776s uh and yes it is the necrolord covenant
19778s ability
19780s uh for
19781s rogues in shadowland so thematic
19785s very authentic you love to see it
19787s sin stone graveyard my only
19790s my only thing i don't like about this
19791s card is that it isn't called sinstone
19792s cemetery you know the
19794s the objective snowfall graveyard just
19797s means we've got two graveyards easier to
19799s differentiate with
19801s snowfall graveyard sandstone cemetery
19803s just kind of flows but
19804s is what it is can't win them all
19807s yeah you can't win them all that's right
19811s but for those who have not seen this
19812s deck
19813s uh edelweiss gave a quick explanation
19816s earlier but
19818s when you look at it you're like wait
19819s what but then once it you see it in
19821s action you you understand
19823s like everything is dirt cheap or at
19826s least that's how it feels when you're
19827s playing it
19828s and you're just going for those big
19830s swing turns but you have things for for
19832s tempo along the way
19834s uh like the knolls like the kravato you
19836s have to get out of jail free card with
19838s shadowcrafter scabs
19840s uh if you need to reset and it's just
19842s about waiting for the perfect moment to
19844s go in under like it's understanding the
19846s matchups into how big do i need
19849s my drocker to be when is my opponent
19851s gonna have a powerful turn i need to pop
19853s off with graveyard and drakka before
19855s that happens uh to get ahead of it it's
19857s all about the timing in any in each
19860s individual match-up
19862s though
19863s and reading your hand also i feel like
19865s when to pop out of the my extra disguise
19867s is also a
19869s a big deal
19871s too like knowing how cheap your nulls
19874s are when you can afford to to pop out to
19876s make sure that they're going to be
19878s the highest of value
19881s yeah absolutely you know sometimes you
19883s are forced to
19884s get out of the skies early just so you
19886s can fight for board if you're against
19888s something like a face hunter
19890s but
19890s if you're able to just wait and get
19892s those nulls to zero or not reveal
19895s yourself until it's from the shroud
19897s usually shroud it since it draws the two
19900s cards while you're still disguised and
19903s they're basically both rogue cards i
19905s don't actually know if there are any
19906s neutrals in this list
19908s so that's going to give you
19911s two more discounts and
19912s by that point by the time you can play a
19914s shroud your nulls are generally free
19917s yeah there is
19918s uh not a single neutral card
19921s in the list
19929s going for the aggressive line rather
19931s than presenting no bone spike targets
19934s just
19935s playing a bunch of minions quickly i can
19937s respect that uh trying to force
19940s the rogue to
19941s reveal themselves
19943s yep monsanto's not going to take it
19944s though
19946s uh
19948s though a prep draw off the top next turn
19951s would be nutty because you could go prep
19954s shroud
19956s belay fire sometimes step fillet fighter
19958s serrated bone spike
19961s stone graveyard
19964s okay well now you say it like that it
19966s does have me interested i was going to
19967s say that shroud sometimes you don't want
19969s to prep it because then the prep reveals
19971s you so the shroud won't discount your
19973s nose further but it's probably worth it
19975s if you can get a sin stone sinstone
19977s graveyard uh turn like that
19981s that would be a seven seven or an eight
19983s eight one more
19985s more tutus for tice
19992s oh oh you're a prophet tj
19995s okay it's not gonna go forth this time
19997s it's gonna go for it next turn oh my god
20000s is it this means the null is free uh so
20002s now you can use knoll shadow step
20005s oh what can i go for it this turn
20008s i guess you can go no i think it's fine
20011s uh
20013s it's
20014s it's just like
20016s what's what's the phrase uh
20018s embarrassment of riches right yeah
20021s there's so many options you could leave
20022s it stealthed so you can shadow step it
20024s next turn you could make the attack
20025s whatever
20027s oh what
20028s we can't prep we can't prep cemetery
20030s what oh
20032s then cemetery okay
20035s oh wow i see this is something that i
20038s feel like i'm just not used to having
20040s without having played the deck enough
20042s i mean this is this is pretty massive
20044s all on its own
20045s everything is debating on whether it's
20047s worth shadow stepping
20048s well you could coin maybe quite a
20050s fighter and then shadow step it fillet
20053s fighter face again
20059s gotta go fast i know nervous that but
20061s that button hasn't been pressed
20067s this allows for edwin then shadowstep
20070s the edwin next turn
20071s right right which and which lines up
20074s perfectly with the next cemetery term
20076s right yes yeah
20083s i like this i like this
20086s starfish is interesting but it doesn't
20089s actually
20091s silence the stats away from these ghosts
20093s something that's nice about a few of
20095s these effects they've made since stone
20097s cemetery and who to be ascended as we
20099s saw earlier since they are definitional
20101s stats they cannot be removed by starfish
20108s all face
20111s i should hope anyway
20118s okay it's gonna play the null i was
20119s curious if yeah no next turn might be
20121s just
20122s a free uh
20124s extra 1-1 but if you if this gets you
20126s three extra damage
20129s then
20130s an extra 1-1 on your uh ghost next turn
20134s is not that big of a deal so
20136s oh unfortunately for monsanto the
20138s flipper friends plus living roots will
20140s still clean up seven seven i think he
20142s was hoping to maximize the odds of the
20144s seven seven getting hit again
20147s but no scale after this
20150s there's really just not a whole lot
20152s going on until insatiable devour raid
20154s boss
20155s so it's going to depend on tyson's top
20158s decks here and just how good this
20160s headwind turn is
20161s yeah
20162s yeah i think you trade off the one want
20164s to get rid of a serrated phone spike as
20166s in as an out
20167s or i mean if you even want to call it an
20169s out
20174s do you even play the edwin here i think
20176s so just to have the potential to make it
20178s big because drock is like the the
20181s third most expensive card in the deck
20184s but maybe you're right
20187s oh
20189s well very good to have traded off that
20191s one one
20198s this is this is honestly rather tricky
20202s i suppose you could
20205s gone fishing try and find
20208s the other filet fighter but not gonna
20209s hit it
20215s second cemetery or graveyard rather yeah
20220s uh knowing that it's a turn
20222s yeah knowing that it's on the bottom of
20223s the deck is a little rough
20226s like prep if you want like
20228s the biggest ghost possible next turn and
20230s like the biggest edwin possible next
20232s turn
20233s um
20235s but
20236s just having the second graveyard i think
20238s is
20241s good enough
20242s like is better than if your edwin got a
20245s little bit bigger because you're getting
20246s you know double the stats
20249s we're even holding i i would have
20252s thought we'd just go for a couple of 3-3
20254s stealths but
20257s i guess figuring that there's just gonna
20259s be yeah much more juice with
20262s with next turn the bone spike and the
20264s edwin
20269s okay
20272s so just hoping for no crabatoa or scabs
20276s for this edwin
20279s there's a target for bone spike
20281s [Music]
20282s oh yeah i think that honestly might be
20284s one of the major reasons that it's in
20286s the deck
20287s could be wrong but
20292s what does shroud even draw at this point
20294s krabatoa
20297s and maestro
20298s yeah
20299s so
20303s yeah it looks like this might be a no
20305s ghost turn again
20308s oh that's so brutal though
20316s then you're coming up on the devourer
20318s turns
20324s hmm
20330s yeah you've got to do something right
20333s yeah yeah just make the ghost this turn
20335s and then uh next turn you have like what
20337s krav maga
20339s i like this so you use one of them and
20341s then
20342s you've got the other location to
20345s make devourer awkward i think that has
20347s been a very unusual use oh nope not mine
20350s all right
20351s still a little bit awkward right in
20353s terms of you can't hit both of the
20354s stealths
20355s yeah
20356s oh
20358s alignment alignment generated alignment
20363s it's playable uh
20367s it it is indeed playable you're taking
20371s 17.
20373s but setting your opponent down
20377s there's only a couple of really
20379s expensive cards
20381s gotta imagine tice is thinking very hard
20383s about alignment versus aquatic form here
20385s yeah aquatic form
20388s would be looking for like a
20392s scale guff
20399s yeah oh okay here we go
20403s wait what
20406s yeah not uh not thrilled to see that one
20408s if you're monsanto but you do get to
20410s play
20412s krabatoa here i suppose is just the most
20414s stats on board
20416s yeah you'd have to
20418s bone spike your filet fighter to have
20420s room for both claws
20423s [Music]
20430s is it even that much better to have room
20432s for both claws or would you rather save
20434s the bone spike
20435s for uh the following turn where your
20437s other cemeteries are
20439s yeah no i guess you're right
20442s even with the one bone spike though it's
20443s not like that big of a deal it's still
20445s like the similar amount of power and you
20446s can't attack
20448s with the weapon twice in the same turn
20450s so
20452s you're only sacrificing one power
20454s but
20455s uh this is
20463s not quite but you know this was better
20464s than the devourer
20468s [Music]
20470s [Applause]
20477s yeah
20478s you can kill the i mean i don't know if
20480s it even matters with this but
20482s bone spiking the claw gives you
20485s you know an extra two damage if you had
20486s to
20487s yeah
20488s all right well
20490s montanto i mean
20491s it wasn't like the most insane game of
20494s that deck
20495s like it didn't show off its absolute
20497s full potential
20499s but you could see
20500s like where the the the power of the deck
20503s lies and its ability to just get a lot
20505s of stats on the board early on and still
20506s have a good amount of tempo
20508s um and was able to get across the board
20511s tyson's draw to be fair
20513s uh was a little bit awkward it just
20515s forced him to sort of be aggressive
20517s right with uh living roots plus
20520s um
20523s the natural causes
20526s um exactly it just
20528s not much ramp except for the seidman it
20530s just was it said okay just play minions
20532s that's that's what you got to do and
20534s sometimes that can work right if your
20536s opponent doesn't have any of the removal
20537s but just has the minions is trying to
20539s wait they can't just let those minions
20540s attack you for forever
20542s uh and just hoping that he picked up
20544s what he needed off the top he did the
20545s best with what he could but ultimately
20547s just not a good enough draw to beat that
20548s rope
20550s yeah and i think this rogue has kind of
20553s proven that you don't need to go all in
20556s with coins and everything to make these
20558s combo e cards work like graveyard and
20561s draca because you you don't need to make
20564s a 20 20 or you know huge attack weapon
20568s sometimes you do like that one earlier
20570s with fury hunter a 10 attack weapon but
20572s you know a five attack weapon is fine a
20574s couple of stealth four fours are fine uh
20577s just the fact that you can guarantee
20579s some damage uh from those stealth
20581s minions is huge and then
20583s lots of burn to close out yeah it's uh a
20586s lot a lot of options with the deck which
20587s i think is uh very cool um but that was
20590s a very quick series monsanto moves up to
20592s 3-0 in the swiss
20594s tice unfortunately 2-1
20596s not
20597s you know a terrible start right it's uh
20599s taking loss of round one's a little bit
20601s more difficult because your tie breakers
20602s are just
20603s lower overall but you can still win out
20606s 2-1 ty's still in contention for making
20609s top 16. it's not out of anything yet um
20611s so uh be keeping my eyes on both players
20614s as i'm
20615s heavily invested in both players as i
20616s mentioned
20618s but we uh even though it's a quick match
20620s that means we just have more coverage to
20623s show you from round three
20624s but we are gonna have to go to a quick
20626s break before we get into some more round
20628s three action so uh don't go anywhere
20630s more masters tour action right after
20632s this
20633s [Music]
20644s so
20670s don't
20677s [Music]
20686s [Music]
20702s foreign
20703s [Music]
20710s what's up
20724s [Music]
20742s so
20745s [Music]
20757s so
20761s [Music]
20776s [Music]
20782s so
20795s [Music]
20830s welcome back everyone i am joined by
20832s derek of course a very smart looking
20834s derek compared to me
20836s for now as we take uh take a look at
20838s some more matches from round number
20840s three but derek how's it been going for
20841s you so far how's the air masters tours
20843s played out for you
20845s i'm having a great time uh i've uh came
20847s into this tournament uh enjoying a lot
20849s of the decks that i expected to see uh
20852s and there's been a couple of uh surprise
20854s uh performers uh that i haven't
20855s necessarily been expecting to do all too
20857s well this kind of lambie rogue as i
20859s think he's wanting us to call it on
20862s stream whether or not we will catch on
20863s is a another question there there's
20865s basically kind of a tempo
20867s maestro
20868s uh sorry a hybrid tempo maestro slash um
20872s miracle version of the deck which is
20874s very very cool to see but i don't think
20875s that's going to be represented to here
20876s because both of our players here have uh
20880s very standard lineups right very similar
20881s lineups as well with the mage shaman
20883s druid on both sides and then the
20886s straight up uh the quest hunter right
20888s for
20889s mendo i believe he has and then just
20892s straight up good old-fashioned zoo
20893s import log on the other side for zochi
20896s which uh is an interesting dynamic even
20899s in and of itself
20901s yeah there's one thing that's very
20902s interesting about this style of meta
20904s in this tournament at least is we have a
20907s lot of lineups running a very similar
20909s decks right like you know we've seen a
20911s lot of shame and a lot of druid a lot of
20913s mage but there are little differences
20915s around those decks and in those decks
20917s right where you do start to wonder where
20919s even though the archetypes seem roughly
20922s in line that which actual build of them
20926s is correct yeah in air quotes i guess
20928s you know like which one's actually going
20930s to perform which one's going to be the
20931s best after you know a lot of testing
20933s which is what i'd call three days of
20935s like you know upwards of 400 players
20937s playing a million games so very very
20939s excited to see what the
20940s best archetypes end up looking like
20942s exactly like card for card but it looks
20944s like derek we are going to kick off with
20945s good old shaman for zoki here
20948s yeah a deck that i really did not
20950s understand why it was being made of 40
20953s card list because to me the
20955s the essence of the deck was the you know
20957s you spend your mana you curve out as
20960s efficiently as possible and you just
20962s have the best mid game of any class in
20964s hearthstone right now like the power
20966s level of clownfish with the rest of the
20968s murloc synergy command of nebula
20971s neptulon such a broken card snowfall
20973s guardian as well just delete any other
20976s board based strategy that your players
20978s are going for and so why are you going
20980s 40 cards you're going to be a head on
20981s board anyway the extra 4 10 health
20983s doesn't make too much difference most of
20985s the time
20986s but now i've seen it a little bit more
20987s i've very much come around to the idea
20989s because the extra cars you're putting in
20991s don't disrupt that curve strategy all
20993s too heavily you're still putting in
20995s cards like the primal dungeoneer which
20997s is a decent curve option actually allows
20999s you to draw more of your good cards and
21001s curve out even better
21002s and there's no real one individual card
21005s you have to hit which is generally an
21007s indication of a deck that shouldn't play
21009s 40 cards i think like paladin for
21012s carryall a big spell mage for belinda
21015s although that's a little bit of a closer
21016s one uh but sharmin it's all just kind of
21018s generically good stuff so i really am
21020s warming to the 40 card version
21022s yeah and here we see all mendo going for
21024s that quest hunter the renault felt
21026s version of course as well
21028s and this is a deck that i feel just
21030s keeps getting stronger honestly we've
21032s seen a lot of quest hunter in the past
21034s but again weirdly enough you'd raise
21036s questions wait a minute why would hunter
21038s want more cards for the longest time i
21041s think hunter's struggled with card draw
21043s and would prefer to play like a 10 card
21044s deck or something right where they can
21046s just get that consistency but with the
21048s actual amount of card drawer available
21051s now
21052s it's actually super strong honestly even
21054s with just furious howl in there and then
21056s it's going for a conch call and not
21058s really the full secret package that
21061s we've seen from other builds here but
21063s there is just enough card draw and it
21065s allows the the extra health on hunter it
21067s allows them to play a little bit more
21069s controlling in certain matchups because
21072s they have that extra health to work with
21073s yet the damage is still what feels like
21076s infinite right it's not like oh can
21078s hunter do 40 in the quest variant why
21081s yes it can quite easily so yeah very
21083s excited to see these two decks go up
21085s against each other because it's also a
21087s deck where parts of the shaymin list
21089s might actually suffer from just a lack
21091s of consistent minions to interact with
21096s that's true yeah
21098s only parts though derek yeah yeah no
21100s you're not wrong
21101s you're not wrong uh because it is a
21103s weird uh matchup right with any deck
21105s against quest shaman where
21107s they don't play many minions in
21108s themselves and generally the strategy
21110s you want to do against that is just
21112s vomit minions onto the board like uh
21115s destroy them in the early game before
21116s they get their power spike once uh
21119s tavish comes online against this kind of
21120s combo or quest x that's generally the
21122s strategy uh but it's not necessarily the
21125s case here against uh quest hunter like
21128s maybe it's more of just a feels thing
21130s like it feels bad to play minions into
21132s all their removal damage spells that
21135s still also completes their quest but
21137s it's just still correct to do so because
21139s as quest shaman the only other avenue
21142s you have i think other than just playing
21144s for board trying to smoke them down in
21146s the mid game uh it's like exactly brucan
21149s i think can maybe give you an alternate
21151s game plan where you just heal so much
21153s that they run out of stuff to do but for
21156s the most part i i fully favor what
21157s zucchini has going on here of just a
21159s nice quick early to mid game
21162s it definitely looks good here armando's
21164s got the bare spirit so not too bad good
21166s amount of health to soak up for example
21168s these fishy nose are in the deck in the
21170s hand sorry
21172s but again mock pools and this is what's
21174s interesting right now i feel like this
21175s the renaissance discussion we've been
21177s having so far has become a very circular
21179s thing because we're like oh does this
21181s deck need to be renathal because you
21183s know it does beef up your quantity of
21185s cards but if so many other people are
21188s doing it anyway you end up on an even
21190s footing right and then you still gain
21192s those benefits so it gets a little bit
21194s funky but we do see more pools get
21195s dropped down for zoki here just gonna
21197s wait for a prime target
21200s for that first
21201s uh evolve
21203s and although
21206s they give us a very quick indication of
21209s how he feels about the matchup because
21211s he could just arcane shot the face the
21213s the best play in the game
21214s uh but
21217s like i said with this renaissance
21218s version you can take it slower and be
21220s very comfortable doing so
21222s yeah i mean arcane shot face is
21224s something i'm very interested in on this
21226s turn whether or not you quick shot is a
21228s little bit more up for discussion i
21229s think probably with the way this is
21231s looking to pan out it's like
21233s arcane shot hero power
21235s and then quickshot hero power just to
21237s weave them in because your mana cost
21239s doesn't totally work out but romano
21241s disagrees it's all in on the quest
21242s completion uh and you know if you want
21245s to play like the top of your deck is
21247s going to deliver there are a lot of four
21248s cost spells the complete quest with
21250s perfect mana efficiency like spring the
21252s trap
21253s and piercing shot there's a few one mana
21255s costs as well that would do it with
21256s shell shot so i'm definitely not averse
21258s to this play i think the benefit here is
21261s the arcane shot at least fit last turn
21264s and this turn at least from ormendo's
21266s point i think feels so likely a minion's
21268s going to come down yeah and there's two
21271s shell shots right like you want to play
21273s those and get some use out of them
21275s quickly
21276s especially now with the barrack like why
21278s not just let a shell shot rip this turn
21285s yeah one hundred percent yeah
21288s taking it to spend your mana to complete
21289s the quest it's very simple for a mendo
21291s for these next few turns the the
21293s complicated part falls
21295s to zochi who does you know admittedly
21298s have a decent turn here just piranhas to
21301s juice up the full uh
21303s very weird sentence uh and clear off a
21305s lot of the board uh but it's just the
21307s null that he really needs right now that
21309s is the power spike that could just
21311s propel him miles into the lead
21314s but i mean there's no way to find it so
21315s you just gotta make do with what you've
21316s got right here definitely interesting as
21318s well though because in this matchup the
21320s null evolve isn't necessarily
21324s as impactful because hunter is one of
21326s the decks that just runs enough like
21328s actual removal tools or tools that can
21330s be removable to hack down a lot of the
21333s health and some of those like 10 drops
21334s of things so we'll see what happens here
21337s from mizoki i always want the arcane
21339s devourer if i'm honest
21342s and maybe not in this instance more as
21344s an evolve outcome than a discover
21347s jamie didn't have a little more mana to
21349s play the ashen
21351s uh whatever that was called yeah to make
21354s him draw uh take a bunch of damage with
21355s barrack on this turn
21357s uh but yeah i fully agree it just does
21359s nothing in subsequent turns so let's
21361s take something that maybe does something
21363s you never know
21366s also with that turn
21368s zoki i mean understandably so decided
21370s that he didn't want to go off with
21371s famished fool because i believe that
21373s isn't uh infused yet obviously he can do
21376s it nearly any time with these piranhas
21378s and really start to stack up the infuse
21379s but he would be using cards to then just
21382s draw cards and have a potentially slower
21385s turn especially off the evolve turn from
21387s the muck pools so i do like holding it
21390s and maybe setting it up for a turn where
21391s the evolve's available or we could take
21393s it even slower and try and evolve
21394s something a little bit bigger
21397s oh another fool picked up as well means
21399s there's all the card drawing in the
21401s world available to zochi
21403s uh and some pretty nice other combos as
21405s well you can go for
21407s five piranhas here right and leave or i
21410s guess uh four is all the outs of the
21412s manifold but uh importantly leave one in
21414s hand with kale that's available on turn
21417s six which means that arcane devourer i
21420s mean
21421s piranha coin kale fast and then just get
21424s the arcane devourer down is a lot of
21426s pressure
21428s yeah and it's a lot of health as well
21430s and even if the ormendo gets to chip
21433s these minions that's primordial right so
21436s the
21437s docu can take the uh root of just saying
21440s well okay if you've brought the health
21441s down but not killed them i just play
21443s this boom they're fresh and they're
21445s they're bigger minions hopefully
21450s so the real concern here for omendo is
21452s obviously
21454s mutinous and
21455s theater right now that's what he needs
21457s to be very very careful to play around
21459s uh i think it's really just not a
21461s problem for him though in this instance
21463s we saw for fury at the start of the uh
21466s the day there were some very very weird
21467s plays going on to munch the uh the mute
21470s uh
21470s watching that and
21472s normally i'm like oh one player's done
21475s something wrong here and in that one i
21477s was like are both players wrong
21480s yeah i was like
21481s so confused
21483s it was a very very odd uh little series
21486s of events there but one thing i will say
21488s actually is armendo's doing a good job
21491s even though it feels like he's not
21492s really accelerated
21494s the boat's on 24 and he's oh yeah i'm
21496s pretty at 40. so
21498s i do think zoki does need to do
21499s something impactful but we're about to
21501s see that now with the player you
21502s suggested a little piranha
21505s in the
21512s that is
21513s terrible man
21516s that was
21518s interesting actually i was looking at
21520s the value of
21522s the uh because the arcane is a decent
21525s minion right yeah decent size i did
21528s wonder whether it was actually ever
21529s better to just go to seven
21532s kale fast instead because is he really
21534s going to get much use out of the
21535s kel'thas for now
21537s i think it's mainly just that seven is
21538s really quite poor there's a lot of duds
21541s on set i guess yeah
21543s especially with the the new like seven
21545s mana tutu or whatever adds it in as well
21546s like it's just gotten worse and worse as
21548s the year's gone
21551s it's great you you're always so happy
21553s when you just comfortably play time
21555s whenever you want it's exactly what
21557s you're looking for
21559s and armando even gets to kill off his
21561s minions so he knows that's one less
21563s threat from evolved shenanigans
21566s there is going to be some pretty good
21568s use out of the the kale fest though to
21570s be fair in this instance with uh piranha
21574s bran fool if you want to draw six cards
21577s uh right now or uh get a couple of five
21581s five taunts that is right
21583s he'll evolve off this right if you want
21584s to
21586s uh true that's a good point yeah
21588s only if he wants to wouldn't be massive
21590s but i think like depending on what he
21592s draws of course
21594s that three manor is available
21597s oh wow he can go again
21599s uh
21600s on chaothas here with
21602s no
21611s i mean i think it's snowfall just
21612s because it allows you to like
21615s stop this damage going face which
21617s currently is actually kind of tricky to
21619s do
21620s aside from wave which is you know you're
21623s still going to take some amount of
21624s damage with that line
21627s yeah i guess so it's part of the reason
21628s i was looking at the evolve to be honest
21629s because that'll bring the tavish down
21631s massively you'd imagine right
21633s there's a
21635s only a little bit that would go to a few
21637s outcomes that would keep it a 7-7 oh man
21640s he needs to go quick he's wondering if
21641s he should sacrifice off the uh
21645s the knoll just to make more board space
21647s i really don't know if he's gonna fit
21648s everything in he does manage to get the
21650s guardian down so okay he's uh surviving
21653s for the moment and has a lot of damage
21655s on the board to be fair
21662s and now we count
21664s yeah it's
21665s 12.
21668s but then the tracking will i think
21669s decide a lot of things here oh i think
21672s it might actually be one off uh
21675s with
21676s 14 14
21680s oh sorry 7 7 up to 14. yeah
21684s and that's kind of it
21687s i think the tracking needed to be a
21688s little bit better there didn't it yeah
21691s not a four drop
21695s any one cost spell won the game on the
21697s spot whereas this is all just one off
21702s good thing here is
21705s wow
21712s interesting i mean you're not
21715s it's not going to deny them a board
21716s space either way because they can just
21718s evolve straight away uh and free up a
21721s space
21722s uh even if there's freeze concerns or
21723s whatever
21724s well they trade off the null anyway
21726s right oh sure yeah yeah just trade off
21727s the null into
21729s tabbish
21729s what it the
21730s is that though is double brew khan
21733s activation
21738s oh this is so tricky actually there are
21741s so many plays from both yeah
21744s it's really tricky to work out what's
21745s optimal here because
21748s okay will commit a crime if the 17
21751s damage does not go face
21753s uh yeah
21754s but
21756s how does that go face and silky feel
21759s safe because this
21762s oh
21762s oh
21764s god
21766s at least not men don't see the funny
21767s side of that because that is filthy in
21771s every single way zoki okay there we go
21775s he cracked there's a little smirk
21777s afterwards can you believe it derek we
21780s were working out well if he doesn't put
21782s the 17 damage face can he race but you
21784s just get to kill the tavish if you
21786s double trades one way there's three
21787s damage going the other way and then
21789s suddenly it's like nah just bear just uh
21791s battleground spam last year and just
21792s just win
21794s it's like wow
21795s i i thought mendo was all over that
21797s honestly
21798s yeah i think it was a very clever play
21800s by him to take out the brown on the
21801s final tournament he still i think had
21803s lethal or very very good chance at it uh
21806s even if there was a brucan on the other
21808s side uh it turns out the one thing he
21810s was guaranteed to lose to was bgbm of
21813s the mug pool and honestly i don't even
21816s know if that was the correct player i
21817s think you might have been supposed to
21818s make a ten drop with the uh the knoll i
21821s know he's like afraid of board space uh
21823s and being able to clear everything
21824s without trading but
21826s oh man even then how is there no
21828s reaction
21829s okay nothing battlegrounds yep no
21831s problem uh good place for the window and
21833s then there's the smirk there we go right
21835s at the end you couldn't keep hold of it
21837s but at least all mendo saw the funny
21839s side of that because that was so
21841s ridiculous like and did you see he was
21843s even like lining up trades first uh-huh
21846s or the evolve so
21848s so many ways that turn would have not
21850s worked out well for him but he made it
21852s work and suddenly dara cares okay it's
21854s gone 1-0 when i thought he was in a dire
21857s position
21858s a huge win a very very important one
21860s because i think that the
21862s uh the quest hunter is something that he
21864s could potentially look at locking out uh
21867s over the rest of this series uh it
21870s depends on what his
21871s ban was which was i believe
21874s the
21875s hunter honestly the druid druid is
21877s banned away okay uh yeah as we see there
21879s so mage and warlock left over which i
21883s mean you know 40 card 40 card mage with
21885s the bonus health i think it's got a
21886s really good shot against quest hunter
21888s right now i'm just going really ham on
21890s the mid game there's no healing in
21892s hunter basically at all so if you're
21894s getting there with the hero card as it's
21897s very often a race to i think you got a
21898s real shot of getting there as the uh the
21900s 40 card mage
21903s yeah let's see how it works out here
21905s mendo is going to be on that shaymin
21907s uh and yeah it looks again pretty
21910s similar again with these 40 card decks
21912s with all the slight variations it's hard
21914s to spot a glance any of the big
21917s differences but yeah it does what it
21919s needs to do no evolve package in there
21921s oh no sorry there is a
21924s image is loaded don't we derek
21926s i'm not i normally judge it from the
21927s image and not from yeah
21929s so yeah there is the mug pool in there
21931s so still maybe he can battlegrounds
21933s battlemaster's opponent in response
21935s derek maybe that's the play
21937s i still don't know how the evolve
21939s package made it into this deck
21941s honestly how does it make sense when you
21943s are decreasing the consistency of your
21946s deck to stick in a very specific
21948s two-card combo with mukbal and the
21950s knolls as well
21951s i know they both do other things like
21953s they're not just good they are good in
21955s and of themselves but i think i don't
21957s mind the primordial i think that's just
21960s an okay card in general but i think the
21962s muck pools is like the extra stretch for
21964s me that i probably wouldn't have done
21965s myself
21968s all right zochi here with wildfire
21971s starring hand absolutely fantastic of
21973s course and against shaman i think i'm
21975s really looking as much as possible for
21978s the the ping half of the deck actually
21980s which is wildfire of course uh and then
21983s the hero card as well just finding dawn
21984s grasp at the start of the game is i
21986s think so so crucial just guarantee you
21988s have it on curve and you can just keep
21991s honorably killing upgrade upgrade
21992s upgrade and the shaman just stands no
21994s chance and one thing i really like about
21997s the builds of this mage is that you
21999s never really feel like you have a bad
22001s dawn grasp right like this
22004s recast they're like oh yeah these are
22006s perfect thank you
22007s so
22008s we saw that early so i saw that earlier
22010s on i was casting with larinda where the
22011s dawn grasp was just set up to be perfect
22014s and it's very easy to do so i like that
22017s a lot and i i still can't make my mind
22019s up about this mage i
22022s not whether i like it or dislike it but
22024s some games it feels like it does nothing
22026s but then when i'm against it it feels
22028s like the most unbeatable deck in the
22030s world like it's ridiculous it's so
22032s relentless at times
22037s you know it brings into stark comparison
22040s the fact that for weeks we played door
22041s and grasped like with zero spells that
22043s synergized with it pretty much in big
22045s spell makes like if you were lucky you
22047s got an amulet but for the most part it
22048s was literally just make your hero power
22050s better
22059s don't play any spells playing a full
22061s minion deck
22064s all right it's uh a crucial decision
22068s point
22069s theater or no theater if you don't do it
22072s first they might play it first exactly
22075s uh he looks likely given that speech uh
22078s uh yeah if you don't play it first they
22080s can play it and then get your one and
22081s then steal again from your hand but it's
22084s a really really
22086s bad play if you don't hit something good
22089s it's a very very niche card and speaking
22092s of
22093s ormendo off the top with theater
22096s do the theater high five
22105s it's kind of good right there's a lot of
22106s cards you don't really mind giving your
22108s opponent like windchill is fine
22111s schooling is fine i guess that's it the
22113s others you'd be able to i guess i'm
22115s going to be
22116s that's pretty good
22118s okay yeah
22120s if we if
22121s ends up playing a null it's very
22122s manageable for ormendo right it's not
22125s the end of the world by any means but i
22126s think for both players i like holding it
22129s just a little bit
22131s because the big stuff you want to steal
22132s like the high impact
22134s are never going to get played this early
22136s anyway
22138s that's true
22143s okay start and just uh keep playing on
22145s curve here
22146s with the um
22148s the armor get some skellies on the board
22151s um
22152s i mean the main thing i'm wondering
22154s actually at this point is if it's
22156s basically how much we want to hit
22158s specifically dawn grasp uh the hero card
22161s because i'm considering the play of just
22163s going ai finley
22165s the hand that we're tossing away
22167s it's you know no key cards necessarily
22170s to winning the match up you're sad to
22171s lose the duke you're sad to lose more
22173s dress
22174s but i still think that the dawn grasp is
22176s far and away the most important card
22178s it's just whether you're willing to give
22179s up a full turn of tempo and not go cold
22181s case
22183s i was really undecided and i i don't
22184s mind this line from sochi i think
22187s what would have pushed me to this line
22189s at least was that there's already a
22190s wildfire live though the mode dress can
22194s potentially come out on curve especially
22195s if there's a reaction
22197s and that's very useful against you know
22199s like a snowfall board right you just
22201s play more dress and say go away done yep
22205s that's theotah the dramatic uh vampire
22208s like character himself
22211s and uh he makes quite a poor entrance
22213s because these are
22215s terrible options to be getting on the
22217s steel
22218s at least he can give him a fish i guess
22221s yeah actually rerolling this hand
22223s doesn't seem too bad
22225s yeah yeah like it wasn't good don't get
22227s me wrong it wasn't the optimal choices
22229s from
22230s but at least there's a small shimmer of
22232s light at the end of the tunnel
22235s a small shimmer of light at the surface
22237s which finley is never going to find i
22239s know yeah if you just keep swimming in a
22241s circle
22242s how is it
22244s it's laughing
22245s for
22247s months can't stop spinning
22250s i've got nothing left
22255s you stop spinning that's my life now
22257s that's my thing
22259s you've even started calling me spindly
22263s a smidge of this it makes sense but it
22265s still hurts i don't remember my real
22267s name
22269s all right alchemist here
22271s i think the pick has to be wildfire here
22273s right
22275s little it's
22276s guess right
22277s terrible for your opponent yeah they
22278s would deliberately guess wrong here i
22280s think
22283s you you'd always pick ignite
22286s or i guess the freeze just in the odd
22288s chance it's correct oh wouldn't it be
22290s funny if he just gives his opponent the
22292s uh the wildfire like here come on let me
22294s help you out buddy it's still useless
22297s but i'll help you out on the test
22303s kind of interesting isn't it all three
22305s of these cards actually have some form
22306s of merit
22310s ravager less so
22311s i think kevin like honestly i am
22313s considering the ravager just
22315s uh for the
22317s denial okay
22318s yeah
22321s oh man
22323s oh i know what you picked
22326s we all know wait a minute he picks it
22329s plays it when he gets broken the deal oh
22333s seven
22334s true
22335s and the uh the aoe will deal three right
22337s yeah
22338s damn maybe it was just the pick
22341s and got a minute zoggy misplayed he
22343s nearly gave him the nuts what
22354s would like to say a bit of a wet noodle
22356s fight so far
22357s big time
22366s it is just really astonishing that these
22367s are like arguably the two best decks in
22370s the game right now because they are you
22372s know they're absurdly powerful once they
22375s get going but it just takes so long to
22378s to get there like they're mid games
22380s shaman which is famous for its mid game
22382s has taken such a blow with this 40 card
22384s version but it's still probably worth it
22386s just because you need such robust wind
22388s conditions in this meta game uh when
22391s there's mutinous and theotard knocking
22392s around
22394s yeah it it really shows just what the
22396s meta is like where we've gone from
22398s basically the sprint to the marathon at
22400s this point right yeah most match-ups uh
22403s do not over quickly you have to really
22406s work out and plan resources
22411s so for the next 12 months i want to hear
22413s no more moaning about combo decks
22415s everyone having your time now enjoy it
22418s [Laughter]
22425s look he gets the news that there was the
22426s second ravager there
22430s oh yeah that's true empty big discount
22436s no real ways to super synergize with
22439s mutanus right now no parrot no bran no
22443s bolner but it's still not bad just as
22446s like clownfish mutinus uh next turn to
22449s try and munch uh danathrius mordresch
22452s kelthas el pazad
22454s all the top dogs yeah that was nice
22456s though as well good sort of half click
22458s oh we met yeah he's regretting the no
22460s ignite now he's regretting it big time
22463s um
22465s yeah that was a nice sort of a halfway
22467s cleaver just to get some minions on
22469s board and again the thing that's
22470s powerful about these skeletons is even
22472s if you don't fully clear the board
22474s they'll do the rest
22475s most of the time right that's true
22477s whether it's through trades or the death
22478s rattle damage
22480s and would rather an ellie
22483s okay
22484s yeah really close to a potential uh
22487s brand mojesh turn
22490s with the calthas of course uh
22493s yeah that's true i mean as soon as the
22494s ping is active right here
22496s you're ready to go and with no mutiness
22498s here there's gonna be no disruption
22500s available to that we know the duke is in
22502s the starting hand oh
22504s in hand right now oh this is a tough one
22507s yeah it gets it wrong
22509s oh yeah
22510s i always think that's the pick when it's
22512s not it's the card that was yes yeah
22514s right it's so it puts me off every time
22517s i'm like how did he go
22518s [Laughter]
22521s or the wave okay okay
22526s pretty big
22530s that crab wearing a helmet
22533s what is he doing what an idiot he can't
22535s even attack
22543s like he's going to freeze and stack up
22545s this pink this pink must activate more
22547s dress at this point correct
22549s uh next turn i think it's got to be
22552s getting very close
22553s because it's been doing two oh he's not
22556s played at every turn right it's up to
22557s how it's at
22558s yeah it's been at three for two turns
22561s now so if he pings now like that's
22564s from that
22573s i'll just get the location down
22575s just to spend the manner and sort of
22577s lock it in doesn't have to use it of
22579s course
22581s yeah i think if the ping unlocks more
22583s directions
22593s [Music]
22597s to it anyway yeah relevant so why not
22599s just spend the money get it done and
22601s start jamming some damage to the face
22603s okay gonna go down to 19 now
22606s and imagine the wildfire the difference
22609s that would have been made here
22610s seven face plus an extra one on the aoe
22614s that piranha's life would have been
22616s saved
22618s in the carnage of battle
22620s the piranha is for life not just for
22622s christmas and also more specifically
22625s definitely not for christmas
22628s hey i got you a piranha
22629s [Applause]
22630s mom where'd my arm go
22635s where's the turkey gone
22640s mom
22645s mendo
22648s has to work out how to fight back versus
22650s this and a rare occasion there's not
22652s just a snowfall guardian and 10 parrots
22654s available
22655s i'm ashamed
22658s i can't freeze this out does have good
22660s old tar creeper to put in the way to an
22662s extent but what does that really do
22666s doesn't do much does it air power is not
22669s even taunts either
22671s we can see of course that with starfish
22673s in hanzo he's feeling quite confident at
22676s everything even if a snowfall guardian
22677s came out but my mentos
22680s yeah and this is the the the downside of
22683s ormendo's line right is he went for
22686s a bunch of murlocs into wave for tempo
22689s into bhukan
22690s which
22691s made sense in a way because he got a lot
22693s of tempo if they hadn't specifically
22695s been vardhan then the board could have
22696s been
22697s frozen for a turn and then you go for
22700s this combo but he didn't go for an
22702s earlier mutinous which was available
22703s with clownfish mutinous on tourney which
22705s would have potentially disrupted this
22707s whole massive combo from happening in
22709s the first place uh and could still have
22711s got a huge amount of pressure online
22713s because if you eat kale fast kel'thuzad
22716s danathrius all these big dogs mordress
22719s at that point to at least save him some
22721s life
22722s yeah yeah exactly mutants can get pretty
22724s big
22725s uh so you know not necessarily saying
22727s it's wrong but i do think that for mendo
22729s personally i prefer the disruptive lines
22732s it's definitely rare to see mutants
22733s available that early and it not be
22736s played right especially in this kind of
22737s match up is
22738s definitely rare
22746s oh filling up the board
22748s this should be so much damage right oh
22750s wait two two oh he stopped yeah he's not
22753s played deathborn yet right yeah he's
22755s just making a huge board i think he
22757s knows that there's no snowfall guardian
22760s and he can always ping and starfish
22762s right i actually really like this play
22764s this is just a load of big minions and
22766s the only thing that armendo can
22768s realistically do is freeze and zoki has
22771s an instant answer to that which will i'm
22773s pretty sure just be guaranteed lethal
22775s next turn
22776s through a freeze
22778s yeah it's a really nice spot i think by
22780s uh zoki
22782s overall he
22784s uh again like you said he sniffed out
22786s that there was no uh guardian last turn
22788s and it's just a clever way to approach
22789s the matchup when you don't hit
22793s specifically uh as is always the premier
22795s game plan
22796s um
22798s i like it a lot i think it's a cool game
22804s yeah you know you're in a rough spot
22806s when you have that many cards in hand
22807s but you still still feel like you have
22809s to draw more cards
22811s definitely not looking good and all
22812s mendo is going to call it the day on
22814s game number two zoki goes up to a
22816s relatively quick 2-0 and i i do think
22818s zoki's played uh
22820s very solid so far right just pretty uh
22823s good planning he's displayed especially
22825s in that mage game of course we saw the
22826s battlegrounds battlemaster pop out in
22828s the shaymin game previously uh which a
22830s little bit fortunate but still it's been
22833s looking good so far and i believe now
22836s he only has his warlock left in the
22839s series to take him with
22840s that's right and it's uh the
22843s very quick version right the imp uh zoo
22846s warlock with double c giant in there uh
22848s an inclusion that i absolutely love the
22850s first thing i thought when i saw this
22852s deck as soon as mage became popular was
22854s like surely c giant is good right now
22856s every board is full and frozen every
22859s single hand uh and that's the kind of
22861s card that mage and shaman as well can
22863s kind of struggle against because you
22865s build a board they freeze and if you are
22868s doing for small amounts of mana huge
22870s stat buffs for small amounts of board
22873s space uh you're very likely to be able
22875s to kill them uh on the following term
22877s also a cheeky battleground about
22878s mastering the zoo list as well oh i mean
22881s which at least wasn't initially common i
22883s know em no hands was using them pretty
22886s early on like they ended day one maybe
22889s day two i can't quite remember of the
22890s expansion uh but not something you see
22893s too often but it's something that just
22895s the fact it's there it's that old thing
22897s derek the fact is there will terrify
22900s your opponent and as you said with sea
22902s giants and with the matchups we're
22904s seeing a lot in this matter uh the bgm
22908s bgbm is definitely a valid little what i
22911s would call a tech inclusion at this
22912s point
22915s yeah agreed and uh i don't mind it i
22917s think it's you know it's
22919s probably gonna be more effective on
22920s ladder because like you say uh
22924s kind of a weird
22925s balance where on the one hand them
22927s knowing it's there makes them play worse
22929s but if they know it's there they know to
22930s play around it which sometimes can mess
22932s them up uh whereas if you're playing on
22934s ladder you can just get some very easy
22935s surprise lethals with the battlemaster
22938s but it makes sense in the list even if
22940s you don't have the sea giants the whole
22941s deck kind of revolves around
22944s small boards and then really big minions
22946s when you hit the location as well and
22949s even like a flustered librarian alone
22951s with bgbm can very quickly offer you
22954s lethal
22955s and so for mendo
22957s it's not necessarily obvious as to what
22959s is good enough quickly enough to fight
22962s back against zoo because shaman i think
22965s is really lost in this type of matchup
22967s in particular
22968s even though you have the extra 40 health
22971s this is such a board-based deck that i
22973s think being able to hit
22975s schooling on one is so important being
22977s able to go
22978s as early as possible as consistently as
22980s possible into the caverns is also really
22982s important and generally you just end up
22984s with hands kind of like this that don't
22987s do anything for like three turns
22989s other things i saw earlier from bryathon
22991s i i already can't remember the name of
22993s the card but the two four that if
22995s there's two or more minions it deals one
22996s to the enemy board
22998s margin or something yeah i saw him uh
23001s take that uh those into a lot of the
23003s lists and uh there was one in the shaded
23005s list as well so again just gives you
23006s that little bit extra but armendo not
23009s running such cards and he's already
23011s seemed to be behind as there's gonna be
23013s uh the uh the circle coming up after
23015s this as well
23017s all right let's just snipe it man right
23019s out the gate oh do you pick the library
23022s that's the depressing pick
23024s okay he got the giant
23033s oh
23035s he knows which one isn't there do you
23036s think he picked times in
23039s i guess maybe he just wants a tamzin of
23041s his own i mean it's a reasonable strat
23043s to just pick the one you want
23047s unless you have really good information
23048s to the contrary
23051s reinforce the life lesson that you don't
23053s always get what you want
23055s you treat insanity is no excuse for bad
23060s manners
23063s wait a minute oh
23065s it has to be c giant right but it has to
23068s be imp king
23073s the problem is like
23075s yeah these trades are happening because
23078s they need to happen but you know there
23080s are farms in hand
23083s a little bit painful there is snowfall
23087s bartender off the top as well like you
23089s know it's a broken play if it stops you
23091s from going coin infused refined uh next
23095s turn there's the other possible play
23096s this is completely broken
23100s he also like the trades as well now he
23102s knows that at best or mendo can
23105s almost certainly only place the src
23108s giant right and that's the whole turn um
23113s don't without fish already being in hand
23116s i don't even think that would work right
23118s you'd have to cast school in first
23121s yeah well that would be too much so i i
23123s like the little trade there from zoki
23125s keeping control the board making it as
23127s awkward as possible there is command of
23129s neptulon from endo though which is very
23130s very strong indeed
23133s so you go neptulon and then you go
23137s i wonder how does the c giant maths work
23140s if you go
23142s you end up with
23144s one less
23147s minion on board if you trade off into
23149s the 4-4
23150s then into the 3-3
23153s but i guess he's thinking it's just too
23155s bad to not be able to play uh snowfall
23157s next turn which i respect
23167s oh the impending doom is tempting but i
23169s think it's always just librarian plus c
23172s giant
23173s no yeah i think
23176s don't want a one four
23177s zero mana maybe he wants bored space
23181s or three
23183s uh
23184s scared of snowfall does he sure he likes
23187s the space on board
23191s i guess he could trade though to make a
23193s space
23196s yeah maybe i wouldn't hate the librarian
23197s actually
23198s yeah i think you just make them have it
23200s like it's just that little bit harder
23202s for them to survive the turn
23207s i don't know maybe they go
23208s knoll
23209s trays muck pool into like lock collar or
23212s something stupid like that you could
23214s only have lethal with the librarian but
23216s either way it doesn't matter especially
23218s here because zochi
23221s is met with the freeze
23225s oh
23227s you get
23228s he got this stuff
23229s he's just gonna be gaming again away
23232s another reason why c giant's so strong
23234s you don't really lose those stats if you
23236s silence it so uh pretty good there for
23238s zoki as he takes the series three
23241s zero uh you know at the end towards the
23244s end of a relatively long day one
23246s especially i believe in their zoki's
23248s time zone it's uh nice to have a quick
23250s 3-0 in round three and just get that one
23253s done dusted and added plus one to your
23256s swiss score but i believe derek we are
23258s going to be jumping over to another
23259s series uh let me just check this is
23262s going to be um is it shumu versus devil
23266s matt i'm sure you'll be able to tell me
23267s a little bit better how to pronounce the
23269s other player's name oh uh
23271s yeah
23272s sorry yeah uh verse devil matt the uh
23276s previous empty winner right unless i'm
23278s very much mistaken a player who i
23281s when interviewing uh subjected to my
23284s incredibly botched uh mandarin which uh
23287s he was very gracious to not laugh at me
23289s for but before quickly uh
23292s switching over into his almost perfect
23294s english just passed me uh but yeah it's
23296s gonna be a good one it's been a uh
23299s another big question right that we need
23301s to ask are the uh is the chinese
23303s dominance that we had last year gonna be
23305s making a return because it does feel
23306s like they've been having a little bit of
23308s a downswing uh so far this year with uh
23312s europe still raining on top for the most
23315s part in the masters tour system uh but
23317s devil matt on the other side
23318s representing italy i believe uh is gonna
23322s be
23323s an interesting one 2-0 for both players
23325s right um
23327s and hoping to get that third win leading
23330s into the final round of the day with a
23331s full flawless uh score puts you in a
23334s really good position
23336s okay well just looking at what's
23337s available i believe we are going into
23339s game two
23341s uh of this series and i think devil matt
23344s has already taken a win with his warlock
23347s versus the priest uh devil matt was
23349s playing again the import lock uh so took
23352s a win there uh shuimu's priest is the uh
23356s the naga priest which i've had great
23358s success with personally but i feel like
23360s we see struggle every time on stream
23362s that deck is just cursed eric
23365s there's something about it all the
23366s casters who are playing are doing really
23368s well with it like you and tj have
23370s ridiculous win rates with this deck but
23372s every time it comes on stream it's just
23374s to rash no one can win a single game
23378s with it uh and i don't know what's
23380s happening because i see the power of the
23382s deck i see what the players are trying
23384s to do the list i'm not necessarily sure
23387s as to what the exact version should be
23389s because it's a lot harder to build now
23391s uh in the previous version you just
23392s played every playable naga and uh spells
23396s to round out the deck the non-terrible
23397s buff spells and it's very easy but here
23399s do you play the crush claw uh are you
23402s playing a whole bunch more one drops as
23404s some players have been going for to just
23405s guarantee that you hit the one drop on
23407s one are you going for a more spell based
23409s version of the deck and kind of cutting
23411s the nagas entirely and just going all in
23413s on spells and buffs uh with uh powered
23416s fortitude as jamboree did at the solari
23419s party last weekend uh lots of questions
23422s left about this deck but shuimu's gone
23424s kind of old school i think here with uh
23427s okani and nadjak as well i think was one
23429s of the first cards to be cut for a lot
23431s of players yeah he isn't running the
23433s spell that i've definitely forgotten the
23435s name of either the four drop spell right
23437s there oh yeah plus two health carrion uh
23440s he's running double partner in crime
23442s which uh i personally just like one of
23444s those cards uh not too off
23446s i do like the hex and though it can pull
23448s you out some tough spots but yeah really
23450s interested to see another the non-taunt
23452s spell in there whereas devil matt is
23454s going to be on this uh spooky mage
23457s skeleton mage meiji mage whatever you
23460s really want to call it uh with all of
23462s those skeletons so we're looking again
23464s pretty standard overall quite strong
23468s and uh
23469s a bit of a strange match up by i think
23472s in my experience i'm pretty flat like i
23474s saw 50 50 in this matchup as priests but
23476s again i've been playing a slightly
23478s different list to this one
23479s yeah the real problem for mage in this
23482s matchup is
23483s like at first glance i would expect it
23485s to be really good because the priest
23487s goes all in on the board and the mage
23489s has a good strong start they should be
23490s able to trade one for one at the start
23492s of the game and then they have the
23493s freezer flex they have flurry they have
23495s snow flurry they have varden they can
23497s replay those with savara and uh vardon
23500s the uh dawn grasp the hero card but the
23502s problem is freezing in this matchup
23504s unless you're killing them very soon
23506s after just does nothing because you
23508s freeze and they just go buff buff buff
23509s freeze buff buff buff and eventually
23511s you're gonna run out and they just kill
23513s you in one punch uh so i've actually had
23515s a a pretty poor match up as mage verse
23518s this kind of buff priest uh so i like
23520s shuimu's position as long as you can get
23522s a playable hand it's one thing where i
23524s do think that the uh i'm gonna look at
23526s the name of the spell uh where does the
23527s ascended uh yes uh we're not running
23531s that i think it's gonna be a problem uh
23533s actually because that's one of the cards
23536s that well you add more health but you
23538s make a whole additional big minion and
23541s it has taunt right like that's huge for
23543s these sort of freeze matchups like this
23545s one and shaymin as well so uh we'll see
23547s how it pays off or if it pays off should
23549s i say we'll see how it goes out as we do
23551s go into this game number two as i said
23553s earlier devil matt already won game
23554s ahead and this opening hand does not
23557s look too bad
23559s absolutely
23561s lightning fast starting hand you've got
23564s uh
23564s you know the ability to get a two-two on
23566s this turn a two-three next turn and get
23568s a two-damage ping uh in at the same time
23571s which hey in this instance keeps the
23572s board clear and gets you another minion
23574s on the board and getting the dungeon hit
23576s follow up next turn
23578s blistering start
23580s yeah and not quite the case with reimu
23583s either because although yes quick and
23585s some naga fantastic the amalgam is not
23588s really the one you're looking for you
23590s would want like exactly the um
23596s it's too late for me tara come on
23598s of words and the treasure guard he would
23600s have won on exactly that turn uh just to
23603s keep the ability to generate more cards
23605s with the amalgams instead
23607s yeah he has the really distinct
23609s possibility of
23611s running out of wigs here
23613s um
23614s unless he can just continually farm
23616s these nagas over and over because he's
23618s far from guaranteed to get a naga from a
23620s malcolm on amalgam in the first place
23622s but i mean i think as you were
23625s exclaiming about the cold case off the
23628s top as well this is card for card the
23631s perfect mage hand
23647s the cards are shared i was like wait
23648s this is 30 or 40
23650s but it is 30 so i'll allow it it's a
23653s good draw it's acceptable yeah
23655s even the flurry right it's all piecing
23657s together there's the dawn grasp ready to
23660s go with coin if required
23663s yeah ideally i think you want to stay
23666s away from the flurry if possible just
23668s because then dawn grasp is guaranteed to
23670s give you
23671s a cold case back which you would usually
23674s prefer but i mean if things get really
23676s bad you just go coin flurry dawn grasp
23678s on turn six and you should he's the
23679s entire board yeah sure
23686s i love babin naga
23688s that's a great name for a card
23691s i've picked it a few times not in a
23693s matchup like this but uh against some of
23695s the more like hunter style matchup i've
23697s played that
23698s well it's not a bad card
23700s especially because yeah you're probably
23701s gonna cast some spells
23704s cathedral is there as well pretty nice
23706s but would have loved to seen it early
23710s all those weird cards where you think
23712s well can you just skip turn three as
23714s this deck you can if you're gonna get
23716s the bonus of uh plus stats and drawing a
23719s card
23720s straight after very very strong
23725s already though what does schweinman do
23729s really trading it probably has to be to
23731s try and defend this uh
23733s treasure card takes the two damage
23735s anyway it's gonna receive a hill
23738s yeah i think so you're just not getting
23739s there by going face are you just need to
23741s take any favorable trades you can get
23743s your hands on
23745s i will say it is deceptive like how late
23748s this priest doesn't just get pushed off
23750s board and then it loses that's true can
23752s actually come back especially with cards
23753s like devour right it is huge at coming
23756s back into the game
23758s and the silence of course uh you
23759s restrain me winning one shard of the
23761s naru um so very very possible but
23764s definitely not the start you want
23768s what i think i'd be fine with just going
23770s coins savara here i think that's the
23772s last spell you need to activate it with
23774s wildfire and cold case having been
23776s played you get back another coin
23778s so you'd be able to go coin dawn grasp
23781s next turn anyway this does leave only
23784s the one minion
23786s on the enemy board at one health
23788s relatively small and you end up with
23789s three plus you know each one dealing
23791s plus two so i
23794s i'm definitely not against the savara
23795s but i think this actually does more for
23797s you and it's not like devil matt's in
23799s the position where he needs to snap dawn
23801s grasp like asap right he's already very
23803s ahead
23805s so how are you swinging this board back
23808s does it
23810s have to be a samurai play on this turn
23813s or do you want to save it for a bigger
23814s board treasure guard cathedral and then
23817s next to new york okay cathedral samurai
23820s wig
23822s is what i would look at to make a huge
23824s samurai and say well let's see what
23826s happens to this yeah that makes sense
23829s because i think this cathedral not being
23831s down is a lot of wasted stats right now
23834s a lot of wasted card draw as well very
23836s importantly uh which is very necessary
23838s for shuimi right now look at what a
23840s radiant element would too well what it
23842s always does to hands right in this deck
23844s it's like unlocks everything
23850s i wonder
23855s double trade with a pink still savara
23857s available potential that this board gets
23859s cleared up right
23861s yeah i mean you even have
23862s access depending on how the trades go
23865s okay maybe not now but of going a savara
23868s coin wildfire pick uh in order to
23871s clear the board 100
23873s uh obviously not necessary now and uh
23876s just curving savara dawn grasp
23878s kel'thuzad
23879s yeah that sounds like a winning combo to
23881s me
23887s there's radiant
23892s all right now it's got to be time to
23893s draw some cards
23896s only ways to do so
23898s the only other it's also like cathedral
23902s oh connie yeah but on going into turns
23906s well going into seven or eight mana
23909s hard to decide what to block i'm
23911s guessing spell
23912s uh just to like remove the eight drop
23914s play but is the eight drop play even
23915s that good
23919s tricky you know there's a coin in there
23921s really tough
23924s yeah gonna go cathedral
23926s is going to buff okay
23930s one thing i really like about locations
23932s is you really have to plan them out
23933s because you can't just use them turn
23935s after turn you do have to have that
23936s little bit of a cooldown
23939s yeah as i remembered halfway through my
23941s card review having given all of them a
23943s four i was watching that i was i think i
23945s was the one who typed in chat yeah yeah
23947s you killed you use them every other turn
23950s i mean there's still fours most of them
23951s like they're still
23952s really good yeah you would you were
23954s right for all the wrong reasons but you
23956s were still right
23958s that's for specialty that's all that
23959s people remember
23964s there's still no closer to knowing if
23966s it's minion or spell
23968s i think you can just chill though oh
23970s yeah i don't think uh
23973s you know
23975s maybe you can just coin
23979s i would use up the wildfire would get
23981s your answer now
23984s forever a reason to flurry
23988s and it's actually becoming big 39 health
23991s probably not terrified
23993s yeah i think flurry ends up becoming a
23995s really really useful card but later on
23997s in the game
24001s there we go three damage to the face
24003s gotta love it that's a good boy
24006s right now is the time for shuimu now we
24009s go this is the pop-off turtle thrive
24012s everything you could ever want in life
24015s wake me dude
24016s [Music]
24019s that's the nah guys you're gonna have to
24022s wait he'll activate this handmaiden
24023s right
24024s uh if he plays one other spell
24027s yeah you just throw the shot away
24030s a little bit unfortunate that is nice to
24032s like shout away the whole board of tutus
24034s from the mage but much more important to
24037s draw some more cards and get these wigs
24039s cooking
24041s and it's a good turn for shuimu
24043s undeniably for this point in the game
24044s being able to go i guess wig wig devour
24047s bless to round out the turn
24050s but i don't know if it's good enough to
24052s win the game as a pretty all-in play
24054s from here on in
24056s yeah i agree it's the thing you do i'm
24058s just not sure if it's good enough to win
24063s let's see he gets up to uh pretty high
24066s health testers like 14 15 uh he can hit
24074s handmade and active in hand like you
24076s know it's it's definitely far from okay
24079s yeah you're okay and this is the thing
24080s right if boone was a i'm gonna go on
24083s about this but if boom is available yeah
24085s and like suddenly you have a 16 health
24088s minion on the board as well right not
24090s necessarily that turn but if if this
24091s lives
24092s you have like another big minion and
24094s then it starts to snowball out of
24095s control
24099s i believe we're at four
24101s on the damage of the hero power which is
24103s obviously very tricky
24106s to activate right now
24111s that's not a big deal like now that we
24112s found the location i think
24114s trade and ping to clear off the other
24116s two minions and then just freeze the
24117s akani
24119s i was actually wondering whether
24123s huh it's guess it doesn't
24126s matter
24127s yeah okay
24128s i was looking with the freeze and
24129s there's also the freeze with the ping
24131s with the amplified right so i was
24132s working out whether you played the
24133s location and amplified
24136s well it's probably not needed
24140s looks better
24143s or is it just ping face
24147s their dominance
24155s yeah oh i would have loved the last
24157s minute switch to face there
24161s i would have respected it i don't think
24163s it would have been correct
24166s okay handmaiden online a location back
24169s online this turn as well another radian
24172s in hand he just needs anything that can
24174s attack face and like honestly you're not
24176s a million miles off lethal
24178s the wigs weren't active before that
24180s handmaiden right no
24182s okay
24185s i was looking at like
24187s what pelagos
24188s plus stuff did oh yeah that would get
24192s very interesting very quickly because
24194s that's what uh needs to do needs to make
24196s multiple big minions and make devilmat
24198s have to freeze multiple minions a turn
24201s uh or be under threat
24203s because just one is very manageable for
24205s this mage but two three or two and a
24208s half
24208s gets kind of problematic
24210s and man this is just so many numbers to
24213s work through here so quickly like trying
24216s to like you said spread out your stats
24218s across multiple minions so a single
24220s freeze can't do it but not leave any of
24222s your minions at four health because then
24225s they can die to the ping not leave any
24226s of them at five because you know that
24228s there's a wildfire in hand as well not
24231s trying to allow them to go like uh some
24233s two damage effect like deathborn and
24235s then the ping i don't know it's just so
24237s much going on at the same time and uh
24241s i respect treymov for going for this
24242s line which is just kind of play stats
24244s buff a few different minions hope that's
24247s good enough
24248s yeah nothing really strictly dies to
24251s anything has a potential set up with the
24253s pelagos and uh bless on the radiant
24256s elemental
24257s as well which isn't always an option so
24260s yeah this is what you want you need
24261s multiple threats
24264s how is devil matt going to do this
24267s hmm
24270s not easy actually
24275s yeah nothing still on blade master
24277s samurai doesn't achieve anything oh
24280s that's the card derek it's all over
24282s oh
24284s it's good it's very very good for this
24285s point in the game
24287s uh i'm just wondering how easily you can
24289s set up that ping again you can go trade
24292s the tutu into the three nine
24295s frozen touch ping
24297s end with
24300s larry
24301s snow flurry
24304s i think the ping is used for
24307s amplified depend on i think you flurry
24309s see what you hit and then use amplified
24312s right okay if you miss so like now
24314s amplified the ocarina
24329s that is greedy man there's a radiant on
24331s the board yeah i
24333s i actually didn't know whether he was
24335s actually going to flurry
24337s ping face then play the snowfall oh the
24339s snowfall the air the amplified
24342s oh my god i can't even figure this out
24344s so the main problem is board space right
24346s now uh the location can't be used to
24348s free up another one so you probably have
24350s to end up trading the
24352s handmaiden away
24356s and then you have
24357s only one naga actually
24359s able to replay
24364s clear the board and say you know what do
24366s that again my friend
24371s because there's still killer ghosts
24374s off with the high damage from say
24375s elemental
24380s i just think clear the board leave this
24382s well have seven what sorry six minions
24384s in the location on board
24386s and make the your opponent
24388s breeze and freeze and clear and kill all
24391s over again
24393s i don't think there's enough stats to
24396s actually
24397s make a relevant threat and if you're
24399s leaving two one ones on board to freeze
24400s your stuff anyway
24402s you're just buffing your opponent's
24404s board in a weird way right
24405s yeah the one thing
24407s the one thing i was wondering though is
24408s if you try and
24410s make like some kind of pelegos play work
24412s on that turn instead where you like
24414s trade away the three two pelagos and
24416s then you save the blast to go with the
24418s uh
24419s the following term where it's just a
24420s little bit cheaper you have a bit more
24421s mana to work with but i think i was
24423s maybe just over complicating things and
24425s this does the job yeah i think if you
24427s can't lethal them that turn just clear
24429s the board is this
24431s how everybody may sound safe way to do
24433s things there is the modresh though and
24435s that is just a full board clear
24439s that is disgusting isn't it it's so sick
24442s man
24443s even hold the location if he just
24445s chooses to ping the elemental i like it
24451s honestly i kind of want to just ping
24453s face yeah i think the more i look at it
24455s on 11 health with ping you freeze and
24457s ping and
24458s there's always a fear with the radiant
24460s but there's nothing else there right so
24463s there's not like the radiant can't
24464s attack
24466s unless
24467s yeah you just can't attack so
24469s you're safe basically
24478s but it's not a great jack which is what
24481s you see
24482s i've seen much better remember potion
24484s and badness
24485s oh that that was an
24487s ajax that was such a sick card man i was
24490s like oh you played a good minion you're
24492s dead now you've just lost the game
24495s you've fallen into my trap yeah you
24497s played a card
24499s you fool
24506s what was the combo deck was was that a
24508s real deck or a disguised toast deck i
24510s can't remember that was like the
24511s pint-sized potion pint-sized potion it
24513s was real that was real wasn't it cast
24515s that i'm sure
24517s yeah
24519s i will find the truth
24522s yeah those were such sick freeze cuts i
24524s love that expansion for priest
24527s yeah
24528s do what he can with the ghost at last
24531s double part who in crime are way too
24533s slow at this point in the game
24538s like it's gonna be enough and the card
24540s might come into play derek
24546s look at all of this unbelievable
24551s game easy peasy
24553s gonna go to devil man
24554s the mage and that just looked uh
24557s i think they were
24559s there and other things raymond could
24561s have done but i will say that it was an
24563s awfully good draw from devil matt wasn't
24565s he and he kept his cool throughout not
24567s really getting there overwhelmed by the
24569s sort of big scary minions keeping the
24571s freezes at like the correct amounts at
24574s the correct time and really just piled
24576s on the pressure and especially just the
24578s modresh pickup just sort of removing all
24580s threat from that huge board was just
24583s the end of the game there
24586s yeah obviously the you know the elephant
24588s in the room devil matt true the absolute
24589s stone cold nuts but i think those couple
24591s turns towards the end are actually quite
24593s difficult to maneuver through and i
24594s think he played them very very well uh
24596s he knew exactly how much to remove
24598s exactly how much to descend face and try
24600s and set up lethal
24602s uh and so
24604s he got the nuts uh but he capitalized on
24606s it well look at that board before the
24607s modric here and that mode dress was off
24609s the top right it was scary without that
24611s without that motors
24613s we can talk about devil matches dying
24615s the turn after right but yeah not going
24617s to be enough there devilmatt goes up to
24619s a 2-0 lead now and it looks like he's
24621s only got hunter left and he's like
24623s glance over
24625s uh
24628s yeah it is actually just face hunter
24630s derek with the old collateral damage
24632s so unfortunately no collateral damage
24634s shenanigans anymore which makes me very
24636s sad
24636s it reminds me of the day we got told
24638s that the uh
24640s moag did not work how we all wanted it
24642s to with piercing shots oh yeah oh that
24645s was so sad when i saw those cards
24647s announced i was like hang on a minute
24649s does hunter get to just destroy
24651s everything i know it just went like that
24653s no
24654s they're devastating there's a dark day
24656s but uh yeah collateral damage has been
24658s fixed from its slightly weird
24660s interactive form with terror coil but
24662s yes still going to be hunter going up
24664s against their shuimu's zoo lock
24667s which
24668s is
24669s an interesting matchup to have there's a
24671s quite a few self-damaging effects in the
24674s warlock obviously with the double flame
24676s bloodbound the tap as well that it can
24678s start to stack up very quickly uh but
24682s in your estimation like how
24685s how does this match up go because like
24686s traditionally in zoo vs face hunter and
24688s whatever form they've been in i feel
24690s like zoo has come out on top because
24691s they just have two dents of a
24694s board-based start and it doesn't matter
24695s how much burn you have because you're
24696s always dead on like turn five or six
24699s yeah i think it's really really
24702s difficult for the hunter or at least for
24704s this hunter specifically of course uh
24706s because
24707s the second zoo plays like circle or imp
24710s gang boss
24712s there's no real good way to deal with
24714s those cards right they're always unless
24717s you draw super well on your point draws
24718s bad which you know again doesn't factor
24720s into conversation like on average i
24722s think hunter can struggle because it
24724s can't really deal with a wide board and
24726s there's no explosive trap to try and
24727s deal with it uh imporloc normally makes
24729s things bigger before they move into
24731s explosive anyway uh but as always there
24735s are the big draws right if we look at
24737s slither spare into biscuit canine or
24739s tron drawing a one drop you know things
24742s that help them keep up with the uh the
24744s big draws from the from the warlock can
24746s help and there's definitely enough
24747s damage but in general i think if both
24750s decks draw well and block just goes too
24753s wide for the hunter to really keep up
24757s and i think you might be right yeah yeah
24758s and then one vial library and hunter
24760s just this hunter just doesn't really
24762s deal with a huge imp so it becomes a
24765s really big problem so yeah i think the
24767s big card for me that really flips the uh
24770s the match up on its head in terms of the
24772s uh the starting few turns uh is ramming
24774s mount uh a card that is just so
24777s ludicrously powerful in terms of board
24780s battles like wasn't it banned from arena
24782s at some point for just being too strong
24784s or at least people were complaining
24786s about it a lot uh and that i think
24788s specifically unless you have
24790s a bunch of imps at the same time plus
24792s the location rhyming mount just ends it
24795s for the hunter if they can stick it on a
24797s an early game minion as well
24798s yeah it definitely depends how your
24800s early game starts though right because
24801s although it's very very good i'm
24803s definitely not arguing with you but if
24804s they like go slow the spare biscuit
24807s ramen mount that's super strong but if
24810s your opponent's then going like
24812s like librarian on one um coin circle
24816s and then file library like oh hang on a
24818s minute i only have one attack and they
24819s have like four
24820s i'm i'm in trouble so definitely gets
24822s close but i agree uh that's the kind of
24824s opening they'll want devilmatt gets the
24826s peasant which is going to be very nice
24827s indeed gets the positive trade and it's
24830s not a thing you want
24832s especially when we can see that shuimu's
24835s opening is not that strong there isn't
24837s circle there there is an impgang boss
24839s and this is exactly what devil matt will
24842s be after
24843s yeah it is oh this is a dream yeah
24845s the response from the the sort of half
24847s eyebrow race in a blink going oh
24850s oh
24851s the mountain as well
24854s oh is it wild spirits okay yeah yeah you
24856s it's the real derek you never don't wild
24859s spirits on three no matter what
24863s now
24864s it's the hunter that's outnumbering the
24866s zoo right and now suddenly no circle no
24869s impgang boss this is slipping away
24871s quickly
24873s it is shuimu just did not hit the
24875s starting hand at all he has void walker
24878s location and then you just pray that you
24881s hit summoning circle right i think is
24882s your only real shot
24886s even the fact he got three one right
24888s just okay he can just freely punch
24890s through this void walker anyway
24892s next turn he gets the weapon
24894s i'd really like to see air
24898s maybe
24901s one drop here or you know if you want to
24903s be super efficient to drop one drop one
24906s drop
24906s because i think just goes super wide
24909s i like it zapon plays c giant but i
24911s think if trey must spend his whole time
24913s playing ac giant and passes next turn
24916s devon is probably okay with that
24917s actually
24919s oh 100 yeah devil matt's just killing
24921s him here you want to get as much face
24922s damage in on these turns as possible and
24924s then rely on barrack just ending the
24926s game
24927s i think the other option is like one
24928s drop and then ramming mount on the three
24931s one to kill the the uh
24933s the void walker maybe
24935s and then just keep the peasant as a four
24936s three just pushing away true yeah
24940s i think if i'm going in that line i'd
24941s rather play doggy biscuit plus double
24943s click clucker
24946s you say some dumb words don't we while
24948s we go i'd rather
24953s what
24954s excuse me i said what i said
24957s and i meant
24958s hard times for this peasant as he is
24960s just absolutely scoffing biscuits for
24963s dogs just turn off the turn
24965s shoving them in his face
24968s really hoping for the peasant's sake
24969s it's the high-end dog food
24975s on the bright side look how glossy his
24976s coat
24977s is yeah
24978s that bird is looks fantastic
24982s you need spared oil when you have dog
24983s biscuits
24988s got sick
24992s just
24993s nothing
24995s oh doing that
24996s wow just like that devil matt three zero
24999s derek is that two three o's we've cast
25001s or was it three one before i can't
25002s remember um either way though two pretty
25006s solid wins for those players devil matt
25008s there i i think he was looking okay
25011s anyway just having that hunter left
25013s against three potential matchups but
25015s against the warlock that went about as
25017s well as it could possibly go uh with
25020s shuimu just not really having a playable
25022s game honestly in that last one
25025s yeah it's uh he just got rolled uh
25027s there's no two ways about it like both
25029s games to be honest i the
25031s first game because yeah there were some
25032s things that shred me could have uh well
25034s he had a chance not necessarily could
25036s have improved his plays but that last
25037s game absolutely nothing that could have
25039s been done whatsoever unless we want to
25041s look at the mulligan like he was a
25042s little bit
25043s uh aggressive with his mulligan he did
25045s throw away a couple of pretty key early
25047s game cards specifically to try and find
25050s the location uh but i don't ultimately
25052s blame him for it most of his deck is one
25053s drop so he was justified in doing so uh
25056s but yeah that's it shuimu our previous
25058s masters tour winner looking like it's
25060s going to be a tough road if he wants to
25062s repeat as he falls down two to one
25064s meaning he needs to win out throughout
25066s the rest of the swiss rounds that means
25068s it is all done for round number three
25070s we've got the final round of the day
25072s coming up it's round four right after
25073s this
25077s [Music]
25091s so
25120s [Music]
25130s [Music]
25146s foreign
25148s [Music]
25170s [Music]
25188s [Music]
25207s [Music]
25213s [Music]
25222s [Music]
25241s [Music]
25276s hello everybody and welcome back to
25279s round number four of master's tour
25282s murder at castle matthew my name is cj
25284s i'm joined once again by a picture of
25286s neil who just so happens to speak you
25289s know how you doing buddy hello i'm a
25291s talking picture i can do it without my
25293s mouth moving so again i am tj's dummy
25295s which again makes a lot of sense over
25297s the years uh yeah doing good it's been
25300s an interesting tournament so far
25303s um interest still haven't really seen
25305s what's rising to the top because
25308s there's limited number of decks but
25309s still a large number of lineups to come
25311s from those decks so we haven't really
25312s seen which lineups are doing well yet at
25314s the moment it's still just a cluster of
25316s people who have brought similar decks
25318s um but i i think we're seeing
25321s i feel like we're seeing that mage is
25323s not performing as well as some people
25324s would expect that i haven't checked any
25326s stats on that that could be wrong just
25327s what we've seen on stream
25329s yeah uh big spell mage does seem to be
25331s doing all right um and which is funnily
25333s enough relic where it does have the big
25335s spell mage instead of
25337s the variation of the spooky skeleton
25339s mage
25340s uh impact is bringing a
25343s uh
25344s sort of an aggro lineup right with the
25345s control shaman thrown in just because
25347s it's good like it's
25349s yeah it's it it's hard not to bring it
25351s uh because in many situations it's gonna
25353s draw a ban
25354s uh but other than that playing the decks
25356s that kind of beat up on druid the most
25358s is is what he's doing um with a
25361s aggressive hunter with uh the naga
25363s priest uh and the imp warlock so
25367s and we do have a druid on the side of
25368s reliquary it is a celestial alignment
25370s druid which you know the goal is to just
25373s beat him down enough build a big enough
25375s board to where if alignment does come
25377s out well you know you have a giant board
25379s to smack it in the face you don't need
25380s the man to work with or kill him before
25382s they can even get eight
25383s uh to play the alignment so i'm curious
25385s to see how this one's gonna work out
25387s relocate's job is to get that druid cued
25389s into that quest hunter that's that's the
25392s job here that's how the druid gets out
25394s of here uh because the cross hunter does
25395s sort of struggle a bit against that
25397s druid but otherwise
25400s traditional impact really i i could have
25401s predicted his lineup i think he will
25404s often have some unusual cards i haven't
25406s gone through every single card yet um to
25408s check there are any but his his normal
25410s playstyle has always been bring the good
25413s aggressive decks if there's a deck i
25414s have to bring like shaman then sure
25416s bring it and then he's not scared to put
25419s his own twists on things this time
25421s around i can't see anything obvious
25423s that's in there that you wouldn't expect
25427s he's running uh
25428s no
25429s four drop minions outside of samurai um
25432s so no school teacher
25434s no notcha hexan uh no uh partner partner
25438s in crime
25438s instead is running two crush claw
25440s enforcers
25442s um go on tj no you'll be happy
25445s i i
25446s could talk for hours about the current
25449s texts for
25450s um for naga priests i prefer the school
25453s teachers um just because i feel like you
25457s know having access to like a one-man
25458s knuckling that can also impact things
25461s is great i don't like partner crime i
25463s feel like it's way too situational and
25464s you just want a lot of times you just
25466s want something that you can just play
25467s out onto the board um
25469s i i
25470s have been settling on no natchez hexane
25472s one schoolteacher one crush claw
25474s enforcer i think that was really good
25476s in fact impact was the person
25479s who told me after we played against each
25481s other on ladder
25482s that he prefers the crush call
25484s unfortunate over schoolteacher at this
25486s point i was playing double school
25487s teacher and i was like you know what
25489s i disagree with impact however i'm gonna
25492s try it and i ended up liking one i
25494s didn't like two i liked one okay um just
25497s because you know in both situations the
25499s school teacher and the crush conference
25500s situation just have more nagas which is
25502s good right they both essentially give
25505s two nagas
25506s with the schoolteacher being noggling
25507s plus the schoolteacher and with crush
25510s call enforcer being the actual crush
25511s conformer plus whatever naga draws um
25514s it's just you know a difference in do
25516s you want the added benefit of having
25519s that noggin that could impact the game
25521s in some significant way the spell that
25523s it gets or would you rather have just
25525s cheaper cycle get through your deck
25526s faster have a three mana naga that's not
25528s treasure guard and be able to go from
25530s there so
25531s uh you know
25534s it it's it's uh up in the air still but
25537s this does allow him to sort of curve out
25539s better right having that three drop
25542s um and that's kind of what his game plan
25544s is with his lineup it feels it's just to
25547s curb out and and beat him up so i've
25549s always said about impacts decks over the
25551s years as well is whether you agree or
25554s you don't agree with his tech
25556s you always have to say it at least make
25557s sense if that makes sense does that
25559s statement make sense sure even if you
25561s think he's wrong
25563s he will always have a very good logical
25564s reason that is hard to argue with even
25566s if you believe that he's not got the
25568s right lineup so in this case the the
25570s idea is go as fast as possible again if
25572s he's trying to target particularly ramp
25574s druid with his lineup to some extent or
25576s at least be very favored against it you
25578s know going going quick is what you want
25580s to be doing so
25581s yeah see it's been working for him so
25583s far let's see if it carries on really
25585s query on the other hand we're going to
25586s see
25588s standard looking mages there's two
25589s starfish so something's not in there but
25593s uh i mean it's
25596s wait what
25597s okay so it's a
25601s it's a 30 card
25603s big spell mage that looks like a 40 card
25607s big bum page based on how many texts
25609s there are
25610s um yes
25612s but this is i take my weight and double
25615s sanctum interesting okay uh
25618s don't kill me i get to six and i've got
25620s one of my six drops and i win
25622s yeah and if that doesn't go right then
25623s unlucky yeah sometimes you play two
25625s treasure cards i don't know uh but
25627s whatever it's still got all the the core
25630s for
25631s big spell mage in there
25633s um and this one is uh honestly kind of
25637s tough
25638s pornography yes
25640s you can beat him up early but with the
25642s double starfish with the problem of
25645s you're always going to have or almost
25648s always going to have a cheap spell in
25649s hand
25652s because that's how the deck works you
25653s want to keep your serpent wig uh like
25656s rolling time after time
25658s so like barbaric sorceress is just going
25660s to ruin your day if it comes down
25662s specifically on curve if it changes your
25664s serpent wing to be high cost it makes
25666s their rune or their drake fire amulet
25670s costs one mana it's it's pretty rough um
25673s but impact has a good curve right off
25675s the bat
25677s would have preferred to pick up a
25678s certain week but can get one with thrive
25680s in the shadows being on coin with
25681s crushed conforster you have a guaranteed
25683s activation everything's
25685s fine and dandy
25687s except you're playing it's double
25688s starfish something that does catch my
25690s eye with this double starfish build is
25691s you are still allow a still banning
25693s warlock and i thought one of the reasons
25695s to play double starfish is to just stop
25698s imps from getting out of control early
25699s in terms of size but
25701s you're banning it anyway i think that
25702s makes the starfish worse but it's going
25704s to look good in this matchup a lot of
25705s the time impact's gonna have to
25707s set up and win in one turn without
25709s getting starfished so it's gonna be
25710s awkward for him
25712s yeah i mean like starfish
25714s yes it gets rid of the bops that you
25716s place on minions but the minions are
25719s there yes
25720s um and a lot of times in this deck it's
25723s like you know one minion is all you need
25726s right if you're if you're getting to the
25727s core of your deck then one minion is all
25729s you need so
25730s oh my this is just
25732s like the airtight
25734s yeah
25735s wig priest hand
25737s it's like okay i have full early game
25740s control with the double pelicans plus
25742s just the mailbox dance would be able to
25744s answer the other game minions starfish
25745s in case things get out of control and
25747s theotar uh to be able to
25750s steal one of your weeks forever
25753s yeah in fact the only problem he's got
25755s with his theater doesn't want to give
25757s impact any of his other cards at the
25758s moment because they're all so good
25760s but i'm sure he'll be fine i'm sure he
25762s can live with this
25764s yeah let's see what's off the top ah
25766s give him a treasure guard who cares
25769s i think he'd just probably go for a
25770s starfish here and hold on for coin
25772s belinda i think so coin belinder and
25774s then theater and get rid of whatever
25775s rubbish you've got hanging around like
25777s you say treasure guard looks a good
25778s candidate
25780s yep um
25781s there was an argument there for trading
25783s first and then silencing because that'd
25785s be a 1-4 instead of a 1-6
25789s because you lose the rush on the pelican
25790s um but
25792s like this would mean that it could get
25794s eaten up by a devourer and that it'd be
25796s even higher health
25798s um but hey it
25801s it's all right
25804s impact not messing around he's seen a
25805s starfish it's time to go
25807s if you've got another one you can have
25808s this game of hearthstone unlucky me
25811s yep but unlucky you anyway because
25812s you're gonna get theater probably
25814s actually
25816s choices to be made here for reliquary
25819s it's it's still just coin blended every
25820s time like
25822s whether if you get a root of the
25824s archmage great drake fire hamlet not as
25826s great but like you can still like roll
25828s its haunt and you trade like you're not
25830s dead this turn you're still setting up
25832s for a big big minion
25834s um okay drake fire amulet and brun okay
25837s has both covered so
25841s yeah this is
25842s perfectly fine oh
25845s stop counting
25847s this
25848s it's not there's there's no draw right
25850s now you'd need like
25857s i mean you could pick up shadow or
25858s devour right but
25865s you're you're you're setting up for a
25867s two-term lethal but just hoping that
25868s your uh
25870s polygons is going to be able to attack
25871s again
25877s that's the only thing you can do
25879s i guess you could
25881s no you can't trade
25884s no you just gotta hit fake you know your
25886s days are numbered here right so
25889s you've seen that there is one of each
25891s spell so you just got to go face and
25893s hope that the rune misses
25895s yep
25896s all right well it's room time
25900s good luck everybody
25903s no attack first
25906s okay
25909s yeah
25910s i think it's because
25911s oh just the first spell the first spell
25918s i'm not getting a blizzard
25921s oh an explosive rune scroll
25923s night sure more damage
25925s this is now
25927s a potential two-turn legal voice it's
25931s who cares
25935s yeah the explosive is a massive deal as
25937s well obviously it just means the impact
25938s can't even set up for
25940s a miracle next turn
25942s yep
25944s you could boon the belinda
25948s i might have to
25949s hey happy just to survive
25951s so
25959s um
25960s [Music]
25963s right
25964s i thought it was enough but it's not
25966s splinter went big enough
25975s i wonder
25977s just make the serpent weight cost five
25980s and
25987s yeah perfectly fine here
25990s and that's a bless
25993s yeah and the sanctum locks out the game
25995s in all worlds here anyway just because
25997s how does impact never get two minions
25999s down yeah i mean you could do anything
26002s here you could the guitar
26004s i don't even know three times maybe
26005s worth it like you know what it's like
26007s it's just crazy
26008s you're gonna give them a minion
26010s yeah yeah that's my poor's last chance i
26012s used theater time winning i thought oh
26013s actually you've got to give them a
26014s minion no let's not do that it's like
26016s that's helping them
26018s yeah
26020s you could sorcerers again
26022s um
26023s you know worst case scenario you make
26025s the five and nine that you know that's
26027s there okay yep that's worse
26029s none of this matters out of a car need
26031s for minion and play the sanctum because
26033s then they've got to get two minions down
26035s and you can hit them for three millions
26036s of times while they're doing it
26038s everything's a win like yeah exactly
26040s it's all just a win
26044s it's one of those situations where
26046s hearthstone players will talk forever
26047s about which is the best of these things
26049s that all win
26051s i know
26052s just just pair it wait no you can't pair
26054s it
26056s don't pair it
26058s it's a connie i just
26059s stopped them having minions
26063s parrots just a refreshing spring water
26065s i guess parrot could find ignite
26069s and then that would be lethal
26073s it's funny because everyone can yeah
26074s just just this is just the the lockout
26076s thing
26078s everyone can see a win in this position
26080s and everyone thinks their win is the
26081s best just it wins
26083s the queens i think mine's the best cause
26085s it weighs
26086s sure and sure yeah all this is just a
26089s big old shirt
26091s uh no notcha hexan so uh
26094s uh nothing crazy to be done
26096s and there's the conceit yep
26098s i feel like felt like reliquary just had
26101s the check to every situation there uh
26103s against naga priest and this is the big
26105s difference with
26107s agra priest versus
26109s [Music]
26110s our big spell mage versus like the
26112s skeleton mages you have a lot less
26113s agency obviously with the skeleton mage
26115s your board's just frozen non-stop
26117s right uh yes
26119s uh which you know it does feel like you
26122s can just keep building up your board
26123s bigger bigger and bigger and then you
26125s know eventually you can push through
26127s but in this one it's like okay well if
26129s your board's gone your board's gone like
26131s it's gone and it's not coming back
26133s you know that's one chance there if the
26135s moon had a realistic chance of missing
26138s not a great one but because the 10-7
26140s you've got on the board yourself but
26141s yeah it could have possibly got through
26143s but the second that was cleared up that
26144s was going to
26145s yeah
26146s so
26147s 1-0 for reliquary and now we move on to
26151s the next one and it looks like we shalom
26154s was banned that makes a whole lot of
26156s sense given uh the choices that impact
26159s made with his lineup it seems like he
26161s built it from the ground up
26162s thinking i'm going to ban shaman and
26164s target druid uh and he reached some
26167s degree as well actually i think i think
26168s the mage was also not particularly
26170s favored in this
26172s matchup overall
26173s sure yeah
26175s yeah so um
26177s you know
26179s we got hunter and druid remaining we
26181s have a quest hunter on both sides
26184s yeah
26185s which is
26187s uh
26189s yeah i'm not a big fan of that mirror
26191s especially now at 40 health um because
26194s there was a world where in the past it
26196s would just be both players just
26200s throwing spells at the face and
26202s whoever had the most damage won
26204s but now with 40 health there's there's
26206s more like maneuverability right there's
26208s uh
26210s the the games last longer there's more
26212s calculations to be done you can't just
26214s mindlessly throw things at the face even
26216s though that's usually what it ends up
26217s being yeah
26219s like
26220s you'll have done this
26221s have you ever run 400 yards or 400
26223s meters whichever takes a fancy that's
26225s similar enough
26227s have i ever run like 100 i timed 400
26230s yards or 400 meters either or as a timed
26233s device that's that's a full olympic
26235s track it's an olympic track yeah yeah
26238s yeah so at the end of that you feel like
26240s you're just collapsing and if you've
26242s done it right like you literally a human
26244s can run about three or 350 yards before
26247s they start sort of puffing and panting
26248s and wanting to collapse and obviously
26250s athletes can force that to 400 yards and
26252s beyond
26254s but
26255s so this deck used to do 400 yards you
26256s used to ping your ping you fall flat on
26258s its face over the line doing 30 damage
26261s now he's got to do 40. it's like all
26262s right you got to get up you got to do
26263s another lap it's like no i'm not built
26266s to do another lap i want to stop
26268s so it's going to be interesting to see
26269s how they get those last um 10 damage
26271s done here
26273s yeah but then you also realize that your
26275s opponent who also ran
26278s the artist for that first lap realizes
26281s at the exact same time as you that they
26283s also have to run another lap
26286s yes so the first lap is like i don't
26288s know 50 seconds or something and the
26291s second lap is like half an hour because
26292s you're both just messed up i'm sure the
26295s players won't mess up in that regard
26296s that's how this deck feels in the mirror
26297s to me
26298s and especially now you've got like two
26300s or three sort of minions that make a lot
26302s of sense but also
26303s just give your opponent targets if you
26305s want to play them early on
26307s yep oh i want to see how this pans out
26310s other than very awkwardly and strangely
26313s so the spirits uh do add a little bit of
26316s that
26317s dynamic right um because just having
26319s eight extra damage from a weapon uh if
26321s you're able to get the stag is
26323s uh beneficial um and the fact that you
26326s know they can't be targeted immediately
26329s so your opponent can't get like
26331s uh
26332s immediate quest completion from the
26334s spirits but
26338s um find tavish that sounds good
26342s oh yeah
26343s i want one of those
26346s well you get one from completing the
26347s quest
26348s find two tavishes then tj
26351s that's the second 400 yards is the other
26353s tavish
26360s in the quick shot
26363s you just keep
26365s whatever is like two manner or less that
26366s goes face right like yep
26369s uh
26372s you get quest and then just start
26374s chucking
26376s here they
26377s come yeah
26381s [Music]
26387s please
26391s cut this one hey that's damage
26395s oh this oh the stag
26397s that's the best
26399s in this matchup i mean i think he's
26401s especially nearly every match-up
26402s sometimes you want the three one
26404s whatever that's called but yeah
26407s that's annoying
26408s it can be good sometimes it can
26412s uh but in quest hunter the stag is the
26414s best because
26415s especially in the mirror you don't want
26416s your opponent interacting with your
26417s minions and eight damage
26420s at some point in the game is fantastic
26422s all right
26423s now we have a decision to be made here
26425s for reliquary uh dumbbell dog bunker is
26428s slower
26430s especially for the match-up but it does
26433s pull a lot of these you know
26435s mediocre draws out of the deck
26437s uh so i i think that's that's just the
26440s best option i agree i think
26444s you're taking one dead draw now and it
26446s will save you two or three later on so
26449s assuming you think the games get a lot
26450s long enough which let's face it
26452s down to 37. oh yeah down to 30 45.
26456s yeah you've got time to play it
26459s you've got a while
26463s and and somehow like
26466s impact is like the one player who's like
26469s synonymous with
26470s chuck and spells at the face yep like if
26474s if if you had to say describe apex play
26476s style over his entire career which
26478s stretches all the way back to 2014
26481s um he's been playing competitively since
26483s then
26484s uh i would say just chucking stuff at
26487s face right that's what he's done he's
26489s he's
26490s leaned towards aggressive decks
26492s when he can uh he loves the aggressive
26494s lineup
26495s um
26496s was considered a hunter face like
26498s aggressive hunter expert for a long time
26501s zoo as well
26502s um
26503s so this is right up his alley
26506s pick up spell
26508s and or minion
26510s place it upon
26513s the portrait of your opponent
26515s uh-huh
26516s in any way you want doesn't have to be
26518s accurate just roughly in the direction
26520s and it will game will throw it for you
26524s sounds so easy like oh just be an aggro
26525s player just throw things at the face but
26527s impact has done incredibly well where
26528s many others have failed trying to do
26530s that
26532s just picking up all the
26534s five man
26542s oh cool i got i get to chuck that at the
26544s face again
26545s nice yeah
26548s who's winning in this exchange well i
26550s gotta do it twice
26552s yep
26561s but he is ahead on the quest which is
26562s the important thing ahead on the quest
26564s ahead in life total yeah
26566s and as honestly even though the dumb
26568s bulldog bunker has come out for
26569s reliquary uh with the bear kotobane in
26572s hand impact's going to be
26574s ahead or even in resources as well so
26577s um
26579s going to need to be though because he
26580s hasn't got the tavish and military has
26583s that's going to be an important thing
26585s happening at some point
26587s yep feel
26599s this move is entertaining me
26601s this is like this is every minion
26608s except
26609s yeah it's gonna be close
26611s yeah
26612s and i like the airline first uh just
26615s because your opponent's
26617s gonna be more difficult for your
26619s opponent to uh deal with
26623s yeah and by that you mean as well with
26624s the explosive traps as well are gonna be
26626s awkward to time and place and everything
26628s here
26629s yep
26636s this is like and this is no offense to
26638s other players because it's they're doing
26640s things that seem correct to me this is
26642s like watching two people have never
26643s played before
26644s as well so what are you gonna do with
26646s this card hit my opponent for three
26648s because that's what the card says it
26650s does
26651s [Music]
26654s three more look they're down at 29. i'm
26656s winning
26663s yep hit him in the face
26665s yeah i like quick shot oh okay nevermind
26668s i was gonna say
26669s quick shot stag charge
26675s but actually only needs one more i think
26677s for
26678s actually i'm not sure i lost track of
26680s his quest
26682s it's tracking though instead of one prey
26685s uh
26688s i don't think he wants havish
26692s he's got a million damage in hand
26694s he's got another stag as well in dormant
26696s right now it's still two more turns away
26700s quickly
26703s you don't not want it that's the problem
26705s i think he takes a stag charge but
26707s tavis is very tempting for later
26710s ice traps nice and slow and down yeah
26712s they're all actually decent picks
26716s [Music]
26718s okay
26720s that's the one that you can click
26723s on the face
26726s mixing it up instead of taking 10
26728s seconds to think of something clicks on
26730s the face taking 30 seconds to
26732s do the same thing
26738s okay
26739s now the race
26740s starts to
26748s an impact can't be far away although he
26750s has played a number of minions obviously
26752s he did start off with a quick shot to
26753s the face
26763s it's such a weird like when this was
26764s first made the deck made sense to me to
26766s some degree
26768s it's not so weird with the secrets and
26769s stuff going on now as well
26772s yeah i'm very like a handful of minions
26774s because they're such a good card that
26776s you're going to play such a strange deck
26787s so stag charge face again
26792s and you hear power trade
26795s next turn he would have
26801s game shot
26803s quick shot
26805s hero power
26806s plus
26808s bag
26810s weapon
26811s he's going to be a bit short
26815s he is but he's probably got two turns to
26817s get it done
26819s i don't know he's got two turns to get
26821s it done
26823s he might not have
26826s especially with the barricode bait off
26828s the top i think this is a recipe for a
26830s two-turn lethal
26831s does have to respond to the board though
26834s let none survive yeah just launch
26837s everything because he doesn't know that
26839s impact hasn't got it yeah right now
26842s this seven damage is not connecting face
26844s which is a big deal
26847s um
26849s and
26850s it it actually will be able to connect
26851s face because this is going to draw one
26853s mana speller
26854s can hear a power arcane shot your power
26856s connects out in the face
26860s 19
26862s but those are not damaged so they're
26864s spells so they're i mean in a sense
26867s they're all damage cards
26870s yeah seven's a lot here
26873s relevant number
26876s you like seven here
26878s nice chuck just to make sure he's high
26879s killing back
26881s yes
26882s okay
26886s yeah it's just lethal defense right and
26887s then you've got tracking into
26892s what
26900s the fact none of those go face is a
26902s massive deal
26905s okay
26933s he's looking for specifically like uh if
26935s he wants to dig with tracking again
26941s that always happens
26944s quickly
26947s so i like
26950s ice trap
26956s name shot euro power face explosive
26962s yeah
26964s and then yeah end on the xp so this way
26966s the board is protected so he has to do
26968s 17. and now
26970s this is a lethal setup impact side
26972s because he has the weapon swing plus the
26974s upgraded hero power plus quick shot
26978s actually no it's not if the explosive
26980s trap is is triggered
26984s so
26985s also with the tracking in hand there's a
26986s good chance of it being lethal on top i
26989s think yeah
27002s not that much mandatory
27005s no that's too many tracking because when
27007s it gets ice straps and cast so it
27008s doesn't count as a reset
27011s uh those aren't damage they're kind of
27013s damaged but in a sense they're not
27014s damaged
27018s damage because they reset the hero power
27019s at least in the trap but piercing shots
27020s way too expensive so this is not lethal
27025s i actually really like that turn back
27027s last turn because he found a good
27028s balance of pushing damage to face and
27031s spending his mana but also addressing
27033s the board right
27035s yep
27037s what's he got next turn
27039s he's got 11.
27041s so tracking into
27044s anything that does damage that costs for
27046s less it's no minions
27050s yeah so there's the wet wing that's an
27052s upgraded hero power right from the game
27054s shot because he cast the game shot last
27058s uh so that's eight and three from the
27060s quick shot is 11. so just needs to find
27062s two damage
27064s which isn't trivial but you should get
27066s it
27069s there there it is arcane
27072s boom
27073s whoa exacties
27076s nicely worked by impact there
27081s yeah
27082s completes the best on the turn of the
27084s kill
27086s yep which is really strange that's a
27088s really bizarre
27091s game person completed the quest that you
27093s think was in charge of things because so
27095s many of those spells had to go into
27096s minions
27098s never got to use their
27100s damage to do the extra eight
27102s which was required
27104s yeah i i uh like that that uh game plan
27107s uh from impact so
27110s um
27111s i mean
27112s like key like you keep quick shot right
27114s like
27115s your goal is just to
27117s 40 damage worth
27120s that wasn't necessarily how you played
27122s this anymore i've gotta confess but it
27124s is you just do it slower
27127s yeah
27128s um yeah you do it much slower i mean
27130s it's it's not always like imagine if his
27135s he actually had a pretty slow follow-up
27137s uh to what
27139s he kept the quick shot right yes
27142s um
27143s with minions being drawn
27145s but he got good
27147s uh
27149s like the the smiths
27153s what are they called are they cosplays
27155s um
27157s i've played the cards like hundreds of
27158s times it's never bothered to uh
27160s dormant i don't know whatever the
27162s spirits uh the stag is obviously the
27164s best one because it's destroyed seeds
27166s the dormant wild scenes
27169s sure
27169s um but he got 16 damage from
27173s just the wild seeds alone which is
27176s incredible right if he was getting the
27177s three ones rush
27179s just targets for piercing shot and
27181s targets for quest completion for
27183s uh reliquary um so he made up for a lot
27186s of the damage uh with that so i i'd like
27189s to just chuck stuff at face game plan
27191s um he had to sort of pivot because he
27193s was just drawing all minions but it
27194s ended up working out because he got so
27195s much damage from the weapon swings in
27197s but now we got a tied series
27199s we got the control shaman plus the naga
27201s priest left for impact and then on the
27203s relative quarter side we still have that
27205s druid
27207s and we have the quest hunter which we
27208s just saw i think quest hunter against
27210s naga priest i like that matchup for
27212s quest hunter just because
27214s a lot of times it can disrupt enough
27217s uh to be able to get to the point where
27219s they're just killing everything
27221s um
27223s [Music]
27225s and they have like good control over the
27226s early game board so you're not you it's
27228s hard for you to like stick a minion
27230s right as a priest which is what you want
27232s to do
27233s um druid that map is definitely in favor
27235s of not caprice and then shaman just has
27237s reasonable mashups across the board just
27239s the weirdest thing it's just too strong
27242s like yeah it's normally 54 one
27245s oh but what about the something
27248s something oh yeah i can't beat that but
27249s xiaomi just beats everything
27252s yeah it's like 50 against everything
27255s it's just like
27258s uh it can lose to everything it's
27260s slightly favored against everything
27261s actually i'm gonna look at the mattress
27262s real quick fox and a bear are the other
27264s two wild tees by the way everybody knows
27266s the stack including me fox and bear
27270s spooky mage is a toss-up is 50 mind
27272s rogue 56 miracle rogue 56 ramp druid 54
27276s celestia 254
27278s face on her 54 quest under 50
27282s it's just
27283s it's just like
27285s uh 50 against everything the decks that
27287s it does the best against
27289s based on the data like from hs replay
27291s and across all ranks i think i know this
27293s is just legend okay there's just legend
27294s so
27295s um it's best apart from mine at warlock
27298s which somehow beats it there you go
27301s yeah when you get by the 16th because
27303s they don't kill you they don't kill you
27305s fast enough you're 100 rely in that
27307s matchup it's like did i hit
27309s blackberry with theater if i didn't okay
27312s fine game over
27314s um
27315s or die hit schooling into no muck pools
27319s and got a 10 10. nope okay whatever uh
27321s it's betch matchups are naga priest
27324s um
27326s [Music]
27329s relic demon hunter
27330s [Laughter]
27332s but it is a good match most things are
27333s getting its relic demon hunter
27336s naga priests uh any rogue any type of
27339s rogue
27340s um
27344s and import lock there's three best
27346s matchups that are actually like played
27348s vedic demon hunter is so bad that it's
27351s 50 50 against ram druid
27353s that's how slow it is
27360s all right this one's a bit tighter
27361s though impact gonna have to find a way
27363s to
27363s make sure he gets through the multiple
27366s tricks
27371s this hand is just
27374s a bunch
27376s of good cards to be fair but together
27380s garbage
27382s victory is in my grasp yeah he's not
27385s killing much yeah
27388s is well impact has yeah also got
27392s tiny cards no no i'm talking about
27395s impacts hand i'm looking at reliquary's
27396s hands against one fives this hand also
27398s doesn't do much
27401s uh i mean l shot is actually a great car
27404s to have early game against soccer
27405s priests because it kills pretty much any
27407s singular minion right it's it's just
27410s if there's a singular meaning on the
27411s board you'll stammer right
27413s um so it just takes out a minion
27417s you want to kill a treasure card here
27418s you go well shot yeah it's going to line
27420s up perfectly now because impact is down
27422s to the
27423s small health minions that he doesn't
27425s want to play but might have to there we
27427s go that's better oh
27429s nice he's ready to get nice
27432s he's fine
27436s question is if you want to play a blast
27438s i think i want to play it bless we have
27439s second bless it it brings it up to the
27442s same health total
27443s uh like it's going to be five health
27445s regardless it's a higher mana right
27449s next turn you could go your uh vicious
27451s little spear survivors you go serpent
27453s wig and then handmaiden
27455s i think you've got to
27457s get that going yes
27459s yeah the way you want to be but it's
27461s where you are
27463s yeah but this minions
27465s so
27467s uh handmaiden will have to wait once
27469s again
27472s that's two spells
27476s unless he wants to play
27480s this handmaiden
27484s because there's two of them and these
27485s all might be too slow yeah yeah
27488s okay
27489s yeah you can't afford to wait gotta do
27491s it yeah he's he's not this handmade it's
27493s just it's just gonna die but yeah you're
27495s just doing it to activate the second
27496s handmade and still hold on to the
27497s surface
27498s yeah
27499s i agree otherwise otherwise he's doing
27501s nothing and there's just no time to do
27503s nothing because the start you've had
27506s there's a fox and a bear
27509s he's actually like the blink box
27512s ah sort of variation of the art
27522s because it's blue like all foxes are
27530s okay
27532s finally gets a hand of stuff that
27534s looks like the deck he's trying to play
27537s yep
27539s so really in this map you just need to
27541s stick like one big minion and then boom
27543s it right and then
27545s you're good
27547s it's enough to like play around in trap
27550s but also you're sort of
27551s whilst doing that you're also on a
27553s reasonably quick clock that's
27556s ticking
27562s [Music]
27564s this this could tavish game
27567s right about now i don't know stack
27568s charge kills the handmaiden right now
27570s okay nevermind yeah i think he also
27572s feels possibly that he's quick enough as
27574s well
27576s [Applause]
27578s and could even play a blog on the side
27580s of this
27581s you know with the freezing trap sort of
27583s on the way at some point as well
27586s he feels you can just get this done
27588s i have no time for games
27594s actually i strive my better to try and
27596s block
27597s impact from making a big board and then
27599s next turn you could dump cards draw more
27602s with furious hal and then follow that up
27604s with bunker
27606s ah whatever yeah
27609s let the deck decide
27612s yep
27613s so now impact's looking for a radial
27615s mental to really be able to
27617s start uh
27619s uh driving things home
27621s um
27623s i think this is a get slow turn my blood
27626s like cathedral
27629s maybe set things up and thrive all right
27631s impact does not take things slow
27634s there's no slow turning
27635s [Music]
27638s but i know what you mean is get some of
27639s the stuff ready
27643s you've got the thriving cathedral yeah
27644s so still going on
27646s one of the hardest things to learn about
27647s non-graphics is that
27649s in many games it's not a like
27652s incremental
27653s board presence right
27656s because you just don't have to follow up
27658s to make like a couple of medium-sized
27660s minions get there uh if your opponent's
27662s playing any sort of deck with removal
27665s um it's about the big swing turns right
27668s yes it's about
27670s the
27671s like
27672s fishing for
27673s the one big minion that's going to stick
27675s that you can boon
27677s um
27679s now this is this is big enough right
27681s reliquar is still a little bit limited
27682s man it hasn't completed quest fully and
27684s impact's kind of desperate to just have
27685s a minion on board
27687s how um but
27690s like i
27691s let's just say i wouldn't have hated it
27692s if he just went like time for game
27695s thrive and cathedral and then just try
27698s to set up for a
27699s a much bigger booth
27702s on the turn after right and just like
27704s kind of got on it all in and fished for
27707s a potential
27708s uh like radio elemental yeah i got
27710s shouted out by some good players the
27712s other day i'm like well i can never get
27713s a minion to stick and i say well you're
27715s doing it wrong
27716s you get a minion to stick by playing
27717s five of them in one turn that's how you
27719s get a minion to stick not by playing two
27721s minions and hoping they don't die
27723s play so many minions that they can't all
27725s die do that
27727s and then i started getting much better
27728s results strangely enough when i was
27730s playing the deck correctly who knew
27736s but it's still hard to get that balance
27738s and to know exactly when to do it
27744s there's no like magic formula you have
27746s to look at the board states which is
27747s good because you have to think
27749s bad for me but it's good for everyone
27751s else
27756s sorry squishy i'm good yeah we're gonna
27758s shake the head there cause we'll see the
27761s what is coming here this is the
27765s reasonable size pop-off term not huge
27768s no it's
27771s next turn there's not quite enough to do
27773s it
27787s let none survive
27802s still isolate the
27804s uh slither spear
27805s yes
27816s i'm not able to attack into that the
27818s design thicker things so i have to make
27820s more stuff that's fine for better
27822s quality there right
27824s yeah
27827s okay
27828s so now it's time to fish for a boon i
27831s feel
27833s priestess
27835s i think you're just going all in on on
27837s two minions here or maybe not all in but
27840s uh like close to it you ready to
27842s elemental yeah here we go
27845s uh serpent wig serpent wig
27851s fishing the shadows
27854s yep
27857s yeah
27859s arrange that
27865s it might even go all in all in though
27868s with a cathedral activation next turn
27869s i'm not sure if that's
27873s super wise and i might be
27875s yeah i was going to say i might even put
27877s like a serpent wig on the
27881s i never mind just go all this you just
27883s go over the two biggest things you can
27884s get but i understand where you were
27885s going for that it's like
27887s yeah
27888s no i like this has a neutral activation
27890s next turn so can draw a card maybe find
27892s another naga get these turbo wings
27893s acting a little more
27895s um but this at least all minion damage
27898s uh sets up a bunch of minions for
27900s reliquary to have to kill if he wants to
27903s play around freezing trap to an extent
27905s he
27906s he's gonna struggle
27920s well
27921s he can kill all but the two big things
27923s obviously
27926s can he
27929s no
27930s you know he can't kind of kill
27932s two of them obviously multicaster can
27934s help there's been uh
27939s uh nature
27940s frost and fire i don't know if the
27942s arcane shot was played was there an
27943s arcade shot played
27944s don't remember one but that doesn't mean
27947s look there wasn't one
27949s there's not been an arcane shot still
27950s gonna help though
27952s three cards
27956s these taunts are going to be annoying
27958s but
27959s uh
27960s there one of the cards that impact did
27962s not cut was shard so
27965s at some point we'll be able to get
27966s through these
27967s shards
27973s you'd kill these radio but i guess with
27975s nine mana it doesn't matter like radio
27976s element has already done its job
27978s kill the amalgam so impact has less
27981s potential outs for another amount right
27983s like can't get a beast or something yes
27985s oh
27987s crush claw
27992s could have been a teacher tj
27996s tell me
28015s explosive trap
28016s yep decided that 2020 is big enough
28018s thank you very much let's make something
28020s else bigger
28024s first regard
28026s this is still going to be 21 damage to
28028s face
28030s assuming impact wants it
28032s [Laughter]
28034s does he want 21 damage to face hang on
28037s oh no it's not it's not because he uh
28039s there's a freezing trap still up and the
28041s radio elemental needs to go into the
28042s freezing track
28044s yeah
28046s in fact it looks like he's not even
28047s going to tacking it to the freezing trap
28053s now he is going to be attacking him
28057s there we go
28059s here's the top all right
28062s your go do 2018 good luck
28066s yep
28075s there's one of them
28079s that's a lot of stats
28082s though
28083s you can't get through all of these
28084s minions i like what impact did there
28086s he's like okay
28087s my
28088s ascended
28090s is strong enough my just slithers is
28092s strong enough right they're not going to
28093s die if they live it can attack face it's
28095s it's going to be a win yes i need to
28097s make the other stuff stronger in case
28098s you have second trap to be able to
28100s attack through
28101s uh or to be able to attack through the
28103s taunt which he knew was emerging in the
28104s following turn
28106s so from reliquary's perspective it's
28108s about trying to isolate
28109s as many minions as possible right try
28112s and pare down the board
28114s to see what can happen
28116s but unfortunately there's just not
28118s enough stuff
28120s there is a hero power a wound prey a
28123s reset time for games and a freezing trap
28125s in a reset
28129s and can't
28130s like
28133s but the the important part as well is
28134s welcome for
28136s doing all this none of it's going face
28139s no impact you just
28141s keep going
28147s so yeah you've cleared up most of that
28148s stuff now but impact can still get
28150s through the
28153s freezing track part of this
28155s yeah well now it's just out finding the
28157s shard because it's still not lethal so
28160s gonna cathedral and buff first i assume
28165s uh he's got the freezing trap right so
28168s yeah so that's always going to be yeah
28169s um
28171s so
28185s yeah so this is just
28187s don't die next turn which means
28189s don't let your 22-22 somehow get removed
28197s yep just checking case there's a random
28200s starfish in this deck given those two in
28202s his other depth though is not strangely
28203s enough
28212s both freezing traps so
28216s not doing 28 dollars
28224s hey 26
28225s sorry sorry i misspoke
28230s there's 24 really because you put the
28231s other explosive trap down to to lock
28233s them out
28235s yep all right we gotta start with
28236s multicaster
28238s um
28246s is it 24 24
28249s what's happening in hearthstone
28251s yeah this is just not nearly enough like
28254s it's just like
28258s let's see here power face
28261s piercing shot
28271s can he actually kill it there's another
28274s one
28275s no he can't kill it's gonna be at one
28276s health
28278s yeah it won't damage off
28280s and then even then like the just the
28283s slither spirit surviving with two
28284s separate wings in hand i think was more
28286s than enough so
28288s there we go impact
28290s uh nicely played game right uh i talked
28292s about the swing turns but impact
28294s obviously knew that if he could just buy
28296s enough time
28298s he wasn't really spending any resource
28299s in order to make that happen right he
28301s was he was just kind of you know playing
28303s naga put super wings on it play a boot
28306s knewing he had thrive plus a second boon
28308s in his deck which was nearly guaranteed
28309s at that point um
28312s us
28313s so
28314s and then going popping off on the the
28316s big turn making as big of a boon as he
28319s possibly can spending essentially all of
28320s his resources right um yes yeah
28325s knowing that he had a little bit more
28326s with deidre that was gonna pop up but
28328s knowing like where his strength lies
28330s okay this is going to do two things
28332s gonna make two giant minions
28334s so i'm sort of protecting from freezing
28335s trap and it's also gonna make it so
28337s because one of them is taunt mini damage
28339s is irrelevant for the rest of the game
28341s he's not going to push any damage face
28343s with with minions the wild spirits
28345s aren't going to do anything i'm so
28346s excited about casino piece i got so
28347s blurry
28349s um
28350s so just solid recognition and a good
28353s showcase of the the power of naga
28355s priests yeah even the early decision
28357s that was just a double handmaiden where
28359s he knew he needed more cards and he
28361s didn't have time to mess around
28363s they just dumped one on the board
28365s got it out of there draws and cuts but
28367s yeah now it's the shaman
28369s you're a good spot if you've got a
28370s shaman left in this matter
28374s no he made it just wanted to target it
28376s and gave it
28378s i'm basically a still image though
28380s [Music]
28381s i mean that's that's the future that's
28383s that's all the fashion teacher you
28384s should try it definitely
28386s did you just deliberately like sit as
28388s still as you could there to try and
28390s mimic being stopped
28392s which might cause that blurry it just
28394s actually blurred that much
28395s we've been over this before on america's
28397s fastest many times it's because
28399s with the way my house is set up
28402s um
28403s no
28403s because my house is so long
28406s it's not that large it's just really
28407s long
28409s um and the router's on the other side of
28412s the house and no matter how many
28413s repeaters or
28415s like wireless range extenders i've tried
28419s wi-fi just
28420s cannot reach my the room that i'm in
28423s have you tried sticking at the other end
28426s of the house
28427s no because then kids would be screaming
28430s all the time right near me
28432s have you guys seen a way around it
28434s something to somewhere else
28437s um
28438s no
28439s i've tried a lot of the house and
28441s youtube
28442s it may seem like a simple solution but
28444s i've tried a lot of things and so i've
28445s settled on power over ethernet and we've
28447s talked about this before
28449s basically um
28451s my router has an ethernet cable that
28454s plugs in this little box that's in an
28455s outlet on the wall
28458s an electrical outlet like a power outlet
28460s and through the power of i can only
28462s describe this
28464s sheer magic
28466s the internet sig from the ethernet cable
28468s in this little box in the wall
28470s magically goes through the the
28473s electrical wires in my house yep plops
28475s down right to the other box that's
28477s plugged into a power outlet behind my
28480s computer that's where my ethernet cable
28481s is plugged in
28482s how does that work with the glass tubes
28484s how does that all fit together
28486s well so crazy thing is is and this is
28490s strictly a theory i know nothing
28492s about internet i know dc monitors but
28494s internet is
28496s is wildly
28498s uh complicated to me um
28501s i noticed with my light on for a long
28503s time right which my ex my uh
28509s electricity
28511s uh the thing with a lot of plugs on it
28515s extension
28516s sure the extension the power extension
28519s um
28520s uh
28521s is to plug in the same outlet as
28523s ethernet when my lights have been on for
28525s a long time
28527s it sucks all the magic
28530s from the
28531s electrical
28533s wires that are in my wall that are that
28535s my ethernet is traveling upon
28538s okay wow yeah and that's why i get
28540s blurry because the lights are on and
28542s they're sucking all the energy all the
28544s magic
28545s out of the electrical wires that sounds
28546s like the for the story i get blurry
28550s good children's book
28552s where the lights are evil and sucking
28554s all the magic out of the world we just
28556s saw that yeah
28558s because then when i turn off all the
28559s lights
28560s and like
28561s turn off as many things as possible that
28563s are connected to that
28564s uh
28565s power extension
28568s okay there's a name for it i can't think
28569s of it it's i'm like
28572s it's a word that's different in american
28573s to english as well
28575s maybe i don't care i don't know any
28577s english i'll use any
28579s regional dialect at this point
28582s um
28583s i turn all this off my
28585s my internet gets better
28590s it's strictly packet loss
28594s it's not like everything's works like my
28595s dallas b is so good up let's be so good
28597s it's strictly packed a lot imagine if
28598s you were the only one you're internet
28600s because of that xbox really good and all
28601s the lights started flickering
28605s to be fair this could have been a tweet
28607s apologies we've spent entire five
28609s minutes in this break talking about not
28611s even a break it wasn't even a break
28613s uh to explain why i'm blurry we didn't
28615s talk about hearthstone for a second
28617s it's sharma versus druid
28620s and now we're back
28621s it's celestial druid it's control shaman
28623s or whatever you want to call it
28626s ej's glowing because he's excited
28629s but bowling into clownfish that seems
28630s like a good thing to do
28635s it sure does
28637s it sure does
28639s claim that it doesn't die
28641s you know i'm gonna turn my i'm gonna
28643s turn my lights off for a second so the
28644s magic comes back so uh cast the game
28647s real quick okay so while tj's taking off
28649s his lights there is no answer to this
28651s boulder clownfish is going to come down
28655s and yeah impact rubbing his hands
28657s together fingers crossed for even more
28659s good stuff
28661s i do
28662s honestly
28664s any murder
28667s and now all your mothers cost like -67
28671s and now i just need some murlocs
28674s mean a while though red aquarium is in
28676s the position where he's going to be able
28677s to get some big stuff down very quickly
28680s come back and align very quickly it's
28682s all kicking off tj
28684s okay i'm back and everything's better
28685s we'll clown fish battle cry already and
28688s on the other side of relico he's got
28690s anacondra scale alignment joey
28693s it's
28694s trying to
28695s channel some type of magic into don't
28698s get this
28700s whatever it is
28701s don't get it
28703s how is he sucking all the internet out
28705s of your house to make sure he gets good
28707s cards yes it's impact
28709s his impact just
28712s taking all the internet from all the
28713s people so he gets good card draws
28717s okay so
28718s um
28719s reliquary just decided to pick scale
28722s dredged it
28723s that was going to draw it so now has
28726s a ramp into scale scale i mean
28731s ramp into scale into alignment into
28735s anaconda draw a bunch of cards
28739s scale
28740s whatever
28741s but all impacts fish cost naught
28745s well we'll do at that point but yes
28748s gonna be exciting i mean it's got a drum
28750s first
28751s that's the problem he's having yeah
28757s there
28758s here we go
28761s uh excuse me neil it's rush oh look i
28764s just i can dream right
28768s charge me terrifying
28771s all right velikoy has got to
28775s alignment land which means just any sort
28777s of board at all and he's good
28780s with anaconda he might just go for it
28782s anyway
28791s it exceeds the point of the boner so
28793s scale will take one fewer
28797s welts to kill it off that's nice
28804s an impact has run out of um
28808s murlocs i want to say fish but he has
28810s fish
28816s yeah so impact just challenging
28819s the the one thing about
28821s post alignment is impact will have had a
28823s lot of minions die
28829s and
28832s so
28833s i'm doing atheists just p p p p p
28837s yeah
28840s that's what i'm thinking like brandon
28842s atherius after you have two mana it
28844s seems
28846s [Applause]
28848s interesting
28852s good word
28856s [Applause]
28861s another mock pools
28872s just make it to anything
28873s okay that's another two damage i mean
28876s you're just trying to collect damage
28877s right now like that's it like
28881s collect as much damage as possible i
28883s wonder if he even expects alignment to
28886s actually like be a thing um
28890s i think he's trying to avoid it being a
28891s thing by making sure there's enough on
28893s the board to scare your opponent off
28896s [Music]
28899s reliquary is confused but if you could
28901s see the hand he would not be confused i
28903s gotta admit
28905s every part of me here saying i want to
28906s jam alignment but yeah this is the
28908s sensible play this is a good
28912s i play well i've got two cards not that
28914s much damage i've got alignment with all
28916s this stuff in my hand i've been so
28925s tempted gonna keep two whelps up
28935s it just needs anything to do that spins
28937s like six or seven mana here
28939s that's not it it's just gonna do nothing
28942s no no don't play the brick oh
28948s oh it's a police player right it's just
28950s a bluff he's making it look like he's
28952s got something to do
28953s julie ah yes that's an impact play if
28955s i've ever seen one
28957s anyone else wouldn't even consider
28958s that's what they're doing but yeah i
28960s reckon that's what he's doing yeah
28961s that's that's just impact going i've got
28962s a seven drop and i'm not playing it for
28963s some reason
28964s yeah
28966s i mean
28967s real course why would he ever alignment
28969s here
28969s [Laughter]
28973s you're not playing anything
28975s play stuff
28982s all right now impact really needs to get
28983s things out that star he had with the
28985s boulder and the clownfish looked
28986s incredible but just
28989s no galacta to go with it
29006s same words
29010s uh
29017s i want to upgrade the belinda again
29019s probably
29021s yeah i think oh wait no you don't want
29022s to do it
29025s i guess it doesn't
29028s it encourages a trade i don't know
29034s yeah okay oh no
29053s just just get the board and win the game
29055s the old-fashioned way which is what this
29057s deck does a lot which is why some people
29058s play ramp druid
29060s you will be crushed
29067s [Music]
29070s what are we looking for here get kale
29071s fast
29073s warlock ravager might still be decent i
29075s think it might be too late but it might
29076s wasn't good
29078s glug is just a bunch of minions
29082s he's probably going to have to just
29084s denatherius next turn to be quite honest
29087s if he gets a gorlock he can go burn
29089s gorlock remember they're all double
29090s reduced
29094s that's not that exciting feels exciting
29096s but i think it is
29108s just a whole lot of attacks yeah i was
29110s just thinking how many times does this
29112s thing attack
29113s all of the times
29120s it just kills it on board that's crazy
29124s ridiculous
29135s you gotta be scrappy with scraps
29138s can he win if he jumps the generous
29140s though i mean the answer might be
29141s kennywood if he doesn't but
29149s at this rate he's just going to die
29151s yeah
29152s i don't even know what it's at i think i
29154s guess yes
29156s okay
29157s 20s a lot
29158s he's channeling the kale those
29163s i didn't even see it it blocked it above
29165s the line i think i was trying
29172s it's just
29173s not in the right place
29175s but we can see the picture that's all
29177s that matters all right i'm gonna i'm
29178s gonna count
29182s let's look here
29188s how's it looking
29192s i probably counted you so far is this
29194s helping 15 i think
29196s 15 okay
29199s it's
29201s piranhas
29202s flour fleurgal boner
29205s yep uh five
29208s um glug which is another four more okay
29211s that's nine
29213s uh two command of nebulons that's 11 and
29215s i think four totems
29218s sure let's go with that 15. i like it
29220s yeah
29228s when druid or shaman to this point gets
29230s to this stage it's just stupid it's like
29232s well i'll just do some stuff
29235s you've won the game oh no
29238s now we can't play today he's just gonna
29240s die
29242s i'm like it's another connie
29247s i don't even know
29249s apologies i don't know how a double
29251s economy would work assuming that if you
29253s pick menu with both you only counted one
29255s million and they both pop off i don't
29257s know
29258s i should know
29260s yeah judging by reliquary's
29263s move there i would imagine that's that's
29265s the case or else it might have been
29266s beneficial to actually play the second
29268s economy so right now we have
29270s five plus
29273s 15 damage on board what was even the
29275s last battleground that's what he's
29276s thinking that's what i'm thinking right
29278s now
29280s has there even been a battle oh it was
29282s the muck
29283s thing yeah not person
29286s yeah
29288s oh crud crud caretaker
29292s exactly look good it creates a muck
29294s thing i think
29296s sure
29296s now you're making me look things up tj
29299s i mean the cool things from my memory
29302s all right
29303s we got a tied series and i don't have
29305s any more magical ethernet stories so
29308s okay i actually have to talk about
29309s hearthstone it's going to be shaman vs
29311s quest hunter
29313s um and quest hunter does have the
29316s inevitability on their side but the
29318s shaman has the
29320s i can make a lot of stuff
29323s very quickly
29324s part on their side
29328s okay i'm listening but i'm also trying
29329s to find out what the caretaker makes at
29331s the same time
29334s and whatever you said i agree with it
29335s entirely
29336s you haven't found it yet
29338s i found the caretaker but it just says
29340s three five elements with torn but it
29341s doesn't say what it's called
29344s um it's called elemental with taunt
29346s called untreated filth boom
29350s got it synchronized filth
29353s um
29354s yeah yeah hunter versus
29356s yeah
29357s based on based on the data we have here
29362s it's uh exactly fifty percent
29365s yup
29366s eleven hundred and sample size so pretty
29368s significant and it's exactly fifty
29370s percent fifty point zero percent
29373s now granted this is you know just taking
29376s data from hs replay um it's just it's
29379s players in legend that are actually
29381s using the arsenal deck tracker to track
29382s their game so it's not the end all be
29384s all but that's a pretty healthy sample
29385s size for the
29387s matchup um so i think that's
29391s yeah when you think it down to top
29393s thousands it goes down the shaman
29394s becomes the underdog it goes down to
29396s 49.4
29398s so absolutely the hunt always wins here
29402s yeah it's it's usually a show of
29404s difficulty right um if uh you have a
29407s match-up at the legend rank that
29410s is even
29411s uh if you go lower in ranks the deck
29414s that rises in win rate is the deck
29417s that's
29418s easier to pilot in the matter right yes
29421s yeah
29422s but i mean that's a tiny difference if
29423s you do it with ball priest it changes by
29425s huge amounts as you go up through the
29426s ladder right i mean poor priest starts
29428s off with an abysmal rin rate because
29430s there's not that many players that can
29432s play it well
29433s like well enough to to win consistently
29435s on ladder
29436s and then you can go to the lower ranks
29438s of board priests and no it doesn't go
29440s down it disappears because
29444s they played it twice ago what is this my
29446s 1-1 just can't hit them in the face 40
29449s times
29450s yeah
29450s yeah
29451s and then you go to pocket trains deck
29453s track and it says every matchup is 70
29454s percent
29455s [Music]
29457s ah
29460s yeah he didn't bring it
29463s all right so looking for in this
29464s match-up um
29466s like
29468s surprisingly enough sire to naps like
29470s having it early uh is fantastic because
29473s then you can start picking it up usually
29475s the game will go turn 10 and beyond
29476s because you can
29478s get to the point where your opponent has
29480s to answer your minions
29482s and then if you can just play it on turn
29484s 10 after a substantial amount of minions
29486s have died it's basically like a reset of
29487s the game right so
29490s um which is just a
29492s solid meaning to have
29493s uh reset of the game but your opponent's
29495s got no stuff left because they've burned
29496s it all yeah in the first place
29500s um with theotar as well there's this
29502s interaction where you kind of want to
29504s play
29506s uh
29507s you can't turbo through your quest you
29508s need to try and complete your quest on
29510s the same turn that you're playing tavis
29511s to try and play around that i mean
29513s there's two weeks there's theater plus
29514s muteness
29516s um so
29519s yeah
29525s i think doing earlier it always feels
29527s like you've got nothing for the show and
29529s suddenly you've got anything you want
29531s me
29533s kind of controlled
29537s that's a high health total it's no match
29539s for a piercing shot
29548s yeah
29549s anything better it looks pretty
29551s straightforward but
29554s ah i mean shell sharp enough capped and
29556s what it can do so you might want to just
29558s shell shot here it's not as many
29559s efficient but piercing shot can get you
29561s more damage later on in the game
29562s vengeance is near
29569s i think the problem is how do you use
29570s the manual efficiency in this turn
29573s next time you're going to have a four
29574s drop you probably want to play the
29576s piercing shot next turn a lot of the
29577s time
29580s or you could go shell shot hero power
29582s next turn and deal with but essentially
29584s any board at that point that's what i
29585s mean so this was just feels
29588s long term more efficient even
29589s immediately it wasn't particularly
29590s obvious but yet now
29592s i'm gonna get the payoff for that
29602s or not
29608s the famished fool has been infused
29612s ipec's gonna be able to
29615s uh draw a bunch of cards next turn but
29617s really needs to
29619s start piecing together some type of
29622s like i mean pressure
29625s he's got guardian power
29628s okay but what are you freezing
29631s yeah okay
29634s plan though
29637s yeah those are two cards with
29639s nearly the lowest
29641s win rate in the uh in the deck
29644s against uh most variations of hunter
29647s it makes sense faison just kills you by
29649s now this deck doesn't have many minions
29652s yep
29657s but
29659s it's a plan
29661s what's the other plan
29663s get different cars
29666s draw three get on with your life better
29669s plan
29675s damage plus damage equals damage
29679s equation as old as time itself
29687s insanity i know it wouldn't steal bad
29690s manners
29694s give him a clown fish
29699s [Music]
29704s that's for everybody apart from tavish
29707s he doesn't
29716s he instead that that was a
29719s kind of heads up a lot of times like
29721s theotar
29722s uh you're like okay i'm gonna save in
29724s case my opponent messes up
29726s a situation like this you gotta give
29727s your opponent the benefit of the doubt
29729s and think that
29731s there's no way that they're gonna
29732s complete the quest knowing that theotar
29734s especially after i've drawn this many
29735s cards is gonna be
29737s right like anything right so tried the
29740s alignment trick last game out of
29742s necessity i don't think he expected it
29744s to work we tried that last game right
29745s with the brand going on so
29748s your opponents dodged that you give them
29749s credit he's a good player everyone knows
29759s i was gonna say hold on to the macaw as
29760s a battle cry
29762s like oh reliquary he's gonna feel safe
29767s little does he know
29772s [Applause]
29776s who's got the secrets now
29778s that's right and
29780s ooh
29781s thanks
29782s ah
29783s sorry
29784s yeah emergencies yeah yeah wait what
29787s what do you pick
29788s the other one what was on the right it
29789s was i don't know
29792s it was freezing i think
29797s nate was the middle maneuvers was the
29799s left i think he took the right
29804s hey okay
29805s sure
29806s give my five mana hyena
29811s magic
29813s i've heard of it
29818s still no spell still no quest completion
29833s it's just garbage it's great it's really
29835s funny
29841s finally he gets a chance to get play
29842s something big
29844s yeah
29849s oh hey gets to clear the board
29853s and this is going to be tavish
29857s [Laughter]
29862s oh is that a huffer nice
29865s bam
29868s there's a 50-50 deck but they're playing
29870s each other's decks so it's still 50-50
29872s right that's how this works
29875s oh what he didn't get ice trap oh geez
29886s um
29887s this is difficult because he's got to
29889s decide whether he wants damage which is
29890s what i think he wants or
29893s if he has to go another way because his
29895s hand has turned so slow
29906s i'm assuming from the pause he needs two
29908s more
29909s legs of the quest
29910s he needs one um okay it's a single one
29913s so one prey will be com quest completion
29917s he can play and do it
29923s i have no time for games
29929s we can take the one in three that
29930s mutants doesn't eat it because there's a
29932s hyena clownfish in his hand
29937s ah you play it yeah you got it there's
29939s just
29940s no spells in his hand but it basically
29942s is every explosive trap that costs four
29944s mana
29947s oh my goodness
29950s irritating turn me
29952s yep
29953s okay
29959s still on 22 it feels like impact has
29960s been getting like slapped about for some
29962s turns now without really getting
29964s established he's still on 22
29966s which can go pretty quick but not with
29969s this handicap he knows there's two
29970s minions there
29975s a beast
29979s oh scorpion
29981s yeah he's just hunting for things to do
29983s yeah
29985s this must indicate that there's a
29986s freezing trap up and he's like sure if
29988s you want to spend five minutes to get
29990s that hyena in your hand frozen again
29993s by all means
29995s just the state of this hand it costs so
29998s much it's got so ridiculous
30006s impact has two courses of victory now
30008s like this board can just get it done
30010s sometimes they probably doesn't
30012s but also just getting to denatures like
30014s you explained earlier
30017s um
30018s by constantly just playing a big minion
30021s every turn is now a viable win
30025s [Music]
30026s gill hasn't had to play the family's
30027s pool you can see why it gets cut to one
30028s can't you like shaman has so many cards
30031s you think that a five drop that draws
30033s three cards is great but
30036s you often just don't have time to play
30038s it
30039s yeah
30041s i have no time for games
30046s yeah set it up for explosive sure
30050s oh
30054s that was the hardest working seven
30056s damage in his life
30060s oh this scorpion
30063s the murloc
30064s thing
30066s what
30070s it buffs
30077s what's it called
30080s gilbert murloc thing
30089s nothing can stop us okay sure
30093s you play venomous scorpion and you get
30096s nothing can stop us and that would have
30097s been
30099s three six
30102s 17
30103s and he traded in
30105s five damage which would have been seven
30106s it would have been 24.
30108s that would have been lethal
30111s okay
30112s i think it might have been worth trying
30113s to find that would be a scorpion maybe
30115s i'm wrong
30118s sounds reasonable
30122s because at the moment he's running a
30124s turn slow
30125s yeah
30126s i don't know if it would have been
30127s lethal exactly like i'd have to go back
30130s and count but he traded in a 2-2
30132s and he traded in a he might have had to
30134s make board space actually
30136s but it would have been like a potential
30138s would have buffed it out of range of the
30140s uh
30141s or bloodlust no no bloodlust wouldn't
30143s bump the health i'm done
30144s just nothing can stop us
30147s but that's gonna be game
30149s yeah religion down you know yeah real
30152s tussle of a match takes the 3-2
30155s and
30156s i don't know after each game i thought
30158s it was going a different direction
30160s but reliquary does get it done here and
30162s that one was tough impact just couldn't
30164s quite pick up a finishing blow it looked
30166s like he was in front for a lot of it
30168s but
30169s he just kept plugging away that health
30170s tote and finally got the quest done
30173s without dying
30174s and got over the finishing line to go
30176s four and oh
30178s on day one
30180s yeah very nicely done and impact
30182s a lot of creative plays in that game
30185s um like trying to find something that
30188s was gonna work
30189s right uh
30191s like just like okay i'm just gonna keep
30193s building boards i'm gonna keep building
30194s boards one of these boards is gonna
30195s stick i'm gonna steal the tavish i'm
30197s gonna keep building boards play early
30198s theater boom
30199s um but just didn't work out uh in the
30203s end
30204s and uh reliquary navidad navigated that
30206s well making sure that he kept the board
30208s under control spent his mana played
30210s around the improved secrets from tavis
30212s uh quite well i must say
30215s especially the term where he was able to
30216s guess the seventh to face with his
30218s tavish he said as many things to
30220s possible at two health so he was
30221s protected with explosive trap but still
30223s was able to push damage to face so
30225s a very methodical approach uh to a lot
30228s of those turns i'm not trying to do
30229s anything fancy just trying to maximize
30231s damage and in the end that's what worked
30233s out for him so
30235s nicely done impact 3-1 you know not not
30238s a bad score like just
30240s can win out on day two or
30243s win out and lose in round eight and make
30245s it on tiebreakers right still plenty of
30247s opportunity for impact whose lineup
30249s seems to be working quite well
30251s uh to make it into that top 16. yeah i
30254s think impact's strong at the start of
30255s metas especially starter meters have got
30257s quite aggressive lineups i think it's a
30259s thing that suits him well i think we'll
30260s see
30261s quite a lot more of him during this meta
30264s um reliquary is somebody who i'm glad to
30266s see goforno he's been
30268s regularly in the hunt in these
30270s tournaments without really getting a top
30272s 16 i think there's a 40th yeah there's
30274s there's five and threes and
30276s that sort of score all over the place so
30279s somebody who wins smaller tournaments on
30281s a regular basis would be great to see
30282s him make a top 16. so he set a good
30284s foundation
30285s yeah hopefully more of these two players
30287s tomorrow teacher
30289s yeah should be nice should be nice that
30291s was a long series but we actually are
30292s going to give you uh a little bit more
30294s coverage from round number four just a
30296s teeny little weensy bit um
30299s before we actually close out for the day
30301s and look forward to day number two so
30303s we're gonna go to a break neil and i are
30305s done but when we come back raven and
30306s edelweiss will
30308s guide you through
30310s the more hearthstone action so don't go
30312s anywhere we'll be right back with more
30313s masters tour murder at castlemaster
30326s [Music]
30341s um
30345s [Music]
30370s [Applause]
30375s so
30389s [Music]
30412s [Music]
30431s so
30434s [Music]
30440s [Applause]
30443s [Music]
30501s so
30513s hello everyone and welcome back we've
30516s got just a little bit more hearthstone
30518s for you before we close out the day i'm
30520s raven joining me is edelweisser our
30522s first time casting together uh so that
30524s is a lot of fun there we are just
30526s going to jump into a game five here so
30529s just a a quick one to round out the day
30531s while we're still collecting results uh
30533s from everyone else in the round so we
30535s can have a look at what the end of day
30536s one looks like but so far how have you
30538s found the tournament is it what you
30540s expected in terms of meta in their uh
30542s performance i guess from certain decks
30546s yeah definitely sort of met my
30548s expectations in terms of the prevalence
30549s of shaman i'm honestly surprised we
30551s didn't see more shaman bands it makes a
30554s lot of sense to me that at least early
30556s on one of the
30557s high performing lineups was you know
30559s banning shaman and then target druid
30561s because it was very popular classes
30564s but it really comes down to that fourth
30566s deck and i gotta say i think my favorite
30568s deck in this tournament is the lambie
30571s rogue it's it's just so much fun to
30573s watch and i'm glad we finally found the
30575s right road but not what we've got to
30577s deal with right now this looks like a
30579s curse warlock with our
30582s one of runed mithril rod making an
30584s appearance again
30586s yeah it's uh definitely an interesting
30589s one isn't it it still has uh
30591s some of the additional tools there to
30593s help good like i did look at fiendish
30595s circle and was like wait is this curse
30597s imp because i saw some players trying to
30599s play like both of those lists come like
30602s squished into one but it is definitely
30604s the first one with the imps being there
30606s mainly for the uh impending catastrophe
30608s so yeah very interested to see how this
30610s deck will perform curse warlock
30612s definitely not the um
30614s the the most popular version especially
30616s on ladder right i think name pluck is a
30618s little bit more straightforward of a win
30620s condition and a way to execute that win
30622s condition so looking forward to seeing
30624s how this one goes off for uh
30628s c8763 definitely going to shorten that
30630s one to ca
30631s and construct is going to be on the
30633s shaman so uh how do you think cursed
30635s warlock sits in the the meta right now
30638s because the meta feels even though we've
30640s got expected decks in terms of how where
30643s the the strength of those decks it feels
30645s a little bit all over the place
30648s yeah i think as you said the imps are
30649s sort of the more obvious pick but the
30651s strength of impending catastrophe is so
30654s much
30654s and and curses have really ramped up
30657s with lady dark vein that you can
30659s sometimes find yourself taking those you
30662s know four or five damage pings off of
30664s the curses very very quickly now with
30667s just you know a curse on three a curse
30669s on four and then dark vein coming down
30672s it really just ramps up very quickly so
30675s if the warlock does have the breathing
30676s room to push curses and isn't forced to
30679s just deal with board after board that's
30681s where the druid with minimal healing can
30683s start to struggle
30685s but mutinous and theater are cards so
30688s that's the weakness for the warlock i
30690s feel like we might be saying that for
30692s quite a while unless something drastic
30695s happens because uh you know we we've
30697s talked obviously we've talked a lot
30698s about muteness over there well a long
30700s time now meets has been knocking around
30702s but because of theotar as well it's so
30704s risky to rely on one specific card or
30707s one specific combo it's one of the
30710s strengths that the renither lists have
30712s is you can just fit more stuff to win
30714s the game with in your deck and you're
30716s not as reliant on one specific thing but
30718s already in a blink of an eye we're in
30720s this game number five both players on
30722s the 3-0 so again whoever wins this
30724s single game now uh will basically have a
30727s perfect day right uh having day one as a
30729s 4-0 score makes you uh very confident i
30733s imagine going into day two and trying to
30734s make it into that top cut
30738s yeah absolutely it doesn't mean you
30739s can't get there if you're in sort of the
30741s 3-1 spot you can hope to win out but
30743s 4-0 is kind of
30745s yeah where you want to be mentally i
30747s think for sure
30750s bowler tempo play here no ravager to
30753s follow up with the clownfish but we've
30754s seen just how scary this turn two can be
30759s yeah great answer though from ca i
30761s really do love the boner on turn two
30763s though because uh even at times when you
30766s don't have something directly to follow
30768s up with i think it's just better than
30770s sitting around doing nothing get it down
30773s and if it isn't cleared it's always
30775s going to have that threat potential on
30777s board so i do like it a lot but uh c8
30779s answers with drag below number one and
30782s then a quick touch of the nathazim to
30784s clear up the uh old nemo there so not
30786s looking too bad
30787s curse lock doing what it wants to do
30789s keeping that board clear and keeping the
30791s threats minimal
30795s this ocani though which has made its way
30797s back into list there was kind of a
30799s discussion of
30800s what do you replace murloc holmes for
30803s initially uh because the first list had
30805s murloc homes people said okay take it
30807s out for crud caretaker uh but it felt
30809s weird to run one crud caretaker so i
30811s guess some folks just landed on oconee
30814s it was good last meta and it still is
30815s pretty solid
30816s yeah it's one of the things rendezvous
30818s has done now right where there's a lot
30819s of freedom in those ten cards a lot of
30822s the time right or at least in what five
30823s of the ten extra you get so
30825s it's uh pretty interesting to see which
30827s players prefer which but we are gonna
30828s see schoolteacher just hard counted
30830s there and now my question to you do you
30833s mutinous on curve
30836s oh yeah i think for sure it's there's
30839s not a whole lot else you're doing on
30840s this turn if you do miss really
30842s dramatically eights are pretty decent to
30845s evolve into
30847s but
30848s you know
30849s there's not really a perfect time to
30852s mutinous the warlock and you're sort of
30855s happy with a lot of different hits you
30856s can hit tabs in you can hit bran in this
30859s case you hit a school teacher like
30861s that's not the best hit but it still
30863s potentially removes one to two curses
30866s from the realm of possibility just
30868s because schoolteacher can discover a
30870s drag blow
30871s yeah it removes uh brand shenanigans or
30874s at least one level of brand shenanigans
30876s i guess and also uh as you can see like
30878s with the amount of hits you can get
30879s there's the entitled uh customer as well
30881s which i think is a really good hit if
30883s yeah he got it but constructs still
30885s going to be happy at the end of the day
30886s mutinous still a 7-7 at this moment in
30889s time gets to go face if he so chooses
30891s looks like he's going to go fishing
30893s first almost literally from murloc
30901s yeah we're a little thin on cards for
30903s the warlock and i think this is
30905s something that i found
30906s trying out curse warlock on ladder was
30909s that even though your deck has the
30911s answers for some of what shaman is doing
30913s if you are forced to play things out
30915s every turn to do things like
30918s coin kill a bowler etc then you haven't
30921s been able to get your taps going and
30923s eventually they can just run you out of
30924s resources yeah
30926s and not the best
30929s evolve i've seen there's a five drop
30931s there that's the three two uh the
30933s mutinous technically got smaller in the
30935s form of that chase
30937s uh yeah not amazing and there was an
30939s option there to for constructs to still
30941s go muck pools and re-roll one of the the
30944s cards
30945s i've decided against it and this time
30947s scene does not look like a bad pick up
30949s whatsoever
30952s i think sia's gotta be very happy with
30954s that pick up because
30956s not getting those taps in really set
30957s behind but it does leave a pretty open
30960s hand for drawing three cards
30962s also means any future taps are not going
30964s to be painful
30967s reducing a lot of evolve options now
30969s there is muck pools of course to sort of
30971s recover this chase after the seven
30973s damage has been sent
30974s but still uh really good board clear c8
30978s just gonna be holding his breath oh well
30980s that's a big one that's pretty big
30984s honestly unable to come down
30987s next turn
30988s there is double dragged below though as
30990s well so if this little uh shark gets to
30993s live which it does
30994s a c8 can answer this hydra if needed
30998s or maybe even without now there's an
31000s entire customer if he wants instead
31004s yeah i mean it adds a bunch of cards to
31006s hand right so it just makes it a very
31007s large customer
31010s missing out on one coin even
31015s yeah this is looking really strong now
31017s there's so much removal available for c8
31023s these players are also playing like
31025s lightning as well aren't they this is
31027s after watching the previous series that
31028s felt
31030s yeah not slow in a bad way but just very
31032s considered from each play these players
31034s are just like no i've got my card i'm
31035s playing it let's go
31038s you know they're just they can they can
31040s taste it right they want to end the day
31042s on 4-0 and so they're just like all
31044s right let's go let's do this i want to i
31045s want to celebrate
31048s now is c8 gonna start stacking curses
31050s now it doesn't look like a bad turn at
31053s all for it double drag below from the
31055s tamzin as well
31057s looks pretty good to me and again the
31059s benefit here of construct also not
31062s really having too much card draw going
31063s on means that there's plenty of hand
31066s space because we've seen these shaman
31067s index actually sit with almost full
31069s hands for many many turns in a row at
31071s this point in the game but yeah plenty
31073s of space for those curses in hand
31075s doesn't mean constructs gonna start
31077s getting that damage chipped away pretty
31079s quick
31082s now this is interesting
31085s yeah it banks an impending catastrophe
31090s which is just going to be free for a
31092s later time
31094s so yeah i kind of like this you don't
31096s get to
31098s do it too often but whether that's you
31099s know zero mana draw a card
31102s just one card on its own or you get to
31104s pair it with another one of these uh
31106s being able to just make the most out of
31108s that tamson because let's face it you
31110s know
31110s baby damson never survives more than one
31112s turn it's just yeah i think if you get
31114s double dragged below and something else
31117s you're pretty happy with that tampon in
31119s the majority of games right uh the
31121s tangent's basically done its job a
31122s little bit unfortunate that uh the
31124s legendary was drawn after playing the
31126s impending and not with the uh
31129s uh with the drag below in there as well
31131s but still not too bad oh
31134s oh
31135s okay i
31137s seen yeah putting a bissell wave into
31141s the lady dark vein just cueing it up i
31144s think is
31145s basically the best spell that you can
31146s get in there means at any point you can
31148s just play lady dark vein and a touch of
31150s the nazim immortal coil one of those
31153s to kill one of the two ones sets off a
31156s chain reaction to kill the other one
31157s there's just loads of damage to the
31159s whole board while i had it
31164s i've not seen this many curses in hand
31166s at the same time for quite a while
31168s honestly and it'd not be lethal at least
31170s you know uh so
31173s we're coming up on that point though i
31176s mean bran dark vein is
31178s four curses yeah and
31182s also this is a problem where construct
31184s seriously has to consider spending that
31186s four mana to get those curses out of the
31188s way but if he does what's the rest of
31190s the turn actually looking like
31196s you want to get this cookie down right
31198s to get some healing at least
31200s yeah this is definitely one of those
31201s games where you want prakhan to
31203s alternate heal hero power like
31205s yeah on kill damage heal damage yeah
31211s is there any additional lifesteal you
31213s can find i don't know that there is
31217s and not really i mean there's always
31220s certain discovers and stuff like that
31221s can have an impact right if you're
31223s amalgam a beast you get life drinkers
31225s stuff like that but it's a bit of a
31228s stretch
31230s i actually wonder if this is going to be
31231s a family swap so we can save two mana
31234s throw the curse in the deck
31237s well it may come into play on this next
31240s turn assuming construct isn't just dead
31242s i mean what's the damage on these curses
31244s right now if we're about to take bran
31246s lady dark vayne touch of the nathazim
31250s yeah that one was four the one i think
31252s five was the first one he cast
31256s so five six seven eight
31259s who knows what secrets seems worth doing
31262s even if it isn't it seems all right to
31264s me yeah
31267s oh it's nice
31270s is that just
31272s that just
31274s i think it is right it's just gonna cast
31276s each one right because it clears yeah
31278s yeah yeah
31280s oh my
31281s that is insane i think that's six seven
31284s eight nine is it
31288s i think it just is right just yeah six
31290s seven eight nine yeah okay well
31294s what a smooth 22 cards left in the deck
31296s who needs um i'll take the 40 health and
31298s be done with it c8 takes that game in a
31301s much quicker fashion than i imagined
31303s honestly and it gets the victory and
31305s ends the day four zero uh swiss day one
31310s here for masters tour castle nathria
31312s i wasn't expecting handlebars that was
31314s not the game i was expecting to cast
31316s there what what did you make of that one
31318s was that one of the fastest curse lock
31320s games you've ever seen
31322s definitely and you know with 40 cards i
31324s wouldn't have thought you'd get them
31325s ramping up that quickly i sort of expect
31328s that more out of a 30 card version right
31329s where you've got right list you're
31331s really reliably hitting those curses but
31334s i guess that really demonstrates the
31335s power of impending catastrophe and just
31338s how much it allows you to draw and
31340s mitigate the downside of being 40 cards
31343s and what a difference a card makes right
31345s because curse warlock was played before
31346s the expansion kicked in and it was fine
31349s players had some level of success with
31351s it it was all right in certain matchups
31353s but lady dark vane there just showed us
31355s what's going on right with this time
31357s because that was ridiculous so many
31359s curses and so much damage coming out all
31361s together that was a pretty crazy overall
31365s um let's just wait as i do believe we
31368s are getting the uh what the standings
31370s look like after day one but of any
31373s players that you've seen today so far
31375s really impressed you anyone who you
31376s think is going to go far
31380s well obviously we're still you know
31382s rooting for gia i have a teammate so
31384s i've got a little bit of
31386s a little bit of a bias but one of my
31389s teammates is at three and one so
31391s he wins out
31392s could could could go well
31395s yeah looking at this list now we've got
31397s good old donkey there sitting at the top
31399s 4-0
31400s but then some of the other players w e
31402s stone well-known chinese player of
31403s course gamer rvg a player you've seen a
31406s lot out of in the past old boy uh
31408s previous championship competitor as well
31410s and then monsanto and lasagna at the
31412s bottom so a lot of players there we do
31415s know and a good chunk of players that at
31416s least i myself do not know a lot about
31420s which always excites me with these
31421s masters tours when there's that good mix
31424s of you know players we've seen a lot
31425s over the past and some new names to show
31427s us what they've got
31429s yeah really pulling for uh
31433s just to watch people say that name
31436s i won't repeat it after you said it so
31438s confidently i'll have to work on that
31440s tonight and prepare for tomorrow
31442s because that was there i was practicing
31444s it just for that moment
31445s yeah that was pretty good but yeah
31447s that's going to be at least the 16
31449s players
31450s at the top who are at 4-0 and there will
31452s have a much deeper look at what's going
31454s on tomorrow but really impressive so far
31456s today in a a good mix of lineups even
31459s though we've seen a lot of similar
31461s lineups or you know a lot of shame and a
31463s lot of druid we've seen different types
31465s of the likes of hunter some different
31467s builds of shaymin definitely different
31468s builds of the druid and especially these
31470s warlocks that i'll be honest i kind of
31473s expected implod or nothing and so far
31476s we've seen a little bit of a mix across
31478s the board so before we wrap up for the
31480s day after our very quick one game cast
31483s any final thoughts before we're done
31487s oh yeah just i'm i'm really excited to
31490s see
31493s i don't know just all of the
31495s lineups that end up coming up on top
31497s because as you say there are a lot of
31498s similar decks
31500s so we'll see like what combination is it
31503s that ends up pulling through because
31505s it's it's just like a fourth deck here
31507s or fourth deck there and i think it's
31510s it's one of those where people really
31511s feel proud if they feel like they found
31513s the secret sauce in you know their
31515s fourth deck choice so i i think that's
31517s sort of what i'm looking forward to is
31519s just
31519s you know when the data comes out which
31521s lineup is it gonna be that uh people can
31524s sort of feel uh
31525s forehead about
31526s yeah it's always very interesting like
31528s quite soon after an expansion the
31530s masters tour right after one and you get
31532s to see okay who solved it first you know
31534s who got there what does because it's
31536s always good to have predictions but what
31538s does the top eight top four uh even look
31541s like in terms of lineups is there any
31543s surprises or a players just playing the
31545s good decks well going to be enough uh
31547s well we'll find out tomorrow as we carry
31549s on the rest of the swiss but for now we
31552s are going to be done for the day so as
31554s always thanks a lot for watching we
31555s appreciate it and we'll be back tomorrow
31557s same time same place we'll see you then
31561s [Music]
31571s or at least i hope we'll see you then
31574s bye goodbye everyone we're done
31577s sort of at a loss thought we're going to
31578s cut off i know it's even worse because
31580s it's only you on camera i don't know
31581s what's going on i thought we were ending
31583s the day but apparently we're sticking
31584s around we're gonna have to we're gonna
31586s have a post show
31595s [Music]
31602s [Music]
31623s these
31628s [Music]
31642s [Music]
31671s [Music]
31690s [Music]
31693s harder
31695s [Music]
31702s so
31705s [Music]
31713s you haven't heard the last of me
31724s [Music]
31748s okay i can rest this problem now i'm
31750s much happier having seen this happen pew
31753s pew pew pew
31756s [Music]
31763s the cleric is still alive the pyro ready
31765s to whirlwind the amulet of the undying
31768s coming down the boar is getting it done
31770s drove open scenes and pocket train is
31773s the winner of masters tour for shear
31776s what a performance
31778s [Music]
31788s [Music]
31802s so
31816s so
31822s [Music]
31832s [Music]
31848s [Music]
31854s foreign