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3s | foreign |
---|---|
12s | welcome to Hearthstone Legends where we |
15s | look back on some of the most iconic |
17s | moments and matches that make the |
20s | players we know today Legends on this |
24s | episode we watched the Journey of one of |
26s | the fastest players to ever be called |
28s | the best in the world Hunter race |
32s | the beginning of Hunter Ace's rapid rise |
35s | was in 2018 with the tour stop circuit |
38s | after taking a second place finish |
40s | earlier in the year in Toronto he found |
42s | himself in the finals of the tour stop |
44s | in Seoul versus Samuel Zhao let's see |
47s | how it went all right with uh the game |
50s | number one being odd power to mirror we |
51s | do want to make a passing comment that |
53s | we didn't really talk much about with |
54s | the bands both Druids have been banned |
56s | but they're not playing the same one |
57s | Hunter race with The malagos Druids even |
59s | without the token Druid and both tend to |
61s | do pretty well against the the field |
64s | here malagos Druid is just touted by |
68s | several people as potentially being one |
69s | of the meta Breakers of uh 11.2 and |
73s | onwards primarily because it's good |
74s | against aggro with so many good |
76s | defensive tools it's good against |
77s | control even has a lot of power against |
79s | those mid-range decks as well so you |
82s | know Hunter Ace |
84s | looks like the difference will just be |
86s | the even Shaman versus the mid-range |
88s | Hunter let's go ahead and talk about the |
90s | odd pad and mirror |
92s | uh same as how does not have double one |
94s | drop and he's kind of kind of have an |
95s | awkward hand here yeah and Hunt race has |
97s | diamole as well this is this is the nuts |
100s | opener when you're going first you get |
102s | that one three down and then over the |
104s | course of the next couple of turns you |
105s | get so much Equity out of that free |
107s | health just being able to incrementally |
110s | turn by turn you just essentially swing |
113s | one one of stats on the board and that |
114s | means over the course of the first three |
116s | turns you then get you know two two or |
118s | three three ahead on the board just |
120s | through the Merit of this one three |
122s | million right and you know the Saving |
125s | Grace of a lot of these Paladin decks or |
128s | sorry specifically with odd paladins is |
129s | that you often want to get that early |
131s | game board and hero power as much as you |
133s | can but you want to take that coin to |
134s | put out double one drop so you can get |
137s | ahead of your opponent that is the only |
138s | thing that you get an advantage going |
140s | second is uh getting a coin extra card |
142s | and Samus has already lost that ability |
144s | to capitalize yeah |
146s | now already it becomes a question of |
149s | card economy versus Tempo because the |
151s | Firefly plus the flame Elemental here |
153s | can test this board State a whole lot |
155s | better than just pressing hero power |
157s | does |
163s | so it's just going to take it slow for |
165s | now though yeah there's one thing that |
166s | has always been a big part ever since |
169s | Cobalts and catacombs drop is the Cobalt |
171s | is the quarter creeper board swing and I |
173s | think Samuel Tau can potentially utilize |
176s | that as a way to win the board |
178s | convincingly against Hunter race if |
180s | Hunter race isn't you know cement things |
182s | by turn five which is often the pivotal |
184s | turn right before odd Paladin |
187s | there you go see what we're talking |
189s | about the power of that one three a |
191s | squire goes down a one one goes down and |
193s | the mole is still hanging around to take |
196s | care of another set one ones on the |
197s | following turn the hunter Ace just lost |
200s | in the jungle hero power and he is fully |
202s | dominated this board before turn three |
204s | yeah and a lot of his tools are board |
206s | leverage tools level up raid leader |
208s | fungalmans are all kind of do similar |
210s | things in pushing damage or cementing an |
212s | existing board |
213s | Sandwich House only course of action to |
216s | fight back right now is quarter creeper |
217s | fireflies and his hero power |
219s | you can't do you can't really mix and |
221s | match them very cleanly |
223s | but it can save quarter creeper for say |
226s | a fungal man's return so there is a |
229s | little you know Solace and saying that's |
230s | how having opportunities to fill out his |
232s | Mana curve it's just that is it too slow |
233s | against 108 develops against him |
245s | really deep in the tank on this one you |
248s | see his eyes flicking around from left |
250s | to right |
251s | trying to imagine what scenario pulls |
253s | him back onto this board I think it's |
255s | fairly straightforward here there's a |
258s | there's a fair amount of fatigue that |
259s | also comes into play as well you know |
260s | seeing what's out did not really get |
262s | much time between the semi-finals and |
264s | the finals it's very true and you know |
266s | these have been long days some players |
268s | from the APAC groups finished their |
271s | matches you know like past midnight on |
273s | day number one so it's just kind of a |
275s | very grueling tournament for some of |
276s | these players |
277s | hope Santa can kind of stay focused but |
280s | this is looking |
282s | very bad for our Taiwanese player |
286s | yeah it's unfortunate because plus |
288s | attack in this spot for Hunter Ace is |
291s | actually potentially the weakest Mall |
292s | outside of uh the taunt one because |
295s | still really does have to think about |
297s | respecting these one ones and if he does |
299s | that yeah his plus attack is doing very |
300s | little in comparison to uh Divine Shield |
303s | or summoning two additional one ones |
305s | alongside some of the other options he |
306s | could have had |
308s | just forget |
309s | it oh man Corner creeper is free Daniel |
312s | tries to fight back and it's not really |
315s | again about the attack like you said |
316s | it's really about how you're just |
318s | basically at the mercy of the attacker's |
320s | advantage yeah double fungalmancer hold |
325s | on |
329s | so one fungal mats are certainly coming |
332s | down |
333s | and I guess we just cleared our |
335s | opponent's board |
339s | does it have to be a fungal monster turn |
342s | you can go really wide still just |
344s | glacial sharp the corridor creeper and |
346s | deal with it on the next hand |
351s | I guess there's no harm in it |
353s | I I always like in in this mirror it's |
356s | an alarm Bell goes off in my head when |
358s | you're not making like the widest play |
360s | that you possibly can On Any Given turn |
362s | because that's very often the correct |
364s | one but yeah still four minions to zero |
366s | you get to Value trade everything it's |
369s | extremely hard to turn that one down and |
372s | Samuel South says yeah fair enough let's |
375s | not keep everyone weighing any longer |
377s | you got me on that one Paladin mirror |
379s | goes to Hunter race yeah and you know it |
381s | came down to a couple of things being on |
383s | the play being able to you know make |
384s | sure he keeps up his momentum and seeing |
386s | it sound not really having any |
388s | opportunity to swing the board even if |
389s | he had quarter creeper just didn't do |
390s | anything the one chance he had was that |
392s | turn two turn two he could have gone |
394s | Firefly flame Elemental and had one twos |
396s | on the board contesting one ones instead |
399s | he chose to just press hero power and |
401s | just get seeded full initiative over to |
403s | Hunter Hayes uh as it turns out Hunter a |
406s | still would have answered that play |
407s | potentially with them all to be able to |
409s | take care of the fireflies but because |
411s | it was just plus Attack Mode that wasn't |
413s | a very good development from him it |
415s | might have been a different story have |
417s | we seen Samuel Sal go for those |
418s | fireflies early on yeah that's right |
421s | um and with these aggro matchups I think |
423s | it's very easy to gloss over some of |
425s | those smaller details and think that |
426s | they're insignificant that you know on |
429s | the contrary instead of having any |
430s | agency you might feel like you've just |
431s | gotten unlucky yeah but that's what |
433s | aggro matches tend to boil down to one |
436s | or two points of damage one or two extra |
438s | tokens one or two extra turns |
442s | and that's what caused Samuel Sal |
446s | going into game number two we'll find |
448s | out uh if Hunter race is Hunter can |
450s | actually get over the you know the hump |
452s | of this series I feel like mid-range |
455s | Hunter |
456s | is just really underrated you know a lot |
458s | of people look at Hunter's um spell |
460s | build do they look at the recruit build |
462s | they look at you know other builds of |
464s | Hunter and they just kind of think of |
465s | those as the fun one The Flash ones to |
467s | play but sometimes you know houndmaster |
469s | kill command gets the job done |
473s | yeah if you can combine the spellstone |
476s | package with the old school just Beast |
478s | plus how Master package sometimes you're |
480s | gonna pick up some wins especially |
482s | against some slower control lead X we'll |
485s | see if Hunter Hayes can go over the line |
486s | game number two now finals HTC Seoul and |
490s | Samuel cell |
493s | Hunter versus odd Paladin is um you know |
496s | not a good matchup on paper for the |
498s | hunter considering that you can't really |
500s | do ings traditionally as well as a lot |
503s | of the other decks but Alicia hounds is |
504s | one of those cars that you can utilize |
507s | so Hunter is just the full keep wants to |
510s | keep tracking so that he could maybe |
512s | look for the car to bust spellstone like |
513s | explosive traps and then has unleash the |
516s | house to answer a whiteboard and it's |
518s | going to be pretty much all in on the |
519s | spellstone right from turn five onwards |
523s | as you saw him as we joined uh his |
525s | player cam he was just head down |
527s | essentially on the desk really trying to |
529s | think through that Mulligan process and |
531s | there's so many reasons why that's such |
533s | a tough decision I was gonna say the big |
536s | reason why that three keep is scary is |
539s | because you have dire mole in your deck |
541s | and you saw what Diamond did in the |
543s | previous game against all Paladin but |
545s | that is the best of both worlds for |
547s | Hunter race he got to keep an explosive |
549s | hand as you described how that could |
551s | play out and then Nails Hans moleman off |
555s | the top he only has two one Mana minions |
558s | and they're both dire moles so he's like |
560s | well the odds are that I'm not gonna be |
561s | able to get it ends up keeping tracking |
563s | guest iron Maul off and you saw his |
565s | reaction visibly in the camera as well |
567s | he was owing a long rest of the crowd at |
569s | casters |
570s | and Samuel's out of course not happy to |
572s | see that but he's got uh some um sticky |
575s | minions here with the Divine Shields |
577s | and as the odd pound you often look at |
579s | an opportunity to coin hero power or |
581s | sorry coin um one double one into hero |
584s | power so this seems to be a very solid |
586s | play and responsible |
588s | oh are you serious |
594s | is this the tavern brawl where you just |
596s | draw every Mana curve play possible turn |
600s | one you get the Mana worm turn two you |
602s | get the arkanologist turn three you get |
604s | the Kieran tour mage |
605s | what attacking first here yeah there's |
609s | no impact that you can get from uh from |
612s | attacking second plus attack doesn't |
613s | matter plus one plus one doesn't matter |
615s | so this wind Fury is still fine this |
617s | gives you better stealth gives you |
618s | better Divine shield and it looks like |
620s | yeah just a plus one plus one is gonna |
623s | be the answer here |
624s | for Hunter Ace wow I I don't know man |
628s | every every time I've seen Hunter Hayes |
630s | play this Hunter deck |
632s | it's just it has a connection perhaps |
635s | it's the fact that he's being rewarded |
637s | for the medical perhaps the fact that |
638s | his name includes the class that he's |
640s | playing right now yeah but some way |
643s | somehow it keeps throwing dire mode |
644s | clocking laser ball |
646s | and there's nothing to be ashamed about |
648s | that you know you just let it rip all |
649s | right yeah I think I finally deciphered |
651s | the name it's when he plays Hunter he |
653s | has his Aces hidden off his sleeve |
655s | that's that's what the name means |
660s | well you just say for that can you |
661s | decipher what me and TJ have been |
663s | theorizing as what this name of this |
665s | deck is called besides midridge Hunter |
666s | because he's DJ's convinced that it's |
668s | called spell Hunter with a few minions |
669s | it's spell Hunter with minions yeah so I |
671s | call it minion spell Hunter right minion |
673s | spell sure yeah we'll go with that but |
674s | then TJ started mocking me he's like oh |
675s | so his minion spell the minion spell |
678s | weapon death knight Hunter and I'm like |
680s | well yeah so when we post declares it's |
682s | Hunter races minion spell weapon death |
685s | knight Hunter deck yeah yeah makes |
688s | perfect sense you agree no I'm on board |
689s | really let's do it |
691s | coming soon to a net deck site near you |
694s | a URL too long to copy paste that's |
697s | right the decode won't fit the title of |
700s | the deck appropriately |
705s | unleash the hounds get some ahead on |
708s | board even though it's not for the |
710s | maximum value 100 starting from turn |
712s | five onwards is not going to be caring |
713s | about responding to the board he's going |
715s | to be caring about pressing in for |
716s | damage oh |
718s | that |
720s | um is someone down there just already |
722s | carving Hunter Ace's name into this |
724s | trophy because |
725s | everything yeah is coming up Milhouse |
728s | right now story of missed connections |
731s | for Samuel cell |
739s | all right so how does Samuel navigate |
741s | around something like this he has |
744s | righteous protector to kind of soften up |
746s | the board a little bit |
749s | lost in the jungle plus hero power's |
752s | maximum damage I was opponent using |
753s | Legion hounds which is actually nice |
754s | Insurance to go wider on the board again |
756s | yeah and the big thing that he's |
758s | focusing on is his own level five level |
760s | up there'll be a level up versus the |
762s | spellstone kind of battle |
768s | I like it so set up recruits now might |
770s | just protect you to protect your one |
772s | ones |
773s | into level up |
777s | tracking comes out here and now if a |
779s | secret is offered which it is um The |
782s | Dilemma of board development with the |
783s | secret oh sorry ball development with |
785s | the bear shark versus future board |
787s | development with the secret would have |
789s | been a tough one because getting an |
790s | extra minion down on board now would be |
792s | very valuable |
793s | nothing here really looks too appealing |
796s | how Master you're just about to lose |
799s | your grip on the board so how Master is |
801s | the weakest it's been at any point |
804s | kill command likewise spellstone you |
806s | already have one copy unbuffed in your |
808s | hands so how long will it be until you |
810s | play two of these copies out of your |
812s | hand even if you get the spellstone |
814s | you're most likely just summoning two |
816s | three threes right both ways because |
818s | those are your best plays on the board |
819s | if you draw a secret you just don't have |
821s | the man to play it right |
824s | under race feels like this is gonna be a |
826s | fight for board dominance |
833s | bear shark is definitely a little bit of |
836s | a force to be reckoned with |
840s | Paladin scoff at the idea of you know a |
843s | 4-3 challenging anything especially in |
846s | the the eyes of sun fairy protector |
851s | this is a corridor crepa plus a hero |
854s | power this time if that's what Samuel |
855s | style wants |
857s | has the ability to hero power and play |
859s | the righteous protector as well if he |
860s | trades in the other silver hand recruit |
863s | on board sure |
865s | foreign |
892s | shows this is just a really really bad |
895s | matchup for the hunter because even with |
898s | that perfect star the hunter race got |
899s | and even even with a hand that he three |
901s | kept which didn't include any of those |
904s | cards that we're calling a perfect start |
905s | it's still not looking like it was good |
907s | enough really just because he whiffed on |
909s | a secret from the from the tracking that |
911s | could be the big difference he he can |
914s | actually answer though uh if it was out |
917s | revs the level up and just go ahead and |
920s | ghost face and race will stabilize yeah |
923s | and then Samuel says best plan the |
925s | following turn is quarter creeper hero |
927s | power |
927s | this double Vine Cleaver is pretty |
929s | redundant and actually a terrible draw |
931s | for saying it's out in the media might |
933s | be great if he ends up being able to use |
935s | all six charges but I think the game |
937s | will be determined by them |
944s | the only way that this is a punish is if |
947s | your opponent has Hound master |
949s | and Samuel Town knows where the place is |
956s | two attacks are going face then four are |
958s | going crazy the only Merit I see is to |
961s | clearing all three of them and then even |
962s | then I'm really just not on board |
966s | I don't get it oh he wants to play |
968s | quarter Creeper sure |
970s | if that he is completely bare the next |
973s | turn |
977s | actually this is good because it stops |
980s | um his opponent from being able to |
981s | weapon and develop behind it |
984s | oh |
987s | single copy one of them was tracked over |
989s | as well the how Master right but not |
992s | enough Mana |
997s | I actually really like that quarter |
998s | creeper play because I recognized that |
999s | turn six is going to be pretty dead |
1001s | anyway so he wants to front load his |
1003s | pressure as much as he can and then kind |
1006s | of like hope that he draws something |
1007s | pretty well and if not then |
1009s | not play quarter creeper reactively |
1011s | where opponent can answer it as opposed |
1013s | to him getting to dictate to trades |
1015s | thank you |
1021s | there's three viable options this time I |
1024s | think bow flanking strike and how master |
1026s | all have their own relative merits in |
1028s | the spot I mean you can even make a case |
1030s | for uh spells down yeah no yeah you're |
1033s | not wrong actually they were all viable |
1035s | viable but I think the upside of drawing |
1038s | a secret is too good to pass up Hacker's |
1041s | veteran kissing the trade |
1046s | well it's pretty bad all things |
1047s | considering this was a very weak turret |
1049s | from single Tau it was down |
1051s | oh now we're talking |
1055s | and wandering monster has some very |
1058s | spicy targets that can be created |
1060s | there's a lot of meaty three drops we're |
1062s | talking about King mookly and your blade |
1064s | master and there's also one ones with |
1066s | giant rats |
1078s | so how does that secret change things |
1080s | Hunter Ace has |
1083s | he has explosive traps which is the one |
1086s | he's most scared of freezing trap Venom |
1088s | strike trap and then wandering monsters |
1091s | the freezing and the Venom strike are |
1093s | one of so the most common ones were |
1095s | wandering monsters and explosive traps |
1096s | right |
1098s | and it was uh you know top decked |
1103s | freezing just really isn't a big deal |
1105s | here it's essentially a non-factor into |
1107s | your considerations aside from just |
1110s | attacking with something that will cost |
1111s | you one |
1112s | so then you just have to consider the |
1115s | implications of uh Venom strike versus |
1117s | the implications of wandering monster |
1118s | because explosive trap really really |
1121s | really really really sucks here if |
1124s | you're Samuel's out |
1126s | I don't think you emphasized that enough |
1128s | okay |
1129s | one more really sucks ah gotcha I feel |
1133s | like I got a good feeling on that now |
1135s | you uh activate the Trap or you just |
1138s | hold I think you just have to wait it |
1140s | out yeah oh man |
1143s | and Venom strike trap comes with the |
1145s | hand Hunter ACE also has this ability to |
1148s | just bow and maybe be aggressive because |
1150s | eventually the pound has to attack |
1152s | and acorn both Secrets has been carrying |
1154s | mid-range Hunters since 2013 in the beta |
1158s | when we broadcast some tournaments is it |
1160s | gonna have be here for Hunter Ace for |
1162s | game number two |
1166s | yeah |
1167s | I'm scared for Samuel Sal as I said |
1169s | coming into this he made some plays |
1171s | early on uh in the tournament in his his |
1174s | quarterfinal matches that just showed a |
1177s | little bit of a timid tendency but now |
1180s | this is much better from him he looks |
1183s | like he's able to get over the line here |
1184s | recognizes that the thread explosive |
1186s | trap actually not too bad in this spot |
1188s | he could immediately reload behind it |
1190s | he's just gonna give Hunter race a lot |
1192s | of damage on that eaglehorn bow and a |
1195s | lot of board presence as well with the |
1198s | uh the sequence of traps going off such |
1200s | a great combination wandering monster |
1202s | and Venom strike down at the same time |
1204s | yeah finish her Cobra or sorry vanish |
1206s | draft track is a secret that now people |
1208s | not many people talk about excuse me but |
1212s | you know in so many situations I feel |
1214s | like the trash from Hunter have been |
1215s | very inconvenient when you're taking |
1216s | that one up I've seen rat trap last week |
1218s | at dreamhack do a lot of work and then |
1220s | this weekend Venom strike trap has been |
1223s | impressive |
1225s | all right well |
1227s | unfortunately you don't get the luxury |
1229s | of just trying to go all face because |
1231s | you're staring at lethal yeah |
1235s | it's dead on the board that's a very |
1237s | very bad draw for Hunter race and yeah |
1239s | it's much like the previous game hunter |
1241s | race immediately recognizes that the |
1244s | game is unwinnable from that position |
1245s | Sam Sally's gonna Square it up but yeah |
1248s | even with the power of Hunter races draw |
1251s | everything went right for him in those |
1252s | early turns Diamond off the top on one |
1255s | razor more off the top on two and then |
1257s | right after he makes his Unleashed play |
1260s | with six minions dying on one turn the |
1262s | very next draw for Samuel Sal was |
1264s | Corridor creeper he couldn't have asked |
1266s | for anything more still wasn't able to |
1268s | get over the line in the matchup I guess |
1270s | the one thing he could have wanted was a |
1272s | secret for his spellstone a little bit |
1274s | earlier all right guess that's still |
1276s | corrects the pickup as well just a very |
1277s | sweet it's true that being said you know |
1281s | and out of the odd pounds out of the way |
1284s | we enter a more interesting path here |
1286s | how even Shaman and the mid-range Hunter |
1289s | interact with each other uh we all know |
1291s | that odd Rogue is pretty good at |
1292s | punishing um a little bit of the slower |
1294s | deck so 100 will have to overcome that |
1296s | Hill |
1298s | and also we'll see if any of those |
1299s | special tech cards end up coming into |
1301s | play too but I mean this is best of five |
1303s | and I feel like so many times we've been |
1305s | calling a favorite matchup this weekend |
1307s | it's just been going the opposite |
1308s | direction so I feel like I don't even |
1310s | know what to expect anymore |
1313s | as the nature of hearthstone is that |
1315s | even a favored matchup when we say that |
1318s | we're only talking about a factor of a |
1319s | few percent so there's always time for |
1322s | uh little Tech choices or just a little |
1325s | player Innovations in terms of how to |
1327s | play a match up to really swing that |
1329s | stuff on its head and I think Hunter |
1330s | race is cheap among the people who find |
1333s | those alternate routes to Victory oh |
1335s | look at that beautiful trophy subtle |
1339s | Fireside car back skin |
1341s | that's what it's all about as well |
1343s | Hunter race |
1344s | is the man looking for that trophy |
1347s | Samuel sour as well but hunter race has |
1349s | come so close to those trophies on two |
1351s | different occasions already two second |
1353s | places of tour starts under his belt he |
1355s | does not want to feel that trophy slip |
1357s | through his grasp and into the ever |
1359s | waiting hands of Samuel town |
1364s | now there is now says I was having |
1366s | cracking razor ma without uh any Beast |
1369s | guarantee he ends up pitching it's in |
1371s | what's out very aggressive hand |
1372s | opportunity here |
1374s | not sure uh |
1377s | uh if actually you can make a case for |
1379s | uh holding on to a lot of these cards |
1381s | but SI 7 agent also is very reactive I |
1383s | think I want a more proactive |
1384s | three-minute card vicious fledgling |
1386s | Hench Clan Thug but I'm not even upset |
1389s | about like you know Diamond Cold Blood |
1391s | of some capacity |
1394s | it's just that it doesn't light up |
1395s | really nicely |
1397s | ends up throwing the cold blood away |
1402s | Edwin Van Cleef on the coin never too |
1404s | side of sight especially those one drops |
1407s | and his hand and still plenty more |
1408s | available to draw |
1410s | a race term on tracks he knows what he |
1412s | wants spellstone |
1415s | does not get it |
1416s | has bear shark and eaglehorn bow as |
1419s | three meta plays after a Wandering |
1421s | monster or it could be very cheeky and |
1423s | play double wandering monster stop to |
1426s | attack keep his life total in check and |
1427s | summon a random minion |
1429s | yeah it probably makes sense I think you |
1431s | mentioned your opponent is going to be |
1433s | mulliganing looking for those vicious |
1434s | fledgling and punchline Thug Type plays |
1437s | eaglehornbo is your check to those so |
1440s | yeah and Samuel recognizes that you know |
1443s | the most important thing that he ends up |
1445s | wanting to do is to utilize his board he |
1448s | can't just be all in from the get-go |
1450s | Hunter does have decent removal tools |
1452s | with things like flanking strike and uh |
1455s | bows |
1459s | the wandering monster here |
1462s | it's not actually as uh |
1464s | it's not as consistent as you'd like it |
1466s | to be in terms of a three Health minion |
1469s | because wandering monsters average stat |
1471s | line is actually two attack |
1474s | five hours quickly |
1479s | yeah because of that I feel like I've |
1480s | said it every game so far but just die a |
1482s | mold just makes such a huge difference |
1484s | over every other one drop what we had |
1486s | this conversation last time we care side |
1488s | of just how Agri players haven't been |
1489s | getting much uh in the recent expansions |
1491s | definitely feel like to the past two |
1494s | matters that we've experienced from |
1495s | Cobalt and which would have been the |
1496s | slowest medicine history yeah |
1498s | um and aggro doesn't really have that |
1500s | many Tools in fact they've just been |
1502s | getting nerfed and dire more is just |
1504s | like one of the cars where people |
1505s | celebrate it's so plain and vanilla |
1507s | burns up being so valuable in many ways |
1510s | the way it pairs with things like cold |
1511s | blood and how it interacts with like |
1513s | Paladin hero power |
1516s | foreign |
1521s | oh yes Hunter Ace fans love to see that |
1526s | one |
1530s | you're a hard race man I am and I love |
1533s | to see that one all right |
1539s | all right well Henry doesn't have many |
1541s | much to do this turns up the bow past |
1542s | your opponent try to see if you can |
1544s | react what he does and the nice thing is |
1547s | that you should be able to address |
1548s | almost anything that comes out the worst |
1550s | case scenarios Hench Clan Thug |
1553s | because it's for health that is the |
1556s | break point |
1562s | oh what an optimist you are throw down |
1565s | the worst cases in Edwin van please |
1568s | that's a sex Health you're right you're |
1570s | right uh the Van Cleef now that look at |
1572s | it |
1573s | it's actually like from from Samsung's |
1576s | perspective though |
1577s | are you scared of the the the Edwin like |
1580s | for the same reason we're talking about |
1581s | it is worst case scenario because Hunter |
1583s | Ace has to take Max damage swinging into |
1585s | it with the Eagle hunbo right that's |
1587s | basically the break point but still the |
1589s | situation for Samuel Sao is the same you |
1591s | lose your Edwin to a flanking strike yes |
1594s | is that a situation you're happy with |
1597s | no you you you're you're a a deck that |
1601s | really loves to leverage the board you |
1603s | have fungal manster you have cold Bloods |
1607s | you'd much prefer to have his Edwin |
1609s | stick |
1610s | you're also behind on board so you have |
1612s | to use si-70 agent on a minion instead |
1614s | of being aggressive but I guess there |
1616s | wasn't really much play anyways given |
1617s | his hand yeah texture |
1620s | ah hand detection |
1625s | Adam I wanted to do the final so I |
1627s | figured yeah |
1629s | that's that's the admirable tribute act |
1631s | it's coming out |
1634s | he's giggling but it's because CJ made a |
1636s | joke he's not actually laughing along |
1637s | with us I think if any given point if |
1639s | admirable is giggling it's a pretty safe |
1641s | bet that it's because TJ made a joke |
1647s | so what's stopping us from playing SI |
1650s | Seven Nation here |
1651s | does he just not want to take the damage |
1653s | I think just that staring back just a |
1656s | 3-3 being developed into it it's just |
1658s | kind of such a scary proposition |
1660s | you know it's you know si7 is supposed |
1663s | to be one of your big Tempo swings and |
1664s | these kind of match-ups and you gain |
1666s | really zero Tempo from it because it |
1668s | just gets slapped immediately by that |
1669s | eagle horn yeah but if you use the |
1672s | like say you play with small Maze and |
1674s | use the weapon instead then Captain |
1676s | Green's kind of gets worse it's true |
1680s | he does both okay so he does both and |
1683s | now he's sitting up for Cobalt skill |
1684s | then makes sense why he plays arches |
1685s | Square |
1689s | interesting interesting finding strike |
1692s | number two versus explosive trap here |
1695s | explosive trap can uh really prevent a |
1699s | Cobalt scale man really having a big |
1700s | impact next turn because the minion hit |
1702s | Buffs really won't be able to uh attack |
1704s | very well even if it lands on The Squire |
1706s | at the end of the turn it's softened up |
1708s | then from unleash the hounds on the |
1710s | follow-up yeah but then your opponent |
1711s | played Argent Squire so you're most |
1713s | scared of fungal Manson that's true yeah |
1717s | fungal manster means that explosive trap |
1720s | will literally do nothing |
1724s | oh that's that's not true that's the |
1726s | improper use of literally it won't do |
1728s | much |
1729s | unfortunately it's for fans of the |
1731s | English language British use of |
1733s | literally that improper use of literally |
1736s | was added to the dictionary so you just |
1739s | can't even dispute it anymore and it's |
1742s | the most tilting thing in the world it's |
1744s | like literally the most tilting thing in |
1747s | the world |
1749s | literally |
1754s | you guys are funny |
1757s | all right so Hunter a says You Gotta |
1759s | Have It |
1760s | I'm not gonna give my opponent optimal |
1762s | usage of it anyways also with that you |
1764s | know the mix-up again you know is this a |
1766s | Wandering monster |
1770s | is it a freezing trap |
1772s | the the mix-up then I call them guesses |
1774s | where you come from damn mind guesses |
1777s | what did I grow up on the streets down |
1780s | from you subtle the guesses |
1783s | all right it's just it's it's a it's a |
1785s | trolling smash players thing I thought |
1787s | you'd be aware of this meme but we just |
1789s | we just make fun of your terminology you |
1791s | just pretend that you like call Mix-Ups |
1793s | guesses |
1794s | you say Dittos instead of mirrors or |
1797s | like um friendlies instead of casuals |
1799s | right all this kind of stuff yeah we |
1802s | just really want to be different than |
1803s | you guys yeah |
1806s | I like that I fit into a stereotype |
1808s | where I'm so unaware of you guys making |
1810s | fun of us I don't even know I'm not even |
1812s | knowing the joke I can't even banter |
1816s | by the way deadly poison with Captain |
1818s | greenskin that is a heck of a punch oh |
1821s | just a straight up attack here okay just |
1824s | wants to push as much damage as possible |
1825s | Force Hunter to react |
1828s | but he does have a really great reaction |
1830s | here with the unleash the hounds he's |
1832s | just suffering for health total right |
1834s | now |
1837s | I'm with uh with Samsung actually |
1839s | refusing to develop alongside this |
1842s | he unleash the hounds actually got |
1843s | significantly weaker right but it does |
1846s | have flanking strike for something a |
1847s | little bit more proactive to develop too |
1849s | and the thing he has double Hound |
1850s | Masters he has to find ways to be able |
1852s | to get these out of his hand and then we |
1854s | also kind of fact through in that Hunter |
1855s | Ace |
1856s | does have pressure tools unleash as a |
1859s | finisher with kill command |
1861s | on eight Mana could be what gets him |
1864s | there right |
1870s | so if we assume that Hunter race is just |
1873s | going to be hitting the face with the |
1874s | bows opponent's at 14 kill command for |
1876s | five puts him at nine and then uh |
1879s | unleash the hounds with some hero Powers |
1881s | they're still a little bit short unless |
1883s | your opponent somehow goes the widest |
1884s | board possible known to mankind and not |
1887s | kill you |
1889s | so he's gonna need like this flanking |
1890s | strike wolf or houndmaster to do |
1892s | something |
1896s | one one I really like I really |
1900s | really at there because you take away so |
1902s | much Equity from your uh your opponent |
1905s | from being able to to attack into the |
1907s | 3-3 with the dagger oh adorable is so |
1909s | mad right now |
1912s | he's so his eyebrows cannot be |
1916s | higher up on his skull right now and you |
1919s | look at Samuel town he's got a very |
1921s | clear game plan Captain greenskin was |
1923s | put in the deck for more burst damage |
1925s | with things like deadly poison the |
1926s | weapon so you don't have to re-dagger |
1928s | and since this is like this where it's |
1930s | really good but does he want to take the |
1932s | three he can vile spine this as well and |
1935s | save himself the health if he wants to |
1939s | so let's see so Kevin Green's gonna put |
1941s | 10 damage to the weapon two with the |
1943s | Saucy deck and yeah it's not enough |
1946s | and then he's thinking on the opposite |
1949s | end |
1950s | what's my what's my opponent's punish |
1952s | yeah |
1953s | because then if you can't kill Hunter |
1955s | Ace on your following turn that means |
1956s | Hunter race has two entire turns to do |
1959s | 15 damage to you with a bow showing if |
1961s | you play as Captain green skin pushes a |
1963s | little damage Hunter Ace houndmasters he |
1965s | biospines for the win there |
1967s | okay |
1968s | I think that's what Samuel is figuring |
1970s | out in his head |
1972s | and unlike Hunter a samosa recognized |
1975s | that he is the beatdown |
1977s | no extra minion playing around unleash |
1979s | the hounds |
1981s | trap |
1988s | oh man |
1992s | I also had to says kill command how |
1993s | Master available though |
1996s | to take care of the green skin and make |
1997s | a huge board State himself and be |
1999s | pushing damage |
2001s | yeah I mean that's kind of what mid-rate |
2003s | Hunter wants to do houndmaster is often |
2005s | the turning point for how they push |
2007s | damage they go from border control to |
2009s | often killing your opponent |
2019s | and you know Captain green skin is not |
2021s | exactly the ideal minion to freezing |
2023s | trap either by the way that is true |
2027s | almost certainly wants to Hound Master |
2029s | the question is |
2030s | what does he do afterwards we're also |
2032s | definitely hitting the phase with this |
2035s | five five wolf right there's just no way |
2037s | we trade |
2039s | because then you're just dead to like a |
2041s | LeRoy actually you can you can trade and |
2043s | then post freezing trap and then if your |
2044s | opponent plays Leroy bounces back |
2049s | oh |
2055s | the damage goes through and now with |
2058s | deckhand and valspine that is still |
2060s | lethal the deckhand will hit the |
2062s | freezing trap yeah and then five and |
2064s | five connect for the ten that Samuel |
2066s | needs uh this definitely has blown up in |
2069s | Hunter's face and he looks he looks like |
2071s | he knows it yeah I think he realized he |
2073s | made a big mistake here he he needed |
2075s | more time you saw the Rope hit there and |
2077s | he still hadn't decided on a play the |
2079s | last five seconds of that rope burning |
2081s | he picked up kill come on he put it back |
2082s | down he picked up freezing trap he put |
2084s | it back down and then eventually the |
2086s | freezing trap came back out again and |
2088s | now they seize the deck hand and no con |
2092s | Hunter race feel the second place curse |
2095s | creeping up on him again |
2098s | it's starting to become more than just a |
2101s | prophecy it's becoming reality Samuel |
2104s | Tau has made a Hearthstone career out of |
2108s | upsetting your favorite player and he |
2110s | might do it once again |
2113s | oh boy look at that face |
2116s | that is a man that's not happy with the |
2119s | current proceedings Hunter race knows |
2122s | better than anyone else in the world |
2124s | what it feels like to finish just the |
2127s | first runner-up in a tour stop because |
2129s | he has been right on that line twice |
2131s | already and just cannot find this way to |
2134s | push over the edge yeah and you know |
2136s | it's not it's not even necessarily like |
2138s | things are out of this control I mean |
2140s | there's a lot that went into those turns |
2142s | yeah and there's so much Nuance I would |
2144s | love to see you know amnesiac and Jack |
2147s | kind of review those kinds of plays I |
2148s | guess chocolate can't join anymore |
2150s | but I'd love to see these players review |
2153s | it because you know there's so many |
2155s | things to account for and what your hand |
2157s | looks like what their hand looks like |
2158s | what they're gonna draw or more |
2160s | importantly what information you've |
2161s | gained throughout the entire portion of |
2162s | the uh of the game and then and then of |
2164s | course you're playing to your outs and |
2166s | Hunter Ace looks so upset realizing like |
2168s | okay I forgot maybe about this one car |
2171s | that could have completely destroyed my |
2173s | boy and of course same as hell has the |
2175s | the real punish which is something that |
2177s | you kind of want to see ultimately if |
2178s | you're if you're not accounting for |
2179s | something that's very likely to happen |
2181s | you want to see the punish and Sam |
2182s | what's out it's now one game away from |
2185s | claiming that beautiful Trophy and going |
2187s | home |
2188s | Soul champion |
2193s | under a so deep into monitor Samuel Sao |
2196s | rocking and keeping his Groove |
2199s | can he close it out 3-1 or will Hunter a |
2202s | strike back and send it to the game five |
2211s | able to sit uated |
2215s | the Rogue coming out now for Hunter |
2218s | racing yeah again diamonds just as far |
2220s | as the eye can see |
2223s | I mean that's kind of what malls are |
2225s | right they're just always there |
2227s | like can't really get rid of them |
2230s | they just tunnel on the ground you have |
2232s | just a serious mole infestation where |
2234s | you're from Dad I mean I'm not gonna lie |
2236s | I'm not going with you on this one I |
2238s | don't know man I I'm not very familiar |
2241s | with you know the mole Society okay I |
2245s | thought you were gonna because I said uh |
2246s | moles as far as the eyes can see like |
2248s | aren't most blind I realize I didn't |
2249s | actually make much sense as it came up I |
2251s | thought that's what you're gonna pick up |
2252s | on but oh yeah I don't know |
2256s | foreign |
2258s | today I learned |
2261s | I did not get an A in biology subtle in |
2264s | case you were wondering I know that you |
2266s | were about to ask that I was I was dying |
2268s | to notice I got a very subpar B much |
2272s | judicial Grand of my parents |
2283s | with these even decks so it was a debate |
2286s | do you want to hold your coin or do you |
2288s | want to go uh two into two what does |
2290s | your curve look like for the opening |
2291s | turns |
2292s | Samuel Sao decides it's just going to be |
2295s | a totem pass for now and these zero twos |
2298s | are just food for odd Rogue in this |
2300s | matchup they can they can push through |
2302s | these zero Twos for as long as you're |
2304s | willing to press them |
2311s | well uh you know with Hunter Ace's hand |
2314s | he has an opportunity to also just be |
2316s | aggressive any opening that he sees as |
2320s | Hunter race just shut down do we need to |
2321s | plug him in oh no he's okay he's okay |
2323s | he's okay the eyes are flickering um low |
2326s | battery though yeah I thought |
2328s | Hearthstone bot had entered sleep mode |
2330s | for a second but no he's up and running |
2333s | yeah I mean if he plays double one here |
2334s | of some kind |
2337s | he's trying to |
2339s | okay Cold Blood as well I mean there's |
2342s | not many punishes here |
2344s | how many hides all of this behind a tall |
2346s | creeper on the following turn as well |
2349s | juicy |
2358s | Simon Says almost with a nod of like |
2360s | recognition I'm like yeah all right this |
2363s | this sucks for me well played you know |
2365s | one of my favorite things to do with |
2367s | Rook because I really love playing |
2369s | Miracle Rogue is Firefly coin Firefly |
2371s | this is just like the next level of that |
2373s | entire mole coin like a cold blood |
2376s | diamond that's crazy |
2378s | all right |
2380s | and now hunt race can just play border |
2383s | control for a little bit and then just |
2385s | start hitting face and so I you know I |
2387s | kind of made fun of Hunter race being |
2389s | you know head down deep in thought there |
2390s | at the start of the game but actually |
2392s | you need to commend him on this because |
2394s | he was right on the verge of tilt after |
2397s | that last game you could see it right |
2399s | the emotions the body language |
2401s | everything was there you know 30 seconds |
2403s | to a minute break and you can see he's |
2405s | zoned right back in and he's found a |
2407s | fantastic opening line here as the Rogue |
2410s | in this matchup against Samuel Sal and |
2412s | then Samuel sao's Camp what's the out |
2415s | what can you really do core sticker |
2419s | the only kind of stalls it doesn't |
2421s | really do much and then coin hacks kind |
2423s | of gives your opponent the ability to |
2424s | develop things like vicious fledgling |
2426s | likes to hedge Clan Thug that you're |
2427s | also super afraid of |
2430s | it's almost like a lose-lose situation |
2432s | for Samuel |
2433s | um he can run into so many bad things on |
2436s | both ends of whatever play he chooses |
2437s | here |
2438s | that's the beauty of the play Bounce |
2440s | race made that just wasn't really clean |
2443s | answers to it you look even at things |
2444s | like Merc spark eel on Samuel Sal's turn |
2447s | two just did nothing into the line the |
2450s | hunter race took so the thing with the |
2452s | corpse takers it should force Hunter ace |
2454s | off of the ideal three Mana play |
2459s | too much |
2461s | yeah probably deckhand has to be |
2463s | committed to |
2466s | doesn't have to lose a deck Anakin |
2470s | choose to use the dire mold to trade |
2471s | into instead keeping a little bit more |
2473s | power on the board yeah |
2477s | do you want to preserve Health on your |
2478s | talk Reaper or do you want to have an |
2480s | extra deck hand in play even hole in the |
2482s | deckhand has Merit because you have vile |
2484s | spines that's true yeah you're not wrong |
2486s | the extra damage isn't exactly relevant |
2488s | right now but you did commit corporate |
2490s | which kind of implies that you want to |
2491s | be aggressive so you know it's |
2493s | definitely a lot going through Hunter |
2495s | Ace's mind so much so |
2497s | that he's secluded portion of his face |
2500s | away from the camera tucked it into his |
2502s | little jacket |
2504s | I just feel stressed watching Hunter A's |
2506s | play right now |
2516s | he's gonna take the value trade route |
2518s | extra minimum in play and I think what |
2520s | this does first and foremost is it just |
2522s | gives him a bit of a stronger board |
2523s | against the hex that might come out |
2525s | means he has that extra minion with the |
2527s | deck hand that's just already pushing |
2528s | away yeah it also sets up for a really |
2531s | good opportunity with fungal manter and |
2533s | if he draws it off the top this is |
2534s | something that I see amnesiac do very |
2536s | often which is sure it doesn't have in |
2538s | his hand but he sets if he can set up |
2540s | for the best possible case scenario he |
2543s | might just win from that spot all right |
2546s | now you see it |
2549s | forced to hex his one drop because of |
2551s | that cold blood threat |
2553s | and if we don't see the fungal Manson |
2555s | picked up here which we don't oh Hunter |
2558s | race is just the smile |
2562s | the smile comes out Honda race will tell |
2564s | you he was he was though he was just |
2565s | baiting he was just baiting yeah he was |
2567s | in he was in full control at all times |
2569s | just a prank bro |
2572s | got you |
2577s | so what can Samuel do this just looks |
2579s | like a pumbling version of the first |
2581s | game of the series |
2583s | okay |
2585s | that's uh |
2588s | in the words of our beloved streamer |
2590s | from Hong Kong that is a card |
2593s | the fire plume Phoenix doesn't really do |
2596s | much except |
2597s | take a little bit of damage off the |
2599s | board yeah |
2601s | what you could do is layer your |
2603s | fireproof Phoenix and your firewood |
2604s | mental to kill the hinge Clan Thug over |
2606s | two turns |
2607s | that's true |
2610s | you do take an enormous beating from the |
2612s | rest of the board anyway that way though |
2614s | it's not like you you really reduce the |
2615s | damage too much yeah |
2618s | it could be that he just wants to go as |
2619s | wide as possible utilize fire Elemental |
2624s | oh |
2633s | four plus |
2635s | five plus one is twelve |
2639s | so 12 damage |
2647s | a little surprised to see the deadly |
2649s | poison coming down here unless he's |
2650s | swinging a face |
2652s | size potentially his file spine |
2654s | activator unless he's gonna vulce by now |
2655s | which I guess he is he just wants to |
2658s | press him for damage he's got 12 this |
2659s | turns he just goes All Phase probably |
2661s | will trade it into the direwolf Alpha |
2668s | this is quite possibly the most polite |
2670s | series for a grand finals that you have |
2672s | ever seen in Hearthstone where neither |
2673s | player wants to waste each other's times |
2675s | or the viewers |
2677s | or that picture just says a thousand |
2679s | words right now you can see Hunter Ace's |
2681s | lips are quivering as he's just |
2684s | recognizing how close he is finally to |
2686s | what he's been so close to so many times |
2689s | at tall stop victory that really befits |
2692s | the incredible number of HCT points that |
2694s | he's a mast I'm not sure if he |
2697s | re-overtakes Fino here with a with a win |
2699s | in this tour stop but it's very possible |
2703s | I don't know I anticipate it to be |
2705s | changing back and forth for the next six |
2707s | months here subtle but one thing is for |
2710s | sure |
2711s | Hunter race with a win will catapult |
2713s | himself again in the conversation of who |
2716s | is the king of Europe in 2018. |
2719s | meanwhile Samuel Sao you know let's talk |
2721s | about him for a second here because I |
2723s | feel like we've been focusing on Hunter |
2724s | Hayes so much in this series |
2727s | walked into 2017 act in the winter |
2730s | season uh just as a student that liked |
2733s | to play horse in his free time and that |
2735s | was one of his first tournaments that |
2736s | he's entering and he got to the world |
2737s | championships for the top four finish in |
2739s | the Bahamas |
2740s | he said that he was taking Hearthstone |
2742s | part-time and now he's a sponsored |
2744s | Hearthstone player all decked out in |
2746s | racing car jackets one game away from |
2750s | upsetting Hunter race |
2752s | and keeping the curse on will Hunter |
2754s | race finish it we'll see what's out be |
2755s | able to finish what he started in 2017. |
2757s | let's go into the final concluding game |
2761s | of act's soul |
2770s | oh it's just dawned on me throw down |
2772s | that that might be the last time I hear |
2774s | that riff leading me into a game of |
2776s | hostile oh no don't say it I'm just I'm |
2779s | just back into Tavern music all the way |
2781s | down from here on out we have Mouse we |
2784s | have fingers that can type |
2786s | if you guys are listening again I |
2788s | implore you to tweet at HSE Sports tweet |
2791s | at Esports lokazi Jew Higby and let them |
2793s | know that we need some of that epic |
2795s | Chase space getaway Chase space |
2798s | at Ben Drago at Alex charsky |
2802s | I think a lot of people in chat who |
2803s | casually policy probably have no idea |
2804s | who I'm talking about but they are the |
2806s | people who run these people just typing |
2808s | words into Twitter cards can't spell any |
2810s | of those names Korean it's not called |
2812s | the docs uh blizzard employees |
2816s | oh this Hunter deck for the first time |
2820s | now on to race |
2822s | has just let him down a little bit so |
2824s | far this series he hasn't been able to |
2826s | get over the line with it just yet but |
2828s | he has been missing that key card the |
2830s | death stalker rexar I hated this card |
2835s | before the most recent expansion wow I |
2838s | felt that oh I truly did for some reason |
2841s | in a world where everyone is obsessed |
2844s | with HS replay currently right and were |
2847s | in the previous expansion as well |
2848s | everyone kept putting Death Star Rex |
2851s | Death Star corrects are into every |
2852s | Hunter deck despite if you looked up the |
2854s | stats it was the lowest win rate card in |
2857s | all of those decks yeah it kept going in |
2859s | there so over and over again I need to |
2862s | stop you right there |
2864s | this might shock you yeah but some |
2867s | people play HearthStone for fun |
2871s | it's a word that I know it doesn't |
2873s | really exist much in the British |
2874s | vocabulary dictionary but death star of |
2877s | rexart is fun and I think a lot of |
2880s | people love this car it's one of my |
2881s | favorite cars quite possibly my favorite |
2882s | card from Knights of the Frozen Throne |
2884s | on top of my head and the fact that they |
2886s | update it with more recent beasts is |
2889s | just so good like thank goodness that |
2891s | would they change that because at first |
2892s | they weren't going to update the Beast |
2894s | pool it was just going to stay static |
2896s | and then that's what our next round |
2897s | would have just been a lot worse but |
2900s | thankfully they did so and uh now is it |
2903s | one of the worst Winery cards do you no |
2905s | the since since uh the the new base came |
2908s | in and the new expansion introduced uh |
2910s | so many more so many more Rush mechanics |
2912s | and other lifestyle options that's as I |
2914s | said I used to hate this card in Hunter |
2916s | now I am fully converted it's super |
2919s | powerful it digs you out so many |
2921s | situations that you can't get out of |
2923s | otherwise and I think it's a essential |
2925s | in basically any build of the deck now |
2926s | yeah it's also you know carried a lot of |
2929s | those other Hunter builds that you know |
2931s | are very dependent on specific |
2933s | strategies that don't go through spell |
2934s | Hunter for example don't get the spell |
2936s | Stones like how do you win oh I could |
2937s | have desert correct yeah right and |
2939s | that's what we love to see and another |
2941s | thing too that I appreciate as samosao |
2943s | gets that taunted which is uh pretty |
2944s | annoying for the bow uh for hunters |
2948s | is that uh destroy rexar also introduces |
2952s | something that we don't really talk |
2953s | about very often is that it introduces |
2955s | play Styles you see so many people |
2958s | disagree when they're watching a |
2960s | Deathstroke of XR repeated zombies chain |
2962s | because there's so many decisions you |
2964s | can make there's six choices presented |
2965s | every single time your hero power right |
2967s | and I love seeing that you get to see |
2969s | opinions like okay am I taking more of a |
2971s | risk by taking the better base or do I |
2972s | go cheat because I really need a better |
2973s | option than the second choice really |
2975s | cool stuff |
2978s | and then there's you know angry chickens |
2982s | yeah |
2984s | well |
2985s | it goes with the two Health direwolf |
2987s | here over the three Health flame tongue |
2990s | which could just get him into a mess |
2992s | with this explosive trap in Hunter Ace's |
2994s | hand right now |
2997s | he does have the uh Earthen Mite to |
2999s | Sammy sow to uh punch back against this |
3001s | get a little bit of purchase against |
3004s | that explosive trap but it's still gonna |
3005s | represent a lot of value for Hunter race |
3008s | and if Samuel Sao just stalls out Hunter |
3011s | Ace has the ability to start picking the |
3013s | board apart with blanking strikes and so |
3015s | on and then he's just buying time until |
3016s | that death still corrects her |
3020s | yeah and I can't really find a more |
3021s | opportune time to do this too because |
3023s | it's stunts development and it also |
3025s | gives you repeated weapon swings right |
3026s | which seems to be a big problem because |
3028s | Hunter race does not want even Shaman to |
3030s | load up the board |
3033s | um |
3034s | so I think that just lines up really |
3037s | nicely here and of course on same with |
3039s | thousand that's where cards like Earth |
3041s | and might are going to come to play |
3044s | here it comes |
3056s | so you know over in Samuel Tao's land |
3059s | here he picks up Merc Sparkle the |
3061s | question has become you know what secret |
3063s | is he going to have to play around |
3065s | freezing trap Venom strike trap |
3068s | wandering monster |
3069s | explosive trap all introducing really |
3071s | complicated scenarios |
3077s | Simon style will also have spellstone in |
3079s | mind now anytime you see a hunter player |
3081s | play secret off curve like this you also |
3085s | start to think okay he really wants to |
3087s | buff a spellstone if that's his three |
3088s | Mana play here so now he's uh he's |
3091s | really thinking about his opportunities |
3092s | loading up against this but yeah as you |
3094s | mentioned the attack or no attack |
3096s | dilemma is pretty strong right now for |
3099s | Samuel Sao in the face of this Secret |
3104s | yeah one possibility that he can explore |
3106s | is perhaps loading the board waiting for |
3108s | opponent to do a little bit something |
3109s | and then have sea giant come down to try |
3112s | and launch his offensive |
3118s | oh |
3120s | what a race is amps look at him react |
3125s | to that attack |
3128s | and Samuel's out gets the talk to him |
3132s | anyways but I mean that's where the |
3134s | flanking strike |
3135s | uh or perhaps Honduras wants to develop |
3138s | a little bit more proactively with |
3139s | animal campaign having higher upside |
3141s | than just a 3-3 wool |
3143s | was that the moment did Hunter Ace just |
3146s | feel it Samuel Sao do you know what I |
3149s | respect that play because my criticism |
3151s | of Samuel Sao up until this point in |
3153s | this tournament that he has not been |
3155s | taking risks yes and that was a risk and |
3158s | he took it and I will never fault a man |
3160s | for that it's a gut check too you know |
3162s | when everything is on the line when |
3165s | you're staring down a game five finals |
3167s | or the last game of any series that you |
3169s | play you really get to see what kind of |
3170s | player you are when you're introduced |
3171s | with a risk you know a fork in the in |
3173s | the past so to speak |
3176s | um |
3178s | I'm smacking this Stone claw totem every |
3180s | single time by the way |
3182s | Hunter Ace does not do anything quickly |
3184s | when the stakes are this high he is |
3186s | going to make sure he calculates every |
3188s | single opportunity and he might think of |
3190s | something that I don't but my instincts |
3192s | tell me that there is no reason why you |
3194s | don't hit the zero too |
3197s | discount C giant prevents uh board |
3199s | leverage tools oh my God |
3201s | I don't know anything about this game |
3203s | Dan |
3204s | uh I think we just don't know the hunter |
3207s | Aces a line of thought and you know |
3209s | sadly enough you know Hunter race is |
3211s | also still kind of new this traveling |
3212s | thing so whenever I try to talk to him |
3213s | about his plays or like talk to him |
3215s | about stuff he's very shy and reserved |
3217s | um probably because he's not very |
3219s | familiar with me so I still have to wait |
3221s | for time to get used to it but generally |
3223s | I do find fairly often Hunter race just |
3226s | doing something different than what I |
3227s | thought he was gonna do that seems to be |
3230s | one of the most trademark things and why |
3231s | he's really exciting to watch |
3233s | foreign |
3244s | and now because Hunter Ace didn't swing |
3247s | the bow at that zero two last turn he |
3249s | can't swing it at the scale high this |
3251s | turn which means it just gets to stick |
3253s | around and contest anything that he |
3254s | plays I don't understand Dan |
3258s | either but one thing I do understand is |
3261s | that diamond pickup gives Hunter race |
3263s | yet another opportunity to play this |
3265s | tune differently as dire more |
3266s | houndmaster he has animal companion |
3268s | development |
3269s | with secrets or I can just straight up |
3272s | remove stuff with bow and I think I kind |
3276s | of like anything that stops my opponent |
3278s | from fire Elemental swinging the board |
3280s | sure so Diamond houndmaster might look |
3284s | good on paper |
3285s | just that |
3286s | very juicy full three on the board then |
3289s | yeah so that makes me lean away from it |
3291s | but then animal command is not much |
3293s | better in that regard because if you get |
3296s | you know Huff or what you get blown out |
3298s | a little worse because you don't have a |
3299s | mean to stick up after the board yeah at |
3302s | least with Huffy you do get to kill the |
3303s | 3-2 with your bow though okay that's |
3305s | true |
3306s | so the the swing back with the fire |
3308s | Elemental is not quite as devastating |
3310s | yeah what if you get like leak yeah |
3314s | yeah that feels bad I think the outcomes |
3316s | of Adam Queen are too volatile |
3326s | sea giant is online this turn if |
3329s | possible or sorry rather it is possible |
3331s | for samanthao to put it up this turn |
3333s | by the way if Hunter Ace had killed the |
3336s | stone claw totem on the previous turn |
3338s | this turn he kills the scale hide that c |
3340s | giant cost seven |
3343s | not to mention he has a 4-3 and a three |
3346s | five versus zero power |
3349s | there's the big thing on my mind |
3356s | I really want to play sea Giant |
3359s | but looks like Sam it's out with the |
3361s | trade first |
3362s | wants to just addresses near the board |
3365s | and also to be quite Fair corpse taker |
3367s | is pretty nasty in this spot yeah it |
3370s | just challenges so well both the the bow |
3372s | and the houndmaster and there's not many |
3375s | ways for houndmaster to do much with |
3377s | stat line |
3379s | however |
3383s | deathstalker X star can really Flex here |
3387s | it looks so good oh yeah oh man the |
3391s | follow-up as well seven Mana he gets the |
3394s | spellstone play |
3396s | yeah that still corrects up Pops The |
3398s | Shield bow goes through value trade the |
3400s | houndmaster |
3402s | the only other play that I think I like |
3404s | is animal community kill command but |
3406s | that's just |
3408s | worse |
3410s | and you're not even like threatening um |
3412s | the Shaman's life total so it's not like |
3413s | your hero power is super important the |
3415s | hunter heal power scales so well because |
3416s | each time you use it you deal more |
3418s | percentage of their life |
3420s | death stalker wrecks are about to hit |
3422s | the board it could be the beginning of |
3423s | the end of the series and this |
3424s | tournament |
3426s | Samuel Sao unhappy to say the least |
3436s | and that sea giant once again will be |
3438s | stranded |
3441s | Samuel Tau needs to answer hero for hero |
3443s | where is his hag at the |
3446s | no way to be found and that's a really |
3448s | weak drawer it's one Minion plus a tour |
3451s | plus a total one card plus a totem at |
3453s | least |
3454s | she used to get the two bodies in play |
3456s | with the ceremony Chain Gang if he wants |
3458s | to yeah but it doesn't die to the |
3462s | houndmaster |
3466s | it also is Mana efficient which might |
3468s | become the case here we've seen a lot of |
3470s | even charms run into Mana issues with |
3471s | getting a lot of the six cost cars and |
3473s | clogging up their hand space that is |
3475s | true yeah saying in particular I think |
3476s | ran into that on a couple of occasions |
3482s | foreign |
3483s | night though it stops a value trade like |
3487s | the the how Master can just take care of |
3489s | a totem here if you play again greymane |
3491s | true and you're not really like making |
3492s | any progress towards the sea giant at |
3494s | that point you need to start |
3495s | consolidating a board presence or you're |
3498s | just sat with this very dead card in |
3499s | your hand I don't know honestly this is |
3501s | very close from my perspective for |
3503s | Samuel Sal |
3505s | I would still be thinking about this |
3507s | play at this point |
3511s | does choose to go Chain Gang though the |
3514s | trade puts the minion count at two which |
3517s | means C Giants eight so in the worst |
3518s | case scenario you still can play some |
3519s | giant next turn right so I think that's |
3521s | what may be tilted over the edge oh wait |
3523s | guess what CJ costs a lot cheaper |
3527s | second CJ perhaps |
3532s | and the wandering Monster again another |
3535s | uh mystery here for Samuel Tau |
3537s | introducing quite the roadblock for him |
3539s | to get anything going this game yep it's |
3543s | a fire plume plus C giant is a |
3546s | possibility this time but it's still not |
3548s | a great looking play I think Hunter race |
3551s | feels like he may have already won just |
3552s | it feels like before he was locked in |
3556s | laser focused and now he's moving around |
3560s | talking to himself kind of stretching |
3563s | what's in the box oh |
3570s | the king is in the Box |
3575s | yeah you thought you were getting |
3576s | bananas but |
3579s | King mukla makes the Cameo appearance |
3581s | and Samuel Tau |
3584s | can barely see light at the end of |
3586s | tunnel here nothing he does will impact |
3588s | to stay at the board right now |
3594s | fire blue phoenix to the face |
3600s | he just needs a 3-3 in play he could |
3603s | just play it alongside the sea giant |
3605s | decides he might as well send the damage |
3607s | to the face if he's going to do so same |
3610s | as I also forgot a hero power |
3612s | oh you're right it's always free with |
3615s | the sea Giant in this deck |
3617s | it's always free not just the first one |
3620s | on a race Taps the button |
3624s | I like anything |
3626s | that has |
3628s | stats |
3633s | that you can play this turret |
3636s | and honestly even if you don't have even |
3637s | if you can't play at this turn you can |
3638s | still play bear Shark animal companion |
3640s | and you know we we can't be very quick |
3642s | to call it too because we have seen |
3644s | hackathon swing boards that's probably |
3645s | the last remaining hope for Samuel Tsao |
3648s | he needs his hero card to answer his |
3650s | opponent's hero card I don't know what |
3652s | Hunter X picked up off the uh the first |
3654s | option but that poisonous rush to be |
3656s | able to take care of a of an eight eight |
3658s | here would be very appealing to me so I |
3661s | get took hungry crap so it was available |
3662s | for him it would have taken all of his |
3664s | Mana to play it but no he's just gonna |
3666s | uh take poisonous straight poisonous |
3668s | with the emperor Cobra instead just load |
3670s | up a 3-5 and take care of the ball |
3672s | position the old-fashioned way |
3673s | not a bad draw |
3675s | Let's uh oh he doesn't have 10 Mana oh |
3678s | in that case |
3684s | Hunter race is so close |
3687s | you go horn bow hero power again |
3693s | every single hero power and sticks of |
3695s | zombies on the board |
3697s | Hunter Aces percentages Skyrocket to the |
3700s | roof |
3712s | wow |
3717s | Divine Shields fantastic plus one plus |
3719s | one's great wind Fury is also nice too |
3721s | considering that you can uh |
3724s | combine it with the eagle humble to |
3725s | clear everything |
3728s | Trace even considering if he wants or |
3730s | needs to track this turn |
3733s | whether there are any options that he |
3734s | really needs to pick up compared to the |
3736s | possible options that he can track over |
3738s | and Master's good decides to go for it |
3741s | yeah how Master picked up eaglehorn bow |
3743s | is just a natural Play From Here and Now |
3745s | Hunter Ace can just grind him now slowly |
3750s | but surely yeah a lot of people might be |
3753s | wondering why Henry's is taking a long |
3754s | time when it feels like there's a lot of |
3755s | inevitability but he is hedging against |
3757s | stuff like this three damages the break |
3760s | point for fire Elemental for hagatha and |
3763s | he's trying meticulously to prevent his |
3765s | board from ever losing control and |
3767s | potentially being locked out of the game |
3770s | yeah as long as that poisonous minion is |
3771s | there Sam Sao can't stick a Lich King |
3774s | whatever else it is that he draws to be |
3776s | able to try and get back onto this board |
3777s | and so he just wants that poisonous |
3780s | minion healthy you can see if he'd have |
3782s | taken the value trade there the punish |
3784s | was ready and apparent off the top from |
3786s | Samuel Sao the fire rally just has to |
3789s | take a Divine Shield instead |
3792s | yeah but on race has killed command |
3797s | or just even does he want to play board |
3799s | control for so long it feels like at |
3801s | some point |
3802s | uh when death Circle rexar can stick |
3804s | minions onto the board |
3806s | and start pushing damage that's when the |
3809s | game feels like it's pretty much the |
3810s | side because they can always put out big |
3812s | throughout their big threat sure |
3814s | and looks like maybe Hunter Hayes |
3817s | is starting to see that exact |
3819s | opportunity Pokemon with the lost three |
3821s | yeah no Beast required this turn |
3825s | we are not going to find out what's in |
3827s | the box on Hunter Aces turn 10 he is |
3829s | just going to load up on damage push |
3831s | everything downtown 17 Health remaining |
3835s | 17 in play not even counting the bow and |
3839s | Hunter race second place in Germany |
3843s | second place in Toronto third time's the |
3846s | charm for perhaps the very best player |
3849s | in the world right now he finally has |
3853s | his tour stop Victory under his belt |
3855s | congratulations to Hunter race and a |
3858s | race gets 15 points |
3860s | and a lot of money to bring home to |
3862s | Norway that beautiful trophy is his |
3864s | we have our champions for HCT soul |
3868s | Hunter race from Norway |
3870s | what an event honestly what a player one |
3873s | event what a tournament what a bunch of |
3874s | series that we've had not just today but |
3876s | it seemed throughout we have seen what |
3879s | the the perfect combination of a great |
3880s | atmosphere some perfect Hearthstone and |
3883s | some imperfect Hearthstone all thrown |
3885s | together into a pile can create it's |
3887s | been fantastic I love it we had great |
3889s | diversity uh in decks and players and |
3892s | backgrounds we had so much fun watching |
3895s | hype moments from great play from you |
3898s | know a little bit of a slobber knocker |
3899s | back and forth and Hunter Hayes comes |
3902s | out as top as the winner let's send it |
3905s | down to the stage and hear what Honduras |
3906s | has to say |
3911s | foreign |
3959s | really tough journey in this soil |
3962s | tournament and like the final was so |
3964s | devastating I got this game like the the |
3966s | third game I believe |
3968s | we had like that uh decision where I go |
3971s | like a freezing trap over kill command I |
3973s | was like so nervous now well I knew like |
3976s | that there was like there was one person |
3977s | freezing Japan there was one furnace to |
3979s | kill command and like ended up putting |
3981s | in them no they kind of like I was so |
3983s | devastated it's like to turn around it's |
3984s | like feels like insane |
4027s | what can be the most decisive factor for |
4030s | winning this series |
4033s | um the most exciting factor I don't know |
4035s | I felt like I managed like even though I |
4038s | was kind of like feeling it I felt like |
4039s | I managed to like keep my head at that |
4041s | point and like keep keep playing like |
4043s | solely all through like that brutal for |
4045s | a game where I got like super punished |
4047s | obviously |
4048s | so I feel like that like ended up really |
4050s | deciding it for me |
4053s | um |
4066s | today |
4085s | um |
4096s | so talking about your text he's really |
4099s | interested over your medical through it |
4101s | I think it really it was a very decisive |
4104s | step for you for to bring you bring you |
4106s | up to the final so is there any comments |
4108s | about that deck |
4110s | um yeah so in in practice when I like |
4112s | tested for a tournament I felt like |
4113s | maligo Street was like the perfect fit |
4115s | for the lineup because I realized that |
4118s | like Druid was in a really good spot and |
4120s | Malik was really supported that lineup |
4123s | and overall in the tournament malagos |
4125s | really has been like doing very well for |
4127s | me like everyone as I lifted up as like |
4129s | an instalos versus it so it's been a |
4132s | very good deck for me for sure |
4178s | there are a lot of people watching you |
4180s | online who have came out to the arena to |
4182s | support for you so is there any last |
4184s | words for them |
4185s | I want to say thank you for everyone |
4187s | that has been supporting me I really |
4188s | appreciate it like it means a lot to me |
4190s | and like without people supporting me |
4193s | and generally would like be impossible |
4194s | to like pursue what I'm doing right now |
4197s | so thank you to everyone |
4198s | I hope I like made you proud |
4209s | all right so uh I guess we're doing a |
4213s | sign off here uh something that we |
4215s | confirmed on social media is that Hunter |
4216s | race is now officially back in first |
4218s | place and going to thought of where he |
4220s | belongs |
4221s | yeah I mean who can fault it right the |
4224s | second place second place first place |
4225s | three top 16 finishes and tour stops so |
4228s | far backed up by fantastic ladder |
4230s | finishes don't take anything away from |
4232s | Fino one of my favorite players in |
4234s | Europe as well one of my favorite people |
4235s | super chill dude to hang out with I |
4238s | think it's going to be a right down to |
4240s | the wire race not just between those two |
4242s | but there's a couple of other big names |
4243s | in the European region that can really |
4245s | hunt this down as well but again I think |
4248s | of course you've got to give the big win |
4249s | to the Europe region as a whole it |
4251s | doesn't matter where you hold your |
4252s | tournament we're going to come out there |
4253s | and we're going to take your points |
4254s | that's just how it works all right you |
4257s | got you win this time okay |
4259s | did also a big shout out to Samuel it's |
4261s | out while we're at it too you know kind |
4262s | of making a pretty deep run with um you |
4265s | know a lot of that we weren't expecting |
4266s | to do very well aggro has been down as |
4268s | breeding very weak and once again he |
4270s | sticks to his gun plays an aggro lineup |
4271s | something that he likes doing a pretty |
4273s | unconventional way too A lot of people |
4274s | are disagreeing but I mean at the same |
4275s | time if sandwich out can keep putting up |
4277s | consistency results eventually we'll |
4279s | figure out whether or not he's right or |
4281s | we're the ones that's wrong yeah for |
4283s | sure all right and with that uh it's |
4285s | been a very fun time uh here at HCT |
4288s | Seoul from saddle and Frodo and I think |
4290s | we've had a great time as well uh so you |
4292s | know anything you want to say last words |
4294s | it's just a tournament an amazing event |
4296s | it's been a fantastic experience great |
4298s | atmosphere all around the the idea of a |
4301s | live crowd has been fantastic I've loved |
4303s | being here and I think the hearthstone's |
4305s | back by all up the music's playing |
4307s | subtle games have been played |
4309s | congratulations on a race from Norway |
4311s | from taking act Seoul and we'll see you |
4313s | guys next time for more Hearthstone |
4315s | action |
4316s | after taking second and first in two |
4319s | tour stops so far Hunter race did not |
4322s | let up as we moved from Seoul to Italy |
4325s | for the next tour stop guess what |
4327s | happened yep Hunter Ace made it to the |
4330s | finals again this time he was facing |
4332s | vardue and although it was a tough match |
4335s | hunter race managed to back another |
4337s | first place finish let's check it out |
4340s | countries versus vadu in the finals of |
4343s | HGT Italy Let's Go Hunt race on the |
4346s | Rogue varu on the priest |
4349s | it's the odd Rogue you're going to come |
4351s | out for Hunter race as we were just |
4352s | talking about it's a match up where he |
4355s | can just push damage very very |
4356s | efficiently it's a hard deck for |
4359s | um priests to have the right removal |
4361s | lined up against it until they get to |
4363s | those psychic scream terms because yes |
4365s | you have a lot of three threes into your |
4366s | deck that run into dust breaker but if |
4369s | you can then deal with that dust breaker |
4370s | turn and develop again it's very hard |
4372s | for priests to interact with that board |
4374s | between say like turn five and turn |
4376s | seven when psychic scream starts to come |
4378s | down so those are your big push turns as |
4380s | the Rogue uh one I guess one last moment |
4383s | we should just touch on for vardu's |
4384s | lineup that I haven't mentioned yet I |
4386s | think Lorinda might have covered this |
4387s | previously or they may have done on the |
4389s | the pre-final show but vardu's lineup |
4391s | That The Finnish players brought with |
4393s | them is the most successful lineup in |
4396s | the tournament it has the highest win |
4397s | rate overall The Finnish players all did |
4399s | fantastically well uh getting through a |
4402s | couple of them like uber had a little |
4403s | twist on was it going full aggressive |
4405s | cut the two and two Strat and just went |
4408s | full smoke but the lineup That The |
4410s | Finnish team put together or the |
4411s | finished group of friends at least put |
4413s | together has turned out to be massively |
4415s | successful in this event yeah and it |
4416s | might even be you know have a little bit |
4418s | more to go right now if vadu ends up |
4420s | taking it let's kick it off here no one |
4422s | drops for Hunter race in the handbook |
4424s | coin into three drop is extremely |
4426s | powerful even in a deck where you think |
4428s | wait you have a buffed hero power of |
4430s | course you always press it no not |
4432s | necessarily it's coin vicious fledgling |
4435s | seems pretty good to me right now what |
4437s | does priests run that even deals with |
4439s | this well that's why coining it is |
4440s | crucial in the matchup because now |
4442s | Hunter race gets to attack with it going |
4444s | into vardu's turn three turn and then |
4446s | when the dust breaker potential comes |
4448s | out next turn for vardue Hunter raise |
4450s | killer picked up Divine Shield plus |
4452s | Health worst case scenario pick up |
4454s | plants so you still have some board |
4455s | state to be able to hit back into the |
4457s | dust breaker and eliminate it afterwards |
4458s | and it's why you're seeing this coin |
4460s | three into three line come out from |
4461s | Hunter Ace if there's no answer here we |
4464s | might not even see coin three into three |
4466s | we might see Firefly Cold Blood for |
4468s | example come and then you can just aim |
4471s | to end the game on the spot Firefly |
4473s | double Cold Blood |
4475s | I mean he's just in the uh the Twilight |
4477s | acolyte so you know that extra attack |
4479s | isn't going to go anywhere anytime soon |
4480s | yeah if you can take preventative |
4482s | measures of the vicious fledging dying |
4485s | Divine Shield stealth potentially helps |
4488s | out actually the fact that he sees a |
4490s | minion come down here I said you know if |
4491s | there's no response from vardue We're |
4492s | likely to see the cold blood push the |
4494s | fact that he's seen a minion yes it's |
4495s | twilight acolyte which can't now take |
4497s | off his Cold Blood Buffs but it's |
4498s | actually much scarier for Hunter race to |
4500s | go all in now because now if he gets the |
4502s | plus Health he still dies to dust |
4504s | breaker if he gets the Divine Shield he |
4506s | still dies to dust breaker and so he now |
4509s | has to consider whether it's worth |
4510s | dealing with this 3-4 instead but he |
4512s | doesn't have a good way of doing that in |
4514s | hand but he can choose to consolidate a |
4517s | stronger board instead of just going all |
4518s | in on the cold Bloods but again that |
4520s | just involves putting another 3-3 on the |
4522s | board does it even play around us |
4523s | breaker |
4525s | hmm |
4527s | that's that's what I've got so far this |
4528s | is actually a very tricky turn and turns |
4531s | like this at deciding turns in in a lot |
4533s | of games because you mess this one up |
4535s | this could get very very dicey indeed |
4537s | stealth is an option |
4543s | one cold blood for two and Dagger |
4550s | if this was any other player I think you |
4552s | would be being disingenuous with your |
4554s | comment there but because it's under |
4556s | race it is fascinating to me at least I |
4558s | think what he's doing is hedging his |
4559s | bats there sure you go too much into |
4562s | minions dust breaker kills you you go |
4564s | too much into aggro well you just lose |
4566s | all your extra damage then so I think |
4567s | this is just okay let's see what I get |
4569s | from the first half from The Vicious |
4571s | fledgling if I need to go a little bit |
4573s | crazier more minions I can if I just |
4575s | want to dagger up I can |
4579s | so now uses Firefly to combo his si7 |
4583s | um this he must feel like he needs |
4586s | multiple combo activators like he needs |
4588s | a combo activator to activate that SI |
4590s | this turn that was the obvious part |
4591s | right like Firefly plus SI on the |
4593s | following turn to deal with the four |
4595s | Health minion that one you can see it's |
4597s | from that point onwards like why didn't |
4599s | he play the first Firefly and then drop |
4600s | the cold blood activated on the vicious |
4602s | fledgling because he'd still have the |
4604s | flame Elemental in hand to activate the |
4605s | SI on the following turn so I can only |
4607s | think that he wants to hold that back |
4608s | even more just to potentially set up |
4610s | valve spine Slayer as far forward as |
4611s | turns it he also would have had the |
4613s | dagger |
4619s | so we talk about the aggressive play |
4622s | that is a pretty good turn two Mana no |
4624s | cards four damage yeah I like it |
4629s | but I love the second stealth pick from |
4631s | Hunter race recognize there was no dust |
4633s | breaker on the first swing just |
4634s | re-bought his turn still fishing for |
4637s | that win series that is three whiffs on |
4640s | the win Fury you are about one in three |
4642s | to find it it's 30 to find it so at this |
4644s | point but is it not do the percentages |
4646s | shut up oh my God that conversation on |
4650s | Twitter was destroying me and that's why |
4653s | I brought it up I know it's 30 guys it's |
4656s | three out of ten just trust me |
4659s | so we did go for health instead of |
4661s | stealth that turn and that's because I |
4663s | think he might be looking at actually |
4664s | trying to just deal with this Twilight |
4666s | Drake and just say well well now what is |
4668s | a four six where's this damage coming |
4670s | from if the Twilight Drake is going to |
4672s | go down |
4673s | go just use a Cold Blood |
4677s | so that's what's going to happen I like |
4678s | it now double fledgling with no answer |
4681s | on board from vardue he needs to rip a |
4684s | dust breaker off the top but even if he |
4685s | does so the four six is going to |
4687s | continue surviving |
4691s | is it |
4694s | yeah this is looking very rough |
4696s | you know you might think oh primordial |
4698s | Drake's fantastic cards yes that's true |
4700s | you've got to get there first though |
4702s | you've got to get that eight mana and |
4703s | there's no ramp in this deck and then |
4705s | there's a VAR spine Slayer so if they |
4706s | don't clear the board the damage is |
4708s | still going to get pushed through them |
4715s | and also hunt race will be fully aware |
4718s | that the cabal shadow priest is in the |
4720s | deck of course so countries will now hit |
4723s | with this fledgling on the left and pick |
4725s | any option that Buffs the attack and |
4728s | just says no this will not happen right |
4729s | now he is just not going to run straight |
4732s | into a cabal chateau priest he's a |
4735s | little bit better than that on average |
4736s | you'd have to say |
4737s | is he gonna get it though psychic scream |
4739s | also did get picked up of the Shadow |
4741s | Vision so that'll be the answer the |
4742s | body's looking for finally on the fifth |
4744s | attempt Hunter Ace finds his win Fury |
4747s | with the two attack minion yeah |
4751s | well this is scary now actually |
4754s | because vadu doesn't have to scream next |
4756s | time anymore |
4764s | this could be a flip turn it could be |
4767s | because he can actually proc The Shield |
4769s | with the acolyte kill the 3-3 with the |
4772s | other acolyte actually which is kind of |
4775s | weird to describe what if Huntress gets |
4777s | the Reed takes poisonous here and just |
4779s | trades into the 4-4 to play around it |
4782s | he would be a God and it wouldn't |
4784s | surprise me that's that's the worst part |
4786s | if you're like yeah okay |
4788s | it's health |
4792s | okay this works better |
4797s | so now scream is starting to look a |
4800s | little bit more essential right you you |
4802s | could buy Shadow priest here you're |
4803s | taking another seven minimum from that |
4805s | point that bird on the right can still |
4807s | get wind Fury again and then there's |
4808s | just Leroy from hand on top of all of |
4810s | that people often I think disrespect Val |
4814s | vineslayer as damage right yes of course |
4817s | the Battle Cry is the most powerful part |
4818s | of that card there's still three attack |
4820s | it's still three damage if it's on board |
4822s | you can't really discount the fact it |
4824s | exists and that kind of play as you said |
4826s | just extends the damage just enough for |
4828s | it to be a real threat |
4830s | it's gonna be Leroy the old Leroy dagger |
4832s | plane |
4833s | it always feels slightly worse when |
4835s | you're doing it with odd road though |
4836s | because you end up having to sync two |
4838s | damage into one of the worlds as opposed |
4839s | to one |
4841s | and now those primordial Drakes with the |
4843s | valspine Slayer played on the previous |
4845s | turn |
4846s | are going to be so much better than they |
4848s | were |
4852s | Badoo biggest game of hearthstone of his |
4855s | life most likely at this point is not |
4857s | going to do anything quickly but you'd |
4859s | have to be some kind of Oracle to find a |
4863s | reason not to play a primordial Drake |
4864s | that turn with zero spells in hand yes |
4866s | because there is nothing you can do |
4868s | fancy with cleric with cabal Shadow |
4869s | priest with the pyromancer for example |
4872s | that no they're just minions at this |
4874s | point so yeah 100 had to be the Drake |
4876s | and now the big question is what can |
4878s | hunt race do to get through this and we |
4880s | see he's thinking about The Swinging to |
4882s | dagger up and instead he's just going to |
4884s | dagger up without the swing the deadly |
4885s | poison will put it for attack and that's |
4887s | eight damage over two turns |
4889s | which does add up to primordial Drake |
4891s | but when the priest can just heal it |
4893s | feeling a little bit worse about that |
4897s | looking like Hunter race is quite dead |
4900s | in this game one he does hold on to the |
4902s | deadly poison of course so you know |
4903s | things like ball spine Slayer are still |
4905s | live but a ball spine Slayer drawer is |
4907s | still a very low pressure turn for him |
4909s | he'll get to push damage but that's it |
4911s | and his Leroy's already gone which is |
4913s | hello |
4914s | his Leroy's already gone though which is |
4916s | the problem that's what you'd be setting |
4917s | up with this kind of deadly poison valve |
4919s | spine Slayer but there's two problems |
4920s | first and foremost there's no Leroy |
4923s | secondly there's just a second |
4925s | primordial Drake in hand there's an Alex |
4927s | Straz I was gonna say and thirdly he |
4929s | could just Alex himself and be 100 safe |
4932s | mainly because the usage of these early |
4934s | cold Bloods and I think this is the |
4936s | slight issue that our drug has is |
4939s | instead of Cold Blood early on you |
4941s | wanted it to be a Hench clown right |
4943s | because cold blood's always a threat |
4945s | whereas Hench client on the board attack |
4946s | well it is a threat but it's just a 4-4 |
4949s | that does nothing for return sure so you |
4951s | can just deal with it you can play |
4952s | around it you can kill it you can't |
4954s | really deal with a cold blood out of |
4955s | nowhere the hunter is kind of you know |
4957s | drew the cold Bloods early and just had |
4959s | to use them |
4960s | the Alex comes down recognizes that |
4963s | there is no two card combination also |
4966s | probably has a very good read that the |
4968s | card in hand is Baku there's been Mana |
4969s | floated two turns consecutively for |
4971s | Hunter race the one card that you'd be |
4973s | holding there is Leroy Jenkins that |
4975s | isn't Baku so vadu says the left card is |
4977s | Baku the right card can't kill me I'm |
4979s | gonna play my Alex and self lethal as a |
4982s | very nicely played game one Hunter Ace |
4984s | had a lot of decisions with allocation |
4987s | of resources with his Cold Blood and |
4989s | with his vicious fledglings that turn |
4991s | where it was you know did he want to get |
4992s | an extra mini number did he press dagger |
4994s | did he miss damage with the cold blood |
4996s | what did he was it worth going all in |
4997s | with double Cold Blood if he wasn't |
4999s | gonna play a minion but again then he |
5001s | would be missing the dagger up like |
5002s | there's all kinds of Madness going on in |
5004s | those early game turns but that if |
5006s | anywhere was probably where the game was |
5008s | won or lost if it wasn't just one or |
5009s | lost and decided by drawers yeah and I |
5011s | think as well the |
5012s | the Discover effects from the flags in |
5014s | the first one mainly stealth feels good |
5017s | multiple times because you dodged the |
5019s | minion attacks but you're also doing the |
5020s | minimum amount of damage every single |
5022s | turn normally with fledgling you're |
5024s | relying on wing fury and plus damage to |
5026s | just to just kill someone basically |
5028s | right you kill them faster than as I |
5030s | mentioned the primordial Drakes can even |
5031s | factor into the game but the psychic |
5034s | scream on time for vardu really just |
5036s | deleted all those issues and it was all |
5038s | safety from there especially with the |
5040s | Alex strausser I'm pretty good for Value |
5042s | so far it is yeah and I think like the |
5045s | The Vicious fledglings were of course a |
5046s | huge Factor because if Hunter race |
5047s | suddenly if the first fledgling he |
5049s | Swings with gets wind Fury then into |
5051s | stealth yes |
5053s | very different game but yeah he was |
5056s | again the fifth attempt he found the win |
5057s | Fury of the vicious Legend which is way |
5059s | below average but still he had an |
5061s | incredibly Good Start he had coin |
5062s | fledgling he had second fledgling he had |
5064s | cold Bloods and vardu did absolutely |
5067s | nothing essentially for for three or |
5069s | four turns so |
5070s | still uh plenty more action left to go |
5073s | in this series the control priest |
5075s | against a lot of aggro decks from Hunter |
5077s | Hayes felt like it was a deck that was |
5079s | always going to get a win for for vardue |
5081s | so it's not a huge win in the context of |
5083s | conquest of course vardue finds himself |
5086s | one step closer to really getting his |
5088s | name on the map because let's be honest |
5090s | we haven't talked to him about him in |
5092s | the same annals of time as Hunter race |
5094s | and leading into this series you know |
5095s | we've put a lot of focus on to Hunter |
5097s | race I think quite rightly so his |
5099s | results deserve that but you have to |
5101s | start somewhere and vardue can put his |
5103s | first step on a winning streak that |
5105s | could end up being just as long as |
5106s | Hunter races here yeah exactly and |
5108s | you're completely right I think like |
5110s | Hunter Hayes has the record he has the |
5112s | prestige already this year vardue though |
5114s | if you beat Hunter is in that final and |
5116s | then you go on to continue to play well |
5119s | in tournaments get the results get the |
5120s | HTT points under your belt yeah then you |
5122s | stop being ignored feel strong but |
5125s | ignored by the player base the viewers |
5128s | you start becoming recognized just like |
5129s | Hunter X has this year |
5132s | this is going to be the control Mage |
5133s | versus the Druid though and this is |
5136s | something I did want to talk to you |
5137s | about Seoul okay |
5139s | you were a huge fan of countries as I |
5142s | believe most people are but you |
5143s | especially yes you hate this deck with a |
5146s | passion really too yeah where does your |
5148s | heart lie do you dislike countries a |
5151s | little bit for this deck do you think |
5152s | you're not seeing something Huntress is |
5154s | I I mean I've |
5156s | you said this deck is trash I did I said |
5159s | I said it's a bad deck and then |
5161s | um you know TJ |
5164s | um kind of counted that by saying that |
5165s | when you look at some of the Decks that |
5166s | were in the tournament you know even |
5168s | lock being one of them it's a very |
5169s | common deck in the format right now and |
5171s | can control control Mage |
5174s | um you can just uh run over it very |
5176s | easily because it just has so much |
5178s | removal against limited threats from the |
5180s | even lock so it makes sense that the |
5183s | metagame is narrow enough where if |
5185s | you're expecting some aggro decks and |
5187s | even lock which is a relatively popular |
5189s | lineup uh control Mage is a good thing |
5192s | to bring with you and I think the rest |
5194s | of Hunter races line up alongside that |
5196s | kind of makes sense fitting in with that |
5198s | strategy from him so I don't blame him |
5200s | for bringing the deck I'm just saying |
5202s | like don't don't play it on ladder it's |
5204s | just it's just it's just not good okay |
5208s | thanks for the explanation right I'm a |
5210s | little bit upset TJ didn't use the |
5211s | counter argument that I would have used |
5212s | and just called you a bad dick I mean |
5215s | that's fair I don't like it when people |
5217s | actually ask me to rationalize my |
5218s | thoughts I should just be able to say |
5219s | control Mage is a bad deck everyone goes |
5221s | yes I agree that's my idea definitely |
5223s | evolution of our casting partnership |
5225s | because now I will question you and you |
5227s | have to answer in a way I'm okay with |
5230s | and right I'm okay with that what that's |
5232s | one yeah in the books let's get back to |
5234s | this game pretty quick ramp coming out |
5235s | from vardu getting malfurion live so |
5238s | early is very nice as well because |
5240s | regardless if you look at it in terms of |
5242s | the armor in terms of spiders most |
5244s | importantly that's just three damage |
5246s | attorney Fadi ones yeah by the way |
5248s | you've seen a pretty strong uh |
5250s | demonstration here of how malagostroid |
5252s | wins when it gets oozed or harrisoned |
5255s | which is kind of a Hot Topic around the |
5256s | community right now I still don't know |
5258s | how it's like why why would you bring |
5259s | malagost Druid when it can just lose to |
5261s | weapon destruction and then the top |
5262s | players will tell you that it doesn't |
5263s | lose the weapon destruction well The |
5265s | Twig hasn't been involved in this |
5266s | matchup yet and vardue has just got Mana |
5268s | way ahead of the curve he played a Lich |
5270s | King and then he Alex trials at his |
5272s | opponent it just so happens that he's up |
5274s | against control Mage which is equipped |
5276s | to deal with an 88 on your turn six into |
5279s | another eight eight on your turn seven |
5281s | most decks don't deal with that you just |
5284s | kill them |
5285s | okay and also we saw that a game very |
5288s | similar go a little bit earlier today |
5290s | where it was Alex and then there was one |
5293s | hit from a just a small minion on the |
5295s | board or a minion and then it was just |
5297s | malaga's Moon fire Moon fire Get Wrecked |
5299s | and that's just a game you can't really |
5301s | oh I didn't have to Twig or faceless |
5303s | sorry no just 12 damage from mountains |
5305s | pretty good yeah that's the other point |
5307s | is when your twig gets destroyed you |
5309s | still have a strong combo you Alex them |
5311s | down to 15 and then you throughout the |
5313s | game you're still like pushing damage |
5314s | with uh you know malfurion hero powers |
5316s | and all that kind of stuff and then yeah |
5318s | like you said malagos Moon fire Moon |
5320s | fire still 12. even if they don't die |
5322s | they then have to kill a maligos and |
5325s | still do something proactive and we see |
5326s | the twig we've been talking about |
5328s | equipped and that's now just both the |
5330s | hero power to four damage and turn |
5334s | which is actually very scary at a deal |
5337s | for yeah |
5340s | yeah that's a win yep that's a close one |
5347s | oh |
5349s | go on technical question well this |
5351s | choice is going to come up unless you |
5352s | want to talk about this choice |
5354s | it's just gonna be count spell |
5358s | there aren't really any minions to bend |
5359s | spells around no in particular no |
5363s | it's where the hunter Ace feels like he |
5364s | can get some kind of usage out of a |
5366s | druid spell with Mana binder whether |
5367s | they just finds the disruption stronger |
5372s | speaking of disruption I've been talking |
5373s | about it all week the spellbender is the |
5376s | most disruptive secret you can take |
5377s | because it's the hardest one for your |
5379s | opponent to eliminate from the pool so |
5381s | there's always Merit to it I mean we saw |
5383s | a barrier be taken from untrace earlier |
5385s | and it I didn't quite understand it |
5387s | because I didn't see the impact it was |
5389s | going to have but the fact that it was |
5391s | like |
5392s | coin okay it's not count as well you |
5395s | know it's like right it gets very weird |
5397s | to play around and we'll just ask very |
5399s | quickly though as I think we've got a |
5401s | moment |
5402s | empatharsin can reduce cards money |
5406s | do you lose if you Raven a |
5411s | okay does the moon fire win |
5415s | if a moon phase been reduced below zero |
5417s | if that makes sense because remember |
5418s | Emperor could do that how would a moon |
5420s | fire in your deck be reduced to them if |
5422s | Emperor attack like place a billion but |
5425s | it wouldn't be in your deck of Emperor |
5426s | discounts your hand what if it's is |
5428s | there a way it can go into your deck |
5431s | no |
5432s | so it doesn't matter |
5435s | I was just wondering because if this was |
5437s | a terrible question no no if in a |
5439s | joustic like does the Jazz mechanic take |
5441s | into the minus numbers that cards can |
5443s | cost it should do but we've never had a |
5445s | demonstration of that myself that was an |
5447s | interesting question but never mind |
5448s | clearly not mainly because I didn't |
5451s | think it through which is often my uh |
5453s | downfall it's your excuse for everything |
5455s | I just didn't think about it I just say |
5458s | words and stuff yeah |
5460s | so the manibike was taken and it ended |
5462s | up being uh ferocious how the vardy |
5463s | threw over which is actually a pretty |
5465s | good card for Hunter race honestly armor |
5466s | is obviously fantastic although it's |
5468s | less relevant because alexstrasza has |
5470s | already been used but most importantly |
5473s | it was cycle because Hunter Ace needs to |
5476s | start stabilizing this health total and |
5478s | his key menus to do that are a Arcane |
5481s | artificer and B frostwitch jaining has |
5483s | neither of them right now and was able |
5485s | to pick up the artificer off that um |
5487s | cycle with the Ferocious how and now |
5489s | he's starting to climb up to a range |
5491s | where even The Twig combo is going to |
5493s | struggle to do |
5494s | I will say there is |
5496s | a lot of extra damage in the hand the |
5498s | innovate and the death coil is actually |
5500s | pretty huge as well because that's |
5502s | damage you can actually squeeze into a |
5503s | turn that you wouldn't normally sure |
5505s | along with this hero power just clocking |
5507s | for a turn not every turn but every turn |
5510s | value decides to |
5511s | so even if he just chips this armor just |
5513s | for a couple of turns it could still be |
5514s | a little bit spicy |
5517s | because suddenly you can actually like |
5519s | Marley goes swing |
5522s | faceless innovate swipe Death kill Moon |
5525s | fighter Moon fire witch I'm not doing |
5527s | the quick maths there but that is a lot |
5529s | of damage |
5530s | but here's the issue is that vardue has |
5533s | drawn so many combo pieces and dead |
5535s | cards like naturalizers in the spot that |
5538s | he actually has to spend cards in order |
5540s | to invest into an ultimate infestation |
5542s | later so you see him just swiping away a |
5543s | board which honestly he doesn't really |
5545s | care about it's not like that board was |
5547s | threatening him the Arcane artifice are |
5548s | needed to be dealt with |
5550s | but he just needs those cards out of his |
5552s | hand so that he can continue to UI later |
5554s | yeah what I will say is the the thing |
5556s | that's okay about swipe is he already |
5558s | has one and even with twig plays you |
5561s | still only have so much matter to play |
5562s | you can't double swipe faceless malicos |
5565s | and everything else so I think the |
5567s | swipe's okay but going forward if he has |
5570s | to start using other tools like if he |
5571s | has to end up faceless in a Minion for |
5573s | some crazy bizarre reason right but you |
5576s | know if there's say a Lich King gets |
5578s | trapped down if it gets shuffled back |
5579s | into his deck and then discounted it and |
5581s | then you faceless it from your deck then |
5583s | and then dragon's Fury reveals Dominion |
5585s | exactly and some |
5589s | then yeah it could the eBay is being |
5590s | used right now though |
5594s | and picked up as well so he's able to |
5598s | dump |
5600s | what did you have trouble beforehand |
5602s | yeah oh yeah |
5605s | oh it's not the worst burn in the world |
5607s | probably the best burn in the decade |
5610s | yeah the second UI does tend to be |
5611s | fairly redundant in a lot of these combo |
5613s | Druids um you just play two of them |
5615s | because you want to draw one so commonly |
5617s | do you think that's going to get cut at |
5618s | some point |
5622s | yeah exactly 200 went from two to one to |
5625s | zero very quickly some people still play |
5627s | one but yeah I'm definitely not a fan of |
5628s | it in 200. but you are in a cure combo |
5631s | deck is a different animal you know |
5635s | so The Twig is live in terms of one |
5639s | swing we'll bring vadu's Mana all the |
5641s | way back up to 10 again yeah so values |
5643s | just asking when you know Mr Malaga says |
5645s | at this point because as you can see |
5646s | that is just a lot of damage I talked |
5648s | about earlier |
5649s | he would have what 10 20 36 even without |
5654s | the death coil so yeah malagos draw at |
5656s | any point now he would he would Death |
5660s | coil hero power instead of swipe all |
5662s | right because it's more damage sure yeah |
5663s | okay |
5667s | and you can see draw draw I just I |
5671s | literally need one card to deal with |
5674s | this uh this pesky armored up made at |
5677s | this point |
5682s | pesky is the word Hunter Ace just |
5685s | praying for his gluttonous ooze which is |
5687s | there in the deck and he's not finding |
5689s | it again it's another reason why that |
5690s | ferocious how was such good card draw |
5692s | for him there's that single copy of |
5694s | gladness ooze which would be a huge Plus |
5697s | for him don't get me wrong I was telling |
5698s | you the malagos Druid can win the game |
5700s | when he gets oozed still not the easiest |
5703s | thing in the world cheeky yep |
5706s | oh almost our cards is scary as that |
5708s | that'll do it it's like a Mali goes to |
5710s | me |
5712s | the aspect of magic a twig and a |
5716s | faceless walk into a bar Hunter Hayes |
5719s | dies |
5720s | and Hunter race goes zero two down in a |
5723s | final of a tour stop which if you are |
5726s | paying close attention to the intro I |
5729s | said he's won a tour stop this is now |
5731s | his fourth top 16 and his fourth final |
5734s | if you can translate that what that |
5736s | means is that he will he's lost two |
5738s | finals already so it's a little bit of a |
5741s | habit for him at this point I think uh |
5744s | when he was playing in Seoul he was |
5746s | potentially a little bit nervous because |
5748s | you know third time of asking I mean a |
5750s | final again I can't lose this time |
5752s | surely and it was the first time maybe |
5754s | I've seen Hunter race just let things |
5756s | get on top of him a little bit and |
5757s | placed a little bit shaky I haven't seen |
5759s | any signs of this in this tournament so |
5761s | far even in this finals because it's job |
5764s | done at this point right he's won the |
5765s | Tour stop he's got over the line but |
5767s | again you you don't want to be known as |
5769s | the guy that always loses fine |
5771s | regardless of how good that means your |
5773s | record is overall you don't want to be |
5775s | that guy yeah I will say as well |
5776s | actually the |
5778s | the venues are different I look at you |
5780s | said it was nervous in Korea |
5782s | big audience oh yeah big you know a lot |
5786s | of showering a lot of cheering a lot of |
5788s | pressure just knowing you've instead of |
5789s | you know there's people on stream |
5791s | watching thousands of people and stream |
5792s | watching there are literally a crowd in |
5795s | front of you |
5796s | they're just staring at you that's a lot |
5798s | of pressure where it's at the moment |
5799s | he's in a quiet room with vadu just |
5802s | playing Hearthstone right it's quite he |
5804s | knows he's on stream but guess what hunt |
5805s | race has been streamed a couple of times |
5807s | this year whereas it's just quiet he's |
5810s | got I imagine he's got this you know the |
5811s | sound in his ears and that's it that's |
5813s | all he has to worry about so we'll see |
5815s | here probably a lot less shaky play if |
5817s | he's a bit uh |
5819s | just pushed off a little bit in Korea |
5821s | down to the pressure but let's kick this |
5822s | game off now it is the odd Paladin |
5824s | envato's Rogue the last deck yeah he has |
5827s | to ask a good question of at this point |
5830s | and that hand improved rapidly for |
5832s | Hunter Hayes Mulligan away |
5834s | um Vine Cleaver and fungalmancer I |
5837s | believe and has just picked up One Drops |
5839s | all the way down since then of course |
5840s | holding on to the corridor creeper in |
5842s | what is a very board-based matchup but |
5844s | just with odd Paladin in general the |
5846s | amount of tokens you generate just for |
5848s | free with your hero power Corridor |
5849s | creeper is almost always a keep yes I |
5852s | personally wouldn't throw it away but |
5853s | lava piled in because it's never not |
5856s | going to get value |
5858s | someone just three one drops in hand and |
5861s | he's so far in the tank already this is |
5863s | what I want to talk about to me I would |
5865s | go out and it's quiet yeah because |
5866s | Rachel you've got nothing to taunt and |
5869s | to create an awkward speed bump for yet |
5871s | yep Argent Squire can also take down a |
5874s | firefly which is a typical one drop from |
5877s | the odd road because you have Arcus |
5879s | veteran and then you can protect that |
5881s | Squire with the righteous protector and |
5883s | the Divine shield into turn two |
5885s | unfortunately funds race he is answered |
5888s | by two urgent Squires which are a little |
5890s | bit more difficult to deal with so he's |
5892s | just going to press the button now yeah |
5893s | the counter argument to what you say and |
5895s | this is exactly why Hunter race was just |
5897s | buried head in hands trying to think |
5899s | about what he wanted to do is if he |
5901s | plays righteous protector you always |
5902s | press hero power on turn two it just it |
5904s | just happens it's what you do so then |
5905s | immediately those two vulnerable tokens |
5908s | are hidden behind that torn immediately |
5910s | right so the Rogue is going to play a |
5911s | one drop on their turn one and you've |
5913s | already protected your two one ones from |
5915s | that minion that comes down with the |
5916s | righteous protection and here you can |
5918s | see the fact that his Argent Squire and |
5919s | not righteous righteous prospector |
5921s | righteous got some great prospects is |
5924s | miserable for Hunter race because those |
5926s | two Arjun Squires just got to pick up |
5928s | the valueist of value trades |
5930s | yeah so in summary tough choice actually |
5934s | and and depending on what your opponent |
5936s | has or doesn't have one's better than |
5938s | the other and that's just a hard call to |
5940s | make we do see though the power of the |
5942s | powered in hero power actually on the |
5944s | Bob because he just stays he just keeps |
5946s | up because it's always two minions the |
5949s | real care of power high damage output |
5951s | but just as good as a normal daggering |
5953s | in this situation is it killing minions |
5955s | so why are you playing an odd deck at |
5957s | this point that you see that Firefly |
5960s | token the flame Elementor it's just like |
5962s | one twos are just your boy against odd |
5964s | Paladin now they do so much work it's |
5966s | why you saw your uh what's the car |
5968s | called boisterous Bard come into odd |
5970s | Paladin just for a little fraction just |
5973s | plus one Health to your whole board |
5974s | destroyed the mirror all of your one |
5976s | ones became one twos and just shoved |
5979s | through took care of the mirror match |
5980s | when all padding was like the most |
5982s | popular deck in the game that's when |
5983s | that mirror map that really came into |
5985s | play uh useful against uh token Druid as |
5987s | well in some positions that you saw |
5989s | there in this case just a flame element |
5991s | so being able to pick up a value trade |
5992s | against a 1-1 is just such a big deal |
5994s | not as big a deal as a zero Mana two |
5997s | five |
5998s | that is a pretty big deal as well that |
6000s | is um that can be the subtle of minions |
6003s | if you want really yeah that's so |
6005s | generous of you |
6006s | yep |
6008s | thanks I won't follow with the words |
6010s | twice today I've had very inappropriate |
6012s | jokes to me you say well it's pink and |
6015s | veiny or something is what you're gonna |
6016s | go for close Okay close |
6023s | anyway moving swiftly on Stonehill |
6026s | Defenders as well although yes Not |
6028s | Really Gonna scratch a Hench Klein third |
6030s | great speed bumps gonna generate more |
6033s | minions for huntres to use and also |
6035s | protects these one ones again and again |
6038s | and again as you talked about the Carlo |
6040s | creeper gonna be able to take down the |
6042s | hint climbing now stubborn gastropod for |
6044s | some of these chunkier minions yeah that |
6046s | the odd Rogue plays is going to be |
6047s | really nice and we saw a little bit |
6049s | earlier and the Honey race game the |
6051s | power of Stonehill when it pulls |
6053s | something like the Phantom militia |
6055s | against their board aggressive deck that |
6057s | card is just insane you're just |
6058s | generating what three taunts for zero |
6061s | cards in hand |
6065s | uh yeah about that bar dude he needed a |
6068s | consecration he got eye for an eye |
6071s | yeah that's a low point in life right |
6073s | there isn't it |
6074s | was there anything else that's |
6075s | particularly great I guess if engine |
6077s | wrath would be pretty sick too to be |
6079s | fine now |
6083s | but without that consecration being used |
6085s | I think that is the one random |
6087s | generation in Buddy's deck he plays one |
6088s | copy of blink Fox and he said he just |
6090s | doesn't really have the tools in his |
6092s | deck to stop the flood of one ones from |
6094s | this point like Rogue has to be winning |
6096s | definitively by like term three or four |
6099s | in this matchup if it's gonna happen you |
6101s | know they need to have got those power |
6102s | three drops run away with the game |
6104s | vicious fledgling pushing damage dagger |
6106s | taking care of the smaller minions where |
6108s | it can that's just not what's happened |
6110s | yeah and these times especially for me |
6113s | at least with righteous protection the |
6114s | way it looks like contrast might go of |
6115s | hungriots and I'm always a little bit |
6117s | worried about just giving your opponent |
6119s | a Great Vowel spine Target but I was |
6122s | gonna say if this doesn't get cleared I |
6123s | wonder if adu's gonna try and |
6126s | ah |
6127s | have dagger deadly poison and green skin |
6129s | just to try and outpace the damage but |
6132s | it's not going to work with these |
6134s | stonehills in the way and he knows |
6136s | there's now two taunts in hand because |
6137s | of the Stonehill so there's just not |
6139s | enough swings and just kind of nice |
6141s | pickup but |
6145s | is it enough |
6147s | yeah this game is uh pretty much just a |
6149s | jump for vardue at this point |
6154s | Leroy being picked up now is an extra |
6156s | push Hunter X has Champions more behind |
6159s | all of this as well which is helping him |
6161s | take care of what's a very annoying |
6162s | board state for his bunch of one attack |
6164s | minions right now I mean to be |
6165s | completely honest you could Leroy the |
6167s | hinge Clan and come out of this on top |
6168s | very easily most likely yeah and this is |
6170s | this goes back to the bands because like |
6172s | we said they had quite similar lineups |
6174s | they both have malagostrid and they both |
6176s | have odd Paladin and one player is |
6178s | malagost Druid survive one player's odd |
6180s | Paladin survived and what you saw is |
6182s | both of those decks potentially pick up |
6184s | wins very quickly if this goes the way |
6186s | it's looking for Hunter race as you saw |
6188s | just those slight differences in the |
6191s | lineup Hunter races control Mage and |
6192s | vardue's control priest just tilted them |
6196s | a little bit on what which deck they |
6197s | were going to ban but they really wanted |
6199s | to ban to about two decks both of them |
6201s | like there was there was some free wins |
6202s | the best of three it's been a long |
6205s | weekend guys let's just play a best of |
6207s | three it's fine |
6209s | one thing I I will say we probably don't |
6212s | bring it up enough but these two players |
6216s | have spent many hours this weekend |
6218s | playing Hearthstone |
6219s | and at the very end of you know it's hot |
6221s | here in Italy at the very end of tons of |
6224s | hours of hearthstone you have your most |
6226s | important match they are in a rough spot |
6229s | not because of scores but because they |
6231s | have to sit down and focus for another |
6233s | couple of hours potentially after three |
6235s | days yes yesterday alone was a 13-hour |
6240s | day of HearthStone for these players and |
6242s | when you like Hunter Ace for example |
6245s | plays very slowly the majority of the |
6247s | time when you do that you're probably |
6249s | going to finish quite late in the Swiss |
6251s | so it's not like you get your game out |
6253s | of the way and then just sit chill while |
6255s | the Swiss resolves you're going to be |
6256s | one of the last few players to finish |
6258s | are they saying that Viper is in the |
6260s | tournament so yeah don't go too far |
6263s | I will say though it's just it's |
6265s | incredible to me how they can keep the |
6267s | focus that's like one of the hardest |
6269s | parts of tournaments like this hungry |
6271s | Etting gonna come down else |
6277s | ick |
6280s | you did say one twos were good against |
6282s | Paladin maybe not against six uh sorry |
6284s | four tens |
6286s | but you I mean look you could probably |
6288s | piece this together right unless there's |
6290s | exactly vowel spine next turn the game |
6293s | ends yeah and I think vardue this whole |
6296s | game has pretty much said eye for an eye |
6298s | is more useful as a combo activator in |
6300s | my hand than it is even if it was |
6302s | discarded and activate valve spine right |
6306s | quick but now it it there's there is |
6309s | just a small window for vardue because |
6311s | his hand is out of stuff and the one |
6312s | ones will take over this game slowly if |
6314s | it happens but because Hunter races just |
6317s | found no fungal mances no level up no |
6320s | blessing of my he's had no way to really |
6322s | push his initiative in this matchup as |
6324s | much as face damage or even taking good |
6326s | trades but that scale Bane is a big old |
6329s | whiff and there's a big old Leroy in |
6331s | hand for Hunter Ace to get himself back |
6333s | into this series yeah and exactly like |
6336s | you said right this has been a the |
6337s | resource battle that Paladin can do |
6340s | versus the value battle in terms of just |
6342s | getting more damage output from these |
6344s | buff minions it's actually just about |
6345s | the fact that his hero power beats |
6348s | vardu's hero power every single time |
6351s | and look at that gastropod it's a weird |
6353s | choice in some regards because you are |
6356s | playing a one-two poisonous against a |
6358s | deck that can just always deal two |
6360s | damage to a torn minion but in that |
6362s | position it meant a 410 stayed alive and |
6365s | a five damage dagger ended up going into |
6368s | the stubborn gastropod so again great |
6371s | insight into the way that the game was |
6372s | going to evolve from Hunter Ace and an |
6374s | easy game number three exactly what he |
6377s | wanted to get himself back on the board |
6378s | just make vardy sweat just a little bit |
6381s | just to lean over the booth and say you |
6383s | know what I don't lose every final I did |
6386s | win one of them and also as well let's |
6388s | be honest regardless of course these |
6390s | players want to win but you do not want |
6392s | to get thrilled in the final of a long |
6394s | time and like this you don't want just |
6395s | what okay I won a game let's move on |
6398s | from here as opposed to oh no I just got |
6400s | absolutely dumpstered in the final a |
6402s | little bit rough |
6404s | what's left for Andres it's a good |
6405s | question Hunter race I do ask them |
6407s | sometimes yeah he lost he had his |
6409s | malagost Druid band he has one with his |
6412s | odd Paladin which means his odd Rogue |
6414s | and his uh control Mage that we already |
6416s | saw are the remaining deaths |
6417s | so again it's control Mage versus odd |
6420s | Rogue you you Peg control Mage as a |
6423s | strong anti-aggro deck |
6425s | um but you know odd Rogue has the |
6427s | ability to just not worry too much about |
6429s | building a board and just go all out for |
6431s | damage they have the cards to be able to |
6432s | do that which is what control Mage is |
6434s | just a little bit uh weak against and of |
6436s | course odd Rogue mirror is odd Rogue |
6438s | mirror yeah I think the control-made |
6439s | matchup can be often just a little bit |
6441s | too slow and the spot removal for |
6444s | something like a Hench Clan is like |
6445s | voodoo doll but you can't ping it so |
6447s | then they get at least some extra damage |
6449s | from there that came up a little bit |
6450s | earlier today but also as well one big |
6453s | minion comes out well then you're |
6455s | suddenly answering Minions that aren't |
6456s | that big you're not used to you know |
6458s | dealing with like meter or four four but |
6460s | if you don't you could be dead because |
6462s | the points of damage attack so quickly |
6463s | with the dagger and this is a matchup |
6465s | that we were just talking about is the |
6467s | Mage versus the Rogue and |
6470s | who indeed because one of the big cards |
6472s | I didn't mention I should have because |
6474s | it is my one of my namesakes is Raven |
6476s | Familia is actually great because it's |
6478s | just a minion early on obviously doomsay |
6481s | is very good |
6482s | I can artificial potentially if you want |
6484s | to keep it this early for armor but for |
6486s | me just having a minion to play even if |
6489s | a dagger swing goes into it it's pretty |
6491s | okay it's not necessarily just to keep |
6493s | for armor it's a minion you can play on |
6495s | turn one I I have seen it happen against |
6498s | odd Paladin more than anything else I've |
6500s | seen just an Arcane artificer played on |
6502s | turn one and just said okay this is |
6504s | gonna try |
6505s | okay we want to race Hunter race sir |
6509s | please look you are just you are one of |
6512s | the best players in the game you you |
6514s | don't also need to be this lucky like |
6516s | come on the best |
6521s | that's made of a word oh okay is that |
6524s | the recovery part |
6526s | he drew a liner |
6528s | nah I think double doomsayer still wins |
6534s | yeah I probably wouldn't mind beating |
6536s | hunting around the spot right now |
6541s | this is it right look at the board and |
6543s | again until he's just going deep on turn |
6546s | one |
6547s | does he can't do him say probably not |
6549s | you're scared you're not you're not |
6550s | scared of coin three drop because |
6552s | Hunters that's the kind of cost but then |
6555s | what if dagger comes out and then |
6556s | there's say minion Cold Blood to deal |
6559s | with doomsayer you need your doomsayer |
6561s | to go off in these early turns you |
6563s | cannot say oh don't say it heals for |
6566s | seven that's not good enough because the |
6567s | minions need to die at some point you |
6569s | can't just let them live and be okay |
6570s | with it |
6572s | yeah coin doomsday just has a lot of |
6574s | problems like you said it's not really a |
6576s | turn you're too scared about shutting |
6577s | down ball so if you coin doomsayer your |
6579s | opponent daggers up and then like what's |
6582s | your follow You're Gonna Play Raven |
6583s | familiar like it doesn't really say her |
6584s | again right exactly |
6587s | whereas this fits much better it's just |
6589s | there is something to consider that you |
6591s | have to get your doomsday is off or give |
6593s | it as higher chance as possible yeah |
6598s | body says yep all right you got me I'm a |
6601s | sit back |
6603s | give you your hard-earned free turn here |
6609s | now we see if Hunter Ace gets any more |
6611s | contact from his draw he doesn't if he |
6612s | was to pick up something like your |
6613s | Stonehill Defender gluttonous ooze then |
6616s | that would of course just be his three |
6618s | drop play here if he was to pick up say |
6619s | Arcane key smith well then you can just |
6621s | go doomsayer again and then get Arcane |
6623s | Keith Smith down to get ahead of the |
6624s | ball maybe pick up explosive runes so |
6627s | you can actually buy tempo for a few |
6628s | turns but his hands giving him like no |
6631s | context now in terms of how he's |
6633s | supposed to play out this doomsayer |
6635s | raven familiar like Arcane artifice a |
6636s | kind of combination that he has on the |
6638s | left hand side |
6639s | yeah I'm trying to run it through I'm |
6642s | it's really tough because the second you |
6644s | Raven you probably want to do them say |
6647s | her as well to a certain extent but then |
6649s | you're using the coin so that actually |
6650s | just lessens the power of that turn |
6652s | quite a lot because you don't have much |
6654s | follow-up |
6656s | there's Raven ping just about 2-2 on the |
6658s | board but the unfortunate part is that |
6660s | at this point the dagger just cleans up |
6662s | it's not a problem at all because |
6663s | father's not had to use minions yet so |
6666s | he's just freely re-daggering just go |
6668s | with the Doomsday play Andres does just |
6669s | buy the other turn yeah |
6674s | pretty fortunate as well because even to |
6676s | a lesser extent this could have been say |
6678s | firefight Firefly Van Cleef which didn't |
6680s | sound like a lot but still enough of a |
6683s | threat to worry about yeah the body's |
6685s | just sat back right now thinking well |
6686s | half Stone's a fun game I'm sure I'll |
6688s | get to play soon he is he's playing |
6690s | Valero yeah |
6697s | on North number two sovalu now gets the |
6700s | information that there's really no |
6701s | reason to go all in on that Edwin unless |
6703s | he can do it alongside another huge |
6705s | minion as well |
6706s | he knows the polymorphs in Hand of |
6708s | course we can see that the first one was |
6710s | already there but vardue just got that |
6711s | information |
6713s | hmm |
6715s | so yeah six six Edwin alongside a couple |
6717s | of one and two attack minions just |
6719s | doesn't really feel that appealing at |
6720s | this point it doesn't but does that just |
6723s | something has to be played into |
6725s | polymorph yeah that's a fact he knows |
6728s | when Trace has it so is that enough to |
6730s | force a polymorph and a bad turn because |
6732s | the one man is probably floating if |
6734s | they're coin ping that's probably a win |
6736s | for vadu sure they're doing nothing else |
6738s | because you can kill the Raven and then |
6741s | maybe you drop vicious fledgling the |
6743s | next turn with something else and then |
6744s | you're like okay you know here's more of |
6746s | a threat because you have to just do |
6747s | something you can't be oh I can't play |
6749s | this good minion because it gets |
6750s | polymorphed right the I mean the |
6754s | what vardue is potentially trying to |
6756s | wait for here is a term where he can |
6758s | drop Edwin Van Cleef alongside a scarier |
6761s | board than just a bunch of like one ones |
6763s | and one twos right then he can actually |
6765s | punish Hunter race for using the |
6766s | polymorph harder because he pushes more |
6768s | damage when the other minions aren't |
6770s | removed and there's also a world where |
6772s | you know if there's no answer to this |
6773s | vicious words link Hunter race uses his |
6775s | polymorph on the vicious fledgling and |
6776s | then the Edwin comes down as a six six |
6778s | or an eight eight anyway resistant to |
6781s | AOE and he gets to go about it that way |
6783s | yeah one thing I will say is as the Mage |
6785s | in this matchup I think you do have to |
6786s | pay attention to the smaller minions too |
6788s | especially the ones that's slightly more |
6789s | difficult to deal with like the Ardent |
6791s | Squire because the chip damage happens a |
6795s | lot faster than you think it does |
6796s | against Rogue the dagger is so effective |
6799s | at just you know two damage a turn it's |
6800s | effectively Ontario power yeah but |
6802s | cheaper and then if two one attack |
6804s | minions are attacking well that's |
6806s | something four damage return is not |
6807s | something you can just choose to not |
6809s | deal with and be not scared of |
6811s | especially when cold Bloods and Leroy |
6813s | and deckhands for example are even more |
6815s | damage that surprises from hand |
6822s | spends 60 odd seconds trying to convince |
6824s | himself not to polymorph The Vicious |
6826s | fledgling and then polymorphs of vicious |
6828s | leveling it's not a good feeling but he |
6830s | just really didn't have other options |
6831s | available |
6833s | and also let's be honest he kind of has |
6835s | the next few turns locked up he can meet |
6837s | you anything that gets played then and |
6839s | next and then coin Lich King or turn |
6842s | after he might try and stay away from |
6844s | that kind of plan though because coin |
6846s | literally uh literally what is wrong |
6848s | I've just completely forgotten how the |
6849s | words today Raven um coin Lich King is |
6853s | vulnerable to a huge swing turn with |
6855s | bile spine Slayer on the other side |
6857s | right so it's very scary the road will |
6860s | generally want to sorry the Mage will |
6861s | generally want to keep removing more |
6863s | than it will want to uh just play a big |
6865s | tour minion in the way but it's just a |
6867s | matter of whether he runs out of the |
6869s | ability to do that and is forced to play |
6870s | Lich King more than anything |
6873s | that's it because my worry is if you |
6875s | were forced to meet you at this turn |
6876s | obviously we can now see that Vancleave |
6878s | is around but there is polymer if you're |
6880s | forced to play removal this turn then |
6883s | well there's no other removal left so do |
6885s | you Raven and potentially draw a bit |
6887s | dirt because if you draw a flange rate |
6889s | you can't play it and then you've just |
6890s | played a seven Mana two two to a certain |
6892s | extent right or do you coin Lich King |
6895s | because you don't have removal but you |
6897s | are weak to vowel spine so it's just |
6899s | kind of weird right what you don't want |
6901s | to do is Ping pass against our drogue |
6903s | that isn't good enough right |
6905s | now vardue side he's starting to get |
6908s | closer and closer to this huge Victory |
6910s | from his perspective I know he's got a |
6912s | huge finish contingent out here like |
6914s | every game vardu's been playing I've |
6916s | walked out through the arena and sat in |
6918s | the bleachers it's just a collection of |
6920s | the Finnish players like looking up at |
6922s | the big screen over the Swiss area the |
6924s | The Finnish teams really have a put a |
6927s | lot of work in to improve as players |
6929s | over recent time you know some of the |
6931s | players that we've seen doing |
6932s | fantastically recently zomp gonetsky |
6934s | zumper dream hack pretty much came as a |
6937s | as a group you know it was it was all |
6939s | the Finnish players and some was the one |
6941s | who played the best and did the best and |
6943s | won but it was a group you know even in |
6945s | in the the Gathering After Dream hacker |
6948s | was like they were just stood together |
6949s | talk about the list talk about how they |
6951s | did the lineup it was super interesting |
6953s | and when you've got that kind of you |
6955s | know close-knit group behind you these |
6957s | are the people who are doing well look |
6958s | at Hunt race and the Dusky boys exactly |
6960s | look at the fins look at Mozzy saying |
6964s | guess what all these people are very |
6966s | good players that play with them day in |
6968s | there yep |
6969s | there aren't too many players |
6971s | consistently placing at the top of tour |
6974s | stops and Championship events right now |
6976s | that do not have a strong network of |
6979s | other players doing the same behind them |
6982s | a few extra points of damage from this |
6984s | void dripper but as I said even you know |
6986s | one extra damage on a couple of minions |
6988s | well that's you know just one turn |
6989s | closer to lethal at this point because |
6991s | this is starting to stack up with Leroy |
6993s | and another deck hand in hand so that's |
6995s | effectively what 10 damage include in |
6997s | the dagger just out of nowhere or the |
6999s | blizzard draw yeah that's better than |
7001s | coin Lich King I think yes it is and I |
7004s | was going to point out on the previous |
7005s | turn I believe Hunter Hayes chose to |
7007s | Ping instead of playing an enchanted |
7009s | Raven which means meant if he had to go |
7012s | fishing that turn and he'd have hit |
7014s | flame strike as his draw it would have |
7016s | been uncastable which could have |
7018s | potentially been a huge punish with the |
7020s | the board on as it was of course he took |
7022s | damage off the board immediately with |
7023s | the Ping On the previous turn but it's a |
7025s | real risk will risk reward that you have |
7027s | to weigh up |
7030s | that's the secret that's gonna mess with |
7033s | Hunter's to no end he does have the coin |
7035s | though and the biggest thing you're |
7037s | worried about initially is can I AOE if |
7040s | there was no coin then you cry this turn |
7043s | because if that's Counter Strike that's |
7045s | a huge problem if you play around count |
7047s | if that's Counter-Strike this is |
7049s | Hearthstone Raven this is you infecting |
7051s | me with the inability to speak for some |
7054s | reason I know it's a zotek of enriver |
7056s | but this is Hearthstone |
7058s | full circle but most importantly if that |
7060s | is counter spell then you can't just |
7063s | blow an AOA |
7065s | but if you play around that and you drop |
7066s | something like Lich King you cannot give |
7068s | them a Lich King right eventually so |
7070s | it's such a huge problem and a very |
7073s | important turn from Wow to deal with |
7077s | coin gives him no info Raven Familia now |
7080s | if he does get Flames drive this time |
7081s | it's playable still Lana |
7086s | it's a lot of damage |
7088s | three six seven eight nine eleven |
7089s | showing he'd be dead to Leroy |
7092s | true |
7096s | let's just give him the Raven now yep |
7098s | it's not the runes which would have been |
7100s | another very very that that's what I was |
7102s | thinking is you take only three damage |
7104s | which you'd take if it was entity anyway |
7105s | and it sort of deals with the issue but |
7108s | you know obviously none of them are |
7110s | great plays but with the blizzard now |
7111s | it's absolutely huge clearing off the |
7113s | board there's just fledgling threat |
7115s | number five thousand so far for vardue |
7117s | and you know the questions being asked |
7119s | again from Hunter Hayes can deal with |
7121s | this and the answer this turn is yes you |
7123s | can just meet Chariot yeah in Hunter |
7125s | race right now is just praying it's just |
7127s | please one term where my opponent does |
7130s | not draw a threat that demands an answer |
7132s | because I think he has a pretty clear |
7135s | read on the two card combo in hand right |
7137s | now it's Leroy Plus either Baku south |
7141s | sea deckhand or cold blood and even cold |
7143s | blood is very unlikely because he saw |
7145s | one from the deck and there's positions |
7147s | where he could have just dumped cold |
7148s | blood on a minion and pushed damage yeah |
7150s | if you're saving Cold Blood for Leroy |
7152s | yeah it does make a lot you put cold |
7154s | blood on another Minion and see if it |
7155s | gets removed to get |
7156s | the only reason there's like a small |
7158s | inkling that it could be that is that |
7159s | vardue has actually been very manner |
7161s | efficient throughout the game in terms |
7162s | of developing minions |
7164s | but you'd like pass a firefly to play |
7167s | in general enjoy certainly yes |
7171s | I'll spying |
7172s | this is it this is the turn the hunter |
7174s | race needed where there is just no |
7176s | threat generation from vardue |
7180s | suddenly because that ping Leroy dagger |
7182s | the one one doesn't help because the the |
7184s | other dragonling and the Ping just just |
7185s | deal with Leroy no matter what and if |
7187s | vardue wanted to continue to disrupt |
7189s | Hunter race that turn he needed to play |
7191s | Leroy from hand for example and just |
7194s | like maybe even like deckhand into the |
7196s | other one one just to leave the 6-2 on |
7198s | board yeah and Alana I think it was the |
7201s | only realistic play this turn this sets |
7203s | up at worst 210 literal and next turn |
7207s | can be flame strike |
7209s | you got you guys didn't see the hand |
7211s | gesture honestly get me a weatherboard |
7215s | right and and I will I have done this |
7217s | before in my career it was flame strike |
7219s | coming in like a warm front from the |
7221s | Western very toasty Frontier |
7224s | I have done that once in my casting crew |
7226s | cast Hearthstone that was behind me as a |
7228s | weatherman it was great |
7231s | well |
7232s | drip is not gonna change too much here |
7234s | except activate the vowel spine and this |
7236s | is the turn where vadu's saying well |
7238s | this is it right now all in |
7241s | only way out for me |
7244s | yep and now I believe this is a safe |
7248s | Lich King for Hunter race he does not |
7250s | die to any two cards yep |
7253s | okay |
7258s | just general confirmation noises coming |
7261s | from Rosen it's not my job yes |
7265s | the question is disrespect the minions |
7267s | are you still saying I believe yeah you |
7269s | kill them and you have yeah 21 on board |
7271s | yep still saying |
7273s | what's match point in the finals you can |
7277s | argue right plays wrong plays there is |
7279s | no reason to not kill the minions okay |
7281s | you're gonna win if you survive you win |
7283s | if you try and go fancy you lose just |
7287s | like values lost right now and that is |
7289s | going to be two and two Hunters on the |
7293s | comeback here evening everything up and |
7295s | it's all going to come down to the last |
7297s | game absolutely fine by me and odd Rogue |
7300s | mirror I believe is what we're going to |
7302s | be looking at but yeah I said it in a |
7305s | couple of turns before he just needs |
7306s | that one turn where there just isn't a |
7308s | big threat and that's that's control |
7309s | major in a nutshell right you clear you |
7311s | clear you clear you clear you clear when |
7313s | they're out of resources you just have |
7315s | two big bombs essentially maybe Lich |
7317s | King as well three big bombs that can |
7318s | just win the game from that point when |
7320s | you've exhausted all their resources and |
7322s | that's just kind of a textbook example |
7324s | of the match up but now suddenly we've |
7326s | been talking about Hunter Aces emotions |
7328s | and his track record in finals a lot but |
7331s | now vardue who is who is new to this |
7335s | position who has all of these friends in |
7337s | the audience ruining him on who practice |
7339s | together built this lineup with him |
7340s | which was the most successful lineup in |
7343s | the tournament they find him in the |
7345s | finals they're all out there in the |
7346s | stands cheering him on and he's let a |
7349s | 2-0 lead fall to a 2-2 and now he just |
7352s | has a mirror match to settle it and if |
7355s | there's someone you want to be in the |
7356s | finals to potentially kick off you know |
7359s | the big flashy moment in your career is |
7361s | one of the the if not the best player in |
7363s | the world right now right that is a good |
7365s | win to take let's look at these hands |
7367s | all I'm seeing right now so is someone |
7369s | has Hench Clem Thug and someone does not |
7373s | oh but vicious Flashlight Hunter race |
7376s | hits back at Raven as he just calls |
7380s | opening hands he's saying Hunter is like |
7381s | sorry Raven were you were you |
7382s | questioning my mind I'm like I'm sorry |
7384s | you questioning skills come on |
7390s | but seriously why'd you make any sense |
7392s | very similar Firefly as combo activators |
7395s | Arjun Squire now picked up as well for |
7397s | Hunter race is fantastic because it's |
7399s | actually a Divine Shield is stronger |
7401s | than an extra point of Health in this |
7402s | matchup because of the dagger a 1-2 gets |
7405s | dealt with a 1-1 Divine Shield doesn't |
7408s | um so now that's a very very strong |
7410s | minion to be able to use moving forward |
7411s | but it's a very similar hand it's a big |
7413s | turn three fret it's an si7 with a |
7415s | strong activator |
7418s | wow mirror match in a very literal sense |
7421s | Raven |
7425s | um yep uh Hunter's is like can we start |
7427s | on did you call for a mirror map so can |
7429s | we can we just can we get admin for a |
7431s | second I think I think something's |
7432s | Something's Gonna Be weird okay it's |
7433s | just the hands yeah um I was considering |
7437s | because it's always something to think |
7438s | about if you're on the coin can you |
7440s | clean out the three drop to then do the |
7443s | backswing with the weapon afterwards on |
7445s | turn three uh I don't think that's |
7448s | really possible because the three drops |
7449s | die to these basically because the |
7452s | Firefly is on the board the only viable |
7454s | coin three drop play here is si7 Agent |
7457s | right that's the only one that you can |
7458s | even think about trying to sneak through |
7460s | maybe it's worth it there is some |
7462s | validity to it because then you are |
7464s | clearing the way essentially for a more |
7467s | threatening 3-3 to dominate the board on |
7469s | the following turn or you can kill a |
7470s | hence clown exactly |
7472s | or you can just do all that next turn |
7474s | anyway |
7475s | which I think is the outcome here for |
7477s | bad if I was like yeah dagger kind of |
7478s | does the same job yep |
7484s | the only difference here between this |
7486s | and the SI play is that you know you're |
7488s | not forcing your opponent to react this |
7490s | isn't the term where you've chosen to |
7492s | swing you're going to force your |
7493s | opponent to swing next turn instead or |
7495s | react next turn and when Hunter race has |
7497s | already committed a big threat to the |
7499s | ball the cold blood is a big deal here |
7501s | from Trace as well because he has the |
7503s | Argent square and a great Target to put |
7506s | Cold Blood onto when you have a |
7508s | different threat so vicious financial |
7509s | and Hench Clan any other minion because |
7512s | that is actually very difficult for |
7514s | Audra to deal with if there's two |
7515s | threats on the board unless you're |
7517s | already really far ahead yeah that's |
7519s | awkward especially if one has say five |
7521s | attack and a Divine Shield like what do |
7523s | you even do |
7525s | Justice is mine |
7528s | this is a very awkward game to cast |
7531s | because it's mirror match with mirrored |
7533s | hands and they're essentially just |
7534s | making the same play to each other back |
7536s | and forth like what what are you |
7538s | supposed to talk about |
7543s | I was gonna say who's got the better |
7544s | hair but I'm just gonna have to go over |
7545s | Hunter straight away it's not much of a |
7547s | competition for me |
7551s | Solitaire version too |
7555s | closed captioning not available |
7558s | yes okay you did diet for championships |
7561s | though so maybe you're gonna bleach it |
7563s | and curl it as well |
7565s | no |
7568s | okay well this is chain shape a little |
7570s | bit now in terms of the maritans and |
7572s | mirrored match because Hunter is now has |
7574s | a LeRoy Cold Blood Cold Blood yeah which |
7577s | odd Rogue does not deal with you don't |
7579s | play taunts you don't have heel if your |
7582s | opponent gets you within range and you |
7583s | haven't killed them you are dead instead |
7585s | and with the Hedge client in the Argent |
7588s | Squire that this nice backup you know |
7590s | it's like enough threats to get in there |
7592s | as well this is close now because |
7594s | speaking of don't deal with |
7596s | this hinge clam Thug is going to be able |
7598s | to connect to face and now suddenly we |
7601s | have a race on because I don't think |
7603s | Hunter race with the hand that he has |
7604s | can afford to be trading here so if |
7607s | vardue couldn't deal with the Hench Clan |
7609s | Thug the best option he had available to |
7611s | him was vicious fledgling |
7618s | not as powerful as it could be the uh |
7620s | the the fake ice block whatever that |
7623s | Rogue secret is called could potentially |
7625s | uh evasion could potentially have been a |
7627s | little more valid in a pure race |
7629s | situation but still I like Leroy face |
7632s | let him kill it Leroy face let's go |
7636s | that's all the lines I see so |
7638s | this is huge though this is one of the |
7640s | moments where |
7642s | I don't know all in why not |
7646s | don't think Hunter race can continue to |
7648s | play board here I just oh no I don't see |
7650s | it working out with the hand that he has |
7652s | just died before one goes fine yeah of |
7655s | course |
7656s | of course |
7658s | boom |
7659s | dagger it's the most damage |
7662s | most minor efficiency so he has what 14 |
7665s | 16 damage from hand if one of these |
7668s | Minions on the left or right connects |
7671s | next turn he wins yes |
7672s | and as of right now they're going to |
7675s | connect vardue needs a vile spine |
7678s | activator off the top |
7681s | oh |
7685s | that's it that's enough to not die at |
7688s | this moment in time and there is only |
7690s | enough Mana fun Trace to double Cold |
7692s | Blood if your bar do you're trying to |
7694s | race here you don't automatically kill |
7696s | this three three if you're vardue you |
7698s | have so much damage on board now |
7700s | yourself vardy has to show a lot of |
7702s | discipline here and he does in the end |
7704s | okay well he knows he's gaining damage |
7706s | anyway because the dragon uh it's an |
7709s | operative then Dragon dude is buffing |
7712s | the damage so he kind of makes up for |
7713s | the damage he loses by trading and |
7715s | becomes a lot safer |
7717s | foreign |
7722s | can he just leave my face well he |
7724s | there's no real need to right he puts |
7726s | him back down to 16 again this term with |
7728s | the dagger swing and then he has 16 |
7730s | again on the following no no the secret |
7732s | I understand makes him think about what |
7734s | to play and how do you play around it |
7737s | I mean this is also the Secret's still a |
7739s | problem because if I do have to consider |
7740s | now this secret yeah but I just wanted |
7743s | to see Leroy cheat death let's go hunter |
7746s | hunter |
7747s | makes the play he's done his Hearthstone |
7750s | is now played for this tournament this |
7752s | is his final Gambit this is gonna be |
7755s | based on the response from vardue a |
7758s | second tour stop victory for Hunter race |
7760s | in his fourth final and fourth top 16 or |
7764s | it's gonna be a new face from vardue and |
7767s | Hunter race is going to get some great |
7768s | news very soon Raven there's nothing he |
7771s | can do he can this is the best Playboy |
7773s | drip he can trade everything stays alive |
7775s | more damage from the dragon Buffy and |
7777s | everything we're buffing a minion with a |
7779s | plus three he sees his cheat death sets |
7781s | up the board but guess what dagger Leroy |
7785s | colbod Cold Blood if my mathematics is |
7788s | correct that adds up to lethal to me and |
7791s | Hunter Ace does it again he is the |
7794s | winner of HGT Italy and continue used to |
7797s | be the best Hearthstone player in the |
7799s | world right now |
7801s | look at the face from vardue though |
7803s | you've got to give it up it's a |
7805s | devastating way to go out after an |
7808s | incredible year hunt race made it to the |
7810s | world championship and was easily the |
7813s | fan favorite coming in his first match |
7815s | in group C was versus Ike a win here |
7818s | although not vital was a huge step in |
7821s | getting out of the group stage in a |
7823s | comfortable fashion Ike went to this day |
7826s | saying the one player I did not want to |
7828s | go because his Hunter is this tournament |
7829s | if I can get past him I feel really good |
7832s | do you feel like you also agree with |
7835s | that sentiment here from Ike or perhaps |
7836s | he's over exaggerating I I do think he's |
7838s | in a very tough spot you know Hunter |
7839s | race as you mentioned during the opening |
7841s | was able to essentially just sniff out |
7844s | what Ike was going to play you mentioned |
7846s | this is a classic you know N A versus |
7848s | Europe uh battle it's also a classic uh |
7850s | aggro versus control in a lot of ways |
7852s | Honda race you know the control show and |
7853s | the controller is banned it does leave |
7854s | him with some less controlling decks in |
7856s | the form of temporary because Sumner |
7857s | Mage but even those decks you know are a |
7860s | bit tuned to beat aggressiveness he is |
7863s | playing you know the uh the rabble |
7865s | bouncer plus Mossy horror uh double mind |
7868s | control Tech version of the Summoner |
7870s | mage deck so he has a lot of powerful |
7872s | tools there and you know he has the |
7874s | underbelly fence Vendetta version of |
7875s | Rogue so a lot of ways to sort of Steal |
7877s | back Tempo from Ike's aggressive lineup |
7879s | yeah well we'll see how those Rogues |
7882s | play a factor but for now we're gonna |
7884s | start things off with Hunter Ace being |
7885s | on the shaman uh and seeing how Shaman |
7888s | can fare and I think the players are |
7891s | still divided on the shaman class oh |
7894s | they're married none more so than the |
7896s | the shaman expert himself Ike so what's |
7899s | gonna happen here as Ike's gonna play |
7901s | what many consider to be the best deck |
7903s | and hardest owner one of the best decks |
7904s | in Hearthstone up against the X Factor |
7907s | Hunter race and his gang of Misfit tech |
7909s | cards yeah and we see uh the cards we |
7912s | were talking about in the the opening |
7913s | there uh ancestor healing while |
7914s | pyromancer you know specifically he was |
7917s | looking for anti-aggro tools in this |
7919s | deck uh and his his re reasoning that he |
7922s | broke down for us when we had a chance |
7923s | to talk to him was that all of the |
7926s | versions that he he tried that were say |
7928s | Thunderhead based you know they were |
7929s | Thunderhead zap lightning bolt decks or |
7931s | you know a bunch of lightning storms and |
7933s | things he felt like they uh put him in a |
7935s | position uh similarly uh uh reign of |
7938s | toads another popular card uh that |
7940s | forced him to overload into his power |
7942s | turns what makes this deck so powerful |
7944s | largely is hagatha and walking Fountain |
7947s | those are really the cards you try and |
7949s | leverage to beat the aggressive decks |
7950s | but if you were forced to overload |
7952s | yourself going into your late turns |
7954s | you're just not able to play those on |
7955s | curve and you and you despite being able |
7957s | to clear the board don't actually turn |
7958s | the corner which is the reason that he |
7960s | has giggly inventors like seven men he's |
7963s | like yeah it has some uh Synergy with |
7966s | shutterwalk but it's also mostly just |
7969s | that it allows him to bridge the gaps |
7971s | into those powerful Aid drops yes |
7973s | and also don't overlook because we have |
7975s | seen some Shaman struggle with those |
7977s | overload turns going another one yes |
7980s | featuring some really good cards it |
7982s | actually is Hunter race specifically |
7984s | talking about the role of each |
7986s | individual card and that's something |
7988s | that you actually hear a lot of and the |
7990s | top level players they value that one or |
7993s | two card difference very highly so a lot |
7995s | of other players they think ah you can |
7996s | just substitute one car it's not going |
7997s | to be that big of a difference and you |
7999s | might be right in that small sample size |
8000s | but a small sample size is all you get |
8002s | in a tournament right so 100 race needs |
8004s | to make an account and that is why he is |
8006s | Banning Warrior and trying to account |
8007s | for all those aggressive matchups that |
8009s | you might face on the opposite end I |
8011s | mean this really does just look like a |
8012s | really powerful Arena hand you know you |
8014s | got your your |
8015s | Omega Defender giggling inventor |
8018s | I'm still getting used to the fact that |
8020s | hex is for Mana because I spent uh |
8021s | yesterday playing Tavern bro a lot |
8023s | during my downtime and I was playing the |
8024s | Pablo mid-range Shaman oh this is |
8026s | interesting actually hold that thought |
8028s | Hunter is not toteming what is he trying |
8030s | to do here so specifically he wants to |
8032s | play around backstab rating party he |
8033s | doesn't want to give Ike the ability to |
8035s | to fire off a raiding party this turn by |
8037s | enabling backstab and he actually is |
8040s | playing right exactly with a nice hand |
8041s | you know he sniffs out the fact that |
8043s | okay well if your hand is this |
8044s | combination of cards I'm going to slow |
8046s | you down and exactly that happens that's |
8049s | absolutely brilliant Hunter race uh |
8052s | making the big plays the big place |
8056s | yeah exactly it's it's really |
8059s | interesting right like the like that |
8061s | little thing so many people you know you |
8063s | you as a streamer for instance people |
8065s | will be like oh miss totem missed totem |
8067s | it's like no I did not totem or like you |
8070s | know you're playing Rogue it's like Miss |
8071s | hero power it's like I did not hero |
8072s | power because that contains Harrison |
8074s | Jones and I don't want to give them an |
8075s | extra card if they get the Harrison |
8076s | jokes this is you know Hunter Hayes with |
8078s | sort of that next level uh read of well |
8080s | a hand that you know makes sense for Ike |
8083s | to have here is this backstab rating |
8084s | party and I want to slow him down yeah |
8086s | and I think that might end up paying off |
8088s | huge dividends because now Ike I mean |
8089s | yes he got to develop an si7 agent so he |
8091s | had a contingency plan but everyone who |
8094s | plays Rogue and played against Rogue in |
8096s | the past few months can recognize the |
8098s | power of raiding party very similar to |
8100s | master scholar just drawing on three |
8101s | setting up powerful Tempo swings |
8104s | now anyways |
8105s | he has his mind control Tech which is |
8107s | pretty valuable do you think he wants to |
8108s | fight for boards he's just going to kind |
8109s | of pass here now that the ss7 it's |
8111s | interesting because he does have the |
8112s | hagatha scheme |
8114s | um so there is some incentive too I'm |
8117s | just going to kind of sit back this does |
8118s | give uh Ike the ability to possibly just |
8120s | use backstab now in order to enable |
8122s | rating party but in the this is like a a |
8125s | point passed out with the uh at which |
8127s | this is really efficient for Ike so yeah |
8130s | he's going to go ahead and Shadow step |
8131s | into raiding party into the S.I in order |
8135s | to uh to take this out |
8137s | yep and saves the backstab and this also |
8140s | is something that he could have done |
8141s | whether uh Henry's played this or not it |
8143s | just saved some damage to his face |
8146s | and against rogue rogue isn't really a |
8148s | deck that you expect to go wide where |
8150s | the you're actually going to get value |
8151s | uh from that uh that uh mind control |
8155s | Tech right and you know similarly you're |
8157s | not really you know able to give them |
8160s | the time to build up hagatha's uh scheme |
8162s | to just blow up all their stuff because |
8164s | they're such a burst the damage uh |
8166s | oriented deck that's right now Hunter |
8169s | Ace he has that hunt Omega Defender |
8171s | which seems to be appealing at first |
8173s | glance but we have to account for uh |
8175s | your opponent's turn five now that |
8177s | they've played rating party and you are |
8179s | aware of the tempo swings available |
8181s | through dread Corsair and wagglepick |
8184s | that new weapon from the rise of Shadows |
8187s | that allows you to return a minion to |
8188s | your hands yeah and part of honduras's |
8189s | explanation for including Omega defender |
8191s | in his deck was that he he just kind of |
8192s | wanted a taunt to help protect him from |
8194s | rogue's burst damage and you know at |
8196s | this stage of the game well he's a 26. |
8198s | not necessarily you know looking to uh |
8201s | just throw it as taunt to you know have |
8203s | it die to backstab waggle pick and not |
8205s | have that available to him later yeah |
8207s | now the waggle pick is very powerful to |
8209s | remove it's really powerful to push |
8211s | damage its versatility is what's often |
8213s | being one of the foundational cruxes to |
8216s | this Tempo Rogue and why they're able to |
8217s | set up big bursts or even just fight for |
8219s | board very efficiently all right well it |
8221s | is the uh the Omega Defender that does |
8223s | come down and there is the option for |
8225s | Ike to remove this uh if he wants to |
8227s | just go ahead and backstab pick it's not |
8229s | 100 Mana efficient |
8232s | what other options does he have the |
8235s | other efficient uh use of his Mana would |
8238s | be to use the uh the backstab in si and |
8241s | then he has two more Mana he could play |
8242s | say the evil cabal rat rat and I don't |
8245s | know if that's exactly what he's looking |
8246s | for because it develops a little bit |
8248s | weaker than the wagglepick and the Drake |
8250s | yeah |
8256s | such a powerful Tempo play and you know |
8259s | he did save the backstab here by using |
8260s | the shadow step previously so he's able |
8262s | to you know clear this off and get the |
8264s | damage in from the SI agent as well |
8269s | at the same time on race |
8272s | part of the reason why the control |
8273s | Shaman is you know considered to be an |
8276s | effective effective class at fighting |
8278s | against Rogue is because of its arsenal |
8280s | of three damage through haga 3 through |
8282s | lightning storm zilliacs here is really |
8283s | good so Hunter race is not in trouble |
8285s | just here |
8287s | all right so the deli X does come down |
8289s | and uh break this up |
8292s | and now oh another dread Corsair from |
8295s | Ike yeah and I think Ike is at the point |
8297s | where he could really start developing |
8299s | like really big turns like he could play |
8301s | pretty much half his hand at this turn |
8302s | right but the question is you know is he |
8304s | overextending into the hagas hagertha |
8306s | scheme and then if that is the case |
8308s | what's his reload and I think that's |
8309s | where the thief Road could really shine |
8311s | because they're able to replace their |
8314s | hand fairly easily and not be super |
8316s | dependent on card draw like raiding |
8318s | party and Myers disable element all |
8319s | right it does pick up an ethereal Lackey |
8321s | which is uh arguably the strongest of |
8323s | the lack if you look at the statistical |
8325s | win rate I believe the Ethereal Lackey |
8327s | has the highest of all of them uh that |
8329s | or Cobalt lucky that deals two damage I |
8331s | think both of them are very high yeah in |
8333s | terms of that I do think I do think this |
8334s | is number one by at least a small bit |
8336s | okay another possible party pick a |
8338s | pocket and Sprint so lots of value |
8340s | options for Ike here he already has his |
8342s | waggle pick uh number two so you only uh |
8346s | would get a little bit of card draw I |
8347s | believe uh off of the uh |
8350s | oh man he bounces is the Ethereal Lackey |
8354s | to give myself another spell and a combo |
8356s | activator yeah that's pretty powerful |
8357s | and you know I like this restraint on |
8359s | the second dread Corsair yes I could |
8362s | have developed a big board but he knows |
8364s | that Hunter race could try to squeeze |
8365s | out area effect cards so instead Force |
8369s | Under race to use it sub-optimally and |
8371s | then develop again with a second Michael |
8372s | pick |
8373s | yeah and Hunter is here he's a he's uh |
8376s | 19. he's already used a zilliacs so his |
8378s | remaining healing is a single copy of |
8380s | witch's brew and the two walking |
8381s | fountains none of which are in his hand |
8384s | uh you know we're seeing how you know |
8386s | rogue's ability to just present a few |
8389s | medium impact threats you know makes the |
8393s | the hexes in Hunter Race's hand fairly |
8394s | uh fairly uh ineffective uh as well as |
8398s | you know the hag of this game it's been |
8400s | building up but there's still just a lot |
8402s | of cards in Ike's hand because thanks to |
8403s | raiding party thanks to maybe ethereal |
8405s | Lackey getting him additional cards uh |
8408s | he has just been able to to keep up pace |
8410s | uh with resources as well as pressure on |
8413s | the board yeah at the same time there's |
8416s | not many good hex Targets in this deck |
8418s | when I say good you're thinking about |
8419s | big heavy dragons like you know Sarah in |
8423s | the mage deck usually there's a headwind |
8424s | right yeah that's like the only thing |
8426s | you're really super thrilled to hex does |
8428s | fire off one right now I like it and he |
8430s | even uh gets a nice outcome with the |
8432s | taunt on to gain a little bit extra life |
8433s | here |
8435s | foreign |
8438s | probably feels like this is a setup for |
8441s | turn eight hundred has been holding to |
8442s | the coin and turn eight could be a |
8445s | really big swing if he's not careful |
8446s | well one one interesting thing about uh |
8448s | hex in these control Shaman decks is the |
8450s | ability to hex into walking Fountain |
8452s | means you you are guaranteed to have a |
8454s | zero attack minion that walking Fountain |
8455s | gets the hit uh so you can often kill |
8458s | you know multiple things while still |
8459s | having a ton of Health left in your |
8460s | walking Fountain that's right Shadow |
8462s | step another raiding party and |
8464s | assassinate |
8466s | hmm I I think Ike is deciding between |
8468s | assassinating Shadow step here he has |
8470s | the the Ethereal Lackey could just |
8472s | Shadow step and re-buy or Shadow step |
8474s | you know a burglar or the SI revive the |
8476s | Libra in hand as well Shadow step you |
8479s | know gives you uh some pretty scary |
8480s | stuff as well |
8483s | I would guess we're seeing Spirit Bomb |
8486s | here timeout's not very useful |
8487s | corruption yeah |
8488s | and does just kept the Vendetta he could |
8491s | just use Vendetta to push damage here if |
8493s | he wanted to but kind of a uh |
8496s | a kind of excessive I think |
8502s | flirting with the idea of utilizing the |
8504s | shadow step but he keeps Leroy in his |
8506s | back pocket which I think is the |
8507s | important thing right and now if Hunter |
8510s | Ray's had that hagatha Ike would have |
8514s | he wouldn't have enough damage I thought |
8516s | I was assume he hit a waggle pick but in |
8518s | this position on race is he forced to |
8521s | pull a trigger on the heck of this game |
8522s | I don't know that it's getting better |
8523s | right like what what board is Hunter |
8526s | race hoping for for this in the future |
8528s | right and you know I I was actually |
8531s | somewhat surprised they didn't pull the |
8532s | trigger when there were just a couple of |
8534s | minions to play like the two three |
8535s | threes I thought that that actually was |
8537s | a fairly juicy Agatha scheme board |
8538s | against Rogue |
8540s | um but he hasn't seen the second dread |
8542s | Corsair I believe he actually knows |
8544s | there's another uh pirate in the hand |
8546s | based on the the card positioning from |
8549s | uh from the rating party yes |
8554s | actually that was the first one that was |
8556s | in his opening hand |
8560s | he played one rating party and then |
8562s | right he had a waggle Pig nationally no |
8564s | no I'm saying I'm saying the dread |
8565s | courser I believe he knows and uh it |
8568s | makes a lot of sense for that yeah he's |
8569s | gonna go ahead and pull the trigger on |
8570s | hey let's get him right here that's not |
8571s | gonna get much better |
8573s | now it is totem time |
8577s | I like the restraint |
8579s | uh for holding up to hack the scheme |
8581s | it's gotten a lot better position |
8582s | although it's still scary there is Van |
8584s | Cleef |
8586s | so what could this look like for Ike he |
8589s | has the the uh wagglepick |
8594s | he could like waggle pick dread Corsair |
8597s | if he wanted to Vendetta Van Cleef right |
8600s | he doesn't know that there's an |
8601s | earthshock and another copy of hex in |
8603s | Henry's back |
8605s | like basically just has a six six here |
8607s | yeah I don't think he needs to Pump It |
8608s | Up Too Much Hunter X even has an earth |
8610s | shot right coincidentally |
8614s | this also says that the Leroy Shadow |
8616s | steps 100 has to heal or set up a wave |
8618s | of taunts which he actually does have |
8620s | through the form of giggling inventor |
8622s | there's also the acidic swamp boost here |
8624s | which will you kill the waggle pick and |
8627s | bounce one of these |
8628s | it's true |
8630s | in fact uh acidic swamp Boos plus the |
8633s | giggly inventor yeah is available very |
8635s | strong see what hits |
8638s | okay so that means Van Cleef is sticking |
8640s | around |
8641s | so will Hunter race pull the trigger on |
8643s | this hex is he just dead if he does he |
8646s | gets a Todd totem he's he is he does |
8648s | have that he does have ancestral healing |
8649s | but there's the the Vendetta I think |
8652s | that Hunter race almost has to point out |
8654s | the giggling inventor to be able to beat |
8655s | Libra plus Shadow step though he doesn't |
8658s | know that uh there's another Shadow step |
8660s | Ike has used his deck's natural Shadow |
8661s | step I believe oh this one is from |
8663s | Lackey |
8666s | oh wow okay farsight gives him another |
8669s | reroll he's not dead yet but Hunter |
8670s | Hayes is playing with fire |
8672s | four minute Googling Bender I mean I |
8675s | think he has to go he could coin |
8677s | ancestral he coin Twilight breaking |
8679s | Celestial healing |
8682s | I think he just has to play Giggles here |
8684s | he just coins at the hex I think he dies |
8689s | yep coin hex and he thinks there's no |
8694s | more waggle pick he thinks there's no |
8695s | more Shadow step but that shadow step |
8697s | from the Ethereal Lackey is enough to |
8701s | combine with this Leroy and give Ike a |
8703s | one-game lead in the series |
8707s | that's a big win Friday and I'm stunned |
8710s | that sunrays not playing the game even |
8713s | better obviously he thought a lot about |
8715s | it he didn't play things super quickly |
8717s | but I gotta wonder and question the |
8719s | methodology because you're in a position |
8721s | where |
8723s | you know you could die and even it |
8725s | wasn't even that like there was a turn |
8727s | where his opponent he could have died to |
8728s | just a LeRoy like prep visery type |
8731s | situation you know and it's it's a it's |
8733s | a very dangerous situation where if he |
8735s | loses this match he loses one of his |
8736s | better matchups in this entire business |
8738s | yeah I I actually feel like specifically |
8741s | after he hit the the giggling Venter off |
8743s | of the uh The Far Side and could have |
8745s | played Giga inventor with another giggly |
8747s | inventor to follow it up I feel like |
8749s | that it just puts you in such a safe |
8752s | position you know obviously uh you know |
8755s | Ike is sitting there with the uh the Van |
8757s | Cleef and play maybe you're afraid of a |
8760s | fan of knives backstab something that |
8763s | that you know just just ends up pushing |
8765s | through from that position but that's |
8766s | that's a lot more than just Leroy |
8767s | Shadow's death but to be fair again the |
8769s | shadow step was from the Lackey |
8772s | so it's it's not something that uh he |
8774s | was anticipating I have it right uh and |
8776s | I mean there's a lot more that we want |
8778s | to say but we'll go ahead and gather our |
8780s | thoughts and when we come back we'll |
8781s | break down more of game number one and |
8782s | get ready for game number two here in |
8784s | the Hearthstone World Championship |
8785s | day number two continues as Hunter race |
8788s | and Ike going at it and Hunter Hayes |
8790s | getting greed or letting greed excuse me |
8794s | get the better hold of him |
8796s | you know and I I sat down and thought |
8797s | about it for a couple minutes here for |
8799s | the control Shaman versus Tempo Rogue uh |
8801s | I think Hunter X was thinking you know |
8803s | seven turns down the line because he's |
8804s | thinking about if I don't if if these uh |
8808s | if these giggling vendors get blown out |
8810s | and I don't draw my eight Mana plays how |
8812s | do I get out of the situation more |
8814s | importantly if I draw like hagatha and |
8816s | he doesn't have a board |
8817s | um how am I supposed to have any minions |
8819s | to really generate value off a pack if |
8820s | they're considering that you only had |
8821s | dealing better in hand and then I |
8823s | totally understand that rationale the |
8825s | only problem is that you know he already |
8826s | had drawn two cars deeper with the far |
8828s | side so he already had that and also |
8830s | there's so much that I can do if Ike |
8833s | sets him down to a low Health Point then |
8834s | if this race lethal you know it's all |
8836s | these different questions that's coming |
8837s | into our heads and I feel like Ike |
8839s | really stole that one away from Hunter |
8840s | race yeah and I think that some of that |
8842s | may have been you know uh Hunter is |
8844s | thinking okay well you know we mentioned |
8846s | it before the shadow step is gone he's |
8847s | used his shadow steps so you know he |
8849s | can't leave his shots at me both waggle |
8851s | Pricks are gone there's no wagglepick |
8852s | Leroy but you know that he was not |
8855s | accounting for the discovered card from |
8856s | the Ethereal Lackey which was Shadows |
8858s | have been frankly could have been if you |
8860s | had Leroy plus uh two eviscerates right |
8863s | he would have died too right which I |
8864s | mean there were other road cars |
8866s | discovered right there was exactly a |
8867s | hedge Clan burglar car that was |
8868s | discovered it's like and they're |
8869s | obviously trying to push damage so right |
8871s | if you assume like the average spell |
8873s | damage being two to three damage if they |
8875s | even have Leroy it'd still get there |
8876s | right so you have to be very cautious if |
8879s | you're 100 and that's something he was |
8880s | actually talking to me a little bit uh |
8881s | yesterday he was saying that his |
8883s | practice hasn't exactly just been |
8885s | playing games it's actually been reading |
8887s | every card in the Hearthstone library |
8888s | because he has to like understand what's |
8890s | in the pool available and something that |
8892s | he has to account for oh yeah and |
8893s | there's there are a number of cards that |
8894s | you end up seeing quite a bit uh in |
8896s | between Fire 2 witch doctor and ethereal |
8899s | Lackey right yeah and fire he was Joker |
8900s | giving astral Rift there's so many |
8902s | things that you can possibly end up |
8904s | hitting yes I mean you could have uh |
8906s | what is it the messenger Raven into Toki |
8909s | into everyone whatever |
8913s | yes into thousands of hearthstone cards |
8915s | but that's in the past now we're gonna |
8916s | switch roles a little bit Hunter Ace is |
8918s | the tempo Rogue this is the deck that he |
8920s | said that it was just too good not to |
8922s | bring Ike said the same thing about Zoo |
8924s | warlock he said Zoo warlock is just the |
8926s | nuts although to be fair any deck that |
8928s | Ike brings that he's confident remotely |
8930s | confident he kind of says that line |
8931s | that's true I I is one who is uh you |
8935s | know a little bit prone to hyperbole but |
8937s | uh I don't think it's hyperbolic to say |
8938s | that it is a huge deal that he has that |
8941s | uh Blitz Hill Corsair in his opening him |
8943s | yeah you know we were we were debating |
8944s | it early this morning |
8946s | um |
8947s | I I think that if you do bring Zoo |
8949s | warlock blood Corsair is so useful |
8952s | against the Myriad of classes that |
8954s | leverage their weapons Rogue Warrior I |
8956s | mean you even see Hunters sometimes as |
8958s | being very useful against to stop their |
8960s | board |
8960s | um being destroyed yep |
8963s | uh Hunter race though with a very strong |
8965s | hand here double backstab no real way to |
8967s | advance his own game plan but does have |
8971s | the easy answer to this flame imp right |
8974s | here |
8975s | yeah I'm using enough Hunters can play |
8977s | his entire hand by next turn yeah but uh |
8980s | what what's important is that he doesn't |
8981s | let Zoo develop and this is a contrast |
8984s | to what we saw at yesterday's game where |
8987s | we saw Rogue players choose to keep |
8989s | Edwin Van Cleef for that huge Tempo |
8991s | swing which is you know shoot with its |
8993s | moniker however let Zoo develop too much |
8996s | the point where they just felt far |
8997s | behind and die |
8999s | on your head like saying all right you |
9002s | have another one |
9004s | oh what a drop that is huge we see this |
9008s | the shake of the head as uh the |
9009s | application of this sort of wash over |
9011s | Hunter is backstab number two into that |
9014s | top deck evil miscreant is so relieved |
9016s | and I know Hunter is a grin for Mike |
9018s | okay all right all right |
9020s | this is a very emotional player and |
9022s | that's something that I feel like in a |
9024s | certain capacity his youth betrays him |
9026s | he's a very young kid 18 or 19 years old |
9029s | um he's only been playing competitive |
9030s | HearthStone for about a year and a half |
9032s | he's even documented some of his journey |
9034s | going through anxiety and whatnot |
9035s | publicly through a twit logger and it |
9037s | was very touching and he's kind of found |
9039s | solace in competitive Hearthstone yeah |
9040s | sometimes can't escape that nerve right |
9042s | now he was telling me how nervous he was |
9044s | I'm like dude everyone fears you and |
9046s | you're the one that's nervous and he's |
9047s | like I can't help it it's my first |
9048s | championship right yeah it is very |
9050s | interesting Hunter Race's story of how |
9052s | he got here you know he just kept |
9054s | putting up tremendous result a |
9055s | tremendous result at all of the tour |
9057s | stops throughout the past year but he |
9059s | really was never able to break through |
9060s | at a playoff uh when we you know sat |
9063s | down with all the players the beginning |
9064s | of this event you know at the casters |
9065s | sort of interviewed them as a group to |
9067s | kind of get a you know their thoughts in |
9068s | the the format the metagame everything |
9070s | and it was the first time we ever sat |
9072s | down with Hunter race that way everyone |
9074s | else had been to a championship you know |
9076s | Muzzy actually hadn't been to a |
9077s | championship this year but we talked to |
9079s | him last year it's his championship |
9080s | appearance it's the world championship |
9081s | last year but hunter is so it was it was |
9083s | the first time and you know it was kind |
9086s | of funny in a way because uh you know he |
9089s | he was not even in our little uh inside |
9091s | jokes you know like you have any |
9093s | questions for us and you're asking us |
9094s | questions he's really doing it yeah |
9098s | I joke when we interview players because |
9099s | uh one thing that Nims used to do all |
9101s | the time when he was first helping us |
9102s | host it was asked do the players have |
9104s | any questions for us and which we look |
9105s | at him and say why would they have |
9107s | questions for us we're asking questions |
9108s | and then we started just asking it every |
9110s | single time and then it became a meme |
9111s | and then Hunter race actually took |
9112s | initiative and spent 20 minutes asking |
9114s | us questions it's like wait wait |
9116s | player here so that's why this kid's |
9118s | adorable that's why we all love him his |
9120s | personality is great loves Carson to |
9121s | death but yet at the same time I just |
9123s | wish the best for him and I hope they |
9124s | can contain himself to the point he |
9127s | doesn't let himself tilt because he is |
9128s | prone to tilting self-admittedly yeah |
9130s | and you know we heard Ike as well in the |
9133s | the interview piece uh just prior to uh |
9135s | to the the show where he was saying that |
9137s | when he qualified for this tournament it |
9139s | was through the the tiebreaker tussles |
9141s | that were our way of uh resolving the |
9144s | final world spots uh just at uh the the |
9148s | last uh the last championship because |
9150s | there were multiple players who are |
9151s | already qualified and if he was in a |
9153s | position where it looked very unlikely |
9155s | that he would be able to qualify all of |
9158s | the uh the other players are but rather |
9159s | both the other players were tough |
9161s | matchups for him uh yeah he managed to |
9163s | pull it out though just by kind of |
9164s | having the laid back attitude of okay |
9166s | well you know if if I win great but I |
9168s | don't expect to yeah |
9170s | and I think he might feel very similar |
9173s | in this position uh Temple Rogue has |
9175s | gotten ahead and is staying ahead that I |
9177s | like that Drake worser play a lot |
9178s | because it shuts down Ike's development |
9180s | what Hunter race is uh disallowing is |
9183s | Ike to leverage things like Grim rally |
9185s | yeah and Ike had a great hand for |
9187s | grimrow right yeah he's just not going |
9188s | to be effective right yeah I cut the |
9190s | possibility to just you know abusive in |
9192s | the uh the the egg get it killed or you |
9194s | know Grim rally the egg and Grim rally |
9196s | again but but now this is a position |
9198s | where he's got he's got a single Scarab |
9201s | a 1-1 and his opponent has you know a uh |
9205s | hold over the board as well as quite a |
9208s | few cars left to hand and we know that |
9209s | one of those is another evil miscreant |
9211s | which is you know decidedly just the |
9213s | strongest card in uh in this deck is |
9215s | certainly in this matchup |
9217s | important note that a lot of players |
9219s | have chosen one blood Corsair in their |
9221s | deck list |
9222s | as Tech well yesterday we saw a killing |
9224s | all day have two and I like to Ike now |
9226s | doesn't have the ability to shut down |
9227s | that waggle pick should under race pick |
9229s | up one |
9231s | that being said I still like ice |
9232s | development on the board his two grand |
9233s | rallies he needs to get use out of it |
9235s | Leroy is effectively a dead card with |
9237s | the Grim rally I think this is his best |
9239s | move |
9240s | and Hunter is here you know he has this |
9242s | witchy Lackey he can use you know both |
9244s | to uh you know to generate his uh rather |
9248s | turn his in his initial miscreant into a |
9251s | four drop as well as combo into his |
9252s | second miscreant here and I think we you |
9255s | know may very well see him just double |
9256s | frayed into the direwolf and make that |
9259s | play even as they he could do something |
9261s | a couple of different things as well he |
9263s | could just uh eviscerate even |
9265s | preproviserate yeah all right yeah he's |
9268s | gonna put the miscon anyway you start |
9269s | with the practice let's see what else |
9270s | you got this is a correct ordering if he |
9272s | picks up ethereal Lackey which he does |
9274s | and that gives him the ability to |
9276s | discover a spell and they also play it |
9278s | for faceless Lackey though and he |
9280s | already has the best rate to play okay |
9283s | eviscerate faceless lacky witchy lack if |
9285s | he skips him such a strong board here |
9293s | I was gonna dagger okay interesting |
9296s | he wants to get rid of every single |
9297s | thing I'm like side of the board huh yep |
9301s | giving him no opportunity to develop I'm |
9304s | I'm a little surprised to see that over |
9306s | faceless plus witchy here because he |
9308s | would have had a four drop instead of |
9311s | the one three and then two one ones and |
9313s | a two drop |
9314s | and it feels like that just puts Ike in |
9317s | such a tough position whereas I mean |
9319s | right now Ike's head is quite bad so you |
9321s | know there's nothing you can really do |
9323s | to take advantage of the fact that that |
9324s | Honduras does not have you know a very |
9327s | wide strong board so what was this just |
9329s | to play you want to play I felt like |
9331s | rather than daggering the the witchy |
9333s | Lackey and faceless Lackey okay was was |
9335s | so then looking like could be very |
9336s | strong in that position six I think five |
9338s | or six means to be on the board and I |
9339s | think Hunter says I don't have a way to |
9341s | do a c giant okay so then if Ike has |
9344s | like a c giant okay yeah then I buy it I |
9346s | buy it yeah I wasn't I wasn't really |
9347s | doing the CGI calculation so that makes |
9349s | a lot of sense |
9350s | but I mean it just shows you how careful |
9354s | 100 I mean he's playing around a lot of |
9355s | stuff now I think he's saying like you |
9357s | know what last game I didn't play around |
9358s | certain things uh I'm gonna go for this |
9362s | a little too disrespectful last game and |
9364s | now very cautious Escape vanish could be |
9366s | real powerful it's not necessarily in |
9367s | this matchup because your opponent has |
9369s | just so many small things but yeah just |
9370s | gonna take a second Vendetta oh yeah |
9372s | I'll take an upgrade Wing blast every |
9373s | time here this is so powerful with this |
9376s | spot you can he can take out this magic |
9378s | carpet and now use the witchy Lackey |
9380s | right and now he's not afraid of C giant |
9381s | because he has two removal pieces |
9384s | oh that's even more damage seven damage |
9387s | does cost one more right but it costs |
9390s | zero because right because that's funny |
9393s | that's so insane what kind of combo is |
9396s | this wow so he's a second Vendetta that |
9399s | costs zero it's not even costs four less |
9401s | it's cost zero yeah so the the |
9403s | additional cost was Kieran toward |
9405s | tricaster is the name of that four drop |
9406s | uh and that is spell damage plus three |
9412s | but Vendetta specifically sets its cost |
9414s | to zero if you have a spell for another |
9416s | another class in your hand and it |
9417s | overrides that and we look at the |
9418s | Starfire it costs seven |
9422s | that's crazy well speaking of crazy Ike |
9425s | has AOE to like win back the board yeah |
9428s | so interesting because |
9431s | I mean Zoo warlock played Hellfire like |
9433s | once upon a time unironically because |
9435s | there weren't better cards to play and |
9437s | now I feel like we're turning back kind |
9439s | of crosses one damage off lethal though |
9441s | right yeah seven eight nine ten eleven |
9443s | Starfire for eight |
9448s | and there's not much that I can do about |
9449s | it no I mean he can start he can just |
9451s | start for our face for eight now |
9454s | it doesn't have to necessarily uh uh oh |
9457s | there's an underbelly fence so maybe |
9458s | it's not going to be doing that |
9463s | yeah he's 19 damage |
9465s | um faces lack he could discover Chargers |
9467s | or extra damage so you could start with |
9469s | that then you you couldn't place if if |
9471s | you don't Starfire now you potentially |
9473s | lose the extra damage from your guy but |
9475s | I don't know how much that matters |
9477s | I think you also lose the the uh rush |
9479s | and plus on an underbelly fence which |
9481s | you just drew though which might be more |
9482s | important or at least right at least |
9485s | mitigate that and I think because of the |
9487s | threat of sea Giants and plural right to |
9490s | you he's gonna hold on to it but he's |
9492s | still he's so firmly far ahead that |
9495s | I like almost anything Hunter race does |
9497s | in fact I kind of like him to restrict |
9498s | the board by trading in this one one |
9500s | again yep that's what he's doing and I |
9502s | don't think he has to play this face as |
9503s | Lackey I think he just re-dagger |
9506s | it's very consistent with his game plan |
9508s | and Hunt race is firing at all cylinders |
9510s | Immaculate play this turn |
9513s | but it has that Hellfire he does but it |
9516s | does leave a Lackey in play |
9518s | rather than miscritin play and then |
9520s | there's still a five damage Starfire |
9524s | still one damage off |
9528s | here's the thing though Zoo warlock |
9530s | eventually wants to life tab so well |
9533s | yeah I mean you could just Starfire face |
9534s | attack you down to one |
9536s | and then is there even there's there's |
9540s | just the void Walker I believe in uh and |
9543s | I expected that could allow him to |
9545s | survive if he wanted to do that yeah but |
9546s | yeah I expect that we'll see life tap |
9548s | anyway he can just leave open the |
9550s | Starfire available to him yeah |
9553s | the Starfire is a surprise Factor now |
9556s | it's Hunter races turn to surprise Ike |
9558s | with some of these uh car generators |
9560s | because Ike's gonna be very tempted to |
9562s | life tap because it's a desperate |
9563s | situation you can just fire up Vendetta |
9565s | here leaving a single 1-1 against this |
9567s | board plus the Starfire in hand right |
9572s | and yeah Ike is now the one who has |
9576s | really no |
9577s | no options here he he asked the life to |
9580s | have to find anything because otherwise |
9581s | he dies on board yeah |
9586s | she's crazy amount of damage coming out |
9587s | for Mike's turn though like the Grim |
9589s | wrap double criminality with the abusive |
9590s | Sergeant on Leroy is still about half of |
9593s | Hunter Hayes's life |
9594s | yeah he could attack for 11 this turn |
9596s | but unfortunately for him Hunter is |
9597s | still 25 yeah |
9603s | I mean I think that in this game a lot |
9605s | of what we saw here was just the power |
9607s | level of the uh the thief package the |
9609s | vendettas and the underbelly fence just |
9612s | leaving uh Ike with so little that he |
9615s | was able to do obviously I had a pretty |
9616s | poor draw early on |
9618s | um but hunter races uh miscrit did a ton |
9622s | of work as well as his just awareness of |
9625s | okay I need to I need to you know kill |
9627s | this uh the scarabag pick off the uh the |
9630s | scarabs to come out of it before |
9631s | something like Grim Reilly can get |
9633s | online and those just ended up stranded |
9634s | in Ike's hand the entire game hunter |
9636s | race equalizes the series one game a |
9639s | piece and Rogue as a class climbs over |
9642s | the 50 win rate it was five and six to |
9644s | start today now seven to six and we |
9646s | mentioned the pre-show Rogue is a slow |
9648s | starter sometimes right yeah based off |
9649s | how it works out also important to note |
9651s | the thief Rogue get us another W on the |
9654s | board compared to the other pirate Tempo |
9656s | Rogue which are struggling a little bit |
9657s | more so perhaps it makes us re-evaluate |
9660s | the value of those because some people |
9662s | were saying you know what I'm not sure |
9664s | about some of these defro cars I think |
9665s | it's a lot weaker than the pirate |
9667s | package maybe we have to think for a |
9669s | second oh I mean the the thief projects |
9671s | also have Pirates right they're they're |
9672s | just a little bit Slimmer on the Pirates |
9674s | they're not the the uh charged pirate |
9676s | deck I think what we've seen mostly is a |
9678s | split between the thief Rogue and the |
9680s | the kind of deadly poison deckhand Rogue |
9682s | right it's the all-out face Rogue versus |
9684s | the uh the Vendetta Rogue yeah four |
9687s | Centric versus face Center yeah which |
9689s | makes sense if you're you know a player |
9691s | that well one loves to go phase which |
9693s | you know who doesn't unless you're like |
9696s | Fibonacci and then the second is uh you |
9699s | know being able to have multiple varied |
9701s | game plans and one thing that people |
9703s | don't really factor in in terms of |
9705s | tournaments as often as they should is |
9707s | the factor of just having that that |
9710s | element they can't prepare for when you |
9711s | have that stolen card it can be really |
9713s | difficult and hagatha is another like |
9714s | MVP card that can do that and this is |
9716s | also 100's best matchup this is a very |
9719s | favorite for the control Shaman so this |
9721s | is what he's really hoping to gunned |
9722s | down and even though people point at |
9723s | token Druid being their weak deck |
9725s | statistically before we factored intent |
9727s | cards zoo looks like to be the the deck |
9729s | that through yeah it's it's interesting |
9731s | obviously these uh stats we're citing |
9733s | are their ladder stats so it's it's hard |
9736s | to really say you know who between these |
9739s | uh these decks the more unusual versions |
9741s | are going to be favored because I don't |
9742s | think we have you know probably more |
9744s | than the games hunter race played a |
9746s | matter with this deck to determine uh |
9748s | you know what what this deck's active |
9749s | matchups are but they're pretty good if |
9751s | you have both hackathon schemes in your |
9752s | opening hand against a board-centric |
9754s | deck that's for sure interesting that he |
9756s | also even just threw away hack of the |
9757s | straight up that's how much he valued |
9758s | just not laying the board getting way |
9760s | out of control I mean hagatha is is |
9762s | incredibly powerful but zoo is a deck |
9764s | that puts you on a very very fast clock |
9767s | you need to be able to answer things |
9769s | well before you know you coin out a |
9771s | hagatha you know for three damage AOE on |
9773s | turn seven yeah if it's even relevant by |
9775s | the time good value comes around or they |
9777s | have scary base |
9778s | but as a faceless at Goblin lackeys |
9781s | yep one thing that's also fairly |
9784s | important for Hunter acres is the Wild |
9785s | pyromancers and he has all the tools he |
9787s | has the coin along with his wild |
9788s | pyromancer and the ancestor healing so |
9790s | he could possibly have multiple uses of |
9792s | that pyromance's ability and have it |
9794s | stick in play having the coin here is |
9796s | fairly clutch for that specific reason |
9800s | um it was almost to the point where |
9801s | players were like start you know |
9804s | sarcastically mocking Hunter is like |
9806s | dude you have one apartment but you have |
9808s | like almost like no spells to really |
9810s | utilize it and you like give double |
9811s | acidic swamp moves like you really hate |
9813s | like every other class in the game |
9814s | that's not shaman |
9817s | uh and I think it's paying off in space |
9819s | I mean Hunter Hayes even went a little |
9820s | bit uh on Twitter talking about like how |
9823s | yes he knows his Shaman deck looks very |
9824s | weird but all of them have very specific |
9827s | uses of it and then orange was backing |
9829s | up obviously because they practice |
9830s | together so you know I I think that as |
9833s | we see the shaman continue to develop in |
9836s | this series it's looking more and more |
9838s | scary yeah it's it's worth noting uh you |
9840s | know this is the first time we've had a |
9842s | tournament of this size you know |
9843s | certainly the first time we have the |
9844s | World Championship uh so close to the |
9846s | release of an expansion very often at |
9849s | Champions events there'd be kind of |
9850s | settled versions of What deck is the |
9853s | best and what versions of that deck are |
9855s | the strongest that's just not true right |
9857s | now right now we're in a world where you |
9860s | know players uh are both seeking okay |
9863s | you know what are the strongest decks |
9865s | period and what are the best versions of |
9866s | those decks Shaman is the the class that |
9868s | had sort of the most disagreement |
9869s | there's tons of different versions of |
9871s | Shaman in this tournament despite |
9873s | everyone generally deciding okay well |
9876s | control is the way to take |
9880s | like now trying to evaluate uh what can |
9883s | you do the turn before the heck of the |
9885s | scheme or if he extends too far deep his |
9887s | opponent can coin out the back of this |
9889s | game |
9890s | I think almost any way he slices it to a |
9893s | magic carpet is something that he wants |
9894s | to play as soon as he can to try |
9896s | establish more dominance |
9900s | face is Lackey looking for something to |
9902s | survive AOE okay |
9905s | A little bit of foreshadow |
9910s | well still if you're support though |
9912s | something that Hunter race |
9914s | might be thinking about pulling the |
9916s | trigger if he's greedy though |
9919s | he might shoot something else hilarious |
9920s | actually has the ability to pyro coin |
9923s | acolyte ancestral healing here so that |
9926s | gives him an extra card it's the |
9928s | Accolade on the board |
9931s | game to me |
9932s | and this does Wipe Out everything but |
9935s | the carpet and then this turn the |
9937s | schemes tick to five so that's gonna be |
9940s | enough to to wipe out uh the carpet and |
9943s | whatever ends up following the Mind |
9945s | anagram rally and also shuts down the |
9946s | sea giant really well played here by |
9948s | Hunter Hayes spotting every single |
9949s | possibility that Zoo can develop in the |
9951s | spot |
9952s | as inconvenient for Ike to say the least |
9954s | now he could continue to develop |
9958s | nice jungler here those a little bit |
9960s | risky we risk giving hundreds an extra |
9963s | card if the juggle has the acolyte right |
9966s | he does fill up the carpet so anything |
9967s | can attack immediately he could uh he |
9970s | could play you know the uh Goblin Lackey |
9973s | just to Accolade immediately to try and |
9975s | then play Knife juggler |
9978s | I think gabumaki has the most iconic |
9980s | voice line of this set double time and |
9984s | double pay I didn't do that very well |
9985s | but commit to it cancer don't cut |
9988s | yourself off Midway I mean I got your |
9990s | back finished it but I did it badly I |
9993s | I'm I'm just being judgmental of myself |
9994s | I'm committing but I'm committing to the |
9997s | fact that I was bad at that |
10002s | there it is |
10005s | I think you did great I don't know my |
10008s | voice is quite squeaky enough yeah maybe |
10011s | if uh we get you a balloon of helium |
10013s | well this sport is relatively innocuous |
10017s | but annoying at the same time right does |
10019s | Hunter race choose to have a scheme or |
10021s | just easily ax in this spot |
10023s | there's there's two kind of major |
10024s | threats here right now there's like the |
10026s | the carpet itself and the the knife |
10029s | juggler right because if the carpet |
10030s | remains in play then everything else |
10032s | that comes into play is getting buffed |
10033s | you know and uh potentially taking down |
10035s | say the zilliacs that scheme does end up |
10038s | killing both of them which is kind of a |
10040s | big deal uh does leave the uh Argent |
10043s | Squire but that's only a single uh |
10045s | single Minion in play well I was playing |
10048s | um a dexism or this it was a big Shaman |
10050s | with buck Morpher and you know big bad |
10053s | archmage and a bunch of like really fun |
10055s | cars I was playing with Chris Sierra who |
10056s | did the reveal stream uh you know on can |
10058s | be imagine for Hearthstone |
10060s | and I was like why are you so afraid of |
10061s | Magic Carpet if you're a deck that just |
10063s | plays a bunch of daily it has rush it |
10065s | doesn't have charge it's true so let |
10066s | your opponent keep playing minions and |
10068s | just developing and then use your giant |
10070s | aoes like have this game to clean it up |
10071s | if you change a knife juggle here I |
10073s | guess incentivize uses Divine Shield |
10074s | instead or to use another Rush Minion |
10077s | and then it's like Rush can't do |
10078s | anything to you beyond that yeah it's |
10080s | true so I I like this straight into the |
10082s | knife Joker because that actually can |
10083s | really mix you up |
10085s | all right Solarium time gonna go digging |
10088s | fines abusive Sergeant void Walker all |
10092s | once another carpet oh a second carpet |
10096s | but now that like you were mentioning |
10098s | and observing the heck is a scheme can |
10100s | pretty much kill everything yeah both of |
10101s | these are up to six right now I do |
10104s | suspect oh that is greedy if he does |
10106s | this that is pretty greedy on Ike's part |
10109s | to use the Divine Shield but granted |
10110s | he's also kind of in a position where |
10112s | well if you have a a uh skim in a lot of |
10115s | trouble |
10116s | and he does know that there is this one |
10119s | card that uh Hunter Hayes kept still in |
10121s | his hand yeah I I don't know about that |
10124s | yeah hagatha out in full force hack at |
10127s | the scheme the queen and the Bewitched |
10135s | yeah this is definitely creep right and |
10137s | also he misses damage which is a little |
10138s | bit uncharacteristic of him however uh |
10141s | if he has that sea giant I can totally |
10142s | understand right like we were talking |
10144s | about I feel like from Ike's perspective |
10146s | at this stage of the game if this is a a |
10149s | pretty bad matchup and you know B you're |
10152s | you're in a position where your hand is |
10154s | kind of poor if you aren't able to stick |
10156s | a board both Leroy and C giant are weak |
10159s | if your opponent is able to clear your |
10160s | board anyway so I think that maybe |
10162s | taking the road that's okay well I want |
10164s | to just you know be able to maximize |
10166s | what uh I have going on here in the in |
10168s | the case that I'm fortunate enough that |
10170s | my opponent does not have AOE |
10173s | interestingly enough I know we a few of |
10175s | us have bagged on having Arch Village |
10177s | reform in the zoo were like that I kind |
10179s | of wonder if it's even just better |
10180s | against like Hunter Hayes's deck instead |
10182s | of a position because it doesn't feel |
10183s | like Ike has enough substance to push |
10185s | through if he doesn't land a sea giant |
10187s | down |
10187s | and it's like in this spot |
10191s | what is like really relying upon in fact |
10194s | he doesn't even have a single Minion |
10195s | like had he had the yards and square |
10196s | maybe this Evil Genius good yeah it's |
10198s | true and and I do think that he might |
10200s | have played the game differently he had |
10202s | the Evil Genius in his hand |
10203s | s sure absolutely it's you know it is |
10206s | still in your deck right and again I get |
10208s | the logic he's coming up on turn eight |
10209s | he wants to maximize his pressure before |
10211s | that turn eight comes out like we're |
10212s | disgusting It's just tough because now I |
10215s | see the zoo deck and just looks it looks |
10217s | really bad it's tough for sure |
10220s | and now Hunter Hayes is in a position |
10222s | where |
10223s | he's in a really good spot I mean he |
10226s | could get away with just playing a swamp |
10227s | Queen hagatha the new legendary Shaman |
10230s | minion that teaches a minion spells you |
10234s | guys miss kazakis from back in the me |
10237s | she's a gadget stand where you built a |
10238s | custom potion you get to build a custom |
10241s | spell minion |
10243s | thornbringer is kind of what you're |
10244s | looking for but lightning storm is all |
10246s | him is all really effective is what I am |
10248s | always looking for I think lightning |
10249s | storm is is more what Henry's looking |
10251s | for that was a snap snap pick right |
10253s | there and that is an incredibly powerful |
10256s | uh horror right here just far horror |
10258s | with lightning storm feral Spirit he's |
10259s | going to have a five five for five that |
10263s | kills his opponent's board gives him two |
10265s | two three taunts |
10268s | it is a very powerful thing AOE and |
10270s | board development exactly what you want |
10272s | against zoo and those wolves have taunt |
10274s | yes |
10276s | big deal I mean I think he's far head |
10279s | enough that he can get away with tossing |
10281s | in ancestral healing Man Hunter race is |
10283s | so greedy he's like he's he's going back |
10285s | and forth like sometimes like okay I'm |
10287s | the beat down so I'm gonna go ahead one |
10288s | big thing is that eichstag doesn't have |
10290s | soul fire right so like just getting in |
10292s | like the chip damage isn't nearly as |
10294s | powerful as as it is for some other |
10297s | versions of decks that have more bursts |
10298s | he only has Leroy for burst in this bag |
10301s | it's true but without double magic |
10303s | carpet |
10305s | I mean it feels like the Swanky |
10306s | character would trade two for one in |
10308s | this spot it's true which makes me feel |
10309s | like |
10310s | I kind of want to be I actually think |
10312s | there's there may be the the rationale |
10314s | from Honduras that if his opponent plays |
10316s | C giant he wants able to attack the sea |
10317s | Giant and play hagatha so he doesn't |
10320s | want he doesn't want Ike to attack the |
10322s | swamp good hackatha |
10323s | yeah that's true |
10325s | that's fair enough |
10327s | like baiting him to the extent to the |
10329s | board right |
10332s | and in the end guess the value trade |
10334s | anyway so it works out really well for |
10336s | Hunter Hayes |
10338s | I mean I like the upside of keeping |
10339s | ancestral healing you know if you're |
10341s | able to |
10342s | get The Walking fountain for example |
10344s | yeah look at that screen oh scheme at |
10347s | eight it is |
10349s | and uh Ike's gonna trade to try and |
10351s | protect the Giant from exactly what I |
10352s | was just mentioning the the haga the |
10354s | plus trade but uh he's been scheming for |
10357s | a long time and it might be might |
10360s | finally be the moment that those plans |
10361s | are set into motion as this uh is an |
10363s | eight-point hack of this game that wipes |
10365s | the entire board yeah if he had nine |
10367s | Mana he had the hex and just for heart |
10369s | to go for a guaranteed board clear with |
10371s | lightning storm development and uh |
10374s | destroying these opponent's board |
10378s | even just threw the wishes Brew too so |
10380s | the the threat of burst even you know |
10382s | getting ethereal lackeys off of Evil |
10384s | Genius and finding Soul fires and not |
10387s | going to really be working out right I |
10389s | think that we're at this with the stage |
10390s | where Hunter Hayes feels like he is just |
10391s | in incredible control of this and wants |
10393s | to make sure he does not make a mistake |
10398s | that's why that's why I look at Hacker's |
10400s | heart I'm like is it really that bad to |
10402s | just play that in the Accolade here |
10404s | the horror yeah I mean that that's |
10406s | definitely an option oh I meant the |
10408s | extra scheme yeah like does he feel like |
10410s | he's wasting his Resources by doing this |
10412s | I think part of |
10414s | it's interesting the dress for horror |
10416s | here does give him |
10417s | you know a bunch of damage on his |
10420s | opponent's stuff it does overload him |
10422s | for four right which is a fairly big |
10423s | deal and he does give him the ability to |
10425s | scheme the following I am pretty |
10427s | surprised that he didn't want to scheme |
10428s | here |
10430s | um maybe maybe that's exactly why he did |
10432s | not the possibility of a follow-up sea |
10434s | giant but he has a hex right I'm just |
10437s | I'm just trying to figure out right |
10439s | I you know I think that the uh the |
10441s | second sea giant you know I might think |
10443s | okay well my first sea giant didn't die |
10445s | maybe the second one's safe and then the |
10447s | heck of the scheme comes down |
10453s | yeah I think I think that's exactly it |
10456s | actually because 100 is so uh fixated on |
10460s | the value of being able to get the hack |
10461s | of the scheme and saving hex for any |
10463s | kind of Hail Mary attempts |
10465s | that he should be good to go in almost |
10468s | any scenario here it's it's also I think |
10470s | he's worried about a |
10472s | um Solarium was already played actually |
10473s | yeah Solarium was played I mean there's |
10476s | one remaining sea giant after this sea |
10478s | Giant and I mean that's part of why the |
10480s | just being able to scheme last turn wipe |
10482s | everything off and have the hex in |
10483s | reserve |
10484s | just feels particularly powerful to me |
10488s | right |
10491s | but now it's like doesn't even really |
10493s | need this just right well he just hex |
10496s | you know trade off the five five yeah |
10505s | it's for the nuke option the nuclear |
10506s | option in case Ike does something |
10508s | amazing like Evil Genius into |
10512s | um ethereal Lackey into like reform's |
10515s | scheme until like crazy board |
10517s | development with grim rally I think |
10518s | that's kind of but even then he has to |
10519s | tag at this the just as a Battle Cry |
10523s | Oh God this is Dice |
10528s | uh maybe Ike's the fatigue plan yeah |
10531s | trying to |
10536s | oh God |
10540s | oh |
10541s | Solarium another one okay |
10545s | all right that's a clear board yeah and |
10548s | now you know now Ike's like all right |
10550s | well that's a hag if they're coming down |
10552s | you uh oh God |
10562s | and there's even you know just used to |
10564s | follow it up get a spell and both |
10566s | walking fountains in hand for 100 |
10569s | stop he's already dead come on man |
10574s | I mean get on I like to play it through |
10576s | if even if you have a point five percent |
10578s | chance of winning or less sticking |
10581s | through it as long as above zero |
10584s | but I I think this is almost as close as |
10586s | it can get this year he has double |
10587s | giggly winner double walking fast |
10589s | shutter walk for you know the horror and |
10593s | yeah I mean we joked about having like I |
10595s | kind of wish he had to perform in this |
10596s | position I think he'd very much take |
10598s | that |
10603s | still a reasonable four two despite |
10605s | everything it's true |
10609s | dude walking Fountain though it is a |
10611s | that is the real deal yeah new common |
10613s | Elemental that has wind Fury lifesteal |
10616s | and rust you can combo it with all the |
10619s | ancestral spells that social here |
10620s | healing and social spirit |
10622s | and Ike is going to scoop them up that |
10624s | is game three over to the Norris player |
10626s | and yeah this this was what uh you know |
10629s | Hunter has really built this deck to do |
10631s | just absolutely dominant aggressive |
10633s | decks we saw maybe he played things a |
10635s | little too conservatively took a a |
10637s | rather tried to service resources too |
10639s | much the first uh showing with that deck |
10641s | and you know was able to uh fall to |
10644s | Ike's Rogue but here he just picks apart |
10647s | that Warlock deck and now he's just one |
10649s | game away from winning this match right |
10651s | that being said uh one of the decks in |
10654s | question here also for Hunter race is |
10657s | his Mage Mage is very vulnerable to |
10659s | those Zoo warlock strategies that they |
10660s | don't have AOE however rice has got a |
10664s | very interesting thing it's a lot of |
10665s | stuff yeah Ike was actually saying that |
10667s | he thinks that the hunter races mage |
10669s | deck may be the toughest deck in the |
10671s | lineup for him simply because of the |
10672s | specific decisions that uh that uh |
10675s | Hunter race made during the deck |
10676s | construction you know the pair of rabble |
10678s | bouncers the uh the Double mind control |
10680s | text the Hench Clan sneak you know it's |
10684s | just such a powerful deck even a Mossy |
10686s | horror you know just so many powerful |
10688s | minion based tech cards uh that you know |
10691s | Hunter race can can dig for with book of |
10693s | specters yeah yeah I I really admire |
10695s | Hunter Ace's play and his enthusiasm but |
10697s | for this event what I admire the most is |
10699s | his deck building choices I think he's |
10701s | really showed up his weaknesses targeted |
10703s | strategy honed it without warrior in |
10705s | mind and I think it's going to pay off |
10706s | in Spades against Ike and Ike make the |
10709s | upset we'll find out when we return to |
10711s | the Hearthstone World Championship |
10714s | I'm kind of cocky |
10718s | I am very confident how I play I think |
10721s | I'm one of the best players I hit him in |
10724s | the face so they have less life is kind |
10725s | of my motto although it sounds kind of |
10727s | stupid it's just something to actually |
10729s | think about in a simple way right you |
10731s | have two choices you could trade or you |
10732s | can go face if you don't really know |
10734s | what to do just go face |
10739s | I'm not perfect but like I'm pretty damn |
10743s | close having fans that actually care |
10746s | about how you do it's really motivating |
10748s | and feel good thing fans Drive players |
10750s | hanging out saying hi in chat saying man |
10753s | you really did great at this tournament |
10754s | and I enjoyed watching a smile on my |
10756s | face and a motivation to play so I was |
10759s | born with |
10761s | um a bone disease called in general |
10763s | pseudoarthrosis about one in a million |
10765s | people have it throughout my life I've |
10767s | had long periods of time where I can't |
10769s | walk which has led to 21 |
10773s | surgeries basically a surgery a year |
10775s | video games are just the go-to thing |
10778s | when you can't really do anything |
10779s | Hearthstone in particular you just open |
10781s | it up on the iPad it's just really nice |
10783s | in long recovery periods to Hearthstone |
10786s | is honestly just kind of been there |
10788s | during difficult times I got two aspects |
10792s | of my life medical and gaming I'm kind |
10795s | of on the up on gaming and down on the |
10797s | medical so it's nice to have a little |
10799s | balance out so getting up on a |
10801s | Hearthstone stage having a bunch of |
10803s | people watch you seems not as scary as |
10806s | going in for an eight-hour surgery where |
10809s | you might lose your leg coming out of it |
10811s | I kind of told everyone that I was gonna |
10813s | win Worlds this year so this is the last |
10815s | shot for that so I don't really have an |
10817s | option to lose here I got Brian kibler's |
10819s | choose your champ vote everyone has ever |
10821s | picked has made it to the world |
10823s | championship and I don't plan on ending |
10826s | his pick on a wash Creek |
10834s | Ike's grown up for eyes as he's becoming |
10838s | a boy to a man but you know what hasn't |
10840s | aged well |
10841s | that segment because kipler he had your |
10845s | choice as choose your champion and now |
10847s | you've decided to go against it but you |
10849s | know what it looks like it's panning out |
10850s | the killer blessings in full effect as |
10852s | Hunter raises up two to one I picked Ike |
10854s | he Co-op of the world championship I |
10855s | feel like my work was done there to some |
10857s | degree okay yeah you got him here what |
10859s | else does he want do you want to win |
10862s | Worlds oh yeah I think he does yeah I am |
10864s | still rooting for Ike you know I think |
10865s | Ike is a great guy yeah but like I said |
10868s | the uh the conversation we had with |
10869s | Hunter race where he just went into |
10872s | incredible detail about all of his |
10874s | decisions as to why he built that Shaman |
10876s | deck we just saw win the way that he did |
10878s | it just kind of blew my mind you know I |
10880s | I and I love to see that level of of uh |
10884s | you know thought process and you know |
10886s | just passion from a player and you know |
10888s | I I hadn't had a chance to meet uh |
10889s | Honduras before and he just really |
10891s | impressed me and that was why I chose |
10892s | him for this event and you know I hope |
10895s | we all win but only one player can win |
10898s | uh this match and uh Hunter race is just |
10900s | one game away and and Ike's deck here is |
10903s | a very unique one he is only uh one of |
10906s | two players in this tournament who's |
10907s | playing token Druid period uh and he is |
10910s | the only player who is playing this kind |
10912s | of hybrid version of token heel Druid uh |
10915s | that he has brought he has two copies of |
10917s | Crystal Stag and two life Weavers as the |
10919s | the heel cards effectively in the deck |
10921s | uh but also has like ornery Tortoise and |
10925s | the crystallizer we see in his hand to |
10926s | enable those against Decks that don't |
10928s | necessarily damage him right so and the |
10930s | Riser shot is one of the new Mechanics |
10931s | for the Druid class is to restore Health |
10934s | just in general and if you do you get a |
10936s | bonus ad effect uh no different than if |
10938s | you guys play Channel live the dragon |
10940s | hog from roscom's Rumble summon ragnaros |
10942s | if you heal five Health throughout the |
10944s | game Crystal stack summons a copy of |
10945s | itself which is a four-war Rush Minion |
10947s | and everyone knows Rush is pretty darn |
10949s | good in Hearthstone and then lifeweaver |
10951s | of course being able to generate those |
10952s | extra spells very similar to Lyra the |
10955s | sunshard from Journey 2 and Goro having |
10957s | this Hail Mary but also incredible value |
10960s | generation can be extreme really |
10962s | powerful especially with Drew with class |
10964s | that is traditionally had a lot of |
10966s | powerful spells |
10967s | how to raise his hand though pretty |
10969s | powerful here for this matchup and I |
10972s | collect you with an interesting decision |
10973s | here because he has that uh Whispering |
10975s | Woods in his hand and he did just get |
10978s | two squirrels from that Acorn bear Acorn |
10980s | Bear by the way I think one of the |
10982s | quietly just the strongest cards in the |
10984s | set in terms of how it enables this deck |
10986s | not only giving you additional token |
10988s | minions you can play to buff but also |
10990s | increasing your hand size for Whispering |
10992s | Wood and still allowing you to play |
10993s | proactively also very on point flavor |
10996s | wise because if you've never seen two |
10998s | squirrels fight over and uh it is |
11000s | absolutely hilarious so in the fact that |
11002s | when someone drops the acorn two |
11004s | squirrels pop up it's just very well |
11006s | designed thematically I like |
11009s | Hunter Hayes now you know he has the the |
11011s | rabble Bouncer and the mind control Tech |
11012s | in his hand uh gotta be on Ike's mind |
11015s | specifically the rabble bouncer is so |
11017s | powerful if he does extend very wide in |
11019s | the board can go down to zero Mana |
11022s | against the full board |
11025s | and yeah this was as I mentioned uh |
11027s | before he went to the break uh one of |
11030s | the the Decks that I was most concerned |
11032s | about |
11034s | yes although I think a zoo warlock is |
11037s | definitely uh backing up the statistics |
11039s | at least for now we'll see if Hunter |
11042s | Rays can deal with this first threat |
11044s | check and the Honda race has an amazing |
11046s | turn here if he wants it he has rabble |
11049s | bouncer into mind control Tech |
11052s | Arena's phone zero cost two seven taunt |
11056s | yeah I was thinking this okay he's |
11059s | actually not gonna MC tag he's gonna go |
11060s | ahead and just acidic swamp who's in |
11061s | pink yeah Michael dick is better when |
11064s | your opponent keeps that's true |
11065s | that is true he wants to go ahead and |
11066s | use his uh his hero power to just uh |
11068s | plink one off while he sells that |
11069s | opportunity |
11071s | and yeah uh Ike does have the |
11073s | opportunity to power up the wild here if |
11076s | you wanted but you know now he's down to |
11078s | a board of five and that rabble bouncers |
11079s | in play you know that is just a really |
11082s | rough situation he's not really able to |
11083s | make much Headway with the buff card |
11087s | I'm a big fan of uh just buffing and |
11090s | pushing here yep I don't think you have |
11092s | much time against the mage deck if you |
11094s | give him setup they will be able to do |
11097s | really powerful things against you |
11100s | oh interesting hey Ike when you don't |
11102s | know what to do go face I mean what |
11105s | happens they have less life |
11106s | and then you kill them so they're dead |
11108s | yeah |
11110s | all right there we go |
11113s | he he talks to talk and he walks the |
11116s | walk it's true |
11117s | so zilliacs is an option for Hunter race |
11120s | here you can clear off the entire board |
11121s | and you still have the option of scale |
11124s | worm next turn right |
11127s | interestingly you know Hunter Hayes he |
11130s | is |
11130s | not really in the uh the sort of |
11133s | Advantage perspective resource-wise |
11135s | right now because it's not found his |
11137s | inspectors at least in terms of like |
11139s | cards in hand |
11140s | um though his cards are certainly more |
11142s | powerful than Ike's you know like with |
11144s | those two squirrels and no no way to |
11146s | buff them outside of that tending torn |
11147s | at the moment it is interesting uh Ike |
11150s | is playing tending torn rather than |
11151s | playing blessing of the Ancients right |
11153s | the new twin spell card and and that's a |
11156s | very interesting decision uh that I |
11158s | think may serve him well one of the |
11160s | things that we saw in Jing's match just |
11162s | yesterday when he he lost for this token |
11164s | repeatedly was that he had a ton of buff |
11167s | spells and nothing to do with them you |
11169s | know he would have power of the wild and |
11171s | Savage Roar and blessing the Ancients |
11173s | and just no minions and tending tauren |
11176s | is you know a uh a minion that is much |
11179s | more powerful uh in terms of giving you |
11183s | that that flexibility |
11186s | and I think we may it looks like it's |
11188s | actually going all four okay he's not |
11189s | gonna play around mind control Tech |
11191s | yeah I think Microsoft tech is not |
11193s | something that's on his mind I think |
11194s | he's kind of setting up the best 10d |
11198s | the best attendees available to him and |
11201s | now uh you know Hunter race he has that |
11203s | skill where ping still available so he |
11204s | can take out three of these minions and |
11207s | keep the zeliacs alive that is really |
11209s | nice and this is just a really rough |
11211s | situation for Ike here as |
11214s | yeah we mentioned that Rush is a really |
11217s | powerful mechanic yeah |
11220s | all right that's why Ike even values it |
11222s | in his own deck Crystal stag right to |
11224s | try to get that Rush effect |
11226s | Crystal power is the draw not really |
11228s | very powerful right now yeah this might |
11231s | look like Ike is considering obviously |
11234s | developing or just utilizing swipe in |
11236s | this position Crystal power a new spell |
11238s | that gives you the choice of either |
11239s | restoring five health and getting that |
11241s | activation through life weaver or |
11243s | Crystal stag or you can just deal two |
11245s | damage |
11248s | most effectively this turn |
11250s | gonna go with the swipe though |
11252s | yeah the thing about saying torrent is |
11254s | that it gives like really good trades |
11255s | for hunt race once again and then that |
11257s | zili X will take out effectively two and |
11258s | a half he could kill the zilliacs for |
11260s | this one one remaining in play |
11262s | you're right sorry but uh |
11266s | I am a little bit surprised by the swipe |
11268s | there maybe maybe the thought process is |
11269s | that swipe is not going to be good later |
11272s | summoning portal interesting that ends |
11275s | up being very good for a summoning maid |
11277s | that wants big stuff like Mountain giant |
11280s | I think is playable I thought you see |
11282s | Hunter is not in a little bit all right |
11283s | all right my summoning theme deck is |
11285s | continuing |
11287s | uh yeah actually Mount giant was |
11289s | playable either way but now you can play |
11290s | both Mountain giant pulls anything else |
11292s | so |
11293s | Ike drawing another swipe |
11299s | I mean there's no great way and this is |
11302s | kind of part of why I I felt like the |
11304s | the tending tournament last turn you |
11307s | know yes it would have left up a uh the |
11309s | scale Worm but you would have had the |
11312s | tutus along with the tending tauren and |
11314s | skull could kill one of them |
11316s | and you know now you know Ike has these |
11318s | tending torrents which are behind other |
11320s | minions where you know having obviously |
11322s | like an additional swipe here you |
11324s | couldn't play anyway but he'd have the |
11326s | bodies on the board he would have you |
11327s | know a three four and a a tutu |
11331s | I'm inclined to agree |
11334s | I'm inclined to agree because and you |
11336s | know who else might agree because a |
11337s | bloody face might agree too because he's |
11339s | been everything that costs the most Mana |
11341s | he's been very critical of players that |
11342s | have been favoring like using removal |
11345s | and hero powering a little bit to try to |
11346s | be more value-oriented but he's saying |
11349s | if you're like a deck that really wants |
11350s | to get on the board why not get on the |
11351s | board this is a really good mind control |
11353s | Tech opportunity for Hunter Hayes |
11355s | yeah I think the Twilight tricks even |
11357s | Drake Drake MC tech oh my God this |
11361s | summoning portal is oh and he takes the |
11365s | 3-4 takes the tending tauren |
11368s | and he also can play one more minion |
11370s | these six one he can go so wide he's the |
11373s | token mage |
11375s | it feels like he's he's going faster and |
11377s | wider on the board |
11385s | bad spot to say the least but |
11388s | if he's able to weather this Hunter race |
11391s | has no cards left in the hand yeah but |
11393s | he is he has seven things |
11398s | like well I don't know what the sequence |
11400s | of cars that I could draw that would |
11402s | would allow him to get out of it life |
11405s | we've I mean I guess |
11407s | maybe you haven't been on the receiving |
11409s | end of just like you know the miracle |
11410s | period type situation but I've seen some |
11412s | wacky stuff happen from that all right |
11414s | explain to me how I did that okay he |
11417s | draws life Weaver he draws all right he |
11420s | draws Crystal stag at one point removes |
11422s | Crystal stack is not enabled right but |
11425s | he has he can't he can't handle even |
11426s | Crystal power he's at 26 right |
11429s | in the future turns and how many turns |
11431s | did he have here |
11433s | thank you |
11434s | three |
11437s | what to do he's gonna remove at least |
11439s | two of these minions that's three of |
11440s | these with this with the swipe here he's |
11442s | killing some stuff yeah |
11448s | and he can remove two more of these |
11450s | minions and just put seven pound on the |
11452s | board then but then he he's not using |
11454s | Crystal power for its heel so I think |
11456s | he'd rather just utilize it too maybe |
11458s | it's close |
11461s | I guess because he has two more means to |
11463s | play on nine he'd rather just utilize |
11465s | his man efficiently now oh my God book |
11468s | of specters all right |
11470s | we're talking about you know oh well how |
11472s | does like uh okay well if he didn't have |
11475s | book of specters he would have been |
11476s | drawn this it's just like I think I |
11480s | could have came back if he just drew one |
11481s | big four state for example I think he |
11483s | still can |
11484s | yeah no at this point after that that |
11487s | tickets removal and that uh that book |
11489s | into into mostly air now 100 is the |
11492s | position that you know do I hold these |
11494s | witch doctors or do I just try to push |
11497s | you down with damage but how much |
11498s | they're six seven eight nine |
11503s | oh my God |
11506s | hold on Kibler |
11509s | all right that was a big drop right |
11512s | conjure is calling that's a nice draw |
11515s | too okay and there's still it's a sixth |
11517s | drop he has from the attending tauren |
11519s | power of creation all right this is even |
11522s | a lot more interesting than I thought it |
11523s | was gonna get |
11524s | all right well that's a big oh that's a |
11526s | good one and a bad one |
11528s | that's okay because then you can use it |
11530s | again it's true |
11532s | foreign |
11538s | all right are you kidding me |
11542s | as the power of conjures calling |
11545s | that was basically a power of creation |
11547s | right there yeah |
11550s | with cat car and play and now Hunter |
11552s | race is pushing for lethal I just have |
11553s | the time anymore |
11555s | all right those are a couple big swings |
11556s | going back and forth there and yeah now |
11558s | 8 11 12 13 14 15. the soul that's so far |
11563s | straw the the taunt in the way are |
11565s | massive right yeah that four seven taunt |
11569s | what was that I forgot the guy's name |
11572s | I want to say Temple something but I |
11573s | don't think that's right I want to |
11576s | record us |
11577s | and there it is so Hunter Ace takes the |
11580s | series three games to one in the game |
11583s | that was you know much more volatile |
11585s | than I I at least was willing to believe |
11587s | uh prior to those last couple of turns |
11589s | it was scary but in the end Hunter Hayes |
11591s | takes it three to one |
11594s | and Ike's prophecy has become |
11595s | self-fulfilling at this point he did he |
11598s | did feel like you know this is his his |
11600s | toughest matchup right and you know |
11602s | understandably so as you know he said |
11604s | Hunter Hayes built his line up the |
11605s | counter me right and you know like is a |
11608s | player who he's he's very outspoken in |
11610s | his opinions he's very forthright and |
11612s | you know the the styles of decks that he |
11614s | enjoys he thinks are good and uh |
11616s | Honduras was able to exploit those |
11617s | Tendencies and build a lineup That was |
11619s | just very effective against aggressive |
11620s | decks that's right and just like |
11622s | tortoise it's a slow start for him as |
11624s | well so you know he's not out of it yet |
11626s | he'll drop to the lower bracket and |
11628s | we'll find out whether or not uh Hunter |
11630s | race ends up meeting Ike again perhaps |
11632s | in the decider match shout out to all |
11634s | the fans that showed up by the way at 9 |
11635s | 00 a.m on you know to try and cheer on |
11637s | for their favorite players they're |
11639s | anxiously awaiting what's going to |
11640s | happen in group D because I think most |
11642s | Taiwanese fans came out to cheer on |
11643s | Roger but a quick look at Group C Hunter |
11646s | Ace takes out Ike to start things off |
11649s | and then we'll have later today for the |
11651s | third match eight three six five zero go |
11653s | up against |
11654s | yeah we've already seen one of the top |
11657s | Point earners uh from the year uh end up |
11659s | taking the their first match with Hunter |
11661s | Hayes winning he can potentially just |
11663s | face the uh the America's point leader |
11665s | in just saying in the uh the initial |
11666s | matter rather does the uh winners match |
11668s | later today that's right two Europe |
11670s | players versus two America's players I |
11673s | think a lot of people are also uh |
11674s | waiting to see how Justin is going to be |
11676s | able to do because uh you know being |
11678s | very gay Group C looks like to be one of |
11680s | the groups of death if not the group of |
11682s | death it's got two points leaders in |
11684s | sand and Hunter race although Saiyan |
11686s | technically qualified through a |
11689s | championship so he's not like the points |
11691s | leader in terms of I guess that's true |
11692s | yeah he was the number one point earner |
11694s | I believe overall but Muzzy got the |
11695s | point spot yeah because uh Saiyan did uh |
11698s | make the the top four of the |
11699s | championship yeah and in a way like |
11701s | Sam's like I think I messed myself up |
11703s | because I put myself to play against |
11705s | shout out to your Hunter raise and he |
11706s | was like I didn't want to do that but I |
11707s | also wanted mostly go through so he's |
11709s | like you know what I'll take this out |
11710s | for the team and I'm gonna beat Hunter |
11711s | Hayes I'm like that's right same because |
11713s | in order to be the best you have to beat |
11714s | the best yeah and you know we still have |
11716s | uh Tyler who's been facing off against |
11717s | Roger the other point leader against the |
11719s | sort of Hometown hero later today in a |
11721s | match that Tyler thinks is gonna be |
11723s | really tough that's right so it was a |
11726s | fiery start to begin day number two here |
11729s | in the Hearthstone World Championship as |
11731s | Hunter Hayes was able to take down Ike |
11734s | from the United States by a score of |
11736s | three to one off the back of his |
11738s | explosive Shaman and Mage decks coming |
11740s | up next we have Tyler from Vietnam go up |
11743s | against Roger from Chinese Taipei don't |
11746s | go anywhere more action for the |
11747s | Hearthstone World Championship live from |
11749s | Taiwan right after this after taking a |
11752s | loss versus just saying in the group |
11754s | winners match hunt race had one last |
11757s | chance to make it through |
11758s | as a hunter Ace fan this one was tough |
11761s | to watch with the champ having his back |
11763s | against the wall after falling two games |
11765s | behind let's see how he made a huge |
11768s | comeback welcome back everybody the HCT |
11770s | World Championship up TJ Joy by the |
11773s | Admiral that's admirable and it wouldn't |
11774s | be an Esports competition without at |
11777s | least one awkward handshake |
11780s | no comment |
11782s | okay I'll let you take that one I'm not |
11784s | gonna talk about it |
11787s | fair enough |
11789s | I ignore you it makes it a lot less |
11791s | awkward it wouldn't be an Esports |
11793s | competition without one awkward Caster |
11795s | transition Amen to that brother this is |
11798s | the Battle of the caspers |
11800s | as both Hunter race and a83650 |
11804s | share a first name yeah I mean I think |
11807s | when you look at it uh from a top-down |
11808s | perspective it's pretty interesting |
11809s | because it means that Casper uh is |
11811s | definitely favored over Casper in this |
11813s | one and Casper I think is a lot better |
11815s | if the Casper is yeah and uh one other |
11817s | thing that I want to point out which is |
11818s | not a storyline that we've been talking |
11820s | about very much but I think it's very |
11822s | important in the past two years players |
11825s | with five numbers at the end of their |
11828s | name have a 100 win rate in World |
11832s | Championships |
11834s | it's a true story |
11836s | tom60229 that's right was the previous |
11838s | one fun facts for everyone out there so |
11840s | even though we don't have the potential |
11842s | for crazy games that end in a bomb |
11846s | at least we have caspers we do have some |
11850s | some stuff that's pretty darn crazy in |
11852s | this match though uh you know the big |
11853s | one I look at is the mid-range Shaman |
11856s | from aa3650 uh which is a unique deck at |
11860s | the tournament uh he's not the only |
11862s | player playing Shaman of course but he's |
11864s | the only player to play a shaman quite |
11866s | in this regard it's got a lot of token |
11868s | Generation stuff in it it features |
11870s | bloodlust it's got a copy of sun Reaver |
11872s | War Mage and a copy of Karen bloodhoof |
11875s | in it as well and in the first match |
11877s | that we saw it with it went the distance |
11879s | in a uh Shaman mirror match against a |
11883s | control Shaman and ended up winning with |
11885s | one point of Health remaining |
11888s | in that matchup and it's just kind of |
11890s | crazy how effective this deck has been |
11892s | and you know I feel like I'm the only |
11893s | one of the casters who didn't have a |
11895s | giant question mark prior to the |
11896s | tournament about it I didn't either I |
11898s | love the deck |
11899s | okay fair enough we just disagree on |
11901s | what kind of deck it is but we both love |
11903s | them okay two shape two shape |
11905s | believe it was a bloody face graded this |
11908s | deck F minus |
11911s | during his interview process which is |
11913s | really funny because |
11915s | the winner of this match goes on to face |
11918s | bloody face in the quarterfinal oh yeah |
11920s | so what would be the ultimate Justice |
11922s | for that ridiculous unnecessary BM on |
11927s | this beautiful specimen of a Shaman deck |
11930s | would be if a wins this goes on to face |
11932s | bloody face and just wrecks him to be |
11935s | fair it was I who pressured him to grade |
11937s | the deck lists and a8s happened to be at |
11939s | first yeah |
11942s | that's true |
11943s | so it's your fault |
11945s | yeah what great Justice it would be if |
11947s | A8 had to face me |
11949s | as the winner of this match |
11951s | and then go on to show me up yeah |
11955s | let's get into it Rogue versus Shaman in |
11957s | game number one Henry shaman on the |
11960s | other hand is |
11961s | I would say somewhat unique compared to |
11964s | the field it doesn't control Shaman but |
11966s | there's quite a few Tech inclusions uh |
11969s | that are uh in his deck that we don't |
11971s | really see anywhere else and the thing |
11973s | that stands out to me the most is the |
11974s | two copies of wild pyromancer |
11976s | the two copies of Mind Control Tech and |
11979s | the one copy of Omega Defender |
11981s | oh and I didn't even mention that |
11982s | there's two twilight drinks in the deck |
11984s | as well oh you also forgot the two |
11986s | giggling inventors |
11987s | oh yeah so very unique and the funny |
11990s | thing about it is and I have a ton of |
11993s | Henry stories |
11994s | I've traveled a lot this year so is he |
11996s | we've met up a few times gotten to talk |
11998s | to him a bit also had him on talk Zone |
12000s | the podcast that that Dan and I have |
12002s | done throughout the year so I have a ton |
12004s | of honorary stories that I'll sprinkle |
12005s | throughout the cast here but the first |
12007s | one is |
12008s | when we sat down with the players to |
12010s | interview them before the world |
12011s | championship took place |
12013s | Honduras came in the room the first |
12015s | question we asked him was |
12018s | how did you come up with with your |
12019s | Shaman list and most of the time when we |
12021s | ask players they're like well I practice |
12023s | with this guy he came up with the idea |
12024s | and we refined it played a lot of games |
12026s | and ultimately said it on this list very |
12027s | simple explanation Hunter Ace |
12031s | went back and talked about every single |
12034s | moment that they decided on every single |
12037s | Tech card he took 15 minutes to answer |
12039s | one question about the Shaman deck |
12042s | he also thoroughly explained the cards |
12045s | that were not included but they had |
12047s | tried that they had tried it was a very |
12050s | thorough explanation and you can tell by |
12052s | the intense look on his face that |
12054s | thorough is pretty much just what he's |
12056s | about when it comes to Hearthstone you |
12057s | know TJ had mentioned that uh you know |
12059s | he's seen Hunter Ace a lot and he's got |
12061s | a lot of stories with him throughout the |
12062s | entirety of the Year Hunter Ace just |
12064s | tour stop after tour stop was the most |
12066s | dominant player in the world uh without |
12069s | a question he was the number one points |
12070s | earner uh and just had such a fantastic |
12073s | performance very consistently throughout |
12076s | the course of that and you know that |
12078s | consistency may be a bit overshadowed |
12081s | here by the fact that this giant Edwin |
12083s | Van Cleave is coming down here on turn |
12084s | two |
12085s | uh but yesterday when Hunter Hayes took |
12088s | his loss uh to move to this 1-1 score |
12091s | in this decider match to get out of |
12093s | group he did not look happy about it and |
12096s | I can guarantee you he went right to |
12099s | work trying to figure out how he's going |
12101s | to |
12101s | to attempt to dismantle this lineup from |
12104s | A8 well uh one problem big problem that |
12106s | I see in another Hunter a story right |
12109s | before his match against A8 I went |
12111s | backstage and Henry's had his tablet out |
12114s | and he was staring at AIDS deckless and |
12116s | he came up to me of all people and said |
12118s | hey TJ do you have any secret advice on |
12121s | beating a8's lineup he asked me the same |
12123s | question too |
12124s | so I don't know if he has any idea if |
12127s | he's going to me and admirable for |
12129s | advice cool he's doomed that's bad news |
12132s | I've gone to me for advice before and |
12134s | it's a bad idea yeah yeah I mean right |
12137s | now what secret advice could you tell |
12139s | him to deal with an 88 Van Cleef on term |
12141s | two I would tell him uh have your Rogue |
12143s | opponent's hand be full of nothing but |
12144s | four Mana cards on their three minute |
12146s | turn |
12149s | and then draw hex on turn four |
12151s | that's part of the equation there's an |
12153s | earth shot in here as well yep foreign |
12158s | two copies of hex but that's an eight |
12161s | point attack that just happened you know |
12162s | something that's a that's a really big |
12164s | kicker to this game though is the fact |
12166s | that Hunter a Scott hagatha from |
12168s | farsight and so he's about to suffer |
12170s | heaps of damage but the hagatha coming |
12173s | down way earlier than A8 can |
12176s | realistically anticipate |
12178s | means that a lot of his development |
12180s | could get counteracted here and what I'm |
12182s | thinking almost specifically is in a |
12184s | waggle pick dread Corsair dread Corsair |
12186s | situation |
12188s | you suddenly lose a lot of board |
12190s | presence because of that I'm just |
12192s | curious if Hunter race is going to have |
12193s | the time the problem is at that point he |
12195s | will have taken taken uh 24 damage from |
12198s | Edward Van Cleef as well as four damage |
12200s | from the waggle pick with four more |
12202s | showing |
12203s | it's a lot of damage |
12206s | this kills the Casper yeah I mean you |
12209s | see the change from giggling inventor of |
12212s | the days of yore from five minutes to |
12214s | seven Mana that was a five Mana giggling |
12216s | inventor I think Hunter Hayes had a very |
12217s | realistic chance here the fact that it's |
12219s | seven instead uh I think puts him in a |
12221s | in a fairly troubled spot and he's gonna |
12223s | need something to get out of this let's |
12224s | have zeliacs to you know provide a |
12226s | reprieve perhaps but I think he's gonna |
12229s | need something real quick or this game's |
12232s | done well if he plays tag at the next |
12233s | turn he's still going to take a ton of |
12235s | damage but then they can follow up with |
12236s | zilliacs into giggling Adventure |
12238s | so the fact that Hunter Ace has seen |
12241s | this first leads me to believe that |
12243s | zilliacs is probably going to be |
12246s | um |
12246s | an option for him more so than the |
12248s | hackathon would be however if you play |
12250s | the hag of the first what that means is |
12251s | the zilliacs provides you with a spell |
12253s | yeah and if that spell is Earth shock |
12255s | that's a game changer or lightning bolt |
12258s | or totemic smash all those would deal |
12261s | with the Edward Van Cleef at the same |
12262s | turn that he would play he's not going |
12264s | to let this Twilight Drake do anything |
12267s | and that means nine damage is coming |
12269s | across his turn Hunter Ace to just 12 |
12272s | points of life |
12276s | foreign |
12279s | that's a big deal |
12282s | that's a very big deal the problem is I |
12284s | don't know if he has time I think he |
12286s | just might now playing the hagatha is |
12289s | going to risk a death but it requires |
12291s | quite the hand from Hunter Ace I'm sorry |
12294s | from A8 for him to actually die it would |
12296s | need to be a prep and eviscerate |
12298s | so what that means is hackatha comes |
12299s | down here it sets the Edwin to five |
12301s | attack |
12303s | five health I'm sorry yeah five health |
12306s | and you move from there |
12308s | you know the big issue with the hagatha |
12310s | this turn is that A8 has yet to use |
12312s | wagglepick and the dread corsairs are |
12315s | there |
12315s | that's something Hunter Ace knows is |
12317s | possible because of the rating party so |
12320s | I think when you really break it down |
12321s | zilliacs is probably one of the |
12323s | directions you move towards but that |
12324s | opens you to backstab |
12330s | A8 doesn't have backstab though he |
12333s | doesn't have si7 agent and what that |
12336s | means is that an attack has to go |
12338s | through the Celiac so the zilliacs |
12339s | without a draw that kills it |
12343s | it's a lot more HP |
12346s | that has to be an attack to kill it now |
12349s | yeah and the uh underbelly fence does |
12352s | deal with it the problem is |
12354s | he has no Mana to play anything but |
12356s | raiding party and the problem with that |
12358s | is his raiding party is much less value |
12361s | this is already drawn both waggle picks |
12363s | this is a definite waggle pick turn from |
12365s | A8 here it's the waggle pick it's both |
12367s | dread corsairs you smack the zilliacity |
12370s | raggle Pig you attack face for eight you |
12373s | set him to ten and you got tons |
12374s | represented it's going to deviate though |
12376s | I'm quite surprised by this |
12381s | I think a8's reasoning here is that a |
12384s | this is Mana efficient and that b he |
12386s | doesn't want |
12388s | the Edwin Van Cleef to get bounced back |
12390s | to hand and be in a bad spot |
12398s | if A8 had gone for that waggle pick Turn |
12401s | as well |
12402s | much more vulnerable to hagatham |
12404s | that I'm I'm actually curious if A8 |
12407s | considered even yeah maybe maybe |
12409s | Agatha's off that that far side if it is |
12411s | I want these dread corsairs for |
12413s | afterwards that could be an active |
12415s | thought |
12418s | I think it I think that's unlikely but I |
12420s | think it's possible |
12423s | I don't know if that one's likely |
12425s | um I think the one that could be likely |
12427s | is |
12428s | playing around the double ooze in Hunt |
12431s | Race's deck that is for almost certainly |
12433s | a keep from Hunter Hayes aside |
12435s | he doesn't want this Edward Van Cleef to |
12438s | be brought back to the hand |
12444s | giggling inventor |
12447s | a little bit more checked when the |
12448s | backstabs there if the waggle picks |
12450s | online and you have unleashed the beast |
12451s | in hand I mean this is a lot of attacks |
12453s | that A8 can develop this turn but |
12456s | there's some stuff on his side to think |
12457s | about you know hagath the scheme one of |
12459s | the first ones that comes to your mind |
12460s | mind control I'm sorry a lightning storm |
12461s | is going to be in your mind there |
12464s | a crazy wild pyromancer turn hey it has |
12466s | to think about what the hand range from |
12468s | Hunter Ace feels like |
12470s | and oftentimes it's going to feel like |
12472s | something where it is expensive cards |
12475s | and situational cards |
12477s | but that could just as easily I think be |
12479s | hagatha's scheme instead |
12485s | I will now's the turn to go in and I |
12488s | just honestly don't think Hunter race |
12489s | has a way out of this |
12491s | I disagreed |
12494s | I think it takes a great deal of Fortune |
12495s | but I think it's possible |
12498s | what is the the ultimate scenario |
12503s | here it's probably that you get a |
12507s | witch's brew from the acidic swamp poos |
12508s | or it's the giggling inventor and hope |
12510s | your opponent doesn't have an extra |
12512s | attack Activation so both of those |
12514s | things are extremely unlikely |
12517s | a path but lightning storm rolls High |
12520s | ooze does something |
12522s | you have a chance giggling inventor he |
12524s | could also uh could he snag ancestral |
12526s | healing here and block in the pack I |
12528s | don't think so because A8 has access to |
12531s | six attack mechanisms so Hunter Ace is |
12533s | beaten in this one and it's an extreme |
12535s | long shot for him to win in that |
12537s | scenario |
12539s | Edwin van cleef's just too much yep |
12549s | I'd say not a super unexpected result |
12552s | but certainly not the one that Hunter |
12554s | Ace was looking for I think I think |
12556s | Rogue is especially Burger Rogue is one |
12558s | of those Decks that Hunter Ace is a |
12559s | little bit stronger against yeah and |
12561s | when you consider the grand scheme of |
12562s | Rogue decks so quite a tough loss uh |
12565s | with Shaman just a big clunky hand early |
12567s | on yeah eight uh uh broken is built |
12571s | aggressively |
12572s | but those are the matchups that you |
12575s | expect to win as the control Shaman they |
12576s | have so much |
12578s | normally so many ways to deal with early |
12580s | game boards and especially since Hunter |
12582s | Hayes has put in Wild pyromancers |
12584s | has the Mind Control attacks honestly |
12587s | one of the big turns was just the kill |
12588s | on the Twilight Drake |
12590s | yeah that would allow him to potentially |
12592s | fight back at least with minions maybe |
12595s | force Aid into a situation where he had |
12598s | to go for the wagglepick turn |
12600s | to try and protect his Edwin Van Cleef |
12601s | but |
12603s | nonetheless A8 crucial victory in game |
12607s | number one |
12609s | Edwin van cleef's a hell of a card it is |
12615s | and uh you know I'm pretty sure we've |
12617s | said it like |
12619s | probably 12 times so far in the the |
12622s | first three days of competition here at |
12623s | the world championship |
12625s | Edward Van Cleef has been in every |
12628s | single world championship lineup that |
12631s | has won that is one yeah four years of |
12634s | World Championships and four Edwin van |
12636s | cleef's in the winning lineup and it is |
12638s | going to happen again |
12640s | well unless Roger wins in the next match |
12642s | about to save Roger's the only player at |
12645s | Worlds this year that could stop Edward |
12647s | Van Cleef |
12649s | from reigning in Terror we got a shaman |
12651s | uh matchup coming on both sides however |
12654s | we described ah Shaman and now you get |
12656s | to take a closer Gander at it um I feel |
12659s | like this deck |
12661s | was interpreted initially as an aggro |
12663s | deck by myself included I was very |
12664s | Behemoth about defending my principle of |
12666s | it I still somewhat agree with it |
12668s | however |
12669s | the big story of a8's Shaman deck is |
12672s | that it's it's a deck of timing your |
12674s | pressure it's not about just playing |
12677s | Minions on curve and hoping that works |
12679s | out sometimes you have to do that |
12681s | the big deal about it is getting the |
12683s | timing of pressure in there he's got two |
12684s | copies of Soul the murloc in this deck |
12686s | to try to help secure a board position |
12688s | in the face of uh one single board clear |
12690s | yep he's got Thunderhead to develop |
12691s | those boards it's got storm chasing and |
12693s | fetchup bloodlust in the matchup |
12696s | and at the top end Cairn Rana toads |
12698s | swamp Queen Agatha and a pair of sea |
12700s | Giants for if you secure a board as ways |
12703s | to get payoffs |
12705s | it's meant to operate like a |
12707s | like picture a weaker rogue deck |
12712s | that's kind of what it's going for yeah |
12713s | it's basically like putting a second |
12715s | rope deck in your lineup that's slightly |
12716s | weaker well I I'd say considerably |
12718s | weaker okay but |
12720s | you know the ideas is operate like Rogue |
12722s | you know instead of Edwin Van Cleef you |
12724s | have like sea giant for instance you got |
12725s | to get a bunch of minions to play with |
12726s | Thunderhead |
12728s | and one of the most memorable matchups |
12731s | so far of the tournament for me has been |
12734s | the uh the A8 or versus uh just saying |
12737s | matchup where A8 went to fatigue |
12740s | saved his blood loss for a really long |
12741s | time and was able to grind saying out of |
12743s | resources and kill him with just one |
12745s | Health remaining and Hunt races lists |
12747s | are a little bit different than Saiyans |
12749s | he's got a little bit more top end with |
12751s | with uh shutter walk with swamp Queen |
12753s | hagatha he's got more minions but he |
12755s | doesn't have access to as many control |
12757s | tools he has one lightning storm he has |
12760s | uh no thunderheads Noble take first no |
12764s | zaps so his ability to to kind of fight |
12767s | for boards in the mid game |
12769s | I wouldn't say is worse it's just |
12771s | different it's very different and I |
12773s | think one of the biggest differences I'm |
12774s | looking at personally is the fact that |
12775s | that the shutter walks at the top end uh |
12778s | you know shutter walk with giggling |
12780s | inventor attached to it |
12782s | it's a very different kind of feeling |
12784s | where you end up in situations |
12786s | oftentimes where shutter walk just |
12788s | providing two more annoyatrons uh and |
12791s | then having some secondary effect is |
12794s | enough to get something done |
12795s | and so for A8 you know his hand so far |
12798s | has looked fantastic it picked up the |
12800s | Unbound Elemental to threaten to buff |
12802s | any tiny Place cards here he's got a |
12804s | Thunderhead but again the real story is |
12807s | timing of pressure where does that |
12809s | timing come in and how do you get it |
12811s | done |
12812s | you know I think swamp Queen hagatha |
12814s | looking at A8 sand right now is going to |
12815s | play a key role if he's going to win |
12817s | this game |
12830s | just kind of playing out stuff right now |
12831s | yeah it's it's a really it's a really |
12834s | tough matchup I think from A8 side |
12836s | because there's just a lot of guesswork |
12837s | to be done and on Hunter race aside |
12839s | there's just a lot of things to account |
12841s | for and the two of those things stacked |
12844s | side by side is gonna lead players to a |
12846s | lot of unfamiliar territory |
12849s | where they're going to try to avoid |
12851s | risks I would say until things you know |
12854s | start to feel like they're slipping away |
12855s | and the sooner you notice that the |
12857s | better you know if you get to that risk |
12859s | point it's too late that's not gonna |
12860s | work |
12861s | if you take the risk too early you |
12863s | weren't behind that's a disastrous call |
12871s | the setup of the Thunderhead also does |
12873s | make sea Giant |
12876s | a very Potential Threat coming down next |
12879s | turn with uh zap sludgeer sludge slurper |
12884s | if honorees plays pretty much anything |
12887s | see giant is a real possibility |
12891s | which I don't think that he's unhappy |
12893s | with |
12894s | I actually think that you would like to |
12895s | see sea giant when you're uh not under |
12898s | as much pressure like when your health |
12899s | total isn't at a critical point when the |
12901s | sea giant comes down your health toes at |
12903s | a critical point that means four man is |
12904s | occupied by hex |
12906s | a lot of times yeah and when that |
12908s | happens you're like oh I don't really |
12910s | have to take care of the rest of this |
12911s | and from eight side it's basically that |
12914s | exact same style of story where you play |
12917s | sea Giant and Honduras isn't Under |
12918s | Pressure he gets a free attempted mind |
12920s | control perhaps |
12924s | mind control Tech active |
12932s | sea giant costs a measly three Mana |
12935s | right now |
12951s | this allows a zap to take place zap and |
12954s | uh the kobold lack he actually just |
12956s | deals with this completely right |
12959s | five Minions on board |
12961s | three of them are pretty primed you got |
12963s | some pressure down on Hunter Hayes |
12965s | he's gonna be put to a test here |
12968s | oh look at that |
12971s | interesting I quite like that attack huh |
12981s | overloads on turn uh five as well for A8 |
12984s | so going into six Mana you guys got |
12986s | plays for it and then rolls right in the |
12987s | swamp Queen Agatha good mandate |
12988s | management |
12992s | hmm |
12995s | Agatha scheme was in the opening hand so |
12997s | it's at four right now I believe it'll |
12999s | be at five at the end of this turn oh |
13001s | it's at five now if it's there on turn |
13003s | one it activates immediately |
13005s | oh yeah if he |
13010s | so on turn one it goes to two yeah on |
13013s | turn two it goes to three yep |
13016s | that's what I mean by the Sea giant |
13019s | coming down too early Hunter Ace knows |
13021s | that bloodlust is the the colossal |
13023s | killer but a Eights on four Mana he's |
13026s | free to hex in this spot yep timing of |
13028s | pressure means that A8 does not have a |
13029s | lethal blow this turn yeah and uh has |
13032s | the ability to roll into |
13034s | a hackatha scheme would clear up this |
13037s | board |
13038s | uh could also if he draws a smaller |
13041s | spell maybe lightning storm could go for |
13043s | wild pyromancer act a lot of pain plus a |
13044s | spell |
13046s | but it'll probably just be a hackathon |
13047s | scheme to clear things off scheme and |
13050s | likely an Accolade pain |
13053s | such a weird card |
13056s | Omega Defender it is he just wanted |
13058s | something that could like block some |
13060s | damage early on but in the late game |
13061s | he's like oh it's got 12 attack sweet |
13064s | I've never seen anybody actually put |
13067s | that card in the deck well the thing |
13068s | about it is uh he basically looked and |
13071s | said what cards make my shutter walk the |
13075s | nuts yep |
13077s | Omega Defender plus Twilight Drake plus |
13079s | giggling inventor |
13082s | that shutter walk when it's played after |
13085s | all those BattleCraft meetings have been |
13087s | played is beef |
13091s | what's up plus 10 attack |
13094s | health for all the cards in my hand |
13096s | summon two annoyotrons |
13102s | what's up swamp Queen Agatha |
13105s | what's up Kearney asada |
13111s | because there's an on the end of Karen |
13116s | inflections |
13124s | Stormbreaker Randy toads |
13129s | would it cast in that order I wouldn't |
13131s | I think it has to be the other way |
13132s | around okay well I'm curious what A8 |
13135s | actually took in that scenario we'll get |
13137s | a glimpse at it soon |
13139s | Hmm this is a kind of a weird one I |
13142s | swamp Queen hagath is one of my favorite |
13143s | cards because it just does one of the |
13147s | most unusual things that I can imagine |
13150s | in Hearthstone |
13153s | teach a minion two I was like what does |
13156s | that mean |
13157s | but picture trying to do that in a |
13158s | physical card game like you have your |
13160s | box of cards off to the side |
13162s | stormbringer lightning bolt |
13164s | just imagine it you have like your box |
13166s | of cards off the side you gotta teach |
13167s | two spells you have to pick up all the |
13169s | cards from the box and go look through |
13170s | them and then |
13171s | figure out which Windows of opportunity |
13173s | you get to actually discover the and |
13175s | then 12 minutes of work to teach it two |
13178s | spells and then get out your super glue |
13179s | and super glue the cards to the minion |
13181s | that you taught to spell at that point |
13182s | you might as well just be actually |
13184s | teaching a seminar yeah |
13188s | here boom boom done |
13192s | does that even mean |
13194s | it just happens for you oh you're |
13196s | talking about the swampy cat I thought |
13199s | you were talking about the game I am |
13201s | talking about the game no thanks |
13202s | Hearthstone but this turn oh well last |
13205s | turn |
13208s | it's like there's no way he has to look |
13209s | through does he have anything |
13211s | that's gonna do it |
13215s | interesting turn here for A8 though |
13219s | my head initially goes towards like a |
13221s | Thunderhead feral Spirit kind of turn |
13224s | but I'll tell you what this is right |
13226s | into the dreaded turn eight from Hunter |
13229s | Ace |
13230s | and I'm certain |
13231s | hey it's thinking about Hackett though |
13235s | oh stormbringer oh my goodness |
13239s | gets a lightning bolt with it as well oh |
13241s | my goodness |
13243s | oh my goodness oh my goodness |
13247s | oh my look at Hunter Ace's face |
13253s | his eyes |
13255s | were open |
13260s | so we have mind control Tech we have a |
13262s | neutron |
13265s | with the giggling inventors I I there's |
13268s | still possibility Hunter race can get |
13269s | something done here you know all the |
13271s | Steels on board right now are pretty |
13273s | good |
13276s | the issue is that Hunter Ace is at 14. |
13280s | that's a problem |
13286s | I don't even know what's the best deal |
13288s | here Illidan |
13290s | almost certainly Illidan |
13295s | so is there any funny business now with |
13297s | the zillia |
13304s | and trade yeah hex the Illidan right |
13308s | the Beast is the most attacked your life |
13310s | total matters I want to kill the Beast |
13311s | though I want the 3-3 yeah but are you |
13313s | gonna do that yeah |
13315s | it's true story you have a wild |
13316s | pyromancer in hand you have a hackathon |
13318s | hand what do the two ones actually mean |
13319s | I think you're right I think it is hex |
13320s | the Beast |
13323s | or giggling Adventure I think giggling |
13325s | Adventure is a reasonable compromise as |
13327s | well you have five attacks worth of |
13329s | taunts in the way you have one of them |
13330s | refunding three health |
13332s | it would take a disaster to die right |
13334s | now |
13335s | it would take almost specifically I |
13337s | think Thunderhead lightning storm |
13339s | but I don't even know if that works |
13341s | perfectly because the illidan's going to |
13342s | generate first so the Thunderhead would |
13344s | make a 2-1 but you have five spots on |
13345s | board yeah and then the thunderstorm or |
13348s | the lightning storm rather would put you |
13349s | at six minutes on board some in one one |
13351s | so you would be able to get through in |
13353s | that instance 16 points of damage so |
13356s | that actually would have been lethal but |
13358s | there's only one copy of lightning storm |
13359s | and AIDS deck |
13361s | and it doesn't happen in |
13364s | the Thunderhead also makes it kind of |
13365s | weird because again none of these |
13367s | minions can die from trades the Illidan |
13370s | happens first before the Thunderhead |
13372s | I believe the Illidan uh will activate |
13375s | first because of order of operation |
13379s | so Henry's got some |
13382s | some time to spare here |
13386s | but honestly this wasn't even many |
13389s | resources from A8 to make dislodge of a |
13392s | board that's a true story but I think |
13394s | for Hunter Ace it's more about the time |
13395s | than it is about uh the resource battle |
13398s | I think I think for hunters it's about |
13400s | getting past that initial hump and if |
13402s | you manage to do that things are looking |
13404s | good for you yeah the issue here is that |
13407s | A8 was patient he didn't go overboard |
13410s | with this and that's starting to put |
13413s | compounding pressure now back onto |
13415s | Hunter Ace he has to make something |
13417s | happen this turn and there's two taunts |
13419s | in the way like I this is just a tough |
13421s | situation |
13423s | foreign |
13426s | my head moves towards wild pyromancer |
13429s | what can happen with that so while |
13431s | pyromancer you trade the 2-1 into the |
13433s | feral Spirit you hex the nazari |
13436s | I'm thinking then the uh |
13440s | the Earth shock goes over |
13444s | the Beast |
13446s | why would you silence that |
13449s | to get rid of nine damage oh put the |
13451s | Mind Control Tech into it then well the |
13453s | night control Tech is going into the |
13455s | alien Illidan |
13457s | is it you have a hackathon |
13460s | that's true |
13462s | I don't that's what I mean like this is |
13464s | a this is a really difficult puzzle to |
13466s | solve |
13468s | oh my |
13470s | so hagatha would allow him to use |
13475s | either the Earth shock or the annoyatron |
13477s | to clear this off |
13482s | what do you hope an earth shocked then |
13484s | that's 13 right there six from bloodlust |
13487s | that'd be 19 just out of range |
13492s | so Hunter race is going to hang onto the |
13493s | Earth shock for the wild pyromance |
13495s | return I imagine |
13498s | how amazing just taken so much damage oh |
13501s | yeah it's it's a lot of damage |
13504s | he needs help it's there though I mean |
13506s | there are things that help |
13510s | I'm looking at a shutter walk being a |
13512s | big deal |
13513s | I'm looking at walking Fountain being a |
13515s | big deal |
13518s | heck even a witch's brew is a pretty big |
13521s | deal I think just to buy more time |
13524s | to get those other couple cards that you |
13526s | talked about |
13527s | he only has one copy of witch's brew in |
13529s | the deck |
13530s | and there are I'd say a substantial |
13532s | amount of |
13535s | of dead draws Twilight Drake's |
13537s | definitely one of them ancestral healing |
13541s | healing I don't think is dead |
13542s | I think it says for healing could be |
13544s | good because the wild pyromancer gets an |
13545s | extra activation that way I got a scheme |
13548s | uh that's dead |
13552s | oh boy this is tough |
13559s | oh wow okay so now |
13563s | a hex onto Karen |
13567s | one damage to board you ancestral |
13568s | healing the pyromancer another damage to |
13570s | board |
13571s | you ER shock the nozari |
13573s | that's another damage to board that |
13575s | wipes out the beast nozari's at two |
13578s | health |
13581s | and you have a little bit of Mana left |
13585s | so the question is can acidic swamp Boos |
13587s | change that texture |
13590s | in a way that perhaps a different |
13592s | sequence happens I I don't think you're |
13594s | you're getting better than a hex |
13597s | Hunter Ace wants to see if there's a |
13599s | spell that can prove this he's much less |
13601s | concerned with the body on board |
13603s | stormbreakers are relevant |
13605s | this is a tough situation |
13610s | Hunter Ace wants to hang on to this |
13611s | ancestral healing |
13613s | to see if he can use that on just a big |
13615s | minion so that's why he's going to go |
13617s | for the urshock here to wipe out the |
13619s | Beast |
13620s | and then ancestral healing to try to buy |
13623s | the extra life total instead |
13625s | so he's using that effectively as a heel |
13627s | for three |
13629s | or an attempt at that at least |
13631s | four for four excuse me |
13637s | an A8 certainly interested in making a |
13640s | push here |
13646s | honestly now the outs are becoming even |
13647s | more slim for Honduras just because his |
13649s | life total is going to be even lower |
13650s | it's a true story but he's got a |
13653s | hackathon scheme cranking so if he could |
13655s | manage to hang on for another turn like |
13657s | maybe one more turn he might get into |
13659s | the clear so shutter walk Walking |
13661s | Fountain which is brewed those are the |
13663s | those are the three cards he's looking |
13665s | for even a giggling inventor I think |
13667s | could be a reasonable pickup at this |
13668s | point also his own zilliacs |
13671s | oh that's right that celix was from uh |
13673s | the Mind Control deck steel he mind |
13674s | control Tech that zilliac so you know |
13676s | even lightning storm is not that bad of |
13678s | a pickup because you have a hackathon |
13679s | scheme sitting at two |
13680s | so a lightning storm |
13682s | you know it could make some fireworks |
13684s | happen |
13688s | this is a big deal though |
13693s | look at Hunter Ace |
13697s | he is hoping for good fortune here |
13701s | I mean at this point shuttle sorry he |
13703s | gets a heal shutterfunk I don't even |
13705s | think is enough swamp Queen Haggett does |
13707s | not good |
13712s | acidic swamp poos into a high rolled |
13715s | lightning you're gonna have to brew up |
13716s | something with this |
13718s | this witch's cauldron pot that hackath |
13721s | is brewing with |
13722s | because the cards right now are not good |
13724s | enough |
13725s | it looks like it's only out his |
13727s | lightning storm and Hyrule every minion |
13731s | and then hackathon scheme |
13733s | fills up his team Mana perfectly |
13736s | if he doesn't get it he could storm |
13738s | bringer for the memes or shock |
13742s | not good |
13749s | he's dead |
13754s | not a single legendary that saves him |
13758s | a path can you think of once not not |
13762s | with a hex in hand for A8 |
13766s | from his perspective oh |
13770s | gotta be some big dumb talk that works |
13772s | right |
13773s | are there any big dumb talks there's |
13775s | always some legendary that does what you |
13777s | want it to do archville and reform |
13779s | that's a big dump truck |
13782s | calagos is not |
13784s | 2-0 to A8 right now at the deck that |
13790s | I've seen a lot of question marks about |
13791s | that I've talked to a lot of players |
13793s | about to get an opinion on with this |
13796s | mid-range deck from A8 is now three and |
13799s | zero in game score |
13801s | it's the deck that's doing the heavy |
13803s | lifting for him |
13805s | it hasn't lost a game it's the decider |
13808s | match drip 2-0 versus the highest ranked |
13811s | player in the world was number one in |
13813s | points and the most dominant player |
13814s | throughout |
13816s | just like I told you TJ Casper is going |
13818s | to beat Casper in this match and whether |
13820s | that means a comeback or the victory |
13822s | that's currently on the path that's yet |
13823s | to be decided |
13826s | I continue to be more and more impressed |
13828s | by the Shaman deck |
13829s | aye even said himself when we talked to |
13832s | him he said against a lot of decks he's |
13834s | got to cheese him and this is not him |
13836s | cheesing them yeah he got Stormbreaker |
13838s | off of the uh swamp Queen hagatha but he |
13841s | just he had a ton of gas even in his |
13842s | hand when the game ended I'll call that |
13844s | a pseudo cheese pseudo cheese there we |
13846s | go like Velveeta yeah |
13849s | but he's this is just a dominant |
13851s | performance from A8 |
13854s | hello in Casper um my nickname is pretty |
13857s | original 86 360 and I'm currently |
13859s | playing |
13860s | candy and so being in the world stage |
13863s | feels pretty amazing to me I just cannot |
13866s | wait to play uh first of all in the |
13869s | group State maybe a little bit further I |
13871s | have a good further but it's not going |
13873s | to be easy because my group is pretty |
13874s | hard but I will never give up so we're |
13877s | looking at the lineups and looking at |
13878s | the bracket I think about it was a |
13881s | really good lineup for the tournament |
13882s | and he got a really good bracket as well |
13885s | because he's facing pretty much only |
13887s | control Warriors in the part of his |
13889s | bracket in the other part of bracket uh |
13891s | there are mostly bomb Warriors |
13893s | so I think laundry will easily get out |
13895s | of the groups and he and if you get |
13898s | um like five favorable matchups uh |
13902s | interpret he can go he can go really far |
13905s | for example to the final or maybe maybe |
13907s | even win the whole tournament |
13909s | my fans are always supporting me |
13911s | especially from the Polish Community and |
13913s | I'm really glad and |
13916s | I'm reading a lot of even small messages |
13919s | like good luck in the tournament I'm |
13921s | trained for you I voted for you and even |
13924s | if I don't response it still means a lot |
13926s | to me and |
13928s | I'm really grateful to have such a big |
13930s | community in the Polish team |
13940s | I don't really feel like I have too much |
13942s | of a Target at my back it's like hard to |
13945s | know right because uh I don't think that |
13948s | any of the players like specifically |
13949s | tried like counter what I was most |
13952s | likely to bring or they didn't end up |
13953s | doing that at least which I think was |
13955s | pretty convenient for me like I'm pretty |
13959s | happy with how my lineup turned out and |
13961s | how my group is so uh I think I'm in a |
13964s | pretty good spot as long as I managed to |
13966s | play well I mean there's a lot of |
13969s | variables into that but uh I think I'm |
13972s | I'm in a pretty good uh good good |
13974s | position like due to my lineup and how |
13978s | like the lineup turned out versus my |
13980s | group so it will depend a bit how like |
13982s | the day goes and stuff but I feel like |
13985s | if I'm able to like perform at my best |
13987s | level I should have a really good shot |
13988s | at making food groups and then from that |
13991s | point on we will kind of like see how |
13992s | the bracket lines up |
13994s | I had some of these tournaments like |
13996s | last year also but this one was like way |
13999s | more intense since there's like a lot |
14001s | more relevancy to it I think that all of |
14003s | the players were pretty stressed out |
14005s | because um also like the meta game |
14007s | Warrior and Rogue are like two pirate |
14010s | classes when we play in The Conquest |
14012s | format and we have to bring four next to |
14014s | everyone if it comes like a way |
14016s | different uh problem to tackle and it |
14020s | was pretty difficult to like try to |
14022s | figure out like what type of directions |
14024s | other people would go knowing that |
14026s | probably everyone knows that broken war |
14028s | is going to be like the two most likely |
14031s | uh likely classes and one of them is |
14034s | probably going to get banned and one of |
14035s | them is probably going to get hedged |
14036s | towards |
14037s | the first thing I buy if I I'll win the |
14039s | World Championship will be uh ice cream |
14042s | I like uh pistachio and vanilla I don't |
14045s | make it too complicated |
14049s | welcome back everybody to the |
14051s | Hearthstone World Championship |
14054s | I'm TJ joined by the Admiral that's |
14055s | admirable yo |
14057s | he currently has a 2-0 lead in the |
14059s | series over Hunter Ace and |
14061s | I made a promise to the viewers |
14064s | I said I had a lot of Honey stories that |
14066s | I was going to unleash over the course |
14067s | of this series and I'm quickly running |
14069s | out of time |
14071s | well you better start |
14073s | Hunter Ace I mean look at just look at |
14075s | the difference between the two of them |
14077s | right now Hunter Aces we came back |
14078s | shaking his head and yeah |
14080s | I mean those are two brutal losses |
14082s | pretty tough |
14084s | I mean the first one I think you |
14086s | couldn't help it you ran into Edwin you |
14088s | had a clunky hand the second one |
14091s | it felt like the second one was winnable |
14093s | in some capacity I don't know exactly |
14094s | how but it felt like it was yeah uh I |
14097s | don't know what he could have done |
14099s | differently to create a different |
14100s | circumstance I mean you could talk for |
14102s | for hours about that game |
14105s | and Hunter Ace |
14108s | we're back in right now you know it's |
14110s | important to note this is actually the |
14111s | first tournament that Hunter Ace has |
14112s | played on a giant main stage like this |
14114s | he's had a lot of tour stop experience |
14115s | but this is the first championship event |
14118s | it's the first championship event but he |
14120s | did play on this exact stage in December |
14124s | so it says All Stars held the same uh |
14126s | weight as as the world championship says |
14128s | it didn't held the same way but it was |
14130s | the same type of environment but not not |
14132s | as prestigious I will agree |
14134s | um but you know you're right the stakes |
14137s | at that tournament were yeah you win it |
14138s | or you lose it you know that's a lot at |
14140s | stake but this one this was the whole |
14142s | Year's work for Hunter race like I'm |
14144s | curious how much that's that's Weighing |
14147s | on him right now it's I mean he's he's |
14148s | not shied away from showing any amount |
14149s | of emotion and whether or not that's |
14151s | affecting his play I'm not going to |
14152s | speculate it's affecting his play |
14153s | because I don't think it is I think he's |
14154s | playing pretty well with what he's been |
14155s | dealt uh I think though that it's just |
14158s | clearly Weighing on it to me it's just |
14161s | it's an interesting thing to watch as |
14163s | much as I don't want to necessarily |
14164s | watch that yeah I can't help but think |
14167s | what's going through Hunter Ace's mind |
14169s | right now yeah |
14171s | well while we have probably the slowest |
14173s | part of this match we're gonna get I'm |
14174s | gonna tell one story |
14175s | and I'm gonna call this story Hunter |
14177s | Race's day at blizzard |
14179s | so Hunter Hayes was uh we invited him to |
14181s | be on the podcast talk stone that throw |
14183s | it in and I do that we've done for the |
14184s | past year |
14185s | and he uh he arrives at the blizzard |
14187s | campus and I escorted him on the first |
14189s | thing he does is he says Hey teacher can |
14190s | I get a hot chocolate |
14191s | oh another five cause hagatha |
14195s | yeah so he asked for a hot chocolate |
14198s | he asked for hot chocolate so I got him |
14200s | a hot chocolate we bring him up to the |
14202s | recording room the first thing he does |
14204s | he walks in the recording room before I |
14206s | can even tell him what he's supposed to |
14207s | do or where he's supposed to go |
14209s | he goes to the couch that we have in the |
14211s | room takes off his shoes lays down on |
14213s | the couch and cues up a game at rank two |
14216s | with talk waggle druid |
14220s | that's Henry's in a nutshell he's just |
14222s | aloof and the only thing he cares about |
14224s | is Hearthstone and sweets |
14226s | well I'll tell you it's not aloof it's |
14228s | what Hunter Hayes just did this term |
14229s | with that hagatha so do you recall back |
14231s | to the first game when he got that |
14233s | Accolade pain and he contemplated |
14235s | playing it |
14236s | and eventually he did when he drew the |
14239s | hagatha here |
14240s | he waited for a moment he hovered the |
14243s | Agatha thought for another moment and he |
14246s | passed the turn he is really trying to |
14247s | send A8 the message but that's a |
14249s | playable card right now the the problem |
14252s | is |
14253s | there's a lot of cards you wouldn't play |
14255s | in your situation there are a ton of |
14257s | playable cards |
14258s | that are all reasonable in this |
14260s | situation |
14261s | he's trying to send the message that |
14263s | it's not like what it is and you can see |
14265s | Hunter is here praying please no Grim |
14268s | rally |
14270s | Hunter Ace is like one or two turns away |
14273s | from getting into this game and perhaps |
14275s | getting a Stranglehold on it afterwards |
14279s | and so Hunter Ace I think is going to |
14281s | look to just avoid any sort of death |
14284s | this turn and if that means expending |
14285s | two copies of ancestral healing to taunt |
14287s | up your totem and your mind control Tech |
14289s | or whatever you steal |
14291s | I wonder whatever he uses this turn I |
14294s | believe it is calculated maximally to |
14296s | just simply not die and I honestly think |
14299s | that your play is the best |
14302s | protect your life total at all costs |
14304s | mind control Tech take the damage off |
14305s | the board doesn't matter if you're gonna |
14306s | kill it next turn take it off the board |
14308s | ancestral healing at least the Mind |
14311s | Control Tech to block any little point |
14313s | of damage you've got celiacs you have |
14314s | the Stevie of walking Fountain it is |
14317s | Unthinkable to me that if Hunter Ace |
14318s | gets to one single safe turn |
14321s | past that hagatha that he is almost as |
14325s | in the clear as you can imagine and the |
14326s | way that he gets to one single safe turn |
14327s | is by just playing everything he |
14329s | possibly can |
14333s | his face has turned red |
14336s | just from the start of his turn to now |
14340s | taught the totem |
14343s | no mind control Tech and the reason is |
14345s | that my control Tech is because this |
14346s | technically does the same thing |
14349s | uh except he gets to save the micro Tech |
14351s | and the ancestral healing here if Grim |
14353s | rally were to come down what that means |
14355s | is A8 would have the same number of |
14356s | attacks next turn the difference is |
14358s | there'd be a 3-3 taunt in the way that's |
14360s | about the only difference and here he's |
14361s | just trying to hold on to it to |
14362s | compensate for that so what about the |
14364s | totem roll |
14366s | the totem roll could be a 1-1 |
14368s | and maybe that changes something like |
14370s | abusive Sergeant gets to come down or |
14371s | what have you I I don't know what he's |
14373s | calculated exactly what I do know is |
14376s | that look at the sigh of relief as he's |
14378s | gonna head into a hagatha turn |
14380s | he's going to go to 19 there's an Argent |
14382s | Squire and he's got a zilliacs a hag of |
14384s | his scheme and a mind control Tech in |
14387s | hand with a walking Fountain approaching |
14388s | with an ancestral healing to heal up the |
14390s | walking Fountain I can't imagine Hunter |
14393s | Ace losing from this spot that seems |
14395s | ridiculous |
14397s | and so for A8 last turn |
14399s | you know I think about Solarium it could |
14402s | have been a big waste last turn but |
14404s | could he have found |
14405s | a grim Rally or perhaps two Grim rallies |
14407s | maybe ended the game that turn that's |
14409s | the only thing I think about |
14411s | so I did the damage with grim rally he |
14413s | would have had 16 points of damage |
14417s | and uh Honduras was at 22. so if you |
14419s | Solarium did a grim rally Grim rally |
14421s | would that have been enough because you |
14423s | could Grim rally one of the minions you |
14424s | played abusive Sergeant you grew Valley |
14426s | again yeah it would have been even |
14427s | without abusive Sergeant it would have |
14429s | been uh he would have had five extra |
14431s | points of damage because he would have |
14432s | to kill two minions |
14433s | on the first Grim rally so it would have |
14435s | been no it would have been 21. so he |
14437s | would have needed one extra point |
14438s | because he's gonna have six Minions on |
14439s | board well he had seven minutes on board |
14442s | so you Grim rally so you Grim rally and |
14444s | that was that was 16. I did that match |
14446s | so you take one more minion once you get |
14448s | five six twenty one and then abusive |
14449s | Sergeant make it 23. and then three of |
14451s | the damage gets absorbed by the healing |
14453s | totem |
14454s | so no it wouldn't have been enough there |
14456s | you go |
14457s | could the pressure from that have been |
14459s | enough though |
14461s | did I tell you what this certainly is |
14462s | going to be enough Hunter Ace is going |
14463s | to chew through these next couple boards |
14465s | like it's nothing |
14467s | an ad giggling adventure to that one I |
14469s | think Hunter Ace is in the clear |
14476s | if he loses this game I might eat his |
14478s | decklist |
14483s | you hear that |
14484s | that's the deck list |
14489s | not the series this game |
14492s | well if he loses his game he loses the |
14494s | series |
14495s | right but if he wins this game and loses |
14497s | series I don't want to eat the decklist |
14498s | then |
14501s | we might need it |
14511s | just Henry's posture has changed |
14513s | completely oh well I mean I I believe |
14515s | that he knows |
14520s | he was fully tensed up |
14523s | on that turn for |
14527s | still not completely relaxed but in a |
14529s | much better position the thing about it |
14531s | is is in so these tournament matches the |
14533s | Hearthstone when I've seen Hunter Ace |
14535s | he's I don't relax is never really the |
14537s | word I get it's either like fretful or |
14541s | not the rest of the time he's just quite |
14544s | animated |
14545s | it's getting in the zone and just trying |
14548s | to let himself take over at that point |
14550s | yeah use your use the strength of your |
14553s | intuition |
14555s | think about the scenarios play the best |
14557s | Hearthstone you can |
14559s | that means be animated |
14562s | let some of that stress go so be it |
14566s | just don't punch anything |
14572s | what |
14586s | he's just saving up a ton of burst yeah |
14589s | that's smart and that is a ton of burst |
14593s | the thing for Hunter race to really |
14594s | think about in my opinion is going to be |
14596s | a Magic Carpet turn and how that |
14598s | interacts with stuff like giggling |
14599s | inventor |
14600s | I think that that could be the one |
14603s | dangerous spot |
14605s | that Hunter Ace gets into this game |
14608s | I think I think if I'm in Hunter's spot |
14610s | I'm looking at zilliacs and I'm like |
14611s | this is nice and safe I get an extra |
14614s | taunt from this you're not gonna die in |
14616s | this spot this might be better later on |
14618s | but I'll tell you what it's really good |
14619s | right now |
14621s | blazing invocation hmm |
14625s | with wild Parliament or an ancestral |
14627s | healing in hand I'm inclined to hold on |
14629s | to that absolutely |
14632s | because that's just another board clear |
14635s | I must decide |
14641s | these provide zero three taunts on death |
14643s | good news for hunt race or health equals |
14646s | more time equals more win |
14653s | picked up which is a great draw for A8 |
14656s | with how his hand is yeah that can't |
14658s | a walking Fountain turn yeah but the |
14661s | problem is Hunter X has the answer he's |
14663s | got wild pyromancer hex ancestor healing |
14666s | blazing invocation that deals with the |
14669s | board of even three Health minions |
14672s | across the board plus a sea giant yeah |
14674s | and so for A8 he knows that time is |
14677s | running out and I think it's largely |
14678s | because of the zilliacs yeah and he's |
14680s | just gonna go in as a result I don't |
14682s | blame him |
14690s | celiacs changes the Landscapes of so |
14692s | many of these aggro games and when your |
14693s | opponent has hagged the cranking they |
14695s | have a boatload of gas at the top end |
14698s | yeah |
14701s | and honestly |
14703s | by every criteria imaginable |
14708s | this is a very good turn for AAA |
14713s | unfortunately it just feels like it's |
14714s | not enough this was the deck building |
14716s | process for Hunter Hayes too this was |
14717s | the situation he was trying to get to in |
14721s | these processes it's happened enough to |
14723s | get through the early game and then have |
14725s | a Stranglehold afterwards |
14729s | looking at a8's zoo Warlock deck there's |
14732s | no Leroy in this one |
14735s | two Salt fires that's the only immediacy |
14738s | of damage aside from Lackey generation |
14741s | that he's gonna have without board |
14743s | presence |
14755s | another blazing invocation yeah it's |
14758s | just |
14761s | your clear board your clear board your |
14762s | clear board eventually they run out of |
14764s | stuff |
14773s | that's step one |
14779s | the task master up |
14782s | I don't think it matters |
14790s | well that was taken awfully quick |
14793s | if he didn't have enough already |
14796s | back to back carpets I imagine that it's |
14799s | pretty interested in playing those and |
14801s | look at what the discoverer provided for |
14803s | hunting race |
14808s | walking Fountain to do with two |
14810s | medium-sized things hackatha's scheme to |
14813s | do with a lot of small things |
14814s | mind control Tech to do with three small |
14816s | things in one big thing |
14818s | and mossy horror to just deal with |
14820s | everything else |
14824s | foreign |
14825s | the carpet |
14832s | ah |
14834s | funnily enough that's uh currently the |
14836s | only minion that does not oh no it would |
14839s | die the monster War because it had the |
14841s | abusive Sergeant attack onto it bye by |
14843s | board yep |
14852s | foreign |
14864s | it's like I guess I'll keep playing |
14868s | maybe he makes a mistake |
14877s | maybe he's stormbringers five millions |
14879s | and gets all Barren goods and then I top |
14881s | deck double Soul fire |
14884s | foreign |
14896s | we're going to game number four |
14900s | with your Far Side of hagatha |
14902s | it might be scary before turn five but |
14905s | once you hit turn five it's not scary at |
14907s | all anymore |
14909s | probably enough the second game in a row |
14911s | that Hunter Hayes |
14912s | or not in a row in the series yeah |
14915s | Henry's far side of the Agatha the first |
14918s | one though hey eight went tall he did |
14922s | didn't work out but Henry's still life |
14924s | in the series and honestly if you're |
14927s | looking over at the decklist for May 8th |
14930s | the Warlock is probably the one that he |
14932s | has the best chance of beating three |
14934s | times in a row it just has not really |
14936s | performed |
14937s | so far in the world championship for a |
14939s | lot of players it's definitely been a |
14941s | struggle but two Soul fires two Grim |
14943s | rallies could get some work done but |
14945s | I'll tell you what I'm worried if I'm in |
14947s | a AIDs position you were hoping to 3-0 |
14949s | this one and instead it's a two and one |
14951s | yeah 100 is still an uphill battle ahead |
14953s | of him if he wants to win this match and |
14955s | move on to the quarterfinals |
14957s | that just means we got plenty of series |
14959s | left to play we're gonna go to a quick |
14960s | break but don't go anywhere more World |
14961s | Championship |
14963s | right after this |
14966s | okay I'm 83 I'm from Poland but I'm |
14969s | currently living and studying in Germany |
14974s | I actually had to make a break from the |
14977s | University just to play Houston to |
14979s | prepare for tournaments but I want to |
14982s | come back and then study |
14984s | the family was pretty skeptic like |
14987s | negative from the beginning but then I |
14990s | started making some real money and |
14992s | that's why they started supporting me |
14994s | and now they're supporting me a lot and |
14996s | I really appreciate that |
15002s | bunny Hopper has conceded ah is going to |
15006s | the summer championships I think |
15008s | Hearthstone was pretty easy for me from |
15011s | the time when I started playing it it's |
15013s | an incredible feeling of course I think |
15016s | I've never felt so good in my entire |
15018s | hearts and career it's incredible I went |
15020s | to the first land tournament and I won |
15022s | this one so I was correct and then I |
15026s | started competing in more tournaments I |
15029s | achieved some pretty nice results and |
15031s | that's why it became competitive |
15034s | I didn't know that I will get like |
15036s | recognized in Hearthstone that's why I |
15038s | typed something totally random and then |
15040s | I just went to a tournament in Poland |
15044s | like 64 people I won this tournament |
15046s | surprisingly and then everybody was |
15049s | knowing me and it didn't feel like |
15051s | really changing the nickname after that |
15056s | welcome back everybody to the |
15057s | Hearthstone World Championship |
15060s | updated joined by the Admiral that's |
15062s | admirable hi hanres versus A8 series |
15065s | starting to heat up |
15066s | as Henry's trying to mount a comeback in |
15070s | the series but |
15072s | when you go down 2-0 it is very hard no |
15074s | matter what kind of deck you're facing |
15076s | to beat it three times in a row against |
15078s | one of the best players in the world I |
15080s | don't think there's any doubt about it |
15081s | however the two remaining decks uh it's |
15084s | Rogue which it's the burger variant of |
15087s | Rogue been a very strong performing deck |
15089s | throughout this so obviously the talk of |
15091s | the tournament coming in as far as |
15092s | ladder is concerned |
15093s | it's the dominant deck |
15095s | a couple problems I see with the deck |
15097s | was so admirable what's that there are |
15099s | new fan of knives |
15106s | it is uh very difficult |
15111s | for Honduras to continually pick apart |
15114s | board States |
15116s | I'm looking at a couple key cards here |
15119s | backstab si7 agent evil miscreant |
15123s | I was looking at this hand and I'm I'm |
15125s | curious |
15128s | you know what are you curious about well |
15130s | I feel like Vendetta is the reason you |
15132s | play this deck |
15134s | so he's got Hench clean burglar he's got |
15136s | Vendetta |
15137s | as much as I don't know wow I was well I |
15140s | was going to mention the eviscerated |
15142s | so eviscerate's not a pretty looking |
15144s | card when you have to just use it as a |
15146s | two minute card and hit a minion with it |
15148s | but I'll tell you what when you have |
15150s | hedge Clan burglar and Vendetta the |
15153s | appeal of keeping an eviscerate to me at |
15154s | least does seem a little bit better now |
15157s | that being said you want to find your |
15159s | key cards you want to find evil |
15160s | miscreants you want to find raiding |
15163s | party you want to have underbelly fence |
15165s | because you have the Hedge clamp burglar |
15167s | in play there's a lot of cards that are |
15168s | very strong in the deck but if my main |
15171s | goal is just to not die and have the big |
15173s | Tempo swing from burglar Vendetta I can |
15176s | I contemplate keeping an eviscerate in |
15178s | that spot |
15179s | with two preps in hand Hunter Ace |
15181s | doesn't feel like he needs to hang onto |
15182s | this backstab just kill this minion make |
15184s | a dagger |
15186s | hope you can deal with the next thing |
15187s | that happens the problem with uh trying |
15189s | to just survive |
15192s | is that unlike the shaman versus warlock |
15195s | you don't just have pretty much a |
15197s | guaranteed win in the later stages of |
15199s | the game |
15200s | you gotta kill him |
15201s | yeah I think the amount of value that |
15203s | Hunter Ace picks up with uh hedge Clan |
15205s | burglar is quite important |
15207s | and the tempo swing from the Vendetta |
15209s | threatens to get more value because then |
15211s | the Hedge Clan burglar can pick apart |
15213s | border it can start attacking face yeah |
15214s | uh A8 at this position when he sees the |
15217s | turn two backstab and then the dagger up |
15219s | and he saw a two keep from Hunter Ace |
15222s | aside he's got to think what is this |
15223s | hand right now |
15225s | if opponent had Edward Van Cleef would |
15227s | they backstab right now |
15228s | probably not so I'm gonna rule that out |
15231s | it's an evil miscreet in hand does that |
15233s | mean they have another thing to play |
15234s | perhaps |
15239s | would they have kept blink Fox |
15241s | underbelly fence |
15243s | Maybe |
15246s | that's going to get ruled out yep so |
15249s | then what are those cards |
15253s | Hench Clan pendetta |
15255s | you can pretty much start to narrow it |
15257s | down |
15261s | honduras's hand while it looks poor this |
15263s | turn |
15265s | there are a lot of draws that make this |
15267s | hand insane well |
15281s | Tempo Sergeant direwolf Alpha is going |
15284s | to temporarily unnerf it back to 2-1 |
15288s | uh the good old days |
15291s | Leroy drawing so Leroy Shadow step now |
15293s | available this pickup from hedge Clan |
15295s | burglar is going to be really important |
15297s | baited Arrow sounds great to me |
15306s | blazing invocation |
15308s | while at first glance it may seem good |
15310s | but keep in mind combo cards are not |
15313s | Battle Cry cards |
15318s | and all the a lot of the strong cards |
15320s | are combo cards talking about evil |
15323s | miscreant could pick a pinch claim |
15325s | burglar from that well I'll tell you |
15327s | what sea Giants do a pretty bad job at |
15329s | fighting against Rogues it's one of |
15331s | their main goals is typically to |
15332s | eliminate your board turn after turn and |
15334s | so A8 is now faced with the decision |
15337s | of Soul fire of how to Solarium |
15341s | scare bag or life tap this is the |
15343s | critical turn of the game for A8 right |
15345s | here |
15346s | this one turn has to be calculated |
15350s | perfectly because there are so many draw |
15353s | variations that change the landscape of |
15356s | this if you if you draw a bunch of cheap |
15357s | minions in a row |
15359s | you're gonna look down at that Solarium |
15360s | and going ah maybe I should have done |
15361s | that |
15366s | C drive pitched nice pitch away for AAA |
15369s | that's that's the better one to get rid |
15370s | of yeah but now this baited arrow is |
15372s | going to do some work |
15374s | for Hunter Ace and honestly it's to the |
15377s | point where he needs to consider the |
15379s | preparation the baited arrow and the si7 |
15380s | agent start working on the one ones |
15383s | maybe even just go face with the si7 |
15385s | agent yeah that's what I was thinking |
15387s | yeah |
15389s | it's Giddy Up time attack with the |
15391s | dagger no seriously yeah it's Giddy Up |
15393s | time I actually think that I was foolish |
15396s | to initially consider attacking the egg |
15397s | I think this should go face and you |
15399s | should start pressing the issue you are |
15401s | three turns away from lethal represented |
15403s | damage on Leroy Jenkins yeah I mean |
15405s | you have to force A8 to have an |
15407s | activator for the scare bag |
15409s | and then he's got to deal with your |
15411s | stuff I don't know about this Hunter |
15414s | race |
15415s | he's typically shown that he's very |
15417s | willing to try to restrict options as |
15419s | much as possible and I don't blame him |
15421s | if knife juggler and a bunch of |
15423s | shenanigans happen with that egg you may |
15425s | regret it later on all right well |
15428s | let's say Evil Genius is picked up here |
15430s | then he made the right decision |
15434s | bunch of ones |
15437s | so now |
15438s | the soul fire comes into mind |
15442s | I don't think you necessarily need to |
15444s | juggler this turn but you probably want |
15446s | to |
15448s | the fact that Hunter Hayes popped this |
15450s | egg what that means is A8 has a |
15453s | guaranteed kill on the devil store if he |
15455s | wants it had you not done that that five |
15457s | damage plus the hit from the dagger |
15458s | really starts cutting into that life tap |
15461s | it starts to add pressure to A8 because |
15463s | you have Leroy and Shadow step that's |
15465s | the one question mark I have about |
15467s | playing to a restrictive measure |
15469s | so the way I looked at it was basically |
15471s | just the damage break point now granted |
15473s | a it's going to be light tapping but you |
15475s | put them down to 22 you push anything |
15477s | next turn |
15480s | it's down to 14. |
15481s | that's one dagger up and then Leroy's |
15484s | Shadow step Leroy |
15486s | is enough |
15489s | just a 2-3 |
15494s | and once you committed to the |
15495s | restrictive measure when do you turn |
15496s | back you also have Shadow step for the |
15498s | si7 agent which could provide two |
15500s | additional damage if you try to need it |
15502s | to turn sooner |
15504s | what's the Leroy breakpoint look like |
15507s | you could drop A8 to 16 just with your |
15509s | attacks |
15512s | then you need one minion to connect |
15515s | yeah you're adding a two three you still |
15517s | got the dagger he's most likely going to |
15519s | tap |
15522s | and from the eighth side he's got four |
15524s | damage showing he's got soul fire in |
15525s | hand so Hunter oh boy is effectively at |
15528s | nine well here we go |
15534s | bagger minions or dagger face |
15538s | looks like an easy call for Hunter Ace |
15542s | so this is a lethal setup |
15545s | if a were to not deal with any of these |
15548s | minions there's 10 damage showing Leroy |
15550s | from hand plus a dag grip no Shadow step |
15552s | necessary |
15554s | oh that's a bad draw right now yeah |
15557s | that's gonna be Soul fire food |
15569s | see |
15572s | almost back up |
15574s | these Tempo versus Agri matchups are |
15578s | tense when they mean this much they |
15580s | certainly are you know what this is game |
15582s | one of the series it's like I feel like |
15584s | it's a lot less tense but when you're |
15586s | talking Match Point versus |
15588s | the number one points are in the world |
15590s | for your tournament life |
15595s | oh boy yeah |
15598s | that's certainly |
15600s | that's certainly so now I'm not gonna |
15603s | end up well |
15605s | has guaranteed unless this juggle jungle |
15610s | has to hit a minion has to hit the has |
15612s | to hit him in has to hit a minion |
15614s | doesn't hit a minion |
15616s | Hunter Ace with the Leroy from hand with |
15618s | the five on board with the one from the |
15620s | dagger sends it to game number five |
15629s | only one slot there too so you don't |
15630s | even have to worry about the juggler |
15632s | Leroy that could have been a big deal |
15634s | too |
15640s | it could snipe the Leroy Jenkins very |
15643s | low odds in that case he has two other |
15645s | minions he ain't supposed to trade a |
15647s | minion in that case |
15652s | that's 11 chance to kill the Leroy |
15658s | or I'm sorry no no it's lower 6.25 yeah |
15661s | because Leroy yeah |
15663s | I don't know that's weird that's weird |
15666s | you have to account on him having Leroy |
15668s | that's how you die though |
15673s | some math wizard out there knows it I |
15676s | don't know |
15679s | imagine how insane that would be he just |
15681s | trades one million 100 what does he do |
15682s | that for James and Leroy Leroy gets |
15684s | juggled twice |
15686s | that that would be that would be crazy I |
15687s | don't even want to I'm not gonna talk |
15689s | about that anymore I'm freaked out maybe |
15690s | he is supposed to trade a minion that I |
15692s | mean Leroy's literally what you die too |
15693s | yeah I don't know it's it's like it's |
15696s | taking do you have a greater than six |
15700s | point whatever percent chance |
15702s | to win the game by pushing one more |
15704s | damage |
15705s | you also have one more minion and also |
15707s | it's even lower than that because not |
15709s | only are you relying on that but you're |
15710s | also relying on your opponent having |
15711s | drawn Leroy |
15714s | with with 10 card drawn so it's like a |
15716s | two percent chance that is weird that |
15718s | that could end up winning a game I don't |
15720s | know it's a very bizarre scenario |
15723s | I don't even know if it crossed either |
15725s | player's mind |
15727s | but either way Hunter is saving the uh |
15729s | the toughest one for last I believe |
15738s | what look at that hand |
15740s | both hands are good |
15743s | Buckle in this one might not take long |
15745s | Hunter race on the Summoner Mage he's |
15748s | teched in two copies of rabble bouncer |
15750s | he's got a Mossy Harbor in here all |
15751s | right well that's not good that's the |
15753s | rest of the attacks is great he's |
15755s | looking for a conjurers calling right |
15757s | now conjure is calling it khadgar if |
15759s | Hunter race draws both of those cards |
15762s | he's gonna have a very reasonable time |
15765s | of winning this game one of the coolest |
15766s | interactions of this deck it was the |
15768s | very first game I played after Hunter |
15769s | Hayes talked to me about it I played |
15771s | Hench Clan sneak on three and then on |
15772s | turn four I attacked a minion I coined |
15775s | out khadgar conjure is calling the Hedge |
15777s | Clan sneak got four three cost minions |
15779s | and my opponent conceded |
15781s | and it was against soup that sounds fun |
15783s | it was awesome I immediately put in a |
15786s | second hedge Clan sneak I mean honestly |
15788s | right now with the wet with this hand |
15790s | does he even need condor's calling he's |
15793s | got the biggest swing turns you could |
15795s | possibly ever imagine he's got a lot |
15796s | loaded up here that's going to be able |
15798s | to get some work done and so he'll |
15799s | suffer some damage in the meantime |
15803s | the scary thought for Hunter Ace is |
15805s | going to be sea giant this game you know |
15806s | we've seen it be low impact in the rest |
15808s | of them you might be wondering why is |
15809s | this card in here the reason is matchups |
15811s | like this where you know wide board |
15814s | states are common because of the way |
15815s | that the minions battle back and forth |
15817s | and honestly I just realized the |
15820s | interaction with saronite Taskmaster |
15823s | see China it means they kill your |
15825s | minions they kind of stay in play yeah |
15828s | for the sea giant discount |
15830s | Andre is going to coin out the sneak |
15831s | early and that means that abusive |
15833s | Sergeant can't be strapped onto that |
15835s | Argent Squire and value trade yeah the |
15838s | sneak is there to buy the initiative |
15840s | because of the stealth it's such a |
15842s | clever inclusion yeah it really is and |
15845s | you know the way he explained it was |
15847s | basically the fact that you have the |
15848s | option to keep it in stealth to force |
15851s | your opponent to play more minions |
15853s | gravel bouncer my control Tech better or |
15857s | they try and consolidate their board |
15860s | which means that they're putting on less |
15862s | pressure |
15865s | so we're uh one piece away |
15868s | this mind control Tech it's good almost |
15871s | no matter how you slice it |
15874s | this looks good to me |
15880s | that's just smart deck building |
15886s | oh the knife circular Starry Night |
15888s | Taskmaster is kind of fun |
15890s | the opposing one that is |
15893s | ah you get a minion you get a juggle |
15895s | but is that the most efficient trade I |
15897s | think it is because you get to keep a |
15898s | two one around with the uh oh that's |
15901s | super interesting |
15902s | get in there and fight maggot well |
15907s | it's not where AID wants us to go right |
15908s | now he wants to battle for board |
15914s | this is twice now he's got a Juggle now |
15916s | that has changed the lands of things |
15917s | he's gonna get a Minion from this if he |
15918s | doesn't trade in his serenade Taskmaster |
15921s | it just plays macaroon hundreds can go |
15924s | rabble bouncer into my control Tech |
15927s | oh my gosh you're right |
15930s | and so |
15932s | A8 one of the highest chance to juggle a |
15934s | minion there and then trade into the one |
15936s | that was on a post he's gonna go face oh |
15939s | he's thinking about it oh my |
15942s | gravel bouncer plus my control Tech is a |
15945s | this massive switch this is a trade |
15946s | every time and the reason why is to |
15948s | protect the juggler that's a greedy |
15950s | attack I think from A8 because |
15951s | protecting the juggler can be a big |
15953s | difference here protecting the knife |
15955s | juggler can be a huge difference rabble |
15957s | bouncer comes down for a single point of |
15959s | Mana |
15960s | trade-off to zero three |
15963s | my control Tech this could be massive I |
15967s | mean it's massive no matter which way it |
15968s | goes |
15971s | and you kill the juggler of course and |
15973s | with a dragon plus skill worm in hand |
15975s | he's a he even has a way to answer CGI |
15977s | indeed I think Hunter I think Hunter Ace |
15980s | just |
15981s | took firm control and is now |
15983s | but Far and Away in the lead of this |
15985s | game |
15987s | and sea giant there's no way this turn |
15989s | to get it down to one Mana unfortunately |
15992s | well you have magic carpet and then sea |
15994s | Giant |
15997s | one man away |
16001s | from the Jews |
16002s | with Magic Carpet if you don't play the |
16005s | sea giant now it's never coming down |
16007s | yep |
16011s | and how to raise very confident in this |
16014s | ability to win the late game so save the |
16016s | Magic Carpet just play the sea giant get |
16017s | in a life tap while you can you're gonna |
16019s | need some more cards yep |
16024s | now Hunter X also has a different plan |
16026s | of Dragon Ball scorcher isolate the |
16028s | board oh boy |
16034s | But now y'all kill the sea giant look |
16038s | your opponent just played an 8-8 and you |
16039s | could kill it just kill it yeah |
16042s | don't listen to me don't listen to TJ |
16045s | I'm dumb somebody shut that TJ up |
16047s | yeah and for Hunter Ace here who cares |
16050s | about that opposing life total you chip |
16051s | away at the board look at that hand of |
16053s | yours where on Earth |
16055s | are you gonna lose control of this right |
16057s | now |
16063s | A8 looks like he's about to lose his |
16065s | third game in a row with Zoo Warlock |
16072s | I can't think of a single scenario |
16077s | it's a bunch of nice juggler nonsense he |
16080s | has to out muster hunt Race's deck which |
16082s | is |
16083s | uh |
16085s | honestly it's built for the mid game |
16087s | like it's true plays big stuff after big |
16090s | stuff there are some weird things that |
16091s | can happen though well |
16096s | you're gonna quickly start to eliminate |
16098s | those weird things that can happen |
16099s | because Hunter Ace is about to have the |
16101s | turn |
16102s | wow |
16104s | four seven drops incoming |
16107s | if they were all Baron gens that would |
16110s | be bad but they are not archville and |
16112s | reform it's VIP anyone concedes and Hunt |
16117s | race moves out of the group after going |
16119s | down two games to zero and finds himself |
16123s | in the top eight of the world |
16125s | championship |
16129s | importantly he wins the |
16134s | wins the |
16135s | wow |
16138s | what a nail-biting series that was just |
16141s | insane game five was a blowout but |
16145s | everything else in game five you get to |
16147s | see why Mage is performing so well |
16150s | overall yeah |
16151s | it is a very powerful Deck with some |
16155s | massive potential against aggro decks |
16157s | and massive potential against late game |
16158s | decks and we got there in a very weird |
16160s | way |
16162s | Group C did play out as people expected |
16165s | it to |
16168s | just in a lot more exciting of a way |
16170s | than people expected it to happen I did |
16172s | not anticipate a lot of the games being |
16174s | as close as it were just saying that |
16176s | Hunter Ace ended up moving out the |
16177s | number one points leader in the world |
16178s | the number one points leader in uh the |
16181s | Americas region with just saying |
16184s | that was just a stacked group any way |
16186s | you sliced it yeah and my hat's off to |
16188s | A8 in this tournament because I think he |
16191s | played pretty out of his mind the one |
16193s | thing that I can nitpick is whether or |
16195s | not you should have traded a 1-1 to |
16197s | juggle a LeRoy sometimes and that is a |
16200s | very very specific and to trade a |
16203s | saronite Taskmaster to avoid rabble |
16205s | bouncer's second mind control attack |
16206s | like get out of here yeah if that's |
16208s | gonna be your nitpick that is a |
16209s | world-class player hats off yeah also |
16212s | coming to the tournament with a unique |
16214s | Shaman deck that was on nobody's radar |
16216s | and pretty much still isn't |
16218s | three and zero it went three and zero it |
16221s | went so gotta commend players for coming |
16223s | in with creativity and I know for for |
16226s | darn fact that we have not seen the last |
16228s | of a three six five zero but the seventh |
16232s | match of the day is in the books and |
16233s | that means we have one more spot in the |
16236s | quarterfinals up for grabs |
16239s | we're gonna go to a quick break but |
16240s | don't go anywhere because the eighth and |
16242s | final match of day number three of the |
16244s | Hearthstone World Championship |
16247s | it's coming right up three more wins |
16249s | stood between Hunter Ace and the world |
16251s | champion title his first opponent in top |
16254s | eight was Luna formerly bloody face even |
16258s | though Hunter Hayes took an early lead |
16259s | the end of the series was a true nail |
16262s | biter let's see what happens it's |
16265s | quarter final it's gonna be bloody face |
16267s | versus Hunter Ace yes they rhyme and yes |
16270s | I'm a misspeak at the little point in |
16272s | this series but most importantly as |
16274s | always with today everything on the line |
16276s | Hunter race has been for a haircut since |
16278s | uh you may have last seen him so his |
16280s | hair's looking a little bit tight a |
16281s | little bit more streamlined and |
16282s | aerodynamic waiting to get some wins but |
16285s | we are going to go pretty quickly into |
16286s | this matchup let's talk about the player |
16288s | song yeah as soon as you said that my |
16290s | brain started trying to do rhyme schemes |
16292s | I didn't get very fast like outer space |
16293s | paper chase I just couldn't I couldn't |
16295s | link anything together but enough about |
16297s | that two of the most fantastic players |
16299s | in the world something I'm very excited |
16301s | to see uh for me bloody face if you'd |
16303s | ask me to name like my top 100 |
16305s | Hearthstone players at the start of LA |
16307s | last year he's not even a name that |
16309s | probably would have made that list but |
16310s | that's a lack of exposure from that I |
16312s | had to him I just hadn't seen him play |
16314s | that much since I've been seeing more |
16316s | and more of him towards the latter half |
16317s | of last year and the start of this year |
16319s | he's become so impressive and he's |
16320s | honestly in terms of technical play |
16322s | probably one of the most respected |
16324s | players in this tournament now but |
16326s | looking at deck lists uh but one of the |
16329s | first times we're seeing kind of |
16330s | Divergent bands control Warrior going |
16332s | down on one side Tempo road going down |
16333s | on the other side which means that now |
16335s | we have uh potential Mage mirror uh with |
16338s | the invert their inverse decks Rogue on |
16340s | one side control worry on the other |
16342s | being left up and then the shaman from |
16344s | Hunter Ace which is yet another |
16346s | different build from the ones that we've |
16347s | been seeing so far from the likes of |
16349s | just saying uh very in the balance |
16351s | series I would say yeah I think so and |
16353s | you see the difference between say for |
16355s | example the the Shaman deck and the |
16356s | hunter deck create the differences in |
16358s | band strategy straight away which is the |
16361s | big deal for me and I'll Echo what you |
16363s | say your bully phase kind of kind of |
16364s | came out of nowhere I knew he existed as |
16366s | a person yeah and just hadn't seen a lot |
16368s | from him but Champs after Champs talking |
16370s | to him a lot as well and you know seeing |
16373s | his play this weekend |
16375s | I can't really argue he's kind of |
16376s | rocketed to the respect and I don't |
16378s | think it's any coincidence that uh that |
16381s | rise in my estimation as well as the |
16383s | estimation of multiple other people uh |
16385s | in this tournament and outside coincides |
16387s | with him saying hey you know what I'm |
16389s | quit my job and I'm doing full-time |
16390s | Hearthstone and and suddenly you know |
16391s | within one year he's kind of skyrocketed |
16394s | to the dizzying heights of now just |
16396s | being a few games away from being |
16398s | crowned the Hearthstone world champion |
16400s | and without further ado |
16402s | Hunter mage yep Hunter Ace is on the |
16405s | Mage and bloody faces on the hunter so |
16407s | let's not confuse any matters based on |
16409s | names yeah but I will just say as well |
16411s | as a side note we've been praised a lot |
16413s | bloody faces technical play and |
16414s | performance on that stage Hunter race |
16416s | and it hurts me to say this a little bit |
16418s | but it's looking a bit shaky yesterday |
16421s | he was a bit flustered he said he was |
16424s | some things that were bothering him it |
16425s | was a bit flustered anyway yeah wasn't |
16427s | the hunters we are used to seeing the |
16429s | big question has he sorted it out has he |
16432s | got together you know refocused am I to |
16434s | get everything back together again yeah |
16435s | and he's going to win some games we're |
16436s | about to see because this is going to be |
16438s | maybe his toughest opponent yet very |
16440s | possible uh we still I think there was a |
16442s | very exact moment you can pinpoint in |
16444s | the previous series if you kind of watch |
16445s | The Hunt race of the first game of a |
16448s | game and a half compared to the hunter |
16449s | race of the latter game and a half in |
16450s | that series you'll see night and day |
16453s | difference the the hunt race through the |
16454s | first half of the series was kind of |
16456s | fidgeting around in his seat heading |
16457s | hands a lot you know exasperated noises |
16459s | and facial expressions |
16461s | um whereas the hunter race of the latter |
16463s | half was much more Focus much more stoic |
16465s | much more calm just in his demeanor so I |
16469s | think you can see that he got it |
16470s | together during that series even and now |
16473s | just needs to carry that into this uh |
16475s | this further day yeah no we'll say you |
16477s | know from the the discovery that we can |
16479s | come to the game here and from the early |
16481s | softmaticals I feel like Hunter might |
16483s | have a sideways uh benefit versus Mage |
16485s | to be completely honest yes if Mage |
16487s | makes massive taunts and big guys early |
16489s | in the game but they win most matchups |
16491s | when they do that so that's not too much |
16493s | of a thing about its Hunter but I do |
16494s | feel like Hunter has consistently got |
16496s | there and maybe gave Mage it's its |
16498s | biggest problems Mage has not lost a lot |
16500s | in this tournament and Hunt race hasn't |
16502s | lost a single game with his Mage yet but |
16504s | I would like to actually see and maybe |
16506s | someone else is the exact losses that |
16509s | Mage has faced in this tournament as a |
16510s | whole in terms of which matchups yeah |
16512s | what matchups it's lost yeah because I |
16513s | feel like Hunter might be the up there |
16515s | even if it's like twice you know oh yeah |
16518s | it was crazy yesterday we talked to |
16520s | Hunter Ace about the build of this mage |
16522s | deck that he has and his one Unique Card |
16524s | is the uh hedge Clan sneaks yeah what |
16526s | it's called the three-man stealth minion |
16528s | and we talked to him specifically about |
16529s | why using the three drop instead of the |
16531s | four drop like what does this really |
16533s | open up to you he said the fact that you |
16534s | can play it down so early if you're |
16536s | playing against a deck like Zoo for |
16537s | example they'll often have three minions |
16539s | in play at the time you play your Hench |
16541s | Clan sneak then because your minion has |
16543s | stealth they either have the option to |
16544s | say all right I'm just not going to play |
16546s | anything else or boom they have to play |
16547s | into mind control Tech by playing |
16548s | additional minions the first time we |
16551s | then saw hedge Clan sneak get play from |
16553s | Hunter race that was the exact situation |
16556s | that's exactly what his opponent did |
16558s | played into mind control Tech and then |
16560s | the Mind Control Tech arguably won the |
16561s | game for him it's just incredible to see |
16564s | some of that stuff pan out exactly as he |
16566s | planned for his Tech card it's very deep |
16568s | isn't it deep understanding knowledge |
16570s | and and basically predicting people's |
16572s | play Styles and just how people will |
16573s | react to a situation and that's a lot of |
16575s | the game I feel is |
16577s | a lot of times I sometimes |
16580s | that's a complicated turn to make my |
16582s | opponent make come more complicated |
16583s | decisions instead of me in that way and |
16585s | I make them react to certain things I |
16587s | will do instead of being the reactionary |
16588s | player myself looking at his open hand |
16590s | though there is a mountain Giant on |
16591s | freestyle but there is a hyena available |
16594s | so it's kind of a tough one I think |
16597s | Bloody Face has done as much as he could |
16598s | to present a threatening board versus a |
16600s | mountain giant which looks quite strange |
16603s | but it does make sense yeah and I do |
16604s | really like this uh this Tempo doubt |
16606s | hyena on the previous term for bloody |
16608s | face this is one of the things that you |
16609s | can leverage this cut this deck right |
16611s | now is in kind of early game philosophy |
16614s | it's the new mid-range pad you know the |
16616s | new control Paladin the one thing that |
16617s | paladins always lacked apart from the |
16619s | period where uh rallying blade was in |
16621s | the game is ways to do significant |
16623s | amount of damage to the board early |
16625s | until true silver Champion consecration |
16626s | comes into play they didn't really have |
16628s | any way to interact with key minions |
16630s | early so if you had knife jugglers and |
16632s | Scavenging hyenas and all these you know |
16634s | very high value Minions that sometimes |
16636s | you save for immediate value you could |
16638s | just slam them on curb against Paladin |
16639s | and pound couldn't really interact with |
16641s | them that's now very similar to how this |
16644s | Mage operates so putting High upside |
16646s | High snowball potential minions down |
16648s | onto the board early is a very very big |
16650s | deal for this deck I can see even now |
16653s | just going base with that hyena Brave |
16656s | player bloody face just wants to end |
16658s | this game he could have killed the |
16659s | mountain Giant and said okay we're even |
16661s | but you are minus one mounting Giant and |
16663s | instead he's just saying okay let's go |
16666s | and the respect though what he has done |
16669s | is the giant can't get a value trade and |
16671s | then a duplicate so Hunter is actually |
16673s | skipping |
16675s | the conjurers calling valuing just |
16678s | voodoo doll coin ping first and saying |
16680s | well how do you deal six now yeah it's |
16683s | actually I think impossible with the |
16686s | decklist did they actually deal six from |
16687s | the number from hands uh do I mean you |
16690s | could get there right direwolf |
16692s | Timberwolf spring pool and and the extra |
16694s | links |
16697s | sure he's already played the spring part |
16698s | it's really |
16700s | really unlikely yeah but it's possible |
16701s | and leaves nothing on the board I think |
16703s | or you like yeah the Timberwolves but I |
16705s | do want to just go back and talk about |
16706s | the decision to go face there because |
16707s | voodoo doll is not the only thing that |
16709s | really blew you out um there's other |
16711s | they're two card combinations but |
16713s | obviously you're conceding the game to |
16714s | caggar condras but I guess we can rule |
16716s | that one out because you're probably |
16717s | losing the game to caggar Country |
16719s | exactly exactly |
16721s | um so I guess voodoo doll is the one |
16722s | that you really have to look at there |
16725s | and wonder whether that risk was worth |
16727s | the cost of six damage oh sorry eight |
16729s | damage in that position yeah that was my |
16731s | point um earlier just talking about the |
16732s | matchup in general if Mage does the |
16734s | stupid things every deck loses that's |
16737s | that just about yeah that just happens |
16739s | right so you know you can't really |
16741s | factor that in in terms of an actual |
16743s | debt build |
16745s | but now bloody face just has to work out |
16747s | exactly what he wants to do here unleash |
16749s | Headhunters Hatchet |
16751s | and the hero power I guess like he's |
16752s | committed now yeah you can't go face |
16754s | with hyena then backpedal especially as |
16756s | Hunter there's no backup plan on turn |
16758s | five |
16760s | foreign |
16767s | okay let's see what comes out from the |
16769s | country's calling because funnily enough |
16770s | this Hound |
16772s | is he not gonna okay |
16776s | the Hound just might present some break |
16778s | points in terms of uh Hey Unleash the |
16780s | Beast in the following turn but I guess |
16782s | the Ooze helps with that a lot more yeah |
16783s | not more so than the web in the opposite |
16785s | way right |
16788s | yeah I think uh sequencing was good |
16789s | there from Hunter race uh hit the |
16791s | country is cool first if he'd have |
16792s | rolled the 25 chance of Double Mountain |
16794s | giant he would have played some Fury |
16796s | that turn |
16797s | um but having got at least one taunt he |
16799s | just goes ahead and plays the Ooze uh it |
16801s | was a win-win outcome for him now though |
16805s | although this is you know nice clear you |
16808s | do have to think well that was a lot of |
16810s | stuff from bloody face to clear one kind |
16812s | of spare minion and now double kondra's |
16815s | call is available yep and I don't see |
16817s | why not so game over |
16827s | oh I even played he even played the |
16830s | fresh one so now bloody face knows there |
16832s | is two more in hand |
16835s | triple taunt and I believe there is |
16838s | nothing in the game of hearthstone no if |
16841s | it stops this happening just for good |
16842s | measure bloody face is gonna generate |
16844s | that spell but that looks dead to me in |
16846s | Hunter Ace is off to a quick start and |
16848s | this Mage still getting the wins |
16851s | although you wind back and the big |
16853s | question is and I don't really have a |
16854s | complete answer to this was the hyena |
16856s | going face correct because it looked |
16858s | silly because it was dealt with and then |
16861s | Giants came onto the you know can |
16862s | continue to sprawl across the board and |
16864s | on Trace one yeah but if you trade do |
16867s | you actually win that game going forward |
16869s | in a late game when huntress's hand is |
16872s | pretty much full yeah so he has stuff to |
16874s | do right I don't think so |
16876s | um I think that is a plan that looks |
16878s | very silly when you get punished in the |
16880s | way that Bloody Face did but I think in |
16882s | a lot of scenarios he wins the game More |
16884s | Often by doing what he did because his |
16885s | hand didn't have any kind of late game |
16887s | plan it wasn't like he was sitting on |
16888s | you know unleash the beasts and Masters |
16891s | calls and zojin he was just sat on |
16893s | damage so I think him trying to catch |
16895s | that in the route they had having seen |
16897s | uh Hunt's race already go book of |
16899s | specters I think it was a reasonable |
16900s | risk to take yeah and a pretty quick |
16902s | fire first game there between hunt race |
16904s | and bloody face these players playing |
16905s | for a spot in the semi-finals fast on |
16908s | world championship here Hunter race |
16910s | currently leading one and zero but |
16912s | plenty more Hearthstone to come up so |
16914s | don't go anywhere we'll be right back |
16917s | my name is Brian Eason also known as |
16919s | bloody face I'm from Atlanta Georgia |
16920s | I've played a lot of different card |
16922s | games in the past competitively I |
16924s | actually used to play poker |
16925s | professionally online before the US |
16928s | government shut down PokerStars in Full |
16929s | Tilt I've always just wanted to play |
16931s | games my whole life and I think |
16933s | Hearthstone right now is my favorite |
16934s | game to play |
16937s | no other card game I played has so many |
16940s | smooth features as Hearthstone does so I |
16942s | think Hearthstone tournaments go a lot |
16944s | deeper |
16948s | when you play against somebody that's |
16950s | also giving that they're all and you |
16952s | know they really care about it and you |
16953s | really care about it it's just so much |
16955s | fun it's kind of like an adrenaline rush |
16957s | nothing really compares to it I was |
16959s | studying computer science and my last |
16961s | job was a software engineer just |
16963s | basically coding all day every day I |
16966s | quit my full-time job a few months ago |
16968s | and wow streaming full time my family |
16970s | didn't wasn't thrilled when they heard |
16972s | it quit my job to play Hearthstone |
16973s | full-time but I think they do support me |
16975s | they were mostly concerned about me |
16977s | finishing and graduating college which I |
16979s | did thankfully so if arson doesn't work |
16982s | out I still have a good safety net being |
16983s | in a game like Hearthstone I just want |
16985s | to be at the very top it's not really |
16987s | enough for me to have moderate success |
16989s | you know if I if I don't make a breakout |
16991s | performance and get to the very top then |
16993s | I honestly might just go back to doing |
16996s | software development |
16997s | bloody face versus Hunter race Hunter is |
17000s | leading 1-0 with a win on the mage deck |
17002s | but the tables are going to be turned a |
17004s | little bit here as bloody face I believe |
17005s | is going to be playing his Mage versus |
17008s | huntress's Warrior so uh you know the |
17011s | the hunter becomes the prey I feel at |
17013s | this point |
17015s | yeah and just based on that little |
17016s | interview we saw in the break from |
17018s | bloody face I don't think there's too |
17020s | much chance that he's going to be going |
17021s | back to software engineering anytime |
17023s | soon he said you know I really need a |
17024s | breakout performance and to get to the |
17026s | very top uh stages don't get higher than |
17029s | the one that you are playing on right |
17030s | now you are at the very top of the game |
17032s | playing in the top eight of the World |
17034s | Championships I think Bloody Face is uh |
17037s | at least in the short term got an |
17038s | ongoing career with Hearthstone I |
17040s | certainly hope so because I just want to |
17042s | see more bloody faces impresses me every |
17044s | single time I see him and I definitely |
17046s | want to see more players like that |
17048s | somebody face is going to be on the Mage |
17049s | as we see there in Hunt race on the |
17051s | actual control Warrior and I don't think |
17053s | we've actually cast too much control I |
17055s | feel like we've all just been throwing |
17057s | bombs around to be honestyle at least me |
17059s | and you |
17060s | you might be right yeah |
17062s | first control Warrior game at the time |
17066s | but this is I think an extremely |
17069s | one-sided matchup bloody face has some |
17071s | anti-aggro text such as that Baron |
17073s | Garland one Mossy horror as well there's |
17075s | Double Dragon Ball Scorch and double |
17077s | some Fury protector as well as the Mind |
17079s | Control text the top end the mountain |
17081s | giant of course but then Alex Strazza |
17084s | and rabble bouncers and two crowd |
17086s | Roasters uh really the the top end there |
17088s | along with the astromancers which is |
17089s | standard so I would say about is 50 50 |
17094s | as you can go at least in terms of |
17095s | amount of cards of late game to early |
17098s | game |
17099s | yeah definitely not the ultimate greed |
17102s | list that you'd want to have against |
17103s | Warrior and because of that and because |
17106s | of the quality of Hunter Ace's hand and |
17108s | because of the quality of Hunter race in |
17110s | a as a player in these incredibly |
17112s | stretched out resource battle card for |
17115s | card you know Battle of the grind kind |
17118s | of situations I don't make a bold |
17120s | prediction that Hunter race might just |
17122s | win this game from this position |
17123s | yeah I mean if ever there's a time it's |
17125s | going to happen it's when there's boom |
17126s | ready to curve on second uh on seven |
17129s | sorry and boom on second |
17131s | that'd be a really good card and um and |
17134s | bloody face having no mountain giant is |
17136s | pretty no book of specters either that's |
17138s | what really was the Clincher for me the |
17140s | khadgar is there so there's a lot of |
17142s | explosivity able to come very quickly |
17144s | but bloody faces some number of turns |
17146s | away from doing that he's gonna need to |
17147s | pick up a mountain giant or else he's |
17149s | gonna have to wait until he can develop |
17150s | one of his minions fairly you know |
17152s | playing astromancer for Seven Player |
17154s | crowd roaster for seven |
17155s | um and then if he's gonna combine that |
17157s | with kundra is cool that's a 10 Mana |
17159s | turn so if he's waiting all the way |
17161s | until then to make a huge play happen |
17163s | Hunter race will be very nicely |
17165s | established with his own doctor boom let |
17167s | me be clear this is a very favored |
17169s | matchup for the Mage I am just you know |
17172s | sticking my neck out here and saying |
17174s | with the current state of the draws |
17175s | Hunter race might actually be in a |
17177s | decent spot interesting point there with |
17179s | the ray of frost so bully face is very |
17181s | early on revealing what that discovered |
17183s | spell is so just buy a little bit more |
17186s | time away from this Acolyte and now the |
17188s | scale worm can clean it up in one hit so |
17189s | nice play but the information is there |
17191s | and now Huntress knows there's one Ray |
17193s | across left and a no more random cards |
17196s | available quite yet big thing for me is |
17199s | um |
17200s | not so bad right now because the coin |
17202s | has been used but all the four drops |
17205s | that just run right into dynomatic just |
17208s | feels terrible like I feel like the fall |
17210s | drop turn just feels terrible to play no |
17213s | Matter What against a warrior because |
17214s | you're like well |
17216s | probably just eyes and there's nothing I |
17217s | can do about it they end up with a |
17218s | minion I don't |
17220s | lot of options here for Hunter Ace uh |
17223s | Shield block is viable slamming the 5-3 |
17225s | to cycle is viable slamming the 2-2 just |
17228s | to mitigate damage off the board this |
17230s | turn and then set up for your zilliacs |
17232s | on the following turn to get them get |
17233s | rid of the five three that's also very |
17235s | viable |
17238s | whoever's slam more path |
17241s | what now |
17244s | because you got to just consider use the |
17246s | card slam and use the card war path yes |
17248s | sorry slam more path is in play war path |
17251s | you know slam it |
17252s | I was just like wait what does that do |
17257s | okay so Hunter is choosing to take a bit |
17259s | of damage here |
17262s | I like this so there's the the the |
17264s | options that I kind of laid out like I |
17266s | said the slam would minimize the most |
17268s | damage this turn if you did on the 2-2 |
17269s | it would then set up for zeliacs on the |
17271s | following turn but you're pretty |
17272s | confident your opponent's gonna play |
17273s | another Minion alongside this at least |
17275s | the kind of turns that put you in under |
17277s | any trouble uh your opponent's gonna |
17279s | play another Minion alongside this so I |
17280s | like slamming on the five one on the |
17282s | five three because it gets you closer to |
17284s | more key draws in your deck and gives |
17286s | you a good chance of getting a decent uh |
17288s | war path out on the following turns |
17290s | yeah really interesting because my worry |
17292s | was because of this slam who feels |
17295s | better |
17297s | okay who feels better about say a |
17300s | condra's coin on the scale worm here |
17303s | I think Hunter race does okay |
17305s | oh it's Harrison Jones up |
17309s | that's a big play from bloody face to go |
17312s | pressure with the Harrison Jones because |
17314s | it's not like if your opponent is just |
17317s | running low weapons project in their |
17318s | deck and that's it or if you're playing |
17319s | against a bomb deck where sure denying a |
17322s | bomb in your deck is impactful but it's |
17324s | not the Beyond Endo of your win |
17326s | condition this is a super collider deck |
17329s | from Hunter race right |
17331s | I know no no it's not then this then |
17334s | this seems perfectly reasonable yeah |
17336s | double Omega Devastator uh on four drops |
17338s | but then we're going to brawl dynamatic |
17340s | Harrison and zelia oh my mistake I was |
17342s | looking at bloody faces list that's my |
17343s | mistake I apologize yeah and and the |
17345s | shock there from subtle basically about |
17346s | the Harrison is that super collider is |
17348s | one of the anti-big Mage cards or maybe |
17351s | the anti-big Mage cards yes apart from |
17353s | Dr boom which is the anti-opponent card |
17355s | I see everything yeah yeah but yeah uh |
17357s | supercards is a real problem so in that |
17359s | case you can't really play around it |
17360s | right so if there's only weapons |
17361s | projects in the deck the body face has |
17363s | to worry about then I I'm actually a big |
17365s | fan of this Harrison Jones play it's not |
17367s | really getting any better right so why |
17369s | not drop it down now |
17371s | I like this this is just lined up |
17373s | reasonably well in that all the time |
17375s | bloody face is like yeah this bra still |
17377s | kind of sucks if you want to play it and |
17379s | most importantly denying armor game to |
17381s | stop a shield slam on the mountain giant |
17384s | to clean it up that way yeah and it's |
17385s | one of the reasons why having the 5-4 in |
17387s | play was so key here it kept pressure up |
17390s | to the point where Hunter Ace has gone |
17391s | into this turn with Zero armor and he |
17393s | needs to have exactly zero armor to play |
17395s | around Shield block armor up Shield slam |
17399s | um so that extra piece of pressure from |
17401s | the Harrison Jones is so key so vital |
17404s | and so intelligent from bloody face to |
17406s | be able to put him in this position it's |
17408s | easy to look on at this game and say oh |
17410s | he's just played his biggest minion on |
17411s | curve every every turn and then just |
17412s | curved into the mountain giant but |
17414s | Harrison Jones is a card a lot of people |
17415s | would have held there funnily enough |
17418s | bloody faces when you combine the board |
17420s | and the Hand it's very 50 50. the ball |
17422s | looking fantastic |
17424s | and there is astromancer but then |
17426s | there's like the rabble bouncer the |
17427s | mossy horror and then The Roaster which |
17430s | yeah kind of sucks and Trace just |
17433s | dropping a Devastator |
17435s | and this was the this was great because |
17437s | uh for bloody face because |
17440s | this is a bad term from Hunter is to be |
17442s | completely honest yet but you have to do |
17443s | something is it too late to retract my |
17446s | prediction nope okay I'm sure you said |
17449s | hunt race wins this 100 of the time and |
17452s | if he doesn't I will eat a hat |
17455s | now you're putting words in my mouth I |
17457s | will not be putting a hat in mine okay |
17459s | what about a deck list if we're gonna go |
17460s | on admirables definitely not |
17465s | yeah but bloody face drew the Giant in a |
17467s | timely matter that a timely manner sorry |
17469s | that's what changed from uh you know |
17470s | when I made that bold prediction up |
17472s | until now where Hunter is just in a |
17475s | miserable position you know that that |
17477s | equation was based on Bloody Face not |
17479s | finding the giant early and he did and |
17481s | that's just nice to come crawl him back |
17484s | with the excuses |
17486s | I've got a little suggestion though yeah |
17488s | if Huntress can stabilize does he have a |
17491s | bank or no mega Devastator |
17494s | just to get another one in the deck the |
17496s | card's pretty good versus my age like |
17498s | it's yeah |
17499s | are you really trying for elysianas in |
17502s | this matchup you're the dumbest idea |
17504s | yeah you I mean your opponent always |
17506s | like if the warrior is winning this it's |
17508s | likely through fatigue a lot of the time |
17510s | when you just kill all of their stuff |
17512s | um so they're gonna get there a lot |
17514s | quicker than you because they're casting |
17515s | the specters |
17516s | um so yeah a lot of the time it doesn't |
17518s | make sense okay Andre's giving himself |
17521s | just a a 25 chance to absolutely uh open |
17524s | up this game for him basically here with |
17526s | this play whoa |
17528s | bloody face can't believe it and Hunt |
17530s | race I think there was a slight smile |
17532s | which he evolved into a cover my face |
17535s | with my hand and then just cool guy |
17537s | knowledge |
17538s | style it out cool guy nod we're good but |
17542s | that |
17543s | was good I'm gonna lie to anyone giving |
17546s | yourself a 25 chance to maybe win the |
17549s | game when it was almost certainly lost |
17550s | yeah paid off big time and I like it |
17553s | honestly there was there was no other |
17555s | real play that appealed to me you |
17557s | couldn't just play Boom there it was |
17558s | miserable you were dead it's like what a |
17561s | mega Devastator again doesn't challenge |
17562s | the Border again you're just dead like |
17564s | it's just he had to go for that play it |
17566s | was all that he had available for him or |
17567s | Shield block fish for what some magical |
17570s | card in his deck that doesn't exist and |
17571s | the biggest point there is brawl armor |
17573s | up puts you in the same position the |
17575s | next turn except you don't have a bra |
17577s | which was which was and your opponent |
17578s | always has a minion yes that's what I |
17581s | mean you're Auto Under Pressure yeah and |
17583s | then you just don't have brawl anymore |
17584s | and it's like well this is a problem |
17587s | runs out on me and that's change things |
17589s | up a lot because this might just be |
17591s | enough breathing room here for Dr boom |
17592s | to come down and the second boom's down |
17594s | there's a whole lot more removal in this |
17596s | deck it sure is |
17598s | pilot trade Twilight trade it's got to |
17600s | be I just don't see any other line |
17602s | bloody face is just going to be trying |
17604s | to go for kind of regular pressure here |
17605s | as Twilight Twilight Drake and to |
17607s | potentially khadgar astromancer or just |
17609s | astromancer on its own on the follow-up |
17610s | as opposed to Baby pressure |
17613s | yes |
17615s | but now the doctor boom being able to |
17617s | activate these Shield slams relieves a |
17619s | lot of pressure for Hunter race there is |
17622s | still khadgar into astromanta next turn |
17624s | yup and which is going to get some work |
17625s | done obviously bear in mind slowly face |
17627s | saw the desperation brawl so you know so |
17630s | and then he's just seen a shield slam so |
17632s | maybe he's just gonna go for it and hope |
17635s | it's that's what I said as you were |
17637s | formulating your dank Rick and Morty |
17639s | reference and clearly not listening to |
17641s | me |
17642s | so |
17646s | yeah I like it you just got to get the |
17648s | pressure going these are four drops so |
17649s | there's a chance that they are very very |
17652s | small |
17653s | yeah wait a minute yeah so about that |
17657s | but what does it mean it means that |
17661s | Warpath is going to decimate this board |
17663s | State that's what it means |
17667s | thank you |
17670s | it's not that good is it |
17672s | no Factory Witch Doctor |
17675s | dead they're dead they're just dead next |
17677s | turn |
17677s | is sports getting more paths |
17684s | yikes |
17686s | uh I'd like to remind you that you |
17687s | retracted your predictions |
17691s | you turned it down |
17697s | the prediction still stands |
17700s | oh boy |
17704s | this Warpath is the juice |
17708s | I can't emphasize how huge it is that |
17711s | you are clearing your opponent's cadgar |
17714s | turn with not April in this matchup oh |
17717s | he leaves a five one up yes well he |
17719s | doesn't have to he can shoot you can |
17721s | shoot your slam yeah |
17722s | but that's the that's the question right |
17724s | is it worth it because the only thing |
17725s | that will say bloody face is say |
17727s | kandra's coin on the seven drop |
17729s | so I think your Shields aren't that bad |
17730s | you're going into a mega Devastator next |
17732s | turn I think actually you do Shield slam |
17735s | wow |
17737s | never mind |
17740s | yep untrace's face unimpressed I think |
17743s | that one |
17744s | taking boom River and he's just gonna |
17745s | triple war path |
17747s | and just Shield slime the seven drop |
17749s | they are only four drops from the |
17751s | Twilight Drake yeah that's fair he |
17754s | always is |
17756s | he definitely went halfway there |
17758s | okay I'm happy with this |
17766s | yeah one mechan hand versus four extra |
17769s | Health right it seems reasonable it's a |
17771s | little bit worse than that because you |
17773s | still have to deal with the 4-1 in the |
17774s | future but you're in doctor boom form |
17776s | you have 10 mana and you're having a |
17777s | mega Devastator in your hand so your |
17779s | your ability to deal with things that |
17781s | your opponent does is near infinite I |
17784s | think as well specifically a four one is |
17785s | extremely easy because what there's |
17787s | three hero powers that deal with it |
17789s | outside the discovery Mech that can just |
17790s | rush so yeah like robots and the |
17794s | Whirlwind yeah |
17798s | and now |
17800s | bloody face would love a book of |
17802s | specters |
17805s | just getting stuff down |
17807s | trying to avoid a rushing minion deal |
17809s | with the four one nice little play there |
17811s | bossy horror not gonna get value in this |
17813s | matchup |
17817s | you see another |
17818s | doesn't change much but also it doesn't |
17819s | matter boom Weaver's gonna come down |
17825s | to Perfection as he gets the one two out |
17828s | just to chip off the old Twilight Drake |
17831s | Hunter is truly a god |
17834s | what what must it be like to be Hunter |
17837s | Ace just have everything work out |
17839s | smoothly for you and be a lot taller |
17842s | how tall is Hunter is a lot taller than |
17845s | me I don't take obviously you as a it's |
17847s | harder than you as a shorter gentleman |
17849s | you notice when people are tall you know |
17851s | when someone's just an inch or two |
17852s | taller than me I don't really notice |
17853s | because I'm not just craning up at them |
17855s | like you would I just look at people's |
17857s | like chests yeah that's it so there's uh |
17860s | definitely but hunter is a lot taller |
17861s | than you I think okay lemon Viper I'm |
17864s | gonna go out there as the two tallest |
17865s | players here fair enough |
17869s | Arena's full and then our bloody face |
17871s | just stands up |
17873s | when you're tighten up an already |
17874s | taunted minion yeah you know you're |
17877s | feeling bad about life yeah bloody faces |
17879s | just kind of gassed out right now he |
17880s | needs book inspectors immediately |
17883s | you can silence the boom Weaver |
17887s | it's not the worst why not to be |
17889s | completely honest yeah all Hunter Ace |
17891s | has to do now there's two things one |
17894s | kind of Hope book of specters isn't |
17896s | drawn and two not let bloody phase have |
17900s | some Minion on the board that can just |
17902s | random you know conjure in and out for |
17904s | him yeah and it's just silence just owl |
17906s | in and kill it up he isn't going to kind |
17909s | of surprise me actually |
17911s | thank you |
17913s | this is a full clay but I think you |
17915s | should have done that anyway right it's |
17916s | a full clear with better board |
17918s | development than he does with the owl |
17919s | right like he doesn't he doesn't push |
17921s | but he wasn't really going to push |
17922s | anyway if you were using the 7-7 to |
17924s | trade and spending three mana on a |
17926s | spider tank on a nightmare amalgam is |
17928s | better than spending three mana on an |
17929s | IMB cow if you're gonna do the same |
17931s | thing anyway well the defense has one |
17933s | turn is the way I see it these five |
17935s | drops you have to be magnificent |
17938s | say Magnifique nope |
17941s | that's the problem though again stuck to |
17943s | Boom they're never gonna be enough no |
17945s | because a Mech kills them yeah from hand |
17948s | this is the nightmare scenario when you |
17950s | are out of cards against against Dr boom |
17952s | your win rate is as close as makes no |
17955s | difference zero percent yeah because it |
17956s | doesn't matter what one card you draw it |
17959s | cannot stick to the board against Dr |
17962s | boom there are some extremely rare |
17965s | exceptions to that like forest's Aid |
17967s | maybe if they don't have specific things |
17968s | can stick something to the board in one |
17970s | card but it's so rare that having no |
17973s | resources staring across the board a |
17975s | doctor boom form is the single most |
17978s | soul-crushing experience in Hearthstone |
17979s | right now to a certain extent it almost |
17982s | might be better and I'm not saying for |
17983s | bloody faces previous turn at all I |
17985s | think it was fine but it might be better |
17986s | to just pass a few turns hope you don't |
17989s | die and actually be able to combo |
17991s | together something else it sounds bad |
17993s | the seven five on the board is the big |
17995s | problem with doing that exactly yeah |
17997s | which it just gets clopped so fast which |
18000s | is the caveat of not this turn not this |
18002s | game but sometimes you do have to just |
18004s | wait and say I need to do one big turn |
18006s | instead of a lot of little ones yeah |
18007s | because as we can see Hunter race can |
18009s | choose from a a plethora of options that |
18013s | deal with this board just in his hand |
18015s | never mind the body already has look |
18017s | it's just done tested |
18020s | you can just play wall path for one for |
18022s | one it just doesn't matter it's fine I |
18023s | want to say that didn't go particularly |
18025s | well for hunt race and he can still |
18027s | clear easily yeah I mean |
18033s | I'm searching for whatever the opposite |
18035s | of a silver lining is for uh for Hunter |
18037s | Ace right now hey |
18040s | I don't know I'll think about that one |
18048s | look of specters finally the card that |
18052s | he's needed this entire time finds |
18054s | himself some gas but even then one last |
18058s | slap across the face there for bloody |
18059s | face not a good day to be bloody face |
18061s | apparently |
18063s | and |
18065s | there is the oh that's all I was gonna |
18068s | be wrong twice in a day |
18069s | um but the |
18071s | the phrase better late than never |
18074s | is often true |
18076s | I don't think it applies to that book |
18078s | respect as in this game specifically |
18079s | yeah it's not Universal is it no like a |
18081s | punch to the face better never than late |
18084s | and never then I'm sorry what do you |
18086s | want to be punished later or never I |
18088s | thought you're saying two separate |
18089s | phrases I was like wait what |
18091s | she said one wrong |
18095s | to the face it's just an idiom now in |
18097s | Raven's world I never know you quote a |
18099s | lot of things I don't know so it's |
18100s | probably for some another obscure show |
18102s | yeah |
18106s | yeah there's still Minions that aren't |
18108s | mixed that still have rush in this deck |
18114s | and Hunt race oh obviously off the back |
18118s | of that brawl but he's not playing Super |
18120s | Collider |
18122s | and he's still making this work |
18124s | it's crazy |
18126s | and it's it really is the lack of book |
18128s | inspectors you know we can go back and |
18130s | forth on this prediction that I made at |
18132s | the start but it's just looking at the |
18134s | lack of book of specters in bloody |
18136s | Face's hand and the presence of the |
18137s | doctor boom in Hunter Race's hand that's |
18139s | what makes it possible I'd still say |
18141s | it's unfavored from that position and |
18143s | you can see how that played out he ended |
18145s | Hunter Hunter Ace basically took a 25 |
18147s | percenter to win this game and won it |
18149s | that's what happened right that kind of |
18151s | illustrates to you that he was still in |
18152s | an unfavored position but I felt like it |
18154s | was a reasonable thing just to call out |
18156s | and say hey guys there's a good chance |
18157s | that Hunter Hayes can win this game you |
18159s | know he's not a favored position but he |
18161s | wins a good chunk of the time there we |
18163s | go the discoverer of the Mage car was |
18165s | not enough maybe book of specters |
18167s | discovered was going to be better for |
18168s | him there but it wasn't to be in Hunt |
18171s | race just beat the Mage with the warrior |
18174s | and that was not supposed to happen on |
18176s | paper but hunt race has made a lot of |
18178s | things happen that you would say |
18179s | shouldn't and continues to perform |
18181s | extremely well here going 2-0 up versus |
18184s | Bloody Face and if he's winning those |
18186s | matchups you gotta feel good and you |
18189s | know it's hard come back to the list as |
18190s | well Mossy horror was played and you |
18192s | know we played this little little game |
18194s | about Hearthstone decks and deck |
18196s | building of well if Mossy horror that |
18198s | anti-aggro card |
18199s | wasn't an anti-aggro card maybe that |
18202s | helps because he did draw it and did |
18203s | nothing rabble bouncer it's a fantastic |
18206s | card uh it should be in the deck but |
18208s | again he drew that and it's like the |
18209s | wrong matchup yeah he needed the big |
18212s | guys and the big pushes and the draw and |
18214s | he drew all the antiago tools he put in |
18216s | the deck against a control Warrior you |
18218s | have to start going really deep though |
18220s | because when he starts okay he here he |
18222s | is in the quarterfinals if the mossy |
18225s | horror that was in his deck was a power |
18226s | of creation or some other greedy tool |
18228s | right he would have done better there |
18230s | would he be here yeah exactly what I |
18232s | mean if that Mossy horror was a power of |
18234s | creation or whatever else because we've |
18236s | seen Mossy Horrors be insane in that |
18239s | deck against token Druids and zoos so |
18241s | far as well |
18242s | it's really tough and I feel like |
18244s | especially because of how flexible these |
18245s | Mage builds are it's going to be a |
18247s | never-ended story I think as long as |
18248s | this archetype is relevant for because |
18250s | yeah there are so as long as you put the |
18254s | country's calling and probably the |
18255s | mountain Giants in the deck enjoy the |
18257s | other you know 26 cards |
18259s | and I want to make one more one more |
18260s | final point on this as well because you |
18262s | can also say let's say power of creation |
18264s | for the sake of argument say he has |
18266s | power of creation there and he plays it |
18267s | after that point where he's lost that |
18269s | brawl when Dr boom has come down cleanly |
18271s | does power of creation win that game |
18273s | probably not right so the takeaway |
18275s | message from that is that if Warrior |
18278s | draws well and gets Dr boom they are not |
18281s | unbeatable when in the hands of a top |
18283s | player so then you have to look at your |
18285s | overall strategy coming into this |
18286s | tournament and think about whether band |
18288s | Warrior should have been the world you |
18290s | were living in yeah well let's find out |
18291s | was we are moving on with this series |
18293s | Hunter Ace arguably the best player in |
18296s | the world highest points owner at least |
18300s | it's going to be going up against bloody |
18301s | face he has his Shaman and bloody face |
18303s | has the Rogue and outside of the crazy |
18306s | matchups we've seen in this tournament |
18309s | you've got to imagine huntress's prep |
18311s | for this one oh yes |
18313s | I honestly feel like these uh these kind |
18315s | of mid-rangey control leaning shamans |
18318s | that we're seeing a kind of in a |
18320s | response to how much Rover you're |
18321s | expecting to see |
18323s | the kid was does this deck actually |
18324s | survive and then wear out Rogue yes send |
18328s | it I'll bring it on multiple occasions |
18330s | I'll bring it bring it to Worlds |
18335s | okay so far again uh you know just in |
18337s | case you missed some previous matches |
18338s | and previous days of this tournament |
18340s | obviously on the Hearthstone |
18341s | Championship tour |
18343s | hunt race broke down his shame and Deck |
18345s | with about 20 minutes discussion on |
18347s | every single card to us that had ever |
18349s | been included and thought about |
18350s | including but the big point I want to |
18351s | get to is Twilight Drake and giggling |
18354s | inventors so this deck does have some |
18357s | because I feel like these control decks |
18358s | have walking Fountain and then no other |
18360s | minions it feels like but this does have |
18363s | some you know middle beats there's the |
18365s | act like pains early as well to help |
18366s | wild pyromancers are a question mark |
18368s | we've discussed before yeah this deck |
18370s | but my point is huntres can play stuff |
18373s | isn't just removing all game every game |
18375s | they have not impressed me the wild |
18377s | pyromancers personally |
18379s | um there was a game where he drew while |
18381s | pyromancer against zoo and never wanted |
18383s | to play it and that suggests to me that |
18385s | you're not a good wild pyromancer deck |
18387s | and what I mean by that is that here's |
18389s | the list of spells that cost three or |
18391s | less no be quiet Agatha five Mana carry |
18394s | on the list of spells that cost three or |
18396s | less in his deck lightning storm a |
18398s | couple of far sights one Witches Brew |
18400s | one Earth shock two ancestral healing |
18401s | you know it's not the big zap voltaic |
18404s | burst all of those kind of extra tools |
18407s | that you have in there to really really |
18408s | make that pyromancer very effective |
18412s | speaking of efficiency |
18414s | five Mana Agatha four Mana hex |
18419s | five Mana hagatha's scheme uh this is |
18423s | actually huge though we're kind of |
18424s | joking around a little bit but hagatha |
18426s | one is going to continue to keep on |
18427s | Tracy's hand decently filled with the as |
18430s | I said he plays a decent amount of |
18431s | minions in the deck yeah and then most |
18433s | importantly now the scheme starts taking |
18435s | along those are almost two board wipes |
18438s | and if we're talking value for later |
18440s | walking Fountain which will create a |
18442s | spell and then swamp Queen hagatha which |
18445s | will create effectively what four spells |
18447s | two from the minion it creates one from |
18449s | the swamp Queen being played and one for |
18451s | the minion being played with haggar the |
18453s | hero haggarth of the witch actually live |
18455s | so Huntress has got some juice is what |
18457s | I'm saying it's convoluted obtuse and |
18459s | confusing but the math checks out on |
18461s | what you said |
18462s | perfect |
18464s | shooting for the Stars |
18468s | absolute Bullseye but okay we've just |
18470s | brought down hunt race his hand and |
18472s | almost certainly overall game plan |
18475s | what's bloody face going to do we know |
18477s | what he wants to do but what's he need |
18479s | to do to actually win this game with our |
18481s | ultimate knowledge of these hands |
18483s | you're asking me how a man beats a five |
18485s | Mana Hager |
18486s | well could I can I have can I have some |
18488s | time on that one you can have 10 seconds |
18491s | as I explain hunt races likelihood at |
18494s | least in my view of just slamming |
18496s | hagatha and having it down for the for |
18498s | the late game and for the rest of game |
18499s | going forward especially that he has a |
18502s | turn six he has a turn seven and they |
18504s | turn eight minion choice just didn't get |
18506s | in there entire I was gonna say I wonder |
18507s | if there's any Merit to this Twilight |
18509s | Drake because the hagarthur is concealed |
18512s | information right I think you know a |
18514s | better question so me trying to say what |
18515s | can bloody face do to beat a five Mana |
18517s | hagatha is what Pitfall might bloody |
18519s | face fall into not realizing there's a |
18522s | hagatha that's cheaper than it should |
18524s | you should be in hand right and I think |
18526s | that surprise factor is something that |
18528s | Hunter race is playing towards right now |
18529s | because he wants to use this to really |
18531s | get a blowout turn on a board that |
18533s | Bloody Face is not expecting to be able |
18534s | to be cleared by Agatha uh true but that |
18537s | only lasts till turn eight right so |
18539s | there is just a limited time so that |
18541s | becomes a huge blowout okay as far as |
18544s | bloody face is concerned he's he could |
18545s | be playing around three damage area |
18546s | already if he's considering Hager for |
18548s | the scheme right so hackathon scheme can |
18551s | be a card that you just put from your |
18552s | mind right because this road this rogue |
18555s | deck doesn't play Minions that outscale |
18556s | hacker to the scheme you can't deal with |
18558s | it they just don't exist so if scheme |
18559s | happens scheme happens |
18561s | um The X Factor is that Haggart of the |
18563s | witch which right here this could be the |
18565s | big bait turn right like if two dread |
18567s | corsairs come down right now this can be |
18570s | the turn that Hunter race has been |
18571s | waiting for my only worry is something I |
18575s | believe we've seen previously in this |
18576s | tournament already is when you are |
18578s | forced into a unfortunate hackathon |
18581s | because you need hagatha down sure as |
18582s | opposed to having already played a safe |
18584s | Agatha right now but knock knock who's |
18589s | there Agatha before turn eight goodbye |
18592s | dreadcast there is not a sea a wall a |
18596s | deluge of debateds in the chat right now |
18598s | I don't know what you're doing twitch |
18600s | chat just listen to that crowd they got |
18603s | it |
18606s | and now say what you want it's very |
18608s | lucky to farsight and get yourself a |
18610s | five Mana hagatha incredibly fortunate |
18612s | Hunter Hayes took the hand he was dealt |
18614s | and executed it perfectly it turned out |
18617s | very very well |
18619s | just as much though you do have to think |
18620s | to a certain extent that there are a lot |
18622s | of good Minions that could have turned |
18624s | out theirs I mean walking Fountain would |
18625s | have done a similar job not quite as |
18627s | backbreaking yeah but I'm just like my |
18629s | point just to finish was when you were |
18631s | forced into a bad hackathon because you |
18633s | just need haggar to down in the health |
18634s | is when things can get a little bit |
18636s | tricky but you quite rightly uh presume |
18640s | this was gonna happen and it did so good |
18641s | job one last caveat I agree with you |
18643s | more often when you're forced into an |
18645s | eight Mana hagger for though if you're |
18647s | forced into a five Mana Hager you can |
18648s | often do something alongside it that |
18650s | will dig you out of it as well |
18653s | but back in current reality |
18657s | no I will have the last word |
18662s | they were likely |
18663s | lacking funky things happen another |
18665s | eviscerate is available for just extra |
18667s | damage |
18668s | in another world vanishes are considered |
18671s | pick just for the surprise of actually |
18673s | no you're not a whole boy but double of |
18675s | this wagglepick deadly poison green skin |
18678s | double deadly poison oh sorry yeah |
18681s | double deadly poison no ooze for Hunter |
18683s | race |
18686s | foreign |
18696s | if he wants here and I don't see why not |
18699s | it feels like it can can get the work |
18701s | done so the murloc you can't really |
18702s | guarantee a board outside of the minion |
18704s | and a shark |
18706s | versus exactly Van Cleef |
18710s | which is a bit Niche he took the airshot |
18712s | it's van niece very good |
18716s | this game seems good to me though oh |
18718s | Ferrell yeah I like viral I guess I |
18721s | guess you've already got a scheme for |
18722s | one big wipe and then feral does the |
18724s | backwards job of schemes to a certain |
18725s | extent uh shock Pharaoh Spirit |
18727s | um oh my oh jeez calm down |
18730s | no swearing on stream songs I feel like |
18732s | you nearly got there |
18734s | three of this rates will do things to a |
18736s | Man Raven yep maybe even kill him in a |
18739s | game of Firestone |
18741s | I wonder |
18742s | um I was just kind of winding back the |
18744s | options off his uh ethereal Lackey one |
18747s | of them was the was of this vanish fan |
18749s | of knives right I wonder about the fan |
18752s | of knives in that pick with how much |
18754s | damage he does have built up but one of |
18756s | the big roadblocks to that being |
18757s | giggling inventor yeah Ryan exactly |
18760s | um if a giggling inventor comes down fan |
18762s | of knives is a great tool to be able to |
18764s | push damage through that still uh so I |
18766s | wonder why whether maybe that translates |
18768s | into more damage over the long term but |
18770s | it's hard it's hard to like work out the |
18773s | combo that bloody face has gone here |
18774s | with his picks damage plus damage equals |
18777s | damage it's one of the most effective |
18778s | combos in Hearthstone |
18780s | yeah there's 14 damage from hand as well |
18783s | I I love this play because what you've |
18785s | got to consider as well is one it sets |
18787s | up exact lethal from hand |
18789s | and also |
18791s | if Huntress has the use he plays two |
18793s | Mana he he's probably bounces something |
18795s | good and also he spends the banner which |
18798s | just reduces what he can do that turn |
18800s | yeah this is huge |
18803s | turns race heading hands now because |
18805s | that's just an unfortunate turn and he |
18807s | can't see Triple eviscerate with the |
18809s | cobbled Lackey to actually prop the |
18811s | combo effect |
18813s | this is an eight damage weapon from |
18816s | bloody face which means the play he's |
18817s | made here also beats walking fountain on |
18820s | curve because walking Fountain would |
18821s | only heal the weapon the weapon covers |
18823s | that healing and then as you said this |
18825s | or this of this kobold lack of 14 damage |
18827s | from hand I guess he's dead oh wait he |
18831s | died yeah even if he drew the ancestral |
18833s | healing it wouldn't |
18836s | wouldn't matter would it it taunts oh |
18838s | yeah sorry the time the top would matter |
18839s | so ancestral healing would have been an |
18840s | out that's for to either draw or get |
18842s | from the uh get from the hackathon |
18845s | foreign |
18847s | but that looks like an extremely dead |
18849s | hunt race to me this game |
18851s | and here we go what did we say damage |
18856s | plus damage plus damage Hunter race |
18860s | cannot believe his eyes |
18862s | that is about as close to shocked as |
18865s | that man is ever gonna look and then the |
18867s | shot gives way to disappointment that |
18869s | was a semi-final spot |
18872s | just melted away from right in front of |
18875s | Hunter Race's eyes he would have thought |
18876s | he was very close to getting that one |
18878s | over the line and there's so much damage |
18881s | coming through and let's remember this |
18884s | was off the back of a early hagarthur |
18886s | obliterating aboard the Bloody Face |
18889s | played into the hagatha to make it even |
18891s | worse and it just didn't matter I |
18894s | thought that was I thought it was over |
18895s | honest honestly I thought it was over I |
18897s | thought you know with the hand that he |
18898s | had after that giggling inventor and |
18900s | walking fountain that it was going to be |
18902s | tough for row even even the mighty Rogue |
18905s | to set up a board state that gets |
18907s | through this but who am I to doubt Rogue |
18909s | we talked |
18910s | um last game about how the strong |
18913s | performance we just saw from a warrior |
18914s | means that maybe you should just be |
18916s | considering bam Warrior as your strategy |
18918s | well I guess we gotta do the Jujitsu due |
18920s | diligence because Rogue just did the |
18922s | exact same thing and you can't ban them |
18924s | both so you see the problem that these |
18927s | players have got into coming into this |
18928s | tournament yeah big story of the |
18930s | tournament and the big questions are |
18931s | being asked of what do you do when there |
18934s | are two leaders of the pack in terms of |
18936s | classes and can you target them that's |
18938s | what we're going to find out by the end |
18939s | of this tournament so that was the |
18941s | exciting game there and hunt race is not |
18942s | there yet bloody face has a chance to |
18944s | fight back is he going to find after |
18946s | this we're back here at the Hearthstone |
18948s | world championship and it's hunt race |
18950s | versus Bloody Face Huntress leading the |
18953s | way here 2-1 but he had a good chance at |
18955s | taking a game there for a quick zero |
18958s | sweep for bloody face put a stop to that |
18960s | with frankly an obscene amount of damage |
18962s | from hand and from the weapon overall so |
18965s | his Rogue has the win done dusted I |
18967s | believe he is going to be queuing up his |
18968s | Mage next and the Mage versus Shaman |
18971s | matchup it's a bit of a strange one to |
18972s | me because |
18974s | mainly it's just the ability of the |
18976s | hagitis scheme to clear a ridiculously |
18979s | large Mage board is something that you |
18980s | constantly have to think about and I |
18981s | think just with the sneak peek over |
18983s | Hunter Ace's shoulder there is our |
18985s | camera panned around I think he has a |
18988s | scheme in his opening hand for the |
18989s | Mulligan he sure does that is there you |
18992s | go huge deal |
18994s | he's gonna let that tick up over the |
18996s | next you know five six seven maybe even |
18998s | more turns and when a card in hand reads |
19001s | five Mana destroy the board pretty much |
19003s | no matter what you're looking pretty |
19005s | good against the deck like bloody faces |
19007s | Mage yeah |
19008s | um I gave this breakdown when I thought |
19010s | we were going into a shaman match up uh |
19013s | previously but it's it is a weird one |
19015s | because they have all the answers right |
19017s | there is the earth shot for the Twilight |
19018s | Drake there is the hexes for the |
19020s | mountain Giants so they can for a while |
19022s | with a good draw kind of shut down and |
19025s | stop the board from snowballing but if |
19027s | the opponent just Waits just builds up a |
19029s | hand size with book of specters and then |
19032s | just Waits until like turn six when they |
19035s | can go three Mana giant kundra is |
19036s | calling immediately that can just be |
19039s | hard for the shaman to shut down there's |
19040s | only one card that really does it and |
19042s | that's hackathon scheme and even then |
19044s | they have to buy an additional couple of |
19046s | turns to get to that eight AOE that they |
19048s | need to clear the board if the |
19050s | opponent's done it on turn six it's not |
19051s | up there yet yeah it definitely feels |
19053s | like akin to a rhythm game where timing |
19055s | literally is everything because you need |
19057s | to just jump through those Hoops just at |
19059s | the right time or otherwise the shame is |
19061s | going to have the one by one answers you |
19063s | know as you were speaking like oh one |
19064s | giant well one hex one Twilight Break |
19066s | one is shark can really work out by |
19069s | Hunter Hayes |
19070s | using those pyros in the most positive |
19072s | ways two Mana three twos that might go |
19074s | first three two get them |
19077s | let's counteract the uh some Fury |
19079s | protector though |
19083s | again get him |
19087s | foreign |
19098s | there has to be a lot of heals |
19101s | a lot of witches brew repeated on |
19103s | pyromancer to be able to clear a mage |
19105s | mod right |
19107s | um I |
19109s | this is the weird situation that you |
19111s | create by playing two pyromancers that's |
19113s | going to trade one in first you can just |
19115s | play your own Twilight Drake and keep |
19117s | going face I mean all that yeah |
19121s | this is a funny situation because the |
19123s | likelihood of say two four drops |
19125s | beating this board is just unlikely to |
19129s | be quite quite honest just because the |
19130s | three attack from the pyromancers kind |
19131s | of covers the bases right yeah weird |
19133s | line weird line from Hunter race but you |
19135s | can tell he was prepared for the |
19136s | Twilight Drake coming down because as |
19138s | soon as he did Hunter Ace a very careful |
19140s | and considered player just immediately |
19142s | knew what his response was he could code |
19144s | for slow |
19145s | yes he um but I mean not slow for no |
19149s | reason you know it's not like he plays |
19150s | slowly and doesn't get results out of it |
19152s | that's why I use the word considered |
19153s | because you don't have a win rate as |
19155s | high as Hunter races is without using |
19157s | that time to find the most lines uh find |
19159s | the best lines the largest percentage of |
19161s | the time sometimes slow things are okay |
19163s | yeah agreed |
19166s | like a punch to the face I'd rather have |
19168s | a slow punch to the face than a fast |
19170s | punch to the face |
19171s | yeah we're only getting much force will |
19173s | it no |
19174s | is that cluster's a punch then |
19177s | runs out a fist pump to the face |
19182s | maybe there he knew Hunter race just |
19184s | knew that hey if the Twilight Drake |
19186s | comes down I'm just not gonna bother |
19187s | thinking about the Earth shock I'm just |
19188s | going to play out my Twilight Drake and |
19190s | just keep going face |
19192s | and |
19194s | I was wondering whether this becomes a |
19197s | very strange game of Minion chicken |
19199s | where they just keep going face and keep |
19201s | playing more stuff because I feel 100 |
19203s | race would actually lose that game oh |
19204s | yeah he runs out with me he has to play |
19206s | very very quickly and by that I mean now |
19208s | in a hot because he would lose that race |
19211s | it's just which is interesting to me why |
19213s | Bloody Face chose to trade |
19215s | that's my point there obviously because |
19216s | he wants his giant to live |
19218s | through any means necessary yeah |
19220s | he has a country's calling in his hand |
19222s | that's that's the deck |
19224s | I was just meaning you giant lives on |
19227s | one Health |
19229s | yeah |
19231s | one Health is a lot here because that |
19232s | pyromancer can't cast a spell and then |
19234s | attack no but there are a lot of I |
19237s | wonder cards that can do the damage I |
19239s | guess name one that's sufficient |
19241s | Earth shock |
19243s | when there's a Twilight Drake on the |
19245s | board uh one Manor deal one damage |
19248s | that's your official to exactly one |
19251s | healthy for exactly one Health minion no |
19254s | you want a zero Mana Cardiff there's a |
19257s | zero Mana card that does two there's |
19259s | there's more than one zero Mana card |
19261s | that does two |
19262s | which is overload really count yes |
19266s | remember the lightning stuff though |
19269s | good |
19272s | but that this is my point right look how |
19274s | ugly Hunter races turn had to be to deal |
19276s | with that uh that mountain giant I guess |
19280s | I think the key thing is that there was |
19282s | a little follow-up from Hunter Ace |
19284s | anyway apart from I |
19286s | yeah nothing but bloody face doesn't |
19288s | know that right I mean there's a really |
19290s | follow-up in the deck at that point well |
19291s | you could have just spent the turn |
19292s | casting farsights played a mind control |
19294s | Tech like spending manner on things |
19296s | they're a lot more beneficial and you |
19297s | know what the two acolytes I do actually |
19299s | keep forgetting about in the deck so you |
19300s | know what yes okay agreed if you're just |
19302s | leaving three menus on the ball and just |
19304s | goes trade trade trade your giant okay |
19305s | now now I just have freedom to do |
19307s | whatever I want |
19312s | it's gonna be scale hide oh okay just |
19315s | gonna try and front load the rubble |
19316s | Bouncer and that's a double benefit here |
19318s | of it's a threat that |
19321s | hasn't done anything yet it's you know |
19323s | it's kind of flies into the radar a |
19324s | little bit because Hood Trace has to |
19326s | consider it as a problem because it's a |
19327s | seven drop |
19329s | well if he hexes it then it's a win for |
19332s | bloody face because there's plenty more |
19333s | where that came from yeah for sure |
19335s | really good players Lee I was looking at |
19337s | just the scale worm just to push far |
19339s | more damage and do four drops on the |
19341s | board okay-ish health |
19344s | not an overcommittal but this is |
19346s | actually fine as well there aren't |
19347s | really a lot of minions you need to |
19348s | taunt block with this Rebel bouncer |
19351s | against Shaman anyway yeah but hunter |
19353s | Ace will be feeling okay not fantastic |
19356s | but okay |
19357s | um his hackathon scheme is essentially |
19359s | scaling with the turn count right now so |
19362s | as long as he can deny Mountain giant |
19364s | into countries calling which would be |
19365s | eight health Minions 100 of the time |
19367s | from turn seven onwards he'll feel |
19369s | confident that he can take down akundra |
19371s | is cool board you know it really does |
19372s | have to get up above seven and eight |
19374s | health essentially more Health than the |
19376s | turn of the game that we're on that's |
19377s | that's what you're aiming for at this |
19379s | point as bloody face and that's what |
19380s | Hunter race is hoping not to see |
19383s | I do wonder if Agatha's scheme is ever |
19385s | going to be used in such a weird fashion |
19387s | to actually keep the turn time account |
19389s | for players that plan to their plan to |
19391s | go to turn time because I could you can |
19393s | remember which turn you drew it on right |
19394s | and then just the the scheme does the |
19396s | rest yeah is that is that more efficient |
19398s | than a tally chart I don't I don't know |
19401s | I don't see the making notes all fair |
19403s | enough |
19407s | again yeah bully plays could do a |
19409s | similar trick here and just proud roast |
19411s | the one three if he wanted to oh |
19414s | if he doesn't want to open up any |
19416s | drawers that was a |
19418s | it's a weird one |
19426s | I drink number two |
19430s | you're calling the inventor is actually |
19431s | a nightmare right now |
19434s | he's like it's so easy to kill but |
19437s | I can't without something like exactly |
19439s | Agatha or the scheme right now yeah but |
19442s | if he doesn't kill it well that's just |
19443s | going to create more t7 drops but look |
19445s | at this I love this card the sapper |
19451s | look out for a plot twist deck from from |
19454s | Raven himself coming out soon |
19457s | I'm sure they're just waiting with |
19459s | baited bread to see that look I said |
19461s | that little Nugget Drop onto it plot |
19463s | twist and sapper like if you're not |
19465s | interested then you don't like Carson |
19466s | yeah |
19467s | yes thank you and it does deal too by |
19470s | the way for any minion any friendly |
19471s | minion that dies it does the thing that |
19473s | you saw happen there you go |
19475s | give me too much credit yeah |
19481s | which is very funny because of country's |
19483s | calling |
19492s | it's really a good card yeah it's |
19495s | definitely it's one of the it's one of |
19497s | the factors that can be your strength or |
19498s | weakness of the card where you know |
19499s | sometimes when you're trying to use it |
19500s | in removal spots you'd much rather it |
19502s | was a transform effect like if there's |
19504s | just some huge like big death row Mech |
19506s | that someone's built on the board this |
19507s | is actually killed you'd like it to be |
19509s | Transformer minion into two copies of a |
19511s | different opinion |
19515s | oh I like the front load now just |
19517s | because Alex Strazza Go is is a very |
19519s | interesting play |
19520s | Irish trials ago is a very interesting |
19522s | play normally you well one just to let |
19525s | you guys know there's only a single |
19526s | which is Brew in on Tracy's list yeah |
19528s | but also if you Alex Charles are in post |
19531s | there can't be AOE and a lot of witches |
19533s | brew so your opponent has to you know |
19535s | figure yeah for go one of those things |
19537s | normally and if you do then you normally |
19539s | just dead anyway |
19540s | can we just giggling and chill this turn |
19542s | from Hunter Ace's position |
19547s | Mage not a great deck at um leveraging |
19549s | against the the annoy trons right they |
19551s | very often just have to go through it |
19553s | honestly with the minions there is |
19554s | Dragon Ball scorcher about the only |
19556s | thing that they can use |
19559s | this country is calling me annoyatron |
19561s | yeah it's pushed three maybe that could |
19563s | be lethal I mean I'm not gonna I'm not |
19565s | gonna ridicule that play because you may |
19566s | see it happen at some point in |
19568s | competitive Hearthstone if it's lethal |
19570s | Fountain here kill off the |
19572s | zilliacs and he can reheat ancestral |
19574s | healing good lightning |
19577s | it's very interesting for lightning and |
19580s | social healing extremely good here |
19582s | actually |
19583s | to take the Divine shield and create the |
19586s | break point |
19587s | that was a good hug of the spell yep |
19592s | he's gonna use the ancestral healing to |
19594s | keep it around |
19596s | not a huge value ancestral healing |
19598s | normally you're looking for the dream |
19599s | scenario with those walking fountains |
19601s | make both trades happen then get the |
19603s | ancestral healing to come down |
19604s | afterwards I think he could have gone |
19605s | the other way and left the Tapper alive |
19606s | or is it just too much of a fear for the |
19608s | country I don't think so I don't I don't |
19610s | see what's the upside of it UK has a 4-8 |
19613s | right you trade more at first and then |
19615s | you get the healing afterwards because |
19616s | then the sapper does like attacks in I |
19619s | can see it he'll like doesn't actually |
19621s | kill the The Walking Fountain and then |
19623s | makes two seven drops like not great |
19625s | obviously I understand the downside yeah |
19626s | but you've left more often not with a |
19629s | walking Fountain there's Merit to it for |
19631s | sure I think you're left weak to crowd |
19633s | roaster in that position more so than |
19635s | doing yep and leading into uh I only |
19639s | need to know Manus you wouldn't see and |
19641s | can't just call him but yeah you are |
19643s | right foreign |
19655s | giggling inventor territory there's |
19658s | there's an 88 on the board that you |
19659s | don't want to deal with just put two |
19660s | annoytrons in the way so there's extra |
19663s | which is Brew for free which means that |
19665s | the healing now is more readily |
19667s | available for entrees yep and after the |
19669s | Alex comes down as well |
19680s | tricky |
19682s | I actually think I like the sculpture |
19684s | here because giant let me fall off my |
19686s | chair I don't think anyone saw that um I |
19689s | think giant intercontra's calling is |
19691s | something he has to save because of the |
19693s | fear of scheme you can't go deep and |
19695s | then just get one scheme and it's like |
19696s | oh God it's gonna take me another few |
19698s | turns to build up again there's a window |
19700s | sorry it's okay off there like 10 7 8 9 |
19702s | there's a window where you can kind of |
19705s | um disregard hackathon scheme because if |
19707s | they've drawn it at any point around |
19708s | turn two three four Etc it hasn't got up |
19711s | there to those big giant numbers yet |
19713s | once you hit turn 10 and Beyond they can |
19715s | have drawn hagatha's scheme through a |
19717s | very wide range of turns and it still |
19720s | kills all of your minions plus you |
19722s | factor in how good all these players are |
19723s | at hand tracking my face probably has a |
19725s | very good idea of that card on the very |
19727s | far left that was the only card kept in |
19729s | the Mulligan for Hunter race is the |
19732s | scheme and he's keeping track of exactly |
19734s | how much damage it's doing yeah and also |
19736s | there's been positions where for example |
19739s | I'm just thinking of the cards that |
19740s | would be kept against Mage as the Shaman |
19742s | deck scheme and then what |
19744s | hex and acolyte of pain maybe Agatha |
19749s | hackathon I guess but like he's seen |
19751s | hagatha there are options where hex |
19753s | would have been played almost certainly |
19754s | so guess what it's probably a scheme |
19757s | it's schema and I think he does it now |
19759s | actually scheme Twilight Drake |
19760s | definitely not the end of the world to |
19761s | generates an additional spell and it |
19763s | gains the board back |
19764s | it does |
19766s | it's a low impact board to scheme though |
19768s | he takes a big swing if he doesn't |
19771s | that's my worry if he doesn't heal or |
19773s | scheme |
19775s | a lot of things could happen where he |
19777s | just dies or at least gets very close to |
19779s | it |
19780s | and again I feel like any turn you're |
19782s | forced into which is Brew on death feels |
19784s | just like a delaying the inevitable from |
19786s | what we've seen so far yeah I'm just |
19788s | gonna go for it I do like this a lot I |
19789s | think he has to do it there's you know |
19791s | you can try and just witch's brew heel |
19793s | up and just say you know I'm gonna take |
19794s | the hit your opponent is going to hit |
19797s | you in the face with their minions kill |
19798s | your one two and say pass your turn yep |
19801s | same spot and you're just down a witch's |
19803s | brew |
19805s | no fire too witch doctor has this nice |
19807s | added benefit of basically |
19809s | replacing itself in hand which keeps |
19812s | this mountain giant at a reasonable |
19813s | level |
19815s | hmm bloody face after seeing the skin |
19819s | get used does not just immediately go in |
19821s | with his Mountain Giant |
19829s | crowd roaster pretty effective in that |
19832s | spot I guess if there is a second lower |
19834s | damage scheme in hand for Hunter race |
19837s | which there is entitled to be at this |
19838s | point then uh playing his two giants |
19842s | into that four or five yeah he's able to |
19845s | take one of them out at least and the |
19847s | crowd roaster is still a threat because |
19849s | Hunter's nose is a country's Con in hand |
19851s | yeah because it's the the second one the |
19854s | twin spelled right which means that |
19856s | Hunter is every single seven drop has to |
19858s | be considered uh a huge huge threat one |
19861s | he pushes seven and Hunter it's only 15. |
19863s | but also it could push so much more in |
19866s | the turns following this looks like a |
19868s | swamp queen turned to me which means Far |
19870s | Side is going with it which means Far |
19871s | Side probably comes first so you can |
19873s | look for an out there is that hex he's |
19875s | been waiting for the whole game but I |
19877s | think for me potentially still a swamp |
19879s | Queen turn I think he's afraid okay |
19882s | there's a mystery Mage Bell Sol which |
19884s | means he could die |
19886s | I am gonna say pyro blast and fire uh |
19888s | Fireball but those cards exist they do |
19894s | I don't think you want to be knocked out |
19896s | of the world championship if you've got |
19897s | a better play |
19898s | not off the back of just this game but |
19900s | you don't want to take a loss if you can |
19901s | that's the Trap though right like just |
19903s | because you can think of a random card |
19905s | that you die to does not necessarily |
19907s | make one play better than the other |
19910s | I never said it was better didn't you is |
19912s | that not you don't want to get knocked |
19913s | out of the championship if you've got a |
19914s | better place that's what you'll feel |
19915s | like I think that's right I think that's |
19917s | what people feel like |
19919s | you should avoid that's what I'm saying |
19923s | here we go |
19930s | tickled me the elemental mate was |
19932s | actually alive for a second there |
19934s | because there was an elemental on the |
19935s | board but it was their opponents |
19937s | that shadow walk is huge here that's big |
19939s | Health on the shutter walk it's uh |
19942s | hagatha and it summons the annoyatrons |
19944s | to put up a defensive wall here kind of |
19946s | tickling head of the same dimly lit |
19954s | quite frankly |
19957s | it's kind of all he's got |
19959s | he's going for swamp Queen |
19964s | I feel like you just dare this swamp |
19968s | Queen doesn't do anything |
19970s | and even if it does it has to do |
19972s | something pretty magnificent because you |
19974s | cost managed to play the the Battle Cry |
19976s | minion next turn right |
19981s | what you can be sure of |
19983s | or at least almost certain of if he |
19985s | plays sugar walk he's just not bad next |
19991s | but maybe he thinks he needs something |
19992s | more than sure what can give |
19994s | us |
19997s | oh that's the bad order |
20001s | loses his Divine Shields |
20006s | flame strike gonna |
20009s | unlock the door for bloody face to kick |
20011s | it through anyway |
20013s | with these seven attack minions and does |
20015s | he just leave Shadow walk and just say |
20016s | well have your six attack I mean well |
20019s | flame strike push damage here does is a |
20022s | little bit scary from bloody Face's |
20024s | position because it means he's very |
20025s | close to just losing the board in play |
20027s | if he loses the board it doesn't matter |
20029s | how much damage he's pushing his deck |
20031s | doesn't push damage unless it keeps |
20033s | forward |
20034s | foreign |
20036s | in a lot of circumstances |
20041s | shoulder Wok does beat the two seven |
20043s | seven attack minions the grave Horrors |
20044s | but only you can only attack once unless |
20046s | it gains win Theory obviously right but |
20049s | you know trade one of your minions play |
20050s | another Minion of your own yeah but you |
20053s | can catch up with astromanta |
20055s | if another dragon's draw on this roaster |
20057s | I don't think there's a better option |
20059s | I'm just saying this is not as good a |
20061s | position as bloody face would want to be |
20062s | in right now |
20065s | rain the Toads is going to make things |
20066s | uh pretty spicy fun Trace oh oh rain the |
20069s | toes into hacks |
20072s | you just eat a marshmallow |
20081s | only totemic might |
20083s | didn't only target totems |
20086s | I mean he has the urban mate |
20090s | I'm just thinking of Renato attacks yeah |
20091s | manner efficiency |
20098s | I guess does he even need to play the |
20099s | Rainy totes's turn you can just playable |
20102s | pushing damage itself it doesn't really |
20104s | do much it's not blocking Minions that |
20106s | don't aren't there so maybe the one |
20109s | other than mate is it does this go on |
20110s | the shadow walk okay we should bring us |
20112s | the same yeah but does better |
20115s | okay okay I'm Tracy's piecing this |
20117s | together I'm becoming a Believer right |
20119s | now |
20121s | oh well maybe not |
20125s | will only be three drops though three |
20128s | drops is very unimpressive |
20130s | maybe you should play the without card |
20134s | s versus two three drops yeah it's not a |
20136s | big difference is it |
20140s | because then you could also taunt up if |
20141s | it helped in any way put a 2-3 on the |
20144s | board as well maybe because because |
20145s | bloody face needs to close out this game |
20147s | soon because he's doing what happened in |
20149s | the previous game and running out of |
20150s | juice again yep |
20153s | okay |
20156s | my calculations are closed can I just |
20159s | get the full drop |
20162s | not great |
20165s | we're gonna play anything else just drop |
20166s | the Ping the toad does soak up some |
20168s | damage but oh |
20170s | celiacs is huge zillions other than my |
20173s | even is available here |
20175s | okay so |
20178s | hunt race oh |
20181s | that's probably won this game um okay |
20183s | I'll finish what I was gonna say |
20184s | I was for a second thinking about swamp |
20187s | Cooling hagatha |
20189s | just because it's a it's a relatively |
20191s | safe turn to play it because you're on |
20194s | enough Health you're gonna have stuff on |
20196s | the board |
20197s | and you can get that live for the |
20198s | following turn but yes this turn was |
20201s | pretty sweet too and this is what I was |
20203s | scared of I don't again this is not a |
20206s | criticism I don't think there was a |
20208s | better play available than flame strike |
20210s | push damage |
20211s | it's just bloody faces just really |
20214s | scrambling to stay ahead on this board |
20216s | now |
20218s | Gathering doing it surprisingly good job |
20220s | yep |
20223s | okay Agatha feral speed yeah it looks |
20225s | like it's one point turn to me get that |
20226s | value in right now you gain a five five |
20229s | you gain another five five that actually |
20231s | does some spells and stuff yeah and then |
20233s | also the feral Spirit to back it up |
20235s | looks fantastic to me |
20239s | draw a card is a little sketchy at this |
20242s | position second more confident in the |
20244s | day |
20245s | there's also a a real world where this |
20248s | is a fatigue game |
20252s | foreign |
20255s | spell check |
20262s | lava bus lightning storm with it with it |
20264s | okay thank you |
20268s | Mossy horror is time to shine against |
20270s | the control Shaman although is it just a |
20273s | bait would be better versus reign of |
20274s | toads |
20277s | very true |
20284s | also crowd roast is kind of unplayable |
20286s | here because it could snipe the swamp |
20288s | Queen but then the two damage it takes |
20290s | from gedden opens it up to just a trade |
20292s | from the the other Pharaoh's parent or |
20294s | the other pharaoh Spirit doesn't live |
20295s | right because you ping it if you're |
20297s | playing oh sure oh yeah okay yeah yeah |
20300s | no you're right you're right I didn't |
20301s | know if there's gonna be any other |
20302s | development along with that but no |
20303s | that's way way better hmm |
20313s | even so |
20314s | I love the best Limestone pick will be |
20316s | pretty sick if that was the turn |
20319s | yeah wow but I feel like crowd roaster |
20321s | is to play it looks better than Mossy |
20323s | horror here to me you've got to do |
20324s | something |
20326s | oh what about Mossy horror taunt of the |
20328s | mossy horror and go face with the 75 |
20332s | sure |
20334s | kill him try and kill him quick I kind |
20336s | of like that yeah this goes on the far |
20338s | right yeah I like this play I like this |
20339s | play it's not going to work out that |
20340s | well based on uh the the drosphar horror |
20343s | that was picked up you got to get him |
20344s | though aren't you but I do yeah I like |
20346s | it in theory |
20347s | oh probably about as late as the scheme |
20351s | could be drawn to have strong relevance |
20354s | in this game I would say any later and |
20356s | you're really running low but with the |
20357s | cards that Andres has available it's |
20359s | just for horror and even just the soul |
20361s | of the murlocs to back it up he can heal |
20362s | hagatha up as well yeah with the |
20365s | ancestral healing this is slipping and |
20368s | slipping and slipping away from bloody |
20370s | face here and it's I'll be honest |
20374s | shocking to me that we've talked about |
20376s | Mage for the whole weekend and weekly up |
20378s | to this and it looks like Mage the one |
20381s | that's gonna feel like it's suffered in |
20382s | this series |
20387s | foreign |
20400s | might die in some respect I'm not I'm |
20403s | going to extremes but I'm just saying I |
20405s | think hunt race is safe enough to do it |
20407s | because how does he ever get hit again |
20409s | this game like with the minions he has |
20411s | reign of toads as well it feels unlikely |
20414s | at this point |
20416s | I see a vision indeed as always Mage |
20418s | spells can be pretty good |
20421s | Tome of intellect it's kind of gas |
20424s | he needed better gas |
20429s | is it tough though I needed some of that |
20430s | premium unleaded |
20435s | no diesel just another country is |
20437s | calling or a power of creation something |
20439s | to make that khadgar be really explosive |
20441s | maybe even a book of specters just the |
20444s | drawers because I I don't oh he can't |
20446s | play the fatigue game he's going to lose |
20447s | this in the fatigue game so maybe he |
20448s | draws his deck and says right I need to |
20450s | go in go |
20452s | either way going for Ray of frost I |
20454s | think the plan here is yeah to crowd |
20455s | gross into Ray of frost was uh was my |
20457s | initial thought as well |
20459s | again |
20460s | as good as you're gonna get |
20463s | next turn he can um actually trade in |
20465s | Dragon Ball scorcher and open up a seven |
20467s | damage attack with this got uh with the |
20469s | um |
20470s | roaster sorry sculpture roaster I'm |
20472s | running and mixing up my words |
20475s | Omega Defender though |
20477s | probably not needed this turn |
20484s | I also |
20486s | hmm okay I'm thinking |
20490s | hmm |
20492s | maybe after seeing the Crowd Goes to you |
20494s | do play The Omega Defender |
20496s | because you know it's very now unlikely |
20498s | to get sniped just play two Roasters |
20499s | right yep so if the crowd roaster trades |
20502s | into this Omega Defender well a mega |
20504s | Defender gave you a spell |
20506s | okay wine why not |
20509s | I'm sure I like this well my point is oh |
20511s | wow I feel like this was just a reign of |
20513s | toads I thought you might want to reign |
20514s | of toads uh solo murloc what do the one |
20518s | ones do damage |
20525s | one damage each but also hunt Rings |
20528s | might just be on the plan to just say |
20530s | I'm just gonna run you out of minions |
20532s | uh-huh |
20534s | isn't rain of toads on curve more |
20537s | effective at doing that |
20540s | um |
20543s | I'm not sure this straight up kills the |
20545s | crowd roaster yeah |
20547s | not necessarily because you can imagine |
20548s | there's more minions coming afterwards |
20560s | look at these Miralax |
20563s | uh-huh spill the Paladin |
20569s | bloody face is dismissive to those |
20571s | burlocks as Dorian was |
20577s | jiggling inventor yet again it's such a |
20579s | good wall against this deck they just |
20582s | have nothing |
20585s | just reign of toads Brew brew perplexing |
20590s | because again I although I think |
20592s | Huntress is doing well here I don't |
20594s | think he'll be in a position to more |
20595s | than realistically spam phone Brew |
20598s | and not get hit for that much back real |
20601s | if he giggling inventors this term |
20603s | preemptively ships the two one ones into |
20606s | the 7-3 |
20607s | do you not think he can potentially have |
20609s | a really greedy witch's brew turn the |
20611s | turn after and worried that |
20614s | the second is a greedy turn is he lets |
20616s | bloody face have the board again |
20618s | I don't know if he needs to do that his |
20620s | bloody face has two cards and Hunter |
20622s | race knows one of them is Ray of frost |
20624s | what's he gonna do to him |
20629s | gonna go the other way and go reign of |
20630s | toads instead |
20632s | can play The Witches Brew |
20634s | it does go with your play |
20636s | s agrees with me so yeah man I'm |
20640s | sticking with the giggling line |
20641s | call me greedy |
20643s | you greedy thank you |
20647s | oh |
20650s | we're gonna live in the results oriented |
20651s | world |
20653s | we have a giggling event to write down |
20654s | down right now that's seven one that |
20656s | seven two would be a seven one there |
20657s | would only be three sources of damage so |
20659s | one of the ones whose would even live |
20660s | this turn take care of this board and at |
20663s | most there'd be six damage in play the |
20664s | next turn doesn't this stop the crowd |
20667s | Rose to gain value trade into let's say |
20669s | value trade a trade in into conjurers |
20671s | because there's one kind of car in life |
20672s | right there was no track he couldn't |
20674s | trade it because you ship the two |
20675s | murlocs in first so it's a seven oh wait |
20677s | wait so you put them both Into The |
20679s | Roaster yeah sorry sorry I'm back with |
20680s | you |
20683s | I also think you might just want to get |
20685s | these toads out the way first because of |
20686s | the overload I don't know we'll see what |
20689s | happens |
20690s | yeah like I said I'm living in results |
20691s | oriented World which is not a good |
20693s | argument |
20694s | by any stretch of the imagination |
20696s | you know what's not a good argument |
20698s | for three Twilight Drake just isn't |
20702s | like |
20703s | on paper a bad draw but it's too many |
20706s | drawer spell yeah it's just good just |
20708s | stuff to do is good for hunterries right |
20710s | now yeah |
20713s | and this scheme is building up now yeah |
20717s | so even with the last ditch push there's |
20719s | only five cards left for bloody phase |
20721s | and there's one scheme that probably |
20722s | kills all five cards it played it |
20724s | together |
20727s | oh that's a good one too I really feel |
20730s | like Hunter race could have sequenced |
20732s | these last two plays in a way that ends |
20733s | up with him having so much more Health |
20735s | from his witches brew |
20737s | does he even need it was my the core of |
20739s | my mind more is always more Raven |
20742s | but he's spending his manner doing other |
20745s | stuff yes |
20747s | he never has 10 Mana to which is through |
20749s | this game yeah it was pointless good |
20751s | point uh it's the next coming turns that |
20755s | kind of dictates whether that line was |
20756s | uh was gonna go oh |
20761s | oh geez |
20764s | can we get a hug of this game check I |
20766s | believe it's gonna be five from what I |
20768s | can see just in the little corner thank |
20770s | you it is five hundred percent |
20772s | confirmation |
20777s | bloody face assuming the position of oh |
20780s | wait maybe I can win this |
20783s | is that the without just duplicating the |
20786s | same minion is that the most possible |
20788s | stats he could have got from five drops |
20792s | almost certainly yes |
20796s | what just happened |
20799s | bloody face might turn this game around |
20801s | remember Saul we play we're watching |
20803s | Mage it does stuff |
20808s | what |
20810s | I'm just joining with the crowd at this |
20812s | point so I'm not gonna lie yep |
20815s | I am now just forget casting I'm just a |
20818s | viewer now |
20823s | okay for getting casting was boring I |
20825s | couldn't speak so |
20826s | haunted Visions looks like a reasonable |
20829s | place to start as any unless he wants to |
20831s | reign of toads with mind control Tech |
20832s | and go full time you can do that anyway |
20836s | even oh sorry reduces the reign of toes |
20838s | of course yeah |
20841s | yeah I think he needs to yeah find |
20844s | something go fishing find some help |
20847s | send help |
20851s | the crap just really want to see a storm |
20853s | bringer yeah same I'm now back in the |
20856s | crowd again |
20857s | fast side though it does look good but I |
20859s | think he is going to play the Rainy |
20860s | toads MCT reign of toads yeah |
20869s | queen of toad summons minion soul |
20871s | I mean not that many when you already |
20874s | have three in play but sure we'll take |
20876s | it but if he gets another reign of turns |
20881s | oh this game I'll Stone |
20888s | bear in mind though 11 Manor Harrison |
20892s | well bear in mind bloody face |
20895s | is recovering yeah but those minions are |
20898s | still five drops so this country's |
20900s | calling |
20901s | it's not only not mind-blowing it's not |
20903s | only gets worse right it's only worse |
20906s | it's either on a four drop yeah or on |
20908s | five drops that have to give you worse |
20910s | minions outside of |
20912s | Reckless Rocketeer |
20915s | is the like good one which is obviously |
20918s | a situation dependent |
20921s | but you can bloody face outside of like |
20923s | a very low health Bear |
20926s | realistically counters calling any of |
20927s | this is this actually just going to be |
20929s | ping Trader trade pass |
20932s | he literally can't play Harrison so |
20935s | I think I don't think you can get these |
20937s | means are too good |
20939s | and the Damage like for health wait oh |
20943s | there's nothing higher unless more bears |
20945s | right to beat beat scheme I'll say |
20947s | no that's I'm pretty sure that's the |
20950s | highest health five drop right |
20952s | what five |
20954s | I mean except for Bears is there a |
20956s | higher Health five drop that the seven |
20958s | fours now could be morphed into no there |
20961s | isn't right no |
20963s | oh another Fireside this college is too |
20965s | late in the game |
20968s | there is still swamp boost to generate |
20969s | something |
20973s | so he can kill all but one Bear right |
20977s | uh |
20978s | correct trades into the 11 health of |
20981s | course scheme now at six |
20982s | and you can still play the use to help |
20986s | and he's funny and it's it's kind of |
20988s | tough right because |
20990s | it does then open up |
20993s | a second Congress calling on the |
20996s | remaining bear but that could whiff that |
20998s | could backfire and so and it's about the |
21000s | last push the bloody face is gonna have |
21002s | left as well this game is so close |
21006s | it's gonna do it and he keeps a one-two |
21009s | tour as well play this uh who's behind |
21012s | it right we should this spell is going |
21014s | to be huge maybe even game breaking heck |
21016s | oh that'll do |
21018s | or at least that'll help |
21021s | some few protector is there a rabble |
21023s | bouncer left in bloody faces deck |
21027s | I want to say yes here we go Rubble |
21029s | bouncer zilliacs is that his deck four |
21031s | four and a five five definitely not bad |
21034s | and there's I think you just dump |
21037s | Harrison |
21038s | yeah kill him kill him quick before he |
21041s | does all the crazy things walking |
21043s | Fountain walking Fountain is remaining |
21045s | for Hunter Ace and he has ancestral |
21047s | healing and he has two far sights in his |
21049s | hand and he will have two cards left in |
21051s | his deck he can guarantee the draw |
21054s | but if he spends them both it doesn't |
21057s | work yeah he needs to get it off the |
21060s | first one because it will go down to |
21061s | five Mana but he will spend six using |
21063s | farsight if he gets it off the first one |
21065s | though the big key here is ancient uh |
21068s | sorry ancestral healing which means he |
21070s | can do trades and then heal it back up |
21072s | and say now what Mr bloody face this |
21075s | game is nuts and if anything truly nutty |
21078s | comes out |
21080s | then he's looking good look Harrison |
21081s | Jones walking Fountain beats the the |
21084s | night blade and the Harrison Jones you |
21086s | can then hex the Liam and then you've |
21087s | got a 2-3 to worry about at the moment |
21092s | still on board actually that which will |
21095s | sort of beat the 2-3 but will now die to |
21097s | pinks this game there it is |
21100s | look at the play that Bloody Face made |
21102s | though to beat this exact eventuality I |
21106s | don't know the last two cards in the |
21107s | deck I'm so upset Sun Fury the Liam so |
21111s | that the walking Fountain was as weak as |
21114s | possible of a draw for Hunter Ace |
21117s | you saw his autopilot took over for a |
21120s | second as we started talking about |
21122s | Harrison Jones he picked up Harrison |
21124s | Jones then stopped and went hang on |
21125s | Bloody Face this is the World |
21127s | Championships don't just autopilot |
21129s | playing your biggest minion think about |
21130s | it I like this as well this is just |
21132s | saying up it's a little bit delayed but |
21134s | hex the 5-5 now then walking Fountain |
21137s | next turn |
21140s | mind control takes one of the cards |
21144s | I play it |
21147s | yes I think he just has to dump it all |
21150s | right he needs to set up a lethal for |
21152s | next turn oh |
21155s | well that's not a good one |
21157s | again let's remember though every mini |
21159s | is a spell |
21160s | it's another scheme |
21163s | he needs things that generate minions I |
21165s | think unless this walking Fountain is |
21167s | just enough to get there |
21170s | it does continue to challenge it beats |
21173s | the three Minions that we're seeing at |
21175s | the moment I think this last card is |
21177s | either a zilliacs or a rabble bouncer oh |
21179s | it's an astromancer two drop and he has |
21182s | he kind of has to play it that's why |
21183s | he's been holding cards in hand as well |
21187s | okay so questions now is one honestly |
21190s | don't know what the last card they hand |
21191s | traces deck is we'll find out very soon |
21192s | but is there a world that the walking |
21195s | Fountain does enough to make the acolyte |
21199s | of playing a act like a paint a playable |
21201s | card because the spell will be better |
21203s | than the pings that Bloody Face can do |
21204s | to make him overdraw I don't even know I |
21206s | find that very unlike okay |
21215s | yeah if Hunters doesn't find stuff that |
21217s | generates minions okay okay |
21219s | but he needs this card I think he needs |
21222s | this spell off the The Mind Control Tech |
21224s | to generate minions for him somehow |
21225s | because otherwise |
21227s | he's going to be forced into a status |
21229s | quo where he uses his removal to deal |
21230s | with this wave of minions the Bloody |
21232s | Face plays or this wave of minions plus |
21234s | one more the Bloody Face plays from his |
21236s | hand and then bloody face has final |
21238s | minion this game and final minion always |
21239s | wins in fatigue |
21245s | also funnily enough |
21247s | F1 trees takes the two value trades |
21252s | then |
21254s | so they've got a scheme is that the plan |
21256s | I mean fatigues I think actually he's |
21259s | just healed for eight |
21261s | and this has to be traded into there are |
21264s | no spells that get rid of this no face |
21265s | pass |
21267s | he wants him to play more stuff because |
21269s | this has to be traded into so two some |
21271s | of these minions die the rest gets |
21272s | replayed wait one million dies and if he |
21275s | replays both then it means he can MCT |
21279s | does he does the English bloody face |
21281s | there's no way bloody face plays too |
21283s | there's no way he plays two minions okay |
21285s | so he knows |
21287s | people forget things Saul |
21292s | what I'm saying is even in an MCT less |
21295s | world I don't think you play all your |
21296s | minions here because there's so many |
21297s | random hag of the cards I think you need |
21299s | to try and save something to beat one |
21301s | more random AOE that can come down so |
21302s | now the question is do they know each |
21304s | other's hand apart for the Spells I mean |
21305s | hunter race this is locked up he's so |
21307s | far ahead in fatigue now he's going to |
21309s | be mind control Tech versus mind control |
21310s | Tech no it's not the first one the five |
21313s | one lives |
21316s | the Mind Control Tech will kill the |
21318s | Harrison because there's just a ping and |
21320s | it doesn't beat it yeah so then the |
21321s | witch's brew will out heal along with |
21324s | their walking Fountain attack to face |
21326s | yeah the damage that the Mind Control |
21328s | Tech from bloody face will be able to do |
21329s | to him off the back of this insane game |
21333s | he just took two that turn correct |
21334s | bloody faces so three four five will |
21337s | kill him he has three more turns to live |
21339s | mind control Tech Plus Hunter Aces |
21341s | fatigue does not do that through a |
21342s | witch's brew and ever the prophet there |
21345s | is going to be potentially |
21348s | a full 10 Mana which is Brew played this |
21351s | game |
21351s | but apparently final minion does not |
21354s | always win in fatigue you're a liar |
21356s | oh what oh it's so insane and not from |
21359s | Hunters he knows he knows does that |
21362s | change the clock just going face there |
21363s | change the clock |
21366s | versus a witch's brew |
21369s | he takes three more next turns we take |
21371s | six next turn puts himself to 12. |
21374s | he could wish to put all the way up yeah |
21376s | he's good he's good he's good wow the |
21378s | nod from hunt race gives me belief |
21381s | he knew this would happen |
21383s | yep |
21386s | sorry bloody face you're about to get |
21387s | the bad news that there is a witch's |
21389s | brew in your future and there is the |
21391s | concession coming out it's a brutal way |
21394s | to go down but it's an incredible game |
21396s | to go out on Bloody Face my friend you |
21399s | have made a lot of friends and a lot of |
21401s | fans this is a guy that I hope sticks |
21404s | around for the long term because he's a |
21405s | great character he's not afraid to be |
21408s | critical to talk about how he we should |
21411s | expect better from Hearthstone players |
21413s | and then to set that standard of himself |
21415s | and that standard is what has led him to |
21417s | being top eight in the world Alva field |
21421s | has died at over 6 000 across the year |
21424s | but it's Hunter race that is going to |
21427s | find himself in a semi-final I guess |
21430s | sn's Jing bunny Hopper versus Viper on |
21433s | the other side yeah absolutely |
21434s | incredible performance and this world |
21437s | championship just keeps delivering I |
21440s | already want to go back and watch every |
21441s | one of every match that has been played |
21443s | they've been some of the most |
21444s | entertaining matches I've ever seen seen |
21446s | in Hearthstone and it continues hunt |
21448s | race versus a bloody face you know the |
21450s | European wonderkid is still in the |
21452s | tournament it looks dicey for him |
21454s | yesterday it looked less dicey today but |
21457s | still close all the way down to that |
21459s | fatigue maybe he is the chosen one and |
21462s | will just go all the way because I will |
21464s | never count that guy out he's the chosen |
21467s | one he has the blessing of the Qibla on |
21469s | his side so in some ways he does have |
21472s | you know the the ultimate winner looking |
21474s | over his shoulder and if Kibler gives |
21476s | you the blessing then you've got to |
21477s | imagine that some of that natural qibler |
21479s | good luck wears off on you |
21482s | my expense a lot I've never had Kepler's |
21484s | question but our fantastic series once |
21486s | again and that was the last quarter |
21487s | final we're going to be moving on to the |
21489s | semi-finals four players left and |
21492s | they're going to be playing a spare for |
21494s | a spot to get that chance at the world |
21496s | championship title everything's still to |
21499s | play for some amazing Hearthstone has |
21500s | been played some amazing Hearthstone is |
21502s | going to be played stay tuned more World |
21504s | Championship Hearthstone coming up the |
21507s | semi-finals saw Hunter race take on |
21509s | China's Last Hope Jing it started to |
21512s | look like the prophecy was coming true |
21514s | as hunt race continued to dominate with |
21516s | his Shaman yet again clutching a long |
21519s | drawn out game to help take the series |
21522s | let's take a look |
21524s | thank you very much rap goddess Annalee |
21527s | my name is frodan I'm joined by Brian |
21529s | Campbell and while we are not as |
21531s | eloquent in poetry as she may be uh we |
21535s | are equally as excited for this second |
21537s | semi-final we already have one world |
21539s | finalist in Viper from Germany will be |
21542s | another fellow European or perhaps |
21543s | history can be repeated with another |
21545s | final appearance from a Chinese player |
21547s | in Jing yeah and you know uh so far we |
21551s | have three of the four European players |
21554s | that made it through to the top eight |
21555s | one of those three made it through to |
21557s | the finals uh Hunter race could be |
21560s | second European player to break through |
21562s | and really cement the dominance of that |
21564s | region this year yeah and it would be |
21567s | fitting we have viper one of the players |
21569s | who made it to two different |
21570s | championships he defeated his teammate |
21572s | got revenge on uh his practice partner |
21575s | bunny hopper for beating him in these |
21577s | semi-finals at the championship where |
21579s | they both qualified earlier this year |
21581s | now Hunter Hayes you know he is the |
21583s | points leader can he emerge at the top |
21586s | he's got through Jake first yes there's |
21589s | lots of story lines to talk about the |
21591s | first of course is that the both Wars |
21594s | have been banned and Hunter Hayes was |
21596s | thinking about different Decks that he |
21598s | wants to Target he was talking to me |
21600s | backstage he's like I think I'm gonna |
21601s | ban Tempo rug I haven't been able to to |
21603s | handle Rogues really well I was like no |
21604s | maybe I banned his uh his bomb Warrior |
21607s | because you know I try to Target Warrior |
21609s | but those are the slow controller words |
21610s | so these are things that Hunter race is |
21612s | thinking about and accounting for all |
21613s | possibilities but he said you know what |
21615s | not gonna over complicate it I've been |
21616s | Banning Warrior a lot uh and I've been |
21619s | trying to see if I can face off against |
21620s | other X and he feels confident although |
21622s | he said the big weakness in his lineup |
21624s | has always been rogued throughout his |
21625s | entire tournaments although I mean if |
21627s | you ask him he's been getting himself |
21628s | into wacky situation after wacky |
21630s | situation hey we're talking about this a |
21631s | little bit backstage it feels like that |
21633s | Shaman deck of his almost is designed to |
21635s | get himself into ridiculous situations |
21638s | that he then has to claw his way out of |
21640s | yeah frankly that's sort of what control |
21642s | Shaman does in this format is you know |
21645s | fall behind and then claw back often |
21647s | involving hagatha which means you |
21649s | naturally are going to find yourself in |
21651s | situations where you have to adapt to |
21653s | unusual things happening all right well |
21656s | the game boards being set the second |
21658s | semi-final is about to begin who is |
21660s | going Viper in the grand finals is it |
21663s | Hunter race from Norway who's playing |
21664s | his control John or Jing who's playing |
21667s | his token Druid which has been a huge |
21669s | question mark and yet it's delivering |
21671s | when it matters the most it has and uh |
21673s | Hunter is here he has the wild |
21675s | pyromancer which is one of the |
21677s | inclusions in his deck that is very |
21679s | different from the the rest of the field |
21681s | most players who chose to play Shaman |
21684s | chose to play the Thunderhead package of |
21687s | overload spells plus Thunderhead is |
21689s | their sort of early game AOE style |
21690s | removal Hunter race didn't want to |
21692s | overload himself too much for his power |
21694s | turns with hagatha with walking Fountain |
21697s | and instead chose to play while |
21699s | pyromancer alongside ancestral healing |
21701s | to have some AOE that said he doesn't |
21703s | have that many cheap spells and that |
21706s | while pyromancer plus ancestor healing |
21708s | may be great at clearing off a single |
21710s | Whispering Woods but may not be enough |
21713s | to deal with the the AOE and yeah he's |
21715s | going to keep the pyromancer at throw |
21717s | back |
21718s | The ancestral healing yeah these are |
21720s | some of the stuff that uh Hunter race is |
21722s | prepared for compared to the normal |
21724s | control shot list as you're talking |
21725s | about and he was also saying you know |
21727s | what I am ready to take down two |
21729s | contribute three times this is |
21730s | definitely the deck that he does not |
21732s | want to slip through Jing here he has |
21734s | the coin with keeper sludrus and the |
21735s | power of the wild we've we've seen him |
21737s | uh you know make very strong use of |
21740s | keeper Slaughters in a number of |
21741s | positions and here is possibly a good |
21743s | one yes the ability to get that 2-3 out |
21745s | in the board and then follow it up with |
21746s | a 3-2 that gives you two more spells in |
21749s | hand against a control deck like Hunter |
21751s | races oftentimes it's a resource battle |
21753s | yes and being able to get those extra |
21754s | resources while developing thanks to the |
21756s | keeper is very powerful this big play |
21759s | here for Ching to try immediately get |
21761s | that value and that Tempo Hunter race |
21764s | picks up the hack the scheme that is a |
21766s | crucial card extremely vital to control |
21769s | the state of the board so that way if |
21771s | things even get a little bit out of |
21773s | control he can reduce the pressure if |
21776s | needed the the big thing is that token |
21779s | Druid has been laying their threats |
21780s | really well and Jing has also been |
21782s | playing uh you know he's been timing his |
21784s | things into threats appropriately so far |
21786s | and really made it complicated for those |
21788s | control decks to wipe Williamsport and |
21790s | one of the most important Cards Against |
21791s | control for the token dradex is already |
21793s | in Jing's hand the force Aid it may be |
21796s | expensive maybe slow but against these |
21798s | decks you often have quite a bit of time |
21800s | you know they they don't pressure you |
21801s | they don't kill you very well uh though |
21803s | Hunter Hayes is built with the ancestral |
21805s | healings plus the walking fountains can |
21807s | often put you in a very uncomfortable |
21808s | position at least late in the game yeah |
21810s | six swamp booze on two is something |
21812s | that's joked about around a lot by his |
21815s | friends he's saying like you know the |
21816s | acidic swamp who's on two is like |
21818s | Shaman's best play because you need to |
21819s | have something to play and develop onto |
21821s | the board because totem doesn't really |
21822s | do anything you're basically gaining a |
21825s | little bit of life or armor and the |
21827s | power of the wild is available for Jane |
21828s | he'll make himself a 3-2 I imagine right |
21830s | here and get himself some more spells to |
21832s | go along with that uh that hand that is |
21835s | developing quite nicely for him |
21837s | would you even just buff the stalagers |
21839s | that's that's an option |
21841s | I mean you don't have any way to |
21842s | capitalize on it further in value |
21844s | because you don't have any choose one |
21846s | cards but the upside is being able to |
21848s | keep a threat and you know annoy Hunter |
21850s | race to maybe use other removal I feel |
21852s | like I feel like making the 3-2 allows |
21854s | you just get a little bit of damage in |
21856s | and having a you know a 3-1 here |
21860s | effectively if you do buff and then you |
21863s | know trade yeah he's gonna go ahead and |
21864s | make the three two gets those extra |
21866s | spells very powerful effect |
21868s | he's gonna trade himself |
21872s | yeah and then uh it's interesting that |
21873s | he choose to trade himself here what is |
21875s | he playing around I I'm not really sure |
21878s | thinking about it there you know there's |
21879s | no uh no real remove that feels like it |
21881s | would tremendously punish him maybe he's |
21883s | playing around an Accolade of pain and |
21885s | then a trade into the three two maybe |
21886s | just wants to protect the three two |
21887s | feels more valuable oh that's fair |
21889s | that's fair |
21891s | yeah maybe honor Ace would end up just |
21893s | minimizing damage as much as possible |
21895s | the swampy and heckath is a pretty good |
21898s | draw for Hunter Hayes because not now |
21900s | but it is a card that will ultimately |
21902s | actually give him something relatively |
21904s | proactive to do which is something that |
21905s | overall his deck kind of lacks uh the |
21908s | the problem will be getting to a point |
21909s | where he can play swampy and Agatha |
21911s | safely uh because at that stage of the |
21913s | game and this you know he decided to |
21916s | trade and by doing so protected himself |
21918s | from just having a 2-3 against this |
21920s | three three right |
21921s | this might look very confusing if you |
21924s | think about the Battle Cry of my control |
21926s | Tech but under race wants to control |
21927s | that state of the board again so that |
21929s | way he's not dependent on stealing the |
21931s | correct Minion or even in worst case |
21933s | scenarios uh Hunter a steals a minion |
21935s | that but dies anyways because there's |
21936s | still three or four even five six |
21939s | Minions on the board that's average |
21940s | George yeah when you're playing a deck |
21942s | that generally is going to need to uh |
21944s | constrain the size of your opponent's |
21946s | board in a matchup like this you can't |
21948s | really afford to let them get a bunch of |
21949s | stuff in play because if they do well |
21950s | it's going to get buffed up it's gonna |
21952s | you know end up being a real problem for |
21954s | you |
21956s | and there's the trance trade comes in |
21958s | both players still 30. |
21961s | and the draws walking fountain that pyro |
21964s | that Henry's kept doesn't have that much |
21966s | help he has Earth shock |
21968s | one activation of the Pyro but without a |
21972s | far sight without a cheap spell to go |
21974s | along with that it's gonna be hard for |
21976s | him to make much use of it yeah that was |
21977s | one question mark that we had which is |
21979s | uh wild pyromancer often is best with |
21981s | cheap spells and if he doesn't have |
21983s | access to that much right now you know |
21985s | when is the timing for pyromancer I |
21987s | think he is uh very keen on that turn |
21989s | four which is Whispering Woods that'll |
21991s | probably be the first threat check from |
21993s | Jing if he had it but since he doesn't |
21995s | he might just instead go for the the |
21998s | power of the wild options that were |
21999s | given to him |
22000s | buy a keeper still address |
22004s | and and you know that that is something |
22006s | that that Hunter race knows there you |
22007s | know he knows there's the summon Panther |
22010s | leader of the pack here which means |
22013s | at bare minimum there's a 3-2 plus a |
22016s | buff for the entire board available next |
22018s | turn there is hackathon scheme available |
22020s | to Hunter race and this isn't a matchup |
22022s | where you're just relying on hackathon |
22024s | scheme to you know blow out one big |
22026s | board the problem is they can they can |
22028s | keep with with a good draw that the |
22030s | token Druid that can keep generating |
22031s | boards and any just even mid-sized board |
22034s | starts to become very powerful and if |
22036s | the game goes on it becomes more and |
22037s | more powerful simply because there's so |
22039s | many opportunities to use blessing of |
22041s | the wild and leader of the pack and uh |
22043s | Savage Roar to really buff them up if |
22045s | you have enough Mana |
22046s | that's right uh you know hagget scheme |
22049s | is great but it only answers half of the |
22050s | forces so Jing picked up belligerent |
22052s | gnome a card that has been growing on me |
22054s | a little bit although the more I talk to |
22056s | Ike backstage the more I feel like token |
22059s | truly can go in a completely different |
22060s | direction and still have a really good |
22062s | game plan going into Lacey's game |
22065s | um but yet Blitz are known where he saw |
22067s | it against Zoo warlock when we saw it |
22068s | against uh Rogue even had some |
22070s | opportunities to make some big plays |
22072s | because the buff and that taunt body |
22074s | yeah |
22078s | the the four Health to start on the |
22080s | gnome yes it is you know it's pretty |
22083s | nice because it's uh you know gets |
22085s | carries Buffs very well yeah and and now |
22089s | this is fairly size five |
22091s | and this is |
22093s | essentially three or two and a half |
22096s | three and a half cards committed because |
22098s | of the the keepers the address |
22100s | two and a half even yes |
22103s | and now does the sunrise need to pull |
22104s | the trick on scheme he does yeah he's |
22107s | just not taking damage recognizes that |
22110s | uh Jing did use one of his buff guards |
22112s | but Jing was ready to go with more cards |
22114s | uh with more board fill with the dream |
22116s | Guardians and summon a panther and just |
22118s | think about how powerful keeper sliders |
22120s | was that this uh this game it gave him |
22122s | that buff didn't require him to commit |
22124s | anything else right still has the summit |
22126s | of Panther in hand |
22127s | it's just giving him so many extra |
22129s | resources in a deck that can often until |
22131s | it gets the forest a really struggle for |
22134s | those resources when it's facing a deck |
22136s | that has AOE clears yeah and I think |
22137s | that because Hunter Hayes hand has some |
22139s | pretty high value stuff like the walking |
22141s | Fountain like swamp King hagatha perhaps |
22143s | he learned a little bit by watching not |
22145s | only of course his own gameplay but he |
22147s | saw you know just a couple of series ago |
22149s | just saying had like pretty much every |
22151s | form of AOE that he would ever want |
22153s | including swamp King hack or including |
22156s | yeah |
22158s | um and then he still lost against Zoom |
22159s | warlock because he was a little bit too |
22160s | greedy and so when you have all these |
22163s | late game options I think Hunter is |
22164s | saying you know what I'm okay utilizing |
22166s | this even though it's not the best value |
22168s | that I could usually get yeah though |
22170s | here you know he finds another high cost |
22172s | card he picks up a second walking |
22174s | Fountain he has this wild Power mansion |
22176s | that's been in his hand since the start |
22178s | of the game as an earthshock but no |
22180s | second spell that means that Jing he's |
22183s | going to start next turn with three |
22184s | minions in play unless Hunter race rolls |
22187s | spell power or chooses to play the Wild |
22189s | powermans are in Earth shock one of |
22191s | these minions |
22193s | I think he would want to because his |
22195s | turns are starting to get pretty strong |
22197s | from next turn on uh so I think by |
22199s | Hunter Ace going for this good |
22201s | sequencing by the way because he want to |
22202s | damage his own totem especially |
22204s | if it's a steering totem looking for |
22207s | healing total |
22210s | Stone claws good too this is actually a |
22212s | pretty interesting situation because now |
22214s | Hunter race has constrained xing's board |
22217s | somewhat so it does make the blessing of |
22220s | the Ancients in hand significantly less |
22222s | powerful |
22223s | he can only he could use blessing of the |
22225s | Ancients once attacking to one of these |
22227s | and then uh hero power down the wild |
22229s | pyromancer but mostly with Hunter Hayes |
22232s | when he talked about how he built this |
22233s | deck he was talking about the power of |
22236s | the high cost cards the power of walking |
22238s | Fountain the power of swamp Queen |
22240s | hagatha and Agatha herself and that's |
22243s | all he's really looking to do is bridge |
22245s | to those power turns this isn't about |
22247s | maximizing the value of all of his cards |
22249s | it's surviving to the Haymakers and it |
22251s | looks like he may have done that right |
22253s | also the pyromancer challenges the |
22256s | double buff it does that thing that I |
22258s | think is is a crucial element of this |
22259s | that you leave yourself with a free |
22261s | Power minion and play and yes your |
22262s | opponent can you know hero power but you |
22264s | do at least deny the possibility of |
22267s | blessing blessing him yes the Slowdown |
22269s | is important |
22272s | has some big swing potential |
22275s | and this board isn't that big so you |
22278s | know the giggling inventor 400 race I |
22280s | think doesn't have to come down he can |
22282s | just play swamp Queen hagatha if he |
22284s | wants and the the Mind Control Tech draw |
22287s | is actually pretty powerful because |
22288s | in addition to the walking fountains |
22290s | that are already in his hand that means |
22292s | he can play uh the disc of our horror |
22293s | alongside a mind control Tech next turn |
22296s | if Jin goes wider in the board |
22300s | underneath Wayne with two seven cost me |
22302s | he's giving inventor Nerfs but still |
22305s | finding use in a couple of decks here |
22307s | and if he wants to go wide now it |
22310s | softens up the board but exactly what |
22312s | you're saying what is he accounting for |
22313s | what does he even really want for the |
22315s | hackath if he doesn't get the AOE he's |
22317s | looking for if he doesn't get lightning |
22318s | storm you know what are some other |
22320s | options that he can get there are a lot |
22322s | of spells in the shaman pool that don't |
22324s | do anything there are however |
22326s | the ability to stitch together powerful |
22329s | combinations even if you get relatively |
22330s | low impact things sometimes say you get |
22332s | you know full tank where it's like well |
22334s | if you go for take first and you can |
22335s | combine it with the stormbringer you |
22336s | know or you get uh Big Bad Voodoo which |
22340s | he gets looks like you're lightning let |
22344s | me let's take a look at what exactly he |
22345s | chose it's totemic smashing Beaker like |
22347s | he's just going for board control there |
22351s | and the uh the beaker lightning uh is a |
22353s | way for him to clear off a Whispering |
22355s | Wood yes that's big but he does know |
22357s | that the blessing of ancients is in the |
22360s | hand right therefore if it did come down |
22362s | it most likely wouldn't be a good |
22364s | blessing of or sorry it wouldn't be a |
22365s | good beak or lightning without spell |
22367s | damage |
22368s | I don't actually think that spell damage |
22371s | affects the spells that you cast off the |
22373s | dusk bar horror okay I believe that you |
22375s | know it counts the Battle Cry effect so |
22376s | it's not getting your spell damage it |
22377s | casts the Spells but yeah it gives you |
22379s | the overload correct |
22382s | all right well that debt system seems to |
22384s | work very realistically unfortunately |
22386s | yeah |
22388s | Hunter is he he took that Beaker |
22390s | lightning so fast and I I saw that there |
22394s | was a Sternberg in there and I didn't |
22394s | see what the other option was and |
22397s | you know yes maybe maybe it's just the |
22398s | the meemer in me it was like ooh |
22400s | stormbringer but I feel like sort of the |
22402s | discussion that we're having before |
22403s | regarding you know how how much can you |
22405s | really value the uh |
22408s | the beaker lightning in a situation |
22410s | where your opponent |
22413s | has the uh the defensation that you know |
22415s | about all right well these are just the |
22418s | two minions yeah getting in here I think |
22421s | Hunter Ace feels like hard for card he |
22423s | still has just better quality and |
22426s | there's walking Fountain speaking of |
22427s | better quality cards the walking |
22429s | Fountain is absolutely dominant |
22435s | but there's there's that Force Aid in |
22438s | Jing's hand here |
22443s | and how exactly does he want to petition |
22446s | attacks does want to keep the most |
22448s | health |
22449s | very dominant for Hunter Hayes exactly |
22452s | why he was okay with pyromancer and |
22454s | scheme going away but now Jing can begin |
22456s | his forced AIDS push but he's also |
22458s | leaving up the walking Fountain so |
22460s | that's kind of the the decision that's |
22462s | Weighing on his mind and why it was |
22463s | important for Hunter is to keep that |
22464s | extra Health onto his element yeah and |
22466s | it's a little bit scary because there |
22468s | are two copies of ancestral healing in |
22470s | Hunt Race's deck so if if Jing is just |
22473s | going to leave this up and cast his |
22475s | Forest Aid which I think he almost has |
22477s | to do because it's so hard to find good |
22480s | opportunities to play forestate in |
22481s | general this cost so much Mana uh that |
22484s | walking Fountain may only look like and |
22486s | kill two things but if there's an |
22488s | ancestral healing it kills something he |
22489s | gets healed back to full kill something |
22491s | else and still has six health and taunt |
22493s | to follow things up |
22496s | yeah if he goes for a removal option |
22498s | he's not actually developing anything |
22499s | significant and then like let's say he |
22501s | swipes here and plays power of the wild |
22503s | hero Powers down swamp King Agatha which |
22505s | will be at a five rounds he's giving up |
22508s | his buff on the power of the wild and |
22509s | also giving Hunter Hayes the opportunity |
22511s | to take a very big proactive stance yeah |
22514s | I'm not sure if I like this this is a |
22516s | it's a very reactive turn from Zhang |
22518s | that puts him into a position where he's |
22521s | gonna find another turn to spend that |
22523s | eight Mana |
22524s | I understand the the reason why he feels |
22526s | like to need to but you know Hunter |
22527s | Hayes has a lot more in the tank |
22530s | and he also used to worry about the |
22532s | dress for hard like that that car alone |
22534s | we could just be possible number two |
22537s | gonna walk all over you |
22543s | that's exactly the same exact spot |
22545s | almost so we need we need to actually |
22547s | make an album with uh analy's incredible |
22550s | Rap God performance of the hunter Ace |
22552s | you know don't trade always go face and |
22553s | then there's you know this fountain's |
22555s | made for walk-in and it's gonna walk |
22557s | over I I don't I don't really know that |
22559s | that particular Rhythm to that song but |
22562s | that's pretty good I think it'd be good |
22563s | no I think you guys will hit Platinum |
22565s | within a couple years |
22567s | all right well |
22569s | this Fountain is still around ancestral |
22571s | healing is the draw |
22574s | and this is what Zhang feared this is |
22577s | why Zhang decided to kill the fountain |
22578s | last term but he cannot kill this one |
22582s | Hunter race can Attack One mind control |
22584s | Tech |
22585s | attack another and still have a walking |
22590s | fountain with so much health and play |
22592s | more into the board right |
22594s | I mean you can you can develop with this |
22596s | Twilight Break first to get maximum |
22597s | health this looks like everything is |
22599s | coming up on a race yeah |
22601s | and now you know Jing is the token deck |
22604s | and he is the one who is well behind on |
22606s | this board after the sequence of plays |
22608s | yeah and Hunt race is back at full life |
22611s | he has board diamonds in the ancestral |
22613s | healing this looks really bad for Jing |
22615s | Jing of course with a little head knot |
22617s | recognizing that |
22619s | that is really bad news for him |
22623s | Hunter's thinking if there's any room |
22625s | for him to be aggressive here |
22628s | I don't think there's any need to he |
22630s | does know that there's a second floor |
22631s | save |
22636s | control does he want to roll a totem oh |
22639s | that's awesome there's any reason not to |
22641s | maybe he doesn't want to take up space |
22643s | in case he wants to play giggling |
22644s | inventor yes if his opponent can't kill |
22647s | the board he needs every single uh |
22648s | minion spot with giglia yeah |
22652s | blessing of the ancients |
22655s | so in this position Ching I think it is |
22657s | immediately considering do I need a |
22659s | Savage offensively or do I need to |
22660s | Starfall or maybe both the control stay |
22662s | of the board here well Savage Roar plus |
22665s | Starfall allows him to just use his hero |
22667s | power |
22668s | uh and the Starfall to take out the |
22670s | walking fountain |
22671s | you can establish your uh plus hero |
22673s | power is five plus the three from Savior |
22675s | and uh and shapeshift and then like use |
22679s | the other minions as removal and try to |
22681s | just get to I'm gonna grind you out |
22683s | forces okay I did I wasn't even thinking |
22685s | about the AOE it just just I guess more |
22687s | raw damage that's true that's true so |
22690s | and then there's no clean combination of |
22694s | stuff other than maybe using the |
22696s | blessing the Ancients could use |
22697s | blessings trade two in zero power down |
22700s | but then you still leave up the you have |
22701s | hog Steed in Savage |
22704s | Savage Roar still leaves you get five |
22706s | though you'd have to use two things oh |
22708s | no if you use your face blessing okay |
22710s | interesting |
22713s | whoa this is just such a defensive |
22715s | posture though yeah this is basically oh |
22718s | actually you know what Hunters doesn't |
22719s | have that many memes in the deck that's |
22721s | true but he does know the dress for a |
22722s | horror right I think that's also what |
22724s | I'm slightly afraid of but 100 race is |
22726s | more likely to take thrusts far harder |
22728s | in a defensive manner as opposed to an |
22730s | offensive storybringer |
22732s | whoa hagatha we're not gonna see that |
22735s | come down now it's powerful obviously |
22736s | but he knows his first aid waiting in |
22739s | the hand but that is a incredible like |
22741s | pre-loaded answer to Jing's next big |
22745s | play |
22747s | just for heart |
22748s | is totemic Smash and the beaker lighting |
22751s | which would kill his own Twilight Drake |
22752s | and if he plays giggling better now he |
22755s | weakens his own hag at the turn right |
22756s | it's it's a little bit awkward for |
22758s | Hunter Ace based on based on that and he |
22761s | does choose the totem now |
22763s | okay |
22764s | stuck at healing or taunt |
22769s | it is true that giggling inventor does |
22771s | weaken his own hackathon and it weakens |
22773s | his host hagatha value by spending a |
22777s | Minion from his hands and if he knows |
22779s | that there's a forest stain I think that |
22782s | there's some argument to just |
22784s | either trade or attack phase yeah and |
22787s | don't play anything else yeah Hunter |
22788s | race agrees |
22790s | archmage vargoth oh it's the draw |
22794s | that's really good with blessing of the |
22795s | ancient if he has that wide board he did |
22797s | already use the front half of blessing |
22799s | ancient so he doesn't just keep getting |
22800s | it back |
22801s | which is one of the crazy things about |
22803s | uh twin spell and things that recast |
22805s | yeah no twin spell ended up being really |
22807s | powerful with some of these cards with |
22809s | Congress calling in the forest Aid |
22810s | blessing of the ancient Jing also knows |
22813s | that Hunter has had an opportunity to |
22814s | develop with 10 Mana chose to pass |
22815s | essentially right he knows that just |
22817s | just for hard in the hand so he probably |
22819s | assumes that there's AOE to punish the |
22820s | force Aid and I think with this Arc made |
22822s | vargoth draw maybe Jing just says you |
22825s | know what I might just go for the |
22826s | blessing of the Ancients buff anyways oh |
22829s | no with this hero power yeah we're gonna |
22830s | see four save this turn you know as I |
22832s | mentioned before it's just so much of a |
22834s | commitment it costs eight Mana okay |
22835s | entire turn I will know by the way Xing |
22838s | is now the 13th he has not been attacked |
22840s | that many times by Hunter race but they |
22843s | were in some pretty big attacks and he's |
22845s | attacked a lot of things with his hero |
22846s | power there is hagatha that's crushing |
22848s | yeah we talked about how Henry's found |
22850s | himself in some awkward situations that |
22852s | always had to involve hagatha but this |
22854s | is a a okay that's a good draw that is |
22857s | yeah vargoth plus Landscaping plus |
22859s | blessing of the Ancients builds you a |
22861s | pretty big |
22862s | yeah I mean he saw another form of AOE |
22865s | right and dressed for horror does not |
22868s | have powerful AOE in it it has Beaker |
22871s | lightning |
22875s | he tossed the hog Steve with it too just |
22877s | to get that that board presence it |
22879s | depends what you're going for if you're |
22880s | going for the blessing the Ancients here |
22881s | then I I think that |
22884s | yeah I think I think that |
22886s | um |
22888s | no go I was gonna say blessing agents |
22890s | can get you out of uh AOE range right |
22893s | because if if bark off blessings again |
22895s | rather than playing the uh rather than |
22898s | playing the landscaping again you can |
22899s | end up with four fours right and you |
22902s | know a a four eight and that's out of |
22904s | lightning storm range |
22906s | even with a higher yes |
22908s | I mean Henry's has been holding on to |
22910s | one car to the left of the horror for a |
22911s | while but if it is that second scheme |
22913s | James not being that anyways right so I |
22915s | think in his mind he has to try and do |
22918s | the best thing he can to make sure this |
22919s | board survives and maybe too many tree |
22922s | ants is actually a bad thing |
22924s | it's gonna be the hog seat though I like |
22926s | the Creed I think 132. I don't know if |
22928s | you get there with just a handful of uh |
22930s | four floors |
22932s | all right I'll Becca Defender that's big |
22936s | but |
22939s | right now Hunter Ace he's facing a big |
22942s | board there's a Savage room blessing of |
22944s | the ancients |
22945s | in Jing's hand yeah and this is kind of |
22947s | where the the Mana cost of gaming vendor |
22949s | is very inconvenient for 100 very |
22951s | prohibitive because he would love to be |
22953s | able to hex and play the giggling |
22954s | inventor to just get in the way soften |
22956s | everything up and then dress for hardest |
22957s | bigger lightning can clean everything |
22958s | once they're done trading into the |
22961s | annoyotrons |
22964s | it's gonna hex the vargoth he's gonna |
22965s | play the just for a at this point |
22967s | I think so you can use the the Titanic |
22970s | smash it will cast smash first yes |
22986s | he would have left a a bigger guy I |
22989s | guess okay well that was that was |
22991s | actually pretty big getting getting a |
22992s | cheap removal spell there was pretty |
22993s | important 32 life does mean that savager |
22996s | is not scary and the blessing of the |
22998s | Ancients here |
23000s | doesn't really get him out of range of |
23002s | just the the drift bar horror |
23004s | trading into a bunch of his minions yeah |
23006s | I think this might have to be a rat |
23008s | cycle yeah I think it does I think he |
23010s | needs that second copy of forest tape |
23012s | pretty badly he needs something that |
23014s | will generate significant board presence |
23016s | not just Buffs |
23024s | Jing's gonna look for something that |
23026s | helps cement his board too I think I |
23029s | think sold the forest and is probably |
23031s | one of his better draws in this position |
23032s | also good dream with guardians I mean |
23035s | that does help him with the wider board |
23036s | yeah he can he can play dreamway |
23038s | Guardians into blessing of the ancients |
23040s | punch down the drisk of our and |
23042s | have a pretty decent board yeah |
23044s | seems reasonable but he's down to one |
23046s | car ackard Savage Roar |
23049s | and those dreamway Guardians do mean |
23052s | that the fact that he's used his life |
23053s | total so aggressively is much less uh |
23057s | punishing he's down in single digits |
23058s | well before until he hits with the |
23060s | dreamway gardens yeah he's down to nine |
23063s | on a race no burn or anything like that |
23066s | in his deck but it is hackathon so he |
23069s | could find himself lava burst he could |
23071s | find himself |
23073s | which is Brew he's not gonna die anytime |
23074s | soon yeah |
23076s | farsight |
23079s | finds himself a Twilight Drake sure he |
23083s | can play that for one then plan to make |
23084s | a Defender yep there's just two things |
23086s | to fight for the board and that's all |
23087s | he's looking for now wow |
23092s | that's what he's looking for now oh yeah |
23094s | now you can Crush pretty much |
23096s | but is this the best opportunity Jing |
23099s | still has foresaid in his deck so scary |
23102s | is this board compared to |
23105s | Forest Aid you also overload yourself |
23108s | the Future Turn if you play on Mega |
23109s | Defender now yeah I like this I like |
23112s | just playing Omega Defender this board |
23113s | is not nearly as scary as it could be |
23117s | yeah and foreign state is Jing's last |
23120s | out because if he picks up Whispering |
23121s | Woods that's not gonna do anything he's |
23123s | already drawn two Landscapes he's |
23125s | already drawn his dreamway Guardians his |
23127s | board summoning potential is actually a |
23129s | lot smaller than you think yeah and a |
23131s | lot of players I think might have just |
23132s | pulled the trigger in that lightning |
23133s | storm said oh I can clear your board |
23134s | right 50 chance but hunter is |
23136s | recognizing he's playing a deck that |
23138s | needs to go long yes he has you know a |
23141s | his opponent down to nine but it's when |
23143s | it just draws for a state pull the |
23145s | trigger lightning storm savage or coming |
23147s | you lose here's one of the things too |
23148s | you know Jing having a 12-6 doesn't mean |
23150s | he can freely trade with his own life |
23152s | total it's a mega Defender yeah |
23156s | and he needs this average where to get |
23158s | past this so he has to trade two minions |
23159s | unless he's willing unless he's willing |
23162s | to trade with his life total with a |
23163s | dreamweight guardian and then try to |
23164s | push with a little bit extra minion |
23166s | pressure yeah I don't I don't know he |
23168s | can trade with the lifesteal first go up |
23170s | to 14 and then take 12. I don't think |
23173s | you can withstand that |
23175s | because that means hun race would be on |
23177s | any damage spell from hagatha to end the |
23179s | game |
23184s | all right |
23187s | still 12 damage that |
23189s | yeah I don't know I I think I think that |
23192s | it might have been Jing's best road to |
23193s | Victory to trade one of the one of the |
23195s | dreamer Guardians a tank that just |
23197s | looking at how this plays out he he he's |
23199s | down a guy he's down a minion yeah and |
23201s | Hunter Hayes has a bunch of resources |
23204s | Jane needs every single Minion he can |
23206s | get yes maybe he dies to a lava first |
23208s | coming off the packet though this way he |
23210s | just Dives to |
23211s | just not enough stuff right not enough |
23213s | minions yeah I mean hundreds doesn't |
23214s | even really mean bossy horror |
23217s | oh wow actually did you throw boom |
23219s | Master on this giggling inventor is also |
23221s | equally huge but both of these are just |
23223s | so powerful I I believe Jing has used |
23225s | both copies of power of the wild which |
23227s | is his only way to play Forest they can |
23230s | get out of Mossy horror range that is |
23232s | just such a nail in the coffin |
23236s | it's actually a hard decision it is |
23238s | because he can he can feel Professor |
23239s | right now and that gives him another |
23241s | spell gives him another opportunity for |
23242s | the giggle inventor and he does have a |
23245s | giggling board yeah I love it |
23247s | either of these are are very powerful I |
23251s | think this is the right play because it |
23252s | also gives another spell to be able to |
23253s | get opportunities to shut down right the |
23256s | forest eight |
23258s | Cyrus not gonna do anything and this is |
23261s | this is Jing doing no damage these these |
23263s | uh two annoyotrons are just brick |
23265s | Walling his two minions and his hero |
23268s | power he can take down one gain two life |
23271s | oh yeah |
23272s | and very reflective of the boom stay |
23275s | project metagame when giggling inventor |
23277s | just kept getting bounced and played |
23280s | again another giggling inventor and yeah |
23283s | now Hunter Ace is just absolutely |
23284s | running away with it he has all the |
23286s | tools he needs he plays this game out |
23287s | like we said lightning storm not even |
23289s | really needed in this position Hunter |
23291s | race is cruising to a victory |
23294s | and that control Shaman having all of |
23297s | those late game tools getting the |
23299s | inventor seven man it doesn't matter |
23301s | Ching is locked out and he is hoping |
23303s | that for his date is his next card and |
23305s | even then I don't think it's enough I |
23307s | don't think so either he would need to |
23308s | spend the entire turn playing for USA |
23310s | that's a swipe |
23312s | he can take out the giggling inventor |
23314s | and one of the annoyotrons |
23318s | in fact it kind of helps Hunter race |
23319s | because he needs another board space |
23322s | he wants room for everything yeah can |
23325s | you kill something please with more |
23326s | spells and more minions come on get him |
23329s | out of here |
23333s | I think Jing is also starting to think |
23335s | is is it even too late if I draw Forest |
23337s | Aid next turn do I even keep playing |
23338s | this game |
23341s | swipes the healing totem okay and yep |
23345s | bad uh |
23346s | you know for from under perspective |
23348s | thank you for the board space but Jing |
23351s | is thinking I gotta get through these I |
23352s | gotta fight the theater through these |
23353s | turn after turn I can't have that |
23355s | healing totem in the way |
23356s | now even more a Neutron's in the way |
23360s | even more spells there's a ski there's a |
23362s | scheme in case you guys didn't know what |
23364s | cars were good against token Druid |
23366s | there's Force aid but |
23368s | you can Forest save there's a lightning |
23370s | storm right waiting in the hand that is |
23371s | right answer number one hack of the |
23372s | schemes gonna tick up it's gonna be |
23374s | answer number two for both halves of the |
23376s | forest Aid |
23378s | and then Jing has dead cards in his deck |
23381s | now so I mean Whispering Woods will |
23383s | summon one whisk yeah he's got |
23385s | Whispering which he's got Ward Druid |
23387s | Lodi these are just these are just not |
23389s | gonna be hagatha right |
23392s | pyromancer he's got everything Hunter |
23395s | race has it all yes |
23397s | lightning storm clears the way and this |
23400s | is just the the march of the annoyotrons |
23402s | yeah funny enough Hunter X doesn't |
23404s | actually have any like good pressure |
23406s | he's just got an army effects he's |
23408s | playing Mech Shaman |
23410s | he could play Tempo pyromancer if he's |
23413s | so desired |
23415s | to get this over with a little bit |
23416s | quicker there's a Wrath |
23418s | okay rat does actually help Jing in this |
23421s | position because it helps him dig deep |
23423s | against the uh dig deeper into his deck |
23425s | and also shut down two damage |
23430s | and there it is the final push and |
23433s | Hunter race has got this |
23436s | pretty easily there it is the the pirate |
23439s | oh shutter walk too yeah sure to walk to |
23441s | even just repeat all the battle cries |
23443s | that were played this game |
23445s | like summons more neutrons like that in |
23448s | itself is already locking Jing out yeah |
23452s | okay good sequencing first before the |
23456s | pyromancer |
23460s | to mutate Brew |
23465s | they can just uh |
23468s | preemptively attack |
23470s | heal the pyromancer that's still around |
23473s | you gotta punch that down yep and Jing |
23476s | down to his last turn here |
23480s | it's even protected but I don't know |
23482s | iotron you cannot punch it down okay the |
23486s | rusher |
23487s | he is technically still alive I mean |
23490s | maybe it's it goes into taunt mode with |
23492s | the one six |
23494s | you've got to get that uh that uh Power |
23497s | Ranger off the board that's fair |
23499s | I mean I think that you're gonna see |
23500s | Whispering words for two wisps yeah a |
23503s | rushing Lodi into a hero power |
23506s | yep it's a shutter walk just doing the |
23509s | whole thing all over again or hanging |
23511s | the scheme whatever Hunter Ace wants to |
23513s | do to win this game he can do it he has |
23515s | this all but locked up yeah the uh the |
23518s | shutter lock is just going to summon all |
23520s | the annoyed John's back and for extra |
23522s | for extra measure he can mutate the |
23525s | shutter walk at this area got me a 10 |
23527s | drop |
23528s | but but the shadow Rockets Omega |
23529s | Defender so he doesn't really want to |
23531s | mutate it because it's gonna it's gonna |
23532s | be huge fair enough |
23535s | The ancestral healing oh he's thinking |
23537s | about how many things that may put |
23539s | cartoon's hand that might trigger or |
23540s | something is that why his ancestral |
23541s | healing sure that's right because he is |
23543s | going to be generating spells in his |
23544s | hand |
23546s | all right and there's the shutter walk |
23553s | oh he's gonna kill him for lethal with |
23555s | the Titanic smash that would be great |
23557s | 16-14 |
23560s | and |
23563s | yeah |
23566s | okay |
23568s | Style |
23572s | RNG game you got the lightning bolt off |
23574s | so lucky |
23577s | Hunter Hayes takes the first game of |
23579s | this semi-final two steps away from a |
23583s | destined fate against Viper in the grand |
23585s | finale and I think in the minds of a lot |
23587s | of players those are the two question |
23589s | mark decks in these lineups honorees has |
23591s | struggled mostly with that xiaomi we |
23593s | talked about how it kept getting to |
23594s | these awkward spots sometimes he was |
23596s | able to find his way out of them |
23597s | sometimes he wasn't and you know he had |
23599s | needed to figure out a way to get this |
23601s | Shaman through zhing his Druid Deck has |
23604s | been the weak spot of his lineup the one |
23606s | match he lost he lost 0-3 with his Druid |
23610s | he needs to find a win with that or |
23612s | Hunter Ray spoon to the finals yeah uh |
23614s | token Druid has been a deck that has |
23616s | been suspect to say the least but Jing |
23618s | has been able to defy the odds and be |
23621s | able to climb up slowly but surely and |
23625s | as we get ready for game number two |
23627s | we're going to find out what happens as |
23628s | this best of five is just getting |
23630s | underway don't go anywhere more |
23632s | Hearthstone World Championship action |
23633s | continues right after this |
23635s | foreign |
23702s | Lucia |
23732s | Utopia |
23768s | Jane's gonna need all the help that he |
23771s | can get up against point leaders of the |
23773s | world that's Hunter Ace I see he's |
23775s | currently up 1-0 after his control |
23777s | Shaman putting on full display while he |
23779s | has put his faith in hagatha now we go |
23782s | into game number two it's going to be a |
23783s | rogue mirror here Henry said Rogue was |
23786s | too good for him not to bring Honduras |
23788s | loves bringing those slow decks those |
23790s | controlling ones that love to get into |
23791s | his late game weird scenarios but he |
23793s | said Rogue was just the nuts and so when |
23796s | he brings it he has a lot of faith in it |
23797s | and this will be the closest matchup |
23799s | that I think will that could influence |
23801s | the series outcome yeah and these two |
23803s | Road decks are quite similar uh there |
23805s | are two copies of Shadow step in Hunter |
23808s | races deck while only a single copy in |
23809s | Jinx Jing does have access to acidic |
23811s | Swampers which is a card that can be a a |
23813s | big big uh swing card in a matchup based |
23817s | around wagglepick |
23819s | oh yeah I mean wagglepick uh is going to |
23822s | be very important but so is Hunter races |
23825s | evil miscreant and the fact he's on the |
23827s | coin yeah the coin is a very big deal |
23829s | yes in the Rogue mirror matches Rogan |
23831s | General likes to have the coin but in |
23833s | the mirror match in particular having |
23834s | the ability to combo without having to |
23836s | expend a resource is a particularly |
23838s | strong uh impact of that card and the |
23842s | evil miscreant is very difficult for |
23844s | Rogues to remove uh when you point it |
23846s | out when he just comes to play right |
23847s | away and that can lead to a witchy |
23850s | Lackey evolving into something even |
23851s | bigger |
23854s | although I would say the rest of |
23856s | honduras's hand a little bit more |
23857s | Awkward since it's removal oriented yes |
23860s | not like Jinx has much better uh he's |
23864s | got a bunch of combos that don't work |
23866s | with each other he's got uh you know |
23867s | wagglepick without the dread Corsair |
23869s | he's got sa7 agent without the combo |
23871s | Naval he's got preparation with no |
23872s | spells so you know he's a couple of |
23875s | draws away from greatness in my opinion |
23877s | like say he picks up um you know raiding |
23879s | party and then he'll be really cooking |
23880s | and Hunter Ace he's pretty much just |
23882s | dependent on this evil miscreant to give |
23884s | him big plays to develop the tempo |
23888s | here I'm gonna take things a bit slow uh |
23891s | no real plays in the early turns both |
23893s | players looking for raiding partaging in |
23894s | particular with two copies of |
23895s | preparation not a lot of uses for that |
23898s | card in this deck outside of raiding |
23900s | party it is I think uh indicative of |
23903s | just how strong rainy party is that you |
23905s | play preparation basically for that card |
23907s | right of course hedge Glen burglar does |
23909s | give you access to additional spells and |
23910s | it goes very well with uh spells |
23912s | discovered off of ethereal Lackey but uh |
23914s | naturally in the deck the only three |
23916s | cost spell is raiding party everything |
23918s | else is zero or two |
23921s | so I think it's Vendetta too but that's |
23923s | mostly zero yeah |
23925s | that's that's a good point |
23927s | speaking of zeros there's a lot of those |
23929s | in the honorary sand right now so I |
23931s | think Hunter Hayes he wants to coin this |
23932s | evil miscreant but I think he has to |
23934s | weigh his future turns because this |
23937s | Korean is the core part of his entire |
23939s | hand so for example is he willing to |
23942s | even Shadow step it early to try to make |
23944s | sure he can get value off of it then you |
23946s | can play Lackey and miscreant the |
23947s | following turn |
23949s | and he's running out of time so he's he |
23951s | has to actually decide looks like he's |
23952s | going to hold back for now so that way |
23955s | he can coin out the miscreant and then |
23957s | Shadow step it if he needs to respond to |
23959s | his opponent's hand I think Hunter race |
23961s | has a reactive game plan right now yeah |
23963s | but incidentally enough so does Jake |
23964s | yeah and uh you know with the Vendetta |
23967s | draw means that he has that burglar plus |
23969s | Vendetta which is extremely powerful uh |
23972s | Tempo reactive uh draw that allows you |
23974s | to also develop in the same time |
23977s | yes uh Hunter is I think is uh rather I |
23981s | think Jing is considering whether it's |
23984s | worth deploying this SI agent which |
23985s | could just die the backstab and that |
23987s | backstab would enable the combo on |
23988s | miscrand or even just a rating right |
23991s | it's one of those things where Rogues |
23993s | have been so attuned to the tempo swings |
23995s | back and forth and the combo activators |
23997s | that playing Minions on three which is |
23999s | what Rogue always wants to do usually is |
24002s | something that they're hesitant on yeah |
24003s | because of that factor at the same time |
24005s | Jinx hand game plan without this si7 |
24008s | agent it's just pass again right then |
24010s | he's giving that radio |
24012s | all right and now |
24014s | Jing is effectively going to get three |
24016s | damage in a backstabout of Hunter's hand |
24018s | in exchange for this SI right |
24022s | and that's a that's something that uh |
24023s | Hunter Ace is really happy to see yeah |
24025s | he picks up henchman burglar |
24027s | does find kobold Lackey and ethereal |
24029s | Lackey oh that is the gruesome twosome |
24032s | those were I think two of the strongest |
24034s | lackeys that are available uh especially |
24036s | in the mirror match right I think |
24038s | dealing damage is just what you want |
24041s | because you're able to win the board or |
24043s | push damage uh ethereal uh Lackey also |
24046s | gives you so many options yes |
24049s | all right well there's the Hench clam |
24051s | burglar and we we could see burglar if |
24053s | uh Jing decides that this is worth a |
24056s | vendetta to get off the board and |
24057s | prevent witchy Lackey or Shadow step |
24059s | Shenanigans I think he is a lot is |
24062s | something that you should heavily |
24063s | consider yeah just to remove this one |
24066s | kind of quick options here he has that |
24069s | those two preparations oh and uh he does |
24071s | have a he does have the Phantom knives |
24073s | as well I I overlooked that my earlier |
24075s | analysis of preparation rapid fire would |
24077s | be insane Road card let's just put it |
24079s | out there it is absolutely nutty I mean |
24081s | you guys already saw how Maly ghost |
24083s | Rogue was able to utilize uh razor Peter |
24085s | volley to access that imagine you just |
24087s | started with the pedals in your hand |
24089s | yeah rapid fire is interesting because |
24090s | it is a strong combo enabler it also |
24094s | allows you to pick off lackeys which can |
24096s | sometimes be a little bit annoying in |
24097s | the course of the game where you know |
24099s | you you are attacking with your dagger |
24101s | or your you know like just trying to |
24104s | consolidate a board so that you can uh |
24106s | uh overcome your opponent's aggression |
24109s | cybertech chip so he's going for serious |
24112s | value here |
24114s | yeah I think he's saying I don't have |
24115s | actually I don't actually have a game |
24117s | plan yeah I think with kind of a hand |
24120s | that's mostly air right he has two |
24121s | preparations the waggle pick is strong |
24124s | but a lot of his hand doesn't do that |
24125s | much if he can get a chip ooh Vendetta |
24129s | also picked up for Hunter Ace hey |
24132s | spellbender blessing of wisdom and a |
24134s | chip of his own yeah I'd love to say you |
24137s | know we haven't seen a lot of Mech |
24138s | Hunter this weekend got Mech Rogue yeah |
24140s | we got Mega Road no problem |
24143s | blessing of wisdom is the pick yeah I |
24145s | think Hunter race feels like this is a |
24147s | battle of resources |
24149s | and rightfully so |
24151s | he's gonna discover a spell first just |
24152s | in case he can utilize a backstab |
24155s | instead of Vendetta radiation |
24158s | fan of knives does cycle but preparation |
24161s | his hand is mostly cheap stuff but with |
24163s | the eviscerates |
24165s | preparation's pretty powerful I think |
24166s | that there might be a concern |
24169s | from Hunter race here that |
24172s | he does lack uh much in terms of |
24175s | impactful stuff if this minion dies |
24178s | so I I think that there may be some |
24180s | consideration given to fan but does |
24181s | decide to go ahead and take preparation |
24182s | yes I wonder if I'm Hunter race do I |
24187s | swing with this dagger I choose to hold |
24188s | on to it keeps first number two |
24191s | for Zhang he does have the the |
24194s | preparations we could possibly use that |
24196s | in combination to try and take away the |
24198s | board could just waggle pick the waggle |
24200s | pick here and allows him to take down |
24202s | the burglar get some damage off the |
24203s | board and does set up for a possible uh |
24206s | burglar into bounce the next turn |
24207s | especially powerful with the two |
24208s | preparations |
24213s | when I go pick is like an investment |
24215s | into the next draw which is something |
24216s | that I don't think Jing feels very |
24218s | confident right now it's fair |
24220s | finds splitting image and unexpected |
24223s | results you could prep either of them |
24225s | this turn the prep understanding result |
24227s | gives him the board and Hunter Ace is |
24228s | not exactly a deck that can deal with |
24230s | white boards easily what is the |
24231s | knowledge that he has yeah |
24233s | right now Hunter's hand is actually |
24235s | fantastic against unexpected results |
24237s | with the kobold Lackey and the |
24238s | eviscerates and such that being said |
24241s | the average health of a two-man and |
24243s | Minion is around two and Rogue excels at |
24246s | dealing with two damage when they have |
24247s | things like si7 agents that is the tempo |
24250s | option that Jing decides he'll take |
24251s | preparation gets out unexpected results |
24253s | and what is the result |
24257s | super fender |
24259s | oh oh I didn't even think about the |
24262s | Cyber dick chip this gives this Combos |
24264s | and gives him some value in a hand |
24266s | that's pretty light on it oh I like this |
24269s | obviously depends on what comes off of |
24271s | these results right the only thing is |
24273s | that when you there's not a lot of mechs |
24275s | in the Rogue class so you're you're |
24277s | going to be relegated to getting neutral |
24278s | mix which a lot of them can be pretty |
24280s | weak yeah but there's also some insane |
24281s | ones we're talking about zilliacs uh |
24284s | you're talking about uh just having high |
24286s | power mechs like War gear all right well |
24290s | the blessing of wisdom plus the attack |
24293s | that's a spark drill that's a Tempo card |
24297s | if the shoe fits fascinate |
24300s | deal two damage |
24301s | and Hunter is not really uh heating too |
24304s | much Cyber attack chap he could have for |
24306s | instance sapped one of these but decides |
24309s | Ultron for the magnetic I guess all |
24311s | right it gives spark drill sounds |
24312s | Sparkle does give you mechs that you can |
24314s | that have Rush right after the initial |
24317s | Mech that has Rush |
24319s | hmm |
24322s | the Leroy draw you know has to have Jing |
24325s | evaluating especially alongside the |
24326s | waggle picking his hand okay well Hunter |
24328s | is he's a 26. do I want to keep trying |
24332s | to play a resource game which is pretty |
24334s | scary considering the the hand size |
24337s | advantage that Henry's has here |
24343s | and I think he's weighing the spark |
24344s | drill versus a fan of knives and |
24346s | reactive play and once again Jing has |
24348s | been shown that he likes the reactive |
24349s | take it slow plan underbelly fence |
24352s | that's a big time draw yes it is that |
24354s | allows him to take off the entire board |
24357s | that is a Coke skull chemist is his uh |
24360s | one two Divine Shield minion in play |
24361s | that can take out |
24363s | the burglar and then the fence can take |
24365s | off the fox and suddenly Jing is the |
24368s | board he's yeah he's ahead and you know |
24370s | I like that again he hesitated yes this |
24371s | looks like a fairly obvious snap play |
24373s | but once again evaluating his options |
24374s | just to make sure he's not jumping the |
24376s | gun a little bit he's gonna drop the |
24377s | glow Tron |
24378s | yep board dominance this is a Tempo |
24381s | matchup spend your Mana get the board |
24383s | put out stats |
24390s | does not play saps in his deck and this |
24393s | is a hand that can make a really really |
24396s | big Van Cleef Brian Chandler every World |
24399s | Championship we've been saying this from |
24400s | the beginning every World Championship |
24401s | Edwin Van Cleef puts on a Hall of |
24404s | Champions worthy performance |
24407s | and it has been huge for every player |
24410s | that's brought Edward Van Cleef into |
24412s | their lineup and I think we're once |
24413s | again going to see something like that |
24414s | yeah I mean hunter is he he has a lot of |
24417s | options here to utilize the Van Cleef it |
24419s | does require committing a lot of |
24420s | resources to do things that aren't that |
24421s | powerful and we can use eviscerate on |
24424s | the 3-1 preparation if this rate on the |
24426s | one three or you know if it's with the |
24429s | chemist then eviscerate the one three |
24431s | then dagger down the 3-1 |
24434s | you have to use your prep in there on |
24435s | one of the eviscerates that you play you |
24437s | clear the board and get an enormous Van |
24439s | Cleef and play but you spend most of |
24440s | your hand doing not that much okay when |
24444s | you when you phrase it like that and you |
24446s | kind of talk about the plays option oh |
24448s | that's a great Temple all right |
24451s | dude some of these cars that just come |
24453s | out on the other side they're so useful |
24455s | and you can clear the board |
24457s | he can save this zap obviously for an |
24459s | edmon turn which I think is something |
24460s | he's leaning towards I don't think he |
24462s | wants to I don't think he wants to kill |
24463s | the board here yeah I think that what |
24464s | we're gonna see |
24466s | is that zap hang out with Van Cleef to |
24468s | do a bit better and I think part of this |
24470s | is Hunter race is thinking well if I can |
24472s | Shadow step the burglar right as part of |
24475s | my chain to get a giant Bank yeah it's |
24477s | just a lot more powerful right right and |
24479s | also increase the flexibility of his |
24481s | play it's based on what he draws or |
24483s | reacting to what the board is and I |
24485s | think that's something that Hunter Ace |
24486s | has done |
24487s | uh although it looks like he's pretty |
24489s | unhappy with something and it's probably |
24491s | because he figured out uh one of the |
24493s | flaws in his lines usually when when |
24494s | players are making that face they |
24496s | identify a pretty big weenie so they may |
24497s | have overlooked due to the fact that |
24499s | rope was burning and they didn't they |
24501s | didn't account for it |
24502s | yeah I mean I feel like if if Hunter is |
24504s | going to commit the eviscerate there |
24507s | you know he on the 1-3 in the first |
24509s | place |
24510s | he could have just gone in on the Edwin |
24512s | and there you know the fact that Jing |
24513s | does have no saps puts him in a great |
24515s | position and now he's sort of just |
24517s | giving the turn back to Zhang and you |
24519s | know will there be targets for his you |
24521s | know his absence removal in play second |
24523s | fans raiding party oh |
24526s | it gives him more resources which is big |
24528s | and he's going face and yeah this is the |
24531s | problem with Hunter's plan Hunter's plan |
24533s | was trying to conserve a resources to |
24537s | some degree there's his only right but |
24539s | damage on the line here Kibler Leroy and |
24542s | Shadow Step Van Cleef eviscerates sapson |
24545s | assassinate I mean that is just the |
24547s | aggressive hand yeah and you know he so |
24549s | he has seven Mana available to him he |
24551s | can use the he can attack with his uh |
24554s | burglar Shadow step it replay the |
24555s | burglar for two Mana we still have five |
24557s | men available |
24560s | I like it yep start with that and maybe |
24562s | he finds something that he wants to prep |
24564s | out now right |
24568s | finds haunting Visions oh you can prep |
24571s | haunting Visions just continue to stack |
24573s | up this Van Cleef yes |
24575s | prep haunting Visions which helps him |
24577s | get another spell Mass dispel okay |
24580s | that's his answer to |
24584s | wait |
24585s | okay so he values another car from his |
24587s | deck for one more Mana |
24589s | yeah |
24590s | power divisions gets you something else |
24592s | too though okay he's gonna prep in the |
24595s | sap into this race face into into |
24598s | Vancleave okay so the master spell is |
24602s | if he's playing for the dread course |
24604s | there he knows that his opponent has the |
24605s | opportunity okay |
24608s | and he's setting up a big van please so |
24609s | he can push past that |
24611s | and he would have if he'd have lethal |
24613s | with that no he doesn't have enough Mana |
24614s | to do that Master spell costs too much |
24616s | Mana |
24617s | yeah Henry's kind of shaking his head |
24619s | here uh oh |
24621s | I think he he was making all those |
24623s | calculations but he forgot that he |
24624s | didn't have preparation do all that he |
24626s | could have cast prep Master spell zap |
24629s | your guy |
24631s | in in instead of sapping and he would |
24633s | have had sap for a taunt into Leroy next |
24635s | turn if there's one taunt right if |
24637s | there's two taunts he kept that Master |
24638s | spell but |
24641s | it's not regardless yeah there's still |
24643s | 18 damage a lot and if Henry's picks up |
24645s | and Si is that enough no because he |
24647s | doesn't have a Mana for a dagger and S.I |
24649s | and Jing you know he has the wagglepick |
24651s | Leroy he can get in there for nearly |
24654s | lethal he is 16. |
24657s | 100 18. |
24662s | in his mind though he knows a road card |
24664s | was discovered he knows there's a Hench |
24665s | clam burglar card that's still really |
24667s | scary |
24668s | and there's a there's a Mech yes and he |
24670s | has no taunt that Leroy will just finish |
24673s | the game Jing needs to go now he's out |
24675s | of time |
24677s | no it's not not active |
24680s | he needs to draw for the dread corsairs |
24682s | he got both of them double Drake Corsair |
24685s | is big but there's the massive spell but |
24688s | he doesn't have the damage he's only 18. |
24692s | have been used |
24694s | he is short on Mana for lethal here |
24697s | and I don't know that he can |
24700s | well there's no guarantee that Leroy |
24703s | would bounce with the with the pick |
24705s | itself |
24707s | he can use assassinate if he |
24709s | assassinates one of the dread corsairs |
24711s | attacks him to the other face for 14. |
24714s | what happens |
24716s | there's dead to Leroy oh no but no the |
24718s | bounce there's 15. he's not dead to |
24720s | Leroy he's not guaranteed that to Leroy |
24722s | they said there's 16 damage there was |
24725s | that was that was when there was no |
24726s | other minion Leroy plus pick plus Leroy |
24729s | is 16 damage when there's no other |
24730s | minion guaranteed to bounce on Leroy |
24731s | right right now there's no guaranteed |
24733s | bounce on Leroy |
24735s | so assassinate on one of these trade in |
24738s | the other okay 14 to the face |
24741s | puts Jing on |
24743s | needing to deal with your your Leroy |
24745s | will kill you or rather you need to kill |
24747s | your Edwin or you and it's not easy to |
24749s | kill Edwin it takes almost much to kill |
24751s | you |
24756s | all right and now Jing has a 50 chance |
24759s | to win right now unless he draws |
24760s | something else |
24762s | yeah Vendetta is the draw |
24768s | okay now let's think about does he have |
24770s | removal tools with the spark drill he's |
24772s | got seven damage there and |
24775s | he doesn't actually oh if he had another |
24777s | car from another class he could actually |
24779s | remove the Edwin and win back the board |
24781s | wait no oh yeah yeah you're right you're |
24784s | right if you get Vendetta his own well |
24785s | he could also just Vendetta his own |
24787s | Minion and be guaranteed the bounce if |
24788s | he had if he had an ability oh yeah |
24790s | there you go he would have been a lethal |
24791s | at that position right if the Vendetta |
24793s | was active for zero he'd have guaranteed |
24794s | lethal now he's 50 50. here we go going |
24797s | for it he's going for going race is |
24800s | covering his eyes |
24802s | Leroy |
24805s | she gets the Leroy bounce and this |
24809s | series is tied up Brian Kibler one |
24812s | player with Edwin Van Cleef has always |
24814s | won worlds |
24816s | Edwin and kilif did not win this game |
24818s | for Hunter race |
24820s | but Jake still got one of his own Gene |
24822s | got one of his own and that was a |
24824s | massive victory for the Chinese player |
24826s | the crowd is loving it |
24828s | and more importantly Hunter race has a |
24831s | bunch of questions in his head |
24833s | about what ifs what if you planned a |
24835s | little bit better with his Manda |
24836s | expenditure I I feel like that turn |
24838s | where he sapped the cloak skill chemist |
24842s | yes he set up a you know the possibility |
24844s | of having the master spell to get |
24845s | through both of the red Core Series he |
24848s | didn't have the man available |
24849s | several turns to do that and Jing took |
24852s | advantage of that Jing took time |
24856s | race needed to set up the lethal he had |
24858s | he had sculpted with that discover and |
24861s | was able to kill Hunter Hayes before he |
24863s | could strike back and also Hunter race |
24865s | he was also accounting like if his |
24868s | opponent only had one dread Corsair he'd |
24870s | still be able to push through with that |
24871s | 14 of Leroy the dagger right yeah so |
24874s | it's definitely something that uh Hunter |
24877s | race needed to cover every car every |
24879s | single base possible and he didn't and |
24881s | Jing narrowly able to punish him out |
24883s | well just just look at the player's |
24885s | reactions after that game jingus is |
24886s | sitting there calmly counting things out |
24888s | calmly you know going through the plays |
24890s | going through the motion of his head |
24891s | Henry is heading hands he is clearly |
24894s | stressed after that game yes it's his |
24897s | first championship stage appearance this |
24899s | year he got in through points everyone |
24900s | else has made an appearance or qualified |
24903s | through the championship directly |
24905s | and Hunter Ace he has to now compose |
24909s | himself when just one of his weakest |
24910s | areas of the game this kid is really |
24912s | good at Hearthstone I don't think |
24912s | anyone's gonna deny it I think one of |
24914s | the errors he admits that he needs to |
24917s | improve on is his mentality while he's |
24919s | on stage |
24921s | and that's one of the things that you |
24922s | know yes Hunter race was the the points |
24924s | that are throughout the year but as you |
24925s | mentioned he has not appeared on a stage |
24928s | of this size before you know Jing was he |
24930s | was at the the previous Championship he |
24932s | has played you know on camera in front |
24934s | of uh tens of thousands of people before |
24936s | Pottery yes he has he has played it at a |
24938s | bunch of tour stops throughout the year |
24940s | but never been quite under the |
24941s | microscope as he is here at this event |
24943s | as the worldwide point leader there are |
24946s | so many expectations for his performance |
24948s | yes he's my Champion I'm not on him for |
24951s | packs I've been away on his side |
24954s | if you if you drive to your he at least |
24956s | got to the the the seconds it's true |
24959s | uh I mean because if he goes one more |
24962s | round you get one more pack killer how |
24963s | greedy could you get I know you're a |
24965s | dragon I know you like The Horde but |
24966s | come on I want it all and so do these |
24969s | players they want to make it through to |
24971s | the finals and have a shot at that |
24973s | Trophy and at that quarter million |
24975s | dollar first prize |
24977s | at Hunter race he's going to use his |
24981s | pinch Clan sneak deck as I like to call |
24984s | it double mind control Tech Hunter Ace |
24986s | has a mage deck that is teched to beat |
24990s | aggressive board-based uh Tempo decks |
24993s | like Zoo warlock like even token Druid |
24995s | and I mean that's the reflecting his |
24997s | double rabble bouncer his Mossy horror |
24998s | his Hench Clan sneak which sets up a |
25000s | mind control Tech and you saw it |
25002s | yesterday and you might see it again |
25003s | today we'll first start things with that |
25005s | book of specters though Hunter race |
25007s | tossing away that Congress calling it's |
25008s | it's strange to call this deck this Mage |
25011s | deck sort of a breakout deck because |
25013s | it's a deck that has been very popular |
25014s | on ladder you know the conjured calling |
25017s | book of Specter Mountain mage deck has |
25019s | been one that a lot of people have been |
25020s | playing on ladder uh since the release |
25022s | of Rise Of Shadows but the specific |
25025s | builds that Hunter race and Bunny Hopper |
25029s | and Viper in particular have been |
25031s | playing as well as bloody face if you |
25033s | look at those Decks that have mind |
25034s | control texts that have rabble bouncers |
25036s | most notably the rabble bouncers I think |
25038s | really give the deck an incredibly |
25040s | powerful game plan against aggressive of |
25041s | decks while not fundamentally diluting |
25043s | its strength against control and I think |
25046s | that that has been the reason these |
25048s | players have been so successful if you |
25049s | look at the overall uh lineups for the |
25052s | tournament every single player who |
25054s | brought Mage made it through the top |
25056s | eight with the exception of a group in |
25059s | which there were three players who |
25060s | played Mage only two of them could make |
25062s | it through that's right and three out of |
25063s | the four semifinals tied that page |
25065s | similarly Zoo has been a deck that has |
25068s | been uh somewhat maligned throughout |
25070s | this tournament it is a deck that has of |
25072s | course been successful for many players |
25074s | Jing is here in the top four both bunny |
25076s | Hopper and Viper Viper now through to |
25077s | the finals they played Zoo they clearly |
25079s | had a lot of success but it has |
25081s | frequently been their weakest deck yes |
25084s | and many players were swept on their Zoo |
25087s | decks |
25089s | so uh just a center back into this game |
25091s | Jing already had a couple decisions that |
25093s | he wanted to weigh first is he had magic |
25095s | carpet and he wanted to coin it out but |
25097s | by playing this flame imp uh and making |
25100s | it susceptible to a two-man minion that |
25103s | Hunter Hayes had uh Jing is no longer |
25106s | going to be able to get like that big |
25107s | damage from the flame imp unless he's |
25109s | willing to Pivot and play void Walker |
25111s | instead |
25113s | and if he does play void Walker that |
25114s | means that the swedex office gets to |
25116s | double up in terms of what it kills two |
25117s | minions right and you know from Jing's |
25120s | perspective well he could play could go |
25122s | in here right he could play minion |
25124s | minion coin minion well that opens up |
25125s | yourself up to mind control Tech right |
25127s | so Jing needs to consolidate his threats |
25130s | and I I actually really like this |
25132s | because Magic Carpet is very threatening |
25135s | it makes all of his future minions more |
25137s | threatening doesn't expose him to MC |
25139s | Tech ooh that though is a nice draw from |
25143s | Hunter race very scale worm does give |
25146s | him the possibility of interacting with |
25148s | that uh carpet ooh the conjure calling |
25152s | hit is Big we see a bit of a |
25155s | that is a risk that you run that when |
25158s | you draw that spell with the book of |
25159s | specters you are no longer you are no |
25161s | longer allowed to keep it and Jing now |
25163s | has the Magic Carpet ready to go for a |
25165s | ride yeah Hunter race does have scale |
25167s | worm which is not quite big enough to |
25169s | kill the carpet and Jing here though you |
25172s | know he could obviously sort of maximize |
25174s | his carpet here just play out three One |
25176s | Drops again that exposes him to mind |
25177s | control Tech |
25180s | and in this matchup from Henry's |
25182s | perspective a lot of it is about trying |
25185s | to uh get Xing into a position to use |
25189s | his Deck cards to use that mind control |
25191s | Tech to be able to maximize the power of |
25193s | His rabble bouncers yes |
25197s | and Jing needs to try to avoid getting |
25200s | hit by those but still put enough enough |
25203s | pressure to put on a race in awkward |
25205s | position here you know he quit out Magic |
25207s | Carpet he can just go in but there's the |
25210s | the MC Tech possibility it looks like |
25212s | he's just gonna tap he wants to do |
25215s | and he's even gonna play the void Walker |
25217s | this is protecting the carpet from the |
25219s | threat of a scale worm coming down and |
25221s | allowing the scale worm into ping and |
25223s | taking it over out over turns the |
25225s | problem for Hunter race here he's just |
25227s | playing a minion deck oh babe he's a |
25229s | Tiger deck is a bunch of minions so all |
25232s | he can do |
25233s | oh my that is a powerful card for |
25237s | shooting I don't know if he's gonna play |
25239s | it now |
25239s | but it is stuff though yes now Jing you |
25243s | know he can use these One Drops rather |
25245s | than develop a board and potentially get |
25247s | hit by a mind control Tech you can just |
25248s | play out one drops and keep pressuring |
25250s | with say three minions each turn to keep |
25252s | hitting Hunter race and then use the |
25254s | magic carpet to send in minions to kill |
25257s | everything that Hunter Ace plays |
25260s | yep and I like that Hunter Ace play this |
25262s | product because he already has another |
25263s | Dragon for calicos but Huntress is |
25264s | playing very quick and this is something |
25265s | that's uncharacteristic to him |
25268s | and and you know it's one of those |
25270s | things where you just have to pay |
25272s | attention Hunter race plays very slow |
25273s | usually I think his mentality has been |
25275s | shaken a little bit hopefully he can |
25277s | continue to stay on course Jing going |
25279s | for the the Twilight trade trades very |
25281s | natural |
25287s | I think we might see a additional one |
25290s | drop see some attacks then see the the |
25293s | Grim rally yeah because it also |
25295s | consolidates to three minions and |
25297s | they're three larger minions |
25299s | yep gonna hit him for |
25306s | could have been better he could have |
25308s | just Grim rallied this before it saved |
25310s | the blood suckers there oh and did he |
25312s | get the damage oh he did okay yeah that |
25313s | was a bit of a misstep from Jake you |
25315s | could he could unless he was |
25316s | specifically intending to have two |
25317s | minions if he had just attacked first |
25321s | then played |
25323s | the uh the Grim rally |
25326s | he could have saved an additional minion |
25328s | here and would have have a a 3-3 I |
25331s | believe yeah uh I think he I think he |
25333s | could have optimized it definitely |
25334s | better there and I that might end up |
25336s | having big dividends for for hunrays he |
25338s | can remove the Magic Carpet now next |
25340s | time you can play Mountain Giant and |
25342s | then contra's calling that that Contra |
25343s | is calling draw it may not look like |
25344s | anything really big right now right but |
25347s | it has so much utility not only just on |
25350s | his own minions but maybe he needs to |
25351s | set up a mind control Tech after the |
25352s | Buffs have been utilized |
25355s | can just use it's bad draw it is it's |
25359s | another bad draw |
25361s | that's not what Jing needs right now no |
25363s | it's not |
25364s | frankly you know having a an extra 3-3 |
25367s | and play would be a big deal |
25369s | yes very much so |
25374s | and here what I think uh Honduras is |
25376s | actually looking to do |
25378s | one thing that she has to be terrified |
25379s | of is uh the mossy horror Mercy next |
25384s | turn that's just that absolute blowout I |
25387s | mean I think you have to play as if |
25388s | Mossy heart isn't a card in our Stone |
25390s | yeah on a race now though I think is |
25391s | going for Voodoo Doll plus contrast |
25392s | calling here yeah so this gives him not |
25394s | only the ability to remove the carpet |
25396s | that's why he chose to go with the the |
25397s | scale of attack last turn I like this |
25399s | this gives him killing the carpet pair |
25401s | of three drops they're not great but now |
25403s | he's ahead another carpet but no one-man |
25406s | and minions Jing's been drawing non-stop |
25408s | one-man and means and then he drew all |
25409s | of his top end yeah oh another giant sea |
25413s | giant this may be the turning point |
25416s | you can play that magic carpet but he |
25418s | has no way to defend it if Hunter race |
25421s | has anything that does any damage to |
25423s | that he can take him Aussie horse well |
25426s | it is good but he got two two power |
25429s | three drops |
25430s | that's true but he does get to restrict |
25432s | the board size he does but right now he |
25434s | can just drop Mountain down with almost |
25436s | no repercussions the only problem is |
25438s | that he can't Kill the Magic Carpet I |
25440s | think that's something else that's on |
25441s | his mind he also has to be thinking what |
25443s | are these cards in your hand you have a |
25445s | magic carpet and didn't play anything |
25446s | what are the cards that make any sense |
25448s | to be in Jing's hand at this point right |
25449s | and I I think that sea giant is |
25452s | certainly among the cards that Hunter |
25453s | race is thinking about which is you know |
25455s | one reason okay well you know if I play |
25457s | the giant what am I doing am I am I |
25459s | killing your minion to try to ensure |
25461s | that we uh at least restrict right the |
25463s | board space |
25468s | if he can draw Solarium and possibly |
25470s | just draw a string of one drops he could |
25472s | Rush a sea giant yeah problem is CJ |
25474s | needs to go down to one and I don't |
25476s | think he can no |
25478s | there's a sea giant though and we have |
25480s | seen a voodoo doll at this stage right |
25482s | so this sea giant may end up |
25485s | being uh being a scary customer it is |
25487s | scary that's for sure |
25491s | and now from Henry's perspective he has |
25493s | to think okay well do I want to try to |
25496s | get Congress calling here on you know |
25498s | use the conscious calling on the |
25500s | mountain giant well so we got some value |
25501s | yeah or am I looking to trade off |
25505s | or maybe pushed him oh I mean what if he |
25508s | gets Frost Nova |
25510s | power registration doesn't have to Mana |
25512s | for it it's gonna It's Gonna Take It All |
25514s | right he's going for it yeah I like it |
25517s | and the thing is if Jing has to develop |
25519s | into this |
25521s | wow |
25524s | big outcome here for Hunter race Jing |
25527s | yeah with a deep side |
25530s | land of the sea giant but it is already |
25532s | outclassed |
25534s | second grave waiting even after |
25537s | the sea giant number one eats up the |
25539s | first |
25544s | Jing is even scared to tap in this |
25546s | position but he's oh yeah I mean you're |
25547s | you're not winning if you if you don't |
25549s | tap and frankly at this stage you're |
25551s | probably not winning if you do simply |
25553s | with how big of a swing that double gray |
25556s | horror is |
25559s | second C Giants definitely scary oh yeah |
25561s | but under race has a lot of options at |
25564s | his disposal |
25565s | hedge clean sneak |
25567s | the deck's namesake |
25571s | if he uses power of creation does not |
25573s | have the minute to hero power down that |
25575s | sea giant which seems like the the low |
25577s | hanging fruit here the problem is is |
25579s | this plays on seven Mana aren't exactly |
25581s | great right he could Mossy heart and |
25584s | clear the board if he does if he does he |
25586s | doesn't if he does the power of creation |
25588s | he can just attack the uh grave horror |
25590s | into the void Walker and then trade okay |
25594s | like that and plus |
25595s | discovering say two ocean commanders |
25598s | yeah oh he's got to get the snake out |
25600s | though oh yeah he needs to make |
25604s | winning every game you play you play the |
25606s | sneak I like this patience here from |
25608s | Hunter race also I really like |
25610s | pressuring his life total every single |
25612s | attack to the face reduces his ability |
25614s | to life tap the longer the game goes and |
25615s | I think a lot of what's going on here is |
25617s | Hunter's calicos so there's very little |
25619s | reason to commit the eight-man and power |
25621s | of creation here goes into power of |
25623s | creation next turn build yourself a wide |
25625s | board to trade into anything threatening |
25627s | your opponent plays although I mean |
25631s | Jing looks like he might just get |
25632s | pressured out of the game with what's |
25634s | existing on board oh that's yeah he's |
25636s | he's not not a good spot that's for sure |
25637s | I mean now hypon race wants to he can |
25640s | just |
25643s | horror ping off the uh uh that giant and |
25648s | leave Jing with nothing you can even add |
25651s | the fire tree witch doctor to get a |
25653s | spell to close the game |
25656s | and I think that's exactly what he's |
25657s | doing bossy horror it's smashing time |
25664s | a single sea Giants |
25668s | as if he needed anything else Hunter |
25670s | raise has guaranteed lethal next turn |
25672s | and Jing has no way to close this Gap |
25675s | yeah Jing has Leroy Jenkins but 20 life |
25679s | for Hunter Ace and that is it the global |
25683s | point leader in his first championship |
25685s | appearance is now just one game from the |
25689s | finals after when you know what faces |
25691s | the song suggests that's right maybe the |
25694s | secret power wasn't the haircut maybe it |
25697s | wasn't the deck list it was annalize |
25698s | rapping skills |
25700s | or maybe he's just really good at |
25702s | Hearthstone who knows |
25703s | It's gotta be the wrap |
25706s | on a race up two to one and only has to |
25710s | win with his Tempo row remaining many |
25712s | who Peg to be the best deck in |
25714s | Hearthstone |
25715s | at least in the top three for sure and |
25717s | Jing still has to win not only with the |
25719s | zoo warlock but his token Druid and keep |
25722s | in mind Hunter race he accounted for |
25724s | this possibility too so he is ready to |
25727s | take on these decks yeah the token Druid |
25729s | here may be a bit stronger against the |
25731s | Rogue specifically because of the build |
25732s | Hunter race is choosing to be chosen to |
25734s | bring uh there are no Phantom knives in |
25737s | Hunter races deck which does mean that |
25739s | he is much more vulnerable to the the |
25741s | early aggressive token starts |
25744s | that's right without fan knives things |
25746s | like uh you know all those little |
25747s | Whispering Woods and all things can be |
25749s | really tricky to deal with but he also |
25751s | has some powerful Tempo tools too and I |
25753s | mean hunter is having that second shout |
25755s | outs that might even be able to find |
25757s | some really cool stuff with the lackeys |
25758s | and it seems like there's more underage |
25760s | fans than people who are fans of Jing I |
25762s | guess but it makes sense because this |
25763s | guy has been lighting the Hearthstone |
25765s | world on fire this past year yeah and |
25767s | you know while he is at the table he is |
25769s | you know he's he's quiet of course you |
25771s | can't really talk but we couldn't hear |
25773s | him if he was talking but uh he's a very |
25776s | colorful character when you get a chance |
25777s | to sit down and talk to him and you know |
25779s | he he's clearly just so passionate and |
25782s | so excited about Hearthstone I think |
25784s | that's infectious I think a lot of |
25785s | people see that and like you know what |
25787s | this guy's a lot of fun this guy is |
25789s | obviously a tremendous Hearthstone |
25791s | player and I just want to see him |
25792s | succeed yeah and what I love the most |
25794s | about Hunter Ace is that he just thinks |
25797s | so differently about the game one of the |
25799s | one of the common inside jokes that a |
25801s | lot of players have when they talk about |
25802s | him is that Hunter race thinks he's |
25803s | favored in every match you know he's |
25805s | like yeah you know this is like a usual |
25806s | unwinnable matchup I think I'm okay you |
25809s | know what I think I'm favored it's like |
25811s | Hunter is the data is literally says |
25812s | you're 25 75. he's like nah that that |
25815s | day is wrong I check my text perfectly I |
25817s | remember the first time I heard about |
25819s | Hunter race I think it was uh on watch |
25821s | Stone when uh just saying was was you |
25824s | know spectating people at the sort of |
25825s | end of uh the ranked Seasons this is I |
25828s | believe last year and Hunter Hayes was |
25830s | consistently at the absolute top of the |
25832s | latter rankings and that was when Raza |
25835s | priest was so powerful and people were |
25837s | like oh Hunter is just always has Raz on |
25839s | five and Android on eight it was like |
25841s | well he certainly had it sometimes but |
25843s | he also just always found these ways to |
25845s | win the games that didn't look like he |
25847s | possibly could win |
25849s | oh yeah we've all been there and Hunter |
25851s | Ace is now one game away from going to |
25854s | the finals that is a full keep and I |
25856s | like that he's on the coin yet again |
25858s | with evil Miss cran and this time he's |
25860s | got hint hamburger and Vendetta Jing |
25862s | with the zoo warlock needs to get a fast |
25864s | start and he does have macaroon but he's |
25866s | got a relatively slow start after that |
25868s | yeah Jing here you know again with the |
25870s | deck that can punish the lack of fan of |
25873s | knives in a hunter races deck now he's |
25875s | got the sea Giants and you know the the |
25877s | single copy of sap in Hunter's deck now |
25879s | in his hand but if Xing is able to get |
25881s | out to a very aggressive opening find |
25884s | Grim rally in particular yes uh Hunter |
25886s | race may not have the time to take |
25887s | advantage of his evil miscreant in his |
25889s | burglar Vendetta |
25893s | on a race with a really fast turn one |
25895s | pass you've been seeing players rope |
25896s | turn one uh almost two almost feels |
25898s | deliberate at that point where they're |
25900s | trying to troll us to say yeah I'm gonna |
25901s | take my time you're gonna sit here and |
25903s | watch me uh Hunter ice he says that when |
25905s | he plays fast he's either nervous or |
25907s | he's in the zone and I think when he's |
25908s | this close it might be both |
25911s | no blame him either way at this point |
25914s | this is so massive this queen does not |
25917s | die to to a lot of things into double |
25920s | kobold Lackey that is a lot of removal |
25923s | alongside that shadow step in hunrae's |
25924s | hand |
25925s | that will give him and the one five body |
25928s | so ability to absolutely pick apart |
25931s | Jing's opening right and and Jing does |
25933s | not have soul fires there he would have |
25934s | to kill this with like you know direwolf |
25936s | and abusive Sergeant does not have that |
25938s | and you know Jing was one of the players |
25941s | that was you know popularizing Grim |
25942s | rally back in the winter Championship so |
25943s | he knows his deck very well and it was |
25947s | to the point where a lot of people were |
25948s | saying that was the deck that people |
25949s | should have brought and is this going to |
25952s | be his downfall here |
25954s | it could be right now we are seeing |
25956s | Zhang sort of trying to debate how do I |
25959s | play this out |
25961s | how do I find a way to deal with this |
25964s | evil miscreant this incredibly powerful |
25966s | uh three drop that Hunter race is coined |
25968s | out immediately yeah it's it's funny to |
25970s | say it's incredibly horrible it's a one |
25972s | five but against Zoo the five health is |
25975s | so important right and the one power is |
25978s | good enough against most of the minions |
25979s | yes like he can trade Shadow step and |
25982s | then go back at it get more Lackey yeah |
25984s | and we're seeing exactly this Jing is |
25986s | like |
25988s | Oh I thought I thought for a second it |
25990s | was gonna yeah I was gonna say |
25992s | if he does if he just decides okay I'm |
25994s | gonna abuse the sergeant and send this |
25995s | into the miscreant Shadow step just |
25996s | makes that all for not it's just wasted |
25998s | damage right and Jake realized this he's |
26000s | like all right I'm not gonna try and |
26000s | kill this I am going to just push damage |
26003s | to the face I have to kill you I got |
26004s | Leroy yeah I'm gonna win this game it's |
26006s | going to be in the basis |
26009s | of getting that damage into face and try |
26011s | to make a board that sticks and is hard |
26013s | for you to deal with |
26017s | are the pickups for Hunter Ace he has a |
26021s | preparation so a lot of |
26024s | access to possible options off the |
26027s | Ethereal Lackey witchy Lackey |
26029s | interestingly isn't necessarily good uh |
26031s | right right off the bat onto the uh the |
26034s | miscreant because like we're saying |
26035s | sometimes you just want the one attack |
26037s | you want the five Health if you make it |
26038s | a four drop it can have less health |
26042s | rally |
26044s | that's a big draw for Zhang here and a |
26048s | knife juggler just a little bit off Mana |
26050s | usage-wise I mean I think we're almost |
26052s | half to see this Grim rally here for |
26055s | Shang his board is just so vulnerable to |
26057s | the one five and the dagger otherwise |
26058s | you know there's no fan knife so Grim |
26060s | rally with a bunch of one one tokens is |
26062s | not nearly as uh as bad right and |
26064s | frankly he ends up making a big board |
26067s | that |
26069s | you can push for six damage right now a |
26071s | few rallies on the Scara bag and you |
26074s | know that's chipping away the life total |
26075s | that Henry's has here and making his |
26077s | minions much more difficult to remove |
26079s | yes |
26081s | and I think that's big I think that's |
26083s | important because Hunter Ace he's |
26084s | playing a little greedy here but I mean |
26085s | rightfully so because he has the ability |
26087s | to do that |
26090s | it's Grim rally |
26093s | out that's a sizable board |
26098s | oh does Jing really think about trading |
26100s | in this spot |
26102s | he just saw a shadow step already no |
26104s | Amino train Amigo face yeah nine power |
26107s | on the board with Leroy in hand |
26109s | there's only one place yeah for Hunter |
26111s | race and it is the face we're rappers |
26114s | over here already oh yeah I guess yeah I |
26116s | am kind of a rapper but this this |
26118s | burglar is is really big project wow |
26122s | rapid fire is also has a lot of use here |
26125s | too it does |
26127s | he already has a weapon in place the |
26129s | weapons project loses a lot of its |
26130s | appeal yeah I like the uh I like the |
26132s | rapid fire allows him to pick off those |
26134s | tokens what I like about weapons project |
26136s | is the life game |
26138s | it's true though it does give your |
26140s | opponent the weapon over turns that can |
26142s | either kill your board or go to your |
26144s | face oh |
26146s | just enough minions wait but there's a |
26149s | sap in Hunter Ace's hand so it's not |
26152s | going to be impactful right now but the |
26154s | fact is Jing has this as an option when |
26157s | Sapp only delays it sapling delays the |
26159s | sea Giant obviously if you clear off |
26161s | bits of the board it does make it much |
26163s | harder to come back down right that's |
26165s | the thing like if Jing goes to the Sea |
26167s | Giant and it gets sapped |
26169s | Hunter race will clean up the board to |
26171s | the point where he can't play next turn |
26173s | there's only a single copy |
26175s | copy of Hunter races deck and frankly |
26178s | Jing's other play is |
26179s | tap right hope to draw a one drop to go |
26182s | with knife juggler I wonder if he's |
26184s | gonna trade but he did see a vendetta so |
26186s | like the the Vendetta the Dennis swing |
26189s | is less likely here I I think with with |
26191s | Leroy in your hand and your opponent at |
26193s | this low in life oh I think that you |
26196s | almost just have to send all five of |
26198s | this |
26200s | he's gonna trade and and incidentally |
26203s | this puts him in a much worse position |
26204s | to replay The Siege on after a sap oh |
26206s | yeah but there's a side has a one-off |
26208s | but Hunter Hayes has all his base |
26209s | covered he's playing hand Rogue yeah I |
26211s | mean there can be |
26213s | there can be the sap to to deal with the |
26215s | giant it's a question of do I want to |
26217s | prep it do and how do I want to |
26219s | distribute my my Minions that I play |
26220s | afterwards do I want to leave enough |
26223s | minions in play oh look at how to race |
26225s | what are these headcrack I think is |
26228s | probably your best option yeah just a |
26230s | deal it does it's a car that does |
26232s | something unlike the others right |
26234s | now Hunter race can clear the board with |
26236s | the underbelly fence and sap save his |
26238s | prep for something else |
26240s | and the question is in part does he want |
26243s | to |
26244s | develop anything else on this board I |
26247s | think this is perfect because it's seven |
26248s | Mana |
26250s | yeah okay |
26255s | oh he's gonna wish Lackey okay that's |
26257s | fine too |
26258s | does this does mean your opponent can |
26261s | replay Siege but that touched his entire |
26262s | turn it does |
26265s | oh |
26266s | wait there's only prep and sap though |
26269s | but that's still good for the future |
26270s | turns yeah |
26271s | yeah |
26273s | dude you can hit crack toys oh wow |
26276s | that is interesting |
26279s | that's pretty good rope's a class that |
26281s | plays a lot of spells but they are |
26283s | Target spells you know Rogue does like |
26284s | to do tricky single types of things he's |
26286s | got a head crack he just keep head |
26288s | cracking |
26289s | get that if you do you get the head |
26292s | crack back off of vargoth too |
26295s | well he just you mean you don't know |
26297s | Kibler the master of academics more head |
26300s | cracks off of Varga I feel you for |
26303s | guidance I think he will |
26305s | so Hunter Ace can cobalt Lackey he can |
26309s | do something to clear this |
26315s | the the the |
26317s | raiding party makes the headcrack plan |
26319s | probably less likely but |
26323s | he could have and it would have been it |
26324s | would have been really cool in fact he |
26325s | can bring him party twice |
26328s | if he raiding parties he's gonna draw |
26330s | the rest of it this is basically like a |
26332s | Sprint yeah rating party he's gonna get |
26334s | another rating party unless he plays the |
26337s | rapid fire then that could go wrong |
26339s | yeah I think killing the sea giant is |
26341s | the utmost importance |
26343s | staying up and now Hunter race he's the |
26346s | zoo deck and one of the biggest things |
26347s | about this vargoth is not the fact that |
26349s | it's necessarily recasting this rating |
26350s | party though it is clearly powerful |
26351s | because it gives him his captain green |
26353s | skin and second blood uh dread Corsair |
26356s | so this means that next turn Henry says |
26360s | waggle pick double dread Corsair |
26362s | and the headcrack which will come back |
26365s | with the varka after Double casting |
26367s | Gambler that is a sweet play but that |
26370s | has not happened it's gonna happen it's |
26372s | not happening |
26374s | but I'm on your side if this was your |
26377s | stream I'd be spamming a chat do it in |
26379s | all caps |
26383s | does pick off one of the lackeys yeah |
26385s | every juggle really matters here he just |
26387s | doesn't want it on bargoth |
26390s | okay it does pick off two of them but |
26393s | look at this swing |
26395s | 100 race is gonna make his victory |
26398s | game-winning push yeah the waggle pick |
26400s | into double dread Corsair into SI agent |
26405s | no head crack for Barca sadly but this |
26408s | is just absolutely dominating swing on |
26412s | this board for Hunter Hayes |
26415s | zoo is the deck that tries to go wide |
26417s | and it is Hunter race who has five |
26420s | minions in play to the single flame imp |
26423s | of Zhang |
26424s | lady I'm not rushing just counting for |
26426s | every possibility is there any reason |
26428s | why I would ever kill this flame imp and |
26431s | I mean I don't think it really matters |
26433s | here because Hunter race you don't have |
26435s | to worry about Soul fire there's none in |
26436s | the deck you don't have to worry about |
26438s | uh RC for Farm because Jing didn't put |
26440s | in his deck there's Leroy Jenkins |
26443s | as is direct damage and that's it |
26446s | are you afraid of some sort of |
26449s | Magic Carpet coming down and Solarium |
26452s | and everything going for a ride and |
26453s | killing your board yes that is a |
26455s | possibility there also this Evil Genius |
26457s | into the exact spell he needs |
26459s | blame him oh he didn't even attack to |
26462s | the weapon oh he's afraid of the blood |
26463s | cell course there ah okay he's Crossing |
26466s | his his teeth and dotting his eyes |
26467s | there's a carpet |
26469s | he doesn't want to get Corsair that's |
26470s | that's the reason behind the uh holding |
26472s | the attack that's brilliant flame imp |
26474s | number two is gonna come down |
26476s | it will pick off some of these minions |
26479s | but it's going to do a lot of damage to |
26481s | Jing |
26482s | and we see the Leroy Jenkins just |
26485s | waiting in the hand Hunter is just |
26487s | waiting for his turn |
26489s | he's got seven damage |
26492s | eight nine and Leroy Jenkins comes down |
26496s | and sends Hunter race to the finals of |
26499s | the world championship |
26502s | three out of the four years of the world |
26504s | championship we've had a point leader |
26505s | and once again the Wonder Boy from |
26507s | Norway is going to claim victory and |
26511s | advance to the Grand finals this is the |
26514s | first time we have seen Hunter race on |
26516s | the championship stage all year despite |
26518s | earning so many points and tour stops he |
26520s | was never able to break through the |
26522s | playoff system and now he is making the |
26524s | absolute most of his points lead with a |
26528s | spot in the finals of the world |
26530s | championship and hats off to Jing he had |
26532s | a heck of a run but China once again |
26535s | gets stopped in the semi-finals making |
26537s | it an all-european Showdown Viper versus |
26541s | Hunter race only one can be the champion |
26543s | yeah and I think that this this finals |
26545s | is going to be incredible both of these |
26547s | players have had such tremendous years |
26548s | Viper two championship appearances |
26550s | making uh a run through this tournament |
26553s | to defeat his practice partner bunny |
26556s | hopper in the semi-finals take revenge |
26558s | on bunny Hopper's victory over him in |
26560s | that exact same position early this year |
26562s | when they both qualify for the World |
26564s | Championship and now Hunter Hayes points |
26566s | leader just heralded by so many players |
26568s | the best in the world and now he's the |
26570s | chance to try to claim that title in in |
26572s | fact how many times do we get to really |
26574s | see this you know a kid that was able to |
26576s | build himself from the ground up first |
26578s | heralded as just a ladder player you |
26580s | know what just this random kid that is |
26582s | already beating all the best players you |
26584s | know it's because Robert piece was |
26585s | really broken yeah that's why he was |
26586s | really good and then he started showing |
26588s | up to online tournaments and he started |
26589s | winning bad then he went to tour stops |
26591s | started winning that and then he played |
26593s | Masters cups with his all the best |
26594s | players in the world and he was winning |
26595s | that there was Masters cups that weren't |
26597s | streamed and out of the three he entered |
26599s | he won two of them against the elite of |
26602s | the elite you look at those Masters cups |
26603s | all those players in it is basically |
26605s | Grand masses already Hunter race is |
26607s | seriously good at Hearthstone if you |
26609s | haven't heard of him you definitely have |
26610s | no and all that had really eluded him |
26612s | until now is is the championship |
26613s | appearance the championship title he had |
26615s | won Majors he'd won tour stops but now |
26618s | the title of world championship |
26621s | world champion is in his grass yeah and |
26623s | one thing too is that Hunter Ace he's a |
26625s | sucker for his own storyline in the |
26626s | sense that he said you know what I lost |
26628s | that match but I can go through the |
26630s | losers bracket and three out of four |
26632s | years the world champion has lost in the |
26634s | group stages but made a huge comeback |
26636s | not dropping a series after that can |
26638s | Hunter race or Viper both are eligible |
26641s | to fulfill that prophecy we'll find out |
26644s | that and more when we come back to the |
26647s | Hearthstone 2019 World Championship |
26650s | the final between hunt race and Viper is |
26653s | one of if not the most memorable match |
26656s | in competitive Hearthstone history as |
26658s | one of the two lucky people who got to |
26660s | cast it in person I can say the |
26662s | atmosphere was electric on one side we |
26666s | had a crowd favorite hunt race and his |
26668s | opponent another European Viper who's |
26672s | off meta deck building had got him this |
26674s | far if you haven't seen this match |
26676s | before then I envy you and if you have |
26679s | I'm sure you'll be happy to relive this |
26682s | incredible moment |
26683s | it is time I am Raven and joined by |
26687s | subtle it's our honor to bring you the |
26689s | finals of the Hearthstone World |
26691s | Championship two players are left |
26694s | a year at least of hard work has led to |
26697s | this one moment and now I think you |
26700s | could see it when they walked out that |
26701s | this means everything they look |
26703s | exhausted before they even start and |
26705s | that is not just sheer being tired that |
26707s | is realizing what is on the line for |
26710s | each of these players yeah I feel like |
26712s | Hunter race in particular is just hour |
26714s | by hour series by Series game by game |
26716s | just descending into this this shriveled |
26719s | husk version of himself like can someone |
26722s | get that that boy an ice cream vanilla |
26724s | or pistachio please or both he needs his |
26727s | life force he does seem to have so much |
26729s | taken out of him Viper I think looks |
26732s | fairly normal he he's a very stoic |
26734s | character when he plays at the best of |
26736s | times he definitely hasn't shown too |
26738s | much emotion throughout the tournament |
26740s | um but hunter race I think has had the |
26742s | the slightly more Rocky Road to get here |
26743s | as well with some real kind of back and |
26746s | forth and and Tempo swings and |
26748s | ridiculous outcomes in a lot of his |
26749s | games so we'll see if he's got it left |
26751s | in him to play another series at the |
26753s | level that he demands from himself elf |
26755s | yeah and that is high demand that |
26756s | speaking of the roads to get here not |
26758s | only just in this tournament but to get |
26760s | to this tournament full stop Huntress |
26762s | came through with the highest point |
26764s | earner ever basically for this |
26766s | tournament and managed to go through |
26768s | that way and that required a year of |
26770s | straight hard work all the tour stop |
26772s | grind all of the actual ladder ground |
26774s | everything possible to get to those |
26776s | points and he couldn't make the cut |
26777s | through playoffs it never worked out for |
26779s | him whereas viper made it to a |
26781s | championship qualified through that and |
26783s | then has moved on and progressed want to |
26785s | continue doing well for the rest of the |
26786s | year of course but that is how he got |
26788s | his spot Hunters had to work |
26790s | consistently non-stop throughout the |
26793s | year and Hunter ACE also has a history |
26794s | with this when he's brought slow decks |
26796s | to Long grindy Swiss tournaments he has |
26799s | often said come round four around five |
26800s | round six that he feels he's exerting so |
26802s | much mental energy on playing these |
26804s | Decks that he's not then playing |
26806s | optimally you know hour six seven eight |
26807s | into the tournament |
26809s | um so we'll see this is this this is a |
26810s | marathon not a Sprint and there is a lot |
26812s | on the line so Hunter race needs to play |
26814s | very best yeah let's check out for the |
26817s | final time for this season and for HGT |
26820s | as a whole what the deck is going to be |
26822s | Miracle Rogue is gonna be banned out |
26823s | from Viper probably a signature deck |
26825s | from him and archetype overall so he |
26828s | will not be allowed to play his favorite |
26830s | class and archetype and huntres ban the |
26832s | control Warriors so we see on both sides |
26834s | now you know what a funny moment where |
26837s | Rogue only has a one-off in this whole |
26840s | lineup is that's the only class out at |
26841s | the top two that's going to be played |
26843s | here one out of a possible four |
26844s | potentially he's only going to be there |
26846s | and hunt race does have the Rogue the |
26848s | Summoner Mage and the control Shaman |
26850s | versus the zoo the mid-range Hunter and |
26852s | the Mage so I think maze now cementing |
26854s | itself as at least top three yeah |
26857s | there's gonna be uh a lot of that deck |
26859s | on ladder after this tournament I would |
26861s | suspect like get your betrayals and your |
26863s | big game hunters and everything else |
26865s | that they're ready to go because you're |
26867s | gonna have to be killing some Mountain |
26868s | Giants if you want to be successful in |
26870s | on ladder over the coming weeks but yeah |
26872s | for me question mark decks we talked |
26874s | about it a lot it's the nature of this |
26876s | Tournament being so close to the set |
26878s | rotation that a lot of these players |
26880s | have one deck that they're not entirely |
26882s | happy with |
26883s | um for me in these two lineups it's the |
26885s | zoo warlock on Viper's side it's the |
26887s | shaman on Hunter races side if those two |
26890s | decks run into each other that can be a |
26892s | huge swing in terms of who is going to |
26893s | be taking home that trophy yeah it |
26895s | really is it's less about the matchup |
26896s | specifically and more about just getting |
26898s | a win and removing the deck from the |
26900s | lineup about having to play them out I |
26902s | am pumped for this one and that fancy |
26904s | stage right there making those visuals |
26906s | happen often mean you're ready to get in |
26908s | the game the players are good to go game |
26910s | number one of the finals of the HCT |
26912s | World Championship here we go hunt race |
26915s | on the Rogue and Viper on the zoo |
26918s | Warlock |
26919s | or Hunter is already deep breath sucking |
26922s | air huge inhales |
26926s | he's got a long way to go this series |
26928s | hasn't even started yet yeah I must |
26930s | admit though I I honestly can't even |
26931s | imagine what it means and how it feels |
26933s | right now to be one of those two |
26935s | gentlemen on the seats yeah in the |
26937s | center stage in this Arena packed out |
26939s | all the pressure in the world on them |
26942s | and they cannot afford to misstep |
26944s | because each player is good enough that |
26946s | they will punish their opponent if they |
26947s | misplay |
26948s | but if Hunter Ace was nervous about |
26951s | getting off to a strong start the Rogue |
26953s | gods have smiled upon him because when |
26955s | you are facing down Zoo coin evil |
26958s | miscreant si7 agent and a shadow step is |
26962s | about all that you can ask for Sansa |
26964s | backstab |
26965s | completely true couldn't agree more and |
26968s | I don't want to go there again that one |
26972s | with a 10-foot pole Raven you you've |
26974s | done enough so but I will say before |
26976s | that draw Piper's opening is not too |
26979s | shabby either just as much as the evil |
26981s | mistrion is a key card in Rogue because |
26983s | the power level of lack is I see an evil |
26986s | genius with a wonderful death rattle |
26988s | which is perfect outside of maybe an egg |
26990s | to have proc but there is the question |
26993s | mark the reform a seven drop never mind |
26996s | about reform never mind about what it |
26997s | does it's a seven drop that cannot be |
26999s | reduced in Mana cost that is in your |
27001s | hand from turn two that just well from |
27003s | term one sorry that just isn't good |
27005s | doesn't matter what the card does that's |
27007s | just unplayable for six more turns after |
27008s | that so that's just a fact of the matter |
27011s | people argue it with me if you want I am |
27013s | used to it |
27015s | but the one ones being played here it's |
27017s | gonna get arguments now refund doesn't |
27018s | cost seven I'll be like okay I don't |
27022s | know we see the one ones now just being |
27024s | able to fill out this curve if Piper |
27025s | chooses |
27026s | um do you think I don't know if he |
27027s | really needs to rush this Evil Genius he |
27029s | can't really play the Luckys anyway this |
27031s | turn so there's no inherent instant gain |
27034s | I do like going wide and saying yeah |
27036s | Hunter is I've got three sticky minions |
27037s | you're already in trouble friend you |
27039s | want to put the pressure on |
27041s | you know what deals pretty well with |
27043s | three one ones |
27048s | oh double Rush okay two damage Lackey |
27052s | and Rush Lackey are probably right up |
27055s | there with the spell Lackey in this |
27056s | matchup I would say just because it is |
27058s | so board-centric so Tempo based and |
27060s | those are the Fantastic lackeys for |
27061s | achieving Tempo I think as long as the |
27063s | Rogue has the minions though right you |
27065s | know as long as there's something to |
27066s | combo them with there's a one five it's |
27069s | chilling yep and oh I think also |
27071s | importantly there is the fence that can |
27072s | combo with it kind of |
27080s | has uh important decisions to make |
27082s | starting next turn his hand has played |
27084s | itself up until this point coin the |
27085s | Lackey see what happens now he has to |
27088s | decide does he want to Shadow step the |
27089s | Lackey and go digging for more uh |
27092s | lackeys and go for the two damage and uh |
27094s | key spells like fan of knives off um of |
27096s | ethereal Lackey to try and get him over |
27098s | the line that way does he want to go the |
27099s | si7 route where multiple Shadow steps on |
27103s | a si7 can represent so much board |
27105s | control for rogue in this matchup as |
27106s | well yeah side note as well the Mana |
27109s | fans in there just um not Anna Reservoir |
27114s | um you might be right actually I'm 19. I |
27115s | might well be wrong but most importantly |
27117s | there are soul fires in this list so and |
27120s | and potential spells from the lackeys |
27122s | right so you know although it's a bit of |
27124s | it what is happening wow we are rushing |
27128s | through this game |
27130s | why are there four of them Raven |
27133s | cosmith screen got played twice and it |
27135s | can happen I don't already know what you |
27137s | want from here oh sorry how foolish of |
27139s | me I'm like |
27145s | Here Comes lucky number two or four what |
27147s | do you do with it it's just the the |
27149s | Russian plus one isn't just really isn't |
27152s | doing a great deal I mean it's removing |
27153s | two minions when you keep chaining them |
27155s | together it's fair |
27157s | it is something versus zoo and removing |
27159s | the minions is pretty key you talked |
27162s | about the the power of huntress's role |
27164s | can right now but bear in mind there are |
27166s | no backstabs there are no fan of knives |
27167s | no available |
27169s | um also does Hunter even uh sometimes |
27171s | even play fan of names he does not right |
27172s | no he doesn't |
27174s | so there's like there's no backstabs I |
27176s | think most importantly there's no say |
27178s | prep for the raiding party to really get |
27179s | things cooking he does have Corsa and |
27181s | the pink yeah I think wave pick and one |
27184s | Corsair already in his hand like the |
27186s | necessity of casting raiding party |
27188s | anytime soon this game really does go |
27190s | away so I think he can uh you know be he |
27192s | can live without a prep for now |
27194s | um I think one of the big problems he's |
27196s | walking into right now is that because |
27197s | all of these lackeys are the rush uh the |
27199s | rush version he doesn't really have like |
27201s | a good combo activator for his si7 this |
27203s | time because if the only minion he's |
27205s | going to want to rush next turn is the |
27207s | si7 agent itself which means he would |
27209s | have to play it after the si7 and that |
27211s | just doesn't work that way around |
27212s | doesn't activate the combo yeah funnily |
27214s | enough he could actually just go fence |
27215s | rush rush rush the one one Rush offense |
27218s | yeah that's an option get some work done |
27219s | depending on the board yep but that is a |
27221s | pretty beefy minion in itself a 4-4 now |
27224s | but not technically because the direwolf |
27225s | but you get the gist that is a bit of a |
27227s | sticky minion right the air Huntress is |
27229s | gonna have to consider now backstab |
27230s | might help out a little bit |
27232s | yeah like I said he could play fence and |
27234s | just rush it with the with the Goblin |
27237s | I think this direwolf is actually |
27239s | priority number one for me right now |
27241s | four damage on the board and it's only |
27243s | going to continue to stack we saw what a |
27245s | direwolf being left on the board can do |
27247s | so many |
27248s | in terms of just positioning of minions |
27250s | more than anything absolutely yeah blood |
27257s | okay gonna go for the biggest minion |
27258s | first mainly because the pick lines up |
27259s | extremely well with it get that Corsair |
27261s | down but the course is just already dead |
27263s | and I just said we've seen what one |
27265s | direwolf can do oh whoa about two plus a |
27269s | grim rally |
27272s | that's so much damage and that enables a |
27276s | One Singular clean trade for this dread |
27278s | Corsair to die with this Argent Squire |
27280s | and then the Buffs keep rolling rally |
27283s | why not cheat the direwolf conga line |
27285s | here as well to push out some even more |
27288s | damage |
27291s | Honda race looking cook to this game |
27294s | yeah I mean look at his face he's kind |
27296s | of just like welp I guess that's just |
27298s | gonna be it for now because he just |
27300s | doesn't really have much he can do the |
27302s | prep is |
27303s | a card that can be used to combo SI to |
27307s | start off with and then maybe you do |
27309s | something else |
27310s | means you can double Goblin pranks so |
27312s | you can get two trades if he wants prep |
27314s | raiding party finds him a his second |
27316s | drag Corsair sometimes yeah there's two |
27318s | burgers though that's not it |
27321s | so now with no defensive options just SI |
27324s | brush Rush |
27326s | s i Rush Shadow step the SI |
27330s | is that a better way of doing it |
27332s | it leaves less Minions on |
27340s | you're right you're right |
27345s | oh he could Shadow step replay swing |
27347s | replay |
27349s | yes |
27352s | I don't know if that's better so but |
27353s | it's something he can do is All I'm |
27355s | gonna point out right now |
27357s | it allows him to not take the damage on |
27360s | the SI he takes three goes down to five |
27362s | and then he sizes the other three two |
27364s | and he's alive by one |
27367s | foreign |
27371s | 's not happy yeah can't blame him he is |
27375s | under a lot of pressure heading hands |
27376s | though he's just gonna hope is there one |
27378s | damage there is not but there is a live |
27379s | tap |
27380s | which with him still not |
27383s | but what's the next turn look like even |
27385s | if Viper didn't get lethal like |
27388s | is it one you can't take a single damage |
27390s | and Viper runs two Soul fires in the |
27393s | list and the solarium |
27397s | and another Evil Genius there's so much |
27400s | damage from hand potentially amazingly |
27401s | the Witchwood him the one one stealth |
27403s | has just turned out to be the lethal |
27405s | draw here because that's the card that |
27407s | Hunter race can't beat right now liar |
27409s | foreign |
27411s | technically liar |
27417s | so he pokes the Argent Squire he |
27419s | backstabs the flame him and he equips |
27420s | the explosive trap |
27423s | yep pretty much what he does have to do |
27424s | there |
27425s | so let's take a look now |
27427s | there is a way |
27431s | but this explosive trap has to be played |
27433s | it's the only way this imp dies you look |
27435s | at oh the fence great minion because it |
27437s | can go now doesn't matter it can't |
27439s | attack a stealth menu |
27442s | now Viper it's gonna consider this |
27444s | carefully |
27446s | another witch would imp did he just go |
27449s | in and play reform |
27450s | taps |
27452s | I assume this interaction happens |
27455s | simultaneously where the minions both |
27457s | die before the extra health is given |
27459s | uh I believe so but I'll be honest not |
27463s | something I've run into too much right |
27464s | now Hunter hasn't been playing traps all |
27466s | right let's find out yeah |
27468s | yep |
27470s | passes all the health over for the void |
27471s | Walker it just died out with the rush |
27473s | goblins |
27474s | there's a vest |
27477s | no way well no way right my next |
27480s | question |
27481s | yes there were Taps for lethal yes was |
27484s | it just okay |
27485s | to drop a massive minion |
27488s | yes |
27490s | I think it was definitely a justifiable |
27492s | line that term to just drop the huge |
27494s | minion and threaten lethal weapons |
27496s | cannot be used to kill it you have to |
27498s | you have to keep in mind the Viper's |
27500s | dealing with an unknown secret though |
27501s | there so he didn't have the knowledge |
27503s | that he was about to play into explosive |
27504s | trap Magic Carpet is air and now now |
27507s | Viper has decision time again again life |
27510s | tap to find lethal or just play the huge |
27513s | minion and the problem now is the board |
27515s | is wide enough that it just kills it |
27516s | well one juggler he's gonna go looking |
27518s | this is everything that's nothing |
27522s | you must be dead waggle pick of this |
27524s | coming out |
27527s | that is ridiculous Raven |
27531s | Hunter Ace looked ecstatic that he could |
27534s | win that game look at him now ball zoned |
27537s | full Focus okay he got this Viper on the |
27540s | other hand the hands came up the glasses |
27542s | flew to one side and Viper I believe now |
27545s | is Shook and I do not blame him I would |
27547s | probably not be able to play after that |
27549s | if I was Viper and that is just game |
27551s | number one the sequence of turns from |
27555s | the point where the Grim rally turn |
27557s | happened Hunter Ace was dead and then he |
27560s | found a way to gain a second life si7 |
27563s | agent three times to clear the board |
27566s | with wagglepick leaving himself alive at |
27568s | one to the remaining flame imp and then |
27570s | a discovered explosive trap that the |
27574s | Viper played his minions into leaving |
27577s | only a single void Walker in play as he |
27580s | was just disrespecting the explosive |
27582s | trap an unknown secret looking to secure |
27585s | lethal for himself absurd game |
27587s | ridiculous nonsense game number one and |
27590s | I'm gonna go back again right I will |
27592s | talk about reform refund could have been |
27594s | played and wasn't the benefits it's a |
27596s | big dude that weapons are cannot be used |
27598s | against yes downsides sap yes very much |
27602s | behind at that point and plus your Taps |
27605s | instead of me listing a reel of cards |
27606s | that could get him lethal no longer |
27609s | legendaries yeah so I am not saying |
27612s | grafam should have been played blah blah |
27613s | blah it's at all none of that yeah it |
27615s | was definitely a hard decision because |
27617s | again jugglers would have been big two |
27620s | Soul fires a Solarium to dig even deeper |
27623s | Evil Genius onto a minion to get a |
27625s | Lackey to deal damage for the two damage |
27627s | or maybe even the cheeky2 drop you never |
27629s | know that there were many Taps that |
27631s | would have got him there but they didn't |
27633s | game over one zero turns race we're |
27636s | moving swiftly on let's get straight |
27638s | into it now it's a mage mirror and if |
27641s | you thought the Rogue versus Zoo matchup |
27643s | just got funky welcome to Mage mirror |
27646s | it's either going to be explosive and |
27647s | end very quickly or we're gonna go down |
27650s | air Funky Road Again yeah this mirror |
27653s | match can be a real clown Fiesta to |
27655s | bring it all the way back to like what |
27657s | 2017 Hearthstone lingo are rolling back |
27659s | through the ages because the chances |
27662s | that one of the players in the Double |
27664s | Mountain giant doubles book of specter's |
27666s | deck don't get to a mountain giant early |
27668s | in this game is so low right like one of |
27671s | them almost always does if one does and |
27674s | the other doesn't the game is just a |
27676s | snowball Fest it's just over the |
27678s | interesting games the one where absolute |
27680s | chaos happens are where both players get |
27683s | access to the mountain Giants and the |
27685s | conjurers calling yeah big talking point |
27687s | as well we did mention it earlier today |
27689s | but let's be honest let's just mention |
27690s | it one more time secrets and I don't |
27693s | just mean because one was discovered |
27694s | there but I mean the Viper is playing |
27696s | Arcane key Smiths which have key cards |
27699s | against a deck that doesn't ruin many |
27700s | spells and the ones that it does run |
27702s | half of them are targeted which means |
27704s | they can completely mess up kondra's |
27707s | calling Hunter race does not run arcan |
27710s | keysmith which means he has slight |
27712s | disadvantage on that end of town no |
27714s | giant three minions but no giant he has |
27716s | one more draw for it if he picks it up |
27718s | next turn Viper can play it on turn |
27720s | three already though the Mind Games is |
27723s | splitting image it isn't good right now |
27725s | but then can Viper play a giant into a |
27728s | mirror entity |
27729s | can he set up a kandra's car he plays a |
27731s | giant for example if he droot which he |
27733s | hasn't it's safe Not Mere entity is it |
27735s | is it spellbender just this secret |
27738s | already from Hunter race is doing the |
27740s | opposite to what I said he could do it |
27742s | wasn't from a key smith but it was |
27744s | discovered yep great pickup mind games |
27748s | not the first time we've seen it as well |
27750s | I mean the very last game we saw it the |
27752s | value of all the secrets that the one |
27754s | you put in play isn't as well as the one |
27757s | that it is |
27759s | dislocation and now nods to guess what |
27761s | if my opponent goes wide |
27763s | oh Hunter race is back in it |
27767s | Hunter Ice is very much back in it |
27770s | Twilight Drake pick it's not bad and in |
27773s | the absence of a giant that minion is |
27775s | King right now |
27777s | and again you saw Viper there just just |
27779s | played the Mind Control attack it's |
27780s | something to play and also if you make |
27782s | if your opponent in this mirror goes so |
27784s | wide you can mind control Tech he |
27785s | normally dead the next turn anyway so it |
27787s | doesn't matter |
27793s | wow |
27794s | what did I say about the chances of |
27796s | neither player hitting a mountain Giant |
27798s | slim I'm not doing number so |
27802s | already Lolo Viper just |
27807s | both players just need to take a |
27809s | breather |
27813s | puny four nine yeah what a wimp |
27817s | but again we talk about concealed hidden |
27820s | information double messenger Raven in |
27823s | Viper's hand it's maybe not as powerful |
27826s | as a secret but it's still something it |
27829s | could create extra Minions that have a |
27831s | huge impact on this game he could get |
27833s | his own Arcane Keith Smith you never |
27835s | know |
27837s | do you think voodoo doll hero power is a |
27842s | great test for some other things as well |
27843s | or you could just really don't |
27845s | know you couldn't feed the dog pass |
27849s | I think you just took it out and start |
27851s | pushing damage |
27853s | I guess you test for Vape if you want to |
27856s | run a 410 in that kind of sucks yeah if |
27858s | you're making that play you attack face |
27860s | first right because then if you proc uh |
27862s | ice barrier or vaporize then you've |
27864s | learned extra information about the turn |
27865s | and can reassess |
27870s | I mean the natural turn that I want to |
27872s | make is just fire tree and messenger |
27874s | Raven |
27876s | but that both of those cards replace |
27878s | themselves in the hand and Viper has a |
27880s | full hand right now and he needs to draw |
27881s | a mountain giant so |
27884s | and also it just removes levels of |
27886s | shenanigans Viper considering the attack |
27888s | he's only got a few seconds left |
27890s | he goes for it more knowledge knowledge |
27893s | acquired with zero loss yeah very very |
27895s | good play there he is now down to |
27897s | counter spellbender splitting image |
27902s | yes |
27906s | the three worst ones you could argue yes |
27909s | exactly the three worst ones for Viper |
27911s | yeah Viper I'm afraid we've got some bad |
27913s | news it's one of the good secrets |
27918s | but Hunter Hayes does not have a |
27921s | powerful turn and I think most |
27922s | importantly bypass a coin that's all |
27926s | sure does |
27927s | he can test a counter spell |
27930s | safely with coin if it's not counter |
27934s | spell he can astrom answer and gains |
27935s | more knowledge if it is counter spell he |
27938s | could just do some other stuff he could |
27939s | double Raven and kind of be okay with it |
27942s | because he knows he's not gonna get |
27943s | punished any other way at that point |
27944s | he's not aiming any spells at anyone so |
27946s | he's safe and maybe |
27948s | it's not a bad thing the Viper doesn't |
27950s | have Congress calling because he's not |
27952s | thinking about whether it's going to |
27953s | ruin him to play it or not |
27956s | sounds backwards but it makes sense if |
27958s | you don't think about it |
27963s | Perfection okay celiacs no attacks |
27967s | Hunter Ace |
27969s | choosing to hold on to his both his |
27971s | voodoo dolls in hand right now maybe |
27973s | just trying to get some value out of |
27975s | this splitting image while he can |
27976s | playing the taunt minion |
27981s | it's the most power he can put into play |
27983s | in a weird way when you think about it |
27985s | right because the Twilight drank attacks |
27987s | into the zilliacs and so a further |
27989s | minion comes out there's some knowledge |
27991s | no can't spawn now sorry just to |
27992s | interrupt no no but that this is |
27994s | oh yeah second time this tournament I |
27997s | believe but this is important because |
27999s | this is exactly why he made this play he |
28001s | was scared of coin astromancer so he |
28003s | wanted to make the play where if coin |
28005s | astromancer happened he had the most |
28007s | power in play in that eventuality |
28009s | my next question is Saul |
28012s | is was the attack |
28015s | always needed there I I honest honest |
28019s | answer I think Viper assumed it was |
28021s | spellbender at that point okay that that |
28024s | would be my that would be my hand on |
28026s | heart guess on the situation because |
28028s | obviously if if you're 4-4 should be |
28031s | bigger but this end yep and then you |
28033s | know it's not all but two secrets and |
28035s | one of them could make a second zilliac |
28037s | for your opponent to effective charge on |
28042s | well now |
28044s | Viper's safe in terms of |
28046s | Conjuring |
28048s | could he fire tree |
28051s | the countries |
28052s | got these hands they're both just that |
28054s | locked and loaded and ready to go and |
28057s | just waiting for a conjurer's call off |
28059s | the top what about honestly fire tree |
28061s | and then you could just Play Rebel |
28062s | Bouncer and continue with your life |
28065s | there's enough stuff to conjure is right |
28067s | now |
28069s | seating a lot of tempo on the board |
28071s | though playing a 2-7 here |
28074s | I see a vision in this place |
28078s | oh does he play the game again |
28082s | this plays a secret he's like how does |
28084s | this feel Hunter is and they arouse his |
28086s | eyes parents like oh that's okay yeah |
28087s | this seems Superior to playing the |
28089s | rabble bouncer I think honestly just |
28092s | playing The Mountain giant there seems |
28093s | superior to the rabble bouncer to me as |
28095s | well |
28096s | as huge as it is for those conjurers |
28098s | calling swings I think the rabble |
28100s | bouncer was just too low Tempo it would |
28102s | pass too much initiative back over to |
28103s | Hunter Ace |
28106s | speaking of tempo |
28107s | scale worm is available for just a kill |
28110s | on this Twilight Drake really the only |
28111s | fearful minion that's left of which you |
28114s | can say it's fearful but out of the two |
28116s | but is there a good follow-up though |
28119s | it's a real question isn't it I really |
28121s | see it |
28123s | would you have a voodoo doll and then |
28125s | play scorcher I was just looking at that |
28126s | exact play and it's very bizarre looking |
28128s | because I do want to point out as well |
28130s | like the voodoo doll to answer a giant |
28132s | often doesn't work in this matchup |
28134s | because they never just have one right |
28136s | and you can't double voodoo doll |
28138s | scorcher on the same turn which would be |
28141s | sick actually |
28142s | what to do |
28148s | better that leaves anything reasonable |
28150s | on the board the scorcher does beat up |
28152s | and make the uh the two too pinkable |
28155s | let's turn after even if Scorch gets |
28157s | dealt with |
28161s | let's just hit hit trade and the |
28163s | Twilight Drake still lives yeah |
28166s | it's kind of the the turn we just said |
28168s | but on the other place that's why I |
28170s | wanted the scorcher down there is less |
28171s | power in play for uh for Viper than |
28174s | there was on the previous turn but yeah |
28175s | it does at least require a ping which is |
28178s | something I've noticed hunt race has |
28179s | been doing a lot this game in this |
28181s | mirror match is he's been setting up |
28182s | situations where Viper is kind of |
28184s | obligated to ping you know you think |
28186s | about the zilliacs no attacks that's |
28188s | kind of a force a ping turn as well |
28189s | right |
28191s | um |
28192s | um it does have some value in the match |
28193s | up because you are severely Mana choked |
28195s | playing this deck everything in |
28197s | everything is so expensive and you want |
28198s | to play cards together in combination |
28200s | which often demands all of your Mana |
28202s | allocation what do you think of a double |
28204s | Raven pink obviously depending on what |
28206s | you draw for Raven of course but it's |
28208s | very manner efficient you go you do go |
28210s | wide on the board but the two two goes |
28212s | away anyway because of the trade yeah |
28214s | and your hand size stays the same so |
28216s | Mountain giant can stick yeah it's still |
28218s | for cheap |
28219s | basically depend on what the first |
28220s | discover million is you know oh |
28225s | okay it's got to be spare cat girl |
28228s | hasn't it I believe so or even pyramid |
28230s | IAC if you just want an extra chunky-ish |
28232s | minion no you're not wrong you know what |
28234s | I mean like what like you're just |
28236s | playing now yeah it's three Mana it's |
28238s | very swaps out with the Raven right yeah |
28239s | you're right I totally dismissed |
28241s | pyromaniac to me like that's just the |
28242s | odd Mage card and if if you're not |
28244s | playing odd Mages unplayable like it |
28246s | just doesn't work he's saying parameter |
28248s | didn't go to Hall of Fame with the odd |
28249s | cards right yeah um but yeah that's |
28251s | absolutely he needs to draw kundra's |
28253s | calling now right so a card that says |
28254s | draw a card on it that he could play is |
28257s | just absolutely perfect for him |
28260s | for sure the right pick blizzard very |
28262s | high value |
28265s | it does stall and maybe one turn is |
28268s | enough to flip the board in your favor |
28269s | yep I don't see anything better unless |
28272s | he wants to just Scorch the 3-4 but |
28275s | blizzard seems good to me |
28279s | astral Rift I think we could throw in |
28280s | the bin |
28282s | you don't need random stuff you need the |
28283s | stuff that's actually new deck to win |
28284s | the game |
28287s | just go for the blizzard oh yeah the |
28289s | Twilight Drake was on two as well okay |
28290s | because it's like like clearly the pick |
28292s | in my opinion as you didn't realize the |
28293s | Drake was on too okay empty board but |
28297s | Viper your initiative friend |
28300s | you say that the secret mind games what |
28303s | a wet noodle fight of a mage mirror |
28307s | no Bombs all the way into turn nine this |
28310s | is insane |
28312s | Viper's hand just looked so much more |
28314s | gas heavy right now |
28316s | okay next question soul |
28319s | how and when does Yasir even get played |
28321s | in this matchup how about |
28325s | yeah see welcome to my world I think you |
28328s | just followed my exact thought pattern |
28329s | which is scary in itself |
28332s | if he plays it now which seems fine he |
28334s | generates the car stays on the high hand |
28335s | total but the The Vicious Tempo swing |
28338s | potentially of just voodoo doll Get |
28340s | Wrecked massively Sarah well worse than |
28343s | that he ends the turn he ends the turn |
28344s | at 10 cards again and then potentially |
28346s | burns his conjuries call off the top |
28347s | which is the the one and only |
28349s | game-winning card in this matchup so |
28351s | instead he's saying play some more wet |
28353s | noodles what Viper's not he's going |
28355s | mainly because of this Arcane Keith |
28357s | Smith I think this is a certain level of |
28359s | protection and there's a spellbender |
28362s | and I like it this causes havoc |
28374s | the one damage if you're wondering if |
28376s | you if you wonder about the pink oh this |
28378s | this matchup's just fair so |
28381s | if you're wondering about the ping it's |
28382s | mainly because yeah some Trace probably |
28384s | puts a two one into two two |
28386s | but one damage to face on full life does |
28388s | not affect this matchup in any dramatic |
28390s | fashion and here's something that you do |
28392s | have to look out for with the |
28393s | spellbender tech in the mirror which you |
28394s | know we'll go back to the basic level |
28395s | first because we haven't really covered |
28397s | it spellbender the only real targeted |
28399s | spell naturally in the deck is the |
28401s | conjurers calling which as we say is the |
28402s | game-winning card so if your opponent |
28404s | has a spellbender up you trying country |
28405s | is calling your giant it diverts you |
28407s | just keep one giant and it splits their |
28409s | uh spellbender minion instead the way |
28411s | you can use that to your advantage is in |
28414s | combination with mind control Tech right |
28416s | you can if you narrow down the secrets |
28419s | to a spellbender you can save up for a |
28421s | double conjurers calling turn where your |
28423s | turn is conjure is calling number one |
28425s | mind control Tech steal a minion play |
28427s | the twin spelled conjurers calling on |
28430s | the minion that you cut that you uh |
28431s | conjurers put which you might control |
28433s | Tech sorry which is hopefully a big |
28435s | enough minion to give you a Tempo swing |
28436s | on the board that's something the hunter |
28438s | race has got to be on the hunt for now |
28439s | yep |
28441s | tough there as well people might be |
28444s | thinking all day low but if that was |
28446s | entity |
28448s | you can't just give him another giant |
28449s | but he could have played giant voodoo |
28452s | doll ping but he had to play the voodoo |
28454s | doll first which messed up the giant |
28455s | manner just to point that out |
28457s | I can imagine the chat as we speak |
28466s | I'm pointing out at the start that the |
28468s | uh the most interesting games are the |
28470s | ones where both players hit the |
28472s | conjurers call I neglected to mention |
28474s | the games where all four conjurers calls |
28477s | were in the respective bottom tens of |
28479s | both players decks because I've honestly |
28481s | never seen one this I didn't realize |
28483s | this was a possibility it's weird |
28485s | now is to see the seroton after seeing a |
28487s | doll I think so I think it's way more |
28489s | reasonable now you've seen one doll fine |
28492s | you're not under that much pressure |
28493s | there is this mystery secret down that |
28494s | your opponent has to think about as well |
28496s | although he knows it isn't entity and |
28499s | that's it right because all he's doing |
28501s | is playing video ping and play the three |
28503s | six |
28504s | so entities out the window sorry I |
28506s | didn't think he played the 360. he's out |
28508s | the window and that's about it |
28511s | no no no ice barrier |
28516s | Twilight Drake voodoo doll ping |
28519s | looks good to me and now the worrying |
28523s | point is as you quite rightly call this |
28525s | one a bit of a wet noodle fight well |
28527s | hunt race has more noodles so he is kind |
28529s | of winning at this point |
28531s | if he can just keep pushing with these |
28533s | minions and Viper doesn't really have an |
28534s | answer which he doesn't at this point |
28536s | then |
28538s | he'll win |
28543s | how can Viper possibly have 10 cards in |
28547s | his hand |
28548s | with 11 cards left in his deck as |
28550s | summoner's Mage and not have a |
28553s | game-winning play available to him |
28557s | like bits yes |
28562s | nightmare might come in handy though for |
28564s | some big big trade-ups |
28566s | if and when required and to check for a |
28568s | secret maybe as well |
28570s | it was also a reasonable combination |
28573s | with the conjurers call right like if |
28575s | you if you sentenced your minion to |
28576s | death anyway you might as well split it |
28578s | open into two |
28579s | yeah that's true |
28583s | okay well that's a rubble bouncer |
28586s | I'm sure if the snake's quite ready for |
28588s | this matchup |
28589s | not sure if that's his main job no it's |
28592s | more of a part-time job |
28593s | but and now and we've seen both players |
28596s | just say yeah we just I guess we just |
28597s | play the A8 the noisemakers |
28603s | nightmare could come into play now as |
28605s | the answer to this giant flame strike |
28608s | two very very effective here as a board |
28610s | clear so the sequel to Flame strike |
28613s | flame strike 2 Electric Boogaloo |
28616s | I get that reference |
28624s | don't you just flame strike ping |
28626s | I feel like right now the game is a race |
28629s | to Congress calling 100 but if you kill |
28632s | this giant flame strike ping |
28634s | then well Hunters just has less stuff in |
28636s | hand |
28638s | so surely you believe it's Viper you're |
28640s | ahead because you have your secret |
28641s | Andres has to keep thinking about yep |
28643s | yes you don't have a board |
28645s | oh well you have it sorry you have a |
28646s | full one |
28648s | yep |
28649s | seems like a good position for me to be |
28651s | completely honest |
28653s | he could even just play there oh no |
28655s | sorry we're paying |
28657s | I'm okay with it a bit slow |
28660s | but I think he can afford to be it is a |
28662s | little bit it's my only concern it's a |
28663s | little bit slow |
28665s | but I'm not seeing anything that really |
28667s | sees his initiative much faster you've |
28669s | got to get rid of the Jane yeah and your |
28671s | options to do that are really just kind |
28673s | of flame strike a nightmare that's about |
28674s | all you got as we dig down to the the 10 |
28676s | and less card count someone's throwing |
28678s | the conjures they are in the decks guys |
28680s | we promise so you don't want to just you |
28683s | don't want to get conjured onto a giant |
28685s | because you just chose to leave it up |
28686s | when you could have cleared it and still |
28688s | been in a reasonable spot |
28690s | one more draw fun Trace in both players |
28692s | top ten |
28697s | honor race does have to be a little bit |
28699s | careful here because he does still have |
28700s | astromancer remaining in his deck and |
28702s | he's dramatically reducing his hand size |
28704s | to the point where that is not a very |
28706s | powerful draw for him is he just trying |
28708s | to kill him though |
28710s | he's a 24. well you know the Hedgehog's |
28713s | neat might hit uh-huh he's at 21. I |
28716s | think 20. |
28720s | do that all over again a couple of times |
28722s | you need that |
28726s | my issue is can you afford to |
28728s | effectively pass no so he's got to do |
28731s | something I know |
28733s | you know you just feel bad about it yeah |
28734s | it's just one of those situations where |
28736s | you're just illustrating the sadness of |
28738s | Hunter Race's current situation |
28740s | Viper has somehow you know kept parity |
28743s | with Hunter race here while maintaining |
28746s | a handful of cards Hunter races had to |
28748s | spend every resource available to him |
28750s | just to stay in this game I wonder what |
28752s | Viper's her mental counters of the |
28754s | minions left in the deck because I I |
28757s | like this play oh because he can aragle |
28759s | book of specters next turn and get even |
28761s | further ahead in value Raven it's here |
28765s | both players down to 10 cards and we see |
28767s | the first conjures calling but conjure |
28769s | is cool |
28770s | spellbender |
28771s | four Minions on the opposing side of the |
28773s | board Mountain Giant in play stealable |
28777s | with mind control Tech what's funnier is |
28779s | that seems quite far-fetched Huntress |
28781s | has won more far-fetched games than that |
28783s | the previous game of this series for |
28785s | example here we go let's see there's a |
28788s | spellbender there goes the spellbender |
28789s | there is one minion |
28792s | site there is two minions if this is the |
28795s | eight eight I am a prophet go |
28799s | Andres is taking a deep breath he's |
28800s | gonna play it and the steal is a 1-1 not |
28806s | what he was after at all factually the |
28809s | worst deal |
28810s | it was available on board |
28812s | but he had to go for it |
28820s | now |
28823s | does he have to okay he's not going to I |
28826s | was wondering whether he had to felt |
28827s | like Congress was caught in the air |
28828s | Forger |
28829s | no way he does it without khadgar which |
28831s | is obviously important exactly oh here |
28834s | we go |
28835s | Hunter Ace You Had Your Shot you won a |
28839s | one in four brawl to steal a game in the |
28841s | last series you had a one in four mind |
28843s | control Tech to do the same here you |
28845s | can't win them all these things tend to |
28847s | even themselves out over time |
28853s | Hunter is just saying come on give them |
28855s | to me |
28859s | the key play and I'm gonna ask you the |
28862s | question so depending on this next draw |
28864s | is Hunter Ace Condors calling that |
28867s | khadgar |
28869s | what |
28872s | for doomsayer |
28874s | I mean I'm sorry sober I don't see a |
28877s | better I better play |
28880s | does he does he just have to and he only |
28882s | gets one because the board's full I'm |
28884s | like you can clear something off right I |
28886s | like Viper using the second one here |
28888s | firstly for the reasons you mentioned |
28890s | only one space on the board now for |
28892s | doomsayer but secondly Hunter Ace does |
28894s | still have mind control Tech hundred is |
28896s | calling swings available to him so Viper |
28898s | needs to blow past that possibility so |
28901s | heavily with his own board state that it |
28903s | kind of uh removes it from the equation |
28905s | let's go check the Discover first |
28909s | animus those do nothing |
28912s | except lead to andres's death |
28916s | he needs to go to the Congress calling |
28917s | right |
28919s | literally no other play calling for |
28920s | doomsayer yep |
28924s | and it's only a one chance as well yeah |
28927s | because the board's full all right you |
28928s | can't get rid of it |
28933s | yep there's the prey I'm pretty sure if |
28936s | I know hum Trace knows and here we go |
28938s | it's a small chance but most importantly |
28941s | right now it's a chance he's going for |
28943s | Doom so he has to let's see what it is |
28946s | and by his face it's a mess that does |
28948s | not look good that's Crystal Smith can |
28949s | go oh Stone UI come on you ruined that |
28952s | moment we had hunt Race's face to go by |
28955s | but Viper is gonna even the series up |
28958s | one and one and again another game on |
28963s | the edge of our seats I'm sure the whole |
28964s | crowd here is on the edge of the seats |
28966s | as well as this is just frankly intense |
28968s | that that was one of my favorite moments |
28971s | I've ever had casting Hearthstone when |
28973s | Hunter Ace picked up the country is |
28975s | calling and pointed it at the khadgar |
28977s | and everyone in the audience recognized |
28980s | what was going on yeah that was just a |
28981s | oh they just ran through the room it was |
28985s | super hit we see it as a collective |
28988s | audience we knew what the player was and |
28990s | so did Huntress it wasn't to be in Viper |
28992s | Mayor Ford just falling asleep nope it's |
28994s | okay uh he is fighting back here evening |
28997s | it up and I think after those two games |
29000s | these players need a little bit of a |
29002s | breather and you know what so do we hear |
29004s | on the desk don't go anywhere guys this |
29006s | is the finals of the Hearthstone World |
29008s | Championship we'll be right back with |
29010s | some more hostile Hunter Ace versus |
29013s | Viper the final showdown of the 2019 HCT |
29017s | World Championship |
29019s | this is a spicy one both players evened |
29022s | it up one on one now entree is finally |
29025s | taking a loss with that Mage which I |
29027s | believe is the first time in this |
29028s | tournament he's lost with that deck so |
29031s | very very impressive run so far but both |
29033s | players honestly looks neck and neck to |
29035s | me subtle |
29036s | yeah I would agree with that assessment |
29039s | uh primarily because both of the decks I |
29041s | called out as potentially problem decks |
29043s | in the lineup are still needing to get a |
29045s | win on either side Shaman and the uh Zoo |
29048s | from Viper's side uh neither of those |
29051s | decks are going to make an appearance |
29052s | yet again if we've got our Q information |
29054s | correctly he's going to be Hunter going |
29056s | up against the Mage again from Hunter |
29058s | race Hunter race doubling down on this |
29060s | Mage pick clearly a ton of confidence in |
29063s | it and this time he's found the boy the |
29065s | tech the Hench Clan sneak yeah and I |
29069s | think that was almost a snap full keep |
29070s | there from Hunter Ace because one thing |
29073s | I was just going to point out is I've |
29074s | talked a little bit over the course this |
29076s | few days of the world championship here |
29078s | the hunter the more I see it I genuinely |
29080s | didn't really like the deck coming into |
29082s | the tournament the more I see it the |
29084s | more I see its potential power level |
29085s | versus Mage and it I feel like it's all |
29089s | about play style as well and what you |
29091s | can really push out the deck because |
29092s | we've seen matches where for example a |
29094s | bloody phase just went highly aggressive |
29096s | went face with a hyena and then died |
29099s | basically because of the um the conjures |
29102s | calling but if you play aggressive |
29104s | enough |
29105s | Mage often can't do enough to actually |
29107s | even stem the tide except the hunt race |
29109s | is a very anti-aggro based list for his |
29112s | Mage he mentioned the hedgecon snake |
29114s | glasses double some Fury protector |
29116s | double swamp poos and then there's also |
29119s | this double mind control Tech the scale |
29122s | worms to deal with for example mishas |
29124s | offers to just get them out the way a |
29126s | little bit more tricky to deal with the |
29127s | Scorchers as well and the zilliacs and |
29129s | the mossy horror which against this dial |
29131s | specifically with all the one Mana one |
29133s | ones gonna get some work done |
29136s | and there it is |
29138s | the package |
29140s | wait what how's it see giant Hench Clan |
29143s | sneak plus mind control Tech |
29146s | Hunter Ace |
29148s | laid this out step by step to us in our |
29151s | interview before this event even started |
29153s | he said you play hedge Clan sneak |
29156s | they've usually got one or two minions |
29157s | in play you play it has stealth they |
29160s | have no options they can't trade into it |
29162s | they can't value trade they can't play |
29163s | minions and then trade their board off |
29166s | so they maintain a size of two or three |
29167s | minions in play they have to do one of |
29170s | two things skip development whatsoever |
29172s | great that's good for me play more |
29174s | minions and play into mind control Tech |
29176s | yeah great that's good for me and even |
29179s | on top of that as well that is you know |
29181s | turn three into turn four potentially |
29182s | but also double scale worm a Twilight |
29185s | Drake and then a scorcher so even if |
29188s | that outcome which is likely does not |
29190s | happen oh no I have 50 other things I |
29193s | could do this turn uh boohoo I'll save |
29195s | my mind control tech for later |
29200s | now convenient as well lines up very |
29202s | well versus the scale I had played on |
29203s | curves yeah not so good about against a |
29206s | diaphrenzied scale hide though I will |
29208s | say |
29211s | feels weird though doesn't it because |
29212s | there is coin diaphrency looks it just |
29216s | looks good to be quite Frank yeah but |
29218s | what does the rest of the rest of your |
29220s | turns look like going forward it looks a |
29223s | bit meager at least for now you'll work |
29225s | them out you draw the scale Heights yep |
29232s | still now that suddenly this scale worm |
29235s | can trade but then that scale hide it's |
29237s | kind of two for two to a certain extent |
29239s | because the diaphrency and the coin |
29241s | so I suppose you'd be okay with that but |
29244s | maybe a Twilight Drake's just a little |
29246s | bit better I agree and then the next |
29247s | question is does Huntress just leave the |
29249s | sneak in sneak mode and leave it stealth |
29252s | because he is aware that Viper runs a |
29253s | deadly shot does he want to just step |
29255s | into it what to do |
29257s | is there a big punish for just not going |
29259s | face randomly for three damage I don't |
29261s | think so |
29264s | big fan of everything Hunter race did |
29266s | this turn no need to panic you're at 26 |
29268s | that's plenty for now you know you have |
29271s | this uh scale hide covered on the |
29273s | following turn if you need to with |
29274s | voodoo doll and ping and like you said |
29276s | leaving that minion in stealth one of |
29278s | the uh even further benefits that we |
29280s | haven't even talked about is that it |
29282s | continues to play around deadly shot |
29284s | Hunter's Mark is a nice extra little uh |
29287s | bonus card that can be used especially |
29289s | with all the rush and charge minions |
29291s | just to pick off one a big annoying |
29293s | meaning like rabble bounce that's just |
29294s | been played because in this matchup you |
29296s | definitely Play Rebel so just it's a |
29298s | taunt it could stop you dying outside of |
29300s | that yes Animal Companions are good card |
29302s | and gives him a strong turn five animal |
29304s | companion to either hero power or the |
29306s | hatchet but |
29308s | I think Hunter's Mark might just be good |
29311s | enough along with deadly shot if there's |
29313s | giant into Congress just the ones which |
29316s | will be for the next foreseeable turns |
29318s | is all he could do then deadly shot |
29320s | Hunter's Mark with a minion on Board |
29322s | gets that job very very much done yeah |
29326s | unless this stealth minion just stays |
29328s | itself for the whole game and then |
29330s | Viper's gonna have to find a flag I |
29333s | think it might killing this four too |
29335s | yeah you know what I can agree with that |
29336s | I can see it |
29338s | all he's thinking about it it's like |
29340s | he's having a good old good |
29344s | that's his boy you know you don't just |
29346s | send your boy out to die you take care |
29348s | of him you nurture him it's actually |
29350s | just another spectator at this point |
29352s | just sitting on the board yeah |
29354s | but now interesting choices yet again |
29356s | well the decision making is just |
29358s | Relentless turn after turn deadly shot |
29360s | kills of four right in an average game |
29362s | of past Hearthstone you would be more |
29364s | than okay with that turn except it's one |
29367s | of the lesser of the scarier minions in |
29370s | this deck as a form and a four eight |
29371s | Maybe |
29372s | does he need to save it |
29374s | can he just play an animal companion |
29377s | can he do something else can he just |
29380s | headhunt his ax go face I don't know |
29382s | instead count for many choices it's |
29385s | gonna be the hanging in the deadly shot |
29389s | scale worm turn looking very good now |
29391s | though oh yeah |
29393s | geez who Mana for Hunter's Mark is a lot |
29396s | of Mana to pay for a Hunter's Mark I was |
29398s | just looking at it there trying to find |
29399s | some term that allowed you to push Tempo |
29401s | with it and it's just so restrictive now |
29403s | it is but I do feel this deck can go |
29405s | late game |
29407s | and I think late game it feels better |
29408s | because so many of you I think any deck |
29411s | can go late game okay I mean like seven |
29413s | or eight man against Sark because so |
29415s | much of the curve is so low you can use |
29418s | two Mana for the Hunter's Mark |
29424s | let's go one number one though and this |
29425s | is looking fantastic because yes the |
29427s | face damage right now doesn't really |
29429s | matter if Viper face tanks hit but he |
29432s | will equip a hatch here and then swing |
29434s | it at a minion and not andres's face |
29436s | which is worth something in itself |
29442s | think about playing this torn |
29444s | he's thinking about playing either of |
29446s | these two Minions that I think with |
29447s | double hatch here I don't think you skip |
29449s | I I don't think you can play these I |
29451s | think with you having a face that |
29453s | Hunters are really really keen on some |
29455s | Fury is really good too |
29457s | I do agree that a minion needs to be |
29459s | played there and all I'm arguing is that |
29461s | both of them had their merits because |
29463s | what Hunter Ace wants to do next turn is |
29465s | just drop an astromancer in order to do |
29467s | that he needs to fight aggressively for |
29469s | Tempo this turn so that he can just play |
29471s | his uh slightly slower seven Mana guy on |
29474s | turn seven I think my view with with |
29476s | this board it's I think it's more likely |
29478s | that there's one some Fury there's two |
29480s | of each in the deck by the way two some |
29482s | Fury two videos I think that this one |
29484s | some Fury does a little bit more than |
29486s | just the news and the news gets a lot |
29487s | more value earlier in the game I would |
29490s | say |
29491s | foreign |
29502s | but there is mind control Tech along |
29505s | with a scale worm |
29509s | and yes Hunter goes wide but it often |
29511s | reduces its own board side very quickly |
29513s | as soon as it does go wide the only |
29514s | reason you wouldn't play the astromancer |
29516s | here is to ooze the weapon right so your |
29518s | turn would be like oh sorry sorry yeah |
29522s | I was just looking for the Mana |
29524s | efficiency song you're not wrong |
29527s | does make you feel warm inside when you |
29529s | spend all your Mana |
29533s | because my worry is like |
29535s | one minimum the astromance is dead |
29538s | if Viper wants it to be |
29540s | unless there's a Thompson right if so |
29543s | then then sixth health |
29547s | uh Plus |
29549s | bypass you've got to imagine some level |
29550s | of damage in hand there with every |
29552s | summons is gonna die is my point |
29554s | well I mean we better switch roles here |
29558s | because that's a very pessimistic stance |
29559s | to take |
29562s | so I mean the average five drop is gonna |
29564s | die |
29565s | six drop |
29566s | oh sorry six drop Six drop yeah I mean |
29569s | same |
29570s | apart from cairn |
29572s | do you think there's minions with Divine |
29574s | Shield there's minions with stegatron |
29576s | and if like you get a five Health minion |
29578s | they still have to have kill command and |
29579s | kill command your minion like you're |
29581s | acting like it just commits suicide when |
29583s | it lands on the board no I just mean |
29584s | that with the four power plus the two |
29586s | from the weapon and then plus what five |
29588s | Hunter cards |
29590s | and how this deck is built I feel like |
29592s | there's always chip for divine shield |
29594s | and there's always enough power make him |
29596s | spend their manner killing your stuff |
29598s | okay |
29599s | that's how it works out |
29607s | also just a small note |
29610s | uh let's discuss con just calling in |
29612s | that legendary minion |
29614s | oh geez because guys in case you want to |
29616s | know it works we've done it yeah I've |
29618s | done it here like we tested this it does |
29621s | re-summon itself as well as the |
29623s | country's car |
29625s | foreign |
29632s | Piper could have picked an animal |
29634s | companion but did not and chose to go |
29636s | put on his Mark and that is uh cashing |
29638s | it in right now yep has animal companion |
29640s | and some spring Paws in hand along |
29642s | without unleash |
29643s | but most importantly this scale height |
29645s | is just doing the work and it's |
29648s | I feel like all we've seen with Hunter |
29649s | is diaphrency into draw or a diaphraged |
29652s | minion the next turn |
29654s | because the first scale hide was it was |
29655s | killed by the Hench Clan remember |
29657s | foreign |
29665s | okay I like it |
29667s | was looking I |
29668s | uh the voodoo doll scorcher myself |
29673s | what did I say these diaphragm is just |
29675s | Shuffle to the top of the deck they do |
29678s | no Piggy |
29681s | not even a little teddy bear |
29684s | unleashedo line up pretty nicely one |
29687s | hanger away from a good time |
29689s | is he gonna General I can't imagine he's |
29691s | going to use these unleashes to trade |
29693s | right if he's unleashing he's then also |
29694s | going to play the spring pause alongside |
29696s | that to trade with the three twos but |
29699s | then you're not playing the scale I |
29700s | don't understand why this Unleashed |
29702s | would get cast this turn |
29704s | well unless he's playing on leash and |
29707s | hitting face and then playing the scale |
29709s | Hive to trade with one of the three twos |
29711s | oh unless it's unleash hidden face hero |
29714s | power in and say let's go |
29716s | all right now that's a little bit too |
29718s | far I think |
29719s | a channel you're in a hunter but there |
29721s | aren't many sources of charge left in |
29723s | the game they're very precious and there |
29725s | aren't many those dogs do and they would |
29728s | consider it an insult if they are used |
29729s | as Rush minions most importantly there |
29731s | isn't much stuff in Viper's hand which |
29734s | is why I'm thinking does it just her |
29735s | apparently |
29737s | okay I bought it all right all right |
29739s | we're okay Raven Wicked he did terrify |
29741s | with them yeah sure did I was half right |
29744s | as always |
29746s | Nevermore nevertheless |
29752s | okay aggressive Alex strasa |
29757s | this looks a little bit better maybe |
29768s | Ludo conjure is calling scorcher yeah on |
29773s | the scale hide and then scorcher you |
29775s | have one minion so this leoque isn't |
29776s | gonna get masses of value from saying |
29779s | unleash and it also sets up the scorcher |
29781s | to clean trade into the leak |
29785s | or |
29787s | do that |
29789s | although I do think you make hundreds |
29791s | again |
29792s | you don't you don't need the flame tone |
29794s | it's on the flame tongue yeah surely |
29796s | yeah you don't need it the three damages |
29797s | you know from the scale hide okay |
29801s | that is one large gentleman to the left |
29804s | the smallest of eyebrow raises from |
29807s | Huntress there's like oh |
29808s | okay f47 for three Mana seems good |
29817s | and now my question to you subtle |
29821s | if these dogs are used at least |
29824s | semi-defensively then how does Viper |
29827s | actually Kill Hunt race apart from eight |
29828s | turns with a hero power |
29830s | you can put four to face now he's |
29832s | committed there's an Alex Strasser in |
29835s | Hunter Aces hand |
29836s | this is turning South very very quick |
29840s | Viper has a board of warm ones and he's |
29842s | trying to push damage and Hunter race |
29844s | has a dragon more scorcher and an Alex |
29846s | straza in his hand |
29848s | oh even more so now he could just play |
29850s | scorcher with the doll cleanup and then |
29852s | set up Alex razza next turn it's |
29854s | defensive Alex the safest thing you can |
29856s | do this turn though |
29861s | Define safe |
29863s | not dying next turn what to do okay |
29869s | Viper's draws zul'jin |
29873s | and that's unleash Animal Companions and |
29877s | kill commands |
29878s | okay |
29880s | you might have sold me there |
29881s | Master's Call doesn't |
29884s | quite get it done because you can't draw |
29886s | unleash from Master's Call to make that |
29888s | like I guess like a charging hyena |
29890s | pushes four |
29892s | but again he can't play a lot if he |
29894s | spends three men on a master's call so I |
29896s | think it literally is zeljin which is a |
29899s | one out of 20 chance |
29902s | but if he doesn't do that |
29905s | he just stumps him right |
29910s | yes |
29912s | so you may think |
29914s | I am I'm trying to work it all out |
29919s | aircraft |
29923s | cables somewhere is clapping the dragon |
29925s | got played and in the craziest way |
29927s | possible spring pause the draw I don't |
29929s | know about you soul |
29931s | springport's a good card but it ain't |
29933s | that good that is a lethal setup |
29935s | what a baller |
29937s | most importantly I want to know as the |
29940s | fist pump comes out from Hunter Hayes |
29942s | deadly shot |
29944s | was used |
29945s | there's only one in the deck the even |
29948s | the hunters Mark spell generation gone |
29951s | there was literally zul'jin a One |
29955s | Singular car second kill command as well |
29958s | right |
29959s | he was at eight there was two one one |
29961s | still on the board |
29962s | foreign |
29966s | that's a rough spot to be in |
29970s | I'm trying to kill him now yeah |
29972s | apparently so Hunter Ace defined the |
29975s | exact opposite route that we did that he |
29977s | was not favored if the game kept |
29979s | stretching on that he was not gonna win |
29981s | if he defended him uh defensively |
29983s | alexstrasad himself he said you don't |
29985s | have the outs the math says if I Alex |
29988s | draws you in the face I win more than I |
29990s | lose and I'm just gonna take that right |
29991s | now and honestly like the moment you |
29993s | said it |
29995s | I'm just thinking about you I said |
29997s | defensive alexstrasza it does put a lot |
29999s | of pressure on your opponent's got one |
30000s | draw the problem is the longer the game |
30002s | goes on you'll probably has two draws |
30004s | three draws four draws the second they |
30005s | play zeljin I think Andre is just loses |
30007s | but your opponent has one draw and then |
30010s | you hit them for 16-ish damage then they |
30013s | have one draw and then you hit them for |
30014s | 16-ish damage and they're dead |
30018s | yeah I guess |
30020s | it's real close the only thing I could |
30022s | think of for example is a master's call |
30025s | into uh the the rhino |
30030s | hyena with an unleash draw the second |
30032s | turn both unleashes are gone |
30035s | true |
30037s | I like the play so I'm not gonna |
30038s | complain too much I think it's all |
30039s | definitely interesting I think all |
30040s | analysis aside it was an incredibly |
30043s | Brave move and it was incredibly |
30045s | exciting and it's led us into a position |
30047s | where Hunter Ace the global points |
30050s | leader the man who at least for the |
30053s | first six months of this year was being |
30055s | lauded as almost universally the best |
30057s | player in the world now stands on the |
30060s | precipice of a Hearthstone World |
30062s | Championship to go alongside that yeah |
30064s | and I agree Huntress was talked about |
30065s | for a long time just just the best |
30068s | player there was no real question and |
30070s | now huge downgrade he's now in what top |
30073s | two top three best players in the world |
30075s | oh no yeah like what a shame and if you |
30078s | cements this win he will be undisputably |
30080s | the best Hearthstone player in the world |
30083s | and maybe the best Hearthstone player |
30085s | we've ever seen to be completely honest |
30086s | I don't think anyone's quite done what |
30088s | Huntress has done if he takes this |
30090s | Victory players the very best players in |
30094s | the world when last year's HCT the |
30098s | points race system was announced |
30100s | the majority of the very best players in |
30103s | the world said that achieving three-star |
30105s | Masters was impossible and that no one |
30108s | would do it hunt race did it with months |
30112s | with chain spare months and months to |
30115s | spare |
30117s | incredible and this this kid's not a not |
30119s | an old-timer like us either song |
30122s | he's got many years ahead of him he does |
30124s | he he will probably only get better at |
30127s | this point and it's generally scary but |
30129s | very very exciting but Viper isn't going |
30130s | to roll over Piper is for very very hard |
30134s | to get to this point he's in Grand |
30136s | finals of the most prestigious |
30137s | Hearthstone tournament that exists |
30139s | and perhaps most importantly |
30141s | it's Shaman time and this is kind of |
30145s | where I focused in with at least my |
30146s | concerns for Hunter Ace's chances of |
30149s | winning this world championship because |
30150s | I I have some issues with the way the |
30152s | deck is built together I think the Pyro |
30154s | that's contrast about it I think the |
30156s | fire package feels a little bit tacked |
30158s | on with not quite enough spells to uh to |
30161s | really support it which can lead to a |
30163s | very uh clashy draw sometimes where you |
30165s | just have anti-synergistic cards sitting |
30168s | alongside each other but hunter Ace has |
30171s | with a little bit of Fortune on his side |
30173s | it's worth saying such as five Mana |
30175s | haggathas |
30176s | um really scraped his way through a lot |
30178s | of really tough spots with some |
30179s | incredibly intelligent play with this |
30180s | deck and I think it's a huge story of I |
30183s | I truly believe every single player of |
30185s | this tournament is they had the one deck |
30187s | that was well you really need a win with |
30189s | this one yeah because it's going to make |
30191s | the you know the series ropey if not and |
30193s | again it's the nature of just hey you |
30195s | have eight days to submit a lineup after |
30198s | a rotation comes out no one it doesn't |
30201s | matter how good you are it doesn't |
30202s | matter how many people you rope in how |
30204s | how good your practice group is how many |
30206s | hours between you you can put into |
30208s | playing decks watching streams |
30210s | researching what's going on everywhere |
30212s | else running statistical data on stat |
30214s | aggregating website it doesn't matter |
30216s | there's no way you're coming up with |
30218s | four of the best most refined decks in |
30220s | the game eight days after launch my |
30222s | worry here is I say worry I'm just happy |
30225s | whoever wins fantastic for me as long as |
30228s | the game's good but |
30229s | if you are Viper I'm staring at this |
30233s | list of the Shameless funds race the |
30236s | double wild pyros you've got questions |
30237s | about but are wild Power going off once |
30239s | against this hundred X pretty sweet |
30241s | there's an earth shock for a potential |
30243s | cheeky hyena double hex there is two |
30246s | hagertha schemes which he can save one |
30249s | for the zul'jin turn to just say nope |
30252s | you made your big board and now it's |
30253s | gone again as long as he doesn't die |
30255s | there's a zeliacs two giggling inventors |
30257s | a haggarth of the witch as well as swamp |
30260s | Queen hackathon for maybe more healing |
30261s | or AOE and then two walking fountains |
30264s | for even more heal and then they should |
30266s | have walked to top it off and do it all |
30268s | again we saw the power of sugar walk in |
30270s | Hunt Race's last series to get into the |
30272s | finals there's a lot of stuff and I |
30275s | don't think Viper can play a long game I |
30276s | think Viper has to kill him and cross |
30278s | his fingers and hope it works |
30283s | already they saw Mega Defender is just a |
30285s | reasonable question to ask by but |
30287s | plastic's help |
30290s | Mark sure is a fantastic car they're |
30292s | chunking through these big taunts but |
30294s | still he has to have it then he has to |
30296s | play it and then he has to do the other |
30298s | two damage as well |
30300s | that's slowing Viper down enough and the |
30302s | slower the game goes hunt race his only |
30305s | limitation really will be Mana in terms |
30309s | of whether he's going to live well I |
30311s | think there's an assumption you're |
30312s | making here Raven which is that Hunter |
30314s | Ace is the one who wins this game in the |
30316s | late game is that always the case |
30319s | he doesn't have a card in his deck that |
30321s | says I win the game they can drag this |
30323s | out for as long as they want and if they |
30325s | get to the position of stalemate Viper |
30327s | has Tundra rhinos and diaphrenzies |
30330s | my question is does this matchup mirror |
30332s | the control Warrior match up that we've |
30334s | seen this Hunter deck be so successful |
30336s | in the biggest thing for me is the |
30339s | giggling inventors the hexes the Earth |
30342s | shock and the sugar work because cool |
30345s | make some big stuff enjoy punching |
30347s | through four giggling inventors yep like |
30350s | uh how do you do that efficiently and |
30352s | then the second hunt race gets a second |
30354s | scheme all that doesn't play Death |
30356s | rattles you can't come back onto the |
30357s | board it has to just have more stuff |
30360s | and that that's my worry and the fact |
30363s | that there is a straight flat answer to |
30365s | souljin is a big deal in the form of a |
30368s | haggis hagerthoud's scheme sorry if |
30371s | entrees can hold on to one yeah because |
30373s | unless the role is unleash unleash |
30375s | against the board with like Hoffa lioc |
30377s | whatever |
30378s | then scheme try again friend |
30383s | I am no expert this matchup I am not an |
30385s | expert in any matchup at this moment in |
30386s | The Meta game I'm going to be completely |
30387s | honest I know what I know and that's |
30389s | about it but |
30392s | there are answers and there's a lot of |
30393s | healing but I will say viper double kill |
30396s | command and a pretty decent sized board |
30398s | I'm not saying it's not doable I'm just |
30401s | saying bypass to do it in one punch |
30408s | I wonder already 10 damage from hand as |
30410s | long as he sticks a beast |
30412s | on Trace only on 22. |
30415s | I might have to think about where the |
30417s | Hecks |
30418s | or even lightning storm it's gonna be |
30420s | good enough he needs to bridge gaps he |
30422s | needs to he needs to get from here to |
30424s | giggling inventor to walking Fountain to |
30426s | start climbing back into this game |
30428s | so then do you think maybe just an early |
30431s | hex plus maybe even an earth truck on |
30433s | the Misha hex the five three just so he |
30436s | can play giggling then to the turn after |
30438s | yes he doesn't want to be overloaded |
30440s | because that's why I was talking about |
30441s | like the Restriction is Mana for me |
30443s | that's the restriction on Huntress in |
30445s | terms of winning this game if he gets |
30447s | caught overloaded or just has too much |
30450s | big stuff he needs to do together Viper |
30452s | kills him |
30457s | entrees heading hands |
30459s | every turn |
30462s | could be one turn closer to him becoming |
30465s | the world champion I won the pressure |
30468s | must be ridiculous right now it feels |
30472s | like it's going in the other direction |
30473s | though it feels like each passing turn |
30475s | is pushing him further away from being |
30477s | the world champion there's a lot of |
30479s | damage in Viper's hand |
30485s | he can put him to eat this turn if he |
30487s | wants he almost certainly shouldn't |
30490s | because he could just play and Unleash |
30492s | the Beast kill the three two and push |
30494s | damage don't see why not get it in the |
30496s | pool he can just play the Shimmer fly as |
30498s | well if he really wants he can save that |
30500s | for other like cute things like cleanser |
30502s | Rhino hyena Shimmer fly but still the |
30504s | options are there |
30506s | you'd go for marked shot instead and |
30509s | that is pretty weak options two Mana |
30512s | draw a card what yeah it might be oh |
30516s | huh |
30518s | was explosive shot ever a heads up for |
30520s | the giggling inventors one card removed |
30523s | Divine Shields kill the two one I think |
30524s | it's worth thinking about yeah but when |
30526s | he has unleash the hounds in his hand |
30527s | already probably not the biggest deal no |
30530s | buff though so you can pick the shields |
30532s | but not cleanly but you know picking the |
30534s | shields is what explosive trap does |
30535s | anyway right like if you're if you don't |
30537s | have minions to trade through |
30540s | um then it just takes the shields off if |
30541s | you do have minions to trade through |
30543s | then taking the shields off and doing |
30544s | the two damage is the same thing anyway |
30548s | way |
30550s | there's no way you commit damage no no |
30552s | okay what if you just tear our parody |
30555s | doesn't kill a beast and heal whilst I'm |
30558s | saying that you don't you don't commit |
30560s | damage you don't go for a damage plan |
30561s | because your opponent's just about to |
30562s | walk into their turn eight and that's |
30563s | what I mean like just one hero power no |
30566s | no it's exactly the same reason they're |
30568s | going to heal next turn it's their |
30570s | walking Fountain turn you do not push in |
30572s | your plan on saying he's not going what |
30574s | is it too manner commitment this turn |
30576s | with his hand to that big of a deal it's |
30578s | passing the board and your opponent |
30580s | plays a walking Fountain kills all of |
30582s | your stuff and you don't have a board or |
30583s | lethal anymore |
30587s | we'll see |
30591s | quickly |
30599s | gonna go for the deadly shot maybe to |
30602s | open some simple |
30604s | trade off this one deadly shot maybe get |
30605s | the Divine Shield if not you can still |
30607s | kill it you got it nice |
30610s | all right but this is and |
30613s | I think insurmountable insurmountable |
30615s | sorry amount of pressure that is an |
30616s | enormous push now from Viper and there's |
30619s | still Trip kill command and the hex from |
30621s | the previous term by the way we were |
30623s | talking about how but through |
30624s | combination of hex and Earth shock uh |
30626s | there are actually two different ways to |
30627s | do it you mentioned one and I was about |
30628s | to say no way you do it this other way |
30630s | but they both worked if you use both hex |
30632s | and Earth shock you could have cleared |
30633s | out both the board and there would not |
30634s | be a taunt frog hanging around on this |
30636s | board anymore which can make all the |
30638s | difference for your uh for your walking |
30640s | Fountain turn as it is that the Earth |
30643s | shock that he has remaining can be put |
30645s | to good use against this Scavenging |
30646s | hyena but it's it's it's just gonna be a |
30649s | Warfare |
30650s | ancestral healing it's clutch it is |
30657s | this frog both in the hyena |
30661s | just a 12-7 Scavenging hyena |
30667s | does he oh wait wait wait wait wait does |
30669s | he track for the deadly shot |
30672s | would that be enough |
30674s | tracks one to a deadly shot goes to five |
30676s | hero power |
30679s | no it's 19. one off yeah yeah I just |
30681s | went to check because the deadly shot |
30683s | that was played was |
30685s | um not his natural one was it really |
30687s | okay he got he took it off um thank you |
30690s | right okay I think how many Mark shots |
30692s | has he played then because he must have |
30693s | taken a kill command off Mark shot as |
30695s | well when the flare isn't it wait maybe |
30696s | it is I'm so confused right now |
30700s | it's gonna be double kill command not |
30702s | gonna let huntres get any more healing |
30704s | which is the important it might look |
30705s | like Overkill but one he does more |
30707s | damage with the hyena anyway yeah and |
30709s | also it's just no more healing for you |
30710s | hunt race is down to six Viper has a |
30713s | kill command and a hero power which is |
30715s | five without a beast he can do all that |
30717s | anyway because of tundra I know and |
30718s | Huntress has to do something magnificent |
30721s | he has he could Earth shock walk-in |
30724s | Fountain he has multiple phenomenal |
30727s | things he can do this turn |
30729s | and then if the second he stabilizer |
30731s | shoulder Works gonna be a big deal but |
30733s | then so is Elgin |
30736s | and there are already two kill commands |
30738s | in that in that zul'jin |
30740s | with a third waiting in the wings but if |
30742s | you can sugarwalk first it means that |
30743s | you would summons you know the the extra |
30745s | minions right giggling events for extra |
30747s | targets yeah |
30749s | gonna go for the hackathon |
30750s | what's 11 |
30751s | so there's what there's seven right now |
30753s | with just Thunder Rhino kill command |
30755s | hero power |
30757s | annoying |
30762s | I knew it was something |
30764s | and there's the big Rhino tell your |
30767s | friends he's gonna be used it's a |
30768s | similar amount of damage so close ish to |
30771s | the kill command but most importantly |
30772s | front load damage Now kill command 4 |
30774s | later |
30776s | how big is this second walking fountain |
30780s | such a huge heal for him oh does he |
30783s | could he have ever played the pyromancer |
30785s | first |
30787s | no |
30788s | um purely francestral Spirit or or the |
30791s | ancestral healing well he can still use |
30793s | that now if he gets it off |
30795s | yeah so so I mean play the Pyro because |
30797s | you might draw a higher cost spell that |
30799s | does something |
30800s | no you're playing you're playing you're |
30802s | playing the uh the fountain this term |
30804s | because you want to heal if you don't |
30805s | heal you're just dead to burst from |
30806s | hands so you play the card that you're |
30808s | definitely gonna play first you might |
30809s | pick up a double spell a two minute |
30811s | spell like ancestral Spirit or Earthen |
30813s | Mite which is better to use on your |
30815s | walking Fountain than playing the |
30816s | pyromancer I guess yeah there's like |
30817s | witch's brew and then you could hex it |
30819s | for example maybe but but yeah okay |
30826s | five for now it's Viper just staring at |
30829s | Hunters |
30830s | yeah he is it's like you're just staring |
30833s | at Hunter's |
30834s | entourage is glancing back at him |
30836s | sideways but he's definitely not meeting |
30838s | the eyes |
30840s | I think Viper is just thinking I don't |
30842s | want to see how What's worst case |
30843s | scenario are you giving any towels to |
30845s | think you've got you ready for this you |
30846s | know yeah |
30848s | not going with Georgian yet locking in |
30850s | and Unleash the Beast and animal |
30851s | companion it does clear off the |
30853s | pyromancer but most importantly puts |
30854s | those two spells in the tank |
30862s | and now the rain the frogs feral spirit |
30864s | all of this can help him a lot but the |
30867s | worry is like I said earlier Mana |
30869s | restrictions can he like how much can he |
30873s | overload |
30874s | and also these are spells so they will |
30876s | not hit the board and generate him more |
30878s | spells that might be dim which is Brew |
30880s | to help with heal |
30885s | such a scary spot yeah Hunter race and |
30887s | you can see it he leaned towards the the |
30889s | reign of toads caused himself to take a |
30892s | moment this is a huge overload |
30895s | commitment |
30897s | reign of toads and feral Spirit Viper |
30899s | picks up the buff Tundra Rhino and this |
30902s | is going to put my theory to the test of |
30904s | who actually wins this when it comes |
30906s | down to the late game because Viper |
30908s | still has so much gas ready to go |
30913s | oh |
30917s | let's see the fireworks bear in mind he |
30921s | left the leoch because he wants it to do |
30923s | something but that looks like a deadly |
30924s | up to me right |
30928s | Huff Huff |
30933s | that's gonna be off oh no sorry one half |
30935s | is dead |
30937s | one dog's dead |
30940s | the Leo's dad dies |
30942s | I was just waiting to see it happen |
30948s | on the doggo |
30950s | there's three hounds |
30953s | and it's full though so he's gonna burn |
30955s | the card on draw and if we know anything |
30956s | about that Frenzy |
30959s | wow nothing hit face there but he did |
30964s | manage to clear up the board and here we |
30966s | go it's the overload the Mana |
30967s | restriction yeah remember Hunter Ace |
30969s | just can't do anything in response to |
30970s | this really zilliac's being picked up |
30972s | off the top is about as good as it gets |
30974s | a pyromancer lightning storm would have |
30976s | done it as well sure maybe not as nicely |
30980s | as the zeliac's pick of course but it |
30983s | would have done it I think the problem |
30984s | with that the hunter ACS as well is that |
30986s | he then can't uh Shadow walk the turn |
30988s | after which he's probably gonna need to |
30989s | do sooner rather than later in this |
30991s | position side benefit of this all chain |
30992s | as well as the hero power can now be |
30994s | aimed which means he doesn't have to |
30995s | give untrace any extra healing |
30998s | and hold on a second charging Scavenging |
31001s | hyena here |
31002s | does it how is he trading off minions |
31004s | though Springport into into what if he |
31008s | trades in physics it heals some more |
31009s | then it's going to buff the hand I mean |
31011s | it might not be lethal but it's an |
31012s | enormous Scavenging High you know that |
31013s | still gets to connect that's true |
31016s | so he gains what a net one Health |
31020s | and Trace does |
31022s | so trade gains him three and the hyena |
31025s | gets buffed if you lose one minion |
31027s | plus two |
31029s | foreign |
31035s | I wonder if you can just do something |
31037s | else can you just play a five five hero |
31040s | power the three two push for five |
31042s | and then do that next turn he can it's |
31045s | definitely enough I'll play a five eight |
31046s | that can charge that's actually way |
31048s | better right |
31049s | let's put him to one right |
31053s | let's Point him to one |
31057s | and now yet again I don't think Hunter |
31060s | Hayes can do the amount of things he |
31062s | needs to do with 10 Mana even if he had |
31065s | the best draws in the game yeah and it's |
31067s | a very smart play from Viper because the |
31069s | one thing it does do is shut down the |
31070s | shadow walk Shadow walk was not gonna |
31072s | find Hunter Ace healing there so that |
31074s | was the big counter punch that he had |
31075s | available to him and now Hunter Ace just |
31078s | has to go digging into the witch's brew |
31079s | trying to find some miracle answers to |
31083s | this board State and I'm afraid they |
31085s | don't exist |
31086s | Healing Rain is not a card anymore guys |
31089s | and that is it Viper is gonna even this |
31093s | series up and so I wouldn't have it any |
31096s | other way we're gonna be going to a game |
31099s | five |
31100s | for the grand finals here the |
31101s | Hearthstone World Championship Viper |
31104s | fights back |
31107s | look at the game five that it's coming |
31109s | down to |
31111s | there's two decks remaining it's the two |
31113s | Decks that I pointed out right at the |
31116s | start could be the problem the |
31118s | problematic ones to win with for |
31119s | respective players |
31121s | and it also opens up the possibility |
31124s | after us talking about it so much this |
31127s | week |
31128s | one game |
31129s | for reform to redeem itself in this |
31132s | tournament yeah if there's ever a time |
31134s | it doesn't get any better or more |
31136s | intense than this guys we're going to |
31138s | give you a minute go and grab a drink do |
31140s | anything you need to do because you are |
31142s | not allowed to Blink in this next game |
31144s | we're going to be right back with the |
31146s | final game of the Hearthstone World |
31147s | Championship the long and Winding Road |
31150s | of the HCT circuit ends here at the |
31155s | world championship we are game number |
31157s | five between Hunter race and Viper our |
31160s | finalists |
31161s | and it's all going to come down to this |
31164s | everything on the line the world |
31166s | champion title is going to be given to |
31169s | one of these players and it's down to |
31172s | hunt races Shaman and Vipers Zoo Warlock |
31175s | and before we get into it I do want to |
31177s | give one final shout out to our crowd |
31179s | they can't hear me right now we're not |
31180s | being piped to the house because |
31181s | primarily they wouldn't understand a |
31183s | word we're saying but there was a little |
31185s | worry at least on my part that when all |
31186s | the the Home Country players dropped out |
31188s | before this final day that the audience |
31190s | would be a little bit flat a little bit |
31191s | less invested in what was going on but |
31193s | I'm sure you guys have heard some of the |
31194s | reactions coming through our microphones |
31196s | they have been fully into this and made |
31198s | this uh played as much a part as anyone |
31200s | into making this final feel as special |
31202s | as it has been with the Hearthstone |
31204s | we've seen one for the last four days |
31205s | and two especially in this match you |
31207s | would have to have a Heart of Stone to |
31209s | not be you know involved and evolved |
31213s | and here we go it's in the opening hand |
31216s | and this match up on this stage control |
31220s | Shaman reform opening hand this might be |
31223s | best case scenario for this build of the |
31225s | deck because rafam if you look at it |
31227s | statistically has an immensely High win |
31230s | rate when it's kept in the Mulligan or |
31231s | when it's drawn in the Mulligan uh and |
31233s | there's an explanation for that shout |
31234s | out to Rebecca on Twitter who put this |
31236s | into words that I was looking for when |
31238s | you have reform in your opening hand you |
31240s | can plan for it long term you can keep |
31243s | resources in hand and you can make that |
31246s | reform as powerful as possible when you |
31249s | play it on turn seven by making sure you |
31251s | then immediately have access to a bunch |
31254s | of powerful legendaries |
31256s | he's putting his money where his mouth |
31257s | is this he kept the roof arm this match |
31260s | up as well this is a very slow control |
31262s | deck that relies on exhausting all your |
31265s | resources and it does not have infinite |
31268s | value not in the sense that Dr boom has |
31271s | hagatha is a value engine but it is not |
31274s | as oppressive as Dr boom is so this is |
31277s | an infinite value engine that can be |
31278s | beat by a stream of endless legendaries |
31280s | this scenario right now in game five of |
31284s | the world championship final is the best |
31287s | case scenario for archville in reform |
31290s | let's see what it can do and I am very |
31292s | interested because |
31294s | how do you even play this how many cards |
31297s | do you hold how slow do you go how much |
31300s | do you live tap Viper is here to teach |
31302s | us one way or the other because we're |
31304s | gonna find out there has to be a winner |
31305s | Hunter is answering this Argent Squire |
31308s | with an ooze the rest of his hand not |
31310s | looking so fancy as far as I am |
31311s | concerned so |
31315s | Hunter is not really with a lot to go on |
31317s | either just full air in his hand |
31320s | double ancestral healing one of the most |
31323s | controversial cards I'd say to be |
31325s | running main deck in your in your Shaman |
31327s | in this tournament |
31328s | I like it I'm a personal fan of that |
31331s | card at the moment okay |
31336s | Sergeant is going to be used to proc |
31338s | this uh Sergeant Squires attack and be |
31341s | able to kill off this oozer most |
31342s | importantly is a juicy Target for this |
31344s | coin into Evil Genius Hunter a bit of a |
31346s | shrug it's going okay well you got me |
31349s | you're doing the zoo things can I answer |
31351s | them in these next few drawers are going |
31352s | to be big hagatha's scheme |
31354s | obviously not playable yet but by the |
31358s | time he gets to turn five might just |
31360s | have enough damage to clean the board if |
31362s | you were gonna draw an unplayable card |
31364s | that was the one to draw |
31372s | hunt race just a planning his future |
31375s | turns B representing to Viper that he |
31378s | might have something to do in his hand |
31381s | I've lost the fact that you're debating |
31383s | a small pyromancer clear here Bluff the |
31386s | fact that you're debating just dropping |
31387s | an acidic swamp poos into this board |
31390s | not much of a bluff you'd probably just |
31391s | do that anyway but there are things that |
31393s | you have to represent uh so Viper |
31396s | doesn't have the full knowledge that you |
31397s | just have nothing to do right now |
31400s | it's a tough one outside of totem up |
31403s | ancestral healing |
31406s | there is literally nothing to do |
31408s | on Chase is going going in the tank |
31413s | I'm taking deep breaths myself so I'm |
31416s | not gonna lie I'm just watching these |
31418s | players it's making me nervous and I'm |
31419s | not even on the stage |
31425s | I'll bring some cards I end up with |
31427s | totem there we go |
31429s | mainly |
31431s | he wants Viper to think I'm always |
31434s | thinking about other stuff the less he's |
31436s | thinking about some other other stuff |
31438s | that's what it was split attention |
31442s | rather like he's just as a side note |
31443s | Goblin Lackey is the plus one attack and |
31445s | rush and the witchy lucky is effectively |
31447s | a an evolve and plus one evolve |
31453s | but now does any of that pay off for |
31455s | Hunter race representing that he might |
31457s | be thinking about pyromancer |
31458s | representing that he might be thinking |
31459s | about lightning storm whatever other |
31461s | nonsense idea that he's trying to get |
31464s | into Viper's head I think it's a little |
31466s | transparent Viper should just be able to |
31468s | play his game here but remember he does |
31470s | also have to consider how much attention |
31473s | he wants to pay to that late game plan |
31475s | of Arc villain reform what is his plan |
31478s | like that's the problem isn't it like I |
31479s | actually just don't know how much she's |
31481s | supposed to even play he's just played |
31482s | two more minions yes he has live tap |
31485s | yeah but we've also seen reform plays in |
31487s | the position where there weren't that |
31488s | many cars left in the deck right which |
31490s | means where you don't have tons of value |
31491s | because it's like okay five random |
31493s | legendaries on average are quite bad |
31494s | right |
31496s | and yeah I have no answers to these |
31498s | questions second scheme means that |
31499s | there's a backup clear but second scheme |
31502s | also means there's a whole lot of |
31503s | nothing to do yet again for hunt race |
31506s | I will say there was no truly Explosive |
31509s | Start From Viper there was no you know |
31512s | unanswerable flaming that's been that's |
31514s | hit for six or seven so far you know |
31516s | that it's it's |
31517s | slow in zoo terms I'll say but it is |
31520s | starting to heat up a little bit now |
31521s | with this knife juggler representing |
31523s | just a good chunk of damage |
31532s | and are we just going through the same |
31534s | song and dance again with Hunter Ace |
31537s | waiting for the Rope there are some more |
31540s | considerations this turn both in cards |
31542s | that he could be representing that he's |
31543s | thinking about playing but also in terms |
31545s | of legitimate concerns like do I hex |
31547s | this knife juggler which is a real |
31549s | question |
31551s | I'm simply though |
31554s | I think Andreas might be doing just |
31556s | anything you can to just make stress |
31558s | viper out |
31563s | he says no and |
31566s | it's also a weird backwards thing as |
31568s | well the more my opponents pass as a |
31569s | control deck the more I'm like oh I need |
31572s | to finish this game because they clearly |
31573s | have the end the late game stuff in hand |
31576s | which you know is not necessarily the |
31578s | correct way to think because you can be |
31580s | thrown off mentally by that but it's |
31581s | something you have to think right if |
31582s | it's doing nothing you just play the |
31584s | news and pass the return then what the |
31586s | heck |
31590s | anything |
31591s | because it is is that enough because on |
31594s | Trace has passed you just put a worm on |
31596s | it and go face and say okay I mean it |
31599s | seems just like a nice balance right |
31600s | like Hunter race has to skip has to |
31602s | scheme a board like that anyway and by |
31604s | life tapping and playing minimal cards |
31606s | he is setting himself up is that plan B |
31608s | of the art villain reform it's just kind |
31611s | of a win-win situation for Viper right |
31613s | now I feel like it's just enough damage |
31615s | yeah test the juggle misses approaches |
31618s | the uh |
31620s | yeah I think hitting that juggle made |
31623s | Viper makes Viper's decision a lot |
31625s | easier this turn if he hits that juggle |
31627s | he gets to keep all of these minions and |
31628s | go face with them all that is plenty to |
31631s | be impaired one abusive Sergeant for |
31633s | that you know it really is not a big |
31634s | investment |
31636s | okay too far from the evolved and if |
31638s | they're committing a little bit more |
31640s | than they thought he would based on the |
31641s | refund keep |
31642s | ballad mate this is not a playstyle I'm |
31645s | familiar with |
31649s | so he's going to play the Lesser scheme |
31651s | to damage plays the threats on the ball |
31653s | leaves the two two off and has a much |
31655s | bigger scheme to be able to just |
31657s | guarantee a clear later on due to any |
31659s | Grim rallies for example |
31661s | again |
31664s | maybe hero power carpet |
31667s | see see what's cooking |
31676s | and we might just want to dump his hand |
31678s | before reform and say I'll draw one to |
31680s | two legendaries a turn |
31681s | looks like it he's pressuring Hunter |
31683s | he's down to half Health now yep oh |
31688s | one more time oh okay |
31694s | in this |
31696s | is there only really one bad pull |
31700s | because funnily enough |
31702s | just wait I should know this doesn't my |
31704s | crew have rush if you steal it because |
31707s | the carpet |
31709s | it should do yes yeah I'm not going |
31711s | crazy once you give a minion rush it has |
31713s | rushed right it wasn't rushed for this |
31715s | turn it just says give Rush okay well |
31718s | there's a couple there's some really |
31720s | good targets then he gets the macaroon |
31722s | there's the trade into the flame Viper's |
31724s | head goes down |
31726s | and |
31727s | it's I'm just going to keep asking |
31729s | questions here it's the best I've got |
31730s | but with reform kept |
31734s | did he need to go four minions wide two |
31738s | of which have rush and one of them's a |
31739s | carpet I I don't know but did he it's a |
31742s | great question uh I mean it's hard to |
31744s | argue with you you've gone in once |
31747s | you've seen the scheme you've got your |
31749s | opponent down to 15. like every fiber of |
31752s | the fact that you're playing an aggro |
31753s | day yes says my opponent has just used |
31756s | their best board clear and is at half of |
31759s | their health total I'm gonna push my |
31761s | chips in and try to kill them that is |
31763s | just kind of the aggro philosophy yeah |
31765s | and let's be real here we're a farm or |
31767s | not we are striding towards crowning a |
31769s | winner because we are it is soon I I |
31771s | feel it right now it's going to happen |
31774s | very very soon but the decision making |
31776s | here |
31777s | one more time does he save cards for |
31780s | reform because I honestly believe |
31782s | playing reform with an empty hand and |
31784s | then drawing the legendary and then |
31785s | having to maybe tap into another one |
31787s | which you probably then can't play |
31789s | he's rough or it's low impact it's very |
31792s | slow it's so bad I think you do need a a |
31795s | choice of legendaries to get the highest |
31797s | chance of something good Viper's going |
31799s | in though he's saying you know what you |
31801s | just did two powerful anti-aggro things |
31803s | please don't have a third but we could |
31805s | see scheme or giggling inventor a great |
31808s | choice is here |
31810s | and now there's the Brew |
31815s | hex for the reform as well next turn if |
31817s | he wants I can present an additional |
31819s | Theory here which is Viper has not |
31821s | wanted to sit back and live tap too much |
31823s | because he doesn't want to push himself |
31824s | too close to fatigue uh whereas with |
31826s | reform and drawing one per turn he does |
31828s | feel like he out values the shaman over |
31830s | the long term because again it's not |
31832s | like there's Dr boom Omega Devastators |
31833s | and so on and he's playing the even |
31836s | longer game by not life tapping and |
31838s | filling up his hand for the immediacy of |
31840s | a stronger farm that hits a handful of |
31841s | cards |
31843s | yeah maybe maybe that's true just just a |
31846s | theory yeah I mean it's all we can work |
31847s | on because again I've not tried exactly |
31849s | this playstyle versus exactly this deck |
31852s | it's it's a theory but it's not one that |
31854s | I'm really sold on I think what's |
31855s | actually happening is that Viper has |
31857s | smelled blood and just tried to kill his |
31859s | opponent after his opponent had a very |
31860s | very weak start another absolutely |
31862s | reasonable conclusion and now |
31865s | solved it's now or never arch villain |
31867s | report okay he kept it in his hand it's |
31871s | on seven subject nine mediocre not Pagel |
31874s | very arguably mediocre to bad |
31877s | it does not kill Hunter race and also if |
31880s | you're talking about the fatigue then |
31882s | it's a bad card because you won't want |
31883s | to draw extra or Willy if he wants to |
31885s | power him down with legendaries I |
31887s | honestly don't know one way or another |
31891s | Farm is deciding this championship |
31897s | Omega |
31898s | easily playable |
31900s | removes the reform threat and then |
31902s | basically says Hunter is ready to send |
31904s | to Viper okay how good is your average |
31906s | legendary friend because we're about to |
31908s | find out and I would argue the answer to |
31910s | that is not good let's see |
31913s | Katrina |
31915s | okay that's a good one |
31920s | okay well there's a lot of small minions |
31921s | but there's a reform okay one three he's |
31925s | just seen the hex |
31927s | and I believe |
31930s | that six eight is not dying anytime soon |
31934s | certainly looks that way |
31936s | there is going to be a big old |
31937s | procession of zoo minions coming out |
31939s | from that thing over the next few turns |
31941s | does he have to go for swamp Queen he is |
31942s | I think so you need something big next |
31944s | turn he can pair it with ancestral |
31947s | healing he could plan essentially in |
31949s | next turn let's see what he gets voltaic |
31950s | burst looks the best to me but there is |
31952s | Elemental reaction if he wants to draw |
31954s | yeah |
31955s | or |
31957s | storms draw a card reign of toads I |
31959s | think is what he will appeared and yes |
31961s | it is I like it |
31963s | does he turn up the hagata |
31966s | how scary |
31967s | yeah I think you're fine okay |
31969s | um you're asking for your opponent to |
31970s | have some kind of legendary that |
31972s | leverages from hand and kills this two |
31974s | six |
31976s | to allow the six eight to do anything |
31977s | truly scary it's a big ask I think if |
31980s | anything taunting up the five five gives |
31981s | Viper a better attack by just killing |
31984s | the five five with the 6A as opposed to |
31985s | the two six yeah I was just thinking |
31987s | because of potential lightning star next |
31988s | turn |
31989s | maybe you're okay with that but maybe |
31990s | you can do that anyway yeah I mean that |
31992s | just it just put that just moves the |
31993s | ball from your court to your opponent's |
31995s | court right by toning it up |
31999s | Toronto I'm definitely not bad solves |
32001s | that problem in my book |
32010s | no words nope azaleena as if the game |
32014s | was not already ridiculous enough |
32019s | let's see what I have to play around |
32024s | as a leaner Soul Thief |
32026s | Viper first things first he checks the |
32029s | horror |
32031s | realizes that Hunter Ace has a very |
32033s | powerful Tempo turn and look at Casper's |
32036s | face |
32038s | I don't even know how to respond not |
32041s | only does Viper fill his hand with cards |
32043s | to actually do something |
32045s | he also has now full information minus |
32048s | one card of this draw as exactly what's |
32050s | in Hunt Race's hand that is a fantastic |
32053s | draw even even Viper one of the most |
32056s | stoic Hearthstone players I've ever seen |
32058s | in my life cracked a smile when that |
32061s | frog appeared |
32063s | oh |
32065s | I will tell you now |
32067s | this Grand Final and this game has not |
32071s | disappointed in any way and it's not |
32073s | even over yet the walking Fountain I |
32076s | guess on Trace is just thanking |
32078s | something that the walking Fountain |
32080s | wasn't already in his hand too because |
32081s | that would be truly grim |
32083s | Viper also solves the mystery of what |
32086s | what on Earth was going on with Hunter |
32087s | Ace's early game |
32089s | he's oh he had double ancestral healing |
32091s | in his hand okay that makes sense |
32095s | how Viper gets his own reign of toads |
32097s | it's a frog off and that's that's what's |
32100s | kind of scary to me in this scenario is |
32102s | that if Huntress doesn't play his big |
32105s | Tempo card first here Viper has the |
32107s | option to do it before him and really |
32109s | push him onto the back foot |
32111s | he does have walking fountain |
32114s | just Farm some of the toads |
32119s | yeah this is a big turn there we go I |
32120s | like this and you know Viper's not going |
32123s | to roll spell damage because he's a |
32124s | warlock yeah |
32128s | froggy boys jump down even the healing |
32130s | toe I'm getting a little bit of value |
32131s | and there's grifter discover two cards |
32134s | give one to your opponent one to |
32136s | yourself at random yep crazy card not |
32139s | the best constructed card in the world |
32140s | but again Viper |
32145s | could play it and in case that's |
32147s | confusing anyone you see three cards you |
32149s | pick one you see three cards again you |
32150s | pick one the game then decides which of |
32153s | those two cards you pick go to you or |
32155s | your opponent |
32158s | isn't that good |
32160s | it's I mean the azaleena is so like I |
32163s | can't emphasize enough how big that |
32165s | azaleena is because it gives vipers |
32167s | reformed deck something to do that isn't |
32170s | just playing in media every turn guys |
32172s | we're getting grifter in the deciding |
32174s | game oh of the world championship okay |
32177s | what does Viper pick because these |
32179s | decisions get hard do you want to give |
32180s | hunt race a good minion what is my life |
32183s | right now what even is Hearthstone the |
32185s | problem with grifter is you get you hand |
32187s | over a lot of the time the tempo to your |
32189s | opponent because you give them a minion |
32192s | or something with full Mana you have to |
32194s | spend Mana playing grifter |
32197s | so you lose a certain amount of tempo |
32199s | let's see what the picks were |
32201s | stranglethon and guribashi Berserker |
32205s | so he just picked two five drops two |
32207s | decent cards I guess |
32211s | I'll get |
32212s | it Frogger |
32216s | now we're just gonna see what happens |
32217s | because this game has evolved into a |
32219s | true mess in the best of ways |
32224s | and Trace has to just be careful here he |
32226s | is overloaded |
32229s | overloaded enormously yeah only on five |
32231s | money he needs to make this five Mana |
32232s | work very nicely for him and I believe |
32234s | that's going to include hexinger five |
32236s | five to keep his frogs alive |
32238s | oh in a deck full of legendaries that's |
32241s | terrifying though |
32242s | hexa 5'5 and all manner of things can be |
32246s | in those remaining 13 cards that's true |
32249s | but I think you need to make some |
32250s | strides |
32251s | I don't think you can have a lackluster |
32253s | turn I mean the big problem is that he |
32255s | can't play many of his other cards |
32257s | because the way this board is paired |
32258s | down he can't kill off any of his own |
32261s | minions to be able to play for example |
32263s | zeliacs let's take double heal |
32267s | please |
32270s | that healing tote I'm doing work it |
32273s | keeps the trust for horror alive because |
32276s | lightning storm cannot be spell damaged |
32278s | yet yes there are cards that may change |
32280s | that but yet |
32282s | this lightning storm will not kill this |
32284s | 5-3 off as it does become a 5-4 similar |
32286s | to potential low rolls as well on some |
32288s | of the products |
32289s | last night not bad at all and an |
32291s | archmage vargoth lightning storm signed |
32294s | me up sodal because that will do it I |
32296s | know it you know it Viper knows it and |
32299s | let's be honest if you can hear that the |
32300s | crowd definitely know it |
32302s | four golf lightning storm he's a warlock |
32306s | and he's casting bark off lightning |
32309s | storm this turn Raven |
32311s | it's not fair |
32313s | Piper though this is huge and Hunt |
32315s | Race's face just watch the face of a man |
32317s | who's about to get wrecked |
32326s | if Viper even plays it he just yells out |
32329s | he doesn't know because of the overload |
32332s | so many impossible but I don't think you |
32335s | can just leave stuff up I think it's too |
32337s | much of a swing look at the damage you |
32338s | push |
32340s | almost out of time he kills off the 5-2 |
32343s | he can trade in and still push for five |
32344s | and not worry about that five two or do |
32346s | you think he passes I think he pushes |
32348s | five damage |
32350s | oh he passes okay |
32353s | Hunters can't believe it |
32357s | now he has to keep his composure |
32360s | there's a mic |
32362s | free draw |
32364s | every draw is like a boxer in a Rocky |
32368s | movie just throwing another enormous |
32370s | right hand at his opponent |
32373s | the only difference is it's a modern one |
32376s | so of course the film is three hours |
32377s | long |
32381s | five |
32385s | yes valgoth might have been flashier but |
32387s | there weren't spells that really |
32388s | benefited at this point |
32392s | oh the the the the the low-cost turn |
32395s | here six oh my goodness oh there's the |
32398s | spell damage |
32406s | was Viper the chosen one all along was |
32409s | reform the chosen one all along |
32412s | the Redemption story of Reform and |
32415s | subtle |
32417s | is he going to have the last laugh the |
32420s | big deal here is six Mana the heavy |
32422s | overload from the double lightning storm |
32423s | means that Viper has less Mana to play |
32425s | with that is the air quote punish for |
32429s | having that amazing turn last turn it's |
32431s | starting to matter less and less because |
32433s | Hunter races deck does not have the |
32437s | tools to beat this level of gas |
32441s | behold |
32444s | if I got just someone |
32447s | who too no he did not it just looked |
32449s | funny with the animations |
32452s | ontrace now does have the walking |
32453s | Fountain and a re-heel to start chipping |
32456s | away at this board he does have Minions |
32459s | that feel more impactful trade-wise |
32461s | available to him yeah that is a bonus |
32465s | that is something he has to keep in mind |
32466s | and |
32467s | he has to keep his car there is frankly |
32471s | silly things happening right now in this |
32472s | game of hearthstone that's basically the |
32474s | most important game I've asked on these |
32475s | two players will ever play in their |
32476s | lives almost almost certainly |
32480s | but |
32482s | he has to keep his cool what is the best |
32485s | play how can he progress in this game |
32487s | and I think making just use of this ball |
32489s | he has is extremely important and Hunter |
32491s | is saying a fond farewell to this |
32493s | vargoth and say no more friend no more |
32496s | cankle off the um |
32498s | the that piglet he wants but does he |
32501s | want can I just had sexual heal and call |
32503s | that a day |
32507s | I think Hunter Ace has to establish |
32509s | himself as the aggressor here yeah |
32511s | like I said he has the Minions that can |
32513s | trade right yeah |
32515s | on duster there's a stranglethorne tiger |
32517s | in his hand it will summon attack |
32519s | freaking stranglethorn tiger in his hand |
32522s | Raven that he picked from a grifter that |
32525s | he might not have got |
32528s | he's playing Zoo why do we even need |
32531s | notes |
32532s | you can't prepare for this |
32535s | there we go this that you may have heard |
32538s | is sold ripping up Viper Zoo list we |
32541s | don't need dude cars anymore |
32543s | we've got every card in Hearthstone |
32548s | race just cannot believe it he is |
32551s | receiving mental blow to mental blow Far |
32553s | Side now |
32555s | it's gonna be able to take him a little |
32556s | bit deeper and maybe |
32558s | get what I feel now is a trademark |
32560s | hackathon poll |
32562s | from this far side |
32564s | I I feel like he needed Agatha several |
32566s | turns ago I feel like all of these |
32568s | Minions that are in play right now |
32569s | needed to generate value for him if he |
32571s | was going to keep up with this from |
32572s | Viper |
32575s | Unity Precision reflection nice little |
32580s | extra impact there with that annoyotron |
32582s | sticking to the ball means now that's a |
32584s | 4-4 Rush with the lifesteal on the |
32587s | Divine Shields gonna make it stick |
32588s | around recess |
32590s | whatever |
32591s | sorry you're a decent card it feels like |
32594s | but it doesn't matter it feels like the |
32596s | the last the first draw in the last six |
32599s | or seven that hasn't just felt like a |
32602s | giant punch to the face |
32604s | except he can play it with verisa |
32607s | bariso Risa windrunner |
32612s | he does gain a weapon |
32616s | and maybe he wants to spell damage for |
32618s | the sick Cali ghost yeah |
32621s | I don't know if I pay if he's hovering |
32622s | this giggling inventor he he feels under |
32624s | threat and then kind of so we should he |
32626s | absolutely is under threat he has a lot |
32628s | of damage being represented on the board |
32634s | good thing for hunt race now is he seen |
32636s | most of the azalina cards |
32638s | right yep so now he's back to almost |
32641s | well he's got random legendaries let's |
32643s | see what this far side's gonna be though |
32646s | okay |
32647s | that is a a high value minion right now |
32651s | does he wait does he want to play it |
32653s | before hagatha because he's he's the |
32656s | aggressor with the minion Focus he |
32657s | doesn't want to deal three to his own |
32658s | it's possible but he does have the |
32660s | Twilight Drake in his hand which does |
32661s | make it better on the following turn |
32662s | anyway but I like your thinking it's a |
32665s | very very good shutter walk right now |
32668s | he gets address fire again he gets |
32669s | address fire again and he casts the |
32671s | Battle Cry of the one that he's already |
32673s | played mind control Tech giggling |
32675s | inventors |
32677s | and is this gurabashi Berserker that |
32680s | Viper gave to Hunter Ace gonna be a |
32682s | potentially game-winning card |
32684s | why are we saying this in the last game |
32687s | because this is our lives now Raven this |
32690s | is what we do now there's a home Master |
32693s | sure it means Glass Knight can attack |
32697s | in the same turn is played |
32699s | with which is brewed |
32702s | synergy |
32708s | it took me a minute to realize |
32710s | why are we casting Hunter Paladin Mage |
32714s | Shaman cards in Zoo |
32718s | one last time for old sake it's |
32720s | pronounced shot |
32726s | come on take the sugar work |
32730s | team now you're just being silly |
32742s | 5-1 going into a 5-6 removes a huge |
32746s | amount of the problem for Viper |
32750s | four minions in play though |
32755s | and Viper is going to Value trade the |
32758s | Mind Control Tech in this shutter walk |
32760s | is live |
32762s | sign Hunter race up for one shoulder |
32764s | walk please |
32766s | It's gotta be the walk yeah it's not |
32768s | getting any better right |
32770s | yes you killed two minions |
32773s | you can kill off the shore you can kill |
32774s | off the one two leave two four attack |
32776s | Minions on board the walking Fountain |
32778s | whether you heal it or not is dead if |
32781s | you do that if that is the play hex |
32783s | you've got to say has limited impact |
32785s | right now Fireside if it draws hackathon |
32788s | like I said like I don't think that's |
32789s | good enough |
32792s | onto race |
32793s | is hovering the walk |
32797s | side he's still very heading fatigue |
32801s | with two cards now that was a four Mana |
32804s | giggling inventor he can still walk but |
32806s | now he might gig first to go wider he |
32808s | doesn't he goes now and you know what |
32810s | let's just see what's gonna happen |
32812s | as the big Health he does even though |
32814s | the Omega Defender activates didn't |
32816s | activate the first time around it does |
32818s | still just recheck again and look at all |
32821s | this value look at all this board |
32822s | pressure that walk has just opened up |
32824s | lethal a 16 attack and 16 Health yeah |
32827s | means Viper has to be a little bit |
32829s | worried High Priestess jetlik means that |
32832s | he's going to be taunt with lifesteal |
32834s | along with Rich's Brew means that |
32835s | there's a chance but there is frankly |
32837s | one million attacks on the board for |
32839s | Hunter race now |
32841s | remember everything has Rush |
32846s | oh it Viper is putting his tournament |
32849s | life on the line with a caligos |
32853s | that doesn't look good to me the best he |
32856s | can do is a witch's brew and isn't he |
32858s | just dead he has zero Mana destroyers |
32864s | I'm an idiot |
32866s | oh I I can't take much more of this soul |
32876s | where's the saranite Chain Gang because |
32878s | I don't know how much longer this can go |
32879s | on |
32881s | some time |
32883s | Viper has a witch's brew in hand which |
32887s | shuts down any kind of aggressive push |
32889s | from Hunter what does the dress far do |
32892s | it's a great question can we go there |
32894s | just for a check |
32898s | Barrel Spirit totemic smash fairly you |
32901s | know minimal it is |
32903s | good you take that off a random Dress |
32905s | Bar you take that |
32907s | and remember the total totemic smash is |
32909s | aimable it is not just like throw it out |
32912s | there zojin style you can aim that two |
32914s | damage which might end up being clutch |
32916s | right |
32919s | this calicos has to go right why |
32923s | it's a 412. is there going to be a |
32925s | bigger thing to hex in those remaining |
32927s | four cards uh it is only dealing for a |
32930s | turn with one attack soul I don't think |
32932s | it does okay there are no spells outside |
32934s | of one witch's brew |
32937s | Matt Pagel that is air 100 pure air |
32942s | that will disappear into the ether when |
32944s | azaleena is played as potentially the |
32947s | last card of the game for Viper now |
32949s | does vipraph to make a gamble as Alina |
32952s | and hope there is a spell |
32954s | that you can cast for free to save him |
32957s | which is Brew he already has it |
32961s | next turn then |
32966s | it goes up to full but I mean he can use |
32970s | it all the whole Witch is brewed this |
32972s | turn but can he afford to |
32976s | have any other options yeah I don't know |
32978s | that's right it's just it's just a very |
32979s | slow turn sorry just look at this Glass |
32981s | Knight just chilling oh another Divine |
32983s | Shield oh another Divine Shield he is |
32985s | gonna stop and drop the jet click which |
32987s | I do agree with I think he needed to do |
32988s | something else this turn |
32991s | so that's two Mana he's only got three |
32993s | cards left so I can't see the painkill |
32995s | getting anything done here he may as |
32996s | well which his Brew |
32998s | but is he on a minion or his own face I |
33001s | think how Master sure |
33003s | I see a lot of four attacks there so |
33006s | go into the face okay well look we we |
33009s | we're stomping towards the end here |
33011s | there's still no Agatha drawn |
33014s | that's outrageous |
33017s | Hunter Ace is staying relatively Toe to |
33020s | Toe here without even having access to |
33022s | his Agatha |
33024s | turns out sugar works hell of a card and |
33027s | Viper has a chance of stealing the |
33029s | hagatha for himself if he can time the |
33031s | azaleena |
33033s | but he's got no minions left |
33042s | like |
33043s | this last night once and for all after |
33045s | the Frank taunts with this uh this |
33048s | Divine Shield that keeps procking no |
33049s | matter what I mean that that's like last |
33051s | night gained like six Divine Shields |
33053s | last turn but it doesn't quite work that |
33054s | way |
33056s | can Hunter is on full health |
33059s | and slightly ahead of fatigue |
33063s | but you've got to say he just has more |
33065s | access to heal heal potential than Viper |
33068s | does because of the Haggerty coming down |
33070s | eventually I think Hunt's race is too |
33073s | far ahead Saul |
33074s | outside of a death Wing in which there's |
33076s | I'm staring at a hex |
33078s | that might be what Hunter has to say |
33079s | with the hex for you know |
33081s | literally a death link you might be |
33082s | right but what one car beats him now |
33084s | yeah we've got the top slam it game this |
33087s | three two changed the equation more than |
33088s | a random hagatha card later that's dormu |
33091s | that doesn't look good enough to me all |
33093s | right here's the standard of how |
33094s | ridiculous this game is nosdormu was |
33097s | drawn and you could hear a pin drop in |
33099s | this Arena no one cares about Noz dormu |
33102s | that is the standard we've said this is |
33104s | it azaleena for a Dream |
33108s | and there's the zero Mana hex because |
33110s | calicos is still on the board but subtle |
33113s | is it enough pyromancer as well |
33117s | that's kind of the business right now my |
33120s | Lord |
33125s | second as Alina after the reform as well |
33129s | as still no hagatha for Hunter Ace trust |
33132s | for horror looks good to me totemic |
33135s | Smash can clear off one of these minions |
33139s | even gain a totem which I think any |
33141s | minion is good right now |
33143s | yep |
33144s | and maybe maybe just pushes |
33147s | coming back right at him though he knows |
33150s | he knows the very same thing is coming |
33152s | back this is Now quickly becoming a |
33154s | fairly solvable situation on both sides |
33157s | surely he wants to go first though right |
33159s | oh for sure it's just he's he's when I |
33162s | say that I'm saying he's considering do |
33164s | I play pyros with it do I play one |
33166s | pirate with it two pyros with it what am |
33167s | I going to do to leverage my two threes |
33169s | against his two threes next turn is this |
33171s | gonna be double Pyro |
33173s | he's going for the horror right |
33179s | going far on the Pyro Viper literally |
33181s | has no spells left in the deck unless |
33183s | some legendaries oh his last two |
33184s | legendaries generate them yeah and I |
33186s | think Hunter Hayes might just be one |
33188s | step ahead because totemic smash does |
33191s | not deal with this board he chooses to |
33193s | not Overkill as opposed to Overkill |
33195s | though which is kind of interesting in |
33197s | that scenario Grill rule |
33200s | the dragon killer I believe is the full |
33202s | title not official of course but still |
33205s | that's a big minion but it is one big |
33209s | minion enough there's only one more draw |
33212s | left and unless that that girl is played |
33215s | and hexed |
33216s | and the next drawer's death wing |
33219s | I think that's gonna be it |
33222s | but we've said that about 50 times the |
33223s | series so quite likely to be wrong |
33232s | and you are right though Agatha |
33234s | bottom three as hero farm he has played |
33238s | swamp Queen but not haggar to the witch |
33241s | that would have hunters andres's hand |
33243s | would be full right now he's kept up |
33244s | he's just somehow his hand will be full |
33247s | and Viper's azaleena twice yes |
33251s | for what four cards and somewhere in the |
33254s | region of four I think what's your first |
33256s | one bigger I thought the first one yeah |
33261s | here we go the Vipers are saying I've |
33262s | got to do this and hope it's enough I |
33264s | can play the Wild pyromancer that's all |
33266s | he's got and now he's slightly ahead on |
33268s | board |
33269s | he's only overloaded for two which means |
33271s | Grill can be played next turn he now has |
33273s | this board plus a gruel plus one random |
33278s | legendary minion remaining that random |
33280s | legendary minion can be another as Alina |
33283s | and then we're back to square one again |
33284s | it can be all manner of things it can be |
33286s | a Janna line |
33291s | it can |
33293s | the big question is this hex |
33295s | and Hunt race would probably love to |
33297s | save minions for hagatha but he cannot |
33300s | pop it as punished on us that is |
33303s | terrible |
33305s | they're about a non-legendary two drops |
33307s | at the moment in time and that is game |
33310s | I don't know how he fishes himself out I |
33312s | I'm looking at our answers on Hunter |
33315s | Aces board and in Hunter Ace's hand for |
33318s | everything that he needs to answer the |
33320s | board pairs down evenly right now |
33322s | there's a hexagrawal blood Mage is |
33324s | irrelevant |
33325s | but Mage gets him to death quicker |
33327s | because of the fatigue |
33330s | and without even a I think a drawing |
33333s | Agatha would win in this game |
33335s | purely didn't fatigue at this point |
33337s | gruel has to be played Viper's got no |
33340s | choice and as you said the board is even |
33345s | but Viper knows as a hex he knows |
33348s | he hexed pick it from the azelena he |
33351s | knows he's there you know girl's dead |
33354s | and is that was that swamp queen that is |
33357s | sorry not Swank just the haggarth of the |
33360s | witch apologies the game's over but |
33363s | still that looks like game to me |
33370s | it doesn't really matter hex this and |
33372s | take the damage from the 5-3 this turn |
33373s | or play the hagger for this turn and |
33375s | take the damage from the gruel I think |
33377s | it's because he wants worse like pyro |
33379s | pyro hex right yeah worst case best case |
33382s | scenario he can kill this eight five |
33384s | without using a hex and then he beats |
33386s | Deathwing as the last card as well he |
33388s | can kill it now with totemic might |
33390s | beautiful to clean it up and I believe |
33392s | even in a completely solved Game Hunter |
33395s | Ace finds a way to maximize his chances |
33398s | and after beating a seemingly unbeatable |
33402s | reform everything came together for that |
33405s | deck in the situation we've been talking |
33407s | about all week and Hunter race without |
33410s | even access to his value generator beats |
33414s | it out and becomes your new Hearthstone |
33418s | world champion |
33422s | foreign |
33464s | Hunter Hayes that was an incredible |
33466s | finish to the world championship please |
33468s | tell me what is going through your mind |
33470s | this very moment |
33477s | I don't know it's it's pretty |
33479s | unbelievable like that last game was |
33481s | like super tense |
33485s | it's been like such a long journey to |
33488s | get here and like |
33490s | actually delivering now that I'm in the |
33493s | tournament and winning the tournament is |
33495s | so big for me like it means so much |
33498s | I'm incredibly grateful |
33501s | I don't know that |
33508s | besides |
33516s | what was the hardest obstacle to |
33519s | overcome in order to become the world |
33521s | champion |
33529s | I don't know man this entire tournament |
33531s | has been super hard for me like uh |
33534s | there's been a lot of situations that I |
33535s | maybe could look back on and like tell |
33537s | you like super close decisions and such |
33539s | but I don't know I really just want to |
33541s | thank everyone that has been helping me |
33543s | helping me throughout the preparation |
33545s | period because I felt like that was the |
33547s | most crucial Port part of this |
33549s | tournament because it was right at the |
33551s | rotation and it was such a big deal what |
33552s | lineup ended up bringing and also I want |
33554s | to like give a huge thanks like everyone |
33557s | in the Hearthstone Community everyone |
33558s | has been so supporting and it's really |
33561s | incredible |
33570s | um |
33576s | all right my last question Hunter race |
33579s | you were are the points leader you were |
33582s | the promised one you were the one that |
33584s | people were betting on packs has it feel |
33586s | to live up to the hype as the Wonder Boy |
33588s | of hearthstone I don't know it feels |
33590s | incredible it's uh it's really amazing I |
33593s | I can't really describe it like uh it |
33596s | hasn't really going through man I'm just |
33597s | like thinking about random legendaries |
33599s | and everything is going through my head |
33601s | like |
33607s | myself |
33613s | um |
33650s | let's welcome let's see mobile franchise |
33653s | lead of hearthstone is for separate |
33655s | weight at Euro 2017. STD world champion |
33659s | Tom 60229 |
33663s | Hunter |
33672s | congratulations |
33701s | it's been a wonderful Journey throughout |
33703s | the past few years of the Hearthstone |
33705s | Championship tour where stars were made |
33708s | and dreams came true and with our world |
33711s | champion with all the grand Masters |
33713s | everybody here from blizzards and the |
33715s | talent thank you for watching and to the |
33717s | future of hearthstone we say thanks for |
33720s | watching and well played |
33725s | cheers |
33741s | hope you all had a great time just like |
33744s | we did see you |
33747s | today |
33770s | foreign |