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1s [Music]
50s [Music]
65s [Music]
99s um
100s [Music]
117s so
119s [Music]
132s so
138s [Music]
205s [Music]
211s [Music]
218s [Music]
230s so
246s [Music]
259s [Music]
272s so
274s [Music]
286s [Music]
309s dad
312s [Music]
316s do
320s [Music]
327s so
330s [Music]
336s [Music]
344s [Music]
357s so
360s [Music]
365s [Applause]
368s [Music]
372s so
375s [Music]
383s [Music]
390s [Music]
401s [Music]
409s [Music]
423s [Music]
435s [Music]
439s so
441s [Music]
483s don't
484s [Music]
594s so
595s [Music]
620s so
626s [Music]
665s [Music]
672s [Music]
679s so
683s [Music]
872s it's a bless off the top pesco a 2-0 up
877s in the finals
879s it looked rough for him for a moment the
881s shard of the naaru was so clutch
884s [Music]
887s who says he tried so hard he set up a
889s lethal himself with the void chart and
892s shadow form on the next turn even if his
894s ethic got cleared it was as good a plan
896s as any
901s [Music]
905s there it is
909s [Music]
922s welcome back to the final day of the
924s final week of grand masters last call
926s before we head to the playoffs next week
930s incredibly exciting stuff here as all of
932s our players this weekend
934s aside from bunnyhopper still have
935s something to play for here to fight for
937s those spots in the playoffs and crawl up
939s into better and better spots if they do
941s manage to get themselves there so some
943s fantastic in hearthstone will ensue i'm
946s sure and jia are you as excited as i
950s absolutely dark it is
952s always a bittersweet feeling i feel as
954s we approach the last tail end of any
957s season of grand masters usually around
959s this time we had already been saying our
961s goodbyes to certain players for being
963s relegated out and it's true that to a
965s certain extent there are some players
966s that are no longer in contention but
968s there is an overall more uplifting
970s feeling is what comes to mind for me as
973s we have all eight players left outside
976s of like you said bunny hopper playing
977s for either the chance to get into
979s playoffs in the first place a better
981s seating in there and ultimately later on
985s a ticket to the world championship
988s well i cannot wait to see who's gonna
989s round out uh our
992s world championship with us having quite
993s a few of the players already found out
995s still the full championships later on
997s this year to find out the rest of those
999s spots to fill it out and uh even though
1002s i no longer should technically have an
1004s allegiance to asia pacific given that
1006s we've done with the uh the regional form
1008s of grand masters still kind of hoping
1010s for an apac winner here just to uh
1012s bolster our numbers uh at the world
1014s championships after tansoku's victory at
1017s the master tour last week and i'm riding
1019s a high
1020s and it's going to be interesting to see
1021s the strategies that players employ to
1023s get to that point where they can get to
1024s the world championships as this is last
1026s hero standing again which has led to uh
1030s i think
1030s coming into it a few different ideas as
1033s to how you could uh deal with the most
1035s popular classes in the game right now
1037s but as the dust is settled i think we're
1040s getting a pretty good picture on what
1041s strategies are viable and which are not
1043s that is right the vast majority of our
1045s field have been going for either ban
1047s druid or ban rogue and depending on
1049s which of those two powerhouse decks you
1051s leave up you need to make sure that you
1053s have at least two counters in your
1055s lineup accounting for a possible ban on
1057s one of them from your opponent we've had
1059s a couple of priest vans here and there
1061s whether it's against quest priest or
1062s even the off the wall who priest from
1065s chonsu just to try and maybe take a risk
1068s to let that rogue get a sweep through
1069s but we've seen that it's not just a
1071s quest priest and that weird priest that
1073s have a good counter on rogue we've seen
1075s it fall at the hands of mage as well so
1078s those three classes in particular
1081s alongside druid are the ones to watch
1083s out for and it's no surprise that those
1085s four all together make up the vast
1087s majority of our field
1089s and we can see in our
1091s first match here we might be seeing some
1093s of that uh interplay again with a little
1095s twist uh from chonsu again as you said
1097s with the huh priest uh and uh he's gonna
1100s be fighting tooth and nail to get out of
1102s this one because of course the uh the
1103s prizing for this season of grand masters
1106s is not done week by week it's all a
1108s chunk at the end uh with uh
1112s the last place players 13th through 16th
1114s walking with six thousand dollars which
1116s is a couple of our players right down at
1117s the bottom of the leaderboard right
1119s mighty i think destined to finish in
1120s that position i can't remember who else
1122s is down there
1125s oh yes uh locked in i suppose at this
1127s point be a less mythical way of saying
1129s it uh but everyone else fighting for
1131s that first place of course for the 22
1132s and a half thousand or even just fifth
1134s through eighth right if they can get
1135s into playoffs they already bolster their
1136s prize money a little bit and they could
1138s set their height sights on uh higher
1141s prize pool as the playoffs progress
1144s but again for this week less focusing on
1146s the prize pool more on the points
1148s because a couple of our players down
1150s towards the bottom of the leaderboard as
1151s we've mentioned a couple of times
1152s dimitri kazov in last place chonsu not
1154s much higher up oka shinsuke creeping up
1157s slowly levick as well i believe pretty
1159s far down the leaderboard all of these
1161s players looking for those high win score
1165s goal lines to get as many points as
1166s possible one more win gets them three
1169s points two gets four and first place
1171s gets them the full five points and all
1173s of those players who are currently
1175s outside of the uh the playoffs uh
1178s promotion slots uh are very much looking
1180s forward for those points in particular
1182s yeah because we've only had three total
1184s weeks where you're able to accrue points
1186s it's crazy how quickly one player can
1189s overtake another player that was
1190s previously like 10 spots above them
1192s that's the difference that five points
1194s can make and we have so many of those
1196s players that have had pretty lackluster
1198s first two weeks looking to make up for
1200s it with their last splash here in lhs we
1203s can see our top eight very very shortly
1206s but like you said dimitri kazov has the
1208s most to account for and here we go right
1211s in their first match we have bunny
1213s hopper and chonsu two players that are
1215s on the very opposite ends of the bracket
1218s prior to this week chonsu only had one
1220s point and bunny already had nine and now
1222s they're currently with plus two more on
1224s their totals
1226s yeah already clawing their ways up and
1229s uh getting closer to those spots uh like
1231s i said chonsu gonna be one i'm looking
1233s very closely on it was my prediction for
1235s this weekend uh when the top eight was
1237s settled to take the whole thing i
1239s believe in uh the hot chonsus summer and
1242s that he could take down the the trophy
1244s uh but a lot of the matches uh well all
1246s the matches really having huge
1248s implications here uh the standout one
1250s being levick versus dimitri kazov as
1252s it's two players down at the bottom of
1253s the leaderboard up against each other
1255s whereas all the others are kind of one a
1257s lot higher one a fair bit lower uh one
1260s in and one out whereas for those players
1262s it is very definitively whoever loses
1264s they are out of contention uh for
1267s playoffs entirely
1268s uh which i think is uh
1271s a scary position for dimitri kasov to be
1272s in because levick has been looking on
1274s fire uh lately if you ask me all that
1276s ladder grinding that he's getting in day
1278s after day has been working wonders on
1280s his deck building in particular even
1282s more so than his play very unafraid of
1284s taking risks and in my opinion having
1286s found some of the uh the meta breaking
1289s decks a week before a lot of the other
1290s players
1291s ooh but dmitry kaza of course looking to
1294s make sure he doesn't close out his
1295s grandmaster's run with a lackluster last
1298s week as well then we move on to super
1300s fake versus okasinski we're super fake
1302s you know going into this week was in a
1303s pretty safe position sixth place with
1306s four points uh but of course to be
1308s completely safe for a play also wants to
1310s take as many wins as he can and still
1312s has a shot at making one of the top
1314s seedings actually if he wins the entire
1316s weekend also depending on how blyze does
1319s but oka shinsuke also in a little bit of
1320s trouble he was at two points before this
1322s week so currently at four another player
1324s that wants to take it as far as possible
1327s and then in our last match of the day we
1329s do have blaise who is currently second
1331s in standings looking
1332s completely safe for playoffs but has
1335s that small risk of not getting the top
1337s seeding for that free win for next week
1339s and then habugabu who is you know the
1342s breakout player of the entire year as a
1344s whole but in grand masters has had a bit
1345s of a middling performance he's already
1348s secured tickets to a ticket to world but
1350s i think he would like to you know just
1352s prove his consistency even more
1354s i mean i think the big risk for blyze
1356s right now is giving himself a hernia if
1357s he has to play against any more ropers
1360s over the course of uh today's players
1362s that was uh excruciating for him i could
1364s tell uh but you know
1366s putting him in his discomfort zone i
1367s guess uh and it almost worked out uh for
1370s uh pascal uh but for the rest of those
1372s games yeah you could just tell how much
1374s it means to these players because a lot
1376s of the you know the frankly less emotive
1378s players oka schinsky i'm thinking in
1379s particular we've seen them out of their
1381s chair at miss plays celebrating
1384s jubilantly whenever they take the
1385s victory really showing us just how much
1388s they want to take this victory and get
1389s through to the world championship uh as
1391s oka shinsuke again as i've said we've
1393s seen a whole bunch in apac gm i believe
1395s he's one of those players that can get
1397s the job done uh if he just
1400s keeps a calm mindset and doesn't end up
1402s in one of these situations where he is
1403s uh narrowly missing lethal in a
1405s situation exactly like this uh where
1408s possess he was able to take the win over
1410s the ball priest from judgment which in
1412s the end just proved to be his achilles
1413s heel time and again this tournament
1416s then we moved on to shantu vs super fake
1418s which is an extremely close series but
1420s chonsu had this complete whiff of a big
1424s spell mage draw in the late game that
1426s led super fake to a relatively easy
1427s victory at least in the last game but i
1429s was happy to see his overall quality of
1432s play in that series then he moved on to
1434s face possessi and strangely enough
1436s possessing i feel has had one of the
1438s cleanest weeks of grand masters play in
1441s recent memory but still wasn't able to
1443s take it super fake just looking on point
1445s lineup working very well
1446s [Music]
1448s going to again managing to take a uh a
1451s nice clean win over judgment 30 sweep
1454s with all the decks falling at the hands
1456s of the rogue i was saying how i didn't
1458s expect it to be a 3-0 sweep given that
1460s rogue usually tends to have these strong
1462s counters but for judgment the boar
1463s priest was just not the counter that i
1465s think he was expecting it to be to be
1467s able to take down the rogue and it did
1468s end up being the terror that we expected
1470s it to be coming into this weekend as it
1472s was again for chonsu in the decider
1475s match taking down possessi he is looking
1478s absolutely on point with this rogue in
1480s particular i think it really suits his
1482s play cards play style that you and i
1485s have uh lauded him for in the past and
1488s we saw possessive pretty much sideways
1490s head off of the camera at that point
1492s which is also a position that blize
1494s assumed somewhere in the middle of this
1496s series literally taking a nap because
1498s pascoa was deliberately trying to tilt
1500s him with some rope tactics it's not
1503s often that we get to see some meta
1505s gameplay like that but blize was not
1507s phased took down pascoa in a very very
1510s long series and then moved on to qualify
1513s to playoffs after jimmy tri kazov of
1516s course also took a very clean sweep
1518s against lloyd grizzin blaise though
1520s repaying the favor with a sweep of his
1522s own using mage
1524s yep working out very very nicely for him
1526s leading us into the elimination match uh
1529s between sloigruzine and pascoa
1532s ultimately culminating i think in the uh
1534s the end of the road uh
1537s uh in this season of grand masters once
1539s again uh taking a bad beat uh in game
1543s five to lose there as uh pasco did in
1546s his own right these druid mirrors can be
1548s incredibly frustrating when they don't
1549s go their way and even more so when you
1551s get hit with an 82 damage danatherius to
1554s round it out
1556s yeah that one was pretty crazy and i
1558s think another takeaway we have from our
1561s top eight now is sort of the tale of the
1563s druid builds i think a lot of the
1565s kazakhstan versions have slowly been
1567s called away even possesses that wasn't
1569s going kazakhstan but more of the heavy
1570s token package with the flipper friends
1572s in there wasn't able to stand up to the
1575s many giants druids that were
1577s included by many other players and i
1580s think that was a very smart bring going
1581s into this weekend it gives you a leg up
1583s in the mirror and also in my opinion
1585s helps in the mage match-up because
1587s you're running the starfish as well
1589s indeed but jumping into our first match
1592s of the day chauncey versus bunny hopper
1595s and chancellor again i want to get right
1596s into it with an interesting ban here
1598s with the priest which he has been
1601s consistently
1602s banning where available the one time he
1604s hasn't done so i believe was against
1606s judgement who had the boar priest again
1608s which is a completely different factor
1610s there
1611s but against possessive uh super fake as
1613s well he's consistently banned away the
1615s priest what do you think is going on
1616s there for him to be so afraid of this
1618s quest priest in particular
1620s well i think that's the deck that he
1622s doesn't necessarily have multiple
1624s counters into like the mage is a good
1626s match up into it but um if he expects
1629s his own druid to get banned away the
1632s mage is really the only one that has any
1633s game against that quest priest and he's
1635s maybe just hoping to get several wins in
1638s there with the miracle rogue he does
1640s know that bunny's lineup does tend a
1643s little bit towards countering that
1645s temple rogue a little bit with both the
1646s quest priest and the big spell mage
1649s having decent matchups but the big spell
1651s mage is not a hard target on it so i
1653s think it's pretty reasonable for chonsu
1655s to assume that his row gets left up
1657s given bunny's previous band strategy of
1659s druid always and that the rogue doesn't
1661s have a truly weak match up once you get
1664s rid of that quest piece so maybe going
1666s for that 3-0
1668s bonnie hopper relying on this big spell
1670s mage which uh
1672s feels like it's uh
1675s getting texts more and more to be better
1677s against the
1679s modern versions of rogue that are all in
1681s on these really really big minions
1682s having a little bit of extra heal in
1683s there with the consistent deep water
1685s evokers to fight back against the weapon
1687s from drakka as well uh which i do think
1690s the last hero standing specifically is
1692s probably the way to go just so you have
1694s as you said these strong counters in
1695s priest and mage do need to have two
1697s counters to a rogue if you're not going
1699s to be banning it away in case they get
1700s rid of one of yours which uh has
1702s happened uh for chonsu getting rid of
1705s the priest once again
1706s uh and overall i just think it's
1709s pretty standard list right now uh no um
1712s because it's the big spell mage none of
1714s those extra tech cards you can fit in in
1716s the ping version like mass poly or
1717s blizzard but for the most part
1720s i think how good the belinda and barbara
1723s effects are against specifically the
1725s rogue will still put you in a good
1727s position even if you don't have those
1728s nice texts
1729s that is right and we do have chonsu who
1733s is already on his eighth season of grand
1735s masters been here for a very very very
1737s long time but we can see that his most
1739s recent large accomplishment is not
1741s recent at all it's all the way back from
1743s 2016 and yet he has consistently proven
1746s that he is still hungry to make another
1749s world's appearance gotten very very
1751s close in the last couple seasons earlier
1753s on this year we were saying it was so
1754s nice to see chonsu kind of finally come
1756s into his own bringing lineups that were
1759s taking risks where appropriate and also
1761s playing a lot cleaner than we were used
1763s to seeing maybe in his first couple ten
1765s years at grand masters but now is the
1768s very very last chance to qualify to
1770s worlds through grand masters into
1772s playoffs so
1774s this is crunch time for chonsu and he
1776s has gotten himself not a great matchup
1779s to start with but he did take this risk
1781s willingly knowing that bunny would leave
1783s up rogue and banning away the quest
1786s priest he is just trying to make sure
1788s that he can just scale this first hurdle
1790s with the rogue the one bad matchup and
1792s if it gets through then he is having a
1794s very good time because it's only good
1796s matchups remaining i feel whereas if the
1799s flip side happens if chonsu loses with
1801s the rogue then he's in a tough spot
1803s because he doesn't have a particularly
1804s good counter to the mage from bunny
1807s that's right yeah he'd just be having to
1808s rock the mage mirror i guess because i
1810s really do not trust this priest against
1813s anything except rogue uh if i'm being
1815s perfectly honest uh but i do trust
1817s chauncy which is why i think this first
1819s game against the big spell mage is is
1821s still extremely winnable you know like
1823s we talk about all the things that are
1824s specifically in mage to deal with this
1827s rogue most of them are pretty far
1829s through into the game uh it's uh
1833s gaining armor which can help stall the
1834s game with the deep water evoker but then
1836s it's you know reducing the cost of your
1839s uh rune of the archmage to be able to
1841s deal with these big boards freeze them
1843s transform them whatever gaining a bunch
1844s of big taunts with the drake fire amulet
1847s all of this stuff doesn't actually
1848s happen for a little while so for chonsu
1851s the pressure is on to get the combo
1853s going quickly before bunny hopper finds
1855s these big answers but a turn four may be
1858s a turn five pop off and he's in the
1860s money
1861s absolutely but once again we talk about
1863s the nature of rogue and which part of
1866s its payoff cards it would rather have
1867s against mage and it is almost always
1870s certainly draca because the mage can
1872s freeze minions from the location and in
1874s the case of bunnyhopper's list can't
1876s even destroy the location he has drawn
1878s the one of demolition oh vader once
1881s again
1883s well i did like pictures no no i still
1886s believe i still believe okay okay
1889s well chancy once again has to contend
1891s with the
1892s ideas whether he is meant to play the
1894s location just to pre-load it um goes for
1897s knoll here which is obviously not um an
1900s autoplay location also would have
1902s stopped his null gaining discount so
1904s maybe it's just fine to play the knoll
1906s while it can take the value trade but uh
1908s it's certainly still tempting to preload
1911s the location here walking right into
1913s that demolition renovator on turn four
1915s unfortunately we didn't get to see the
1917s mulligan so we don't know how much info
1919s chonsu has
1920s but that is getting chomped up insta
1923s i love the bunny winces he's like oh man
1926s i i hate that i legally i have to do
1929s this according to the rules of grand
1930s masters there's nothing on the line for
1932s me but i have to crush this man's soul
1935s yep
1937s let's see with a small grimace i mean
1941s i feel so bad for him already bunny has
1943s literally nothing to play for he has
1945s secured either first or second seed
1947s which means that he is going into
1949s playoffs with the best possible position
1951s whereas chonsu hasn't even secured a
1953s playoffs ticket yet yeah
1956s bonnie just like why are you making me
1958s do this i don't want to hurt you man but
1959s i have to
1962s but it's not over yet no uh starfish in
1965s hand for bunny hopper which means this
1967s edwin is getting awful chunky uh right
1970s now
1972s and the train doesn't stop the shadow
1973s step can be catched in on the null
1976s pretty interesting decision for chonsu
1977s to use the backstab and tooth combo on
1980s the charger guard specifically to get
1982s the honorable kill i'm not sure if i
1983s would have valued that more than
1985s removing the higher attack minion in the
1988s renovator immediately but there are some
1991s interesting choices here i thought
1994s um of the consecration just for
1997s immediate damage but on the off chance
1999s chonsu manages his other location to be
2001s drawn and pay off on a big minion then
2004s that's like huge aoe i recently saw a
2006s tweet from i think gaywan from the cn
2008s scene
2010s where he said that a couple wig priests
2012s are tucking in whispers of the deep as a
2014s removal option
2016s oh
2017s just uses it now
2019s but
2020s but
2021s when you're silent
2022s oh no
2024s what did he think that that would deal
2026s the full seven damage
2029s i think he did that that is the sign of
2031s a person who never went through the um
2034s selfish shellfish priest stage i did
2037s i did not agree that but i learned some
2041s things playing that deck
2043s don't take the edwin man no buddy stop
2046s please he's already dead
2049s he's playing like garbage just let him
2052s have one game please
2055s oh
2056s oh no
2059s yeah buddy he's even like okay he's
2062s playing into my one tech cards which i
2064s have to play he's playing like trash i
2066s just feel bad at this point come on
2069s even gives him roondurf he actually is
2071s helping him that's like the one good
2072s spell that can dig him out oh god i i
2075s really don't know what's going through
2077s bunny's head at this point is this
2078s active cringe or is it just
2081s is it i don't know
2085s oh my god what is it like
2087s the play was obviously like silence the
2089s null with the the whispers of the deep
2091s and then step it and play it again you
2092s can get the kill leave the edwin on
2094s board step it next turn and go off again
2096s yeah potentially just save the whispers
2098s as well because like it can be used on a
2100s location minion which would get a lot of
2102s aoe
2103s depending on what stats you got into
2107s but it doesn't work when the stats are
2109s green
2110s it does not work
2112s and so now bunny can go
2114s bran edwin
2116s bredwin
2117s redwin
2121s yeah he is the breadwinner of this hey
2124s there it is
2127s yeah
2128s oh it's so hard to get back in the right
2130s rental space after that i'm not gonna
2132s lie but okay let's see what's in the
2134s roon door looking for a convenient way
2135s to get rid of the staggered uh can just
2139s be the double first flame or first name
2141s second flame
2143s and there really is something uniquely
2144s funny about edwin into ten mana spell
2148s directly afterwards
2150s that's still a one mana five five draw
2153s card
2154s that's pretty good yeah
2156s two cards even because he played one
2158s spell off of it
2162s okay uh
2164s temporary door of shadows can find the
2166s other noel maestra or drakka yeah that's
2170s the big one
2173s what if he gets roondorb
2176s into what's the biggest rogue spell
2179s smokescreen
2181s and then swaps it with the second flame
2185s oh biggest in terms of cost okay okay
2188s but
2189s i mean it draws cards doesn't activate
2191s anything but
2192s the the
2194s problem for chonsu is how to get enough
2196s fuel for the draca to actually be
2198s relevant so it is still a thing that can
2200s happen you know
2202s drawing cards
2204s yeah okay nevermind i mean i was gonna
2206s say are there any rogue spells that
2208s likes
2208s copy spells from your opponent's class
2211s anymore
2212s um no but he could get contraband stash
2215s and that would replay
2217s like this wildpaw cavern and arun
2219s eventually uh
2221s true yeah yeah good point good point
2224s so
2226s this game has already
2227s turned very wacky
2230s but
2230s one thing's for sure you're correct to
2232s say that the normal win condition for
2235s chonsu is certainly no longer online
2238s no longer
2246s yeah
2248s and the chaka just cannot get enough
2250s juice especially with the gun fishing
2252s being the the pull from the barbaric
2256s brutal
2258s in death
2267s all right three damage face that's a
2269s start uh-huh
2272s how about some dragons
2273s oh one man
2275s murloc homes
2277s the bralette bronze
2280s the bronze
2283s i mean brown apprentice is also really
2284s good here even just to clean up the two
2286s minions on the left he has a giant
2288s sleepy dragon and chonsu doesn't want to
2290s stay in this any longer can you blame
2292s him he just didn't know how the card
2294s worked
2296s honestly i feel like we're all just in
2298s shock after that game like
2300s i don't know how to react chance who
2301s didn't bonnie clearly doesn't know how
2303s to react there like it it was just uh a
2306s weird game because as we said you know
2307s we saw it in the graphic chan soon needs
2309s not just a victory but a spot all the
2312s way through to the uh the finals if he
2314s wants to be able to uh have any chance
2317s at playoffs sorry this replay with the
2319s physical pin on bunny's face i've never
2322s seen that from a person at their own
2324s misplay i've never seen that from bleis
2327s having to endure the roping every single
2330s turn when he wants to be the fastest
2331s player in the world just yesterday i've
2333s seen no greater pain than when bunny saw
2336s his opponent miss play yeah
2340s oh sorry wrong button uh yeah it
2342s honestly does it it i can't even think
2344s of what the perfect technology is but it
2346s it if you know it's like a villain who's
2348s forced to do something like it's bunny's
2350s like thanos in this instant he doesn't
2352s want to do what he has to do but he's
2353s like he feels he has to do it
2355s for the good of the universe like bonnie
2357s did not want to punish someone who just
2359s made that play but he has to in the
2361s rules of grand masters yes
2365s oh god probably did secretly enjoy it a
2367s little bit as well um but now chonsu
2370s moving on over to the big spell mage big
2372s difference here already the huge talking
2374s point 30 verse 40 uh in big spell mage i
2378s think even more so than spooky mage uh
2380s it's a monstrous difference in terms of
2382s how the deck plays on average
2385s that is right and if i were to assess
2387s the match up derek can i have a little
2389s bit of a story time here i'll go for it
2392s yeah so as a filipino i have very very
2397s distinct childhood memories of sunday
2399s mornings where there would be none of
2401s the usual
2402s traffic that you would expect on the
2403s road because everybody was staying home
2406s on their television
2408s excited to watch manny pacquiao's next
2410s big fight okay yes he is obviously one
2413s of the greatest athletes of all time
2415s very very skilled has that iconic
2418s southpaw stance a great win record
2422s but even he
2423s has never been in a boxing match of the
2425s caliber of a big spell mage mirror
2430s wow i was really wondering how that
2432s would uh
2433s wrap around
2436s but uh i don't think so either
2439s yeah these can be brutal
2441s and that is going to be my assessment of
2443s 30 versus 40 doesn't matter it's about
2446s the boxes
2451s there we go sorry i've got to be honest
2453s i didn't actually get i thought you
2454s meant just because big minions punching
2455s against each other oh that's a good one
2458s okay sorry i'm scared
2460s that's all right i don't know i thought
2462s it was just like filipino wants to talk
2464s about manny pacquiao i'll take any
2466s opportunity to do it as shoehorned in as
2468s it is
2470s oh boxes
2472s i get it
2474s it was like when i was uh
2476s yeah no i get it i get it it's a good
2478s one
2479s when i was uh staying with uh super fake
2482s at the uh
2483s um
2484s at the solari party you'll never guess
2486s as a portuguese person who he has as a
2488s screensaver on his phone
2492s yeah i don't know that sport but i'm
2493s certain it's nothing
2495s oh okay why is ronaldo and it was
2496s hilarious it was just like yeah of
2498s course he does
2501s okay i can confirm manufacture is not my
2503s screensaver though not a full stereotype
2506s okay
2508s yeah breaking down barry is good for you
2511s all right so box check um neither player
2514s has it at the moment but bunny has deep
2516s water evoker which has a 50 50 of
2519s pulling box it can be of course a drake
2522s fire centric match if it comes down to
2524s that but either player has access to
2527s generating freeze effects or destroying
2529s their varden so sometimes it doesn't
2531s come down to that we already see the
2533s location for bunny that's why i put more
2535s emphasis on rune of the archmage than
2537s the drake fire amulet but we'll see
2540s ah
2541s not a pacquiao fan i see
2543s [Laughter]
2545s all right theater right out of the gate
2548s finding the dawn grasp is so big here
2551s for chonsu because we talk about the
2553s boxes sure but uh dawn grasp can be the
2556s real difference maker
2559s okay what to give though these are all
2561s pretty precious resources like knowing
2563s that you will have bunnies don grasp you
2565s want to keep your reckless apprentice it
2567s represents so much damage in the long
2569s run okani though can potentially mess
2572s with the dawn gas coming down on turn
2574s six by countering spell for once in the
2576s big spell mage magemary you usually
2578s count our minion but it is a real
2580s consideration and then the parrot is
2582s something that can replay a spell that
2585s you know is in bunnyhopper's hand from
2586s the evoker
2591s kind of leaning okani
2593s but it's certainly punishable chonsu
2595s just needs to make sure that he has a
2597s way to answer okani if that is what uh
2600s bunny plays on the next turn and to be
2602s fair there are pretty testable ways
2604s right you can go mailbox dancer which
2606s essentially tests both minion and spell
2608s because if it's minion it just never
2610s enters the board and if it's spell it
2611s gives you the coin with which to test
2613s but he gives rekkles away okay yeah
2615s that's the one i was leading to second
2617s uh i think you you had swayed me in the
2619s end uh by okani uh but it's followed
2623s it's obviously not so good of a card for
2624s your opponent because they don't have
2626s dawn grasp right now they're unlikely to
2628s be able to steal it back in time it's
2630s bad because it will be good for you at
2632s some point in the game the apprentice
2634s but i think even then it gets big spell
2635s mage it's a little tricky to get it to
2638s the point where you're juicing up and
2639s consistently getting those uh honorable
2641s kills with the apprentice
2642s very fair
2644s counterpoint three reckless apprentices
2646s with a more rash in hand even if your
2648s hero power isn't upgraded by john grasp
2650s that can pretty likely activate the
2652s mordresh sooner rather than later chance
2654s is the one playing 30 health and he's
2656s behind on board so actually
2659s the apprentice apprentice apprentice
2661s curve into more dress for bunny might be
2664s the winning line so we'll see how chonsu
2667s plays this out going to freeze the
2670s evoker i guess with this ping unless he
2671s wants to be a bit greedy with it
2675s yeah i mean this is the big problem
2676s right the 30 health has given him much
2678s more consistency here at the theater he
2680s stole the dawn grasp um but it does
2683s leave him in a much more
2685s glass cannon position
2686s if he takes too much damage early on in
2688s the game even without
2690s the dawngrass he could be in big trouble
2692s so i do think you are supposed to be
2694s very
2695s very defensive here basically and i
2697s wouldn't have hated to see the ping at
2698s all just to slow it down even more
2704s all of them well the one thing that you
2707s can be a bit more lenient about compared
2710s to playing against real spooky mages
2712s that big spell mage doesn't run
2714s deathborn and so leaving a board like
2717s this and play is very tenuous but it
2719s doesn't leave you the chance to be
2720s punished by a bunch of skeletons on the
2722s other side all those trades end up
2724s clearing chonsu's board
2727s it's so annoying
2729s because uh the dawn grass was i think
2731s the hero power was really being kept for
2732s a two-man honorable kill
2734s uh sorry two damage honorable kill on
2736s the zero mana hero power uh for chonsu
2739s uh not a possibility anymore though
2741s still
2742s fully agree though it's dawngrass time
2746s and i do think he ends up committing the
2747s ping if only to freeze a minion because
2750s this leaving nine damage on board feels
2753s really scary he's down to 19 after this
2755s and bunny can just start counting
2757s towards his more dress the problem is
2759s the apprentices still don't have very
2760s many targets um and obviously you know
2763s that barbaric sorceress in the mirror is
2766s not a card that you want to play unless
2768s your opponent has a coin
2770s which you can give them over two turns
2772s by killing off the mailbox dancer
2781s i honestly don't hate the tempo
2783s apprentice spend your mana
2786s agreed yeah you want to force them to
2788s find it clear that they very possibly
2790s sorry very possibly don't have given
2791s that they've given you their reckless
2793s apprentice and the next turn for bunny
2795s it's probably just coin roon to try and
2797s close out the game
2800s his own dancer to prevent the honorable
2803s kill but chancy can still get it using
2805s his own apprentice because the evoker
2807s was one of the earlier minions on board
2809s okay he could also ping his own skeleton
2811s so the apprentice starts off dealing
2814s four to everything that works too
2817s yeah i like that a lot
2819s and then he'll pick up the coin
2821s once again allowing him to also play
2823s okani this room
2826s pretty sick
2828s big swing
2831s one that requires an equally big swing
2834s on the other side
2835s however
2843s oh he leaves the coins in hand wow
2846s okay
2847s bunny is
2848s taking the risk with barbaric first and
2850s i think it's you know very likely that
2852s he hits it because he knows about two
2853s coins i'm really shocked for chonsu to
2856s actually leave both coins ah insta pyro
2860s oh oh
2862s no way
2863s dude he's better than pacquiao
2865s [Laughter]
2870s okay we'll take that
2874s best boxing i have ever seen
2877s [Music]
2879s reckless
2880s yep second pick
2883s you don't really know but probably not
2885s reckless because one is in your hand so
2886s he goes parrot makes sense yeah yeah
2890s and you know that the other reckless is
2891s not enhanced
2892s [Music]
2897s i was actually gonna think that from
2899s bunny's perspective
2901s oh sorry chonsu played a reckless yeah
2903s so there's no way it's in deck played
2904s reckless played theater yeah correct
2907s even ending it with the murloc homes
2909s famous exclamation upon solving a
2912s crime of waving his hands in the air
2917s okay how far is bunny's mardresh from
2920s completion
2922s because he can get like two sets of
2924s three damage pings from two recklesses
2926s this turn
2929s and if that activates more dresh then
2931s next turn it is just lethal
2936s but we're boxing we're just boxing again
2938s of course iro again dude let's go
2943s waiting for the knockout
2946s not quite not quite
2948s not a bad one
2954s that's the knockout oh my gosh
2959s oh so volcano dancing goes off before
2960s the death part because i was thinking
2962s the skeletons would be summoned and then
2963s get volcano right straight away kill
2965s chonsu but i think he's still dead
2967s either way
2968s i think that does it yep oh my god
2976s boxing champion bodybuilder
2979s bonnie like bunny is actively tilted at
2982s the way these games are going even
2984s though he's absolutely steamrolling his
2986s opponent like this is the stupidest
2989s series of hearthstone i think he's ever
2991s played and bunny knows it he's you know
2993s he's coming out on top of it chonsu is
2995s in an
2996s unbelievably bad situation like
2999s sponsor is not turning this around
3001s basically like straight up this priest
3003s he has left over
3004s it's like i don't know
3006s it's trying to build the eiffel tower
3008s with like a toothpick as the only tool
3010s he has left like and the rogue is a bit
3012s of uh cabbage stuck in his teeth like
3014s yeah it does that really well but it's
3016s not gonna do anything else you need to
3018s do
3018s oh my god
3021s this is just too hilarious everything
3023s down to the fact that bunny is playing
3026s boxes when there's another routine
3028s that's perhaps more consistent
3031s to the fact that bunny himself looks
3033s like he's in pain having to do this
3037s and this time chonsu didn't even do
3039s anything particularly wrong right i i
3042s there was no like strict misplay there
3044s and and the murloc homes he got it right
3045s and none of those cards were necessary
3049s yeah all just red herrings it turned out
3051s uh-huh
3053s damn
3055s all right so as i said the priest the
3057s one deck left over for chonsu has to
3059s beat
3061s first of all
3062s the mage right still two games on uh
3065s undefeated so far for bunny hopper then
3068s after the mage which is a bad match up
3070s the rogue great he gets a good one
3072s that's a nice easy 90 match up if you
3075s want to believe the uh fanatical ravings
3077s on social media
3079s and then druid which uh
3081s i think if we're being very generous we
3083s call it a 50 50.
3084s okay
3086s but unfortunately for chonsu this is not
3088s one of those conquest situations where
3090s he has the liberty of choosing the order
3092s with which he accuses dex to get the
3094s sweep this is lhs he has one deck left
3097s and bunny hopper has just been
3099s absolutely pummeling him and this is the
3102s worst matchup yet it's the priest into
3104s the mage this priest has four minions
3107s total
3108s it has some identity theft
3111s potential for shenanigans but we already
3113s saw chonsu attempt that and even hit the
3116s dawn grasp yesterday still didn't quite
3119s get there so i'm really not liking his
3121s chances
3123s oh great
3125s uh
3126s struggling to keep up the role play of
3128s uh believing in chelsea no matter what
3130s and him being the best player in the
3132s world at this point gotta be honest with
3134s this absolute pile of poo that he has in
3137s his remaining uh 30 cards but still i
3141s shall stick to the bit
3143s uh in a slightly metal way and still say
3145s chonsu
3146s full reverse sweep i believe bunny
3148s hopper
3149s literally worst player in the world he's
3152s going to throw every game my man
3153s chauncey's got this yeah you should
3155s retire if he wants to go into boxing
3157s though not too late for your shift
3160s okay realistically though the priest
3162s does a very specific thing consistently
3165s right it builds a huge minion um it
3168s builds a second wave of huge minions and
3170s then puts
3172s a boon of the ascended on it and that's
3174s kind of it that's it for the rest of the
3176s game and for being generous let's say it
3178s gets to 2020 in stats
3181s uh big spell mage doesn't deal with that
3183s quite as consistently as ping mage does
3186s because there are less freeze effects no
3188s flurry in here but there are um still
3191s the amplified snow flurries still the
3192s location still the vardhan dawn grasp
3194s and then once you just clear the finish
3196s line to the rune of the archmage you
3198s have a shot at mass polying at freezing
3201s again back and forth back and forth
3204s but if bunny is to rely on the
3208s usual win condition from back in the day
3210s of just belinda and having that stick on
3211s board it doesn't necessarily get the job
3213s done because belinda always dies to
3216s light it burns unless she gets exactly
3219s the
3220s 9 attack and 10 health in that order
3224s okay
3225s good point
3227s uh bunny opera again looking slightly
3231s pained that he seems to have drawn the
3232s absolute nuts against this game
3235s with okani or theater alongside the bran
3238s to uh help with his game plan should he
3240s so desire
3243s the coin is the
3245s oh no oh my god oh no
3247s please no i can't take it he has to
3250s i can't take it
3253s i was going to say coin is the same
3254s choice because it synergizes the best
3256s with your deck but if you're a real
3258s gamer and you believe you're going to
3259s get don grasp on the second one but more
3261s trash
3263s but this one is instaroon yup yup
3267s once who's put on his own gloves
3270s and now bunny can take it back from his
3273s own deck
3274s it's not stealing if it's yours
3278s it goes okani though
3280s pretty nice
3282s there's no way that shansu can get a
3284s minion through this because he can't
3286s kill though
3287s sacrifice a minion into the void
3291s he's just won that's it uh-huh
3294s it's just over
3296s okay okay
3297s like chance you can wait and get to the
3299s rune right uh-huh
3302s and like i mean i guess
3305s beefa he could go
3308s moon
3309s the
3311s belinda
3313s oh yeah look it's busting you go coin to
3316s dispel the
3317s the counter spell
3320s as long as he doesn't get nine and then
3321s ten didn't okay great
3324s all right it's double take it's ten and
3325s then ten okay sure whatever there's some
3327s nonsense occurring it dies to the light
3328s it burns that's the main headline here
3330s right
3331s you go coin
3335s boon
3336s light it burns that doesn't actually
3338s kill it i just realized now because it's
3339s going to gain 2 extra health that's a
3341s problem
3343s um you definitely boon it before you
3346s light it for or not
3349s but it gains two extra health right so i
3350s wouldn't actually die
3351s at that point fair
3354s yeah
3355s okay scrap that plan b okay okay
3359s where you followed plan b yeah just get
3362s to the roon
3363s get to the rune love it all right
3366s it's a siege he's just got a bunker down
3368s survive
3371s until turn seven you need to survive one
3373s more turn i believe in you chonsu uh-huh
3376s he's got this
3377s bunny doesn't quite have burst he has
3380s he has theater though if he wants to
3382s yoink it back and he will he's no excuse
3385s for batman no box no okay
3389s uh give them
3391s noble sacrifice
3393s give them the barbaric oh no okay
3396s oh there's the box gg oh dude
3403s i mean chance coin coin drake fire but
3405s there aren't two dragons that are enough
3407s to stop this are there
3408s oh you do get priest dragons though what
3410s does that open up uh
3413s eurozone yeah um how can it operative
3416s not great
3417s okay it's worse
3424s god give him murloc homes let him have
3425s fun and play in the sandbox while you
3428s punch him in the face oh my god
3430s [Music]
3431s he didn't take the box
3433s oh my god he's that on board okay he can
3435s heal to not be dead on board but he
3437s knows there's a fortitude in hand so
3439s he's just dead
3441s so you have to go
3443s boone yeah to get yourself a big old
3445s taunt
3449s that keeps you alive
3450s you go boone and he go ruin
3452s [Laughter]
3456s oh yeah the classic one two punch the
3458s boone and rune
3461s i'm appreciating you validating
3464s my long story with all these boxing
3466s jokes by the way derek thank you i felt
3469s bad i didn't get it at first
3471s it was very
3473s out of nowhere i was going to say out of
3474s left field and i realized that's not
3476s that sport so
3479s out of left hook
3487s okay realistically no need to ruin here
3491s but there's no need
3493s there's no need not to as well
3502s well
3504s now chonsu gets to do the thing
3506s [Music]
3508s all right let's go buddy your entire
3510s deck does nothing so let's do the one
3512s card from their deck that maybe gives
3514s you a chance
3516s ah this is hearthstone in 2022.
3522s okay
3523s that's a way to start it doesn't even
3525s kill it
3527s but it puts it in flame strike rage and
3529s fire sales oh
3530s okay
3534s the alabama can't die to arun on the
3536s other side
3538s unless it's seven siphon madness or some
3540s six siphon banners six roon orb
3543s flash heel for the heel as well he's got
3545s the coin for drake fire next turn simply
3549s winning
3552s wait does it not ruin
3557s here just needed a couple roondorfs
3560s siphon manas
3562s just a couple a frozen touch yeah
3564s there's a bunch of cheap damaged spells
3568s okay
3569s dragons
3571s there's the mural
3575s okay
3576s okay
3578s all right come on bonnie do it to him
3583s you know how this has to end we all know
3585s it was leading back to this
3589s the dancer died
3592s okay
3598s isn't great so far you can play the
3601s other one though because you got the
3602s coin oh my god that's true
3605s okay wildfire
3608s that
3609s nice
3611s but it is game next turn
3614s if more i think more josh is active
3616s or like it's for sure active if you
3618s start with ping next year and soon yeah
3622s uh
3623s so he'll in a big way needed on this
3626s turn for chonsu if he is to win this
3628s series flash heel
3630s incredible start to meet that specific
3633s criteria
3634s for their parrot no okay he doesn't do
3637s it
3641s oh yeah that's true that would have been
3642s cool
3647s he's trying
3650s god help him he's trying
3651s [Music]
3655s there's a board clear available but yeah
3657s the the more dress just
3660s ends this game
3667s mad i just have no idea what to make of
3670s this series
3672s you posted it on social media yet
3676s they haven't i can still change my
3678s prediction all right
3682s classic rookie mistake predicting
3684s somebody that was on in game one
3686s yeah exactly i could definitely juice
3688s that a little bit
3691s oh man poor chonsu what else can you say
3695s i'm sure even bunny is thinking that
3698s yep
3700s he's half thinking that and half
3702s thinking
3704s foolish noob
3706s as he takes another 3-0 sweep and gets
3708s through to the semi-finals huge
3710s congratulations to bunny hopper
3712s i don't even know if that's technically
3713s technically the correct thing to say
3714s because i don't know if he's happy about
3716s what happened in that series to be
3717s perfectly honest he might be more upset
3719s than chonsu with the way their
3721s expressions are but
3723s just like that jia as strangely as he
3725s arrives he mysteriously slinks back into
3729s the darkness that is the end of chonsus
3731s run in hearthstone grand masters
3735s i mean it's been some good times hasn't
3738s it derek from his drip drip from a
3740s couple seasons ago i mean even until
3742s this season he has some very iconic
3743s shirts like that one with the smiley
3745s face on it i will never forget that
3747s chonsu with some iconic misplays as well
3751s left us with one of them in this series
3753s i'm so sad but also it couldn't have
3755s happened any other way could it have
3758s it really couldn't yeah it's been an
3760s absolute delight start to finish we
3761s really have had some good uh shirts in
3764s apac haven't we we've got colon capital
3766s d from chonsu uh never give up on
3769s something good you can do it or you are
3772s so great i think from yeah yeah yeah yep
3775s that was a good one uh dragon man i
3777s think in his picture that he has uh in
3780s the uh
3781s uh the masters tour says like
3784s uh
3784s knowledge speaks wisdom listens
3787s something to that to that nature which
3789s is so sage yeah
3791s uh
3793s unfortunately he didn't necessarily
3794s apply it to the uh to the play in grand
3796s masters but uh
3797s uh yeah
3798s uh there we go bunny hopper takes the
3800s win and sends me a message can't even
3803s lose lol as dry as he might he still
3806s ended up winning the bm oh my god oh my
3810s buddy stop oh man
3814s not ending his grandmaster's run with a
3816s great position on the leaderboards but
3819s yeah let's focus on the positives derek
3821s like what you said shirt leaderboard
3823s chonsu definitely towards the top there
3825s oh yeah and that means that we only have
3828s one match left to cast today one between
3831s levick and dimitri kaza which does not
3833s feature any decks so i am very much
3837s hoping and expecting that that series
3839s will be less one-sided
3841s me too yeah it's gonna be g and i on an
3843s all-non-apex series of hearthstone
3845s something you rarely get to see
3847s and uh
3850s may never get to see it again uh but
3852s with that said and done we're gonna go
3853s to a break before we come back the
3854s second course final match here at grand
3856s masters last call
3861s [Music]
3872s so
3880s [Music]
3885s [Music]
3893s [Music]
3905s [Music]
3921s my
3933s [Music]
3948s [Music]
3960s [Music]
3983s do
3986s [Music]
3994s [Music]
4004s [Music]
4011s do
4018s [Music]
4034s [Music]
4040s [Applause]
4042s [Music]
4053s welcome back everybody to hearthstone
4055s grand masters uh last call i think i may
4059s be misspoke uh at the end of that last
4061s series saying that we'll be bringing you
4063s an all eu match i think the the games
4065s are actually not in the exact order uh
4067s of what they uh appeared on the uh
4071s the graphics i think we're instead going
4073s to super fake vs okachinsky here instead
4075s having had a look at the uh the tracker
4077s sheet we have here which uh i mean hey
4080s i'm not complaining about right i was
4081s saying that i have been loving watching
4083s oka shinsuke play these last couple
4085s weeks in the last call it feels like a
4086s different man the fire ignited beneath
4089s him as he's just on that threshold of
4092s being able to make it through into
4093s playoffs just needs to get a couple more
4095s wins first to lock it in
4097s i definitely misspoke as well but same
4100s sentiment starok i am very happy to cast
4103s this match as well not only has
4105s okasinski been on a pretty strong streak
4108s recently super fake also
4110s looked on point with his play yesterday
4112s there was a little bit of emotiveness
4115s against chonsu because let's face it you
4117s do just start to become a bit paranoid
4119s when you face the huh priest and they
4121s haven't
4122s conceded after you remove their four
4124s minions and that's it um but he will be
4127s facing a more conventional lineup in
4130s okashinskis
4131s right here okay did have a pretty
4134s crucial error just the other day one
4137s that i am very happy to have seen him
4140s not be phased by later on like he played
4142s very clean after that picked himself up
4145s didn't get too tilted even though we did
4146s see him you know have a lot more visible
4150s um emotion on camera than usual but it's
4153s not led to a decline in the overall
4155s quality of play in fact i think he's
4157s gotten better since then so nice to see
4160s and we will find out who between them
4162s can move forward and take more points
4164s okay though has a lot more that he needs
4166s to play for
4168s yeah exactly a win needed here fog
4170s shinsuke
4171s at least one if not more to be able to
4173s get his spot in the playoffs and if he
4175s does make into playoffs he still wants
4176s to be avoiding those bottom couple of
4178s spots in the seventh and eighth players
4180s uh in playoffs getting an automatic loss
4183s heading into uh the first round of play
4185s which is of course not a position in
4187s which you want to be uh both players
4189s employing the different strategies that
4190s we talk about here the two main schools
4193s of thought band druid ban rogue oka
4195s schinsky banning the rogue super fake
4197s banning the druid all making a good
4199s amount of sense thus far and leading us
4201s into mage vs rogue again uh to start off
4204s this series and super fake going with
4206s what i would argue is a pretty heavily
4207s text version of the uh the ping mage
4210s with double blizzard a para and mass
4213s polymorph two of uh in there as well
4215s just to give you a little bit more
4216s consistency in the mid game against this
4218s rogue yeah that's right super fix lineup
4221s in my opinion has no room to be flexible
4223s with the band it is absolutely going to
4225s get rid of druid because by virtue of
4227s running this ping mage and the quest
4229s priest to be having two strong matchups
4232s against rogue you have two bad matchups
4234s against druid so super fake still finds
4236s his mark very reliably you're going to
4238s find rogue in every single lineup so it
4240s makes sense to have brought two counters
4243s to it in case one of those gets banned
4245s away but okachinsky decides to ban
4247s neither of them and it's just kind of
4249s using his rogue as a throwaway slash
4251s scout deck knowing that it never really
4253s gets to hit a good target it's fine to
4255s queue at first here and even if you take
4257s a loss okay can then counter queue with
4260s his deck of choice
4262s yeah exactly the priest should be able
4264s to very handily uh take it out as that
4266s is a really quite rough match up for the
4268s rogue uh okoshinskay as we said coming
4271s into this season of grand masters was a
4274s true 50 record in both gm and masters
4277s tours which i still find very impressive
4279s i'm not sure how many other players at
4281s any point could have boasted uh that
4282s exact uh scoreline given again there
4285s have been that many uh grand masters
4287s compared to masters tour competitors uh
4290s but it's
4291s kind of uh as i've said before
4294s uh
4295s indicative of oka shinsuke's career that
4298s we've seen him since he qualified
4300s through to grand masters like two top
4302s eight is impressive but it's not spiking
4305s a tournament right it's not getting a
4306s victory 50 50 in gm is impressive making
4309s it through to last call is pretty good
4311s surviving through the last couple
4313s seasons of gm is impressive in its own
4314s right but it's not going to the world
4316s championships it's not winning these
4318s tournaments which is now really what we
4320s want to see there's a very much baseline
4322s level of good hearthstone play that
4324s we're getting from him but we need those
4325s sparks of brilliance that are going to
4327s propel him through to the world
4329s championships
4330s speaking of sparks of brilliance there's
4333s also a little bit of creativity in the
4335s list from okasinski now we've seen
4337s players either cutting one or two of the
4339s backstops or one or two of the sinister
4341s strikes for their tech option of choice
4343s we saw judgment with the silver leaf
4346s poison and now we're seeing okasinski
4348s with the yoink in there a card that i
4349s haven't seen since back in the days of
4352s garot rogue and the i think a more
4354s popular list in china was running yoink
4357s that is a card that can get you know
4359s some decent hero powers of course you're
4361s always looking for warlock but in
4363s certain situations hunter can be clutch
4365s as well for that little bit of extra
4368s damage
4369s for now though the opening hand from
4370s okoshinski is very minion heavy and
4372s these are two of the most important
4374s cards in the deck but i'm not sure if
4375s you want to keep them as opposed to the
4378s ideal tradable into knoll opener
4380s especially when you have the two shrouds
4381s of concealment
4385s oh it's a really tough one to call
4387s because if you're keeping edwin you're
4388s not playing it till turn four earliest
4391s unless you pick up a shadow step
4392s beforehand in which case that changes
4394s the equation uh i think it's probably
4396s still strong enough to be holding on to
4397s it just for a power spike around turn
4399s three or four
4400s especially because the defense that
4402s rogue has is
4404s generally revolving around doing like
4406s one big board freeze all at once when
4409s you have a bunch of big minions which is
4411s obviously very effective against rogue
4412s but say you just have a seven seven on
4414s board if they don't hit the location it
4417s could be a little difficult for them to
4418s deal with that without going massively
4420s overkill in the form of vardhan blizzard
4422s or mass polly
4424s here
4425s super fake
4427s though with a triple keep and uh for
4429s very justifiable reasons this is amazing
4432s it's the one drop to discount that
4433s blizzard and usually when mage loses the
4436s matchup it's because they're not able to
4438s clear that six mana break points safely
4440s maybe they're under too much pressure
4442s from draka but now that the blizzard can
4443s come down as early as turn four if he
4445s saves the coin then he is very strong
4447s against minion based pressure from
4449s okasinski and he also has the frostweave
4452s dungeoneer to
4454s potentially get him some one ones and be
4456s annoying to okasinski now that
4458s annoyingness is very conditional though
4460s because there are some rogue hands where
4461s you would rather have less minions on
4463s board so you give them less fuel for
4465s their backstabs and serrated bone spikes
4467s to get locations but you really can't
4469s have that read and on average i do think
4471s it's better to just get these on board
4472s and the cycle going to the point that
4474s super fake even coins it out for
4477s the curve but misses on the frost spell
4480s yeah that's a huge whiff on the one ones
4482s there because this hand for okasinski
4483s right now is very tracker oriented with
4487s double shroud to guarantee him every
4489s minion in his deck uh both knolls
4491s dracker and
4492s less importantly maestra
4495s he's in a very good position to be able
4496s to pop off on turn five most likely uh
4499s but he would still really like to find a
4502s location number one to get that extra
4504s status alongside the big damage of the
4507s dagger but also just some real fuel for
4509s this he needs to start picking up uh the
4512s bone spikes as you said uh sinister
4514s strike any of these spells that work
4516s with prep effectively to double down on
4518s this damage
4520s so he has missed on the knolls both of
4522s them with the first shroud which is not
4524s completely insignificant because there
4526s are some outcomes where the mage ends up
4528s racing the mage uh other rogue if they
4530s do get a pretty heavily damage oriented
4533s hand with the wildfires maybe a sevara
4535s and so the fact that these two attack
4537s minions stick around a bit longer can be
4539s annoying for oka shinsuke i do think
4541s they're going to stick around at least
4543s two more turns because i think
4544s okashinsky will want to save those zero
4546s cost nulls he'll get for the draco turn
4549s like you said though the setup and fuel
4551s for draca isn't entirely there and nor
4554s does he have a shadow step to like
4555s pre-discount the edwin and have that
4557s played on the same turn as draka so this
4560s starts to become a little bit scary for
4562s okasinski so many options
4565s the obvious play i'm looking at being
4566s still shroud probably yoink uh alongside
4571s that and i would be happy with
4574s hunter
4575s uh
4576s warrior or priest not being terrible
4579s either i don't think just to gain you a
4580s little bit of extra time uh without
4582s having to worry about this board
4584s yeah it's so weird that this is like the
4586s one spot where you're not even certain
4588s about insta picking warlock if it's
4590s available
4591s but even then maybe it's still worth it
4594s because with the right pickups from
4596s okashinsuke this hand even though he
4598s takes a lot of pummeling from these
4600s minions from super fake can swing the
4602s board all at once very very quickly um
4605s just it needs a couple bone spikes
4612s there it is
4614s warrior or warlock that's the choice i
4616s think he okay wow i think he was still
4619s gonna pick warlock and take the risk but
4622s actually
4623s and it's with myestra and not shroud
4626s really
4628s so that makes me think he's going to
4629s prep the shroud next turn and just use
4632s that as part of the draca chain so he's
4633s saying that a
4635s six card lead up into draca is
4638s sufficient yeah
4640s i don't know if that's the case it's
4642s sometimes more than six we'll see what
4644s he picks up off the top and when he gets
4645s from the tooth
4649s oh
4651s can't afford to play it though this has
4653s to be the draco because he's going all
4654s in now
4658s and it's just not game-winning though is
4660s it
4662s but the location is so weak against mage
4665s especially when they have so much mana
4667s already
4668s okay what are we looking for sierra
4670s manor like flurry is that the nazi
4672s yeah
4675s condemn
4677s i guess that can make him shift away
4679s from the draco plan now because condemn
4680s lets him get a full board clear plus an
4682s old trade and the location instead of
4684s draca seems clean to me but that's true
4687s okay takes touch instead
4697s it looks like it's still gonna be draca
4698s in the end
4699s because it's not as though if you say
4701s okay clearing the board that means my
4703s sin stone will get there that's not
4705s necessarily true right because it's
4707s still very freezable it means you give
4709s yourself more time but there being less
4710s pressure on the other side but if you
4712s use all that fuel and have the jacka
4715s stuck in hand and never going to get a
4716s big dagger you're not really pushing the
4718s most consistent win con against mage
4720s however seven damage dagger not enough
4724s it's not yeah and i i i wonder if for me
4727s i i appreciate what he was doing with
4729s prep shroud on this turn alongside the
4731s draco to guarantee him a spell that he
4733s could play for one mana more activations
4735s bigger dagger all things you want to do
4737s but if you played the shroud at the end
4739s of the previous turn on turn four
4741s instead of the maestro i wonder if he
4743s could have maybe got away with an edwin
4745s turn
4746s on turn five where you play the edwin
4748s you have the nulls in hand so if you're
4749s really dying you can make yourself a
4751s decent sized edwin maybe throw down one
4754s of the knolls you have a shot at finding
4757s a shadow step as well in order to bounce
4759s it back and play it again and then on
4761s this turn six when you build up a little
4762s bit more hand resources and mana you can
4765s then go for a big tracker pop off
4768s yeah that's definitely a potential line
4770s okay i guess just saying he didn't have
4772s the time to go for that i guess let's
4774s see if it pans out like i'm honestly not
4777s sure yeah there's also a world where the
4779s edwin still lets you play draca that
4780s turn if you hit bone spikes i think and
4783s prep them out instantly true
4787s but the edwin on this follow-up is still
4790s not too shabby gets the instant shadow
4792s steps but the rope is burning location
4794s needs to come down now
4802s all
4803s right pretty good it's a pretty good
4806s board
4808s going into six mana though and
4810s unfortunately for okay second blizzard
4812s is in hand for super fake so he is going
4816s to survive for now and he will have the
4819s um either mass poly if he wants the next
4821s turn or the chance to replay blizzard
4824s with don gras it's not 100 because he
4825s played a cold case
4829s the good thing now for a christian skate
4831s is his hand is still pretty good after
4833s having had basically two pop-off turns
4835s it's pretty rare in rogue that you still
4837s have
4838s options after that of any time at all
4840s which is uh you know a big talking point
4842s or a big uh benefit of his line of play
4845s that he did go for
4847s probably
4848s whether he can still connect minions
4850s face right because in terms of burst
4852s damage after this dagger is gone uh he's
4855s used a tooth so the other tooth and two
4858s wicked stabs are what's left and that
4860s isn't quite enough to clear 20 damage so
4864s he needs to still i think prioritize
4866s getting as much stats as he can online
4878s i really want any of these i guess stab
4880s so it's not on the bottom of your deck
4882s yeah right
4886s and you can wow
4889s okay
4892s trading that i guess
4893s there's an argument to just play it so
4895s you get a slightly bigger location
4896s minion
4901s okay that was for the three three just
4904s needs a little bit more damage to
4906s connect face and then hopefully gets
4907s there with the wicked stab the problem
4909s is the other one is at the bottom like
4910s you said that's a parrot which will
4913s replay blizzard
4915s there's another card that could replay
4917s blizzard uh two out of three times i
4920s believe for super fake with having
4922s played two blizzards and a cold case at
4924s this point
4926s dawn grasp is definitely the best play
4928s if it hits
4929s i just don't think it's worth the risk
4931s though
4934s it's super scary i mean mass poly
4936s obviously removes a lot of stats as well
4938s but even just taking the three damage
4940s from the sheeps you generate is kind of
4942s scary from his perspective because he
4945s hasn't seen either stab or tooth and if
4947s you're being generous and saying this
4949s gets to the 10 mana mark let's say all
4952s the spells from hand are 15 burst
4954s because of the rank three wickets
4957s and then you account for three damage
4960s from the sheep
4962s that is 18
4964s right and then the swing from a black
4966s water cutlass could be lethal
4968s so
4970s can he afford to take three damage is
4972s the question
4976s he opposed to say yes
4978s and as we know stab on the bottom but
4980s door could find it
4984s and he could infuse it himself if he
4986s wants to
4989s you've done your work sheep
4994s i mean
4996s so many options it's not particularly
4999s good odds for okachinsky but he knows he
5001s needs a little bit extra right i think
5003s oh he's doing it
5005s the self-infuse
5008s it's
5011s it also loads up the location a little
5013s bit so it's tough
5016s oh that reaction i feel like you got a
5018s damage spell oh he did
5023s okay three extra first temporary yeah
5026s you may as well use the other two
5027s there's a good chance that stab ends up
5030s as a uh
5031s rank three
5032s two
5037s add a six six to the board
5040s certainly threatening and getting to the
5042s point where alibi also
5044s still is scary taking the one damage at
5047s a time but that flurry is very clutch i
5049s think that allows you to take the window
5051s to play the dawn grasp now
5053s agreed yeah if you hit cold case it kind
5055s of becomes the good outcome in this
5056s instance because then you can just
5057s freeze and alibi and clear and whatever
5060s else you need
5064s hey
5067s this is cold case so no additional armor
5073s oh
5074s man
5075s any one one okay two two no you don't
5078s two two because you want the wicked
5079s stuff to upgrade
5081s would you take a one one
5087s i don't think so what is there left in
5089s the deck
5091s i think there's a slight mistake hearing
5093s that there's no edwin but everything
5095s else i'm pretty sure is still
5097s in the deck there's one wicked stab
5100s another door
5101s uh
5103s but everything else is really kind of
5104s useless
5106s and do you remember the order of the
5108s dredge options
5110s because if the wicked stop was far right
5112s then okay can time as to when he finds
5115s it and i i misspoke the other day the
5117s far right dredge is actually the one
5119s that's highest in the deck the far left
5121s is the one at the very bottom oh really
5123s i didn't know
5128s okay if middle then
5130s uh well it's basically down at the
5131s bottom you need to draw six cards before
5133s then that's not really happening right
5135s there won't be six turns left in the
5136s game
5137s well that what the right is at the top
5139s you said so like yeah uh wasn't it
5141s middle and the cutlass was the right one
5144s so does that mean it shifts along or
5145s another one is it still second from
5147s bottom
5149s i
5150s don't know about it
5152s i think it's sorry
5154s i think it's i think you're right yeah
5156s yeah
5156s and with this armor gain that pretty
5158s much locks out any chances okasinski has
5162s uh all the teeth used so you can't
5164s really discover anything either i think
5166s super fake has just cleared the line
5169s uh sorry it was one armor but even
5171s having said that it's enough
5174s it's still a big difference maker yeah
5177s now we just need to see counter lethal
5178s applied as quickly as possible
5181s which
5185s yeah get some more minions on board
5188s the only question is as to whether he
5190s wants to play around exactly double
5192s wicked stab ranks
5194s which would necessitate playing solid
5197s alibi
5199s but i think that though you're still
5201s dead to it next turn
5202s exactly uh now that he's got cold case
5205s though he can get away with playing the
5207s alibi this turn and then
5209s lock in the game with the cold case next
5211s turn
5214s oh door but he can't he can't infuse it
5218s but that door has the chance of pulling
5219s the other wicked stab natural copy
5222s next turn
5228s oh
5230s oh my god
5231s he actually won because he played the
5233s alivoi oh my goodness
5237s another problem is super fake oh he just
5240s goes to 12 right with a dagger hit face
5242s you have to here as a kishinski yeah
5245s and then the cold case will get him out
5247s of range of these double stabs
5250s and okay can also never attack face from
5252s this point because the other one one
5254s survived
5255s yeah exactly and the flurry freezes the
5258s stealth as well
5261s stay where you are
5265s by the skin of his teeth super fake
5268s clutches this out
5270s i think he does right there's no other
5272s damage effects in the deck extortion
5274s can't go face
5275s cutless isn't gonna matter because as he
5277s said he can't attack face
5281s good extortion the one one in
5283s anticipation to attack face next turn
5285s but then you'd have to wicket stab
5287s something yeah he's just dead on board
5289s so yeah no way out for okay
5292s that was incredibly close though
5294s especially for a hand that didn't really
5296s give him that big of a drakka
5298s yeah
5301s it was a very interesting starting
5303s couple of turns i'm pretty sure i would
5304s have played it differently to oka
5305s shinsuke um but
5310s i looking back on it i don't know if
5311s that was necessarily better because he
5313s he was under a lot of pressure he was
5315s scared at that point in the game which i
5316s fully understand because his opponent
5318s was applying a lot of pressure he was
5319s under real threat of dying to like a you
5321s know a more dress or some kind of
5323s apprentice play
5324s and he decided to make an immediate
5326s pop-up turn clear off a lot of the board
5327s get seven damage weapon and i would say
5330s against uh the mage that's not enough a
5332s lot of the time but it very nearly was
5334s he put in his opponent in a position
5336s where with one slight misplay not
5338s playing the alibi uh he would have ended
5340s up taking the game
5342s so fair play to okoshinskay it was an
5344s interesting rogue pan out
5346s it's crazy that super fake needed both
5349s the good opening curve into blizzard
5352s into mass polymorph i i used both when i
5354s meant to say all because these are a lot
5356s of things i'm listing but he needed gold
5358s case he needed the armor from dawn grasp
5361s he needed the solid alibi as well like
5363s there's a couple unfortunate outcomes in
5365s the middle like the evoker pulling a
5367s wildfire and the first dungeoneer not
5369s getting both won ones but i still think
5371s it was a pretty above average outcome
5374s here and okushinsky did the best he
5376s could with the hand he was given but
5378s that just is not a very good matchup for
5381s his rogue however we did talk about how
5384s at the beginning of the series okasinski
5386s queued up this rope pretty safely
5388s because this is sort of the throwaway
5390s the scout deck where he knows it doesn't
5392s have any good matchups in the series
5394s once he bans away
5396s what he's chosen against super fake so
5398s now he gets to go for his choice and
5402s that is going to be the mirror
5404s where there are still some boxes
5406s available
5409s uh indeed yeah okay is still on the ping
5413s variant without the belinda without the
5415s barbarics uh in there as well but double
5418s rune of the archmage uh and he's also
5421s got the dinatrius packages i think the
5422s main thing he's making room for here uh
5425s by cutting the
5427s uh the owl uh sorry the parrot not the
5429s out uh when compared to
5433s uh super fakes list and the second
5435s polymorph as well uh i do think that
5436s obviously favors okacinski uh having so
5439s many more late game hitters uh to close
5441s it out uh as we said in the form of
5443s donations even the runes can be a huge
5446s factor in their own right
5447s still
5449s i do think this is for uh first and
5451s foremost and last most as well
5453s uh a race to find that dawn grasp
5456s that's right but the early board does
5458s matter we did see this pan out yesterday
5461s where uh one player getting ahead and
5463s pushing that chip damage does make it so
5465s that by the time they find don grass
5467s even if their opponent finds it one turn
5469s sooner sometimes they can still clutch
5471s out the victory and so opening curve
5474s looking great for um super fake i think
5477s he probably throws sevara and death born
5479s but the one in the three makes a lot of
5481s sense for okachinsky probably only keep
5483s the dungeon here
5486s agreed yep just the highest tempo
5488s minions that mage has at the start
5492s really it's kind of sick how
5494s much tempo mage minions
5496s offer you at the start of the game i
5498s feel like it's something that i wouldn't
5499s have expected mage to be designed to
5501s specialize in but they really do have
5502s some absolute premium minions
5505s yeah i mean back in the day enchanted
5507s raven was something that bistro yeah
5510s druid wanted to do on turn one and now
5511s it's just better in shivering sorceress
5518s decides to keep sivara which is super
5520s interesting to me especially since he's
5522s off coin that's a relatively difficult
5525s card to activate without it but uh he
5528s does have that dungeoneer which promises
5530s the draw of a spell
5535s yeah it's definitely not a play i would
5537s have made again we are looking very
5538s heavily for
5540s the hero card uh if you find exactly ai
5543s then you are potentially able to double
5545s down on your card draw a little bit more
5547s but that's really clunky amounts of mana
5550s that you're working with there in terms
5551s of drawing twice off of ai whilst also
5554s filling up your hand with the savara so
5556s it can be tough to make hand space
5558s rest of super fix hand getting a bit
5561s awkward and also the fact that he drew
5563s alibi before the deathborn was in hand
5565s makes the discount on the shivering
5567s pretty awkward almost always you would
5569s rather discount a more expensive spell
5571s because it's not difficult to weave in
5573s the alibi even at two mana
5576s but an earlier ramp death board can
5578s really catch your opponent off guard
5580s however oka shinsuke has missed on the
5583s frost spell
5585s not the worst outcome though because the
5586s ai does guarantee more cycle later on
5589s but like i said it does depend heavily
5591s the early game on board control both
5593s players miss on their one ones
5598s i'm not sure who that's
5600s worse for right now because
5603s super fake has a weak hand in terms of
5605s pro activity 100
5608s but
5609s it's a
5610s pretty good defensive hand like once
5612s turn five is all turned six rolls around
5614s nothing's going face nothing's surviving
5616s for quite a while and therefore the
5619s aggressive potential from okashinsuke
5621s limited though it may be you know it's
5622s not great i do anticipate him getting a
5624s head on board in these next couple turns
5626s uh it's not really going to matter it
5628s kind of ends up in this stalemate for
5630s the moment where both players are equal
5633s in power it's the immovable object and
5636s the unstoppable force uh or the pathetic
5639s object and the pathetic force that kind
5641s of equals the same effect anyway
5643s and we just end up both players trying
5644s to stall to find a real power play uh in
5647s the mid game
5648s uh really rough or super fake to find
5650s the apprentices this early and have them
5652s be the only playables because these are
5654s so valuable post don grass but i think
5657s he is making a justified concession to
5659s play one out here to not fall too far
5661s behind early on after this turn he does
5664s have strong things to do whether it's
5666s just chained deathborns and with the
5670s face attack from okasinski last turn i
5672s do think that was warranted but if he
5674s doesn't take trades this turn he'll be a
5676s bit weak into deathborn
5682s anna is super awkward for okushin's game
5684s i think he ends up on ai and just hopes
5687s to pick up something cheap with the rest
5689s of his mana but
5693s it's conceding tempo for sure what to do
5696s it really is kind of crazy how similar
5698s both players hands are right now they're
5701s truly mirrored and just both doing more
5702s or less nothing
5707s there's zero spells in the sivara at the
5709s moment for oka shinsuke so that's
5710s another reason that i'd like to see him
5712s start playing ai
5715s um
5717s anything to cycle and get closer to
5719s dawngrass the wildfire is a very big
5721s deal as well
5723s yeah honestly even a flurry just to
5725s activate this savara you wouldn't turn
5727s your nose up at
5735s and even playing solid alibi i would be
5737s tempted to just jam that to to activate
5740s the silvara you get it back anyway
5745s logic
5746s makes sense when you feel you have the
5748s time to play sevara very soon but it's
5750s not necessarily going to happen with the
5753s shape of the hand from okay that's true
5755s maybe he's going to chain blizzard into
5757s deathborn
5761s but it does get awkward if those are the
5763s last spells put into sevara because you
5765s hardly have time to
5766s replay those new copies
5769s and atheist though found sooner rather
5771s than later is pretty nice as long as it
5773s doesn't get theotard away you can get
5775s that juiced up nice and early
5778s and now we're entering the uh what seems
5780s to be the freeze portion of the game
5782s with blizzard being the uh expected
5785s player for ogashinsky you could argue
5787s frostweed plus uh prince renophile uh
5790s but i think you're walking a little too
5792s heavily into either your opponent just
5794s ignoring your board going face and
5796s playing blizzard uh or a deathborn on
5798s the other side which could be pretty
5799s devastating too
5801s the symmetrical nature of deathborn i
5804s think is something that you always have
5805s to consider in the mage mirror and
5807s okazinski knows he's given two potential
5810s deathborn targets here but that
5811s deathborn would leave three targets on
5814s board so if he wanted to respond with
5815s his own he ends up ahead in that
5817s exchange
5823s problem for super fake is he can't
5825s really
5826s do anything about it right then doesn't
5828s do anything else if he wants to play
5830s polymorph that still gives okay a good
5832s death porn
5835s i guess it is just deathborn and then
5837s set up for parrot deathborn
5840s on the following turn if your opponent
5841s has three on board maybe you can get
5843s three
5844s possibly even four if the parrot dies as
5846s well
5849s or just uh polly them away
5852s true
5853s but i do like the current porn here
5855s because the skeletons represent so much
5857s damage in the long run i was going to
5858s say the location presents an opportunity
5861s for okashinsuke to not take the
5864s um middle deathborn plate like he could
5866s go for an even more bored tense option
5868s where he freezes and
5871s draws with the dungeoneer sometimes gets
5873s two one once and he feeds super fake a
5875s bigger deathborn but then he would save
5877s his own deathborn to respond to it
5879s this is a lot of back and forth and
5882s generally you're fine to do that as long
5884s as you have the higher health total
5887s you could dig for the slim outer of
5890s wildfire off the frost we've done janae
5892s in order to give you a clear with the
5894s reckless apprentice uh i feel like i'm
5897s leaning more towards just
5900s mass polly though i know it's the only
5901s one in his deck but
5903s this is a lot of potential damage that
5905s you can delete
5906s on this coming turn
5908s it is
5909s i am looking at sivara which
5912s if he plays it
5914s first um he would only get two spells so
5917s he would not get the death barn as the
5918s last one which is a bit problematic
5920s right
5922s uh if you start cold case you can get
5923s all three but then you would overdraw
5926s which i don't think you can afford to do
5928s at this point agreed
5931s maybe it does end up just being mass
5932s poly which is a huge concession in
5934s temple but
5936s perhaps unnecessary evil
5939s and it's close like even looking at
5941s alternative options uh location cold
5944s case is not absurd you've seen two
5946s deathborns from your opponent oh sorry
5948s one and the parrot it's kind of unlikely
5950s they have the uh the last copy ready to
5953s go as well
5957s really tough turn
5961s yet again all the responsive draws and
5963s none of the heavy hitters for both of
5965s our players
5967s but
5968s as time goes on if okachinsky is not
5970s under too much pressure he's still in
5972s the lead because he has this denatrius
5974s in hand as the ace in the hole
5976s it's not particularly big yet but
5979s there is definitely opportunities to
5982s replay deathborne okay that
5984s opens up a lot of hand space for oka
5986s shinsuke now
5987s oh yeah still a matter of being able to
5989s play the deathborn as well which is
5991s obviously very frustrating against a
5993s board like this
5997s but he could potentially just like try
5999s and freeze to stop the opponent
6002s attacking with these minions at all if
6004s you go
6005s uh location for lurie
6008s and then
6009s king away one of the sheep that remains
6016s clear instead okay
6018s definitely still fine it just feels
6021s weird to give up such a death barnable
6023s board right exactly yeah
6027s but
6028s you just kind of
6030s um trust in your opponent having such a
6032s similar deck that they would build
6034s another one or they make yours death
6035s barnable at some point i suppose
6039s i guess yeah
6043s but super fake is gonna ping a minion
6045s away here even though it's frozen i like
6047s that a lot
6049s and after stealing 12. it's actually so
6051s close to lethal
6054s and now an alternate path has reared its
6058s ugly head
6059s [Music]
6062s i do think it's just double cold case
6064s ping though
6064s agreed yeah
6066s because if they deathborn that then you
6068s can go with savara deathborn after
6071s what to do yes and hand space is always
6073s fine because you have the flurry as well
6075s if needed
6078s okay
6079s the sanctum cold case runneth all to
6084s remove troll cards from the hand sure
6087s yeah it's more efficient as well the
6088s pink really is not doing much oh okay
6097s it really is just such a roundabout way
6099s of thinking you have to do in the mage
6100s mirror sometimes where
6102s sometimes you don't want to give your
6104s opponent a deathborn board but sometimes
6106s you do if you have your deathborn but it
6108s gets punished if they have the third or
6110s the fourth one and it just goes on and
6111s on and on and there's potential to
6113s change so many because there's parrots
6114s and there's sevara
6116s but i just think in okashinsky's case he
6118s has the
6119s opportunity to be more aggressive
6121s because he is a head on health total and
6123s has the nathrius in hand just in case
6125s something goes wrong or just for
6127s straight up lethal
6129s yeah 100
6130s uh
6132s it's like it's true that oceanside can
6134s be more aggressive but you can kind of
6135s also just be more passive like in this
6137s race where both players are doing
6138s nothing uh he's coming out on top right
6140s now because he's got the rune he's got
6142s the genetics anyway this goes except for
6146s dawn grasp next turn for super fake and
6148s no dawn grasp for oka shinsuke for 20
6150s turns uh okazinski comes out on top
6153s right
6154s yeah they're doing nothing quickly turns
6156s into lethal with all this incremental
6158s damage the cold case into deathborn here
6161s gives oka shinsuke
6163s the
6164s full board of skeletons because of the
6167s location taking one spot
6170s and juices his denatrius even more
6173s if there's a vardan the minion here for
6176s super fake that actually becomes a
6177s little bit problematic for a christian's
6179s game but only for one train
6184s i
6185s think that dynamics could be lethal even
6187s do the apprentice here but i'm not sure
6192s give us a peek where are we at
6196s uh
6197s i mean you can't do it just just like
6200s next turn
6204s yeah it's better to do that than i think
6206s like they're more likely to win with top
6207s deck theater
6209s right
6210s or just playing minions so that another
6212s does less damage face and okay is out of
6215s ways to build big board after this so
6217s yeah just freeze first and then
6219s denny
6220s and then the super fake
6222s can just go next
6228s okay ai for the one of out
6233s that's not a dawn grasp that's gg
6238s wow that was a dawn graspless game which
6241s is an interesting way of seeing it pan
6243s out but yeah i didn't really emphasize
6246s how much the incremental damage in the
6247s early game matters but more so than that
6249s the inclusion of denatrius in
6252s okoshinski's list which is obviously
6254s built to be better against druid and
6256s better in the mirror whereas super fakes
6258s is built to be better against a rogue
6260s all
6261s these overarching decisions having long
6264s reaching implications right and super
6266s fake had a very comfortable match
6268s against the rogue because of that and i
6269s do think okazinski is less reliably
6272s going to face rogue and that's why their
6274s band's strategies are a bit different
6277s yeah
6277s both players doing the jobs that they
6280s were meant to do with their deck having
6281s been tuned slightly differently to get
6283s different uh
6284s outcomes
6285s uh meaning that we are getting the druid
6287s as the counter to super fake which i do
6290s still think ends up as a favorable
6291s matchup even though as you uh put this
6294s deck from okchinski's design to be
6296s better against the druid than it
6298s normally is i still don't think it's
6299s good uh versus the druid overall uh very
6302s much dependent on the list though as
6304s super fake is a
6306s kazakhstan enjoyer uh which you and i
6309s most decidedly are not
6312s uh and i do think again against mage
6316s like in the games where they don't hit
6318s dawn grasp you're probably winning with
6320s whatever druidy stuff you're doing in
6321s the long run anyway and if they do
6324s kazakhstan feels a little bit too slow
6327s uh to me a lot of the time based on the
6328s games that i've seen with it which i
6331s don't think helps super fake's chances
6333s but it's still druid it's still got ramp
6335s it's still got the denatrius at the end
6337s you can focus on that half of the deck a
6338s little more right if anything i feel the
6341s alextraza inclusion is more relevant for
6344s them
6344s the kazakhstan itself uh because i think
6348s my prediction the other day of not
6350s seeing a single active kazakhstan this
6352s weekend has been holding up i haven't
6354s watched every single game but in
6356s everything i've seen it's never gotten
6358s to see play and the giants have
6360s certainly proven more effective in the
6362s match-up but still the druid can
6364s reliably get a big damage than atheists
6367s to just go over the top against mage
6370s that is very scary though if it gets
6372s theotard away so for okashinsuke
6375s first order of business is to find the
6378s good curve and the two cards in the
6380s middle even sank them to a certain
6382s extent because he's on coin represent
6384s that good curve i wonder if he thinks
6386s this is good enough
6388s yeah middle to 100 for me the sanctum
6391s like
6392s coin dungeoneer and then if you miss on
6395s the one ones are you freezing the
6396s dungeoneer itself with the
6399s sanctum okay you're still pulling flip
6401s uh pretty far ahead on board
6403s did you keep vardan okay he tossed that
6406s and in the cold case all right
6408s so the cold case
6410s um understandable why you would keep it
6412s i don't hate it but also understandable
6414s why you throw it away because
6417s um
6418s generally you don't expect to close the
6420s game out with full board from mage like
6422s it's a combination you need of a good
6424s starting curve into
6426s that uh early dawn grasp
6429s hero card i should say
6431s as hit theater though which can happen
6434s as part of the curve
6438s or
6439s a real tempting planted evidence as well
6442s on three mana which is what you would
6444s have access to wild growth number one
6446s plot of sin uh can be very strong as
6448s well just get a bit of extra early tempo
6451s uh in addition to this the usual yeah
6453s kennel sorry that's a good one
6455s uh and just good two mana spells as well
6457s the thorn growth centuries
6459s natural causes uh cold tooth mine is a
6462s big one to try and you're denaturous
6464s it's a 50 50 because you run sonyxia
6466s um there's also the
6468s brave aquatic form available if he wants
6471s to try and hit innervate here
6473s like very brave
6474s or jerry i suppose
6476s yeah true both of those are pretty good
6478s these are all drawable so not a huge
6481s i mean that's above average for sure all
6484s right still got full mana spare ends up
6486s with roots for one ones yeah sure yeah
6492s yeah really not amazing because he
6494s doesn't even have denatures in hand to
6496s benefit from these tokens but
6499s in the world rural cushions it's a good
6501s curve it's nice to have a couple minions
6504s to fight back
6506s and now we're just curving out right
6507s we're going coin sanctum get down the
6509s dungeoneer afterwards as well uh theater
6513s or deep water on four depending on the
6515s situation
6517s sounds good to me
6518s yep
6520s oh he's even got a very spicy play of
6522s kale fast finley uh on turn seven to
6525s just truly spin the wheel with spindly
6527s and see what you get
6533s oh okay okay never mind we're not
6535s spinning
6536s we're taking five
6538s [Laughter]
6541s yeah not often i would suggest the trade
6543s as mage here but i think it's pretty
6545s relevant to protect one of the little
6547s one ones here
6553s okay ramping again very few cards left
6556s in hand for super fake
6558s uh and actually no card draw at all like
6561s these are the kind of situations where i
6562s find theater is very very good as the
6564s mage because you have a good shot of
6566s hitting uh nourish anixia
6570s miracle growth all these really high
6572s value cars that they're ramping up into
6573s scale of vinix you would be huge as well
6576s uh but for okachinsky he's gonna see
6578s three cards and think ah the other one's
6580s definitely the miracle growth uh little
6582s does he know they're actually just all
6583s pretty trash right now for super fast i
6585s mean if he pulls super takes theater
6587s though that's insane for okay that's
6589s huge he protects his own dawn grasp and
6591s his own denathrius and gives him another
6594s go at finding super fixed denatures
6596s later on
6597s is no excuse for bad manners
6602s wait we don't see you
6604s but he's not pleased
6606s i mean
6606s that's so unlucky if he doesn't hit the
6608s theo the 25 percenter to miss
6614s uh
6615s okay maybe he's hesitating what to give
6618s super fake i don't know
6621s man
6623s maybe oh okay there we go goodbye spin
6627s lee
6631s i'm so curious what okay shinsuke's
6633s other options to give were because if he
6635s saw two out of three
6638s of the other cards from super fix hand
6639s and saw they're terrible you don't
6641s really want to give them spin me right
6642s because that's a reroll on their hand
6645s i agree i guess the other options would
6647s probably like
6649s dawn grass roon dawn grasp kale
6652s something like that where you could
6653s really open up their hand
6657s honestly giving them
6659s is not super scary if you have their
6661s guitar right i don't know
6664s yeah there's always one card left in
6666s hand like if you see they have the the
6667s one drop uh as well the druid of the
6670s reef and you're like giving them enough
6671s mana to tempo out and onyxia it's so
6674s unlikely but it it is scary
6679s well
6681s okay
6682s is so far ahead right now can continue
6684s curving out with the deep water evoker
6687s and the shivering sorceress
6689s the order of which doesn't really matter
6692s because it's always gonna
6694s discount our rune whether it's the one
6696s in hand or the one drawn from the deep
6698s water
6700s stop shutting you going again does he
6702s want his fiddly back
6704s he's cute he's fine
6708s oh my gosh
6710s what why is the evoker green is he has
6713s he given it the super vape
6716s oh yeah used
6718s actually i think that's because it was
6720s still playable before theater was played
6722s and like the oh
6724s like the game hasn't counted it as being
6726s resolved yet like is the theater still
6728s green as well oh
6730s i think it's how it works when you have
6731s these weird spectator issues
6734s oh but he did give he did as well man
6737s are we are we full murloc homes now
6739s trying to figure out the missing
6741s how the spectator bugs operate
6746s oh okay
6747s come on man get those clicks in
6751s he took on earthen scales as well which
6753s is
6754s not great in mage i mean it's a nature
6756s spell that has non-graspable replay but
6758s it
6759s and it only hits friendly oh oh oh
6762s a box
6764s out of nowhere it's the box
6768s that's a great way to start oh he
6770s doesn't oh no that's bad
6772s but
6772s draw three you take those that's bad too
6775s that's potentially bad too
6779s oh no
6782s what's happening man
6786s oh my god okay
6788s oh my god
6790s he's just gonna overdraw at some point
6792s oh what's happening
6796s and he convoked the living heck out of
6798s those spirits
6800s he sure did is he supposed to wait
6803s thinly just to not overdraw but this
6804s hand is so good now there's no way all
6807s the strong cards yeah yeah you'd vape
6809s pass before you vape thinly yeah
6812s yeah yeah yeah yeah
6818s and anyway this board doesn't actually
6820s get cleaned up that easily by okay sure
6823s only part of it
6824s if there's blizzard or deathborn
6830s not bad right you have trade in hope
6833s that the death rattle doesn't kill the
6835s 3-1 correct and then summon another one
6837s and then deathborn you get like
6840s three guaranteed maybe four maybe five
6842s in like a really ideal world
6845s oh
6846s okay okay
6850s ah you are locked in at four now but
6851s that's still good
6856s and the overdraws are probably gonna be
6857s trash except for denny oh
6861s god how come super makes good cards
6861s my my
6865s next to each other look at their order
6866s topiar devourer onyxia kazakhstan guff
6870s all the good cards shortly followed by
6873s the nathrius
6876s uh okay guff here does make
6880s sense i don't think you're under too
6882s much pressure to the point where you
6883s have to go
6884s like devourer uh or in nyxia because you
6886s can go guff this turn
6889s and then you have a multitude of clean
6891s up options uh for the following turn
6900s yeah the guff is so enticing just to get
6903s that nana ceiling higher and really get
6905s to the point where you can do insane
6907s things with topiar but i am so concerned
6909s for a super fake's long-term game plan
6912s and maybe that's why he went onyxia
6913s because without dinatrius
6915s and without theater his only avenue to
6917s win the game is through the board which
6919s is really difficult to do against mage
6922s so maybe he's saying play onyxia as soon
6924s as possible try and connect this damaged
6926s face because that's the only way he
6928s really wins the game i'm not even sure
6930s if he can get the kazakhstan active with
6932s all of the overdraws
6934s maybe he can
6936s i think he can amalgam was at the
6939s bottom of his deck right off the dredge
6942s uh
6943s because there was a scale and an amalgam
6944s at the bottom alongside the druid of the
6946s reef
6947s which does make it a lot harder for sure
6950s but as long as the hope for four dragons
6952s is available then
6954s has a very real win condition other than
6956s the board which is huge because i i
6958s really don't think druid can get there
6960s just playing topiar and shrubs this is
6963s not even any giants from super fate
6967s that's true but having said that because
6970s the theater and daenerys have been
6972s chewed up bran
6975s becomes probably the highest value
6977s battle cry
6978s to double up on at this point
6980s which does mean you get a lot more board
6982s control as the game carries on
6985s the
6987s oh briotar
6987s sorry the bro
6989s bro
6994s whatever it is
6995s god we can't stop doing this academy
6998s actually i'm saying we it's mainly just
7000s me and your and your humoring me thank
7001s you
7003s oh worries calculations are correct okay
7005s i'm almost free
7007s [Laughter]
7010s trying to figure out a clean way to get
7013s the clear and the scale hero power box
7016s box box oh
7020s even i didn't want to box here
7023s oh
7025s oh the hero power
7027s oh actually
7029s uh oh no order doesn't
7031s work because
7033s yeah he doesn't scale it again but but
7036s he still gets to fully clear the board
7038s which is a big deal
7039s yeah and it does upgrade once that's
7041s fine
7043s oh yeah it's correct to do in this order
7045s because then the damage goes face
7046s instead of
7052s that's one of the precious threats left
7055s for super fake easily answered by
7057s okochinski both boxes still intact
7060s so
7061s my prediction of no kazakhstan's active
7064s could be wrong derek it feels like
7065s that's the only real win condition for
7067s super fake now
7068s looking that way
7071s it's obviously annoying that
7073s bran kazakhstan the brazakazan does not
7076s work um in replacing your deck twice but
7079s you can get some nice
7081s battle cries right to copy down on
7084s um this must be the way
7087s or can you i'm trying to think what
7088s those are most of them aren't actually
7089s that good aren't they
7090s a movement in a in in a pre-kazakhstan
7093s world
7094s the only thing you really want i i
7096s thought was
7097s the amalgam so he gets a faster
7099s kazakhstan activation but it looks like
7101s super fake is still trying to double
7103s down on the board game plan which to be
7106s fair he doesn't know about the boxes in
7108s hand doesn't go for the bropiore though
7112s yo oh is his ramp not true sorry
7114s uh yeah i was going to say like what is
7116s he saving the brand for now what is
7118s there left that's actually good
7121s potentially post kazakhstan you can run
7124s evoker to get two spells oh that's
7127s true i don't know if that's better than
7130s you know the persistent extra 3 3 though
7133s yeah let me refresh myself from what
7134s battle cry minions there are crab yeah i
7137s mean that kind of works like devourer
7139s right which is another potential combo
7141s bubba does nothing
7144s yeah it's kind of here there really
7145s aren't actually very many good battle
7146s cries to copy my calculations are
7148s correct
7149s you could save it for amalgam also
7152s because there's only onyxia as the
7154s dragon that hasn't been played right
7156s that's a very good point
7158s um again makes it a little weird as to
7160s why he didn't pick the amalgam off of
7163s the
7165s of the guidance
7168s anyway over back to okasinski he is in a
7171s very weird spot where he is worried
7173s about this kazakhstan he knows that's
7175s the only real win condition left since
7177s he stole uh saw the dinatrius burned and
7180s the theater is gone for super fake so
7183s you on one hand are kind of thinking i
7185s don't wanna box this early oh my god
7188s it's always box it's always boss
7191s on one hand you're thinking you kinda
7192s wanna save that for a wider board but on
7194s the other hand this is the best window
7196s he has to be aggressive i have an idea
7202s manny pacquiao
7205s level box i don't know
7209s yeah that is on a whole nother level
7211s super fake just taking 12
7214s with the other scale being the last card
7216s in his deck right or the second to the
7217s last card
7219s uh can now find it though with the uh
7223s that's not ideal but
7225s eventually along the way that's going to
7227s gain him some armor right in a
7229s roundabout way
7231s [Applause]
7232s okay
7234s here's the board and it's scary
7236s but
7237s still very deal with a bull just with an
7239s apprentice honestly
7245s another topiar
7249s institute oh i forgot it's a dragon so
7251s actually yeah his kazakhstan's already
7254s active now
7256s one two three four yeah correct
7259s [Music]
7261s okay hero power check this is at six
7264s right
7266s i think so yeah
7267s no wildfires as of yet
7269s which makes things tough
7272s i mean that's a ping face territory for
7274s me it's like martin
7276s face and then you have ping face
7278s apprentice next turn my calculations are
7280s correct maybe not varden like blizzard
7282s is more expensive but the vardan lets
7284s you weave in the frost weave dungeoneer
7286s or the deep water evoker so kind of
7288s leaning that way
7292s there's um
7294s oh there's two starfish in super fakes
7296s list that's a big deal he also left
7298s himself board space to play it
7301s but if there were to be a starfish
7303s played 15 19
7306s 25 27 okay is technically not dead on
7309s board ooh i guess there's very little
7312s burst damage is there
7314s right
7316s so maybe the good halfway is to just
7318s play the evoker for a little bit of
7319s armor on average or then ping face you
7322s still set up the lethal i honestly can't
7324s remember how many urban skills are left
7327s there's one left because none have been
7329s played one was stolen and it's the one
7331s on the bottom of the deck i think okay
7334s so you can guaranteed get it with the
7336s form
7338s it's not a guaranteed lethal setup from
7340s okay but it's plenty of damage still
7344s and by committing the apprentice this
7346s turn he's less weak to
7351s starfish of them for that matter
7358s so i do think realistically even if
7360s you're playing kazakhstan this turn you
7362s have to
7363s get the scales uh
7365s the healing of kazakhstan is too
7369s flimsy yeah i don't think you can rely
7370s on it here
7372s yeah that's fair
7374s this is the guaranteed two mana heal 11
7377s yep as opposed to maybe getting a no
7379s mesh army knife for infinites
7383s okay here we go it's been a while since
7386s you've seen this it really has
7390s blue box box
7392s kind of good
7394s you're cold
7396s however it is
7398s these are none of the defensive ones
7400s though yeah
7401s puzzle fox yeah probably not
7405s euro healing
7406s yeah no healing at all it's a big deal
7409s oh this 17 health is all he has to work
7412s with but he'll have a solid control of
7414s the board
7416s and
7418s you can put okashinsuke very solidly
7420s within range of embers that's true and
7423s if he uses this remaining four mana to
7426s ramp two of it then he can even double
7428s embers in a turn potentially
7431s ah still no embers though
7433s what is this and not technically
7436s guaranteed to get it next turn
7438s yeah
7439s three pair
7444s okay
7445s 10.
7447s oh that's so late
7450s the blizzard feels a lot safer now
7453s because
7454s you've seen a starfish and then all the
7456s old hand has been shuffled to the bottom
7458s of the deck
7459s right and of course he doesn't know
7461s about the embers
7465s certainly on his mind but you just can't
7467s play around it so
7470s you
7471s can't you though
7473s how
7477s lethal with books
7479s oh that oh okay man
7482s are we are we going for a second world
7484s record break on best box ever
7487s i think so
7488s i mean just do the same thing again a
7490s pyro and uh
7492s a siphon manor face that's lethal with
7494s the pink easy
7499s uh the problem is like
7501s weaving in the ping here is so expensive
7503s because it necessitates either boxer
7505s blizzard at the end and with this little
7507s time left i think he's going to end up
7509s on blizzard and that means he doesn't
7510s cycle further with the
7512s primal
7514s i mean the dungeoneer or the deepwater
7516s evoker which are both super important
7520s the out now for okachinsky is that super
7522s fake misses draws with the hero power
7524s misses again
7527s on both embers
7529s okay never mind but there's minions now
7530s oh but but yeah they're gone with
7533s oh
7535s i have to eat major humble pie derek
7538s kazakhstan not only active but winning
7540s the game here
7542s it was huge uh he lost a good chunk of
7544s his win condition right losing theater
7547s over overdrawing the donathrius still
7549s managing to find a way to take the win
7551s with the kazakhstan
7552s sorry it was uh some very nice play uh
7554s by uh super fake i still feel that at
7557s some point along the way he could have
7559s got some more value out of bran that
7561s just end up being sat there in hand for
7563s the entire game but i mean honestly i i
7566s think that maybe comes from me like
7567s thinking okay we've got to milk all the
7570s value we possibly can out of this game
7572s rather than super fake's more nuanced
7574s look at the game which was i know what i
7576s need to do to win let's get from point a
7578s to point b as quickly as we can which
7580s was just play the kazakhstan swap the
7582s hand with finley and then take the game
7584s that way
7585s and i forgot about this convol so many
7588s things happened on that game that was
7589s such a tense and amazing convo he drew
7592s all the good cards built a huge board
7595s over to denaturas so it was a real
7598s roller coaster of emotions and okay you
7600s saw he felt like he was winning from
7602s that point but the kazakhstan even
7604s against uh vardhan on curb was not
7606s necessarily uh going to get there that
7610s was
7611s so so intense very fun outcome for this
7614s matchup that i haven't seen in quite
7616s some time
7618s it means oka shinsuke needs to go back
7620s to the drawing board to try and counter
7622s druid
7624s that's right uh he has
7627s one deck remaining now right that he has
7629s to win two games with in the priest
7633s uh which is an okay first star against
7635s the druid again i feel like this is one
7636s of the major reasons to bring this
7638s priest because druid is going to really
7640s struggle especially this variant with
7642s kazakhstan uh in dealing with all these
7645s large buffed minions that are coming
7646s down turn after turn
7648s uh the double starfish will help the
7650s druids of the reef can help in clearing
7652s up these early board but it's specific
7654s draws that leave druid in with a chance
7657s uh and then of course it'll be the the
7658s priest of his own for super fake to
7660s close out the series if okoshinski can
7662s take the win so i will say that for
7664s koshinsky it's looking very tough uh to
7667s get the full double win uh and take back
7670s the series now
7671s especially with being on the play with
7673s nothing you want to keep this is a
7676s wig priest classic throw away the hand
7678s and pray pray pray pray pray for the one
7680s drop and the wig
7685s wow not a bad hand until soup fake just
7688s spending his manner in these starting
7690s turns
7691s keeping
7692s even on board most likely
7694s and keeping theater which is very
7696s effective against big priests as well
7698s pulling a wig or sometimes pulling their
7700s draw effect handmade handmaiden can be
7702s game winning on the spot
7705s and i hate drawing a one drop on turn
7707s two it just sucks
7709s i know right
7711s but he still plays it i think over
7712s amalgam yeah probably
7716s um this is a match up where you can just
7719s throw down the pelagos on curve
7721s especially if you haven't seen them play
7723s jerry rig or something um there's always
7726s a chance it gets starfished but if it
7727s sticks around boy oh boy does that
7730s snowball out of control quickly
7740s and as for the druids perspective right
7742s whether they see a 2 3 or a one three
7744s they want to kill it off with their
7745s three one right they do so i kind of
7748s feel just play the vicious and maybe
7750s hope to get value out of the amalgam
7752s later but okay disagrees he's looking to
7755s be a bit more efficient with his mana
7762s it was the curb was originally you know
7765s i was thinking um
7768s druid the reform one calling wild growth
7770s theater to round it out but now you have
7772s to do this
7775s i will possibly end up on a coin theater
7777s pelagos is a very scary play and there
7779s are specific cards you can hit to deny
7781s it
7781s uh but especially now that you've got
7783s the starfish i think you have the
7785s liberty to disco wild growth
7788s that is nuts
7791s and the boon here doesn't get the
7793s theater buff like it becomes a white and
7796s then theater becomes an 80s so that's a
7798s bit unfortunate yeah sorry the fella
7800s goes my bad how dare i slander this car
7803s i love fellow ghosts i hate theater
7807s but yeah the 1 8 being silenced still
7810s has its stats but they're not impressive
7812s so
7814s spell only having been played for oka
7816s shinsuke means
7819s uh what does the best top decks become
7821s like thrive in the shadows becomes big
7823s to activate the handmaid and get
7824s yourself a wig uh as well to go
7826s alongside the sliver spear
7829s but basically i think anything outside
7830s of a couple of spells very quickly uh
7833s very quickly becomes not good enough uh
7836s because just playing minions on curve is
7838s not going to stack up against this
7839s really beefy hand for super fake
7843s yeah thrive was a good one bless i think
7845s was the biggest one just to you know
7847s turn this 180 into a threat again
7850s even the location would have been decent
7852s there to start getting some cycle and
7854s decent amounts of buffs but felicia is
7856s absolutely not it this probably ends up
7858s just being
7860s treasure guard
7862s uh and heel face i don't know if this
7864s leather sphere should even hit the board
7866s because once you do find the wigs it's
7868s minus one naga nagaland
7885s pokes the starfish
7890s maybe it for a future samurai clear
7895s but yeah that's a safe topiar hitting
7897s the board which spells
7899s doom for okasinski
7902s wow innovate that i did not
7904s necessarily expect uh given that this
7907s one five is not really showing much sign
7909s of being scary right now
7911s i agree that vape to maybe got an
7914s earlier devourer i thought exactly
7918s why if they have bliss bless is just
7920s good they're getting value out of that
7922s no matter what correct and there it is
7928s uh yeah it's got to be blessed and not
7931s another boon
7933s i was gonna say thrive again and then
7935s try to hit the bless this way just to
7936s pull the other thrive from your deck is
7938s not bad because he has volisha anyway if
7941s he wants to just keep everything done
7943s this turn
7944s oh wig
7949s i guess that's why we're doing this line
7950s as well so slitherspear
7953s wig
7955s unleash
7957s yeah that refreshes the spells
7961s get down the hand
7964s i'm not sure if that's better than
7966s wigging again and maybe healing a bit
7970s okay your value trades
7972s yeah that makes sense
7974s right now this 210 is his biggest asset
7976s and honestly it's looking pretty fragile
7980s with the topiar already active but on
7982s the off chance that it lives that's his
7985s ticket to
7986s another boon
7991s [Music]
7997s now the theater which is
7998s super fake has really good chances of
8001s hitting the wig
8003s but
8004s if super fake also sees handmaiden he
8006s might deem that as the better steal and
8008s i would agree true yeah
8012s and the punish i'm not keeping the bait
8014s as well like bait while growing
8016s so sick no excuse for a bad man
8020s yeah 100
8023s i mean he's upset he didn't get wig but
8025s handmaiden is better than like
8028s because he sees the other cards and he
8030s knows there's no naga left so the wig is
8031s just not doing as much as handmaiden
8036s um
8037s okay hope that's okay yeah that's not
8039s doing much is it
8048s okay kashinsky needs something big off
8051s the top that's a naga
8052s um
8054s go with
8057s as in not gonna be enough
8060s [Music]
8062s yikes
8064s go back to boxing puns please
8068s i must consider
8070s uh i guess the way it goes on the
8072s samurai
8077s yeah you have samurai and then trading
8079s the the leash into the
8082s theater and then uh obviously traded to
8084s the topia to clear the board
8088s okay
8089s yeah really not great
8093s my but
8095s he can also commit devour if he wants to
8097s like damage the samurai a bit less like
8100s trade into the theater instead of the
8101s topiar it's true
8107s i think realistically though these
8109s spells have to be kept for a potential
8113s run or run a draw of naga plus
8115s handmaiden or spell plus handmaiden
8118s uh in order to
8120s activate it
8121s fair enough
8123s that devourer is infused now so super
8125s fake is chilling here just miracle
8128s growth and he even gets the three three
8130s to rush and dt the samurai if you want
8134s yeah i do a great thing to be afraid of
8138s i don't think that this uh
8140s planted evidence is juicy enough to
8142s deviate me away from a miracle growth uh
8144s right now because
8146s uh
8147s well the convoke the spirits is not
8149s available
8150s and
8151s the
8153s scale of an x here is really the only
8155s good outcome which is okay
8157s but not quite busted enough here for me
8162s the handmaiden which was activated by
8164s hokashinsuke is benefited from by super
8168s fake
8169s oh painful
8171s and now it's just yeah nature nature
8173s nature wrath is fantastic here plot of
8176s sin would be fine as well just to get
8178s more stats and more efficiently spend
8179s your mana
8181s uh very close to a full board clear here
8183s i think you have to leave a tutu samurai
8185s in play but that's a game-winning play
8187s to me
8188s [Applause]
8189s i agree and i do think you leave this
8192s hammer rather than the three two because
8193s he has seen the shadower devour so yeah
8196s less vts
8198s in this position makes more sense that's
8200s a complete whiff of a draw for okasinski
8203s and i'm just gonna call it here i think
8205s okashin's case run sadly ends here
8209s in the top eight
8211s looking that way isn't it not a good day
8214s for the uh apac players so far with the
8216s okasinski in a nail biter of a series
8219s and chonsu losing a game against the
8221s player who actively wanted to lose and
8224s still couldn't take it
8228s [Laughter]
8232s yeah really rough yep and that really
8236s just seals it for oka shinsuke not much
8238s to be done i think he
8241s played pretty clean throughout the day
8243s only real mistake was when we saw maybe
8245s missing one attack with a skeleton in
8247s the game before this but not super
8249s consequential in the long run
8252s it's super fake though looking nigh on
8253s unstoppable very very nice play
8256s throughout
8257s the past two days
8259s um
8261s yeah jovial is ever on camera
8265s can't wait for a reddit hate thread
8266s about that too
8268s there is something i want to hate on
8270s which is complaining about not hitting
8271s wing it was so much better to hit
8273s handmade yeah yeah yeah like it was
8275s better to not be offered wings so you
8277s don't get tempted by it that's true the
8279s better card yeah that was kind of toxic
8282s [Laughter]
8284s but other than that no hate super fake
8286s how can you hate him yeah 100
8289s very very glad that he's got himself
8290s through uh this victory i think just 100
8293s locking himself in for playoffs now if
8295s he wasn't even already uh with another
8297s victory here as he will be up against
8299s bunny uh in the first semi-final match
8302s of the day
8303s well played
8305s there it is okay finally throwing it
8308s down
8309s end of the run him for him here in grand
8312s masters he gave it his absolute all in
8315s these last three weeks which i love to
8317s say you know some of the players who
8318s have made it through to gm uh last call
8321s they already had their world tickets
8323s this was just a chance to maybe have one
8325s final goodbye and uh they weren't
8327s practicing as much as they should but i
8329s could feel how much okacinski was
8331s practicing how much he wanted the win
8333s and uh how well he was playing uh
8335s compared to some of the uh the previous
8337s uh performances we've seen from him uh
8339s so very well played overall and uh a fun
8341s goodbye to oka shinsuke from gm
8344s i would absolutely agree but
8346s congratulations to super fake who
8348s continues to move forward in the bracket
8350s he entered this week with four points so
8352s by moving on now to the semi-finals he
8355s actually has pretty good odds still of
8358s trying to get a better placement
8360s securing a seating we shall see if he
8363s can get those full nine points locked up
8365s a lot of his fate also depends on how
8367s well explies does later on today and i
8371s am just very happy to congratulate a
8374s fellow
8374s um stan of their country's most iconic
8378s athlete
8379s [Laughter]
8382s yeah what am i gonna do change my
8383s profile picture to david beckham or
8385s something i don't know who's
8387s england's number one across the world
8390s either way it's probably him yeah
8392s probably yeah yeah well i did misspeak
8394s it's not going to be super fake up
8395s against bunnyhop but apologies because
8397s we are running through these in a
8398s different order to give us the pleasure
8399s of casting apac players losing every
8402s single match which unfortunately means
8404s that they are out of the running in this
8405s top eight uh we're going to be relying
8407s on the players already in the top eight
8410s for asia pacific which is
8413s possessing
8414s uh
8415s is that it
8418s that might be true
8420s mighty was the other player's ox i think
8421s we had four and mighty finished uh with
8424s only one point at the end so once again
8426s the hopes of the nation uh of the entire
8428s region uh resting squarely on
8432s possessive's uh shoulders
8434s yeah that can only go well very very
8436s fickle shoulders sometimes completely
8439s straight and ready to be focused and
8441s sometimes they're just rolling away on
8443s his chair who knows
8446s yeah off into the distance uh but that
8448s is gonna be us all done for the day gia
8450s and myself plenty more matches to come
8452s we are running through all the top eight
8454s here to crown our champion for week
8457s three up next levick versus dimitri
8459s kazov and then exploits versus habu gabu
8462s so we are going to say goodbye for this
8463s week uh from gia as well for the uh for
8466s the rest of gm right that was uh that
8468s was it that was your last gm cast yeah
8471s i'm taking next week off to handle my
8473s move
8477s i can't believe it
8478s yeah and i really turned up my corniness
8481s for this last one
8483s we appreciate it we appreciate it uh
8486s yeah wow well that's it i mean we still
8489s got the hopefully the rest of the uh the
8491s master tours right and uh rest of the
8493s casting obligations for the year so i i
8495s don't think i'll be the end for gia and
8497s myself quite yet
8500s but uh
8501s in terms of gm man end of an era we did
8505s it we made it through it's been a great
8507s run derek and i was so happy to see how
8510s this last day panned out honestly even
8512s though we didn't get an apac player
8514s winning we had a lot of the apac
8515s specials from the drip drip to the weird
8518s plays to the very weird outs we were
8520s looking for in the realm of needs to be
8523s griffin from mount self
8525s just oh
8527s it's been three years so we've been
8529s doing this
8531s thanks for putting up with me this long
8533s oh no
8534s seriously thank you for for hard
8536s carrying me the entire way through i
8538s don't think people would have put up
8539s with me otherwise
8540s [Music]
8541s but yeah we'll uh we'll spare everyone
8544s the the sappiness for too much longer
8545s and we'll let production uh carry on
8547s with the day as we are rapidly derailing
8550s this broadcast uh but thank you so much
8551s for everyone for watching not only today
8553s but of course all of grandmasters you
8555s make all of this possible and have made
8557s it the truly special experience it has
8558s been for all of us here on the casting
8561s desk so thank you and from gia and
8564s myself for the final time we're signing
8566s off from grand masters goodbye
8570s [Music]
8586s [Music]
8588s so
8590s [Applause]
8592s [Music]
8616s so
8619s [Music]
8638s um
8647s [Music]
8689s [Music]
8701s do
8704s [Music]
8737s bye
8739s [Music]
8764s hello everyone and welcome back to grand
8766s masters it's time for myself and mr
8768s jamboree to take over the broadcast for
8771s now uh we've had some pretty what feels
8773s like a fast day but obviously when derek
8775s and g only cast two matches it's going
8777s to feel a little bit faster but we've
8779s had some pretty crazy matchups already
8781s with bunny hopper taking a 3-0 with mage
8783s already um and they're made for doing
8786s pretty decent in the super fake versus
8787s okasinski matchup but for now jamboree
8790s we have levick versus dimitri kazava
8793s both players i think we cast over the
8794s past few a couple of days um and we're
8797s both
8798s pretty similar lineups i think once
8800s again we have the the sort of hybrid
8802s warlock or curse warlock versus the raw
8804s imps in this series
8806s yeah and uh levicks levitz's players
8808s just impressed me
8809s so much this weekend that i've predicted
8811s him actually to be the overall winner
8814s for uh
8816s last uh gm last call this week
8819s yeah
8820s don't talk about predictions
8823s oh yes yeah yeah
8825s myself and derek made a uh slight miss
8827s play predicting chan su who then
8829s instantly got three owed straight out so
8831s uh yep not the best week for us but uh
8834s as long term casters we are
8835s unfortunately used to terrible
8837s predictions it seems to be one of our
8839s specialty gifts uh but for now yes we do
8841s have lubbock versus dimitri i believe as
8843s well a double rogue ban
8845s coming out from both players here so
8848s both players highly respecting the rogue
8850s but you see levick here as he said one
8852s of the newer grand masters here but
8854s again has done it fantastically well and
8857s he's already making that shot to the air
8858s world championship so he said it's all
8861s looking good and i i just echo your
8863s thoughts say when i cast the masters
8864s tour while back where levick did very
8866s well he was just looking great i every
8869s single game looked solid um and i expect
8872s to see more of that today
8873s yeah it was just something that i
8874s noticed when he was playing like there's
8876s a little smirk when the opponent does
8878s play that he was so sure what the
8881s opponent was about to do on the next
8882s turn uh it just made me just think that
8885s yeah this is a guy just he's so
8887s comfortable with his own play like most
8888s of his time was just thinking
8890s what am i predicting from the the
8892s opponent on the next turn and how to
8893s encounter that best
8895s and that's the thing as well you can
8897s tell that he's i mean he's here right
8899s but he's obviously good enough to be
8902s able to deal with that right and it's
8903s that general thing where if you if your
8906s opponent is making those expected plays
8908s that you're ready for they're also
8909s probably good players and if they don't
8911s make them well you're even more ahead
8914s generally speaking right so if you're
8916s prepared for the plays you expect you're
8917s looking quite good overall it's going to
8919s be this hybrid warlock here and the deck
8923s it's really tough it's one of those
8925s decks where when it wins it feels like
8927s it it was never going to lose in most
8929s instances but when it loses it feels
8932s like it was never going to win so i have
8934s no clue where i stand with it being
8937s you know a submission in itself but do
8939s you like it overall in this current meta
8942s for this format of course
8944s i think i like this style of warlock a
8946s bit more especially if you're going for
8949s a ban rogue strat um the rogue is very
8951s good against both variants of this imp
8954s style warlock but if you're leaving up
8956s the likes of mage
8957s you really want to have like an
8959s alternate win condition when your your
8961s board gets frozen which it will do
8963s repeatedly so
8965s i like the it's like sort of hedging for
8966s the the lhs format where you know if you
8970s get your win against the druid you're
8971s gonna be met with a mage afterwards so
8973s you need a few extra tools to give you a
8976s little bit bit of a bonus in that match
8977s up
8978s yeah it's one of those more flexible
8980s decks when you look at the match-up
8981s spread overall so it might be something
8983s we see
8984s come into play and of course with levitt
8986s cueing it first here though we take a
8987s look at dimitri kazov he has a lot of
8989s work to do this weekend or today
8991s specifically now he's made it this far
8994s but by the looks of things he needs to
8996s literally win all out today and be
8998s finished first to have a chance at the
9001s top eight cut so it's a big ask but at
9003s least in one way he knows what he needs
9005s to do right he's got his goal and uh he
9008s knows he knows what he needs to achieve
9009s to get there
9011s yeah it kind of takes off a little bit
9012s of pressure because
9014s you
9015s obviously have to win every match but
9016s this is
9017s this match now isn't the
9019s one that's going to qualify you for it
9021s so
9022s you just got to take it one step at a
9023s time today and just uh
9026s for me at least it will just take the
9027s pressure off a little bit knowing that
9029s it is a tool last eventually so
9032s it's not like you're one winning and
9034s then
9035s you get there yeah it's an odd one isn't
9037s it because although it sounds weird
9038s they're saying well you've got like
9040s three winning and you know three must
9042s win matches basically but really it's
9045s like well if we win here great but none
9049s of it matters unless i get to the finals
9051s and win that as well so i can just be
9054s like yeah you know what we'll play out
9055s see if i get there it's a big ask but
9057s sometimes the long shots are the ones
9059s you feel less pressure about because
9061s maybe you're just not expecting it to
9063s happen and i think you were saying the
9064s other day right where a lot of players
9067s and we've seen this going back years now
9069s in hearthstone we've heard from many
9071s players over that time that the more
9073s relaxed and the more it's not like they
9075s don't care but just the the the more
9077s they go into a tournament or match or
9079s series or whatever uh thinking that oh
9082s well you know what i'm just gonna play
9083s you know we'll just see how it goes
9084s we'll play the game and when they're
9086s more relaxed actually just play so much
9088s better it's actually incredible
9091s i mean these are all players who
9093s qualified for these tournaments through
9095s ladder through tournaments where the
9097s pressure wasn't quite as high and they
9099s did it because they're good
9101s so when the pressure's not high because
9102s you're relaxed about the game you're
9104s going to play good
9106s and if you play good you're going to win
9108s yeah i mean that's it really at the end
9110s of the day i think um it's something
9112s i've definitely suffered from even you
9114s know the the odd times i've been quite
9116s high on the ladder it feels like right
9118s well if i can just win a few more games
9120s i'll get you know i can post this top x
9122s tweet and then and then you realize i
9124s quickly play worse because i'm feeling
9126s the pressure i'd rather just just jam
9128s games and not really think about it but
9130s we are getting in to game number one now
9132s and i think levick at the start there
9134s definitely had some raised eyebrows at
9136s this opening because it looked quite
9138s good but i do think i agree with the one
9140s circle throw away
9142s yeah it's just
9144s it's a card you definitely want but you
9146s just need the one of really that your
9149s board space is going to be filled up you
9150s want really the payoff cards for the
9152s circle as well which you're looking at
9154s the impending catastrophe and the
9156s location
9158s you'd get a flame him for his trouble
9160s which you know what it's a better turn
9161s one than their voidwalker right in in
9163s this matchup so still a positive overall
9166s it has the option to actually even play
9168s avoid walker uh while still trading the
9172s five drop here if he wants to sort of uh
9174s refresh what he's got in his hand
9177s ah
9178s i hate trading to watch posts raven
9181s i was really i was debating whether he's
9183s going to do it he just instantly did it
9184s i would
9186s a little bit more
9188s whenever there's a watch post i'd never
9189s want to change it i can see lavick's
9190s pain though in his face when he did it
9192s though right it was like oh it just has
9195s to happen because
9196s i do agree especially with this deck
9198s there are too many things it can hit
9200s right and there is a world where it
9202s starts to like uh debuff like two three
9205s cards maybe and suddenly turns get very
9207s janky
9209s yeah that is true when you're giving up
9211s a flame which is
9213s if it's unanswered
9215s it is nine damage 12 damage sometimes
9217s even yeah
9220s we are against a
9221s mage who does have uh obviously the
9223s location which would stop
9225s the face damage so it's not really
9227s guaranteed so i can definitely
9228s understand it
9230s yeah it looks like m kangaroo farm is
9232s all the way infused now which means
9234s levitt can take this turn off right to
9236s an extent if you know what i mean right
9237s just kill off the reckless with the
9239s start stacking the curse and then have
9241s coin reform into bartender the turn
9244s after for like a really really big push
9248s yeah and the the this is a big spell
9251s mage variant so the the
9254s blizzard the
9255s flurries these soul effects aren't there
9258s so it's a little bit harder for
9260s this mage to stop a big board push but
9263s oh
9264s they're a farm
9265s getting stolen from theater here i'll
9267s give them the cut i love this
9271s i'll tell you something this morning
9273s i've had the worst theater look in the
9275s world right i have lost about five games
9277s in a row because of dodgy theater
9279s whether it's from me or my opponent but
9281s one thing that still cheers me up about
9283s the card is when you can just hand back
9285s a curse that's being given to you
9287s because it's just funny like no matter
9289s which way you look at it
9294s and that is just completely newted
9296s levick's whole game play he was he was
9298s looking so strong here with that curve
9301s but it was entirely reliant on this one
9303s card
9306s and
9307s even deviating to a curse plans just
9309s kind of too slow here you just don't
9310s have any card drawer available you don't
9312s have multiple cursors
9315s one of your cursors got bounced back to
9316s you so there's a even
9319s even less damage you've got to push face
9322s yeah at least it was the one
9324s damage curse right if one's gonna be
9326s given back at least it was just the one
9327s damage
9330s i imagine now we are going to see that
9332s bartender traded next turn unless
9334s something really crazy gets picked up
9336s here dimitri at this point though
9339s just needs to chill right yeah maybe
9341s even literally with all these freezes uh
9343s because he just needs to just now not
9345s get over and protect his life total as
9348s well because he knows there's still that
9350s big curse package as long as he can
9352s protect this armor then i think it's
9354s pretty solid overall
9357s yeah i mean he's had a little look at
9358s the hand and
9360s there's really not a great turn coming
9362s up here unless there's a top deck
9366s so he could instead of trying to bunker
9368s down an armor up which probably is a
9371s valid strategy he could even look to be
9372s a bit more aggressive and say i'm not
9374s going to give you the time to
9376s get to all of your curses
9381s dimitri know that having a quick think
9383s have i had any imps die
9385s yes get him nope okay never mind
9391s okay
9392s it
9393s it would actually be an incredible
9395s fabric saucer that's right and he's
9396s gonna get it one mana rune
9399s yeah it's kind of curious he just i
9400s guess he didn't want it to hit the
9402s amulet
9405s yeah well i guess it was more he cycles
9408s the amulet
9409s didn't know that the spell was in hand
9412s he'd already seen two drag belows get
9414s played right so he's not really
9417s expecting loads of spells so i do think
9420s it was well i want to cycle this anyway
9423s and then at worst if it does hit big i
9425s have it hitting on roon so i'm fine
9429s yeah yeah um and maroon's just like a
9431s get out of jail card really for this
9433s mage so
9436s when you're in a good
9437s position playing just regular players
9439s are just going to keep you in that good
9440s position but if things start to go wrong
9442s you're going to want a way to swap it
9444s around
9445s yeah i even think weirdly enough because
9447s of what the hand looks like for dimitri
9449s right now
9451s i wouldn't really be upset just like
9453s ruining to parrot depending on what
9454s happens right um and just just play
9457s tempo and just assume the runes never
9460s really gonna do anything that bad
9461s because
9462s it often can't in this kind of situation
9465s yeah i mean even on just a board like
9467s this with a
9468s few three three so it's just gonna
9469s either freeze them or remove them
9473s maybe give you some secrets that i
9475s usually does
9476s yeah
9477s it just seems like it's never gonna go
9479s wrong right no i mean you've got a
9481s second chance anyway
9485s well yep seems good
9490s you don't want to see the first ball
9492s clear as the first spell then you know
9494s your rest of your boards getting cleared
9495s up
9496s yeah still a win though nine health for
9498s levick
9499s not a lot of options and dimitri sitting
9502s pretty on well over 30 and he can pretty
9506s much do what he wants at this point this
9507s was just a very
9508s rough theo tower game here from levick
9511s because
9512s if that m king reform got coined
9514s we're looking at a very very different
9516s game
9517s yeah absolutely we're looking at
9520s maybe the the health title gained very
9522s very low and dimitri just using this
9524s room to survive in that case but
9527s yeah the theater just showing why it's
9528s such a powerful card in this meta game
9534s gonna see the abyssal curse most likely
9536s just to deal with the board but it's
9538s such a
9539s a mountain to climb you have to get the
9540s tempo back and then beyond that you need
9543s to do all this massive health
9546s total
9547s just seems uh insurmountable at this
9550s point
9551s yeah there's even a
9552s i just a dawn grasp there now
9555s with a ping why not and honestly even
9558s this
9559s pelican is a bit of a pain to deal with
9561s it would like need fiendish circle and
9563s grimoire just to kill a four one that
9564s was going to basically lethal you next
9567s turn right it's a super awkward
9570s yeah i mean the more dress is two away
9572s from ready so it just seems like hero
9574s card ping into more dress
9576s gonna lock this one up i think there's a
9578s lot of things like let's be honest i
9580s think dimitri could have just played
9582s tempo modresh and that's too big to
9584s clear with double m drag below gone
9587s and an abyssal wave so yeah many options
9589s here but i
9590s completely
9597s true
9598s but yeah doing this just to remove the
9600s curse why not i suppose uh and just know
9603s that ping into madras next turn he's
9605s going to end it regardless
9608s if it's going to try and hold on though
9610s and start stacking some curses
9618s this play doesn't look like it's going
9620s to be a as disastrous
9622s some of the other ones we saw with this
9624s card yesterday
9626s yeah that's still going to result in the
9628s same uh score for the amount i think
9630s yeah
9633s rough on there for levick because
9635s honestly he was set up so well he had
9638s the imp aggro start that you want with
9640s this deck and then he had the back up
9643s with the curses there but with pink and
9645s a modresh this is just gonna be a simple
9647s game number one to dimitri and i think
9649s that's a really big win not only have we
9651s been seeing all weekend mage's sheer
9654s ability to just sweep in lhs but also
9658s he's just removed one of the potential
9660s trickier matchups with that warlock
9662s right and just knowing that because i do
9664s think the warlock has the ability to
9665s beat the mage uh you know pretty
9667s straightforwardly honestly so getting
9669s ready to win that match up holding on to
9671s the mage for the rest of this and now
9674s levick's only got druid and mage himself
9676s which does not feel too great especially
9678s when dimitri has the import lock to
9680s maybe even counter the druid with
9683s yeah i'm kind of curious on like the q
9685s order potential in it because we keep
9687s seeing time and time again mage just
9688s getting thrown out to begin with and
9690s it's such a strong deck into most of the
9692s field
9693s our players just like supposed to start
9695s queuing up druid first to try and hit
9697s druid into mage as they're gonna
9700s often times just have to cue that anyway
9702s i i was honestly wondering as we take a
9704s look at the druid that's being cued into
9706s the mage of course um i was honestly
9709s wondering when you look at everything
9711s together
9712s are you supposed to just cue your mage
9714s first and try and win the mirror
9716s because that feels so strong i know it's
9718s kind of rough to choose to play a
9719s potential mirror match but if they don't
9722s cue mage i feel like that sets you up
9724s pretty well most of the time and if they
9726s do q mage you have a mirror and if you
9729s win you are mega ahead in the series and
9731s it doesn't mean if you lose your behind
9733s but you might end up queuing that mage
9735s mirror anyway depending you know if you
9737s do cue that druid first and it loses you
9740s probably have to cue the mirror
9741s regardless
9743s yeah it's just like
9745s there's obviously these players have
9746s gone down and looked to the the
9748s percentages of it and seen oh this one's
9750s slightly bad but
9751s that doesn't really factor in reads like
9754s if your opponent's always going to be
9755s doing this always mage then you should
9758s be queueing the countless
9759s first like the default for lhs is just a
9762s cute either a good all-round deck or a
9764s throwaway deck first and then just go
9766s from there
9769s i think that's why we're seeing all the
9770s mages right because it's proven very
9772s quickly that it's just good right now
9777s and we're seeing a pretty nice hand from
9779s uh dimitri again
9781s choose to throw away the location
9785s i can see it against druid honestly like
9787s yeah you cash in the manner but you
9789s could also just draw a better card
9791s instead right because you're not often
9794s facing down the big board he already has
9795s far watch post turn two and to
9798s potentially soak up a druid of the reef
9800s or something so i do like that actually
9803s throwing away the location and just
9804s trying to draw something more impactful
9807s oh
9808s this hand from leric though
9810s starting with just the innovate i've
9812s been giving this
9816s oh you'll be proud of me as well
9818s jamboree this morning i played brown as
9820s druid on three then played widow bloom
9823s the brand still lived and then played
9824s golf i was a five manner ahead of my
9826s opponent
9828s best use of bran in this deck
9831s forget
9832s forget the fire
9835s though levick can just go straight into
9838s the guff
9841s um yeah could go the other way instead
9843s start with the other ramp and then guf
9845s hero power the turn after yeah i think
9848s that's generally what you want to do
9849s particularly if you're not ramping into
9850s a play for next turn
9854s kind of
9856s weird to do it now because even if you
9858s get the the usual good out of an
9860s innervate it's going to be increased
9861s from the
9862s watch post
9863s yeah it's like you're drawing an extra
9866s card into the watch post right whereas
9868s you could nourish and then you know go
9870s from there i guess it would kind of
9871s happen either way levitt just wants to
9873s start really using that hero power
9874s instead of ramping i guess or maybe he
9877s feels he needs the nourish to draw
9882s i'm not sure i mean yeah you could maybe
9884s go for the
9886s ramping of the hero power into the widow
9888s bloom and then maybe save the nourish
9890s withdrawal later
9892s it's just it's just normally this order
9894s if you're gonna ramp with the nourish
9896s you go to the nourish first so that you
9897s just have a little bit more manner on
9899s the next term of guff because you can't
9901s press the hero power of goff anywhere
9903s right it's not that you end up with more
9904s mana overall than two turns
9907s i was even thinking there whether it's
9909s gain the mana and then draw three cards
9912s try and hit em
9913s scales and then yes scales will be eight
9915s mana but you'll have eight mana that
9917s turn uh well next turn and then you can
9920s finally get rid of this tower
9923s yeah the board of course
9926s i think generally like at least what i
9928s try to do is i get to around the
9930s 10-minute mark and then you can
9932s feel a bit more comfortable using guff
9934s to just draw each turn instead of ramp
9936s if your hand is bad
9942s and this hand is bad
9944s it is
9946s from the smallest seed
9950s i guess so if you get to play with 20
9952s mana everything costing one more doesn't
9954s really matter too much
9958s oh we got the scales okay
9961s yeah wait wait wait
9963s this
9964s is the zola just to proc that carny yeah
9968s i mean you're gonna use those scales to
9970s clear off i think
9973s yeah because he knows it's not spell
9975s right and i think zola could be clutch
9978s especially with that uh giant in hand
9982s yeah there's a lot of tempo down the
9983s line
9985s i love it's like haha 10 mana is no
9987s problem for me
9991s the chubby missed the earthen scales
9992s though full epic that would have been a
9994s little bit more brutal
9996s yeah
9997s this watch post doing nevik's favor is
9999s making his cars expensive so the uh
10001s the barbara doesn't have as much of an
10003s impact oh no counter synergy
10005s why am i running both of these cards
10007s yeah it just makes no sense
10009s these mage players need to rethink
10010s things
10014s okay
10019s he's gonna go for the giant immediately
10023s but like as you said you could use the
10025s zod on it i suppose it's not going to
10026s die anyway so that play is still
10028s available yeah i think it's just very
10031s likely levick's assuming that the
10033s location just hits it this turn right it
10035s just feels so natural to use it dimitri
10038s has three charges still left on the
10039s location he's got plenty of time to gain
10042s so why not and that does open up the
10044s zola here
10044s [Music]
10050s we'll say this has been a very weird
10052s game that we've seen yeah of mage versus
10055s druid it definitely feels like druid has
10056s a little bit more impact by now
10060s yeah they had the dream start just into
10064s yeah nothing
10066s so
10068s of course we saw the whiff on the the
10070s barbaric so it's been a bit slow down
10072s but there are some power turns coming
10073s out especially from the mage
10076s right now
10077s it's still facing down this watch post
10084s yeah this watch post added like what
10086s like eight or nine maybe even 10 mana to
10088s the game right now for levick
10093s because of the extra cards live extra
10095s and of course yeah yeah it's it's just
10098s per shifting i have to say no you know
10101s what you don't have to be drawn next
10103s game you've done your job day off
10107s i think just gonna bank the mana now and
10110s the armor don't normally expect too much
10113s more than nine from any given earthen
10115s scales and you can do it of course with
10118s certain air cards like devourer there
10120s you go
10121s but
10121s generally speaking i think you're okay
10123s with a nine hit but did you use to just
10125s press the button instead
10127s yeah it's just you don't need the armor
10129s now so try and find cards actually help
10132s you get bored back a bit
10134s you see the coin amulet here makes a lot
10137s of sense particularly you've got the
10138s power and the
10139s dawn grasping hand as potential
10141s follow-ups to recast this
10144s this is huge it might look rough but the
10147s trading to the 88 is great because all
10149s it's doing is giving dimitri time right
10151s he can just he's not going to get 16
10153s next turn or whatever right doesn't have
10155s to worry about the fact that actually
10157s dimitri has no freeze options in his
10160s hands so he can't just delay any attacks
10164s there is of course two starfish in
10166s levick's deck as well so it's definitely
10168s something to uh to bear in mind
10175s the baron hounds are pretty nice for the
10177s lover so if we are going to see a
10178s repeated amulet after of course this uh
10182s next year turn
10184s yeah it's such a good answer to it just
10186s eats both the dragons
10188s yeah devourer then scales is gonna be
10190s nice is it worth actually like trading
10192s left and then leave in the malagas
10195s oh like because the dragons get
10198s the dragons get summoned to the right
10199s right
10200s you can't control that
10202s that is true
10204s just gain 12 health on the devourer like
10206s i don't know
10210s i mean
10211s yeah it's kind of reasonable yeah if the
10213s maligos trades off anyway then okay my
10216s opponent traded the dragon in fine
10224s push i mean it's kind of painful to even
10226s kill this malagasa right you have to
10227s send in all your bumps
10230s yeah i think i would have left it and
10231s just traded it into the 3-2 and then
10234s just pushed eight to face
10236s yeah i mean what's it realistically
10239s doing
10240s on this turn it it'll probably kill a
10242s whelp or maybe it helps it trades into
10244s an eight eight but with the whelps the
10246s whelps would have to be cleared up first
10248s for it to trade into the
10250s raid boss
10252s i always quite like doing that just
10253s leaving a couple of whelps so that your
10255s your raid boss is like immune to this
10256s freeze or it's immune to any damage
10259s effects it's always a little bit more
10260s annoying
10262s and like like you said the punish for
10265s the re-summoning is just so huge
10269s and it's going to be good anyway oh the
10270s hell the potential health on that
10272s devourer
10275s he gets to play the box though
10283s okay i think you're generally happy okay
10286s well i don't think they stack
10290s are you genuinely happy to see solid
10291s alibi definitely a card you uh and not
10293s upset seeing coming out from any kind of
10295s display
10296s generation
10297s yeah yeah
10301s wow
10302s this is so unlucky for lyric
10305s random dragons three summoned from uh
10307s dawngrass to give you the ability to box
10310s now
10311s yeah i also forgot that because he cast
10313s the box the damage comes out from the
10315s 412 right oh yeah
10317s so we just got to ping him and kill off
10319s one of the raid boss
10322s rootle oh oh you could brand brandevara
10326s and make it so huge
10328s it just gets frozen like oh
10330s yeah annoying even an even left mana to
10333s uh kelsey this must be the way give you
10335s a bit more this turn
10337s oh
10338s wait you could go bran
10340s chao thus
10341s devourer
10343s then theater and you can give them
10347s i don't know
10349s all your expensive cards the wild growth
10351s and the widow blue yeah yeah
10353s is that not strong
10355s i mean it seems good because it's also
10357s one of your theaters because love it
10359s will have two because that's a bonus
10361s one knows what secrets will uncover
10365s my past cannot change me yeah and even
10367s enough manage to use the urban skills on
10368s this huge dragon
10370s uh devourer it looks here if it doesn't
10372s it's not actually a dragon now
10374s i think if this had any minion type it
10377s would be potentially the most broken
10378s card in the game
10380s yeah
10382s i mean it's pretty strong already
10385s yeah that's what i mean right if it had
10386s like synergy with other things or it was
10388s discoverable through like you know
10390s discover a dragon amalgam into it or
10393s something it would be like oh this is
10394s just film
10396s oh it steals the starfish
10399s so that this these stats from this uh
10401s devourer are just gonna stick kind of
10403s smooth 21 armor that'll do
10406s that's a huge turn from levick
10411s well there's a box of eggs
10414s before those fails
10416s also there is the 100
10419s freeze
10420s on the devourer for this turn at least
10423s anyway because again you know your
10425s opponent's got a starfish but you can't
10426s exactly do it to unfreeze a devourer
10429s unless it's the 4 damage is lethal
10431s because it will lose all the stats
10434s yeah
10435s i mean it will stick there for a long
10437s time saying you need to freeze me every
10439s turn
10441s box box box
10447s no not like this
10450s oh okay working away on that health i
10452s like it
10454s only 45 more to go
10459s okay what do you say about freezing
10461s every turn
10463s how about freeze everything every turn
10465s and then box again
10468s okay
10471s we're gonna see a theater again next
10473s time i imagine
10477s maybe levitt will give him a taste of
10478s his own medicine
10481s devourer
10484s let's start with the card draw i imagine
10486s though yep
10488s all mutants is huge
10496s not a lot of great targets in hand
10498s no and he knows the widow blooms in
10500s there as well right he knows two of the
10501s cards guaranteed
10503s yeah it's still just good good to uh
10506s even like kind of clearing the way for
10508s this theater getting rid of all these
10510s terrible hits that you don't want to get
10512s back
10513s and then you could uh try and snipe some
10515s of the better cards
10519s but you don't what do you want to give
10520s them you don't want to give them
10522s the devourer ever you don't want to give
10523s them the starfish
10525s and it is brand this theater so you're
10527s going to have to give them two cards
10531s well if you just don't bran
10533s and give them bran
10535s is that crazy
10539s what do you mean just
10542s but if you just play a flat theater oh
10544s no sorry there's already on the board
10546s i'm staying at the one in hand like yeah
10547s yeah i forgot the brands in the middle
10549s there just frozen you completely right
10551s i'm a uh but yeah i guess it's
10553s just not theotar then because i can't
10555s see any good way you'd do this and be
10557s forced to give them either the starfish
10559s or a mage card you stole
10562s right yes it's weird
10563s the only thing you could do is like
10564s maybe take a terrible card to begin with
10566s and then just give it back to them
10570s which i feel ruins the idea of playing
10572s theater in the first place so i do like
10574s the hold here
10576s there's plenty of stats on board and
10579s this is getting to the point where
10580s dimitri
10582s has to freeze
10583s even two minions every single turn of
10585s the game now right because this 12 14
10588s yep it's only 12 attack but it's still a
10591s relevant number
10593s yeah
10595s most importantly can dmitry ramp his air
10598s pink this turn he can
10600s he can it's on five and because of the
10602s mutant
10603s being the nine nine you can trade the
10604s four one and
10607s which is kind of unfortunate that
10609s because when you play the mutants you
10610s actually just no idea what it's actually
10611s going to end up on and at two things
10614s yeah and gained five attack and five l
10617s yeah
10618s it's not really what you're expecting
10619s from a brand newtonis but there you go
10627s oh okay i quite like this actually
10633s close up the brand would really like to
10635s kill the last guess it does
10637s freeze is the big one okay well main job
10640s done there for dimitri
10643s we're not seeing any of the big cards
10645s for that book
10648s well you can start withdraw as always
10650s but he can feel tar and almost
10652s guaranteed to just give them the reno
10654s fill oh
10658s that's a bit of an odd thing right now
10659s as well because
10661s with them
10662s with the nathrius still in the deck for
10664s levick
10665s it's going to be difficult to ramp it
10668s right yeah scale of enyxia now one of
10671s left right
10674s a little bit awkward to get some like
10676s big damage
10678s straight into the cow spell
10684s [Music]
10693s [Music]
10696s you now
10697s give them the starfish
10701s oh yeah were you wait we're not supposed
10703s to give them the starfish first to try
10704s and
10705s then take the starfish back
10708s no i think what you're supposed to do is
10710s not take the rune
10711s on the first one
10714s given the starfish here seems crazy like
10717s you have a 2141
10719s and i know it there's freeze effects but
10721s the location's not active
10723s yeah
10724s i was just thinking because of the yeah
10726s i guess it's diff i'd have to think
10728s about it more but there's different ways
10730s to go about it right you don't take the
10732s rune
10733s take something else to give it them back
10735s and then maybe take them
10737s yeah or you could have given them the
10739s starfish and then maybe
10741s take the stuff get the second discovered
10742s to take it back
10746s and then give them renathel for the
10747s starfish right would be the perfect out
10751s right
10752s okay so box is very good
10754s but it's not as good as starfish is on
10756s this board it's not
10758s 2141 like right the starfish is so
10762s strong here i feel like
10763s if you wanted the rune you had to just
10765s not take it on the first one
10767s what is you can't give them the starfish
10771s dimitri's trying to get a ping first
10773s right
10774s yeah why is he putting damage into this
10776s but he wants of course you always ramp
10779s i love demetrium he knows the rules yeah
10782s he knows what's up he's done this before
10785s a little more dress just like
10786s sure i can take some damage for a turn
10788s but i can just deal with it on the next
10790s turn
10791s he gets a cheeky card drawer as well
10793s yeah
10795s i feel like that theater
10797s just really hurt levick more than it
10799s helped him
10800s yeah
10804s so daenerys and then play miracle growth
10807s maybe
10809s yeah i think you want to ramp up the
10811s sire at this stage
10813s i mean there's
10815s there's nothing else that looks like
10816s that appealing there
10822s causes just for another minion no okay
10824s he wants to push some damage instead
10830s so much matter you can still box if he
10833s wants
10846s yeah just utilizing this map spending
10848s maximum and also drawing maximum cards
10850s because with the um
10853s the aquatic form he knows the other
10855s scale of a nixier is at the bottom of
10857s the deck right yeah so uh that again
10860s although he might not end up needing it
10862s that is a card that can ramp his
10863s tenacious very quickly so he knows
10865s that's at the bottom so why not just go
10867s all out here i do like this from levick
10869s he's in a bit of a tough spot with that
10871s airsoft dodgy theo tar before but this
10874s is a plan i can definitely get behind
10877s yeah i mean it was such a good
10879s damage pushed here like i think he's
10881s gonna be in a decent shape i mean he
10883s managed to steal away the arm again
10885s from dimitri as well from that theater
10888s so
10889s wasn't all doom and gloom
10891s but the mage is on 12 you do have this
10893s side getting buffed up
10895s that's the only odd outcome as well with
10897s the way the game's played out is if
10899s dimitri goes moderate ping face which
10902s looks very good right now it is good and
10904s it kills the armor or a lot of it
10907s and levick denaturist doesn't actually
10908s really heal him for that much so like
10911s dimitri actually has some level of
10912s damage permanence right now because the
10914s lifesteal only heals him for six
10919s yeah i just
10921s eventually it's gonna do enough to
10924s kill the mage like that the healthcare
10925s of the druids so high because of that
10928s the huge urban scales play earlier
10930s that it takes even with the
10933s nine damage return from these pings i
10935s believe it actually takes quite a while
10936s to
10937s actually deliver the leaf
10942s there is still a two reckless apprentice
10945s in the deck as well for dimitri
10948s that's something that could help him
10950s ramp up the damage a lot
10952s oh wow i just didn't ping this turn as
10954s well
10955s just decide to play a mailbox instead
10958s i'm shocked what's he using the coin for
10961s he does have a plan with that he just
10963s thinks that you know what this mailbox
10965s stance is gonna push more than nine it's
10967s gonna live
10968s maybe he's worried that he would just be
10970s dead to
10970s denaturous at this point
10972s so he's wearing more bodies on the board
10974s right
10975s i don't know do you ever feel like two's
10977s enough though do you think two's gonna
10979s be the difference between life or death
10982s oh this is just game now right
10984s there's plenty of minions died since
10985s that yeah wow
10988s what a game jamboree like this was so
10991s back and forth literally any player
10994s could have won at various moments
10995s throughout that game and really i was
10998s starting to write certain players off at
11000s certain times and just goes to show
11002s there's still a plenty of gas in the
11004s tank here for both of them actually
11005s obviously towards the end there i do
11007s think the power of the wild and the big
11009s damage push was really strong but
11010s suddenly and dimitri was just under so
11013s much pressure health-wise that the um
11016s that the nathri has sealed the deal
11018s there but i do think dimitri was in a
11020s great spot sort of time and time again
11022s especially after that theater conundrum
11025s earlier on
11027s yeah it did look quite good for him but
11028s then suddenly i don't know
11032s you're playing a long game against druid
11034s you think i've ramped so many times with
11036s my pings surely they're you know dead in
11038s a couple times they just look over and
11039s they're on 70 health yeah
11042s okay actually this game's a bit longer
11044s than i than i anticipated yeah i think
11047s one of the big problems as well is you
11049s play the long game versus druid
11051s but you didn't snipe denathrius so
11055s you will lose right like eventually it
11057s feels like because again like dimitri um
11061s just wasn't getting the damage through a
11063s quick enough rate and you always assume
11065s that especially towards the end game the
11068s druid just has whatever cards it wants
11070s even though that's just not strictly
11072s true but with moonlit with them aquatic
11075s form and just the volume of card draw
11077s you just assume they have done atheists
11079s right i think it's more of a folly to
11081s assume they don't uh and
11084s you just know it's gonna end if you
11085s don't really take it out if you don't
11086s either beat them quickly or steal it
11088s away but for now yeah an expected choice
11091s from dimitri kazakh generate with the
11093s import lock
11094s yeah this uh the natural counter towards
11097s druid
11099s this is the the more traditional one
11101s that uh with the just purely board base
11103s so it's even harder for a calendar to do
11105s it
11107s and
11109s i can say it suffers a bit more
11111s when you win this match up and then get
11113s tried to counter
11115s counter the counter you know yeah what
11117s does levick need to do because i know
11119s it's a obviously a good match up for the
11120s warlock but what what does the druids
11122s good game plan look like here
11126s i think the best thing for druid is is
11129s not to focus too heavy on the ramp
11131s you want to have some like early removal
11133s just to stop the snowball to give
11135s yourself that health cushion for later
11138s the theater is actually quite an
11139s interesting keep as well because it's
11140s gonna
11142s basically just stop some of the power
11143s plays like refarm
11147s and that's the thing as well unless the
11149s opening is like
11151s exactly
11152s one two
11154s uh
11155s three or one two impending do impending
11158s catastrophe then they're often you get
11160s to just choose from whatever their hand
11162s is right like unless exactly impending
11164s catastrophe is played then theotar gets
11167s to just look at the whole hand by turn
11169s four
11173s yeah like traditionally if george just
11175s want to keep ramping keep ramping then
11177s you
11178s deal with the board of scales of the
11179s next year and then go from there but
11181s this import lock actually just has so
11183s many like strong
11185s buffs available that scales just
11187s tends to fall flat and if you spend all
11189s your mana before that
11191s just ramping up to do a play that
11193s doesn't quite get there it usually ends
11195s up with you just losing so i think at
11198s least in my experience the best thing to
11200s do is just to try and go toe-to-toe on
11202s those early boards for a bit and then
11204s just your natural
11206s mana ramp you get each turn is going to
11207s allow you to get to the
11209s those scales and those other late game
11211s plays and have them have more of an
11213s impact
11214s you could almost say in poor imporlock
11215s outscales the scales
11218s yes
11219s i mean it usually does
11221s yeah especially like a lot of the
11222s minions are like odd health
11224s which is uh really annoying for scales
11226s of the next year
11227s yeah it's very common right because of
11229s just i don't know why but i feel like
11231s the average number of imps with the
11233s library on board always makes the mod
11235s health or at least when i'm playing
11236s druid it does like great gotta throw an
11238s extra two one away
11240s yeah i just like that
11242s there's the mischievous they're three
11244s threes you've got this librarian there's
11245s a one one three i mean the one ones
11248s themselves
11252s it's gonna go for a bit of the ram not
11253s going for the theater right now
11257s something else bonus of drawing exactly
11260s a nature spell right so it does mean
11262s that you do have those extra options
11265s going forward and next turn you'll be
11267s able to use the uh the one drop along
11269s with deota if you want obviously holding
11271s these starfish is pretty nice as well uh
11274s even if it's just to switch off like a
11276s one big imp from a location right like
11279s they play the location they activate it
11281s they probably hit you but then you turn
11283s it off and the location can't happen
11285s again for a whole extra turn
11288s yeah it's got like a lot of safety nets
11290s there the theater for the big plays the
11292s starfish as you said
11294s uh i think like it made sense his
11295s previous turn as well if he does high
11297s roll the nourish from the the drawn
11299s major spell is just a natural
11301s follow-up and there is a big reason to
11303s ramp right now which is the raid boss in
11305s next year in hand
11308s from dimitri's side we do have the
11310s location picked up
11313s yeah is it crazy to suggest like
11315s location flaming
11317s off
11318s maybe the 2 3
11320s and then grimoire
11323s either of the imps is that is that silly
11328s it's like
11330s you you it makes it does spend mana i
11332s like that raven
11333s okay great i've got at least a c in my
11336s results for this i'm waiting i'm hoping
11339s it goes up but i'm expecting it's going
11340s to be a c minus at the end and the turn
11342s with a zero in the bottom right that's
11344s fine
11345s i mean you're basically trading off the
11346s grimoire for i guess your flame at this
11349s at this point
11350s um
11352s trade wise on board
11355s probably the flame just dies to the
11356s three two
11357s so
11358s we're kind of using the grimoire just to
11360s uh
11363s essentially
11365s force the trade that's probably gonna
11366s happen so it's not
11368s hugely important i mean the alternative
11370s like we did miss quite a bit of face
11372s damage here
11373s as well yeah the double trade i thought
11374s at least the one one was going to stay
11376s because i understand dimitri's
11377s protecting the 2-1 here to an extent but
11382s is that the end of the world i know it's
11384s an extra imp for the buff but
11387s i guess it's just going all in on this
11388s uh bartender
11390s potentially just hitting both imps
11393s i think it's actually quite good
11394s recognition from dmitry that
11397s my hand's not strong enough to just
11400s leaf all this druid before they get to
11401s their good plays
11403s if i just let some bad trades happen on
11405s board my my board's just getting even
11407s weaker
11408s and i just don't have like enough of a
11410s tempo push now to finish the game so i'm
11412s gonna
11413s go a little bit greedier take some value
11415s trades and just try and go like dig in
11417s for the long game
11418s because this this warlock deck can do
11420s well against druid later on in the game
11422s like
11423s you these buffs are still big
11425s yeah on like 10 8 or so
11428s and especially if you can drop some c
11429s giants down as well
11431s i think it was quite smart
11433s yeah druid does unless they're already
11435s obviously way far ahead jimmy does
11437s actually struggle to deal with multiple
11439s big minions right
11441s especially if you split them so they're
11443s away from a uh devourer of course but
11446s like if you drop a c giant and a big
11448s buff on opposite sides of the board you
11450s know druid has to commit a lot to
11452s actually deal with that especially when
11453s there's you know the one ones or
11454s whatever imps knocking around as well
11457s yeah like you said it's really the
11458s devourer is the main big way of doing it
11462s okay okay
11464s that's something
11468s yeah and dimitri does need something
11472s braids don't look as cool though this
11473s time around do they because
11475s can obviously buff one of the imps or
11477s one of the minions
11479s but it means that there's still going to
11480s be a two attack minion left afterwards
11485s which one do you go for you do have the
11487s shady bartender in hand so like
11489s if you buff the other one then you get
11491s more buff next turn potentially
11496s i think i agree with the double face uh
11499s just it's a lot of damage to put into
11501s two twos and two ones isn't it
11504s yeah and it's like those trades aren't
11505s even protecting you from much
11511s looks like it's the starfish though and
11513s suddenly oh yeah trades are a lot
11515s stronger
11516s yeah value trade even coming in
11519s oh that trend is like oh yeah i've heard
11522s my keep today
11524s oh that's a very big pickup actually get
11527s some tempo back here
11530s the top selfie
11532s x
11536s with two scales in hand and the onyxia
11541s you have to think that the druid can get
11542s out of this yeah most importantly
11546s gaels then in ixia right it's not like
11548s two turns of scales because the iniquity
11550s does so much at beating the buffs right
11552s because it's just eight damage uh
11555s through one trade yeah which helps a lot
11557s from the buffs uh potential that dimitri
11559s has so yeah scale now to clean up the
11562s majority of the fear and then the anixia
11565s should just put the foot down i think
11567s yeah and even weaving the hero higher
11569s just to
11570s help clear up an extra million
11574s it's got to be worth it hasn't it sent
11576s him kill it
11577s yeah
11578s oh the the fear here i suppose is the
11580s farm coming down
11586s outside of that there's there's really
11588s not great refill available
11595s oh he sees the tap he knows there's no
11596s mana left for a farm
11600s i really feel like he's like all right
11602s okay i'm i'm winning this
11604s yeah there is still the fact that the
11606s starfish is in hand it means that if uh
11609s at least from dimitri's point of view
11610s right if like a miracle growth comes out
11613s he can just ignore it taunt wise so
11616s that's like what's one small light at
11617s the end of the tunnel here for dimitri
11619s but
11620s this anixia might just be too much
11623s because once this deck's off board
11625s it stays off board
11627s there's no damage coming anywhere else
11630s there's no way to kill this elixir and
11631s you just have a scales fall off as well
11634s and there'll still be no way to kill the
11636s enixia after the scales so yeah it's all
11638s looking good
11644s and as well this isn't one of the uh i
11646s know players were sort of you know
11650s testing out gig cards like gigafin right
11652s and you know just some more of the late
11654s game cards but this is not the deck uh
11656s for dimitri there's just those sea
11658s giants at the top end
11661s yeah i mean it's not cursed it's like
11663s we've seen the other version there's
11664s really no comeback tool once you are off
11666s board
11668s at this stage of the game right
11671s and i think that game the library nerf
11674s actually
11676s impacted the game a lot because there
11678s are so many terms where you just held
11680s the button because it just wasn't quite
11681s worth it enough when you only have like
11683s one or two m's you're just like i'm just
11684s going to wait and get better but before
11686s you're just pretty happy to just you
11688s know plus three plus three one of your
11689s minions
11691s it's even the difference we saw a lot
11693s especially in the the masters tour where
11695s it was like flamin library buffett right
11699s because then it becomes a four health
11700s which is super difficult to deal with on
11702s turn two uh but when you realize that
11704s suddenly becomes like three
11707s that's way more killable you know like
11709s that's not quite as valuable anymore so
11712s it do it it's weird that what doesn't
11714s look like a huge nerf on like a surface
11716s level um actually does make a massive
11719s impact because those break points cause
11721s everything we saw how aggressive both
11724s players were at trading and you know
11725s trying to keep those trades positive
11727s extra health changes all of the numbers
11729s there so a big win there though for
11731s levick though right like getting the win
11733s with his druid means that he's now going
11735s into game four with a druid mirror and
11739s uh again this one's a bit of a spicy one
11741s because even if levick loses and he has
11744s his
11745s mage to end up on which again even
11748s though isn't a particularly amazing
11750s match for matchup for mage it doesn't
11752s seem to be a terrible one either
11756s yeah it's it's something very winnable
11758s we've seen it time and time again i mean
11760s you obviously put it for the druid
11761s against the mage yeah but having two
11763s chances
11765s one be in the mirror i mean you've got
11766s to be feeling fairly comfortable
11769s i do wonder on the the first cube of uh
11772s warlock by levitt with whether that was
11774s just going on a sort of a soul read that
11776s dmitry might just start cueing the druid
11778s first because
11780s ideally as levick you'd want to have
11782s saved your warlock for the opposing
11784s druid
11785s and
11786s and in this mirror match although
11788s they're pretty much playing the same
11790s deck there are differences uh levick
11792s playing those uh
11794s naga giants uh dimitri is not he's
11797s running you know these sort of earlier
11798s game package the living roots
11800s and the compostings as well and natural
11804s causes and also those double flipper
11806s friends
11807s do you think one player particularly has
11808s an advantage over the other in this
11811s matchup like which build would you
11812s rather play here
11814s i think i'd rather play the build with
11816s the extra early cards
11818s druid's not
11820s amazing at clearing early boards and the
11822s damage does matter
11824s uh if you can just start with like an
11827s aggressive style of druid
11829s play some of your early game and then
11830s maybe you can get a lucky planted
11832s evidence to buff it up even more right
11834s it's really hard for the opposing druid
11836s to deal with that
11838s yeah there are a lot of like bald buff
11840s cards in druid right we just don't maybe
11842s don't think there are at the moment
11844s because aggro druid isn't really a deck
11846s anymore or token druid or whatever but
11848s there is actually still a lot of like
11850s plus damage buffs available yeah
11853s and even something like uh flipper
11855s friends if you just spread wide for one
11857s ones against a druid
11859s what do they do they have to have their
11861s scales into your one ones to do all that
11863s they need big swipe don't they yeah it's
11865s kind of tough
11869s they're both players keeping it there
11871s even for now
11873s youtube could step it up with the norris
11875s draw though
11876s yeah that's pretty clean you've got the
11878s natural cause as well to deal with the
11880s 3-2
11884s well levick does have the best of both
11886s worlds with the split nourish so he can
11888s sort of not mirror the turn obviously
11891s but still mirror the ramp oh now double
11894s druid of the reef if he really wants it
11896s it might be a little bit over the top
11897s since he has kel pass in hand
11899s but uh the option is there
11904s yeah
11906s all right if you only had one more mana
11907s let's send it to a
11909s zola player as well it's going to hold
11911s both the true
11915s okay
11917s well this mutant is potentially really
11919s strong
11920s i hope you
11922s well to me pretty whenever you can land
11924s top here and not be upset that it's the
11926s seven mana five five you're feeling very
11928s good about life right because this is
11930s feels like a freebie right now
11933s yeah it's so strong in the mirror when
11935s you get when one either ahead or you're
11937s not too far behind because when one
11939s player has them one doesn't
11941s it's just an extra three three i've
11943s already trade everything just put on the
11944s pressure it's just so hard to recover
11946s from that i was watching fino yesterday
11948s and he was still saying that it's either
11950s a two or two and a half star card
11952s you were in that field
11954s yeah
11959s i think that three is reasonable okay
11962s i i play a version of druid without
11964s topiar and it does fine
11966s it's just like
11968s when you get topia on curve
11971s and you still have like a bunch of major
11972s spells ready to go it just seems so so
11974s strong right
11976s that's the thing as well right dimitri
11977s is running extra nature spells as well
11979s right so you could say that actually
11981s having topia for exactly dimitri's build
11984s on curve is even better right because he
11986s just has you know all of these extra
11988s spells
11991s i mean and your extra spells can find
11993s more nature spells
11995s it's like i'd like aquatic form but it
11998s isn't nature
12001s well it does go through
12004s i mean that was a two two and a three
12006s three you missed
12007s basically just said i didn't want no
12009s yeah in in order to see the bottom of my
12011s deck it's just like same comment i like
12013s aquatic form but it's not nature
12017s you said composting composting could be
12019s very very strong
12020s you're kind of lacking some
12023s e-card sir
12027s just flip friends the otters and when
12029s composting let's go
12032s yeah i think he's holding back doing it
12033s just now because
12035s potential for staff
12040s it does it does lose you a lot of tempo
12042s not going through it
12044s only on this time but on the next time
12045s because it just cost you so much mana
12047s i think now with the moonlit as well he
12049s wants max manor next turn right if he's
12052s gonna potentially hit that moonlit into
12054s whatever
12055s yeah i think it's just fine even if you
12057s get started it's not like you're out of
12059s value
12061s and the thing is as well like well if
12063s you're really gonna wait till your
12065s opponents are head on board till you
12067s compost in is that really the correct
12069s plan you know like wait till your
12070s opponent's winning and then i'll play
12072s some cards like what
12078s there's options for levitt care he could
12081s do big kelfast plays or he could just
12084s keep it simple like mutinous zola the
12086s mutinous and then mutinous again with
12089s kel that's the turn after
12090s i wonder if you could just
12092s draw of nourish this turn to get this
12094s nugget down cheaper oh wait
12097s do the mutinous solar thing right
12099s with this
12101s he has three mana left you can just zolo
12102s it
12103s yeah but
12104s it stops there right he can't do
12106s anything else oh yeah he just contains a
12109s mutinous yeah yeah
12110s yeah that's why i was wondering whether
12112s if you just spend the mana on
12114s this draw this turn get this naga giant
12116s really cheap
12118s and then go for this play
12120s maybe you can get a double activation
12121s it's just a bit
12122s stronger and who knows maybe you end up
12125s getting like a next year into your hand
12127s or something just be something better to
12129s pull out
12131s oh wow we have to keep an eye on how
12133s many minions are going to be left at the
12135s end of this turn in hand for dimitri
12139s yeah i mean those are the moons in this
12145s what i would do in the spot when you're
12147s scared of a mutant is just
12150s make it so that they take too much face
12153s damage if they go for it
12154s right it takes up most of your turn it's
12157s not very
12158s defensive play so if you can
12160s do a big swing here
12161s in tempo
12164s which is going to be tough to be honest
12166s because the ball is quite big
12168s it does have a lot of nature spells
12171s though right and a lot of these three
12172s threes to trade away and draw more cards
12175s with so even at worse he can like fill
12177s up his hand potentially as well the only
12179s problem is druid doesn't
12182s naturally fill the hand with loads of
12183s minions right
12185s yeah
12186s you can vote let's go
12207s i thought you'd even just
12209s play your friends as a whale or
12210s something here
12211s just something yeah play something
12214s something play a card he could have he
12216s could have done the hero power fun
12217s growth or yeah like like he said the
12218s whale you get six six three three
12223s it seems just uh
12225s weird like you're not really
12229s i like the whale as well because it
12230s soaks up so many uh whelps right from
12233s scales
12234s like it's three just to get through the
12236s taunt and then you've got other stuff as
12238s well like it seemed quite okay there and
12240s there is some mutants here from levick
12242s whether he chooses to go for it but
12244s unless you're gonna
12246s wait all day for bran
12248s i don't see why not to go for it with
12250s this hand uh the only the other other
12253s thing is you do have this naga giant so
12255s it's like
12257s it's not the only turn
12259s yeah where you can mute us and like it
12261s doesn't have really
12263s any read whether there's a siren hand on
12266s other than the fact that maybe dimitri
12268s just floated a lot of mana so maybe he
12270s had options to play minions but he was
12271s scared
12273s that the mutants would eat a key one so
12275s it could be looking like a lot of
12277s minions in hand
12281s if you're purely going off reads
12290s any sort of amount of armor there again
12292s levick has fallen behind on health for
12294s now
12298s that's a huge pick up
12301s yeah he picked it from aquatic farm last
12303s turn right
12304s oh i see yes i think he put it to the
12306s top with aquatic um the interesting
12309s thing here will be though like both
12310s players don't have guff yet so this
12313s brand denathrius is a long way away if
12316s that's going to be the plan for dimitri
12328s until there are tons of cards in hand
12330s here but
12332s i wonder if there's more minions
12334s this trade seemed odd to me
12337s he traded away the 3-3 to get more
12339s whelps but he did such a bad
12341s couple of trades to do it was it even
12342s worth it i think he could have ended the
12344s board with
12345s a 3-3 going faith there in the
12348s the next year in the welsh in a similar
12350s position
12352s i like you jamboree always optimizing
12354s face damage that's what we want to hear
12356s it's like wait a minute i could have
12358s pushed one more damage this turn i
12359s didn't i'm an idiot
12363s one of the awkward things in the mirror
12365s match though uh since the card was been
12368s played right is if you are next year
12370s first you have to be prepared to be an
12372s exit back
12373s yeah and just with the
12375s one additional welp just enables the
12378s the immune trade which just makes it so
12380s much more punishing
12385s i love options here you could just box
12388s that's the that's the one that doesn't
12390s make you have to think so i like that
12392s one yeah scales does the
12395s double job of clearing the board and
12397s buffing your dinethrius
12401s true
12401s i mean that seems pretty nice you can go
12403s scales and then follow with like the
12404s form groove
12408s ready for next turn just assume
12411s there's no way to kill it even though
12413s there's probably about 50 ways in your
12414s opponent's hand
12416s you never know
12420s [Music]
12422s oh is he just going like actual max
12425s deaths which sounds horrible when we
12427s talk about otters especially when
12429s they're making these noises every time
12436s away
12449s do you like dimitri just not playing any
12452s minions though as in actual minions
12454s these are minions on board but from
12456s spells of course but he knows he needs
12459s to protect this to nathrius because
12461s again he isn't running the naga giants
12463s right all these extra spells we've seen
12465s from dimitri that's that's his other
12468s stuff instead of giants and a few other
12470s threats which means that if fitness
12472s donations gets chomped or stolen
12474s his odds of winning go
12476s really really down
12479s oh my
12480s god
12482s dimitri did his best as i was just
12484s saying to protect the donations with a
12486s little cushion of expendable
12489s yours minions
12490s matter i'm playing all my minions next
12492s time just to show them how lucky they
12495s were yeah
12496s feel bad
12498s yeah
12498s yeah feel so
12500s lucky with scratch
12504s okay that was the worst worst possible
12507s outcome yeah
12509s let's look at the bright side you'd
12510s still
12512s have a topia you're active and your
12513s opponent doesn't
12515s oh now he's got two
12517s theotars he's gonna try and steal but
12519s he's gonna probably end up with
12520s devourers for his trouble
12523s you've been in the trashy minions
12524s they're pretty good
12526s into a mutants oh
12528s miracle growth
12533s oh these are so painful ones can't take
12535s devour and give him starfish right we
12537s we've we've discussed this
12539s yes he gave him starfish oh okay is he
12542s gonna steal it oh but the other davara
12544s you just take the other devourer right
12551s i guess but then what big minions is
12554s your opponent making
12556s well the thing is if you devour
12558s disputing us and they just devour your
12560s devourers
12562s and as a
12564s i think that this makes more sense to
12566s just protect you yeah then you can theo
12568s tar the
12569s starfish next turn
12572s yeah
12573s because long term i suppose there is
12576s messiah you have to deal with but you're
12578s gonna be ahead on board i was just a
12580s little bit
12581s surprised that dimitri wasn't just okay
12584s giving his opponent a miracle growth in
12587s at this spot in the game
12590s because if they make a big taunt you
12591s have a starfish or a devourer
12594s and they've already like luvx already
12596s got a million cards in hand right so and
12599s he knows he's already got the um the
12601s draw from nourish the split of nourish
12603s in hand
12605s yeah
12606s that's true i mean
12608s maybe we're overselling how important
12610s this starfish is
12612s like even if
12615s if you're devouring it gets starfished
12618s like it's just a 4-4 plus we know that
12620s levick's running starfish anyway as we
12622s can see there's another one in hand yeah
12624s so it's like are you actually giving
12626s them any more value here
12628s true i mean it's got three starfish now
12630s needs bran's twin that lets you do
12633s battle cries two extra times
12635s one extra time
12643s on odd play
12646s this is actually such a good thunderbolt
12648s i understand it because it looks so good
12651s because he's actually silenced his
12652s muteness away right so the devourers he
12654s knows his opponent has
12656s stuck
12660s you do i mean you have a starfish i
12661s guess for eventuality yeah
12666s i think it's more like the bran he
12668s didn't want to leave on board
12669s the theater as well
12672s i know it's okay
12676s i think i would
12679s okay
12681s how much mana does he have all these
12683s cards are still green
12685s it i usually mean it's gonna alignment
12687s innovate
12688s if they're all korean
12689s but it could be a spectator issue
12692s oh
12693s is it gonna happen
12694s yeah i do
12696s jump right you were good this is why
12697s you're on the desk
12699s this is how you know i've played far too
12700s much box druid that i i recognize these
12702s uh these signals
12704s it's so you know i play convoke
12708s oh no i mean that's not a bad card to
12710s get though the sunken gardens right from
12712s the aquatic that was auto applied
12715s okay
12716s something
12717s i mean was it bad alignment yourself not
12720s really you've not played gus yet
12723s i mean you have a lot of expensive cars
12725s in hand anyway
12728s i think it was actually kind of good
12730s yeah a lot of tempo as well
12738s the only awkward thing is a little bit
12740s painful now
12743s because it's their alignments not both
12744s ways anymore so you'll be like oh i've
12746s got your ten cost oh
12749s i guess you still steal it away from
12751s your opponent though if we're talking
12752s about cards like dinah threes yeah but
12754s you have to give them one of your one
12755s mana cards
12757s true
12759s okay there's living roots
12760s yeah
12762s there's the prince they can have a
12765s cheaper three four sure
12767s a one mana spider tank that's insane no
12769s it's even buffed it's a four five sig
12771s yeti okay you can't give them that
12773s that's what
12774s cross the line don't even think about it
12782s okay
12783s he has the option for the mine here
12786s wow
12788s that was not so he's really scared right
12791s of taking a million damage here because
12794s i was even looking at moonlit because he
12796s could just potentially get two sires
12798s sorry you could just get a bonus sire in
12800s hand so um
12802s because he's only got like 12 cards left
12804s right and you see three of them like
12806s it's decent numbers to go for it but i
12809s think he's just really scared of dying
12811s so yeah it's gonna go for more castable
12813s nature spells i guess to try and just
12815s pressure out this board
12817s yeah i think
12819s because we've seen the sire already been
12822s uh eaten
12824s from the mutanus he knows like he needs
12826s to win with the board
12828s so if i can just keep him off board as
12830s much as i can
12832s i should be okay
12834s and then eventually i can i can just use
12836s my own
12837s sire to uh
12838s heal up a bit at the end
12840s yeah i'm just worried about when they
12842s eventually happened because will the
12844s sire do enough damage
12846s yeah it's one of the worries right he's
12848s running out of cards like
12850s an odd game where we've got two of 240
12852s card druid decks and we're on like less
12854s than 10 cards each more or less
12856s yeah and it's also the awkward part
12858s where if i put the sire in my hand
12862s it's weak to getting stolen from theater
12864s as well yeah
12866s it's good for it
12874s that's the problem you have in this late
12875s game scenario right dimitri's just got
12877s no clue if if psy has been there for
12880s five six seven eight turns or whether
12882s it's there at all right you've just got
12884s no clue so it's really difficult to work
12886s it out this is one hedge you can do
12888s against it right just put loads of
12890s health on the board and just hope it's
12891s uh
12892s it's not gonna do enough
12900s i actually forgot excess mana isn't
12902s nature which does make sense
12905s it pretty nice if it was oh yeah
12910s what process happens to make the wild
12912s growth
12913s a nature spell but then
12915s the other one not nature
12919s i can logically if you want me to
12923s having excess mana
12925s is not a nature issue it's just a wizard
12928s issue right
12929s um so you don't have to
12932s be a nature user to have excess mana
12936s wizard as you shoot yeah i think it's
12938s the first time i've heard someone say
12940s wizard issue yeah real wizard problems
12947s time waits for no one
12948s [Music]
12950s elephant just can't get this danethrious
12952s right
12953s look how quickly the cards he does have
12955s left is bottom eight
12958s uh ignore the devourers
12960s yeah he can't even play as naga john
12962s because he knows there's a pharah
12970s he can't actually do any of the plays
12972s that he actually wants to do
12974s now what do you like here for the steel
12976s there's the giant for the actual threat
12978s but taking bran out of the equation for
12981s a potential dinathrius is pretty big in
12984s itself
12985s yeah it's like the ultimate win
12988s condition for levick at the end of the
12990s game is the brand style so if you take
12992s away the bran
12993s maybe the size is not ever going to be
12995s good enough to actually finish you off
12997s and with all like the value you have
13000s just long term board control i think
13002s you'd be fine it goes for the giant
13003s which is also
13005s pretty reasonable i mean there's no
13007s devours from the opponents so that you
13008s could just go for a huge board push
13010s right now
13011s yeah
13013s yeah yeah oh
13015s okay miracle growth sure i mean that's
13017s also a big minion
13020s maybe save the devourer for
13022s something really scary to have a snap
13024s answer to a sort of emergency donathios
13026s maybe
13028s yeah i mean how do you answer this board
13030s as leather there's no
13032s areas you haven't ramped with the guff
13034s you can't brand the nitrous anyway
13040s so there isn't earthen scales right so
13042s he could miracle growth into earthen
13045s scales to try and stall one turn
13049s i
13056s we're kind of seeing like one of the
13057s problems with the
13058s giant build is in the mirror it's just
13061s such a good target for
13062s devourers right yeah
13066s i can see
13068s yeah that's just going to be wow what
13070s what a game again just a long drawn-out
13073s game both players sort of taking shots
13075s at each other i think the one um
13078s frustrating part for that i imagine for
13080s levick was that dinathrius was so far
13083s down in the bottom of the deck and and
13085s he just couldn't get it going because if
13086s at any point of course there was the
13088s theotor plays and you can always argue
13090s that lifting atheros was in hand theotar
13092s could have stole it yep completely
13093s understand but the second it's not
13095s stolen levick just plays it by that
13098s point and just demolishes all of the
13100s health from dimitri but yeah demetri did
13103s a great job to hang on there even in a
13105s rough spot of getting exactly as dinah
13107s three is killed by the mutinous and
13109s there yeah i managed to hang on and
13111s actually take the game so we're going
13112s all the way to game five
13114s can i just point out
13116s neither player played guff that game
13119s how far into the deck did we get
13121s eight cards seven cards down for both
13124s yeah that's that's insane yeah that is
13126s very odd and and again like it was both
13129s players didn't get guff and one players
13131s dinatrius was like sixth or seventh from
13134s bond it's like so many levels of
13136s awkwardness oh there was a guff the last
13138s turn with five cards left yeah six cards
13142s crazy game overall and not
13144s the way we see druid play out too often
13146s it doesn't feel like the mirror match
13148s gets that drawn out right you normally
13150s feel like one player does the
13152s overpowered thing and there's an answer
13154s or there isn't and then the game ends we
13156s are gonna jump over to game five though
13158s and that means lavic is gonna have to
13159s take the win on the big spell mage here
13162s against the druid and this is where it
13165s could really go anyway but suddenly you
13168s would lean towards dimitri having the
13170s edge here
13171s yeah
13172s generally speaking like the druid does
13174s have an edge especially over the big
13176s spell made variants but
13178s i mean majors just made it it can do
13181s anything at this this weekend it seems
13183s um
13184s i mean one coin coin belinder and it and
13186s it's all over isn't it that's the thing
13188s yeah joey can't really answer a belinda
13190s honestly on curve a lot of the time
13192s right
13193s or not well anyway
13196s well yeah not really
13198s it's just so many stats early on like
13200s even if they do eventually answer it
13202s like you just put yourself in such a
13203s good position
13205s let's get into it again look at this
13207s opening mulligan here for levick i
13209s imagine oh okay never mind
13212s not a keep i was expecting
13215s honestly there uh so
13217s what is levick hoping for exactly with
13219s this opening because i did not expect
13221s him to keep
13223s all of those cards is the barbaric
13224s sorceress just good versus druid it's
13226s just a play on curve if you need to
13229s well it's just uh
13231s one of the best ways to beat druid is
13233s just big
13234s big minions if they don't have the
13237s uh infused devourers or a lot of ramp to
13239s get there they're just going to be so
13241s much
13242s of a pain to get through with things
13243s that scale over next year i mean he has
13245s the sanctum on turn three so any of this
13248s early
13249s spell based boards
13251s you're going to be able to keep in check
13253s quite easily and then from there like
13256s there's so many cheap spells anyway
13258s usually from this uh druid deck from
13260s dimitri that the sorcerer's gonna hit
13262s something and then next time you will be
13264s able to play the amulet
13266s it just seems fine to me
13268s yeah it does look
13269s it doesn't like he's playing on like
13271s coin in sorceress to hit exactly amulet
13274s and then just say that will be enough
13277s right
13278s yeah i mean it just paves the way for
13281s all of the other future plays like if
13282s the parrots
13284s the uh the hero card right
13288s now though dimitri's got to make some
13289s choices
13292s just cash in the hero power to clean
13293s this up but
13295s again aquatic farm he does have more
13297s lower cost spells right and although you
13299s can argue that you don't necessarily
13300s want them you could just do the plan of
13302s well yeah you don't want them in your
13304s hand for the turn they play sorceress
13306s but until then
13307s by all means spam them out
13312s you could have tempered the starfish
13313s here i suppose that you're against the
13314s mage you want to try and save that for
13315s late game but your hands are really not
13318s cleaning yourself to a late game
13320s strategy right now yeah
13322s and again like dimitri doesn't play the
13324s giants right so a lot of his big threats
13326s if he has to silence them they don't
13328s quite do the same level of job
13331s yeah it's like a 2-4 on board here's
13333s just kind of good
13336s i mean and especially if you're going
13337s for moonlit guidance you're not going to
13339s have the mana ready to double down on
13341s that see what you cannot do right
13344s i do like out of those pics though
13346s getting just an extra urban scales in
13348s the game i think that's valuable right
13350s versus this mage
13352s yeah you can definitely see that dimitri
13354s is going for a long term strategy
13357s i would just i would for me i would have
13359s personally just play the starfish just
13361s try and get some early tempo to like
13363s cause the mage a bit of a nuisance maybe
13366s that just gives you the cushion to
13368s get you towards those late game like
13370s right now if you're going too slow maybe
13371s you're gonna be behind me and you're the
13373s one who has to play catcher
13375s and very quickly levick's plan is
13378s starting to really kick in right next
13380s turn coin sorceress
13382s and then he's got two amulets in hand
13385s and there's
13386s even if dimitri
13389s plays everything and only leaves the
13391s flipper friends well
13394s fine right because that's still a five
13396s mana amulet for the turn after right and
13398s then the the sage uh the gray sage
13400s pirate after that like it's so much
13404s tempo
13406s and right now there's not a lot dimitri
13408s can do about this
13410s no it's gonna hurt
13412s unless oh okay this is one way that it
13414s can knock her
13417s you would think
13418s oh he just sees the package what does he
13421s take what he doesn't realize is apart
13422s from the coin that package is duplicated
13425s in hand right now
13427s so stealing that sorceress is not gonna
13429s stop it happening which is
13431s hilarious to us brutal to dimitri
13434s just take the amulet though because
13437s it's an amulet
13438s yeah all right so they could have
13440s duplicates in hand
13443s sure you know that they've drawn an
13444s amulet
13447s yeah just remove one right because you'd
13449s rather them reduce the rune wouldn't you
13451s yeah
13453s it also has the benefit like if they do
13455s decide to go for the sorceress you have
13456s that chance that it just swaps with you
13458s all with your ammo that you already have
13460s yeah
13461s now it's gonna be one in three you would
13463s argue right for levick to either
13466s break good things to happen or bad
13468s things to happen
13470s there's so many options there belinda
13472s drawn as well
13474s yeah i i think belinda just guarantees
13476s what you want to do right
13478s make a big thing
13479s that's too cheap rune of the arc mage
13482s right
13486s it's just you really want to get the
13488s amulet played because of
13489s all your hands with the manchester
13493s and the parrot
13496s i can understand this there's no
13498s guarantee that there's any other cheap
13499s spells in hand
13504s nice usage of that zero mana ping that
13506s leverk's been holding on to for a while
13507s there to just push three extra damage to
13509s face love to see it
13513s yeah now does dimitri go for like
13516s nourish and ramp into his his amulet i
13519s guess what to do
13523s yeah it's just
13525s the amulet and this devourer i can't
13527s quite see how many needs for that
13530s yeah only ones died for the devourer
13532s right
13533s it was just the one that died that turn
13535s okay yeah
13538s i mean the flipper friends is a way of
13540s activating that devourer but you
13542s obviously need to spend an extra turn
13543s doing so
13545s oh this is a huge no we can yeah you can
13546s do it right
13547s yeah with the discounted flipper friends
13550s wow it's actually really huge
13566s he went for the
13567s six six rather than the one ones
13570s he just didn't want to take nine or like
13572s to reduce his odds of taking nine i
13574s guess yeah he just doesn't get the
13576s infused device anymore yeah and the
13578s weird thing as well is like the three
13580s four and the two two trading in with a
13582s ping
13583s make him take nine right
13585s yeah i just i feel like the one for just
13587s that sorry
13589s [Music]
13591s oh good positioning with the old uh
13593s pelican just in case the devourer is
13598s oh
13600s this is rough
13606s oh he also doesn't know the secret right
13608s so he just
13610s i wonder
13611s is car drake fire does he have to just
13614s devour the belinda
13617s i mean
13619s yes but drake fights and it is counter
13622s maybe he just has to risk it but if he
13623s drake fires and it's counter spell in
13625s his mind well he's just insta lost right
13627s like that's just the game and he's done
13630s i wonder
13632s it's just what is strong enough to win
13633s because the devourer you kill the 99
13635s sure but you're still taking a lot of
13637s damage and you don't have eleven with a
13639s pink yeah
13641s you don't have an answer for
13643s what in the future i respect this yeah
13646s same
13648s even this though is just
13651s how strong is it oh it's trading
13653s i remember i was not expecting i do not
13655s respect this
13658s okay
13661s yeah i mean this again is under i would
13663s would have respect the ballsy play with
13665s just playing the amulet but this again
13668s like i said at least keeps him alive for
13670s now but i completely agree with your
13672s point right and it's something you learn
13673s in hearthstone there's almost no point
13675s surviving making the game go one turn
13678s longer if it's never going to win you
13680s the game anyway right um this is 1313. i
13684s guess the plan here is
13685s levick doesn't kill him this turn which
13688s i think is unlikely right um and then he
13690s draws exactly uh scales plus maybe yeah
13694s something else right that's really the
13696s the danger of leaving this 1313 on board
13699s it's just
13700s the scales
13701s just bring them straight back
13703s is it kind of shocking that levick's
13706s doing this and not just playing starfish
13712s insane
13715s it kills it anyway oh my god
13727s now the dreaded watch post we've seen
13729s the damage this card can do in this
13730s series already
13736s just to make sure it really can't attack
13738s yeah
13743s okay he's got the starfish ready to go
13745s for
13749s lethal oh true yeah
13755s he also still doesn't know it's not
13757s counter spell right right
13760s all he's tested is uh
13763s explosive right
13766s yeah it can still be oasis ally
13769s uh the visage
13771s or garage
13774s or as it is a barrier or the count spot
13777s i think
13780s i mean
13782s surely surely you just
13783s why you never had to innovate does he
13785s need the banner anyway
13787s maybe he's saying like
13788s if it's counter spell on it
13810s are you gonna take down one of the
13812s skeletons
13817s that's just it now
13821s starfish does it right yeah starfish
13823s pink
13826s oh it's just maximizing damage in case
13828s the starfish doesn't work
13830s he's like wait i've never done this
13832s before but yeah starfish watchtower
13835s finally fulfills its lifelong dream that
13837s one day it was going to be a minion that
13839s could attack and it's going to be lethal
13842s levick takes it your pick is still in
13845s jamboree it was definitely a tough
13846s series but levitt got the job done and
13848s again i think yeah it's pretty solid
13851s play from both players honestly levick
13853s again continues to impress but there
13855s were those types of games where it was
13857s difficult to just say oh that was wrong
13859s that was right that was wrong because
13861s there was so much going into each game
13863s right
13863s yeah i mean it's like one of those spots
13865s where you kind of wish you had
13867s like a simulation to go over it hundreds
13869s and hundreds of times yeah
13871s i mean i i
13873s don't know about you but a lot of
13874s players put a lot of importance on
13876s how did this decision affect this
13878s particular game
13881s but what they should really do is just
13882s take a step back
13884s and realize that the most important
13885s thing in hearthstone
13886s is twitter followers so head on over to
13888s genre hs and give us a follow
13892s perfect i could not agree more but yeah
13894s make sure to go over to jamboree hs in
13896s there give him a good follow there well
13898s deserved so far but we'll see how we
13900s will reserve that judgment till the end
13902s of the day before the weekend's finished
13903s um
13904s we are going to move on uh shortly to go
13907s into our next match of course as levick
13909s does move on through now and next match
13911s coming up i believe is going to be blize
13913s versus habu gabu so a great eu face-off
13916s going on there but for now we are going
13918s to go to a break while we set that one a
13919s ride up don't go anywhere and we'll be
13921s right back
13925s [Music]
13936s so
13938s [Music]
13944s [Music]
13978s so
13981s [Music]
13994s do
13997s [Music]
14115s welcome back everyone to hearthstone at
14117s grand masters last call uh we've got a
14121s great matchup coming right up it's going
14122s to be blize versus habu gabu and then
14125s after that we're going to have a bunny
14127s hopper versus levick so it's a eu all
14130s the way down as far as i see it
14132s guaranteed another eu top four are you
14134s even surprised jamboree oh it's just
14137s another day at the office at this point
14138s for european players
14141s yep clock in win the matches go home job
14143s done um but yeah looking to be really
14145s stacked though as well when we look at
14147s the type of like you know bunny opera
14148s versus levick's gonna be a great one a
14150s little bit later on and then also super
14152s fake versus either blize or habu gabou
14154s coming up for the second semi-final so
14156s a lot of great matches coming up but i
14158s am excited for this one always excited
14160s of course to see blaise play and also
14162s habu
14163s having a great year this year and also
14166s just i think more and more people have
14168s realized how good habu is at the game
14171s and how he has that strange ability
14174s similar to someone else i know to just
14176s make weird decks and then everyone's
14178s trash with them but he has the ability
14180s to win with them and it's very very odd
14182s yeah i love having he's uh he's my kind
14185s of player he's not afraid to to do a bit
14187s of experimenting he doesn't take himself
14190s too seriously either he is an excellent
14192s player all round
14194s uh he's shown that time and time again
14196s this year
14197s for me as well it's even in different
14198s game modes right he's done very well in
14200s battlegrounds in the past and then when
14201s mercenaries came out he played it he
14204s just put a team together that of cour of
14206s characters that no one was even thinking
14208s about because they looked trash and then
14210s just won and got like i think i think he
14213s got first on the ladder with it it was
14214s like wait what is going on
14216s there crazy mad scientist there but not
14219s a bad record in masters tours either
14221s um
14222s three consecutive empty top eights
14225s that's uh it's not a bad run rate that
14227s is it not a bad run rate at all
14230s yeah that is that's actually an insane
14232s start three top eights in a row we're
14234s looking at
14235s like the likes of dead draw and blize to
14237s match stats equal to that in the recent
14239s years yeah and of course the 2022 summer
14242s champion as well like everything's just
14245s coming up habu this year isn't it like
14247s it's just a great record across the
14249s board and he's continuing to do well
14251s obviously um has a chance now to make it
14253s into top four and i don't want to say
14255s like i will say it's not really needed
14258s for habu because he he's got a spot at
14260s worlds anyway but um but again you want
14264s to have the best year possible there's
14265s more prize money and so on so on so it's
14268s still extra and you you will hopefully
14270s agree with this jamboree but even if
14272s you're doing well you still want to do
14274s better right you still want to have
14276s ridiculous results so you put yourself
14278s above even some of the best players in
14280s the world
14281s i mean you don't want people to say oh
14284s it was just a fluke or whatever you want
14285s to just keep keep
14287s keep going keep going every time i mean
14289s bonnie hopper this this past few weeks
14291s in gm has been absolutely crushing it
14293s and if there's one player to take him
14295s down who's equally having good results
14297s right now it might be a habit of gabby
14299s yeah there's habu with his results in
14302s masters tours obviously championship and
14304s grand masters and then also there's
14306s bunny hopper you know doing
14308s exceptionally well in grand masters and
14309s also having a great uh uh results in the
14312s chinese team league right as well
14315s not only his team but him specifically
14317s he's doing really well so uh glad to see
14320s overall but then we have blize the
14322s show-stopper coming out here with his
14324s lineup and a player who's also known to
14327s be pretty good at masters tours uh
14329s winning those back-to-back ones
14331s apparently here he needs to a win to
14333s secure a top two spot so to really push
14336s him through in those playoffs which is
14337s something he will no doubt be going for
14340s bly is one of the players that has
14341s quickly become uh the player that's
14345s been so close but so far right and i
14348s think a player that no one would be
14350s shocked if bly's won worlds right
14353s because he definitely has that ability
14355s he's been showing us his play for a long
14356s time now uh but he still does just have
14358s to get there and make it happen he's
14360s going to be queueing the mage going up
14362s against rogue and we get to cast rogue
14364s for the first time today hey jamboree i
14366s love it
14367s oh yeah like the road games they're nice
14369s and quick
14370s and it's all about uh i like it's my
14373s style of deck rogue really just just uh
14375s build up build up build up lots of self
14377s and then it's just swing down
14378s i mean
14380s i've made maybe like 10 decks in total
14382s just like that maybe this year
14385s yeah it's uh very similar to a certain
14388s evolved shaming lists that have pained
14390s my life because it's a deck i hate
14392s playing against um but yeah it is brutal
14396s you'd like don't do too much don't do
14397s too much oh wait i've won
14401s same with the nazmani priest as well
14403s yeah it's just that style
14405s yeah absolutely filthy but i'm excited
14406s for this series overall again
14408s bly's starting with the mage they're
14410s hoping to echo what bunny hop has
14412s already done today with a swift 3-0 mage
14415s win uh even with some uh fun plays and
14418s outcomes there in the bunny upper series
14420s early today and so let's see how it goes
14422s a bit of a tricky match up isn't it
14425s because on paper i feel like as mage you
14428s sort of
14430s logically think you can have answers to
14432s this rogue deck but then rogue can do
14434s its thing and you just die
14437s yeah
14437s it's it's not that you just need answers
14439s you need like a long-term
14442s uh health total to to get there as well
14445s because there is a lot of burn damage
14447s available
14448s beyond just the initial turns from this
14450s rogue deck
14451s are you surprised at all with the
14454s players who are choosing to leave rogue
14456s up and they're playing decks like mage
14458s like druid are you surprised that
14461s there's just no rust drop viper knocking
14463s around right now
14466s uh
14467s no i'm not actually i think
14469s the decks themselves are actually just
14470s naturally good enough to counter they
14472s don't need this in addition okay and i
14475s think the viper is just like it's just
14478s not very useful into any other deck
14479s right now so you just hurt in your other
14481s matchups like it's not like it would be
14483s bad into this rogue they could be
14484s actually very very good but
14486s it's just not worth it as a tech
14488s conclusion right now i think yeah just a
14490s bit too niche yeah if you're only really
14492s hitting one class right there's even you
14494s know people playing hunter with the
14496s spirits like it's probably still not
14498s worth to play the viper against that
14501s yeah yeah definitely hear that so far
14504s habu's done a pretty good job taking a
14506s lot of boxes right now has the zero man
14508s in all has edwin has location and also
14511s running sprint as well which we saw from
14515s someone yesterday but i forgot who was
14517s it pascal
14518s i remember yeah pascal had it in his tag
14522s i mean it's going to help in in this
14524s particular matchup because we've seen a
14525s lot of times rogue
14527s once their initial push is answered they
14529s just run out of gas and the sprint's
14530s just a tool to help against some of
14532s these counters
14533s like the mage like quest priest just to
14536s give you like
14537s the chance to go for another push later
14539s on or just to finally find all your burn
14543s like weirdly enough is a card you kind
14545s of want to see in your hand because that
14546s means that edwin's not going to draw
14548s into it yeah
14550s you want exactly sprint and edwin in
14553s hand
14554s right okay i'm good i've got the the
14555s combo that's not a combo
14559s i'll be there going off with two five
14561s five stealths again not the biggest
14562s minions but that kind of damage does
14564s stack up if not answered ever again
14567s flies having the good answers to this uh
14569s with the issue with location and ping
14572s against these stealths is that well you
14574s can't target them so it's kind of tough
14576s but the blizzard coming in clutch to buy
14578s him some time and this is where it gets
14580s tricky right for habu one he's weirdly
14583s nearly dead i feel like i blinked and he
14585s lost a lot of health but now it's the
14588s time where he has the big resources he
14589s has the big payoff cards but how does he
14592s fit it all in and this is where the
14593s skill of this rogue deck comes into play
14596s yeah i mean
14597s there's not a lot of value from the mage
14599s side i mean we can see in hand it's also
14601s like a lot worse than maybe habbo thinks
14603s it is
14605s but the health title is low
14608s and there's no way of like recovering it
14610s realistically
14611s as habitable so you gotta be a bit
14613s concerned for it
14615s using the bone spike to clear off some
14617s damage here
14618s it it does also protect these frozen
14620s minions on board
14621s which
14624s the mage can't just
14626s deal with for free especially with their
14627s hand size so low
14631s go for the sprint and try and maybe go
14633s for a big pop off
14635s the downside of using this bone spike is
14637s uh of course you have preps left in the
14639s deck and prep bone spike is just such a
14642s huge tool with especially draco or
14644s adamant
14645s feel like you're a druid for just
14646s moments don't you yeah i have so much
14648s manner
14651s yeah it almost feels a little bit like a
14653s waste sometimes to use it as just uh
14657s essentially a lunar eclipse from the
14659s past
14660s on these turns
14661s my past cannot be like this though from
14663s blyze just get the freeze and play a
14665s four seven he's gonna take three but
14666s he's got 40 health so who cares
14672s uh he has to work out exactly what he
14674s wants to do with these resources like
14677s is it crazy to look at like
14680s a tradable turn there to just reduce
14682s your damage spells down and then pop off
14685s that's actually pretty reasonable yeah
14687s because you have
14689s all the payoffs but you just don't have
14690s enough cheap cards
14692s it could be a good opportunity to just
14694s take a turn where you uh
14697s i trade the extortion then the two
14698s weapons and suddenly you've got zero
14700s mana sinister zero mana wicked stab
14702s probably
14703s yeah
14706s i mean how scared of you are this kalpas
14707s is also an issue
14709s if you go in here with just the stealths
14712s whilst killing the kill first you're
14713s probably pretty happy right
14718s feel good and you've seen a lot of
14719s freeze already used right happy so um
14722s he's already seen the um the flurry he's
14724s seen a blizzard come out as well he's
14726s seen a ping from the minion so he knows
14727s the thing isn't juiced i don't think
14732s oh wait the pink is
14734s freezing isn't it
14736s all blizzard
14739s oh wow what's the top deck
14742s i think without a bad draw here i think
14744s blize was in serious trouble
14751s i mean there's still 17 damage
14754s base here right
14756s yeah oh you can do a lot and get a
14758s massive tracker here i think
14762s at this point you could just equip the
14763s weapons right if you wanted to
14767s and just equip over them
14769s or another prep
14770s oh
14773s yeah i mean
14775s true test can you execute this plan
14777s right i think that's the hard bit
14779s honestly if i was in exactly the
14780s situation i'd just be like right very
14783s quickly what does a lot of good stuff
14784s and gets me a big weapon i wouldn't even
14786s count i'll try and optimize this which
14788s is why i'm not playing goodness and uh
14790s people like happy and blizzard but i
14792s would just be like i just don't want to
14793s end the turn and whiff stuff you know
14795s what i mean miss attacks miss damage or
14797s whatever
14799s yeah curious go for the is this lethal
14802s weapon if this is amount of damage
14805s it might be you've got the prep bone
14806s spike
14808s play though
14809s oh you play the weapon and then play
14811s prep bonus fight tracker there's so much
14813s damage
14817s even if it's not lethal it's a million
14818s damage and a huge stealth right yeah
14822s i mean it's just
14825s that's not too turn level with the
14826s weapons
14835s and i mean sprint was a huge factor in
14837s this game it just gave abuse so many
14839s resources to
14841s allow him to do this big pop off
14844s yeah i
14845s i will say like oh there we go just like
14846s that i will say sprint when we're
14848s talking about uh poor krapatoa being cut
14851s sprint has seemed like if we're gonna
14853s just match up cards i can't i can see
14856s myself swapping grab a towel for because
14858s it does just a good job right i think
14860s all the others uh it's hard to really
14863s judge like what an extra sinister strike
14866s ads
14867s or a yoink adds to any given game but a
14870s sprint i mean it's just obvious right
14872s the one thing you can like sometimes is
14873s refill
14875s yeah it's just
14876s when you don't have that sprint you're
14878s basically putting all all your eggs in
14880s one basket which is edwin basically to
14882s draw you your cards edwin
14884s yeah it's edwin exactly
14886s and i mean he doesn't have
14889s infinite card draw like you have to wait
14891s until quite late into the game if you
14893s really really want to play like a lot of
14895s cards if you play him on turn five maybe
14897s he draws you a few
14898s or if you're really lucky uh more than a
14900s few but it's not going to get you to the
14902s end of your deck
14903s yeah
14904s really tricky overall though but the
14905s spring coming in clutch for habu and it
14907s does mean he's going to be on his rogue
14908s once again uh no real surprise that
14911s blize is going for the priest here but
14913s now i'm pretty interested in just how
14915s the match pans out overall because you
14918s it feels like this weekend you never
14920s want to lose the mage right uh blize
14922s does have priest available uh druids
14925s band but then there's like habu with his
14928s own mage and his 40 card quest hunter so
14931s i do think habu even if he loses this
14934s has still got plenty of game to be up on
14936s this praise
14939s yeah and i mean we're gonna if this is
14941s the the counter match up and it fails i
14944s mean the sprint inclusion apparently has
14946s uh flipped the match up on its head
14948s according to some people
14951s i mean this rogue just might just run
14952s rampant
14953s yeah might do a chantsu from yesterday
14955s right yeah swift 3-0 and let rogue carry
14958s the way but it is a very volatile deck
14961s isn't it um because you could also just
14964s if you give priests just a few turns to
14966s collect some resources they'll end up
14968s having answers and speaking of
14970s restaurant viper jamboree
14972s uh there's one
14974s and that's gonna be a big deal do you
14976s think
14977s if given the option how who ever goes
14980s for i know this is difficult to say
14981s because it's very situation dependent
14983s but
14984s how much do you think habibu would be
14985s thinking of shadow step um uh the weapon
14988s if he has it as an option
14991s uh it's really just gonna be context on
14993s his hand really like it knows there's a
14995s viper in the other looks so
14998s he could potentially hedge and say i'm
14999s going to make a medium-sized weapon not
15001s going to go all in on it and then if the
15002s viper comes down yeah i can go again
15004s later
15006s certainly reasonable it's just going to
15007s be dependent on how many resources he
15009s has
15010s but the nice thing of this viper keep
15013s this priest deck is really really good
15015s at dealing with the stealth minions
15020s you have the likes of uh
15023s two shadow world ruins in the deck that
15025s can do over against old odds can
15027s sometimes deal with it if uh
15030s it happens to line up right and then you
15032s also have zarella so i think
15034s shadow would ruins too right yeah
15036s because if that's not working then great
15038s the stealth are
15039s small
15040s perfect
15042s it's kind of hard to expect as the rogue
15044s to get a lot of damage in from the
15046s stealth which is usually
15048s something that can happen in a lot of
15049s matchups against quest priest in
15051s particular it's something that you can't
15052s really rely on
15054s yeah okay so
15056s have we made the play but i was going to
15057s ask as well with that in mind and with
15060s priests being so good at just mass aoe
15062s clearing the huge boards uh do you like
15065s this this approach of saying you know
15067s what what if i just play more of a tempo
15069s style game here play a minion out
15072s make him try and deal with it play
15074s another minion out if it's relevant go
15076s again you know that kind of
15078s trip feeding damage as opposed to going
15080s all in like the deck is kind of built to
15082s do
15083s you know i i definitely like it uh
15086s like
15086s priests are very good at dealing with a
15088s board around turn
15090s seven and eight get rid of everything if
15092s you put everything all at once what
15094s they're not very good at doing is
15095s removing early boards they're just kind
15097s of relying on their health cushion to
15099s get them to those later turns so
15101s tempering them know early is just going
15103s to get them for a lot of damage turn off
15105s the turn of the turn
15107s even going for the second one here
15109s ice does have a coin against all odds to
15112s just shut this down completely if he
15114s does one
15117s but you might want to save it because
15119s it's not the most although it's annoying
15121s it's not the most threatening board
15122s right and he has this five five instead
15124s which does just on paper be the nulls
15128s [Music]
15129s it does i mean against the odds
15132s always answers edwin i believe
15136s there isn't a whole lot else there
15137s answers that you
15139s need it for like you have the room for
15141s the staffs
15142s it's really these knowledge is a good
15144s good play to use against so i'm curious
15146s that he went for
15148s the five five here because it does
15149s enable just like a target for the rogue
15152s to use all their removal cards on
15156s it's tricky isn't it
15159s maybe because he has viper he's like
15162s yeah
15162s pop off
15164s you either pop off into the weapon or
15166s you pop off into edwin
15168s and i still clear your board next turn
15170s you know what i mean like maybe that's
15171s the plan is like let them like go with
15174s it
15175s yeah i don't know
15182s of trying to go in at all he's just
15184s saying i'm pushing my six a turn that's
15186s good if you don't answer it
15190s oh okay this is quite quite nice
15194s and pretty special using someone else's
15196s cards
15202s collateral
15205s uh snowed in as well not too bad
15210s if you can get something damaged
15214s then let's just answer the board for a
15216s time
15219s look at this against all odds double
15221s shadow would ruin shadow would death
15224s hold him now there's ah paint
15234s it's a bit weird that you you kind of
15236s want to
15237s not play your cheap spells at all and
15239s just
15240s hold hold hold then do a big
15243s uh tracker turn and try and get there
15245s with your burn as well afterwards
15250s yeah i mean this is a fun pickup
15252s actually
15255s in stone make a four-four and be like ha
15257s dodging everything no against all odds
15260s or shadow would room for you
15265s have to play the uh the sprint as well
15267s again i mean yeah the old edwin sprint
15270s yeah it's kind of picked up at like the
15271s perfect time here where edwin's just run
15273s out of
15275s mana to use
15277s and no it's not going to be in depth for
15279s the future
15280s yeah he's managed to like
15283s cycle here and hold a lot of cheap
15285s spells not only in hand but in deck
15288s potential for a very very large tracker
15291s the path is clear
15299s hands on head lean forward hang on a
15302s minute what can i even do this turn
15304s because seven mana normally you're so
15306s used to seeing rogue pop off by now
15308s right that the hands don't be a lot
15310s smaller but this is like full hand seven
15313s mana two preps bone spike
15317s like there's a lot going on right here
15319s right now
15322s i'm kind of interested in like the play
15323s you suggested last game whereas you take
15325s it just a turn
15327s to just discount things with your
15330s your tradable weapons and just have it
15332s even bigger
15333s because yeah you get an extra mana as
15335s well
15336s going to turn eight
15338s makes it a bit easier to do everything
15339s you want to and you're never dying right
15342s like there's no huge punish for waiting
15344s a turn apart from obviously your
15345s opponent having one more mana one more
15347s card blah blah blah right
15351s maybe he's doing now just because he's
15352s got the sprint right that he's got the
15354s refill to carry on uh i mean can i say
15356s carry on he's just gonna have an empty
15358s deck in a minute so
15360s let's happy do all this get shadow wood
15363s roon vipered and just concede
15366s yeah it's just
15369s it's big 10 is big but
15371s i feel like it's not big enough
15374s yes
15375s i mean there's there's a little bit of
15377s hill available from
15379s lies
15380s there is still a lot of burn also from
15382s happy but with the
15384s with the viper it just feels
15387s gonna be slightly tough to get the rest
15389s of the damage now
15392s he does have to off shadows procked
15394s right
15396s yep that's actually quite
15398s quite a big deal
15400s what's he got oh he had another shadow
15402s step left as well
15406s yeah the wicked stab
15409s looking like the one you want to pick up
15410s i don't know if there's any way you can
15411s like
15413s fudge it a bit so that you're more
15415s likely to pick up the wicked stab if
15417s you'd like to do some other place first
15418s doesn't really
15419s look like the case is he ever better of
15421s getting hold of the shadow step and try
15424s and go in for another weapon
15426s oh true
15427s because you can't assume a you know a
15429s couple of wicked stabs he's gonna deal
15430s 28 right
15432s but maybe oh
15434s two shadow steps
15436s well now we're playing hearthstone
15438s yeah this is a big deal
15441s they all got plenty of mana as well
15448s okay he knows
15452s the wicked stabs
15453s third from bomb
15455s it's gonna be i guess it's next door i
15457s was wondering if there's any other other
15459s line where you try to uh hold this door
15461s of shadows to get to oh is he stabbed is
15464s he but stepping the ghost
15467s oh wait did he not do it
15469s no okay
15471s yeah at one point i think he hovered the
15473s step on the ghost to just get one extra
15476s but oh no he did something at the end
15478s okay he ended up stepping yeah that this
15479s makes sense right he can make another
15483s let's just say five attack dagger right
15486s just very roughly speaking
15489s yeah i mean
15491s the three four on board don't do nothing
15496s share this load like life title for the
15498s priest
15500s habit doesn't run
15502s yeah it doesn't run starfish right no
15504s okay no
15506s huge though right because blyze does not
15508s have a lot of healing
15509s no
15513s the sprint
15515s probably won't want to use it with only
15517s three cards left
15519s to hold off
15522s his next draw is the wicked stuff
15526s i can understand him for
15528s not remembering that
15530s and then the spot but it's just
15531s something you want
15538s you can just wait can you just play sin
15540s stone and just wait
15546s the thing is you might even want the sin
15548s stone to deduce another tracker down the
15550s line
15552s if it comes to that
15554s door yeah probably won't
15558s i think there's there's actually that
15560s not that much here oh yes
15562s oh the game of hearthstone we need the
15565s one one ghost that's what i'm talking
15567s about
15568s oh theo tarda dracker but that doesn't
15571s really save him does it
15573s no
15576s shadow would ruin to do the eight damage
15578s do you have to just ruin heal
15582s but he must know he knows there's a
15583s sprint right
15585s he knows some of the cards left like
15587s sprint extortion he must know there's
15589s wicked stabs coming his way i just don't
15592s know if there's anything buyers can
15593s actually do to tick all these boxes
15595s right now
15596s yeah it's actually kind of smart not
15598s trading last time from
15600s habit actually to
15602s not give them the chance to even steal
15603s the the wicked stub
15606s i just you have to ruin
15609s yeah you just you can't you can't deal
15612s with the dagger right so you've got to
15614s deal with the minion you can deal with
15615s that also you know deals insane damage
15619s i mean
15619s [Music]
15620s this car can't win on this
15624s unless there's somehow a desperate
15625s prayer in yeah yeah wow big win there
15628s from habu and it came down to the shadow
15631s step being available there for the
15634s drakka and i think you know habu holding
15637s his nerve there because like i said
15639s abu popped off with weapon and edwin and
15642s so on
15643s got his board laughed at which is what
15645s you expect when you're against quest
15647s priests right it's kind of what the deck
15648s does
15649s but held on got hold of the step in time
15652s because the draco was still alive on
15653s board and made it work just about very
15657s impressive play
15658s yeah it's just kind of a textbook game
15660s of how you want to play against these
15662s quest priests where they're so good at
15663s dealing with your stealth minions
15665s you say all right i'm gonna push all my
15667s damage from not my stealth minions i'm
15670s just gonna hit you in the head with a
15671s weapon and just finish you with the burn
15673s yep just gonna whack you with the weapon
15675s and then i hope that's good enough but
15677s yeah tons of damage coming out there
15678s from happy bly's of course did what he
15681s could do but it's one thing the quest
15683s priest struggles with is
15684s they have fantastic ability to clear
15687s boards but if you ask them to clear and
15689s do stuff every single turn of the game
15692s it's too much right they just don't have
15694s that ability and it's not quite on the
15696s level of mage where they can at least
15698s try and freeze for many turns into like
15701s alibi and stuff like that right like
15703s they just don't have that ability it
15705s does mean now we're gonna get to a rogue
15707s mirror if abby wins this he not only
15710s moves on but also has just a pretty
15712s sweet match under his belt of a threo
15714s with this rogue deck
15716s yeah it's just been really good play
15717s from happy throughout as well on these
15719s on these road games so
15721s interesting to see how the mirror goes
15723s like
15724s we said we touched on this yesterday
15725s there's a lot of ways you can go about
15726s it do you go in early or you just hold
15729s if you go in too early you give your
15731s opponent just chances to use their
15733s removal on your minions and make their
15735s turns even stronger right
15740s let's see
15741s very very tricky one because again the
15744s sometimes going in first is correct it's
15747s it's so difficult to judge it there's no
15749s really base rule you can stick to like
15751s you said right so
15753s it's gonna be pretty interesting to see
15754s how both players go about this though in
15756s the opening here habu
15758s does have a tradable but
15760s that's about it for now
15762s whereas bly's already having that null
15764s it's looking pretty good yeah i like the
15767s weave from habu
15768s probably not gonna be spending all his
15770s mana next turn anyway
15771s so
15772s chance to weave twice
15776s i was like playing uh quest demon hunter
15778s from a while ago always weave on turn
15780s one yeah
15782s one damage you're never going to lose a
15784s game and say you didn't push the one
15792s it's ice cream time again
15794s yeah
15796s they liked me so much they decided to
15797s come back
15799s this actual visit is just for you it's
15801s just stopped outside your house
15803s specifically yes
15808s the blind has the choice now to play at
15810s least a little bit tempo with this null
15816s having access to really any of the the
15818s big pop-off cards as of yet the shroud
15820s is a big pick up here
15823s and happy i think is kind of excited by
15825s this look at him he's like wait a minute
15827s are you saying you just turn is just
15828s null draw a card and do nothing else
15832s yeah this is what i'm saying that epin
15834s time
15834s yeah one of the downsides of playing the
15836s knowledge just enabled this play from
15837s happy
15840s his hand was looking kind of bad like
15842s what would he do with the
15844s the null wasn't
15846s oh it's so disgusting with the bone
15849s spike as well
15851s yeah
15853s and there's no real way to stop face
15855s damage
15856s right in the mirror right so like this
15858s damage just is gonna get there and this
15860s means
15861s basically habu needs to push six extra
15865s damage and there's four in hand next
15867s turn right that's if none of the minions
15869s attack but there's just a wicked
15871s stabbing hand blaze he's gonna respond
15874s with his own pop off but the problem is
15877s is he just that one turn behind now is
15880s the big question right because this
15881s edwin can get very very big
15883s but is it gonna be big enough to sort of
15885s break the the um
15887s uh the the points which are important
15889s right the health
15892s don't think so he just he just doesn't
15893s have the uh
15895s reward
15897s in hand in addition to the edwin for
15899s using all these spells like oh
15901s as well he just can't step it right
15903s because he needs the damage
15906s i have to take the three damage as well
15908s which i think is just the damage
15909s required that having needed this
15911s there's no way you're you're dying next
15913s time so i think
15915s there's just no way out for flies other
15917s than
15918s discovering something does happen just
15921s stab and just not play any more minions
15923s now right just not let blize interact
15926s with his board
15928s yeah it just seems fine just no need
15930s right he has the swing yeah there you go
15932s yeah really good play there habbo just
15934s lined it up he got the big dagger blaze
15936s had to scramble for something but he was
15938s just that little bit too slow and just
15940s like that jamboree we've got another 3-0
15943s with rogue habu looking fantastic as he
15946s often does very clean play and again
15949s we've seen this from happy with the
15950s likes of naga mage where these intricate
15953s you know multi cards like big pop off
15956s turns and a lot of players can do them
15958s well haboo can do them perfectly it
15960s seems
15962s yeah
15963s i mean
15965s sorry if you can still see it hear my
15966s ice cream truck um
15969s it's your ice cream truck the story
15971s develops
15972s i didn't know you had a side job
15974s jamboree of an
15977s over there by the side a bunch of kids
15979s are waiting right now in between the
15980s cast i just over give them a few
15983s sounds great
15985s some uh some real clinical play from
15988s habu
15989s draco just showing the power of the card
15991s all three games just seem to just come
15993s down to just the huge track of potential
15996s uh i thought i talked a bit earlier with
15998s some of the players from my practice
16000s group isn't there included and i was
16002s wondering like why is rogue getting
16004s banned so much because
16006s from what we've seen
16008s a lot of the time it just falls flat and
16010s i was just saying it's one of those
16012s decks and that can just sweep if
16014s you don't get it with the counter and
16016s that's why it's just so scary
16019s yeah it's a deck that
16021s it's one of those things right yeah it
16022s can look so flimsy but when it does its
16026s thing it's pretty much unbeatable right
16029s there's just barely anything that can
16031s actually stop it because the damage
16032s output is simply ridiculous uh but there
16035s we go we do have our top four bunny
16037s hopper versus levick super fake versus
16040s haboo gaboo so a great top four i'm
16042s really looking forward to who's gonna
16044s take that first place obviously uh tj
16046s and larinda will be taking over a little
16047s bit later on but we've still got one
16049s more match left in here so we're gonna
16050s go to a break while we set that one up
16052s don't go anywhere and we'll be right
16054s back
16056s [Music]
16076s [Music]
16089s [Music]
16101s [Music]
16116s you
16116s [Music]
16129s [Music]
16143s [Music]
16156s [Music]
16183s [Music]
16190s [Music]
16200s [Music]
16207s [Music]
16214s [Music]
16230s [Music]
16242s [Music]
16247s welcome back everyone we are ready for
16249s our third match of the day but obviously
16252s much more than that going on throughout
16253s the day as it is the final day of the
16255s third week of grand masters we've got
16257s bunny hopper versus levick and we were
16259s just chatting in the break that bunny
16261s hopper has only dropped a single game so
16264s far this week i believe to oka shinsuke
16266s in the opening game of his opening
16268s series but after that he's been sweeping
16270s everyone that's come up against him but
16272s this time it's going to be levick going
16274s up against bunny harper for this match
16276s and levick has chosen to uh simply make
16279s it impossible for him to get swept by
16281s bunny opera's mage because he's banned
16283s it yeah it's like one of the few times
16286s that he's seen a mage band this weekend
16288s despite this seemingly
16291s dominant performance
16293s it's uh it's kind of interesting uh how
16296s it's gonna pan out for him i mean the
16298s mage is very good against his warlock
16300s anyway and the rogue so if he's
16302s expecting a druid band from bunny hopper
16304s it does make a lot of sense
16306s to get rid of the mage
16308s from the other end yeah it is
16310s interesting isn't it because previously
16311s from levick we've seen rogue bands but
16313s they've come from
16315s uh players that are also i think trying
16317s to ban rogue so that becomes a much more
16319s simple equation right it's like if they
16321s take away my rogue i probably have
16323s similar weaknesses so i take away their
16325s rogue and then we just played the
16326s potential set of mirror matches but yeah
16328s not the case here for levick uh bunny
16330s opera does ban the druid away and it
16332s means we're still going to start on that
16334s key match-up jamboree of druid versus
16336s mage
16337s again bunny oppa likely to have the
16339s slight edge overall but we've seen what
16342s mage can do so pretty excited to get
16344s into this one i think if bunny does well
16346s here and let's say maybe even wins this
16349s week he's had a truly incredible season
16352s like what last season of gm for him
16354s right he was just pretty much dominated
16356s it from week one onwards
16359s yeah he just can't stop winning and we
16360s even saw in the quarter-final match
16363s against chonsu he even looked annoyed
16365s that he was just winning so easily
16369s please i'm already qualified just give
16370s me my sunday yeah i think he literally
16373s messaged derek saying that i just can't
16376s stop winning because he said i think on
16378s the it was that i think the day he got
16380s out of groups on friday i think
16382s obviously he realized like yeah i'm kind
16384s of locked in for top two now so i'm fine
16388s and he's like well i i guess i'll keep
16390s playing right like he has to and he just
16392s keeps winning to play even longer so
16394s it's kind of hilarious overall but yeah
16396s he's gonna be playing this naga giant
16398s druid and for me
16400s it's a
16402s this is the kind of list there i mean
16403s i've actually been playing this exact
16405s list on ladder but uh this is a list i
16407s like over all the smaller spells because
16409s even though the the extra small spells
16411s help out in some matchups i do feel like
16414s this is a better all-rounder deck
16417s because i feel like those giants offer
16419s you just so much of an extra win
16421s condition in the the mid to late game
16424s yeah the real nice one for me is just
16426s the irvin scales target
16428s yeah you just it gives you that cushion
16430s to make that card good and you really
16432s want to run that card if you're playing
16434s a late game deck just to allow you to
16436s get to those later terms about the the
16438s worry that you're just being counterfeit
16441s yeah it's one of the scary things when a
16442s lot of time with druid i think a lot
16444s players will feel overconfident they
16446s know how powerful druid can be
16448s with the ramp but in a lot of matchups
16450s you sit there ramping you're like oh
16451s well there's another eight damage gone
16453s through oh wait there's another 10
16454s damage gone through i really need this
16456s ramp to pay off or i'm dead and those
16458s scales are definitely a a great way to
16460s pay that off and just insta recover
16462s anything but it's gonna be the big spell
16464s mage again from levick again it's a
16468s weird match up because to me
16471s druid should be fine because what it
16474s does i feel is just generally more
16476s powerful
16477s but
16478s if they drop belinda into big dragons
16482s then it becomes an aggro deck against
16485s druid and a very big aggro deck at that
16487s which i think can be very very scary
16489s indeed so i think a lot does hinge on
16491s that potential like mid-game pop-off
16493s play right yeah it's just whether or not
16496s the druid ramps quick enough or has
16498s plays to avoid
16499s potential barbaric sorceresses
16502s if you can get the early ammo and then
16504s have the follow follow up with like the
16506s parrots and stuff it's really hard to
16507s deal with as a druid player
16510s yeah it's just a little bit too much too
16511s fast but again in case you are just
16513s joining us this is the final normal week
16516s of grand masters there will be playoffs
16518s next week and uh it's going to be a lot
16520s on the line this is a world champion
16522s spot available so i will have to see
16524s what happens there which players make it
16526s but for now at least i had this open
16528s somewhere
16529s i don't have current up-to-date numbers
16531s because obviously every single time a
16533s match goes past i'm not mentally keeping
16534s track uh but really it's still looking
16537s like bunny hop is looking great uh even
16539s though bly's lost he's still i think
16542s locked in for top eight
16544s to go through i think but again
16547s we'll see there at the end of the day
16548s don't trust me on that but really um
16552s it's maybe even habu gabu and super fake
16554s uh specifically uh and levick they're
16557s basically the other uh three players
16559s that can actually make it deep here
16561s because those are all the players that
16562s are on the cusp right and a win would
16564s actually push them into it either
16566s sticking top eight or a make it into top
16569s eight in levick's perspective so um not
16572s as much to play for for bunny except
16573s just to say i absolutely stomped the
16575s last season of grand masters but for the
16577s other players a lot on the line
16579s especially when we look at the next
16580s match coming up later
16583s [Music]
16586s uh yeah there we go okay i was just
16587s checking someone um yeah so first start
16589s now bunny hopper and levick
16592s is going to be kicking it off with this
16593s druid versus mage we'll see what happens
16596s in this first game see if we can have
16597s another quick 3-0 sweep to add to bunny
16599s hopper's tally today or if things are
16602s gonna go just a little bit different
16605s oh never mind yeah okay it's not mage
16609s it's rogue
16611s everything we talked about was pointless
16612s let's talk about rogue i like this deck
16615s yeah rogue where he's a cool deck
16617s not even role-playing as a mage this
16619s time so well that's the one thing as
16621s well it was super confusing because i
16623s looked at the cards and i was like it's
16625s mage wait is it just the picture the pro
16628s like the the hero picture of the mage
16631s that's confusing me is it rogue is it
16633s mage what are we even doing but no the
16635s cards are row cards therefore it is
16637s rogue so i bring everything back to it a
16639s simple level that i'm more comfortable
16641s with
16642s yeah changing this one up uh how does
16645s this go for druid jamboree because we've
16648s seen rogue pop off and we're talking
16650s about aggro decks and big minions that
16652s mage can kick out rogue can sometimes do
16654s it quicker
16656s yeah we talked a bit about it quest
16658s priest and maybe the mage they're good
16660s at freezing these uh big minions or just
16662s killing them from stealth druids not
16665s so the graveyard in this matchup is
16667s actually huge
16669s you get a big minion down against the
16671s druid it's actually just gonna
16673s do what it says hit the face and the
16675s stats are gonna matter
16677s look at this opening as well
16680s yeah filming double knoll
16686s lavic needs to slow down i've got
16688s questions here i want time for jambray
16690s to tell me things i was going to say
16692s like
16693s because it's druid do you just throw
16695s them out do you hold off for something
16697s big because since don'ts there so many
16699s decisions made so fast by loving
16702s yeah it's just like you could wait a
16704s turn and get a
16706s i guess
16707s three three stealth but you do have the
16710s the maestro you can just play on board
16712s anyway so
16714s that's kind of comparable so i i kind of
16716s agree just throwing out the nose now and
16718s just push the ship damage with them and
16719s then later on down the line you can get
16722s a
16722s pretty decent graveyard turn and then
16724s hopefully by the time it rolls around
16726s again you'll just have another good
16728s graveyard turn because you've drawn some
16729s card draw
16730s yeah even looking at this now there's
16732s potential for a big sin stone
16735s but it would also
16737s weirdly require you to sacrifice like
16739s your maestro here right
16743s yeah
16744s because you could just stab and and like
16746s bone spike
16748s tooth face or something you know you
16750s know what i mean like you could go in
16751s with everything um and
16754s i just don't know if that's right or
16755s wrong you'd lose a 3-2 but gain a
16757s slightly bigger stealth minion maybe you
16759s just stop um
16761s just the medium-sized one instead
16764s yeah it just doesn't seem quite worth it
16766s like the stats you lose are kind of the
16768s same as the stats you gain
16770s plus it costs you an extra card
16772s and it's not like this the bonus fight
16775s is completely useless there are
16776s potential taunts down the line that you
16778s might see right from the druid
16782s okay it might see a backstab on his own
16784s minions
16788s or
16789s decide to save that because the damage
16791s is relevant on your own minions for like
16794s a scalable next year down the line yeah
16796s and it's still a backstab still an
16797s activator right for potential cards
16799s going forward as well
16801s yeah after all that is only a four or
16804s four
16805s i mean it's a lot pressure still
16807s it's a 4-4 with friends though isn't it
16809s right so i think that's the important
16811s thing here and right now
16813s when he's gone the
16816s ramp into
16818s miracle growth but again is that really
16821s gonna cut it not that he has much option
16825s is he
16826s that's the big thing this five health is
16828s so huge because even if he went draw
16831s to try and just go all in for scales
16834s a scale of a nixia then
16837s it just doesn't even do that much right
16839s takes three to kill a null
16845s yeah i mean this this is actually the
16847s real power of this style of very
16849s compared to previous miracle builds
16851s we've seen before it is the knolls
16853s um you saw like win rates of the coin
16856s version of miracle rogue even though you
16857s can do a lot flashier plays it's just
16860s abysmal yeah but it's a consistent
16863s pressure
16864s from these early knolls that just really
16865s take this one over the edge
16868s right shoulder charge here could even
16870s put it on the maestro right just for to
16873s make it not as killable with the extra
16875s little bit of health
16876s yeah i think you you want to just put
16878s on one of your even minions there
16881s so that if the heels come down it's like
16885s a bit harder to clear stuff so either
16887s stuff all the moisture but nevertheless
16889s this makes one minion a bit bigger a big
16892s minion bigger right which is probably
16894s better versus druid in general
16896s yeah
16898s local growth coming out here but unless
16901s exactly innovate into a thingy comes out
16904s scales
16909s this is big enough
16911s now because the backstab right backstab
16913s put six in six left over and that is
16916s just gonna be a quick concede a small
16917s nod from levick
16919s and that is the game you want to start
16921s with yeah because
16923s uh lorinda did confirm here at least for
16925s me that levicks this is a winning inn
16928s for levick so apparently if he wins this
16930s match he's actually just in top eight
16932s and there's no shenanigans that can push
16935s him out i believe uh so great start to
16938s the series right if you ever have a
16940s series you want to do this in it's this
16942s one gets the rogue win and i think as
16944s well
16945s just as much as winning with rogues you
16947s get to play rogue more is strong i think
16949s knocking out the druid is fantastic
16952s because druid again is one of those
16954s decks where it can just overrun a series
16957s right i think that even though there are
16958s counters they never feel like reliable
16961s counters because druid is druid and can
16963s do silly silly things
16965s yeah and it just opens up the
16967s avenue for levick's mage to potentially
16969s sweep later down the line if this rogue
16971s is answered because
16972s bunny hopper doesn't really have a great
16975s counter towards it left in his decks
16978s yeah he's going to be going for the
16979s quest priest something we saw from bly's
16980s of course blize did a great job at
16983s initially pushing back the pressure we
16985s saw how brutally initially looked uh but
16988s habu gabou managed to do the old well
16991s i'll just make a second huge weapon and
16993s push it from there so we'll see if
16995s levick can replicate that kind of
16997s success and here for bunny though again
17000s for him he just really needs to focus on
17003s clearing the board and keeping it empty
17005s but again that back-to-back players is
17007s tough so we'll be interesting once again
17009s here to see if levick sort of mimics
17012s what habeu did in the matchup which i
17013s assume he will try to where what if you
17016s have a null plate and then play another
17017s one and then just stack things instead
17019s of just going all in and relying on that
17022s yeah and
17024s there is a slight difference in decklis
17025s there is no sprint for levick
17028s so
17028s in terms of long-term value it's not as
17030s guaranteed as it was for happy even
17031s though we saw that abu didn't end up
17033s needing the sprint against the quest
17035s priest
17036s you're not always going to get that a
17037s massive amount of card draw
17040s available so it's a bit easier i think
17042s for the quest priest to just exhaust the
17044s rogue of resources but again you do need
17047s to deal with all the early push all the
17050s early threats
17051s to get to that stage
17053s yeah and i do think here for levick of
17055s course he would like to
17057s win the game right and continue on and
17060s be more ahead but i think if he wins
17063s this it will truly be a bonus victory i
17066s think if he loses yes it'll suck but
17068s he'll just be like okay rogue gotta win
17071s and then force my opponent to cue priest
17074s so now i can queue into priest and keep
17076s that one game ahead which is often feels
17078s so powerful it's like the complete
17080s opposite of how conquest works a lot of
17082s the time right where when you win the
17084s first game in lhs you all feel like you
17086s always have initiative whereas in
17088s conquest it matters a lot less because
17091s the decks that win just go away and you
17092s still have to push through with all your
17094s decks anyway
17095s yeah i mean i think if levick loses this
17098s game he's actually just completely fine
17100s right he's gone right he's got his
17101s warlock and he's got his mage which are
17103s both pretty decent into this quest
17105s priest it really does just feel like
17106s he's just got a free shot at an extra
17108s weight yeah right you know he's just
17109s let's see if it works if it doesn't fine
17111s if it does great like the series becomes
17114s almost unlosable
17116s oh let's start again
17120s it looks okay
17122s yeah with the edwin picked up so higher
17124s chance of knowles there
17130s just okay one null one tracker i think
17131s is fine
17132s yeah
17134s i'd be very interested i know this is
17136s definitely something if this deck sticks
17138s around i'm always going to get caught up
17139s on it on this matchup but i'm very
17141s interested to see if the um
17144s the step is how it's used right yeah i
17147s just think
17148s yes it worked last time and that was
17150s nice but i think just versus priests
17152s because they have heels and everything
17154s and they have some potentially very
17156s powerful heels that stepping and getting
17158s two weapons is so big in specifically
17160s this matchup
17162s i mean yeah there's just so many uses
17163s for step in this deck stepping the
17165s edwin's also really strong stepping the
17167s knoll just for increased buffs straight
17170s away
17171s [Music]
17172s it's really like not clear what the best
17174s uses are there's a second one okay
17176s well um with that one levick that one
17178s seems reasonable at worst that was that
17181s problem
17184s so uh
17185s just stop here now
17188s yes you can buff the edwin in hand a
17190s little bit more but in doing so you're
17192s taking away the coin which is potential
17194s for the tracker
17196s and the trade right you might just want
17198s to tradeable depending on what happens
17201s i like the hold
17207s yeah
17210s i think the thing levick's missing now
17212s is sin stone right
17214s that's the the one extra he needs to
17216s like fill everything out
17221s true true it's not that much you want
17223s the graveyard that much but like a four
17226s four graveyard's kind of an interesting
17227s way about going it because
17229s it dodges that shadow word ruin whilst
17231s also presenting
17233s like a pretty good
17235s threat i just think it's useful to like
17237s force certain threats out because
17239s something we saw in the previous match
17240s with buyers is that
17243s you have to spend mana killing these
17244s things right so if you make a let's say
17247s a six six now
17249s and it's stealth if when he feels he
17251s needs to deal with it well that's four
17252s of his mana on the shadow would ruin
17254s he's probably not doing much else that
17255s turn right so it is something to bear in
17257s mind that priests still it's not like
17259s priests gets to remove everything for
17260s free right like they have to utilize
17263s their manner and and it limits what they
17264s can do on any given turn but
17267s has the tools to have the ultimate pop
17269s off here
17271s yeah and as you're saying like with the
17274s ruin
17275s if you go in on it
17277s if you have
17278s non-ruined minions on board as well
17280s they're just safe for a turn essentially
17282s because right
17283s they get to push again it's so often
17285s ruined pass right like roon heel pass
17288s like
17289s yeah i wonder if he's going to go for a
17290s 4-4 though
17292s just because he's doing so much else
17293s with this turn and the edwin's going to
17295s be big
17302s you have to imagine the tracker's coming
17303s down so like if you make a four four
17306s stealth whilst doing all that
17310s what's the answer from the priest gonna
17312s be
17315s i love watching this deck right now
17316s because i think there's still a lot of
17319s work to do on it on how to play it and
17323s it could be so different based on the
17324s matchup
17326s yeah this is an interesting play because
17328s he steps the edwin
17330s in in order to draw more later on
17336s yeah
17338s i mean it takes off the board the a8
17340s requires some sort of
17343s answer to the response yeah
17348s oh you could
17350s buff one of these minions and then it's
17351s in ruin range right
17355s if you you put your cathedral buff onto
17357s the knoll then it goes to five
17362s still the other minion that needs to be
17364s dealt with
17369s well liverpool know what's coming now or
17370s what's likely to be coming after that
17374s yeah you're locked in at this point
17377s the only other outcome is either rune
17379s happens or your opponent in a really bad
17381s way because they've had to draw off you
17383s you know an enemy minion
17387s i do wonder right now is this a
17388s potential finley
17391s do you think he's close enough to
17392s whirlpool to to not do that
17396s i think
17398s he needs to kind of milk his healing
17400s resources here
17402s because
17403s we've seen both shadow steps used so it
17405s means that this is the last weapon
17408s and then it's just burn damage so if you
17409s can deal with the burn and this
17411s weapon
17413s all you need to do is deal with all the
17416s all the boards as well and then you'll
17418s be fine
17420s it's just such a hard thing to do
17423s adults
17424s got two minions on board
17430s looks good to me
17432s million damage coming out here from
17433s levick and look at look at levick he
17436s needs this he's like if i win this
17439s matchup
17441s it's so favored to win the series it's
17443s not even yes
17445s like i said but this is you know for
17446s what lorinda said is a winning in to top
17449s eight for levick
17455s burning light
17458s even seeing amulet come down there just
17460s just so you could weave the extra hero
17462s power
17463s but like i said because the second step
17465s was used like it really is a case of do
17468s i have enough burn to finish the game
17471s because you have to expect the priest is
17473s able to answer your your stealth minions
17475s at this stage of the game i think that
17477s my lavix got left
17479s not much actually not much at all
17483s yeah that's that's i mean that's why it
17485s kind of like
17487s i was curious about the the second step
17489s usage because we saw how effective it
17491s was for habigabu
17492s to use it on the tracker and the thing
17495s as well is funny doesn't have rust rot
17497s in his list no so you're getting you
17499s know a lot of swings of that dagger
17501s throughout the whole game right because
17503s there's there's nothing really unless
17505s something really weird happens that
17506s bunny hopper can do about it
17510s yeah i mean
17512s stephanie edwin there is no sprint
17515s in this list so if you don't step the
17516s edwin maybe you just don't get an
17519s opportunity to play that many spells or
17521s you don't get to the end of your deck to
17522s find these this burn damage
17525s i think it's something
17527s yeah yeah one thing i would think is
17529s like would a 4-3 or 5-3 weapon be plenty
17533s right you know what i mean which is
17534s probably doable for your second tracker
17536s even with not the best drawer in the
17538s world so that's where you'd think like
17540s hang on a minute how much you don't need
17542s two 10 attack daggers over the course of
17544s a game right true true i mean
17547s a five attack weapon is 15.
17550s ashbringer
17551s yeah it's that's okay
17553s we take this
17555s either this might be where it slips away
17556s because whirlpool's available here for
17559s bunnies just going to take the draw and
17561s delete these again there was an option
17563s there i think
17564s for levick to just use one of the
17567s locations and alternate them
17574s [Music]
17584s it's gonna be hard to just get there now
17586s at this point even with double teeth
17588s it's you're not
17589s oh never lethal
17591s literally
17594s i just think that's it
17596s yeah is it this is this is what we've
17598s been seeing from rogues more often just
17599s they just
17601s fall a little shy and then they just
17602s can't get any more to the face
17611s one thing to think about here is has
17613s there been a light shower there hasn't
17615s right
17616s no oh at least the the zyrella that we
17618s can see won't give him that but oh
17620s desperate prayer
17622s oh yeah just
17623s generally you're gonna find something
17625s good here
17626s your own zorella for four mana
17629s so just there's just so many cards it's
17630s like impossible to prick on
17632s one of them that does something good huh
17634s yeah light shower there you go
17636s there it is that's probably well almost
17638s certainly going to be game now
17640s levitt got so close but i do think there
17643s were different options there i mean easy
17645s for us to say because we can see the
17647s hands but
17649s and maybe i'm getting way too all in on
17651s this uh shadow step the tracker thing
17654s but i think with one shadow step
17656s naturally used on the edwin because it
17657s was part of the edwin draw right i think
17660s the first time he played it yeah i think
17662s the second one like you can always make
17664s something happen and even a four five
17666s six attack weapon uh it's still relevant
17669s right so i do think that
17672s of course levitt got maybe a little bit
17673s unfortunate with those door of shadows
17675s one both of them being quite late in the
17677s deck and then also whiffing on the only
17680s burn cardiac left but uh but yeah so
17683s close but so far for levitt we are going
17685s to go to a one-to-one school
17688s yeah and just
17689s a little bit more on that tracker thing
17690s it's like it's a two mana track but it's
17692s quite easy to play a lot of cards before
17694s that if you want to juice up again
17698s so close as well when you just look at
17700s it in this replay right yeah actually he
17703s basically got a turn away from a good
17704s time right now
17707s yeah not meant to be there for levitt
17709s but like we said going into it levick of
17711s course would have loved to win that game
17713s because then he's just like laughing for
17715s the rest of the series uh he didn't but
17717s i think he's still in a good shape here
17718s but he's going to be forced to kill his
17720s priests once again as his last hero
17722s standing format rules and it does look
17724s like levick's gonna say you know what
17726s i'll play druid then and see what
17728s happens because druid not normally a
17730s deck that fears too much going into the
17732s late game especially when they get into
17734s their late game about 20 years before
17736s priest does
17738s yeah yeah very true i mean druid's just
17740s a natural counter to
17742s freeze that you're both going slow but
17745s you've got ramp tools so you just get
17747s there faster
17749s yeah and also like druid like priest has
17752s that ability although you might think oh
17753s well you both play late game and priest
17755s has a card that just says you win the
17757s game on it right like that's very strong
17760s but priest doesn't smoothly do that a
17762s lot of the time it's actually relatively
17765s difficult in most games to just curve
17767s through your quest whereas druid does
17770s consistently get to its end game because
17771s they have like a million ramp cards a
17773s million draw cards and that solves all
17775s problems so although on paper if you had
17778s an infinite length game yes of course
17780s priest wins but druid doesn't let them
17782s have that and they also have enough
17784s threats and potential threats that the
17787s priests can't just sit and play removal
17789s every turn because that's just never
17790s going to be good enough
17792s yeah and alongside those
17795s those threats to supplement it they just
17796s have
17798s a couple of incredibly strong disruption
17800s tools against quest priest and
17802s particularly as theotaro and the
17803s decklist and mutinous alongside a zola
17806s to even double down on some of those so
17808s it's going to be very hard to just go
17810s for the quest reward and expect that to
17812s just
17812s win you the game when and where it has
17814s that arsenal yeah and when you assume
17817s generally when that happens for for
17819s quest priests to actually finish their
17821s quest and get the five drop as irela
17824s it's probably got the ability to play
17827s mutinous and theotar or bran and
17830s mutinous bran or theotar sometimes all
17832s four depending on you know of those
17834s options depending on what's going on so
17836s there really is a threat where bunny
17838s hopper will of course be progressing his
17841s game plan in general but he will have to
17843s keep an eye out for any extra ways to
17845s win the game because priests can
17846s generate certain cards can weirdly
17849s enough play an aggro deck style if their
17852s drawer is like perfect curve but other
17854s than that it is going to be an uphill
17856s climb here for bunny hopper
17859s yeah it really is i mean in terms of
17861s answering druid boards you've got
17863s plenty of ways to do that they're just
17865s the druid deck's so much more than a
17868s board deck right now
17869s i mean decide to not show us when
17871s condition is always very very scary and
17873s just
17874s just oh wait yeah i just realized the
17876s druid's banned don't know why we talked
17877s about it so like did we see druid before
17879s or am i just making that up i thought he
17881s queued true
17882s it's gonna be mage ignore everything we
17884s well don't ignore everything we said
17886s it's true about the match up we weren't
17887s lying it's actually made yeah druid's
17890s banned i don't know why we got onto the
17891s subject of druid no doubt my fault um
17894s but yeah sorry it's gonna be mage versus
17896s priest and again some of the things we
17898s said was still true priest is gonna take
17900s a long time to get to that quest
17902s progression uh to you know to end the
17904s game that way and i think again where
17907s the differences lie is
17909s mage has the ability to really stack
17910s like effectively infinite high damage
17913s right so like the the the bunny will
17916s have to really accelerate this game plan
17919s if he wants to beat out just taking a
17920s million damage a turn
17923s yeah
17924s the thing with like the amulet
17926s some of the removal spells just aren't
17928s very good against it that you'd expect
17930s like
17931s light bomb
17932s if you've got a four twelve doesn't hurt
17934s same thing for strata would ruin
17936s and if you just use your your one or two
17939s whirlpools that you might have in hand
17941s it's just gonna be more threats coming
17943s down again from the mage so quite hard
17945s to actually exhaust the mage of damage
17947s and there's always the
17949s the hero card to back you up just
17951s infinite pings every time
17954s oh so this is a pretty funny and uh
17956s awkward opening here uh for bonnie
17959s hopper from levick there's like double
17961s watch post just available right now
17964s which priest
17966s has the tools to deal with
17969s like a
17970s minion or two in the early game but
17972s double watch post feels like it's going
17974s to be an absolute nightmare lavic even
17976s coining it out it's committing
17978s yeah this has the the funny effect if
17981s they aren't dealt with
17983s how do you do
17984s your quest progression as the priest
17987s yeah but your cards are too expensive
17989s yeah
17993s there's the schoolfield
17996s he does get prince rene fell for drum
18002s is xyrella for six mana
18005s that's not cool
18007s no
18007s [Music]
18009s i mean he still needs a two right so
18016s oh this is just so funny
18018s just get to kill off one of course which
18020s is going to help out a lot gets
18021s cathedral down here to help him out with
18023s card draw as well still going to cross
18025s one more but at least he gets to draw
18026s them
18028s yeah
18029s he'd love to have this uh scorpion
18032s survivor turn but
18034s ah
18036s the thrives is too rare
18039s yeah that's actually brutal
18043s again the old counter synergy with a
18045s sorceress
18048s it's fine
18049s we'll deal with it
18053s that's a weird use of a potential use of
18056s coin from bunny next turn right like he
18058s has it he might be scared of barbaric
18060s sorceress of course but
18063s how does he use like just coin heal
18066s i'll just throw it away pass it's kind
18068s of frustrating because his cards cost
18069s more so we'll want he would love the
18071s coin to help out with that but he can't
18074s just sit with it in his hand right
18077s yeah
18079s i mean you're not the thing is you have
18081s other spells in your hand
18083s you're not really playing around
18084s barbaric here by throwing away this coin
18087s like sure they can't play the big thing
18089s immediately
18091s but they're going to be able to do it on
18092s the next turn anyway
18095s okay hits the three
18097s now they're thrive very good card in the
18099s deck not quite as strong at 10 man it's
18101s a bit of an
18104s knows the game could go long enough
18106s all these twos being drawn is not
18108s playable
18111s savage
18114s oh this is it's a very nice synergy for
18116s the cathedral on the berm off
18119s every time i see this card played i'm
18120s like why is this seven mana
18123s like it feels way too strong even though
18125s i know in general it isn't way too
18128s strong but it just feels like it
18130s yeah i mean it's the thing with uh
18133s the break points right on eight it just
18135s felt way too weak on seven it's very
18137s strong
18139s but
18140s i don't know about too strong
18142s this is a very good minion though before
18144s it was very bad
18149s okay
18151s okay the watch post's alive
18154s yeah i'm curious what
18156s bunny hopper wanted to go into the 108
18159s on that turn
18167s okay just goes for an 8-8 right
18169s yeah like this is the time where you're
18171s kind of protected from shadowhead burn
18173s because it would kill bunny's own minion
18176s so i feel like dude pick sleepy
18179s you did get an xc though so there's got
18180s to fill the board
18182s yeah next is very very good
18186s i guess at this point now levick's
18188s taking the approach of
18190s he's at full health don't really care if
18191s he heals
18192s for a couple of turns with this um
18194s behemoth right like it's not actually
18196s healing him so he'll just get as big a
18199s board as possible and take it down next
18200s turn
18205s yeah i'm not really seeing like the
18206s value cards from
18208s uh from levick at this stage so it's
18210s kind of playing into the priest's hand
18212s of
18213s i don't really deal with that much
18215s uh long-term value right now i can just
18218s go a bit slow but we're seeing like
18219s there's no progression at all on the
18221s quest because of this watch post
18223s which is it's definitely a problem
18226s oh
18227s yeah but you say you know what i've had
18228s enough
18231s that wasn't necessary right it would
18233s just take the trade anyway
18237s uh
18239s because of the you know you could just
18241s trade into the watch post and then the
18242s two minions would bump into each other
18246s um unless there's an interaction where
18247s the one ones would come down as well who
18249s knows that i'm not sure
18253s oh yeah maybe the one one's come down
18254s first right
18256s because it is every turn
18259s i wonder if it would be the case because
18260s because the behemoth played first
18263s it would do the trade and then the one
18266s once would still come down i would
18268s assume that but i don't know it for a
18270s fact so yeah maybe maybe neither did
18272s bunny so he's just saying you know what
18274s if i do that and it trades into a one
18276s one i'm gonna feel very silly
18281s blepharic's like
18282s 10 minutes thrive
18284s i'm interested
18286s [Music]
18294s i've seen so many so many starfishes uh
18296s swapped bonanza
18298s from the
18299s yeah class today
18304s money like nope don't want any of these
18306s they cost way too much thank you
18310s yeah i'd be pretty happy not to draw
18311s those cards ever again
18315s oh and he gets thrived for normal he can
18317s progress his life quest
18319s actually does that the cost of those
18320s cars get reset because they went back
18322s into the deck so if you were to draw
18324s them again they'll be
18325s back to normal
18327s oh yeah i think it's only trade the ball
18330s that sticks yeah i think right he resets
18332s it right yeah i think finley resets
18341s there you go finley watch post cleanser
18345s the tech card
18347s gets all those watch post decks out
18348s there
18349s so many
18351s quickly
18354s these these locations the cathedrals
18356s have really done so much work in this
18357s game yeah how is this little er well
18360s what used to be a little whale thing
18361s still alive
18364s or even the fortitude here looks pretty
18366s strong you got so many spells
18368s [Music]
18370s just to go for the aoe instead
18374s yeah just plain as a control don't make
18375s sense
18376s problem here for levick is that he um
18379s he just doesn't really have any power
18381s cards right now and no way to draw
18385s yeah i guess in this match i'd really
18387s rather swap the locations and give them
18389s the freeze and you have the draw oh yeah
18392s 100 because you just want to get there
18393s don't grasp right yeah
18396s or even just like the parrots like
18399s oh he pushes it down yeah the only
18401s picture of the dragon is so much better
18403s there's just stuff to back it up
18404s afterwards
18413s i'm not sure what the quests on is it
18415s any two's been played still
18420s there's the the two that he picked up
18422s from the discover
18427s [Music]
18433s give me that whirlpool back
18438s oh
18439s nice
18445s wing condition
18447s yeah
18449s i never skipped
18453s you like identity theft
18455s the the causes of theaters it's like
18457s some sort of heist movie where they just
18459s keep one-upping each other all the time
18463s yeah it's just the uh the rick and morty
18466s episode yeah
18469s oh that's so stupid that episode
18473s i loved it
18474s i love how stupid things can be
18479s now
18480s does bunny just slam dawn grasp now
18484s i see a two health thing on the board
18487s and i've heard you do always ramp
18490s very true
18492s do you have another hero card which you
18493s kind of don't want to override your dawn
18495s grasp for i'll never play it's fine yeah
18500s i mean it does seem like just got
18503s oh it goes for this this could backfire
18505s it if you were going for
18509s for dumbbells
18510s could it backfire how
18512s well and if you want to ramp off the 2-2
18514s oh to recast yeah yes do it the other
18517s way around right right play dawngrass
18519s then do it
18521s yeah you are right you're right
18526s this is on both the boxes here
18530s i'm the mage now
18534s oh
18536s this is like such a slap in the face
18539s isn't it
18542s when your older sibling used to make
18543s yourself punch yourself in the face
18546s they quit hitting yourself
18548s yeah it feels like
18551s mine didn't do that
18552s just me then
18559s so many reckless
18570s i mean even if this is a really good box
18577s just the late game that the priest has
18579s available you don't even need to worry
18580s about your quest so much maybe you just
18583s you're just winning as the ping mage
18594s get a lot of pings from these skeletons
18596s actually right with this play with a
18597s volcano
18608s there's so much value from bonnie's hand
18611s this is such a bunny hand actually
18613s yeah
18614s the only other player this could
18616s possibly be if you just got shown the
18618s hand would be yala yeah i don't know how
18621s it just manages to get
18623s so much value in these long games every
18625s single time
18627s [Music]
18630s those games were you feel like the the
18631s player didn't actually do anything but
18633s they never died and they got a million
18636s cards and you're like wait how is this
18637s working i die whenever i don't do
18639s anything you wish to match wits with me
18641s dawn grasp it
18643s rough one for levick because now he
18645s knows that like this is this is a race
18647s he wasn't planning on taking part in in
18649s this game actually but now the the pings
18652s can start stacking up
18656s got the whirlpool back anyway from the
18658s second identity theft
18661s just in case
18666s [Music]
18672s can't even really use his location now
18674s right
18677s now not i'm not until the ramps come i
18680s guess oh he's doing anyway
18682s yeah bunny's
18683s curious look on his face he was like are
18685s you ready give me a tutu
18687s yeah
18689s when you know i've got reckless as well
18691s this just gives them two ramps here
18693s it's actually insane
18696s let's have to
18698s ping first right otherwise
18700s the four health one went
18703s uh jumped off because it was played
18705s first played first right yeah yeah
18708s so he's got ping and then reckless if he
18710s wants two ramps
18715s wait won't give him two though right
18718s well over the course of the turn oh ping
18720s there sorry yeah yeah yeah yeah i'm with
18722s you i was thinking something else
18723s [Music]
18725s it happens a lot don't we
18728s okay this is actually just disgusting
18730s love excite no that's what i wanted to
18732s do to you what's going on
18736s yeah it was a bit weird i mean levitt
18737s could
18739s should have known that would have
18740s happened right
18741s yeah
18742s you know he knew the reckless was taken
18744s from him
18745s i wonder if he's just slipping a little
18747s bit because of how silly this game is
18750s yeah like his priest opponent that he
18752s should have felt very confident going
18754s into
18754s has don grasp active and reckless
18757s apprentices before you do
18759s right you're like it is a bit of a
18761s tilter
18763s imagine we're in this spot after that
18765s double watch based stuff
18767s yeah it's looking so good
18772s nothing a uh sir spinly can't fix
18776s true
18779s oh
18780s there's gotta be a way to ramp
18786s oh there is
18786s [Laughter]
18789s literally always a way to ramp
18793s wait
18796s sounds sick
18798s [Music]
18807s taste of your own medicine mate this is
18809s what it feels like
18811s it's so brutal
18813s where you followed
18822s what do you think of that uh let's drop
18824s the secret card
18828s i played a little bit of quest priest
18831s unfortunately but um
18833s i quite like it actually because i like
18836s having one more two drops and it can
18838s lead you into
18840s a three drop
18842s by itself which i think helps a lot and
18844s also just priest having secrets i think
18846s it's crazy uh compared to everything
18848s else they can do so i do like the the it
18851s fills the priest's gap
18853s uh or fills out more of what priest does
18855s is just annoy your opponent to death
18857s yeah i think bunny operas did a great
18859s job of it in this game because i would
18861s be annoyed if i is the mage lost to a
18863s don grass priest that's pinging me for a
18866s million each turn and so brutal brutal
18869s game there for levick and suddenly
18872s it just might be getting to him and i'll
18874s tell you what i'd understand why this is
18876s winning in for top eight and this game
18878s of hearthstone just happened and now
18880s suddenly it's gonna be priest versus
18883s warlock
18886s yeah we talked about the stats on this
18888s deck is the cursed variant of warlock so
18891s it does a bit better against these
18893s i'm going to remove everything you do
18895s sort of decks
18899s it should do pretty fine i think we said
18902s the stats yesterday were about 60 in
18904s favor of the warlock yeah
18907s the problem is it should do fine but we
18909s thought the mage would do fine and then
18911s yeah
18911s so you can't feel too comfortable and i
18915s i do worry honestly that
18917s maybe and again this is just from what i
18919s see i can't speak to levick right now so
18921s i don't know but the tourney made the
18924s skeletons when he knew the ramp was just
18926s going to happen at that point
18928s i don't know whether that was levick
18930s just slipping a bit because he was
18931s frustrated and understandably so or
18934s whether levick was like well i can't win
18936s if i had to pass every turn yeah so do i
18938s just do it anyway and just let him
18940s whatever because
18942s that's also reasonable right you could
18943s argue whether it's right or wrong but
18945s that approach is like well
18947s just because my opponent's ping mage now
18949s if i pass i just die
18951s so i have to do something try and push
18953s some level of damage and make something
18955s happen so i can't understand it but
18957s we'll have to see as we move on through
18959s this series um leviticus going to be on
18962s this hybrid warlock again on paper good
18965s versus priest but again if this just
18967s steals if there's certain cards gained
18969s if the aoe is there initially into a lot
18972s of sustain later on uh levick will have
18975s to do a very specific setup and it would
18978s only take a dark vein being stolen away
18981s to really really put a damper on this
18983s series for levick
18984s yeah and i think also like bonnie's deck
18986s is actually tech pretty nicely to deal
18988s with what warlock can do early on like
18990s we see in hand the light more never
18992s drake available he has access to
18994s venomous scorpions which while they
18996s don't seem like much they're pretty
18997s annoying if you're trying to just buff
18999s up one minion with the location
19006s like while a lot of other players have
19008s sort of just text their quest priests to
19010s like
19011s do a lot better against rogue bunny
19013s seems to just make it a bit more general
19015s purpose which is really gonna help in
19017s this particular matchup
19022s and even in this instance right yes it
19024s gets farmed by the imps but if this one
19027s scorpio is killing three imps
19030s yeah you'll be okay with that like you
19032s know that's a trade you're willing to
19033s make
19034s yeah it's like if imagine the library
19036s was available here like you'd have to
19038s just library and then
19039s trade off the other three yeah it
19041s doesn't feel amazing
19045s oh it's so much card drawn now
19049s and identity theft is shadow right
19053s yes
19054s this now the drake's acting
19056s that never drake is active
19060s oh and
19064s it's brutal you don't want the scorpion
19066s to just sit there but
19067s can you really trade three of your ribs
19070s oh i don't want to trade three m's you
19073s can trade into my flame members i think
19075s even levick there he's just like i did
19077s that yeah i'm good about doing that but
19080s i did it like
19082s oh yeah and now bunny doesn't have to
19084s play the nether drake
19086s i think if those imps were left up he
19088s would be forced into it
19090s yeah smart not he had mana identity
19093s theft here but of course he needs the
19094s shadow spell for
19096s the activation
19099s and again stage one for bunny is not
19101s quest progression that is not his goal
19103s right now his goal is to not get him
19106s then he can worry about stuff later on
19108s right because if he doesn't get him then
19110s later on
19111s he could he's playing a different game
19112s at hearthstone
19119s you almost never really
19121s in this matchup at least you're not ever
19123s worried about going for the final stage
19125s it's just all about survival room if
19127s anything when i was playing i found
19129s identity theft really strong to fill
19132s your hand right one card makes two and
19134s then you can block curses
19137s yeah that's a little bit easier
19139s especially if you can pick like it does
19141s sometimes happen especially because
19144s lennox filled up his own hand when he
19145s gets those later terms he's gonna have
19147s drawn his hero card
19148s if you can steal that that's gonna throw
19150s your hand up even more yep
19154s cannot exist without the dark oh bunny
19158s really uh greed in the nether drake here
19160s the top selfie
19162s x
19163s yeah he just it needs to sort of bridge
19166s towards the world i guess and with so
19169s many cards in hand you know if you clear
19170s this board
19171s you're very much
19173s going to be met with just mr simpson or
19175s even a farm sometimes straight away and
19177s the good thing here he does just have
19179s shard of the narrow right oh okay well
19181s now he has light button he's just gonna
19182s clear the board like that which is great
19183s because like you said that does bridge
19185s the gap but he also has a like for now
19187s if we're farms played he can just shout
19189s of the narrow nether drake right and
19191s he's just okay
19192s yeah i wonder if it is better to do the
19195s shard drake turn
19197s immediately because just because
19199s the light bomb answers the reform board
19202s completely whereas the never drake
19203s doesn't actually kill the farm true true
19208s worried about on that health leaving
19209s there because a 4-1 would be alive right
19214s before uh
19216s against the farm or at the nether drake
19219s you know the drake the
19220s four health lives
19223s oh
19234s [Music]
19237s 19 he would have definitely taken at
19239s least another four you know what i mean
19241s i think that was just to let's just
19242s clear it up and hopefully
19244s yeah and he's fine he has he has the
19246s light it burns anyway for potential
19248s reforms
19257s gotta be worth it right because levick
19260s isn't playing pure imp so there's no uh
19263s c giants
19266s oh he's just gonna okay yeah sure this
19268s kind of works as well right this is just
19270s more card draw one card for two again
19272s yeah this is just this is very smart
19274s from bunny he's just he's got his mind
19276s on the long term curses he's like i
19279s can't just like play the light burns
19280s i'll just shard her my hand side's gonna
19283s get too small even though it deals with
19284s the minion
19286s i like this
19288s it's quite smart yeah
19290s he's annoying that he's this smart isn't
19292s he
19293s now look at it gazing off and outside
19295s into the window like i could have been a
19297s football player
19298s where did i get my brain so big would
19300s have been anything
19301s gazing off into the
19307s countryside haven't heard of me
19311s maybe there's a seagull outside or
19313s something muslim what's the seagull up
19314s to well i'll just ponder my next turn
19318s here though levick is gonna at least
19320s cash in some level of value get a couple
19323s of those cheap spells get the extra drag
19325s below as well start stacking these
19326s curses so bunny i think that's a
19328s reasonable enough tell that well we're
19331s farms just not there right i think
19333s that's a fair assumption from bunny
19334s right now because the board push has
19337s stopped at this point yeah
19339s there's some smart order there from
19341s levikon's turn taking the trade last to
19344s cause the overdraw
19346s and also ending on the the cursed card
19349s so the dark paint's actually ready to go
19352s that's
19353s nine he goes down to seven if he plays
19355s two curses and then can go back up to
19357s nine if he plays identity theft
19362s the smile from levick saying oh i just
19363s gave him his quest completion yeah oh
19365s yeah wait he goes up to yeah he can go
19367s up to 10 if he really wanted to as well
19369s he's got a lot of options as always uh
19372s this turn for to play around curses here
19374s you followed all these cards that just
19376s replaced themselves it's so sick yeah
19378s there's so many actually
19380s oh kidnap for dark vein
19384s oh probably not the best attack
19387s [Music]
19390s sadly the the vaccine still goes off
19400s uh yeah i mean you could just tams in
19402s here right
19404s i think so because i think at this point
19405s levick really wants bran right
19410s oh
19411s you can fiendish catastrophe
19416s yeah i mean either way card draws good
19418s here right
19421s he just
19422s he's done
19423s a good chunk of the job but i think bran
19426s has to be the finisher for levick
19429s yeah i suppose this just gives him the
19430s man to play this uh this cultist for
19432s another curse to ramp up a bit more
19436s at this stage if the priest keeps his
19438s hand sizeable you might just be limited
19439s to
19441s one curse a turn so to
19443s to get that damage in
19445s while you can
19446s before the hands full is uh important
19450s it's just get tricky now though cause
19452s bunny hopper if he clears this board
19454s he's got a point like you said where
19456s he's already taking one curse a turn
19460s and it's gonna be a little bit tricky
19462s for levick to actually push the damage
19463s through he's used so many of his curse
19465s cards already
19469s yeah and like you said before the
19471s identity theft coming in clutch here
19473s just to fill up the hand what was that
19475s called heal for one oh
19477s uh
19479s hills for
19480s one
19482s yeah two if he doesn't play the curse
19484s again oh it's a big deal
19487s is there any relevant shadow spell i
19489s mean there's the identity theft it's a
19490s shadow spell if you take the dark thing
19493s true i will have a million cards in my
19495s hand at all times
19497s i mean that's good right you can just
19498s it means you can play your other cards
19500s and then the dark vein refills your hand
19503s again if it if it dies
19505s and now bunny has the knowledge as well
19507s that ref refarm and at least one of the
19510s abyssal waves is in the deck and he
19512s knows that dark veins in the hand okay
19515s well now my statement is incorrect but
19517s at least a time of play bunny new reform
19520s was in the deck
19528s it's tricky you have to
19530s at this stage try to force
19533s the priest to play their cards but
19535s how do you do that so many threats been
19538s played i mean let's take a look at
19539s what's left in levick's deck threat wise
19542s it's
19543s kind of a whole lot of nothing those two
19545s void walkers they look buff but they're
19547s not really uh
19549s threatening in themselves many
19551s possibilities
19554s you need to you just need to make a
19556s board
19557s that forces them to use
19560s more than one card if you can
19562s just like the imps and
19565s bartenders
19567s yeah the bartender might be good we're
19569s doing it just going for uninfused reform
19574s that's still decent right hey it's the
19576s library yeah it's a board you know it's
19579s a it's a threat level
19594s oh well there's a bold clue
19599s we're careful it's on
19603s think enough what knowledge do the stars
19606s provide
19608s okay
19609s i was actually kind of expecting to see
19610s the uh
19612s oh we didn't pick the lady dark vein in
19614s the end actually
19617s because i call instead
19620s yeah i'm also a bit of an idiot which is
19622s no real surprise but brand's not in the
19624s list i've been talking about bran as if
19626s flevik's got it and he's just not right
19629s you double check for me chambray in case
19631s i really am being in a moment
19633s yeah
19635s okay that gives uh bunny quite a bit
19637s more
19638s yeah a safety net in terms of health
19641s especially if this um light shower goes
19644s off at some point which you know we
19645s almost certainly will if he gets like
19647s xyrella or something right and he just
19649s pops the death rattles again not only
19652s does his hand fill up a bit more but he
19653s heals for a lot
19658s to try and clean up as much of the
19661s board as possible here
19663s does have the option of another grimoire
19665s if he wants
19670s yeah apparently still has
19673s a class card left to reactivate the uh
19677s lady dark thing
19680s oh yeah he wants safe grimoire for the
19682s wave dark vein right
19688s i think being pressured now
19690s almost certainly has to play that curse
19691s out before he does anything else
19699s i wonder if he's ever tempted by
19700s mutinous here
19707s you and us
19710s do you need to go for it just because
19723s feeling safe enough to be fair he does
19725s know
19726s that
19727s levick has to spend a turn playing wave
19731s right before he can dark vane so if he
19734s sees wave he knows he's facing down dark
19736s vein
19738s the turn after almost certainly i'll say
19740s yes
19743s quickly
19744s and he he really wants xyrella right for
19747s the armor the heel off the light shower
19750s yeah
19752s just needs one big burst of hell
19763s so two classes right now do 11.
19772s and bunny knows there's no way for him
19774s to do three curses right
19778s does he have a uh
19783s uh
19785s drag below left right
19789s oh sorry yeah he does
19791s yeah so you could do three actually
19794s sometimes
19795s if you're lucky
19797s enough you'd have i'm not sure it was
19800s just work
19801s i was just thinking because he just
19802s didn't trade the light shower into the
19804s three one right he just pushed six
19808s yeah i think he recognized that
19810s he's
19811s he needs to push the damage to close the
19813s game
19814s sometimes
19816s it's just if there was a chance at a
19817s cursed lethal
19819s you know that he get he created by not
19821s trading and getting the heel right it
19823s was just
19825s interesting mean it's very unlikely the
19827s lethal because i think you have to
19829s activate the
19830s lady with the grimoire and then right
19835s and then things have to happen
19837s yeah i think only you can't you can't
19839s activate both anyway
19840s so at most there's only two curses
19844s it's going to see abyssal wave and if
19845s that's not a a nod to what's coming next
19848s i don't know what is at this point in
19850s the game here
19852s what is that is that seven now
19855s oh it's five five yeah
19868s he's gonna get a little bit of hills if
19870s this
19870s uh is a cool stays alive on board
19875s kind of hard to do that with this oh we
19876s can finley the curse away that's kind of
19878s funny
19882s yeah i mean it saves some money on it
19883s yeah then he could get xyrella
19886s i actually really like this thing these
19888s handy's not that good no
19892s they don't win play was like wave but
19894s then wave kills he's like oh
19898s okay so that
19900s zarella also draws right yes uh as long
19903s as there's the spells in the deck which
19906s i there just is because there's a
19907s million spells left in the deck
19909s oh he's not playing tyrella
19914s it's not necessary isn't it
19916s because
19917s you're not dead to two curses there's
19919s only two casters right now
19921s always no there's three curses coming
19923s right
19933s no no no i'm saying on the next turn
19935s he's going to go dark vain grimoire
19938s right so that's two
19940s two more right but you might have the it
19942s might have the third one from the deck
19944s as well
19945s oh sure
19947s it's guaranteed from the deck actually
19948s so it's three casters
19964s wait
19974s yeah i wonder if you were supposed to
19975s zorella the previous term because
19978s it filled up your hand and it gave you
19980s the heel from the the light shower
19981s elemental
19983s and the armor so and i don't you could
19985s take the trade i don't think you died
19987s i was really surprised because like the
19989s drawback is you can't hero power and get
19992s the five health right and then next turn
19994s it's five damage right like that's a
19996s drawback of going finley's xyrella but
19999s the upside
20000s these it felt pretty strong right you
20003s heal for above one you yield for more
20006s than ten
20007s you draw cards
20011s and also you only spend a card right you
20013s thinly and then spend one card which
20016s means your hand's pretty full anyway
20018s whereas this
20019s like um i think bunny hopper did a few
20021s things that turn right i can't remember
20022s what last turn was but he opened his
20025s hand up a bit more and didn't draw so
20028s yeah it's just really surprised i mean
20030s he had some healing it just wasn't quite
20032s enough to deal with three curses maybe
20034s he only anticipated two
20037s but with the knowledge available you
20039s have to expect it was three coming that
20041s time so well the thing is as well
20044s that's the maximum your opponent can
20046s even do
20048s if you got out of range of that do you
20051s ever lose right would i guess be my
20053s question i'd have to go back and look at
20055s it of course i'm not saying i've sat and
20056s done all the numbers for every outcome
20058s but it just felt like xyrella was just
20061s did more than what he actually ended up
20063s doing that turn but again you'll have to
20065s go back and look at it but crazy i
20067s thought bunny upper was all over that
20069s game honestly and looked very
20071s comfortable but it means
20073s not going to come down to this final
20074s game levick has one more chance it's
20076s going to be this curse lock but it is
20078s going up against the miracle rogue from
20080s bunny hopper
20081s [Music]
20082s yeah and this is a this is a matchup
20084s that the castle generally doesn't want
20086s to see the novels in particular is
20088s really really good at dealing with the
20090s imps and
20092s as a warlock i mean there's so much
20093s damage
20095s that you take from just playing your own
20096s cards let alone what rogue's got to
20098s sling at you as well so
20100s it's it's also all the rogue tools that
20103s rogue sometimes have to find creative
20105s ways of using they just don't have to do
20107s that in this matchup because you know
20108s bone spike extortion if they don't want
20110s to trade and like all of these cards
20113s like removal or damage tools
20115s there's just always a target and if
20117s there isn't the rogue's probably winning
20119s right so yeah it lines up very very well
20122s indeed and we do see shroud of
20123s concealment and edwin kept hold off
20125s backstab and shadow step well that's a
20128s good starter kit if i ever saw one yeah
20131s it's almost
20132s keeping the edwin here not not because
20134s he intends on playing it early but
20136s because it just increases the chance
20137s that he gets those knowledge out from
20139s the shroud of concealer and doubled
20144s okay
20148s likely to see the coin shroud
20156s oh okay
20157s greedy boy that's so greedy
20161s i mean yeah this could be like a term
20163s where the draw happens or the
20166s library
20169s does the curse count for null reduction
20172s oh no it's draw right it's draw not
20174s okay
20175s okay so he didn't do any tradables right
20178s so if he went coin
20180s uh shroud the nose one zero that turn i
20183s think
20190s pretty unlucky in the only two minions
20192s that aren't knowledgeable
20194s he's also choosing not to backstab and
20196s burn a card
20200s oh the castle's gonna go right so
20202s doesn't it oh sorry yeah the curse goes
20204s before the draw yeah yeah sorry i'm beat
20206s it's been a long day jamboree it's been
20207s a long day i think this is one of my
20209s favorite interactions just like
20212s aha
20214s you block any more curses and then get
20217s to draw anyway
20220s all right you're gonna want to be seeing
20221s some noise
20222s yeah bunny up on 16 health like he's
20225s very quickly running out of time
20228s and livik just has the uncurves that
20230s cool it's a good tempo play something
20232s you don't see too often
20235s oh
20237s that's a brick dead
20239s not literally but more or less
20244s i mean it feels like it they just can't
20246s recover the tempo
20247s really anymore
20252s no preps no knowles
20256s no tradables to discount any of this
20258s hand or
20260s for the early times it was actually a
20261s really rough draw for a bunny hopper
20263s here
20264s and like
20266s maybe you can do
20268s the board on the next turn but then you
20269s have to
20270s account for all these curses coming into
20272s your face
20276s yeah like i said this is that cool nice
20278s damage with the curse of course but it's
20279s a 6'5 right like
20282s it's actually just tempo right now which
20283s is huge
20286s half a step
20288s yeah
20289s gonna need some
20290s knowledge and some preps please
20295s oh
20296s that's so annoying because
20299s it
20300s it stops the edwin chain right because
20303s he's on ten cards right now and it
20307s oh effectively
20308s yeah yeah
20312s oh this is rough this is rough these
20314s dead one
20316s yeah this is
20318s painful does he have to go like
20320s tooth
20321s bone spike here maybe
20326s just
20328s it's just not a clean way
20332s you have to spend mana on another card
20334s which
20336s yeah do this and then maybe you can hit
20339s prep
20343s okay freeing up hand space right
20346s yeah i was thinking about it because you
20348s needed to hit prep anyway you wanted to
20350s do the door first so that you could prep
20352s the bone spike
20354s okay oh but i mean let's get rid of the
20356s board
20357s yeah that's something right and possibly
20359s a little bit more again bunny opera
20361s feeling a little bit spicy here on eight
20363s health but there's nothing immediate
20370s honestly nothing
20372s great for levick to do here
20374s yeah how many empty actually had died
20377s this game
20378s two
20379s is that oh is that one to say two i want
20381s to agree with you on two yeah
20384s so even just the like we saw the last
20386s time that the tempo reforms not looking
20388s that attractive right now
20395s i'm just going to go for the cursor
20397s one more castle yeah one more curse away
20400s from just winning also forces bunny to
20403s spend two mana or prep right you know
20405s like
20406s to deal with the curse one way or
20408s another
20409s you can't just have it held in hand
20412s oh my god these edwin's they're so bad
20419s look at nodding he's like yes jack
20422s nicholson all over again
20424s i just feel like i can set a brick every
20426s time oh there you go those are some
20429s no nolls that are very late to the party
20431s you need to buy those guys a watch
20435s yeah
20436s does it sound playful
20438s it's got
20441s any curse draw
20443s there that'll do it it is
20446s levick gets his winning in it was a long
20449s series it was one i honestly thought
20452s levick was done with
20454s and that bunny hop was gonna take the
20455s win but levick managed to turn it around
20458s and this warlock gets the job done
20461s very very happy i imagine levick to
20464s finish that series on top
20466s yeah
20468s what a win for him getting the
20469s qualification
20470s towards the
20472s top eight happening next week
20474s and
20476s wow
20477s i mean what a series it was so back and
20479s forth those last few games there's so
20481s many decision points there's really
20483s nothing that was a clear cut and i think
20485s it just could have gone either way at
20487s any point
20488s and it was huge right because ludwig
20490s started off with rogue versus druid and
20492s just one which is great start especially
20494s on the rogue but then bunny hopper one
20497s versus rogue which is fine on the priest
20499s you kind of expect it even though levitt
20501s got close and i think could have won the
20503s game
20504s and then the priest versus mage was the
20506s big one right where when he said you
20508s know what i actually fancy playing mage
20510s even though it's banned and just decided
20511s to become a mage for that game and won
20514s that way i thought well that's just it
20515s right bunny's got two shots at winning
20517s one game against curse lock but leving
20520s managed to turn it around so really
20522s really big win for him i believe that
20524s gets levitt confirmed into top eight so
20526s he's gonna be playing playoffs next week
20528s but as always
20529s we will see wait till the end of the
20531s show when i'm i think tj and lorinda
20532s will be revealing the confirmed top
20535s eight because again not my job to
20536s confirm things but yeah that does mean
20539s we are done for the day and uh done for
20541s the weekend jamboree that was it did it
20542s how how did it go did you enjoy it oh i
20545s had so much fun actually it was it was a
20547s blast um
20548s really great games throughout the
20549s weekend a lot of drama a lot of emotion
20552s uh and a lot of great hearthstone i just
20555s i had such a great time
20556s yeah because it was great to have you it
20558s was a pleasure to have you as a guest
20560s chambray it was a lot of fun and just
20562s like that we blinked and it's done
20564s there's our three matches over for the
20565s day and like i said uh don't go anywhere
20567s though because tj and lorinda of course
20569s will be here to finish up the rest of
20571s the day and see who's gonna make it into
20573s top eight of grand masters last call but
20575s from us we're done thanks a lot for
20577s watching and we'll see you next time
20582s [Music]
20588s so
20595s [Music]
20599s so
20601s [Music]
20629s [Music]
20655s so
20657s [Music]
20686s do
20687s [Music]
20698s [Music]
20713s [Music]
20767s [Music]
20773s hello everybody and welcome back to
20775s hearthstone grand masters last call it's
20778s our final week and our final day
20780s of the regular season and uh we're
20782s coming to the coming to the end of it
20784s only got two more matches left the
20785s second semifinal as well as the finals
20788s to determine the winner my name is cj
20790s i'm joined of course by neil larinda
20792s bond aka
20794s bond
20796s comma neil quotation mark lorenzo
20798s quotation mark how are you doing buddy
20800s i am doing great tj absolutely great
20802s especially that wonderful intro i think
20804s you've been working a long time now and
20807s you still haven't nailed the
20809s the neil nail
20810s like how are you going to aka me i don't
20812s think i think you need to to work on
20814s that for next week please
20816s yeah we'll do you know the people you
20818s worked with you've got the akas down
20820s absolutely pat
20822s with me it's a little bit awkward
20823s sometimes and i don't know you need to
20825s work on it but today has been
20828s a pretty good day of hearthstone action
20830s it's not quite all determined yet apart
20832s from who's actually going to win the
20834s week's event and pick up a chunk of cash
20837s um more chunk of points
20839s super fake can still get a buy if i've
20842s worked it out correctly which i usually
20844s have but not always i think if super
20845s fake wins this tournament he will
20847s overtake blize on the points
20849s and get second place and get that first
20851s round bye so
20852s plenty to play for for him at the very
20854s least
20856s that's right that's right um
20858s the previous match was a
20861s a winning in i believe for levick
20864s which means that levick is now qualified
20867s for playoffs um because he made to the
20870s finals so that means here four points
20872s and also means his best score would be a
20875s second place which is better than any of
20877s the other players that would have that
20879s would uh ended the week at five points
20882s and so uh we're we've seen this sort of
20885s playoff shake up um and super fake
20887s coming into week at four bly's coming
20889s into the weekend three
20891s are at seven sorry bly's losing in the
20894s quarterfinals
20895s duper fake winning would tie blize but
20898s then have a win
20900s right they'd be tied at nine points but
20903s super fake his best result would be a
20905s win so i'm also going to corroborate
20908s your story here bly's best result is
20910s also win so you need to dig deeper you
20913s need to dig deeper which means what is
20915s your second best result and that would
20917s be also super that would be super fake
20919s right because super fast has another
20921s semifinals appearance whereas blize does
20923s not is that correct we are on the same
20925s page we are that's why i asked because i
20927s want to make sure we both agree that's
20928s the situation without sort of giving you
20931s the numbers that i've worked out yeah
20932s you're looking at things that i'm
20933s looking at and we've got the same result
20935s but that's good so seems very good
20937s playing for this top two unofficially we
20939s always throw that in there because we
20940s are just but mere casters we are not
20943s anything official or important or
20945s anything at all really we just talk
20946s about potatoes
20948s that's right that's right our favorite
20950s pastime
20951s uh is uh
20953s potato statistics but we have a
20955s hearthstone match in front of us and we
20956s got a double druid band
20959s coming in this one which makes a lot of
20961s sense right um both players kind of uh
20964s uh
20965s not bringing the
20967s aggressive i guess
20969s lineup it's really just amp lock that we
20971s see thrown into lineups and then your
20973s band changes from rogue
20975s or from drew to rogue yeah um but
20977s different takes on it with habagabu
20979s actually bringing the quest hunter which
20981s coming out of left field quest hunter
20983s actually doing quite well i would have
20985s liked to see other players kind of
20986s experiment with that lineup a little bit
20988s but super effects gonna be opening with
20989s tempo rogue and this is pretty standard
20992s opted to go for double sinister strike
20994s one backstab
20996s uh in the uh in the sort of tech slots
21000s and uh it also looks like uh we're going
21002s to be seeing rogue from habugabu this is
21005s tradition here
21006s in week number three of hearthstone
21008s grand masters last call is if both
21010s players have rogue available to them
21012s in the match
21014s it's a
21015s a cup it's custom it's honorary to play
21018s the rogue in game number one in a mirror
21021s yep and there you see the vogue with a
21024s sprint in it we haven't seen it cast yet
21026s i don't think
21027s um but you talked about the different
21029s takes on the week's build up habu with
21032s his hunter because look at that rogue
21034s deck we've seen it a million times i
21035s don't care um he bought his hunter
21037s basically saying i don't think vogue is
21039s that good
21040s i think it's good i'm scared of it but i
21042s think that druid is the deck to get rid
21043s of whereas we see the quest priest from
21046s super fake later on
21048s which is actually designed to target the
21050s rogue
21051s and
21052s so far i feel that habu has been proved
21054s writing that argument maybe everyone's
21056s just a little bit too scared of rogue at
21057s the start of the week you don't need to
21058s counter it you just need to make sure
21060s you're not too weak to it
21064s yeah
21065s i i i think that's
21067s that makes sense right players value
21070s rogue
21071s um differently uh in the current
21073s metagame
21074s it's the metagame has kind of settled to
21076s the point where
21078s oh man i don't think i've faced a single
21079s rogue in my last 10 15
21082s uh uh ladder games just because
21084s the they do have some polarized matchups
21087s obviously they can beat everything but
21088s you kind of need to draw the nuts
21090s and there's some matchups that it's just
21092s really difficult and other decks are
21094s adjusting putting in tech cards in order
21096s to make sure that they're strong against
21097s rogue and so it's kind of been a knock
21099s down a pig
21101s and it's sort of a healthy metagame deck
21102s if players came to that realization
21104s early
21105s then they
21107s like coming into this week
21109s they would have realized that you know
21112s rogue is beatable even if you don't have
21114s a direct counter to it
21116s and if you if that if that's the case
21118s then you don't really need to bring this
21120s hard counter that's not really going to
21121s do well against
21123s other decks in your opponent's lineup so
21124s just bring something that kind of has
21126s this good spread of matchups but can
21128s also beat rome and then lee broke up and
21130s i think that's what habu gabo has done
21131s and it's worked out well yeah and to
21133s emphasize what you were saying there he
21134s had two days to work that out
21137s like at the time they submitted the
21139s decks most people were still like oh
21140s rogue oh no we need to nerf every card
21143s in rogue and the hero and delete the
21145s libra from the game forever because it's
21147s that strong and
21149s it's his great strength is coming to
21151s conclusions about things really really
21153s quickly they're not always right but he
21155s backs himself and he's right very very
21157s often and that that makes for a good
21159s player like the week that he just
21161s brought quest warrior for instance it
21163s was good enough he threw that deck
21164s together and it was fine
21169s yeah
21171s wine is apt
21173s considering it was quest warrior and not
21175s really worked on he just threw some
21176s cards in it
21178s yeah yeah
21180s yeah
21180s um trio makes people do some crazy
21183s things
21184s uh but i'm gonna get rolling here super
21187s fake's hand is pretty poor but uh edwin
21190s plus shadow step opens up a lot of
21192s possibilities especially with the pickup
21194s of the synthstone graveyard could have a
21196s pop-up turn next turn
21197s abugabu is just
21200s oh
21202s it's just rolling
21204s in
21205s fat stacks of cash
21207s with this hand uh just the
21210s the absolute goods uh going on right now
21213s uh not the absolute goods missing a prep
21215s but has no shadowstep
21218s gone fishing and a draca like that right
21220s there just opens up possibilities it all
21222s depends though
21224s oh
21225s needed one or less
21227s unfortunate
21228s yeah double bone spike means that some
21230s crazy crazy stuff can happen it can
21232s always happen but
21234s particularly more than usual
21236s fake hand
21238s oh this is
21240s this one is just
21242s ripe
21243s for a bone spike
21245s very much so it was just it was picked
21248s off
21249s the edwin tree two days ago
21251s and let's sit at room temperature
21254s and now it's just perfectly juicy
21257s and ripe
21258s dig into it with a serrated bone spike
21263s all right
21265s super fake has to
21268s decided to
21269s skip forward in time to where
21272s the edwin is still ripe but
21275s a little brown on the edges
21277s it is yeah
21279s sort of like the white potato i think at
21282s this point because it's not going to be
21283s around for much prep
21285s or prep
21288s now you can prep
21292s something prep
21295s this is gonna be a nine attack weapon i
21296s think
21300s you can prep bone spike bone spike
21303s i don't even know i think he's got
21304s playing sprint at the end of this turn
21306s in mind some what a mana you float a
21308s mana but that's fine
21310s you get a one additional attack on your
21312s dagger
21314s oh oh look at it
21316s he's he's cutting around the brown parts
21318s he made it ripe again and now he just
21320s need the good bits
21322s yeah he's a nine that's right cool i
21324s can't count
21326s bang nine
21328s i mean just two more swings in the tooth
21330s is lethals yeah
21332s and there's gotta really uh
21335s uh dig deep here and
21339s god rogue mirrors are weird i'd keep
21341s digging because
21342s until he comes out the other side into
21344s game two because
21346s no number digging's getting out of this
21347s one i don't think
21350s like some of my jokes i just keep
21352s digging they just don't get anywhere
21360s uh-huh
21364s even though you've got left yeah
21368s you only need two fingers you stop it
21369s two
21371s the super big has to operate under the
21373s assumption that he's got three turns
21375s no he doesn't because he's not killing
21377s people
21379s um wait wait no no you can we could stab
21382s the draka okay
21384s wild paul knoll
21387s uh traded into the knoll
21390s finisher strike bone spike the knoll
21393s then
21395s you know the best play here for abigail
21396s next turn is to just tooth super fake in
21399s the face so he knows he's lost and we
21400s can get on the next game
21402s yeah
21403s it's not the best ever that's what i
21405s would say i mean it could go shroud
21407s which draws some combination of edwin
21410s noel and maestro
21412s it's fine it's only it's fine
21414s [Music]
21415s it's so little
21418s 11 so he needs six damage next turn from
21429s i was trying to find a way to make it
21430s work tj for you know
21432s like to have a lethal but
21434s oddly enough
21436s yeah
21437s and funnily enough the maestro comes off
21439s the
21440s uh shroud so you can just play maestra
21442s and it's stealth and you can't interact
21444s with it it's just 12 damage set up
21451s the super fake needs
21454s um
21455s you can't always trust what you see
21458s there's not even any tooth targets
21461s no which is deliberate presumably
21466s i don't know i've won the mirror with
21467s like heavy plate before
21469s there you go
21471s that'd be nice
21472s he needs to create a tooth target
21476s yeah it's not possible
21479s dj don't give up on him he can do this
21482s you would have to have door of shadows
21486s into
21486s [Music]
21489s a
21490s backstab
21492s the super fake does play backstab and
21495s then
21498s shroud into a gnoll
21500s he's broken the game by conceding
21502s he's got to see that the game's just
21504s enshroud into a knoll backstab the knoll
21507s and then have picked up a tooth
21508s somewhere as well and then toot the
21510s knoll
21511s and then you'd have two mana left so you
21513s could
21515s racing cold
21518s you'd bracing cold and then you'd pick
21521s up another tooth
21524s no no
21525s bracing cold and then reduce something
21527s [Music]
21528s thank you i i asked you not to give up
21530s and you did not give up that's that's
21532s all i could ask for
21533s from you there yeah that's right i tried
21536s it's now going to be i predict using my
21539s predictive skills
21541s quest priest
21542s i'm super fake
21547s oh yeah given that it doesn't beat any
21549s of the other decks in this lineup i
21550s think that would be a good cue
21553s we said that about fled and then he went
21554s 300 with it so
21556s i'm looking at the screen right now i
21558s think you're right i think it'd be
21559s ridiculous not to play the quest breeze
21561s here because what would the quest bridge
21562s be in your lineup for
21565s uh yeah it's quest priests it's quest
21567s priest
21569s all right so the whole point of quest
21571s piece is to beat the rogue but the point
21573s is you're not 1-0 down when you do it
21575s you're supposed to be one zero up when
21577s you do it
21578s which is difficult because everyone
21580s could use vogue mirrors first but you
21582s know with that in mind
21584s we've seen quest priests actually win uh
21586s multiple times throughout many of our
21588s series
21590s look fled won all three games with it
21592s against the lineup very much like this
21594s yeah it nearly won
21596s all three games are now two games in
21599s another series but
21600s um
21602s i mean it i think it might have drawn um
21606s i might have drawn the winning card all
21608s three times but yeah counted once yeah
21611s things happen
21612s sometimes
21613s things happen
21615s yeah uh
21616s no more america's players left so
21619s that happens sometimes is this
21621s unfortunate but you know we'll be back
21624s 2023 baby
21626s you have americas
21628s yeah that's right all right
21630s getting into it here we go quest priest
21633s versus
21635s rogue
21639s how do you feel about this like
21641s is the plan do you just have to go at it
21643s immediately with the vote try and find a
21645s five or six turn lethal is there
21646s anything you can do to make it go longer
21649s i think you just want to play for tempo
21651s or the game you want to get minions on
21652s the board as fast as possible right
21655s we've seen uh players
21657s and by players i mean pretty much
21659s specifically habugabu is the one doing
21661s this is purposefully making like four
21663s attack ghosts from the sin stone
21666s graveyard
21667s like relatively early on in the game
21670s just to play around the different types
21672s of removal yeah because the removal
21675s that's going to come in the early game
21676s is like clean the scene which is
21678s normally
21679s three or less
21681s on turn five you can't really get it
21682s infused that quickly
21684s shadow would ruin it's five or more so
21686s four
21687s ends up being the sweet spot in that
21689s case
21690s if you get a couple knolls on the board
21691s that are continuously attacking get a
21693s four attack ghost that can continuously
21695s attack and then follow that up with like
21697s a drakka dagger like a big drop attacker
21699s that's ideal because if you just try and
21701s make a big ghost or a couple big ghosts
21704s you're just gonna get blown out of the
21705s game
21706s um by the uh
21708s shadow word ruin so
21710s and
21711s we do have
21714s uh a
21715s quest toss here
21718s for super fake which
21720s we've seen
21722s from pretty much everybody in the rogue
21724s matchup
21725s because all you have to do is survive
21727s and kill other stuff you don't have to
21730s find the shard
21731s sometimes the quest can help in finding
21733s a specific answer
21735s but you you don't have the luxury or the
21738s time
21740s to
21741s like play
21744s something like potentially off curve
21747s in order to make that happen right so
21750s next turn is going to be silly now
21752s because um i needed to pick up a spell
21755s there
21757s thing's things gonna be so cheap next
21759s turn now
21762s and there you go there's the uh what
21763s you're talking about with the tempo
21765s playing the knoll despite having
21766s graveyard in hand
21768s yep
21769s and because this knoll is gonna attack
21771s for multiple turns like
21773s it's gonna get in that damage
21778s is his brother
21780s with all the minions in the deck so
21782s second shroud is useless
21788s damn
21793s oh theater oh
21797s if this hits drakka it's going to be
21799s very hard for habakkuk
21803s and habakaba knows because super fake
21806s insta picked
21809s just
21810s didn't didn't even have a chance to see
21812s like if they'd lit up on it just yep i'm
21814s having this card it's blue i know it's
21816s the one i want
21819s weirdly enough i think you give a light
21821s shower elemental
21824s oh no let it burn out if you have
21826s another light shower mental you're
21827s probably never going to play two the
21828s lighter burns is good it's just a way to
21829s deal with that one okay found the shadow
21831s word ruin
21833s we cooking
21834s this needs to be an edwin
21837s of
21838s edwin proportions
21841s you could go for a graveyard play here
21844s it's probably better than me feel with
21845s the edwin
21846s yeah the light it burns actually clears
21849s the way for them quite a bit of damage
21852s so you start with what graveyard and
21854s gone fishing
21855s and then
21857s see where that leads you where you're at
21859s yeah
21866s are you moisture have a load of stuff on
21868s the board and hope your opponent doesn't
21869s have any removal spells in their removal
21878s just go light it burns gone fishing
21880s that's why he's gonna fill up the
21881s graveyard
21895s [Music]
21899s then next turn make a million things and
21901s hope they stick cool we're good oh cool
21904s cool
21908s oh yeah one one weapon coming up
21911s oh you can light it burns
21913s and then draca and clear off one of the
21915s knolls
21920s put it in a sack
21922s [Laughter]
21932s oh edwin
21938s this is sort of a problem because super
21940s fake's not dealing with these knolls
21945s anytime
21946s edwin and then pop off
21948s and you click the graveyard when it's at
21950s four attack
21953s yes
21953s like along the way
21955s along the way that's what that's what i
21958s i can see because i can see some fixed
21960s hand is the best player hubba may sense
21962s weakness
21967s now he can make as many things as he
21969s wants to along the way
21971s yeah or you can make one for attack one
21973s and then one giant one
21981s is working out and also working out when
21982s to prep
21989s your decision there oh there you go now
21991s he's gonna go
21996s yeah they're up to four now there's a
21998s four
22001s and oh here we go
22003s one of each
22004s what a beach
22009s oh i like this i like this
22014s i'll just do it again
22015s we don't need a nine-nine we're just
22017s gonna hit you with three fives with four
22019s balls
22020s and a big ghost
22024s really big ghost
22027s yeah and just get one of these cutlasses
22029s yeah it draws a card and you just attack
22031s get that damaged in i don't know
22033s why hubba gabba was so isn't that
22035s [Music]
22039s i think this is fine right
22041s yeah like lord
22043s if you want to shut the word ruin then
22045s you've got two mana left and your
22046s opponent's still got over 10 attack on
22048s board or 10 attack plus the weapon on
22049s board yeah
22052s you're playing ghostbusters with that
22053s for long
22060s watch our elemental blocks a lot
22067s okay this will clear up one of the
22069s knolls with the shadow shadow word ruin
22071s and then you have light the light it
22073s burns for the edwin
22075s that's not really an a problem
22077s there will be another ghost though oh
22079s they went not for two turns i guess
22081s yeah so you have time to sort of answer
22084s that
22085s um
22090s this sprint in this deck might come in
22092s handy because super fake's to go super
22094s low on health at some point here
22096s like super sub 10
22099s and sprinting into just some damage at
22101s the end
22103s while superflex is still stabilizing is
22104s definitely on the cards here
22106s yeah they're still both wicked stabs
22108s plus a sinister strike left in deck and
22110s two tooths in hand
22112s and only ten cards and an edwin
22115s that's a lot of damaging coming
22118s yeah
22121s like i think that i'd still rather have
22122s the priest but you can just see how the
22124s wind conditions are
22125s hanging out here for habit
22127s yeah so hubba gobble next or sorry super
22130s fake next turn is probably planning for
22131s light shower elemental plus the light it
22133s burns
22137s oh no
22140s no it's a spirit it's too many cards
22144s just in the wrong place
22146s yeah
22148s because if you play the sprint that
22150s means that
22151s you overdraw the car that the edwin
22155s so many options would uh need to
22159s keep drawing cards
22161s that's fine just make yourself so you
22163s win next turn do all the damage now
22167s go ahead and have lethal next turn with
22169s sprint
22171s maybe they've both been used
22176s ah there's one prep
22178s once you have a second
22180s sprint prep double
22182s stop and some stuff
22184s yeah two extortions a door of shadows
22188s two stabs one sitter strike one shadow
22190s step one prep
22193s still some burn
22196s yeah uh it's impossible to die from 12
22201s if you just play a light child mental
22202s there's not 12.
22204s stab door stab stop
22210s that door steps what are you talking
22212s about
22212s oh if if
22214s the door is infused
22218s yes there is
22223s so you trade one in the door gets
22225s infused
22229s you hit stab
22233s and then you s
22235s ah the mana doesn't work out doesn't
22236s work out now you have to draw
22239s one of the stabs where that shadow step
22241s is off the turn start the turn
22245s and it works out i
22247s think ah
22254s doesn't work out
22265s can you set it up so it gets their next
22267s turn
22275s yes i think there's a champs
22277s i mean
22278s is there a
22282s 16 now
22287s he's gonna stealth it
22290s okay a lot of damage set up dwarf
22293s shadows is there with two burn spells
22295s left in hand guard left in deck so even
22297s if you draw one you can get the second
22299s uh behemoth here is really the only
22302s oh no quest
22305s unlucky
22307s yeah so confused shower elemental more
22311s the light shower elemental and you can
22313s heal
22315s so you'd be at 16 effectively at 24 with
22318s eight damage on board blackwater
22320s behemoth you'd go up to 22
22324s and you take out one of the minions if
22325s you take out the six six there's 10
22327s damage being represented you'd be at 22
22329s and need 12.
22331s i don't know this is going to come down
22332s to what this door of shadows hits well i
22334s mean
22335s habu can just draw the whole deck next
22337s turn his case where they can infuse the
22338s other door but
22340s yeah but the the burn damage won't be
22342s enough to kill super fake regardless of
22344s which place you use unless the door hits
22346s one of the burn spells yes
22348s um
22350s there's
22351s the three spells left are
22353s extortion sinister strike wicket stab so
22355s if habakabu draws extortion off the top
22357s it's legal
22363s all right
22365s and if he doesn't can he
22367s and it's a 50 50 to door the
22370s burn spell
22376s there's no way a minute because oh he
22377s draws it of course he does
22381s wait is the oh you don't have the mana
22384s the the mana is the limiting factor here
22390s yeah the mana doesn't work out
22392s if you door sinister strike you go
22394s sinister strike sinister strike that's
22396s six i'm almost done and you wicked stab
22399s door but then you don't have the other
22401s wicked stab
22405s are you doing the mana for the other
22406s what you do you do yeah i'm just triple
22409s counting this to make sure yeah three
22411s is it it's off though isn't it
22417s no no it's is it exact
22420s i'm sure it's there i just can't count
22422s it quickly
22423s is too fast
22424s 12
22428s door wicked
22437s okay
22439s but there's so much burn lined up for
22441s next turn
22444s and minions and both um
22448s elementals have gone up gift is good
22459s it's good
22461s yeah so next turn there is
22465s 11 from hand
22468s plus the behemoth hits the six six
22474s there's 18
22476s and super fake will be at 16.
22483s that's two light shower elementals plus
22484s five armor
22486s that's 21 health
22489s 10 13
22492s that's not enough
22494s it is enough
22498s there's 13 damage on board and and 12
22501s from hand so that's 25
22503s and you go up to 29. oh 29
22507s yeah
22508s but then you're in the same position
22509s next turn
22510s no you're not because all those yeah
22512s yeah
22513s okay well no that so habagawa will
22515s probably hold until 10 to get the six
22517s damage booking stabs but xyrella is
22518s actually good you could also roll the
22520s heel for next turn
22527s um which would give you more health and
22529s behemoth would give you even more health
22532s yeah
22533s that's probably saved him
22550s so that's the damage so you take out the
22552s 4-4 and behemoth
22556s now or 15 plus one
22560s oh jeez this is so close
22563s if you heal for six you get hit for
22565s seven plus the damage in hand so there's
22567s many uh that doesn't work
22577s oh this is close so there's still heal
22579s left in the deck for super fake there's
22580s one desperate prayer one gift of the
22582s naaru
22586s that's really it
22588s condemn
22592s so
22593s super fake knows that there's 15 from
22595s hand so what you you have to do is go
22598s here power the 4-4 and then behemoth and
22600s hope it hits the 6-6 what if it hits the
22602s 3-2 so you'd heal for eight
22606s uh
22607s you'd go up to
22609s 23. that's not enough and there's 22 in
22612s hand
22613s plus the diabetes oh they'd be exactly
22615s 23 so you need to hit the six six
22620s so you hear a power of the four four and
22621s then you have to hit the six six
22623s yep get that quest played
22625s oh it would be exact lethal right
22629s it is a 50 50 yeah
22636s oh
22637s it's a it's 23 right oh it's 22. it's
22640s 22.
22642s one off
22644s one off
22646s [Music]
22648s and we can't count well you can i can't
22651s oh it's one off
22655s oh one damage oh no that's a disaster
22660s the xyrella pickup off the top and
22661s having played both light shower
22663s elementals was
22665s clutch
22666s from super fake that was so much damage
22669s and props to habugabu because that was
22672s the absolute
22674s maximization does that work probably of
22677s damage that you could possibly do
22679s getting both doors infused using the
22681s temporary copies when you could holding
22684s on to the last two stabs
22687s just
22689s absolute max damage
22691s pushage
22695s cross priest oh jeez and that's just
22699s yeah to make the deck do what it's
22700s supposed to right like you're supposed
22702s to cruise through this chilling get a
22704s free win
22706s and now have you gets his real decks
22707s back online that are you know
22709s not gonna get quest feastified
22714s it seemed like he was always just one
22715s man or one health away every turn there
22718s and that's with super fake drawing
22719s pretty well in the clutch so
22723s yeah wow that was uh
22725s very very
22727s very close
22729s of a game so but now
22731s we get to uh move to quest priest versus
22734s the
22736s xxl mage that's right
22739s it's so large we needed two x's
22742s not only is it an xl mage because it's
22745s 40 cards but it's also xl because the
22748s spells are big
22751s big spells
22753s big big large spell message
22757s and a pelican
22759s because this pelican diver is just in
22761s everything right now
22764s it's sorting out
22773s two starfish that we didn't talk about
22774s the tech
22776s there we go
22777s oh this is the ravager deck right this
22779s is the gorlok ravage i mean finley
22783s yeah
22784s you gotta really dig deep
22788s to find
22789s 36 minions to put in the deck
22793s like yes good point uh sorry 35 because
22797s you played manchester dawn grass because
22799s it's big spell mate so you really only
22800s want to play ruin and drake fire amulet
22802s that's all he plays so you gotta dig
22804s deep to find 35 million sorry 33 because
22807s you played nightclub sanctum as well
22813s more minions in your deck then a lot of
22816s decks have cards and most decks have
22819s deck yeah
22820s yeah which is
22821s so that's why you're seeing murloc homes
22825s that's why you're seeing
22827s a gorlok ravager with only three murloc
22830s four murlocs in the deck
22832s uh
22834s two of which in habuzz pelicans
22837s suspicious alchemists
22841s the ravager now just draws the other
22843s ravager and finley that's it yep
22847s and then the second ravager draws
22849s nothing
22850s just a five mana four three oh it does
22852s it draws the other way because you thin
22855s lead it back in your deck yeah yeah yeah
22857s there you go
22860s yeah but it's at the bottom so that you
22862s just never draw it
22865s at the bottom of your 40 card
22867s yeah yeah all right watch post time
22873s no point playing um
22875s murloc homes yet right
22878s i mean murloc homes with quest priest is
22880s not bad because if you played earlier on
22883s the game oh
22884s you get quest i've gotten quests before
22887s like homes against the please i see
22891s can you complete it
22893s oh easily yeah oh yeah you have 33
22896s minions in the deck
22898s of all sizes
22900s shapes yeah you can get that beat that
22901s quest
22906s uh okay that's a seven and an eight now
22909s however if this uh
22911s muteness goes away then quest cannot be
22914s completed
22916s unless you get identity theft into
22918s something
22920s or
22922s your light bomb gets buffed by the watch
22924s post
22929s ah yes
22930s poor your
22932s light shower elementals
22935s get buffed from six mana to seven man
22938s are doing exactly the same thing
22942s what we call buffs
22944s in the trade
22947s you wanna condemn just to get rid of
22948s this watch puss
22951s inside
22953s where you followed what's in the sketchy
22956s stranger first i'm looking at this
22958s sketchy board there's just so much
22960s rubbish out there right now oh sticky
22963s situation
22966s what about counter spell against the
22968s deck it kind of smells probably better
22969s it's like four spells in the deck
22972s it's just gonna be there forever oh no
22974s sticky situation it is
22978s similar
22979s but different
22984s that the spell not happening
22993s oh my it's one of those days
22996s every day is one of those days to be
22997s fair
22999s here at america's grim oh no made myself
23002s sad
23004s worry tj we can pretend
23012s okay this is why you don't play counter
23014s spell
23017s this is why you play sticky situation
23020s oh well the event is going to proc but
23022s the skeleton's going to deal damage so
23024s this pelican is oh no he's going to sink
23027s it's just a car
23029s look at it
23033s it's just an absolute unit of a bird
23038s just eaten
23042s it's the biggest chad of
23044s of avians everywhere
23049s i'm so glad you're not with derek right
23050s now in this conversation
23052s just
23053s that'd be it that'd be the broadcast
23055s derailed rather than the sensible
23056s broadcast which it is at the moment
23058s uh this mutant is looking interesting
23060s it's already um lining up a couple of
23062s tasty targets from
23065s it's gonna be real good
23068s because if it hits the mutinous on super
23070s fake side
23071s there's no longer a seven super fake
23074s would have to get a finley
23076s and then shuffle it back into his deck
23078s and draw it naturally and he doesn't
23080s play fairly natural in the deck so he'd
23082s have to like identity theft into
23083s something to complete the quest
23086s oh okay oh i like this
23090s good like launch things
23093s no it's just because super fake's never
23096s gonna guess
23097s yeah we'll say that
23099s [Music]
23102s i know you can't have any cool
23105s oh this is going to answer our question
23108s that we had like
23109s last week or something i don't even know
23110s if it was you this is going to answer a
23112s question what was the question
23114s there's the question if you silence
23115s these suspicious alchemists your
23117s opponent does not get to uh
23120s uh
23121s choose
23123s if your suspicious alchemist goes away
23124s or gets silenced
23126s the opponent does not get the option to
23128s pick
23130s i assume that's why it's worded the way
23131s it is
23132s yeah
23134s definitely wasn't me because i'd have
23135s said obviously that that's how it should
23137s work
23138s yeah obviously
23141s i wouldn't have
23142s everybody knows that
23145s i would not have had a clue
23151s i'll be real honestly you have no idea
23152s what this discover is from
23154s is it from
23156s it's from quest completion before yeah
23158s it is some question yeah sometimes you
23160s just lose track you look away for a
23162s second you come back and then boom
23164s there's just a discover window up yeah
23166s you've just got three things on the
23167s screen you've got like discover window
23169s the gdp of potatoes in france and
23172s some some decks and you're like okay
23174s where's this we go oh
23177s wait no
23180s oh okay yeah
23185s i
23193s running away with this board this was
23195s the whole play right he took the ten
23196s mana spell
23197s so that he could belinder it to try and
23199s ruin the quest completions as well
23202s yeah
23204s that was a two-term setup for this play
23207s because now there's a 10 mana light bomb
23209s in super fake's hand
23214s is no good to anybody especially super
23216s fake right now yeah
23219s can't really mutinous because then you
23222s make it impossible for yourself to
23223s complete the quest but you kind of want
23225s a mutinous and then just hope you find a
23227s seven somewhere
23230s with identity theft specifically
23234s then if you mutinous your opponent's
23236s mutinous that's a good thing overall but
23238s then that's one less card that you can
23240s identity theft for a seven
23244s i think he's
23245s oh no abby's heading off at the past
23250s this is
23251s there's no there's no more
23254s identity theft to do a magister dawn
23257s grasp or else he can't complete the
23259s quest
23261s uh having headed off musicians of the
23263s past anyway by just filling his neck
23264s full of rubbish minions it's fine
23267s yeah or wait he could like i said i
23270s didn't exception to sir finley certainly
23271s away the behemoth
23273s and then draw it later
23275s or something
23278s good spot to be in it sounds like
23280s yep
23282s i like the identity theft is like the
23284s new york ceron it's like how does he get
23286s out of this identity theft about this
23288s book identity theft it's just the answer
23290s to every problem that he's used
23294s yep
23297s meanwhile having is just beating super
23299s fake down with an arena board
23301s yep
23303s rogue can't get through this but this
23305s selection of things no trouble bam
23316s well happy's never going to guess that
23318s theater is in super fake's hand if
23320s that's offered
23323s no chance of that one
23328s yeah i was in the starting hand
23330s rather because he played it on three yep
23332s yeah i'm guessing
23333s right now
23335s is what he's gonna guess not cathedral
23338s oh
23341s now he knows that there's a theater as
23342s well yeah
23344s he was never guessing that because yeah
23345s you knew it was a cathedral because both
23346s cathedrals have been played right
23348s uh yeah
23351s no that's not true
23353s only one of them's been played we played
23354s the last turn so
23356s i played the other one last game
23359s yeah i played two last game
23361s there you go
23362s maybe not maybe that was this game
23364s whatever how about look holmes i've got
23366s two which of these cars did your
23368s opponents could be lethal
23369s i split tower casseroon you gotta head
23372s on a swivel
23373s you go
23375s and it's guaranteed to cast the other
23377s trick fire aimless in him so
23380s that freezes six down just
23382s get
23397s explosive runes
23398s come on
23401s yeah
23402s still a difficult situation for super
23404s fake
23405s has some heal in hand
23407s though uh
23413s hmm
23418s yeah just for counter spell
23422s how does he win this game
23425s like he cannot die
23427s for a long time
23430s but
23431s actually winning seems really hard here
23440s [Music]
23443s it is
23444s there it is
23445s it draws a gorlok ravager
23451s does he use the finley
23453s oh no anna finley you're right yeah yeah
23454s so you can get rid of all of this
23455s rubbish all these second flames and turn
23457s them into actual cards
23461s you want to do it this turn now
23463s uh it depends i put the drake fire back
23465s you might i mean maybe you say turn them
23467s into actual cards but
23469s this is
23470s about average for the deck there's still
23472s a chance for lethal here there's room
23474s another room is going to cast
23476s [Music]
23478s oh there's no spells in the deck
23481s wildfire is good
23482s more damage our canada like
23486s connie that's not bad ignite in the deck
23488s we've seen this before
23489s except he drew it for some reason but
23491s you know
23495s oh frozen touch
23498s down to three
23500s double reckless in hand and there was a
23501s wildfire cast i think
23505s so
23509s better get healthier
23510s brand double reckless
23515s there is
23516s well that's 11 mana but
23519s yeah but what i'm saying is you could
23521s like spread them out over two turns you
23522s go like reckless hero power and then
23524s bran reckless hero power
23528s that's a whopping 10 damage
23533s and that'll just be game
23536s yeah this is just yeah this is just six
23540s cool he's on six
23542s yep
23545s nice
23550s pelican stands alone
23554s i don't need dawn glass
23556s don't you know that that that if if
23558s hubbleguppa wasn't killing this turn
23560s that would have been disastrous
23563s funnily enough it would have been
23564s disastrous for both players because
23565s super fake wouldn't be able to complete
23567s the quest because smash stars would be
23568s gone there wouldn't be a seven cost
23570s minion that existed in the game
23573s oh god a seven cost card that existed in
23576s the game but abu gabi wouldn't have been
23578s able to do anything so
23580s habagabu gets the uh the counter win and
23582s now we get to go into a mirror match uh
23584s habigaba versus super fake they're both
23587s playing
23588s big big
23590s bell mage i believe uh
23593s yes
23594s uh no this oh no no spooky
23597s yeah super fakes playing big spooky
23600s but it's the big it's big weird spooky
23603s right it's like the super defensive
23606s mass polymorph times two spooky yeah
23609s that one
23611s like
23612s like you're you're drawing nothing every
23614s turn but
23615s you have an answer to everything
23618s and then your opponent plays um dorm
23621s grasp before you play dawn grass
23623s and you don't have an answer to it and
23625s you die slowly
23626s yeah
23628s but who can find the don grass faster
23630s than it feels well not for habukabu
23632s because habagaba's got big spells so
23635s um a little bit different of a game plan
23637s but for super fake
23638s i feel like it's got to be
23640s [Music]
23642s like this
23644s there's no other threats in the deck
23645s they just aren't
23648s with a starfish well there's not even a
23650s box it's just
23651s it's still grasping yeah there it is
23654s uh the double mass polymorph
23659s i mean it does have like the double win
23660s condition with both mortars and
23661s kel'thuzad but like that's standard for
23664s a 40 guard
23666s uh spooky mage but it's got double solid
23669s alibi double blizzard double deathborn
23672s double mass poly
23674s [Music]
23676s yeah
23677s mainly they're not totally dead cards
23679s but pretty useless in this matchup
23684s yeah they'll get some work done they'll
23685s stop him from dying to a board
23689s harry can probably only build like two
23690s or three boards anyway there will be
23692s rubbish so
23693s happy just going full on
23697s looking for dawn grasp super fake's
23699s gonna decide how to do the theater thing
23703s which is the other part of this matchup
23705s can you steal the opposing dawngrass to
23707s overtake them in the race to get the
23709s first dawn grasp and will it be stolen
23711s back
23728s a smidge of this
23736s so i think tj might have finished so you
23738s finished this season nope
23740s you just long serious i was hydrating
23742s hydrating okay
23746s words of wisdom everybody out there take
23747s a hydration break it's important
23750s all right tent
23752s fuel your bodies
23759s what a selection of i'm sure you take
23760s the pirate blast
23766s you already have two mouse plymouth so
23767s you don't take that
23769s right
23770s i want to take the
23772s yeah
23775s yeah
23776s it has
23777s i don't know like what would you do if
23779s you were in hobbies position you
23780s probably picked the most expensive spell
23781s right you picked the most expensive and
23783s the one that i think super fake just
23785s picked the one that he want the most
23795s you're getting to 10 mana
23797s i like it
23808s um just in case you pick up like savara
23811s off the top
23812s then cold case
23814s we haven't seen many good survivors this
23816s week have we seen a few it's really hard
23818s to get good savaras with uh
23821s with like the 40 card spooky mage
23823s because
23825s you don't
23826s you're not drawing that many cards and
23829s your deck is larger so you're not
23831s hitting consistent spells how much you
23833s have so many expensive spells too
23838s we saw the whole flowy thing go off a
23840s couple of times last week
23842s but like you say it's
23852s look at this hand the pelicans that's it
23856s who's got in the world
23862s oh
23866s you can't stop this yeah absolutely
23872s both players just fiddling around here
23874s trying to find something to do until
23876s the people turn up
23882s just a heck of a hearthstone going on
23883s right now you know they're really
23885s hearthstoning for the um
23888s dorm class at this point
23890s oh there we go arkan intellect time to
23892s accelerate this game
23895s card theater my good cards have got no
23898s good cards
23903s nothing's accelerating about this game
23908s though you know there's a rune in hand
23911s pretty likely to hit it if you did the
23913s guitar right now but i think it's just
23916s playing up the curve here
23918s these victims rolling
23920s you theater on six so it's one turn
23922s before they're
23923s gone
23925s oh you can but the odds that they have
23927s at this point are pretty low
23929s but it's your maximum chance right if
23930s you do it on six
23933s yeah
23934s and at the very least you could you
23935s could
23937s nag a rune because you saw the nine
23939s armor gained from the deep water broker
23941s so you know what's in hand
23945s yep
23947s you know they've probably got a
23948s pyroblast as well
23955s everything's gone face
23957s i don't know what's happening in this
23958s game there's so much rubbish
23965s you brought these cars to the tournament
23967s you play them
23969s nope not gonna theater just gonna
23971s because with the internet
23974s the dig for his own daughters
23978s now how he's gonna rip dawn grasp off
23980s the top and end the game
23982s oh
23983s jeez
23985s i think i hydrated
23987s yeah
23988s this otherwise how would you watch all
23989s these hearthstone cards flying about
24000s darfish watch post is so tempting for no
24002s particular reason here other than
24006s you get to push some childish levels of
24009s damage
24011s what to do
24013s what to do
24018s far more sensible
24025s yep i mean the damage is starting to
24027s compound right
24030s it's not negligible damage especially
24033s the pirate blasted hand
24036s hear it
24039s uh yeah what did that say are you just
24040s taking
24044s taking stuff
24046s i'm getting worried
24048s no it's a it's it's clearing with dawn
24049s grasp
24052s you know that one card's a are paralyzed
24054s one character like
24058s it's really good actually it switches
24059s the board around so much knowing that
24061s having probably dude yeah don't worry
24063s about it
24065s because they can do nothing next turn
24066s but you know
24067s of course he can
24078s that's the other reason i might have
24079s played theater earlier if there was the
24081s time because
24083s you're never if it's not in their hand
24085s now you're never hitting it i know those
24087s other things you can steal but
24089s yeah
24090s i i think now it's time to go for the
24092s rune
24095s like steal the rune yeah you can play it
24097s next turn
24098s you can parrot it i don't know i feel
24100s like without
24101s dawn grasping your opponent having dawn
24103s grasp you kind of just need to get
24105s things rolling and then you'll give them
24107s finley probably since their hand will be
24108s pretty empty and yeah
24110s i think that might be why he's playing
24111s the cold case actually
24113s you want cold case in your hand right
24115s you want that to be one of the options
24116s to give away no i don't think so i think
24118s you specifically want to give findlay
24120s okay so you play cold case first so
24122s you're guaranteed to
24125s have a fin need to give
24126s yeah
24129s because you don't want to give a
24130s reckless apprentice right because
24132s there's a donkey no no represents more
24134s damage you don't want to give a parrot
24135s because you kind of want to parrot the
24137s rune yep
24140s it's just a matter of if you want to
24141s play cold case or if you want to play
24143s reckless just
24144s guarantee give them the finley
24151s here we go nicely worked
24155s quite a bit of damage out there too for
24157s now to keep the skeleton up
24160s also didn't attack with the dog not
24162s attack with the dawn grasp
24164s interesting
24167s did he not attack with the dog grasp i
24170s i'm really bad at spotting if someone's
24172s attacked i just assume they have
24173s or assume it was frozen or something
24175s oh he didn't attack with the dog grass i
24177s don't think it was frozen
24180s interesting
24184s oh well uh traded off the uh
24186s other guy because he didn't want to play
24188s it give something for her here power
24190s target that makes sense yeah he's not
24191s attacking the dawn grasp
24201s gorilla ravager actually is pretty sick
24208s do it again
24210s you could count it do it again count to
24212s the moon they stole from you
24215s sun sets
24217s i think it's cold case that you know
24219s that there's stuff there but oh my
24226s oh
24228s actually his arcane brilliance just okay
24229s here yeah
24231s it's fine
24233s yeah
24236s oh yeah second gorlok ravager we're
24238s cooking now so he knows it's roonedore
24241s that's the one oh
24243s because he saw it being cast all right
24245s he's we're
24247s ruining it
24251s box wars let's giddy up
24257s okay card draw is fine
24259s country's really good he needs he really
24261s needs to catch
24263s up guess more judge is something you'll
24265s need to keep an eye on yourself oh
24269s oops
24271s that's not good
24273s oh no
24275s oh yes
24277s oh card draw fine
24279s open things
24281s oh something's getting burned
24284s whoops
24287s there goes the board
24290s this game is so silly
24293s all right
24298s we're lockholmes mutinous and the
24300s natural
24302s natural
24304s the natural that's
24312s that's obvious which is in the deck it's
24315s got to be deathborn because the atari
24316s and brand have already been played yep
24319s i thought these cards are specifically
24321s useful
24322s uh
24324s but hey they're good to throw away with
24325s finley
24327s yep
24328s finley the natural merger
24331s as they call him
24341s super fake needs to cobble together a
24343s plan
24344s yeah and i think that plan is just a
24346s giddy up right yeah
24350s get some
24351s skeletons onto the board
24357s yeah so maybe you can start with a roon
24359s door face see what happens
24361s yeah i like it
24364s face cold case
24367s yep
24368s i can flame ping on the ravager
24370s oh no cool case gives a ping target
24373s rune door face that starts first
24375s i see where you're at you're uh
24378s how many death points do you want yeah
24379s let's do it
24380s yeah
24382s and then you're not gonna be able to
24383s play around the hero powerful you just
24384s can't do it it's impossible
24387s but i think you still you cold case then
24389s you second flame ping freeze the murloc
24392s homes and play a uh
24394s shivering sorceress
24397s yeah
24399s i mean i agree it's just at the start of
24401s the turn the plan was to giddy up and
24403s now we're playing two skeletons and a
24405s two-two sorceress because that's our
24407s definition
24409s i know there's double death
24411s this freezes the ravager in pink's face
24413s just to
24416s start pushing
24417s damage nothing in this grace age period
24420s right
24421s no uh
24423s did he play a box no he's still got the
24425s box so no
24426s nothing in it
24431s but
24445s yeah now he's in trouble
24454s now he's got issues
24465s so
24466s giddy up was the order of the day
24469s and
24470s super fake able to do
24473s not gonna to death
24475s why it feels like that was a lot
24480s getting to
24481s box instead
24489s okay
24492s are you scared of the death born back
24494s from the palace on the other side
24497s i mean the answer's gonna be yes oh
24499s maybe
24506s damage fireball
24508s eight damage fireball
24512s jellyfish who's the jellyfish you can't
24514s stop
24515s this stop mordress is
24518s can't be close right
24520s without one
24521s it can't be it shouldn't be but every
24524s time we say that mordos is just juiced
24526s up
24527s yeah i agree it shouldn't be
24534s oh no
24538s these mage modes get sillier and sillier
24540s i mean mutants are
24543s correct is
24545s not good at all
24546s yeah yeah okay mortgage is active with
24548s this ping because four
24551s needs everything to happen here
24554s yep i mean super picks down to 10 also
24556s oh ignite oh it's a three damage ignite
24562s how much does it need i can't see it
24564s at least two
24567s i don't know how many
24568s you can you can solid alibi
24576s which also which gives you a skeleton
24583s ignite face pink face
24586s i feel like just happens
24589s we got four mana left solid alpha
24592s now you have already have six male now
24594s you have solid i'll be at four oh can
24596s you can you flame your skeleton take 50
24598s 50s at any point here
24601s you could do it right now
24604s you can also death born to do it which
24605s spawns another this goes phase that's
24607s lethal yep there it is ignite ping
24609s going to game five
24612s what a game
24615s mages versus mages and now we have the
24618s quest hunter after i just want to forget
24620s that game was there be honest
24623s that was
24624s oh my gosh just uh crazy back and forth
24628s game like
24631s uh hubbugawa didn't play any runes but
24633s got don grass online
24636s then super fake just played two runes
24638s that were good enough to get there
24644s in his hand
24645s but it's not any more than it is that
24647s it's not
24648s like the hands get shuffled around and
24650s stolen and shuffled back in and
24653s messed around with so many times yeah
24657s in that search for dawn grasp
24660s and then all those went face that was an
24662s absolute killer like i think one or two
24663s missed but a huge number in face
24669s and
24678s like one frame from the end of that um
24681s review happy was like oh and then right
24683s then he just like
24684s he's calmed down in quarters he realizes
24687s that okay we're going to game five i
24688s still got quest hunter left
24691s um
24692s which
24693s you know it's it's quest honor
24697s it is a 30-card quest hunter so you are
24700s oh no it's nice it carts except he's got
24702s 40 carbs in it yeah yeah it's a 30 card
24704s quest hunter uh plus 10
24707s um
24708s and you get
24710s also 40 health because of that plus 10.
24713s so what he did was he he built a 30 card
24715s quest hunter
24717s then he added renethal and then nine
24718s more cards
24720s to arrive at all the spirits
24723s yeah
24724s mighty was the one playing a 30 card
24725s question all right yes
24727s okay
24728s like th this works because you get to
24731s add all the wild seeds and it doesn't
24735s mean you have to
24736s not play a spell right that's the main
24738s reason you go 40.
24740s uh it just happens to be approximately
24743s sort of 36 good-ish enough cards you can
24746s put in and because they're spells not
24748s minions you can
24749s kind of get away with it because they're
24751s representing quite a bit of damage in
24752s the late game
24753s yeah
24755s in this 40 card deck from super fake
24757s there are roughly 45 cards that are
24760s useless for the matchup
24764s against habi's build right he he brought
24766s this deck because he wasn't scared of
24767s vogue enough or yeah like everybody else
24770s was
24771s yeah
24772s um
24773s no your early game minions just are
24776s fodder for the hunter to complete their
24778s quest
24779s late game spells do nothing
24782s uh-huh ass polymorph deathborn blizzard
24785s just all
24787s poor
24789s uh-huh
24792s yup that's something
24794s we even
24795s 20 or 19 more of those
24800s against this deck it might get there
24804s just
24806s sweet and pings
24808s how is that awful hand
24811s now he's fine
24815s if you're both just pinging each other
24817s non-stop back and forth like
24819s hunter wins
24820s two bigger than one the mage cheats
24823s halfway
24825s and catches up that's all yeah so still
24828s wind
24832s oh my
24837s do i want to play a mini in this game
24840s huh
24843s can i win without it
24845s also huh
24848s why am i minions so bad
24850s uh-huh
24853s there you go that's the thought process
24854s of um
24858s right now
24861s all right so happy's gonna start loading
24862s up the um
24864s the multicaster
24873s this is uh
24875s this feels impossible i know it's not i
24876s know that major can win this match up
24878s but
24879s it feels so difficult oh wildfire
24881s there's no
24883s that's the way
24884s like
24885s he only gained one armor that's a
24888s problem hubba gabba gets a good spring
24890s the trap here
24892s i'm gonna get the honorable kill
24894s two secrets from the deck it's gonna be
24896s a freezing and an ice trap
24898s and more importantly those cars aren't
24900s in his deck anymore
24901s yep
24905s because why would you not have a 40 card
24907s deck that just has 10 cards you have to
24909s rip out
24910s yep
24912s i think deep water revoker again plus a
24914s wildfire or he just wildfire eat the ice
24917s trap wildfire again and ping
24921s yeah i don't know
24925s i do know he's down at 34.
24935s what's the optimal number of cards for
24937s health tj
24938s i've asked this before
24942s what what are you talking about so if
24943s renato let you choose like if it was a
24946s slider between
24948s 30 and 40. yeah yeah what's the right
24951s number
24952s 40.
24954s you see that
24955s yeah
24956s you could play 60 cars and start with 60
24958s health that'd be a that'd be good
24963s yeah imagine the stuff you'd have to
24965s play
24967s yeah it doesn't matter you've 60 health
24970s yeah but you can't kill anything and all
24972s your minions are trash
24974s no
24975s just uh
24976s go to the hearthstone
24978s the client search for
24979s draw
24980s yeah
24983s just
24984s everything with a draw or search or
24987s shuffle written on it in the entire
24988s universe
24990s i hope it gets there because you've got
24992s 60 health
24997s like one of the old priests benedict's
25000s priest decks they felt like i had 60
25001s cards from the
25005s start the original benedict is not the
25008s shadow i wonder
25015s well
25016s the other problem here is that nobody
25017s had to prep for this deck
25019s because nobody brought the quest time to
25021s apart from knight and heaven
25024s and you didn't need to prep for mighty's
25026s version apparently
25033s you just get to this point you go why
25035s have i got no cards
25042s all right do that skeleton thing that
25044s you do this coin again
25055s like modern hearthstone is really
25056s overpowered but somebody from 2014 is
25059s watching this right now going so hunter
25061s just plays loads of traps and uses the
25064s hero power and that wins got those cards
25066s a week now
25070s nothing else so far
25072s traps and pings
25075s because he doesn't need to he's just
25077s setting up amazing multi-casters and
25079s filling his deck
25083s wonderful i love it
25090s oh
25091s okay
25094s it's no rush but it's
25096s mine i've heard of it
25099s oh superfix getting the deathborn here
25101s we go
25106s best way to sum up the entire game no
25109s rush
25110s ping away
25115s um
25118s don't even um me
25122s i want to um you tj because otherwise
25124s this is gonna be a very very tedious
25126s game five
25129s how many turns is habit away from
25131s actually just winning the game
25132s considering he's done nothing yet other
25134s than set things up he's not far away
25136s right
25137s really close suddenly
25141s [Music]
25143s he's gotta do the whole
25145s you know i need to wait till i can
25148s complete my quest before
25151s i play the
25154s last spell
25156s oh yeah that thing yeah
25158s it's theatre
25160s yes
25165s good point well made
25173s some stuff right there
25182s and can't play a
25184s spell now because
25186s would run the risk of super fake being
25188s able to get through
25189s properly explosive
25193s that's just the question
25194s they just draw three cards while you're
25196s waiting
25196s [Music]
25197s yeah fine
25199s but yeah there's a little bit extra
25200s damage this is so much damage
25210s mass polymorph which i think was
25212s probably brought to beat naga priests
25215s has just been waiting for this moment
25217s all its life
25221s i doubt it gets used but
25223s it it's on the bench it's got a chance
25226s warming
25229s up okay so this has to be a deathborn
25231s right like yeah it does
25234s you can ping the five four
25240s i want to see where the skeleton you
25242s know i suppose you want to death burn
25243s bonnet
25244s yeah
25246s i think trade into the 2-5 ping the 5-4
25249s then death board and hope the skeleton
25250s hits the now a 2-2
25254s because then you'd get another
25256s minion
25257s or just do this there we go
25261s i'll trade in
25264s and that's polymorph
25265s it's run of not being played just
25268s sitting on the bench watching deathborn
25270s who's bigger and better in every way
25275s he's jealous
25277s [Music]
25284s oh jeez
25290s there's so much damage being pushed to
25291s face here
25293s gel shot plus barb nets let's quest be
25295s complete
25297s and he's playable just to
25299s emphasize your point
25304s all right we've done the tippy toeing
25308s yeah now we start the dial real quick
25310s tippity-tapping now begins yeah
25314s tippity tap
25316s tippity tab number one next turn is
25317s gonna be number two number three number
25319s four and probably number five
25322s and then we done boulder our opponent in
25337s i don't think you can solid alibi
25341s can you not
25343s i guess you have to push your luck
25345s you do yeah you do turn after
25347s yeah but then if you do with the turn
25349s after then one day which might like be
25351s enough just depending on how much you
25353s took yeah yeah you're on six it's like
25355s pew pew pew pew you know
25357s that's six i'm lucky
25368s this 18
25370s plus
25371s five this is 23 damage if you go all in
25377s game shot or hear a power aim shot
25380s you're a power aim shot
25382s you're a power stag charge here of power
25385s 23.
25388s i'm gonna say yes i counted like 20 or
25390s 21 so you'll be right i'm always
25394s mr power two
25396s then aim shot era power nine
25402s then aim shot
25404s you're a power
25406s 16
25408s and stag charge here probably only 21
25410s okay let's do
25414s i was right another aim shot oh my
25417s or you could take rats of extraordinary
25420s size
25424s just juice up the death board on the
25426s other side just like really get it
25428s rolling
25431s takes the aim shot
25433s car
25434s quickly i think it's going to work out
25436s if he can actually waste a team because
25438s he still have lethal now
25448s this is where the solid alibi comes in
25449s right
25451s it is
25460s 23 available for hobby last time just to
25462s emphasize the point of him setting up
25464s the lethal there and still killing
25465s minions
25466s the three aim shots and the four hero
25468s powers
25477s the cards they do nothing
25480s why do i have these cards and why am i
25482s still in this tournament with them
25495s all right so the problem isn't
25497s how to survive one more turn we can see
25499s that solid alibi would work the problem
25501s is
25503s you know you're probably dying next time
25504s because why else would happy clear the
25506s board not hit you in the face
25508s how do you kill habu in the world where
25510s you get two turns ever
25514s yeah there is lethal from 22 and yeah
25517s yeah yeah he set that up three aim shots
25519s that's it
25521s 23 i think it is 23. yeah he's got the
25524s explosive so it's even more no he hasn't
25526s he has an explosive trap up so he can't
25528s do it
25529s yeah
25530s plus
25531s and that'll be it
25535s a nice setup
25537s the quest hunter coming in clutch
25541s and despite losing that uh mage mirror
25543s uh is still able to get across the line
25545s here
25546s and uh and take the win move on to the
25548s finals
25552s where he will play
25558s largely just for seeding at this point
25561s yeah
25563s both of them have avoided the bottom two
25565s both of them can avoid the top two
25571s right bragging rights weekly pride you
25574s know all that good stuff
25575s yeah
25578s and happy life
25579s good currently on
25582s [Music]
25584s the top eight is bunny hopper blize
25586s possession
25588s fury hunter
25589s super fake
25591s babugabu and lebanon i've heard of it um
25595s levick has already passed super faking
25597s tiebreaker
25600s as livik doesn't have the point super
25601s fake's got seven
25603s rebecca has five currently
25606s is the levick he's ahead of um
25608s fury hunter he's the head of cuisine
25613s there's two people below him
25615s in that top eight
25616s he's in the top six which is all he
25618s needs and he can't get to nine points so
25620s he's in that three four five six and
25622s habu kind of the same deal
25627s yeah so they're they're already yeah
25629s they've already avoided the bottom two i
25630s thought maybe lubbock if you didn't win
25632s might have not avoided it but just by
25633s getting to the finals has avoided it
25636s yes and actually by getting to the
25637s finals was the only way he could even
25639s get in the top eight yep there's one of
25641s those players who had a terrible start
25642s zero points week one
25644s then like put the key in the ignition
25646s last week and got one point and then
25648s this week boom
25651s more points already
25653s four points just like that i had two
25655s weeks off and now he's just
25657s making up for it and he gets to play
25660s in the last
25662s week three final
25664s yeah uh should be a good finals um
25667s kind of one of the only players going
25668s against the grain with the
25670s not specifically targeting anything but
25672s just leaving rogue up and saying i can
25674s beat it right yeah i really like that
25677s honestly yeah
25679s so uh i
25681s have liked the way he built that lineup
25683s you know i like players that tend to go
25685s against the grain and don't just conform
25687s to what the
25688s statistically best approach is
25691s and then levick is uh you know one of
25694s the many players who opted for the band
25696s rogue leave up druid but bring warlock
25698s as a counter
25700s um so uh i i've
25704s liked the approach from both players
25707s uh coming into this one
25708s even though levicks was shared by many
25710s others he was the one that came out on
25712s top he beat many of them
25714s uh to to get to this point right so
25717s obviously his lineup the the tech
25718s choices and the like which type of mage
25722s has worked out better than some of the
25724s other players that have also had similar
25726s ideas
25727s with their strategy so we have a good
25728s face-off to determine
25730s um who has the best approach to last
25732s year's standing coming up in the finals
25734s so
25735s uh it should be a good one should be a
25737s good one we've all set it up but we've
25738s reached that point neil
25740s we've reached the halfway point of our
25742s shift
25743s because we're casting two matches today
25744s we've cast one which means we have one
25745s left which is right smack dab
25748s in the middle so
25749s uh before we jump into the finals so
25751s we're gonna have to uh take a break
25753s habukapu himself uh needs a break just
25755s played a really long series we're gonna
25756s give him 10 minutes uh to reset gather
25759s himself and get ready to play levick in
25760s the finals so don't go anywhere at the
25762s conclusion to the final week of the
25764s regular season here at hearthstone grand
25766s master's last call right after this
25769s [Music]
25783s do
25790s [Music]
25796s [Music]
25803s [Music]
25808s so
25815s [Music]
25831s [Music]
25839s oh
25844s [Music]
25858s [Music]
25868s do
25871s [Music]
25891s so
25897s [Music]
25905s [Music]
25914s [Music]
25922s [Music]
25929s [Music]
25933s so
25939s [Music]
25945s [Music]
25950s [Applause]
25953s [Music]
25959s [Music]
25968s [Music]
25975s [Music]
25977s so
25986s [Music]
25994s [Music]
26008s [Music]
26019s [Music]
26025s [Music]
26032s so
26038s [Music]
26229s do
26235s [Music]
26250s [Music]
26256s [Music]
26271s so
26274s [Music]
26383s hello everybody welcome back to
26384s hearthstone grand masters last call
26386s we've reached the final match of the day
26388s and would you look at that it's the
26390s finals between habukabu and levick
26394s as you can see below on the screen my
26395s name is tj i'm joined by neil
26398s larinda bond aka
26400s we don't really know or have figured out
26402s an aka just yet we'll work it out one
26405s day that that's the ak but yes we'll
26406s work it out one day
26408s uh solid we'll be casting it for year
26409s and a half but whatever there you go
26410s that's how these players got here at
26412s least from the semifinals loving feet of
26414s bunny hopper we just saw hobbical defeat
26417s super fake in a
26418s quite a long and back and forth series
26421s but only one can be crowned the last
26424s call champion at least for week three
26425s the final week of the regular season
26428s and who's it going to be neil it's going
26429s to be loving us
26432s last gm standing standing champion
26435s yep that's the official time it's going
26437s to be
26439s levick
26441s and it's going to be levick because he
26444s has a point to prove
26447s i think he gets left out of discussions
26448s about being best player in the world all
26450s those discussions quite often when
26452s actually he plays very solid very
26454s consistent hearthstone and we talk about
26455s habu we talk about bunny we talk about
26457s fury
26458s all the time
26460s and so i think it's all about who wants
26462s it the most tj because that's how
26464s strategic card games work
26466s yep if you want it more
26469s you'll get it
26470s that's that's exactly right um
26473s but bands are coming in uh same bands as
26476s they've been making the entire
26477s tournament because lubbock has brought
26479s the
26481s uh hybrid imp curse warlock which has a
26484s good match up into druid that's a good
26486s counter deck against druid
26488s he's afforded the luxury of leaving up
26489s druid
26491s um and bans away the rogue whereas on
26493s the other side habugabu
26495s is banning
26497s the rogue or
26498s no
26499s [Laughter]
26500s the opposite
26501s yeah ain't the druid because he's
26503s confident enough that he can beat the
26505s drew with one of his decks even though
26506s he doesn't have a direct counter
26509s for it
26510s uh which is interesting
26511s a lot of players thought the rogue would
26513s be the strongest or one of the strongest
26514s decks coming to this weekend that you
26516s would absolutely have to have a counter
26517s for it like quest priest
26521s but nope hubba gabba said i'm just gonna
26523s bring quest hunter and have good
26524s matchups against pretty much everything
26526s else
26526s yeah i'm just gonna beat rogue because
26528s i'm a hubble gabriel i can beat whatever
26530s i like uh both players in their first
26532s series season of gm as well
26535s yeah within uh
26538s playing well this year
26539s that's right
26540s there's the miracle rogue from levick it
26542s is the double backstab double signature
26545s strike uh variation of the deck so
26548s in terms of early game consistency it's
26550s there i imagine we're own
26554s abugabuki drew it first okay i like this
26558s uh druid would likely get countered by
26561s the warlock anyway so just throw it out
26562s there right now just do it just do it
26565s yup if it's gonna get counted then get
26567s it over with
26568s yeah
26570s and then beat everything with it
26574s um statistics
26578s they just say
26580s he's good
26582s honestly if i could just get a marker
26584s pen
26585s from the bottom left to the top right of
26586s those three boxes that i fill in it's
26588s like he is good in red pen across
26592s diagonally upwards
26594s and sum it all up much better than
26595s having to read numbers and words
26598s yep
26599s because he is good he's also the 2022
26602s summer champion
26603s which is the thing that makes us think
26605s he's good i guess
26607s yep
26608s that's correct that makes me think that
26610s he's really good
26612s you just have those three things all
26614s interconnected like the masters top
26615s eight got him that win rate at the
26617s bottom which qualified for him for the
26619s first thing which is the summer
26621s championships which he then won
26623s there's actually just one big stat
26626s which is why he's good subs i'm so much
26628s better yep you know what else is good
26631s druid
26632s this is the giant
26634s druid giant ramp druid queen ashara
26637s thrown in there just for good measure
26640s um
26643s very interesting uh queen ashara
26646s you can queen ashara okay
26648s yup listen up okay listen
26651s queen ashara
26652s get the horn okay you're still listening
26655s he'll also cross one boom yeah balloon
26658s colossal two colossals
26660s double the appendages
26663s did you listen
26665s i listened
26666s you blown away
26668s amazing tj but where's the druid gonna
26670s get all that mana from
26672s you don't that's the thing neil last
26674s thing you're listening
26675s you don't even need that much mana
26678s cast a couple spells all you need is
26680s five mana queen of shark next turn
26682s i need a seven
26685s mana easy-peasy it comes for free
26688s it's big that's baked into the class
26691s you know what else is good
26693s guff
26694s guff stuff
26696s wild heart
26700s he's girl all right oh here we go
26705s got got the mana hearthstone when your
26707s true target throws man at you
26710s yep it just throws it
26724s the trouble is when you're a rogue it
26726s throws damage at you if you're um yeah
26729s yep
26732s so habibu is actually planning ahead
26733s here when to play this planted evidence
26735s because it is something that
26737s could be pretty useful in actually
26739s winning this game because he's going to
26741s respond pretty quick i think if you want
26743s it sorry if you want to get it out early
26745s you're either using it this turn to dig
26747s for a while growth
26749s um or
26751s you're you're using it next turn
26753s delaying the wild blue seeds man to look
26755s for something to kill a knoll with rid
26756s of the reef right
26758s um
26759s that's armor oh that's armor that's just
26762s that's just free armor xxx
26765s xl druid
26771s nole okay so no tracker
26774s but
26775s with the noko
26777s oh he was back
26778s he's just hiding
26781s now he's really hiding
26787s [Music]
26796s yeah i'm just kidding
26803s okay so it's easy no that draws and and
26807s bigs
26810s that sounds like some sort of um
26812s poem
26814s and all the draws and bigs
26817s is jabberwocky
26821s i don't think i know what do i know
26826s it's done graveyard easy peasy that is
26829s large seven seven
26834s all right so this is the druid
26836s that looks like it's a really good
26838s position i know 45 seconds ago
26842s has lost
26846s it's done
26849s don't count your
26852s mana before they have eggs
26856s why not
26861s i guess it's probably wise
26866s what why would you count chickens at all
26869s just don't count your chickens that
26870s would that would do as a phrase just
26872s don't count
26873s there's a lot of them they make a lot of
26874s noise they smell just just don't count
26876s them just
26877s there's some chickens a whole lot of
26879s chickens
26885s all right
26886s so habakkuk does have scale for next
26888s turn which will deal with the ghost plus
26890s the edwin
26892s problem is
26894s after that it's just question mark
26895s question mark question mark
26898s yeah
26899s i don't know profit not at the end
26903s yeah
26906s there's another
26907s it's all burn in levick's hand yeah
26909s levin's just
26915s uh-huh
26917s would you like some more urban or would
26919s you like a drucker
26925s it's a heavy question
26927s that's heavy
26928s you're probably getting scaled you've
26930s got six attack on board if you do get
26932s scaled
26935s yeah okay bail out and take the sensible
26937s card
26939s [Music]
26942s but really it was sensible
26945s yeah
26946s okay
26951s ah it's still really expensive
26954s yeah these 20 mana cards on turn seven
26956s even for druid a little bit awkward
26959s [Applause]
26970s oh no there wasn't okay yeah
26972s because even though there's the right
26974s amount it's not spreading the right way
26978s it's 14 damage you're trying to do 14
26980s but you can't do it in packets of one
26982s and a half oh no
26988s oh no
26990s disaster ah but he can make another
26992s minion you can make a 3-3 ghost
26995s backstab that as well
26997s i'd be a four or four ghost because you
26999s also get the draka
27001s no he wants to play the draco afterwards
27006s how do you oh you make a ghost and then
27008s you backstab the ah
27010s i see i see i see sc
27013s and he's just
27014s double checking that's not really stupid
27016s like you had to
27021s yep
27024s we got a nice 5-3 dagger loaded up
27029s dead
27031s yep
27034s we told you how great it was that how we
27035s decided that rogue was easy to beat this
27037s week and look at what it's got him
27041s a whole lot of damage in the face
27044s you gotta be scrappy with scraps and
27047s this is the downside of that strategy
27048s right joking aside because now you
27050s haven't got a druid anymore which is the
27053s best deck in the game possibly
27055s and your opponent still has a rogue
27057s yeah so you gotta cue
27060s the mirror
27061s no you can't keep the mirror because
27067s yeah
27068s it's okay you can win that match but
27071s again it's another sort of
27073s round numbers 45
27075s job which you're just assuming isn't
27077s going to keep beating you but it's last
27078s hero it can just keep beating you so
27081s habu
27083s i mean i guess he's got a point to prove
27084s he's already proved his point he's got
27086s to the final he's got enough points to
27087s qualify for the top eight and all that
27089s good stuff
27090s but a bit of a point to prove here if he
27092s does get swept by vogue in the final
27093s yeah
27094s that's actually going to be mage from
27096s hobokabu looking at this okay that makes
27098s more sense it is the excel xl xxl
27102s a big spell
27105s oh we're we heard we said it before this
27107s mage is big okay
27109s it's
27110s a large mage
27113s big it actually be in this situation
27114s should be x x x l
27118s h because
27119s it's big because it's got big spells
27121s it's big it's got 40 cards and it's big
27123s because it kind of needs to be thrown
27124s right now
27126s big deal
27128s big deal yep
27129s got ways to do it
27132s it
27133s has i mean
27135s like deep water evoker is pretty premium
27139s right now
27141s our fish is kind of i don't think you
27142s keep it but starfish is handy as a thing
27146s yeah and can be handy if you're not
27149s already dead
27151s yeah the guitar can be good as well um
27155s alibi keeps you there one more turn have
27157s you otherwise he hasn't got eyebrows
27158s because he's big mage
27160s oh yeah
27161s caught myself just
27163s so theater in the opening hand manager
27164s dawn grabs not really doing anything
27166s because you're not recasting any spells
27168s and you can't really spend seven man
27169s against five right
27171s uh watch post is good
27172s watch post is good theater is good i
27174s think those are the two keeps
27177s watch post obviously you know
27179s all your cards cost naught if they turn
27181s into cards that cost one they cost
27182s infinitely more
27184s and it really hinders edwin really
27186s hinders what you're trying to do
27188s we've seen what happens with expensive
27189s cards in that vogue deck with haboo's
27192s sprint when he drew it for instance so
27193s yeah
27195s just adding a lot of mana to those cards
27197s superb
27199s no need to keep the dawn glass because
27200s your way of winning this game is to
27203s run them out of their four threats
27205s what's amused you tj threw away a
27208s gorlach ravager in the mulligan just
27209s gets back at gorlock ravager in the same
27211s spot
27217s uh
27218s yeah
27220s [Music]
27223s there you go
27224s turn two watch post
27226s it's so good it's just so good
27232s what are you gonna do
27236s bone spike it
27237s uh
27239s i wanna tooth it
27241s but there's a problem
27243s with not having that
27246s so there's been
27248s one
27249s two
27251s four the knolls are free right already
27254s because of the life tab
27256s post a live tap
27259s he tried to hit that sort of tooth or
27260s something but ends up hitting prep
27266s oh no it's an absolute emergency
27272s you gone fishing and then you shroud
27275s i mean
27277s yeah
27278s because you know the shroud's still at
27280s the bottom and you want to get the gone
27282s fishing out of there right yeah
27284s yeah just jam renault take control of
27286s the board
27291s oh
27295s oh
27296s all right game changes a little bit
27300s the atar
27303s oh joe me and edwin
27305s yeah sean edwin
27309s there it is
27313s and harbour thinks he's hit the bad card
27315s in the hand
27318s i
27319s where's ooh actually
27322s you don't want to get many of these
27326s uh
27329s don't grasp
27334s yeah but don grass was your way to deal
27335s with the things that you're not taking
27338s like or that you're
27340s okay sure yeah
27342s that's all right they're never playing
27344s it you'll deal with them somehow
27346s it's haboo he deals with things somehow
27348s that's why the roads up in the first
27349s place
27351s faith in yourself
27358s don't need a lot of faith in himself
27369s what is this
27371s what's going on
27373s with the enemy just do what he likes
27375s yeah dagger
27378s expensive prep
27381s initial strike
27384s yeah press the button cheat pip stop
27388s it's going oh no we're going all in okay
27391s just do it
27393s we're in there it has so rubbish just
27395s just just see if this
27397s ghost can get it done on its own that
27399s looks like thanks for the dawn grasp
27403s yeah
27404s some tempo next turn from it
27411s surprisingly so
27413s needs some card draw however sprint
27415s would be quite nice
27419s dog glass would be quite nice
27421s yeah
27421s second shroud would be fantastic
27426s you edwin just to draw a card
27429s that's too slow right
27430s you're probably just a vocal pelican
27434s that makes more sense
27443s because evoker negates an attack from
27445s that 10-10 which is important what about
27447s bran edwin
27450s what to do
27451s what to do
27453s you got to keep the coins now you've got
27454s to keep the coin i mean if your goal is
27456s to draw cards you're playing gorlock
27458s ravager like
27460s it's bigger than that oh okay so they're
27462s cool yeah all right we
27464s we got there
27465s my goal is to draw cards
27467s you know how to do it
27469s between us what a team
27475s hit you for 14 though
27477s oh
27479s this is uh
27482s me
27492s next turn but currently like that's just
27499s i wonder why you backstab there if
27501s you're
27502s already
27504s hardening it
27507s um
27509s assert dominance
27512s starfish
27513s starfish
27517s you played vardy because it sets up
27519s potential lethals
27523s and then you want to kill it because you
27525s can because you need every sword because
27528s starfish
27530s it is solid armor
27536s back to 40.
27538s uh-huh
27541s door
27543s could be good
27544s what's in the door
27548s extortion
27552s are we playing there just to kill the
27554s bran
27555s apparently not is the sinister strike
27557s instead
27563s oh no
27565s yeah you gotta kill the brand
27568s you're still pushing 13 but
27572s this 1010 is going to have to attack
27574s quite a few more times
27576s once
27577s depending what's going on the top
27579s be fair
27582s ah but now
27585s we're just
27587s laying back
27593s the fix down to 16 because all the face
27595s attacks he's had to do as well i know
27598s i click sanctum fantastic amplified snow
27601s flurry fantastic double night looks yeah
27603s yeah
27605s yeah
27606s i don't need a band rogue i can beat it
27608s any way i like and yeah for a moment
27611s though it looked a bit like it might not
27612s work but suddenly
27614s having complete control
27616s yeah
27618s okay whatever
27619s i kind of wanted to look at
27623s alas all right trout is something
27627s i also lost two minions you can't always
27630s try yeah after uh having salt there's
27632s probably more damage than if you held
27633s onto my astra
27635s uh for another turn
27640s who knew that theater was a good card
27642s huh
27648s that was oh you can do what he likes he
27650s can't he's just going to look for lethal
27651s now he knows he can do what he wants
27654s there's there's no way for lethal
27656s i can't take him
27659s this gives you nice clean skeleton
27662s trades
27672s yeah that's the play i was looking at i
27673s just got to that point i'm like well now
27675s i know i cannot die next to her can i
27677s win this turn
27681s i was right
27682s he could win this turn
27686s you were right all along but there you
27687s go abugabu takes out the ropes now we're
27689s back to parody however
27691s lubbock does get an opportunity to
27694s counter
27694s [Music]
27696s uh the mage which is going
27699s actually
27701s [Music]
27703s because the druid is
27705s not yeah that's the problem right like
27707s the warlock is there to beat the druid
27709s and there is no druid anymore
27712s oh you're going to have a warlock in the
27713s mage
27721s right i know you played me
27724s you play mage into mage and then
27727s you're looking at that
27728s then the quest hunter beats the mage
27732s and then you put your warlock into the
27733s hunter
27734s then you put your warlock into the
27735s hunter yep so so we're gonna most likely
27737s gonna be seeing a mage mirror here but
27738s i'm looking at my other screen here and
27740s it's actually gonna be warlock so wow
27742s i'm surprised but levick
27745s no he's better than those better than
27747s most people i think with this warlock
27748s deck
27749s because it's the right collection of
27751s cards
27752s i mean you have a ton of time if you can
27754s get some early damage in uh with this uh
27757s hybrid imp curse warlock and
27760s i mean you could win the game with
27762s curses the problem is like you saw just
27764s how much armor
27766s the mage can gain
27767s um
27768s with like
27769s the deep water evoker
27771s you know you trade back the drake firing
27773s light the water broker again
27777s yeah
27778s it doesn't have to do that but it's kind
27780s of built to just not die isn't it
27787s interesting though
27789s look this apprentice obviously super
27791s useful but
27792s kind of behind the ball sometimes so you
27795s need it because coinvictus apprentice
27796s cleans up a circle so that's nice
27803s and there's the avoca and the brown
27807s is the armor covered so now he just has
27808s to not die to the three twos and the
27811s middling the three three minions
27814s clear those up you should be a good spot
27824s [Music]
27832s yeah for the maze this is the
27834s nope
27836s are you pinging the three two here
27838s yep
27839s if elaborate comes out and it gets
27841s buffed whatever the ping wasn't really
27843s going anywhere anyway
27855s he's like oh yay
27857s everything's gonna die
27864s however
27865s i can't take them it's gonna be a reload
27867s here with a mischievous imp
27869s yeah
27870s and then a reload with imking reform so
27872s it's been still a lot of damage coming
27874s habigabu's way
27879s keep your trust eight nine things
27881s already so
27882s wardrobe is fine
27887s oh yeah fortress is like active
27890s nearly
27893s yep no time to mess up with brands three
27895s fours too good shape to mess around
27897s obviously
27898s yep
27901s okay that's a minion
27903s let the ritual oh wow
27908s okay
27909s that that surprised me but i guess it
27911s just plays on
27912s it doesn't have a death throttle it's
27913s just two ones but
27915s i mean this is how you beat big spell
27916s mage right like they they don't have any
27918s spells
27920s outside of the big ones so their ways to
27922s interact with the board are severely
27924s limited
27925s best named deck ever
27928s they don't have any other spells apart
27930s from their big ones mage
27933s yep there we go
27934s is going to come down and
27936s even though you're not getting the full
27937s resurrect you're still buffing
27940s if he draws a cheap spell this could get
27942s nasty
27944s it's fine
27945s okay i look forward to this all right
27947s yeah bubblegum was like ah
27951s for a second i thought i might be clear
27954s yeah and there's no cheap spelling hand
27956s levitt dodged that particular
27959s small issue
27962s yep
27963s yeah i don't think loving even cares
27964s with this watch post
27968s i'm not doing anything
27970s in fact at this point it's probably just
27971s helping
27972s yeah alex oh yeah be so good eight
27975s 14 17
27978s 27
27979s 30 damage on board
27981s let's pull the 26
27983s yeah there's a starfish
27986s which blocks a good amount right that
27988s takes off
27992s four six
27994s and powerful four ten twelve
27998s stop these no thanks two no
28000s five mm
28005s guess what i did yeah okay you know
28008s oh there's dawn girls but it's
28011s way too late
28014s i mean you don't even want to grasp in
28016s this matter it doesn't cast anything
28018s that's what i mean yeah it's just you
28020s can't ping like one finger turn it's way
28022s too slow not way too late yeah i mean
28024s it's not too late it's perfectly on
28026s curve yeah
28032s i want to make a board space for like
28034s cultists
28038s like he traded one one and a 33 into the
28041s starfish and then cultist
28046s that happens
28048s yeah
28050s nah
28052s oh okay yeah
28053s but just push the extra damage
28057s okay
28060s that's one curse
28064s i'm looking at the board the curses the
28066s casting costs nothing's adding up well
28068s for hubble here
28070s blizzard or bust
28073s where where
28075s bob says no
28077s you could hope that there's a cheap
28079s bell in hand
28084s or you can concede all right levick 2-1
28086s up
28087s gets the one with the warlock and now
28088s it's only quest hunter
28091s left remaining for habukapu still
28094s very doable
28095s right absolutely yeah
28098s and again i've said it all week and i've
28100s run out of things to say so i'm gonna
28101s say it again
28102s i'm very surprised that we only saw two
28104s quest hunters brought this week but
28106s again
28108s easy to say that now but have to put
28110s yourself in the
28111s last thursday at meta mainly last
28114s wednesday which is where people are
28115s testing their submissions right so
28117s they're submitting on a thursday morning
28120s did you want to bring quest hunter and
28122s risk how it's going to be
28125s i think it was a risky bring very good
28126s bring as it turns out i think but
28128s yeah
28130s we should have seen more of them but we
28131s didn't but yeah absolutely got a chance
28133s here
28134s um
28135s it can beat the imps and it can be the
28138s mage so
28140s major i'd like uh the major i like um
28144s warlock is a little bit more
28148s like on the edge right because it's a 40
28150s card
28151s quest hunter your draws are not as
28154s impactful you may not get any early
28157s removal and all of the support around
28161s uh the actual damage spells for the deck
28165s and the import lock could run away with
28167s the game as they do
28169s but on the other hand
28171s luvx playing a hybrid so could end up
28173s with a hand full of cursed nonsense and
28177s not really hit the early game power that
28180s you've come to know and curses in quest
28182s time to have that interaction that's
28184s favorable for the hunter
28188s later on
28189s yeah yeah that's yeah but
28192s it might be um having to time it but the
28194s first things first first of all
28196s it can just win with libraries nymphs
28199s yeah everything just goes that way
28202s probably not against this hand though
28204s yeah this is a very reasonable hand for
28206s hubba gabba though shell shot is a very
28210s good clear
28212s because it deals three damage or six
28214s damage that's split in three ways so
28217s there's often
28218s like nice favorable boards for it
28221s levick's got stuff but this mischievous
28223s imp is just not going to uh be active on
28227s four just not going to get there see
28228s this is the
28230s draw on all the curses
28232s yep
28233s yeah this deck i i i played it quite a
28235s bit
28236s or version of it before the masters tour
28238s because i saw there's quite a few
28239s possible ones in there and i was
28240s struggling with the deck
28243s and it's going to take a long time to
28244s evaluate how good it is because when
28245s it's good it's really really good but it
28248s seems like so inconsistent to me
28253s yeah as a lot of these decks through
28256s hearthstone's history have been when you
28257s play half of one thing half another and
28259s sort of wedge them together and hope to
28261s draw the right half
28266s [Music]
28270s you lose so you do lose
28273s the worst of your imps
28275s you do lose sort of some of the one
28276s threes and two fours and two fives that
28278s aren't really that punishing
28280s but by not having them in there like
28282s you've just said you lose a lot of the
28283s synergies that go with having just an
28285s imp
28289s and just see where warlock ends up
28291s because i don't think we're there yet
28292s with any of the villains
28304s meanwhile
28306s he's just
28307s doing what he can to not take too much
28308s damage
28309s still 37 still got card draw still got a
28312s way to occupy the board
28320s this is all
28322s like the entire cursed side of the deck
28327s i'm glad was just chugging along though
28328s can go wild spirits and a quick shot
28330s here
28331s if this hits the rush which it does not
28335s it was a full clear
28337s yeah he's fine
28339s now at least yeah
28343s oh face nice
28346s i mean they don't have much health
28348s they only have 30 to start with what
28349s sort of decks that
28356s hearthstone xl
28359s oh
28362s all right it's cultist cult
28364s i was really tempted by that that looked
28366s like a lot of damage oh
28369s here we go
28373s this is all this is like all the
28375s not all of it it's nearly all of it
28379s the curse stuff we're missing like it's
28380s not cool and an abyssal wave and then
28381s we're good
28383s even like the lady arcbane is
28388s like not bad in this situation yeah
28391s it's a drag below it's still a lot of
28393s minion
28394s connected a little bit of face damage in
28396s there as well
28398s those curses a bit more realistic
28400s because they're quite a long way off for
28401s now
28404s and now
28406s this is this is the secret thing right
28407s with the hunter
28409s this is where you just you used to just
28410s be able to point a spell at the face
28412s every single turn with the secrets sort
28414s of added for various reasons mainly
28416s because you want 40 cards and pull them
28418s out that's what we do with our 40 card
28419s decks
28421s you can hit this just stall where you do
28423s nothing for food
28434s that being said
28437s doing nothing pretty quickly
28451s you've got two turns at most here levitt
28459s kinda gotta go
28462s 28 i think is too much
28468s deal with curses
28472s i do too
28473s uh if you don't you're dead i think
28478s can't get a minion through i mean you
28480s can tamzin to get more health and hope
28482s that buys you a turn
28486s ah it's too slow
28491s yeah so therefore you kind of have to go
28494s for cursors even though you know they're
28495s not going to get there you're almost out
28497s of time
28498s of course they might
28503s haven't heard of me
28516s this makes sense
28522s wait this is how much much is going to
28523s be next turn
28525s it's
28527s one
28528s two
28533s three four
28539s four curses
28541s cultist
28542s vein which then has
28547s the drag belows
28550s is that enough damage
28553s no
28554s i don't think so three four five six
28557s oh 18
28560s 18 what you just said
28565s do what you do is you take the two
28566s numbers at the edges and then add them
28568s together and then multiply by two
28572s for those people who can't add three
28573s four five and six
28575s i have to pick up a zakoor oh
28579s that would be handy now that would
28582s maybe alter the clock although i'm not
28584s convinced even then
28588s but yeah that's a good call that'll get
28590s us talking
28600s i don't know
28602s surprisingly close
28604s now we're getting five right because
28606s five would do it
28609s that'd be exactly 25.
28612s now
28631s you're more of a sacrifice
28633s which
28634s it's going to be dragged below again
28636s though
28638s oh it's not cool
28645s wait
28648s [Music]
28650s has one spell that's not caspal with the
28652s explosive trap it has a taunt in the way
28656s it's
28658s so cool plus cultist is
28662s uh four and five
28665s sure nine heal uh
28668s but you're also giving habagabu spells
28670s to cast
28672s but they only do two and they heal you
28674s for four and five so that's fine
28677s yep it might not be fine you might die
28679s but mathematically you're gaining ground
28681s doing it is what i'm trying to say
28683s yeah
28694s if they can't kill you they have to kill
28695s their cause it heals you for another
28697s five
28698s it goes up to 14 there's only those are
28700s the only caspal spells oh trucking
28707s we're looking for what aim shot and it's
28709s a win
28711s tracking again that's
28713s beautiful
28715s nice and cheap
28723s yep stag charged and that's enough
28726s very close very very close
28730s wow
28736s wow wow
28738s yeah
28739s that's amazing next turn was
28742s um
28744s like
28745s coldest was
28747s fix and then there would have been one
28749s more curse needed so anything to kill
28752s off one of the shadows from lady dark
28754s man right because it had a drag below in
28755s it
28757s two-thirds
28760s a lot of it or even like uh you know
28764s shady bartender or something to get the
28766s extra face damage from the board
28768s because habuka was just digging for
28770s lethal that could have been bad for abu
28771s ghabou but ties up the series
28774s that was a lot closer than i thought it
28775s would be at this point when the hand
28777s didn't look that good and habitable was
28779s clean and he's up right they're not
28781s hobbling for person pushing face damage
28783s when he did right
28785s right at that spot ignoring the board
28786s and pushing face up rathal
28789s put a lot of chip damage in early
28790s because knew that this game needed to go
28792s quickly especially without the handle
28793s shaping up
28795s so very nicely done i also liked
28797s levick's plays to just stay alive right
28800s long enough to make these curses
28802s actually be good
28804s though yeah finding a way to have a
28806s chance of winning that game because i
28808s went tracking tracking exact lethal
28810s right now what one overlapping i can
28812s tracking one over yeah so
28814s that's a pretty good turn for habbo at
28817s that point so really levick bought
28820s you know 20 30 chance winning that game
28822s out of that play which was yeah that
28824s draw pretty incredible
28826s [Music]
28827s yep now we move over to big cell mage
28830s versus quest hunter so
28833s a little scary for lubbock
28840s 30 health not a lot it's not
28844s but
28844s hey
28847s we'll be fine
28850s you think habit gets this
28853s probably
28854s oh yeah hunter's been crushing
28857s [Music]
28859s imagine
28861s two people bring hunter one of them is a
28863s 30 card deck and the other one wins the
28864s tournament
28865s and everybody else thought they were
28867s right all along
28871s [Music]
28875s it's kind of interesting but there are
28876s minions to trade into at some point
28878s needed
28885s [Music]
28888s oh belinda
28890s okay
28891s remember those days when belinda was
28893s just all we talked about in 30 card made
28895s you know there's so much other nonsense
28896s going on
28900s just forget to mention it
28903s i've already seen like two
28905s four tournaments
28907s turn four belinda
28909s just play a brand
28913s yeah just occupy your opponent
28915s they have to do something
28918s i like it
28931s could be pretty big later on
28933s just sack the pelican like
28937s there's one health for you to do
28940s whatever you want with
28941s all the other casters look for the best
28943s players and me and you are just sitting
28945s there going go on play after that ah
28947s come on
28949s he thought about it can he just thought
28951s about it murloc's this turn don't care
28954s if he needs to i just get every can
28957s yeah
28958s but yeah the background was interesting
28960s as weird as it sounds ice trap here to
28962s block coin coin something
28966s oh
28967s yeah oh yeah
28975s okay
28985s yeah you don't want a coin ice trap
28987s because they're near the exact same spot
28988s next turn they could just play another
28990s ice trap
28997s yeah we're at zero out of you
29002s looking at this pelican diver
29004s yeah shoot it
29007s in the damage that thing can do
29012s guaranteed clear if you haven't put that
29014s three health
29015s it's one more side to the first one the
29017s second one will die to the next two
29022s and then coin coin
29026s was one of them's gonna get trapped
29029s yep
29030s and then the turn after you'll have the
29033s oh it's still gonna be awkward but sure
29036s and after you box
29040s if you get a box number two
29043s sometimes well you have a coin now
29047s do you take me for an extra
29052s okay amulet and amulet double amulet oh
29056s no
29057s i mean it's not obviously
29059s horrendous but it is the worst thing you
29061s can get you're you're racing to 30 right
29063s now and habugabu's got a big lead
29067s yeah
29069s he changed those come to 12 12 with a 10
29071s 10 on the board
29072s yep and has a nice
29076s easy finish next turn don't complete the
29078s quest to play around theater
29086s yeah
29087s some hubbus
29089s two big dragons they need to be
29092s xxl dragons
29095s kalagos
29097s yup respell if you have a chance of
29099s something happening next turn is good
29101s and most power
29104s eight
29106s take the eight dragon that's what it's
29107s called now
29110s former terror of the meta is just
29112s reduced to oh that eight eight thing
29114s yep
29119s because
29121s uh
29122s hunger dragon's actually better in this
29123s spot because the
29127s the i guess emerging next turn you don't
29128s want to take the three-phase damage from
29130s the weapon
29131s also you can attack and eat up a
29133s freezing trap of sorts as well which
29135s gives you 18
29137s pesos you want to attack with this on to
29139s preserve the thing you want
29141s yeah
29144s but
29145s out now for habu a lot of two spells in
29147s hand tracking as well
29151s not much not much left to go here in
29154s terms of
29156s damage needed
29158s is this just powers and prey
29161s oh yeah it's the other drink
29167s you've got to set up lethal at the same
29168s time
29170s yeah so you drake fire amulet
29173s um your mailbox dancer and coin to test
29175s for the second ice trap
29181s okay
29187s oh hang on
29190s i mean
29191s the tracking might mean none of this
29192s matters but be able to freeze your board
29194s and just whack them twice that might be
29195s the way out of this
29197s oh
29199s you could also sorceress levick knows
29201s that the coin is still in hand
29203s uh-huh
29210s and then you get to play the dragon
29211s amulet as well and disrupt one of the uh
29214s one of them i have taunts yeah i just
29216s have taunty stuff everywhere as well
29219s yeah you have to take this too
29227s i mean the reality is that he's almost
29229s always dead here but the actuality is
29244s yeah you take the most power for both of
29245s these i'm pretty sure i think you have
29247s to be so close to not winning anyway
29250s yep then
29253s seven seven
29254s yes
29257s all right i was gonna do well with the
29260s tracking
29262s because lethal is set up
29264s it just needs damage
29266s that's not damaged
29269s it's a spell though
29274s so aim shot is lethal yeah
29277s is it
29278s many of the things will be what i think
29281s oh no
29282s oh
29287s oh oh
29288s you you got to take the howl right
29292s yeah
29293s but then what hope that howl trolls you
29295s into
29296s aim shot
29298s yeah is that right
29300s yeah because you get a hero power so
29302s levick's effectively at eight here oh
29304s yeah you've got the coin the coins only
29305s cost four yeah dumbbell dog bunker he'd
29308s be at four he just needs a spell that
29310s deals any damage or two or more damage
29317s okay
29319s nope oh multicaster oh no
29323s i've heard of it
29325s oh no game shot was the next card oh no
29330s oh there it is levick wins
29333s wow three regular season
29337s champion oh
29339s that was a very intense game
29342s coming down to the absolute
29345s wire ah that was
29348s i he needed so much stuff to go right
29350s and hobby needed so much stuff to go
29352s wrong but i feel like that's big spell
29354s page in a nutshell right like
29357s the you put the drake fire emotes
29359s barbaric sorcerers belinda
29361s and roon of the archmage in your deck
29365s what do you expect that was a very nice
29366s setup from levick understood okay i just
29369s need to
29370s i'm gonna i'm gonna take the taunt here
29372s not the kala ghost to block the weapon
29374s damage
29375s uh now i'm gonna barbaric sorceress
29377s because i know coins in hand so i at
29379s least have a one and three to hit coin
29382s or something cheap
29384s uh to be able to go so i guess the turn
29386s to look at would be
29388s um
29389s the previous term from habugabu if
29392s habugabu had coin at the turn he played
29395s um
29396s tavish he could have
29398s used used the coin and the tracking
29402s to play around barbaric sorceress i
29403s guess right
29405s sure
29407s but then i thought it would have
29408s mattered a few spells at that point so
29411s he's he's got fewer spells he can pick
29413s something a little more expensive
29414s because it's still the same amount of
29415s damage regardless because he was getting
29417s tavish online so coin was still two
29419s damage tracking was still two damage
29421s he may not have known what he needed at
29423s that point or maybe wanted to conceal
29424s damage all right
29426s also the only thing i can think of that
29428s might have
29429s helped in that situation
29430s um you can also realistically assume
29433s he's just going to win next turn he just
29434s drew minion
29436s bunker
29437s minion
29438s secret or something like that in that
29440s order
29441s like from his four looks or his five
29443s looks even though he has a howl he still
29445s missed so
29446s he had a lot of looks to win that game
29448s uh but yeah he could have
29450s possibly
29452s know what you said with a coin yeah
29454s i don't know if it would have changed
29456s the outcome because they still would
29457s have netted the same amount of damage
29458s actually would have been two more damage
29459s because the coin was not even usable
29462s um
29462s but uh
29463s [Music]
29466s but yeah a very intense last game and
29469s you know
29472s props to levick right because that he
29474s had a lot of very
29476s difficult series uh over the course of
29478s the the weekend a lot of back and forth
29481s a lot of like kind of playing to outs
29484s and
29484s he stayed close in series that i thought
29487s he was 100 lost in
29489s like that one is as soon as
29492s habugabu like started throwing damage to
29494s the face and completed the quest on like
29496s turn five or turn six
29498s i was like this one's over there's no
29500s way you develop enough power
29502s through the freezing trap in order to
29504s get there and he found a way to get
29506s there even the previous game that he
29508s lost with the curse warlock as soon as
29510s he started drawing on the curse though
29511s it's always gonna be a 30 damage
29513s but played to his outs and nearly won
29516s at the end of it
29518s uh so
29520s levitt reaching the final i mean winning
29522s the final fantastic i'm glad he's
29524s finally one of one of these big events
29526s as well but
29528s levick winning those four points he
29530s needed just to get into the playoffs
29532s next week um that was quite a lot of
29534s pressure so yeah excited for levick to
29536s take one of these down absolutely
29539s yeah
29540s uh very cool very cool um but yeah you
29543s know
29544s shout out to abugabu right it
29546s went with a different take on
29549s on lineups than most of the other
29551s players in the field went with the quest
29552s hunter
29554s not a hard counter to rogue but
29555s obviously his you know xl big spell mage
29558s did a lot of work against broke
29559s throughout the tournament he kind of
29560s relied on that that happening
29562s um his own rogue did a lot of work too
29565s uh so
29566s uh brought a cool lineup but at the end
29568s of the
29569s day levick was the one who came out on
29572s top i'd that curse imp warlock
29575s actually that strategy you know leaving
29577s up druid and playing those decks you
29580s have like multiple counters to druid so
29581s you're you're okay with like opening
29583s with rogue every game
29585s once druid comes out you throw out the
29586s cursed warlock it was just wrecking drew
29588s it's all weekend long
29590s um
29591s a big spell mage
29593s as like the the deck to round everything
29595s out
29596s it was just beating pretty much
29598s everything like there was not many decks
29599s where big spell mage was losing too
29601s consistently
29602s so
29603s it just ended up being
29605s the bring the lineup
29608s as is proven by winning
29611s one match against the hunt today
29614s yeah one matching saturday all right
29616s well whatever it thinks about that yeah
29617s yeah we do have uh an interview ready i
29620s believe i'm being told
29622s uh with our our champion of the week
29625s uh who is levick
29628s wait till i see him there's levick hey
29630s levick can you hear me
29632s hello hello yeah sure i was hearing you
29634s for the last maybe 10 minutes already
29638s really glad to hear you oh well yeah
29641s because when you hear me that means that
29643s you've won so uh first off
29645s congratulations
29646s uh
29647s secondly
29649s you came here this week with one
29651s there's one little tiny little point uh
29654s what what was your your thoughts coming
29656s into the week were you hopeful that you
29658s were gonna be able to qualify for
29659s playoffs they were just like ah whatever
29661s i'm just gonna come and play hearthstone
29662s [Music]
29664s i don't know what to say uh i
29666s i was like okay i i need to win this
29670s week or at least get to the finals so
29673s i'm definitely gonna do my best and i
29676s the only thing i
29678s like want to mention is that
29680s i wanted to bring maybe
29683s a bit
29684s risky lineup this
29686s big spell mage i wasn't really confident
29689s with it
29690s this is uh
29691s that can
29692s that can actually lose to anyone and
29695s that can beat anyone so i
29697s thought that i have to be a bit lucky
29700s and if
29702s the game loves me i i will get to the
29705s finals and go to the playoffs
29708s and here i am yeah
29711s i feel like that's big spell mage that's
29713s what the deck does though like if the
29715s game loves you you're gonna win if the
29717s game doesn't love you you're gonna lose
29718s that just feels like uh what big spell
29720s mage is but i'm curious what was the
29723s risky lineup uh if you you know don't
29725s mind talking about it now i mean i mean
29727s the the biggest damage was the risky
29729s part about it
29732s okay the all the all the three
29734s other three decks i was super confident
29737s with it the curse of warlock is
29742s my favorite deck so far i played it
29744s really a lot before the
29746s match it became a bit worse another
29749s after the popularization of rogue but in
29753s lhs uh i think it's
29755s probably the best
29757s deck in this format
29759s and also i'm i was really happy how i
29761s managed to
29762s pilot it
29763s during all my series
29766s so again
29768s yeah that's the lineup
29772s was there any decks that you were
29774s like thinking about bringing but didn't
29776s end up bringing like any decks that you
29779s almost made the cut for your lineup but
29782s like you you ended up like settling for
29784s big spell mage were there any decks that
29786s almost made it into your lineup
29788s i don't know we uh yes you could see we
29791s prepared with uh
29793s and we took the similar
29795s lineups so uh we pretty fast came up
29798s with a
29799s rogue
29800s druid
29802s and dwarf liner like we chose this free
29804s decks pretty quickly and then we had to
29808s decide
29808s uh do we want to ban rogue or druid i
29811s think that was the only two options
29814s uh in lhs in current method and i think
29818s almost all the players
29820s came for either a druid band or one
29823s and
29824s it was actually not my idea but the
29827s gruesome just told that
29829s you can't count the rogue
29831s so
29832s we want to ban wrong
29836s and the
29837s last part of the preparation was to
29840s find the fourth deck and
29842s we
29844s invested a lot of time
29847s to it and
29848s we were like three hours before the
29851s submission we were extremely tired it
29853s was a very an early a morning for us and
29856s we
29857s were choosing between pink mage 40 cards
29861s some kind of mage big spell mage and i
29863s just told
29865s okay i i i have to hire all some boxes
29868s here
29869s so we're gonna
29870s for a big spell mage
29873s [Music]
29874s oh it worked out it worked out at the
29877s end so uh prep paid off
29879s um i do want to ask your thoughts on
29881s rogue currently because you know
29883s obviously
29884s all the players had to submit was it
29886s four days ago yeah four days ago
29889s and it was only a couple days after the
29890s balance
29891s uh edwin was buff people everybody kind
29894s of knew that rogue was going to be good
29896s but not how good
29897s uh everything was going to be the best
29899s deck but since then right like ladder
29901s the latter metagame has evolved there's
29903s less rogue there's more quest priests um
29906s right now not when you submit it but
29908s right now what are your thoughts on on
29910s sort of the the power level of of road
29913s do you think it's you know one of the
29914s best decks do you think it's just in the
29915s middle ground
29916s because it was a big conversation uh
29919s point throughout the weekend was the
29920s rogue
29921s yeah i got you honestly i didn't play uh
29924s any
29925s hearthstone except
29927s for my i got master games after the deck
29930s a submission so i normally don't play
29933s ladder
29934s during the tournaments
29936s but as i told uh
29938s [Music]
29940s while we were
29941s preparing we were sure that rock is
29945s by far the best deck in the game and we
29949s we're gonna run it and we actually
29951s banned it and uh for me
29954s performed well
29956s i don't know what what else to say i'm i
29959s still i'm still sure that rogue is the
29961s best deck and
29963s also we tried to counter it with decks
29966s like priest or maybe some
29969s vacuum some vacuum image decks and
29973s didn't manage to even maintain a percent
29976s with rate in this matchup so from my
29978s perspective frog is by far the the best
29981s deck
29983s yeah that's uh that's the answer i was
29985s looking for um it did seem to do
29988s quite well and obviously your strategy
29990s of banning rogue worked out because you
29991s ended up winning so
29993s um but yeah that's all the questions i
29994s have it was a pleasure to watch you
29996s throughout the weekend and uh once again
29998s uh big congratulations and uh i look
30001s forward to seeing you play in playoffs
30002s next week
30004s thank you guys uh also
30006s that was a
30008s pleasure to hear so many a kind words
30011s from you and other
30012s casters i really enjoyed
30014s watching my games
30016s with
30017s your commentaries so yeah
30020s thanks for the great job
30022s oh thank you nobody ever oh it's me at
30024s the end of the interview that's great uh
30026s well thank you so much levick and uh
30028s many more nice words to come next week
30030s when you play in playoffs oh thank you
30033s so much
30034s [Music]
30037s all right is new is neil back i'm back
30041s yeah okay neil's back
30043s uh yeah
30045s finally hear from levick he's had such a
30047s good year as you catch me just
30048s stretching there on the camera um has
30051s had such a good year we haven't had a
30052s chance really to hear his thoughts on it
30055s and
30055s having some insight into it vogue's just
30058s the best so we banned it uh it sounds
30060s simple when you put it like that but all
30062s weekend i've been saying how i think
30063s vogue might not be the best but
30065s levick showed me
30067s levick showed you all right well here's
30070s the standings and these are i've been
30072s told
30073s correct
30074s standings
30076s uh with uh uh seating put in it's
30078s actually
30079s pretty easy there was just one
30080s tiebreaker and it was between fury
30081s hunter zoe grushan and pascoa to see who
30084s was gonna get seven and eight
30086s uh but seven and eight is broken up by
30087s those five points so if your hundred and
30088s soy cruising will be at that seventh and
30090s eighth seed they'll start off playoffs
30092s uh with a a a loss in their first match
30095s so they'll start in the elimination
30096s match for their group uh whereas on the
30099s other end bunnyhopper 12 points out of a
30102s possible 15 very impressive run
30105s throughout grand master's last call
30107s uh him and blys will get the the top two
30109s seeds and thus a bye for the first round
30112s so they'll start off with a win and be
30114s in the winner's match of their group
30116s to kick off playoffs and everybody else
30119s just starts in the normal spot super
30120s fake habugabu levick and possessee
30123s we'll all be facing off in some mixture
30126s of
30127s players uh in the groups uh for our
30130s initial matches so
30131s uh pretty cool and you know obviously
30134s we're still showing everybody else shout
30136s out to all the other players that uh
30138s competed in in last call
30140s um gave us some some good entertaining
30143s matches uh but alas we are left with our
30147s our top eight and our playoffs are set
30151s yep europe versus aipac to see who goes
30153s the wheelchair
30156s he had to say it i wasn't even gonna
30158s mention it oh i've got a curse a pack at
30160s this point so we can go down in the same
30163s ship as them
30164s yeah yep yep yep yep but um keep in mind
30167s uh next week four playoffs we will be on
30170s conquest but here's the twist it's best
30172s of seven
30174s conquest which is
30176s it's the same format but it's an
30178s entirely different format
30180s that's eight but
30183s almost there you go that's seven just
30185s hide your thumb good job
30186s um because normally conquest you try and
30189s uh
30190s make it in best of five you try and make
30192s it so you have good matchups against a
30194s deck that you know is going to be in the
30195s field and kind of corner that deck and
30197s make it very difficult for it to get a
30198s win
30199s it's nearly impossible to do that when
30201s you have to do it four times
30203s so uh we end up seeing a lot of just the
30206s best decks which for a best of seven
30208s very intense like playoffs and finals
30212s works out because you have sort of these
30213s back and forth series where you don't
30215s really have a clear favorite going in uh
30217s it makes it exciting to watch it's a lot
30219s of hearthstone a lot of hearthstone
30221s that's what's in store for us next week
30223s neil
30224s yeah looking forward i haven't seen best
30225s of seven since what
30227s 2017 playoffs
30230s 16 playoffs
30232s um but yeah it is a pretty crazy format
30234s as you've just described uh you can
30237s target a deck because you know what
30238s decks they're gonna have because they're
30239s gonna have all of them
30241s um but yeah essentially
30243s this it's gonna be hard to find a lineup
30246s that does that so you can either target
30248s two decks or
30249s yeah like you say just bring the best
30251s stuff and i hope you get there but i
30253s hope somebody thinks of something fun
30255s super fake hopes on you to bring some
30258s craziness i think
30260s how that goes
30261s also
30262s could have a plan
30264s to try and break the mold uh find find
30266s the lists right find the text
30270s so yeah that's uh that's what we have in
30272s store but neil we've come to that point
30275s in the broadcast you know what time it
30276s is
30277s it's time to end the show but as is
30280s tradition
30281s i have to ask you now that we've uh
30284s concluded the final week of the regular
30285s season for our grandmaster's last call
30288s do you have
30289s any final words that you'd like to say
30291s before i close out the show
30293s i don't think i will this week
30296s because
30298s saving it all for next week i'll just
30300s save it yeah saving it all leveling down
30303s i'm going to keep asking you every day
30305s even when we're not on broadcast even
30306s when we have our off days this week
30308s waiting for it i'm going to ask you i'll
30309s be like you have any final words today
30310s neil any final words today
30313s and once once you actually give your
30314s final words it's going to be glorious
30315s but
30316s uh it really is time for us to end the
30318s show we do this every day i'm sure
30319s production always gets mad at us we talk
30320s for forever when we're supposed to close
30322s out the show sometimes we can go on and
30324s on and on
30325s we do go on a bit it's been known yeah
30328s but uh but okay i am gonna stop there so
30330s we've concluded the regular season of
30331s grand masters last call which means we
30333s only have one more week left it is going
30334s to be playoffs we're going to start next
30336s week on friday
30338s um with best of seven conquest where
30340s we're gonna kick off the groups and
30342s march towards
30344s uh the finals of grand master last call
30346s so uh thanks so much for everybody for
30348s tuning in for myself
30350s from neil from broadcast crew from the
30352s other casters thanks for watching and
30354s we'll see you next week for more
30355s hearthstone action
30358s [Music]
30366s [Applause]
30374s kill me
30377s [Music]
30395s [Music]
30409s [Music]
30429s [Music]
30430s so
30437s [Music]
30442s [Applause]
30448s [Music]
30456s [Music]
30465s one
30467s [Music]
30472s so
30486s [Music]
30487s god
30494s [Music]
30503s cheers
30513s [Music]
30519s so
30532s ah
30536s [Music]
30542s [Applause]
30547s [Music]
30550s it's a bless off the top pesco a 2-0 up
30555s in the finals
30557s it looked rough for him for a moment the
30559s shard of the naaru was so clutch
30566s has he tried so hard he set up a lethal
30568s himself with the void chart and shadow
30570s form on the next string even if his
30572s ethic got cleared it was as good a plan
30574s as any
30576s [Music]
30583s there it is the bowel master off the top
30586s for yala
30589s [Music]
30597s so
30598s [Music]
30607s [Music]
30610s [Applause]
30612s [Music]
30619s hmm
30620s [Music]