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0s [Music]
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78s do
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272s so
286s do
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354s so
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387s do
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406s um
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456s so
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492s [Applause]
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505s more
510s so
512s [Music]
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541s so
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665s so
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732s [Music]
740s so
746s [Music]
846s so
851s [Music]
940s harvey's like there's no shot no shot
942s did he just bm well played me when he's
944s actually about to win through something
945s incredibly scammy right now that was
948s just an incredibly diplomatic and
949s well-mannered concede from your opponent
952s and habu
953s we can break the news to you right now
955s my friend
959s [Music]
964s i'm gonna call it too soon but yeah
966s there we go that's the big moment there
968s for habu gabu he can't believe you're
970s still counting
972s he comes back takes the victory
979s that is why we do this that is why we
983s play this game
988s hello everyone and welcome to the final
991s day of masters tour this year we've got
993s a ton of great hearthstone action coming
995s up for you which will ending the day
997s with a crowning of a champion and uh get
1000s our first look at the first play who's
1002s gonna make the winter championships i'm
1004s raven and joining me is gia to kick off
1006s the day uh are you excited for this one
1008s because we've got a heck of a match to
1010s start off with
1011s raven i cannot overstate how exciting
1014s this is just during the rehearsal we
1016s were talking about how our top 16
1018s featured match is definitely a world's
1021s finals caliber match it's definitely two
1024s all-stars of hearthstone at the moment
1026s and on top of that we've also got some
1029s new cards to reveal after that match
1031s yeah make sure you stick around after
1033s the first match is over because we do
1035s have some cards to look at from the new
1037s expansion that you will not want to miss
1040s but before we get too far ahead of
1042s ourselves let's just check out uh the
1043s overview of the tournament of course it
1045s is going to be conquest as it has been
1047s all weekend but just in case you're
1048s tuning in for the final day
1050s where the real spice happens it's gonna
1053s be best of five of course and we are in
1056s that top 16 bracket where now there's no
1059s oh i had a bad round we'll move on and
1062s try and do better later this is single
1064s eliminations if you win you move on if
1066s you lose you've had a great tournament
1068s making top 16 but it does mean your
1070s tournament ends there
1072s it's correct raven and we also have
1075s conquest of course a format that we are
1077s all very familiar with although the
1078s context of it somewhat changes from meta
1081s to meta for this particular masters tour
1084s the flavor of the week is renathol
1086s whether or not you run a 40 card deck
1088s which decks um are viable to have 40
1091s cards in and we're already seeing
1093s different decks that end up becoming
1095s sort of the weak link that can be preyed
1098s upon in conquest but compared to last
1100s masters tour we did have rogue coming up
1103s short quite often although it's become a
1105s pretty high win rate deck in this
1107s masters tour yeah it's definitely been
1109s very interesting watching how the
1110s lineups have developed and even some of
1112s the decks that have made it into top 16
1115s i am excited as we will be featuring one
1117s of them again in that first match
1119s believe it or not we're excited about
1120s the first match we do see the prize pool
1123s here and obviously as you can see we'll
1124s be starting at that sort of 9th to 16th
1127s and then every win from there we'll move
1129s up a very significant amount of money as
1132s well as just adding more wins to the
1135s pile and anyone in this top 16 that you
1138s see here is off to a great start already
1141s but let's take a look at all the
1142s shenanigans that happened yesterday as
1145s per was a pretty big mixed bag in terms
1147s of lineups and we saw a lot of matches
1149s where there were like clashing lineups
1151s of a lot of different decks take place
1153s as we can see even a mech paladin made
1155s it on stream yeah carob i am jose who is
1158s part of the pony dojo practice group um
1161s everybody's starting off at
1164s that we showed because it was the last
1166s half of swiss that happened yesterday
1168s yuyuan taking a very convincing victory
1170s there and then we saw pikahara versus
1173s spring here another presser druid coming
1175s out to play and showing the power of
1178s hala when it is managed to be discovered
1180s in this deck i think another big
1182s storyline going into this masters tour
1184s was what druid to bring prestor or
1186s alignment or neither we do have gabby
1189s representing team prester here and team
1192s press up i guess with that very very fun
1195s performance uh taking down viper mateo
1197s in a close series
1199s yeah it was very close it did look like
1201s it was gonna be a very swift 3-0 but
1203s viper matteo fought back and then we had
1205s fury hunter versus road uh which was a a
1209s truly maddening game here where fury
1211s hunter took the victory overall and
1213s those two players we just talked about
1215s fiori and gabby will be that first
1217s matchup we keep hinting at uh for the
1219s day so make sure not to miss that one at
1222s all let me add alex jp versus cromwell
1224s go in and again just more of this druid
1227s of the alignment version and then
1229s they're going up with the shaman as well
1231s oh sorry wasn't the alignment version
1232s right this is the presta it was just
1234s confusing with some of the cards but the
1236s shaman did take a loss there even though
1238s i do think shaymin is very very strong
1241s at the moment yeah it was very unique to
1243s see the bioluminescence burn version of
1245s shaman because i think the majority of
1247s the field has brought the control murloc
1249s instead which has been a pretty solid
1251s bring picking up a lot of bands on the
1253s way but this very first match that we'll
1256s be having doesn't feature shaman we do
1258s also have a couple beast hunters in the
1260s mix which is a deck that i was probably
1262s unfairly down on i thought it was not a
1264s great bring to the tournament but it's
1265s proved to have a pretty good win rate
1268s here we see however fire noodle not
1270s managing to get the win with it when he
1271s faced very fat cat who is the 8 and 0
1274s player of the swiss here now raven in
1277s recent tournaments the 8-0 has not
1279s proven to be a curse we've had winners
1281s taking absolutely no losses throughout
1283s masters tours i wonder a very fat cat
1285s can replicate that
1287s yeah definitely possible if if he
1289s manages to play about four root uh uh
1291s rune of the arc mage per game like we
1294s saw yesterday to an extent then yeah
1296s very very possible indeed we did finish
1298s the day uh with that one there it was a
1300s bit of a rough one there for draevo
1301s maybe not the best highlight of that
1303s warlock deck but we'll see how it goes
1305s for the rest because we do have the top
1307s 16 we are going to start with that gabby
1309s versus fiori hunter and depending on how
1311s quick that match is we may get to show
1314s some uh some of the other matches some
1316s of the other games from elsewhere but
1318s it's very likely we will be going
1320s straight to top eight so uh pretty spicy
1323s top 16 overall of course we're going to
1325s be looking at gabby versus fury but
1327s we've got habu gabou in there we've got
1328s very fat cat the eighth player uh we've
1331s also got pocket train on the right side
1333s of that bracket and then ewing below
1335s that so a ton of well-known air high
1338s caliber players are going to be duking
1340s out uh today for that spot for being
1342s named champion of masters toravashi
1345s that's right we've got a great mix of
1347s veterans and superstars of the scene
1349s some people that have kind of been
1350s bubbling under the surface where maybe
1352s if you're a bit more ingrained in the
1353s community if you've heard of them even
1354s though they haven't necessarily had a
1356s big breakout performance like pocket
1358s train
1359s and then we have some new players that
1362s haven't necessarily had so much masters
1364s tour experience and then we also have a
1365s good mix of lineups where another thing
1369s to watch out for is mine rogue which is
1371s a deck that didn't see very much
1373s representation in the master's tour but
1374s proved to be the highest win rate
1377s archetype here um of course not the
1378s hugest sample size but we do have two
1381s mine rogue players still here in the top
1383s 16 and i'm so excited to see whether it
1385s can take it all the way to the winning
1387s lineup of the whole masters tour it is
1390s one thing you always keep an eye out for
1391s when we have a masters tour with a
1393s relatively fresh meta is that you
1396s you've always got to think is someone
1397s gonna do it is someone gonna break the
1399s game right and just take it all the way
1401s with a lineup or even just a deck that
1404s has completely over performed past
1406s everyone's expectations so i'm excited
1407s to see the rogue maybe a little bit
1409s later on but for now geo we have gabby
1411s versus fiori two of uh easily two of the
1415s best players in europe almost certainly
1417s two of the best players in the world and
1419s the only thing that's a shame about this
1421s for me is that it isn't the finals uh it
1423s means one of those players is gonna lose
1425s and be done for the day one of them is
1426s gonna move on but still i am very happy
1429s to be sat here casting this one we see
1431s druid band away from fury hunter and
1433s rogue band away from gabby and i just
1436s want to ask you like speaking of these
1437s sort of fringe decks that may have been
1439s a bit of a surprise gabby seemingly
1441s making warlock work which i think
1443s everyone or nearly everyone was
1445s skeptical of warlock going into this
1447s tournament
1448s yeah myself included although there were
1450s a fair few amount of warlocks that we
1452s cast on day two so at least the people
1454s who were doing well throughout the
1456s latter half of swiss but there's also
1458s just a lot to be said about the build of
1460s warlock i've called it quite an
1462s inconsistent deck because you run 40
1464s cards a lot of those are tech choices
1467s and you don't necessarily find the curse
1469s package or the removal package as
1472s often as you would before that 10 health
1474s of course gives the warlock a lot of
1476s breathing room to keep tapping but we
1478s see from gabby's list that he has
1480s included sort of a swiss army knife list
1483s he has the
1485s demon seed in there as attack for the
1486s mirror he has dreaded mount as a tech
1489s for boar priest which will not
1491s necessarily be getting much of a target
1493s in fury hunter's lineup he has only one
1496s starfish which i could see as a bit of a
1499s problem because if we're looking at the
1501s lineups head to head the only difference
1503s in class here is that warlock for gabby
1504s versus the wig priest for fury and i
1507s don't think that's a particularly good
1508s matchup for the warlock
1511s yeah yeah we saw something yesterday i
1513s think uh me and sal were casting to
1514s finish off the day and we saw their
1516s warlock struggle in certain matchups the
1519s biggest one was like a ball priest match
1521s up because the ball priest just got to
1523s their combo way smoother than warlock
1525s that just had a ton of these sort of
1527s extra cards as you mentioned the sort of
1529s different packages that the warlock has
1531s to run to sort of uh have decent
1534s match-ups across the board uh it's
1536s difficult to get hold of those so
1537s excited to see
1539s how that turns out but it doesn't like
1540s we are going to start with the druid
1543s from gabby going up against fury hunters
1546s mage to kick it off with but honestly
1548s you just look at the stats for these two
1549s players and cry as i wish i was even
1552s remotely as good at hearthstone as one
1554s players never mind them both
1557s yeah crazy the amount of accolades
1559s between these two players both of them
1561s previously having won a master's tour in
1563s gabby's case two masters tours uh
1566s including one from this year and both of
1569s them uh very
1571s very nearly booking a ticket to this
1573s year's world championship of course
1575s gabby present at last year's but very
1578s much hungry to take a victory that a lot
1579s of people were expecting him to and then
1581s fury hunter also just a few matches away
1584s from qualifying during the summer
1586s championship so both of them very much
1588s hungry to book themselves another chance
1590s at the fall championships instead and
1593s potentially get there either through the
1596s total wins or just winning another
1598s masters tour which we know both of these
1600s players have proven to be capable of
1603s there's an extra level of spice added to
1605s this matchup as well between the two
1607s players because
1608s gabby i think yesterday tweeted that wig
1611s priest was trash and anyone who brought
1613s it was bad and fury has it in his lineup
1616s so uh just an extra level of well if
1619s fiori wins he can then
1621s potentially respond or laugh at that
1623s tweet either way but if gabby wins you
1625s know it's uh just backing up the the
1627s bragging
1628s power that he has we'll just have to see
1630s if uh gabby feels comfortable enough
1633s going against fiore to start throwing
1635s out the air the exercise mid game that
1637s we saw a lot yesterday because uh
1640s something that i noticed was while he
1642s was doing that he obviously wasn't
1643s watching his opponent's turn play out
1646s right is
1648s fine if you win but like against the
1650s play like fury i don't know if well i
1653s wouldn't have that confidence but again
1655s i'm not gabby so we'll have to see i'm
1657s gonna be interested to see if it comes
1658s out to play if gabby's gonna go full try
1661s hard mode here and actually just make
1663s sure he can grab the win but already gia
1665s we are into game one the first match of
1668s the day and the first match of round of
1670s 16 here it's gonna be that uh druid on
1672s the top for gabby and mage on the bottom
1675s for fury hunter
1677s right i mean i'm inclined to say i don't
1679s think gabby will be doing too much
1682s between his turns because this is the
1684s top 16 now and he's very very hungry to
1687s get that win and go to seasonals again
1690s but every time i feel like gabby can't
1692s get more confident he does something to
1694s prove that he's even more confident so i
1696s don't know raven i've been in shambles
1698s before so we shall see fury hunter here
1702s with the big spell mage like you said
1704s has access to deep water evoker although
1707s i'm not sure if he's looking for armor
1709s necessarily in the match-up prester
1711s druid doesn't give you a whole lot of
1713s time to outlast in the late game because
1716s of the sheer power of the dragons and
1718s the consistency with which they can pick
1720s up a kazakhstan active early in the game
1723s so i thought fury potentially might look
1725s at having as many chances to draw
1728s belinda as possible but i do like the
1730s heap of barbaric sorcerers to make sure
1732s that he can
1733s if he does play deepwater invoker make
1735s whatever he gets off of it cheaper
1738s yeah i think i do like oh wow okay well
1741s there's belinda i do like this keep
1743s overall because it's the problem where
1745s gabby could just play out the first four
1748s turns of the game by just jamming loads
1749s of minions and if there's if the orient
1752s has nothing to do if he does mulligan a
1754s lot of this away and just have like the
1756s big spells and has to wait for them he
1758s could just get overran pretty easily
1760s there so i do like the keep of just the
1762s guaranteed uh smaller minions have
1764s access to some level of uncurve play but
1767s ooh indeed as belinda is drawn and there
1770s are coins to play around with as well so
1772s even without this fabric uh or barbara
1775s should i say in hand just the fact that
1777s there's a high chance of being able to
1779s just coin coin belinda on four is huge
1783s both players access to double coins
1785s because both players played mailbox
1787s dancers so not only is there the double
1790s coin belinda there's coin coin lady
1792s prester for gabby which happens first in
1795s this instance
1798s yeah literally nowhere
1800s power build up no fill episodes in this
1802s series right it's just both players max
1805s powers straight away not messing about
1808s at all
1808s uh fiori has a one more turn to kill
1811s before he can really go for this belinda
1813s and treasure guard
1814s i would arguably say just the best card
1816s to have drawn for that turn yeah great
1819s challenges the pelican very nicely
1820s unless him keeps cycling now fury here
1823s i'm sure that he'll be upset to see
1825s prester on turn four because he didn't
1826s see any um tutor effects for it no jerry
1830s regno capture cold tooth mine played so
1832s he didn't really have full information
1834s that presser would happen this turn
1835s gabby taking the time to consider where
1837s whether he should guff first though
1839s because on the flip side gabby also has
1841s no idea whether or not there's a belinda
1844s in hand for fury which from his
1845s perspective is probably not so likely so
1848s both players having access to their
1851s power plays immediately gabby gonna
1852s throw out the aquatic form to play
1854s around a barbaric sorceress
1857s and immediately picks up a mural oh my
1862s oh fury hunter does get to respond with
1865s the coin coin belinda and star doing big
1867s things himself this is a kind of
1869s hilarious that now it's like big dragons
1871s versus baby dragons right now
1874s for the two players they've just got
1876s access to their basic end game plan
1878s straight away uh it's about as powerful
1881s as both decks are going to be especially
1882s with gabby just having gov available
1884s right now as the insta follow up not
1886s only opening up card draw but of course
1888s mana as well
1890s that's huge now gaby can choose to merge
1892s on here just to gain two coins played
1894s and i guess a vanilla five five belinda
1897s on board uh not sure if that's
1900s necessarily worth it because he can get
1902s most likely a drake fire amulet copied
1904s if he just holds on to a turn so um he
1907s is just going to ramp up with guff here
1910s has the finley to try and reroll some
1912s dragons later but the hand is looking a
1914s little bit dry he really needs an onixia
1917s for himself to get enough targets on
1919s composting
1921s they're going to go for the kala ghost
1923s as well to help out with their options
1925s for next turn and just have a lot of
1927s health on board again although gabby
1930s will be playing high-powered effects
1932s from these dragons the actual minions
1934s themselves are quite small so just
1936s sitting on 12 health is pretty huge here
1938s but gabby responds with the ghost of his
1940s own with scale of iniquity if he so
1943s chooses wow
1945s both players doing the best things
1947s that's what we are just seeing both
1950s players world cup world championship
1952s caliber players with a world
1954s championship caliber draws and discovers
1956s at the moment and that means that gabby
1959s gets to
1961s i mean draw so many more resources here
1964s this never stops and he just gets kala
1965s ghost after kalaros these are premium
1968s dragons
1969s i guess the morrison as well of course
1971s that he had from last turn to be able to
1972s generate something that's a deathwing
1975s for a casual 12 power on board as well
1978s and he's still got four mana left uh
1980s this just seems unfair to you
1982s a referee check this please
1985s doesn't matter that he has amalgam off
1987s of the discover the 12 12 is more than
1990s enough to make up for all that has
1992s nixian warder if he wants even more rush
1995s just to fill out the board seems decent
1997s here i don't think this is a hand that
1998s gabby ends up playing finley on because
2001s he's got above average quality dragons
2004s already plus the moonlit guidance which
2006s can go wild especially if he finds a
2008s hala in the deck
2012s okay well spammy alchemist can actually
2016s clear up this board if that's something
2017s fury wants to do
2020s the
2021s the hope i guess if clearing the board
2023s is the plan for fury is that
2025s if he clears now that's as big as the
2028s board's gonna look for the near future
2030s at least stat wise because of that
2032s deathwing so
2034s what do you think do you think this is
2035s worth it it feels bad to trade 10 attack
2038s in
2039s yeah
2042s if you'd like i mean oh
2043s it's just gonna die
2045s correct i think this is a necessary evil
2047s for fury don't get me wrong he is not
2049s winning here i don't think he feels like
2051s he's winning but
2052s from this point you cannot just leave
2054s that many dragons on board he doesn't
2056s have enough of a
2058s comeback mechanism so he just has to
2060s hope that gabby whips on whatever he
2062s discovers but that is not the case
2065s miracle growth after scale with
2067s composting are you joking this is insane
2071s yeah the problem with plays like miracle
2073s growth like being able to get that
2075s amulet played on gabby's side is the
2078s minions are now bigger than they should
2080s be the one benefit you have against this
2083s deck when presta goes off is the minions
2086s themselves are generally small right
2088s that's like the one benefit you have but
2090s suddenly there was a death wing now
2093s there's the uh big sort of mossy horror
2095s uh 10 10 on board
2096s now we can see there's a just a fully up
2099s powered alex straza and kazakus in hand
2103s it's just best of both worlds at this
2105s moment in time for gabby and fiori now
2107s has to work some kind of magic and i
2111s think that magic will be
2112s not die and try and get ruined of the
2114s arcmap all right
2117s i love the fact that he waits to do this
2119s when he knows he's so far ahead it
2121s doesn't matter
2123s i was thinking maybe he throws out a bit
2125s more respect for players like fury
2127s hunter but i guess even fury hunter in a
2129s situation like this gabby knows there is
2132s little to nothing exactly i i think the
2134s respect was shown by the fact that gabby
2136s waited this long to do this because he
2139s he did this long in his other match yeah
2141s he didn't wait this long in his other
2142s match he had to wait until he was pretty
2144s sure he's gonna win
2145s oh lord
2147s now fury's still full focused here he
2149s knows what a dismal position he's in but
2152s he is still going about it in such a way
2156s to gain any small percent that he
2158s possibly can we can see from gabby's
2160s hand that it's all for not uh almost
2164s lethal straight up with the alexstrasza
2166s here
2169s oh wait whether you started it actually
2170s is with a nightmare forgot to count that
2172s plus five right
2174s that's four
2176s oh yeah sorry plus five i'm living in
2177s the past yeah i see him in the past but
2180s yeah that is gonna be game one going to
2182s gabby and again that's kind of the
2186s problem
2187s right when you match these two decks up
2189s like yes either one can definitely win
2191s the match up but when both players
2192s effectively do the most powerful thing
2195s they can do
2196s we'll guess what depressed to droid wins
2198s that as we well saw a really really
2200s rough one for fury uh when basically the
2202s amulet just wasn't big enough or
2204s impactful enough to do anything because
2206s gabby was already so far ahead and a uh
2209s pretty rapid and good win there for
2211s gabby for game one
2213s yeah definitely showing the power
2215s ceiling on the prester druid now i have
2217s been very vocal about how powerful i
2219s think this deck is one that does things
2221s like this it obviously looks like it is
2224s too
2225s powerful indeed it's like you're not
2227s playing hearthstone you're playing
2228s tavern brawl hearthstone
2231s which is insane of course but you know
2233s gabby had an above average outcome there
2235s with the prester on turn four with the
2239s guff immediately to follow up and
2241s amazing dragons right off the bat and no
2243s shortage of card draw
2246s the deck doesn't always pan out this way
2248s but
2249s in the hands of a good player you even
2252s maximize the percentages a little bit
2254s more getting the juice out of cards like
2257s cala cala ghost and all these different
2259s discover effects
2261s to maximum potential and it's why i
2264s think gabby has banned away the
2266s alignment druid from fury that's kind of
2269s the only deck that can really throw a
2271s wrench in the works of a perfect press
2272s tour draw on top of having a good
2275s matchup against the cursed warlock as
2277s well which gabby cues up now yeah it is
2279s important to note though i think for in
2281s fury's defense to an extent this is
2284s conquest gabby needs to win with all
2286s three decks and i think going into this
2288s series if if you asked fury which deck
2290s is most likely to get a win against you
2293s it would probably be presta druid once
2295s the bands have shaken out of course so i
2297s think even though that was unfortunate
2298s for fury you just say okay presta druid
2301s won it's probably going to win if it
2303s gets played sure now move on and let's
2306s focus on the mage and the warlock which
2308s are two
2309s way more beatable decks in this scenario
2312s for me
2313s that's right fairy moving over to his
2315s wig priest here which i do think has a
2317s very solid match up against the uh
2321s ranathal curse warlock especially that
2323s gabby only runs one starfish here which
2326s i feel is the most important card to try
2328s and stabilize against this deck just
2330s yesterday we saw fury play against a
2332s warlock that had hit triple starfish
2334s like one of them was zolod
2336s in the upper half of their deck but fury
2338s still managed to get there with the wig
2341s priest kind of abusing the fact that
2343s warlock doesn't have that much mana to
2346s play with they do have tons of cards as
2348s options but a lot of those are often too
2351s expensive to get the full clear against
2353s a whig priest that knows what they're
2355s doing and i'll be super interested to
2357s see how gabby approaches this because he
2359s has been not too quiet at all about what
2362s he thinks of this priest deck yeah
2365s yeah it's uh i'm very excited to see if
2368s fury wins this game and then maybe even
2370s takes the series we'll have to see but
2372s so far for the mulligan definitely not
2375s bad but without a wig i do think at
2377s minimum the priestess and the school
2379s teacher can be thrown away and maybe
2381s even the devourer as well and then just
2383s go hard to actually just get mercur
2384s scribe with wig in hand i think that is
2387s always gonna be priority one for this
2389s deck and just start making the big
2390s minions as quickly as possible
2393s right if you don't have wig and you
2394s don't have thrive you already have to
2396s think about is this hand a full mull um
2399s it's only really the scribe that i think
2401s is worth keeping here potentially but
2403s fury says no he needs the
2406s most important card doesn't find it at
2409s the moment but has at least curves of
2411s three drop into three drop which all
2413s cycle through his deck so not a complete
2416s disaster
2419s oh both players with double treasure
2420s card in hand
2422s even the shot now just to trade away
2424s thrive big pick up there if it wasn't
2426s gonna be wig you would want it to be
2427s thrive for next turn so you can actually
2429s get hold of the wig and potentially
2431s actually do that and then coin with
2433s treasure guard and wig the turn after
2436s right or crush claw uh but okay he does
2438s find the wig i definitely favor going
2440s drive this turn over coin into a three
2442s drop though because treasure guard
2444s doesn't have too much uh pressure just
2446s played as uh on an empty board and if
2449s you go for a crushed flaw enforcer you
2450s leave yourself very weak too dragged
2452s below which is definitely a two of in
2454s the deck so fury now gets the
2457s opportunity to start placing some wigs
2460s question is is it treasure or crush claw
2463s i do like the crush claw so it
2465s challenges the sierracus cultists
2467s yeah and also a treasure guard can be
2470s super powerful later on as well which is
2472s such a high base health means that even
2475s late like four or five turns from now
2477s you can play it build it up with some
2479s buffs and it becomes very threatening
2481s in most cases as well i actually didn't
2484s see what the nargling got that was too
2485s fast for me because i was looking at
2486s something else
2487s was unstable shadow blast which is an
2489s amazing outcome against wig priest
2492s imagine one vana to deal six damage and
2495s most of the time you don't get the
2497s overkill and self-damage against wig
2499s priests because the minions have so much
2500s health on them this is looking like a
2502s fantastic start for gabby here getting a
2505s head on or not necessarily ahead but
2507s getting bored presents right and using
2509s those minions to fight back while
2510s they're still relevant and then later on
2513s having that mana built up towards his
2515s big clears like the entitled customer
2519s yeah 100 just having stuff to do is
2521s absolutely huge here it looks like fury
2523s is gonna split the wigs there and just
2526s uh oh push face as well not gonna bother
2528s with the trades assuming i imagine that
2531s gabby will do some trades for him
2533s yeah i think that's a very fair
2535s assumption here um all of the single
2537s target removal except the snuggling from
2539s the warlock generally don't deal enough
2542s damage to one shot any of these four
2545s sixes so um fury they're just saying
2548s okay if you have to clear the board you
2549s have to trade anyway
2553s yuri is piecing together some very
2555s powerful tools though with the raiding
2557s elementals and najak hexman now as well
2560s still just has the one wig i think
2562s that's the drawback right now if he if
2564s he had this hand but with two wigs
2566s things can get out of control very
2568s quickly
2569s but it's not looking good
2575s i think it's going to be
2576s another
2578s two minions played here as opposed to
2580s just treasure guard and wig which i
2583s quite like because the treasure guard at
2586s two attack doesn't necessarily challenge
2588s the school teacher on the other side off
2590s of this discover i guess another
2593s treasure guard
2598s it's not ideal but the others don't
2600s really have much synergy with the
2602s gameplan oh it takes glow scale as a
2604s cheaper naga option
2605s maybe planning to go for a big pop-up
2608s with a radiant soon
2611s yeah that was the trade-off right the
2612s overall better card in the form of the
2614s treasure guard versus just saving one
2616s mana which i can definitely get behind
2621s abby though
2623s oh yeah that's very clean
2625s incredible pickup lets him full clear
2627s this board even though he has to trade
2629s both minions into the amalgam he's not
2631s too upset about that gabby i think is
2634s looking to clear up some hand space
2635s leading into a dreadlitch tamsin turn
2638s uh he could also adjust times in here
2640s although it would make him overdraw
2644s yeah i was looking for the times in
2646s actually just to get it cooking looks
2648s like he's just going to drop her zach
2651s right i lost
2654s into milfury for something significant
2657s and it's going to be
2660s a shard
2662s yeah not bad for fury i don't think you
2664s really need chart against warlock
2667s yeah also just a big deal for the fact
2668s that there's just a 6'5 on an empty
2670s board right
2672s so fiori has to like build up a board
2674s and then hope the 6'5 doesn't just tear
2676s it down again uh he does have hexen but
2680s not really the strongest defense options
2682s for hexan either right like if he steals
2685s the the magic then sorry if he steals
2687s the zuckel then it
2689s probably just instantly dies next turn
2691s anyway
2692s yeah i would agree it's just weak to so
2695s many removal options from gabby
2696s especially now he's on above six mana
2699s all the aoe available even just a single
2701s drag below or assault plus trade can
2704s kill off that hexane so i don't think
2705s that's going to be a priority for fury
2707s here he's also just kind of getting beat
2709s down by the curses from gabby who has
2711s managed to not only stay ahead on board
2714s but get the curse train rolling faster
2716s than average i would say
2721s yeah it's definitely an interesting
2723s style right less sort of comboy and more
2725s just do stuff so your opponent can't
2728s from gabby here with the swallow yeah i
2730s love it it's a very proactive game plan
2732s null now which is quite good if he wants
2736s to slot in the dragged below as well it
2738s could also still be a tamzin play which
2741s lets him get a full board clear but it
2743s would clear off his own zakul after the
2745s trade allow me
2750s the knoll's still one mana too expensive
2752s right after the draws
2756s yeah i think this is still okay though
2758s even though he loses the actual board
2760s presence does get a mistress of mixtures
2762s he wants to play that out now but looks
2764s like
2765s thinking about it okay choosing not to
2768s doesn't want their that on board to help
2769s with the heel and and wow the fury yeah
2772s i kind of forgot just down to 15 now
2774s because of those curses uh but still
2776s just look at the power that gabby has
2778s available to him and now with the tamzin
2780s might just have extra three threes pop
2783s out has that hero power which is much
2784s stronger in general than the live tap
2786s it's all looking good as he kind of has
2789s an answer to everything now that he's
2790s picked up the starfish right so that's
2792s what i was saying earlier the guard is
2795s really really strong at this kind of
2796s stage in the game because out of nowhere
2798s there's nine health on board but with
2800s the starfish that can all just be fully
2802s negated anyway
2804s ooh perfect for gabby here i really like
2806s the mistress hold to make sure the knoll
2808s is that it's cheapest on the following
2810s turn if he had seen no big board
2812s development from fear he could have gone
2813s null and mutinous for yet another
2815s proactive line which has been giving him
2818s such an advantage thus far and instead
2820s we see noel plus board clear options
2822s super simple here means fury has no real
2825s comeback mechanism all that the wig
2828s priest can do when they're behind on
2830s board and don't have samuro is just
2832s build their own big minion and that's
2834s just not enough in this scenario it's
2836s only a couple more ticks of curse and
2838s then fury hunter is not only getting
2841s beaten via board control but just
2843s aggression as well
2845s what do you think of hexane on the null
2846s now just to trade off
2849s i mean kind of have to to stay alive but
2852s it is not winning the game
2855s or is any other line that i can see and
2857s i think if there is some sort of school
2860s teacher option that pulls fury out of
2862s this
2864s um
2870s i'm not seeing it
2872s yeah so like hex and
2874s play the curse and just heal and hope
2878s that hexan lives
2879s is that as desperate as fury is right
2882s now well you can trade the noel
2884s immediately so
2886s oh yeah yeah of course yeah okay yeah
2888s trade the null away i'm saying i'd play
2889s the curse uh and just put a heel down
2892s with hero power and then just right
2894s i definitely see the point
2896s yeah
2897s like it's not important that it lives to
2899s protect the knoll on your side it's
2901s important that it lives just so fury has
2903s a target for
2904s any of these wigs
2906s but
2906s that is not necessarily going to be the
2908s case here gabi feeling safe enough that
2910s he can just drop the mutant as it's a
2912s radiant which is not a huge deal because
2914s fury has the other one but the bigger
2917s headline here is um he needs to get this
2920s handmaiden to roll some amazing draws
2923s here probably of a leash to really have
2925s enough mana to work with on this turn
2927s yeah this is looking okay though right
2929s the hexane's going to get big the
2930s handmaid i'm going to draw there's still
2931s the wig for zero because the other
2933s elemental
2934s and there is bless as well so oh another
2936s devour too
2938s okay
2939s yeah these these are the kind of turns
2942s you need to make in these games where
2943s you actually just steal the win as this
2945s priest it's very possible it's going to
2947s be difficult because we're staring at
2948s twisted nether
2950s but still this is the kind of turn you
2952s make right uh where the deck can
2954s surprise how late it could still play
2958s right um the voidwalker sticking around
2960s is actually a big deal because it means
2963s that fury can't clear the mutanus and go
2965s face with a huge bless minion this turn
2968s if the one one were not there he could
2970s distribute one wig to the other three
2972s two or two wigs rather have that trade
2974s and then have that hexson be pretty
2976s uncontested and also his own health
2979s total at this point the bigger worry is
2981s not the fact that he's not dealing
2983s lethal himself it's the fact that the
2985s mutanus can go face for
2987s six if he doesn't trade it and he's just
2989s dead to any curse
2991s i do like this though he's seen a good
2993s chunk of curses there is still 20 what
2995s six cards left in the deck a few less
2997s actually because of the imps but i like
2999s this because
3000s by trading is fury really gonna win at
3003s this point knowing that there's silence
3004s knowing that there's removal i think
3006s just pushing damage and hoping for the
3007s best really is the the
3009s the out that he has available to him
3011s right now oh my god the gig
3014s yep that seals it
3017s nothing to be done here for fury that is
3021s going to be a quick 2-0 lead for gabby
3025s it really is yeah fury going for the
3026s school teacher just to look right and
3029s when you're in this spot why not open
3030s the box and just have a quick look
3032s what's inside but unless i'm missing
3034s something none of those will solve solve
3037s fury's problems here and that's going to
3039s be a very rough game indeed
3043s yeah um not only is it extremely
3046s demoralizing to go down 02 this quickly
3048s i kind of felt like fury hunter's
3051s best chance of bullying the lineup from
3053s gabby was to get multiple wins on this
3055s warlock but the fact that it's gotten
3057s through so easily didn't even look close
3059s i mean
3061s who's actually favored in the matchup i
3063s swear it's wig priest but
3066s i feel like it definitely should be but
3068s it's not been the case for this one and
3070s gabby
3071s takes another victory goes two
3074s zero up in this series i mean he did do
3076s this yesterday when we were casting as
3078s well and did then sort of have a bit of
3080s a shaky
3081s moment and then it went all the way to
3083s game five fury hunter definitely capable
3086s of bringing this one back but suddenly
3088s gabby only has his mage left and again
3091s and mage i think
3093s hasn't been doing as well as people
3095s thought it would but has actually not
3097s been doing badly either right it's just
3099s been doing well i think is the best way
3102s to describe it so definitely still
3104s looking good for gabby only needing one
3106s win with this mage out of uh the three
3109s chances he has and i think mage is well
3112s capable of taking that win indeed this
3115s is a deck that if it just hits one of
3118s its uh one of these two key cards on the
3120s left early enough you get such a big
3123s advantage in any matchup indeed looking
3126s at the small tech choices that could
3127s maybe shift a few percentages around we
3130s see thinly in here over pelican diver
3133s you see a restaurant viper which i feel
3135s was you know that's a card that i really
3137s thought would fall off for this meta
3138s because vipers traditionally only had
3141s real big use against paladin where
3144s control paladin and back paladin aren't
3146s particularly popular in the field and i
3148s didn't think they would be but we see
3150s gabby of course like even from the
3152s warlock we can see his mindset with the
3153s deck building is to make sure he doesn't
3155s have any truly abysmal match up so
3157s trying to hedge a little bit there uh
3159s one parrot is one less than i'm used to
3162s seeing in most lists but i don't hate it
3165s yeah it's it's it's interesting isn't it
3166s i think a lot of the time pirate does
3168s feel very extra in the deck and then
3170s when you suddenly say well run two of
3172s them i feel like you play tons of games
3175s where you don't ever actually play one
3176s never mind two so yeah i could
3179s definitely see that being an acceptable
3181s cut here fury hunter gonna be locking in
3183s the boat rogue first or the uh pirate
3186s rogue or whatever rogue you want to call
3188s it a crabber tower rogue i'm sure saul
3190s will want to call it at this point uh
3192s but still a deck more than capable of
3195s piling on the pressure early which is i
3197s think the biggest chance you have versus
3199s this mage for the majority of the decks
3201s in the meta right now right you just
3203s want to pile on the pressure and make
3205s them feel awkward about getting that
3207s sort of plain belinda on curve or on a
3210s mage curve should i say which doesn't
3212s necessarily have to be turn six
3214s but just make them feel a little bit
3216s difficult right because even though
3217s belinda is extremely strong it is
3219s basically player minion that does
3222s nothing that turn and pass right which
3224s is something you can really try and
3225s punish for your opponent
3227s right and even on the turn after if the
3229s spell picked up was say double drake
3232s fire and no rune you are not necessarily
3234s answering the board of the rogue on the
3236s next turn either given that not too many
3239s dragons have rush
3240s um fury hunter here i do completely
3243s agree with your assessment that he has a
3246s big chance of beating down gabby in the
3248s early game but this hand is not it and
3251s it also is kind of dependent on whether
3253s or not gabby finds evoker no armor to be
3256s found for now so that's a plus for fury
3258s but he really needs knowles or at least
3260s a preparation to get this vessel out uh
3262s sooner rather than later
3265s yeah there's belinda and also um i saw
3268s wiki good talk they're doing some great
3270s deck breakdown breakdowns and card
3272s breakdowns for the archetypes uh talking
3275s about how good ram rider has been in
3277s this tournament even though a lot of
3279s players have looked at cutting it and uh
3281s yeah you can see why right suddenly in
3284s this matchup obviously there's the prep
3285s now for fury which has changed things
3287s again but even just with the ram rider
3289s right like the match-up is competitive
3291s in these first few turns right there's
3293s something to play now there's the one
3294s ones in hand now the evoker's been drawn
3298s it's not looking too bad at all
3300s yeah evoker just smooths out the curve
3302s perfectly for gabi here like the
3303s starfish removing stealth isn't a big
3305s deal make no mistake but he is just
3307s playing whatever he can for board i i
3310s also like this because it actually sets
3312s up for a potential reckless apprentice
3314s as well right um if there's a trade into
3317s the 2-2 and then the starfish lives the
3319s starfish gets to hit one of the other
3321s three threes and then just uh reckless
3323s cleans it up quite nicely as well as
3325s putting the solid body on the board a
3327s little bit different now
3328s because the knoll has come down from
3329s fury but still not a bad setup
3332s yep that's your point about ram
3334s commander it's great also to potentially
3336s set up spammy arcanus boards and the
3338s fact that the commander adds two ramps
3341s to the hand makes the knolls in the list
3344s a bit cheaper um if gabby were to find
3346s them and he's doing a very good job of
3348s stabilizing here gonna get nine or ten
3350s armor from the deepwater evoker and fury
3353s already the window for him to
3356s uh pile on the beatdown is quickly
3358s closing
3359s puff right gabby's managed to
3361s stay competitive on this early board and
3363s we know things are only going to get
3365s crazier as time goes on and i do feel
3368s like if fury hunter wants to win this
3370s and judging from these plays this is how
3372s he wants to do it he needs to keep tooth
3375s of nefarian both of them in hand along
3377s with wicked stab to just chuck
3379s everything to the face i think that's
3381s fury's general game plan and i think the
3384s second he starts using those removal
3385s tools although those damage tools for
3388s removal is when he starts to throw the
3390s game away
3391s it's a really tough situation to tell
3393s because at 28 health you kind of also
3396s say this reach is not getting there
3398s especially if you expect
3400s barbaric sorceress or belinda on the
3402s very next turn so he's going for
3405s the other line of hoping that the tooth
3407s gets him some miracle spell
3409s these are not it though
3412s yeah i do think what i was saying was
3414s definitely more true before the evoker
3416s just put 10 armor on on gaby right at 18
3419s it does feel a little bit more
3420s reasonable but fury of course has to
3422s react to what gabby does he's gonna i
3425s believe uh pick those boats to get the
3427s extra three threes next turn but for now
3429s gonna make the choice as to whether he
3430s wants to trade again and he does put a
3433s tooth into the reckless to just try and
3435s retain some level of board and get some
3436s repeat damage from these minions
3439s right it's a painful
3441s price to pay losing that six damage
3443s burst but fury was just kind of hoping
3445s maybe gabby didn't have the perfect card
3447s on this turn as well but
3449s it's there
3451s um
3452s two three threes would stealth
3454s definitely going to help though the
3455s long-term game plan the gun fishing
3457s doesn't actually pull the 3-3s anymore
3460s because they were judged up by
3461s illuminate
3462s um so i guess this is going to be an
3465s edwin turn instead
3469s um
3471s yes i'm actually wondering
3476s how much like how often wicked stab
3477s actually gets played here
3481s yikes okani too late if only it came
3485s down last year into block belinda or
3486s barbara but not the case
3489s and sherry quickly counting up whether
3491s the dagger has
3493s more long-term value than gone fishing
3496s or if it's just wicked stab face like
3497s you said because mr smite can come down
3499s on curve next turn so if he pushes 10
3502s this turn with the wicked stab he would
3505s need to
3506s uh then deal 12 the next turn which is
3508s technically doable with the 233 stealth
3510s and the smite so i am thinking it is
3513s just a wicked stab angle right
3515s yeah but it is reliant on their
3519s no real trades happening but yeah i
3521s think again just fury has to do this if
3523s he starts trying to do some trades and
3525s this is going to be difficult here going
3527s to be a shadow step in a replay i
3529s imagine of the pirate here
3530s oh an additional stealth minion to help
3533s uh push some extra damage next turn with
3535s the smite gonna be awfully closey
3542s oh the spammy is the most difficult
3545s thing to play around
3547s and that's just
3548s it's just all gone there's just no
3550s chance one turn too early for uh for
3553s scabs smite doesn't even get close this
3557s would have to be what okani and stab the
3560s belinda oh
3562s yes that doesn't win
3565s it's the only play fury has right now so
3568s of course it's game three he's 20 down
3571s he's going to make the play
3573s but
3574s it's rough and i think fiori has just
3577s had such a rough series here gabby is
3579s sort of just steamrolled through each
3581s game and there's just been nothing fury
3583s can really do about it the setup the
3586s pushing for damage all looked correct
3588s from where i was sat and the mr smite
3590s itself even with the shadow step on the
3592s pirate looked great but gabby's just has
3595s an answer for every single thing fury
3597s has done in this series not even this
3598s game
3601s i'm gonna go ahead and say this is not a
3602s hundred percent over obviously it's
3604s looking terrible for fury hunter but
3606s this is a good scab stern to follow up
3608s he is not dead uh he still has the smite
3611s in hand and there's still two filet
3613s fighters in the deck right technically
3615s there is still enough reach to get there
3616s there is however not a lot of card draw
3619s especially after having played the edwin
3621s but fury has these two four twos and
3624s gabby currently doesn't have another
3626s spammy in hand oh sorry wait wait wait
3629s yeah he does he gets it back yeah he
3630s gets
3631s all right so they're gone if he plays
3633s ram spammy
3637s uh three mana left over could just go
3640s mailbox afterwards
3644s if he's very brave can also just not
3647s clear these and go for counter
3648s development with dragons because
3650s technically on two cards in hand it's
3652s very unlikely he dies
3655s even on the board if he's very brave he
3657s just plays rune of the archmage and just
3659s says
3660s yeah
3661s i mean it's reasonable again you you
3663s have certain expectations from the
3665s average rune of the arc mage which is
3667s sort of some form of aoe some form of
3670s potential freeze and then you know a
3672s secret and some damage right like he's
3674s normally how you'd expect that to go
3676s does look like he is gonna just play out
3678s the spammy he was looking at the rune of
3680s the arc mage but thought you know what
3681s setting up what seven power this turn
3683s eight damage with a ping next turn it's
3685s probably going to be good enough
3687s right
3688s i do like this line sorry i thought that
3690s roon was straight up another drake fire
3692s you couldn't already drag that turn uh
3694s but fury does have a pretty decent
3697s answer here with the krabatoa gets to
3699s push another four damage face remove
3701s enough power from board that he is
3703s almost never dead next turn i say almost
3706s because there's a rune
3709s oh the hull breaker might hurt him too
3711s much maybe not the best idea
3715s but it might be necessary at the same
3717s time obviously the big whiff if is if
3719s you hit a giant vessel
3722s is this just rodent nest
3725s i'm still looking at the hull breaker
3726s i'm sorry i i don't know like
3729s okay even if you do take the five from
3731s the boat there's not eight on board
3733s after the claws trade and then you would
3735s have hero power smite boat right for 12
3738s damage first and if you don't hit
3741s the boat then you hit one of your cheap
3743s spells and it's good
3745s okay okay i'm slowly being sold
3748s maybe i just like the hunter cards
3751s okay he did take the five
3756s but he does have the 12 burst right plus
3758s the crab weapon which is
3761s probably just gonna be two damage by
3763s next turn
3764s so it's
3765s actually one off lethal with this setup
3768s for fury
3771s gabby just gonna press rune
3774s uh-huh it's really the only choice he
3777s has right i mean he can there is a
3779s knicks here right
3780s yeah
3782s you can also weave in the barbaric if he
3784s coins first um but it's not guaranteed
3787s because he knows there's a vessel in
3788s hand with the five damage anyway let's
3791s open the box polly jelly
3794s explosive that's insane actually because
3796s of the smite
3798s yeah
3800s yeah it just kills the smite right yup
3803s straight up
3806s it doesn't ignite to the face because
3808s why not it's probably going to be
3810s jellyfish going down all the snap freeze
3812s as well
3815s this one's looking pretty over
3818s oh my god oh my
3822s god coin out taunt i imagine yeah with
3824s the barbara
3826s yeah
3827s oh he just kicks it out
3832s okay
3835s okay
3836s that was let's be honest as good as it
3838s was gonna get right for for picking up
3840s something to play
3845s so the boat can actually still be coined
3847s out here thank you mailbox dancers so
3852s this is a clear
3853s and some meager damage pushed face but
3856s i'm pretty sure this anexia is going to
3859s seal the game because after this fight
3861s has been played fury has no more
3862s prospects of reach um
3865s i guess one we could stab in the deck
3866s but it's just not nearly enough yeah i
3868s think the reach is just the wicked stab
3871s right that's about it
3873s especially because it's likely only be
3875s drawing one card there's two phillip
3876s fighters of course but
3878s if you want to call deal one to face
3880s reach sure we can but you understand the
3882s point right oh is that another ignite
3884s and that's just gonna be the game yeah
3887s the ignite getting shuffled in gabby
3889s pulling it out
3890s doing some press-ups to end the game but
3892s again a lot less than we saw in his
3894s matches from yesterday so gabby
3896s definitely understanding there's only
3898s time for shenanigans once he's decided
3901s he's already won huge congratulations to
3904s gabby there on the victory 3-0 puts him
3906s in the top eight with some ease but i
3908s will say uh you know sad to see from
3910s fiori there
3911s i think he played really well did
3913s everything he could but there are some
3914s series you were just not going to win
3916s and i think that was one of them
3918s unfortunately
3919s i would have to agree i think even gabby
3921s will admit um in quite a few of those
3923s games he was handed um some hands on a
3925s silver platter in the warlock game i do
3928s really like how he approached it though
3929s the mix of going for board presence
3932s curses weaved in and removal only when
3934s absolutely necessary i think was a great
3936s way to actually prove to me that wig
3939s priest is not at least in this
3941s tournament favored against curse warlock
3944s uh warlock has currently 33 wins to 31
3948s from the wig priest here uh gabby going
3950s to be very happy since he got a quick
3953s series and can rest a little bit before
3956s playing his quarter quarter final match
3958s i do think we also have to wait a little
3960s bit more before we see who's actually
3962s rounding out the top eight here and for
3964s fury hunter definitely hoping that we
3967s see him put in another good performance
3969s at the next couple mts
3971s still has a chance to win one still has
3973s a chance to make it through to
3976s seasonals via win totals which i'm sure
3979s he's more than capable of doing yeah
3981s also fiore is going to be in last call
3982s as well so i fear he still continues to
3985s be in everything because guess what he's
3987s a very good hearthstone player and we
3989s seem to just now expect him to make it
3991s deep into these masters tours but i
3994s think it's about time we'll find out
3996s very shortly but we did promise you some
3999s card reveals here from the new expansion
4002s so i do think we will be able to check
4004s those out now so for the first time to
4006s reveal them on stream here is the first
4009s one to you and i love the name already
4011s stuart keep it simple but it's stuart
4014s the stewie with a three mana paladin
4016s legendary deathratt i'll give your next
4018s silver hand recruit you summon plus
4020s three plus three and this death rattle
4023s so as long as they don't get silenced
4024s it's basically just an an
4026s air a never-ending fall for from your
4029s hero power or maybe some other ways to
4031s generate silver hand recruits so really
4034s really strong overall and i do think as
4036s we can get you can hear your opinions on
4038s this geo we do have a bit of a video as
4039s well just to show you the uh the
4040s gameplay of this card all right first
4043s opinion steward of scrolls get out of
4045s here we have a new steward on the block
4049s and it is like you said with this sort
4051s of infinite loop deathrattle definitely
4053s giving some very strong leapfrogger
4056s vibes except for these silver hand
4058s recruits so already it's looking like
4061s dude paladin is coming back here this is
4063s a legendary card so definitely a card
4066s that you can only play one of in the
4068s deck because this effect is so powerful
4071s and obviously the stronger uh sorry the
4073s earlier you play it the stronger it is
4075s we can see this in action in just a bit
4078s here we go and you say play one of g i'm
4081s just waiting for the zola uh to
4083s stick and then you start really stacking
4086s those uh those hero powers to go so yeah
4088s it does get played out as a 3-3 and uh
4091s like i said this is just going to be a
4093s sort of never-ending buff unless
4095s obviously the card with the death rail
4097s is transformed or it's a silent so again
4100s requiring your opponent to really put
4102s effort into clearing this up and i think
4104s for the three mana three three i can see
4107s this definitely just fitting into any
4109s deck that ever even considers having the
4112s chance to play the hero power you see
4114s you're gonna be pressed now and there we
4116s go two men of four four that will create
4118s another two mana four four with the hero
4121s power when it dies so looks pretty solid
4123s to me and obviously if you can make more
4125s than one stewart then that's gonna be
4127s pretty good but look at the next card
4129s that geod you want to break this one
4130s down for us as it appears we may have a
4132s theme going on here yep that's right
4134s dude paladin coming back in a full for
4137s sinful sous chef one mana 2 1 common
4140s death rattle add two silver hand
4141s recruits to your hand which immediately
4144s brings to mind the old dry gulch jailer
4146s i think from all the way back in mean
4148s streets of gadgetzan that was a two mana
4150s one one death rattle add three silver
4152s hand recruits to your hand but obviously
4154s that was understated for its mana cost
4156s and just kind of slow but a one drop
4159s with a competitive stat line that gives
4161s you this upshot of silverhand recruits
4164s that are amazing especially if you
4166s already played steward i think is very
4168s much playable here and because we know
4170s the doves have mentioned that they were
4173s looking towards these next few
4174s expansions with board-based combat in
4177s mind i feel like silverhand recruits
4179s especially if you can keep getting
4181s deathrattle is going to be a very
4183s powerful mechanic indeed
4185s 100 is that benefit of it's one of those
4188s cards that said it's a turn one play
4190s that at worst gives you a decent turn
4193s two play of just two other one ones
4194s being able to check out if you want need
4196s to keep up on tempo and also may have
4199s some synergy with the third card that we
4201s have to reveal i believe third and final
4203s card for powder we are going to reveal
4205s for you and it's kind of the payoff card
4207s right it's the buffet bigen which
4210s battlecries summon two silver hand
4212s recruits and infuse three give them plus
4215s to attack and divine shield infuse is if
4218s this card is in your hand and three
4221s minions in this instance die whilst this
4223s is in your hand three friendly minions
4225s i'll add then it transforms into gaining
4228s that effect of give them two attack and
4229s divine shield so suddenly if you are
4232s playing these cards out on curve as we
4234s just saw you will have three minions
4236s that are very likely to be dead by turn
4238s four if this starts out in your hand you
4240s get four mana two four that summons two
4243s silver hand recruits
4244s that have plus two attack and divine
4246s shield and just in case you managed to
4248s play stuart as well one of those could
4250s have gained that death rattle buff as
4252s well it's huge but yeah it's incredibly
4255s powerful of course if buffet bigen is
4257s active on curve now whether or not you
4259s can get this active on curve is
4261s dependent on how uh well your early game
4264s went but if you do get this payoff it's
4266s incredible right the two silver hand
4268s recruits effectively scarlet crusaders
4271s when the infused effect has been
4274s fulfilled and we're seeing you know um
4276s infused as a keyword that is sort of
4279s reminiscent of other cards that take on
4281s a different form after a certain
4283s condition has been met right like the
4285s old corrupt um infused you can see it as
4288s maybe being more or less difficult to
4290s achieve depending on how the leading up
4293s turns go and i'm super excited to see
4295s whether just playing good old minions on
4298s curve is making a big comeback in
4301s the uh murder at castle nothing our new
4304s expansion coming out next month yeah
4306s that's what's going to be interesting
4307s just as a final note on infuse if we
4309s look at how the game is being played
4311s right now and kind of how the meta is
4313s well yeah there's loads of minions being
4315s played out that die all the time because
4317s a lot of trades happens and clears so
4319s i think in views just from the cards
4322s we've seen uh we'll see a decent amount
4324s of play because i do think it's going to
4325s go off on a regular basis at least for
4327s the smaller infused amounts but we'll
4329s just have to see how the meta shapes up
4332s so again there thanks for letting us
4333s show off those cards hope you enjoyed
4335s checking them out and we did just have
4337s our first match of top 16 then but i
4339s believe we are going to go to a quick
4340s break while we maybe set up maybe some
4342s glances at some of the rest of the top
4344s 16 as well so don't go anywhere we'll be
4346s right back
4355s [Music]
4360s [Applause]
4361s [Music]
4364s welcome to raven dress in the darkest of
4367s seasons where ruthless eyes gawk for
4370s horrific reasons
4373s for a hidden hand has struck me down
4377s with such ruthlessness
4380s so deep and profound
4386s [Music]
4392s to uncover the truth
4394s of murder most foul
4397s the anima drifts across the floor
4400s highlighting the creatures who walked
4403s through my door
4405s the motives are as black as night
4408s avarice power revenge and blight
4414s we watch the hero
4416s uncover the clues
4419s that lead to the truth
4422s behind this dark bruise
4426s join us here with the grimm and empires
4431s choose your power without heavenly bias
4435s for at the end
4436s they will burn in the fire
4440s when it is known who slayed
4443s tenacious
4444s [Music]
4460s [Music]
4469s [Music]
4471s so
4472s [Applause]
4474s [Music]
4489s so
4493s [Music]
4499s so
4502s [Music]
4519s so
4529s [Music]
4546s welcome back everyone it is finals day
4549s here at masters tour this year and
4551s welcome to a lesson on why you never
4553s make plans we were so confident we were
4555s not going to need to fill time between
4557s the opening round we had card reveals
4559s and everything we thought there's no way
4562s but yeah here we are we did not we
4564s forgot to solve for gabby we forgot to
4567s put gabby into the equation and that
4568s crushing 3-0
4570s left us with a little bit of time to
4572s fill before we can uh give you the top a
4574s and get into those all-important top
4575s eight games we just saw gabby speaking
4578s of top eights become the player with the
4580s most top eights in masters tour history
4582s we saw fury miss out on the opportunity
4584s to overtake alutemu as the player with
4587s the most wins but we can now move on to
4589s two players who are really from my
4591s perspective just starting to forge a bit
4593s of a legacy at this point uh some way
4596s short of the feats so far of the likes
4597s of gabby and fury hunter but a great
4599s opportunity to write a first chapter of
4601s their masters tour history in this event
4603s that's right both of them coming from
4605s quite strong countries in the
4606s hearthstone scene as well very good
4609s representation from japan as always in
4611s master stores and in lobby legends it so
4614s happens and then gabame a player that's
4616s been active in the french scene for
4617s quite some time and uh they have a fair
4620s amount of local tournaments as well very
4622s solid player nice to see that he is
4624s making a splash on the masters tour
4627s stage and he does have that mine road
4630s that we have been keeping an eye on for
4632s quite some time saddle however it's been
4635s banned away uh on top of the fact that
4637s as we are joining the series he's
4639s already taken a win with both
4641s his bar priest and his big spell mage
4645s yeah it held up actually um end of day
4648s two obviously i was referring to it a
4649s lot yesterday based on end of day one
4651s stats of mine rogue being the highest
4653s win rate deck in the entire tournament
4655s it actually held up past uh day two as
4658s well with mine rogue finishing day two
4659s as the highest win rate deck in the
4660s tournament as well uh in fact the top
4663s three highest win rate decks in the
4665s tournament of significant sample size
4666s are all rogues bomb boat and jackpot in
4670s that order so a little bit different
4672s from what um what we've been seeing in a
4674s couple of recent big tournaments where
4675s rogues seem to be the struggle bus deck
4677s a little bit uh rogue really just just
4680s balling out in this tournament so far
4682s and uh it is now the rogue looking to
4684s start the comeback for karagami with
4687s just the druid left on the other side
4690s that is right and it is going to be the
4693s alignment druid for gabo may so not a
4696s big surprise to see katagami queueing up
4698s his rogue first now i do think that
4701s between this and boat rogue for this
4703s matchup in particular you would much
4705s rather have the boat to try and be more
4708s consistently aggressive in the early
4709s game against this runathol um
4713s alignment deck however
4716s that's not to say that jackpot rogue
4717s doesn't have a great matchup there i
4719s mean i wouldn't say it's great it's
4721s still decent though um you have the
4723s knolls that can get there early and
4724s there are of course some amazing
4726s outcomes from jackpot which can very
4729s easily out value what you would get from
4732s a couple 33s anyway yeah for comparison
4736s 54 for this match up against anaconda
4739s druid 65 for boat rogue so that is a
4743s massive difference between the two decks
4744s with kind of the extra aggro thrown in
4746s there based on what we've seen in this
4747s tournament so far uh of course this is
4750s the renathol variation uh raven referred
4753s earlier to a little stat stump thread
4755s that we could put up on twitter recently
4757s where obviously one tournament sample
4759s blah blah blah blah all the necessary
4761s caveats but from the data that we have
4762s to go on it does seem like 40 card
4765s alignment does improve the win rate over
4768s 30 card alignment obviously much more
4770s brewing to be done on that one but also
4772s i think the most important conclusion is
4775s that prestor druid as a whole has just
4777s outperformed alignment druid in this
4779s tournament which i think is perhaps a a
4782s bigger takeaway and a more important
4783s thing for the players to have got right
4784s in line up construction in this
4786s tournament and most importantly still an
4788s overall dub for a subtle overload
4791s yeah
4792s that is what matters once again welcome
4795s to team smart people wow
4798s all right we do have agave starting off
4800s with that jerry rig carpenter which is
4802s always amazing to see even more so than
4804s just the nourish itself because make
4806s sure you have things to do in the early
4808s game and perhaps in the renatal version
4811s i would say very important that you get
4813s to split the ramp and draw aspects of
4816s nourish because you often first of all
4819s want to use the ramp nourish but in the
4821s runathol version of the deck you run so
4824s many cards that it can be hard to find
4825s card draw so the fact that you get to
4827s double up on that nourish even if you
4829s spend 10 mana total on it is very much
4832s an important factor
4838s this is looking like a
4840s very rapid start that park panther in
4843s hand again referring to wicked good's
4846s excellent work has had a positive win
4847s rate in terms of inclusion in some of
4849s these decks a very very useful card to
4852s have it seems for this tournament if you
4854s are going to go the alignment route
4856s certainly just relieving some of that uh
4858s mid game tension that you can really get
4860s punished for when you are playing
4861s celestial alignment and just focusing so
4863s heavily on ramping up
4869s yeah kabumi with one more turn i would
4871s say to phil before he can go for nourish
4874s ramp here because i'm looking at the
4875s implications of coining out rampant
4877s growth and innervating it this turn
4879s already he would go to six mana next
4881s turn which doesn't necessarily lead to
4884s any amazing play like it does let you go
4887s park panther and amalgam but it doesn't
4889s change the fact that you would still
4890s have the seven mana turn to fill before
4892s alignment so
4894s i am thinking that gaboumei would just
4896s hold back on the nourish this turn
4899s oh reef is insane
4901s yeah reef is incredible here for sure
4904s i do have a far more important question
4905s though which has just sort of struck my
4907s mind is category playing from a sauna
4909s because it really looks like
4911s based on his web camera no
4913s i wanted to ask that as well but i i am
4917s trying not to intrude on his personal
4919s space you know all right fair
4921s fair my curiosity got the better of me i
4923s apologize yeah
4926s although that hasn't stopped me from
4927s asking is dmitry kazav playing from a
4930s chapel or something
4938s his blind is playing from the void the
4940s actual void yes
4942s the answer to that is simply yes
4946s thank you finally gotten some conclusive
4948s answers here because the other questions
4950s we will never know oh that's the one
4953s it's not a hot take that is the one i
4954s can confirm for sure uh all right gabame
4957s continuing along this fairly
4959s straightforward path that has been
4960s presented to him thanks to that early
4962s split on the nourish he's still an
4965s anacondra away from really being doing
4966s anything particularly oppressive
4969s uh did turn down a couple of like big
4972s bombs that could be used for post
4974s alignment off the dredge effects that he
4975s had previously um but i think just due
4978s to the the way the dredge works he
4979s wanted to draw the card immediately so
4980s on and so forth and just how insane that
4982s drew to the reef was for uh relieving
4984s pressure immediately it does all make
4986s sense
4987s speaking of big bombs we see katagami
4989s with the option to go for one of his
4992s jackpot cards or just blood in the water
4995s although i think glaciate is where i
4997s would end up with here he says not worth
4999s it for the freeze effect though even
5001s even though an eight drop is probably
5003s better than a five five on average just
5005s goes for the protect the innocent here
5007s honestly it's not a very high impact
5009s swift scale trickster i don't think gaba
5011s may should be too upset about that
5013s especially since he still has so much
5014s health to work with care of renathal um
5018s question is whether this is just an
5019s immediate alignment even though there's
5021s no amazing follow-up like you said with
5023s anacondra there's still both halves of
5026s that other nourish and further ramp to
5028s be had
5033s i like buying time here is still
5035s fine he has so much potential clearing
5037s power with the rush minions and he still
5040s has a due to the reef to come out
5041s alongside this as well which will take
5043s care of things very nicely
5046s all right she's also got a beast here
5048s okay fine
5049s yeah just to fill out the man i think
5051s it's fine piranha swarmer sure
5054s time goes short lets him get that clean
5057s break point so we can then use the
5058s attack on the swift scale trickster
5061s uh there's also the interaction to note
5063s of alignment
5065s into a rogue that has already played
5066s jackpot is kind of scary because you
5068s might be giving them a free super
5070s expensive spell that they may or may not
5073s have held back for a post alignment
5075s response
5076s yeah it's a very it's a weird read to
5078s make right because you saw your opponent
5081s have zero mana spells available on the
5082s previous turn and that's what they did
5084s with it but at the same time you do
5087s sometimes play mind games with that with
5088s the alignment deck and you want a
5089s punishment punish them really hard on
5091s the turn they play alignment so that's
5093s you save something really powerful to
5094s counter that because that's when you can
5096s you know force them to sort of hang
5098s themselves by playing alignment in a
5099s position where you're not predicting so
5101s i think it's a tough kind of read to
5103s make but i just think on that turn it
5105s was
5106s just too clean to make the removal play
5109s from gabamay what he had available so it
5111s makes sense to me now having picked up
5113s the guff this is looking like a much
5115s more promising alignment hand with the
5117s uh the extra ramp and the card drawer
5119s available with the guff as well oh what
5122s a draw that is
5124s yeah that is absolutely perfect to
5126s relieve some pressure and get that cycle
5128s going through now i think
5131s okay he can decide later whether or not
5134s he needed to ramp with a nourish given
5137s that there's too well growth but i think
5138s yeah at this point because that is the
5140s only piece of nourish right now that
5142s actually immediately refreshes crystals
5144s that's insane yeah noel clears the five
5147s five
5148s this is just getting out of control very
5150s quickly
5153s the fact that katagami's already used
5155s tests for only one card
5159s is going to be
5161s a problem for
5167s him i mean if he wants to go maximum
5170s pressure again he can just replay that
5172s protect the innocent with the contraband
5174s stash and i guess play blood in the
5175s water to clear the six-six
5179s a frozen a-bomb still eats but a frozen
5183s arcane devourer also still grows
5186s and a frozen forge fiend still taunts
5188s and gains eight armor these these are
5189s all things that are true yeah i i like
5192s the devourer overall just making the
5194s biggest stats it makes the most sense
5198s yeah i completely agree it's tough for
5200s gabba may to clear that um without using
5203s spells first
5204s no starfish at the moment
5212s gonna go digging still
5216s connie into
5218s the immediate post alignment turn is
5220s amazing especially if you can go okani
5222s and then
5223s alignment
5225s but at this point not necessarily that
5228s good
5229s wait is there just a spammy clear here
5230s that'd be kind of sick
5234s you could make well you could make a two
5236s with the alex on the arcane devourer you
5238s have a one in your hand with the jerry
5240s rig
5241s did you make a three somewhere else to
5243s then fight because then this
5246s yeah i mean there might have been this
5248s is fine like i don't think there's any
5249s reason to go looking that hard for it
5251s but i think it was a possibility
5253s maybe maybe
5257s and my mind immediately crosses out
5259s okani when the minions have that sorry
5261s uh spammy when the minions have that
5263s much health but
5264s certainly something worth revisiting
5266s later on but with the route gabomei has
5269s taken definitely still a decent position
5272s uh the devourer
5273s still frozen
5279s deep dragon to make sure kazakhstan is
5282s active sooner rather than later
5285s it's such a bad card the fact that like
5288s unless you summon a rush or charge
5289s minion you're functionally freezing the
5291s minion you summon for two turns because
5293s it has to miss an attack before it
5295s becomes unfrozen it's so gross like why
5298s are these cards still frozen who would
5300s ever play this card
5304s i don't know
5308s still threatening though that 8 12
5310s looming in the distance only growing
5317s blood in the water
5318s one total like just a little bit of
5321s damage short of taking down the
5324s antenna cleanly but he can use the
5326s damage on something else
5339s you use the russian push yeah i suppose
5342s that makes sense
5345s so now a 16 health minion that does
5348s actually have to be dealt with but that
5350s is a very timely scale of inixia pickup
5355s right just trying to figure out
5358s what the clear actually looks like here
5360s it might be some combination of scale
5362s and spammy going to draw first
5367s so if you scale you only get five whelps
5370s three of them go in the five five
5373s two of them can go in the
5376s devour maybe that's not worth it
5381s but you can't really make board space
5382s before playing the scale anyway right
5385s does he start spamming you do this then
5387s fairy dragons spam me yeah this is what
5389s i was looking at this does this does
5391s four damage then to the devourer and
5393s then you can potentially follow this up
5396s with the scale of anixia after you make
5397s the trade yeah exactly this
5399s very clean
5401s even gets to maintain some welts at the
5402s end and play that kazakhstan
5412s [Laughter]
5421s okay that was not great probably yeah
5425s yeah i think he's now having to look at
5426s what's in his deck because he has no
5428s idea based on the end of that turn
5432s good enough he got an 88 in play
5436s indians now free to be played i don't
5438s think the okani was ever actually
5439s procked on the other side right it died
5441s before actually being procked but now
5443s obviously the minions are free to be
5445s played
5446s i'll call lag
5448s you hate to see kolak kolak the leok of
5451s the colossal minions
5457s i mean he didn't do anything wrong he's
5459s just a turtle but
5461s all the other colossals are just so much
5463s better
5472s beastly beauty
5474s not terrible here actually
5477s but i think the more salient points here
5480s are to gain health for gaboume so with
5482s the fans with the earthen scales that
5484s can all be accomplished easily
5487s ashley beasley is fine right at 21 he's
5489s still safe
5492s you're off everything but azshara
5495s everything but no old then okay i'm not
5497s a monster
5502s and you know you didn't get to pick your
5503s cards when you have a beastly beauty in
5505s your deck that's that's how you know
5509s and you know it's been a good game when
5511s it still wins you the series cabo may
5514s going up 3-0 here taking out katagami
5518s and advancing through to the quarter
5520s finals which means subtle we have
5523s another chance to actually see mine
5524s rogue
5526s we do yeah finally it's been such a
5529s strong performer in the tournament um we
5532s have dipped into a couple of the mine
5533s rogue players uh series but mostly only
5537s on wrap-up games and usually then only
5539s at the point where they've already
5540s picked up the win with mine rogue
5542s kind of suffering from success it's
5545s winning so early that by the time we
5547s join the series it's being played in we
5549s don't actually get to see so yeah still
5552s still waiting to see of course there was
5554s i believe two uh mine rogue players in
5557s this top 16 with uh gamma and dravo i
5560s believe the two french representatives
5561s who played off against each other in
5563s what looked like a winning in but they
5565s actually ended up both making it and
5567s would you look at that they've both made
5570s it to top a as well dravo being rewarded
5573s with a up against plastique and jj with
5575s gaboume but now
5577s if you thought gabby's hard work was
5579s over he's had the uh the
5582s unenviable task of having to vanquish
5584s fury hunter and now
5586s he goes up against the player who i was
5588s thinking about this overnight and i
5590s think habugabu's like first six months
5592s of 2022
5594s might be like the best streak of form in
5597s hearthstone history and i know that's a
5599s bold claim and there's like zixo and
5601s super jj and life coach things that you
5603s can throw out against it but that this
5605s is back to back to back top 16s with a
5609s summer championship thrown in the middle
5611s of it for habukabu it's absolutely
5613s outrageous
5615s yeah that's tough to argue with and even
5617s in more recent history you could throw
5619s names like blize and gabby himself into
5621s that mix but it's not four events in a
5624s row like top tier results right so habu
5628s definitely still definitely a contender
5631s here but speaking of masters tours of
5633s old
5634s definitely feels like we've
5636s been put in a time capsule saddle where
5639s there's too many french players that i'm
5641s used to seeing in the top 8 again
5645s yeah i mean we we kind of had that that
5647s french takeover for a while where
5649s everyone getting promoted into grand
5650s masters was french but then most of them
5652s were just getting immediately relegated
5654s again there was very there was a few
5656s french grandpa simpsons just in and out
5658s the door in grand masters so it didn't
5660s you know the uh the the french takeover
5663s was kind of exaggerated for a while but
5664s there is no disputing as much as i'm
5667s poking fun that they are one of the very
5668s best countries in the world at
5670s hearthstone even through that period you
5672s know the likes of gabby and blize came
5674s up and hung around and become two of the
5675s very very best players in the world let
5678s alone in the european region so yeah
5680s massive french representation china
5682s representation there as well of course
5684s but i think once again we're all looking
5686s forward to potentially that gabby versus
5688s habu series later on and three other
5690s fantastic quarterfinals as well so we
5692s will not keep you waiting any longer
5695s we've done our job we have filled in the
5697s time we are ready now to go with top a
5699s and we're gonna take a very very quick
5700s break and then that top eight will be
5702s coming right
5704s [Music]
5712s [Music]
5717s [Applause]
5718s [Music]
5722s in the darkest of seasons where ruthless
5726s eyes gawk for horrific reasons
5730s for a hidden hand has struck me down
5734s with such ruthlessness
5737s so deep and profound
5741s then he comes with his mullockian scowl
5748s to uncover the truth
5750s of murder most foul
5754s the anima drifts across the floor
5757s highlighting the creatures who walked
5759s through my door
5761s the motives are as black as night
5765s avarice power revenge and blight
5771s we watch the hero
5773s uncover the clues
5776s that lead to the truth
5778s behind this dark rooms
5783s join us here with the grimm and empires
5787s choose your power without heavenly bias
5791s for at the end
5793s they will burn in the fire
5796s when it is known who slayed
5799s tenacious
5800s [Music]
5817s [Music]
5825s [Music]
5831s [Music]
5845s so
5847s [Music]
5873s do
5875s [Music]
5900s welcome back everybody to master's tour
5901s this year and we just got eight players
5904s remaining and derek what our lineup of
5907s these eight players are we couldn't ask
5909s for much better at all i don't think
5911s yeah it's absolutely fantastic it kind
5914s of often happens that you feel like
5915s you're a little bit cursed at this point
5916s in the tournament where you get a really
5918s good top 16 and then the top eight you
5920s know it's a lot of the less well-known
5921s players but i think we have such a
5923s really gorgeous mix here of uh very
5925s well-known players uh some players who
5928s have been grinding away for a long time
5929s but haven't maybe got that recognition
5932s for those really really strong finishes
5934s and some up-and-comers trying to make
5935s their mark on the scene and uh to start
5938s things off here in our first match of
5941s the top play i think that for trevor
5943s especially uh definitely fits into that
5945s second category where you know he is no
5947s spring chicken in hearthstone he has
5949s been around the block a few times but
5951s maybe it doesn't have that really top
5953s level recognition in competitive
5955s hearthstone which uh you know a top
5958s eight or maybe better at masters tour is
5960s exactly how you remedy that yeah drover
5962s became one of my favorite players to
5964s talk about a year or two ago it was the
5966s time when everyone's getting money for
5968s just turning up and they're going 0-1
5970s and dropping a lot of the top players
5971s and drover went 0-1 in that tournament
5974s and tweeted well i'm not dropping like
5976s you know unlucky i'm gonna carry on when
5978s eight and one got into the top eight and
5980s had a decent tournament out of it and
5982s i've always liked him since then
5983s occasionally watch his stream it's
5984s getting bigger he has a lot of stuff
5986s going on on there um so really looking
5988s forward to see him you know perform at
5991s his best in this top eight and he's up
5993s against plastic as you mentioned someone
5995s we haven't seen that much of um but you
5998s mentioned we've got a diverse group of
5999s players in this topic we've got a
6001s diverse group of decks what's the
6003s metadata what's happening in this
6004s tournament what's dravo even doing
6007s yeah he's got something a little bit
6008s funky here we uh we already saw from
6010s gabby uh earlier on in the day his
6013s warlock which is of course the uh the
6015s curse warlock the more standard version
6017s of warlock that players are being
6018s bringing uh driver's not even going for
6020s the owl warlock though he's going for
6022s like number three on the pecking order i
6024s would say of warlock decks which is not
6026s an especially high priority class in its
6028s own right uh with mine warlock uh
6030s functioning very similarly to our
6032s warlock where you have the tams it's
6034s phylactery in order to uh duplicate the
6036s death rattle of a particular minion but
6038s instead of al it's the mine which of
6040s course does half as much damage but it
6043s always goes face and it's still very
6044s easy to get the the lethal if you draw
6047s through your deck and of course a two
6048s mana minion is a lot easier to play than
6051s a seven mana minion later on in the game
6053s uh but for plastic on the other side
6055s it's a little bit more of the standard
6056s stuff i think it's fair to say uh with
6059s that demon hunter slotted in as i would
6061s argue the fourth deck
6062s given the on stream i want to say
6065s warlock has not looked especially power
6067s oh sorry the demon hunter uh has not
6069s looked especially powerful so far it's
6071s definitely been a struggle deck for a
6072s lot of players
6073s yeah something we saw yesterday with
6075s that demon hunter it doesn't seem to
6077s have the sweet curve it used to have
6078s somehow it sort of just gathers some
6080s cards still has explosive finishes still
6082s has very powerful things it can do but
6085s sometimes it just draws the wrong half
6087s of the deck it never used to be like
6088s this but as it has evolved it's had to
6091s get more and more explosive to to finish
6093s people off and that has led to some very
6095s inconsistent things happening but what
6098s do we know it's banned
6101s yep it's banned out the way and you know
6103s you can kind of see where drevo is
6105s coming from with that one the the demon
6107s hunter i think should have a decent
6108s match up against the rogue against the
6110s likes of the warlock as well yeah you
6112s are probably struggling against all that
6113s aggression all that burst damage later
6115s on when you just want to be focusing uh
6117s on your own combo uh but it's a big deal
6120s here for plastic i think to be at this
6122s point this is his fourth masters tour uh
6124s as i count it and it's uh the first one
6127s in which he's gone positive it hasn't
6129s been a very successful run for him thus
6131s far uh but i'm glad to see him uh get on
6135s stream show us what he's got because a
6136s seven and one score line in the swift uh
6139s in the swiss sorry uh is very very
6140s impressive and the decks that he has
6143s brought alongside him are
6147s like i said just a good representation
6148s of i think the standard metagame for
6150s something a little bit spicier from
6152s drevo on the other side yeah and i think
6155s plastic in this one is in a pretty good
6157s spot on paper as well drevo's decks are
6160s needing a little bit of time to get
6162s going apart from the rogue which is as i
6164s keep saying just because it's not to say
6166s the best deck but it's always
6167s the fourth deck in every lineup that you
6169s put in you don't go i'm going to build a
6171s rogue lineup what shall i do doesn't
6173s mean it's the worst deck where when i
6174s call it the fourth deck trying to
6176s backtrack rapidly before subtle tears
6178s into me later saying it is the fourth
6180s best but it's usually the last one you
6182s slot into your lineup to make it work um
6185s other than that dravo's dex that little
6187s bit slower and plastic might just
6189s beat him up if he gets reasonable draws
6192s we'll have to wait and see i'm sure
6193s drove has beaten people with this sort
6195s of lineup already be incredible if he
6197s hasn't played against the all tournament
6199s so curious to see how it goes and really
6201s looking forward to a look at this
6202s warlock deck in action
6204s yeah i agree i think that uh
6207s dravo is going to be struggling a little
6209s bit in this series because he's got some
6211s pretty heavy combo decks uh in his
6213s lineup the the warlock uh obviously very
6215s much so the boar priest again pretty
6217s much a pure combo deck the mine rogue
6220s that he's got in there instead of the
6221s more traditional bow rogue or jackpot
6224s rogue again
6225s not a combo deck obviously in the
6227s strictest sense but it has a very linear
6229s game plan similarly to
6231s uh the
6233s uh combo decks in hearthstone where
6234s you're not playing the null anymore
6236s you're pretty much all in on hitting
6238s those mines getting them with smoke
6240s screen cheating out some big spells with
6241s the swift scale trickster
6244s and maybe getting yourself a bit of
6245s extra time with the burning blade
6246s acolytes in there as well which is
6248s pretty cool to see and so because of
6250s that heavy combo strategy uh some of the
6253s aggressive decks from plastic i think
6254s should be in a really good spot presto
6256s druid i'm looking to be fantastically
6258s placed here the the jackpot rogue a
6260s little bit less so but if it can get off
6262s to a nice strong tempo start obviously
6264s in a good spot and then big spell mage
6267s it's just straight down the middle if he
6269s hits the big spells in time good uh but
6271s i do think that will be the the biggest
6273s struggle uh for plastic in this series
6276s is getting big spell mage over the
6277s finish line
6279s yeah i mean you know i'm a big big spell
6281s mage fan i think that against these
6283s lineups it's very hard for the decks to
6285s just dump their spells not the naught on
6288s one manners but even you know the three
6290s and four mana spells they've got going
6291s on in draven's lineup i think the mage
6294s will have access to being able to
6296s fairly consistently swap spell costs if
6298s it doesn't draw the belinda in the first
6300s place
6301s so i do think it should be okay but
6304s again
6305s i'm massively biased and i love my big
6308s spell mage so
6309s um
6310s so far i've been proven on broadcast to
6312s be incredibly wrong on this what's new
6316s yeah what do you know uh with plastic
6319s lining up his
6320s renathul
6322s prestor druid
6324s uh which is a deck that i have very much
6327s warmed to over the course of the
6329s tournament it was you know it was on my
6331s radar but to be perfectly honest i
6332s wasn't really considering it that much
6334s of a top contender in the tournament
6337s especially not with the renathol in
6338s there uh but when you start to run down
6340s the list it's again a very
6343s uh napkin maths kind of approach to uh
6346s analyzing a deck but as you run through
6348s if there are no cards that you really
6350s turn your nose up and there's not any
6352s weird mana cost slots that are being put
6354s in there then you could probably be
6356s pretty happy with the list like bubbler
6358s yeah it's fine as a card to put in there
6360s as well the bad cards as you're running
6362s down like maybe mailbox dancer is a
6364s little bit shaky but it does allow you
6366s to get pressed or down a little bit
6368s quicker
6369s and everything else just kind of makes
6371s sense in the list you're always hitting
6372s this very smooth curve considering
6374s almost everything costs one or two
6376s uh and so i really like that consistency
6378s in the list as long as you can find
6380s presto yeah something subtle mentioned
6382s something i also agreed with him on i
6384s didn't like to admit it at the time but
6385s skulker at the start of the event i'm
6387s looking at skulkers in this and thinking
6389s this card's just rubbish why is it in
6392s here it's actually not bad at all it
6394s does flatten your curve
6396s i think we've seen it hit pressed or
6398s twice which obviously is effectively a
6399s one in 39 chance but hey why not um and
6403s yeah it is it's just reasonable quite
6406s often let's play two things on turns
6407s three and four turns three or four
6410s um just to fill out that board while
6411s you're waiting to do the stuff you want
6413s to do so
6415s yeah most of the cars here at least
6416s passable and with all the fetch you just
6418s end up ignoring it all anyway just play
6420s your press store on five or six and get
6422s on with your life
6424s which
6425s i've heard some people even even
6426s reasonable players say they would
6428s consider playing these 40 cards anyway i
6431s don't believe them because if that's the
6432s case why didn't you
6435s like you had that option before probably
6437s why wouldn't you talk about it before at
6439s least like i'd like to play more cards
6441s obviously why didn't you use it against
6442s the rules but you know
6444s um yeah
6446s why didn't you talk about this
6447s previously but it because you just keep
6450s drawing more and more stuff you quite
6451s often get most of the way through your
6453s deck and so on um yeah people are saying
6456s they might have just run it without the
6457s health gain again i don't really believe
6459s them
6459s [Music]
6461s all right jumping into the first match
6463s of the top eight obviously huge
6466s implications for our players just for
6468s the possibility of winning a masters
6469s tour but get themselves that little bit
6472s closer to qualifying through to the full
6473s championships get that spot up worlds as
6476s well and uh interestingly enough taking
6478s a look at the numbers now for dravo if
6481s he continues to do well in this
6482s tournament
6483s by the end of the year i think it's not
6485s outside the realms of possibility uh
6488s that he could hit that hundred win mark
6491s in the remaining two masters tours which
6493s was a uh an incredibly impressive feat
6496s only four players have done it up to
6498s this point and dravo is currently
6499s sitting down uh 18th in terms of masters
6503s tour wins overall
6505s uh which uh
6507s i think should uh enter him into like
6508s the hearthstone hall of fame already
6510s it's very very impressive indeed and uh
6513s i'm uh holding out for him
6515s okay well
6517s capture culture with mine straight away
6519s for plastic
6520s nice settler if he's not that used to
6522s being on stream so
6524s gonna get going with his deck uh dravo
6526s going to have to
6528s get on with it there's the ball which is
6529s gonna make him able to get on with this
6531s pretty quickly with the pyro with the
6533s zero cost spells in hand he's going to
6535s at least be able to get into
6537s the things he wants to do with the deck
6540s i like what we're seeing from plastic
6541s here as well like this turn is arguable
6544s i would you know hear out that you maybe
6546s want to go for a moonlit guidance on
6547s this turn uh but basically going for the
6549s combo of skulker plus cold tooth mine on
6551s turn 4 guarantees you a five mana press
6555s store to just cheat out a turn earlier
6558s and you could tell as he was fiddling
6559s with cold tooth mind that he realized
6561s that or decided upon it halfway through
6564s his turn too
6565s and i think it's a very very clever
6567s setup having pressed or down and two
6569s guidances in hand this is gonna be a
6572s huge amount of pressure for draevo to
6574s deal with yeah and there's the skulker
6576s interaction which i neglected in my one
6578s for one in 39 obviously you've got the
6580s interactions that allow your press tools
6581s just to be drawn
6583s i mean other ways and here we go turn
6585s five presto
6587s start blowing things up the fact she's a
6589s six seven is also huge in its own right
6591s it's just gonna be difficult to deal
6593s with the minion itself so you've
6594s automatically got board presents
6596s most cards like this that swing games
6599s around are very badly static right yeah
6602s you play your two two miss a turn and
6604s then next turn you pop off
6606s but presto is just a six seven that
6608s starts you off on the board it's nutty
6610s it's true
6612s is absolutely popping off here if he
6614s needed a response this is it off of the
6616s handmaiden on the previous turn managed
6618s to find the gift of the naru popping off
6620s with double cleric on the same turn
6622s having played and killed both balls
6625s already this combo is looking
6628s very very possible to complete by turn
6630s eight i don't want to jinx it by saying
6632s turn seven because that rarely happens
6634s that you get the turn seven sword swing
6636s but if ever it was going to be possible
6638s this is the game
6640s absolutely it's one of those where um in
6643s the olden days when you played stuff
6644s like bran in this deck you would
6646s definitely get it done next turn if you
6648s didn't make some terrifying mistake out
6650s of the millions of pitfalls along the
6652s way that i was so familiar with
6654s um but this time it really does look
6656s like drover's going to get through the
6657s whole deck
6661s we'd have a chance there's going to be a
6662s zero available
6664s and it turns out at the start of that
6665s turn the fourth from bottom card in his
6668s deck was the amulet of the undying which
6670s is the perfect card to get as the one
6673s extra option on the second dredge to
6676s bring that down to zero now again all he
6678s needs to do is start trading these
6680s amulets and uh hey turn seven it's still
6684s possible i'm still sensing it and turn a
6687s absolute latest this sword swing is
6689s coming down which means the plastic
6691s needs to turn up the heat right now
6694s having a look at the options off of
6695s malagas oh sorry off of the kalagos and
6698s one of those options
6700s is celestial alignment against ball
6704s priest are you kidding me
6708s oh my goodness like so just as
6712s around home how important that is ball
6715s priest has about a seven percent win
6717s rate against alignment druid obviously
6719s this isn't alignment druid it's not
6720s built in its own right to deal with its
6722s own alignment
6724s that's what the magnitude of this card
6726s is in this spot it's going to make
6727s things really difficult for drover
6730s the mailbox dancer is a bit of a weird
6732s one because if you play it then you give
6735s yourself a coin which will cost one and
6738s when it dies you will give your opponent
6740s a coin which costs zero which is
6741s actually quite bad
6743s so i do fully understand holding back on
6745s the mailbox here even if you would
6746s rather turn up the pressure as much as
6748s possible and let's just look for the
6750s moment that dravo sees his game plan
6753s slip away this becomes
6756s so so so so much harder to achieve the
6759s combo now this is an incredible game of
6761s hearthstone you and i cast a series
6763s yesterday which was the opposite of this
6765s where both players just couldn't draw
6767s anything of purpose at all
6769s this one is both decks just doing their
6771s things going absolutely off the charts
6775s uh but dravo really has got it to do
6777s here
6781s okay just playing that for
6783s some armor to dump the card from hand i
6785s guess as well
6787s yeah just also trying to buy a little
6789s time right the extra five health might
6791s do something some healing he might do
6792s something he knows he needs
6794s two or three more turns
6798s but like i was saying like plastic isn't
6800s built to deal with alignment himself
6802s he's not gonna have the massive
6803s nourishes and pop-offs like you would
6804s normally get so he also needs to make
6806s good decisions here this isn't over even
6808s though it's pretty terrifying
6813s i mean aquatic form and capture cold
6814s tooth wine are kind of similar you may
6817s as well just go for aquatic because you
6819s get to kind of pseudo discover
6821s uh from your deck where you to play in
6823s next turn yeah you play next turn you
6826s discover and yeah it's great
6831s yeah just getting the numbers out there
6838s you never get to
6839s draw
6841s because everything costs once
6844s uh but you get the other aquatic form
6846s because it was from the uh
6849s moonlight guidance i don't know i i
6850s still question if that was necessarily
6852s worth it though
6853s 19 so not in lethal range next turn
6858s which
6858s was definitely a consideration
6862s yeah i think mailbox dances fine right
6864s it just gets there before drover can
6866s kill it and if he kills it he's sort of
6868s spent his whole turn getting rid of it
6869s by playing other stuff so
6872s two turn lethal here or two more turns
6873s for plastic
6875s pretty powerful
6876s shadower devour though even if played on
6880s like
6880s i don't know the kalagos
6882s um
6884s six power off the board
6886s uh
6888s it doesn't really slow down the clock
6890s though
6892s uh
6893s still might have to do it anyway
6895s um it'd be 11 and 12 which is still the
6897s 23 but he's got healing it definitely
6899s hurts it gives him some more options
6901s definitely
6902s you might as well if you've got nothing
6903s else going on
6904s well he kind of does have other stuff
6906s going on because he needs to propagate
6908s his own game plan in the form of trading
6910s these amulets that's the most important
6912s thing right now uh as i
6914s don't think he's traded any or very few
6917s up until this point
6919s uh so that definitely needs to happen
6920s before the game is won
6923s yep
6926s wow
6929s double devour the man
6931s that does slow down the clock though
6933s that that almost certainly means he has
6935s two more turns yeah
6939s all right let's find some real stats
6941s let's find some dragons that do
6943s something raid boss onyxia is something
6948s obviously he's scared of just pyro
6950s killing off the whelps but the other
6951s stuff didn't do anything so let's go
6954s yeah it's it's as good of a knicks here
6956s as you're ever gonna hit because you've
6957s just seen double devour uh and you've
6959s seen one pyro already so they're very
6961s likely going to want to save their pyro
6963s uh until the uh
6965s a combo turn
6971s you're wondering here actually how many
6972s amber watches he could have taken to try
6974s and stay alive if dwevo gets it going as
6976s well
6978s because duver has used the zoella now so
6984s okay there's priestess bullish though
6986s which is very spicy two cards uh two
6990s spells have been played already this
6991s turn uh so we need to see
6995s i mean you really want this to be a
6997s priestess volition because i don't think
6998s you're gonna play more spells in a
7000s single turn than right now
7003s oh there's the zyrella
7008s or currently three aoe that's not bad
7011s that clears up quite a bit it's enough
7013s here for now
7015s oh but there's village flash heal plus
7019s zyrella able to clear off the pyro
7022s uh
7024s ira i think you have to hold on to for
7026s the combo turn right oh he's used both
7029s yeah yeah
7033s do you trade again i think you do need
7035s one more trade before you can do the
7037s combo
7038s so just trade one more time and then
7041s guyrella
7044s maybe you just chill i mean if you're
7045s not dying there's basically nothing that
7047s you uh lose to on the spot or very
7050s limited things it'd have to be like an
7051s alex straza generated off the dragons
7054s which is you know not impossible at all
7059s this however guarantees it definitely
7061s surviving the turn as
7063s one one deathwing for one a hilarious
7072s this has been an incredible game already
7077s all right so you obviously have to clear
7078s up with second
7080s anixia
7083s uh and i think that'll be enough dragons
7084s for kazakhstan
7089s to find something that wins you the game
7091s very cheaply
7092s don't know what term the book would cost
7094s right now
7096s or embers i think is too expensive to be
7099s considering banana split
7101s annoying too expensive
7104s yeah honestly probably exerciser just to
7106s have three burst damage
7108s i think the game just ends too quickly
7110s for canopic to ever be relevant
7113s puzzle box they're probably just going
7115s to kill off all their balls on the same
7117s turn i think you take puzzle box here
7119s anyway just because hey maybe it can do
7122s something
7122s play it yeah i don't know maybe they're
7125s forced into leaving a boar on board by
7127s some mistake i don't know just the rest
7129s of doing things you may as well pick it
7131s for a chance
7133s okay
7137s i grow short of cards
7143s okay that's three on the amulet i think
7145s it's two on the other one already easily
7146s so
7148s that's good to go
7149s but he's just
7151s one
7152s mana short if he goes trade the shard
7156s then he can go pyro
7160s into the amulet but he can't go for
7163s everything on the same turn yeah he
7165s needs to buy himself one more turn here
7168s he just needs to survive this turn
7171s and he should be able to get there
7173s because i think he can clear off enough
7175s stuff on the one turn
7176s uh again the problem is that even after
7179s he brings his opponent down to one
7183s mana yeah he's still gonna know he'll
7185s have
7186s well yeah that he still can potentially
7188s die and also there's still enough mana
7190s to play a dragon from hand
7192s um the problem is that because plastic
7194s played the kazakhstan and replaced his
7196s deck with treasures none of that is
7198s gonna be playable
7211s there we go there's the sword there's
7213s the clear there's the heel the five as
7216s well
7219s lastly twice had a chance to take amber
7221s watch it
7222s shouldn't be enough
7225s that's true you have seen the xyrella
7226s already haven't you that's that's what i
7228s mean right if you could just heal twice
7229s for eight that that means that the
7231s priest has to find some extra damage i
7233s know they've got their hero power but
7234s yeah
7235s um rather than trying to go for the
7236s beats if you take both amber watches
7238s especially the second one uh which were
7240s one mana he could have played those
7242s and that would have made the game very
7243s interesting but the game was interesting
7245s anyway with both of them popping off and
7247s dravo finding a way
7249s to take a 1-0 lead like these
7250s experienced players seem to do in these
7252s situations
7253s yeah i gotta say a gorgeous game from
7255s drevo i think that was a very very
7257s level-headed way to play you know that
7259s that is the mindset of a player who's
7261s played in almost every masters tour up
7264s until this point like one of the biggest
7266s veterans of the masters tour scene um
7270s and it showed in his play like even if
7272s we go back to right after the celestial
7274s alignment playing zyrella the hero card
7277s just for one mana with no death rattle
7279s effect
7280s really surprised me you know that's not
7282s where my head was at i was thinking okay
7283s we have to trade the ambulance maybe we
7285s play a thrive in the shadows or
7286s something like that that all felt a
7288s little bit more proactive
7290s but when he made that play it really
7292s started to make sense he can use these
7294s heels to buy himself more time the five
7296s armor becomes very relevant as well and
7298s then when you have more mana available
7300s all in one turn then you can go for the
7302s big pyro pop-offs win the game then uh
7305s very very nicely spotted by drover
7308s and now
7309s it's time for the mine
7311s david
7313s what is this it's actually far more
7315s simple to explain than it looks as you
7316s explained it to me earlier when i had
7318s not seen much mine warlock at all it's
7320s our lock but with mines right that's how
7322s this goes
7325s yeah pretty much uh it's still just a
7327s straight up and down uh combo deck where
7330s you play naval mine you trade wicked
7333s shipments so that they uh increase in
7336s the number of imps that they summon
7338s every time you trade it and then you go
7340s for shipment
7342s hamzen's phylactery may be alongside
7344s tams in rome herself so that you can
7346s double up on the time since phylactery
7348s and then you deal
7349s i don't know 40 damage maybe a little
7352s bit less maybe a little bit more uh to
7353s your opponent with all the naval mines
7356s and they blow up and you win the game
7358s uh-huh sounds easy when you word it like
7360s that but this druid sounds like it's
7362s gonna have a lot of time to hit you with
7364s big stuff while you're setting that up
7365s so i'm excited to see this in action
7369s uh it was on stream yesterday during um
7371s one of my breaks where i happened not to
7373s see that one game but yeah i'm excited
7375s to see how this goes
7378s all right not an especially uh
7382s exciting hand for drevo uh but given
7385s this is up against prestor druid we do
7388s obviously need to consider the defensive
7389s options which hey perfect i was gonna
7392s bring up demonic assault
7394s because you know
7395s the classic thing with any kind of
7397s warlock deck that isn't zoo there isn't
7399s an aggro deck is if you're trying to
7401s fill up your hand you can just do that
7402s with taps you don't necessarily need to
7404s hard mulligan for card draw and so just
7407s having the most efficient answers in the
7409s early game is a nice way to go about it
7411s and demonic soul is often exactly that
7414s it's just a really really efficient
7416s hearthstone card the druid might
7418s struggle against
7419s yeah look at this shipment straight away
7421s here already
7423s just being used as a perfect defensive
7426s unit on this particular spot
7430s the plastic's going okay though not
7432s great but having guff in your hand i
7433s consider going okay
7436s idea
7438s it's okay you're right it's okay as long
7440s as he can i mean if you can find himself
7441s pressed or then this hand really starts
7444s to pick up without that i want to say
7447s it's a bit too flimsy i don't know it's
7449s too cute of a hand like going for wild
7452s guff to ramp up that's not what you need
7454s you need the meat of your deck to really
7455s just start battering down the gate and
7458s finishing off this game before the combo
7460s can come online
7461s because right now dravo is just very
7463s happily keeping up with tempo and uh
7466s drawing away to his heart's content nice
7468s turn here though peasant squirrel
7469s composting drawer card seems pretty nice
7473s yeah it's not bad at all
7475s it's not great you're up against it your
7477s your army of garbage is definitely not
7479s getting the early job done but there's a
7481s lot of cards on the way now especially
7483s with the talking to composting coming up
7485s soon if needed but starfished
7489s just lightning fast gameplay from drevo
7492s this these are the plays of a man who
7494s has seen this situation 100 times before
7497s already
7498s and seems to be quite comfortable in it
7501s as well guff does come down one drop
7503s comes alongside it in the form of
7505s vibrant squirrel i do agree that's the
7506s way to go instead of the iron deep frog
7509s just try and get these nuts in your deck
7511s and uh find some extra squirrels to go
7513s for composting alongside
7517s yeah and like you say the speed from
7518s dubai shows how often he's been here
7520s just not letting these compostings get
7522s there whenever possible he's been doing
7524s maximum damage to every single opposing
7526s minion you know it's one of those where
7529s if you hadn't played hearthstone before
7530s just talk the rules this is how you
7532s would play and then you try and big
7533s brain yourself and sort of save
7535s resources and mess around and then you
7537s come out the other side and you're back
7538s to no this actually works this is how
7539s you're supposed to play this deck
7542s all right huge aquatic form here for
7545s plastic
7547s and he
7549s these are disasters
7551s absolute
7552s bubble of a form
7559s oh drawing with guff the turn after you
7561s play it never feels good you just want
7563s to spam that manner every single turn
7567s but again i think he is making the
7569s correct play he's realized that you need
7571s to hit presto to be able to catch up in
7573s this game
7577s okay
7580s do what he can composting next turn into
7583s some rubbish but
7585s still just get it taken down or even
7588s then playing the trog like is that
7591s really the way to go you have composting
7593s in hand i
7595s feel like that was probably supposed to
7597s keep on the trunk at the end felt a
7599s little bit like a frustration play to be
7601s perfectly honest yeah you don't want
7603s composting on a million things here but
7604s you need composting on two things and
7606s hope you hit you haven't got time to get
7608s it on a million things i don't feel oh
7610s that's not the one i mean it's it's
7612s cheap you can play it with the
7613s composting but he needs a minion type
7615s none of these have minion types why is
7617s human not a minion type there's another
7620s minion type peasant and you just pick up
7622s like three gold or something
7625s minion type steve
7627s [Laughter]
7629s all right well he's gonna try and draw
7630s some cards that's all he's got in him
7633s obviously the one thing he has got on
7635s side which feels like it's running out
7637s fast is the fact that the warlock deck
7639s doesn't it's not gonna kill him with a
7640s two three and a normal
7643s oh man
7646s this is heartbreaking
7648s double innovate drawn off the top dravo
7651s i mean to be fair like
7653s he's not
7655s especially close to his own win right
7657s right now like naval mine hasn't been
7659s played it hasn't died yet there's no
7661s tams lactory in hand there's no tabs in
7663s rome in hand prestor has just been drawn
7667s by plastic as well
7672s just take 36 from bombs and then play
7674s mozart i'm sure that doesn't work like
7676s that but i want it to
7678s mirazon plays the weapon that's kind of
7681s nothing
7682s uh you could consider taking acorn here
7684s because you'll draw it yeah and then
7687s just get another random card the
7689s question is would you rather have a two
7690s one and a random card or one of these
7693s cards
7694s uh
7695s i think i'd rather just have one of
7697s these cards than mess around with an
7698s acorn yeah i think that's operative
7700s might get you something that draws you a
7702s card or a game it might do something
7705s yeah there we go
7707s yeah you'll just take the shipment i
7709s think
7711s wait a shipment or play a thousand
7712s probably take a shipment okay
7715s you want immediate trades unless you
7716s want to go vape fake thalnos which i
7718s don't think i do
7721s sounds awful
7723s but you might want to do it in fairness
7725s but yeah
7726s that sounds awful
7728s all right dravo time
7730s like you say he's not that close to
7731s combo but there's only 14 cards left so
7733s how far away it really can he be even
7735s worst case
7737s still no more card draw though uh he has
7740s tap customer
7742s um
7743s which will probably end up being the
7744s play it's just a very very efficient
7746s board clear and even get some a little
7747s bit of uh board presence at the end of
7750s it all
7752s oh hang on there's some damage oh now
7755s we're talking so much
7760s that's actually huge doubt because the
7762s three spells now the shipment can
7763s actually just be played not cycled now
7765s yeah exactly
7769s okay sure
7771s okay you're gonna hit a mine just do it
7776s set up for an even bigger halo turn
7781s there's just not many spells in the deck
7782s are there just do it all
7788s okay the result for
7791s the uh the customer i don't think so
7795s oh these are not he's drawn most of his
7799s spells actually up until this point
7800s right we've seen
7802s uh double innovate a cold tooth
7805s yeah i think maybe a uh moonlit guidance
7808s as well uh but probably still the best
7810s pick even if you can just get you a
7811s couple of cards
7813s he really wants to go malygos into
7815s all my spells next term but just knows
7818s that two one he's never surviving
7820s against warlock
7821s but i think he's gonna exist
7824s gets the hellfire back if he wants here
7825s with the mowers on
7836s that's a lot less like it
7840s i guess you stop with mirrors on just
7843s because it clears the 3-2 and
7846s deals a little bit of damage and then
7848s follow up with the mallee he wants to
7850s play in the mallee but i don't know i
7852s think he might want stuff on board
7855s the mallee actually doing unless you get
7857s another chance to do damage mistakes
7860s spinning your deck it just means
7861s everything
7862s is sure
7867s job's done
7872s all right as you said not many spells
7874s left let's see how many there are this
7875s is the acorns oh yeah you get the nuts
7877s okay yeah no sorry that's definitely
7878s good enough
7880s down the mallet of course yeah yeah
7887s all right well in that case a very nice
7889s board and a full hand being generated
7891s here as well
7898s fresh out of the oven
7908s and it's gone it's gone again still
7911s though dravo does not have his actual
7913s win condition online he's got one more
7915s stool guaranteed in the entitled
7918s customer so that's fine that'll be able
7920s to clear off whatever plastic can play
7922s uh but no tams in no tamsense for
7925s lactory either
7926s it's still not guaranteed to be able to
7929s get there quite yet for drevo even
7931s though i'm still putting him uh in the
7933s lead right now it feels like he's a
7935s massive favorite with only seven cards
7937s left in the deck but like you say tilly
7939s actually gets there
7941s um plastic is going to be able to spam a
7943s lot of stuff for turns now
7946s of course drevo's customers down to four
7948s mana now
7951s it's not the big um problem it was early
7953s in the game to just play it and still do
7955s your things
7957s oh man again no alex strasses that's
7960s really what you want to find in these
7961s matchups uh just to burst them down
7964s uh mirrors on can get you a pretty
7967s decent selection of cards actually yeah
7970s uh with the multicast of the gnoll the
7972s rod the mine the snake as well
7974s um
7995s mirror another mother zond
7999s bit harder this time obviously
8004s sewer can do another four damage
8013s right gotta challenge drover you've got
8015s to keep clearing these boards
8017s obviously that's kind of what the deck
8018s does but
8020s make him do it
8021s oh cali as well to give you that little
8023s bit of a a wild card factor maybe you
8026s can get yourself a buff or a bit of
8028s extra damage uh some extra discover
8030s effects to cycle through to some burst
8032s damage from hand as well all very very
8034s tempting
8035s uh as still travel doesn't find any of
8039s the combo pieces he's entitled customer
8041s as well not quite big enough to be
8044s clearing off this board uh you can do
8046s most of it but there's still a 710 in
8048s play which is getting pretty scary
8051s and plastic's hand is gonna cost
8053s basically nothing next turn because it's
8056s a stupid weapon
8058s that's true oh my goodness i don't even
8061s have the board space for any of that to
8063s matter but
8064s it's amusing anyway
8066s i mean if that i don't think the 710
8069s will survive because you can go customer
8071s plus touch uh or drain soul uh but if it
8074s had you know there was some plays that
8076s could have got there right you go yosera
8077s plus nightmare to buffalo
8080s into
8081s uh you know one of the damage spells one
8083s of the druid attack buff spells and it
8085s could have maybe got there
8086s uh in this instance though obviously no
8089s it's not happening uh dravo managed to
8091s stabilize once again and just needs a
8094s tiny bit extra to get the combo done two
8097s cards left in deck
8098s uh makes it like tamzin and shipment
8101s right those have got to be the only two
8103s cards left
8106s that's right
8109s alignment alignment oh my god it'd be
8113s right there's no shot
8116s with both weapons having been used
8121s row already
8122s on his aggro deck is ending on celestial
8125s alignment to try and get it done
8128s that's ridiculous it's absolutely silly
8135s he's gone from despair to well what do i
8136s do all this lot okay
8141s where eight
8143s or alex
8145s is huge
8148s [Music]
8151s oh it's so close neuro doesn't get you
8154s any extra damage you sarah there's
8156s nothing attacking for you to get the
8158s attack buff on
8159s oh man yeah you've got to just end on
8162s the alignment right
8168s [Music]
8170s all right so you have hellfire on this
8172s turn and then next turn
8178s oh but you kind of need the hellfire to
8180s kill your minions though right
8183s uh i guess tamzin could do that actually
8185s tam's in uh or hellfire but the problem
8187s is you're actually very low on health
8189s drawing three cards from towns it gets
8191s you pretty close to just dying
8193s especially if you're hellfire right
8194s you're just just gonna keep yourself to
8196s death
8198s go hellfire this turn
8201s that's not good enough yeah he needs to
8202s find another route i think it is the
8204s demonic assault
8211s okay you have one manner so you sarah
8213s into
8214s nightmare is available but of course
8218s there are
8219s no ways to do it
8221s raid boss and nixie though down at zero
8223s manicures of the weapon that is gonna
8225s get the job done
8227s oh what a game
8229s that's two nutty alignment games from
8232s the press tournament i told you
8233s alignment was better than pressed or
8234s dirt
8236s here live
8237s [Music]
8240s i'm not gonna say i can't argue with
8242s that i'm gonna go with i won't argue
8243s with that because uh i still have a
8245s couple of brain cells rattling around
8247s that i want to hold on to i've been
8249s trying to get rid of those one by one
8250s over the years i've done a pretty good
8252s job down i'm getting there slowly but
8254s yeah that was an absolutely nutty game
8256s looked for all the world like plastic
8258s was never getting there in this one
8260s and um
8262s yeah the alignment sorting it out once
8264s again well i say once again last time it
8266s didn't sort it out but it looked like it
8267s happened
8268s yeah it's got to be said that was a bit
8270s of a rough draw for drevo like having
8274s dreadlitch tams in plus regular tamzin
8278s down at the bottom of the deck tamzin's
8280s phylactery not much further from the
8281s bottom of the deck like i think it's
8283s reasonable to expect that like turn nine
8286s maybe turn ten
8288s uh you're consistently killing your
8290s opponent like turn 10 on even takes a
8291s little bit late a lot of the time
8293s because you're not even having to play a
8294s full seven mana owl in this version of
8296s the deck it's two mana you're playing
8297s for the mine which is very very cheap
8299s indeed uh but despite all his drawing
8302s efforts all his mana reduction draven
8304s was unable to find the necessary combo
8307s pieces which is a big win for plastic i
8309s will say but as i said i do still think
8311s that the presto druid was the most
8313s likely of his decks to be able to get
8315s over the finish line uh even if the
8317s warlock isn't necessarily the deck i was
8319s expecting him to do it again
8321s yeah i agree and obviously you know we
8324s talked about drover having a really bad
8325s um draw which he did but plastic didn't
8327s get the press store until very very late
8330s himself in that one so kind of a wash on
8333s how slow they were but now it's jackpot
8335s rogue time we've cast a few of these and
8338s we've been unimpressed with our tiny
8340s sample size of just the cards we've been
8342s getting on stream which obviously is all
8344s that matters in all of hearthstone right
8345s now uh with the jackpots we've seen some
8347s real rubbish picked up
8349s yeah exactly
8350s you never want
8352s i should say you don't ever want to it's
8354s it's never wise to blame poor win rates
8357s on
8358s uh just drawing badly getting unlucky
8361s but i do think in the games on stream
8362s that kind of has just happened like yeah
8364s cards drawn off of jackpot have just
8366s been nothing uh the knolls haven't been
8368s coming readily enough
8370s so
8371s i don't know even though it's doing very
8372s well overall in the statistics on stream
8374s we have not seen that so let's see if
8376s plastic can bolster that on stream win
8379s rate a little bit more here with wild
8381s porno in hand it's a good way to get
8384s things started for sure uh but it's not
8386s the be all and end all now against these
8388s kind of slower control decks you really
8390s do feel the difference between three and
8392s four attack of the null uh because you
8394s just kill them so much slower with three
8396s attack
8397s yeah however compared to say the press
8399s door deck we just saw a lot of these
8401s minions are gonna have a lot of health
8402s they're gonna be a lot more awkward to
8404s remove for drovo than just i'll hit you
8406s any of my spells kills your 3-2
8408s some of these are going to stick around
8410s for a turn or two depending exactly what
8412s happens of course
8415s wow okay
8417s we both go here aren't we yeah jackpot
8420s and reconnaissance in hand means that
8422s you could play both on turns three uh
8424s two and three
8426s and then just play the null on turn
8428s three for zero mana as well
8432s uh the
8433s grunt is interesting here
8436s will kind of suck oh you don't want
8437s grunt right
8440s it's never grunt
8442s sure
8443s okay krabatoa in hand means that azshara
8446s and sabre drops quite heavily in
8448s estimations as well
8450s uh i
8451s think it's maybe still just as iron as
8453s uh azshara say because it has rush uh
8456s but if not yeah the lone shark uh i
8458s don't know maybe you can burn a card
8459s from your opponent yeah it might give
8460s some proper hand size issues i agree
8471s all goes quiet while we wait to see what
8472s the jackpot has in store
8477s oh okay
8478s not bad
8480s party up to get you what five
8482s adventurers uh tutus that have uh some
8486s kind of bonus taunt stealth wind fury
8488s poisonous uh you know it's 10 10 worth
8491s of stats if you can find a swift scale
8493s trickster as we see there in hand that's
8495s a pretty good development
8497s yep
8502s it's a little bit annoying in rogue i
8504s will say though to have your stats
8506s spread out so wide you'd rather than be
8508s concentrated a little bit taller uh one
8510s because warlock has very good small aoe
8514s uh and also just because your board
8516s fills up very quickly you can't go party
8518s up contraband contraband krabatoa
8520s because you just run out of board space
8522s they're just looking to do anything here
8523s that's a nice pickup with the tooth of
8525s course
8531s any beast is the shark a beast bit late
8533s unfortunately yeah the shark is a beast
8538s problem is that
8539s lone shark is a rogue card right so it's
8543s not actually going to
8545s uh replay off the contraband stash so it
8548s feels less and less likely that the dire
8549s frenzy will actually
8551s activate
8552s when it's replayed
8556s doesn't get to burn a card but does get
8559s to put driver in a bit of a mess
8563s and driver to saying hit me with the
8565s full nine see if i care
8567s and uh plastic i think we'll be more
8569s than happy to oblige yeah he might know
8571s there's blood in the water as well
8574s yeah blood in the water krabatoa
8577s all very tempting
8579s gonna get to see if um the repeated
8581s heals the repeated clears and the
8583s warlock are up to this this is going to
8584s be a very sustained attack
8592s planning out this is the awkward part of
8594s this deck is planning so many turns
8596s ahead for when you want to play the
8597s stash
8600s reconnaissance again
8602s find a four or five and off you go
8605s yeah
8606s i think i'd rather get the prep honestly
8609s like i don't know
8610s was this not just like a uh coin blood
8613s in the water right like it's not like
8615s that deletes the usefulness of your
8617s swift scale trickster
8619s and i know they're likely to clear your
8621s board anyway on the next turn but who
8623s cares you have so much follow-up you can
8625s just go bang bang bang bang bang power
8627s power power for the next four turns at
8629s least uh with this hand after you go
8632s trickster plus party up uh on the
8634s following turn yeah i think i'm bored
8636s with that i think i'm on board with your
8637s discussion there um i don't if he's
8639s specifically looking for a cartridge of
8641s this that does damage to the face but
8647s i feel like he was just a case of being
8649s greedy with a stash here rather than
8650s just getting on with like you say the
8652s blood in the water
8659s yeah he just wanted to clear out a card
8661s from hand
8662s free blue
8678s as is grimoire actually honestly uh i
8680s could see either here
8684s yeah or both
8685s yeah just just get rid of it all
8689s i guess when you just need to dump cards
8690s so aggressively it does make sense
8699s so much mana available this term but
8701s really not that much to do with it
8705s right so you can go swift scale
8707s trickster
8709s party up gone fishing and if you hit
8712s shadow step you'd be able to shadow step
8714s the swift scale trickster and play blood
8715s in the water as well okay
8718s uh that's
8719s quite a heavy committal you know that's
8721s all seven board spaces used up uh and
8723s your opponent will more than likely be
8725s able to clear
8727s but i don't think i would be too upset
8729s with that
8730s you've got to go for it anyway yeah i
8732s think you can't give him many more turns
8735s he's drawn so many cards on the other
8736s side
8737s like maybe you get some divine shields
8739s off the party up so at least some amount
8741s of damage sticks yeah there you go
8743s fine
8757s the jackpot can bring next turn
8763s multicaster will bring this down to uh
8767s another reduction
8769s yeah from the rod assuming he's played
8771s two spell schools which i think just as
8773s in
8774s shadow
8775s yeah all this removal is getting
8777s incredibly cheap i will remove it
8782s yeah
8784s not dying anytime soon
8788s okay
8790s not even a clear at all oh just grip one
8792s yeah okay
8798s the nice turn and it's getting scarier
8800s and scarier for plastic now the combo is
8802s really coming together for draevo in
8805s this game he's got the shipment in hand
8807s which you know is obviously nice to
8809s upgrade it a little bit more but far
8810s from necessary you can just build a
8812s board the old-fashioned way by playing a
8813s few minions and then uh phylactery plus
8816s hellfire ready to go plus some more
8819s cheapening uh if drevo wants it with the
8822s second rod in hand as well plastic needs
8824s to close out this game very very fast
8829s if he's gonna grab a toe is probably the
8831s card is gonna help do that but
8834s and full of value when you're in a hurry
8836s is not necessarily where you want to be
8839s you want a handful of doing things
8843s i think trickster was one of the other
8845s options off of the last gone fishing
8848s which would be a great card to get here
8850s there you go
8855s and these other two options are uh
8858s pretty high priority cards i guess scabs
8860s is a bit flimsy against
8863s the warlock they're not gonna put
8864s themselves in a situation where they
8865s lose the game uh to his scabs
8870s goes with queen
8873s fair enough fair enough getting those
8874s colossals is very very important
8877s with uh with two contraband stashes in
8879s hand davos still hasn't really got
8882s everything he needs though
8886s it feels like he's miles in front but
8888s then you sort of go card by card through
8890s the hand
8893s yeah i mean it just depends whether you
8895s want to fit another rod in this game
8897s which i think
8900s i was kind of looking at like rod trade
8902s the shipment hero power
8904s um just because then next turn you have
8906s a decent shot of activating the rod and
8909s then you can just go like minion minion
8911s minion
8912s uh phylactery hellfire something like
8914s that
8915s without even ever having to need to hit
8918s the the wicked shipment or the times and
8920s in your deck
8921s but it's close yeah this is your point
8924s now as well just
8928s how much do you want to just clear a 6'5
8931s off the board how much do you just want
8932s to do nothing about it
8934s of course yeah it's a lot of damage plus
8936s you've got a lot of not knowing what's
8938s going on in your opponent's hand because
8940s the way right rogue functions
8943s yeah it does look like you might end up
8945s on the rod here
8949s a little bit uncharacteristic from
8951s draper we haven't seen any real
8952s uncertainty from him so far in this
8954s series i would say like there have been
8956s tough spots but it felt like you know
8958s when he's made up his mind he's made up
8959s his mind uh whereas this was a bit of a
8962s flim flaming halfway through the turn
8964s yeah when you're electing to drain life
8966s a minion for three but leave it up
8968s you've got to just guess yourself the
8970s pirate blast could allow some cheeky
8972s setups now
8974s where's that trickster now man nice
8976s queen azshara you have in hand when you
8978s could be going trickster pyro contraband
8981s stash or miracle growth like
8984s trickster here is
8986s insane and it's just at the bottom of
8988s the deck he's never to see it yeah
8994s oh man
8995s pyro with test going on oh uh actually
8999s sorry having said that there is a
9000s tracking in the contraband stash so it's
9002s very unlikely he could just like one in
9005s 15 it uh to get the uh the trickster
9008s from the tracking
9010s ah it's like a baby trickster
9016s it's something it means he can just go
9018s pyro uh why he could have done that with
9020s the coin anyway but he can fit in a
9021s little bit more stuff
9023s uh in one turn maybe like a pyro plus
9025s contraband stash in the next turn
9031s for the near future
9032s problem now is dravo's running out of i
9036s mean he's still got somebody's running
9037s out of cheap ways to not take damage
9039s when he kills things
9043s so you can't go i i think this wicked
9045s shipment is on just two i'm not certain
9048s but i think it is in which case you
9050s could go shipment thalnos
9054s the lactory hellfire it's not good
9056s enough that's only 12.
9059s we do need to see some more time being
9061s bought here with the entitled customer
9063s however that uh cheeky 4 3 on the right
9066s side of the board is just dealing more
9068s and more damage as it keeps being
9070s re-summoned this pyroblast creeping
9072s closer and closer to lethal
9076s ah
9079s first you need a board of course over
9081s and over again
9083s yeah this warlock deck just refuses to
9085s go down to a low health total
9087s driver doing everything he can to make
9089s sure it stays at the maximum like that
9090s drain life a couple of turns ago
9093s you have coin prep miracle growth uh if
9096s you wanted it just to be able to get a
9098s really big fat minion on the board and
9100s draw a few cards but it's just straight
9102s up second contraband stash
9104s does get you a pretty decent board
9106s presence i suppose
9110s that was a bit quick on the that's kind
9112s of like the ocarina drawn you've got at
9113s least right how that affects your next
9115s turn
9119s it's just it's not a very good card
9121s against warlock though especially when
9123s they have the weapon like if you go
9124s spell they just play
9126s a drain soul or you know a wicked
9129s shipment whatever
9135s pyro from the ring of tides okay
9148s go on then have ten
9150s you what you can do god
9152s so disgusting
9154s is it actually just gonna be 20 damage
9157s from pyro into the ring to close out the
9159s game that's such a sick combo but that
9161s is tamsin ready to go alongside tamzin's
9164s phylactery i think it's just one
9167s devastating turn too late for plastic
9170s here it was such a sick set up with the
9172s queen to go for double pyro
9175s but as we can see dravo in the nick of
9178s time hits the lethal
9181s and that's how i know it's gonna be 2-1
9183s and not um 3-0 but that's how the match
9185s has failed hasn't it is everybody just
9187s doing everything with half a turn
9189s difference either side making what
9190s happens
9194s these silly bombs i like how they're
9195s coming from the right part of the screen
9196s so you can see how many there are still
9198s together it's just hundreds of these
9200s things still coming there's one on the
9201s right hand side still to come there we
9202s go that's the last one take 33 to the
9205s face extra noob
9207s and it's 2-1
9209s and obviously the best deck of the
9211s tournament is currently mined warlock
9216s yeah obviously one-on-one on stream the
9218s greatest hearthstone deck of all time
9221s uh
9222s a weird game overall i mean i i think
9224s pretty much
9226s uh i didn't agree with much from dravo
9228s like not playing the the weapon on the
9230s turn that he tapped and then played the
9232s weapon i think was a little bit of a uh
9235s you know maybe hopeful maybe he was
9237s hoping for something off the top instead
9238s that he could have played instead of the
9239s weapon but either way i do think i
9241s disagreed with that line uh for plastic
9242s as well like overall i think his head
9244s was very much in the right place uh i
9247s did disagree a little bit with some of
9249s his mana expenditure in the mid game
9251s around like turn five or six where i
9252s think it could have been a little bit
9253s more aggressive like yes you're over
9256s extending in the traditional sense but
9258s he had so many threats with double
9260s contraband stash in hand and a test and
9262s a blood in the water uh it was just time
9265s to go for me to start throwing these
9267s stats on the board
9270s and the reason i agree is looking at
9272s this hand now this is the end of the
9273s game look at all that stuff still in
9275s hand like you didn't need more stuff you
9277s need to get the stuff you played you've
9279s got and hope it gets there that's my
9280s opinion on that um whenever that happens
9283s it's not like drevo was going to take
9284s another million turns so
9287s yeah somebody just got to hope that your
9288s stuff's good enough and i hear derek
9290s that you like mines
9292s [Music]
9294s some more
9296s more mines i mean it's a clean deck
9298s right just straight up 15 uh duplicates
9301s right down the middle as far from a uh
9303s renauthol reno deck as you could
9305s possibly get
9306s uh and it's a deck that i have played
9308s against a couple times on ladder with
9309s the smoke screen the burning blade
9311s acolytes tossed in there as well it's a
9313s cool list it's a sensible evolution of
9316s mine rogue ever since they started um
9320s uh cutting the uh the knolls sorry from
9323s the list when you cut my estrogen does
9325s make sense and you can get some pretty
9327s powerful combos off alongside it if you
9329s do manage to hit of course that
9331s trickster into the smoke screen it's
9332s devastatingly powerful but the main
9335s heart of the deck is still very much
9337s there you hit the graveyard you double
9339s up on your death rattles and it kills
9341s jackpot rogue a hell of a lot quicker
9344s than jackpot road kills you if you hit
9346s that kind of hand
9347s yeah and again it's it's weird to see
9349s the decklist like just having that nice
9351s clean build so
9353s let's see if that stands him in good
9355s stead it should do i think i think it's
9356s a pretty good match up against the the
9358s road
9360s every time by the way i haven't done it
9361s yet every time i look at the screen and
9362s see a shaman i'm like but this is a
9364s rogue right
9366s still haven't got myself
9372s can be very very strong with a couple of
9374s key draws uh be that smoke screen be
9377s that the mine itself uh this can really
9379s turn around quickly even a burning blade
9381s acolyte would actually not be bad with
9383s the shambler already in play
9385s but right now it's a little bit lacking
9386s definitely needs a bit of help to get
9388s over the finish line
9390s that's not really the help he was
9391s looking for but okay
9398s wow okay
9401s is it gonna be like trickster golden
9403s fish in next turn
9406s yeah i guess you just go for them both
9407s now fair
9409s evil mine i think we'll take that quite
9411s happily
9416s i think he's planning what to do with
9417s the other gone fishing so the ordering
9419s of the cards more than the actual
9422s yeah
9422s yeah i mean you just know that it's the
9424s right one on top first
9425s right yeah i mean you're going to draw
9427s this one so whatever you picked off the
9428s first one you're always going to draw
9429s off the top next turn
9432s um
9433s no you're going to draw this one off the
9435s top next i think that was what he was
9436s pausing for you draw this right now
9438s because it's the second one and then
9440s yeah sure yeah and then you get the
9440s other one next turn yeah yeah yeah uh so
9443s next time you're gonna have access to
9444s both of them does end up picking the
9445s weapon which i think is correct uh
9447s instead of the extra tutu just because
9449s it's more damage he already has all the
9451s infrastructure in place now he just
9453s needs the mine to go alongside that and
9457s that's the nature of dredge he knows
9458s that next turn the mine will be
9460s delivering itself into the hand as we
9463s look at plastic straws and they are
9465s decidedly
9467s worse outcomes this time than they were
9469s in the previous game these spells are
9472s rash
9474s i can't say that because it's got an r
9476s in it but i agree once again with you
9478s derek and they're they're just not going
9480s to get the beating done quickly enough
9482s look the graveyard and the mine down
9484s plenty of ways to activate multiple
9486s mines already on the go
9488s no hero plastic yeah plastic shaking his
9490s head he knows where this is at
9492s yeah he knows exactly what's up you go
9494s trickster blood in the water you hope
9497s that by some miracle they don't have a
9499s decent follow-up
9500s uh but just with alone the counterfeit
9502s blade swing that's essentially game
9508s wicked stab as well
9510s mia
9512s nowhere finding heal now i don't think
9514s before plastic
9516s only three more turns away from scabs
9518s that'll get there
9520s uh akane is a big draw that does stop
9524s guaranteed lethal on the following turn
9526s as long as you pick spell which of
9528s course he does uh honestly it doesn't
9530s with the swing of the weapon and the
9531s double activation yes sorry it's still
9533s just game
9535s uh because i think the graveyard is
9536s still in play right this is turn
9539s anyway
9540s yeah
9541s that's gonna be it plastic saying gg
9544s throwing it down dravo with the mine
9546s warlock the mine rogue probably the most
9549s innovative of the lineups available in
9551s our players in the top eight gets
9553s himself that spot in the semi-finals and
9556s i've gotta say i feel like a bit of a
9559s an idiot right about now because as i
9561s was going through those predictions in
9563s the top eight the obvious names that
9565s jump out right out the gate gabby and
9566s habu gabu number ones pocket trainers i
9569s believe you predicted was also a real
9570s consideration for me but dravel when you
9573s really start to think about it he's been
9575s here from the start one of the most
9578s winningest players in a masters tour
9580s history right up in the top 20
9582s potentially entering the top 15 at the
9584s end of this tournament as well and based
9586s on that performance you can see why that
9589s was just a very solid display yeah a
9591s couple of those games came down to
9594s one turn decisions very close calls made
9597s early in the game that made it work
9598s later in the game and getting himself
9601s through there and we're all going to
9602s look like dummies as well talking about
9604s every deck apart from the ones he's
9606s playing for the whole tournament if he
9607s goes on to win it it's like well this is
9609s the best out of this deck that doesn't
9610s matter and this other deck that doesn't
9611s matter direct well it's mine warlock and
9613s mine work obviously
9615s obviously and as i was talking about
9617s there the two
9619s biggest names it's fair to say in this
9621s uh top eight habu gabu and gabi
9625s uh habu gabi is a great ship name if
9627s nothing else uh are gonna be going up
9629s against each other in the next quarter
9631s final it's just gonna split the cast of
9633s predictions right down the middle with
9635s myself and raven on habugabu gia and
9637s subtle on gabby that is an absolute
9640s cracker such a great match right there
9642s yeah why do you think i picked pocket
9643s train two of you are gonna be out before
9645s you even have to think about anything
9647s i'm just gonna be in the top three on
9648s the bronze medal
9650s cheering away celebrating in third place
9653s before we even start uh but that is the
9655s first quarter final in the books we've
9656s got a lot more to get on with so gonna
9659s take a short break and then cue up that
9661s massive match gabby vs habugabu right
9664s after this
9672s [Music]
9677s [Applause]
9677s [Music]
9682s in the darkest of seasons where ruthless
9685s eyes gawk for horrific reasons
9689s for a hidden hand has struck me down
9693s with such ruthlessness
9696s so
9697s deep and profound
9700s then he comes with his mullockian scowl
9708s to uncover the truth
9710s of murder most foul
9713s the anima drifts across the floor
9716s highlighting the creatures who walked
9719s through my door
9721s the motives are as black as night
9725s avarice power revenge and blight
9730s we watch the hero
9733s uncover the clues
9735s that lead to the truth
9738s behind this dark blues
9742s join us here with the grimm and in pious
9747s choose your power without heavenly bias
9751s for at the end
9753s they will burn in the fire
9756s when it is known who slayed
9759s tenacious the sirens
9762s [Music]
9791s [Music]
9796s [Music]
9804s [Music]
9807s so
9831s [Music]
9834s so
9844s [Music]
9859s hello everyone welcome back we are ready
9861s to jump into our second quarter final of
9863s the day and it is going to be habu gabu
9865s vs gabi or habu gabi you are whichever
9868s way you want to go with this uh
9870s pick your poison uh but for now we're
9873s looking at the lineups lorinda how are
9875s you feeling about this series we've seen
9876s gabby already uh dominate in his first
9878s match on stream of the day versus fiore
9881s uh with a very swift 3-0 but how do you
9883s think his chances fare against habu gabu
9886s well i am going to sound like a broken
9888s record here but in my play testing which
9890s i did more than you probably expect um
9893s this is where i got the opinion that
9894s rogue was the fourth deck for these sort
9896s of lineups i think it will come down
9899s very much to who can get the rogue
9901s through and out of there the quickest
9902s obviously you've got to get it out there
9903s to win so that's kind of an easy
9905s prediction but i think
9906s that the rogue is the weak link when
9909s this sort of lineup goes up against
9910s itself i know it's not quite a mirror
9913s but it's the sort of the obvious decks
9915s the decks we expect the top five or six
9917s decks and this is where the rogue is at
9920s its weakest in my opinion uh that's not
9922s doubling down i've already conceded i've
9924s seen the stats rogue's doing incredibly
9926s well in this tournament but in this
9927s particular matchup i think the rogue
9929s might well prove to be awkward for both
9931s of them yeah interestingly enough as
9933s well we have had the bands through where
9934s gabby's warlock has actually been banned
9936s away and the mage has been banned away
9938s from haboo gabon which means we do get
9941s to see some of the shame and play out
9942s it's a a deck i think is very strong but
9945s not a deck i feel like we've seen too
9947s much on stream as of yet uh at least not
9950s as much as i expected to see at least so
9952s yeah we'll have to see how this one pans
9954s out because now suddenly outside of
9956s those rogues you were talking about and
9958s we've got a lot of different decks going
9960s at each other right so we are going to
9962s see the wig priest and the uh the rogue
9965s of course and the control but i would
9967s generally call it mid-range shaymin
9968s honestly uh going up there for habukabu
9971s and uh what a streak he's on right now
9974s not only uh defining the meta as he is
9977s want to do uh with his uh crazy deck
9979s creations but also a a very recent
9982s champion uh as well as a back-to-back
9984s top eight it's all all looking good for
9986s habu gabby right now yeah and those
9988s stats at the bottom there is
9989s significantly higher than that that's
9990s from the last event so
9993s um he's got another load to add on to
9996s that i believe or at least from
9997s yesterday and there's definitely some
9999s more wins to go on there so yeah just
10001s just unbelievable it's it's only three
10003s tournaments ago he went 03 drop
10006s and still managed to get through to the
10009s the champs which is a big deal when you
10011s start off with no points at all
10014s uh you've got to do it all in two
10015s tournaments what everyone else did in
10017s three then wins the championships then
10019s you know has just become the person that
10021s everybody
10022s marks their their decks by like just
10025s just created just an all-around great
10027s hearthstone any format of hearthstone
10030s player
10030s and interesting to me
10032s that gabby banned away the mage i know
10035s i've rant about how much i think mage is
10036s great but there are other choices here
10039s and gabby went have a job on mage don't
10041s want it you know take it away from him
10043s to see what we can do yeah i mean we
10044s already know that gabby doesn't really
10046s respect the wig priest so i didn't think
10048s that was going to see a band but we do
10050s get to see this first match up which is
10051s the shaman versus the presta druid
10053s obviously presta jury's been running
10055s rampant uh sort of uh since uh renathel
10058s came out
10060s and also just gonna be an interesting
10061s matchup for me because although presta
10063s druid is strong there are no questions
10066s about that in any way shape or form and
10068s i do feel the shaman does have some
10070s gameplay against this mainly due to
10073s those snowfall guardians uh get the
10075s ability to keep up with the sort of one
10078s to four drop turns of the druid as well
10081s with some of the openings so i'm
10083s actually very interested to see this
10084s matchup played out by two of the very
10086s best players we have uh right now in
10088s this top eight so it'll be good to see
10090s there's of course always the factor
10092s which is the main factor of this druid
10094s deck that presta comes out early and
10096s then the dragons start to do their thing
10098s but i do think the shaymin does have a
10100s game plan no absolutely and that's when
10103s i was looking through the bands i
10104s thought oh will it be the shaman or the
10105s mage and
10107s i thought that maybe gabby would leave
10108s the mage up honestly because of the
10110s rogue matchup being you know
10111s non-terrible but yeah
10113s he has got to deal with the shaman
10114s instead now and that could be a big deal
10117s here it's a very explosive deck it's
10119s also against the druid does have the
10121s capabilities in the hands of good
10124s players at least to
10126s to grind out a really tedious last few
10129s damage sometimes
10131s anyone looks like we're diving straight
10132s into game number one here again the
10135s winner gets to go on to the semi finals
10137s which would be
10139s incredible for either of these players
10140s right and i don't mean just the fact
10142s that of course it's good to move on to
10143s the semi-finals but to just add it to
10146s the recent list of results that both
10148s these players do have
10150s right now so
10151s really excited to kick this one off
10152s looks like gabby is just keeping hold of
10154s the peasant for turn one and then happy
10157s does have some interesting choices here
10158s because again it's likely that the druid
10161s will play out a bit of a curve for the
10163s first few turns of the game so that
10165s might lean towards habu just staring at
10168s this boldness staring at this amalgam
10170s and seeing if it's worth keeping but i
10172s think the overall strength of the hand
10174s wasn't there so i do like the full
10176s mulligan and just get hold of schooling
10178s which is it turned out to be i think a
10181s way more powerful and effective card
10183s than i think the majority of players
10185s thought it would be
10187s i agree um it's one of those cards that
10189s will come and go in matters i think
10190s though if the boards become less
10192s important the schooling will become a
10194s lot worse uh but yes it's definitely
10196s functioned really well
10198s in this tournament in this current
10199s matter it just seems to get so much work
10201s done
10202s yeah and i think
10204s because it's exactly a shame in card
10206s like i feel like hero the shaming hero
10209s power has been the weakest hero power in
10210s the game for a very long time you almost
10212s just never want to press it right now
10216s so i do think even just the fact of
10218s having things to do in the first couple
10220s of turns
10221s with schooling is very very strong
10223s indeed there is of course the coin
10224s wildpoor cavern something you are
10226s looking for in every single matchup
10228s you're gonna have a shaman because it's
10230s just that strong
10231s but gabby of course is gonna start
10233s kicking out these curved players as
10235s expected yeah you can see that habu
10237s though was having a good think about um
10239s whether to use the coin there just to
10241s get rid of the peasant obviously
10242s card draw for this druid is incredibly
10244s important because it's got 40 of them to
10246s get through to some degree
10248s um and you sort of saw the angry stare
10251s like yeah i've got to leave this this up
10252s but the coin while paw is just way too
10255s important to to mess with here
10257s uh let's get that recurving
10259s free minion kind of
10262s going
10263s an interesting point here now where habu
10265s can go for the coin a wild paw but
10268s knowing there's a pelican gonna come out
10270s there is a world where he actually just
10271s goes with the other schooling and then
10273s just plays some piranhas
10275s to trade away because suddenly it goes
10277s from the pelican having a fantastic
10279s trade to having a horrible one just
10282s going into a
10283s small piranha there so even though i
10286s think it's almost never correct to not
10290s coin wildpoor cavern we might be
10292s witnessing one of the few occasions here
10294s which color are you going for raven
10297s um
10298s i actually end up playing left to right
10299s most of the time with this out of pure
10301s habit uh i do like the red one the most
10304s though yeah a lot of people say that you
10306s should play left to right just to get
10308s out of habits keep your habits strong
10309s i've heard real players say that
10312s no offense to you of course
10315s but we know red ones go faster but it
10317s looks like he's gonna
10319s uh leave the red one on the um
10322s in the hand for now but again like look
10324s how horrible this pelican potential
10326s trade actually is so uh good job from
10329s habu just giving gabby not great things
10331s to do uh gabby also not got hold of
10334s presto yet so looks like he's going to
10336s re-roll the hand here with finn
10338s yeah i think that makes a lot of sense
10340s draw four different ones you're looking
10341s for one in particular you're looking for
10343s the mines obviously all that good stuff
10344s that we know by now
10346s um so why not have four goes at it
10349s and that
10350s was almost terrible
10353s but it's not like he can do it again
10355s because he'll just get the other hand
10357s back he doesn't have the composting now
10358s though um if he wants to spend quite a
10360s lot of resources doing that but it is
10362s more cards time he knows that the
10364s pressure's on here the coin's still in
10366s habi's hand
10368s it's kind of like a double whammy isn't
10370s it can't fin well could finley because
10372s arguably his hand before he played the
10375s first finley was better just just have
10377s stuff to play but also aquatic form has
10380s the same problem right if he does
10381s aquatic form well he knows roughly what
10384s he's going to get offered and knows that
10386s it won't make a huge difference so i do
10388s think he has to fall back on just
10390s getting some form of additional actual
10392s card draw
10393s available and does have to make this
10395s horrible trade how about gonna instantly
10398s drop the wild poor cavern now just get
10400s to retain the coin as well so i do think
10402s abuse definitely put himself in a very
10404s very solid spot for now
10406s yeah all the garbage that druid uses to
10408s stay alive through the first three or
10410s four turns is all well and good but if
10412s you don't draw your press still in there
10414s and it you usually do let's be honest
10416s here you normally get it but if you
10418s don't this garbage is now getting
10419s completely outpaced by the the real
10421s cards on the other side
10423s yeah the second composting being used
10425s here is gonna help
10427s but again still no presta still no guff
10430s which really is priority one and two
10432s here
10434s it'll be a long thing for happy this
10436s turn uh because it's the turn where he
10438s needs to plan out everything that's
10439s going to lead to that blood lust winning
10441s the game
10443s in theory there's a lot of other things
10444s that can happen along the way but
10447s in
10448s late forward terms i think that's where
10449s he's at here with his turn
10451s we're gonna discover again starfish not
10454s really something you want against this
10456s druid for now and could coin it out
10458s exactly this turn to deny a draw um
10461s which is
10463s you know worth looking at but i think
10465s starfish you don't want to play against
10467s druid in the later stages is it will
10468s just simply buff um a lot of the cards
10471s anyway so
10472s it could be a
10479s a lot of the dragon things rely on two
10481s one whelps for instance to trade into
10483s something right so just sitting there
10485s with five five stealth it's a bit slow
10487s it's a bit garbage but with a blood lust
10488s in hand just cases whether he's ever
10490s going to get the time to play it or
10491s whether he wants the starfish for just a
10494s little bit of versatility
10496s it's tricky as well because the
10497s hippogriff isn't even that terrible as a
10500s 3-7 just trading multiple dragons i do
10502s think either way what's going to be a
10504s frostbite this turn does give gabby the
10506s extra card draw
10508s oh
10510s yeah
10512s every time
10513s abu
10514s obviously unhappy about that like the
10516s extra draw arguably got him straight to
10518s press to on curve and now things can
10521s start getting a little bit funky but
10523s if habu looks so like could know the
10525s hand from gabby he'll be overly upset
10529s right because there's no card draw and
10531s there's no sort of cycling through the
10533s deck i mean it's finley
10536s how true yeah there is finally that
10538s should be this lot of way and turn it
10539s all into dragons that do good stuff yeah
10542s you are completely right very fair point
10545s actually sort of didn't even look at the
10546s finley on the farm yeah
10551s it's gonna be a rough one i think
10556s might very quickly just be a jam
10558s everything face and go kind of plan now
10562s yep just try and get one board to stick
10564s once and bloodlust and maybe you win the
10566s game
10571s they come it's dragon time
10574s i know this game is going to drag on
10576s much longer to be honest
10578s i get it okay
10579s see
10580s it doesn't need to understand there's
10582s need to be some removal here though
10585s because i think bloodlust is like 27
10589s here
10590s maybe 26 depending on where presta goes
10593s oh okay let's get some
10596s again the whelps absolutely massive
10598s there that dramatically reduces down the
10600s damage that's available
10603s yeah it's starting to push back some
10605s sort of lethal effort the other way now
10607s as well
10612s forgot to draw the clownfish always
10615s um
10616s it rough for the showman
10618s yeah especially because there is flurgo
10620s right but right now there is flurgo
10622s cookie amalgam
10624s to do two aoe and then potentially clear
10626s up the rest that's definitely possible
10628s here for habu looks like he's going to
10630s coin gulp instead
10632s look sorry glock the gold gulper
10637s yeah
10638s phil's solid way here just stacking up
10640s one huge minion with these trades
10642s especially when the plants go because
10643s again
10645s with these dragons outside of haha
10647s deathwing um
10649s there's not really a way to target
10651s specific minions there's like alex
10653s straza which again the uh
10656s plug is already too big for
10659s so
10660s pretty solid actually just going for the
10662s colossal what and definitely the best
10664s artwork
10666s oh it's superb all the colossus is
10669s good i think gabby has to commit the
10671s deathwing and all of that the empty hand
10674s to end up being a 1-3 when abu's hand is
10677s completely full is a very very big deal
10680s here suddenly um
10682s uh okani can be a very big deal right
10684s yeah i've been able to block her minion
10687s it's going to be
10688s helpful
10689s i mean gabby big brains this by playing
10691s my mutants right
10693s hell yeah
10695s can't eat my minions now
10697s but yeah it does look like hubby is
10699s going to be able to set up
10700s um
10701s a very strong board
10704s yeah i'm looking at okay and then like
10706s what just fleurgal and cookie maybe
10710s yeah just oh wait develop some stuff
10713s sorry i meant uh cookie and amalgam
10715s apologies
10716s you might be guaranteed to draw
10719s clown fishes next time
10724s another goal
10728s sure let's do it
10731s there is little time
10732s it awkward not quite the manner to play
10735s the fleurgal and the cookie
10737s do we just leave the akani now and then
10739s he gets another turn and then next turn
10740s he pops off
10742s um
10744s just getting a load of cards on the
10746s board doing a lot of damage with both
10747s floggles next turn i think
10751s i can see
10754s yeah i mean i was gonna say habu was
10756s like unhappy that there was the uh the
10760s spell off the top but most of the spells
10763s drawn minions at this point right which
10766s the minion would still not be playable i
10768s think the biggest problem would be uh if
10770s that was exactly guff for example like
10773s that would be the i think the worst
10775s thing for abu there but really really
10777s good job there for habu just putting
10779s gabby in an awkward position
10782s and just going wide enough that gabby
10784s had to respond with the deathwing
10786s through the whole hand away because he
10787s had uh the wrong type of onyxia i think
10790s was the main factor there was getting
10791s off at broodmother and not raid boss if
10793s it was raid boss this game would have
10795s looked very very different indeed but
10796s great start fabo gabriel they're getting
10798s a win on that shaymin and then taking
10800s press to druid just down just a touch
10803s yeah and taking that one seriously
10805s gabby's really having it tough today
10807s with respect to all the other players in
10809s this top 16 which is a very strong
10810s lineup you start off with fury hunter
10813s you think okay that's that's the tough
10815s one done at least you know there you go
10817s the next round like we talk about how
10819s hard it is to play against gabby but
10821s gabby wouldn't have wanted to pick these
10822s two opponents to start off the day that
10824s is true but i will just draw attention
10827s to the gabby versus fury hunter match
10829s which basically fury hunter was not
10831s really allowed to play hearthstone
10833s so although unlucky an opponent but had
10836s a good end of the stick in his first
10838s match going there for a quick 3-0 uh is
10840s going to be jumping over to his wig
10842s priest
10843s for the next game and i believe gabby
10845s has changed over to rogue again another
10848s interesting matchup where rogue
10850s does want to get on board early
10851s especially with those gnolls but the
10853s priest can cause some issues because
10855s rogue just doesn't
10856s really have good answers to big minions
10859s yeah if the priest gets going and the
10861s vogue just has an average start this is
10863s why the priest in my opinion is favored
10865s in this match up uh you just just lose
10868s like unless the boat does something
10869s nutty and actually kills you really
10871s quickly which
10872s it's quick but it's not like a super
10875s face deck or anything it's more of a
10877s fast mid-range deck unless they can
10879s smite you or something before you you
10880s whack them with some
10882s some things that have been buffed by the
10884s wigs
10885s yeah i think very tough for the vogue to
10887s actually finish it off i think there's
10888s going to be two key factors here which
10891s shakaro one is early nulls coming out
10894s but also something from tooth of
10896s nefarian right can always cause issues
10898s where you can get something you
10900s shouldn't be allowed to have which can
10902s be an answer to the big minions right
10904s and there's that and then arguably as
10906s well crabatoa because it does just pump
10908s out a lot of damage on the turn it's
10910s played so there's a few things that can
10912s help if habu starts to run away with the
10914s game but those are very few in them in
10917s and of themselves you sound like my old
10919s teachers at school no you're not allowed
10921s that savannah highmane put it back
10923s you're not allowed to have that yeah
10925s seems completely reasonable to me and
10927s i'd be like no i'm playing rogue i'm
10928s keeping it
10930s abu got one half of the perfect opening
10933s which is slow the spare and handmaiden
10936s but doesn't have the wig i honestly
10938s would love to just see priestess and
10940s once slitherspear get thrown and just go
10944s all in on getting the perfect opening
10946s hand do you need to though that's the
10948s question like when you're in a favored
10949s matchup do you need to take that chance
10951s yeah he's he's split the difference even
10953s further okay and he's hit the wig yeah
10956s but that's the thing right if you just
10957s play two slither spears that is
10959s something rogue can deal with right
10962s without the wigs then
10964s your deck is just playing just some naga
10966s with no buffs which is pretty terrible
10968s so yeah good mulligan there for happy as
10971s he does get hold of the wig gabby though
10973s gets hold of the null so a pretty big
10975s deal as well might even go for the armor
10976s up this turn depending on how he's
10978s feeling
10979s it depends whether he feels the need to
10981s get rolling with tooth with minions on
10983s board
10985s you can't always try to deal with habu
10988s at source if you can't have a 1 3 on the
10991s board you can't turn it into a bigger
10992s minion so
10994s i'm going to mean that we can't just set
10996s up very very easily however
11000s yeah this is why it's so strong right
11002s it's just suddenly a three five yes this
11004s can be cleared up now which is very very
11006s strong here going to get the uh the stab
11009s and the tooth come out to be able to get
11011s that discover
11013s yeah let's see what he's offered
11016s okay bash not bad extra three damage
11019s from hand if needed but now he's gonna
11021s have to do this kind of every single
11022s turn from here on in
11033s is he considering
11035s there's your guard
11038s or at least look at it right
11040s oh 100 yeah i think treasure guard coin
11043s wig looks strong because it does just
11045s contest the nice drum board but there's
11048s always options to go a different route
11050s because of what's in hand right there is
11052s queen's guard not quite for yet teacher
11054s wouldn't have been a terrible
11057s either
11063s double devours interesting because
11064s you're facing a 3-2 right now it allows
11066s you to do some funky things in a couple
11068s of turns but in a couple of turns your
11069s vogue opponent's likely to have a lot
11071s more going on that's the problem here
11074s obviously always drawn to bless but yeah
11076s well i i think the choice here weirdly
11078s enough is actually devour or
11080s thrive because thrive can get hold of
11082s the second wig and devour is just
11084s incredible anyway especially when you're
11087s sitting on a treasure guard like the
11088s amount of health that can get to is kind
11090s of ridiculous but i imagine yeah he's
11092s gonna go for the thrive just drop the
11094s queen's car to contest this maestro once
11096s again but i do like the uh the potential
11099s dig for the second wig here because
11101s that's how it's really gonna snowball
11103s out of control
11108s if the akani just keep things nice and
11110s steady
11113s then stops and looks at bash non because
11116s that exists
11124s yes this is going to be spell i think
11127s spell feels more disruptive than minion
11129s because the spells are devour wig
11133s bless and thrive basically
11148s yeah the good news i think it's good
11150s news he only loses one mana here
11153s yeah and also again it just shows that
11155s habu is uh prioritizing the thrive over
11159s the devour because that's how you get an
11161s additional wig
11162s stay to this wig raven i know it is all
11165s over the place it needs tidings just
11167s needs to sort this wig out
11175s another tough choice right because if he
11177s buffs the guard to trade into the okani
11181s that looks strong but then it means the
11183s maestro gets to value trade the uh oh i
11186s guess it won't value trade right because
11189s it'll just flat trade he can choose to
11191s actually make the slither spare value
11193s trade into the maestro so it won't
11194s actually happen from gabby that looks
11196s like what he's going for but if he
11198s played the wig the slither spear would
11199s go to two attack but it would die to the
11202s maestro
11203s yeah these are the decisions that you
11205s know on a one to four one basis i can
11206s get most of them right but over and over
11209s again eventually i'm just gonna make a
11210s terrible decision with where to spit the
11212s wigs
11218s interested in this viper in gabby's deck
11220s as well
11224s so there's very little going on for
11226s vipers
11235s anybody
11238s um
11240s probably just smite you look at the
11242s plague and it looks better it might not
11243s kill anything
11248s um
11250s yeah i can get behind that
11255s really
11256s need the card draw with the maiden in
11258s hand
11259s actually can he double trade and leave
11262s so the
11263s plague finishes off the two three twos
11268s and the problem is it won't this turn
11270s right
11275s oh maybe he can actually do what i mean
11276s he trades into the edwin trades into the
11278s akani and then plays the
11280s play to finish off the others but then
11281s he's got a load of really weak things
11283s hanging around quickly
11285s yeah i guess after seeing the um
11288s one stab and one tooth maybe that's just
11291s okay
11297s yeah
11299s oh you can't trade for 12 you only had
11300s one minion
11304s there you go then
11306s we'll never know
11310s anderson's picked up here for gabby
11312s could go fishing but it would
11315s lower his ability to deal with this
11317s board instead he could could have just
11319s equipped the cutler and go for bash
11321s instead
11322s grab a tower
11332s every time i see that card now i just
11333s have to remember that subtle exists it's
11336s horrible it's even more scary than the
11338s crab itself
11339s i'm interested here as well he was
11341s hovering spirit guide but i think i do
11342s like the bash a lot more and then just
11344s double trade into the teacher sit on the
11347s board with a null and then there's
11348s crabatoa to build on next turn this
11350s might end up being just krabatoa smite
11353s go kind of game plan here
11356s going
11369s increasing on habitable side
11375s we assume that the nagaling will remove
11377s this knoll depending whatever he took
11379s that everything he seemed to remove it
11381s right interesting turn where it could be
11383s treasure guard elemental wig
11387s gaggling wig
11391s yeah and he needs to check the numbers
11393s how that lines up with krabatoa and so
11395s yeah
11399s oh he's gonna go elsewhere though gonna
11400s go fishing with thrive
11402s oh now he's going though
11405s and gabby saw the speed at which that
11406s was taken and instantly adjusted into
11408s the oh my goodness position
11418s yeah it's still going to be a clear with
11420s krapatoa though
11421s yep because the knoll was left up
11425s this is nutty slowly but surely kevin
11428s just chipping away keeping the minions
11430s under control
11435s it did cost there gabby quite a lot
11437s though right he's going to lose this
11438s null finally there is just krabatoa and
11440s the weapon on board right now yeah i've
11442s constantly got this feeling that gabby
11444s can't keep staying alive honestly but
11447s every single turn that is proved to be
11450s wrong for one more turn
11466s really useful to know what's in the the
11468s naga link
11470s is uh
11471s plague then you can actually clear this
11474s up right
11475s with devour now and plague with the wigs
11478s i think that would be incredibly strong
11479s and the fact he's going for it makes me
11482s think he did pick up the plague
11488s now he's nearly there obviously if he
11490s does kill this it's huge because he's
11492s well is very safe on health total on 18
11496s if you remove this six four
11498s quickly
11499s whereas on 12
11501s not so much
11506s yeah is devouring play we've got to
11508s assume it's played
11513s now he's in full force with
11515s two decent sized minions that look like
11517s at least one will stick finally for habu
11526s didn't get everything you wanted i don't
11528s think okay just casually gets two three
11531s man and five five taunts on the board
11533s why not but the thing is habu gets to
11535s stick the board gets to pop off with the
11537s wigs again there's at minimum
11540s two naga to play this turn which means
11542s that there's going to be a a lot of wigs
11545s as the key factor here being that the
11547s elemental stuck which means that these
11549s wigs are free every single time which is
11553s so many stats yeah with a blessing hand
11556s as well it won't be long for this world
11558s after these taunts have gone
11561s is haboo just looking at death scale
11563s here because i would not hate it
11568s uh you've got to at least try and work
11569s it out right
11571s well
11571s most rogue minions are three health or
11573s at least the ones he's scared of now
11575s three spells i think that's pretty easy
11578s with the with the wig you can just get
11580s that active right now and then next turn
11583s he just does deal three to all enemies
11585s that looks like a great pick and
11587s definitely not one you see often because
11589s a lot of the time you look for either
11590s the cheap naga or naga that generate
11593s things right but yeah that is the death
11596s scale is huge right now
11599s just need to go remind that this is a
11600s european player playing on asian ping
11602s we've had a couple of players mentioned
11604s that you know they they weren't quite
11606s ready for it
11608s uh he's gonna be fine though he's played
11610s a whole tournament with it he should be
11611s okay
11612s yeah get to ending on the okani as well
11615s that's gonna cause gabby even more
11618s issues
11620s look at the strength of this board and
11622s the fact that we know
11624s there's the deal three to all enemies
11626s right now which means this vessel is
11628s gonna do a whole lot of nothing
11631s especially if it just gets blocked by
11633s ocarina in which it's gonna do even less
11635s i did like the death scale pick from
11637s habu but it was not needed in the end he
11639s had a backup plan for a backup plan
11641s right there and habu lorenda goes up to
11643s 2-0 against gabby uh really well played
11648s i think there was some tricky decisions
11649s there and some decisions i think a lot
11651s of
11652s people in that position would not have
11654s made and that's the thing you constantly
11656s have to wrap your head around as their
11658s wig priest is that you don't have to go
11661s all in every single turn right you can
11664s play slower because you have the ability
11666s to just keep making these boards and i
11667s think habit did very very well and it
11669s means that there's only the rogue left
11671s over this i've already cast one three
11673s zero match today am i gonna get another
11675s is this how my day is gonna go no this
11678s is gonna be three two don't know who to
11680s and it's gonna be rogue versus rogue in
11682s game five
11683s okay there's lorinda's call we'll see if
11686s it comes true but i i think
11688s that just displays the problem and why
11690s again i think the mulligan was so good
11692s from habu because if you have those wigs
11694s and some playable naga you will just
11698s keep making slightly bigger minions in
11700s the rogue and as we saw gabby did a
11703s great job of fighting there he he did
11705s a really good job of just pushing back
11707s even through some awkward turns but the
11709s one turn he got forced to leave the
11711s elemental up when he knew two wigs were
11713s in hand that was the beginning of the
11715s end for me
11716s yeah i think what happened also does
11717s well which we saw all of these top
11718s players do well to be fair is
11720s just working out what shapes they go
11722s with
11723s yeah and it looks like gabby is going to
11725s jump back to the presta druid for this
11727s one and of course habugabu on the rogue
11730s wild porn knoll straight away
11733s in hand there with shroud as well
11736s not looking too bad for habu might end
11738s up throwing away the shroud as well
11740s depends on what your thoughts are about
11741s just waiting till turn three to go yeah
11743s but we'll have to see
11746s i think he'll throw the shroud but i
11747s could be wrong yeah gabby with a mine he
11749s is out of here he's going
11750s yeah mailbox sensor and cold tooth mine
11753s is
11754s exactly what you're looking for here to
11756s get that presser out as quick as
11757s possible
11760s we just get the turn one cycle but good
11762s chance he just ends up on the stab which
11764s is an idea we're now picking up the
11765s crabatora so he does have
11767s something okay going into the pistol too
11770s yeah weapon into weapon with the cutlass
11772s there isn't too bad just gives him more
11773s tradables or he can just play the null
11775s out on curve right now
11777s there is actually just an small argument
11780s for trading the weapon and just wicked
11782s stabbing the two one
11783s uh but it really does decide on where
11785s happy wants to
11787s leave this
11789s you can leave it in the lap of the gods
11791s raven trade it and see if the knoll gets
11792s reduced or not
11799s i think either way the peasant dies it's
11801s just how he gets to do it
11807s decided for him
11809s and look what he hit
11810s he has got the vessel set up
11816s that's right
11819s oh
11822s if he wants to you just play it
11828s big deal as well now picking up smite so
11830s that on turn seven there's every chance
11832s he could have some some nonsense going
11834s on or just turn eight possibly with the
11836s fishing
11838s yeah
11839s it's tricky though right because yes he
11841s can play it but he loses his null so is
11844s that really worth it
11848s oh he's gonna do this okay this is
11850s better because he gets to keep the null
11851s the shadow step trade into vessel this
11854s was correct uh the straight up trade
11856s wouldn't have really got him as far
11857s ahead as it looked but this looks much
11860s much better indeed
11862s yep it does mean that he has to trust
11864s his deck next turn and the turn after
11867s but at least he's got something for
11870s that to do i was just about to say
11872s looking picking up a press store but we
11874s knew that was going to happen
11876s kind of the point okay imagine it's
11878s going to be priest hero yeah with the
11879s heel
11881s oh haboo clown oh yeah that'll do that
11884s will do
11885s yeah the board's so wide and this this
11888s is the the way you can pray on this
11889s druid right habibu's got such a sick
11891s opening and gabby
11893s almost certainly has to coincoin presta
11896s which is effectively
11899s pass
11900s for the terms
11903s it's not saying that this is a bad play
11905s in any way shape our form but now happy
11908s just gets another full turn of attacks
11910s and then goes into crabatoa smite okay
11913s things are looking about as good as you
11915s want them to right now but he does need
11917s to hit something off the top and he has
11919s if he'd missed there gabby would have
11921s had moonlit guidance into whatever he
11923s hit twice
11925s and stuff may well have got nasty
11927s quickly but just by hitting anything to
11929s do for habu gabu here has put him in a
11931s fantastic position look at this he's
11933s just going to murder this board down
11935s he's going to halve gabby's health total
11937s and gabby is a guidance and a prayer
11939s away from going out of this tournament
11941s yeah this is pretty huge right the
11943s ability to actually go defector and kill
11944s presta means that that's not a problem
11947s anymore pushes a ton of damage crabato
11949s is going to come out now and the weapon
11952s will just get to swing face right
11954s there's the world where gabby doesn't
11956s play a minion this turn is the world
11958s where happy wins anyway double amber
11960s watcher
11961s okay
11965s do it all again
11969s this is still okay though this is not
11972s exactly what happy wanted but the
11974s response with the crabatoa keeps this
11976s board under control piles on the damage
11979s and look at that gabby just healed for a
11980s million yeah and look at gabby's
11983s response to the krabatoa so that just
11985s shows you what i'm saying right like
11987s like even though that wasn't good for
11988s habu
11989s he's still absolutely fine here
11992s yeah
11994s yeah the reason i got excited because it
11996s needed to be something like that into
11998s something else of course but
12000s yeah even now it's absolutely messy
12004s okay aquatic at least gives gabby some
12006s level of choice over what happens next
12009s again the wrong nixia if it was raid
12012s boss we could talk but brood mother just
12016s too slow especially lorinda because
12018s we've been staring at mr smite in hand
12020s all game
12022s let's get a nice little shield slam on
12024s the crabber toe with this uh so nice
12025s little play here with the nixon drake
12028s let's get to ramp as well and still fit
12030s this in
12033s that's what three six nine eleven
12038s smite
12040s double cutlass
12042s i think it does end up just being tempo
12044s smite right
12046s ah
12048s the thing is if you go for cutlass and
12050s you pick up a fishing then next turns
12052s nutty even if gabby clears your board
12055s but that said there's still 22 cards in
12057s the deck right but i mean you can play
12059s the two cards you hit right
12061s yeah he might hit the fishing but also
12062s you might just find some stuff you might
12064s find phillip fighting you might find
12066s another step you know i guess my
12068s question is how often does this might
12070s actually die right because you don't
12072s usually trade you keep it on five health
12075s do this trade that he's done now and
12077s then just say well here's loads of
12079s damage i'm pushing
12081s you have to kill smite this turn or
12083s you're in mega trouble
12086s okay
12087s not quite draw
12090s there's another spell we can talk
12092s oh no
12094s that's just a whole lot of nothing and
12096s just like that what did i say about me
12098s casting three o's today habu takes the
12102s victory over gabby puts a stop to
12104s gabby's dominant performance so far and
12107s habu
12108s looking
12109s great gonna be going into top four it's
12112s getting mildly ridiculous these two
12114s players right now along with fiori i
12116s mean what a ridiculous top 16 overall
12118s and they've all had to kind of play each
12119s other which is absolutely brutal but
12122s what a series from habu i think just as
12125s much as uh gabby sort of looked
12128s dominating over fury habu did the same
12131s to gabby himself i'm actually getting
12133s confused with the amount of times of
12134s saying these names it sounds similar
12136s but i will say i think habu or at least
12138s gabby had some opportunity
12140s or at least more than fury did but habu
12143s i think just played super well
12144s especially in the previous game just
12146s piled on the pressure and just got the
12148s job done with for me
12150s the
12151s series winning game really was game one
12154s honestly lorenda for me the shaming over
12155s the jewelry getting that victory was
12157s huge
12158s yeah and gabby is just destined this
12160s year to win the world championships
12162s having to go through every single
12164s possible trying boots to entry um the
12167s semifinals here picks him up eight
12169s points going towards the win uh the full
12171s championships so he'll be fine he'll
12173s just pick up some more points next two
12175s we'll see him again but if he's going to
12177s become world champion he's just gonna
12178s have to do it the hard way no easy
12180s qualifications by coming first in the
12182s tournament yet
12183s and i still expect him to get it done
12185s honestly but yeah that's a heck of a
12188s semi-final we've got lined up there
12189s raven and proving once again that
12191s nothing gets in the way of raven trying
12193s to go to bed early
12196s true or at least maybe not for the last
12197s two days uh but yeah huge
12199s congratulations there to haboo gaboo uh
12201s definitely just another player it's
12203s tough right because like i said there
12205s are some great players we have yet to
12207s see you know that will be playing out
12209s the next few matches don't get me wrong
12211s but when you've got top 16 at least for
12213s us lorenzo maybe slightly biased but
12215s when there's fiori gabby habugabu in top
12218s 16
12219s and those three basically play across
12222s two matches it's hard to not just
12224s realize we're in some peak hearthstone
12226s right now in terms of just level of
12228s competition because we've only talked
12230s about three players out of the 16 but
12232s even just that small pocket of players
12234s is incredible so
12235s really really cool to see this uh these
12238s play out and maybe start some rivalries
12240s which i'm all for because gabby for one
12242s he's definitely uh not shy on twitter
12244s when he wants to be
12246s but for now with that match over we are
12247s going to go to a quick break and very
12249s swiftly get the next ones out for you
12250s guys don't go anywhere and we'll be
12252s right back
12260s [Music]
12265s [Applause]
12266s [Music]
12271s in the darkest of seasons where ruthless
12274s eyes gawk for horrific reasons
12278s for a hidden hand has struck me down
12282s with such ruthlessness
12285s so deep and profound
12289s then he comes with his mullockian scowl
12296s to uncover the truth
12298s of murder most foul
12302s the anima drifts across the floor
12305s highlighting the creatures who walked
12308s through my door
12310s the motives are as black as night
12313s avarice power revenge and blight
12319s we watch the hero
12321s uncover the clues
12324s that lead to the truth
12327s behind this dark rooms
12331s join us here with the grimm and empires
12336s choose your power without heavenly bias
12340s for at the end
12341s they will burn in the fire
12344s when it is known whose slave
12348s tenacious the siren
12351s [Music]
12366s [Music]
12370s so
12374s [Music]
12378s [Applause]
12380s [Music]
12394s so
12398s [Music]
12408s [Music]
12449s welcome back to masters tour this year
12450s we're making our way through the quarter
12453s final matches now with some speed as
12455s well habigabu taking a 3-0 sweep over
12458s gabby in a tremendous fashion which
12460s makes me personally very happy as i am
12464s still in the runnings in the predictions
12465s whereas subtle your blind fanaticism is
12468s your undoing once again
12470s i mean listen this is just the rules you
12472s know like it says
12473s it's a percentage game it doesn't work
12475s out every time but it's the first rule
12478s in the predictions handbook if gabby is
12480s eligible you must pick gabby it's just
12483s that simple
12484s well speaking of uh just playing the
12487s odds i don't think jojo's got much of a
12489s shot here because he's the last
12491s remaining asia pacific representative
12493s and we all know how that goes maybe he
12495s can hope for a second place uh but
12498s historically speaking apec has not been
12500s able to do any better than that uh going
12502s up against kaboom he's got himself a
12505s pretty interesting lineup both players
12507s here actually with i would say two of
12510s the uh the slower lineups left in the
12513s top eight
12515s yeah for sure a little bit different uh
12517s again
12518s nice to be seeing a mine rogue lineup
12520s from the start this time around um i
12523s know i think it was yourself and lorinda
12525s that got to dig into it last time from
12526s drevo's side with a couple of absolutely
12529s insane series
12531s myself and raven were watching in the
12532s virtual green room and right before that
12535s second alignment appeared i was like
12536s like this is always alignment i've read
12538s it i've read this script before this box
12541s has alignment in it every single time
12543s and yes so it was and i do think mine
12546s rogue uh is a very interesting deck
12548s overall i think um the combo lineup i
12551s suppose has been a little bit
12552s underrepresented i'm sure many people
12555s watching will be very celebratory of
12558s that fact
12559s because combo decks have been quite
12561s dominant at a high level in hearthstone
12562s for quite some time but i feel like the
12564s you know mine warlock mine rogue boar
12566s priest kind of line up we haven't seen
12568s having too much success but the stats do
12570s show that the players who have brought
12572s it have disproportionately over
12575s performed there are too many players
12577s with this lineup in top a in comparison
12579s to how many brought it in the first
12581s place um which kind of goes to show that
12583s it's an over-performing lineup so really
12585s interesting now to see um with gabby of
12588s course the hot favorite for all sane
12590s people uh out of the running whether the
12592s likes of gaboom or dravo can take it
12594s down
12595s yeah i feel like combo's just in a
12596s really interesting spot at the moment
12598s where
12600s last year a lot of the really good combo
12602s decks felt like their best matchups were
12604s actually against aggro
12605s because you could just so easily use all
12607s your
12608s removal pieces to just deal with those
12610s early turns and they transitioned so
12612s well into an alternate anti-agra game
12614s plan whereas i think now
12616s at least for the average player like
12618s ball priest is really really difficult
12620s to play against aggro
12622s it's quite easy to play against the
12624s slower decks because you're given all
12625s the time uh to do your combo uh but now
12628s with like again uh ball priest uh the
12630s mine rogue uh curse or mine warlock as
12633s well i would slightly argue although to
12635s a lesser degree uh they're pretty
12636s vulnerable some of the aggro strats so
12638s the likes of uh the rogues arguably
12641s prestor druids demon hunters as well you
12643s can find yourself getting run over
12645s pretty quickly
12646s unless you are incredibly well versed on
12648s the deck as our players in the top are
12651s which is i think a big reason for their
12653s capability to get so far with such a
12655s lineup
12656s yeah absolutely um and i think the
12658s players who have brought this sort of
12659s lineup uh have taken a risk uh
12663s particularly because i think the
12666s the 40 health decks have really thrown a
12668s spanner in the works they have kind of
12669s new match-ups that you have to learn and
12671s i think you know one thing that can be
12672s said from for combo decks even if you're
12674s one of those people that is is kind of a
12677s combo down player that wants to say oh
12678s you know you just kind of wrote learn a
12680s flow chart for each match up and then
12682s you execute the same thing every time
12684s even they i think would agree that when
12686s new matchups appear and you have to then
12689s relearn a new flowchart for a new match
12690s up that is kind of an overtly difficult
12692s thing to do with a combo deck initially
12695s so having to learn the new interactions
12697s the weird tech cards that sneak in to
12700s the 40 card list that aren't in the 30
12702s card lists what it takes to do that
12703s extra 10 damage in some positions um i
12706s think that is kind of putting yourself
12708s out there and really taking a risk when
12709s you bring this sort of lineup that uh
12711s kaboom and of course previously dravo
12712s have to this tournament all right well
12715s starting things off with the warlock
12716s verse the
12717s war priest uh on both sides in your
12720s experience is the ball priest finding
12723s itself in with those uh one of those
12725s cushy matchups where you just have all
12727s the time in the world to get your combo
12729s down the sword activated and lethal that
12731s way or does the the warlock have enough
12733s tricks up its sleeve to be able to
12735s counter that
12736s well i was going to give you the inner
12737s word yes but then you multi-claused the
12739s question and that didn't make any sense
12740s anymore yeah um pretty much yeah priest
12743s is still i would say king of these kind
12745s of race to combo match-ups because on
12748s average they get their quickest
12749s especially
12750s uninterrupted right like you could argue
12753s that some of the warlock decks are able
12755s to be efficient with removal and draw
12757s cards at the same time in the way that
12759s priests can't necessarily do sometimes
12761s they have to choose one or the other
12763s but if you're not really pressuring them
12766s their ability to just draw 10 plus cards
12769s in one turn cycling through you know a
12771s pyromancer term with a handmaiden and a
12774s priestess as well all of that kind of
12775s stuff thrown in there i think it's very
12777s rare that another combo based strategy
12779s can keep up with that
12782s respectable looking hand for kaboom as
12784s well the switch obviously a keep
12786s illuminate i'm a little bit less fond of
12789s especially when you have one of the
12791s better cards to illuminate into uh in
12793s the switcheroo already in hand
12796s and so i think i'm just more so trying
12797s to find the uh the hand maidens at this
12799s point and maybe some of the pyro cleric
12802s combo as well
12804s i would agree with that assessment yes i
12806s do think pyrocleric pieces are very very
12809s nice indeed in this matchup to have
12811s and maiden always a bonus you always
12813s like to see one of those banked in the
12815s opening hand and even you know early
12817s priestess in this matchup i don't think
12818s is the worst thing in the world to see
12820s because you can really start to plot
12821s when your insane pop-up pop-off turn is
12824s going to come down somewhere around turn
12826s five turn six i heard you talking about
12828s this in one of the previous rounds where
12831s uninterrupted unchallenged boar priests
12833s should try to weapon on eight if you can
12836s find some magical method to do it on
12838s seven then good for you but it is a very
12840s rare instance so planning backwards from
12842s there is usually the way this uh this
12844s kind of matchup is going to pan out
12847s big tournament as well for uh ford joe
12850s he has played in a surprising number of
12852s masters tours uh considering how uh
12856s unknown he is to me as a player he has
12858s not had the best run he's one of those
12859s unfortunate players who does still have
12861s a negative win rate in masters tours
12863s even factoring in uh his good
12865s performance this weekend
12867s but he can put all of those uh qualms
12869s all those doubts to rest with a good
12871s performance this weekend
12874s uh and so jumping into things just
12875s looking very very smooth now for kaboom
12878s switcheroo could solve all his problems
12880s if it can find him a wild pyromancer and
12882s they're very likely to get the gift as
12884s well off of the thrive
12886s uh but currently a good hand but far
12889s from an auto win
12891s yeah meanwhile just to so pick up on
12893s that point kaboom kind of on the other
12894s side of the card he's one of those
12896s low-key players hasn't actually played a
12898s great deal of masters tours only four
12900s under his belt but he's at a plus 60 win
12903s rate currently 18 and 11 overall in
12905s those fours masters tour appearances and
12906s there are a few players like that um
12909s matty from czech republic comes to mind
12911s as the first one who just puts up these
12913s insane numbers has insane win rate in
12915s masters tours uh matty did has
12917s eventually made the top 16. obviously
12919s we're looking at gaboom here in his
12921s first top 16 as well but there are a few
12923s players like that which
12925s this new year's tournament format will
12928s reward a bit more previously than in the
12930s past where for example even a player
12931s like dead draw was missing out despite
12934s being one of the four most winningest
12936s players in the entire system but you
12938s know these days it's it's much more
12940s equated to one win equals one point and
12942s what that means for going forward for
12943s qualification for other major
12945s tournaments so players like kaboom who
12947s are putting up um big numbers in small
12950s samples can certainly start to make a
12951s name for themselves very quickly
12954s so for jojo here speaking of some of
12956s those tricks that you have access to uh
12958s the big one to me the obvious point is
12961s curse warlock puts cards in your
12963s opponent's hand that really feels like
12964s the main strategy you have access to in
12967s this matchup to try and hope a slim
12968s chance if you burn a boar or an amulet
12971s and just win the game that way uh how
12973s consistent of a plan is that and how
12976s much do you have to greed these curse
12978s cards that he has in hand with the
12979s syracuse i would say fairly inconsistent
12983s overall because again if we're setting a
12986s goal as the priest player to try and
12988s weapon on eight or you know let's say
12990s nine at a push in most situations
12993s as long as you're dumping cards from
12995s hand with regularity and you do have a
12997s lot of zero cost cards that you can use
12999s to dump um you know desperate prayer
13001s right now for example might even just be
13003s a consideration for kaboom to just keep
13004s that space out of the hand you're really
13006s looking at some kind of like bran curse
13009s late game combo to try and fill up your
13011s opponent's hand in a lot of positions
13013s and that usually requires a rod to have
13015s come down it requires a lot of cards to
13016s have been drawn and so on and so forth
13019s by the time you've done all that you're
13020s probably on turn seven turn eight by
13022s this point anyway and the priest on the
13024s other side is likely just to trying to
13026s kill you so you really have very little
13028s time to execute that kind of disruption
13031s strategy but i do absolutely agree i
13033s think it's a great thing to bring up
13034s because i think in terms of the power
13036s dynamics and the balance of the matchup
13038s that it is something that both players
13039s will be looking at whether or not it
13041s actually ends up being a factor both
13044s players are going to be counting cards
13046s in their hand every single turn right
13047s it's just a thing that you are going to
13048s be keeping track of 100 and one of the
13052s things that was brought to my attention
13053s that i kind of hadn't even realized
13055s although it's very obvious when you say
13056s it is because of the way that the curses
13058s interact uh given that they
13061s activate before you draw yes at the
13063s start of your turn if you have a uh a
13066s curse that only has one durability left
13068s in your hand you're never going to
13070s overdraw so the curse warlock needs to
13072s try and go all in on one turn uh where
13074s they just go for bran plus a as uh zakul
13078s or the syracuse in order to put them all
13080s in at once uh which is very difficult to
13082s do but if you were to do so this weapon
13084s the rod really helps you to get to that
13088s point where you are able uh to get all
13090s those curses in hand at once since
13093s everything in hearthstone is now called
13094s stewart by the way can we also call rod
13097s stewart just
13098s for reasons
13101s i'm on board okay good
13110s a flash heel not bad to try and keep up
13113s with the uh the nordstrom cleric draw
13115s train uh but you obviously read the
13118s gift of the naaru with highest priority
13124s prayer dump i think is the consideration
13127s again i don't think it's a priestess
13130s turn but uh difference between six cards
13132s and seven
13133s could end up being relevant kaboom
13135s chooses to take the risk and i respect
13136s it um as we talked about no real sign of
13139s big discounts no multi-card combo really
13142s available from your opponent's hand just
13144s yet so i think it's very reasonable no
13146s great reason to panic about hand size
13147s just yet
13150s only
13151s one spell has been played by jajo so far
13154s i believe in the coin itself
13156s um
13157s so trying to activate this queen azshara
13160s is probably pretty high priority i would
13162s say given this hand
13165s so just drains on mortal coil i think
13167s you know it's the obvious play i suppose
13169s but also just manages to
13172s further your own game plan and increase
13175s your options like it doesn't just have
13177s to be the cursed game plan you can get
13179s there uh with a big colossal off a queen
13187s you're no gift
13190s somewhat irritatingly
13192s you are a kaboom fan
13194s this might just be a clear up the board
13196s state kind of turn
13199s it does activate the handmaid that's
13201s true yeah okay fine yeah i think you
13204s just don't care about this board like
13205s the fact that the the mistress of
13207s mixtures heal you when they die anyway
13209s uh this is really just not a concern
13211s right now
13212s yeah
13215s there is first trade on the other amulet
13217s putting that one up to two now
13220s still no gift though like i do respect
13222s this play because obviously if this play
13223s hits on the gift then you are
13226s potentially in business you could even
13228s find weird ways to go off this term with
13229s the priestess
13231s even though you'd probably end up
13232s waiting one more turn for maximum
13234s efficiency but not hitting gift again
13236s here just kind of puts kaboom right back
13238s in the same spot again next time which
13240s is a little bit awkward
13242s looks like it is going to be the board
13244s clear
13245s wow i mean it's a board clue it's also a
13247s hand up uh quite important
13249s yes
13250s at this point you know you are getting
13252s afraid they have a discount they could
13254s be seeing you know brand doubles
13256s syracuse is a possibility as slim as it
13258s may be
13259s i
13260s absolutely agree yeah completely agree i
13263s think even though i called it a board
13264s clear you are correct that is
13266s three cards out of hand wearing a trench
13269s coat disguised as a board right like
13270s that's all that really was because
13272s especially with the rod discount going
13275s off that turn right you are starting to
13277s become a little bit scared about burning
13279s a couple of cards on the next turn
13289s however counterpoint your opponent has
13291s 40 cards in their deck they never have
13293s the thing they need to make
13294s like forget about it it's very true yeah
13297s yeah
13298s i'd yeah i don't know i just think
13299s you're so likely
13301s to win this game at this point anyway
13304s i agree
13305s you may as well just make it a little
13306s bit harder for them for a turn uh given
13308s that it doesn't really ruin his game
13310s plan like it hurts to lose the priestess
13312s sure
13313s but i don't think it's
13315s with the way this is looking like going
13317s to give you lethal a turn earlier uh
13320s most likely
13322s uh maybe if you'd hit the uh
13324s the gift of the nari that would be a
13326s different story uh but right now it's
13328s just another whiff for gaboon
13331s it's similar to the scenario from the
13333s previous masters tour where we kind of
13334s had the debate about the ball being
13336s committed to the board and then jack hex
13338s and shadow step happening
13339s um it's a situation where i was arguing
13341s there was no reason to take that risk
13343s because you were so far ahead by every
13345s other metric that just don't get your
13347s ball stolen i think that's kind of where
13349s kaboom's head is at right now okay that
13352s is such a massive hit
13355s wow finds the gift of the narrow picks
13357s up in a couple of extra cards big big
13359s deal down to seven cards in deck now
13361s that is huge uh amulets have both been
13364s traded once each i believe so he still
13367s needs one more amulet trade to throw
13369s into this as well and bran does make an
13372s appearance
13373s at the top there for jojo with 25 cards
13375s still left in deck thanks for showing up
13377s buddy
13379s which means uh double circus available
13382s on this turn for
13384s um
13385s or curses put in the other hand which is
13388s a very annoyingly inefficient uh or
13391s ineffectual uh number of cards to be
13393s placed there so are we looking at
13396s alternate routes with like bran
13399s queen
13401s feel like it's winning does it
13403s yeah so that's circus on the far left as
13405s well right tucked in the corner yeah
13410s and you know even then if you go for
13412s those roots you're leaving a cleric in
13413s play
13414s true actually
13426s well at least makes
13433s that's what you want to see
13434s trade illuminate feels pretty good to me
13437s trade illuminate feels great yeah
13442s a lot of damage still stacked in hand
13444s here let's not forget about though
13446s that's true yeah yeah
13448s another cool 10 next turn
13455s however as long as he can hit the other
13457s amulet of the illuminate it
13460s is guaranteed
13463s to hit the sword next turn
13476s now if you hit it don't you because you
13477s can still
13479s if you get it down to zero you can spend
13481s two mana on drawing a card off the
13482s cleric so you illuminate you get on top
13484s you use two mana to draw and you just oh
13487s good point
13489s yeah that felt like it was worth a shot
13492s yeah because you wouldn't have
13493s accidentally killed the cleric would you
13499s uh oh actually no because you'd have to
13500s heal the cleric first before you dredged
13503s or else you would end up killing the
13505s cleric because the cleric would have
13506s been on one health so you couldn't cast
13507s the illuminate first
13509s yeah all right sure
13511s fine moving on
13518s i didn't actually see what he got off of
13520s the uh
13521s illuminate there at the end it happened
13522s so fast but i'm gonna work under the
13525s assumption that it was amulet it's a
13526s pretty good shot of finding it
13529s oh well 50 50 i suppose
13534s now it just needs to not take 20
13538s well it's a little bit more complex than
13540s that because if jojo can push a little
13542s bit of curse damage here and make a
13544s board of minions that survive the pyro
13546s turn
13548s then you might be able to push counter
13550s lethal past the first weapon swing
13553s possibly rue yeah so how are you going
13556s about doing that because you can't
13557s really do both at once the um the
13560s customers are just not really big enough
13561s to do anything so it would have to be
13563s queen
13565s horn and then play the uh yeah
13569s colossal at the end but starting with
13571s the tap uh locks out even that
13573s possibility
13576s yeah tapa's a little bit weird looking
13578s to me i have to
13580s did not mind the queen horn colossal
13583s player that looked fine uh
13586s not an outcome that would have presented
13588s lethal too often
13590s okay
13591s going with the ring uh two series in a
13594s row seeing the ring pretty surprisingly
13596s does of course allow you to double up on
13597s those curses
13602s oh
13604s it's so huge it was the gift and not the
13607s amulet found from the illuminate on the
13609s previous turn to the big big deal but
13612s now that is a two amulet and a three
13614s amulet ready to go with two pigs already
13616s in the bank
13619s so you have five damage now from this
13622s curse
13623s and then next turn they're going to be
13625s able to play the one mana leftover
13629s ring
13630s a curse which means they can deal
13634s 11 to you with the five and the six but
13637s then i think kaboom will be able to heal
13640s up out of range and play them at that
13642s point so uh
13643s still don't quite see it getting there
13645s even though it was a clever setup by
13647s jaja
13665s also for the armor and everything else
13667s now we sit here for three hours while
13668s this happens
13674s yeah yeah yeah yeah jojo just says yeah
13676s all right five armor that's fine i lose
13678s to that i'm not waiting for these
13680s animations
13680s unlucky broadcast team you have to sit
13683s there and watch them all i'm out i'm
13684s already queueing the next yeah
13688s it's a stupid way to win the game but a
13690s well-played game by gaboom uh at all
13692s points i think he very very clearly uh
13696s had the overdraw consideration at all
13699s points in the game as unlikely as it was
13701s as you said because it is a 40 card deck
13703s uh he just knew how favored he was so
13705s he's playing around even the fringe outs
13707s which is uh exactly what you do in a
13710s combo deck like this it's just very
13711s clean
13712s yeah and the the point that got cut off
13714s because of that crazy term where he went
13716s fishing hit the shard of the naaru on a
13718s really clutch term which may have
13720s actually ended up being game-winning
13722s right the fact that that turn ended up
13724s making him go one turn quicker than he
13725s might have done otherwise was probably a
13727s really big deal with the way that end
13729s game state panned out so
13731s um the fact that he did that was cutting
13733s me off from the point i was making
13734s whereas we've talked about boar priest
13736s mistakes in the past about
13739s failing to play around very niche
13741s counters from the opponent however
13744s priest is a deck that gets into a
13746s situation where you're never going to
13748s lose to any other method which is i
13750s think is quite close to where gaboom was
13752s this game where he could afford to just
13755s essentially throw three cards out of his
13757s hand for minimal effect just so that he
13759s didn't uh get caught with some sort of
13760s brand curse overdraw and you saw i think
13763s on one turn what was it four curses went
13765s into the hand on a five card hand
13766s perfectly managed the entire time there
13768s for kaboom so uh certainly a decently
13770s navigated game there for kaboom couple
13773s of risky players taken but they paid off
13775s big in the end and that means that ball
13777s priest is gonna be getting out of the
13778s series weak deck overall in terms of
13781s stats in the tournament but clearly
13784s pocket train kaboom the players who are
13786s doing well with it they are the ones
13787s that are flying the flag and that is
13789s always going to be the eternal debate
13791s with a deck like war priest
13793s yeah exactly right it was
13795s i don't want to say
13797s definitely going to get a win in the
13798s series but quite likely when you're up
13800s against the warlock the ping mage uh
13803s oh yeah it is pink mage sorry i was
13804s gonna say am i making a mistake big
13806s spell mage no sorry it is just ping mage
13808s as well a fantastic match up in my
13810s opinion for the ball priest as well uh
13812s it's a nice win but far from a uh
13817s still very consequential win uh but far
13819s from a you know an unlikely one to get
13821s through uh with jojo going on the ping
13823s mage here this is another deck that i've
13825s got to be honest feels like it's gonna
13827s struggle against gaboom's pretty slow
13830s uh comboish sort of lineup
13833s yeah uh definitely a very left field
13837s deck overall i would say
13839s mage being predominantly big spell mage
13842s from what we've seen so far uh 58
13844s players in total bringing ping mage just
13846s having looked it up which is even a
13848s little bit more than i would have
13849s perhaps expected
13851s um so uh oh no sorry i was looking at
13853s completely the wrong thing that's not
13855s true at all ignore that entirely um but
13857s we have seen a whole lot more uh big
13859s spell mage in general and for good
13861s reason that's a deck that's kind of been
13862s running havoc all the way through ladder
13864s recently uh and if you want to play more
13867s dress you can just put more dress in big
13869s spell mage it's fine it's not the end of
13870s the world you don't have to play
13872s wildfire if you really don't want to i
13874s saw it there was a series was it day one
13876s where you just like someone put a big
13877s spell mage list on the screen with more
13879s dress in it and you just lost your mind
13881s like you could not comprehend what you
13882s were looking at boom right there what do
13885s you what do you think about that buddy
13887s oh it's so stupid like
13891s eight mana eight eight in your deck you
13892s have to work so hard to activate that
13895s goddamn thing like you're gonna play two
13898s reckless apprentices on like a four
13900s minion board each time i i don't know
13902s okay case for the defense first off
13904s clarification i played a good amount of
13906s big spell mage i do not play more dress
13908s in my version of the deck i don't think
13909s it's optimal i do think it's fine though
13912s because there are situations where you
13913s do don't work that hard at all like you
13915s just play dawn grasp and you play one
13917s reckless apprentice that might just do
13920s it you know like you could just be a bit
13922s then able to play more dress on the next
13923s turn after you've just done that
13925s depending on what your opponent's board
13927s stay is whether the hero powers scaled
13929s alongside the reckless apprentice so on
13931s there are ways for it to happen and i
13933s have seen it look incredibly powerful i
13935s just don't think it has
13936s the consistency that you really want
13938s like for me big spell mage has like
13941s eight to ten cards that are the roulette
13944s table right you just roll them you see
13946s what happens and see and outside of that
13948s i think you want the rest of the deck to
13950s be as consistent as humanly possible um
13953s and more dress to me just doesn't really
13955s fit that bill over
13956s agreed there were two conditions needed
13959s to play that card that's like two too
13961s many conditions pair it to the pelican
13963s you just slam that bad boy on one it
13966s dies to a piranha on turn two and you
13968s move on with your life it's just good
13972s yeah agreed although um looking at
13974s wikigood's reporting on you know card
13976s influence in this tournament uh it's
13978s actually the rams that have seemingly
13980s put in the most work in terms of those
13982s and he was calling it you know which
13984s arena cards do you play in the deck and
13986s the the combination of pelican and the
13988s rams and so on and so forth you can fit
13990s in that slide it's actually turned out
13991s the rams have actually ended up being
13993s the the best choice so that is certainly
13994s interesting because i would say that's
13996s not the most popular outcome on ladder
13999s for sure and even in this tournament
14001s from what at least from what we've seen
14002s on broadcast
14004s yeah and another innovation the surprise
14006s surprise habugabu has been on to for a
14008s while now he posted his uh his ram
14010s version of the mage uh a little while
14012s ago titled very inappropriately uh but
14015s doing very well for him uh overall uh
14018s and so i'll be uh curious to see how
14021s this particularly de uh teched out
14023s version of the big spell mage before
14026s good boom works out uh i've gotta say
14028s that uh aside from whether or not you
14030s include more dress in it or not i feel
14032s like
14033s this is the kind of deck that ping mage
14035s again sort of struggles against because
14038s ping mage ideally has this very smooth
14041s but very
14042s uh
14044s this very smooth curve of power that
14045s ends at a very high level right where if
14047s you're able to deal with their minions
14049s one at a time get the pings in obviously
14050s you are doing ludicrously powerful stuff
14053s by the end of the game
14054s but
14055s big spell mage is not a deck that ramps
14057s up in power at a smooth level in its own
14060s right it does nothing nothing nothing
14061s and then shoots up in the air which ping
14063s mage really struggles to respond against
14066s and so i do think if you're hearing the
14067s sorceress or the belinda uh then the
14069s ping mage is really gonna be in trouble
14072s yeah for sure having now actually
14074s properly confirmed the numbers 17 total
14077s ping mages in the tournament in
14078s comparison to 188
14080s big spell mages so you can certainly see
14083s the level of discrepancy we're doing
14084s with here but again i talked about this
14086s previously some of these decks that
14088s we're seeing in top 16 right like just
14091s because your lineup matches the hive
14093s mind right just because you're bringing
14095s the deck that 70 of the field has
14097s brought that doesn't mean you've got it
14099s right in fact in most situations it
14101s means there was probably a line up that
14103s you could have gone digging for that was
14104s a level higher you don't necessarily
14106s want to be doing the same thing as
14107s everyone else you want to be doing that
14109s one thing that goes one tier deeper and
14112s is beating that thing that everyone else
14113s is doing so when we look at things like
14116s um you know mine rogue only being three
14119s percent of the field and there's two of
14120s them in in top 16 two of them now in top
14123s eight as well ping mage only being five
14125s percent of the field and there's one of
14126s those hanging out in top eight as well
14128s those are the decks that you sometimes
14130s have to look at where they're being over
14132s proportionally represented in the time
14134s in by the time you get to the the top
14136s top level the end of the tournament
14138s those are really the decks sometimes to
14139s keep an eye on
14141s all righty kaboom giving us a little
14145s sheesh uh that draw uh with the mailbox
14149s dance of the belinda on the coin can you
14151s do that in french instead see a
14153s difference or a
14156s there you go perfect thank you
14161s he's counting it out it's not especially
14163s complicated buddy you play the dancer
14165s and then you coin coin belinder and you
14166s win the game he found it
14168s [Applause]
14170s yeah no it's still worth just looking at
14172s like okay do i actually play any of
14174s these cards on any other of these turns
14176s no no you don't no
14180s oh he's drawn the blizzard as well
14182s we talked about this i think it was
14184s myself and raven um you know again
14186s getting caught up in the more dress
14187s discussion there's a lot of weirdness
14190s going on with this version of the deck
14191s that we didn't touch on going into the
14193s intro of this like the list has a
14196s blizzard in it it has doomsayers in it
14199s it's very different from you know let's
14201s say the habugabu list that we've been
14203s seeing
14204s more and more from other people so
14206s certainly that blizzard introduces let's
14208s say a failure rate to the belinda it's
14211s not like it's necessarily bad if that
14213s happens but yeah having belinda in the
14216s opening hand and then first draw topping
14218s the blizzard heck yeah this is the
14220s absolute nuts for kaboom this game
14223s a decent pick up here though for jojo
14225s obviously in the form of
14227s wildfire you can get these pings rocking
14229s and rolling
14231s and it's another
14232s spell school to go with the multicaster
14235s honestly you could consider just going
14237s flurry first in this instance to play
14240s multicast and next turn for the full
14241s suite of draws
14243s yeah it's not a bad idea actually
14245s definitely worth thinking about and just
14247s the way i think the turn started and was
14250s about to happen automatically there for
14252s jojo and then he went hang on a second i
14254s think that might just be what he's
14255s looking at here
14259s like your opponent kept another card in
14261s hand
14261s it's
14264s you know it's reasonable to assume they
14265s have a belinda or a sorceress or some
14267s way uh barbaric sorceress sorry some way
14269s of cheating out a big spell uh but i
14272s don't think you really want to be
14274s playing in that world like you know
14275s belinda is such a powerful card that you
14278s can kind of say if they have it you're
14280s struggling to win the game anyway
14282s the problem is the two options are
14284s diametrically opposed right because if
14287s they have barbara in hand you absolutely
14290s want to dump the flurry in the coin as
14292s quickly as possible yeah if they have
14294s belinda in hand you absolutely don't
14296s want to dump the flurry under any
14298s circumstance because you want to freeze
14300s the 910 or the 1010 when it comes down
14302s instead so unfortunately the two options
14305s are just a straight up 50 50 as opposed
14308s to which one ends up serving your game
14309s plan better
14311s and i i would argue that you know it's
14313s good to go for that game plan uh where
14315s you play the flurry a turn earlier and
14318s then you
14318s [Music]
14319s pretty funny uh
14321s go for it a turn earlier and then
14325s uh go for the full draw on the
14326s multicaster because again like i said if
14328s they have belinda your odds of winning
14330s the game drop
14332s just catastrophically
14334s yeah
14336s answers of victory drastic go down yeah
14339s i mean it's so heartbreaking it's
14340s exactly that 50 50 i was talking about
14342s jojo played great around the barbaric
14345s sorceress indeed right instead of going
14347s for the multicaster he just dumped every
14349s cheap spell in hand instead left himself
14351s with just the mass polymorph
14352s so at best it was gonna be you know a
14356s nine or ten spell going into a seven at
14358s worst it could have been blizzard
14359s getting more expensive with the way the
14361s boomstick actually works which is a
14363s great play around 50 of the things that
14366s end up hurting you against the other
14368s option it's terrible because not only
14370s have you under developed by playing ice
14372s barrier instead of multicaster on that
14374s turn you also dumped your flurry which
14376s means guess what idiot there's just a
14378s 910 hitting you in the face this turn
14380s like it's so heartbreaking
14383s ah what a deck aren't we all happy this
14385s exists
14387s well not jojo uh that's for sure uh he
14390s does have a
14393s reasonable stall plan uh with vardhan
14396s into
14398s the mass polymorph into now wildfire at
14401s the end of all that if you wanted to
14403s which does remedy the situation
14406s you know actually quite a lot the rune
14408s of the archmage is very far from a uh a
14410s wind condition
14412s it's more often a catch-up mechanism
14413s when it's at its most powerful
14416s yes very true
14421s yeah the parrot does not help that
14423s situation but it's it means there's
14425s something for giajo to be moving on it
14427s doesn't but if you go vardhan into mass
14429s polly
14430s there's not going to be enough board
14432s space for a couple of turns for that
14433s para into the drake drake fire to
14436s actually have an impact on the game for
14438s quite some time so it does buy you a lot
14440s of time to actually get something
14441s rolling
14445s i don't think in this instance that you
14447s can play roon either i i know it's
14449s tempting because it's just the only way
14451s to effectively use your mana here
14454s uh but you just really really want that
14456s grace age parrot to copy the the amulet
14459s rather than the rune i think
14461s yeah i think i agree i want the parrot
14463s to be drake fire for as long as possible
14479s just ping one of your own one ones here
14481s that's like the incredible cast division
14483s suggestion in this position looking at
14485s mass polymorph on the other side but
14487s with hands face up that might end up
14490s being the play that you make no anyway
14491s it doesn't matter because the nixie is
14492s still on board anyway we just refill it
14494s at the end of this
14495s yeah i mean it doesn't make a difference
14498s well the question here with polly is
14500s like
14502s actually do you trade in first with your
14505s two minions rather than five two one one
14507s sheep it agreed i know that they can
14510s ping away one of their minions but it
14511s leaves them with a lot less mana and one
14514s full less board space
14517s yep
14517s you are obviously you know from the
14520s stats that appeared on belinda that the
14522s other cheap spell is a rune and not the
14524s other drake fire so you are playing
14526s around parrot specifically by doing that
14529s but i think for the sake of not having
14530s two one ones on board that get traded
14533s anyway like yeah what's the downside
14536s right like i think presenting that
14539s level of difficulty to the opponent is
14541s probably worth it in that spot
14545s oh
14546s oh spicy okay
14551s i guess you know that there's a second
14553s flame in hand right so you have a decent
14554s shot being able to just play
14556s uh roon on this turn but
14559s then once again do you really want to
14561s play uh the rune on this turn
14563s is the question again
14565s yeah i mean i understand the hesitance
14566s to parrot because you're still a board
14569s space short once you factor in the
14571s parrot right you're still only feeling
14573s one dragon but
14574s barbaric when you in particular have
14576s that blizzard in hand as well like
14578s hitting a one to three mana blizzard or
14580s whatever you might end up with in that
14582s situation does not really feel like a
14584s particularly good use of your mana
14585s either um but it's one of these weird
14587s mid-game spots the uh big spell mage
14589s just kind of gets stuck into is like
14591s sometimes unless you're just willing to
14594s cast roon every turn for the rest of the
14595s game sometimes there's just not really
14597s much else that you can do that isn't as
14599s detrimental to you as it is to your
14601s opponent
14603s does manage to get the board clear at
14605s the end of it all uh for which kaboom
14607s will be very happy that he saved the
14610s uh parrot to be in drake fire amulet
14612s mode i don't think it's quite at the
14614s point where you can just go for double
14615s rune and hope that that gets you there
14617s if they were like 15 health i think you
14619s could talk about it a little bit more
14621s and hope to just get there with pings to
14623s close it out uh but right now it's just
14625s well ruined room being cast at one now
14627s anyway wouldn't even affect it anyway
14629s right oh of course yeah
14639s nice choice
14641s parrot not always the best picker of
14642s dragons but did okay in that spot
14644s actually
14645s good job parrot
14652s the amount of card drawer available now
14654s obviously
14655s but i think this brand needs to be saved
14656s for something a little more impressive
14664s they're a way to clear up around this
14667s get the flurry to come down with some
14669s level of consistency
14671s i've met a second flame that'll do it i
14674s mean it kind of does yeah
14679s alter your turn in terms of freezing but
14680s it's immensely damaging to your
14682s self-respect to have to pay five mana
14684s for a second flame on any given turn
14687s oh is it really bran
14689s surprised by that
14694s definitely feels like just a coin
14696s multicaster to stop
14700s can i ever dump enough for brand
14702s multicasting you can right if you drop
14705s this snow flurry yeah
14709s get down to four cards in hand draw six
14712s i kind of just felt like you might want
14713s to save brand for like brand reckless
14716s apprentice or like maybe even bran
14718s mordresh with the coin that was still
14720s available in hand
14734s wow another parrot very very juicy
14742s but if that's an attack face i think
14744s that's going to end up being a rune to
14746s start the turn
14747s yeah could still end up being both again
14749s of course but it does feel like that's
14752s probably over committing into a mordres
14755s at that point obviously no guarantee no
14757s real control over the size of these
14759s additional dragons that might come out
14768s oh
14769s not that one
14772s wrong order two
14774s okay go middle no fine
14778s wha what what was that actually what
14780s happened that's unacceptable i would i
14783s require a refund on my one mana i'm
14786s actually upset that we paid one mana for
14788s that this term
14790s i mean you get what you pay for that is
14792s rune of the arc major home right there
14802s or the apprentice as well for three
14804s damage aoe this is getting very spicy
14807s but judger wants nothing to do with it
14809s just throwing down finley
14812s what are we looking for finley's getting
14813s countered by the board
14815s sorry he tested the okani first with the
14817s first flame and then confirmed it was
14819s minion so he just threw out the finley
14821s to get rid of it and then boom guitar
14823s solo time
14827s oh yeah it does work with uh
14831s apparently
14832s i wasn't 100 sure wait does it work like
14834s that yeah used to me interesting
14840s i wasn't willing to
14842s should have believed in myself
14848s oh okay this one's a little bit more
14850s like it it is indeed
14853s you're the best of both worlds with the
14855s amulet coming out anyway
14857s yeah
14858s and now the second rune of the arc mage
14860s is really getting towards the point
14861s where it can close out the game coupled
14863s with a two mana ping oh sorry a two
14865s damage ping uh to close out over the
14867s next couple turns it needs to be some
14869s high damage plays from jojo to close it
14872s out which he does kind of have there's
14875s six a uh sorry six damage face on this
14877s term with the reckless apprentice
14879s uh but it just needs a little helping
14882s hand to get over the finish line
14889s i can't take them
14892s [Music]
14894s ending on snow flurry here presumably
14897s be able to deal with the biggest threat
14908s once again
14909s you send this face and you just cue up
14912s the archmage pray that it delivers
14918s or you can just unsilence your a takeout
14920s face and win the game it's even simpler
14922s good sound works too
14926s nicely done the ping mage again as i was
14928s kind of talking about struggling with
14930s that uh
14932s the tempo of big spell mage that one big
14934s spike of power that the ping mage just
14937s didn't have time to ramp up into
14939s yeah for sure and i think we saw the
14942s opening hand it looked like the pink
14944s major was going to be in trouble the
14945s whole way through whenever you're able
14947s to go coin coin belinda you're going to
14948s be in trouble but particularly the way
14951s that jojo chose to play it where he had
14953s a very simple forked path in front of
14955s him but the best way to play around two
14957s options he chose to play around the
14960s barbaric sorceress which you can argue
14963s is correct from a number of different
14964s angles right firstly there's two of them
14967s and there's only one belinda so that
14969s just makes sense it's twice as likely
14971s that there is a barbaric sorceress
14972s especially having seen the kept card
14974s you're twice as likely to have seen a
14975s barbaric sorceress in your mulligan
14977s twice as likely to have held onto it
14979s twice as likely to have drawn it since
14980s then whatever metric you want to apply
14982s there's two of them in the deck is the
14984s short version of all of this waffle the
14986s other method is like
14987s do you ever really beat belinda on four
14990s like is that even a work that's even a
14992s world worth playing around so you know
14995s when you see your opponent keep a card
14996s in that position let's go okay let's
14998s assume it's the one i can beat and play
15000s around that instead which yeah you know
15002s i respect the way that jajo played that
15004s game but i think in the end with it
15005s being coincoin belinda ah what you're
15007s really gonna do
15009s well now surely at the end of all that
15010s misery i feel like jojo must have earned
15012s himself a halfway decent match up with
15015s the presto druid on his side versus the
15017s one remaining deck for kaboom the death
15020s rattle minor rogue that has to be a deck
15023s this week to aggro it feels like it's so
15025s good against everything else
15027s yeah absolutely uh presto druid is a
15029s deck that i was a big fan of a big
15031s advocate for coming into this one uh
15033s however i have just had a quite a lot of
15035s time off today as the schedule kind of
15038s got a little bit resilient shuffled
15039s myself in gear just i needed a very very
15041s quick shift at the start of the day so
15043s i've been jamming some ladder i noticed
15045s i had a couple of druid quests i was
15046s like all right cool i'll play a little
15047s bit of presser druid haven't played it
15048s in a couple of days it really let me
15051s down for like eight or nine games
15052s straight as i was trying to play it so
15054s it's currently in my bad books however
15056s i'm not gonna let that small sample uh
15058s change what i have seen from the deck so
15060s far and it was my hot tip for uh
15063s performance in this tournament has
15064s dropped off a little bit as we've got
15067s towards the end of day two start of day
15069s three and i think that's to be expected
15072s um because as we were talking about
15074s before end of day two start of day three
15076s is when you start to see decks like boar
15079s priest and the combo decks and you know
15081s all of those things start to creep up a
15083s little bit more and more of the vanilla
15086s curve decks drop off a little bit um
15088s contrary to that though is just the
15090s continued over-performance of rogue
15092s overall in this tournament
15094s with uh mine rogue on the other side
15097s being still the best performing deck in
15099s the tournament right now
15103s well i think for kaboom it's
15106s very much just uh another day at the
15108s office with this deck it doesn't
15109s especially matter i think whether you're
15111s against aggro whether you're against
15112s control you're still just going for the
15114s full out burn game plan uh
15117s there's a little bit of a difference now
15119s as we saw in those key cards now that
15120s there's smoke screen in the list in
15122s addition to burning blade acolyte so you
15124s can hope to hit some kind of a tempo mid
15128s game uh but that's never really what
15130s you're aiming for and just going all in
15132s on the burn plan is still the best
15135s approach in my opinion
15136s even if your opponent has 40 health
15140s and looking at the stats from the
15141s tournament which i've had to scale the
15143s sample size all the way down to actually
15145s find the data on this one uh 7-4 to the
15149s bomb to the mine rogue against preston's
15151s druid in this tournament
15153s yes some total of 11 games have been
15156s played of this matchup in this
15157s tournament
15159s surprisingly
15162s maybe i'm uh underestimating the miner
15164s as you said still just the highest win
15166s rate deck in the tournament uh but for
15168s jojo it's a really quite slow start to
15171s the game like keeping presta in your
15173s starting hand yeah i probably agree even
15176s against mine rogue which really want to
15178s get the tempo moving it's still just so
15180s powerful of a card uh but holding on to
15182s both captured cold tooth mine and the
15185s moonlit guidance and finley which you're
15187s never gonna play on turn one uh is a
15190s very very slow start to the game yeah i
15193s have like there has been a couple of
15195s occasions in like day one day two of
15197s this meta where i was playing quite a
15199s lot of press or druid where i've opened
15201s my collection i've looked at it um
15204s in the deck list builder and thought is
15206s there any way we can slip in just like a
15208s couple of extra aggro druid finishes so
15211s that in some match-ups you can just
15214s decide you're never going to play presto
15216s and just straight up kill them with
15217s aggro druid stuff because i think that's
15220s sometimes something that you would like
15221s to do in a match up like this against
15222s mine rogue on the other side but then
15224s you start to really break down what that
15226s requires and what impact it has on like
15228s your draw hydra or low situations or
15230s that kind of stuff it just ends up
15232s seemingly not being worth it but yeah
15234s aggro druid is still a you know
15236s functional deck that can put the beating
15238s on a lot of things but
15240s when you remove all of the actual
15242s finisher cards some of which have just
15244s been straight up removed from the game
15245s these days you kind of have to play
15248s presto to have a chance in most spots
15250s now we're talking though snowfall
15253s graveyard off the top with double navel
15256s mine in hand
15261s counterfeit laid as well has to be where
15264s your head is at i think
15268s like that right now
15271s it's very nearly just counting time at
15273s this point isn't it
15276s more or less
15279s which yeah speaking of which gaboom just
15282s assumed the counting position for a
15284s second there what shall i do
15288s oh yes you have 12
15291s oh well 16 i suppose all factored in
15293s once you play the snowfall next turn off
15295s of this weapon 12 more from here down to
15297s 15. you still need a little bit extra
15301s even if both of these mines go off with
15303s the snowfall grave in play
15305s uh you're not quite there so hoping that
15307s the top of his deck delivers
15312s bronze explorer probably over the
15314s kazakhstan in this spot yep respect it
15324s it just looks like sound sure
15332s uh fairy dragon is playable i didn't
15335s expect that i kind of thought it might
15337s oh
15337s [Laughter]
15341s well well well
15344s whoa as well
15345s how does that bra swing interact because
15347s it's
15350s gonna kill the naval mines if kaboom
15352s wants to but it also heals for every
15355s naval mine yeah that's killed off that's
15357s really quite strange
15358s sure enough actually
15362s that's all for now
15366s okay yep fine moving on
15372s yeah weird game uh mine rogue just kind
15374s of running out of steam immediately like
15376s honestly it has to be this way right
15379s we've spent
15380s two and a half days just looking at like
15383s me looking over my other monitor like
15384s our mine rogue's actually still doing
15386s really well i have mine rogue's being
15387s sick i hope we get to see some of the
15388s mine rogue players on stream nope never
15390s see him oh great okay we're going to the
15392s mine rogue players there and if they're
15393s in a they're in a side match now we'll
15394s go into them what's that oh my rogue's
15396s already won on both sides in this series
15398s before we join it okay cool and finally
15401s we get into top eight mandated now that
15404s we actually get to see the mine rogue
15405s play and then that happens like come on
15409s that's not what i put in the script
15411s we're gonna get to see it again this is
15413s the uh you know
15415s act three here right we're uh yeah yeah
15417s in our darkest hour before the
15419s redemption comes through here for gaboom
15421s as he still has the uh the warlock and
15423s the mage left over two decidedly better
15426s matchups i mean it just has to be
15428s against the likes of warlock which again
15430s even though it is another of these 40
15432s health decks is just much more
15434s susceptible to this style of gameplay uh
15437s they have healing
15439s uh you know plenty of it in the form of
15441s double spiced bread baker and a lot of
15442s these cheap spells as well but i don't
15445s think they consistently have the kind of
15447s healing that can fight back against a
15450s good uh bomb rogue plan
15453s yeah 10-6 in this tournament for the
15455s bomb rogue against the curse warlock so
15457s far so a crisp 60 and i think everything
15460s you give us explanation for that makes
15461s sense but the one thing i'd also add is
15463s they don't have the ability really to
15464s play a boulder fist ogre on turn four
15466s that puts your opponent on the clock
15468s incredibly quickly and actually counter
15470s pressures in a situation like uh druid
15473s was able to do which i think can be a
15474s very very big deal as well
15478s oh smoke screen kept in the starting
15481s hand you'd love to see it that is a bold
15483s keep
15497s of course worth noting as well that like
15499s this burning blade acolyte version where
15501s you kind of have the the multitude of
15503s roots that you can go with straight up
15504s damage and board presence as well like
15506s this isn't the only version of mine
15507s rogue that you can play but it does seem
15509s to be the one that the french players
15510s have favored and the players who have
15512s been successful with mine rogue and got
15513s to top 16 and top eight have chosen to
15516s go with does give you a little bit of
15517s extra flexibility but i guess less
15519s consistent streamlined damage output in
15522s a lot of spots
15526s oh very slow uh start for both players
15530s here
15531s uh kaboom i think having this slightly
15533s better time of it for the moment because
15535s he can really start spending his mana
15536s proactively now with having got the
15538s navel mind he can set up the snowfall
15540s graveyard as well in the near future
15542s whereas jojo for the moment uh doesn't
15545s really have any strong
15547s proactive way of spending his mana like
15549s the demonic assault is fine
15551s but it's
15552s uh
15554s not the ideal start
15556s yeah
15557s suitably annoying for rogue to deal with
15560s i certainly remember like back in d6
15562s warlock days that sometimes and there
15564s was like weapon rogues or whatever on
15565s the other side just slamming this on
15567s turn four into your rogue opponent's
15569s face was sometimes just irritating
15571s enough to get you there but those days
15573s are long gone and guardio doesn't really
15575s have the juice to back this up as
15577s rapidly as he would like i would imagine
15587s nice little buffer turn though at the
15588s very least like jojo can probably assume
15590s he's not going to be under significant
15591s pressure this turn just because he has
15593s two void walkers in the way uh b the
15595s nature of the deck on the other side and
15597s that means a fairly safe rod turn coming
15600s up on the next turn for jojo most likely
15604s okay so you go graveyard is it ever coin
15607s lieutenant because you could go for the
15609s forsaken lieutenant
15611s uh and then burning blade acolyte as
15614s well
15616s but you don't even have a way to
15617s sacrifice into it you'd have to go for
15618s like backstab on it
15620s uh i don't know i was just trying to
15621s find some way of uh speeding up uh our
15625s game plan with uh
15627s death rattles uh but the shambler
15629s obviously speeds that up drastically
15631s with two five eights here as well this
15634s is getting a little tricky for jojo to
15635s deal with instantly
15637s it is yeah i completely agree
15641s i do think uh
15642s in particular what's the name of the
15644s card chatter shambler has the least
15647s appropriate usage of the word butt that
15649s i've ever seen in my life your next
15650s death row minion costs one less but
15652s immediately dies when played no that's
15655s what you want death row minions to do
15657s that's the point the word and please
15661s come on
15663s i'll give you a million pounds but you
15666s also have to eat some chocolate cake
15676s oh okay double lieutenant here alongside
15680s naval mine backstab on the last turn i
15683s believe that the uh
15686s uh the graveyard is active uh you can
15689s kill off one of them uh by rushing in
15692s and then the backstab to take out the
15693s other so it is a pretty effective amount
15695s of damage on this turn leading up into a
15697s coin smoke screen next turn
15713s what shall i do
15718s oh
15719s the other man are being spent on if he's
15720s doing it in that order
15723s all right looks like we've diverted back
15725s no very unsure this turn i'm kind of
15726s curious as to what the alternate plan is
15729s okay i guess we get to find out
15731s i think the main benefit of holding on
15734s to the other one is that it doesn't
15736s leave anything on the board so they
15738s can't play their touch of natural zims
15740s uh quite so easily and their drain souls
15742s quite so easily either
15744s okay sure
15748s and then with coin smoke screen like you
15750s have a decent shot of finding the other
15754s uh the other mine to copy with the
15757s forsaken lieutenant
15779s okay
15786s very interesting indeed
15789s only gets to keep uh play the card he
15791s kept in his mulligan
15804s also guaranteed to get you the
15807s other mine in your deck
15809s uh which led to a
15811s pretty interesting decision actually at
15812s the end there as to whether you use the
15814s backstab uh because
15816s there was some
15818s real consideration holding on to it just
15820s to activate the other mine in the day
15824s magic
15826s i've heard of it
15831s oh bread bacon now found as well second
15834s proc of the rod coming up very very soon
15837s this is looking very much like jojo
15839s might be going back up to the lofty
15840s heights of 30 and even 40 yet again with
15843s the the state of this hand right now
15853s all right so how can we respond to this
15855s second smoke screen to find the acolyte
15857s feels
15858s uh you know very risky and there's not
15860s even much reward at the
15862s end of it so where you to go
15865s blade
15866s and then swing in i don't think you can
15870s realistically expect to hit the uh
15872s the lethal on the following turn
15875s uh especially as you know the uh
15879s the other graveyard is at the bottom of
15880s the deck based on the gone fishing on
15882s turn one
15895s what shall i do
15900s time's ticking presumably this is
15902s sketchy with the remaining mana if he's
15904s going with the lethal setup the lethal
15906s setup is probably entirely out of the
15908s window now based on the fact that he got
15909s the burning blade death rattle here
15911s instead of the death rattle as well
15915s just going to use the wicked staff to
15917s buy time instead all right fine
15927s yeah lack of prep lack of tricks to this
15930s game i think has been a big problem for
15931s kaboom after the smokescreen keep
15935s you have alluded to a couple of times
15936s it's just made him all the much slower
15939s in that mid game if a swiss scale
15941s trickster hadn't been drawn on time then
15943s obviously that would have been a very
15945s very different game overall
15948s meaning now that
15950s jojo is
15951s you know homing in on lethal actually if
15953s he'd drawn any number of curse cards but
15955s with only one having been presented to
15957s him all game uh that's looking less and
15960s less likely
15961s instead taking the backup route if you
15963s can even call it that
15965s of just double breadbaker on this turn
15968s if you want to to heal up to essentially
15970s full health i also think it would be
15972s reasonable to hold on to cash in these
15973s touches of naturalism
15975s all this stuff on the board
15978s derek you absolute noob imagine calling
15980s 29 nearly full health come on oh yeah
15984s sorry we have 40 now imagine come on
15987s what are you doing
15989s okay well it's all relative i was of
15991s course factoring in the double touch of
15992s the naturalism to get up to uh to 37.
15995s yeah
15997s very reasonable indeed
15999s well it appears to have been so powerful
16001s that it is broken hearthstone uh
16003s hopefully not irreparably as uh i do
16006s think that jojo looked like he was
16008s rounding the corner there for kaboom the
16010s only
16011s real avenue back into the game i think
16012s would be to hit the other gone fishing
16014s to find the graveyard that we know is at
16016s the bottom of the deck yes uh or
16019s arguably is the next best draw just to
16021s hit trickster to go smoke screen and
16023s then draw most of the rest of his deck
16026s you can then activate the burning blade
16028s acolyte that way activate the mine if
16030s you find it that way as well and you
16032s know you're approaching the realms of
16035s possibility again uh but at the same
16037s time you're facing down a pretty scary
16039s board on the other side
16041s i love that like jojo is still just
16044s wildly speculating about what the
16046s maximum amount of damage he could
16048s possibly take
16049s he has zero mana he's at 29. he does of
16052s course have the possibility to go up
16055s significantly higher here and i think
16057s you do keep seeing him glancing to his
16059s right which i would imagine is just
16061s looking at deck lists and played cards
16063s and so on
16064s for what kaboom has set up
16070s and i think i agree force them to find
16073s an answer on this turn
16077s yeah that's not what you want to see
16090s how complicated
16098s being it at all you can get yourself a
16100s 5a in the way with the swing of the
16102s weapon
16103s uh for which jojo has very very easy
16106s answers because he held on to all of his
16108s removal cards
16110s how complicated
16114s yes yes yes we get it your deck's hard
16116s to play you don't have to keep telling
16118s us
16120s yeah lorenda
16123s yes lorinda and every deck
16133s oh it's a
16143s thinker he's just shifting gears
16145s completely
16147s yeah the board control game plan i
16149s respect it the the bomb or sorry the
16151s mind game plan was never ever getting
16153s there
16156s yeah i don't mind it i think it's a
16157s pretty low percentage line you're kind
16159s of playing into what warlock does best
16162s like if this was a no rod game i would
16165s say okay you know i'd be relatively
16168s trying to stay relatively optimistic
16170s from kaboom side right wait like okay
16172s maybe they don't have enough removal for
16174s cheap enough that they can necessarily
16175s stack up against this board they kind of
16177s need exactly second entitled customer to
16180s interact with me right but i think in
16182s this spot just even if there wasn't the
16184s straight up lethal being presented yeah
16186s you're on the other side there would
16188s have been easily enough uh removal to
16191s take this down with the amount of
16192s discounts that you've seen coming out
16193s from the rod so it was a futile attempt
16196s but it was a respectable attempt on the
16198s other side for gaboon because his deck
16200s was just not particularly kind
16203s and once again i'm not sure what act you
16206s said we were in last time but we are
16208s going into the third and final act this
16210s time around again who writes this script
16213s we wait two and a half bleeding days to
16216s wait to see some mine rogue action and
16217s it looks like an absolutely unplayable
16220s atrocity when we actually get it on
16222s stream
16223s that is true
16224s but again as according to the script
16227s gaboom has gone up against the two
16229s renathol decks now which does feel as we
16231s saw there i think like a pretty good
16233s counter to mine rogue it's one of those
16235s decks where at 30 it's a good deck if
16238s hearthstone classes had 20 health it
16240s would be the best deck in the game and
16242s with 40 health they start to look a lot
16244s less playable because it's just so
16245s difficult to get up to that number
16247s against ping mage i think it has to be
16249s by far the uh the weakest of joe's decks
16252s up against the mine rogue you have very
16256s little armor gain ice barrier very often
16258s just doing absolutely nothing in the
16260s match up as a one way of gaining armor
16262s you have little aggression in the early
16264s turns which is the other way that minero
16266s could potentially lose a game uh it just
16269s feels like there are none of the usual
16270s avenues to fight back
16272s well i've been hitting you with the
16274s stats for the tournament play for mine
16276s rogue so far with i would say decreasing
16278s levels of relevancy due to sample sizes
16281s uh so we might as well top it off uh
16284s mine rogue versus ping mage in this
16286s tournament based on a three game sample
16290s size no sorry sorry a two game sample
16293s size is a 50
16295s match up for both decks it's one and one
16297s baby there it is call it right down the
16300s middle it could not be any closer as we
16302s come down to game five in this one
16306s yeah you're right two games it could not
16307s be any closer it couldn't really be
16309s anything else other than just a hundred
16311s zero 50.
16312s [Laughter]
16314s so we'll take the down the middle here
16316s uh as kaboom getting himself navel mine
16319s is mine the kind of card that you're
16320s looking
16321s to hold even in good matchups like this
16324s just to guarantee yourself that death
16326s rattle synergy
16327s i think personally i don't mind the
16328s mulligan here because i think the more
16330s important cards to have are the cards
16332s that operate around your death rattles
16335s whereas you specifically have cards
16337s um
16338s that tutor deathrattle effects for
16340s example with sketchy information so you
16342s can dig that card back out of your deck
16343s no problem um you kind of want those in
16345s your deck in case you're able to go like
16347s trickster into smokescreen or anything
16349s like that i think that the more
16350s difficult cards to get hold of are like
16352s weapons snowfall graveyard those kind of
16354s things so having those auxiliary cards i
16356s think generally is more like what i'd be
16358s looking to mulligan for and that looks
16360s not too bad from gaboom in the opening
16363s hand
16364s it looks fantastic as
16368s wincing uh at the draw of his hand
16371s and uh you can see why i mean it's kind
16373s of an average ping mage draw to be
16375s perfectly honest there's not much better
16377s that you can get in terms of aggression
16378s at the start uh but
16381s when you have to look at it dead in the
16382s face it feels terrible
16390s one
16392s we're getting there
16394s it's such a good rogue hand as well oh
16397s my god our double prep now as well to be
16401s able to power through some of these
16403s spell turns yep we know where that's
16405s going
16407s take three idiot
16409s oh man it's turn two
16412s and he's playing like six cards on his
16414s turn
16417s prep sketchy
16419s oh
16420s trigger the death rattle take eight
16429s jajo is the deadest man i think i've
16432s ever seen
16435s ping
16437s two
16440s coin weapon activate the death rattle
16442s that's already been activated you don't
16444s have to play the card you just have to
16446s activate the death rattle so this
16447s already counts take 12 more over the
16451s course of this weapon actually 16 more
16453s over the course of this weapon coming
16455s through yeah this is uh
16457s pretty gross
16459s pretty disgusting 12 represented next
16462s turn so not lethal quite yet
16465s uh especially as jojo has one of the few
16467s cards that feels like it does anything
16469s at all uh in blade master akani
16472s uh
16473s the only other play i could see any
16476s merit for would be trade the fire sale
16478s to try and hit uh ice barrier
16481s specifically eric look at your hand look
16483s at that more dress on the left hand side
16485s this is a ping amplified snow flurry
16488s turn god you gotta weave in those pings
16491s derrick
16492s said i said one and then i said two i
16494s want to say three this turn or i'm not
16496s going home happy
16504s do it
16513s [Music]
16515s three
16516s three
16524s all right you love to see it
16527s well this does mean that the the
16528s graveyard loses its uh
16531s effect at the end of this turn so yep
16534s really good gacho not out of the running
16536s he has a very very nice looking blade
16538s master akani as well for
16540s minion i want to say probably next turn
16543s just to specifically try and counter the
16545s burning blade acolyte yep smart though
16548s just break the wii the weapon with the
16549s re-dagger effect
16551s make sure you get that damage going face
16553s instead of that four damage and now you
16555s have very little excess damage left to
16557s do
16558s assuming that this uh mine doesn't get
16560s polly jellied or mass polymorphed or
16562s something ridiculous further down the
16564s line
16565s you're uh you're a wicked stab a second
16567s mine a second weapon away from just
16569s straight up winning the game at this
16570s point
16573s oh okay
16576s holy
16584s instead fine
16588s oh
16590s [Music]
16596s that's the stuff
16598s that is the goodness one last turn for
16601s joe to find a way to survive ice barrier
16604s doesn't do it because you can just hero
16605s power oh you can yeah that's so gross
16608s with the arcanologist off the top as
16609s well yeah
16611s i
16613s don't actually think there are any outs
16615s anymore
16616s uh
16617s you can
16618s [Music]
16620s what multicast it into second snow
16622s flurry freeze the face again and then
16624s it's still just hero power kills you
16626s yeah
16628s yeah
16631s yeah i hope your opponent throws it's
16633s the best you got
16636s oh a heartbreaker for jajo going down
16638s 0-2 clawing it back all the way to game
16641s five
16642s and uh at the end it is going to be
16644s gaboom taking the win
16647s for asia pacific
16649s falls alongside jojo as gaboom showing
16652s us that france truly has the funkiest
16655s freshest moves in masters tour history
16659s yeah i mean
16661s over like based on what four masters
16663s tours now i'd say tournament performance
16665s excellent 60 plus at this point can't
16668s ask for much more mind rogue play pretty
16670s solid from what i've seen so far dancing
16672s yeah
16673s needs a bit of work i would say i'm not
16675s sure i'm ready to sign off on that one
16676s just yet but regardless a very very
16679s strong performance and derek i think
16681s it's only fitting to give you
16685s the last word on the last apac
16687s representative going out of a master's
16689s tour once again
16691s i don't know what you're talking about
16692s man
16693s uh gm's all one region now i have no
16695s affiliation today anymore i feel nothing
16699s the long game flake has finally come
16702s full circle he is truly assimilated to
16705s become the omni caster he represents all
16708s regions now
16711s exactly yeah and i mean with pocket
16713s train versus yu ying at the end we are
16715s guaranteed uh either at this point as is
16718s just always the case it doesn't even
16720s bear saying at this point either an eu
16722s or a chinese player winning the masters
16724s tour um and uh with yu ying being the
16727s last chance we could just be guaranteed
16729s an eu winner at the end of this either
16732s way uh i would be very happy i'm
16734s obviously kind of rooting for pocket
16735s train as a uh a member of the uh mr tony
16739s often group practice group a
16741s fellow brit as well and just an
16743s all-around very very nice guy but yu
16745s ying has been plugging away masters tour
16748s after masters tour and is finally
16750s starting to see those results pile up
16752s by the way um we talk a lot i think
16755s about what france japan china
16758s in terms of major countries in in
16760s hearthstone and recent power level and
16762s tournament performances can we start to
16764s put some respect on the uk's name
16766s because like
16768s recent performances dead draw judgment
16770s pocket train like we're doing pretty
16773s darn great right now like bring back
16775s hearthstone global games that's what i
16776s say we're ready i'll i'll take our 4v4
16779s team against anyone else in the world
16781s let's go
16782s as will i yeah it is funny as well to
16784s see the the rise of most of the uk and
16787s then uh jamboree for for some reason
16790s seeing less results in his uh his heart
16792s i think why i honestly can't figure it
16794s out yeah enjoying his life now who knows
16796s uh but with that all said we're gonna
16799s jump into that be a warning gabby
16802s yeah true actually enough of those
16803s press-ups all right you're looking good
16805s enough already uh but uh that is us all
16808s done with our third quarter final match
16811s one final left to go in
16812s first pocket train to find out whether
16815s anyone can stand up against eu or
16817s whether pocket train will round us out
16819s with a guaranteed e winner in the top
16822s four plenty more to come from masters
16824s tour this year when we come back from
16825s this quick break
16827s [Music]
16835s [Music]
16840s [Applause]
16840s [Music]
16843s welcome to raven dress in the darkest of
16846s seasons where ruthless eyes gawk for
16850s horrific reasons
16852s for a hidden hand has struck me down
16857s with such ruthlessness
16859s so
16860s deep and profound
16863s then he comes with his mullockian scowl
16871s to uncover the truth
16873s of murder most foul
16877s the anima drifts across the floor
16880s highlighting the creatures who walked
16882s through my door
16884s the motives are as black as night
16888s avarice power revenge and blight
16894s we watch the hero
16896s uncover the clues
16898s that lead to the truth
16901s behind this dark bruise
16906s join us here with the grimm and empires
16910s choose your power without heavenly bias
16914s for at the end
16916s they will burn in the fire
16919s when it is known whose slave
16922s tenacious the sire
16925s [Music]
16938s so
16940s [Music]
16947s so
16948s [Music]
16952s [Applause]
16954s [Music]
16982s [Music]
16999s foreign
17002s [Music]
17022s hello everyone and welcome back we're
17024s ready to jump into the final quarter
17026s final of the day this is going to be yu
17028s ying versus pocket train i'm really
17031s happy uh ju to see pocket train make it
17033s this far i think it's a player a lot of
17035s uh other players and that we respect a
17038s lot of cars and there's definitely a
17039s does make waves uh throughout the
17042s hearthstone scene so really cool to see
17044s him go up against uh one of the
17046s great players from china as well that's
17048s um definitely been featured in masters
17050s tours in the past
17052s yeah that's right yuying i think it's
17054s been over a year though since he's had a
17056s big finish in a master's tour so it's
17058s nice to see him still grinding out those
17061s top placements and with a pretty cool
17064s lineup as well it's just like it's been
17066s a hot minute since we've seen paladin
17067s and a control paladin on that uh not a
17072s mech palette in here pocket train on the
17074s other side of course already hyped up by
17076s your fellow uk casters raven a while ago
17079s um he is a member of the mr attorney
17082s oven group and perhaps most well-known
17085s for his boar priest gameplay just
17088s thousands of games on this deck it's
17091s incredible the deck hasn't been viable
17093s for that long
17095s yeah i think it's one of those things
17096s where certain players and we do see this
17098s where certain players will just attach
17101s themselves to a deck they just find an
17103s archetype that really fits their play
17105s style and again with ball priest it is a
17107s deck that's very rewarding if you do
17109s master it so you know hopefully we get
17111s to see some of that mastery on display
17113s as it isn't actually banned out from
17115s pocket train here so it's likely he'll
17118s get to play in this series but you are
17120s right eugene bringing another control
17122s paladin
17123s i think the only player who really made
17125s a big impact in this masters tour with
17127s control paladin so very excited to see
17130s how that performs in this uh going up
17133s against pocket trains because uh
17134s honestly when you look at the priest
17137s the mage even uh you would think that
17140s paladin might suffer just a little bit
17142s in a in some of these sort of slower
17144s matchups that can go toe-to-toe with the
17146s late game of the parliament i totally
17149s agree i think paladin it has a place in
17151s the meta the control variant only to
17153s prey on rogues and demon hunters but
17156s that being said i don't really see the
17158s merit to bringing a control paladin in
17160s the same lineup as an alignment druid
17162s which traditionally preys on the
17164s opposite side of deck and struggles to
17166s rogue and demon hunter especially when
17169s that alignment druid is of the 30-card
17171s variant that yu ying is rocking but it's
17173s quite possible that he has one of those
17175s conquest lineups that's not necessarily
17177s hard targeting something just bringing
17179s four decks that seem good overall and
17182s something that yu ying would be
17183s comfortable with and he has had his
17185s alignment druid banned away so
17188s potentially that paladin could still get
17189s a win against rogue later on uh moving
17193s over to pocket train has the same amount
17195s of empty appearances as yu ying and a
17197s slightly higher win rate actually um in
17200s masters tours before today and yes he
17204s will tell you that boar priest is 60
17206s favorite against you or higher
17209s yeah ball priest is the new rogue of any
17212s given archetype where the rogue player
17214s has historically been felt favored in
17216s most matchups but you were talking about
17218s the paladin only really looking like
17220s it's going to do well against rogue well
17222s guess what yeah the paladin's going
17224s against rogue game one and i think if yu
17226s yin can get this piled in
17228s over the line straight away that's gonna
17230s boost his chances of winning the series
17232s quite dramatically yeah i completely
17235s agree this paladin i think maybe had to
17238s win some sort of mind game to get the
17240s right q into rogue and yu ying has
17242s definitely won it so far i don't
17245s necessarily agree with what you said
17247s about boar priest being the new rogue of
17249s any player who pilots it says it's
17251s favored because i think a lot of bar
17253s priests players are not as confident in
17255s their own play as pocket train
17257s deservedly is because he has so much
17260s experience on the deck and to this day
17262s is still critical of himself like
17265s sitting in on some of the mtog practice
17268s between players of the caliber of pocket
17270s train on bar priest against fury hunter
17273s every small mistake they make they
17275s immediately call it oh i threw this game
17277s this doesn't count as i'm lost trying to
17279s figure i like i don't know they just
17281s call any tiny um
17283s lion that wasn't completely optimal as
17286s immediately a throw that is the standard
17289s that these types of players hold
17290s themselves to but before i get too
17292s excited about the boar priest we do have
17294s to take a look at the game on our hands
17296s here and i do say that paladin is
17298s favored here because they have
17300s everything in their toolkit necessary to
17302s deal with rogue lots of board clears
17304s lots of healing and then making it all
17307s the way to carryall to lock out any huge
17310s burst potential as well
17312s yeah we talked a little bit earlier on
17313s about uh the lack of vipers or the
17316s players including viper in the lineups
17319s being a bit of a whiff but i imagine
17321s pocket train really wishes he had the
17323s viper in this list uh because he's one
17326s of the players who isn't bringing it and
17327s i guess this is the one match up where
17329s you'd really really favorite in general
17331s uh look at the opening hands here though
17333s eugene does have a very solid start
17336s with the two bannermen in hand ready to
17338s start not only drawing cards but also
17340s just beefing up the hand in general uh
17343s with those buffs that's gonna look
17344s pretty good so far whereas pocket train
17347s bit of a slow opening and that's again
17349s something you don't really want versus
17351s this paladin
17353s yeah uh pocket train on turn one if you
17355s saw there was crossing his fingers i
17357s think hoping for no night of anointment
17359s on one thing is there is a knight of
17361s anointment in hand but yuhyen has chosen
17364s not to play it which i can only assume
17365s means he wants to greet it out for turn
17368s four looking at the context of this hand
17370s he does get to go bannerman on three
17372s into bannermen most likely nights on
17375s turn four and that knight goes all the
17377s way up to 3-3 with this particular
17380s situation and that's probably more
17381s useful than it is as a one one on turn
17383s one not often that you see this but i'm
17386s liking the line
17389s yeah it's definitely looking okay for
17391s now i imagine now is going to be the
17393s abandonment time
17396s yeah no two ways about it yeah just to
17399s recycle i mean yeah okay
17401s you eating just looking at what what you
17403s really wants to do here of course that
17405s night just gonna be two-two-thin now but
17407s there is a null that is the the saving
17410s gracie for pocket train that now of
17412s course he does have boat but even so
17415s just having access to that null is huge
17417s can coin it out as well just to make the
17420s board that a little bit wider and that's
17422s suddenly put pocket train in a fairly
17424s solid position especially when we look
17426s at the crabatoa look at the potential of
17428s scabs a little bit later on as well
17430s right i was honestly so excited to make
17433s the pun of why not both when you
17436s mentioned there's no and azshara and
17438s vessel available here but unfortunately
17440s there is a very good reason for
17442s porque no dos dos here because the coin
17445s is very very valuable to get down the
17447s crabato a bit earlier given the context
17449s of pocket train sound which has a lot of
17451s support cards and not too many curve
17454s options uh we do see yu ying now going
17456s for second banner but and the knight
17458s which was held on turn one for this
17461s uh exact reason right it's now able to
17464s challenge the three threes from the
17466s azsharan vessel and it makes for not the
17468s cleanest okani turn unless pocket train
17471s wants to coin out the wild paw to fully
17473s clear the board and get that uncontested
17476s economy
17477s yeah really tricky though because as you
17479s were saying if the coin is used now it
17481s still has an issue with not being able
17483s to play crabato at the turn after so a
17485s really tough call to make here and i
17488s think this is as you said purely down to
17490s yu ying just greeting the night and
17492s actually just putting forward a really
17494s threatening board the follow up from yu
17496s ying we can see isn't fantastic but
17499s still has the uh the fish to play down
17502s is an absolute worst case scenario so
17504s still not too bad
17505s yeah and sunfish was a card that even
17507s prior to knoll having three attack was a
17510s nightmare for rogue to deal with because
17513s they would have to usually already have
17515s dagger equipped to deal with the shield
17518s and then also have the filet fighter
17520s alongside noel to get a clean trade on
17522s the sunfish um not so possible anymore
17526s with null on three attack and let alone
17528s pocket train doesn't have all of those
17531s required cards
17533s i do really like this play from pocket
17534s train though just not trying to be fancy
17536s with the shadow step just getting it
17538s used and
17539s pushing everything off the board whilst
17541s retaining the most health possible on
17543s the pirates so definitely looking good
17545s for now but again you've just got to
17547s stare and
17548s pocket trades face just sums that up
17550s pretty nicely just seeing the four seven
17552s divine shield taunt hit the board is a
17555s little bit infuriating but again that's
17557s what the bannerman bannerman sort of
17559s draw kind of does right it just it does
17561s hit a couple of minions and they are
17563s going to be pretty beefy with those
17565s extra stats
17566s this fish has been eating bananas and
17568s apparently that buffs it up to four no
17571s it does work out yeah bananas and bg and
17573s even in standard they give plus one plus
17575s one uh the kravatoa here
17579s is kind of clean but it still requires
17582s pocket train to either give up on one
17584s charge of the claw weapon or one of his
17587s knolls to get um the clean trades
17590s through the
17591s uh fish yeah there is the other way
17594s right where this happens and then one
17597s clause traded in
17599s and then you just hold the weapon and
17600s trade in a 3-3 instead and then just
17603s hope it doesn't lit yeah i hope the
17605s other claw doesn't die before you get to
17607s swing again but he's just going to use
17609s the wicked stab along with okani which
17611s again bit of a slower approach
17614s means the crabateal is going to come out
17615s naturally on six instead but it does
17618s create some form of problem for yu ying
17620s because we can see
17621s weirdly enough with all that there's no
17624s minions in hand that are even playable
17626s right now and all the spells like yes
17628s flashlight and everything that can
17631s help just draw into something but there
17633s is just that fear where something is
17635s just going to get absolutely counted
17636s here and now eugene gets the knowledge
17638s that it is going to be minion as the
17640s choice from okani so even if one was now
17643s drawn from flash of light it's just one
17645s it would have to be cheap enough to be
17646s played and then it would get counted
17648s anyway
17650s yeah the choice between minion and spell
17652s is not necessarily blocking anything on
17655s curve here because there's no six drop
17657s from yu yang that pocket train really
17658s want to stops it's not like belinda or
17661s presser in a different match up but
17663s blocking minion here stops a pyroclear
17666s potentially and also it just blocks more
17668s mana on average than spells i would say
17670s because there are so many cheap spells
17672s that union would be easily able to proc
17676s that counter with
17678s okay that's interesting looks like he's
17679s hovering the mackie roll again but i
17681s would have thought with the knowledge
17683s that it is actually going to be
17685s minion that it might have been play the
17688s murmured in then just to get the block
17689s out of the way and open up the leviathan
17692s for next turn
17694s now that is a strong consideration
17697s but
17698s perhaps valuing that ramadan because he
17701s has in a couple turns access to double
17704s gardens grace and mackie roll on it
17706s which is pretty much infinite card draw
17707s by that point whether or not he can get
17710s there is the question right because uh
17712s given that he hasn't removed the minion
17714s block he is really hoping to draw city
17717s tax
17718s um yeah pretty much just that to get a
17720s full clear next turn
17724s oh we're okay
17727s bit of a black out there for a second
17728s but we're safe we're all good
17731s looks like pocket train wants to hold
17733s the krabatoa and honestly i like this a
17736s lot because yuying knows
17738s that spells
17740s are available right so why commit the
17742s crabber tower when it can't actually do
17744s anything this turn anyway and
17745s potentially get the whole board cleared
17747s when you can have that in reserve right
17749s for if needed if ewing does like say
17751s clear aboard and develop a minion
17753s suddenly crabato is like a hundred times
17755s better next turn
17757s bit of a sour look from pocket train
17759s because he saw his dredge options i mean
17761s yes we know the vessel is there and it's
17763s good to get oh pyro huge yu yin can now
17765s get the full clear just proc the counter
17768s with the myrmidon and then go pyro
17770s equality a bit sad to lose ramadan
17774s but
17775s it's a necessary evil here he will just
17777s have to get karja from the leviathan
17779s instead
17780s but going back to the earlier point
17782s pocket train saw that the mr smite is
17784s also at the bottom so it means that he
17786s will not have access to that for a very
17788s long time moving forward
17791s and now there's a pretty hefty
17792s pyromancer on board but that's the sort
17794s of thing krabato is there for and those
17796s claws are going to start
17798s uh grabbing here they're going to be
17800s able to clear this one off
17802s i'm still putting on a good amount of
17804s pressure and weirdly enough if the
17805s grabatora doesn't die this is one of
17807s those pretty like weird but solid scabs
17810s turns right where you could just bounce
17811s the grabba tower back and go again and
17813s we can see of course the leviathan is
17815s most definitely gonna stop that being an
17817s option and again big bored presence now
17820s from yuying if he wants it leviathan
17822s comes down gonna be able to draw some
17824s cards get the uh
17826s reg going but also has the option of
17828s dropping light ray and gardens grace
17830s instead whether that happens
17833s is going to be the question of how
17834s fearful he is of these scabs
17837s right i do think light ray makes sense
17839s but no need to commit the spell here to
17841s be safer against cabs i also like that
17843s he took the divine shield off of the
17845s appendage of leviathan
17847s even though it wasn't necessary to kill
17848s the crab just get that card draw going
17851s and now he has
17853s a pretty decent answer to the scabs at
17855s least just being able to replay the
17858s light ray and then put some additional
17860s insurance on it with the garden's grace
17864s not great options for pocket train
17867s i am looking at crash because it
17870s technically represents quite a bit of
17872s damage after it dies but the tarantula
17875s is you know more damage as soon as it
17876s hits the board so fair enough yeah i
17878s think i like the tarantula really just
17880s because of the deathrattle effect right
17881s two where one one poison rush is
17883s actually really strong against what
17885s paladin will want to do which is uh just
17888s drop those big minions right obviously
17890s divine shield bit of a question mark but
17892s in general i just think the stats
17894s overall on tarantula plus those one ones
17896s as a threat is going to be a bit of a
17898s potential problem for you going forward
17902s i think it might be too slow looking at
17904s it again maybe pocket train took it for
17906s the tradable honestly i feel he's in a
17908s position where if not getting lethal in
17910s the next couple turns he needs edwin to
17912s really have enough resources to try and
17914s fight against a paladin that has gotten
17917s this many resources he's going to be at
17919s least given the news that there's no
17920s carryall in hand um
17923s these are not particularly good for yu
17926s ying maybe avenge just to have a cheap
17928s spell that maybe throws pocket train off
17933s yeah that's fair
17934s i do look i the pocket trains response
17936s to every time you
17938s turn it's like oh no please don't have
17940s the best card please stop the best
17942s it's just hilarious to watch he's going
17943s to go blessing of kings again um
17946s does have access to
17948s an amount of cheap cards i guess again
17950s that could pair nicely with the
17952s blademaster if there's some kind of
17954s last-ditch attempt to build a board from
17956s pocket train
17958s yeah you can definitely see that
17960s happening blessing of king samuro pretty
17963s much tomorrow roblox in a different form
17970s another role at recon now jack hexson
17973s would be insane here
17976s yeah it is just getting traded away but
17978s that is not a good reroll whatsoever
17981s this recon has to come in clutch
17984s all breaker
17987s okay he can get saber trade it in
17990s get the other one and then draw the
17992s tarantula again
17994s ah
17996s right
17996s [Music]
17998s yeah
17999s it's all coming together
18004s i think it's slipping away obviously the
18005s fel radar rattler does the most to clear
18008s the board but it's hardly enough here so
18010s i'll break her to try and cycle towards
18012s something some miracle tooth can
18015s represent miracles
18017s there's a convenient one three just sat
18019s there as well that you can roll the dice
18021s with just have a prep as well to help
18023s out with any potential discover options
18025s right now
18027s uh
18030s wait
18031s the lactory
18033s after the 4-3 dies you can draw two more
18035s spell no i don't think that's like this
18038s would have been great
18039s it would have been great yeah if the
18041s tarantula died right like that would
18042s have been pretty sick actually yeah just
18045s a plague here to remove some divine
18047s shields but unfortunately missus won
18050s extra damage on the light race so pocket
18052s train couldn't get a full clear values
18054s keeping the stealth on his minions
18055s instead but yuying now approaching
18058s lethal honestly
18060s yeah this is the big play right there's
18062s a minion on board this targetable with
18064s an attack so suddenly samurai plus
18066s blessing of kings is
18069s probably gonna close this game out i
18072s never like calling them too early but
18073s especially after seeing the double
18075s reconnaissance like there's not much
18078s that can really dig pocket train out of
18080s this even if they're in the most extreme
18081s of circumstances right scab's been
18083s played double reconnaissance played that
18086s was not just damage straight off the top
18088s anyway and 17 i think is a bit of a
18090s stretch to one regardless so yeah not
18093s looking too great for now
18096s another tooth which can get honorable
18099s kill if he commits wicked stub on the
18100s light ray first
18114s a true true
18116s that's something again like it means
18118s it's not strictly dead
18121s yeah
18122s it's a full board clear in fact with the
18124s fog fighter
18127s never bring a sword i'd as well play the
18129s other one at stealth yep can hero power
18131s out the maestro
18134s alive coming together
18136s this is part of the plan all along
18144s a lot of bus being played i think there
18145s is a reasonable argument to not swing
18147s into the 1-1 here and just
18150s every single point of damage you
18151s possibly can it looks like pocket train
18153s agrees with gonna of course drop the
18155s maestro on board just maximum power and
18158s hope that at this point unions used a
18160s lot or enough of the resources to not
18162s have a strong turn but we can see an
18165s absolute worst case scenario there's
18167s just holy mackey roll right and a fish
18169s which would probably be just good enough
18170s to seal the deal here
18172s right all manner of sea creatures here
18174s good enough to seal the deal here i
18176s definitely like the decision to leave up
18178s the one one like you said double gardens
18180s grace already used and the card from
18182s battle vicar so not really threatening
18184s too much there but the entire aquarium
18188s is going to put the wrench in the works
18190s for pocket train here i don't even see a
18192s way he can get honorable kill with the
18194s tooth he can't right
18196s that's brutal
18198s we didn't even get to see the potential
18199s one last hope the one hour stitch
18202s attempt to being able to just generate a
18203s spell that does something
18206s yeah i don't think this is going to cut
18208s it
18211s he's alive on board
18214s and probably alive through the turn
18215s because this is paladin they don't
18217s really kill you until they really kill
18218s you
18220s yeah i do think just 10 minutes worth of
18223s holy mackey roll is probably enough now
18228s i mean not that it massively matters but
18231s i imagine okay where was that say tax
18233s though
18234s yeah
18237s uh
18238s only relevant draw for pocket off the
18240s top is edwin here but even then i don't
18242s think that can do enough
18245s even with the perfect train chain of
18247s draw afterward
18252s i wouldn't be surprised if this is just
18254s six minutes worth of mackie roll yeah
18256s makes sense right just
18258s again
18258s extremely unlikely if not impossible
18261s that anything happens but you've got the
18262s manner you've got the heels just do it
18264s yeah there you go and then make that an
18266s absolute 100 certainty ying takes game
18269s one with the paladin and of course you
18272s know don't get us wrong ewing's played
18273s this lineup all the way to the this far
18276s in the tournament so it must be doing
18277s something right but i do think just
18279s getting the parliament off the table
18281s this quickly and getting that match up
18283s against rogue has solved a lot of
18285s potential problems from this series yeah
18288s i completely agree i think the only
18289s reason that yu ying has been able to get
18292s wins with paladin uh thus far has been
18295s rogues and demon hunters maybe i can be
18297s corrected by lorenda on this but the
18299s vast majority of its match-ups that it
18301s can uh try and sneak through a series
18304s win is because it queues into a good
18307s deck
18308s in its favor because it really has an
18311s awful match up against a lot of the
18312s other things running around in the meta
18315s um just can out value it and potentially
18319s just
18319s kind of make the control package almost
18322s completely useless here gets the right
18324s target though so it means yu ying is
18326s down to his big spell mage and a
18329s boat rogue of his own to try and get a
18331s win with and that mage is something that
18333s we'll have to keep our eyes on because i
18336s do think the boat rogue um could
18339s potentially struggle against the boar
18341s priest from pocket train and maybe the
18343s big spell mage also but that's a match
18345s up that can definitely go either way
18347s yeah and it looks like for now we are
18348s going to jump into the rogue mirror it
18350s looks like both players have locked in a
18352s rogue now and again just a very uh
18355s knife's edge kind of uh battle this one
18357s very aggressive uh fighting for the
18359s board as you would expect in a lot of
18361s mirror matches or at least non-combo
18363s mirror matches and yeah we'll just have
18365s to see big openings are going to be
18367s those uh wild pawn knolls but especially
18369s i think even more important than just
18371s like that opening to me in this mirror
18374s is just a a smooth curve like just doing
18378s things most turns of the game is what's
18381s really valuable because i think once you
18382s fall behind and you have some of those
18384s hands that are like you know a bit too
18386s heavy on shadow step cutlass and you're
18389s just the cards that don't really impact
18391s too much of the game if they're on their
18392s own i think that's when i've seen the
18394s most rogues lose out in this mirror big
18396s time even if they have a good opening
18398s yeah i'd agree especially on the point
18400s of making do with shadow step even if
18403s the target is not ideal even if you're
18405s using it just to heal a bit more health
18407s on a wild panel that's already taken a
18409s value trade it's completely worth it
18411s getting too greedy with that card can be
18414s extremely punishing in the match up
18415s because your opponent also has nose they
18417s can clear most of your boards in the
18420s blink of an eye if they get the right
18421s set of draws there's also tooth of
18424s nefarian generations to
18426s kind of have in the back of your head
18428s because if that can ever find some sort
18430s of mass board clear that can easily turn
18433s the match up on its head the
18435s reconnaissance outcomes are huge of
18437s course nadjak and gigafan always being
18439s the most important ones of those but in
18442s the bare bones state of rogue versus
18444s rogue it's a battle of first vessel
18447s having a huge advantage and also how
18450s many knolls you can get because if you
18452s get only one i feel like you're not
18454s supposed to play the null just straight
18455s up for tempo because it can get value
18458s traded
18459s on the other side but if you get two
18460s that's sometimes enough pressure to
18462s justify playing them for no rush value
18465s yeah completely agree just the sheer
18467s amount of stats you get to put on board
18468s with two is a lot and look at these
18471s mulligans jia uh oh okay the
18474s being kept from yuying what do you think
18476s about that the extortion makes sense to
18478s an extent with the tradable effect but
18480s the okani is something i've not seen too
18482s often
18484s right expression i completely agree with
18485s you just always keep tradables
18487s especially in this matchup because early
18489s nulls are amazing uh but the okani that
18492s i am not necessarily used to seeing i
18495s feel like in
18497s this matchup in the mirror it's not
18498s particularly great because oftentimes
18500s you play okani into a board where
18502s there's already two three threes with
18503s stealth and they straight up value trade
18506s the okani but it can definitely seal a
18507s position where one rogue is ahead into a
18510s complete victory maybe coined out on
18512s turn three it could block something from
18515s pocket train uh early
18517s hands though and hero power wise i think
18520s yu ying has a big advantage here
18524s literally the best hero power to be
18527s given uh as rogue here and just the fact
18530s that there's enough stuff to do again no
18532s nulls yet but still tradables in the
18535s hand still a bit of removal if needed
18538s and even the ability to go fishing so
18541s not looking too bad
18543s bad sorry at all for you
18545s pocket train gonna have to commit the
18547s reconnaissance here and have a little
18548s look at what he wants to do again i
18551s think this is the second time i've
18552s suggested this to you today maybe it was
18554s yesterday it's all going to one but i
18556s never hate the road at nest here just
18558s because how cheap it is it's a lot of
18560s stats actually
18562s all three are
18563s good options depending on the situation
18565s in the mirror like meda is insane if you
18568s can safely land it and you know you
18570s cycle a fair bit with the deck you get
18572s the regeneration uh cast when drawn
18575s pretty often and that life steal usually
18577s locks out some of the reach game plans
18580s from your opponent on top of winning you
18581s the board
18582s and the undying disciple is a way to
18586s answer a board full of three threes on
18588s the other side but the rodent nest is
18590s just the best tempo especially going
18592s into the very next turn meeda and
18595s disciple were still a couple turns away
18597s from being playable so i do like the
18598s choice of rona nast candy played with
18600s the wild pawn noel and those one ones
18603s even though they don't look like much on
18605s board just allow so much trading
18607s initiative to the rogue that plays at
18609s first
18610s yeah and we do see pocket train
18612s committing to the board now i think this
18614s turn again you talk about tempo this
18616s term was just too good to turn down
18618s right the rat and the null hitting
18620s that's just so many stats that ewing
18622s would have to fight to to even just even
18624s up the board at this point and you ain't
18627s still
18628s just looking at hero power and looking
18630s at when it's possible to actually start
18632s committing cards because you will of
18634s course transform into actual rogue but
18636s so far even though the hand is very full
18640s there's nothing really sticking out
18642s apart from the obvious uh crabatoa which
18644s is quite a ways away
18646s and not amazing options he definitely
18648s has his nose down to zero now but hasn't
18651s found them in hand uh he has the option
18654s to honorable kill the knoll by playing a
18656s cutlass and tooth but it goes for filet
18658s fighter instead into gone fishing really
18661s looking for a knoll of his own and hits
18666s it has to be the pick here
18669s i think so yeah and then the question is
18671s is the coin going to be used to actually
18674s clear off the null in any way
18677s that is the question i think you can
18680s hold on to it for this turn
18683s maybe just press out the tooth actually
18686s oh true that can be done hold coin for
18688s krabatoa i just think actually removing
18690s this null is going to be huge it's a bit
18692s frustrating because the the rat gets to
18694s just trade into the null anyway which is
18696s i think why you ying just backed off on
18698s that plan and just said you know what
18700s it's a good trade let my opponent try
18702s and do it but their pocket trains gonna
18704s respond with a tooth of his own yeah
18706s this is extremely clean yo feast of
18708s souls uh no we can't really trade that
18710s many
18711s i was just looking at rats and how much
18713s cards yeah yeah yeah quick give them
18715s rush somehow where's the broom
18719s uh still going to take it though which i
18721s think is very reasonable because most of
18723s these rats are living through the next
18725s couple turns there's just no good way in
18727s the base rogue deck to deal with this
18730s shape of board they need to generate
18732s something off of tooth going back to yu
18733s ying's previous turn though i do like
18735s his decision to hold on to coin because
18737s i feel having krabatoa on turn five is
18740s one of the few ways you can get back in
18742s the match up but in that case
18744s i think it might have been better to
18746s just hold on to the knoll in hand
18748s yeah just not play at all look at this
18750s though this ocarina is literally just
18752s going to tank rats and it's gonna draw
18755s pocket train one million cards
18759s yeah but pocket has to
18760s first consider if this is a spell
18762s counter so you might have to trade three
18765s rats
18766s before or two rats uh dagger hit and the
18768s null before he can apply the feast of
18770s souls
18772s okay prep let some test oh my goodness
18774s yeah that's perfect now
18782s so many resources
18785s is he just going to actually know this
18786s okay now
18787s yeah is it even necessary looking at it
18789s again it's a lot of card draw but at the
18792s same time the rats are just way more
18793s annoying for yu yang being on board you
18796s know it's more annoying than
18797s five more cards in hand for pocket
18799s trains so i really like the approach
18801s just gonna hold on to feast of souls for
18803s later on yeah that's just the the big
18806s difference in options right like do do
18808s do you want to play aggressive and be
18809s more annoying for your opponent or do
18811s you just want more options yourself and
18813s we do see the crabatora coming down for
18815s yu ying no surprise whatsoever but we
18817s also see that ewing is almost forced to
18819s attack pace because the hit like trading
18822s for damage of the weapon into a 1-1 is
18825s pretty horrendous but it does retain the
18828s minions on board for pocket train so yet
18830s again there is an option of a feast if
18832s pocket train that wants to and i do
18835s think the crabato is way more likely to
18837s die
18838s for this turn than the ocarina was last
18840s time yeah absolutely
18843s i think this could end up starting with
18845s edwin for pocket train here because he
18848s doesn't need maximum value off the feast
18849s right i would like to see him continue
18851s piling on pressure
18856s and even if you go like extortion feast
18860s trade trade you can still go with edwin
18862s later you have a little bit less mana to
18864s work with but he's giving himself the
18866s option of seeing what these two draws
18868s are first and okani is a strong
18870s consideration
18872s um oh wait it's just shadow step philip
18874s now right
18876s and i just have smite and a
18878s big fill coming out
18880s yeah that is a very clean setup
18883s and the okani can be played to prevent i
18885s don't know
18886s i don't know what minion or spelling
18888s really stops this yeah
18889s like reconnaissance for a taunt is the
18891s theoretical counter to the setup but
18894s like if you're countering spell it's
18895s very likely they can dump some other
18897s spell before doing that however it's all
18899s just backup plans for backup lines
18901s because pocket knows he is way ahead
18902s here
18909s yep you ain't no doubt gonna start with
18911s prep almost no matter what the overall
18912s plan is for this turn just prep see if
18914s okay blocks it still got another prep in
18917s the hands it doesn't overly matter
18921s we are seeing sort of the feaster famine
18923s nature of okani for yu ying right if
18926s you're ahead it's amazing if you're
18929s trying to stave back a board on the
18932s other side it's really not quite too
18934s impactful still a chance though to find
18936s something to stop this lethal from tooth
18938s desperate prayer and sentries yeah okay
18947s definitely the better pick here over the
18950s healing
18952s yeah not too bad because of this phillip
18953s fire and just the um
18956s the trade from the oconee can just
18957s completely clear the board if you ying
18959s wants to but yet again looks like you
18961s much uh would rather push the two
18963s instead of trading one off
18967s okay
18968s he's gonna empty just make these taunts
18970s as reliable as possible this time
18973s pockets eyes went wide for a bit there
18976s after he saw the double taunts but he's
18978s not in a disaster situation just yet 19
18981s health to work with and he still has
18983s that smite filet fighter game plan for a
18987s post cab stern just needs to survive
18989s this push basically but that first edwin
18991s draw is a complete disaster probably has
18994s to commit wicked stab on the knoll now
18997s yeah i think so just be ultra safe right
19001s knows he's there's still a whole turn
19003s before his opponent can scabs right so
19006s he's safe
19007s from that he just needs like the one
19009s turn window i guess the
19013s potential fear
19015s is
19016s if he stabs the null and not the taunt
19020s it yeah again becomes difficult to say
19022s that the two taunts will be gone next
19024s turn which means that smite in there
19027s phillip won't necessarily make it
19029s through for lethal
19032s eventually
19033s i'm gonna commit the filet fighter as
19035s well here oh and maestro okay it's a
19037s full board push game plan from pocket
19039s train which i can get behind as well um
19042s technically he didn't have to stab the
19045s null or remove any minions and he
19046s wouldn't be afraid of lethal because
19049s it would only be smite as the maximum
19052s push from yu ying
19054s i guess that's not true there could be
19055s some weird combination of spells that's
19057s kind of right but two preps used is
19060s always like a bit of a relief for pocket
19062s train there
19064s both players going vancleef into boats
19066s which is the card you are not looking
19069s for from van cleef
19071s a little bit unfortunate but you've got
19072s to say fair is fair both players did it
19075s so
19076s you can already kind of tell when it
19078s happens to your opponent because they're
19079s like edwin straight away start of turn
19081s and then a big long pregnant pause
19087s it's the option to go tooth here on the
19089s van cleef by trading yeah that's going
19091s to be the plan for you and go dig in for
19093s something that's going to help although
19094s with one mana
19096s unlikely it's gonna necessarily help
19098s right now
19100s these are not great
19103s fortitude even though it's giga
19105s expensive i think is the most
19108s appropriate for the game plan right now
19109s for yu ying which is now he is the
19111s beatdown
19114s bit awkward that the fillet fighter
19116s sticks around nicely navigated by pocket
19119s train and he can return that to hand
19121s with the scabs this turn
19124s it's one off lethal
19136s [Music]
19139s that was my first instinct but every
19141s time you scabs in the mirror your first
19143s fear is the counter scabs right that's
19145s the best possible answer from the other
19147s rogue which
19148s gives them the four twos and puts yours
19150s back in hand and that would put yu ying
19153s at 15 health and that's slightly out of
19156s range of smite and filet fighter it's
19160s not out of range of smite filet fighter
19162s and both though but i don't think he has
19164s nevana to do everything even with the
19166s scabs hero power yeah so if it's not
19168s scabs then it's going to just be
19170s everything else except smite right and
19172s just wicked stab play the boats and say
19174s you know what this'll be enough with the
19176s three three stealth
19178s yeah it looks like it's the philippine
19179s the trade there
19181s that's fine still without scabs there's
19184s enough damage on board
19185s right
19186s the trade there respects a potential
19189s slight filet on the other side as well
19192s trading
19194s okani over the knoll i imagine it's just
19196s some sort of hedge around shadow step
19199s right
19204s ying is in
19206s a disaster situation now knows he can't
19209s stop these three threes all he can do is
19212s apply plus three plus five to his null
19214s which is hardly relevant in this
19216s situation
19222s yeah not even sure what's really
19224s could pull him out of this situation
19226s from shroud either right it's just
19228s nothing
19230s i don't think so no generation effects
19232s to be found edwin already played mr
19235s smite too expensive
19237s yuying just has to play as though there
19239s is not lethal in hand for pocket train
19241s and in that situation you probably just
19243s vessel maestra and pray
19249s oh
19250s just a little bit too late uh just get
19253s hold of the smite from the shroud but
19255s that's gonna be it
19257s and if i can actually manage to count
19259s correctly these very basic numbers
19261s that's gonna be game two going to pocket
19263s train evening it up and my first non 3-0
19267s cast off the wow congratulations raven
19271s maybe not so congratulate yeah
19274s you're not getting to sleep as early as
19276s possible yeah that's okay though because
19278s honestly this is my last cast of the day
19280s so i'm happy to go a bit longer on this
19282s match just to get as much hearthstone as
19284s possible uh yeah a big win there for
19287s pocket train getting the win in the
19288s rogue mirror means you don't have to
19290s worry about that too much and uh a
19292s really tricky one i think this game even
19294s though it was a little bit crazy with
19296s the rats of course which i think was a
19297s great choice from pocket train just
19299s shows how close this mirror is and how
19302s like every point of damage you know
19305s every trade has to be like just
19307s calculated to perfection to just
19310s maximize damage and get yourself that
19312s like one step ahead of your opponent
19314s because the second air pocket train
19316s doesn't have that setup well suddenly
19318s yuying's open for lethal right and it's
19319s just it really was like just a half a
19322s turn difference between both players
19324s yeah i think pocket train navigated that
19326s very very well right from the choice of
19328s the rodent's nest and perhaps even more
19330s importantly the choice to leave the one
19332s ones on board until much later on and he
19335s didn't even try to go for max value with
19337s his feast of souls just traded a couple
19339s of them enough to make sure he had solid
19342s things to do for the next couple turns
19344s um already locked up but realized that
19347s the 1-1 bodies were still relevant there
19349s to push pressure and make the trades
19351s awkward for yu ying
19353s and at the end playing around scabs even
19355s though it wasn't there making sure that
19356s he had an answer even if yu yang had the
19359s scabs himself was very very clever on yu
19362s ying's side he did have a good recovery
19364s towards the end game that looked a lot
19366s closer than i thought it would be after
19367s the rodent's nest but i'm really not
19369s sure about the okani keep in the mirror
19371s and also his usage of the first knoll
19374s yeah and looking at yu ying's a big
19375s spell mage i believe we're about to jump
19377s into another mirror edgy of a big spell
19380s made on both sides but different builds
19383s uh for yu ying he does have the one null
19386s in there uh which is uh very important
19389s it's just one of the choices a lot of
19391s players have lent towards and one of the
19392s big differences as well is pocket train
19395s actually running double spammy arcanist
19397s which i can definitely see the value of
19400s but not necessarily in this specific
19402s matchup right not really a card you
19404s you're leaning towards in the mirror
19406s match
19407s that's right he does have something
19409s that's good for the mirror though in
19410s vardhan don grass because if you get in
19412s that situation where both players have
19413s hit their early um drake fire amulet
19416s then you can
19418s just say if you're the first one to play
19420s two big dragons they play two dragons
19422s encounter freeze that board push face
19424s you have a lethal setup because that is
19426s just the average quality of a drake fire
19428s amulet that being said whether or not a
19431s player can cheat out amulet is very
19434s contentious in this matchup because you
19436s might just be swapping around a 10 cost
19439s spell for another 10 cost spell with
19441s your barbaric sorceress it's pretty
19443s funny how that works out other
19444s differences in the list include the more
19447s dress there for yu ying but not in
19449s pocket trains list and that could be a
19451s big difference maker if yu ying is able
19453s to take the game long enough where the
19456s more josh will be active
19458s yeah it's a really difficult one as well
19460s because you might think oh well why is
19462s moderation there because
19464s uh there's none of the buffs to the uh
19466s the hero power apart from dawn grasp of
19468s course but the idea being that against a
19470s lot of more board focused decks the
19472s reckless apprentice could really stack
19474s up fast
19475s if you just get to play on you know
19477s three four minions suddenly you're just
19479s about halfway but um but in this matchup
19482s again i feel like it's unlikely the
19484s board gets wide enough so i think there
19486s would have it would have to be like a no
19488s belinda game on either side for that
19490s mode dress to really end up being
19491s relevant
19492s yeah uh belinda kind of speeds up the
19495s tempo of expected plays a little bit too
19498s much and maybe that mordres can't get
19500s too much uh work done but i do think on
19504s average it should come out as a slight
19506s favorite uh slight favor in the at least
19509s in terms of the list for yu ying because
19511s he does run quite a few more greedy
19514s options here the spammy like you said
19516s not overly relevant so pocket train
19518s having that second copy might not be too
19520s happy for this particular match-up
19523s these are all just tiny percentages
19525s moving around though because the most
19526s important thing is who is able to hit
19529s their power card first who is able to
19531s find belinda and sometimes who is able
19535s to find the sorceress here um it only
19539s really happens if one player isn't
19540s careful with their coin though so i
19542s doubt that'll be a big deal
19544s yeah it will get very interesting if
19545s there's like multiple mailbox dancers
19547s from both sides early in the game it's
19549s like wow how do i spend these coins when
19551s do i spend the coins like we'll be just
19553s a little bit tricky but we are jumping
19555s into game number three now
19558s both players were there
19560s at least halfway mulligans and they're
19561s pretty rough opening for yu ying
19563s honestly versus pocket train that
19566s seemed to have access to a much smoother
19568s opening curve with the watch post the
19571s mailbox dancer even having
19573s the choice between okani or the uh
19576s evoka as well
19577s right he did keep both the watch posts
19580s on the opani which works out as a turn
19582s two into turn three curve it's amazing
19584s if yu yang doesn't find anything in the
19587s early game for himself uh but we see
19589s here pocket train choosing not to coin
19591s out that watch post for a variety of
19594s reasons right um
19597s like going for it into mailbox dancer
19599s isn't necessarily the best curve you can
19601s go for retaining coins is technically
19603s better if you're going to find belinda
19605s and having early okani if you are ahead
19608s can also make things even more awkward
19610s for yu ying
19613s well the players getting the guards down
19615s now so oh and both now have access to
19618s the ogani as well uh which is kind of
19620s hilarious there is actually the option
19622s of like
19623s if the ocani comes down from yu ying and
19625s pocket train assumes it's minion which i
19627s think is a
19628s fair assumption there is the option to
19630s like coin pelican and then okani back so
19634s as
19635s few uh fun things they could do between
19637s players here but it doesn't like it's
19638s going to be just a pink and a snow
19640s flurry instead they're from ewing just
19642s going a little bit wider and whipping in
19644s that ping to reduce the health down on
19646s the other side of the board
19647s yeah ying potentially hoping that pocket
19650s train uses coin early and maybe he can
19652s okani in such a way where he has to
19655s force pocket train to guess whether it
19657s really is minion or spell without having
19659s an easy way to test it
19662s okani to block
19664s six mana is obviously the first priority
19667s here
19676s not going to cash in the hero power yeah
19678s the 3-4 is just not a high priority
19681s target to freeze
19685s predictable
19687s block removed
19696s it does look good here no ping to
19699s actually kill off the taunt but i guess
19700s uh in some respects it means that eugene
19703s has to make the trade himself if he
19705s wants to draw an additional card and i
19707s think right now i wouldn't hate it
19710s whichever way ewing wants to go but if
19712s he kills off his treasure guard i think
19713s it would be pretty useful here
19715s yeah he really needs this draw because
19717s currently there is no minion that's
19719s convenient to remove the counter with so
19722s two three and two and into the other
19724s treasure guard put his own treasure
19726s guard in the okani and hope he picks up
19728s like a one drop minion honestly would be
19730s ideal uh of which he only runs finley
19733s though having said that so there's not a
19735s high likelihood i guess you'd take a ram
19737s commander
19738s yeah
19740s just anything playable that lets him
19742s follow up with the evoker i guess is the
19745s generally hoped for outcome here
19750s okay okani into the one two instead of
19752s the two one makes sense because
19755s he can just retain more health on
19758s okani by trading to one into the other
19761s okani instead
19763s oh
19765s oh he doesn't kill off the treasure
19767s guard
19768s so is this just a full pass from yu ying
19770s i feel like
19771s maybe has to give up on one of these
19773s evokers
19775s wow
19776s call me crazy but i was even looking at
19778s whether there's a chance you just throw
19780s the pirate out there now while the
19782s matter doesn't really matter and then
19784s just keep the evokers to actually just
19785s draw the spells anyway
19788s yeah i think that was also reasonable
19789s but now pocket train kinda knows he has
19792s this extremely valuable two-four on
19795s board that he wants to preserve at all
19797s costs
19798s the reckless apprentice
19801s is a little bit short of clearing the
19804s board really nicely
19806s but i still think it's decent
19808s one manner of a good time here right
19810s just nearly had the ability to coin
19812s reckless reckless uh which would have
19814s been insane on this board
19819s reckless ping still able to
19822s get rid of the snow flurry and after a
19824s trade of the evoker into treasure guard
19826s his oconee is still safe on board
19828s technically he runs out on me
19832s yeah it does look like the cleanest
19834s option at least from where i'm sitting
19838s also preserves coin which means that he
19840s can still get a potential early drake
19842s fire finding time to weave in mailbox
19845s dancer could also be a big deal
19852s yeah i think i'd really at this point if
19854s belinda's haven't been drawn yet you
19856s definitely can't rely on them being
19858s drawn so i've been able to just double
19860s coin out some of the biggest spells like
19861s rude of the archmage or drake fire will
19864s be huge eung is going to drop the dawn
19867s grass now though and have that improved
19869s hero power
19870s right
19871s okay i'd be shocked if he doesn't take
19873s this opportunity to remove the okani but
19875s he really doesn't care wow he still
19878s could have got an honorable kill with
19879s the trade and then ping
19886s um
19888s okay so
19889s um we know now that the ping is at four
19893s damage so technically can still easily
19895s remove the okani
19898s so for pocket train here i wonder if
19899s he's now supposed to take a vt with the
19901s akani to prevent it from getting
19903s honorable killed
19905s yeah i can definitely see that actually
19907s it's just it's a pretty difficult hand
19909s to just
19911s work out here for pocket training i
19913s think again although he had to i think
19915s pink last time the
19918s can he do anything there no not really i
19920s think the fact that he just couldn't get
19922s that other coin was really just a big
19924s problem for him last turn
19928s yeah this mailbox dancer you can't quite
19930s kill it off himself and then put the
19932s coin in yuyun's hand to try and then
19935s snipe the barbaric sorceress with a good
19937s swap but he is going to attempt that
19940s setup over two turns here i really like
19942s the damaging of his own akani to prevent
19944s honorable kill
19949s but even with just the four attack hero
19951s power yu ying is making headway towards
19953s this more josh being active
19956s yeah that's a huge deal right not only
19958s a probable board clear but also just a
19961s ton of damage push face
19963s there's still this minion counter active
19965s after how many turns but yu ying has
19967s just refused to remove it one way or
19969s another obviously he can get rid of the
19971s akani itself now with the ping finally
19974s cycles into some armor and we are
19976s reaching the very tense point of the
19978s game raven when the big spells are
19980s finally playable and that is a drake
19982s fire off the top
19985s yeah it gets to use up those coins as
19987s well so nowhere sorcerer's shenanigans
19989s at least for now does get raid boss and
19992s nyxia
19996s i would imagine so it looks like it
19999s easily has the highest upside here and
20001s gets to push a good chunk of damage as
20002s well
20004s crucially there was the option for
20006s pocket train to trade his mailbox and
20008s then try and play his own barbaric
20011s sorceress after having used his own
20012s coins of course to potentially disrupt
20014s yu ying but he also knew that there was
20017s a rune of the arc mage in hand for yu
20019s ying or was the drake fire forgot and it
20021s just got traded but he got something off
20023s the evoker so it wasn't a guaranteed
20025s barbaric uh that was good for pocket
20028s train
20032s uh hero power's still dealing for here i
20034s think
20035s and that is going to get the honorable
20037s kill on the starfish yeah and then
20039s reckless apprentice pretty nice actually
20041s guess this up to uh five i'm gonna be
20043s able to clear this off and go up oh six
20045s sorry yeah
20047s and more josh definitely active now i
20050s think it's active yeah after that term
20052s maybe
20054s just a small hunch
20058s is it time to open some boxes
20061s the pirate doesn't let you pick the
20063s dragons after replaying
20066s yeah i think so right like one way or
20069s the other open some boxes here it's
20071s gonna be the ruin of the arc mage pocket
20073s train just raises his hands and says
20075s well let's see what happens we've seen
20077s some truly filthy rune of the archmages
20080s so far this weekend
20081s ice blood power
20084s four boxes whoa jake fire whoa hell oh
20088s my goodness counter spell as well not
20090s terrible
20096s i don't think anything prevents you from
20098s just going more josh here ping the hala
20101s uh he can
20102s consider whether he wants to trade
20104s jellyfish or just ping
20108s okay
20112s so yeah this is still fine
20114s yeah yeah you trade first and then even
20116s if it's oasis ally marjosh can clear
20118s clean up
20119s it's nice
20121s and we've seen that yu ying very
20123s heavily focused on this pink hero power
20126s right uh doing everything he can to
20128s actually just up the damage and just say
20130s you know what my opponent's on 20
20132s and guess what things like counter spell
20135s and okay don't do it stop me pinging so
20138s i'm just gonna keep pressing that button
20146s is it clear he has still so much mana to
20148s spend and it usually goes wrong at this
20150s point because it just starts clearing
20151s your own board okay yeah so much mana
20153s spent on a whole load of nothing it's
20155s really a sheep now too
20161s transform a sheep into a sheep
20164s like dolly you know cloning sheep
20169s uh evoker
20172s to gain armor just while there is a
20174s spell possible i don't even know how
20176s many big spells are left in the deck for
20178s pocket train because that armor might
20181s even be more valuable than the spell
20182s itself
20184s true yeah like i said it's the fact it's
20186s just the fact right that
20188s the ping is so dangerous from yuying now
20191s and pocket train
20193s kind of just not getting a good rune of
20195s the archmage again yes it's card draw
20198s yeah it's the wildfire got played but
20202s not looking great for now and yu ying
20204s can just easily keep pressing that hero
20206s power and almost like not care about the
20209s rest of the the turn as long as that two
20212s man is spent
20213s completely agree he knows there is
20216s almost nothing pocket train can do to
20218s try and race the damage um even with all
20222s these boxes open they don't actually
20223s deal that much face damage on average
20225s here
20227s get serial power down to 12 little bit
20228s unfortunate the ewing's just
20230s a smidge off being able to hero power
20232s twice to win the game because again
20234s there is a nice barrier active there is
20236s a counter spell active so not that easy
20239s for ewing to actually push through
20240s damage any other way but with the nice
20242s little trade and the avocado last turn i
20244s think yu ying should be very comfortable
20247s in saying i will survive two more turns
20249s of this game
20250s yeah pocket train with no real recourse
20253s here doesn't have his own
20255s don grass hero card and don grass the
20258s four drop is not doing anything relevant
20260s here
20261s uh just going to succumb to the pings in
20265s a few more turns time
20272s i would love to see you yang just open a
20274s box for the sake of it though but
20276s unfortunately i'll try to
20279s unfortunately it means you won't have
20281s mana to ping as well
20283s well now now he can get a coin though
20285s best of both worlds
20291s yeah is there a way even if he could
20293s play arc rune of the arc mage is there a
20295s way that that ever like loses him the
20297s kit the game so it's just worth ping
20299s pass or you could play like a taunt and
20302s stuff
20303s yeah it could play like all card draw
20305s and he lose on fatigue i don't know
20309s yeah i think as long as ying's pressing
20311s that hero power
20313s game's going to be now and unwinnable
20314s for pocket train because again he just
20316s can't make up the damage and that's like
20319s one of the odd things about this deck is
20323s it can be very explosive damage wise but
20326s then it can also struggle and feel very
20328s slow and clunky sometimes as well
20332s when
20333s your big minions aren't likely to stick
20335s because your opponent is running their
20337s big removal as well
20339s then it sort of comes down to
20341s cancelling out on both sides and then
20343s you see who has other
20345s pools in their kit and yu ying has that
20347s whole pink package had the dawn grasp
20350s early navigated it in such a way that he
20352s would get as many honorable kills as
20354s possible got that huge more dash and
20356s from there was unstoppable i think it
20358s was a very solid overall game plan well
20360s recognized by yu ying how to play the
20362s mirror
20363s yeah i completely agree i really just
20365s like the focus on uh on the pings there
20368s and saying let's just simplify this game
20370s very easily and they're just the
20373s prioritization as well of just maxing
20375s that armor shuffling the dra the amulet
20377s back uh just to be able to get the max
20379s amount of armor possible and uh yeah
20382s just stay alive as long as possible for
20383s those pings to really kick out and it
20385s does mean now jia you you ain't gonna
20387s need one game away from a semi-final
20390s spot here and he is gonna have to go
20392s back to that rogue but when you look now
20394s that there's the ball priest and the
20396s mage left for pocket train how are you
20399s feeling the chances for you yinga taking
20401s a win in one of those two with the rogue
20403s definitely over 50 factoring in both of
20407s the decks uh against this one match up i
20410s do think he is unfavored against bar
20412s priest in general and doubly so against
20414s pocket train on boar piece definitely
20417s gonna have a better shot against mage
20418s but yeah you're absolutely right raven
20421s we do always have to specify when we say
20423s one game away sometimes we mean one
20426s rogue away which is potentially two or
20428s three games away um and pocket train is
20431s not going to give yu ying the easy way
20433s out cueing his better match up first and
20436s i am so happy that we get to cast the
20439s marvel i mean pocket train doesn't
20442s hype himself up this much but he is
20444s certainly a very very skilled player on
20446s the deck it's not quite that we're able
20448s to do it justice because we can't really
20450s speak to every small calculation that's
20453s going through his head as we cast the
20455s game but um certainly you're going to
20457s see the small differences that pocket
20459s train applies that lets him get some
20461s extra percentage on what is easily the
20464s most difficult deck in the meta
20466s if we talk about win rates of matchups
20469s how much extra percent would you add
20473s to this matchup oh just any matchup
20475s pocket train is playing if he's playing
20477s ball priest what extra percentage does
20480s he gain from being a pocket train at
20482s this point
20483s i would say five percent okay actually
20485s since we also have our our graphic that
20487s says he's 60 against everything
20490s true and uh for those of you who may be
20493s newer to hearthstone and think oh five
20495s percent that's nothing five percent is a
20497s lot when it comes to win rate so that
20500s was a compliment even if you may not
20502s realize it but yeah that's going to be a
20503s big deal but already we're in the first
20505s few turns of the game going to be rogue
20507s for yu ying on top the last deck he has
20509s to be able to get a win with a move on
20511s to the semi-finals pocket train gonna
20513s try to fight back does have that double
20516s switcheroo in the opening which means he
20518s does have access to very easy going card
20520s draw and the ability to probably dig
20522s those like balls and pyromancers out
20524s pretty easily
20525s right seeing this opening hand i want to
20528s add another 10 to this one right here
20530s double switcheroo is amazing of course
20532s to find early on especially when you're
20534s not under pressure of knowles
20537s and yu ying does have no early pressure
20540s but access to boat in the near future
20543s and the shroud and potentially can still
20546s make this work because a lot of the time
20548s the early pressure you put forward as a
20550s rogue doesn't necessarily end up
20552s mattering against boar priest if they
20554s have one of those hands that is um full
20556s of removal and able to get healing
20558s efficiently which is almost all boar
20560s priest hands let's be real
20562s yeah i think the main hurdle you have to
20565s get over against ball priest if you're
20567s playing you know minion focus kind of
20569s aggro style deck
20570s is you have to just beat the xyrella
20573s right i think you have to expect to be
20575s xyrellared at some point and you have to
20577s be okay with it and still have enough
20579s juice to be at least that like there's
20582s like pyro can go wrong and and things
20584s like that but i think zyrell is the real
20586s scary one because of how big the aoe can
20588s be
20589s sorry he hovered reconnaissance so i was
20591s about to cut you off and say najak check
20593s because the game could just end on the
20594s spot right here
20595s it does not end right here okay okay
20597s moving on yeah
20600s that was uh your nash check update for
20602s the day and we'll be back
20604s brought to you by me i guess
20608s uh battleground not terrible though
20610s because it does make an eventual crabato
20613s a bit cheaper later on and gets that
20615s nice rush so the knoll is clear to go
20618s face for sure here
20621s yeah and it's just the right kind of
20623s shape right it's yeah it's only got two
20625s health it's relatively easy to clear up
20627s but it's threatening a lot of damage so
20629s that's kind of what you want here
20631s pressure the priest into using aoe
20634s sooner than they would want it to
20635s because as with any aoe if you're
20637s playing defensively you really want to
20639s greet it out as much as possible so you
20641s can get the most value but okay
20643s really good follow-up when you've
20645s already got the board and the board's
20646s fairly aggressively shaped as it is so
20649s question there was i think that was
20650s minion pick i did just glance away for a
20652s split second but uh do you think that's
20654s the right choice here for you
20657s yeah i think it is almost always just
20659s minion versus boar priests because all
20661s of their clears actually require minions
20664s zarella or pyro plus stuff um
20667s in the case you take spell there's
20669s plenty of spells that they're able to
20671s dump and that's why we see pocket train
20673s actually not trading the shard last turn
20675s i think because he knew okani was a very
20677s real possibility that turned and shard
20679s is really the only convenient way to
20682s deal with uh an okani protected board as
20685s bar priest yeah it's about as cheap as
20687s you're gonna get isn't it and they're
20688s not really a vital card in this matchup
20691s as well uh so yeah really ticking those
20693s boxes does get a ton of card draw has
20695s the priestess available to him as well
20697s if he wants to keep going
20699s but i think
20701s a good chance he just stops there
20705s yeah two refreshes not too much i don't
20708s think would allow him to fit in another
20710s thrive but i think it can get a lot
20712s better than that however here is the
20714s step okay
20715s this is yeah
20717s this is just the way to play rogue
20718s versus bar priest get as many minion
20721s counters as you can online force them to
20723s have both the shards and even if they do
20726s have both the shards you can push some
20727s incremental damage in the meantime
20730s pocket fortunately for him does have the
20732s second shard here but doesn't have a
20735s healing spell to activate xyrella at the
20738s moment
20740s yeah the really clean follow-up as well
20742s obviously doing the shadow step on the
20744s ocarina that's ticking the main box but
20747s then just having the the stab in the
20749s maestro means that there's actually not
20750s only the orcani but again a pretty
20753s threatening board
20757s illuminate can be a dumpable card here
20759s for pocket train if he so chooses
20762s can also still end up being of a leash
20764s turn but i still don't think it's quite
20766s good enough maybe if he hits desperate
20768s prayer off of thrive that does allow for
20771s a zyrella play
20776s it's okay ooh prayer prayer
20786s um hold on can this work if you go
20789s the leash if you eliminate again valeesh
20793s handmaiden to get the prayer and zero i
20794s don't think there's enough mana there
20798s yeah you'd have to be another kind of
20799s citizen it's a little bit short isn't it
20805s you might have been able to do it with
20806s like a tradable amulet like you
20808s illuminated again play values trade
20810s amulet play prayer but
20815s big big deal yes gabs shook everything
20818s back in hand and
20821s is that actually going to burn did he
20822s play the pig first he did
20824s okay
20826s would have died here it counts as dying
20828s if it oh sure yeah but the overdraw is
20831s still a real real fear here wait we know
20833s it's prayer right yeah okay never mind
20835s sorry
20836s that was stretched to the top
20839s it does get offered more healing for the
20841s xyrella but
20842s still
20843s a little bit rough here because now
20845s ewing's going to be able to utilize that
20846s hero power to just pound the pressure
20848s and guess what still has an ocarina
20851s that's playable
20853s which is hilarious in itself
20855s and pocket train is out of shards by
20858s that point and we're also just looking
20860s at smite boats
20861s which
20863s oh wow um
20865s playable this turn
20867s but not enough reach so we're gonna
20869s start with the okani probably play one
20872s boat and just leave it stealth
20874s have the setup for next turn and now
20876s pocket
20878s needs to respect every single board
20879s moving forward i think eugene's played
20882s this game so well it like i yes he's had
20885s the tools to do so but the pressure that
20888s he's actually piled on here is actually
20890s pretty crazy yeah just really putting
20892s pocket train on the back foot and
20893s forcing him to use that you know the
20895s shards as you mentioned which are useful
20897s tradable tools as well yeah they're just
20899s gone and pocket train i think is gonna
20902s have to pull something out of the bag
20903s here it's getting close though
20906s right
20907s starts with illuminate on the off chance
20909s that yu ying has gone for the mind game
20910s and not taken minion here but obviously
20912s minion is even better after the two
20914s shards have been played so if pocket
20916s wants to play pyro he needs to dump a
20919s card first so it looks like the pyro is
20920s going to be the sacrifice to let the
20922s handmaiden go off instead and then rely
20925s on valeesh to find
20927s something to deal with this board
20935s oh
20936s there's so much damage
20942s flash heal as well just going to play
20944s this out okay
20948s oh oh yeah you can proc now right
20949s because he's got whoa
20951s i have no idea you can prop this
20952s straight yeah yeah yeah
20954s this is the pocket train difference
20957s i'll tell you now i would have lost this
20959s game 10 minutes ago if i was playing the
20961s priest right now or 100
20965s yeah no kidding
20968s just can't even follow all the layers
20970s he's thinking of like everything from
20972s holding on to cheap spells and dredging
20976s in the right order to make sure that you
20978s have enough things to actually get the
20981s bores procked even without a pyro
20984s holding on to extra minions to get rid
20986s of the okani procs knowing when to hold
20988s on to silence it's all just pristine
20993s it really is and yuying's still able to
20995s fight here with the help of the hero
20996s power and the prep putting more pirates
20998s in play
20999s but
21001s what a game honestly i'm just i'm just
21003s sat i think i need to re-watch this game
21005s about five times before i pick up on
21007s everything pocket trains done uh he's
21009s gonna do the second swing and then
21011s re-equip or equip uh zyrella i guess if
21014s we want to use the word equip i don't
21016s really know what uh but that extra armor
21018s is going to be extremely useful does
21020s have flash heal although i guess the
21022s hero power at this point for even more
21024s healing potential and i think
21027s that's just gonna end it here for yu
21030s ying um it's likely we are gonna go to
21031s game five
21034s raven i'm still in disbelief i'm sorry
21035s this is just like one of those bar
21037s priests games where i might be on the
21039s other side of rogue on ladder for
21040s example thinking i've done everything
21042s right i've okanied i've set up enough
21044s pressure
21045s i've made the priest's life as difficult
21047s as possible but somehow they pull the
21049s rug out from under you they've planned
21051s it in advance getting the right dredges
21054s on the um amulets to make sure that he
21057s actually had enough mana to work with to
21059s get the full combo off there's just too
21062s many little things going on here i can't
21064s even appreciate all of it
21066s it's the fact as well like you said the
21068s um the amulets were traded enough times
21072s even though the shards were basically
21074s thrown away throughout the game which is
21077s you know normally how it helps you cycle
21079s through and just rotate those cards
21081s throughout to help prop the amulets like
21083s that was such a sick game and honestly
21085s i'm so glad we saw it because uh we
21088s we've all spoken a lot about pocket
21090s train and this boar priest and i think
21093s i'm just glad we got the ability to just
21095s look watch a master class basically this
21098s wasn't just a you ying true terribly so
21100s pocket train just did the thing and won
21102s and this was a difficult game i think
21104s eugene played very well piling on the
21106s pressure turn after turn controlling the
21109s okani getting able to shadow step it
21111s then bounce it to
21112s create the headaches for pocket trade
21114s and pocket train just won anyway
21117s it's kind of just ridiculous
21119s looking at that final board state and
21121s recognizing that the least valuable
21124s minion to him there was wild pyromancer
21126s is already just such a tough thing to
21128s identify usually that's the card that
21130s activates all of your combos it's a card
21132s that lets you draw it's the card that
21134s lets you clear board but pocket realized
21136s he didn't need to draw anymore he
21137s already had just enough tradables to get
21140s there he didn't need to clear the board
21141s just swinging the sword and making sure
21143s desperate prayer could get him out of
21144s some weird prep lethal range from the
21147s other side was enough to get there and
21149s he's really showing why he is i think
21152s the only boar priest to make it this far
21154s in the tournament and one of the reasons
21155s that var priest doesn't have such an
21157s abysmal win right there the little
21159s things really matter with this deck the
21162s only question i have raven is
21164s is it going to be the next step with the
21166s okani meta if you always just assume as
21169s the priest that they're picking minion
21171s counter because it's the most
21173s destructive what if they just pick spell
21176s counter and then you completely waste a
21177s shard does that do anything um
21180s i don't think so i don't if it's exactly
21183s shard no because the shard gets spent
21186s and then there's no alchany anyway right
21188s that outcomes the same but it's when
21190s someone decides to test it with a
21192s different spell right and then things
21194s can maybe get a little bit funky but
21196s yeah it was just great great play from
21199s both players honestly throughout this
21201s series and i'm glad we are going to this
21203s game five rogue of course again for yu
21206s ying and then pocket train gonna have to
21208s grab a win with the mage and you know
21210s what it's a pretty good start
21213s that's probably the card you want versus
21215s rogue two of the elementals to freeze
21217s with those pings the evoker to gain the
21220s armor and then the belinda to just uh
21222s seal the deal
21223s that's the absolute nuts pocket train
21226s gets to give his brain a break i've
21228s heard him say in practice that he never
21230s is happy to play boar priest he doesn't
21232s want to play barbris because he has to
21234s think a lot and when he does it he still
21236s gets the job done with this hand he can
21239s have the best of both worlds
21244s though for you yankee is on warlock hero
21246s power which again is pretty fantastic it
21249s does go for the shroud of concealment
21251s really hoping for a null and he gets it
21255s uh so gets that nice and easy with the
21257s zero mana looks like he's gonna trade as
21259s well
21260s but knowing that there's big uh ping
21263s potential from pocket train as a
21265s response here with that zero mana
21267s although looking great for pocket train
21270s that's to refresh that zero cost hero
21272s power as well
21274s uh apologies there are actually already
21276s two barbies in top four it looks like
21278s watching that game melted my brain more
21279s than i always the best
21287s um
21288s shadow step on noel can still get some
21291s decent work done here like obviously it
21293s doesn't feel great to use it for not
21295s burst damage in this matchup but it's
21298s going to be a long way before um like
21300s the filet fighters can be stepped for
21302s burst no smite in hand
21304s i
21305s do you think yu ying should just try and
21306s clear the runway for a vessel next turn
21310s can get behind that because i think
21312s it's more important to not fall behind
21315s on board against their against big spell
21318s mage than it is to like hold a shadow
21320s step in hopes of the big combo later
21322s right so completely agree with this play
21324s you think going to uh do a little bit of
21326s fishing by the looks of things
21331s man that prep has a turn too late
21335s but it's still going to be the pick here
21337s does let yu yang potentially fit in
21339s maestro next turn alongside the vessel
21341s because this game plan is very
21343s straightforward right double delay
21345s fighter for tempo he is just trying to
21348s play for maximum aggression but it is
21350s quickly met by the reckless apprentice
21352s cleaning up most of this and giving
21354s pocket train definitely enough time to
21357s coin belinda next turn
21360s yeah it's all looking at pretty good so
21362s far
21365s rocket train just staring at this hero
21367s power staring at the knoll
21370s staring back at the hero power
21373s and then pressing enter i feel like
21375s there is some meme waiting to be born
21377s here but i'll leave derek to it
21385s maestro looking pretty straightforward
21388s maximum pressure game plan if you expect
21391s barbaric sorceress or if you expect the
21395s oh okay okay wicked stab over maestra
21400s like
21401s i don't think this plays around sources
21402s because you still have a spell of the
21403s same cost in hand right
21406s so i kind of thought maybe playing
21408s as many minions on board as possible
21410s made sense
21412s yeah i'm not really sure what the
21413s benefit is there as you said if that was
21415s the only spell then we can definitely
21417s have that conversation right but
21420s yeah still gonna be there but the
21421s belinda does come out double drake fire
21423s amulet here and the pocket train is
21426s gonna
21429s just start piling on the pressure and
21431s again there is the scabs but that scabs
21434s feels like it's an eternity away right
21436s now if pocket train starts just dropping
21438s big dragons
21439s [Music]
21440s it's three turns away and guess what it
21442s takes this belinda three hits face to
21444s clear the pocket train and give him the
21447s series when even without the drake fire
21449s amulets um
21451s in consideration if there's something i
21453s like it's very basic maths and i can do
21456s that maths ten times three let's go
21461s oh just slightly off the okani as well
21464s which is a bit of a shame like that
21465s could have caused massive headaches the
21467s pocket train this turn but just not got
21470s the manner
21472s right could have been dealt with by
21474s belinda of course but it is 10 less
21476s damage to face which we all know you
21479s hate raven
21480s is a whole extra turn towards scabs
21482s right that's a big deal
21489s all right
21493s eight eight
21496s or twelve with taunt
21498s yeah excellent
21501s and the ten damage to the face from
21503s belinda
21505s can i interest you in 13 total
21507s yes i was going to say if you're going
21509s to say 14 no you cannot because i like
21512s the minion here looks like he's going to
21513s trade away yeah pocket train just saying
21515s you know what as long as i protect
21516s belinda this game's over and it's hard
21519s to disagree with that thought pattern
21521s right like as long as there's just as
21523s much protection as possible this
21524s basically just sets up lethal and i just
21527s don't
21528s think there's a way for you to stop this
21531s right
21532s there is none at all pocket train is
21535s going to advance to the semi-finals and
21537s raven i really don't think it's an
21539s exaggeration to say that not many
21541s players except except specifically
21545s pocket train could have won the series
21546s because of how that burpees versus road
21548s game panned out
21550s yeah this was so huge and even just this
21553s setup right is just so perfect the trade
21556s the freeze means that like even with
21558s smite a zero mana null
21561s to go out there for for what nine extra
21564s damage it still doesn't deal with this
21566s board there's still enough and there the
21568s fist bump on the pop-off from pocket
21570s train it's a smooth quarter past five
21574s at least over this way and it's uh still
21576s got the energy for the for the pop off
21578s so a big win there and that's going to
21580s be a pocket trainer going through to the
21583s semi finals
21584s absolutely huge yeah i do just want to
21587s say though i think both players played
21589s exceptionally well this game i think
21590s yuying uh in the mage game specifically
21593s just uh did some very a very different
21595s route to the victory but a very steady
21597s one as well looked like it was the most
21599s consistent way to get there and their
21601s pocket train of course with the ball
21602s priest set up was huge the crazy play of
21605s just throwing away the second pyro which
21608s was is the one card i wouldn't have
21610s picked if i was given multiple choices
21612s like i said i would have lost that game
21614s every single time so some great heads up
21617s play and of course we ended on this mage
21619s win of course you know belinda being
21621s played helps out a ton but again just
21623s doing everything right saving those
21625s pings really considering when to throw
21627s out the freezes there to get the maximum
21629s value and there you are g there's our
21632s top four of masters told this year
21634s yeah that's a lot of eu raven um
21638s isn't it always
21639s this is my response okay it's usually
21642s like three eu and one rest of world
21645s maybe most likely china sometimes apac
21648s but it's okay to say three eu and one
21651s china or apac and definitely not
21653s america's that's a
21655s statement as well just to let you know
21658s yeah it's also a lot of border priests
21659s because i'm a complete idiot i forgot to
21661s reboot
21662s gaboom are playing that indeed it's
21664s habukabu still rocking the whig priest
21667s in there and we do have a very high
21670s caliber of players joining us in our top
21673s four very exciting stuff for pocket
21675s train i'm pretty sure this is best
21677s masters tour showing to date very happy
21680s to see it you saw on camera how much it
21681s meant to him as well he looked like he
21683s could hardly believe it and he's gonna
21685s have some time to relax first because
21688s our first semi-final of the day is
21690s coming up very very soon yep we've got
21693s drovo versus habu gabu coming up next
21696s we're gonna go to a quick break while we
21697s set that one up so don't go anywhere and
21699s we'll be right back
21709s [Music]
21714s [Applause]
21714s [Music]
21719s in the darkest of seasons where ruthless
21722s eyes gawk for horrific reasons
21726s for a hidden hand has struck me down
21730s with such
21731s ruthlessness
21733s so deep and profound
21737s then he comes with his mullockian scowl
21745s to uncover the truth
21747s of murder most foul
21750s the anima drifts across the floor
21753s highlighting the creatures who walked
21756s through my door
21758s the motives are as black as night
21761s avarice power revenge
21765s and blight
21767s we watch the hero
21770s uncover the clues that lead to the truth
21775s behind this dark rooms
21779s join us here with the grimm and empires
21784s choose your powers without heavenly bias
21788s for at the end
21789s they will burn in the fire
21793s when it is known who slayed
21796s to nathrius
21797s the sire
21799s [Music]
21828s [Music]
21833s [Music]
21841s [Music]
21869s me
21881s [Music]
21896s it's semi-finals time and i'm looking
21898s forward to these two matches that we
21900s have coming up we're going to have to
21903s start with david versus habu gabu and
21906s then we're going to get on with the
21907s other one straight afterwards subtle who
21910s is going to win this you haven't got a
21911s gabby to pick here you must be in no
21914s ruins what are you gonna do
21917s i have to think i have to go back to
21919s step one and two in the working out
21920s who's gonna win things process because
21922s you don't get the gabby by default rule
21925s honestly can my answer just be pocket
21927s trade i'm still reeling honestly from
21929s that series at the end like
21931s when that pyromancer got played once i
21934s was able to adjust my brain to okay
21936s pocket train's good at hearthstone and
21937s he's just played pyromancer there so
21939s let's make sense of why he's done that i
21941s very quickly got to oh because it's
21943s lethal that makes sense like i then saw
21945s the rest of the line right how you start
21947s that term with wild pyromancer into
21950s akane is beyond me that's just not even
21952s something i would have considered at
21953s that point clean ball priest play uh the
21957s pocket train ball priest narrative has
21959s certainly lived up to the script even if
21961s the mine rogue narrative has struggled a
21963s bit so far but we are going to be able
21965s to get take two of the mine rogue
21967s narrative now as uh dravo is gonna have
21970s to rock it out in this case uh dravo is
21973s also wait it's oh no
21976s oh
21977s it's fanned okay fine mine rogue is
21980s officially cursed but yeah we do at the
21982s very least get to see some more boar
21984s priests as that means that is not banned
21985s out of this series uh boar priest
21988s again as mentioned i think multiple
21990s times not a wildly commonly brought deck
21993s not a deck with a massive win rate
21995s overall but three of the players in the
21999s top four have boar priest in their
22001s lineup which is pretty crazy when you
22004s look at it as a what 44 win rate deck
22007s over the whole tournament for the field
22009s which is pretty
22010s crazy drevo has got a very combo heavy
22013s lineup with the mine warlock the mine
22016s rogue the boar priest and then that uh
22018s 40 card druid thrown in there as well
22021s of course a very strong representative
22024s from a very strong country in france but
22026s not one of the names i would say we're
22028s too used to heaping praise on at this
22031s point lorinda i've heaped praise on
22033s drover before sotol and allow me to tell
22035s the story for the second time in
22038s literally everyone that doesn't count
22041s drevo was the savior when everyone was
22043s getting paid for paying one round of
22044s masters tours and dropping he tweeted at
22047s 0-1 well i'm not dropping and then i
22049s don't think he said rude words but he
22051s just told everyone you know i'm not
22052s dropping drop if you want went eight and
22054s one and made the top eight and from that
22057s point onwards he has been one of my
22059s favorite players to cheer for
22061s yeah and of course uh habu gabu on the
22064s other side is the model of how if you
22066s just drop and you can't really be
22067s bothered to have a tournament there's no
22069s there's no way you can be successful in
22071s hearthstone right like that's right
22073s we're going with yeah owens three in the
22076s first masters tour of the year makes it
22078s through to winter champions i don't know
22079s how you do that by the way on just two
22081s tournaments when the other one just an
22082s oh and three wins it and then here he is
22085s again just beating everybody all the
22087s time
22087s absolutely
22090s i mean in the in the very short term the
22092s best player in the world on results at
22094s least in recent times
22095s i'll pose you the question because i
22097s know you do fancy yourself a little bit
22099s of a hearthstone historian keeper of
22101s records and all that things
22103s um i mentioned to gia earlier that i'm
22106s starting to come around to the opinion i
22108s was thinking about this in bed last
22109s night when i say last night i mean
22111s whatever on earth hour go to sleep while
22114s we're doing this
22115s um that this current streak for habu
22117s gabu might be the best streak of form in
22119s hearthstone history top 16 top 16 summer
22122s champion and now top four like in i'm
22125s just saying it wasn't summer
22126s championship
22128s yeah like saying remember
22130s jj
22131s jj 19 i think it was back in the day
22134s with like a dream hack with two big
22136s things in between
22137s saying went through 30
22139s same way let's call it 31 but there's
22141s all sorts of ways to define that number
22143s because he lost a final
22145s in an upper bracket thing which he then
22148s won a tournament with so do you count
22150s that as a match as you can that's two
22151s matches etc but i'm not sure how many
22154s things he actually won during that
22155s streak he won a dream hack he won a
22157s couple of other things so probably
22159s saying but this is up there if habu wins
22161s this
22162s i know there's blize as well i mean i
22164s know it's only two tournaments but just
22166s back to back 400 player plus tournaments
22169s as i hear the narrative goes
22171s um is probably up there as well just
22173s because of the magnitude of what those
22175s two tournaments were but yeah
22179s the reason i throw it in there and yeah
22181s i think saiyan saiyan hunter ace jj
22185s maybe zixo were the names that i had
22187s thrown together while i was thinking
22188s about it but for me like sam was doing
22191s great things in tour stops right but
22193s like tour stops weren't necessarily the
22195s size of tournament that harbour has been
22198s topping in over and over again and you
22200s know specifically obviously when i pop
22202s off about lies it's the back to back 400
22204s player tournament thing like that's the
22206s size of field that harbour has been
22208s going through over and over again on
22210s this streak and then
22211s actually has a big trophy lofted above
22214s his head with a summer championship
22215s thrown into that as well so i think it's
22216s an interesting debate
22218s one more in there before you talk about
22220s this actual hearthstone broken out on
22222s our screens fury home to three top
22224s master 16s in a row including a win and
22227s he's still doing it again today
22230s he's missed a couple in between
22232s but fiori hunter might be in that
22234s equation too depending how you want to
22235s define things if habu wins this i will
22237s give you he's in that top two or three
22239s for sure
22240s okay fine
22241s meanwhile i think he's gonna suppose uh
22244s we've talked about drovo's lineup
22245s earlier today
22247s and
22247s when you do it on paper when you look at
22249s the stats he shouldn't be very good
22252s against these fairly aggressive lineups
22254s which is what habu has but he's been
22256s doing it over and over again over to you
22258s so talk about some hearthstone go
22260s yeah sure um first of all i think i will
22264s just disagree with that a little bit um
22268s the type of decks that harbough has i
22270s think when you describe them as fairly
22272s aggressive for me rogue is the only one
22274s that really fits in there you can argue
22276s about naga priest but to me
22279s naga priest bs mage and shaman all kind
22283s of fall into the same category which is
22286s a little bit slow to start and then mid
22288s game power spikes which for me when
22291s you're very adept at combo decks which
22293s i'm sure dravo is to have got to this
22295s point with the combo lineup that he has
22297s that's the kind of deck that you can
22298s exploit because you use that slow start
22300s to set up and by the time they've got to
22302s their mid-game power spikes
22303s boom you're sort of a thousand true
22305s thing or you're doing a million damage
22306s with your mind or whatever so i think
22308s that is kind of the route that these
22309s players exploit and we saw that a little
22311s bit from pocket train in the previous
22312s series as well
22314s um so yeah i'm looking very eager to see
22316s how this one panned out for example this
22318s game that we have largely glossed over
22320s up until this point i think you saw
22322s harbour's reaction there as he drew the
22324s wild port off the top because without
22326s that wild pour i think he was going to
22328s be a little bit light on consistent
22330s pressure for the next turn or two and
22333s probably would allow drevo significant
22335s time especially with a rod still
22338s equipped to just run away with this game
22339s so that extra stack coming out every
22341s turn here i think could make the world
22343s of difference between how much pressure
22344s he's able to pile up yeah especially
22346s given the nature of the warlock removal
22348s right the stag sort of staggers around
22350s that removals as it were
22352s producing one per turn of just
22354s irritating size
22356s uh whereas the warlock likes to just
22358s remove a lot of stuff in one go and then
22360s one for one on the smaller stuff if
22362s there's anything hanging around
22364s um but the relentless somehow it's just
22365s irritating
22367s you know it's just the name of the card
22369s right stag guards like they've already
22370s made the joke for you you have to force
22373s that pun to happen okay
22375s i like explaining jokes
22377s okay good
22379s i think it's funny because it's not
22381s funny
22383s yeah because of course when you explain
22384s a joke you can somehow force people to
22387s really dig past the lack of comedy to
22389s then find the comedy in the lab
22392s right it's why explaining how comedy
22394s works is obviously very beneficial in a
22395s lot of situations that's the joke
22398s yep
22400s thanks for explaining
22403s yeah we're not entirely sure how many
22405s levels deep we are at this point but
22406s it's in there somewhere you couldn't do
22408s exceptions this out of sight for sure
22413s obviously draevo holding back minions
22415s now in case the mine gets eaten we
22417s should slow him down somewhat
22420s he's already played one he's he's got
22422s okay mine already banked yeah in the
22424s early game might have been talking about
22425s win streaks and things
22427s yeah
22428s with my marginally younger brain i was
22431s able to multitask and keep track of
22433s multiple things it was a good job that
22435s one of us was we have established that
22437s we are the same age from this point on
22440s yeah otherwise otherwise you have to
22441s keep counting
22443s yeah yeah famously of course i am now 40
22446s as we all know that was raven's fault by
22448s the way
22449s i can now establish that as canon if you
22451s like
22452s yeah there's a very long story which you
22454s probably won't go into on this stream
22455s but subtle is now officially 40 years
22457s old in all circles where he hangs out
22460s yeah
22464s and it is definitely a circle
22467s right
22468s davo
22470s operating with very low health total
22471s which is sort of stifling his card draw
22473s to some degree here
22476s hey and that'll do it
22479s yeah our fish colossal pressure from
22481s these staggards
22484s and the starfish is going to be able to
22485s push through just that final okani
22488s willing to do enough even with the rods
22490s just not quite enough of that smooth
22494s healing that you need to find in the
22495s early game uh no big removal options as
22498s well i think was the big one there no
22500s entitled customer being found hellfire
22503s just being ineffective because of the
22505s size of the three fours on the other
22506s side um but honestly dravo i think would
22509s have been one entitled customer away
22511s from a good time in that one if he'd
22512s been able to pick it up get it
22513s discounted blow up this entire board and
22516s then from that point that reset that one
22519s big board reset probably would have just
22521s allowed him to run away with that like
22522s the discounted hand there with the
22524s tamzin and everything else all it takes
22526s is one drain sole one touch of the
22529s nathrezem off the top right and suddenly
22530s you're away to the races so an
22532s unfortunate draw uh overall from dravo
22536s but honestly it does seem
22539s like these combo decks are a little bit
22541s camera shy at the moment right like
22543s they're obviously stomping for both of
22545s these players gaboom and dravu when
22547s they're playing off stream yeah but as
22549s soon as we shine the bright lights on
22551s them it does seem like they're wilting
22552s under the pressure a little bit and by
22553s that i do mean the decks and not the
22555s players it just seems like the decks are
22557s putting themselves in the wrong order
22558s and making the players lives massively
22560s difficult i haven't spotted really
22562s anything from either of the two players
22564s that would um
22565s suggest that they're nervous or choking
22567s from playing on stream it just seems to
22569s be they're hitting the unfortunate draws
22571s for the decks at the most unfortunate
22573s time in the highest pressure situations
22576s or is that a function of playing against
22578s these players who are eking every last
22580s bit of damage against them out is that a
22582s function that you know in a 320 player
22585s tournament but now you're up against the
22586s best eight in theory let's say some of
22588s the best eight if you want to be you
22589s know
22590s sensible about things maybe these
22592s players are just getting that extra
22593s couple of points taking a turn away from
22595s them
22601s certainly a valid angle as well we will
22604s now move on
22606s we have some bs mage going up against
22608s the warlock on the other side tap on two
22611s over playing the naval mine is fairly
22613s standard here i think the key point here
22615s is that barbara in hand for habu gabi
22617s because this is one of the match-ups
22618s where um i know you've been sort of
22621s having this this discussion this
22622s argument on multiple occasions
22624s is the ability for various decks to be
22627s able to play around the barbara on six
22629s or on five or on four depending on how
22631s many coins you have warlock
22634s there is no way you are managing to keep
22636s a fully empty hand of spells with any
22639s reliability there might be
22641s specific situations where you can find a
22643s moment to get all the spells out of your
22645s hand which i think is something dravo
22647s might just be leaning towards here able
22649s to dump the four on four and now just
22650s has the three ones in hand but it's
22652s certainly not something that you can do
22654s reliably so that barbara could be about
22657s to wreak some real havoc yeah and the
22659s question also becomes at what cost if
22661s you dump all your removal this mage does
22663s have some sort of mid-rangey just stuff
22665s going on if you dump too much as well
22670s it's doable
22673s yeah just gonna go with the mine instead
22675s yep tempo out to take it from this
22677s position
22678s i like it respect it get on with your
22679s own game plan don't panic about it too
22681s much
22683s breakneck speed coming from these
22685s players harbour with the massive fist
22687s bump drake fire amulet four
22690s one i think is the dream outcome for
22692s harbour site unseen in that position
22696s you know what the dream outcome is now
22697s is some sheep
22700s mine is just sitting there remember
22703s from a drake fire amulet oh he's got the
22704s drake fire sorry i thought it's the moon
22706s there you go
22713s i know gia referenced dolly the sheep
22714s earlier but i'm pretty sure we never got
22716s as far as cloning sheep dna into dragons
22719s i'm relative even in our incredibly
22721s advanced 90s animal biology laboratories
22724s i'm pretty sure we never got that how
22725s would that even work
22729s [Laughter]
22732s oh no that's a good point i played this
22734s game for many years subtle
22736s dragons are becoming real and realer
22738s yeah
22740s okay so this is
22742s a heck of a clock now it's going to keep
22744s on coming on with a dawn glass next turn
22747s even if this is cleared up just
22749s repeated large dragons uh
22753s i know that a lot of people just talk
22754s about the box in this deck but honestly
22757s in these sort of matchups just getting
22759s repeated eight eights and four twelves
22761s it's just so much work to deal with
22764s yeah
22764s yeah i mean it's a very surface level
22766s take but as a very general rule of the
22769s big spells
22770s roon is your anti-aggro card drake fire
22772s amulet is your anti-control card right
22774s like that's that's generally the way it
22776s works out
22785s doing it relatively well so far having
22787s the initial test and then going with the
22789s hero card tanzan which is of course
22790s unaffected by either
22793s very nice discounts
22795s can clean up most of this certainly not
22797s under any immediate threat of death
22799s right now
22801s yeah that is one of the downsides of the
22802s mage deck i think i've harped on about
22804s how good i think it is but the actual
22806s finishing blow
22808s is sometimes oddly hard to find okay
22810s yeah you can pipe a blast in the face i
22812s get it but a lot of the time the roon
22813s just casts a whole bunch of nothing you
22815s don't really want to play it when you've
22817s got the board anyway
22818s and actually closing out the last 6 ten
22821s damage can just be a bit awkward
22823s sometimes
22824s actually they've got little bits of hair
22825s like annoying heel
22828s i do like this decision from habukapu if
22830s you can get some face damage some card
22832s draw some value
22833s he'll take it i don't think you really
22836s want to over develop here uh with the
22838s other drake fire amulet because if you
22840s go like drake fire amulet for zero and
22843s then dawn grasp casting another drake
22845s fire amulet there's a pretty good chance
22847s that you don't get dragons higher than
22850s eight health
22852s as as is the case here and then your
22854s entire board is just getting deleted by
22856s entitled customer on the following turn
22858s so habu using the free spell on the rune
22860s of the arc mage i think was very very
22862s wise there because
22863s this board is going to go by by pretty
22865s much no matter what he did is it going
22867s to happen is more dresh actually going
22869s to finish again is it going to prove its
22872s worth
22874s this card's fine like again i i i don't
22877s think it's good i think it's optimal i
22878s don't play in my version of the deck but
22881s i don't understand really the back like
22883s i think we saw in in yu ying series even
22886s like how quickly you can get there
22888s without wildfire just by playing dawn
22890s grasp and just running a few pings out
22892s it's a it's a very effective card that
22895s particularly i think with the amount of
22897s other mages that are in the tournament i
22899s think having more dress in your deck is
22900s probably pretty freaking good in the
22902s mirror especially as evidenced uh by
22904s what we saw in that yu ying
22908s he's going to be online on turn nine
22910s most likely depending if drover decides
22912s to leave this customer up
22925s oh
22926s fel rifts are very nice here i think for
22929s harbour
22933s because of that reckless apprentice that
22934s is just extra juice potentially getting
22936s in that hero power
22940s and now it's decision time
22946s i mean there's
22947s too much garbage hanging around in the
22948s hand right so do you play sensibly or do
22951s you dump the garbage and then do it next
22953s turn
22955s it's going to get you attention quicker
22960s i think the dragons are too late now
22961s we're just going to the face for damage
22963s we're going to pump up our hero power
22965s and then play the apprentice and then
22967s more direction next turn is that the
22968s plan
22970s i think so isn't it that's what i'm
22972s looking at is just hero power damage
22973s into guitar solo like i'm i i feel like
22976s the dragons might just end up being too
22978s slow
22978s two dragons individually here against a
22980s double discounted hand from the opponent
22982s you've been only one null one customer
22985s and really not that much other removal i
22988s think even if you get to 12 health
22990s dragons they can probably just get
22992s picked apart by the opponent's hand at
22994s that point
22996s i think it has to be a damage plan
23001s not um
23003s the most fun damage plan ever in some
23005s ways here it's not quite lethal yeah he
23007s needs this three i think
23010s is the setup here
23015s that's the way the mana works out next
23016s turn oh that's fine he gets the ping in
23017s this turn so that's fine he's good
23020s he's good
23021s i'm always the one
23024s however double bread baker might have
23026s something to say about this touch of the
23028s navrazem comes down and i suppose you
23030s know if you want to remove like
23032s confirmation bias or just biases in
23034s general from what i said on the previous
23036s turn
23037s i just kind of wanted to go with the
23038s damage plan and then formed an argument
23040s around that basically everything i said
23042s about well if you go for the board think
23043s about all the removal they still have
23045s left that punishes you well if you go
23046s for a damage plan think about all the
23048s bread bakers and touch of the netherism
23049s and tamzin and drain soul that they
23051s still have available that punishes you i
23053s think
23053s the the real takeaway here is
23056s you're kind of on the back foot
23057s regardless of what you do i think your
23059s wing condition here as habu gabu is less
23062s about what you're doing and more about
23064s the position of the phylactery in
23066s draefo's deck at this point
23069s but i have a long thing about this
23070s palette right he can get the um
23072s the trigger again for another five which
23074s would be ten to face into more dress
23076s ping next turn depending how much um
23078s healing he thinks is left
23083s yeah i learned how this card worked in
23084s the previous series i genuinely while
23087s playing this deck read the card and was
23089s like oh okay well if i cast rune of the
23091s art mage for one it's not going to
23092s change like i've played every game based
23094s on that interaction but never actually
23096s tested it and then i saw it in the other
23097s series oh it does still reset
23099s interesting
23103s no
23104s not happening
23107s uh
23108s oh okay that's enemy only and that ends
23110s up doing nothing so just gonna take the
23111s five damage and move on
23113s or one on board still dravo just hunting
23117s for the phylactery here
23123s kicking away that rod
23129s now this i will give you is what are the
23131s instances of these decks not behaving on
23133s stream we have seen several of these
23135s games where it should be kind of over
23137s but 12 cards left just not hitting
23140s i've heard of it
23142s still plenty of time though and a lot of
23144s these cards are riffs so it will dig
23147s through itself fairly quickly especially
23149s with the benefit of the life tap yep
23150s there you go
23152s deck thing thing itself out quite nicely
23154s now there is the tams in just in case
23156s you would need it
23158s uh but the mines just do so much
23160s freaking damage yep
23165s bomb seven
23167s my no discounts available now all four
23170s charges of the rod stewart's are now
23173s used up
23174s i'm not gonna let you have that one i
23175s heard you say it earlier i'm gonna just
23177s blank it
23180s it was reason i thought it was quite
23181s good it wasn't
23185s bad refuse to acknowledge it more than
23187s this one time
23190s oh
23198s is there anything better than
23200s last face and clear that's kind of all
23203s i'm seeing
23204s paris and hope if you think this is your
23205s last term my calculations are correct
23209s true
23210s yeah
23216s uh he decides he doesn't think it's his
23218s last turn or he just doesn't get i mean
23219s he doesn't get that way off there's very
23221s little face damage actually happens
23223s actually
23224s no no this is just a better out right if
23226s you're panicking that you feel like
23227s you're going to lose the game this turn
23229s your best out is to try and hit the
23231s phylactery and give them a 10 mana
23233s phylactery right and swap because if
23235s you're saying it's my last turn that
23236s means they have phylactery in hand so
23238s what you're trying to do there is make
23239s the phylactery cost 10 so the combo
23241s doesn't actually work in a single turn
23243s at that point yep i'm buying that one
23246s gold
23248s hey
23252s and it's gone
23254s and it's gone i love how the bombs go
23257s off like from the appropriate positions
23259s now so you can actually see how many
23260s more times you're going to get hit in
23262s the face quite amuses me you mean
23264s visually like moves across the screen
23266s from left to right yeah yeah i do like
23267s that too
23270s is it nearly over yet raise one death
23272s rattle information and yet as we give
23274s with one hand we will take away with the
23275s other please the sword of a sound
23277s thousand truths
23279s please please change it
23282s it's so bad ryan thor just has to turn
23286s off every time he sees it
23288s yeah
23290s there we go
23295s minus twins
23297s that will indeed do it yeah one a piece
23300s and the warlock is out of here
23302s and now actually what i i think might be
23304s slightly uncharted territory if you look
23306s at the stats drover hasn't got a chance
23308s on this point on but that's because
23310s there's only about 12 people in the
23311s world can actually play ball priest even
23313s though hundreds attempt it
23317s yeah it's not far off the truth um in
23320s terms of what tournament stats as a
23324s whole
23325s boar priest against shaman is not doing
23329s great it's uh what 48 win rate overall
23332s uh you would suggest then that the uh
23335s the pocket train stats make that 53 54
23339s in favor of the ball priest based on uh
23341s jia's hypothesized five percent buff but
23343s yeah it's a pretty similar story
23346s uh across the board with many of the
23348s other decks that are available as well
23351s and dravo it looks like is going to be
23353s skipping all of that nonsense for now
23355s and going on with the alignment druid
23358s which i think i will pass over to you
23360s lorinda because i think it'll be
23361s interesting uh i am done after this
23363s series so final word on the subject
23365s obviously we've had the debate both on
23368s and off
23369s character yeah i mean fair enough both
23371s in and out of character um about whether
23374s or not presto or a lineman druid 30
23377s cards 40 cards etcetera what's the way
23379s to go what's your final take away now
23380s we've reached the semi-final stage of
23382s the tournament um well i was right all
23383s along
23385s um
23387s the stats wiki good sort of sorted out
23389s all the stats for us and it was
23390s significantly better on the 40 cards so
23394s i'm not going to argue with statstottle
23395s if i can't produce my own stats to prove
23397s that i'm right i'm going to use somebody
23398s else's and that's where i'm at with
23399s wicked good stats thank you so much as
23401s always for producing those on twitter
23403s um it was significantly better with the
23406s 40 cards
23407s and again i
23409s we know why this might be but it's gonna
23412s take a long time before any of us has a
23413s real feel for it is the true answer
23415s right because we know this equation now
23418s does the ten health buy you enough extra
23420s time compared to the inconsistency of
23422s the deck we're gonna have to play things
23423s millions of times as a community before
23425s we actually really know i'll be honest
23428s the one that really shook me to my very
23431s core when i read that same thread that
23433s you are referring to
23434s was the burn shaman improved
23437s dramatically by turning into a 40 card
23439s deck and like not that car if that's
23442s true
23443s i quit
23444s get that sure yeah i can't even i can't
23446s process that one
23448s if that's true we're changing renathol
23451s okay like no i'm not ready to cope with
23452s the fact that everyone's just gonna play
23454s 40 cards in their deck i'll even go as
23456s deep as beast hunter maybe right like
23459s it's it's well-tuned deck but 10x of
23461s hell just buys that extra time to get
23462s your big stuff rolling i'll even go that
23465s far but even i yeah burn sherman how
23467s could how can that be you're looking for
23469s two specific cards
23471s with some puns shaman that goes with the
23473s beast hunters we put the beasts in your
23475s shaman friend's house
23477s it's full of dolly the sheep being
23479s cloned by big spell mage i hate the way
23481s you think the same way as me but you get
23482s priority to speak really annoys me
23484s [Laughter]
23489s no it's just my you know decade plus
23491s younger brave sure a little bit quicker
23494s yeah yeah that's we'll go with that
23495s rather than just being the rules around
23497s here yes which is my defense in this
23500s situation of course because i've never
23502s spoken over my my analyst ever in my
23504s life
23507s i'll be with his hands up seeing the
23509s growth come out from the opponent and he
23511s knows it's about to get worse as well
23513s because he's already seen jerry on two
23516s and jerry on two into growth on three
23519s usually spells disaster for you at
23521s sacrifice that's the second time i've
23523s made that reference
23525s what to do i did watch the promo quite
23527s recently it is stuck in my head
23530s i'm so lost right now i don't know why
23532s i'm lost
23534s oh wait it's a million a.m
23536s you've actually watched more tna than i
23539s have it's the steiner maths promo surely
23541s oh sure kind of maths promo yeah yeah
23542s yeah okay sure i'm with you now
23545s i have actually watched significantly
23547s more tna than you which is weird because
23548s i haven't watched more of anything than
23550s you
23551s no no that is also true apart from maybe
23554s hearts uh well
23556s how about we divert
23558s from the uh
23562s i i think it's a good plan good best
23564s card in hearthstone in your hand let's
23566s play it like this
23570s obvious reaction
23572s oh the anaconda as well okay oh
23576s oh yeah i mean imagine questioning this
23578s deck it's clearly the nuts
23580s why why would you play 30 cards when you
23582s can do the same thing with 4 10 more
23584s health there's 40 there's 40 cards in
23587s his deck and he's drawing like this get
23589s in the fin oh why is this entire
23592s expansion designed to tilt specifically
23595s me
23596s i mean when we had you referencing
23598s losses you had in 2015 the other day
23600s just because of the way the expansion's
23602s panning out we know we've got you you're
23604s on the vote you're done
23607s absolutely all over
23609s ah
23610s jerry on two growth on three
23613s uh guff on four scale on five alignment
23617s on six anacondra game over on seven
23621s yeah forget about the other 34 cards in
23623s your deck i suppose who needs them
23625s who's got a boxing coming though if he
23628s wants it
23629s what to do
23630s what to do that's how it's gonna save
23633s him but it's a box
23636s do it
23639s you know it's gonna cost five
23641s unless you hit the alignment which is
23642s you've lost anyway
23649s what to do what else can he do
23658s can my opponent really have everything
23666s if finley's he can't find anything
23668s useful right
23671s yeah i mean the finley it's just again
23673s it's one of those weird situations at
23675s the deck like the finley certainly does
23676s not seem to be doing much right now
23679s you have to make a play with this hand
23681s that you have i think
23683s all right he's just going to be reckless
23684s apprentice for now
23691s so now
23693s you're joking aside of how good this
23694s draw is dravo does actually have
23696s decisions to make here because in this
23697s match-up you don't necessarily auto
23700s alignment as soon as you have eight mana
23703s there is a line where you just kind of
23704s hold on you play normally you just kind
23706s of um allow the mage to trickle along
23709s slowly
23710s uh and then you can get to the point
23712s where you can actually just anacondra
23713s alignment all in the same term when
23715s you've already played guff right as soon
23716s as you have the ability to get 10 mana
23718s that becomes possible and then you can
23720s just pop off from there in a single turn
23722s and what that does is it does not allow
23723s your opponent to respond with one mana
23726s drake fire amulet one mana rune or
23728s whatever
23728s um
23729s by you just playing alignment and
23731s passing and then that way you get put
23732s under a good amount of pressure you just
23734s do so much in a single turn by going
23736s alignment straight away with the
23738s anacondra but they're going to be
23739s resistant to it but dravo i think you
23741s know the pause the hesitation that term
23743s was thinking about exactly what i was
23745s just describing but in the end decides
23746s to go with it anyway i think when you
23748s start mapping it out the time is going
23749s to take him to get to 12 13 mana
23752s required to have a go at that
23754s then habu is going to already be
23755s starting to play boxes and belinda's and
23757s stuff anyway so
23759s you might as well just go for it now i
23761s do believe that's exactly what he was
23762s thinking about when you actually start
23764s planning how long will this take me
23766s you're facing this lot anyway you might
23767s as well get on with it with your
23768s advantage
23772s sometimes when players get all my
23774s opponents playing cards salty on camera
23776s i'm the first to jump on their back
23779s in this situation
23780s i 100 stand with you this is some
23783s nonsense this is not okay the draw that
23786s you have been up against this game
23787s against the 40-card deck is not okay and
23791s the authorities will be informed and
23793s dravo will be arrested immediately i
23795s think one thing that habu does have when
23797s he does this though he snaps out of it
23799s in a second he doesn't actually care
23801s yeah yeah
23802s he's like oh my goodness why now okay
23804s well next case then let's go
23807s like he's already back to reality and
23809s thinking about game number four here
23813s speaking of getting back to reality
23814s driver needs to get back to the reality
23816s of this board today very quickly because
23818s there is a lot of lollygagging going on
23820s right now and there's a lot of possible
23822s actions still to come particularly with
23825s the malagas still to play yeah and i
23827s think we have now officially reached the
23829s point of do something good enough that
23831s kills some things on board as opposed to
23833s doing what was optimal dravo i think
23835s just a little bit messy towards the end
23838s of that turn
23839s yeah
23841s of course he does play some
23843s battlegrounds i believe as well so he'll
23844s be used to that exact situation when he
23847s gets there it's like okay just do some
23848s stuff make it work
23851s my hand is too full
23855s blizzard
23857s nope less of that
23859s okay
23861s is that it that's it
23867s right now we're in the very sad position
23869s of having to trade one of these minions
23871s into the anacondra
23873s yes indeed name ain't no one about that
23877s life
23878s rush
23879s no rush
23882s this is horrific yeah
23885s no i'm not worried just
23887s rope again see what happens
23891s dare you
23892s just morally objected to the idea of
23895s trading into that anacondra
23902s maybe he didn't vote maybe he just ran
23904s out of things to do last turn huh with
23906s his seven mana and his ten cards and
23907s they will cost one
23909s i mean it is a fair assessment the deck
23911s doesn't have like the infinite nature
23914s spells over and over again the build of
23916s the deck is very different from what
23918s like original alignment druid was um so
23921s harbour might genuinely just be thinking
23923s well you know what a lot of them were
23924s dumped already on the early turns
23927s and to be fair he's not far off with
23929s that assessment looking at um drivers
23932s his awkwardness here of what's going on
23952s going to do some nasty stuff here
23956s another mallee okay fine
23968s how we might be able to deal with this
23969s right next turn you know
23972s it's not looking far off yeah
23976s i think minions are getting cleared up
23977s though but i spy
23979s one two three at the very least he's got
23982s a bunch of one ones he can do what he
23983s likes
23984s that is also true yeah i'm not gonna
23987s work it out but you can definitely do
23988s what you like when you've got that many
23989s one ones lying around
23991s yeah that is very fair
23994s in which case you want to make the trade
23997s so the chain stops before seven because
24000s that way you get to keep your own onyxia
24002s at the end of the turn
24006s yeah
24008s you also much rather be doing this with
24010s reckless apprentice as well now that you
24012s look at it right with the hero power
24013s already juiced up because same deal
24015s could cry you could cut you could create
24017s like a perfect 2 3 4 across the board
24020s right so the hero power just juiced over
24022s and over again off a reckless apprentice
24037s yeah it would have been
24039s right the reckless could have been
24041s picked up would have been absolutely
24043s crazy
24047s maybe nick's turn
24049s the one ones are back
24053s yeah there's such good spammy food right
24055s for both players
24056s yep
24070s my poor little brain started i can't get
24072s him out of cards here forgetting that
24074s kazakhstan is still a thing that exists
24075s in hearthstone
24077s yeah kazakhstan is very much a thing
24079s that still exists and i think is the
24081s biggest problem that harbour really has
24083s to deal with this game
24085s uh these knolls though have been a big
24087s problem for drover a big reason i think
24088s why he hasn't been able to clear
24090s effectively is that he hasn't had these
24091s zero mana knolls available
24093s are so strong when you get into this
24095s position yeah imagine this at any point
24096s right like a board gets presented from
24098s habugabu moonlit guidance into knoll or
24101s there's zero mana 10 power in terms of
24104s removal that you just throw straight
24105s back at you compromise
24110s capture culture's mine huh
24113s yeah you take cold tooth mine for betty
24116s kazakhstan i would imagine yeah i agree
24119s they just find the one card you need to
24120s win the game are you in the game with it
24123s yeah the interaction's just so strong
24125s because of the way that uh book of the
24127s dead works with draw high it just sits
24128s in your deck as a 14 cost card the
24130s entire time that you can always hit with
24132s draw high which is pretty insane
24134s why did i ooh there yes great five mana
24136s skills yeah i'll play a player one man
24139s or one one nice
24141s just can't wait
24144s uh
24146s i mean one man or one one draw two cards
24149s all right
24151s they're two good cards
24158s are they actually is it still remaining
24160s at this point actually
24161s uh drake fire's been played and arun has
24163s been played i think so i'm not sure
24165s what's still left remaining in the deck
24169s the more dress is juiced though now
24172s nicely
24176s you're putting this pressure on
24178s yep for sure moon in hand as well
24184s so now we're into
24185s might get lucky territory on top of big
24188s board and opponent on 18 territory it's
24190s a long long way to get out of this of
24193s course but hey i'm an optimist right i'm
24195s known for it
24199s the leader nyx here trade off the whelps
24202s first
24206s initial instinct from dravo was to go
24209s with the alex straza first and foremost
24211s but i think he's now going to pivot and
24212s use that as healing instead since he has
24213s the immuno nyxia that you can trade with
24215s anyway
24217s oh really
24220s wow must be actually
24222s remaining from the deck
24224s okay want to go a line does he just want
24227s to end on alignment okani from here is
24228s that the plan
24230s looks lucky doesn't it
24233s shut your opponent down
24235s and by another turn
24239s okay yeah seems fine
24241s go with kazakhstan now just make sure
24242s you make these picks fairly rapidly
24246s uh it would help if you don't get
24247s offered complete garbage that would make
24248s your choices a lot easier what is going
24250s on what is this cards please okay oh
24252s there's a good card not there in the end
24255s two good cards and eight piles of
24256s garbage like honestly if you draw a book
24258s off the top next turn you might just
24260s kazakusan again immediately just to get
24263s rid of all the other garbage i mean of
24264s course he's going to draw the book he's
24265s making a 40 card deck and do everything
24267s else why wouldn't he draw the book next
24269s time we are all yup and then a carny
24272s alignment to end all right yeah i love
24273s it
24274s uh initial instinct was to hold on to
24276s the miners we were talking about for
24278s post kazakhstan but i was completely
24280s forgetting that the akani was still
24281s hanging around in the deck so
24283s guaranteeing that you draw that and then
24284s having this uh this power play turned to
24286s be able to shut everything down
24288s now this needs to be a box subtle
24291s epic proportions
24294s great start
24298s much worse
24300s going downhill oh oh where's it going
24303s okay if that if that went to the ocarina
24305s and actually froze both of the a8s that
24307s would have been absolutely absurd it was
24309s still
24310s as it stands considering 10 mana got
24312s wasted on the ice blood tower that was
24314s actually a pretty sick box
24318s but it needed to be beyond even that it
24320s was good it did i disagree with you but
24323s it needed to be
24325s even crazier
24329s and now it begins
24330s he's finally starting to take damage
24332s he's gone 45 what's happening in
24334s hearthstone
24337s how did mage have 53 health going on
24341s i mean i know why it's a revoker yeah
24343s it's like another drug i know why i know
24346s how i just don't know why
24349s or how
24351s oh how
24354s ah
24357s belinda
24360s i'm just going to see the belief
24370s now he's starting to feel it
24375s uh-huh don't need a translator for that
24378s one
24379s no
24380s his english is very good
24384s i'm not even
24386s that's right
24388s this is the moment to tilt i think this
24390s game was kind of out of reach did i miss
24391s a potential oh i don't think it was
24395s i don't think this game was over by any
24397s means like just look at this yeah like
24400s imagine imagine there was not an eight
24402s eight and a 12 12 added to this this
24404s turn comes out from abu dhabi
24409s kind of insane
24412s yep
24419s yeah i may have misassessed this
24422s is he deciding whether to play another
24424s kazakhstan before the malagas here
24429s uh you're never going to play you don't
24431s have enough mana right to play another
24433s kazakhstan at this point just be filling
24434s your whole deck with unplayable cards
24437s that you'd be able to deal with
24440s because the the second alignment was
24442s played on this existing kazakhstan
24446s i think you need to be uh ramping up a
24448s little bit of mana before you get to any
24450s of this
24451s he's back to 40.
24454s [Laughter]
24466s do that thing shall we say
24468s displease the way this game has gone
24472s yeah i'm not surprised but also drove
24474s has played it very solidly all the way
24476s through from your descriptions
24479s yeah i absolutely think so this is
24482s always total desperation in this
24483s situation in this matchup by the way
24485s because
24486s taking cards from hand to deck removes
24488s enchantments so all of those cards have
24490s now gone back into the deck at full cost
24492s yeah yeah obviously a long-term disaster
24496s but at least for the short term
24498s is something that might be able to keep
24500s him alive for one more time
24502s oh
24503s and has
24505s stay where you are at number two to come
24508s out stay where you are
24512s that's really frozen
24520s need to kill it here yeah you need to do
24523s something at the very least hero power
24525s takes out yeah this is really good very
24526s smart from harbours he's playing around
24528s starfish here right you don't want to
24529s just leave the board
24531s and being frozen in that position
24532s because it's just so much power that uh
24535s you would end up getting punished by
24537s starfish really really strong turn in
24539s response from harbour like i said long
24541s term wildly detrimental to his overall
24544s game plans he now has a bunch of full
24545s cost cards in his deck that he can't
24547s play as he draws them off the top but in
24549s terms of a short turn gambit
24551s back in the game
24552s also shows how you you know how right
24554s you were with it not being over like
24558s look at the board he's making it okay
24559s that 40 health is yeah absolute disaster
24562s but
24564s let's have a 20.
24566s but honestly there's only three cards
24568s left right for habu to get through
24570s then drover would be forced to be
24572s playing a kazakhstan
24574s when he'd have what six mana naturally
24578s if he wasn't ramping but i think at this
24580s point he will start ramping with the
24581s hero power if it's an option that
24583s becomes available to him so that he can
24585s set up for the long game with that
24586s second kazakhstan if needs be
24588s and haber's basically out of stuff after
24590s this poet as well not quite his hero
24592s power is pretty good but yeah
24595s although i haven't actually sanity check
24596s yes okay it was i realized i hadn't like
24598s failed safe checked whether the second
24600s kazakhstan was actually activated like
24602s at what point it got discovered whether
24604s enough dragons were played so on and so
24605s forth you can see the yellow border
24610s yes to see the yellow border i don't
24611s know how i didn't see it for so long
24614s okay
24617s that
24618s actually now draws a ten mana spell or
24621s not
24624s both helpful and unhelpful
24629s true actually
24632s yeah lines are being seen
24641s so what is this um
24643s parrot for a box into
24647s oh you can only do four things you want
24649s to do five things
24654s pinging this yep
24657s eight damage straight up
24662s what if your hero power just gets there
24664s this game have we considered that
24666s i mean i thought it might earlier but
24669s since the kazakhstan was played i kind
24671s of gave up on it but
24673s maybe it's in play
24677s all right there's book number one
24681s that is not book number two
24685s our boo is alive it just plays stuff
24688s when she gets each other
24690s on turn eight million
24694s is alive but how is he going to do
24698s 30 damage with his hand
24701s i don't know okay stop asking difficult
24704s questions i'm working my job is to ask
24706s difficult questions yours is to answer
24708s them all right
24710s yeah that's how this works yeah that's
24712s the bad news that is the bad news from
24715s harvoo now that he gets the news of the
24716s last card is book he knows exactly that
24719s that last card is book because anything
24721s else would mean that he was dead in this
24722s situation yeah
24724s let me remind you who you're dealing
24727s with an idea
24730s wait spring water no
24733s not enough
24736s i'm presuming based on this as well that
24737s the last of the expensive spells have
24740s been consumed by the tower that was cast
24742s from the previous rune of the arc mage
24744s and that's why the deep water revoker is
24745s not currently hitting anything this
24747s makes sense yeah
24749s otherwise this would not be the line
24751s from harbough hasn't hit a single ignite
24754s in like 700 boxes
24762s of some sort
24764s i mean that's going to take an
24766s incredibly long time against
24773s remaining two cards now are snow flurry
24776s and ram commander so yeah the the whole
24777s thing with the evoker drawing an actual
24780s expensive spell and then to them
24781s flipping it yeah that was never a real
24783s thing it was just never available really
24785s really good game though i would say from
24787s harbough side like even in defeat
24789s sometimes it's nice to highlight that
24791s like i think you set it up really nicely
24794s it was like clearly
24795s very openly and visibly frustrated with
24798s the way that game was going and again
24800s rightly so 40 card deck jerry on two
24803s growth on three guff on four blah blah
24805s blah blah you've heard it all already
24806s but stayed focused kept playing for the
24809s outs knew that he had to wait as long as
24811s possible not to panic he knew when to
24813s pull the panic switch with the finley to
24815s try and set himself up something but as
24817s soon as that finley was played that was
24819s kind of last chance saloon right you
24820s needed to make something happen
24822s extremely quickly from that point and i
24824s think with the tower consuming the
24827s remainder of the expensive spells from
24829s the deck at that point that was the last
24831s push that had to win the game from that
24833s point and you can yeah start to see some
24835s of the visible frustration coming out
24837s from habugabu in this one
24839s still one more to go though and it is
24841s against the poor priest uh driver though
24843s has been very clean from what we've seen
24845s and from the fact he has great results
24846s it's also a hint at that
24849s um but yeah is going to have to
24852s play at his very best you have to draw
24854s well to get through this one
24857s drover though probably the furthest he's
24859s been in a big event now he's right on
24861s the on the hill 2-1 so let's see if he
24864s can maintain his composure i think he
24866s can i think he plays infinite
24867s hearthstone on stream and off stream all
24869s the time in all formats and all modes so
24872s i think he'll be fine
24873s i mean he seemed incredibly unbothered
24877s by the in the whole proceedings up until
24879s this point right the the
24881s 100 of his time spent on camera has
24884s seemed just entirely unflappable and in
24887s fact unflapped by what's going on around
24889s him he's just been he's just been
24891s jamming games of hearthstone as if he
24892s was he was playing on ladder in his
24894s underpants right like thankfully
24897s for the sake of the broadcast but he is
24900s still just seemingly calmly and
24902s collectively jamming games of
24903s hearthstone and doing very very well
24906s indeed not bad for a weekend's work up
24908s until this point but he will of course
24910s want to go the one step further and the
24912s two steps further from here to be able
24913s to take home the title of masters tour
24915s champion
24917s five percent gsas
24920s five percent more than average the good
24923s for priest players
24925s yeah says sorry i i heard five percent
24928s gsa like almost it like it was this
24930s prince in a commercial
24932s yeah like five six gsa three percent do
24934s not consult your physician or something
24936s yeah oh yeah our all-natural orange
24938s juice contains less than five percent
24940s gsa
24942s that's why i i had no idea what you were
24944s talking about
24945s she's the first because everyone always
24947s knows what i'm talking about
24950s have you always said says instead of
24952s says because i know it's you do you do
24953s that like i've made the i've made the
24955s word says sound as stupid as possible
24957s for contrast there but you do very
24959s clearly announce
24960s says yes says and rd you always laughs
24962s at me before i say again instead of
24964s again as well
24967s are you laughing at my accent this is
24970s how low i've come
24974s imagine
24975s uh the guilford school of acting by the
24977s way
24980s is jesus
24981s really
24983s i just thought of that there meditated
24985s for a moment and it appeared
24987s yep
24988s it has been a distinct lack of people
24990s going silent and meditating and then
24992s just suddenly having information during
24994s this tournament i wonder why that is
24995s yeah we miss you tj see you see you soon
24998s next tournament
25003s meditation man
25004s look at it
25007s i still haven't done it yet i still
25008s haven't looked down and gone hey habbo
25010s on the demon hunter but i'm trying to
25013s every game i've come so close
25016s for those of you at home who haven't
25017s followed along with this narrative uh
25019s what lorinda has been doing all
25021s tournament is internally making that
25023s mistake every single time and instead of
25026s saying it out loud
25028s saying i haven't yet made that mistake
25030s despite continually making that mistake
25033s over and over again but that's how
25034s casting works if you don't say it out
25035s loud it doesn't count
25037s have you ever known me think of
25039s something and not say it out loud
25040s simultaneously
25042s true actually i take it all back i have
25044s no idea why i even said that you're
25045s absolutely right the thought of anything
25048s entering your brain and not coming out
25049s of your mouth is ridiculous and i'm
25052s sorry i even broke that subject thank
25053s you you accused me of not talking enough
25056s in one of the rounds what is happening
25057s to you
25060s all right two one dravo on the hill with
25062s a spot in the finals on the line first
25065s ball has been found habu is transformed
25067s and revealed nol has hit the board and i
25070s think very crucially akani has been
25073s found the one-two punch of how to win
25075s this match up as rogue is very much in
25078s play early pressure plus okani that's
25082s kind of the two things that you are
25083s really really looking for and if you
25084s can't have one you would like mountains
25087s of the other if you don't find akane you
25089s need mountains of pressure if you don't
25091s have pressure you need
25093s so many of khanis akane step okani step
25096s okani scabs get your akani back play it
25099s again
25101s over and over and over again you either
25103s need both or one or the other in massive
25105s quantities and right now harbour is on
25107s the both train
25109s yeah and the boat train starting next
25111s turn as well the vessel will of course
25113s get cleared up by the pyromancer but
25115s with the gone fishing set up for the the
25117s later on mr smite kill if you can get
25119s enough early damage in as well
25121s everything will be set up nicely i think
25124s but forget about both of those
25125s irrelevant trains because the train that
25127s dravo needs to get on in this position
25129s is the pocket train as
25131s clearly demonstrated
25133s in the previous series this is basically
25135s the exact scenario that pocket train was
25137s facing down masses of pressure plus
25140s ocarina where he was able to come up
25142s with that you know game-winning solve at
25144s the end
25145s who to
25146s navigate those last two or three turns
25148s really really expertly and uh make a
25150s fool out of basically everyone watching
25152s i would imagine i think there are very
25154s few players in the world who would have
25155s won that game
25159s okay there's the first reset for draevo
25161s and now things start to just get a
25163s little bit tougher
25165s to vessel immediately do you want to
25166s actually get some cards what would you
25169s like to
25170s do is the decision here
25173s first point to assess
25174s crushing sadness because the akani died
25178s right like when you play the first one
25180s you don't necessarily think that first
25183s one's gonna win the game but what you
25185s really don't want to see
25187s is the xyrella clear on your first akani
25190s because you want to be able to hold on
25191s to it long term find shadow steps find
25193s scabs replay it over and over again
25196s without that now
25197s habu is a hundred percent all in on
25200s pressure it's his only route to victory
25202s so
25202s the answer to the question what do you
25204s want to do this turn is basically always
25206s going to be
25208s figure out what the max stats are and
25210s put them in play because that's
25211s basically all habu has left yep exactly
25216s edwin's second knoll are these
25218s the bottom
25220s that's a crab though okay i was about to
25222s say second no edwin being on the bottom
25224s not good news those are two really
25226s strong cards that you'd like to draw
25228s crab being the next draw however
25230s suddenly
25231s has perked me back up again
25234s [Music]
25238s we're still looking at the numbers
25239s there's a lot of damage to be done but
25241s crap being there into what do we need
25243s next after crab if you're a haboo fan
25246s what would you like
25248s well i would say edwin but i know that's
25250s impossible no it's not there you can get
25251s it on the bottom of the deck yeah
25254s exactly so
25255s um
25257s something even from tooth at that point
25259s or uh reconnaissance picking up another
25261s chunky death rattle at that point just
25263s something to curve out spend mana you
25265s have a few tradables to go with after
25267s that point as well
25269s i probably lose this game right here
25270s though from drovo's side um i'd have
25272s probably cleared this board rather than
25273s just eating 12 points of damage
25278s yeah i think you have to wait here yeah
25280s i think it's right have you seen it done
25282s i can see how right it is but yeah
25286s no reason to panic i think double gift
25288s in hand still desperate prayers
25289s available
25290s i think drove those chilling
25293s happy just to take the damage here i
25294s think we'll be a little bit more peeved
25297s at the fact he's taking the extra damage
25298s from the crabapple as well this turn
25301s uh as you can see that is drevo's peeved
25303s base that's about as far as he's got in
25305s this entire tournament so far
25307s oh yeah look at the anger seething out
25309s of him
25311s he blinked
25314s yeah absolutely stoic all the way
25316s through the tournament
25320s i think this time you might want to
25322s clear the board subtle
25324s i'm
25326s in favor yes
25330s gotta dump some cards first though
25331s because you want to weave in the cleric
25333s pyro turn alongside everything else
25337s get some cards out of hand yeah gonna
25339s lead with the flash heal first
25343s and then pyrocleric shard gift and hope
25346s your draws are kind
25349s want priestesses you want prayers
25355s do it
25357s can actually go wrong can't it
25360s it can it can go wrong very very easily
25366s it hasn't gone wrong because the cards
25367s have gone there the cards have gone
25369s green
25370s yeah that means there's a priestess
25371s coming there it is spoiler alert but the
25374s priestess did come off the top on the
25376s very last card and now as long as draevo
25377s can execute on the rope which has been a
25380s little bit shaky for him up until now
25382s yep plenty of time nothing to worry
25384s about i think he's significantly ahead
25386s of where we are on these animations just
25388s based on the way
25389s yeah i was just watching him like
25390s waiting for the panic and there just
25392s wasn't a single flicker of any sort of
25394s panic
25395s unfortunately the panic is coming from
25397s habu gabu now he's um
25399s [Music]
25401s not out of options obviously but he he
25403s knows how this ends up now
25405s joey goes down to two cards in the deck
25410s i wonder yep
25412s and they are
25416s one hamlet and the other one shadow the
25418s naaru i believe is the other remaining
25420s card
25421s yeah i think even at this point with the
25424s boar's dead this is kind of the
25425s desperation mode sometimes it's rogue
25427s where you're like okay let's go tooth
25429s fishing for polly boar or go fishing for
25432s najak hex and yep
25435s find something to get yourself out of it
25437s but with the boars already dead
25440s really not seeing the solution it is big
25442s time for habu
25444s not finding it whatsoever
25458s i think we've got our first finalist
25459s lorenda yeah i think we have it's going
25461s to be drobo taking down javier gabo in
25463s this top half of the draw that was
25465s absolutely nutty the bottom half of the
25467s drawer is absolutely nutty but pales to
25469s this top half of
25471s just the who's who of current
25473s hearthstone and drevo is the one who's
25475s going to come out of this half
25477s and very well done very well deserved
25479s with a lineup that
25481s none of us were talking about even
25483s yesterday
25485s apart from when we have hey hey hey hey
25487s hey
25489s don't try i have been talking about this
25491s lineup all tournament thank you very
25493s much i will not take that slander and my
25496s name by any degree
25498s i have been talking about this taught
25500s this line-up portal at least since
25502s mid-day one when it started to emerge
25504s that mine rogue was winning games for
25506s some reason
25508s yeah and if you missed that like i did
25510s you could check the vods after we
25511s finished don't forget to like subscribe
25513s and follow everything and off you go let
25515s me check the vod straight after we
25516s finish and hunt down sottle and his um
25519s and then tweet him the clips of me
25522s talking about this constantly for the
25524s last two days absolutely i'll take it
25526s i'll take it on the chin if you do all
25527s that good for you
25529s um but yeah drovo very well deserved in
25531s the final um slightly unused well very
25535s unusual lineup compared to what everyone
25536s else is playing and a tough lineup in a
25539s master's tour to execute over and over
25541s again over these hours he's now ahead of
25544s us so he's had an even worse sleep
25545s schedule that we've been crying about
25547s and getting it done in the middle of the
25549s night with difficult decks and long long
25552s matches as well so good for drover
25553s getting there uh commission relations to
25555s have but he's had a pretty good run this
25557s year and looks like he's going to be
25559s back for the winter championship so if
25561s he gets two even half decent
25562s performances in the rest of this year
25565s uh hill zero three drop next tournament
25567s just to annoy you um i i do think couple
25569s of last takeaways from that bracket as
25572s we look at it uh firstly i've just
25574s realized uh like north western europe
25578s absolutely farming uk i think northern
25580s france is considered geographically
25582s northwestern europe and southern france
25584s isn't something like that and then
25585s finland as well like there's a very
25587s specific region making up the top four
25589s but also
25590s now specifically with habu gabu knocked
25593s out yeah you can meditate and find the
25594s answer i was going to change my mind
25596s because we're closing in a sec yeah
25598s yeah
25599s um but specifically with habu now out of
25601s the tournament that means the three
25602s players remaining in the tournament as
25604s of right this moment right now
25607s are all ball priest players top three in
25610s this tournament based chronologically
25611s from remaining in all with the ball
25613s priest in the lineup despite once again
25616s among the entire field ball priest being
25618s a weak deck and that kind of has been
25620s the narrative from the beginning of time
25622s with ball priest and with these kind of
25624s combo decks in general is yeah in the
25626s hand of the masses it might not seem
25628s that powerful but when you give it to a
25629s specialist special things can happen and
25631s that's kind of what we're seeing this
25633s tournament
25634s and with those closing notes from sottle
25637s we are going to have to set up two more
25639s ball priests by the sound of things so
25641s we're gonna take a short moment to set
25643s that up we're back in just about three
25645s minutes i imagine
25653s [Music]
25658s [Applause]
25659s [Music]
25662s welcome to raven dress in the darkest of
25665s seasons where ruthless eyes gawk for
25669s horrific reasons
25671s for a hidden hand has struck me down
25675s with such
25677s ruthlessness so deep and profound
25682s then he comes with his mullockian scowl
25690s to uncover the truth
25692s of murder most foul
25695s the anima drifts across the floor
25698s highlighting the creatures who walked
25701s through my door
25703s the motives are as black as night
25706s avarice power revenge and blight
25712s we watch the hero
25714s uncover the clues
25717s that lead to the truth
25720s behind this dark bruise
25724s join us here with the grimm and impious
25729s choose your power without heavenly bias
25733s for at the end
25734s they will burn in the fire
25738s when it is known who slayed
25741s tenacious the sire
25744s [Music]
25758s [Music]
25766s [Music]
25772s [Music]
25804s my
25806s [Music]
25841s it is time for the seven's uh second
25843s semi-final of masters tour this year
25846s we've already sent trevo through to the
25848s final and gia now it is time to find out
25850s whether it will be an all french final
25853s or whether good old blighty has a chance
25855s of getting that win at a masters tour
25859s that is correct dark i mean it's not
25862s uncommon for us at this point to see an
25864s all french final but i know a lot of
25866s people on the casting desk and also just
25869s fans of boar priest in general have been
25871s rooting for pocket train so kaboom has
25873s his work cut out for him he also has a
25876s boar priest of his own not to mention a
25878s lineup that is not too conventional
25880s perhaps not quite as out there as
25883s drevo's including that mine warlock but
25886s there's certainly still this mine rogue
25887s to watch out for which took admittedly
25889s quite some time to get rolling in his
25892s previous series
25893s that's right yeah it was a little bit of
25895s a questionable deck but here for kaboom
25898s in the semi-finals i think that mine
25900s work is going to be really nicely placed
25903s uh for uh pocket train on the other side
25906s his own rogue feels like it's gonna be
25907s probably a little bit too slow uh to be
25910s able to fight back effectively in time
25912s the priest as well can feel a little bit
25915s tough uh unless it's able to get up to a
25917s very very quick win condition there uh
25920s and then also uh to round it out uh i
25923s think just uh
25925s uh sorry the druid feels like it might
25927s be the one decent matchup uh for pocket
25929s train given the uh prince renathal in
25932s there as well to bolster up the health
25934s uh so for the mine right i think is
25936s gonna be very very nice it's just
25937s whether the rest of the lineup will be
25939s able to get the job done as well
25941s that is right the bands are in and both
25944s of the celestial alignment druids are
25946s out of contention here so we're not
25948s going to be seeing any runathol business
25951s here both players with the big spell
25954s mage both players with some version of
25956s rogue and both players with boar priests
25958s so this mine rogue i do agree with your
25960s assessment that it is in a very good
25962s spot against pocket trains lineup i'd
25964s even go so far as to say it's favored
25967s against the boar priest even with pocket
25969s train piloting it uh because there is
25972s the capability for the mine rogue to go
25974s for a full 30 to zero combo and not give
25978s the boar priest any time to heal it
25980s takes some time to set up but i think
25981s that time is certainly there against
25983s that deck
25985s i definitely agree uh which will be very
25988s fascinating should we get to see it
25990s first of all i think it is going to be
25991s the big spell mage versus the uh the
25994s boat rogue from pocket train a matchup
25996s that we've seen many many times already
25998s with them being i think the two most
26000s brought decks to the tournament uh where
26002s are you coming down on this deck does
26004s the boat rogue have the uh the
26005s aggression to get there before the big
26007s spell mage comes online
26009s yeah i do think it is a slight favorable
26011s for boat rogue but it's by no means a
26013s terrible matchup for the mage right uh
26015s if the mage gets to check uh check check
26018s check a few um specific boxes wow i
26021s don't even have an excuse i'm not that
26023s sleepy i don't know what's going on with
26024s me sorry um
26026s if the mage is able to check a few
26028s specific boxes in the early game their
26030s percent skyrockets most important of
26033s which of course is that early belinda or
26036s the barbaric sorceress but also
26037s importantly the deep water evoker to
26040s give them that 10 extra health basically
26042s playing a runathol thanks to that armor
26045s 9 or 10 gain depending on which big
26047s spell they draw and that often gives
26050s them the leeway to have you know a
26052s couple dead turns of just playing big
26054s minions and then forcing the rogue to
26056s eventually respond because the reach
26058s won't be enough throughout all that
26060s armor
26061s yeah i think that's a very very
26063s reasonable assessment i'm trying to
26064s think of any of the the techs in mage
26066s have come into uh
26068s effect so far uh kaboom is one of the
26071s players running more dress fire item
26073s which the debate is raging back and
26075s forth uh against mage is probably just
26077s gonna be one of those dead cards uh but
26079s only one smothering starfish yeah that's
26082s probably fine you're not looking for
26083s that card too often anyway can be used
26085s to clear off the stealth uh on some of
26087s those uh pirates uh but for the most
26089s part it's just the uh the good
26091s old-fashioned game plan for the mage in
26093s trying to look for barbaric sorceress
26096s for uh belinda as well um
26099s it's gonna be an interesting match
26100s jumping into the uh the implications for
26103s both of our players as well because
26105s pocket train has been off to
26107s uh a reasonable start to this year in
26110s terms of master store performances he is
26112s still i always forget a pretty newcomer
26114s uh to competitive hearthstone uh given
26117s how well he's been performing and how
26119s well his stream has been going for him
26120s as well uh so it's cool to see that he
26123s is uh getting off to a strong start
26125s whereas kaboom on the other side has
26126s been here for a little bit longer i
26128s think in terms of competitive play
26130s definitely a lot of people uh most
26132s likely french uh fans in our chat
26135s correcting us on how to even pronounce
26137s his name so sorry about that he is
26138s definitely a player who's had a long
26140s competitive history already i think
26142s especially with local tournaments
26144s winning several arma cups or placing
26146s well in those and max lines etc we have
26149s pocket train as as you said a relative
26152s newcomer but already building a very
26153s strong brand for himself with that
26155s excellent bar priest play but he is
26158s going to be on the rogue first and made
26161s from gaboom even though we did highlight
26164s the mordres tech perhaps a more
26166s impactful one for the matchup is the two
26168s doomsayers that he has in the list which
26170s is by no means standard he's cut out the
26173s ram commander and while uh uh gold chair
26175s knoll package to make room for that and
26177s i do think it should help his percentage
26179s against rogue a little bit
26184s pocket train nodding his head there i
26186s wonder what he was expecting his
26187s opponent to play uh on turn two other
26190s than like an amplified snow flurry
26192s uh but it's a reasonable start still
26195s here all things considered for pocket
26197s train he's able to go for the shroud
26200s while still in
26201s uh druid form while still disguised
26204s which means that the nulls were they to
26206s be drawn uh would still be playable uh
26209s the rest of his hand though is a bit of
26211s a weird one it looks almost more uh
26215s reactive than aggressive with coining
26217s out that shadowcrafter scabs being uh an
26219s expected play on turn seven to maybe
26221s answer an early belinda or barbara
26225s could be i would say if the belinda or
26228s barbara is that early then i don't think
26231s pocket train really lives until turn
26232s seven to safely coin out scabs but if it
26235s is just a general uncurved one he
26237s definitely has the leeway to go and play
26240s the long game his hand is really not
26241s allowing him to do much else at the
26243s moment but at least he can prep out this
26245s shroud now and i think all the nulls are
26247s down to zero cost given that he's drawn
26249s three rogue cards and traded twice i'm
26252s gonna hold on to prep though
26255s that'll do nicely uh carney not bad at
26257s all either
26258s right
26260s you've seen how much of a back breaker
26261s okani for minion can be into the big
26264s spell mage especially when they don't
26265s run too many one drops for gaboom only
26268s sir finley in there
26272s okay not a bad little draw opens up the
26275s barbaric saucers quite nicely
26279s were that to be drawn
26283s now with the
26284s uh go ahead
26286s oh just gonna say that is uh a very
26288s respectable life total circle boom
26289s probably has many many turns uh to work
26291s with now
26293s definitely would agree with that pocket
26294s train now with the info that it is
26297s rune in hand and not necessarily drake
26300s fire
26301s uh
26302s i would assume the okani is top of mind
26305s here because we are approaching turn
26307s five with coin for good boom so able to
26309s play belinda or barbara if they are in
26312s hand but the problem is there's a lot of
26314s pressure on the other side for pocket
26316s train he needs to
26317s commit the extortion and a trade to make
26320s sure okani's not dead
26330s i mean i think he can pretty much give
26332s up on the idea of actually winning board
26334s control anytime soon uh but it's the
26336s kind of hand that can fight back and at
26338s least keep things a sort of equilibrium
26340s uh for the near future unless there's
26342s any really powerhouse plays like a a big
26345s edwin or a uh boat plus uh gone fishing
26349s um but having said that i think just
26351s going for some kind of play like
26356s trade into
26358s try and play amplified and then coin out
26360s okani uh if that doesn't work
26364s i can definitely see that
26367s of course okani on the mages side i
26369s would say is way less impactful than it
26371s has been for pocket train because pocket
26373s train will have more board presence and
26376s potentially more different ways to clear
26379s the mage is a lot more predictable in
26381s how they want to go about killing
26382s minions because they don't have single
26384s target removal they rely on their
26386s minions as a whole
26388s choosing to sacrifice these starfish
26390s instead which i think is reasonable the
26392s snow flurry here it's battle cry is
26394s definitely not irrelevant
26398s even the coin as well also pretty
26399s impactful for uh roon a turn earlier can
26403s be very very important as that's kind of
26405s about the turn where the board becomes
26406s truly unmanageable uh
26409s but for the moment sorry the board looks
26411s very manageable that was at least until
26413s a jar and vessel came off the top and
26416s was discounted as well
26418s it's exactly what pocket train needed to
26421s see with this mr smite in hand as well
26423s that's an incredible top deck and i do
26425s favor him using the prep here even
26427s though it doesn't look necessary because
26429s of the discount it allows him to even
26431s the philly fighter which i think is
26432s pretty relevant to just paying off the
26434s 31 and even just as a 3-1 body on board
26437s is quite threatening to kaboom
26442s not interested in saving the uh the
26444s fillet fighter for mr smite
26447s could also be and looks like pocket
26449s train is going with that line if he's
26451s taking this trade uh
26454s merit to daggering here is that it
26456s allows him to scabs next turn
26458s immediately and still have that dagger
26460s intact because as soon as he replaces
26462s his hero he can no longer necessarily
26465s dagger but he's going to commit the
26467s coins here play around barbara as best
26469s as he can and that is a huge relief for
26472s kaboom honestly because these scabs is
26474s just so far off now pocket train not
26476s even committing the maestra
26479s it works out fine for kaboom because his
26480s opponent just dumped their hand for no
26482s reason at all
26484s from his perspective
26486s uh but at the same time you know
26488s yes your opponent is playing poorly but
26490s that oh sorry playing around cards that
26492s you don't have i should say making a
26493s play that in this instance is bad um but
26497s he doesn't have the cards that would be
26498s good were they to not make that play
26500s anyway so he can't really do much with
26502s uh that situation he just has to play
26504s like a 3-3 here yes it saves him some
26506s health uh but it's really not locking
26508s down the board and it's giving pocket
26510s train a lot of time to start setting up
26512s some real damage
26518s that being said pocket trains next turn
26521s is looking pretty miserable if he
26523s doesn't draw something impactful
26525s obviously edwin another shroud or boat
26528s would be ideal here
26533s oh
26537s and the mr smite nerf really hurts
26540s doesn't it
26545s game is quickly slipping away from
26547s pocket train here gaboom is only two
26549s turns away from being able to coin out
26552s that rune of the arc mage and he's still
26554s at 39 health here uh probably gonna go
26558s down to 33 at the end of this turn but
26560s that's still above starting health no
26562s problems at all
26565s agreed completely and what are the draws
26567s that could even like start to help this
26569s situation for pocket train
26572s edwin to fill out turn seven is
26574s definitely decent
26576s yeah um especially if you can get it to
26578s a health total where it is more
26580s resilient to your average rune outcomes
26585s outside of edwin though there's really
26586s not that much to be honest and kaboom's
26589s only just starting to ramp up his power
26591s level he's not slowing down at all
26594s but would still be decent here and maybe
26596s tooth to find something to spend the
26598s rest of this mana
26604s it's ordering yeah
26607s well not trading first is that
26610s yeah that's fine
26614s it's 7am it's fine we'll let that one
26620s um
26623s yeah pretty much has to just let this
26625s board go unless he wants to commit smite
26628s and dagger into the doomsayer and your
26630s smite is dead on board
26633s you have to expect to coin roon as well
26636s uh at this point yeah he hundred percent
26639s knows it's in hand oh yeah of course
26641s yeah because of the uh the
26643s evoker uh so i agree i think you just
26645s let this one go and set up for
26648s you know play the scabs play the ajar
26650s and vessel and then hope to get card
26652s draw into
26654s double gone fishing with mr smite some
26656s nonsense like that yeah
26659s it does need to be supreme nonsense and
26662s to a certain extent the doomsayer going
26664s off that sometimes makes the average
26666s quality of our rune worse because so
26668s many of these spells only target minions
26671s and so we actually see gaboom going for
26673s okani over roon here saving the coin for
26675s the drake fire amulet instead which i
26677s completely agree with i think it makes a
26679s lot of sense here as to what he should
26681s counter i think minion personally
26683s because from his perspective i think
26685s edwin is the scariest card at the moment
26688s yep agreed completely
26690s um
26691s fortunately for him scabs is neither
26694s minion nor smell a spell nor uh
26697s mineral animal vegetable whatever it's
26700s its own thing
26706s wait till they release diamond okani
26708s that lets you counter hero cards as well
26712s or a new a new blade master that
26714s counters either hero card or location
26716s card oh that sounds cool
26721s all right here we go dragons
26727s oh wow
26729s allergos probably yeah cali's just
26732s always been so strong oh and the tines
26740s you can
26746s just a little field work
26748s nope
26749s uh disciple yeah it's like just the most
26753s expensive but it's not really like even
26754s that good
26756s yeah can be played alongside vessel so
26759s maybe that is just the line if he wants
26760s to push damage immediately he can take
26762s the fel rattler which is effectively 4
26764s damage on the primordial drake
26778s train knows he is a million miles away
26781s from getting his game plan online and
26782s he's now vulnerable to ruin but he is
26785s just gonna pray that kaboom opens some
26788s below average boxes i guess
26791s yeah that's the out here so
26793s they draw some garbage on two
26795s consecutive runes
26797s uh that's not great
26799s that's a bit better but that is a pretty
26801s hilarious
26803s 10 10.
26804s that's that's literally it
26806s okay
26808s but barbara hits here naga boom knows
26810s there's either a prep or a shadow step
26812s in pocket shane's hand that costs nine
26815s another rune for free and an okani to
26818s top off the turn
26820s kaboom is playing
26822s 22 mana worth of spells
26825s worth of cards this turn
26826s absolutely disgusting oh that's not more
26829s than golf
26834s is it actually 32 is there a drake fire
26836s left yeah there's a drake fire left in
26838s the deck and he got ice blood right off
26839s of the first spell
26843s yeah and he only got a copy of it right
26845s they're still the one in the deck as
26846s well oh man
26851s uh so trade
26855s allows you to clear off the whole board
26857s right because you've upgraded it once
26858s with wildfire
26860s uh but he's going with the akani instead
26862s only one dragon
26865s no more space
26868s poor pocket train completely outclassed
26872s by this mage uh
26874s honestly the draw was quite perfect but
26877s also the way gaboom approached it was
26879s very smart i think he held off on okani
26881s at the right turns held off on rune when
26884s it wasn't necessary and pocket train the
26886s curve just wasn't kind enough to him
26893s i respect him still thinking this
26895s through but
26897s i would be staggered if he can find
26899s anything even if he could order the
26901s cards in his deck exactly how he wanted
26903s them
26904s there's nothing here
26909s well um
26911s he can
26913s attempt to get the undying disciple
26916s deathrattle
26918s to deal with
26920s part of this board
26923s uh i'm getting inspiration
26926s he
26927s cannot play spidey because
26930s okani most likely counters minion from
26932s his perspective
26936s oh man the seven mana step
26940s seven mana step i mean it does counter
26943s both halves of akane being able to step
26945s the other pirate which is kind of funny
26948s for seven mana what a great deal
26952s bargain
26955s is this just lethal
26958s 14 16 ping 18
26962s oh it's not over yet
26965s is the more josh active after ping i
26966s don't think so yeah i don't think so
26968s either just go for the owl
26972s i mean another parrot sorry yeah
26975s pirate might be the one way this goes
26977s wrong
26978s um completely fringe out of all card
26980s draw into fatigue i don't know probably
26983s doesn't even happen what is the most
26985s card draw you can get from a parrot like
26987s six a eyes and yeah a gift of azshara
26991s which is yeah 13 draw
26994s someone and kill him
27000s sir that's a math problem waiting to
27002s happen
27005s you have 20 mana to spend how many cards
27007s can you draw
27013s forgot he was just hard running blizzard
27014s as well
27016s yeah that's been the the sticking point
27018s in his deck it hasn't looked great so
27021s far but you know it's an interesting
27023s tech and it has a lot of utility
27025s obviously against rogue with all the
27027s stealth they have
27035s all right we can finally let this one
27037s end i think finally
27040s looks like train has a bit of a
27041s sense of humor about it though given his
27044s facial expressions doing whatever the
27046s heck he can which is not very much
27049s except gather his thoughts for game two
27052s because kaboom takes a completely
27055s one-sided victory in our first match of
27058s the day the big spell mage showing why
27061s it is so universally um just
27064s applauded as one of the best decks in
27066s the meta
27068s just really killing the absolute living
27071s daylights out of that sleepy dragon
27074s making his way out of the game game one
27076s going to kaboom and a a nice win as well
27079s with the mage i think that could have
27082s been potentially a bit of a sticking
27083s point uh versus pocket train the priest
27086s feels like it has a nice match up
27087s against that the rogue again like you
27089s said feels slightly favored against it
27091s so a really nice start for the series
27092s for gaboom leaving him with uh just uh
27096s some slightly better matchups i think
27098s that rogue still looking very nice
27101s i can't wait to see that mine rogue in
27103s action it really hasn't shown its
27106s amazing win rate on stream so far but
27109s the numbers still come out in its favor
27110s in the masters tour as a whole i think
27112s what was it just a dozen players
27114s bringing that deck two of them in the
27116s top four it certainly needs to be
27119s re-examined i feel by the larger field
27121s as the week goes on and that clean list
27125s only one column taken up here and we do
27128s have to talk about if it is going to be
27130s the switch to bar priest for pocket
27132s train how exactly the mine rogue should
27135s play the match up i'm pretty sure the
27137s way is to make sure that when you play
27139s snowfall graveyard in the very next turn
27142s you are able to get a full 30 damage and
27145s that includes a pre-equipped counterfeit
27148s blade that already went face once it
27150s includes i think several shatter
27152s shamblers and mines and you know some
27154s combination of those alongside the
27157s forsaken lieutenant if it has something
27159s to rush into but it's certainly possible
27161s given enough mana
27163s yeah exactly and especially when you
27164s factor in the smoke screen that i think
27167s was such a nice inclusion in the deck it
27168s obviously gives you that uh kind of high
27170s roll potential with the
27173s um
27175s burning blades uh acolyte sorry as i'm
27177s forgetting the name of it uh to go
27180s alongside that for a bit of extra static
27182s a bit of extra torn in the way of the
27183s aggro decks but like you say it just
27185s draws through your entire deck and
27186s allows you to set up these close to uh
27188s one turn otks or sometimes actually true
27192s uh full otk's in one turn uh but it's
27194s not gonna be against the priest it's
27196s going to be against the mage where that
27197s is a little bit less of a concern i
27199s think and it's really just about finding
27201s the uh you know keeping each turn and
27204s the next two or three turns in mind but
27206s just finding the most damage efficient
27208s route possible no matter how many turns
27210s it takes to do it
27212s right and there is pseudo healing
27213s available to the mage in the armor game
27215s from the evokers but even let's say with
27219s 19 armor gained for the mage which is
27221s about the best well 20 is the best they
27223s can do but let's say 19 on average if
27225s they manage to find both evokers i think
27227s the mine rogue is still well within
27229s enough damage to get the job done uh
27232s with the help of a couple five eights
27234s from the burning blade acolyte the
27236s question is whether they'll have the
27238s time here this is also a match-up where
27241s in some situations you can get stuck
27243s with unbind on board and no necessarily
27246s uh not necessarily a way to kill it off
27248s especially when the mage can freeze
27250s forsaken uh sorry um before
27254s if you get in a situation where the mine
27257s has transformed your forsaken lieutenant
27259s but it's not died yet you can't
27261s necessarily rush that mind with attack
27263s if it gets frozen there's a lot of weird
27265s small interactions to keep in mind here
27268s and another one is the interaction of
27270s the barbaric sorceress with smokescreen
27272s which is one of the whips for barbara to
27275s hit
27277s indeed yeah uh
27280s that could be a bit of a
27282s a sticking point uh for pocket train
27284s where it's come up uh pretty cool start
27287s though for kaboom unfortunate draw with
27289s the burning bait blade acolyte uh but
27291s i'm glad that we are getting to see
27293s these with scale tricks the plus
27294s smokescreen combo hopefully come up uh
27297s at some point here uh as the backstab
27300s wallet is really nice to kill off the
27302s navel mine i do definitely think it's
27304s worth it here just to get this cleared
27306s off you have to do that before the
27307s tricks to pop off anyway
27309s yeah i completely agree a little bit of
27312s connection issues that i hope will be
27313s resolved soon both are players playing
27315s in an unfortunate time zone i'm sure
27318s really fatigued and this certainly
27321s doesn't help mental but
27323s we will get them reconnected as soon as
27325s possible there okay looking good
27327s poketrain's hand is looking very
27328s promising he has the mailbox dancer to
27332s have one of his powerful six drops on
27334s turn five and i assume that will be
27336s belinda because i think he will see on
27339s turn three that kabum is already going
27341s to start playing spells from hand
27347s well if you ever needed a hand that
27348s could fight back against the uh the mine
27352s rogue this certainly looks like the one
27354s to do so the pickup of the evoker is
27356s absolutely spot on the money to be able
27358s to gain a bit of extra health get some
27360s more stats and bridge you through uh to
27363s probably the belinda on turn six uh to
27366s get those spells online archetrain has
27368s assumed the position of a man who's
27370s about to get smoke screened
27374s nothing nothing nothing nothing and
27378s nothing no death throttles triggered
27380s here
27381s i mean
27382s every time this happens to me suddenly
27383s i'm facing down four or five eighths on
27385s the other side of the board because
27386s they've already also played snowfall
27388s graveyard oh of course yeah yeah
27395s not too bad but for gaboom
27398s obviously it's still good to get this
27399s cycle right even without the upside of
27402s smoke screen you did just kind of play
27404s four mana draw five which is in most
27407s circumstances pretty good
27410s yeah and it's still not bad here
27412s over drawing the navel mine does hurt
27415s uh but thankfully for him the other one
27417s in hand uh
27419s it helps but that sketchy information is
27421s now actually doing nothing as well right
27422s that's a uh gets the other acolyte
27426s uh it's only three or less uh so oh yeah
27430s you're right
27432s yeah it is actually doing nothing here
27434s um
27436s so shatter shambler
27439s set up for that acolyte on the next turn
27441s i think makes
27442s some sense here because
27444s uh i think gaboom will quickly realize
27447s that with only one mine and especially
27449s without graveyard in hand the pure
27452s bomb based damage is not going to get
27454s there against pocket train on 38.
27458s so he has to somehow connect a couple of
27459s the death rattles from acolyte to face
27466s time's ticking
27470s i guess if you're going to be going
27471s about that you kind of have to start
27473s using some of these burn spells or
27476s combo ish spells like backstab uh on
27479s just clearing the board like first of
27481s all pray they don't have belinda uh or
27483s the barbaric sorcerer
27485s but then also get rid of all those cards
27488s and also get rid of the coin as well you
27490s could argue to play around barbaric
27492s sorceress uh but for uh bagoom
27495s thankfully for kaboom uh it's belinda
27498s anyway
27500s barbara belinda and bagoom
27503s all the good buddies here yeah i think
27505s gaboom was certainly aware of the
27507s potential for barbara on this turn but i
27509s think it's one of those spots where like
27511s as bore priests you sometimes play the
27513s boar even if you know there's a
27514s potential for it to get magicked or
27516s something on the other side it just
27518s hurts you too much to use the coin for
27520s no real value there so he held on to it
27522s i think it's very reasonable but it's
27524s not the barbara which becomes the bane
27527s of his existence here but the belinda
27529s instead going to start going face with
27532s the counterfeit blade this represents 12
27535s damage over the course of two turns um
27538s maybe more if he can find himself that
27539s snowfall graveyard but this is looking
27542s terrible because even that forsaken
27544s lieutenant has no targets with both the
27546s bombs just used
27549s yeah it's just looking terrible i think
27551s pocket train will also very quickly come
27552s to the conclusion as well that you can
27554s just go for the drake fire amulet right
27556s 30 with no
27558s um
27560s uh sorry with uh no graveyard setup is
27563s just a little bit too much and you can
27565s just save the evoker for next turn
27567s whilst setting up lethal
27569s right even if the hand were like prep
27572s graveyard
27574s wicked stop wicked stab that would not
27576s be enough to kill from 30.
27585s it's true especially because again
27586s you've seen the other naval mine you
27588s know that the graveyard shenanigans are
27590s somewhat unlimited
27598s love the halipic honestly kind of a
27601s formality but
27602s it's fine
27604s yeah
27604s not the best options there even taking
27606s just the cobalt scale bane although from
27608s the looks of
27613s okay if he was gonna miss click at any
27615s point very thankful for pocket train
27617s that it was at the situation where he
27618s has pretty much 100 won the game
27622s a man's brain is absolutely melting out
27625s of his ears right now
27626s [Laughter]
27630s [Music]
27633s i mean it doesn't matter at all but i
27635s just love how confused he is right now
27638s it is pretty entertaining man these
27640s players have really been through the
27642s ringer right it's an absolute marathon
27645s that they've had to play through what
27647s time is it now in the uk derek
27649s 7am coming up on waking up in the
27652s morning
27654s yeah i mean waking up in the morning in
27655s about five hours time usually for me
27658s uh yeah uh big win uh for pocket train
27661s of course both majors ticked off which
27663s means it is a priest on both sides it is
27665s the ball priest uh for both players as
27668s well right which means the only
27670s difference is this uh this mine rogue
27673s versus the traditional boats rogue four
27675s pocket train which again i think hasn't
27677s changed the equation
27679s all too much when it was the full best
27681s of five i do just still think that
27683s kaboom is in a pretty good situation
27685s this mine rogue very well positioned
27689s right he is going to
27691s move away from that rogue for now though
27693s on to the boar priest and we are gonna
27695s get to see a matchup that i haven't cast
27698s and what feels like forever dark it's a
27700s boar priest mirror
27704s yeah this is uh the one the pocket train
27707s when i was talking to him uh just before
27709s this match was saying
27711s he uh he probably has to end up queueing
27713s this one and winning it for him to have
27715s a chance of winning the series which
27716s absolutely looks to be the case uh very
27718s well prognosticated by him
27721s uh but uh
27723s yeah it's a word i shouldn't be trying
27725s to use it this time i'm definitely gonna
27726s mess it up and say something
27727s inappropriate by accident
27731s uh boom here uh it's gonna be a tough
27733s one right uh again you do not wanna go
27735s up against uh pocket train on the boar
27737s priest uh especially not in the mirror
27740s when he is just the best ball priest
27742s player in the world
27744s yeah i think not many people will argue
27746s with that but you know we gotta shout
27748s out a lot of our players like anybody
27750s who's made it this far with boar priest
27752s is definitely among the best boar priest
27754s players in the world especially since
27757s because we we keep bringing up the fact
27759s that bar priest overall in the master's
27761s tour has had what a sub 50 win rate
27763s something like 47. so there's a few
27765s select people that are you know trying
27768s to hold up the integrity of this deck
27771s and in the end in our top four is still
27773s outnumbering any other archetype of
27776s priest and they have been playing well
27778s above the quality of the rest of the
27780s field um gaboom definitely hasn't really
27784s shown too many questions on his play so
27786s far i think it's been very solid on that
27788s boar priest but the mirror is a whole
27790s different beast eric you have to be so
27792s careful about your
27794s hand size and whether or not you can
27797s afford to leave a cleric on board answer
27799s to that is usually no
27803s good good tip for both the players
27805s hopefully they're listening into the car
27808s as we see kabum holding on to uh the
27811s amulet which makes sense you know you
27813s can just trade that away on turn one and
27816s you are replacing it whilst also
27818s furthering your own game plan but the
27820s ball keep in the starting hand is a
27822s little surprising
27824s really i feel like it's a decent one to
27826s go for maybe the fact that he's kept two
27829s cards which aren't like strict card draw
27831s you can kind of say tradable is card
27834s draw um to a certain extent but the boar
27837s itself doesn't
27839s feel necessary till later on i would
27841s agree but it's never something you're
27842s upset to see in the opening hand
27843s especially in a match up where
27845s it can sometimes be hard to get it dead
27848s without committing a pyro because
27850s there's not too many minions on the
27851s other side
27853s okay pretty juicy hand coming in for
27855s both players now uh with
27858s boom having access to north shia cleric
27861s and the uh the gift of the naaru so a
27864s switcheroo into a pyro gives him a very
27867s very impressive uh draw turn indeed
27870s whereas pocket train on the other side
27872s has found the missing piece of his
27874s pyrocleric gift draw turn which means
27877s both players are looking to get off to a
27879s very very fast start
27882s something to take note of with the
27884s cleric pyro combo is that you don't
27886s often have minions on the other side of
27889s the board to take advantage of as
27891s damaged there's not often too many gonna
27894s be left there so sometimes you need to
27896s make do with just uh
27898s not too many draws from your pyro and
27900s cleric turn and that can be fine as long
27903s as you've kind of planned it out that
27904s you have enough card draw to generally
27907s meet the bottom of your deck here so
27910s kaboom
27911s with the option to play an active
27913s handmaiden this turn right
27917s a little expensive but
27920s you know none of the cards that he would
27922s be expending are crucial in the form of
27925s shard shadow word coin handmaiden uh i
27928s think he still has the core combo of
27930s cleric gift and then a pyro which he
27932s will hopefully draw in the next one or
27934s two turns
27935s right
27937s this works out very cleanly for his
27939s curve at the very least he can play a
27941s handmaiden again next turn and dump a
27943s card like that illuminate
27945s uh should the illuminate be played this
27947s turn i don't think so he can save that
27950s for a pyro turn or a valish turn
27954s big problem for pocket train right now
27956s which that holy smite may have just
27958s solved
27959s is that his north shore cleric has four
27960s health after it was swapped with zyrella
27963s so it's actually going to be a little
27964s bit difficult to clear off on the turn
27967s where he goes for pyrocleric draw uh
27970s which as you so correctly laid out the
27972s star is a massive liability your
27973s opponent can overdraw you quite a lot of
27975s cards if you allow them to do so
27978s um but as i said with the other north
27980s shire cleric picked up all the holy
27982s smite it should be fine for pocket train
27983s to go in on the draw next time
27986s pretty good pick up from the dredge for
27988s gaboom in the flash heel if only to just
27990s draw one more card at the end of the
27993s turn but he still needs to find
27995s something else to kill the cleric it can
27996s just be two spells from here to be fair
28000s heal anything but the cleric so
28002s exclusively the pyro and then you're
28004s good
28006s oh wait my bad yeah the gift is gonna
28008s heal the cleric right further so he
28011s needs to get something from
28013s uh these next couple draws still has
28015s mana to work with next to the leash
28016s though
28017s oh it's actually possible to do it now
28019s with the gift that's oh sorry with the
28021s desperate prayer that's so sick yeah
28023s that's great that he doesn't need to
28025s commit the leash this turn you could
28026s still though and just weave in the
28028s handmaiden because that is plenty of
28030s mana to be refreshed might as well right
28032s going to weave in the hero power before
28035s finally putting the cleric to rest here
28039s he's done her job and now she's just a
28042s complete danger no more tears my queen
28052s very nicely done from goboom i think
28054s getting the
28055s vast
28056s majority of possible draw there i was
28058s wondering if there was any angle with
28060s handmaiden instead but this definitely
28061s looks solid he can still go handmade and
28063s next turn
28067s it almost looks like pocket train is not
28069s going in okay no you're still going for
28071s the draw in this turn not going for the
28073s uh
28074s the
28075s holy smite first and that's fine he can
28077s go for the illuminate finds himself
28078s amulet the perfect card to get off the
28081s illuminate to allow him to get the the
28083s combo almost guaranteed on turn eight
28086s now
28087s and uh
28090s with the way this is looking it's
28093s uh no probably not available next turn
28095s but a good setup for a turn eight sword
28097s swing as is the most common play that
28099s you're going for
28100s it'd give the shake of a head though
28102s because that's not too many spells to
28104s work with here to keep the valise train
28107s going potentially
28109s he has seen to be fair double gift on
28112s the other side so leaving cleric is less
28114s scary than it would normally be in this
28116s position and gaboom's also in a spot
28118s where if he wants to spend like two mana
28121s or one mana of flash heal or the two
28123s mana hero power to try and overdraw a
28126s pocket train he would need to do it two
28128s times and that probably wrecks his own
28131s game plan
28136s there's the other piggy
28143s and with a zero mana amulet of his own
28145s i'm thinking once again that's looking
28147s to be a turn eight swing for kaboom
28149s however he is obviously going second so
28151s the turn eight swing becomes very often
28154s just not good enough right
28158s doesn't pick up the other amulet here
28160s because
28161s maybe the smite to kill off his own bore
28164s is prioritized
28166s definitely needs to dump it here though
28172s and pocketrain breaking all the rules
28175s right leaves the cleric on board a while
28177s ago plays a pyro into anokhani and it
28179s just works out because of the specific
28181s situation recognition i don't think he's
28184s ahead though let's see how he can
28186s leverage this that handmaiden can be
28189s activated here and the valish can
28191s potentially keep this turn going far
28193s longer than it normally would
28195s okay trait you can take i think the zero
28199s mana amulet back because i don't think
28203s the other one is at
28204s level three
28206s uh so you do need to keep trading on
28207s this turn most likely
28210s question is what's the handmaiden
28212s activation at because i think that
28214s heavily informs whether or not pocket
28216s train is going to dump this shard
28219s okay there we go that's ready
28222s yeah all the trading needed done
28225s uh so it
28226s is probably just setting up for play a
28229s bunch of small spells plus priestess
28233s extern i suppose but i didn't really
28236s actually accomplish that much he just
28237s needs to be able to kill the ball and
28239s then basically pray that he gets the
28241s other amulet off the top of the deck now
28244s right
28245s there might be a world where he can
28247s continue to dig with handmaid and all in
28249s the same turn is killing the boris
28251s because that other amulet costs zero and
28253s the
28254s uh valeesh also lets him work with a lot
28256s more mana he is just kind of scared of
28258s himself dying this turn if there is
28261s double zero cost amulet from
28263s or some sort of
28265s mana cheat combination like that we can
28267s see though only one amulet for now and
28269s crucially a bore still in hand that
28271s needs to be killed off by this holy
28273s smite and no devourer or pyro to kill
28277s off the activations from the amulet so i
28279s think in most instances pocket train
28281s still gets ahead here but he needs the
28283s draws to be kind to him because i don't
28285s think he can see the very bottom of his
28287s deck next turn
28291s is there any way that kaboom can kind of
28293s fudge a two turn setup where you
28297s ah the man is just not quite there i was
28299s wondering if you could go for like kill
28300s the ball play the three mana amulet and
28303s then next turn play the zero mana amulet
28305s to get the sword
28308s anyway if you can play maybe the uh
28312s the devour alongside it but i don't
28314s think pocket trains really gonna give
28316s that to him
28318s it is certainly worth thinking about but
28320s yeah you're right the mana just isn't
28322s there
28323s um and even if he could i feel like
28326s being the second to equip sword still
28328s works out in against your favor
28331s okay there you go this is the turn for
28333s pocket change picks up a zero cost spell
28335s which is amazing if only to both create
28338s some more hand space and uh work as more
28341s refreshes for this priestess valish
28343s there it is that's uh-huh
28346s uh board space is
28349s fine
28350s as long as you go with the uh the two
28353s first then the three
28354s no worries whatsoever
28356s absolutely
28357s can't even valish for good measure
28360s because she's not really doing much
28361s after this turn anyway
28364s yes this line to stick the pyro on board
28367s and represent a minion thread on top of
28370s having the sword pocket train gets
28372s across the finish line even though it
28374s looked like he was much slower on the
28375s car draw train i think the
28378s prioritizing of saving valeesh for the
28380s combo turn as something that needs to be
28382s looked at as well it is finished
28384s and the thing that i love most about
28386s this after what appears for all intents
28388s and purposes to be an incredibly clean
28390s game of poor priest pocket train is
28393s already thinking all the ways that he
28394s can criticize himself all the ways he
28397s threw in that game he can just always
28399s find something he's the nit pickiest of
28401s players with this deck which is uh what
28404s makes him such a strong player with the
28405s deck overall
28407s so a huge win getting the ball priest
28408s out of the way means that now it's just
28410s the rogue that he needs to get over the
28412s finish line so it's boat rogue versus
28414s boar priest and boat rogue verse mine
28417s rogue on the other side for two final
28420s chances for uh for pocket train to take
28423s the win i'd put him in the lead at this
28425s point given that he's two one up but not
28427s by a huge margin because i don't like
28428s the look of either of those two
28429s match-ups especially
28431s yeah that is true i think that the
28433s latest iteration of mind rogue that now
28435s has the capability of getting random
28437s five eight taunts has helped its match
28439s up against boat rogue quite a bit and i
28442s don't think it was terrible even before
28444s this version was out because just kind
28445s of beating down the rogue sorry the boat
28448s rogue when they don't get the double
28449s knoll start is pretty reliable um
28452s we are going to see this match up first
28455s and pocket train does have vessel
28457s available to him and extortion
28459s and
28460s certain the extortion is a keep i was
28462s going to say vessel is
28463s questionable as to whether he has time
28466s but obviously if he picks up prep that's
28468s the best way to actually end up racing
28470s the mine rogue
28476s okay
28477s very very welcome pickup indeed uh for
28479s pocket train here
28482s this is so interesting how to approach
28484s these early turns because on top of
28486s having two different tradables he's also
28488s the warlock hero power which is normally
28491s great for the uh boat rogue but every
28494s tap and every it's both damaging you
28497s getting closer within certain break
28499s points of the mine rogue and also a turn
28502s where you're not developing minions here
28503s so we could see pocket train forgo the
28506s hero power all together in favor of
28507s coining out the prep vessel
28512s i think in this instance though again
28514s specifically mine rogue every single
28517s turn is so crucial and getting out this
28519s pressure as soon as possible uh i do
28522s think is just that a little bit too
28523s important which is why i'm a big fan of
28524s this play you've got the cutlass to
28526s trade away next turn as well you should
28528s be able to find something
28529s i completely agree you're on a very
28532s tight clock as the boat rogue here
28534s versus mine rogue and that's why i do
28537s favor pocket train not getting baited by
28539s maestro giving him the good hero power
28541s in the one match up where it's not that
28543s good
28544s and also just the decision to trade
28547s cutless over extortion on turn one
28550s normally i would say trade extortion
28552s first because that's the card that you
28554s don't want to get discounted by the
28555s cutlass but i think pocket train was in
28557s a position where just trying to hire all
28560s that discount on the vessel so we could
28562s get it down as soon as possible was a
28565s reasonable line
28567s and both players starting to draw pretty
28570s dead though with swift scale trickster
28572s being the best option available took a
28574s boom
28575s really really praying for the uh
28578s the smoke screen now obviously for the
28580s best draw in his deck by a country mile
28582s uh whereas pocket trade i think could
28583s just keep uh quite happily trading away
28586s here reconnaissance fine just a way to
28588s spend your mana
28590s a question derek i know you're not
28592s american but the term country mile is
28595s that longer or shorter than just a
28598s straight up mile a regular mile i have
28600s no idea
28603s is it closer to a kilometer oh no kaboom
28606s this top deck it's terrible
28609s he has no death throttle synergy and no
28612s good hits for the trickster relegated to
28615s clearing the board as mine rogue
28618s unimaginable
28622s and this fossil dealer pickup is amazing
28625s isn't it
28626s yeah sorry i'm just doing my best tj
28629s impression here but i think a country
28630s mile from i can tell just means a mile
28633s it's just uh
28634s another way of saying it as to
28636s differentiate from a nautical mile i
28638s think perhaps oh i see
28641s or just because
28643s imperial is looking stupid
28648s well that's finally a mine found for
28650s gaboom which means he can now get some
28653s activation on the counterfeit blade
28655s represents 12 damage maybe more if he
28658s finds the graveyard but he's even been
28660s robbed of his trickster here i think
28662s there is no way on earth that kaboom is
28665s going to commit damage into this jailer
28667s so that trickster is just completely in
28669s the void now
28674s oh chomping up the mine as well
28678s that's so sick
28682s it was there
28684s elsa jayla says no mine uh and takes it
28687s for himself getting a good amount of
28689s pressure on the board at the same time
28692s uh you know
28694s at the start of this game pocket train
28695s was was getting nowhere he was just uh
28698s you know doing his best impression of a
28700s crypto enthusiast trading back and forth
28703s but having absolutely nothing to show
28705s for it uh but now finally he's getting
28708s somewhere
28709s wait that's the other mine and there was
28710s a shatter shambler played so attack
28713s is just you know either a wicked stab or
28716s um
28717s a
28718s snowfall graveyard away from lethal next
28720s turn this is still very real hands
28723s together in prayer
28726s it's possible it's still possible we're
28728s looking for the the graveyard is that
28731s out right now
28733s tradable
28734s graveyard
28735s or
28736s wicked stab would get the job done right
28739s because the mine explodes upon playing
28742s it and then there's eight damage right
28744s now from the blade
28747s he has to keep going what is this this
28749s is giving me flashbacks of glory versus
28751s possessing tradable trainable
28754s oh no
28756s he's he doesn't have enough mana if he
28758s could only play this blade and blow it
28761s up in the same turn that would have been
28763s enough
28764s oh it's so close there's just exactly
28767s for pocket train next turn i mean
28769s ignoring the obvious way over lethal
28771s that he has but i think that's gonna be
28772s it a final kaboom for kaboom but it's
28775s not enough as pocket train sends himself
28778s through to the grand finals he has done
28782s it dravo first pocket train is gonna be
28785s the finals of masters tour for sure
28788s immediately typing in what i can only
28790s assume is the mr attorney often group
28793s let's head there to
28795s everybody on his results and absolutely
28798s he should be proud of it that is an
28800s amazing showing there on the bar priest
28802s of course as his signature deck at this
28804s point but also showing that he has very
28806s good matchup understanding on all the
28809s other decks on the rogue here i think a
28810s lot of players could have potentially
28812s got invaded by the warlock hero power
28815s the tricepic fel soul jailer was
28817s definitely the right one here it denied
28820s gaboom of a mine for lethal and a
28823s trickster for you know potential
28825s smokescreen if it had been drawn very
28828s very cleanly done there
28830s uh derek my only regret is that we don't
28832s get the chance to see a mine rogue
28834s versus a deck that has pelican diver and
28836s i cannot truly make use out of my mind
28838s mine joke
28839s [Laughter]
28841s as uh hilarious as that would have been
28843s gia uh i'm happy to let that one slide
28846s uh as uh drivo as we see there versus
28849s pocket train it's gonna be a really
28851s interesting finals i think actually
28853s because uh driver has got himself uh
28855s again that very very unique lineup with
28859s the mine warlock the mine rogue um just
28862s very very slow decks in general that
28864s tend to prey on the uh the slightly
28866s slower decks in their own right given
28867s that it's mainly combo decks whereas
28869s pocket train is the kind of the premier
28871s combo player in his own right on that
28874s ball priest uh so i think there's uh
28877s gonna be some really interesting
28878s counterplay no matter what here uh as uh
28881s we have it all set and for no matter
28883s what here for dravo habu gabu gaboom and
28886s pocket train uh it's looking like a
28888s great start to the second half of the
28890s year here uh with them all in great
28892s standing to try and make the full
28894s championships but the winner being in
28896s decidedly better stead
28899s definitely so derek i think all these
28901s players should already be very proud of
28902s their performances putting themselves in
28905s a great spot to make it through towards
28907s the fall championship but right now all
28909s eyes on drevo and pocket train to see
28912s which one of them can get themselves
28914s that ticket to the championships right
28916s here and now it's all coming down to
28919s this the grand finals are coming right
28921s up
28922s that's right so while we get that set up
28924s we're gonna go to a break i'd imagine
28926s maybe a slightly longer one just so
28928s pocket train can get uh his uh his band
28931s set up whatever other strategizing he
28933s needs to do pre-match as uh drevo had a
28936s good amount of time to do so himself uh
28938s but when we come back the grand finals
28940s of masters tour this year it's finally
28942s time and we're gonna crown our champion
28944s we'll be right back
28954s [Music]
28959s [Applause]
28959s [Music]
28962s welcome to raven dress in the darkest of
28965s seasons where ruthless eyes gawk for
28969s horrific reasons
28971s for a hidden hand has struck me down
28975s with such ruthlessness
28978s so deep and profound
28985s [Music]
28990s to uncover the truth
28992s of murder most foul
28994s [Music]
28995s the anima drifts across the floor
28998s highlighting the creatures who walked
29001s through my door
29003s the motives are as black as night
29007s avarice power revenge and blight
29012s we watch the hero
29015s uncover the clues
29017s that lead to the truth
29020s behind this dark bruise
29024s join us here with the grimm and empires
29029s choose your power without heavenly bias
29033s for at the end
29035s they will burn in the fire
29038s when it is known who slayed
29041s tenathius the sire
29044s [Music]
29059s so
29072s [Music]
29078s [Music]
29086s [Music]
29113s [Music]
29126s [Music]
29153s [Music]
29161s [Music]
29176s do
29179s [Music]
29187s [Music]
29191s to
29197s [Music]
29205s um
29211s [Music]
29226s so
29230s [Music]
29241s do
29250s [Music]
29257s [Music]
29266s so
29268s [Music]
29277s [Music]
29290s [Music]
29302s [Music]
29306s [Applause]
29308s [Music]
29335s so
29338s [Music]
29394s do
29405s [Music]
29420s [Music]
29527s my
29529s [Music]
29547s [Music]
29562s over 300 players started this journey
29564s three days ago and only two remain here
29568s at massachusetts and with me the two of
29571s us that remain derek brown and myself
29573s are going to bring you the action with a
29574s uk player in the final dalek are we
29577s going to get it done this time
29579s i'm feeling it man the uk has been on
29581s the rise in competitive past and we've
29583s had judgement we've had dead draw we got
29585s pocket train as well now flying the flag
29588s for the uk in the finals but cannot be
29591s stressed enough this is not going to be
29593s an easy match for either of our two
29595s players as dravo has been one of the
29598s most one of the longest running masters
29600s tour players he's been here right from
29602s the start he's played in a whole bunch
29604s of them top 20 in terms of all-time
29606s masters tour wins coming into this
29609s weekend and i think he might have crept
29610s up there over the course of today as
29612s well like he's overtaken possessing i
29614s think at this point uh current
29616s hearthstone world champion and a good
29618s few other names as well to cap that off
29621s with a victory here at masters tour this
29623s year i think would truly cement dravo as
29626s the the household name that he deserves
29628s to be yeah playing very calmly on stream
29631s playing a lineup that we really haven't
29633s seen that much of outside of the the
29635s french players as well uh taking on
29637s pocket train who has the lineup that the
29641s their play test group settled on after
29642s like 10 minutes into the meta
29645s the other sort of changed the deck here
29646s and there most of them taking out the
29648s boar priest because
29650s who can play ball priest well the answer
29652s is both of these two players because
29653s it's poor priest and ball priest in the
29655s final and with the druids band away we
29658s are going to see
29659s that board piece in action which i've
29661s got to say though that excites me
29662s because watching good ball plays players
29664s never gets old
29665s it doesn't yeah exactly that's why i
29667s tend not to bother playing it myself
29669s because it's just it just pales in
29671s comparison it just feels like we're
29672s playing entirely different decks when
29674s you can play it uh compare it to the
29675s likes of drevo and uh pocket trade in
29678s particular uh but i gotta say speaking
29680s of the ball priest that does kind of set
29681s the uh the stage for where both players
29683s are in terms of their lineup draver
29685s going all in on the combo strategies
29688s he's got the ball priest obviously as
29690s the uh the most common of the combo
29692s decks he's got mine rogue of which two
29696s managed to get through to the
29697s semi-finals despite only about 12
29699s players bringing it i think so clearly
29701s massively over-performing uh in terms of
29704s the expected uh results of the deck and
29707s also mine warlock which is i think even
29710s less represented uh than the mine rogue
29712s but it managed to get all the way
29714s through to the final and when you start
29716s to run through all the matchups for
29717s dravo
29718s it really does start to make sense how
29721s he's done so well the fact that big
29723s spell mage was so popular but seems to
29725s struggle so much against the likes of
29727s mine rogue and mine warlock really
29729s bolsters his win percentage so heavily
29732s and if you consider the second most
29734s popular deck of like boat rogue or
29735s jackpot rogue they're often pretty much
29738s the same in terms of their match-up
29739s spread mine rogue again starts to look
29742s very very good so as much as i am
29744s rooting uh for pocket train to be that
29746s first uk winner of a masters tour i do
29750s think draevo is in a slightly superior
29752s spot statistically yeah i've been saying
29754s all weekend that i'd sort of the stats
29756s don't bear that out but the stats in
29758s this tournament and dravo's performances
29760s absolutely do
29761s so let's see how we are but um the druid
29764s being banned by both players surprised
29767s me a little bit here pocket train maybe
29769s in the same boat as me saying well you
29772s know these mind decks they're not real
29774s but at some point you've got to accept
29775s that they are so going to be interesting
29777s to see if that ban
29779s comes off uh the graphic there is not
29780s updated i did have something on the
29782s bottom um
29783s that i didn't mention previously but
29785s really should have pocket train was rank
29787s one legend on america's and europe at
29790s the end of june
29793s did he get was that a finish
29796s or
29797s yeah both at once he finished he
29798s finished with both at once wow i mean
29801s that's like that's back to cat right as
29803s the the last time was the last one yeah
29806s the last one the person that did that
29807s yeah uh very very impressive uh indeed
29810s and you know it
29811s it's no secret pocket train is just
29813s absolutely no life in hearthstone right
29816s now he is playing an ungodly amount of
29819s hearthstone which
29821s is showing it's obvious you know if you
29824s watch his stream where he's jamming an
29825s awful lot of uh of boar priest in
29828s particular you will be blown away by the
29830s level of his play i absolutely guarantee
29832s you and uh the fact that he's here
29834s through to the finals of the master
29836s store is also bearing the fruit uh of
29839s his labor uh but it just goes to show
29841s you know this is not by accident the
29844s pocket train has come relatively
29846s recently to competitive hearthstone and
29848s is already having so much success it is
29850s through sheer force of will sheer grit
29853s and just putting his nose to the
29854s grindstone uh which we love to see also
29858s having fairly recently turned on his
29860s stream for the first time and seems to
29861s be enjoying that greatly uh just goes to
29864s show this man's love for hearthstone
29866s yeah and i mean we've seen big spell
29868s majors we've talked about that a lot
29869s carry on talking about pocket train for
29871s a minute he um he's one of these players
29873s that sort of reminds me of muzzy and
29875s frozen where
29877s amazing ladder player everyone knows who
29878s they are and then play a few tournaments
29881s do okay and nothing special and suddenly
29883s make the breakthrough and the last two
29885s or three times pocket train's been
29886s playing tournaments he's been up there
29888s sort of knocking at the door and already
29890s into this final uh i think this won't be
29893s the first this it will be the first
29895s final he's in but it won't be the last
29897s final we see pocket training i think he
29899s is going to be right up there if he
29900s carries on streaming if he carries on
29902s playing this much with with some of the
29904s greats and it's a bit early to say he's
29905s one of them yet but i think this is
29907s where the train leaves the station derek
29910s and heads towards a very long um run of
29914s victories
29916s wow well it's got some stiff competition
29918s uh working to continue doing so all of
29920s course this year coming from the meesa
29923s tony often groupen with both habugabu uh
29927s yuri hunter and now pocket train as well
29929s representing the uh the undeniably best
29932s practice group in hearthstone right now
29935s jumping into game one of the grand
29937s finals we see dravo with an interesting
29940s starting hand the sketchy information to
29942s draw yourself that mine is very
29944s interesting indeed uh but for pocket
29947s train this is the juice mailbox dancer
29950s into a turn for belinda into a turn five
29954s amulet
29955s it's perfect yep absolutely the hand you
29958s want and one we haven't seen that much
29960s of during this tournament but depending
29962s what drove it does it might not matter
29964s let's have a look how the vogue performs
29966s the mage just may have zero agency in
29968s the game it happens sometimes oh my
29970s goodness
29974s this is a very impressive start yeah
29976s absolutely trade that away you don't
29978s care about the barbaric sorceress too
29980s much it's all about belinda right now
29983s yeah barbaric sources is very much the
29985s backup plan one that you use like
29987s two-thirds of the time but it's still
29988s the back-up plan the plan is just jamma
29991s belinda and off you go
29993s and needs to work out the consequences
29995s of potentially playing the mailbox
29997s dancing
30000s one of which is it allows your opponent
30002s to dump a backstab
30008s so just get that coin
30010s might play it next turn as he's probably
30012s going to do nothing on turn three then
30014s turn four he can double coin belinda
30017s yeah it's very specific cards your
30020s opponent would need to have to be able
30021s to punish it like if they're gonna go
30023s swift scale trickster into smoke screen
30026s one turn earlier they then also have to
30028s have the backstab to be able to kill it
30029s off first uh so personally i think it is
30033s definitely worth the risk to just slam
30034s down the mailbox here um
30037s and you might draw something better on
30038s turn three to play anyway like the
30040s treasure guard
30045s okay one more turn and then it's all
30047s going to go crazy on both sides of this
30050s board the mine obviously in hand drawn
30052s as expected
30055s get rid of that
30057s okay that's a good draw that's actually
30059s handy yeah the armor's relevant
30061s very very relevant
30070s okay
30074s oh
30075s nothing doing really
30078s yeah some pretty big whiffs here we're
30079s really looking for that uh
30082s that graveyard to be able to double down
30084s on these death rattles obviously smoke
30086s screen is just the best drawer in the
30088s deck with this swift scale trickster
30090s still in hand so while there are many
30092s many good draws available to drevo he's
30095s not finding them right now and he really
30097s only has
30099s one maybe two more turns to draw them
30102s because this is a lot of pressure coming
30104s into the pocket yeah he's got two turns
30106s to win the game and that's if pocket
30108s doesn't decide to gain 10 armor next
30109s turn to make it even more difficult
30113s that's just an absolute whiff for drover
30118s it's just so silly at 9 10. forgetting
30120s the reductions of the card it's just a
30121s huge minion
30125s honestly it kind of feels like you are
30127s just supposed to pass i think you know
30129s you can see this game is very rapidly
30131s slipping away from you but the way to
30133s respond to that isn't to panic and play
30135s all your cards it's to wait for the
30136s graveyard it's to prep that out and you
30139s go
30140s uh lieutenant lieutenant coin mine uh on
30144s the same turn i think is available okay
30147s factored in as well and then with the
30149s back stab you're not necessarily killing
30151s your opponent
30152s uh but
30154s that's a lot of damage right it's 8 16
30157s it's 24 damage you know if you draw that
30158s on the next turn you are potentially
30160s looking at lethal uh which is i think
30162s most certainly the out right now yeah
30164s i'm interested to see how pocket train
30166s goes about his turn actually having what
30168s yeah assuming that drover does nothing
30170s here
30171s uh will he just gain the armor first or
30173s will he start launching with the spells
30177s because he does just buy you another
30178s turn a lot of the time here
30181s okay taking the risk on playing the
30184s lieutenant obviously it has stealth so
30186s it's somewhat difficult to interact with
30192s and there's a big torn is a very very
30195s big deal for pocket drain stop this two
30197s damage going face for draevo we're
30199s really looking again for the graveyard
30202s to be able to win the game i think
30203s actually on this turn
30205s but doesn't find it yeah and uh
30208s this means he
30210s is
30212s very very likely to be dead on the
30214s following turn
30222s most probably at least
30224s get only three damage to face
30229s isn't a certainty there's a lot of
30231s rubbish happens he doesn't have oh he
30233s does he gets the zero man off so he will
30235s be able to play
30236s um
30239s anything that gets put in his hand
30242s yeah i think you just slam the deep
30244s water revoker every single time and then
30247s you can think uh from there you can push
30251s three off lethal on this turn so i do
30254s think it probably ends up as roon of the
30256s archmage um
30258s i think because there's a
30260s very decent shot at finding lethal uh
30262s but pocket trains feeling even more
30264s confident than that uh just going with
30266s the drake fire amulet instead to double
30268s down on this minion pressure and
30271s therefore dravo i think even with a top
30274s deck of uh
30278s the graveyard at this point is going to
30279s be just short
30282s if he gets it see if we can count
30286s or also got to be said what a clever
30288s spot from pocket train as well a really
30290s subtle play but pinging the mine but not
30293s destroying it means that it can't be
30294s backstabbed any yeah because it's
30296s damaged so even if a snowfall graveyard
30299s is found this naval mine can't actually
30301s be killed alongside only the one in the
30303s hand uh can be done here we go
30306s i know it's not going it's fine
30308s yes spokesperson instead
30318s good turn you know it's a very very
30320s powerful play indeed
30322s but it's still just not preventing
30324s lethal poke trade quickly adds it up i
30326s mean he knew it was beforehand but he's
30328s just double checking to make sure
30330s yeah i feel like he does that sort of
30331s thing to keep himself going sometimes
30333s like he's bored he knows he's in the
30334s game what could my opponent have done
30336s that's how he gets so good so fast
30338s and takes that one zero lead little nod
30340s from pocket chain there
30342s and one ahead very quickly in the final
30344s and getting the mage out of there
30346s exactly yep got very lucky in uh his
30349s draw with the mage but hey now is the
30351s time to get lucky if any series of
30354s hearthstone is the time to do it it's
30355s now as drawing the belinda the mailbox
30358s dancer the deepwater evoker as well the
30360s perfect mage hand in any matchup and
30363s especially here against the mine rogue
30365s whereas drapeo he had multiple turns
30367s where he had outs for lethal just needed
30369s a little bit of extra help from the top
30370s of his deck but uh again we're seeing
30373s this very interesting development from
30375s both drevo and
30377s both of whom brought the the mine rogue
30380s i'd be curious to know whether they
30381s practiced together not entirely sure
30383s but they're players who both keep half
30385s of the combo in terms of draw we've seen
30388s kaboom keep smoke screen in hand with no
30390s trickster and we saw there uh dravo
30393s keeping trickster in hand with no smoke
30395s screen uh which both times has worked
30398s out terribly for them the half of the
30400s combo has been stuck in hand for almost
30402s the entire game with nothing to
30404s synergize alongside it
30406s um i think that's just one of the
30407s problems with the deck though right i
30409s think if you don't you do have to try
30410s and get the combo together one way or
30412s another right
30414s you know there isn't much else going on
30415s in there like a little tiny bit of
30417s survivability but not really
30420s it's a pretty all-in sort of deck
30422s yeah indeed and i'm not saying that what
30424s they're doing is wrong at all i think
30426s it's the kind of play that looks
30428s bad because you know a lot of the time
30429s it doesn't work out but it's the kind of
30431s play that i trust them to have done the
30433s work and to figure out that it is
30435s actually good and does boost your win
30436s rate quite a lot uh even if it's not
30438s working out for them right now
30442s uh but here is a very very important
30444s matchup indeed for pocket train it's
30446s only the ball priest and the rogue left
30448s the boar priest i mean it's pocket train
30450s man we have to expect that it can get a
30453s win at some point so if he can sneak the
30455s win in with his rogue against the uh the
30458s miner oak i think pocket train can all
30461s but uh take the trophy right now oh that
30464s would destroy all narratives if he goes
30466s 2-0 up here and then can't get him done
30468s with the ball priest i think i might
30469s imagine myself to sleep no that's that's
30472s not the narrative we want
30474s um if he's going to lose it fine dravo
30476s winning fine but don't do it by losing
30479s the ball please three times thanks
30483s interesting opener here as well from
30484s pocket train um
30486s matchup where it's kind of hard to get
30487s the pressure but the akani so good
30491s against pretty much everything honestly
30492s on curve yeah extortion sure you know
30496s just have a tradable to further reduce
30498s the cost of
30500s um the nulls that you are hopefully
30502s drawing the real question mark in the
30503s hand was akarni and to be perfectly
30505s honest i was leaning towards tossing it
30508s my reasoning being you just really
30511s really really want to hit the knolls at
30513s all costs in order to ramp the pressure
30515s up as quickly as possible
30518s but
30519s this rogue can suffer against
30522s blademaster to be fair if you go for
30524s minion they don't have very many removal
30527s options in terms of their spells and so
30529s you can really clog up their game plan
30531s where they can't play down a lieutenant
30534s a mine uh trickster some of these very
30536s powerful necessary cards so i was lucky
30539s that as he started hovering over how
30541s many spells he had in his hand to count
30543s them
30545s because it's a million o'clock in the
30547s morning or a million o'clock at night
30549s and he needs to know how much the
30550s fortitude was gonna cost
30554s wow this hand is so
30556s weird for pocket train uh
30560s you feel you're fine enough behind to
30562s just jam edwin and see what happens here
30567s is edwin and just win the game if you
30568s get it
30569s yeah but you don't right you've got
30571s double prep in hand it never pops off
30573s really
30574s uh i think you just go coina carney if
30577s you're gonna
30584s uh but for that matter it's really not
30586s gonna work out for pocket trade uh
30588s because dravo can just go with uh
30590s counterfeit blade backstab
30594s probably killing off the icarny but
30598s honestly you could consider uh just
30600s going face at this point
30603s probably kill it off probably wants to
30605s kill it off just because
30607s see no oh no no shot
30610s imagine
30612s wow
30615s i was gonna say if you have the
30616s graveyard in hand then sure yeah you
30618s just launch everything face because
30619s you're gonna get there anyway but here
30620s oh it's a little bit riskier
30625s uh gets another shadow step here which
30630s i mean i guess you just throw it down on
30632s the edwin
30633s there's a mr smite in hand i don't know
30636s how desperate do you think you are
30638s that's the thing do you just go for the
30639s monster double prep head i know that's
30641s terrible i understand but yeah he's
30643s gonna play it safe um but you have to at
30645s some point think oh i'm so dead do i
30647s just need to draw into spell after spell
30649s and draw a million cards but even that
30650s wouldn't get you there
30652s he's just drawn no board presence at all
30655s oh poor pocket train i mean
30659s he could play the vessel on oh no sorry
30662s what am i talking about prep prep god it
30663s is early in the morning isn't it next
30665s year yeah he can play the azshara vessel
30668s uh if not on this turn
30672s which is you know pretty good if he can
30673s then find the
30675s gone fission to synergize with the mr
30677s smite there's a very good shot at lethal
30680s in the near future
30684s uh
30685s trevos
30687s so close to his own lethal here
30691s oh now you've gotta kill it right surely
30696s i don't think you might just get through
30698s oh you just lose the lieutenant okay
30700s fair enough yeah
30702s i guess you lose four damage this way
30704s instead of six damage this way it's a
30706s pretty simple equation oh is it just
30708s lethal for that yeah hey there we go
30710s that'll do it
30714s yeah fun game pocket i agree
30717s the look of the rogue player who draws
30719s double prep double shadow step has not
30721s changed over the years and nor has
30723s drevo's look when he wins games of
30725s hearthstone
30726s just looks the same whether he's winning
30728s or losing and that's got to be the key i
30729s think but
30731s yeah that's all done without a graveyard
30733s as well
30734s actually lorinda you're you're kind of
30736s wrong because if you had offered a
30738s hearthstone player in 2014 2015 hey you
30741s can draw a double prep double shadow
30742s step and edwin in your starting hat sure
30744s yeah yeah actually you know what that
30746s sounds pretty good i'll take that uh
30748s this no other minions maybe not yeah
30751s this one not so much
30754s pocket train
30755s you know looking a little belligerent
30757s for a person who just drew uh belinda on
30760s turn four into the uh the amulet on the
30764s uh following turn you know you high
30767s rolled and then you've got high rolls
30769s the first two games were pretty
30770s one-sided either way not a lot that the
30772s losing player could have done now we
30774s enter the real meat of the serious
30776s lorinda with the ball priest still ready
30778s to go on both sides and that mind
30780s warlock for draevo which is i think
30782s really just the secret sauce of his
30784s lineup
30785s yeah the secret sauce the slightly spicy
30788s secret sauce just haven't seen this deck
30790s i know
30791s sottle apparently called it in the
30792s middle of day one or something
30794s sure um yeah of course he did derek yeah
30798s exactly
30799s but nobody was talking about this deck
30801s until the start of today when we said
30803s like what's this doing here why are you
30805s here what are you doing in this lineup
30807s and here he is in the final and
30810s no stats to go on to mean anything we're
30812s just sort of flying blind on this deck
30814s to some degree
30816s yeah exactly i mean we're basing our uh
30819s match-up knowledge off of owl warlock
30821s because it is for the most part very
30823s very similar just
30825s i think probably a slightly improved
30827s version of the deck
30828s we can argue about
30831s the
30833s the speed at which the combo happens
30834s because obviously owl slows down the
30837s speed at which you're going for the
30838s combo because you have to spend a turn
30840s playing a seven mana card which feels
30842s absolutely horrible uh but
30844s you do then have to do less death
30846s rattles in order to kill your opponent
30848s most of the time uh with navel mind
30851s there's a good chance that you need to
30852s fit in tamzin plus tamzin's phylactery
30854s to double down on giving all your
30856s minions deathrattle but i think that's
30858s more than made up for the fact that
30859s you're playing a two mana naval mine a
30862s one maybe even a zero mana navel mine uh
30864s if the ruined myth roads play play ball
30867s with you in your efforts
30869s and so i do think this is a very very
30870s stripped down version of the deck and
30873s honestly i'm kind of on board i think it
30875s does decently well against the aggro
30877s decks a little bit better than the curse
30879s version because you're also playing
30881s hellfire in those early turns you still
30883s have the full removal suite package and
30885s you don't have some of those clunky more
30886s expensive curse cards and it also does
30889s very well against the slower decks
30890s because it's just an otk deck
30893s yeah it does seem to fit very well as do
30895s all of duovo's combo decks they all seem
30897s to be roughly the same speed apart from
30899s sometimes rogue kills you on turn three
30901s but in general
30903s uh they're all
30905s pretty much the same thing i guess the
30906s rogue deck is the faster uh the one
30908s thing with this warlock deck needing so
30910s much
30911s combo though to do the the full amount
30913s of damage is that it does have to
30916s survive an awfully long time without
30918s whiffing like it does have to get very
30920s deep in the deck by the nature of three
30922s card combo
30925s pogo training me i think both making
30927s pretty much the exact same face at that
30929s point uh of uh being very thoroughly
30932s impressed with how this game is going
30934s coin prep
30935s vessel obviously uh available uh just to
30939s kick things off uh but it's not
30941s necessarily quite so obvious as that
30943s because there's a lot of other options
30945s here revolving more heavily around knoll
30948s uh in order to be able to kick this hand
30950s off a little bit quicker
30952s yeah i quite like the vessel early which
30953s means it will be wrong um
30956s it's because it curves nicely into
30958s shroud and then whatever other stuff you
30959s have but obviously knoll
30961s is the cheapest safer option it's worked
30963s nicely here into
30965s whatever he wants to do honestly next
30966s turn
30968s yeah i am a big fan of this line uh the
30970s pocket train is going forth you are able
30973s to get you know less stats online
30976s immediately but much more survivable
30978s stats online a couple of three threes
30981s uh die
30982s uh pretty quickly straight up to
30984s hellfire to drain soul once they attack
30986s as well uh and this just makes a board
30988s that's a little bit tougher to answer
30990s right the differing health totals mean
30992s that hellfire is not quite good enough
30994s just knoll isn't quite good enough
30996s you're very likely to get some
30997s subsequent damage through as well
31000s note yourself mine has been played
31005s and now he slows it down just a touch
31007s obviously
31010s fight which makes this an easy decision
31011s not a harder one where you'd have to
31013s burned it the other way
31015s you weren't going to use any potential
31017s smite finishes later on but it's nice
31019s when you've got two of them you can just
31020s put one away nicely
31024s probably just a uh nice easy hellfire
31027s take the four healing while you're at it
31029s why not you're gonna have plenty of
31030s cards in hand and so dumping them while
31032s you can is very smart i think
31038s now we're talking gone fishing please
31042s you're begging for that anytime soon
31044s absolutely yeah and with that in mind
31046s you might just want to
31047s play the other vessel now just to
31051s make sure your opponent isn't drawing
31052s cards they're busy dealing with your
31054s stealthy three threes just you're just
31056s hassling them
31057s into a carny the turn after and then you
31060s see where you're at
31061s uh i mean you talk about denying them
31064s from being able to draw
31066s cards because they're clearing your
31067s board but they can actually do both at
31069s the same time
31071s uh which is kind of why i was interested
31074s in going for edwin like you know again
31076s you're not playing against a 40 card
31078s deck here there's a very reasonable shot
31081s that they have tams in in hand at this
31083s point and edwin even if it does
31085s literally nothing else just is a 4-4
31087s drawer card it survives you can play the
31089s philip fighter alongside it if you like
31091s and you get to push something face uh
31094s whereas here in the disaster scenario
31096s that they do have tams in uh pocket has
31098s nothing to show for his efforts yeah and
31100s that is how it turned out
31102s let's get the icarnian picks the minion
31107s i think makes sense because there's so
31108s many spells they're so cheap to proc
31110s away
31112s that this um gives you a chance of
31114s hitting
31115s that one
31118s [Laughter]
31119s yeah drawing afterwards uh before
31122s yeah that's a 9am play
31125s yeah
31127s you remembering the plus one
31132s an international man of mystery i just
31134s had to check to make sure you had
31135s remembered the plus one there for a
31137s second
31139s [Music]
31147s yucky
31151s yeah i think he stabbed the okani right
31154s it's it's surely gonna die at some point
31156s soon okay
31160s okay i guess it depends on what you draw
31162s how big the edwin can get
31165s okay shadow step again on the uh
31169s maestro that's fine
31172s uh
31174s oh
31176s probably worth it to play it the the
31179s problem is though that you know if you
31180s shadow step it here and replay it yes
31183s you get one extra card but you lose a
31185s shadow step when you have mr smite and
31187s philip fighter in hand
31189s uh and so i think pokedrain actually
31191s ended up
31192s with the same thought process that i did
31194s of i'd rather lose plus two plus two on
31197s my edwin and hold the shadow step it's
31200s gonna die to uh entitled customer anyway
31204s uh
31206s yeah that's fair i was thinking that
31207s seven's a lot more than five but the
31209s customer if you're on eight you're just
31211s still dying so sure
31214s viper's irritating to over just keeps
31216s coming back for more
31218s does need to play a one-man a minion
31219s which is
31220s fine because you can play the knoll get
31222s that counted
31224s and then slam the customer
31226s are you gonna clean that up
31229s customer is slammed
31234s in oh how about that's just lethal right
31237s right six
31239s twelve it's mega lethal 18 mega lethal
31242s yeah that's the prep tooth 21
31245s yeah
31247s huge draw for pocket train out of
31249s nowhere that will perk him up for the
31251s final potential game of the series
31254s getting the win with this boat rogue
31256s enormous only his signature deck pocket
31260s train left with just the ball priest as
31263s the single best ball priest player in
31266s the world right now he's got to be on
31268s cloud nine the victory is within
31270s touching distance
31272s i mean he might be signed by any number
31273s of teams derek but yeah
31274s [Music]
31278s more priest we've talked about it all
31280s tournament how good he is on this deck
31282s we haven't seen much of him on it the
31283s one time we really got to see him go he
31286s played fantastically
31288s um
31288s and yeah
31290s as much as i like draevos play as much
31291s as i'd love drover to win this
31293s tournament pocket train winning this
31294s tournament on boar priest
31297s it it's got to be hasn't it surely he
31299s can't lose twice with it
31302s it's favored against everything if your
31304s pocket train or so he says well that's
31306s the annoying thing because he's one of
31308s those players who will say that his pet
31310s deck is favored against everything and
31312s for him it's true for you it's not i
31314s guarantee if you just want to go and
31316s queue up uh ball priest on ladder if you
31319s haven't played it before you will lose a
31321s lot of games before you start winning
31323s some just ask my co-caster
31326s yup
31327s nine star gamers signing in and it's all
31329s four peaceful
31332s last season was horrible because my ball
31334s preached endeavors i tell you
31337s um
31338s but boy do i spot a ball please mistake
31340s when i see one
31341s you've seen i see it coming a mile off
31343s but not with this man
31348s all right how are we feeling about this
31350s hand handmaiden tick
31352s cleric plus gift of the naru is
31355s interesting of course because it means
31357s that you're just a pyro away from
31359s getting that big sweeping draw turn
31362s but i do see where he's coming from by
31364s throwing it away we'd rather find cards
31366s like thrive in the shadow fantastic uh
31369s the uh
31370s sorry the switcheroo as well basically
31373s any way to play spells that do things in
31375s their own right which then of course
31377s activate the handmaiden as well this
31379s hand right now is gorgeous
31382s yeah and this is going to be tough for
31383s drover i think because this one is
31385s pretty much a race there will be a
31387s little tiny bit of pressure applied at
31389s some point by drover but nothing to mean
31391s anything really
31392s in fact he may not even apply it because
31394s it's just more cars for pocket train to
31396s draw
31397s so
31398s i think that the priest is probably just
31400s that little bit quicker i don't know the
31402s match up i'm not going to claim that i
31403s do but i feel like the warlock has to
31406s draw its whole deck and so does the
31407s priest but the priest does it so much
31409s quicker
31410s there is a caveat that warlock can just
31412s win if it draws the white cards
31414s yeah that's right because we we always
31416s talk about how turn eight is poor priest
31420s that is when they swing the sword uh
31423s i wanna say that on average the mine
31425s warlock is probably looking a turn later
31428s it's just based on intuition uh but i do
31431s think you know turn a is is early it
31433s feels like for the quest uh sorry for
31436s the uh the mine warlock because i mean
31438s look at this right it's turn five
31441s and
31441s he's nowhere close he's played a mine
31444s yes but he needs to trade the shipments
31446s he need to draw the phylactery and he
31449s very possibly needs to draw tams in as
31451s well uh not that one the 1-3-10
31456s yeah the other one uh in order to be
31458s able to
31460s actually get the combo online
31463s and look at this hand if you want to
31465s draw cards if you want to get boards in
31466s the graveyard it's just everything you
31469s could want even i know this yeah this is
31472s fantastic uh wow he does end up taking
31475s the handmaiden i think there uh off of
31479s the
31481s illuminate which is very interesting
31482s because there was the option for a
31487s uh
31487s sorry for an amulet as well but one of
31489s the things that i always miss with this
31491s deck that pocket train was actually
31492s talking a little bit about when i was
31494s casting tyson's tavern with him was you
31497s know when you have two illuminates when
31499s you play the second one it's going to be
31501s the same cards on the bottom whatever
31502s you wanted to hit you could just hit
31504s then and so i think it's a really clever
31506s realization to take the second hand
31507s maiden find the other illuminate and
31510s then use the other one uh the second
31512s illuminate to get that uh
31514s that amulet off the bottom of your deck
31517s to get the combo ready for turn eight
31520s yup if you're gonna do it on turn eight
31521s you might as well just do it on turn
31523s eight draw the cards don't take us it's
31526s like less risk right
31528s the only risk the i think the thing that
31530s i would end up doing in this situation
31532s direct is running out of things tradable
31534s i'd draw my whole deck think i was
31536s really clever
31537s and then have no cards and then not have
31539s enough tradables left on the ambulance
31540s now pocket train won't do that but i
31542s thought i'd highlight how you don't play
31544s this deck just for a moment
31547s as pocket trained as quickly google's on
31549s the side monitor how to play ball priest
31552s and then back he goes
31555s yeah okay i'll trade these now well i've
31557s still got cards in my deck tick
31561s yeah you're very happy to play boar in
31563s this matchup there's no transform
31564s effects no steel effects that is always
31566s dying
31569s and from the looks of it so is drevo uh
31572s still no way to complete his own uh otk
31576s no way to build up a board that can
31578s threaten the priest even through the
31580s sword swing
31583s and uh pocket train just has
31586s the mother of all set up to i recognize
31588s that look he thinks he's got it
31590s oh he thinks it's there now but i
31592s don't think he's gonna go for it because
31594s he hasn't got the time now oh there's no
31596s shot you have it here right
31599s is there no shot is someone injured
31602s i mean
31603s there's always a shot but
31606s the only thing that could possibly go
31608s wrong here for him is he can overdraw by
31610s doing something tired and horrible right
31613s don't think he's even i think his muscle
31614s memory just won't let that happen but
31616s that's the
31617s the one thing he can mess up here i
31619s think
31620s or he can die next turn but how's that
31622s possible right yeah i agree i think
31624s that's so unlikely to happen with a rod
31626s not having been played yet
31631s yeah he's just got to wait i think this
31633s is very smart like he was doing some
31635s furious counting there that was like
31637s some good will hunting stuff right there
31640s uh
31640s but he does hold off for the moment as
31643s dravo now finds the rod that's a good
31645s draw that's the kind of draw that can
31647s set up for these powerful uh lethal
31649s surprise lethal turns uh on turn 10 i
31652s want to say most likely uh but pocket
31655s train has to has have his eyes set on a
31658s play earlier than turn 10.
31660s yeah i think
31663s he's he's going i think
31666s this i can fully believe is lethal
31669s with a zero mana amulet in the deck i
31671s think them all having been traded as
31673s much as you need
31674s i just think so yeah
31676s very lethally he might need one more
31678s trade but i think they've all been done
31683s oh i get is when i see the double cleric
31686s because i'm bad not because he's bad
31689s it's so perfect as well right you're
31690s swapping the health back and forth even
31692s though the cleric came in to play with
31693s one it doesn't matter because you're
31695s able to suck up to give it more health
31698s there's one amulet in hand we just need
31700s one more we need the mana from priestess
31703s felice the cleric is still alive the
31705s pyro ready to whirlwind the amulet of
31708s the undying coming down the boar's
31710s getting it done dravo can scenes and
31712s pocket train is the winner of masters
31716s tour vashir what a performance
31718s and what a response from pocket train
31721s i'm so pleased to see him win this
31723s honestly we hyped up the ball priest for
31724s him i picked him by the way i don't
31726s usually pick people i want to win
31728s because he curses them but they do a
31729s good job of cursing themselves i don't
31731s pick them so i just picked him a so
31733s please and the last three days he's been
31735s rank one on two ladders and won a
31738s masters tour and this has been coming
31740s down and he's gonna he's gonna do more
31742s he is going to be a player we see again
31744s this isn't a one-hit wonder and neither
31746s by the way is draevo who has slowly but
31748s surely be marching up through the
31749s rankings tournament after tournament
31751s really don't want to miss him out of
31753s this either at this moment because he's
31754s had a great one too
31755s but
31756s it's a uk moment it's a pocket train
31758s moment
31759s we got it done he got it done
31762s and boar priest got it done
31766s yeah the uh the easiest bring of his
31768s life and he manages to get there in the
31770s end as uh i've got to say you know it's
31772s obviously very impressive that he won
31774s the masters tour but again the amount of
31776s hearthstone that he's playing anything
31777s less than a win would have just been
31779s kind of embarrassing he needed something
31781s to show for his efforts because he's
31782s just like 10 hours a day jamming
31785s hearthstone streaming like a madman as
31787s well and uh yeah jokes aside i am so so
31790s happy for the man i really am right
31791s there with you i think he's a an
31793s extremely strong up-and-coming talent uh
31797s who uh honestly i i kind of struggle to
31799s even apply the moniker to him i feel
31801s like because he's so new in the scene i
31803s should be calling him up and coming but
31805s it really doesn't feel like that anymore
31806s he's just setting the stage setting the
31808s standard for how uh these very very
31810s difficult finicky decks should be played
31813s and uh
31814s everyone else it's time to follow suit
31816s because he's looking like a real strong
31817s contender going forward to the full
31819s champs and potentially even the world
31821s championships yeah and he's done the
31823s thing as well where he's been on a few
31824s streams had a few mediocre tournaments
31826s had a few mediocre performances um it's
31829s only about a year ago maybe even less
31831s that he was like well i can play two or
31832s three decks well but i just can't bring
31834s the tournament line up because
31836s of four decks knowing them inside out
31838s how can i do that and now here we are
31841s like i don't know again nine months a
31843s year later he played the dreamhack
31844s beyond and got to the top eight there
31846s you know did okay
31848s uh but now he's finally got the hang of
31851s i'm just going to play all the decks and
31852s then i'll know four decks easily and
31854s that's where we're at
31855s yeah that is where we're at but i think
31858s we can hear the words from his own mouth
31860s as we have a winner standing by
31863s mr swinton
31864s can you hear me i can indeed hello
31869s you did it how are you feeling
31871s i i'm in disbelief i think i'm a little
31874s bit too tired to be that happy i don't
31875s know what happened
31878s something just like switched and all the
31879s nerves went away and i was just having a
31881s good time and along the way i won a
31883s masters tour
31885s he just woke up from a fugue state and
31887s hey wow i'm a hearthstone superstar oh
31889s yeah
31891s uh congratulations man i've got to say
31893s that final was absolutely nerve-wracking
31896s uh but it it felt like you were just in
31898s your rhythm it was
31900s very few mistakes i could pick up on at
31902s all
31903s yeah i um i definitely didn't play like
31906s perfectly in top eight but i played a
31907s lot better than i expected to under the
31909s pressure
31910s it's like uh
31912s with a lot of people watching it's very
31913s difficult but i'm quite happy with how i
31914s played i think i mean i must've done
31916s something right
31918s uh oh yeah 100 yeah the ball priest
31919s games
31921s didn't lose on stream very thankful i
31923s was a little bit worried when i was two
31924s one up
31926s to lose twice with bull priest and
31927s that's how i went out that was uh
31929s i was a little concerned but uh
31931s that's just too good
31933s yeah the scriptwriters aren't that cruel
31936s but obviously coming into this
31937s tournament i think it's fair to say that
31939s boar priest was a 100 bring for you uh
31942s but how difficult was it to find the
31943s rest of the decks in your lineup and uh
31945s how much did it change over the course
31947s of your practice
31949s um i was
31952s like bald priest was the only deck i
31953s liked in the game for a long long time
31956s and then i started playing big spell
31957s mage on ladder and won a lot of games
31960s drew a lot of blinders like i've been
31961s doing on stream here
31963s um finished double one
31965s with uh with mage so i thought okay i'll
31967s just put that in that's a good deck
31969s then when the new card came out
31971s all the alignment druid stats just went
31973s to it's suddenly favored against aggro
31975s why wouldn't you bring it um that kind
31977s of thing and uh i'm drew didn't go
31980s positive record for me but i think it
31982s got banned more than any other deck like
31983s maybe more than the others combined
31986s so i was happy with that and then boat
31987s road was very much the fourth deck
31990s but uh
31992s because it didn't seem to fit the lineup
31993s but then
31994s [Music]
31996s i don't know no deck really did so i
31998s just
31999s stuck in a deck that uh
32001s has been winning a lot on ladder so i i
32003s thought
32005s can't go too far wrong and uh well it
32006s went went pretty well
32009s went fantastically well and uh yep we've
32012s seen such a uh a rise it feels like in
32015s the last few months in the last few
32016s master tours of the meesters tourney
32018s often group and squad coming together
32020s specifically habugabu fury and now you
32023s as well uh what is it about the synergy
32025s between you guys that's working so well
32027s at the moment
32028s i think it's just
32030s we we all play a lot of the game so
32032s there's always someone to talk to that's
32033s very helpful and
32036s uh we're very analytical with stuff
32039s that's like you can put your biases
32041s aside a little bit when there are loads
32042s of people like people told me not to
32044s bring bald priests but uh
32045s you know i did put my foot down there
32047s but uh it's good having a lot of high
32049s level voices to
32051s like put you in your place at times
32053s when when you're a little wrong with
32054s stuff but um
32056s another person pascoa he's a huge huge
32059s huge part of all of our preparation he's
32061s he's a wizard with stats and
32064s i definitely couldn't couldn't have got
32066s this far without the help of him and all
32068s the others
32069s uh it's ridiculous i don't know how how
32071s we're getting these results
32074s i mean you're playing some blooming good
32076s hearthstone i would say is helping you
32077s along the way uh but i remember seeing
32080s in the uh the calls uh while you were
32082s getting ready you were saying now that
32083s ladder doesn't really have any effect on
32085s qualification for the rest of the year
32087s but on stream you're gonna divert away
32089s from the hardcore
32090s uh boar priest belinda big spell mage
32094s over to some slightly memier decks now
32096s that you're the greatest hearthstone
32097s player to ever live are you still gonna
32099s be doing that or is it just all
32100s competitive all the time
32103s i'm not sure i mean if i am truly the
32105s greatest then it doesn't matter what
32106s deck i'm playing right
32108s so uh maybe i'll just finish rank one
32110s with the with a meme deck unlikely but
32112s uh it'd be nice to
32115s take a take a month off distressive
32117s grinding ladder well take a few months
32119s off i guess now at this point
32121s um
32121s and just try and
32123s i haven't really enjoyed this meta to be
32125s completely honest
32126s but um approaching it is a very very
32129s intense competitive player that that can
32131s just happen it doesn't matter it's not
32133s necessarily the game's fault so it'd be
32136s nice to
32137s like look at it with fresh eyes just
32138s kind of enjoy myself
32140s rather than just play to win
32144s which is kind of what i was doing in in
32146s the end of this but uh
32148s winning winning game along the way
32151s yeah what do you know having fun in
32152s hearthstone what a novel concept for a
32154s competitive player uh but with that all
32156s said and done uh one final
32158s congratulations and a chance for you to
32160s say anything you want to say and say
32162s thanks to anyone that you want to
32164s i just want to thank the practice group
32166s as again uh the mr tony orphan group i
32170s it's dutch i butchered the name but uh
32172s i'm i could not be anywhere near
32175s where where i've come today uh without
32177s the help of them they're all brilliant
32179s there are too many names to name
32180s uh but like they know who they are
32183s people should know who they are they're
32184s all brilliant players every one of them
32186s and uh everyone everyone helps so much
32190s [Music]
32192s awesome
32192s well uh i'll
32194s fantastic i'll let you go and celebrate
32196s by falling face first into bed and
32198s sleeping for 12 hours oh yeah uh
32200s congratulations again man
32202s thank you thank you very very much
32205s all right bye
32208s there it is larinda the winner of
32209s masters tour this year such a a humble
32212s presence uh but a lovely guy as well and
32215s a uh a very very strong hearthstone
32216s player indeed as we just saw a humble
32219s presence until everyone has to listen to
32221s him now in the group saying how he was
32223s right about poor peace now his
32225s percentages were right all along and how
32227s they should have listened to him
32229s but yeah absolutely it was a great
32231s interview he really sort of
32233s spoke a lot of helpful words there and
32235s it gave a good insight into how that all
32236s functioned very nice
32239s it's kind of true but i mean like pocket
32241s train saying you should just bring ball
32243s priest it's kind of like saying use
32244s usain bolt saying you should just run
32246s faster like yeah sure it's easy for him
32248s to say as the uh the best in the world
32251s uh but yeah there we go pocket train got
32253s that victory uh looking forward to him
32256s playing throughout the rest of the year
32257s in the masters tours of course which
32259s he's now got guaranteed qualification i
32261s think he had anyway because of all his
32263s uh ladder finishes to be perfectly
32264s honest uh and then uh seeing him in the
32268s full champs later on in the year
32269s fighting for that spot in the world
32270s championships will be very exciting
32272s indeed the other thing obviously which
32274s means that i now win everything i got
32276s the predictions right and he confirmed
32279s fourth deck in the lineup absolutely
32282s it's almost like i've been listening to
32283s them or something earlier in the week
32284s yeah
32285s also he mentioned the pressure in that
32287s interview something we've talked about a
32288s lot with with players who go from ladder
32291s into tournaments and yeah he won't feel
32294s the pressure as much ever again after
32296s finding a way to get through that top
32298s eight
32298s so congratulations once again to pocket
32301s trainees it's superb and i'm very happy
32303s for him and again with the other top
32305s eight top 16 competitors we've seen
32307s today or whatever you want to call
32309s whatever we're now at yesterday tomorrow
32311s i don't know where we are anymore um you
32313s know thanks to all them as well for
32315s showing up and putting in a great
32316s performances because this has been a
32317s really good top 16.
32320s it has yeah i've had an absolutely
32322s fantastic time uh speaking of some of
32324s the other things that we can be looking
32326s forward to i believe there is a lobby
32327s legends event to be started next weekend
32331s uh and then uh gm grand masters last
32335s call kicks off in uh two weeks after
32338s that uh which is going to be very
32340s exciting the final chance for our last
32342s remaining grand masters uh to get that
32344s one last spot at the world championship
32347s uh so make sure you're here on the uh
32349s the hearthstone youtube channel to be
32350s catching all of that action
32353s absolutely and i think that says
32355s everything derek is there anything else
32357s you want to say from your own viewpoint
32359s rather than just things that are coming
32360s anything you just stood out to you in
32362s this tournament apart from the winner
32364s uh i mean it was just a great start to
32367s uh the second half of the year as we
32369s were saying getting a better look at
32370s who's going to be going through to the
32371s full championship great play along the
32373s way fantastic story lines with habu gabu
32375s making another top 16 gabby being like
32378s the top 18 player in masters tour
32380s history as well now the stories are
32382s really starting to ramp up as we get
32384s towards the end of the competitive year
32386s and uh of course thank you so much to
32388s everyone for watching uh you make it all
32390s possible and uh even if we were rambling
32393s quite incoherently at the end uh due to
32396s the time zone i still had a great time
32398s yeah me too and with that it is goodbye
32401s from us from the other casters from the
32403s production and from all the people
32404s behind the scenes thank you for watching
32407s and we'll see you next time
32411s [Music]
32418s [Music]
32424s [Music]
32441s [Applause]
32445s [Music]
32451s [Music]
32461s [Music]
32467s now
32470s [Music]
32480s [Music]
32489s [Music]
32497s [Music]
32519s [Music]
32527s [Music]
32538s [Music]
32546s [Music]
32554s [Music]
32564s [Applause]
32565s [Music]
32567s oh
32570s [Music]
32590s [Music]
32592s there's no shot no shot did he just bm
32594s well played me when he's actually about
32596s to win through something incredibly
32598s scammy right now that was just an
32599s incredibly diplomatic and well-mannered
32601s concede from your opponent and habu
32604s we can break the news to you right now
32607s my friend
32613s [Music]
32616s i'm going to call it too soon but yeah
32617s there we go that's the big moment there
32619s for habu gaboo hodge believe
32623s he comes back takes the victory
32630s that is why we do this that is why we
32634s play this game
32647s [Music]
32651s [Applause]
32653s [Music]
32656s do
32659s [Music]
32670s you