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854s | [Applause] |
856s | [Music] |
866s | affects direct damage |
869s | [Music] |
874s | plus a spell grabs the win from the |
878s | clutches of defeat there for Glory |
884s | [Music] |
893s | [Music] |
899s | in every single way |
902s | [Music] |
913s | hello everybody and welcome to day |
916s | number two of Masters Tour Ma and |
918s | disorder my name is TJ joining me to |
921s | kick off the show is none other than Mr |
923s | Derek Brown Derek how you doing today |
925s | you ready to cast some Hearthstone I'm |
927s | doing fantastically TJ I've enjoyed the |
929s | meta game greatly up until now with |
931s | getting some uh unsung heroes of the |
934s | metagame finding their place here in |
936s | this tournament so far and I think as |
938s | the day progresses we're gonna see the |
940s | cream rise even further up amongst the |
943s | uh |
944s | the watery bit of the milk |
947s | [Music] |
950s | okay sure cream Rises to the top I think |
952s | that's where the expression comes from I |
954s | think it's uh it has to do with the |
957s | uh like Milling weed I'm not sure you |
960s | know whatever you say |
961s | it could be milk |
963s | could be wheat |
965s | the wheat from the chaff |
967s | yep that's it here we go |
970s | Conquest Derek uh nice oh yeah Segway |
974s | there uh cream Conquest they both start |
976s | with the letter c beautifully done |
980s | um if you've watched any Hearthstone |
981s | Esports broadcast for I don't know the |
984s | past five years probably know what |
986s | Conquest is every player brings four |
989s | decks that consist of four unique |
990s | classes for the match takes place you |
993s | ban a deck away from your opponent and |
995s | you play a best of five match where you |
996s | cannot win with the same deck Twice |
999s | first person to three wins wins the |
1001s | series we are currently in the halfway |
1004s | point of the Swiss portion of the event |
1008s | we played four rounds yesterday we're |
1009s | gonna play four rounds today then of |
1011s | course tomorrow we're gonna have the top |
1013s | 16 bracket we're gonna play it out in |
1016s | its entirety there's still lots of |
1018s | hearthstone uh left to play we saw |
1022s | um some interesting lineups actually |
1025s | make it yesterday to those 4 |
1028s | 4031 spots at least different than what |
1032s | me and probably a lot of players |
1033s | expected coming into this Master's tour |
1036s | because we had a very solidified ladder |
1039s | metagame but not so much competitive |
1041s | play it seems |
1044s | I was thinking TJ we might have to |
1045s | reshape how we introduce this format |
1048s | because every time all of us casters |
1050s | invariably end up saying something to |
1052s | the tune of if you've followed |
1054s | HearthStone for any good amount of time |
1056s | you'll know what Conquest is and I |
1058s | couldn't help but that time think there |
1059s | probably must be at least one die-hard |
1062s | Hearthstone Esports fan who's watched |
1064s | every match for years on years but just |
1066s | still doesn't know what Conquest is just |
1068s | cannot understand how it works at all |
1071s | and I did just like watching individual |
1074s | games of hearthstone that's exactly |
1076s | happening |
1078s | I don't care how they're arriving at |
1080s | their class choice I don't know what are |
1083s | those numbers on the side maybe yeah I |
1086s | just want to watch Hearthstone until two |
1087s | players don't play Hearthstone anymore |
1089s | and uh that person probably a Tice fan |
1092s | oh |
1094s | so |
1096s | what do you mean Mr Hunter's so easy |
1104s | yeah the easiest deck ever it's like 60 |
1107s | of the ladder |
1109s | yeah well 60 of the ladder is probably |
1111s | ties fans |
1113s | oh |
1115s | whoa |
1117s | blow down cowboy |
1119s | yeah we we saw a lot of uh Variety in |
1122s | the decks yesterday |
1124s | did see a lot of Hunter that was like |
1126s | the one place where we didn't see |
1127s | variety uh but hunter is not doing it as |
1131s | well |
1132s | um as like its ladder stats indicate |
1135s | right yeah um it's floating like right |
1138s | around 50 win rate it's being left up in |
1140s | a lot of series we're not seeing many |
1141s | bands thrown its way and so it's a deck |
1145s | that a lot of players expected and that |
1147s | not many players built a strategy around |
1150s | and so it's not as meta warping of a |
1153s | deck as uh as I think uh some players |
1156s | given its win rate uh would have thought |
1160s | yeah I can see that uh it's as is always |
1163s | the case when there's a a clear dominant |
1166s | deck in the metagame unless it's a |
1168s | massive power outlier and the uh the |
1170s | fact that it's so popular |
1172s | um you know even though that draws |
1174s | counter strategies it's so strong that |
1175s | it can't really effectively counter it |
1177s | uh that's not really the case with |
1179s | Hunter like it's it's very strong and a |
1181s | jack of all trades which generally makes |
1183s | it difficult to counter uh but you can |
1186s | still get there I think major has been |
1187s | one of the uh the big ones that has been |
1189s | a very very strong counter to Hunter |
1191s | which has proven to be some of the |
1194s | secret sauce for players like Fury |
1195s | Hunter who has been doing very well |
1197s | indeed to a 4-0 start today alongside |
1201s | pocket train I believe has uh The |
1204s | Identical lineup to him so two previous |
1206s | Mt winners already off to a fantastic |
1209s | start in day one |
1211s | yeah and you know what this late in sort |
1215s | of the competitive cycle for the year |
1216s | you you'd hope for that right you'd hope |
1219s | that uh players that found success |
1221s | earlier in the year would continue that |
1224s | um I feel like it it's |
1226s | uh something like this we haven't seen |
1230s | in a while just because the the world |
1232s | championship in itself has you know been |
1235s | grand Masters right |
1237s | um and now that's sort of opened up at |
1241s | least to an extent uh starting to get |
1243s | those those vibes back for you know 2017 |
1246s | 2018. was that what it was holy moly |
1249s | that was a long oh yeah uh with Hunter |
1251s | race who was you know absolutely the |
1253s | most dominant Player of the Year and you |
1257s | know went on to win the World |
1258s | Championship so those kinds of moments |
1260s | are cool so I'm hoping that you know |
1262s | players like pocket train like Yuri |
1265s | Hunter uh actually you know keep showing |
1268s | up and keep proving |
1269s | that they got what it takes because |
1272s | that's just cool to see dominant players |
1274s | like that it gives us more to talk about |
1276s | right |
1277s | as you could tell from this intro God |
1280s | knows we need it I let's let's be clear |
1283s | here I don't really need |
1286s | more things to talk about okay more |
1288s | Hearthstone themed things to talk about |
1290s | sometimes |
1292s | but as far as just you know straight up |
1294s | talking uh-uh I could |
1296s | I think we all know uh some of the |
1300s | directions that I can go at the very |
1302s | least Neil knows Neil AKA Lorinda AKA |
1307s | Bond there's the current standings |
1309s | um there are uh four players for |
1311s | additional players that are 4-0 uh that |
1314s | aren't shown on this bracket because we |
1316s | can only fit 16. we don't have the |
1318s | technology |
1320s | um but uh this is some of the players to |
1323s | look out for today some of the players |
1325s | that we've been talking about right a |
1326s | lot of big names up there let up pocket |
1328s | train Fury Hunter okay shinsuke pun ciao |
1332s | bye |
1334s | yeah it's a good little mix isn't it I'm |
1336s | happy to see letter back on top he's a |
1338s | real personal favorite of mine I really |
1340s | loved watching him play it during his |
1341s | run in uh Grand Masters uh in the EU |
1345s | Grand Masters and then a lot of players |
1347s | that we haven't seen much of nor topping |
1350s | the leaderboard there probably on |
1351s | tiebreakers just about coming up in the |
1353s | lead |
1354s | um you know construct companies players |
1356s | I haven't heard all too much of uh but |
1359s | Jacinto we got to see him yesterday I |
1361s | think it was his first Masters Tour |
1362s | maybe his second uh but he was playing |
1365s | some very very solid Hearthstone |
1367s | yeah |
1369s | and again I would hope that would be the |
1372s | case once we get to this part of the |
1374s | Year where the Hearthstone will just get |
1377s | more and more solid |
1380s | as the days goes on |
1382s | um as the days go on not as the days |
1385s | goes on because that doesn't make any |
1388s | sense but you know I'm correct Derek |
1392s | but um solo and I were talking a little |
1394s | bit at the end of the broadcast |
1395s | yesterday |
1396s | and uh something I want to talk about |
1398s | actually no I don't want to talk about |
1399s | it now because our match is ready we'll |
1401s | talk about it later it's about Rogue and |
1404s | its presence let's put a pin in them in |
1406s | like the top yes put a pit in it uh |
1409s | we'll Circle back |
1411s | um we have a match coming up dardar |
1412s | Binks versus holy water |
1415s | and I guess we could shift the |
1417s | conversation I was going to talk about |
1418s | Rogue then I was going to talk about |
1419s | Paladin let's just expedite the Paladin |
1421s | conversation because both of these |
1423s | players uh have Paladin in the lineup uh |
1427s | which is oh well one's banned uh so the |
1430s | conversation's got 50 less relevant |
1432s | that's okay uh holy water still has |
1435s | Paladin up what are your thoughts on |
1436s | Paladin where where do you think it's uh |
1438s | it's it's lying right now in the |
1441s | metagame I think Paladin is a really |
1443s | interesting class actually at the moment |
1446s | contrary to how it is through 90 of uh |
1449s | hearthstone's life cycle uh in my |
1451s | opinion |
1452s | um as there's a lot of different ways |
1454s | you can go and I've seen a lot of |
1455s | different players trying different |
1456s | strategies uh like the first thing you |
1458s | have to talk about is pure verse just |
1461s | normal control-ish Paladin when you have |
1463s | the neutral cards in as well and I do |
1466s | think I'm coming down on the side of |
1468s | including the neutral cards you get rid |
1470s | of the Countess but you still have uh |
1473s | just a stronger mid game when you slot |
1475s | in this School teachers Samurai in there |
1477s | as well akani such a strong card and |
1479s | dinathary has been very powerful as well |
1481s | but the really interesting interesting |
1484s | sorry interesting thing for me is how |
1487s | much late game how much extra value how |
1489s | many extra wind conditions you slot in |
1491s | the deck because Soto was talking about |
1493s | the kind of arms race that you have uh |
1495s | in the meta game right now and I think |
1497s | that's actually never been more apparent |
1499s | than it is right now that |
1501s | one of the big reasons you put renothol |
1504s | in your deck is because otherwise you |
1506s | actually don't have enough cards to win |
1508s | the game in your day which is like a |
1511s | really weird state to be in and it's |
1512s | kind of never been true throughout |
1514s | hearthstone's history but now it feels |
1516s | that way like I've experimented with 30 |
1518s | card Paladin 30 card Shaman 30 card Mage |
1521s | and for me personally major a little bit |
1524s | less so but for Paladin and Shaman you |
1526s | just kind of run out of stuff you can't |
1529s | win the game because players have so |
1531s | many consistent threats so much removal |
1533s | because they have a 40 card deck that |
1535s | you need to have a little bit more punch |
1537s | at the end of your game and so you know |
1539s | if you're playing 30 card pure Paladin |
1541s | which is what Hunter race has been |
1542s | espousing the virtues of for the last |
1544s | couple of weeks in my opinion maybe I'm |
1547s | just playing it poorly you have one |
1549s | final big push with the Countess and if |
1551s | it doesn't win you the game which often |
1552s | it doesn't you just lose the game's over |
1554s | you have no further strong follow-up and |
1557s | so Paladin right now both of our players |
1560s | going for the non-jaila build but with |
1562s | those neutral cards slotted in I think |
1564s | this is about where I would end up |
1565s | because you have a a good immediate |
1568s | punch with those strong curve options |
1570s | then you have dinathrius and variant to |
1572s | follow up at the end for a like I said |
1575s | enough actual win conditions to close up |
1577s | the game yeah |
1579s | interesting Dynamic that we're seeing |
1582s | with Paladin and it's it's it's doing |
1584s | quite well |
1585s | we'll keep our eyes on that first game |
1587s | though between holy water and Darter |
1588s | Banks it's going to be the shaman uh |
1590s | verse Hunter standard archetypes control |
1592s | Shaman versus Beast Hunter |
1595s | um so |
1597s | this is a matchup that we've seen quite |
1600s | a bit control Shaman in itself |
1603s | a deck that has a lot of these power |
1606s | spikes but can struggle if it falls |
1609s | behind or on the early board uh just |
1613s | because it just lacks just straight up |
1615s | removal right its removal is just |
1617s | other minions hitting into minions |
1621s | that's uh the extent of its removal and |
1625s | um taking a look at the Beast Hunter |
1626s | from holy water not on screen but |
1631s | got a a castle kennels thrown in there |
1637s | about it as far as weird stuff one |
1639s | collateral damage at the top end which |
1642s | we have seen |
1643s | uh from players so not that |
1646s | not the craziest of inclusions yeah I'm |
1650s | kind of surprised I mean maybe in test |
1652s | they just found it wasn't good but the |
1654s | uh |
1655s | what's it called |
1656s | uh |
1658s | they're a Monica not Frenzy |
1660s | devouring plague devouring plague that's |
1662s | the one yeah that's the card that was |
1664s | actually very interested in especially |
1665s | when you're playing imported tarantula |
1667s | because it just gives you such a strong |
1669s | immediate wide board clear that Hunter |
1671s | has uh kind of lacks uh in this current |
1674s | build of the deck which I was personally |
1676s | quite partial to uh but for right now |
1679s | obviously that's not what holy water |
1680s | wants playing the aggressor and he's |
1684s | going to be doing that pretty well with |
1686s | just a nice aggressive start spending |
1688s | all his Mana |
1690s | yeah |
1691s | and I like beefing up the trog here |
1696s | as opposed to you know going for just |
1698s | the two drop k-9otron uh it does it is |
1701s | going to line up better against whatever |
1704s | um Dart our biggest is going to do on |
1706s | the next turn and uh yeah this is what |
1708s | Shaman does to try and overwhelm with |
1710s | stats that's its removal you overwhelm |
1713s | stats and a little bit difficult here |
1716s | because of this beefed up trog |
1719s | thunderbix would love to be able to just |
1722s | get a wild paw Cameron's out here but |
1724s | we'll probably just have to settle for a |
1725s | null |
1727s | and then roll into just wild paw Caverns |
1729s | on the natural curve next turn |
1732s | seems to be uh |
1734s | the only reasonable play available to |
1738s | him right now agreed I think this is the |
1740s | only line uh if |
1743s | like with no guarantee that the location |
1745s | is going to turn up anytime soon it's |
1747s | time to just use them |
1748s | uh frog has to go yeah |
1752s | those locations could be you know 20 |
1755s | cards away |
1756s | it's crazy so many cars in that deck |
1762s | oh and you put it like that it sounds |
1763s | awful I want to go back to the 30 card |
1765s | version no 40 cards is great |
1769s | but it's so many |
1773s | I don't know what I think |
1775s | you're just excited about it no matter |
1777s | what yeah 40 is the big number |
1780s | way bigger than 30. oh |
1784s | not even close |
1786s | all right we got double can animatron |
1788s | here ooh |
1791s | um |
1792s | obviously given that it's a double |
1795s | of a turn oh sorry double dredge turn |
1797s | you probably want to go |
1798s | avish first |
1801s | and then wild Spirits with the second |
1803s | canine Neutron so you stack wild Spirits |
1805s | next turn and then tavish the turn |
1808s | oh |
1811s | that's so awkward uh oh no sorry it's |
1815s | not the weapon I was thinking it's the |
1816s | weapon so King Crush will get reduced |
1818s | sorry I'm being stupid uh yeah I think |
1819s | it's just wild Spirits then |
1827s | um just uh |
1829s | get out of John Derek it's |
1833s | all right |
1836s | that's all let's all be calm here okay |
1842s | oh he's such a big number TJ how could I |
1844s | be calm I know right |
1848s | it's insane 40 cards |
1858s | oh oh man this play for daughter Binks |
1862s | has worked out gorgeously like the fact |
1864s | he went coin |
1866s | wind chill to protect the Knolls really |
1869s | not an obvious play at all |
1872s | but now I mean look at the reward he |
1874s | gets like you don't even think about |
1875s | this right this is a 10 drop for one |
1877s | manner yeah the only way I would second |
1881s | guess it right is if I literally that |
1884s | was the only Mana he could spend this |
1886s | turn but he is running right |
1889s | um as a as a nice you know three Mana |
1891s | play uh to to back this up so not bad |
1894s | turn that into an eight eight not too |
1897s | shabby I'd say |
1913s | your deck size and starting Health up |
1917s | 40 |
1918s | good 40. excuse me kidding me |
1922s | do you have any idea what my parents |
1924s | would have done for 40 cars yeah |
1928s | ah they had it so easy though we deserve |
1932s | a break we deserve 40 cards |
1935s | hey what do you mean wait we're of a |
1937s | different generation right |
1939s | yeah |
1940s | they went they went to college for like |
1942s | you know 20 bucks and a pack of gum |
1944s | you know we deserve 40 cards |
1950s | that sounds like a Fed rate yeah they |
1953s | could buy a mansion for 30 cards you get |
1956s | a studio apartment for 40 cards you know |
1958s | uh Amen brother |
1963s | all right a little off curve here I just |
1965s | like getting the wild paw Caverns out |
1968s | ah |
1970s | yeah because you saw the dredge card |
1972s | um see I guess theater |
1974s | does make some sense because the the |
1976s | wing commander and the hydraulon have |
1979s | been sitting in hand for a bit yeah |
1980s | that's right and usually when that |
1983s | happens they're you know |
1986s | pretty high impact cards so |
1989s | yeah I guess he's he maybe has a read |
1992s | right now I mean not a hard read but |
1994s | he's thinking it might be tavish right |
1995s | which is why he wants to play theater |
1997s | right now |
1998s | um |
2000s | but I can't understand I I think in the |
2002s | end I like him waiting because the only |
2003s | impactful turn six play is uh tavish |
2007s | exactly right everything else is five or |
2009s | seven and it just so happens he had |
2011s | dredged it to top deck it perfectly on |
2013s | turn six but God I couldn't have played |
2015s | around that anyway |
2023s | and I mean obviously this next turn he |
2025s | could just go boner into theater if he |
2027s | wants to spin the wheel and see what |
2030s | vulner has in mind but I wouldn't mind |
2033s | yeah you uh take the card that you want |
2037s | and then |
2039s | owners just like here |
2041s | have it back |
2042s | hold up there buddy |
2049s | um |
2054s | it's we're not to the point of the game |
2057s | yet where dardar Binks is |
2061s | I guess he could play three cards right |
2062s | if you get like clown fish uh I mean for |
2066s | motion denied but it's the nine damage |
2067s | super relevant in this part or would you |
2069s | rather have |
2071s | like a little bit more board presence |
2073s | I'll be looking at Maneuvers though |
2075s | right does he have any minions oh it's |
2077s | the Stag that makes things awkward if it |
2079s | wasn't for the Stag |
2081s | um Maneuvers would be insane because |
2083s | he'd play hydralazon and then data Binks |
2085s | would have to either kill one of the |
2088s | tentacles in order to proc the |
2091s | um |
2093s | emergency Maneuvers which would then |
2094s | just give more tentacles or he'd have to |
2096s | kill hydraulodon itself and end up |
2098s | giving him infinite board to turn after |
2100s | yeah |
2102s | uh but the the Stag in the way means |
2104s | there'll be an alternative Target which |
2106s | is a |
2111s | wow we can actually see Dada passing up |
2114s | null plus location on this turn for an |
2116s | insta 10 drop because he smells that |
2119s | there's a hydralodon or a bear something |
2121s | big coming down in this next turn yeah |
2124s | and he has met with some pretty scary |
2126s | news I |
2130s | I was gonna say I think you take the |
2132s | hydralodon but |
2134s | bad Eggman is so powerful when it comes |
2137s | down like this board is very salvageable |
2139s | for holy water if he can just survive |
2141s | until that turn nine |
2143s | yeah at the same time if you take away |
2145s | his curve play for next turn yeah you |
2148s | could get so far ahead in the future |
2151s | uh especially given over the Knoll knows |
2154s | that's not even playable next turn |
2156s | the holy water has a hero power and then |
2158s | whatever comes off the top |
2160s | as plays and this board is starting to |
2163s | get pretty big so |
2166s | with just the emergency maneuver's face |
2168s | is frozen so it doesn't have to worry |
2169s | about the Stag tracking is a good pickup |
2172s | I mean it hit something good |
2175s | I guess pet collector just to have |
2178s | something to play Harpoon Gun Frozen |
2181s | face plus already a weapon equipped |
2184s | that is not hot |
2191s | the Lost Battle Cry is still |
2194s | toss I don't think we want to mess |
2196s | around with that we could go |
2199s | ocani plus para or like boner akani I'm |
2203s | thinking on this turn just to give again |
2205s | maximum disruption |
2213s | I mean you really you really do want to |
2215s | kill the Stag because if you kill the |
2216s | Stag with emergency Maneuvers uh it |
2219s | takes three turns for the |
2221s | the dormants to wake up again so it's |
2223s | essentially just does nothing yeah |
2233s | Harry knows it's not snake |
2235s | useful information at this point because |
2237s | he attacked face on the previous |
2239s | could still be motion denied |
2243s | uh oh true sorry yeah good point |
2248s | ah okay |
2255s | yeah sure |
2259s | oh a little funky Maybe |
2267s | just in again I think he could have |
2269s | gotten a slightly better emergency room |
2270s | but he is still very far |
2274s | yeah |
2276s | okay |
2283s | do nothing this turd it's a good draw |
2285s | because it's something that he can hear |
2287s | a power and |
2288s | thrown to the akani that's about it yeah |
2290s | true |
2292s | um if that was a Hoffer could have |
2294s | traded over the economy uh first right |
2297s | with the weapon swing plus the Huffer |
2300s | and then got in a pet collector for the |
2303s | saber |
2304s | but alas there is eight |
2308s | well it it could actually |
2312s | be the case that bouldner has minion as |
2315s | well as the akani effects right because |
2317s | bonus still has one of those |
2320s | ah |
2322s | I didn't even see it because he's got a |
2323s | lightning bolt exactly yeah |
2327s | but I'm pretty sure he's got one of them |
2329s | born you tricky guy |
2337s | gotta just be Brute |
2349s | you're gonna sweep up the spiders |
2356s | oh he's thinking about it |
2360s | okay sorry yeah I should think about it |
2362s | how does hydralazon |
2365s | that's right even with the piranha |
2371s | uh but you could go for I mean you |
2373s | really want to go for AOE plus damage |
2375s | here like the the sticks to face is |
2378s | worth a lot as you start to close out |
2379s | this game uh but it was also tempting to |
2382s | go for this uh the taunts sorry yeah in |
2385s | the way as you could potentially protect |
2387s | your boner |
2390s | thank you |
2399s | yeah |
2401s | I don't know but I think he's just |
2404s | speaking to himself like what uh |
2409s | how big of a deal this Wing Commander |
2411s | could be |
2414s | I don't know |
2416s | did he know that that wouldn't get |
2417s | counterspelled by boner there am I being |
2419s | stupid does bone and not have the the |
2421s | akani effect I thought that's how it |
2423s | works but |
2428s | I don't know |
2433s | and it felt like there was a 50 chances |
2435s | Hickman instantly |
2439s | all right well either way it's doing it |
2443s | a ridiculously strong job I mean this is |
2445s | what I was afraid of for Dada this is |
2447s | why I was thinking you might consider |
2449s | picking Hickman because look at what it |
2451s | does as one card alone this is an |
2454s | insurmountable boat |
2457s | yeah one benefit all right what was the |
2460s | last battle cry I played |
2462s | was it okanie |
2474s | uh sorry the last Battle Cry was a |
2476s | brucan so yeah parrot to get six damage |
2481s | and then the outs would be |
2487s | amalga a clownfish amalgam flurgle but |
2491s | then you don't have another murloc |
2494s | foreign |
2496s | damage to face last turn it must have |
2499s | been some way right all right going for |
2501s | second macaw |
2503s | nope |
2504s | yeah yeah yeah that's a good point |
2517s | five |
2519s | and eight |
2530s | 26 damage yeah that'll do it |
2534s | that |
2543s | that was uh quite close and honestly I |
2546s | thought that |
2547s | our Binks was in a good spot you know |
2550s | once there was a couple of dead turns |
2552s | yeah yeah |
2554s | from holy water but just couldn't get |
2556s | sort of that |
2558s | uh enough to get that finishing blow |
2561s | um which ended up being the uh the the |
2564s | downfall and those later turns you said |
2567s | it probably could have been done |
2569s | slightly more efficiently it's hard in |
2572s | those spots though uh especially you |
2575s | know knowing the information |
2577s | biggest deal there though was probably |
2579s | what you were talking about right |
2582s | um with the pick of the wing Commander |
2585s | hydraulic line probably much easier to |
2588s | deal with even even if it had come down |
2590s | on curve |
2592s | um though maybe he was worried about it |
2593s | or getting blown up and then again |
2595s | Shaman from hand |
2598s | really doesn't have outside of swarmers |
2601s | and Knoll much way to to answer it that |
2604s | probably could have been the worry and |
2606s | instinctually I probably would have gone |
2608s | just with hydraulicon 2 as the as the |
2611s | choice just because you know okay I have |
2615s | three full turns basically to do |
2617s | whatever I want and my opponent's gonna |
2619s | be having to play off the top uh each of |
2622s | those turns which B Center does have a |
2624s | lot of like |
2627s | garbage yeah I mean in the deck it goes |
2631s | even further than that because on that |
2632s | turn not only did he make the difficult |
2635s | 50 50 pick between hydraulic done and |
2637s | win Commander he actually passed up just |
2640s | playing null and getting himself another |
2642s | 10 drop because I believe his location |
2643s | was active on that turn and he could |
2645s | have just gone attacking and get another |
2647s | 10 drop which |
2649s | you know he made the read that there was |
2651s | probably high trailers on in hand there |
2653s | was and he clearly gone into that turn |
2655s | thinking I'm gonna play theater to |
2658s | either steal hydralazon or the bear one |
2660s | of the power Spike seven drops and I can |
2663s | understand that but uh you know maybe it |
2666s | was just better to slam the big null get |
2668s | a 10 drop because hydralazon doesn't |
2670s | answer that especially well bear doesn't |
2672s | answer that especially well and uh again |
2674s | maybe it's slightly undervaluing uh |
2676s | Akerman but holy water now going over to |
2679s | his Paladin to try and take down the |
2682s | shaman instead and this is one of the |
2684s | biggest match-ups where when I was |
2686s | talking about at the start of the series |
2688s | uh having enough win conditions uh |
2691s | Shaman is one of the classes that tests |
2693s | that uh the most heavily they have so |
2696s | much strong removal now in the form that |
2699s | you just saw in that starting hand right |
2701s | Sylvanas and double Devourer are such |
2704s | strong single Target neutral removal |
2707s | options they put in the game now and |
2709s | Paladin really struggles against that |
2711s | kind of board clear when they're playing |
2713s | uh big Leviathan or they're playing down |
2717s | King Varian or these big light raids all |
2721s | these strong single Target removal |
2722s | spells are very very tough for Paladin |
2725s | to find enough threats to actually |
2729s | Outlast all that removal yeah |
2739s | reasonable early stuff here |
2741s | or |
2743s | both players start our banks you know |
2745s | obviously not hitting like |
2748s | Googling or |
2750s | like two drop |
2752s | but actually has plays to make in in the |
2754s | coming turns right spammy arcanists |
2757s | might be able to to do some work got |
2760s | cookie to just bite some time get rid of |
2762s | this early game stuff |
2764s | and uh |
2768s | really has uh sireton atheros in the |
2770s | opening hand to to start you know |
2772s | beefing that up and getting that closer |
2774s | to |
2776s | being the late game Powerhouse that it |
2778s | is |
2780s | oh double primordial wave though |
2783s | the timing of this is gonna be |
2785s | interesting |
2786s | yeah if no cards are played here next |
2789s | turn you have no coin wave yeah |
2794s | which is obviously a very powerful |
2796s | proactively on your side to get yourself |
2798s | a 10 drop but I do actually like holding |
2799s | off on it because |
2801s | just making a single 10 drop is not the |
2804s | win condition against Paladin that it |
2806s | could have been against Hunter |
2807s | especially had he got a better tender up |
2810s | at the time because they have righteous |
2812s | defense and they have a good chance of |
2813s | having it in hand because they've played |
2815s | the holy night as well they're |
2817s | discovering an extra spell here as well |
2818s | which could be equality it could be |
2820s | righteous defense and all of these |
2822s | effects just make it so that going all |
2824s | in on a big null transformation to me |
2827s | does not seem quite worth so I respect |
2830s | this line for data scent |
2834s | oh they are actually going pretty wide |
2836s | here |
2839s | oh then you know this is stored of what |
2843s | the deck does |
2845s | it does have a lot of early game stuff |
2846s | but the early game stuff is just to kind |
2848s | of |
2850s | power whatever else you're doing right |
2852s | these all have scary effects |
2856s | pretty nice to trade away all the one |
2858s | Health minions as well though makes |
2862s | potential for a spammy Alchemist a lot |
2864s | less apparent yep |
2880s | I mean I I said that the null isn't |
2883s | something you should necessarily be |
2884s | going all in on I do still think it's |
2886s | something you should try and do at some |
2888s | point I do prefer holding on to the next |
2890s | return to try and get a big swing in one |
2893s | turn with the primal |
2898s | Duty |
2899s | and still high life total not too |
2901s | worried about this early game Power from |
2903s | Paladin because that's not what the deck |
2905s | is all about |
2907s | and so just gonna |
2909s | use the weapon to start cleaning things |
2910s | up tone them up |
2914s | and uh passing the turn back over so now |
2916s | spammy's starting to look a little |
2918s | better obviously not great especially |
2919s | with that |
2921s | reasonable size light Ray |
2924s | reasonable Ray |
2931s | I don't think |
2932s | about this total |
2935s | but wait what about primordial wave |
2950s | it still doesn't feel that strong though |
2952s | if you just go with an old plus wave oh |
2954s | it's bad yeah you just give this a real |
2956s | bad right |
2957s | wow okay really |
2962s | oh |
2964s | what does he get that's the new one that |
2966s | can gain |
2968s | wind Fury and rush and stuff right |
2974s | garment card |
2975s | I think that's always |
2979s | sing it and I know a dude with a broom |
2985s | I thought that was a card |
2989s | yeah 610 is a really rare stat line yeah |
2992s | yeah |
2993s | hasn't been many six tens in the uh |
2997s | the history of hearthstone a frozen |
2999s | mammoth that was a six seven |
3005s | and what a game eh oh |
3010s | a little bit of glog |
3013s | so mutinous seems |
3017s | relatively appealing the only thing is |
3018s | there's a lot of damage on board that's |
3020s | just gonna bypass you but |
3022s | it's all righteous defense so you know |
3025s | there's something big in the hand |
3027s | there's not that many cards I think one |
3030s | of these spells was picked up by |
3033s | uh the night of annoyment so knows that |
3035s | there's a holy spell in hand |
3039s | so this is actually a tougher play also |
3041s | there's spammy math |
3044s | but yeah exactly that's there's nothing |
3046s | you can really do to impact that |
3051s | um |
3054s | because you can't get a if you trade in |
3056s | the oh no you can yeah one two three |
3059s | there's no four |
3061s | but that's fine it's just gonna isolate |
3063s | the uh |
3065s | he's six six at this point |
3069s | which is all just fine okay for holy |
3071s | water like he just gets to keep swinging |
3072s | the Leviathan he is |
3074s | enormous oh my goodness |
3083s | yeah I mean if you dredge you can give |
3084s | yourself Carol for next turn so I do |
3086s | actually prefer dredging here than |
3088s | drawing a card weirdly enough because he |
3089s | knew that Carol was on the bottom yeah |
3095s | even though that's usually the wrong way |
3096s | to go about it |
3099s | and now just what are you even going for |
3102s | you can give your opponent a seven drop |
3104s | a six drop and uh I don't actually know |
3107s | what the tail is but |
3112s | well it's attached to Leviathan so it's |
3114s | got to be a seven right |
3117s | does it is that how they oh no |
3121s | I didn't think so but he sounded so sure |
3123s | yeah I always say I trust you I trust |
3126s | you TJ |
3127s | there's your uh here's your first |
3129s | problem all right it's a three drop |
3136s | that would make sense from a lower |
3138s | perspective |
3139s | from like a if this was Hearthstone in |
3141s | real life perspective |
3145s | YouTube mini series awaiting to happen |
3149s | ATP |
3153s | run with it |
3159s | I mean all of a sudden like uh |
3161s | this is really the problem with Shaman |
3164s | now right when you don't have access to |
3166s | snowfall Guardian you don't have |
3168s | especially strong board clears if you |
3170s | don't get ahead with something like |
3172s | starfish Plus or oh sorry clownfish plus |
3175s | all the murlocs or a big null pop of uh |
3179s | you don't have the board clear you don't |
3180s | have the stall and you're just behind |
3182s | for the entire game like Darda Binks |
3184s | hasn't even looked like he's in this |
3185s | game at all from start to finish nope |
3189s | and is now dead |
3197s | glug there's enough damage just with |
3200s | what's presented enough stuff |
3202s | on the board he'd be dead with her glug |
3206s | and I've made a Neptune doesn't touch |
3208s | anything |
3210s | Bob Fish completely useless oh you can |
3212s | brown |
3213s | brown fish brown fish Cassie would dump |
3216s | that's bread and cod fish together and |
3219s | it's also an homage to faten them |
3221s | casting with Derek Brown |
3223s | a lot of things going on there a lot to |
3225s | unpack but oh okay roll's a taunt totem |
3228s | and then glugs okay survive |
3231s | [Laughter] |
3233s | and then dies instantly and then dies |
3236s | instantly yeah |
3239s | I mean I think it was like just blade |
3241s | Master would have done it because it |
3242s | kills one yeah exactly by itself but |
3245s | yeah that's gonna be a 2-0 lead now for |
3248s | holy water so |
3251s | uh not looking good for dardar Binks |
3254s | this uh this Shaman just cannot get the |
3257s | job done and now for holy water the |
3264s | only deck remaining is going to be the |
3266s | priest |
3267s | which is a blessed priest Boon priest |
3271s | buff priest whatever you want to call it |
3273s | all those things are the same |
3276s | because bless and Boone are both Buffs |
3278s | well if bless uh sorry buff and uh |
3284s | I'm gonna do a joke and I messed it up |
3285s | TJ |
3287s | okay take a deep breath all right |
3292s | if it's equally buffed priest and Boon |
3294s | priest let's call it buffoon priest hey |
3300s | don't these players look stupid now |
3303s | yeah what an easy deck am I right yeah |
3313s | uh we can't just leave the hunter |
3315s | players out there to dry come on now |
3317s | yeah and we've said it so many times |
3320s | since this deck has made its foray into |
3323s | competitive play but it just looks weird |
3327s | how do you win like ever |
3330s | um you play no minions it's you play |
3334s | Priestess right now mental handmaiden |
3336s | okay that's it the rest are just spells |
3339s | but you have plenty of card draw |
3342s | and sometimes those spells with one |
3345s | rating Elemental and boom is all you |
3348s | need to lock some decks out of the game |
3350s | if you can have a pop-up turn on at a |
3352s | reasonable pace |
3354s | there are many decks in the metagame |
3356s | that just can't beat it and uh that's |
3359s | what it relies on |
3361s | um obviously you know Shaman is one of |
3364s | the Decks that can |
3365s | um has sort of that disruption effect |
3368s | right the polymorph effect yeah with uh |
3371s | primordial wave |
3374s | um but again 40 cards |
3379s | don't many |
3380s | that is so many fine there's got to be |
3382s | an answer somewhere in there yeah uh |
3385s | intention will devour a lot of times the |
3386s | the pop-off happens long before that but |
3388s | you can buy time with wind chills and uh |
3392s | and like while Paul Cavern I guess it's |
3396s | just just keep jamming them into uh |
3399s | jamming into the Boon that's about it uh |
3403s | but Donna brings together |
3405s | on over to the ramp druid |
3408s | yeah which is a matchup that I |
3411s | anticipated would be terrible for Druid |
3414s | because these are two pretty archetypal |
3417s | Decks that we have here they're |
3419s | representative of uh strategies that |
3422s | have existed for a long time in |
3424s | Hearthstone like Druid is just ramping |
3426s | and playing Big Stuff essentially and |
3428s | some form of buff Miracle priest has |
3431s | been around since like |
3433s | realistically like at least 2019 if not |
3435s | earlier there was some like slight meme |
3437s | builds hovering around before then uh |
3440s | but we've got the first kind of cleric |
3442s | bonsamdi uh |
3444s | uh all in buff priest then and |
3446s | traditionally the priest has done very |
3447s | very well against Druid because they |
3449s | don't have enough single Target removal |
3451s | but now weirdly enough if there's one |
3453s | thing Druid specializes in it's strong |
3456s | single Target removal it's it's like the |
3458s | weakness of the class but because they |
3461s | have all this ramp in the deck and all |
3463s | these cheap Minions that can die thanks |
3465s | to a nyxia and scale of inyxia uh |
3467s | they're allowed to play these heavy |
3469s | infused Target removal minions in |
3472s | Devourer Sylvanas and even attorney at |
3475s | Moore in a sense as you can see in hand |
3477s | there for an extra silence effect which |
3479s | all of which leads me to believe that |
3481s | this is actually just a bad matchup for |
3484s | the priest uh in my opinion I I lose |
3487s | this matchup when I play the priest not |
3489s | especially surprising but I win it a lot |
3491s | of the time when I play the Druid as |
3492s | well uh Because unless your opponent |
3494s | gets off to a really fast start on the |
3496s | priest like Lightning Fast turn four or |
3499s | five latest you just ramp up too quickly |
3501s | and then you have the answers |
3505s | yeah when Derek it wouldn't matter from |
3507s | both sides you know it's good you're in |
3509s | trouble then |
3511s | you're in trouble and like you sort of |
3514s | like you said unlike the shaman which |
3516s | insatiable Devourer takes a long time to |
3518s | get to a lot of times the priest can pop |
3520s | off with the rant from Druid he can get |
3522s | there a lot easier so already some |
3524s | rampant hand very good opening here for |
3526s | Dr B so it's Jerry Carpenter to find the |
3529s | nourish wild growth Guff |
3532s | looking pretty good only water's hand |
3535s | stop at it either has switcharoo yeah |
3538s | it's good uh in the handmaiden |
3541s | um just needs to find some more you know |
3544s | I can play this regardless of board |
3547s | State kind of spells uh you know we're |
3549s | looking at right eliminate |
3551s | um chat over Devourer I guess Drive |
3555s | yep it's a great one the leash plus |
3558s | radiant okay that's the perfect combo of |
3561s | minions actually that he got this is |
3563s | this is doable uh for holy water now |
3565s | very much so yep because against this |
3568s | matchup you gotta go fast you gotta end |
3570s | the game before those big things |
3573s | come online for The Druids so |
3580s | and in this also in this matchup |
3583s | sometimes you gotta just say all right |
3584s | it's time now I gotta |
3587s | damn my radiant fly by the seat of my |
3590s | pants |
3591s | and hope that I pick up the good stuff |
3593s | along the way I don't think it's his |
3594s | turn I agree uh you you five Mana is |
3598s | usually like the uh The Sweet Spot |
3599s | there's the Boon so now we're looking at |
3602s | some potential here uh going into the |
3605s | next turn we're starting to approach the |
3607s | all right |
3608s | he's gonna pop off he's popping off I |
3611s | think he's popping off yeah it was a |
3613s | kind of a tough choice there because you |
3614s | would like to go thrive thrive Boone to |
3617s | activate the handmaiden fully on this |
3619s | turn uh but I think he absolutely makes |
3622s | the right call but Boone is just too |
3623s | valuable to instead of passing up |
3631s | as for how to spend the rest of this |
3633s | manner for |
3635s | da da though like |
3637s | it would be nice to spend the manner |
3639s | proactively on Druid of the reef so you |
3642s | have a little bit more to work with next |
3643s | turn but you don't want to put an extra |
3645s | minion down for shadow a Devourer |
3648s | especially because you don't want to put |
3649s | it in attack form |
3653s | so I could reasonably see just hero |
3656s | power |
3657s | um |
3659s | Earth and scales is not absurd I don't |
3661s | think either just to get a minion on |
3663s | board that doesn't die to a single |
3664s | Shadowood devour |
3681s | okay |
3683s | all right |
3684s | absolutely time to go in |
3689s | oh that's a zero Manor boon |
3693s | that seems uh |
3696s | quite good |
3698s | White |
3701s | that's another wig no bless no second |
3704s | fortitude so this isn't going to be in |
3707s | completely far left oh sorry there is a |
3711s | blast okay okay yeah |
3714s | apologies they're pretty good pretty |
3716s | good |
3718s | I'm getting double booned on turn five |
3720s | is pretty rare that doesn't happen often |
3722s | no |
3725s | okay yeah you know this specific |
3727s | combination of uh illuminate into uh |
3732s | probably start the turn and this is a |
3736s | two third lethal set |
3738s | or two term meaning this turn this is a |
3741s | lethal setup |
3743s | and this is |
3748s | ah |
3752s | um |
3753s | can you survive you have the silence to |
3756s | take down the radiant itself and then |
3759s | you're tanking 32 37 38 |
3764s | next turn |
3768s | which is like survivable you you could |
3771s | go |
3775s | smash everything in and then coin |
3777s | attorney at more |
3781s | extern obviously becomes a lot worse |
3782s | then but do you really want to spend |
3784s | five mana on Guff on this turn |
3787s | very expensive |
3792s | just because like next turn you have to |
3794s | have you know enough stuff to be able to |
3798s | yeah |
3799s | enough Mana next turn to work with try |
3803s | and get through |
3804s | I guess this way if you draw Devourer |
3807s | even though it won't be infused it will |
3808s | be so big that Devourer plus scale Will |
3811s | Survive you for a turn |
3814s | I think yeah |
3820s | obviously he first has to survive the |
3822s | turn uh holy water can try and find |
3824s | something on identity theft to just win |
3826s | the game on the spot |
3832s | evidence is fantastic |
3835s | in uh |
3837s | get another boon exactly yeah |
3840s | it would be playable baboon a blast |
3843s | something |
3847s | classic very nice as well |
3849s | yep |
3854s | pretty good stuff |
3861s | okay looking for that Bliss |
3871s | I guess that's ritual |
3873s | you can play it right now on a Silence |
3876s | of minions summon a copy oh yeah wait |
3877s | there are these minions you can't |
3879s | silence yeah so it's definitely ritual |
3880s | lose the taunt but get another massive |
3882s | minion |
3892s | I thought I think's not happy about it |
3894s | because that infused Devourer |
3896s | not gonna be there in time is it |
3899s | no and it's not even in the hands so |
3902s | and yep it sounds well you can challenge |
3906s | these but as we just witnessed still |
3908s | keeps the stats |
3910s | I was thinking like convoke or something |
3911s | I don't know or Nightshade Bud into |
3921s | Miracle growth |
3929s | yeah we can see even with Turtles no |
3931s | matter how much you kill off you're |
3932s | still dead |
3933s | I mean he's just he's dead on board even |
3935s | without the uh |
3937s | Whispers of the deep |
3939s | is there a way though to go like |
3941s | best in Shell Drew to The Reef taunt and |
3944s | then |
3946s | Earth and scales |
3948s | I don't think so I don't know even then |
3951s | yeah all these little minions mop up the |
3954s | uh the Druid of the reef |
3961s | oh okay |
3962s | uh he's still |
3965s | honor with Vape uh than scales he can |
3969s | at least stay alive if he does Earthen |
3971s | scales on the Druid of the reef that's |
3973s | pretty sick that's pretty sick |
3978s | it's a cool line a cool line to go for |
3980s | and then instantly die because holy |
3983s | water is obviously gonna spot this one |
3984s | right out the gate |
3986s | it's got 16 attackers well |
3992s | guard our banks really couldn't get |
3994s | anything going in that series still 4-1 |
3996s | score but yeah holy water now five and |
3999s | oh firing on all cylinders |
4002s | uh looking like the lineup's working |
4004s | right |
4005s | um |
4007s | has that that bless priest which I |
4008s | thought was actually going to have a |
4009s | pretty high win rate |
4011s | um that was one of the the guesses that |
4014s | I made when I was casting Masala |
4015s | yesterday is which ones were |
4017s | uh the highest it's not |
4020s | um but the uh Paladin floating up there |
4023s | uh and of course hunter in the lineup |
4026s | are almost always be support right if |
4029s | you even go 1-1 with hunter in a series |
4031s | like it's it's doing its job that seems |
4033s | to be what a lot of players are doing in |
4035s | floating at a 50 win rate so |
4038s | 3-0 to kick off the day Derek |
4041s | yeah just thoroughly convincing all |
4043s | around I think for Dada there were some |
4045s | things we could disagree on maybe in the |
4047s | first one or two games that last one |
4049s | like he just got priested there was |
4052s | really nothing he could do on the Druid |
4053s | he ramped up as quickly as he could and |
4055s | didn't find the answers he needed uh but |
4058s | for holy water like you know we were |
4059s | mainly focusing on dadar it felt like |
4061s | because the whole series was just him |
4063s | trying to dig himself out of his own |
4064s | grave uh but for holy water he was just |
4066s | like the Terminator man just like cold |
4069s | unfeeling just playing some lights out |
4072s | Hearthstone from start to finish and |
4074s | looking like a bit of a beast a real |
4076s | Contender uh for this Master's tour |
4079s | yeah lineup's working plays are on point |
4082s | that's what you want now 5-0 uh so two |
4085s | more wins on the day needs locked with a |
4088s | 5-0 start his tiebreakers have to be uh |
4090s | pretty good as well I think he was |
4091s | already in the left side of the bracket |
4094s | so we based those off of current tie |
4096s | Breakers obviously a lot of things can |
4098s | change |
4098s | since I was only halfway through the |
4100s | Swiss rounds |
4102s | um but uh looking to be good so even |
4104s | like a 6-2 score could get him in if his |
4108s | tie Breakers are good if he you know |
4110s | goes 6-0 and then uh drops to at the end |
4113s | of the day |
4115s | um I was uh someone rooting for Darter |
4117s | Banks there just because you know you |
4119s | got your time to shine in the last |
4121s | Masters Tour Derek or in in Master's |
4124s | horse this year |
4126s | but America is just it's been a long |
4129s | time you know I'm just waiting just |
4130s | itching to have uh at least an America's |
4132s | player in like the top four right it |
4135s | feels like it's been been so long so |
4137s | maybe Darner base can still get there |
4139s | still be rooting for him |
4141s | um but alas I have to fight it back from |
4144s | 4-1 uh but we uh are done with this |
4147s | match we still have some round five |
4150s | coverage some continuing coverage |
4153s | from round five which is going to be |
4154s | coming up a little bit before we do that |
4156s | though gonna have to take a little bit |
4158s | of a break while we switch out some |
4159s | casters so don't go anywhere more action |
4161s | to come here for Masters Tour Ma and |
4163s | disorder right after this |
4165s | [Music] |
4172s | no no no |
4175s | no |
4176s | [Music] |
4178s | no no no no no no no no no no no |
4180s | [Music] |
4183s | they're Witness |
4186s | all shall rise |
4190s | bad for your life |
4193s | I will never serve but you shout you |
4199s | must acquit |
4201s | the dark lady did not commit this |
4205s | unspeakable lie |
4209s | your cell awaits |
4211s | your confession will save us all the |
4215s | time |
4218s | [Music] |
4223s | thank you |
4228s | [Music] |
4235s | thank you |
4236s | [Music] |
4240s | [Applause] |
4242s | [Music] |
4258s | foreign |
4261s | [Music] |
4270s | [Music] |
4303s | foreign |
4308s | [Music] |
4333s | foreign |
4339s | [Music] |
4355s | [Music] |
4363s | welcome back everyone you are joining us |
4366s | in round five Hearthstone Master saw |
4369s | more and disorder that was a very quick |
4370s | opening Series which means myself and |
4373s | Gia have the great pleasure of bringing |
4375s | you I believe a full series to wrap up |
4377s | the round before we move on and it is a |
4380s | good looking series indeed here as we |
4382s | have uh former Grandmaster letter going |
4384s | up against weiatsu on the other side yes |
4387s | very fun stuff and as I was about to |
4390s | tell you during our little break there |
4392s | this is a little bit of a fun one for me |
4396s | because yesterday I got to cast a series |
4397s | from aojiru who is a very well known |
4400s | Caster in the Japanese scene oyatsu also |
4402s | a pretty well known Caster in the |
4404s | Japanese scene who also competes very |
4407s | very often a lot of their commentators |
4410s | go back and forth in the competitive |
4412s | circuit as well and he is rocking that |
4416s | Jailer Paladin that we saw yesterday |
4418s | unfortunately though it's been banned |
4420s | away |
4421s | yeah we did get to see a very brief |
4424s | visit from Jayla Paladin in the final |
4426s | round of yesterday as myself and TJ were |
4429s | just wrapping things up it did not |
4430s | perform particularly well for Nolan in |
4432s | that series but it has done enough to |
4435s | get the respect of a ban in this one |
4437s | which is quite a rare ban looking at the |
4439s | stats overall uh Paladin only being |
4442s | banned around six percent of the time in |
4444s | total Jayla Paladin only being banned |
4447s | two percent of the time uh based on the |
4449s | day one stats so interesting decision |
4451s | from letter and but I do think it goes |
4453s | to speak a little bit to some of the |
4455s | different choices he's going for with |
4458s | his lineup having a control Paladin a |
4460s | non-jaila control Paladin of his own |
4462s | through another |
4463s | yeah that's right having these somewhat |
4466s | slower decks I feel Falls prey to what |
4469s | the Jailer has to often has to offer |
4471s | more often than a aggro deck for example |
4474s | which maybe has set up counter |
4477s | aggression to the point where the |
4478s | Paladin doesn't necessarily feel |
4480s | comfortable just dropping that 10 drop |
4482s | but against a control deck they can be |
4485s | pretty helpless against that immune and |
4487s | maybe can't take advantage of the |
4490s | fatigue fast enough let uh going to lead |
4493s | with his Beast Hunter here just scanning |
4497s | down the list there's nothing out of the |
4499s | ordinary here uh |
4502s | no um |
4505s | Valen I guess is something that we can |
4507s | talk about but other than that it's |
4509s | pretty common to see the top end here I |
4511s | guess opting for truck and a slightly |
4514s | heavier early package |
4517s | yeah two copies of tarantula as well is |
4520s | a tech that we've talked about quite a |
4522s | lot throughout day one with all the |
4525s | threat of priests specifically being |
4527s | thrown around having the ability to deal |
4528s | with those huge minions uh Boone priest |
4531s | and you know the giant minion style |
4533s | priest decks have been underperforming |
4535s | compared to what some people would have |
4537s | thought looking at the stats it might be |
4539s | the you know these decks like Hunter |
4541s | which you're kind of bringing priests as |
4543s | as |
4544s | um a counter to Hunter if anything |
4545s | they're expecting to have a good match |
4546s | up there at the very least so more and |
4549s | more decks I think tacking against what |
4552s | priest has to offer might just be |
4553s | responsible for some of that low win |
4555s | rate but no priest to be seen in this |
4557s | one it's gonna be the Mage coming out on |
4560s | the other side for yatsu and very |
4563s | similar to before pretty standard things |
4566s | overall there is a natural copy of mass |
4569s | polymorph thrown in the deck again I |
4571s | think just paying some consideration to |
4574s | that priest in particular as well as a |
4575s | couple of other key matchups do you like |
4577s | the mass polymorph Tech |
4579s | yeah I think it does afford you quite a |
4583s | rare way to answer certain boards that |
4585s | have death rattle on the other side I |
4587s | think also pretty good against Hunter |
4589s | aside from being good against priest |
4592s | here and it is somewhat reminiscent also |
4595s | of just sansoku's winning lineup from |
4597s | previous Master tour where just that |
4601s | inclusion of Deepwater evoker and some |
4603s | of the heavier spell package and saying |
4605s | you're not afraid to run that even |
4606s | though you still have wildfire in the |
4608s | deck has sort of created one of these |
4611s | more modern Mage lists here not a bad |
4614s | opening hand whatsoever for ayatsu |
4616s | probably keeping double locations seems |
4619s | like Overkill but oh okay my mistake I |
4622s | was thinking that's not the type of |
4624s | three drop you necessarily want to curve |
4626s | the second one into but because they |
4628s | don't come down at the same turn you get |
4630s | to sort of go back and forth with their |
4632s | activations I guess yeah I I honestly I |
4635s | love mage location and I would keep as |
4637s | many copies of it as being off it didn't |
4639s | most match-ups I think people don't |
4641s | necessarily appreciate how much like |
4645s | wild poor Caverns is you know you're |
4647s | just getting free minions every single |
4649s | turn you know it's actually a lot of |
4650s | tempo when you invest that initial uh |
4653s | three Mana but I did want to ask you geo |
4655s | with your clearly extensive knowledge of |
4656s | Japanese casters uh so far ayatsu's |
4659s | wardrobe game does not seem to be up to |
4661s | par with what we saw from urjiru |
4663s | previously but is the camera Reaction |
4666s | game gonna be on point |
4669s | um I would say probably not as much as I |
4673s | would do I had definitely seen a couple |
4676s | of the clips where he has done some |
4679s | animated things but you know in every |
4681s | casting pair you cannot have two hours |
4683s | you know that's true you gotta have good |
4686s | cop bad cop |
4691s | if your double keeping location I would |
4694s | assume that the plan would be to coin |
4696s | one out here |
4698s | guys |
4704s | so it does make it such that the second |
4707s | location is not that awkward to play |
4710s | actually because he's drawn sugaring |
4712s | Sorcerers he can just have a turn for |
4714s | filled out with the Mana perfectly and |
4717s | get that blizzard discounted hold on to |
4719s | coin for something more pertinent later |
4722s | on |
4727s | yeah I'm gonna play them on consecutive |
4729s | turns using the first skeleton |
4731s | immediately which means he will get the |
4734s | two locations desynced there is most |
4737s | locations you almost always would prefer |
4739s | to have them desynced but there is |
4741s | sometimes some Merit in having both Mage |
4744s | locations available on the same term but |
4746s | this is just kind of the natural curve |
4748s | that ayatsu is playing out here no other |
4749s | real way to do it |
4753s | available here to take a value tray that |
4755s | could die on the death rattle of the |
4757s | skeleton but that's really not the end |
4759s | of the world because if it |
4761s | um were to shuffle the sunken saber then |
4763s | Aletta could dredge it with the Harpoon |
4766s | on the following Turn All Things |
4768s | Considered it's not perfect I mean it's |
4771s | not a super fast start from the hunter |
4774s | the mountain bear already in hand but |
4777s | um he has value for several turns to |
4780s | comes I think that's generally all you |
4782s | can ask for versus me just to have |
4784s | continuous waves of threats |
4787s | yeah I think if anything it might be |
4789s | preferable to the saber to have died |
4792s | there from Letter's perspective because |
4794s | otherwise he knows this is what's going |
4796s | to happen right consistent freezes over |
4798s | a couple of turns really uh lowering his |
4801s | Valley from that Harpoon Gun |
4803s | the nice thing is he has the alternative |
4805s | the Harpoon Gun here of a really nice |
4808s | curved play of just rad King uh getting |
4810s | that on board and because he has the |
4812s | minions pre-loaded making it so that |
4814s | it's not difficult to revive |
4816s | post-dormancy the devourings form |
4819s | looking a little bit awkward here |
4820s | because the saber was the last minion to |
4822s | hit the board so I figure he can still |
4824s | hold on to that for later |
4830s | foreign |
4834s | both players hitting a pretty smooth |
4837s | opening curve it's got to be searched |
4840s | no one really floating manner both |
4842s | players being pretty effective with |
4843s | their board Tempo plays and this is what |
4845s | this kind of matchup is really |
4847s | throughout the mid game is both players |
4850s | having very effective plays to the board |
4852s | major little bit more reactive but if |
4854s | you do get those locations online and |
4856s | you can start leveraging those skeletons |
4858s | into deathborns and everything else you |
4860s | are a very effective deck at playing for |
4862s | the board as well so this mid game |
4864s | battle for the board I think is going to |
4866s | be really important in this one |
4867s | right that's born does start to become a |
4870s | huge threat and I'm sure Lada will have |
4872s | on his mind from this point moving |
4874s | forward |
4875s | ayatsu has floated his first Mana of the |
4877s | game but I think it's wise to hold on to |
4879s | the coin because that's an eight Mana |
4880s | Rune that can come down in two turns if |
4883s | the coin is preserved |
4889s | so now does get the opportunity to set |
4891s | up the dredge combo he would like to go |
4894s | for it since there is nothing else |
4897s | particularly appealing to do this turn |
4899s | with everything else just kind of |
4900s | landing on the seven drops does seem to |
4902s | make the most sense |
4904s | he actually has quite a paired down |
4906s | beastful care of having drawn both of |
4909s | the mountain bears obviously uh drawing |
4912s | out king Crush would be ideal could |
4914s | still get hydraulic not the worst ever |
4915s | or either of those tarantulas which we |
4919s | talked about having two coffees is |
4921s | pretty interesting |
4932s | [Music] |
4935s | to me |
4939s | a handful of sevens is certainly awkward |
4941s | you can only ever play one of them in a |
4943s | turn so none of them got dredged for a |
4946s | discount meanwhile for oyatsu I think |
4949s | he's very happy to continue stalling |
4951s | here and start a new training soon I |
4955s | mean it is just one rune for now but |
4958s | he's not short on card draw and if |
4961s | that's the last spell causing five or |
4964s | more played at any point the parrots can |
4966s | wreak some Havoc yeah very true outside |
4970s | of that though his hand is just starting |
4973s | to run out of things to do that Modric |
4976s | is going to be a mile away from getting |
4979s | anywhere I'm not sure if there's been |
4980s | particularly any pings outside of the |
4983s | one Amplified snow flurry that came down |
4986s | the one zero manahero power daiatsu's |
4988s | just spending his men on cards but |
4989s | effectively No Reckless Apprentice just |
4991s | yet no Wildfire stuff going on so |
4993s | there's going to be some distance away |
4995s | and with the amount of pressure that's |
4996s | on the board if the Rune doesn't clear |
4999s | up these location charges are going to |
5001s | be used up as well taking time out to |
5004s | play like deep water mocha Arcane |
5006s | intellect if I just end up taking too |
5008s | much damage on the backswing great |
5010s | especially you know this Altima is |
5012s | getting used very likely it will get all |
5015s | the way up to three Gorgon Companions |
5017s | and I think ladder dredged up a theater |
5019s | oh my goodness oh never mind forget |
5023s | literally everything I said it's a box |
5027s | Game Gear |
5030s | uh |
5037s | when you get that smile from the player |
5039s | you never know whether it's an actual |
5041s | triumphant smile where they're pleased |
5043s | or just a wry Smile as one of them |
5045s | happens from box but yeah pyroblast to a |
5048s | minion in that case very much the latter |
5053s | there's that Theater which feels a bit |
5057s | awkward to play this turn because seven |
5059s | plus one works out really cleanly the |
5061s | thing is sunken saber doesn't even have |
5063s | an immediate rush Target so I wonder if |
5066s | letter wants to try and slow down on the |
5070s | tempo a little bit to disrupt some |
5073s | follow-up from oyatsu it's not easy to |
5076s | make a read on pirate being in hand it's |
5078s | also not going into a crucial turn like |
5081s | when you expect Magister Don gasp to |
5083s | come down on curve yeah and it's also |
5086s | just the contents of the rest of your |
5088s | hand is very high quality right you |
5090s | don't necessarily want to a give some of |
5093s | these cards to your opponent or B lose |
5095s | access to them yourself so I do think |
5097s | it's a fairly awkward theater turnover |
5100s | all right |
5104s | okay going again |
5112s | holy Jelly's insane to start off and it |
5115s | does hit one of the death rattle minions |
5117s | objection is huge as well look at |
5119s | Letter's hand he doesn't want to give |
5121s | any of these minions up |
5126s | foreign |
5129s | did not really get the job done second |
5132s | one absolutely did that is beautiful |
5137s | and the extra |
5139s | [Laughter] |
5143s | rooms |
5145s | oh okay now Atlanta knows about the |
5147s | objection yep he knows that it is the |
5150s | worst possible secret it could be yeah |
5152s | right a luxury |
5155s | I mean you take the small victories |
5158s | where you can |
5160s | oh perfect |
5166s | this is the best turn 9 trog I've ever |
5168s | seen |
5169s | [Music] |
5181s | one show on the racking slightly |
5184s | frustration |
5188s | wondering if Lata wanted to weave in the |
5192s | saber there while he had board space and |
5194s | maybe not use the other Hydra head |
5197s | forward rush but I think it's correct of |
5199s | him to identify just maximizing value |
5201s | here is more important because look at |
5204s | the size of oyatsu's hand compared to |
5206s | let us needs real mileage out of every |
5209s | single Minion remaining |
5211s | yeah and even then I think he'd be |
5213s | hard-pressed to get there you've really |
5216s | not seen too much AOE or stall coming |
5219s | out from the mage deck at this point and |
5220s | with the amount of cards that were just |
5221s | drawn from all of those runes you're |
5223s | just expecting to see blizzards and |
5225s | death thorns and the light coming out in |
5227s | the future |
5229s | firstly making it perfect for ayatsutu |
5233s | to kill everything off simultaneously |
5234s | thus not Reviving the Hydra heads just |
5237s | needs to commit second Flame |
5242s | and yeah making the strike first will |
5244s | revive the Rat King which you might as |
5246s | well do first right because you're gonna |
5249s | AOE here anyway this makes sense |
5251s | I worked out perfectly the skeleton shot |
5254s | landing on the right thing |
5258s | always the damage here |
5268s | I don't remember the other judge options |
5272s | from that event I think one of them was |
5273s | a one drop so potentially dredging makes |
5277s | his average draw worse than just a |
5280s | random card from the top of his deck |
5285s | and the theater problem remains of what |
5289s | does he even want to give away |
5293s | foreign |
5302s | gun presumably yeah |
5306s | oh man these aren't great for Lada |
5313s | are denying the savara I think is the |
5315s | most useful overall obviously it's one |
5317s | of those situations where you do coffee |
5320s | it you create a true copy of what you |
5322s | see but the uh the preview window does |
5325s | not necessarily show you all the |
5326s | information on a card like savaro uh so |
5329s | letter takes it gets the information |
5331s | still needs one spell it could have for |
5333s | all he knew just been ready to jam on |
5334s | the board |
5336s | that one spell may just not happen yes |
5339s | there's so few spells in the hunter deck |
5342s | I mean both doggy biscuits and rambling |
5344s | mounts we haven't seen yet or a wild |
5345s | Spirits so there's a good shot second |
5348s | devourings form as well but the vast |
5350s | majority of this deck will just keep |
5353s | this savara inactive |
5355s | I wonder |
5359s | though ayatsu has had no shortage of |
5362s | resources but I guess the one thing that |
5365s | he should have been sad about at this |
5366s | point in the game is not having like a |
5369s | reckless Apprentice though we're just |
5372s | still kind of far from being active but |
5375s | he's been so far ahead on board that he |
5378s | can safely play a kel'thuzad and leave |
5380s | up a king crush on board no problem he's |
5383s | basically at 40 Health years |
5389s | yeah and letter just forced to make me |
5391s | all in in response |
5393s | is just about the final push that letter |
5396s | has available |
5397s | like any self-respecting Hearthstone |
5399s | player is going to send that King Crush |
5401s | face of course even though uh he uh not |
5404s | looking too hopeful in terms of actually |
5406s | getting over the line |
5408s | three left on the more josh |
5411s | and that thing is dealing three |
5416s | I think that might just be enough from |
5418s | Letter's perspective |
5420s | whether or not I asked you guys to send |
5422s | these attacks through nope spoilers he |
5424s | does not you already see click to |
5426s | continue where Letter's hand should be |
5427s | and that is going to be game one going |
5429s | over to ayatsu very very clean Victory |
5433s | really hinged off the back I would say |
5434s | of that double location early just |
5436s | really denying any ability for the the |
5439s | hunter for the letter to get ahead on |
5441s | board and then you know once you've |
5443s | secured that early game a couple of |
5445s | runes that'll do the job well I suppose |
5447s | more than a couple three runes in the |
5449s | end one natural one for the parrot and |
5451s | then one from a nice blood Tower coming |
5452s | out of your deck which at that point it |
5455s | was just a resource battle right oh he |
5456s | actually just had too many power plays |
5458s | for letter to be able to get back into |
5460s | the game that's right major location |
5462s | just one of the best ones out there |
5465s | because it provides so much counter play |
5468s | against almost any board state if your |
5470s | opponent is going wide well you do get a |
5472s | minion on board that also has a death |
5474s | rattle that can clear something if |
5475s | they're going tall you get the freeze |
5477s | and that also saves them off for a long |
5480s | time so that the Mage has access to |
5482s | their power plays later on very |
5485s | fortunate to have hit the pirate but uh |
5487s | it was very deliberate of ayatsu to hold |
5490s | on to shivering Sorcerers for a bigger |
5492s | outcome not play it down too early and |
5494s | to hold the coin to get that Rune out as |
5497s | soon as possible but I'm gonna move away |
5499s | from the hunter here onto control Shaman |
5502s | which is also looking like a very |
5505s | standard list as far as I'm concerned |
5507s | cutting down on one Devourer I think is |
5511s | not too uncommon these days but the one |
5514s | of spammy as the inclusion could be |
5516s | interesting yeah it's super interesting |
5519s | to me I was talking with TJ about this |
5521s | last night as we were ending the |
5523s | broadcast I suppose yesterday afternoon |
5525s | in terms of real terms I tend to frame |
5527s | my days around when I'm casting |
5529s | regardless of whether or not it's |
5530s | daylight outside |
5532s | um but it's interesting to me that |
5534s | Shaman has continued to be a powerful |
5536s | deck and pretty much a meta deck because |
5537s | not only did it really not get anything |
5539s | from the mini set like Sylvanas has gone |
5542s | into that list but outside of like game |
5544s | changing cards not too many it also had |
5547s | its entire freeze package nerfed into |
5549s | Oblivion and it's just survived it's |
5552s | just continued as a deck which is |
5553s | something that I found a little bit |
5555s | surprising overall just going to show |
5557s | the overall flexibility of the deck yeah |
5560s | I think it can be said or similar things |
5564s | can be said of any deck that has 4D |
5567s | quality cards you can stuff into it and |
5569s | because we've had quite a few uh card |
5573s | sets already and the mini sets have all |
5576s | just proven that you know there's a few |
5578s | handfuls of cards that you can put |
5580s | together there is just 40 high quality |
5583s | cards that you can use on average that's |
5586s | still going to be good enough of an |
5587s | early game curve to justify and enough |
5590s | of a mid game to be consistent as well |
5592s | and then just having that 40 health and |
5594s | then the time as Shaman to have access |
5597s | to vulner mutinous or denatures into |
5601s | macaw has always given it some measure |
5605s | of inevitability |
5610s | that's his turn on the hunter now Hunter |
5612s | a deck with middling performance in this |
5614s | tournament so far but obviously the deck |
5617s | that has a loss in this series |
5619s | uh so first you can fare any better and |
5622s | I do like this strong Tempo opening here |
5624s | from here to just denying any uh loss of |
5628s | tempo in the early game to some of the |
5630s | plays that can come down from shaman |
5632s | great I think it's a good spot to get |
5634s | the peasant down as well generally if |
5637s | the shaman is presented with location |
5640s | and schooling in their hand unturned |
5642s | when they will play the schooling just |
5644s | to give themselves one more turn extra |
5646s | of |
5647s | um hitting that gold Char null and then |
5650s | timing the location at a point where you |
5652s | know it's more useful as an additional |
5654s | card in hand uh and because oyatsu |
5656s | didn't see this cooling he knows it's |
5658s | actually very hard to talk to answer the |
5661s | peasant immediately on this turn and let |
5663s | I hear I mean the boner is very tempting |
5667s | because if it sticks around clownfish is |
5670s | amazing but it's so scary it's a dog |
5671s | biscuit |
5673s | my wing evolve outcome is a 2-3 pretty |
5678s | good yeah and I think forced to do this |
5680s | I mean this is a really common play with |
5681s | Shaman anyway when you go location on |
5683s | one just to go totem evolve on two uh |
5686s | you can generally do that with the null |
5688s | curve in some situations anyway like the |
5691s | most common curve is to not play the |
5692s | location on one if you have the null in |
5694s | your hand but you can often make curves |
5695s | work we go location on one totem on two |
5697s | evolve but in this spot with a peasant |
5701s | on board the letter has to start playing |
5703s | stuff to fight the board right even |
5705s | though he would love to evolve this |
5706s | clownfish instead I think it was |
5708s | absolutely the right decision |
5711s | foreign |
5714s | got an amazing for ayatsu here to get |
5717s | control of the board and |
5720s | pick up a |
5723s | wild Spirits gotta be Spirits right yeah |
5727s | and just knowing that there's another |
5729s | Baddie guest at the bottom means that |
5730s | canine Tron uh played next turn if he |
5733s | wants to can pick that up but it's more |
5735s | likely I would say to get the spirits |
5737s | down early andada here has all his |
5739s | Battle Cry Synergy cards but no real |
5742s | payoff at the moment |
5749s | doubles up on clownfish right yeah right |
5752s | yeah with no follow-up murlocs right now |
5754s | which is the big problem |
5756s | evolve targets nothing super premium now |
5759s | anyway and this is kind of the problem |
5760s | right you talked about any deck having |
5763s | the luxury of playing 40 high quality |
5765s | cards like yes the card quality in this |
5768s | deck is huge but when you have 40 |
5771s | individual cars they don't all synergize |
5774s | with each other in the way that a 30 |
5776s | card deck perhaps would and sometimes |
5778s | you do end up with some situations like |
5780s | this but the luxury of 40 health of |
5782s | course as you mentioned is that letter |
5784s | still has plenty of time to uh tie this |
5786s | slightly awkward looking down together |
5788s | they have one gorlock garbage or pick up |
5791s | and all his problems are solved |
5793s | [Music] |
5797s | problems are multiplying in the meantime |
5801s | other wild Spirits available |
5804s | and he knows now that there's a mountain |
5806s | bear at the bottom can dredge that with |
5808s | the Harpoon Gun |
5810s | oh |
5813s | dredge so incredibly satisfying when it |
5816s | all lines up perfectly like that you get |
5818s | to see the bottom of the deck you get to |
5820s | dredge again safe in the information |
5822s | that you've got great cards down the |
5823s | bottom similar feeling to when just all |
5825s | of your Outcast is playing nice when |
5827s | you're playing Demon Hunter you play one |
5829s | card from the left-hand side the next |
5830s | perfect card slides over |
5832s | the dream |
5835s | title surge is the pick here for Lada I |
5838s | was wondering about the implications of |
5839s | schooling but I think with these two |
5842s | Minions on board he has enough to infuse |
5844s | the famished pool |
5845s | uh |
5847s | that definitely makes more sense to go |
5850s | with title search and preserve your |
5852s | health a bit more |
5857s | thinking of infusing altimore getting |
5860s | very scary as well |
5867s | you can see with how far behind letter |
5869s | has been and throughout this entire game |
5871s | so far against the deck you know as |
5873s | mid-range Gene aggressive as Hunter is |
5875s | let us still at 31 and the difference |
5877s | between 31 and 21 here against Hunter is |
5880s | enormous Atlanta does not have to panic |
5882s | in this position |
5884s | yeah not quite yet |
5888s | primordial wave is huge gives him |
5892s | potentially a better way to answer the |
5895s | mountain bear crucially he does not use |
5897s | the evolve on the famished pool I think |
5899s | expecting that even if it were to get |
5901s | evolved it would be value traded down |
5905s | thus making his primordial wave less |
5907s | effective |
5909s | yeah exactly |
5911s | and we've seen this in the past with |
5913s | Shaman as well when you have more random |
5916s | evolve effects and more targeted evolve |
5918s | effects |
5919s | um like an AOE evolved in a targeted |
5921s | evolve you kind of want to do the AOE |
5922s | evolve first because then you get to |
5924s | make a more defined Choice as to what to |
5927s | do with the targeted one null is the |
5930s | perfect pickup now here for letter as |
5932s | well now this turn gets extremely |
5935s | complicated |
5938s | I'm trying to figure out if a spammy |
5941s | angle would be better here but I'm not |
5944s | seeing the cleanest break points like |
5946s | obviously with schooling you can get |
5948s | those breakpoints but there's not enough |
5949s | Mana to do so |
5955s | because if you played Knoll then spammy |
5957s | the null can either go to two or put |
5960s | something at one and you're still |
5963s | lacking up for health to make this super |
5965s | clean |
5968s | oh not primordial instead |
5971s | so |
5976s | but you can evolve it not actually kind |
5979s | of good yeah I'm coming um I mean it's |
5983s | not a lot color it's not in the next |
5985s | year but it's not the worst |
5997s | oh I should take the clean trade into |
5999s | the six six interesting |
6001s | yeah I mean looking at it on reflection |
6003s | the value trades that you can take are |
6006s | very low impact right you get to rush |
6008s | into a 1-1 and then evolve which yeah I |
6010s | mean taking care of a six six as I said |
6012s | the difference between 31 and 21 is a |
6014s | big deal and letter is now below that 21 |
6017s | range so I think trying to prevent |
6019s | himself from taking that six damage it's |
6021s | a decent idea very fair that's fine |
6026s | okay activates this family |
6030s | because currently there's nothing on |
6032s | three Health here but others can be |
6035s | fixed nope |
6043s | problem for Latta is he's stabilizing at |
6046s | 10 Health which is not quite so stable |
6049s | at all even just against the hunter hero |
6052s | power but there's the dinathrius in hand |
6054s | to think about and there is that weapon |
6058s | from this dog coming out soon as well |
6061s | his hand absolutely goes off next turn |
6065s | though with the boner with the clown |
6067s | fish with the good luck ravenger like |
6069s | this is an absolutely ridiculous next |
6071s | turn and he will get to dinathrius First |
6074s | in this situation for the lifesteal that |
6076s | will prevent the uh the counter lethal |
6079s | it might be the only one that gets to |
6082s | denature the nurse comes down and Chomps |
6085s | it but we'll see if first of all Lata |
6087s | needs to answer this board and the thing |
6089s | is he has neither mutinous nor flurgle |
6091s | in hand that can be fixed with the |
6093s | ravager but oh man the boner clownfish |
6095s | mouth always gets me here |
6102s | only drawn one clownfish one ravager |
6105s | otherwise in terms of murlocs so there |
6108s | is still plenty of murlocs to draw |
6112s | but he also needs to find a way to heal |
6115s | because even if he deals with this board |
6117s | and delete ayatsu's hand there's just |
6119s | the weapon and the hero power for lethal |
6122s | so either a taunt or healing is what |
6125s | Laden is on top of clearing this board |
6128s | so something of the amalgam will be |
6131s | necessary |
6133s | yeah amalgam targets |
6136s | certainly worthwhile taunt totem can get |
6138s | him there as well it really does feel |
6140s | like if he survives this turn oh if he |
6143s | finds a way to survive this turn he |
6145s | probably wins the game just from that |
6146s | dinathrius on the following turn that |
6149s | tar creeper oh he's overloaded |
6154s | it's so tense |
6156s | and the rad king is not awake good for |
6160s | ladder |
6162s | I'll give this kid to be traded here I'd |
6164s | have to imagine right |
6170s | foreign |
6177s | alternative plan |
6180s | oh your opponents are five do you really |
6183s | want to give up the deal two damage pun |
6187s | or about dealing nine |
6190s | three three cards yeah |
6194s | I don't know this is actually really |
6196s | close |
6197s | uh |
6199s | the thing is the five damage behind a |
6202s | taunt is so awkward because it takes you |
6204s | three buttons If This Were four I would |
6206s | say sure we can hold off on the tabish |
6208s | we have no time for games |
6213s | okay it's going for it |
6218s | explosive |
6222s | he didn't take it on the first one |
6225s | presumably yeah |
6229s | so |
6234s | oh |
6236s | this is so tense here |
6238s | and Lada has to be thinking about motion |
6240s | denied right |
6246s | you play around it though like is it |
6248s | possible |
6249s | I don't know I guess packing with some |
6253s | things if you just play school teacher |
6256s | and then just hit a nogling that gives |
6259s | you healing then theoretically yes |
6262s | pick me yeah and play around it yeah |
6266s | wind chill kind of the same thing |
6271s | that is Oh Yeah from letter yeah let's |
6274s | let's under I mean this is kind of |
6275s | smartest plays around emergency |
6276s | Maneuvers and the nine damage right so |
6279s | he is playing around multiple secrets in |
6280s | this spawn |
6282s | it's an industrious |
6284s | I mean it's not guaranteed to be lethal |
6285s | but it feels more than likely especially |
6287s | with the weapon no five to face is a lot |
6290s | here I think yeah no I don't I do not |
6293s | think that is favored just on napkin |
6295s | maths yeah for 14 damage though |
6298s | I was thinking to kill the tar creeper |
6300s | but yeah I guess there was enough Health |
6302s | on board that that wasn't particularly |
6304s | likely either |
6306s | and that means that Letta will be able |
6309s | to play his denatures |
6313s | but how Juiced is it 21. that's plenty |
6321s | but it doesn't kill the other denaturas |
6324s | and the emergency Maneuvers now he's |
6326s | gonna proc on the mishes but that's fine |
6329s | they're not offers you can deal with |
6331s | this for a turn |
6333s | and how angry is Lada gonna be when he |
6337s | watches the stream back later and |
6338s | realizes this was not motion |
6342s | oh he'll find out soon enough I think he |
6345s | might get the news before the end of |
6347s | this game |
6348s | yep |
6349s | aimed shots |
6352s | just the most damage like of course you |
6354s | don't get the extra two but it's still |
6356s | dealing more than arcane |
6359s | what yeah why okay it doesn't matter |
6363s | yeah it makes literally no difference |
6365s | but still it's just funny |
6368s | I mean you're just missing out now your |
6370s | next Huffer isn't going to deal six |
6371s | damage like what are you doing |
6374s | oh King Crush |
6377s | surely |
6383s | there's no way he's trading this dinner |
6385s | oh he's treating them okay |
6389s | I kind of thought let them have their |
6390s | ones that their 10 life steal if you get |
6392s | your 11 to face but |
6396s | I took the burrito over King crush the |
6398s | hydralazon presumably yeah |
6401s | actually feels like now the lifesteal |
6403s | has taken hold he needs to fight for the |
6404s | board again instead of just going for |
6405s | straight up damage |
6407s | okay so the balner brand macaw check |
6413s | or dinathrius is well lethal right |
6426s | is it more damage to play yeah it will |
6430s | be right still I was just looking at |
6431s | like doing it with clownfish instead but |
6433s | yeah it's better still |
6437s | oh |
6442s | yeah he will find out here it's not |
6445s | motion tonight and he's still one |
6447s | playing around |
6449s | yeah it has to get the amalgam out for |
6452s | the finishing blow |
6454s | I on the parrot to discover another |
6456s | power up because the pirate is a good |
6457s | boy yep there you go perfect |
6462s | and that is gonna be one one |
6467s | oh no no no no sorry sorry because it's |
6470s | my car right so the Macaw is copying |
6471s | yeah it's recent yeah like the game is |
6474s | over |
6485s | um he can put everything to three health |
6487s | or less to continue this explosive trap |
6491s | being quote unquote a threat yes |
6500s | but in doing so you are leaving up |
6503s | multiple impactful Minions on the board |
6508s | foreign |
6519s | literally one damage face stay tuned |
6527s | I'm finally making us wait for it but |
6531s | you would continue to be hard-pressed to |
6533s | imagine a way back into this foreign |
6535s | mutinous |
6543s | okay |
6544s | [Music] |
6547s | so funny to watch a triple activation |
6550s | denatures and then be like wait I gotta |
6553s | Scramble for two more turns to find |
6554s | lethal |
6558s | yeah that was still going to be the |
6560s | game-winning play though and honestly |
6561s | like I the discovered tar creeper pretty |
6563s | much won that game right like even even |
6566s | though my initial Instinct was that you |
6567s | could then denaturis immediately |
6570s | um with the you know I let's probably |
6571s | gonna win the game if he survives this |
6573s | turn it's still pretty much true where |
6576s | if he he needs to survive that turn and |
6578s | the turn after and unbelievably one tar |
6581s | creeper managed to to hold the line for |
6584s | two turns against Hunter with all the |
6586s | threats to be thrown out on the other |
6587s | side like absolutely insane pick up with |
6590s | the elemental discover from the amalgam |
6592s | and then yeah if you let Charmin get to |
6595s | the point where they can just start |
6596s | playing repeated dinathrius battle cries |
6598s | like that is going to be very very |
6600s | difficult to beat particularly with the |
6602s | way Infuse works right Infuse when a |
6605s | card becomes infused it technically |
6607s | becomes a new card so the you know the |
6610s | the Battle Cry copy from the bird copies |
6614s | the card exactly it actually copies the |
6616s | full infused value which is such a |
6620s | absolutely hard to believe this existed |
6623s | even when killed us like it was allowed |
6626s | to exist when chaos was at six mana and |
6628s | you could do this a whole lot sooner |
6630s | Shaman even though it has this |
6631s | inevitability does have a really rocky |
6634s | road to get to that point which it was |
6636s | only the tar creeper standing between |
6639s | oyatsu and victory but of course that is |
6642s | just the second game of the series both |
6644s | players with one win a piece both |
6646s | Hunters still available and Lata is |
6649s | going to go back and give it a try again |
6652s | here |
6654s | yes indeed both Hunters on both sides |
6657s | have been defeated in this series so far |
6660s | and both players of course then still |
6663s | have a hunter left to win with because |
6665s | despite Daryl Brown's protestations |
6668s | earlier in the day I'm sure everyone |
6669s | does know how Conquest works and doesn't |
6672s | need it explained to them but yeah what |
6674s | differences do we have between these uh |
6676s | two decks here Jim |
6679s | going from the very top end there's no |
6683s | devouring swarm for oyatsu which if it |
6686s | is going to be a mirror where both |
6688s | players have you know decent curves back |
6690s | and forth I can see the devouring swarm |
6692s | just being a value tool a very useful |
6694s | one for Lada there's also the uh |
6700s | top end differences not too many that |
6703s | I'm seeing just going down the list of |
6705s | it here it's actually no Sylvanas the |
6707s | accused for ayatsu which is a very very |
6710s | big deal because if you can Infuse that |
6711s | and steal a death rattle minion |
6713s | particularly a rat king that can be so |
6716s | much long-term value going on later yeah |
6720s | ayatsu has the defense attorney instead |
6722s | essentially right in that that same spot |
6724s | which is uh yeah pretty interesting we |
6726s | will see it is going to be the hunter |
6727s | mirror I think this could potentially be |
6728s | the defining point of the series because |
6730s | uh otherwise the the matchups are |
6733s | looking fairly reasonable with the |
6735s | control paladins still to go from letter |
6737s | on the other side the Mage still |
6739s | available Mage picked up a win already |
6741s | for uh let's see so it would just be the |
6743s | uh what would be remaining the control |
6746s | Shaman for ayatsu on the other side |
6748s | which would be the deck remaining so I |
6750s | do think the hunter picking up a win |
6751s | here for either player is probably going |
6754s | to be the Crux of this series and ayatsu |
6756s | does hit one drop into doggy biscuit |
6758s | which is the absolute dream going for |
6760s | first |
6761s | yeah good to know that no matter how |
6764s | much Hunter's identity has changed and |
6766s | that they don't play reach and they |
6768s | don't go full aggressive anymore going |
6771s | first in the mirror is still a very very |
6774s | winning line |
6775s | yeah I mean that's just kind of |
6778s | hearthstone right it'll be you'll be |
6780s | hard-pressed look we might have 40 cards |
6782s | now we might have 40 Health but I think |
6785s | going first and playing a one drop in |
6787s | Tempo mirrors is gonna continue to be |
6789s | good in this fine game of ours for quite |
6791s | some time |
6793s | I will have a slight asterisk there |
6796s | though because with the castle kennels |
6798s | one of her oyatsu he has quite a bit of |
6801s | comeback potential here giving rush to |
6803s | Vis here can if he were on the opposite |
6806s | end of this situation give him |
6807s | reasonable answers but in letta's |
6810s | position he's kind of hoping for oh I |
6812s | guess exactly that card or the rushing |
6816s | from Wild spirits |
6818s | yeah |
6819s | I think wild Spirits just mashing as |
6822s | many wild seeds as you can here just the |
6824s | way they all uh Compound on each other |
6827s | with the increased speed of the wake up |
6829s | just does make a lot of sense even |
6830s | though ramming Mount was quite appealing |
6832s | in terms of initial trade I do think |
6834s | these wild seeds are probably the most |
6836s | powerful early mid-game tool that Hunter |
6838s | has access to right now so not getting |
6841s | baited into doing other things than wild |
6843s | seed is uh pretty much to your interest |
6845s | and I don't often give Raven credit for |
6848s | things Gia but I will say he was banging |
6850s | that drum not even day one like day |
6853s | minus five he was running the drum of |
6855s | like why are you playing anything but |
6857s | the wild spirits |
6860s | as soon as this card was released not |
6862s | even just during the preview streams |
6868s | uh it is awkward though to go for the |
6870s | second one because all it does is |
6872s | overwrite his weapon and the first swing |
6874s | doesn't even kill the bear here so he is |
6876s | holding off with theater instead and can |
6879s | steal any of these premium cards for his |
6882s | trouble |
6883s | uh the pet collector seems pretty |
6886s | important because there's the saber on |
6888s | board and you kind of want to deny the |
6890s | sunken saver but then again rat king is |
6892s | so much recurring value and it's good |
6894s | for letter to play more so than the pet |
6897s | collector in the immediacy |
6899s | pressure |
6903s | or is it because he can get his own some |
6905s | ajaran saber and then dredge the sunken |
6908s | one with his Harpoon Gun |
6912s | give the peasant |
6915s | yeah I think what to give was a far |
6917s | easier Choice than what to take there |
6919s | does end up with the pet collector the |
6921s | problem here though is just kind of how |
6923s | low Tempo that play was because both |
6925s | players have had extremely good high |
6927s | Tempo openings and then letter has now |
6930s | been the first one to Blink by playing a |
6932s | theater which is going to concede board |
6935s | quite significantly to ayatsu here and |
6938s | like yeah if ayatsu now runs out of |
6940s | steam and letter can last long enough uh |
6943s | that theater might just get him a value |
6944s | Advantage but it's so low Tempo on turn |
6947s | four uh that I fear now oyatsu might |
6950s | just run away with this if he picks up |
6951s | one or two more good draws |
6954s | the Rat King's standing out as the play |
6958s | here but there is consideration for uh |
6961s | getting this Castle kennels value on his |
6964s | stag and then having that value trade |
6966s | the theater because he knows there's |
6968s | very likely pet collector pulling a |
6970s | saber on the other side and that because |
6973s | Lata has the weapon to trade through the |
6975s | baritone gets a good trade into a yatsu |
6978s | stag |
6983s | hey that's you just considering his |
6986s | trades there I think right King is the |
6989s | kind of card you do sometimes get baited |
6990s | into doing stupid things there like look |
6993s | at that board Stone like well what if I |
6994s | just trade the Rat King in kill it and |
6996s | then trade something else in and kill |
6998s | that and then I have one Revive on my |
6999s | rat king well yes or you could just have |
7002s | an alive Rat King right now which is |
7004s | significantly better |
7007s | I feel very called out |
7012s | making numbers go up yeah |
7014s | the best thing |
7016s | I mean that is true |
7018s | as evidenced by your new job on the |
7020s | Battlegrounds team Battlegrounds making |
7022s | up make number go bigger the game |
7025s | all right oyatsu I think is at full |
7028s | Liberty to just pivot to full face here |
7031s | like this board I think he quickly |
7034s | realizes the trades don't go in his |
7036s | favor especially with the tarantula |
7038s | popping out those poisonous rushes but |
7040s | he can just ship all this damage |
7042s | including Castle kennels buff including |
7045s | ramming mount to the face and just sat |
7048s | up for a couple hero powers to close it |
7050s | out |
7051s | yep Kennels Mount peasant throw |
7053s | everything face |
7055s | and you are probably just a few hero |
7057s | Powers away from getting this done |
7061s | also speaking of yesterday's theme of |
7063s | random combinations of words this job |
7065s | makes you say Kennels Mount peasant not |
7067s | sure about that one |
7069s | the old KMP |
7071s | it's a Hearthstone classic right there |
7075s | oh it's not even a few hero Powers it's |
7077s | just one he needs |
7080s | trading for tavish as the only out here |
7083s | to survive in any instance that's not it |
7087s | and that is a very very quick game three |
7091s | yes it is and we go back to that theater |
7094s | right like this isn't a criticism I'm |
7096s | not saying this is the wrong play as you |
7098s | pointed out the other wild seeds was |
7100s | just kind of a weird play in that spot |
7102s | because of the amount of lost value that |
7104s | you picked up from it but theater being |
7106s | the only real available play in hand yes |
7109s | the Atari is a fantastic card yes you |
7111s | know a lot of people complain about the |
7112s | power level of it and how disruptive it |
7114s | is for good reason but there is downside |
7116s | and that's the downside that you saw |
7118s | there is that having that card in your |
7119s | deck instead of a more Tempo based card |
7121s | kind of just lost letter that match up |
7123s | he played a four Mana three three and |
7125s | the game then didn't last long enough |
7127s | for the swap effect to have had any |
7129s | relevant impact on the game I had to |
7131s | just took over on Tempo from that point |
7133s | so that could be a potential series |
7136s | defining Victory there because it has |
7137s | seemed so far that the the hunters were |
7139s | gonna have a little bit of a struggle in |
7141s | this series overall all right I think |
7143s | letters is probably not tuned for the |
7146s | mirror because I see theater is |
7148s | definitely one of those cards that is |
7150s | best at protecting you when you're ahead |
7152s | on board and making sure that your |
7155s | opponent that's probably playing a |
7156s | slightly slower archetype cannot go for |
7158s | some big board wipe or lifesteal with |
7161s | their own denatures but having to play |
7163s | it when behind does compound that Tempo |
7166s | loss a little bit too much but not the |
7168s | end of the world for a lot he is gonna |
7170s | move away from the hunter once again and |
7172s | bust out the Paladin here not of the |
7175s | Jailer variant but of course still |
7176s | running order in the court because of |
7179s | the power such high power level of |
7182s | consistently drawing carrier yeah this |
7184s | is the TJ Lorinda dream deck I'm not |
7187s | sure how much America's Grand Masters |
7189s | you ever got to watch in terms of time |
7192s | zones but this was their favorite thing |
7193s | to talk about how many hero powers do |
7196s | you have to get on a Mr Smite for this |
7197s | to be lethal in any situation it was |
7201s | their uh discover Varden or puzzle box |
7204s | of Yorkshire on or whatever like every |
7205s | every Caster's favorite out to talk |
7207s | about is it was how many hero powers do |
7210s | we have to land order Mr smart Ai and |
7211s | now with this deck we've ordered the |
7213s | court making the outcome consistent you |
7216s | do almost every game that you play Order |
7218s | in the Court get the get the hero card |
7221s | and then very quickly afterwards get the |
7223s | Mr Smite to be able to consistently drop |
7225s | those hero Powers down on it if that's |
7227s | the route that you want to go for that's |
7229s | why whoever did those key cards I'm sure |
7231s | highlighted those three cards in |
7233s | particular to talk about that particular |
7234s | interaction but as again as I will point |
7238s | out to TJ and Lorinda it is important |
7240s | not to tunnel on that as the only thing |
7242s | that is possible with the deck because |
7244s | it is a very well-rounded control deck |
7247s | overall as is this control Shaman that |
7249s | we're seeing |
7251s | and all I gathered from that subtle is I |
7253s | moved to na too late I'm not able to |
7257s | watch Hearthstone and uh America's Grand |
7260s | Masters anymore because it's over and I |
7263s | will not get to be in on all of these |
7266s | jokes at least I have you here as the |
7269s | historical archivist to let me know what |
7272s | I missed yeah if there's anything useful |
7274s | from the fact that I'd sleep an |
7276s | embarrassingly poor number of hours a |
7278s | day it's that I do still I have a very |
7281s | good database of hearthstone content |
7283s | that's built up there's filled all the |
7285s | many hours that need filling in my |
7288s | Sleepless existence |
7291s | okay Carol joining the party even before |
7293s | ordering the court sinful sous chef on |
7296s | one very good it is somewhat similar to |
7299s | schooling in terms of the amounts of |
7301s | bodies it gives you total and it's very |
7304s | nice to answer Shaman in that way |
7306s | because uh one thing about this Paladin |
7308s | deck is that you are not running the uh |
7313s | wild pyromancer in let us list at least |
7315s | so it's actually a bit awkward to uh |
7317s | answer token baseboards |
7320s | oh second sous chef as well second |
7323s | simple susha |
7325s | means that letter is going to be having |
7327s | a very high Tempo opening |
7333s | oh and the ban |
7335s | as these |
7336s | these uh I mean I was gonna say Proctor |
7339s | death rattle but they could just get |
7340s | transformed if they did proctorado |
7342s | though that's amazing value from the |
7344s | Bannerman |
7357s | clownfish evolve |
7361s | such is the best Tempo but it feels |
7366s | really awkward because he doesn't have |
7367s | any murlocs that you actually want to |
7369s | Discount with clownfish and hand the |
7371s | miracula is meant to go to Zero by |
7373s | itself |
7377s | also awkward to use evolve charges in |
7380s | situations like this like this is the |
7382s | downside and always has been of evolve |
7384s | based Shaman decks is if you are behind |
7388s | on board evolving |
7390s | Ismail like one by one doesn't |
7392s | necessarily do anything right like you |
7394s | use a resource and evolve and a card and |
7397s | then your opponent's minions can |
7398s | probably just trade quite well into it |
7399s | especially because there's two two ones |
7401s | on board right which into like a four |
7403s | Health four drop that you end up with |
7405s | which would be ever so slightly above |
7407s | average 3.8 something I think is about |
7409s | average health for a ball drop |
7411s | just get traded down most of the time |
7413s | anyway so yeah I think I actually just |
7415s | choosing to deny the value and letter |
7417s | says okay we'll stop greeding this |
7419s | banana man then and just go right for it |
7421s | getting significantly less value than he |
7424s | would have hoped for but fine |
7426s | yeah still coming out on top of that |
7428s | exchange but okay here is the heavy |
7430s | header for oyatsu now has picked up |
7432s | Garlock ravager which gives him the |
7434s | ghost signal for clownfish |
7436s | and it's not a great evolve I wonder if |
7439s | he was going to evolve that again but it |
7441s | does trade okay on board so gonna stop |
7443s | it here maybe save the second Muk pool |
7446s | uh for Garlock ravager instead and keep |
7449s | them de-synced we'll see though if the |
7451s | ravager can pull flurgal which is |
7455s | potentially the best one except now |
7457s | there's an okanie |
7463s | has to be minion but I think I think I |
7466s | don't think letter really had any |
7468s | decision to make there I think you see |
7470s | that in the mannerisms he played the |
7472s | card and then paused and deliberately |
7473s | took a drink of water which to me |
7475s | signals that he just was deliberately |
7477s | pausing there just to not give his |
7479s | opponent any like you know super read |
7481s | that he snap picked anything but your |
7483s | opponent has coin in hand right you're |
7484s | not really going to be picking spelling |
7486s | wow it just calls it out as well with |
7489s | the spell right away on the other side I |
7491s | love the confidence he says I'm not |
7493s | wasting the coin I know what you think |
7495s | yeah really good just optimal yeah I |
7500s | like I honestly think that smile from |
7501s | letter is just yeah all right well |
7503s | played you called me well done |
7507s | that's a pretty good evolve here |
7509s | essentially adding for health to his |
7512s | already damaged Rush Minion |
7520s | righteous defense not the juiciest one |
7522s | you've ever seen but you will take it |
7529s | yeah I like the option to go for a bit |
7531s | more cycle here because Lada does have |
7533s | good plays for the next couple turns if |
7536s | he's expecting to clear a board can hold |
7537s | on to equality Samurai and then Carol on |
7540s | turn eight but after that |
7543s | um you gotta find the actual Mr Smite |
7545s | right to land all those hero powers on |
7547s | that's right now you're learning card |
7550s | carrying American citizen already jiric |
7554s | jinx it |
7562s | hey |
7565s | I mean he could just coin another |
7567s | warlock here don't think that's terrible |
7571s | making the Evolve first the murlocs will |
7575s | cost health |
7578s | um up |
7580s | wait what |
7590s | that's just that's just Stomps that way |
7593s | I see it |
7595s | you're clownfish cheapens the amount of |
7598s | Health you need to spend is that how |
7600s | that works thank God things have |
7603s | definitely happened here Jim I am yeah |
7605s | to report that things have occurred |
7607s | [Laughter] |
7611s | okay |
7613s | oh come on it's infinite |
7616s | ayatsu confirmed not to be a D6 player |
7619s | like you you just play all your cards if |
7621s | you've ever played d64 look no like in |
7623s | real terms no reason to right you're |
7625s | playing against Paladin if they're going |
7627s | to clear this board it's a good chance |
7628s | that it's a board nuke that does it |
7630s | anyway right so I think holding back on |
7632s | the resources does make a lot of sense |
7634s | in this spot |
7636s | was that crazy for wanting to greet it |
7638s | because the mutinous is like can be |
7640s | played with Boner the next turn as the |
7642s | first Battle Cry and then you could |
7644s | and just munch more things |
7648s | hmm |
7653s | I think that's who's saying that he's |
7655s | already far enough ahead here that you |
7657s | know just deny them a good turn on |
7659s | average and the 14-14 gets there yeah I |
7662s | know but I mean 1414 is kind of the |
7665s | point right is he saw the righteous |
7667s | defense on the previous turn so if you |
7669s | didn't Munch that turn they're just |
7670s | gonna dump that huge stat minion on the |
7672s | board a lot of the time next turn anyway |
7673s | and you're just not gonna be able to eat |
7675s | it so yeah |
7679s | anyway but that does have the answer and |
7683s | can stop |
7685s | the D6 channel oh he's not going to it's |
7688s | not |
7689s | yeah he did not start the tournament |
7691s | equality so he didn't have the Mana to |
7694s | play Samurai here so another Health |
7697s | costing card of famished fool |
7701s | wait so he can continue to have things |
7703s | caused Health what is happening all |
7707s | right it's gone |
7708s | and it's gone oh my God |
7711s | oh |
7717s | foreign |
7718s | that's insane just Bonk for four more |
7720s | imagine not playing evolve Sean come on |
7723s | honestly |
7724s | imagine not playing D6 Evolution exactly |
7728s | I mean to be fair you're throwing all of |
7730s | my favorite words together at the same |
7732s | time |
7743s | mandatory to make that noise also one of |
7745s | your favorite words I assume |
7748s | soft another flurgle oh my |
7753s | double flugel with two murlocs that are |
7756s | free |
7757s | didn't want that I got some more damage |
7759s | than a study shot |
7762s | I mean board space allowing |
7776s | the deliberately keeping the ramonia as |
7780s | a weapon if he had swung there he'd have |
7782s | it on board but nothing to rush into so |
7784s | it doesn't guaranteed become a weapon |
7786s | again I think that's clever yep agreed |
7790s | it's the bad news that he is going to |
7792s | have the uphill battle with the carial |
7794s | no Order in the Court played so did not |
7796s | have the certainty that this was going |
7798s | to happen has seen the uh card in the |
7801s | hand for quite some time though so it |
7803s | might have at the very least been |
7804s | suspicious that this was going to happen |
7813s | and suddenly |
7817s | the health costing murlocs are scary |
7820s | because a lot is nowhere near dying |
7823s | anytime soon |
7829s | still needs two infuses on that |
7833s | hmm |
7837s | and the the having damaged sort of a |
7840s | double whammy here because it also |
7841s | reduces the amount of healing oyatsu |
7844s | even gets from his merocula |
7849s | that pig slime scale diver interesting I |
7851s | mean the other cards weren't |
7852s | particularly good admitted things |
7858s | while Paul Cavern which really only |
7860s | gives him one board space to play with |
7861s | here and it does look like he is |
7863s | favoring the diver |
7871s | enough |
7874s | I warn you up back on board okay |
7879s | in which case playing nothing |
7881s | lost spot reserved for the stack yep |
7889s | peace a letter can trim down his hand to |
7892s | the point where he guarantees hero power |
7895s | on a very high impact minion and with |
7897s | equality now he's not even too sad if he |
7900s | misses hero power on Samurai but light |
7902s | right |
7903s | I honestly thought the light Ray would |
7904s | hit the board before he pressed the |
7906s | button |
7914s | questionable what's better right would |
7916s | you rather have this equality Tempo |
7918s | swing with a giant minion coming down or |
7922s | just play the light Ray increase the |
7924s | chance of hitting the buff on the |
7925s | Samurai and then have the massive swing |
7926s | turn with the samurai instead like both |
7929s | outcomes are pretty similar I would say |
7931s | so I'm okay with this ordering |
7933s | I kind of like the shot at buffing Mr |
7936s | smito or the increased rods at buffing |
7938s | Mr Smite and you still had the |
7940s | guaranteed equality city tax |
7943s | even if it didn't buff Samurai that is |
7946s | fair |
7951s | and that belongs to me thank you very |
7954s | much |
7957s | and that is now a giant problem |
7962s | right |
7967s | okay uh tomorrow 50 50. |
7975s | [Music] |
7977s | [Laughter] |
7982s | yeah |
7984s | come be able to play that get the buff |
7986s | on Samurai use the samurai to clear up |
7988s | and then start hitting |
7991s | Buffs on Mr Smite yeah he's gonna have |
7993s | to wait out this is the lock sheer |
7994s | luxury of Cario is that letter can't |
7996s | afford to wait this out like even this |
7998s | board that letters facing is not |
8000s | enormously worrying it's it's a problem |
8003s | you're definitely concerned but it's |
8005s | something that you can't afford to |
8006s | perhaps wait one turn but letter just |
8009s | out of value really and I think as long |
8011s | as |
8012s | ayatsu can keep up the pressure plays |
8013s | this is going to be a tough one to find |
8016s | your way out of |
8018s | not insignificant either that he can |
8020s | freeze face now up the continuous damage |
8023s | from the immovable object |
8031s | oh I didn't think the Evolve was |
8034s | necessary but oh tots okay |
8046s | here we are again |
8049s | [Laughter] |
8053s | okay |
8055s | uh the thing is it's not big enough to |
8059s | kill the sea giant or the law color |
8066s | on the previous term is so scary though |
8069s | like evolving your own taunt away when |
8071s | you've seen uh Buffs land on minions in |
8074s | hand that haven't been played |
8076s | absolutely terrifying proposition |
8080s | such a big deal that the immovable |
8082s | object is not swingable here otherwise |
8085s | that I could have killed the mountain |
8087s | bear with Carol in this wing and then |
8089s | Samurai to remove the death rattle all |
8091s | at once so now there's gonna be an |
8094s | additional two fours or two additional |
8096s | two fours sticking around |
8102s | lock power still deals AIDS seal dry C |
8105s | giant 12 plus |
8111s | there's flurgal |
8114s | xtn but yeah it doesn't have enough |
8116s | murlocs to get it done doesn't have |
8118s | enough murlocs or enough board space to |
8120s | get it done unfortunately |
8125s | so just clear up keep the taunts so I |
8128s | would imagine is the most attractive |
8130s | option here plays around most of the |
8132s | most outs from letter |
8134s | kind of wondering if it was worth school |
8136s | teacher first I feel like there's at |
8138s | least an outcome here like uh nothing |
8140s | can stop us because everything's at even |
8143s | numbers like a mass board buff actually |
8145s | accounts for a lot of damage right |
8148s | he would yeah that's true actually yeah |
8151s | one like one yes because adding one |
8153s | damage to an even number is legitimately |
8155s | one damage yeah against carry on yes |
8160s | yeah might have been worth it outside of |
8162s | that extremely limited out folks in |
8164s | terms of direct damage you'd need sticks |
8166s | to be halved to three to actually get |
8168s | lethal spot but yeah that was definitely |
8169s | a legitimate out |
8172s | foreign |
8177s | cleared up the minion two taunts in play |
8180s | protecting from the MR Smite is a big |
8183s | deal |
8184s | Barry and not going to be enough here |
8186s | and I think that is gonna spell disaster |
8189s | for letter |
8190s | Marathon series but uh following his |
8194s | Japanese Caster compatriot from earlier |
8196s | in the tournament |
8198s | ayatsu picks up the victory in what was |
8200s | a very control based series overall I |
8202s | think control and Hunter that was |
8205s | basically what we saw for that entire |
8206s | series and kind of accurately describes |
8208s | the uh the lineup of both players great |
8212s | and I think accurately describes a |
8214s | majority of the meta landscape just |
8216s | thinking about hunter's place where it |
8219s | is so prevalent but also can fall short |
8222s | against Decks that just Edge it out ever |
8225s | so slightly in value if it doesn't draw |
8227s | that perfect curve here I think you're |
8229s | right to call out that whose Hunter can |
8231s | get the win is going to be defining in |
8232s | the series and Lada just could not get a |
8235s | win with it of course the Paladin also |
8237s | fell short at the end there but even if |
8239s | he had taken this win I think the hunter |
8240s | was still looking in a scary position |
8243s | congratulations relations to ayatsu for |
8245s | moving on to five and zero now in the |
8248s | Swiss very very good position to make it |
8251s | through to the top 16. I think with one |
8254s | more win uh it's close to a guarantee |
8256s | right because the tiebreakers would be |
8257s | so good if you were to get all those |
8259s | wins consecutively but for Letta not all |
8262s | hope is lost fight uh four and one still |
8265s | definitely doable to make it to day |
8267s | three yeah and it's interesting just |
8268s | saying some of the lineups that are |
8270s | rising to the top we've seen the likes |
8271s | of pocket train and fury Hunter with the |
8274s | bull priest I know Luna was doing very |
8276s | well with ball priest uh bull priest low |
8278s | sample in the tournament but very very |
8280s | high win rate overall but some of these |
8282s | control strategies are doing very well |
8284s | as well uh Jayla Paladin and control |
8286s | Paladin doing well Jayla Paladin doing |
8288s | well in the tournament control Paladin |
8289s | not doing as well but it does seem as we |
8292s | start to get a picture of what the |
8294s | landscape of the tournament is not just |
8296s | the landscape of the the regular meta |
8298s | that there are a number of different |
8300s | strategies that are continuing to |
8303s | succeed and rise to the top we still |
8306s | have plenty more rounds to go through |
8307s | where we'll find out so we can move |
8309s | forward now into round six round five |
8311s | has been concluded we're gonna take a |
8313s | small break Shuffle some casters and |
8315s | we'll be back with some round six action |
8317s | take care everyone |
8320s | [Music] |
8340s | shall rise and soon |
8344s | beg for your life |
8352s | you must acquit |
8355s | the dark lady did not commit this |
8358s | unspeakable lies |
8362s | your cell awaits |
8365s | your confession would save us all the |
8369s | time |
8372s | [Music] |
8377s | foreign |
8395s | [Music] |
8408s | [Music] |
8412s | foreign |
8436s | [Music] |
8444s | all right |
8449s | [Music] |
8463s | [Music] |
8475s | [Music] |
8483s | [Music] |
8495s | foreign |
8502s | [Music] |
8519s | good morning |
8523s | hello everyone and welcome back |
8526s | um my vmix is frozen so I don't know if |
8528s | I'm actually on camera or not over there |
8530s | oh wait there we go maybe you could hear |
8532s | me maybe you could hear me maybe you |
8533s | couldn't either way we are back and |
8535s | ready to kick off the next round of the |
8537s | Masters time Raven and joining me for |
8539s | this one is TJ as ever with the creepy |
8542s | the furnace behind him uh watching go |
8545s | just over the top of his chair once |
8547s | again hey TJ how's it going |
8550s | doing well going well been enjoying the |
8552s | game so far today and uh so starting to |
8555s | get down to it right |
8557s | um three rounds left to play for the |
8559s | Swiss only three rounds left |
8562s | to Swiss for the whole year actually |
8566s | we're all scared of TJ |
8568s | when we get to the final days TJ's gonna |
8570s | stop telling us what that we're running |
8572s | out of time basically this is the last |
8575s | round six for 2022 Master stores ever |
8579s | uh so this is the last initial match |
8583s | for a round six |
8585s | that we're ever gonna watch for 2022 |
8588s | Masters tours crazy to think huh even |
8591s | crazier I believe this is the first and |
8593s | last time that Luna will face 1737 in |
8597s | round six of a master's tour this year |
8600s | maybe ever |
8603s | maybe ever yeah wow you're really |
8605s | catching on |
8607s | um blows my mind when you put it that |
8609s | way actually and it makes me a little |
8611s | bit emotional so |
8612s | uh kind of crazy but uh we got to get |
8616s | into it uh you know big highlight for me |
8618s | here and |
8620s | look real quick |
8623s | it's the boar priest |
8626s | it's yeah yeah well the well you're |
8629s | gonna talk about the deck that's been |
8631s | banned TJ yeah and that's what I was |
8633s | gonna ask you about it we're gonna talk |
8635s | about it yada yada yeah and speaking of |
8638s | priest in general and not only ball |
8640s | priests but you know the blast priests |
8642s | and so I which have a style basically |
8644s | maybe not not control priest I'll throw |
8646s | a control freestyle the window for now |
8647s | but uh just speaking about priestha out |
8650s | of those archetypes do you think that |
8652s | you know they're deserving these bands |
8654s | because from what I've seen I feel like |
8655s | pretty should be banned more if anything |
8657s | because it seems to be doing very very |
8659s | well indeed it does yeah |
8662s | um I'm not sure if it should be banned |
8664s | more because at least the board priest |
8665s | you can most of the time count on just |
8669s | somebody messing up right you know a |
8673s | little bit less efficient than they |
8675s | should right it's |
8677s | a deck that lives on a knife's edge |
8679s | where even though it may not look like a |
8681s | mistake if you complete your combo like |
8685s | one turn too slow you're dead |
8688s | um I have a lot of faith in in Luna's |
8690s | ability to pile up the deck not that |
8692s | it's gonna matter because it's banned |
8693s | but back to the top of the conversation |
8696s | I just feel like priest has too many |
8698s | weaknesses to like |
8700s | get rid of it well I think we're going |
8702s | to be seeing it more now we're getting |
8703s | to the later Swiss rounds because if |
8705s | somebody's going to bring priests you |
8706s | got to respect their ability to play it |
8708s | all right um but throughout the |
8710s | tournament so far I think that you know |
8712s | just leave it up and say hope they mess |
8714s | up hope the deck it's built in |
8715s | fail-saves uh save me and |
8719s | have a go at it |
8721s | okay well like I said priest is band |
8723s | there for away from Luna and also we do |
8727s | have another interesting deck to talk |
8729s | about TJ but not quite yet because it's |
8731s | not going to be played first but it is |
8733s | the Rogue from 1737. it's it's quite the |
8737s | list and I'm impressed that he's even |
8739s | got this far if I'm being completely |
8741s | honest so I'm looking forward to that |
8743s | and the Rogue is not banned away from |
8745s | for obvious reasons we'll get to soon |
8747s | but just check it out at Luna's run so |
8751s | far |
8752s | um again she's doing very very well over |
8754s | the course of the past few years now I |
8756s | think Luna is continuing to be a player |
8759s | that we just expect to see see at least |
8761s | fighting for the top Cuts in Masters |
8763s | tours almost to a point where it |
8766s | wouldn't be a surprise at all if she |
8768s | makes it to Worlds you know or at least |
8769s | to the Championships because uh you know |
8772s | it's just got that kind of quality been |
8773s | playing the game for a long time now and |
8775s | been doing well for a long time as well |
8777s | so excited to see what you can do here |
8779s | as we check out the Beast Hunter list |
8781s | and if you made any kind of decisions |
8784s | based on a day and a bit of play whether |
8787s | you like this list which I'm gonna call |
8790s | the standard list or whether you like |
8792s | you know the tarantula and maybe a |
8794s | couple of the other tech cards we've |
8795s | seen from other other players |
8797s | no uh I mean it |
8801s | rent Athol deck right like there's so |
8805s | much wiggle room with tech choices and |
8808s | the like that it it all comes down to |
8810s | personal preference and I don't have a |
8812s | preference one way or the other the deck |
8814s | still operates the same way your power |
8816s | turns are still the same right it's just |
8818s | what fills the gap of those power turns |
8821s | and you know it it all ends up being |
8824s | match-up dependent like these you know |
8828s | tarantula devouring |
8832s | form there you go the barracks swarm uh |
8835s | kind of shenanigans can do well against |
8836s | Things That Go wide on board like if |
8838s | you're playing against a blessed priest |
8839s | or something like that where you need |
8840s | the immediacy uh but other than that you |
8844s | know if you're playing against something |
8846s | that goes wide on board like that |
8847s | becomes much less impactful Devon swarm |
8850s | oftentimes sits in your hand it doesn't |
8851s | get the impact uh that you'd like you'd |
8854s | much rather have a smoother curve in the |
8856s | early game against decks like that so I |
8859s | don't think I can settle on one or the |
8861s | other |
8862s | um |
8863s | uh but yeah I do think that the power |
8866s | level punter is a little bit lower than |
8868s | I thought it would be |
8869s | um we're seeing a lot of times that take |
8870s | wins in the mirror match up in the |
8873s | series it's not right and that often |
8875s | I think it's difficult when Hunter is |
8878s | very good we all know it is that's just |
8880s | true but I don't think it's at the level |
8883s | we've seen some other decks be out in |
8885s | the past where it's not so good that |
8888s | it's unbeatable right it's not got to |
8890s | that stage at least as far as I'm |
8891s | concerned and we can see that right so |
8893s | many people just aren't even Banning it |
8895s | if it was that op you'd just ban it and |
8898s | it wouldn't be counterable but the fact |
8900s | that we've seen everyone sort of |
8901s | choosing not really to ban it but to |
8903s | just be prepared for it instead I think |
8906s | is a bit telling versus when you see a |
8908s | lot of people on social media just |
8910s | complain about Hunter all of the time |
8912s | and it's like uh it's not as strong as |
8914s | people think it is at least in my |
8916s | opinion but we are checking out another |
8918s | deck that's been performing very well as |
8920s | far as I've seen it at least which is a |
8922s | 1737 on that curse imp warlock |
8925s | um which is very very powerful indeed it |
8928s | definitely and maybe even surprisingly |
8930s | simply just runs The Best of Both Worlds |
8932s | right you can have board-based aggro |
8935s | openings and still have Game ending |
8937s | damage so let's get into game one and uh |
8939s | see who gets ahead here where would you |
8941s | call this match matchup TJ uh deck wise |
8945s | uh it's always tough to evaluate I think |
8948s | uh in warlock specifically because it |
8950s | all depends on you know if they find the |
8952s | the right side of their deck right uh |
8955s | for for the early game uh because it's a |
8957s | Randolph deck and because Hunter tends |
8960s | to like win these |
8962s | late game races because if you're just |
8965s | like putting curses in their hand |
8966s | and they have free Reign Over the board |
8968s | that power is going to ramp up |
8969s | incredibly quickly but if you can get |
8972s | that that early board |
8974s | um then oftentimes you get them to the |
8976s | point where |
8978s | get all this chip damage in you get them |
8980s | low and then you just use your curses as |
8984s | sort of the the game finisher I think |
8986s | right then that's a good spot so it |
8988s | largely depends on how this early game |
8990s | is going to go I think yeah you're right |
8992s | I think one of the biggest problems I've |
8994s | run into the most ads Hunter against |
8996s | warlock is that unless you can at least |
8999s | go Toe to Toe with them early on for |
9002s | mainly minion count not even power but |
9005s | just actual number of Minions on board |
9007s | yeah if you get pushed off board you |
9010s | pretty much at that point relying on |
9013s | exactly hydralidine to to recover and |
9016s | that is a big ask right it's one card in |
9018s | a faulty deck that a lot of the times |
9020s | you really have to Harpoon Gun out which |
9022s | means it has to be at the bottom so it |
9024s | can be a real big ask but so far Luna |
9027s | does have access to the good place coin |
9029s | two into two or maybe even the truck and |
9033s | tracking for next turn depending on what |
9034s | happens and also one of the times where |
9037s | you're actually really happy to get the |
9039s | Fox right because being able to just say |
9041s | no I will kill any kind of on almost any |
9045s | shaped impossible with my next minion |
9048s | coming out of the imprison is huge |
9050s | yeah |
9052s | oh Patty guests |
9058s | yeah Harpoon Gun yeah uh Luna |
9062s | desperately needed to play not |
9063s | desperately right you could she could |
9065s | have tracking and then you know |
9068s | but it's just too good ah I was honestly |
9073s | so close I think |
9075s | I would have picked the bat if I'm |
9077s | honest because if you push everything |
9080s | off and somebody instantly right you get |
9083s | an extra minion that's death rattle |
9084s | which is another Minion sticking to the |
9086s | board this Harpoon Gun a lot of the time |
9088s | it does go into a one one right but you |
9092s | could also just play anything else next |
9094s | turn and then secure the board with |
9096s | okanie afterwards and you so likely with |
9098s | that battery guess to actually retain |
9101s | board control that it would help whereas |
9103s | this Harpoon Gun although very very |
9105s | powerful is a singular attack per turn |
9109s | against an imp you know what I mean it |
9111s | it's still good I'm not saying Luna's |
9113s | made a bad choice by any means but I |
9116s | think there was a lot of Merit to the |
9118s | battery guess there |
9119s | yeah |
9120s | um I if I was playing the deck right I |
9124s | see one drop I click it before I even |
9126s | look at the other options |
9128s | so I would have picked Patty guess too |
9129s | it's just it's just efficient you know |
9133s | um but you gotta respect the curve and |
9137s | obviously the these the potential for |
9139s | massive power spikes in the early game |
9142s | it also gives you the the the a second |
9145s | dredge right she saw a tavish also at |
9148s | the oh what about a king Crush okay |
9152s | um she saw the tavish in there too so |
9154s | you could get the Harpoon Gun and then |
9157s | dredge up the tapfish again to make sure |
9159s | that can uh come down on curve I think |
9163s | just the the sequence of everything |
9164s | going on there was uh was what made that |
9168s | that better interesting choice here |
9170s | again I talk a lot about certain Decks |
9172s | that our county is insane against |
9173s | because you just always pick the same |
9175s | thing there's Merit to both it right |
9178s | spell or minion and I think |
9182s | Bells generally just have the higher |
9184s | impact as far as I'm concerned at this |
9186s | stage against warlock especially with an |
9188s | empty board and so I think I would have |
9192s | liked to have seen spells there but |
9194s | we'll find out very very quickly at 1737 |
9197s | does have the Sarah cast to test with |
9199s | and could always just drop the library |
9201s | spend the man of this turn and then |
9203s | follow up with fiendish circle hopefully |
9205s | in their case for next turn |
9208s | it's minion okay |
9218s | all right Luna doesn't have anything |
9221s | used to play out selective breedic to |
9223s | get into the bear maybe or a saber |
9227s | yeah |
9229s | I wouldn't hate the bear with this curve |
9230s | right because |
9232s | Luna would have like tavish |
9235s | and then bear or crush and then bear |
9239s | again which is a lot of stats to get |
9242s | through right |
9243s | and most importantly not weak to Abyssal |
9246s | wave yeah |
9249s | [Music] |
9253s | oh it's so such a scary card against |
9256s | Hunter it's brutal because what now |
9260s | like this was kind of the problem I was |
9261s | talking about obviously I don't think |
9263s | Luna could have done anything about this |
9265s | but like it's so difficult so many |
9267s | minions hit the ball in one go they're |
9269s | all fairly well started now we have to |
9271s | see what Luna's gonna pick uh for the |
9273s | secrets again explosive trap is tempting |
9276s | but there's no world that one seven |
9279s | isn't gonna just trade the threes in |
9281s | anyway so I wonder if you just don't |
9284s | explosive trap in a in a weird way and |
9286s | just say you know what whatever other |
9288s | argument for explosive it still pushes |
9290s | three to face and with a six mannequin |
9292s | Crush in hand and potential hoffers |
9294s | coming out to play Luna could just take |
9296s | the approach of well actually a lot of |
9299s | the time this warlock does a lot of |
9300s | damage to itself or takes damage in the |
9302s | early game what if I just kill them |
9306s | yeah and if if that's the plan |
9309s | it's six damage on board goes face right |
9312s | now right so |
9315s | you could try and weaken the board to |
9318s | play around or to play into explosive |
9320s | trap but |
9321s | yeah I think this is good from Luna |
9324s | because the library's on cooldown right |
9327s | I think if the library was off cool down |
9329s | this turn |
9331s | and one seven could actually buff |
9332s | another rimp I think some kind of Trades |
9335s | would have to have happened but okay |
9337s | yeah because the libraries off uh sorry |
9340s | on cooldown at this moment in time one |
9343s | seven almost certainly has to trade at |
9346s | least the threes in yeah |
9350s | could also be a trade trade times in |
9352s | right |
9356s | maybe even attack like trade trade |
9358s | attack with the |
9361s | big six |
9365s | and then just dance it clears it it |
9368s | clears his own minions but it gains him |
9370s | armor he draws cards he might get more |
9372s | rimps on the board because right now his |
9374s | cards do nothing |
9376s | they're very good it's just by |
9378s | themselves they're not achieving |
9379s | anything |
9381s | yeah |
9383s | I know that's tough there's so much like |
9386s | the anti-tempo but there's really not |
9388s | that many other good plays uh at the |
9391s | moment |
9392s | and that's the that's the big thing I |
9394s | think but it's gonna go lady dark paint |
9396s | okay |
9397s | it's the most power on board obviously |
9400s | it's got the dragged below uh in it as |
9402s | well so drag below obviously you know |
9406s | can |
9407s | yeah you can end up targeting your own |
9409s | minions but it's still putting the |
9410s | curses in hand so |
9415s | really nice play there from Luna that's |
9418s | just um very simple but just shows that |
9421s | she has the the correct knowledge and |
9423s | understanding of how to deal with Darth |
9425s | vain right it's like if it is dragged |
9427s | below well yeah it will Target friendly |
9429s | minions so you go for that trade first |
9431s | very simple like I said but still good |
9433s | to see yep |
9436s | yeah it was like every play there was |
9438s | potentially anti-tempo for 1737 |
9442s | um you know if you clear up your own |
9443s | minutes we'll try the Champs in or you |
9445s | put out the lady dark vein you have more |
9447s | minions than your opponent so it's more |
9449s | likely that your board's gonna get uh |
9451s | targeted by uh the drag below that's |
9454s | that's right |
9455s | these uh whatever they are a little |
9457s | shadow |
9459s | things |
9464s | a bit of a |
9466s | weird choice now for one seven if he |
9468s | wanted to trade again it's likely the |
9470s | drive below hits an imp I wonder if |
9473s | there was any world where he could have |
9474s | made a trade first |
9477s | but I you know tried to like snipe the |
9479s | bear with the two one and then drag |
9481s | below or something like that yeah and |
9484s | then trade the next one in but yeah this |
9486s | still works out okay still plenty of |
9488s | Minions on board Luna rolls into a Misha |
9492s | in crushed behind it though that's two |
9495s | pretty reasonable Health taunts the dark |
9497s | vein doesn't kill King Crush by itself |
9499s | either the one seventh gotta do some |
9501s | work here |
9503s | oh does that have wave |
9507s | uh if you wave though and your tracks |
9510s | below hits they're fine though right can |
9513s | you not tams in wave |
9516s | oh camps and wave okay I mean you're |
9519s | dead to Huffer but yeah I thought yeah I |
9523s | think you see where the dry pillow goes |
9524s | oh okay now you can just wow |
9527s | Abyssal wave and push |
9530s | wait wait wait is it isn't it better to |
9533s | tams in |
9536s | not which is |
9538s | oh sorry sorry hero times in hero times |
9540s | in |
9541s | okay then you can't get past to the king |
9544s | Crush right |
9546s | unless you trade in no but you you can |
9549s | yeah you kill it with the seven eight or |
9550s | you can brand hero Tamsin right oh yeah |
9554s | oh yeah yeah yeah this is what I'm |
9556s | talking about yeah yeah yeah yeah |
9561s | because that's a lot of cards as well |
9562s | and a lot of imps to refill yeah it sure |
9565s | is |
9567s | yeah I like this play a lot still |
9569s | unfortunately our lesson I learned very |
9571s | quickly when hero cards came out like |
9573s | this was that you don't get the armor |
9575s | twice |
9577s | when you're in this situation you'd want |
9580s | it is that cool picked up with another |
9582s | drag below |
9587s | I'm healing available and suddenly Luna |
9589s | she's on 13. and yeah it's just no |
9592s | damage the curse probably has to be |
9595s | played with Hydro load in here |
9599s | yeah this is looking like a problem |
9600s | there's a lot of options available to |
9601s | 1737 |
9604s | um |
9607s | I'll be honest TJ What are the curses |
9609s | even on because does just like tams in |
9612s | double drag below just win this or |
9616s | it'll be five six |
9619s | in that case Luna has to play The Curse |
9622s | right |
9623s | or would it be four five |
9627s | drag follows played right because it was |
9630s | the one drag below plus the dark vein |
9633s | dark vein drag blows that's one two |
9636s | three so it's four okay Huffer |
9641s | Hydra yep |
9648s | only real play uh to stay alive as long |
9652s | as possible |
9654s | so yeah it would be as a cool Drive |
9656s | below would just be four or five |
9660s | um |
9661s | you could go tamson wave wave it's |
9665s | taking so long |
9667s | or if he does he does he have anything |
9671s | to hold thumbs in full because he does |
9673s | have times in wave sorry does have um |
9676s | just wave drag below right if he wants |
9678s | to hold tams in for something else right |
9680s | below Wicked shipment grimoires are cool |
9683s | you get the healing you get the curses |
9686s | oh yeah this is just better you are 100 |
9689s | right yeah yeah |
9692s | I was like there's no way there's man |
9693s | enough for that but the wicked shipment |
9694s | being able to get a Minion for one Mana |
9697s | ends up working out so this is gonna be |
9699s | oh it's only five oh no that was the |
9701s | other one yeah yeah one off but most |
9703s | importantly 17 health for 1737. |
9708s | 37 the amount of damage that the curses |
9710s | are gonna do this game I don't know |
9714s | but still this there's a puzzle in here |
9716s | somewhere |
9719s | if you just make stuff up that fits |
9723s | that's what I'm best at |
9727s | the problem is four Mana has to be used |
9729s | here for Luna to be able to survive and |
9731s | it's just not going to be enough just |
9732s | putting too much of a tough spot and 17 |
9734s | takes the victory there a really good |
9737s | one I think again just showing what the |
9740s | deck's capable of and I think that was |
9741s | almost a perfect example right enough |
9743s | board presence in the early game to not |
9746s | let you not give Luna free reign as |
9748s | Hunter to do whatever she wants and then |
9750s | guess what tons of curses later on uh |
9753s | really pumped out tons of damage and I |
9755s | really think the turn with the dark vein |
9757s | and and then slightly later into brand |
9759s | double tamzin was really really good |
9762s | from 17. I think that's what really |
9764s | pushed him over the edge |
9766s | yeah I I do like how Luna played that |
9769s | one though um playing to the power turns |
9771s | right uh which was |
9774s | um you know not not playing for super |
9776s | Tempo early on with going for like batty |
9779s | guest the tamson ended up it did do a |
9782s | lot of work right at that King rapad had |
9784s | come down let's say luna had picked uh |
9787s | not the Harpoon Gun and wasn't able to |
9789s | dredge up the tavish early on in the |
9792s | game we could have been seeing you know |
9794s | quite a bit of a different mid game |
9796s | within King reform basically you know |
9798s | wreaking havoc over the board so |
9802s | uh I like the way that Luna played that |
9805s | to give herself the the best power turn |
9808s | outs |
9810s | um but when that imp curse warlock gets |
9813s | rolling has the early game has the |
9816s | curses the Tamsin to follow it up it |
9818s | becomes pretty difficult |
9820s | to kind of keep up with the the defense |
9824s | plus the offense |
9826s | and it's time TJ uh let's try to get rid |
9830s | of this ramp Druid it's graphic we've |
9832s | seen it we know what Rapture it is I |
9834s | want to look at 1737's Rogue because |
9838s | it's a deck of from Hearthstone is uh |
9841s | words I have for at this point very |
9843s | interested if you had any chance to play |
9846s | this deck TJ have you given it a good go |
9848s | or just what are your thoughts in |
9851s | general about this road coming up from |
9852s | 1737 I played it a lot actually |
9855s | and I can't win with it |
9858s | um |
9860s | yeah I think so it just feels like it |
9863s | just it does everything just it does a |
9865s | lot of cool things |
9867s | unless you get like massive jackpots it |
9870s | feels like it has all of these things |
9873s | um all of these pockets of synergy right |
9875s | uh you have the uh you know Swift scale |
9880s | trickster with whatever you get from |
9883s | jackpot uh you have the |
9887s | uh okay I guess there's no Draka um |
9890s | there was a Draka in the uh ones that we |
9893s | saw yesterday from right almost like |
9895s | shall I |
9897s | um |
9897s | and |
9899s | you have these things that work well in |
9902s | conjunction with each other but they're |
9904s | they're pockets of things like Swift |
9907s | scale trickster for a vast majority of |
9909s | opening hands is bad like right it just |
9913s | doesn't do anything it sits here until |
9915s | you get jackpot or Sprint |
9919s | um that's the problem isn't it it's like |
9921s | Thief Rogue but with a million extra |
9923s | cards which makes your combo less and |
9927s | less likely right so it gets pretty |
9929s | difficult to manage but 1737 is full one |
9933s | so far in this tournament very good |
9935s | score so he must be doing something |
9937s | right with it so let's uh watch and |
9939s | learn it's going to be this Rogue |
9941s | against Luna on the ramp tree then again |
9943s | I think Ram Druid even with the Nerfs is |
9946s | still an absolutely fine and even just |
9949s | good deck right now we've been seeing it |
9951s | at least there perform pretty well |
9953s | overall on stream I think |
9955s | yeah and it it just feels like you |
9958s | absolutely need to go Bonkers with Tempo |
9962s | in the early time to have a chance |
9963s | against ramp to it because your wing |
9965s | condition does the Rogue ramp up so much |
9967s | slower than the wind conditions of the |
9969s | Druid |
9971s | um and so you have to have sort of that |
9973s | X Factor that Rogue factor in order to |
9976s | get the job done it also feels like the |
9979s | pop-off stuff you want to do with this |
9981s | rogue deck is like what Druid does |
9983s | normally you know they have the same |
9985s | sort of power level so it's just like oh |
9987s | yeah unless you get the you incredible |
9990s | outcomes that you can get from exactly |
9992s | you know checkpoint certain cards in |
9995s | general if you just look at Value card |
9997s | draw and overall power like jury just |
9999s | does that anyway without needing to pull |
10002s | a you know very specific combo |
10013s | getting hold of a lot of the uh early |
10016s | drops but none of the potential payoff |
10018s | for the ramp uh or actual ramp as of yet |
10022s | so that aquatic Farm might be coming in |
10025s | pretty clutch in the near future |
10032s | even this right one Seven's just like |
10034s | well |
10036s | I guess I'm gonna pass again |
10040s | much else to be done |
10043s | um unless you think Finley's worthwhile |
10044s | you could reset with Finley but |
10048s | his hand's not bad right you have |
10050s | theater |
10051s | queen of shark krabatoa |
10055s | but again like that was the cause |
10058s | it's the same thing like I said earlier |
10060s | the pockets like Queen |
10063s | you want like early game Temple minions |
10066s | a lot of time in this matchup and then |
10068s | you're not like playing Queen on curve |
10069s | you're waiting a long time |
10072s | kravito is a good fall to any early |
10076s | is it enough if you fall super far |
10078s | behind just take yeah yeah take a the |
10080s | guitar yeah especially now with |
10081s | denaturis in Android |
10083s | yeah |
10084s | well don't give them the dinathus though |
10088s | got to be too surely gotta be tooth yeah |
10091s | one less spell for the shower but you're |
10093s | swapping it for Toyota |
10095s | your theater is a tooth Target |
10100s | sure but are you really giving your |
10102s | opponent that can ramp a crabatoa |
10106s | I've just seen them play Jerry reg you |
10108s | know that almost certainly go into coin |
10110s | into nourish next turn and then just |
10113s | grab a toe at the turn after like is |
10115s | that something you really want to do it |
10117s | did give him the tooth but have a good |
10119s | think about it |
10121s | you go again TJ he is he's gonna Shadow |
10124s | step the field after you know maybe next |
10126s | turn yeah |
10130s | Luna with that pickup of the Jerry glass |
10133s | turn is in a much better spot already |
10135s | with the help of just one card being |
10138s | able to propel herself into that |
10140s | position you want to be with Druid and |
10142s | now having two four fours on the board |
10143s | right now facing down nothing versus the |
10146s | Rogue it's looking pretty good so far |
10150s | yep |
10162s | well it's a card you could give to Luna |
10166s | right is that the best use of Contraband |
10168s | stash so far TJ |
10171s | hmm |
10173s | but wait they get to tooth again |
10179s | uh |
10185s | and it's definitely too late now to |
10187s | recycle with Finley yeah it I was |
10190s | thinking Prep Plus Queen but you |
10193s | probably want horn and you can't play it |
10195s | this term with the prep you're just |
10196s | using the prep to activate the uh the |
10199s | queen ashar here |
10201s | I was trying to convince myself to not |
10203s | do that if I were in one 737's position |
10206s | I think he was trying to do exactly the |
10208s | same but |
10209s | not really any of their choice you need |
10211s | to get something on the board Queen |
10213s | ashara is really the only thing |
10216s | if if not enough spells had been played |
10219s | I would have even considered playing |
10221s | Queen ashara just as a five five just to |
10223s | get something on board right so |
10225s | and now you have krabatoa moving into |
10227s | the next turn curves starting to come |
10229s | together |
10231s | or horn I guess but kravitologist feels |
10234s | like it makes sense on six especially if |
10236s | this board kind of sticks around right |
10238s | yeah and I think that's one of the |
10239s | benefits of like you said even with just |
10241s | if it was Queen as just a five five it |
10244s | it requires almost all the time two |
10247s | manners with of your opponents play at |
10250s | least to cleanly deal with it if not the |
10252s | trade in the two four Falls which fine |
10254s | and worst case of course would be a |
10256s | trade and then scale of annexia but yep |
10259s | scale of a Nixie is tough to play |
10260s | against it it's true that's just what's |
10262s | gonna happen but the Earthen scales into |
10264s | Earthen scales draw from the moonlit |
10266s | guidance is going to be very nice indeed |
10269s | for Luna and clean up that turn whilst |
10271s | gaining a decent amount of armor yeah |
10274s | do I write grab a toe with this turn |
10276s | looks mighty clean yeah so this is sort |
10279s | of where |
10281s | um things can start picking up for 1737 |
10284s | after krabatoa takes full control of the |
10286s | board and then horn you know you get get |
10290s | a colossal meeting from another class |
10292s | and then uh things can start to pick up |
10295s | but actually gonna go |
10298s | gonna try and steal the miracle growth |
10300s | manners |
10303s | yeah I mean he knows one is there right |
10308s | dorian's first attempt odd in the first |
10310s | attempt yeah |
10312s | uh bone Spike probably |
10315s | um I think at this point because you're |
10317s | playing horn |
10319s | oh no |
10320s | I really wish okay he's fine I was gonna |
10323s | say it's one of those scary things where |
10326s | you'd love to know what the Colossal is |
10328s | before you choose whether you give them |
10330s | Contraband stash or not right because if |
10332s | it's a neutral oh yeah just give it him |
10334s | it's no problem but if it's not you |
10337s | could end up with a really powerful |
10338s | colossal but it did end up with a good |
10340s | one anyway the Hydra which you know on |
10343s | paper I guess is stronger that turn than |
10345s | krabatoa much wider on board a little |
10347s | bit weak to the scale of inyxia but what |
10349s | are you gonna do |
10350s | what are you gonna do |
10352s | I feel like everything's weak to scale |
10354s | of an extra if I'm on it so |
10356s | play a card it probably loses to scale |
10359s | of elixir |
10363s | oh a little bit tricky the assumption |
10366s | I imagine for one seven is that that was |
10369s | a |
10370s | brought into dinathrius which that |
10373s | second third time might be uh about to |
10375s | have a really good day |
10377s | yep |
10383s | uh yeah oof indeed |
10386s | um take the ramp all card draw depending |
10391s | all right |
10394s | not bad |
10406s | in a good silence the um |
10413s | I guess it would really work right no no |
10416s | I didn't do the job does it nothing to |
10418s | do there |
10425s | and with that pull now I think just bran |
10427s | theater right just everything to take |
10429s | the dinner oh yeah |
10431s | I could have had that from Luna she |
10434s | knows this is a oh what she wants to |
10436s | happen |
10437s | oh this is okay right just take the |
10440s | miracle growth in worst case you might |
10442s | just give it back to them |
10445s | I mean honestly 70 one seven could pick |
10448s | any of these fine |
10453s | unless |
10455s | oh there it is |
10461s | the snap denatures because there's |
10463s | nothing else right there's no other way |
10465s | I was gonna say you can see all the |
10466s | information you never snap it but |
10468s | they'll know because you take it |
10470s | they know what's up because all of the |
10473s | information is visible |
10480s | oh what about |
10482s | pop up Towing now yeah I think so right |
10486s | because look at the board |
10487s | right if you spend if Linda has to spend |
10490s | over half a minute to play krabatoa okay |
10492s | yeah you get a few trades okay beef up |
10496s | the dinathris there in hand the |
10497s | dinathary eye |
10500s | don't even attempt |
10503s | I believe it's the denatures |
10506s | oh the nursery assistant |
10509s | yeah |
10511s | gotta get that emphasis on the asses |
10514s | the emphasis on the asses |
10517s | the s's oh sorry it might crank just |
10524s | go off on off and now pulling a little |
10527s | bit too late |
10530s | it'll probably worth taking right she |
10532s | needs to do something big here to be |
10534s | able to fight back because |
10536s | again yeah I've said this word a few |
10538s | times but without scale of inyxia this |
10540s | is a tough board to clear up |
10542s | nearly an impossible board to clear up |
10549s | I know Devourer either Luna is playing |
10552s | devoured right |
10557s | yes two two yeah yeah no topi down yet |
10560s | no Devourer down uh or or um infused |
10563s | should I say no raid Bossa Nixie just |
10565s | nothing in hand that's gonna clear up |
10568s | this board |
10572s | I like this a lot bone Spike into the |
10574s | miracle growth I was about to say |
10577s | iPhone 7 just Miracle grows anyway and |
10579s | just draws three cards but then I |
10581s | realized the bone Spike was there and |
10583s | much better play pile on the pressure |
10586s | and Luna is in a really tough spot right |
10588s | now |
10589s | yeah it's just too too much power on |
10592s | board already down to 12 life |
10597s | pretty rough in this early game yeah |
10599s | three seven and then just |
10601s | just the horn right |
10604s | oh yeah that the Hydra just and of |
10606s | course the three theotars |
10609s | can't forget about those it really is |
10612s | though like without raid boss or scale |
10615s | the hydra's just been laughing at the |
10617s | game right so although the horn was very |
10620s | good if Luna had any of those uh welp |
10624s | summons |
10626s | it's fine |
10627s | it just clears the ball and then right |
10629s | let's keep playing and even though |
10631s | things have gone downhill would now |
10633s | obviously double-sided now facing hand |
10635s | for one seven the theater steal earlier |
10637s | as well uh it's you could still say it's |
10640s | winnable but the fact that these minions |
10642s | have just sat on board and done whatever |
10644s | they want all game this does not happen |
10646s | often versus Druid you'd normally get uh |
10648s | cleaned up at least once |
10651s | that rope's burning again |
10656s | but it's not even enough right |
10664s | into the Earthen scales with trades was |
10669s | going to be enough but I'll be honest I |
10670s | didn't count everything so I couldn't |
10672s | tell you but most importantly and |
10674s | something I can tell you is one seven |
10675s | just won that game which puts him at a |
10677s | 2-0 lead Hunter left over now so looking |
10681s | great honestly in the road deck I guess |
10684s | that's just what you've got to rely on |
10687s | right I think if you bring a deck like |
10689s | this you have to trust that it's going |
10690s | to help you out a little bit especially |
10692s | in matchups like druid |
10695s | yeah and you know obviously we needed |
10698s | some help there uh good the guitar hits |
10700s | the guitar able to hit Sonic Matthews |
10701s | even though the side of Matthews it |
10703s | didn't it wouldn't have even done much |
10704s | in Luna's hand because of the other |
10707s | things you talked about right no scale |
10710s | Medics yeah no onyxia |
10712s | um it it wouldn't even been that big of |
10715s | a deal even though she did make it to 10 |
10716s | man at the end of the game |
10718s | it I didn't have to have a rough draw in |
10721s | order for things to pan out like that |
10723s | but honestly Luna could do this against |
10726s | Hunter uh Hunter we've seen struggle uh |
10731s | a few times now in certain lineups |
10734s | against certain lineups and Luna just |
10737s | kind of has the good stuff uh things |
10739s | that give her agency in the game |
10742s | um uh with the uh RAM turuid the control |
10745s | Shaman and then it could come down to |
10748s | like a 50 50 with the hunter mirror |
10752s | matchup uh coming out but Luna is going |
10754s | to open with control Shaman to kick |
10755s | things off yeah I can definitely see it |
10757s | because um again Hunter versus Druid can |
10760s | be although on paper you think oh well |
10762s | it's good you just drop loads of minions |
10764s | and you kill them it's like right |
10766s | but if they just draw scale I know I |
10768s | keep talking about this card but if they |
10770s | clear you off board once normally |
10772s | they've ramped as well you're off board |
10774s | that one time as you start to refill The |
10777s | Druids just doing more powerful things |
10778s | right and I think it's very similar to |
10780s | the game we just saw where the lack of |
10782s | dinathrius even though neither of them |
10783s | got played it meant that one seven could |
10786s | play more aggressive and allow him to |
10788s | take that game and I think similar |
10790s | things can happen in Hunter vs DROID |
10792s | matchup but let's see here one Seven's |
10794s | Beast Hunter again leaning towards that |
10797s | standard list but it does have the |
10799s | trenchless and direct King and kodo Bane |
10802s | as well as um the uh the Thanos so a lot |
10807s | even fits on our screen yeah a lot of |
10810s | the the sort of middle of the deck |
10812s | instead of choosing between say four or |
10815s | five different options uh once I was |
10818s | just going you know what I'll take them |
10819s | all and then sort of made sacrifices |
10821s | elsewhere 1K nanotron one frenzied fangs |
10824s | the one Castle candle one ramming Mount |
10827s | Saul would have a field day with this TJ |
10830s | yeah if uh 1737 decided to include a |
10835s | couple more one-ups uh I don't even know |
10838s | what rain happened he's put Reno in the |
10840s | deck but like look at our graphic it |
10842s | only has one card space left |
10844s | what would we do |
10846s | um I've never seen that kind of kind of |
10849s | situation before you have to cut the |
10850s | stream you'd have to just go to the |
10852s | right it's like you know what it's over |
10854s | it's not too far I'll have to get a QR |
10857s | code of like the battlefy link or |
10859s | something I don't know |
10860s | get QR code of Just a bigger page |
10866s | QR code you just take it to a page where |
10868s | the pictures are smaller so they fit but |
10871s | most importantly we are going into game |
10873s | number three a hunter on the bottom here |
10875s | for one seven and Luna on that shame and |
10877s | I will say uh outside of Baltimore here |
10881s | and maybe including out tomorrow this is |
10883s | a pretty solid opening hand even though |
10886s | it's not a sort of strict curve |
10888s | yeah it's wild Spirits a one drop Plus |
10893s | Wild spirits will get you through |
10895s | a lot of early games |
10898s | so yeah if you're facing some dark times |
10900s | just look for a one drop in some wild |
10902s | spirits and that'll help you out I see |
10904s | yeah |
10907s | but again um I'm very interested to see |
10910s | I mean one Seven's just a God because |
10912s | he's running less of a low curve but |
10915s | he's still just drawing a great opening |
10917s | and you've got to assume if the |
10919s | opening's as good as you would want it |
10921s | normally does the sort of thicker top |
10924s | end of one seventh deck just give him |
10927s | way more of Advantage now especially |
10929s | with that our alarm pick up oh for sure |
10931s | yeah if you can get through this early |
10934s | game and be a little bit ahead on board |
10936s | you're good because your power charge |
10938s | was going to keep rolling oh nothing |
10941s | really wanted the fox |
10943s | yeah |
10945s | I don't even know if that's worth a coin |
10947s | if you don't hit |
10950s | still okay gets the weapon up earlier |
10953s | right he can uh start hitting away with |
10955s | the weapon or using that to trade going |
10957s | forward kill a few murlocs but I think |
10959s | it's still okay just unfortunate |
10962s | yeah |
10965s | plays now though from Luna the clownfish |
10969s | gonna allow |
10971s | e-pop on board well technically be ahead |
10974s | since those are um |
10976s | dormant for now yeah the pickup from the |
10979s | amalgam uh not the greatest by hoping |
10983s | for something that uh gave a little bit |
10985s | more sort of |
10988s | uh long-standing Power right |
10990s | um not just a minion this is pretty |
10993s | decent though right because next turn |
10994s | this young fish wall leader if she wants |
10997s | it which is then going to be able to try |
10998s | it up into these minions |
11000s | yeah second batty guess though um let's |
11004s | decide whether he wants the hero power |
11005s | or not but especially because Shaman's |
11007s | just not really doing the freeze thing |
11009s | anymore I think I just like just |
11011s | throwing the second minion down it's a |
11013s | lot of value over the course of a couple |
11014s | of turns |
11016s | oh okay |
11018s | go for the two damage instead |
11021s | yeah |
11023s | we even |
11025s | all about weaving you're a long time |
11026s | Hunter player |
11028s | you know the value of weaving |
11031s | yeah just interesting to like think |
11035s | will the batty guest or would the |
11038s | battery guest on board have done more |
11040s | than two damage |
11042s | uh |
11044s | yeah it's a good point that's not being |
11046s | played till at least two fours now yeah |
11048s | I guess I was about to say or you know |
11050s | what if |
11052s | it still does two damage more than two |
11055s | damage but you also get to hear a power |
11057s | why not both |
11060s | EJ you just want to have your cake and |
11063s | eat it |
11064s | I've never understood that phrase |
11066s | because why would you buy a cake if you |
11068s | weren't going to eat it seems like a |
11069s | terrible ways |
11075s | well that also seems like a terrible |
11076s | waste Bound for yourself yeah |
11080s | good point good point |
11082s | okay well the saber is going to be a |
11085s | clean trade into the first stag |
11093s | unfortunately it's not the perfect setup |
11095s | and that weapon is not a Harpoon Gun |
11097s | still |
11100s | it was the same as there at the bottom |
11101s | now so I can plan for it in the future |
11106s | more damage rolling in and no shortage |
11108s | of powerful plays coming up for 1737 |
11111s | you mind while Park cavern's still |
11113s | active so Luna's gonna keep getting |
11115s | those three fours for a few more turns |
11119s | and Luke has to be just a little bit oh |
11122s | wait it just doesn't matter right |
11125s | because of the cabin |
11127s | yeah this has to be minion and this is |
11129s | this is one of the matchups where it's |
11131s | so strong delicious predictable let's |
11134s | get the perfect draw to fill out the |
11136s | curve though the battery guest actually |
11139s | getting a strong job done |
11141s | because I just realized the pet |
11142s | collector will draw the saber now right |
11144s | so with the caverns Luna will be |
11146s | presenting at least for one more turn a |
11149s | minion that will proc the saber on the |
11151s | death round yeah |
11157s | all right |
11161s | if I were now infused still a few turns |
11163s | away oh gorlock ravager |
11166s | is goody Kitty |
11169s | um I imagine this is gonna be one |
11171s | clownfish oh okay it's gonna go wide I |
11174s | was thinking maybe even clownfish |
11175s | mutinous |
11178s | wait just a little you don't want to |
11180s | hold though |
11182s | is Luna's getting very close to a brand |
11185s | mutinist turn here |
11188s | I guess the problem is if she holds yeah |
11190s | actually nothing she can do because the |
11192s | whole hand just relax yeah but it's just |
11195s | like brand mutinous against this Hunter |
11198s | at this point in the game is very strong |
11206s | really tricky decision |
11209s | it's terrible power and like decide next |
11211s | turn there's still only one murloc that |
11215s | could be played right now right |
11218s | yeah |
11219s | and hero power pass is fine uh I like |
11223s | getting the cookie out there honestly I |
11224s | think you need something in the ways of |
11226s | uh a little bit of additional board |
11229s | presence |
11232s | oh second bad drawn yeah means it's |
11235s | almost certainly not |
11237s | now it's gonna be pet collector |
11247s | unless it's pet collector and then make |
11249s | trades |
11253s | tricky because now uh I mean I can just |
11256s | have a look but there aren't that many |
11260s | beasts left oh I guess yeah sorry it's a |
11263s | double tarantula |
11265s | double tarantula Rat King |
11269s | Crush |
11273s | and that's it |
11287s | this is really tricky honestly and even |
11290s | regardless of which one that gets played |
11292s | it's really tricky to work out what the |
11294s | follow-up is anyway whether you trade or |
11296s | not |
11297s | yeah and running out of time to even |
11299s | react to whatever this Beast is okay all |
11302s | right that's fine |
11304s | don't forget the face damage okay yeah |
11307s | okay and trombone was green all actions |
11310s | made |
11324s | oh yeah and another the floor called |
11326s | Turn isn't so cool is it like there |
11329s | isn't really anything that Luna can do |
11331s | with the Fleur girl mutinous just played |
11334s | out yeah it's probably gonna get a |
11336s | strong kill but |
11338s | so what I think it might have to be the |
11341s | elemental freezing |
11344s | yeah maybe even with bran like |
11348s | ah I mean you could still go like floral |
11350s | War leader |
11351s | and |
11353s | the |
11355s | Elemental because you clear off four one |
11358s | clear up the one one your cookie games |
11361s | attacks attack over they're off a lot of |
11365s | the board but you're seeing the Warriors |
11367s | then what's turn eight right like an |
11369s | attorney would be mutinous |
11373s | Fitness or even just like gorlock |
11375s | ravager like |
11377s | still on the board right nice though |
11381s | this this to an extent defends the brand |
11383s | at least from Luna's side of things |
11385s | right freeze the full fall the rats uh |
11387s | the Rat King's dormant there's just a |
11389s | naggling on board this gives Luna a |
11391s | chance at playing the uh the brand with |
11395s | the mutinous but we can see of course |
11396s | the Hydra is gonna get the job done |
11405s | on the slight frustrations with frozen |
11407s | minions and also a rat king is that the |
11410s | Hydra doesn't really get to uh grow as |
11412s | much as you'd want it to |
11415s | oh |
11424s | options for theotar |
11427s | primordial wave and then have muck pools |
11430s | to re-roll if you want to |
11435s | yes it still leaves out probably leaves |
11437s | a lot damage to the board |
11439s | all right so |
11444s | [Music] |
11449s | are going to devolve the rat now it |
11452s | sound okay |
11453s | still gonna be some damage on the board |
11455s | though even if uh oh that much not that |
11459s | much |
11460s | solid any beasts beasts anyone |
11465s | unfortunately that Luna has the five six |
11468s | a bit awkward |
11471s | glug is glug a beast uh yes okay |
11476s | we got glug and |
11479s | macaw |
11481s | also is it just me or is Globe gone from |
11484s | what used to feel fairly easy to clear |
11487s | up and somehow in this meta glug just |
11489s | feels immortal |
11491s | I feel like every time my opponents |
11492s | played Glock against each other I have |
11494s | no way to kill this such stuff to keep |
11496s | giving it health and hope an attack and |
11498s | hope I don't die yeah |
11500s | what is it |
11506s | good placement there as well one seven |
11508s | or at least one seven thinking about |
11510s | placement here because got to be afraid |
11512s | of the Devourer potential so wants to |
11515s | really utilize those uh those dormant |
11517s | minions |
11522s | drivers quickly |
11534s | a little chip damage being pushed |
11539s | yep |
11540s | there's the ram |
11542s | discount coming yeah on the amalgam yeah |
11545s | hey look it costs nothing that's a huge |
11548s | buff |
11549s | yeah okay so Luna get some information |
11552s | here only two cards shown three cards in |
11554s | the hand so one of these is a duplicate |
11558s | probably the mountain bear at this point |
11560s | yeah it's |
11561s | raw but I mean you'd always assume |
11563s | second mountain bear because if it's not |
11565s | second mountain bear great |
11568s | you know you'll be happy to be wrong |
11577s | oh |
11579s | those are all kind of weird |
11581s | to give your opponent at this stage |
11587s | probably amalgo |
11594s | I hunted discovering beasts is like |
11596s | that's still pretty good |
11601s | and remember Luna's amalgam is zero cost |
11603s | okay all right yeah the the I'm gonna go |
11608s | mountain bear for the ram swap nice |
11612s | reduction coming in clutch |
11617s | foreign |
11625s | ers |
11627s | kill the bear |
11629s | look pools |
11634s | board space is actually kind of awkward |
11637s | right now I guess you have a lot of |
11638s | stuff that you can trade in yeah yeah |
11639s | also interestingly enough that |
11643s | the tracking was used there from one |
11645s | seven |
11646s | because I think at this stage you do |
11649s | want to at least consider like if his |
11651s | plan is to go Sylvanas and then mukbules |
11654s | could have pressed the hero power that |
11656s | too yeah |
11659s | I guess the upsides of spend the |
11661s | tracking now give some options for next |
11663s | turn especially if he hits cards such as |
11665s | tavish this altimore now is going to |
11667s | start getting infused with his trades |
11669s | and so on |
11674s | ready to go up to six okay on the uh the |
11678s | other one |
11679s | and still splitting the difference |
11682s | playing around that devour very uh just |
11686s | mechanically sound play Oh game's over |
11688s | 1737 well yeah Immortal I can't kill it |
11692s | wait exactly Sylvanas that's the Saving |
11695s | Grace here if honestly if one seven did |
11698s | not have Sylvanas and Lulu just plays |
11701s | glug |
11702s | Hunter's got nothing it's so difficult |
11708s | I mean this is still a good play but the |
11710s | fact that Sylvanas exists is huge battle |
11711s | for one seven yeah |
11716s | it's already like Hunter just doesn't |
11718s | run the tools to get through taunts and |
11721s | then kill a big thing |
11730s | even just the taunts themselves actually |
11732s | doing some work right now |
11734s | um yeah it's horrible to play a game |
11737s | yeah because eventually 1737 wants all |
11740s | these Dorman minions emerge it's going |
11742s | to be a little bit more difficult when |
11744s | the board gets paired down to |
11747s | like |
11748s | actually play around devour as well as |
11752s | he's been playing around it up until |
11754s | this point |
11755s | so it does feel like |
11758s | Luna's going to get value from the |
11760s | devour it's just how long will it be |
11763s | will it be too late it'll be too low |
11766s | right |
11767s | again really good placement one Seven's |
11770s | just keeping his head in the game here |
11772s | because he's never really given Luna a |
11775s | good Devourer and obviously he doesn't |
11776s | for sure know this one there right yeah |
11779s | I don't think he's seen one but um but |
11781s | just in case you may as well set up and |
11784s | look at this smallish minion location |
11786s | sure the two bears but it's not that |
11789s | many stats when you actually look at it |
11791s | then dormant minion a five five it's |
11794s | really solid placement overall I like |
11796s | that a lot |
11797s | it's a good as good as it gets right now |
11799s | yeah |
11801s | is this pecan As Good As It Gets as well |
11805s | maybe this is just a mutinous to just |
11808s | say well Hunter almost |
11810s | like the majority of on the deck is |
11812s | minions you just eat it they're |
11814s | literally topic yeah but like getting |
11817s | the Mana spent |
11819s | on broken I guess so that way you can |
11822s | keep getting value from the hero power |
11826s | is certainly worthwhile |
11837s | thank you |
11847s | back up to 30. oh tracking |
11850s | is honestly pretty good in this spot |
11854s | right you can just sort of use it to |
11856s | plan ahead |
11858s | yeah it's going to come next because |
11861s | these oh well we can't see or at least |
11862s | one seven can see what's going to come |
11864s | next uh our Discover options have been |
11866s | uh busted all game unfortunately we'll |
11868s | try and get that fixed |
11869s | all the Whole Decade yeah just busted |
11874s | yeah nice little muck pools there |
11878s | plus so now after seeing the outcome |
11902s | if I were definitely looking a little |
11904s | bit better this turn for Luna a little |
11907s | bit better |
11912s | um |
11914s | they'll just how much going on this |
11917s | package Runner has been a nuisance and |
11919s | weirdly enough that Devourer is good but |
11922s | there's still just that terrible |
11924s | evolving to a five-fold like still |
11926s | dealing five right like it's still yeah |
11929s | oh |
11930s | biscuit |
11937s | wait is he really not just |
11940s | show him face |
11945s | this has face written all over it |
11947s | yeah it could be something |
11950s | potentially worried about |
11952s | this 14 damage |
11956s | if Altima rolls for leoch for the |
11960s | variants it's just lethal right yeah |
11964s | nope |
11968s | oh it's so close it is it really is |
11971s | because there's uh even more damage from |
11974s | the uh the doggy biscuit yeah I guess it |
11977s | was Lethal wait no no biscuit as well |
11980s | yeah yeah I'm ahead of you TJ don't you |
11982s | worry but um the one bonus was if it |
11985s | wasn't exactly Leo Kofa then he gets the |
11988s | Misha one and that's three taunts that |
11991s | Luna has to get to if he wants to uh if |
11993s | she wants to connect 16. so |
11996s | at least there's that right and this is |
11999s | the taunts from the hero power from |
12001s | pukan right so it's not the heel |
12007s | gotta get something |
12009s | is there anything that could leave |
12012s | nope wow just like that TJ I was not |
12017s | expecting a very smooth 3-0 there from |
12021s | one seven that was a great result uh put |
12023s | him up to where what five and one uh so |
12027s | far that's um that's when you really |
12029s | start to see as you said at the start of |
12030s | air when we started casting here that we |
12032s | get into like that end game scenario |
12035s | right throughout the Swiss where |
12036s | suddenly one Seven's in a position where |
12039s | it's like well as long as I don't |
12040s | completely with the next two rounds |
12044s | looking pretty likely to make it to Top |
12046s | Cut |
12047s | yeah it's looking good and for Luna it's |
12050s | not looking as good uh yes there are six |
12053s | two players that do make it into the top |
12055s | 16. |
12056s | Luna actually did it |
12059s | um not that long ago how was it |
12061s | Orgrimmar |
12063s | don't ask me I can't remember that's a |
12065s | Lorinda question as far as I think it |
12067s | was I think it was |
12069s | um but it's very tough you you go in a |
12074s | four and two to the final two rounds if |
12076s | you take your your losses earlier on |
12078s | right that means your tie Breakers are |
12079s | automatically going to be less because |
12081s | you're facing weaker opponents earlier |
12083s | on weaker opponents uh earlier on so has |
12087s | to win out and then hope that it's gonna |
12090s | get the job done |
12092s | so yeah we're really looking forward |
12093s | though if uh if 1737 makes it into the |
12096s | top cut I do want to see how far this |
12099s | Rogue can go because it looks like it |
12101s | shouldn't be able to but again that's |
12104s | another round win and I am fairly |
12106s | certain TJ that no one's been Banning |
12108s | away his Rogue so it's getting wins |
12111s | right so very excited to see if that can |
12113s | make it deep into the tournament but |
12115s | again in a blink of an eye that's |
12116s | another match done we've got plenty more |
12118s | for you from this round so don't go |
12121s | anywhere and we'll be right back with |
12122s | some more Masters talk |
12123s | [Music] |
12125s | thank you |
12126s | [Music] |
12144s | Fair weakness |
12147s | all shall rise |
12152s | for your life |
12154s | I will never serve but you shout |
12160s | you must acquit |
12162s | the dark lady did not commit this |
12166s | unspeakable lie |
12170s | your cell awaits |
12173s | your confession would save us all the |
12177s | time |
12179s | [Music] |
12185s | foreign |
12189s | [Music] |
12197s | [Music] |
12203s | [Music] |
12212s | foreign |
12215s | [Music] |
12230s | thank you |
12232s | [Music] |
12257s | foreign |
12261s | [Music] |
12289s | foreign |
12291s | [Music] |
12324s | welcome back everybody to round six of |
12326s | Masters Tour more and disorder really |
12328s | getting through uh through things now |
12330s | with a nice Pace today and getting a |
12333s | good look at who will be joining us |
12335s | potentially in the tops if there are |
12338s | only two more rounds to go after this |
12339s | one all of these players that we are |
12341s | seeing now are in with a real good shot |
12344s | like for example dark and Sherlock that |
12346s | we have here gear |
12348s | yes it is yet another matchup that I |
12352s | have the pleasure of casting with you |
12354s | Derek it's been quite some time since |
12356s | our pair has had time I think to uh cast |
12360s | together and it's gonna be a very fun |
12362s | one because there's such a wide |
12364s | representation of classes here we're |
12366s | seeing uh Warlock and priest not ones |
12371s | that are universally abroad but there's |
12373s | priests on either side here Mage and |
12375s | rogue bandaway rogue perhaps being the |
12377s | weirdest of them all |
12379s | yeah Rogue uh a class the I think |
12383s | it felt to me a little bit like one of |
12385s | those uh pet classes that only works for |
12387s | like a couple of players that can |
12389s | actually win with it and for the |
12390s | majority of players it just doesn't work |
12392s | at all uh but it is starting to look |
12394s | like that's changing uh maybe a little |
12396s | bit we saw uh one seven three seven uh |
12400s | in the previous series do very well |
12401s | against Luna getting a win with that |
12403s | route uh very very swiftly but here with |
12405s | it being banned away we're not going to |
12407s | be getting to see it but we are going to |
12409s | get to see instead is a pretty spicy |
12412s | looking priest here uh this is another |
12415s | one of those classes or those decks I |
12417s | should say that felt like a real pet |
12419s | deck basically if you're not Tic Tac |
12421s | you're not gonna win a game with this |
12422s | deck but so far dark seems to be proving |
12425s | us wrong |
12427s | yeah this is the thief slashed control |
12430s | priest whatever you want to call it that |
12432s | honestly every time I look at it I'm |
12434s | like why not just throw a quest in here |
12436s | just to have some sort of more solid |
12439s | concrete win condition but uh maybe |
12442s | that's just my recency bias working |
12444s | against this deck because uh last time I |
12447s | was seeing it it was going O3 was it in |
12450s | the hands of xiaote one of the most |
12452s | talented players in hearthstone's entire |
12455s | history couldn't get it to work but |
12458s | maybe dark will have some better success |
12461s | here over on this side of Sherlock there |
12464s | is going to be that curse imp warlock |
12466s | which is certainly a deck that has been |
12469s | performing a lot more consistently |
12473s | exactly yeah it's felt like the just |
12476s | Superior version of this aggressive |
12478s | Warlock and I think you'll definitely |
12480s | feel that against this priest as well |
12482s | because uh even though priest has the |
12486s | ability to clear boards and heal they |
12489s | kind of struggle to do both at the same |
12491s | time which often feels like what you |
12492s | need to do if you're playing the control |
12494s | strategy uh against this Warlock deck |
12497s | obviously if you get on board ahead you |
12498s | don't need to really do either of those |
12500s | two things but unless you can get a |
12501s | massive zirella turn to clear off the |
12503s | board a lot of the time you're |
12504s | struggling to the early aggression and |
12506s | then you're struggling into the curses |
12507s | afterwards so I do think gonna be an |
12510s | uphill climb uh for dark but I mean even |
12514s | just looking at the light it burns we're |
12516s | already seeing there are some premium |
12517s | removal cards the priest has access to |
12521s | I see you again I don't think dark will |
12524s | have very much trouble especially with |
12526s | this hand |
12527s | um dealing with the first couple waves |
12529s | of threats from Sherlock uh he now has a |
12533s | combination of holy and Shadow so that |
12536s | light one another Jay can get a lot of |
12538s | work done the AOE catching both flame it |
12542s | and the librarian within its range |
12545s | Library aside |
12556s | thinking about the later portion of the |
12559s | matchup like you said the curses are |
12560s | definitely where the priest will begin |
12562s | to struggle and I think I said a similar |
12565s | thing about when a priest was facing |
12567s | Hunter where it's just a deck that has a |
12571s | lot of cards that are not good to steal |
12573s | piecemeal like individually getting a |
12576s | curse card from your opponent or even |
12578s | two or three copies it's not nearly as |
12581s | effective as stealing Standalone cards |
12583s | from same age for example like a very |
12586s | strong hero card or a heavy hitter like |
12589s | marjush because the compounding effect |
12591s | is not available to the priest unless |
12594s | they get very very lucky with their |
12596s | steals |
12597s | it's one of those things weirdly with |
12599s | those with this priest as well that you |
12601s | don't even for me at least often think |
12603s | about the activation condition for the |
12605s | the never Drake but in this instance |
12608s | it's actually kind of a big deal as dark |
12611s | has no holy spell in hand right only the |
12613s | shadow spells uh at the moment and it |
12616s | would be a huge difference as I think |
12619s | it's irol uh tells you that were he able |
12622s | to activate this board clear on this |
12623s | turn which he cannot do |
12627s | um |
12629s | there was the option of pointing out an |
12632s | adjectives them the bleeding that way |
12634s | but location gets rid of the most |
12636s | important minion as well so definitely |
12638s | prefer that one it's a bit funny that he |
12641s | might be able to steal a shadow spell |
12643s | from Sherlock if that was the spell |
12646s | school that was missing but not the holy |
12648s | uh he's picked up gift of the Naru now |
12651s | though so that problem from the previous |
12653s | turn gone |
12657s | and even the yeah the nether Drake has |
12659s | been activated on this turn it doesn't |
12660s | even feel good really on this turn like |
12664s | you do it obviously because you have to |
12665s | clear the board but you've just |
12667s | activated their mischievous imp they've |
12669s | already drawn a million cards you're |
12671s | very close to having infused their |
12673s | impking reform as well it's all just |
12675s | coming together so nicely now for |
12677s | Sherlock who has uh a plethora of |
12679s | options oh my goodness look at this |
12682s | house and he has all four of the cursed |
12685s | spells on the left with Tamsin these can |
12687s | stack up so quickly not to mention the |
12689s | inking rifon which will be all more than |
12692s | likely just fully infused and ready to |
12693s | go next turn |
12695s | um all forms of attack available to |
12698s | Sherlock but does he have good enough |
12700s | defense is the question because dark is |
12702s | putting together a bit of a scary board |
12705s | Sherlock already down to 22 and because |
12707s | of the five Health from the location on |
12710s | that one another drink one Abyssal wave |
12713s | cannot kill it |
12714s | [Music] |
12716s | that is true the removal are a little |
12718s | awkward for dark though as both the the |
12722s | two different styles of removal you have |
12724s | in clean the scene and Shadow and ruin |
12727s | both are kind of working against you |
12730s | like the the clean the scene doesn't |
12731s | clear and uh the bigger minions and the |
12734s | uh Shadowood ruin is going to clear off |
12736s | one of your own minions as well |
12740s | I wonder if you can get away with just |
12742s | playing light shower Elemental pushing a |
12744s | face and saying you deal with it |
12747s | I like where your head's at |
12750s | I mean if you do play light shower I |
12753s | guess it makes more sense to take some |
12754s | value trades because then if Sherlock |
12757s | doesn't have targeted spells on those |
12759s | minions then the death rattle from the |
12761s | light shower gets even more uh value |
12764s | alternatively he could use najak in a |
12767s | similar vein of just saying for one turn |
12769s | you cannot attack with your six six and |
12772s | uh pushing face instead |
12776s | and he's played the light shower and now |
12778s | he's wondering like I said where do we |
12779s | send these trades are we sending some |
12780s | damage face are we taking some value |
12782s | trades he just takes the maximum power |
12784s | off the board |
12786s | and I gotta say I kind of liked your |
12788s | plan |
12790s | yeah I mean I guess the problem with it |
12793s | is that there wasn't enough |
12794s | follow-through if Sherlock didn't manage |
12796s | to clear those minions dark doesn't |
12798s | nearly have as much access to reach as |
12801s | Sherlock does so he is going back into |
12804s | the control posture just happy enough |
12806s | that he stemmed the bleeding in the |
12809s | early turns but this is where Sherlock |
12810s | completely morphs game plan now to the |
12814s | curse half of this deck reloading the |
12817s | tabs and it only needs one copy of a |
12820s | curse I feel to get the job done because |
12822s | he has so many of the natural curses in |
12826s | hand already with that lady dark pink |
12828s | gonna be so much right like assuming |
12832s | this time zone dies which is not even a |
12834s | necessity there's like five more curses |
12837s | yet to come yep |
12843s | getting there already |
12845s | because for dog again that like having |
12847s | to play the curses is such a horrible |
12849s | Prospect in this sense |
12854s | that is incredibly tight for a priest |
12857s | every single turn they generally end up |
12859s | playing no more than two cards in a turn |
12862s | and finding two Mana to spare every time |
12865s | usually means they're giving up on one |
12867s | of uh their best options maybe not |
12870s | swinging the board just dealing with it |
12872s | thus giving Sherlock more time to play |
12874s | curses at his own leisure |
12876s | I think in that instance though he was |
12878s | just supposed to heal his own face |
12880s | rather than play the two damage curse |
12882s | right because it just gives his opponent |
12884s | an extra hand space to put a curse in |
12888s | all for the same amount that's true |
12894s | and it's not like you're afraid of |
12895s | overdrawing because again with a second |
12897s | durability curse you always |
12899s | but you never overdraw here anybody |
12905s | uh illuminates |
12912s | feels weird to take the cheapest option |
12914s | off of school teacher but the other two |
12917s | are just not doing very much for dark at |
12920s | this point in the game |
12921s | yeah I mean we need to be thinking now |
12923s | about like what are the big Tempo swings |
12925s | that can pull dark into this game |
12926s | because I think it's clear that if he |
12927s | just keeps on going Tit for Tat on the |
12930s | board eventually with this hand the |
12932s | curses are just gonna get him so we need |
12934s | to see a big swing and maybe that is |
12936s | actually the swing that we could see |
12939s | back with the behemoth right that it is |
12942s | going to represent a threat that doesn't |
12944s | just straight up die to a vessel wave on |
12946s | top of lifesteal if Sherlock leaves a |
12949s | minion on the board which feels more |
12951s | than likely with that lady dark vein uh |
12954s | it's not difficult to set up the dark |
12957s | vein to give Abyssal wave though which |
12959s | is amazing |
12960s | Sherlock is gonna hold off a little bit |
12962s | maybe waiting for dark to even have more |
12965s | hand space to just play multiple curses |
12967s | in the same turn |
12969s | laughs |
12976s | of a curse if you want it |
12978s | oh my |
12983s | probably prefer just the drag below here |
12987s | to remove the most damage |
12989s | I'm not getting any younger |
13004s | right now I think yeah we're looking big |
13011s | and this might be the board development |
13014s | that Sherlock was waiting for with |
13017s | curses |
13025s | yeah it's a maybe not a clear on this |
13028s | term but if you go Abyssal wave you're |
13030s | of course setting up for the clear on |
13031s | the following turn |
13033s | City dark vein there is Whirlpool which |
13036s | is the one spell so it would be the only |
13038s | one that's discounted but I think he |
13041s | ended up on master of Envy there which |
13043s | does make sense to me or a harvester of |
13045s | Envy sorry uh in order to heal some of |
13049s | these curses perhaps rather than just |
13051s | again uh dying to them |
13055s | yeah agreed I think uh it's well past |
13058s | the point where dark expects he needs to |
13060s | be clearing board using spells he'll |
13062s | just be a head on board |
13064s | um Sherlock mostly pushed off of the |
13067s | minion based game plan and now just |
13069s | trying to go over the top with the |
13071s | curses |
13086s | make sure not to play any other Shadow |
13087s | spells and I think you're laughing here |
13090s | yep it's a bit annoying that dark can |
13094s | heal most of this back up with the |
13096s | lifesteal but that's all right |
13099s | imagine he's stealing this up cool now |
13105s | it's pretty nice burning a card stealing |
13107s | there's a cool |
13110s | oh I'm sorry not burning hot but taking |
13113s | this a call from hand almost |
13117s | [Music] |
13122s | and because dark has a brand of his own |
13125s | he's getting a decent amount of curse |
13127s | stocking going for himself I think a lot |
13130s | of uh whether he's able to close that |
13133s | out or not depends on what's in the |
13135s | identity theft but for now Sherlock is |
13138s | just gonna have a pretty easy board |
13139s | clear with the dark vein to replay a |
13142s | Bissell wave |
13148s | passes to the hand if you want to or |
13150s | missed her with dragged below as well |
13156s | thank you for your service |
13159s | looks like Sherlock has been really uh |
13164s | holding off on using drag below there |
13166s | are multiple points where I wanted to |
13168s | just get this out of hand and get the |
13170s | curses stacking while the Mana was |
13172s | available because currently it takes him |
13175s | two turns to find ways to play all of |
13178s | the curses here assuming bran Syracuse |
13180s | is top of mind |
13183s | yeah I mean I was kind of wondering |
13184s | actually if that would end with this |
13185s | brand lady dog fade instead on that turn |
13188s | uh because you could have cleared up a |
13189s | board space with the location |
13192s | elf and then a trade with the Imp |
13194s | uh which is probably where I would have |
13196s | ended up but he gets a much bigger board |
13197s | with this |
13199s | ew |
13201s | sort of a two-pronged attack with this |
13204s | approach |
13205s | um but I'm not gonna lie I did like the |
13207s | idea of stacking as many curses as |
13208s | possible while dark had the hand space |
13211s | because that's not a guarantee that |
13212s | he'll have it on the next turn |
13218s | s up cool |
13221s | so this is gonna deal to the three the |
13225s | Sherlock |
13233s | and I think Sherlock is still able to |
13237s | get lethal wait let's see |
13239s | you can deal six seven eight with his |
13241s | curses |
13244s | um plus the one that's dealing four |
13246s | that's still in hand right uh yeah |
13250s | that has to be lethal right yeah that's |
13251s | that's definitely |
13256s | well yeah yeah |
13261s | nicely done |
13263s | yeah even without I think second cult is |
13267s | just a drag below he would have had it |
13271s | the transition this deck could do is |
13273s | just so nuts as long as you hit that uh |
13276s | impending catastrophe in the mid game |
13278s | then you just have so much ability to go |
13281s | and go and go and the priest clearly |
13283s | doesn't have the the necessary tools to |
13285s | fight back because this deck is the |
13288s | definition of a slow value oriented |
13290s | priest it does not apply anywhere near |
13293s | enough pressure and that's what the |
13294s | curses feed on slowly letting you |
13297s | succumb to the madness and uh Sherlock |
13300s | getting a well-deserved win |
13302s | yeah um I honestly thought his approach |
13305s | was very very slow maybe even slower |
13308s | than I thought was necessary but just |
13310s | the sheer density of the curses drawn |
13313s | towards the top half of his deck |
13314s | including bran and Lady dark vein meant |
13317s | that dark cut very little of a chance of |
13319s | fighting back admirable how he found |
13321s | ways to start stacking curses of his own |
13324s | gotcha lockdown to below 10 Health |
13326s | nicely timed uh Harvester of Envy to |
13329s | steal one of the heavy hidden cards but |
13331s | there were just simply too many other |
13333s | curse generators for that to be relevant |
13336s | yeah and with that said the the Warlock |
13340s | having one sorry the uh priest we are |
13342s | going to be seeing again I would imagine |
13343s | from dark up against the Hunter and |
13350s | blessed Priest No knock is in there yeah |
13353s | it's just a full-on blessed priest uh |
13355s | from Sherlock how we're liking the |
13356s | chances of the |
13359s | uh the control priest uh from dark do |
13362s | you think it improves against the likes |
13364s | of Hunter or buff priest |
13367s | I think it improves against buff Beast |
13370s | sure and I think the hunter matchup is a |
13372s | slight Improvement against warlock it's |
13374s | still in my opinion not favored against |
13376s | Hunter and that's going to be an uphill |
13378s | climb but I think the buff priest |
13382s | um has a low enough density of threats |
13385s | and boards that it can build that the |
13388s | controlled priests should more often |
13391s | than not be able to exhaust it of all |
13393s | its resources that can get cloudy though |
13395s | because both of those decks have access |
13397s | to identity of theft and we could see |
13400s | some alternate wind conditions but we'll |
13401s | focus on the hunter matchup for now |
13403s | where we see Sherlock instantly keeping |
13406s | tavish which I think is a very good call |
13408s | out |
13409s | um just to make sure he has access to |
13412s | consistent board building from the hero |
13414s | power |
13415s | does mean he has a very slow start a |
13419s | crawlingly slow start with King crushed |
13422s | dinastrius and then ramming him out is |
13424s | the earliest play you can make which is |
13425s | of course not even playable uh so for |
13428s | dog if he can't get off to an aggressive |
13430s | start which you know it's not impossible |
13433s | for this uh version of priest to do if |
13435s | you hit a mysterious visitor uh for |
13437s | example then maybe there's something |
13440s | going on here |
13441s | and the crazy part is not only is this |
13444s | heavy hand terrible for Sherlock Temple |
13446s | wise it's good for dark in terms of what |
13449s | he can copy with incriminating psychic |
13451s | because a lot of these are just high |
13453s | value cards and now there's that |
13455s | mysterious visitor as well to get |
13456s | discounts on whatever he steals which |
13459s | means there's a potential to steal one |
13462s | of those high cost cards with the |
13463s | Harvester of envy |
13468s | your opponent has passed one hero |
13470s | powered on turn two does that |
13472s | incentivize you to just play the |
13474s | mysterious visitor as dark is going for |
13476s | here like it feels terrible when you |
13479s | have the uh incriminating psychic in |
13483s | hand but it's a two three on two you've |
13486s | got to control the board here I fully |
13487s | agree with this line |
13489s | fair enough Temple is King I think dark |
13491s | even thinking about the implications of |
13494s | just straight up playing Harvester of |
13496s | Envy I mean because he gets a value |
13498s | trade it's quite strong and boring fair |
13500s | enough |
13506s | uh |
13508s | oh |
13512s | terrible draws for Sherlock |
13515s | uh it is not much better but |
13519s | I actually think he doesn't even play |
13520s | the peasant |
13522s | his next turn at least it's a target for |
13524s | having him out oh it's something yeah |
13528s | maybe he could redraw the uh doggy |
13531s | biscuit and give it Rush as well |
13534s | oh my God |
13539s | what has become a hundred nothing to do |
13544s | from turns one to five this is still |
13547s | very nothing |
13550s | extremely nothing |
13552s | getting out curved by control priests |
13557s | quite badly too like it's not slowing |
13559s | down for dark with coin light shower |
13561s | into light shower |
13567s | probably have to answer this uh this |
13571s | peasant I want to say |
13572s | it's a bit awkward that if you answer |
13574s | the first half you probably trade down |
13576s | the rhyming words that comes after |
13580s | uh |
13582s | maybe it doesn't end up being a light |
13584s | shower turn |
13585s | honestly with the way this is panning |
13587s | out I wouldn't hate like short of the |
13589s | Naru and then Temple light more |
13597s | that's true it is a pretty good shot |
13598s | isn't it |
13605s | foreign |
13606s | probably too valuable to use on just a |
13609s | ramming Mount Target though |
13612s | yeah you'll find something |
13618s | right gives up on the Harvester to get |
13620s | that light shower inside light shower |
13623s | curve going very very powerful stuff |
13625s | Sherlock finally gots to play something |
13628s | on curve |
13632s | walks away with snake trap you're |
13634s | definitely taking that over emergency |
13635s | maneuver basically just non-ex bag on |
13638s | the board and then ice trap |
13647s | oh pretty terrible |
13650s | it's for the freezing test for the |
13652s | explosive nothing happening is uh quite |
13655s | suspicious at this point |
13657s | but at the same time there's nothing |
13658s | stopping you from just going to the |
13660s | light shower and all face with |
13661s | everything else right |
13665s | at this point dark |
13667s | I think finds it very likely that |
13670s | emergency maneuver is one of the Spells |
13672s | so why even bother killing one of |
13674s | Sherlock's minions for him |
13677s | wow really |
13680s | I didn't expect that |
13685s | I really want to trade that badly ah |
13691s | there's just a bunch of snakes on board |
13693s | that he can't kill I I guess he was |
13696s | afraid of it being Maneuvers and then |
13698s | next turn the bear coming down because |
13700s | you know it was like a Double Bluff |
13703s | where you would never pick Maneuvers so |
13706s | he knows so it could be Maneuvers |
13708s | because dark would never test for that |
13710s | but I think even then that's maybe a few |
13712s | layers too many Mind Games if you ask |
13715s | yeah sure |
13718s | it's King Crush |
13721s | I was wondering if Sylvanas was actually |
13723s | a better pick there just to protect one |
13725s | of his own taunts but Sherlock with a |
13728s | smile I think mainly that his denaturis |
13730s | wasn't stolen |
13738s | a strange turn all in all I think a lot |
13740s | of players would work differently yeah I |
13743s | wasn't even sure about giving Shard as a |
13746s | snapping I can't remember the other |
13747s | choices obviously Shard was awkward |
13749s | because it was made more expensive but |
13751s | it's doing a lot of work for Sherlock |
13753s | even if you were to just play it here |
13758s | not ideal on this turn probably gets a |
13761s | bit better later |
13764s | um |
13770s | even here like for for Sherlock |
13772s | insta-pressing hero power uh was not |
13774s | something I was sure on either because |
13776s | this could have been an activated |
13777s | Sylvanas theoretically to like steal the |
13781s | uh the psychic or the light shower yeah |
13784s | or just mounted there uh to the flag of |
13787s | the board |
13789s | all of which was much better Mana |
13791s | utilization |
13794s | yeah definitely felt like it |
13798s | well uh surely this is just another |
13801s | light shower |
13806s | we're back in uh things are making sense |
13808s | again |
13809s | biggest minion |
13811s | all right and now the Sylvanas is |
13813s | infused okay |
13817s | this is where we feel at home this is |
13818s | some good APAC casting we can do here |
13820s | it's just brain off biggest minion |
13823s | mm-hmm |
13827s | hey Shadow word ruin looking good if you |
13830s | don't have biggest minion playable play |
13833s | biggest clear |
13836s | I guess yeah things really slowing down |
13839s | now though for dark |
13841s | yeah and he's playing a lot of the good |
13844s | cards the uh Thief priest has access to |
13847s | with a mysterious visitor having gone |
13849s | down the Harvester of envy |
13851s | there's not many individually super |
13853s | strong drawers of people left |
13855s | yeah out of my way it's strange that |
13859s | even with these light shower Elementals |
13861s | there's no doubling not much doubling |
13863s | down on its effect in the deck uh no |
13866s | natural Amulet of the undying right oh |
13869s | sorry there is one copy my bad that |
13871s | would be very effective for dark to find |
13873s | that would be good yeah |
13881s | and here like the the ramifications of |
13884s | his pick off of the theater are very |
13887s | much coming into effect now because he |
13889s | has a king Crush in hand which is not |
13891s | great for him and it probably wouldn't |
13893s | have been that great comparatively for |
13896s | his opponent like compared to the |
13898s | activated Sylvanas uh that was able to |
13900s | come down and steal such a clutch minion |
13903s | I have to agree |
13911s | Misha Misha Misha |
13914s | every turn |
13925s | all right |
13929s | I've been with a fair view of the beasts |
13932s | having been put in the hand already it's |
13935s | still just such a devastatingly strong |
13939s | foreign |
13940s | here playing around Whirlpool by not |
13944s | extending further on board |
13959s | pretty simple game here from furlock you |
13961s | just press that hero power every turn |
13963s | and I think you just get there I don't |
13966s | see dark surviving all this value |
13970s | why you kept tavish ongoing |
13975s | value that doesn't depend on any cards |
13978s | in hand and continue to juice up that |
13981s | dinathrius which he was so relieved was |
13984s | not stolen a few uh three to go |
13991s | uh King Rush |
13993s | it's terrible |
13998s | dark needing a desperate prayer to |
14002s | activate tyrella |
14005s | is mine and if you're in a position |
14008s | where you're hoping to draw a zero cost |
14010s | card on 10 Mana I just don't think right |
14012s | it's a good position |
14016s | up taking and playing every removal |
14018s | spell he draws right |
14025s | just leaves up Leo |
14031s | what is the infusum clean the scene is |
14034s | it free |
14039s | I'm not a control priest player as |
14042s | you've realized I cannot subject myself |
14044s | to this deck on ladder |
14047s | I played like three games of it you'd |
14049s | one mirror that lasted for almost an |
14051s | hour and |
14052s | done forever |
14055s | the good news is I don't think uh we'll |
14059s | have to subject ourselves to this game |
14061s | very much longer that dinathrius is at |
14063s | 24. |
14065s | unless there's not board space to ever |
14067s | play it |
14069s | um |
14070s | yeah that sounds like losing |
14078s | [Applause] |
14080s | insta back guest |
14083s | talk about insult to injury |
14086s | oh man he does not heck and love priest |
14089s | right now down O2 uh right at the start |
14092s | of this series and a 4-1 score line |
14095s | losing here pretty much eliminates you |
14098s | from contention for top 16 like maybe |
14100s | with some weird tiebreakers there's a |
14102s | super slim hope but effectively you're |
14105s | out of the running and so with |
14106s | everything riding now on him three owing |
14108s | this buff priest from his opponent I |
14111s | will say uh buff priest is the kind of |
14114s | wild card deck that could theoretically |
14116s | just fall flat on its face or your |
14118s | opponent misplays and you're able to get |
14120s | three sweeps uh sorry three wins for a |
14122s | full reverse sweep but it does not feel |
14125s | good to be in this spot definitely not |
14128s | but so we'll see this is the best chance |
14131s | that Thief priest has had in a matchup |
14133s | throughout the entirety of all its |
14136s | stream games of this tournament so far |
14138s | so I say this because uh Sherlock really |
14142s | has limited threats that he can put on |
14145s | the board it only comes in two maybe |
14148s | three waves with this deck a giant |
14151s | radiant and then a giant Boon beside it |
14153s | and all it takes is one shot over ruin |
14156s | sometimes chart of the Naru or lighted |
14159s | Prince or some combination of those |
14160s | should be enough there's even the najak |
14163s | hexen in this version from dark here so |
14165s | he just needs to not draw completely |
14168s | dead and he should be able to exhaust |
14170s | Sherlock of all resources barring some |
14173s | insane identity thefts |
14176s | and I guess identity theft is still a |
14179s | pretty premium card for Sherlock here |
14181s | because in the true mirror it's an |
14183s | absolutely fantastic card because it's |
14186s | just draw two cards essentially you'll |
14187s | discover two cards because you get to |
14189s | pick more precisely what you want |
14190s | against your opponent there's still some |
14192s | decent enough cards that you've run in |
14194s | your deck you wouldn't |
14197s | and dark picking up thrived from the uh |
14200s | conjure is huge right because there's |
14202s | quite a few cards that are dead to dark |
14204s | that are good for Sherlock like serpent |
14207s | wig Boon of the ascended but the Thrive |
14210s | allowing him to keep cycling and get |
14212s | towards one of these important removal |
14214s | pieces is such a big deal |
14220s | I'll look on the other side though has a |
14222s | decent enough hand sorry if he can get |
14224s | himself |
14226s | radiant plus uh the village would be the |
14228s | perfect combo |
14231s | oh terrible but Felicia is really the |
14233s | card you need to pop off with both |
14234s | radiant and handmaiden on the same turn |
14239s | question is |
14242s | if the radiant above five attack |
14244s | immediately you often don't have the |
14247s | choice because if there were a world |
14249s | where you can make this a 4 20 or 25 |
14253s | health and just keep it at four attack |
14255s | you would to play around a shadow word |
14258s | ruin and then just bless it later get |
14260s | all the attack when you're actually able |
14262s | to hit with that minion but it's |
14266s | difficult to actually do that in |
14268s | practice and so it walks into shadow |
14271s | where Drew and territory |
14279s | yeah you definitely don't have the |
14281s | pop-off available on this turn and I |
14283s | believe there's two Bells left needing |
14286s | to be played in order to actually |
14287s | activate |
14291s | oh no sorry one spell left needs to be |
14293s | placed back to where they had me |
14296s | uh but no hand space available does make |
14298s | things |
14300s | the switcheroo though does guarantee |
14303s | second radiant and velish at this point |
14306s | which means there's a lot more Mana to |
14308s | work with than what first meets the eye |
14310s | here |
14314s | all right |
14317s | I'm not popping off at all |
14320s | okay leaves this radiant okay I guess |
14323s | Sherlock's kind of saying this matchup |
14325s | is so difficult that he is okay with all |
14329s | Inning on turn six |
14332s | just making dark have the answer and if |
14335s | he doesn't it's not difficult for |
14336s | Sherlock to get lethal immediately |
14339s | I would force to shoot definitely the |
14341s | card to play to dump from your hand |
14344s | rather go |
14350s | yeah I'm unsure that does it's a huge |
14353s | source of Health that's just right a |
14355s | drain oh an additional shard |
14360s | has to go Eric has answers for days |
14374s | not too quickly I don't see a reason for |
14377s | him to attack here don't give a gift of |
14379s | the Naru draw |
14384s | because |
14388s | well here we go |
14391s | one big push yeah this does feel like |
14393s | the turn the only real shot you have |
14399s | lots of cheap spells Yep this Village |
14402s | can restore him all the way back up to |
14405s | six Mana for sure |
14407s | this looks like it might actually be a |
14409s | double handmaiden turn |
14412s | as you can get velish to bring you back |
14414s | up to six and then with the zero Mana |
14416s | Boon that he just put on the top of his |
14418s | deck uh it could then be a double |
14421s | handmade double Boon uh on the same turn |
14429s | and that's all the Minions available to |
14431s | Sherlock yeah |
14434s | uh I don't know what the leash is okay |
14436s | for I guess he doesn't necessarily need |
14439s | to go all the way back up to six but he |
14441s | could would just illuminate here |
14443s | yeah |
14446s | like that does mean you get to go |
14448s | handmade Plus |
14451s | and I think if you're not playing them |
14452s | now when I |
14459s | don't know ah okay so he is leaving them |
14463s | at four attack |
14464s | okay |
14471s | I can get on board with this |
14477s | really there's still a good answer at |
14479s | the minimum |
14481s | like shard |
14485s | Plus |
14490s | oh I did Burns isn't doing very much |
14495s | no you have the option to use the |
14498s | location on one of the opposing minions |
14500s | there'd go for Shadowood ruin |
14503s | for an immediate kill and then you have |
14505s | and a leftover for just like a silence |
14508s | to take down the radiant |
14510s | I think that would probably win you the |
14512s | game if you can't find anything better |
14514s | agreed |
14518s | does have 10 cards in hand though so |
14521s | I won't start with the location bro |
14534s | oh he's going on his own Minion |
14537s | a the four nine lives to see another day |
14541s | which is scary |
14547s | [Music] |
14549s | or 11. |
14552s | hmm |
14557s | okay how far can this be blessed though |
14560s | oh |
14563s | wow okay see there's no Radiance so you |
14565s | don't have much Mana to work with but |
14567s | yeah |
14568s | yeah |
14570s | altitude 16 wig |
14573s | 18 |
14575s | uh devour |
14578s | plus 5 23. |
14581s | 7 plus |
14584s | don't think it's lethal |
14586s | yeah and I you have to play this shot |
14589s | you can't |
14590s | get this blessed oh and he started with |
14594s | a spell and the fortitude doctors one |
14597s | a little messy |
14602s | I must consider |
14606s | play identity theft for two spells it's |
14608s | okay |
14614s | [Music] |
14618s | okay because he's not able to get lethal |
14620s | this turn I do like the halfway pivot of |
14623s | just using Boone instead to get another |
14625s | four attack threat on board |
14629s | [Music] |
14631s | wow okay |
14633s | really preventing gift of the Naruto |
14635s | trades anywhere I guess yeah and zarella |
14638s | as much as possible as well yeah |
14642s | okay at the very least the whirlpool is |
14646s | the emergency switch Yeah that's the win |
14649s | I think right there |
14652s | so weird there's a whole lot of very |
14655s | weird leading up to full health on |
14658s | either hero and that we're saying that's |
14660s | the game |
14666s | obvious the bran |
14671s | uh |
14673s | uh okay what's yours will be mine |
14679s | Temple Harvester kind of thought he |
14681s | would like save that so he could |
14683s | guaranteed steal them for on the next |
14684s | turn |
14692s | finally enough though dark doesn't have |
14694s | the guaranteed clear on it |
14698s | anybody bill doesn't |
14707s | unless a death Rally's died oh no death |
14709s | row has died the uh the psychic so the |
14712s | amulet's fantastic |
14716s | em stays at rank one when it's on the |
14719s | noggling so that's not right |
14723s | just funny for dark he doesn't know it |
14725s | but he has played the only stealable |
14727s | card already so not yes |
14733s | quickly |
14739s | oh |
14743s | what doesn't it steal it from the board |
14744s | still |
14746s | like who knows that's true but like in |
14749s | the sense that he got the value from it |
14751s | already all right yeah yeah |
14755s | and having two Brands doesn't really do |
14757s | anything for Sherlock it's the gold in |
14759s | it |
14761s | uh this is so weird |
14766s | all right okay so with no more |
14770s | battle cries no ways to draw cards uh |
14775s | uh no more value there's just nothing he |
14777s | can't use silence these |
14780s | um psychics to go through and push some |
14781s | damage with Plus |
14792s | I don't know Gia I don't see it I'm not |
14796s | seeing anything either |
14798s | quickly |
14803s | just fully committed to never put |
14805s | anything at five attack or more |
14809s | I respect it like it's the one of the |
14812s | two lines you can take you can play |
14813s | around it as much as possible and say |
14815s | maybe I can get there |
14817s | and if they have it or you can do what I |
14819s | always do in this deck which is throw |
14821s | everything on the board say they have to |
14823s | have it and most of the time |
14828s | and Behemoth to seal it |
14832s | purely Sherlock throws it down after |
14834s | this |
14836s | yes |
14838s | okay |
14839s | first time in five games I've cast that |
14843s | the thief priest has taken away |
14847s | yeah and like the Thief Part really not |
14852s | even mattering there it's just a deck |
14853s | with removal that the uh the buff priest |
14855s | is hard loses to just anything that has |
14857s | a really really strong removal |
14860s | uh but I'm glad to see it take the win |
14862s | uh just because by actually I guess the |
14865s | series would have been over basically as |
14866s | long as you'd have to see that deck |
14867s | anymore I'm happy uh and this buff |
14870s | Breeze it should lead to some decidedly |
14871s | more exciting games uh against the |
14873s | shaman or the hunter for me the main |
14877s | reason that you're bringing buffers is |
14878s | for a very strong matchup against the |
14881s | hunter unless it's very specially texted |
14883s | to deal with it and uh against Shaman I |
14886s | think it's a lot closer obviously |
14887s | because primordial wave as the key card |
14890s | and then devourers plus Sylvanas later |
14892s | on uh but I I definitely don't hate this |
14895s | matchup uh for the priest because your |
14898s | opponent is still playing a 40 card deck |
14900s | they're not necessarily likely to find |
14903s | all those options yeah and the priest |
14905s | can put forth those huge minions much |
14908s | earlier than the shaman is able to be |
14911s | equipped to deal with it on average they |
14914s | do have a couple freeze effects with the |
14916s | Sleep breaker generating wind chills but |
14918s | most shamans are not running uh snowfall |
14921s | Guardian anymore so their stall |
14922s | potential is limited not uh too mad |
14927s | about Sherlock's odds here especially |
14928s | with this hand Switcheroo and handmaiden |
14931s | already available |
14933s | what a gorgeous starting hand Michelle |
14935s | up though with both CE handmaiden and |
14938s | the switcheroo pre-mulligan and then to |
14941s | round it out hey identity theft is just |
14943s | a nice way to spend a bit more Mana just |
14946s | needs that volition radiant and he is |
14948s | laughing |
14950s | foreign |
14954s | and he is guaranteed to get at least one |
14957s | radiant offense Switcheroo by this point |
14959s | for dark though that's dark though |
14961s | that's one primordial wave which is very |
14964s | nice he might need more than just one |
14967s | though because Sherlock uh with this |
14969s | amount of resources will have access to |
14972s | several big minions and the primordial |
14975s | wave isn't uh super effective against a |
14979s | boon token because that does have a |
14982s | naturally High Mana cost on it depending |
14985s | on the stats it has |
14989s | are are you allowed to play radiant onto |
14996s | I mean |
14998s | no one's stopping you but it doesn't |
15000s | seem necessary |
15006s | okay |
15007s | so no isn't playable but uh schooling if |
15011s | it were I guess you can say that if it |
15014s | wasn't played on one there isn't |
15015s | schooling in hand |
15018s | and I do quite like the tempo line with |
15021s | his hand like even if the radiant |
15023s | doesn't do much it clears a card out of |
15025s | your hand which you really need to do |
15027s | with Switcheroo double handmaiden and |
15031s | the reasonable shot that you can stick |
15033s | it because if you play radiant get |
15035s | fortitude on it it's at that really |
15038s | awkward middle spot for your opponent |
15040s | where if they play primordial Wave It's |
15043s | kind of bad because they've dealt with |
15044s | your minion but it's kind of not bad |
15046s | because then they don't have an answer |
15048s | for your massive all-in push which |
15050s | you'll still be able to do in a couple |
15051s | turns time |
15053s | fair enough oh wow it was guaranteed |
15058s | right |
15059s | oh |
15060s | um going for it now is |
15063s | not something I expected and dark either |
15066s | he's left the building it was like |
15069s | we've got the keyboard camera |
15071s | oh man |
15074s | you can see he's not feeling good about |
15075s | this one and you can't blame him like if |
15078s | you like it's exactly what I said if you |
15080s | play wave they just go all in if you |
15081s | don't they just piecemeal Destroy You |
15083s | card by card |
15089s | yeah take back my hesitations on the |
15093s | radiant play it's working out very great |
15095s | for sure lock here dark faced with the |
15098s | Dilemma of whether he is able to take |
15101s | this slow approach of just wild paw |
15103s | Cavern is very unlikely to die straight |
15106s | up by leaving the 5 8 but he will take |
15109s | that incremental damage and it still |
15112s | doesn't guarantee that he'll have the |
15114s | solve for the problem next turn |
15120s | there is little time |
15123s | more bones take not on |
15129s | okay at least there's healing totem so |
15133s | the null is not straight up dead the |
15134s | handmaiden |
15137s | okay so |
15139s | um |
15142s | a lot a lot yeah |
15147s | and this Boon should end up and drop |
15151s | right yeah yeah |
15154s | uh which is just like the perfect Mario |
15157s | wave |
15158s | yeah exactly it just protects you |
15160s | against every outcome |
15164s | oh there's freeze |
15175s | oh |
15177s | my Nexia |
15180s | uh it'll do very nicely the whelps can |
15183s | also like attack right away right it's |
15185s | how it works because it's at the start |
15187s | of your turn oh the end of your |
15189s | opponent's turn which is just more |
15191s | damage piling on |
15194s | 16 damage available on board little more |
15198s | wood serpent wig and handmaiden |
15212s | oh |
15214s | it's like crazily enough is still enough |
15216s | for another big buff pop-off turn right |
15220s | with the radiance still in hand uh if |
15222s | Sherlock can find the moon a bless a |
15226s | fortitude a lot of good outcomes you can |
15229s | pull this one back |
15231s | that'll do |
15237s | the question is whether he needs to |
15239s | trade off that 3-3 |
15244s | kind of difficult to think about what |
15246s | damage breakpoints are relevant here |
15248s | because in the first place what can dark |
15250s | even do to clear this board |
15254s | uh not much |
15256s | that I could think of with no freeze |
15259s | left over as we've talked about so many |
15260s | times with snowfall Guardian having well |
15263s | and truly bit in the dust |
15265s | Dominus can't deal with threats this |
15268s | large |
15271s | it goes wind chill on the 88 and picks |
15274s | up flurgal there's a clear on the one |
15277s | ones but still leaves up the two three |
15280s | attack minions it should still represent |
15282s | lethal given Sherlock very likely to |
15285s | find a blast with his thriving |
15288s | and now with focused will that'll be |
15290s | enough to close it out for Sherlock the |
15292s | buff priest getting over the line as for |
15294s | dark his control lineup very heavy |
15297s | control lineup with the thief priest and |
15299s | his control Shaman as well is unable to |
15302s | withstand in the end the uh Relentless |
15306s | force from this buff priest uh Sherlock |
15308s | takes the win after in my opinion for |
15309s | the most part playing some pretty nice |
15311s | Hearthstone I think those pop-off turns |
15313s | with the buff priest in particular were |
15315s | really really nicely maneuvered |
15318s | yeah I think that most relevant play is |
15321s | what you called out in the radiant on |
15323s | curve there just kind of taking |
15325s | advantage of the fact that if Shaman |
15327s | hasn't played schooling on turn one day |
15329s | probably don't have a way to kill it |
15331s | that soon and then buffing it straight |
15333s | away after with the power word fortitude |
15335s | and continuing to press the issue gave |
15337s | Sherlock so much time to put together |
15340s | this pressure for dark there it's a |
15343s | rough one but I think |
15346s | um he should have known going into this |
15347s | that the lineup just doesn't line up |
15350s | very well into that blessed priest |
15352s | outside of exactly the thief priest |
15354s | matchup |
15356s | and with that said and done we uh |
15359s | Sherlock going through uh at a what five |
15363s | and one score line now uh at the end of |
15365s | round six very nicely done whereas uh |
15369s | unfortunately dark uh representing e |
15371s | we'll be going down to four and two |
15372s | hopefully things can turn around for him |
15375s | and he can get a decent enough finish I |
15377s | think we are all done with uh games for |
15382s | round six uh before we head in |
15386s | around seven come after this |
15389s | all right we are indeed so we are going |
15392s | to go to a short break and when we come |
15393s | back there will be the final two rounds |
15395s | of Swiss here at Masters Tour Moore and |
15398s | Diesel |
15400s | [Music] |
15413s | Witness |
15414s | [Music] |
15424s | and shall rise and soon |
15428s | beg for your life |
15435s | [Music] |
15436s | you must acquit |
15439s | the dark lady did not commit this |
15442s | unspeakable life |
15446s | your cell awaits |
15449s | your confession would save us all the |
15453s | time |
15456s | [Music] |
15461s | foreign |
15479s | [Music] |
15485s | [Music] |
15492s | [Music] |
15497s | foreign |
15504s | [Music] |
15520s | [Music] |
15528s | foreign |
15533s | [Music] |
15547s | [Music] |
15560s | [Music] |
15573s | foreign |
15575s | [Music] |
15586s | [Music] |
15593s | [Music] |
15600s | hello everyone or welcome back we've got |
15603s | plenty more HearthStone for you coming |
15604s | right up I'm Raven joining me this time |
15606s | is subtle this will bring you the start |
15608s | of a new round we've got odsuna versus |
15611s | Leandro Leo sotterland honestly uh the |
15614s | two sides of the Hearthstone coin in |
15617s | this matchup with almost maximum control |
15620s | versus maximum aggro from these two |
15623s | players |
15624s | yeah I wonder where you're gonna go with |
15626s | that like do two sides of the |
15627s | Hearthstone coin one really good player |
15629s | one terrible play it's a very curious |
15632s | where we're gonna end up I know you're |
15633s | absolutely right and I am excited about |
15635s | this for several reasons uh first off |
15639s | season one isn't the first we have Quest |
15643s | priest now that might sound strange why |
15645s | on Earth am I excited about Quest priest |
15647s | uh I think we've established there is a |
15649s | worse deck that you can be uh offered to |
15652s | cast and having already been through |
15654s | that once with Gia and then watching Gia |
15656s | tortured by it again I'm very pleased to |
15658s | have a different priest uh secondly |
15660s | aggro Druid uh I haven't necessarily |
15663s | written down every single deck that |
15665s | we've seen in every single round and |
15667s | every single fill and everything that |
15669s | we've done throughout the whole day but |
15670s | I don't think we've seen token Druid |
15673s | aggro Druid whatever you want to call it |
15675s | necessarily on stream so far and it's a |
15677s | deck that I had in the back of my mind I |
15680s | actually have a big impact on this |
15681s | tournament and I haven't necessarily |
15682s | seen whether that is the case yet so |
15685s | very eager to see how that one is going |
15686s | to do yeah I think you may be right or |
15689s | at least I also have not seen aggro |
15691s | Druid on stream this weekend unless we |
15693s | happen to just miss things at the same |
15694s | time but yeah it was a dick I was |
15696s | interested in you know where before the |
15698s | tournament I was talking about where the |
15699s | players go like full aggro or not |
15702s | because I do think it's possible |
15704s | um and you know we see not soon to do |
15707s | that he has gone Acro to it I think the |
15709s | real difficulty and why we've not been |
15711s | seeing too much of it is the idea that |
15714s | even if you're playing an aggro lineup |
15717s | is ramp Druid just better anyway you |
15720s | know does it even just overrule the acro |
15723s | Rule and like ramp to it just does and |
15725s | and wider spread better job I mean |
15727s | that's a question honestly I don't have |
15729s | the answer to yeah just not seen enough |
15731s | of aggro to it but one thing I do know |
15733s | is ramp Druid is still very strong us |
15735s | playing a Knicks here on turn five |
15737s | actually make you a better aggro yes |
15740s | it's honestly a valid question uh yeah |
15744s | moving on we are gonna have a look at |
15746s | the Warlock on the other side uh gigafin |
15749s | thrown into this with the dinathrius as |
15751s | well but outside of that fairly standard |
15753s | stuff for the straight down the line |
15754s | Acro version of the deck which of course |
15756s | is in keeping with otsuna's lineup as a |
15760s | whole uh talked about the Druid of |
15762s | course but then there's Hunter thrown in |
15764s | there as well Hunter very flexible |
15766s | being brought as the fourth deck for a |
15769s | variety of strategies it's being brought |
15771s | as the fourth deck as an aggro deck in |
15773s | Quad Agro like in this case with otsuna |
15775s | it's being brought as a fourth deck even |
15778s | in some control lineups and it's being |
15779s | brought as a fourth deck in the |
15781s | anti-hunter lineup by changing the way |
15783s | the hunter deck is then built to win the |
15785s | mirror so there's a lot of interesting |
15787s | things going on with hunter in this |
15788s | tournament but outside of that it is |
15791s | just aggro Warlock and the Mage as well |
15794s | slim down 30 card Mage with the Frozen |
15796s | touches kind of functioning as Agro |
15799s | skeleton Mage if you want to look at it |
15800s | that way and yes Raven here we go |
15804s | straight off the diving board double |
15806s | backflip Pike into the pool of quest |
15809s | priest |
15810s | yes and you may know since you've known |
15813s | me long enough that any slow sort of |
15815s | Meandering priest in history I have |
15818s | normally hated with a passion |
15820s | um yeah this fits the list perfectly uh |
15823s | I the only thing I can add is this one |
15826s | ends right you know it it will end you |
15829s | do the quest eventually and then there's |
15832s | a end point to the game in our history |
15834s | we've cast some priest Decks that uh |
15837s | don't seem to really have a plan to end |
15839s | in any way so as you you know I'm with |
15841s | you on that whereas at least there's |
15842s | something here but let's see how it |
15844s | holds up against uh a very quick deck of |
15848s | the impress the only thing that's |
15849s | worried me in Priest in poor luck the |
15851s | only thing that's worried me about the |
15853s | Warlock at least in my own play testing |
15854s | and just seeing it on stream is it's so |
15858s | reliant on the good start and I would |
15861s | almost save and relying on impking |
15864s | reform specifically uh to be played as a |
15867s | almost uncurved play that when it |
15869s | doesn't do that I feel like it struggles |
15871s | so much more than the curse version |
15874s | yeah I think what is interesting though |
15876s | and what needs to be touched upon is as |
15880s | we're getting to the end of day two as |
15882s | we're getting to the top of the |
15883s | standings we are looking at a five and |
15885s | one game here as well which is worth |
15886s | mentioning before I move on with this |
15888s | point because basically anytime anyone |
15890s | is five and one it's kind of win or go |
15893s | home time you can sneak through with a |
15896s | second loss not in the final round it's |
15898s | possible but it's very very unlikely so |
15901s | I do think these are more interesting |
15902s | games to focus on than the players who |
15904s | are undefeated just internally the |
15906s | overall Stakes but these are still very |
15909s | successful players in the tournament and |
15910s | what we're seeing is we look at more of |
15912s | these successful players in the |
15913s | tournament is beef Rogue aggro in |
15916s | warlock Quest priest boar priest and |
15919s | they're not necessarily the same Decks |
15921s | that you're playing against on ladder in |
15923s | and out every day not necessarily the |
15925s | Dex people would have expected to see |
15926s | but looking at the stats that is backed |
15929s | up in the stats they are the good decks |
15931s | straight up straight up aggro import |
15934s | above 50 Quest priest is above 50 boar |
15938s | priest second best performing deck in |
15939s | the tournament insane win rate Thief |
15941s | Rogue somehow inexplicably the fifth |
15943s | best deck in the tournament right now |
15945s | like these weird off-the-wall counter |
15948s | meta picks that people have gone with in |
15950s | this tournament are performing well and |
15953s | I can't remember a tournament where this |
15956s | many decks that weren't just the good |
15958s | meta decks were putting up numbers like |
15960s | this in recent memory yeah me neither |
15963s | actually a lot of it is at least it |
15965s | feels often like that there's three good |
15968s | decks and then a group of players finds |
15972s | the fourth deck right and then that's |
15974s | normally how they play and then those |
15975s | normally perform very well but yeah it's |
15978s | such a widespread version a widespread |
15980s | amount of decks you just never really |
15982s | see on ladder is a quite the thing but |
15985s | here |
15986s | a couple of turns have gone by as you |
15988s | have as that breakdown the nether Drake |
15990s | is available for Leandro Leo to clear |
15993s | this up very nicely if he wants but it |
15996s | looks like he's going to decide to hold |
15998s | on to it at least for now |
16001s | and once again we appear to have some |
16004s | unfortunate discover issues but early |
16007s | does just pick up oh lovely there we go |
16010s | nice and efficient uh does pick up |
16012s | beside dinathrius and then has a couple |
16015s | of options here does have the Rams in |
16017s | hand which makes a card like molecular a |
16019s | bit more appealing like |
16021s | binocular binocular this is a bit of a |
16025s | nosy card I don't know yeah but uh |
16029s | Leandro Leo having the foresight here to |
16031s | see that the binoculars would be useful |
16033s | with the extra battle Rams in hand but |
16035s | yeah like instinctively you'd want to |
16038s | pick molecular right because it looks |
16039s | like the best card but the problem you |
16041s | normally have with Quest priest is well |
16043s | when is that getting infused like I'm |
16045s | not I'm not playing minions throughout |
16047s | the area but yeah I think having those |
16049s | battle Rams available uh change things |
16051s | quite nicely as well as with The Sire |
16053s | honestly yeah and now Leandro Leo in a |
16056s | roundabout way is going to get the |
16059s | the payoff for holding on to the Drake |
16061s | if he wants again but it's one of those |
16064s | weird things I've spoke about this |
16065s | before and why I mentioned imp King |
16068s | reform if this AOE comes down and they |
16072s | all get cleared you know for sure a farm |
16074s | is infused the Saving Grace here is |
16077s | Leandro Leal now has light bombing hand |
16079s | so suddenly reform is not really a big |
16083s | deal which means uh obviously rafan |
16085s | wouldn't come down next to him anyway |
16086s | but in general I think this is way more |
16089s | clearable now because of that light bump |
16093s | yeah really nice as well that he can |
16095s | actually get the nice Tempo swing as |
16097s | well by developing the location first so |
16099s | then he gets to go minion into clear |
16100s | into buff so he actually consolidates |
16102s | the board like even if the instant |
16105s | refill did come down here with either |
16107s | mischievous input in kingro farm like |
16110s | you might also be in a situation where |
16112s | just with like the burns plus the minion |
16114s | that you have you don't have to use an |
16116s | AOE again I think that's the key to |
16119s | beating in Warlock |
16121s | breed and milk the value out of your |
16124s | aoes for as long as you can right find |
16126s | as many greedy turns as possible right |
16129s | you can get away with just playing |
16131s | taunts healing just at counter Tempo on |
16134s | the board by playing your own minions |
16136s | and creating board tension can't just |
16138s | press the AOE button every turn or you |
16140s | will you will run out of resources to be |
16143s | able to answer the board States |
16144s | especially with enough healing in hand |
16146s | right desperate prayer as well as others |
16148s | available already he can easily trade he |
16151s | could even play the spirit this turn put |
16152s | up a bit of a taunt it's not that easy |
16154s | to bust through for sooner so definitely |
16157s | got options here |
16160s | if he wants them could also look at |
16162s | where he is on the binoculars to see if |
16164s | they're infused or not |
16166s | um oh yep there's another good card |
16168s | that'll do the job nicely as well that |
16170s | might just be worthwhile because there |
16172s | is still a light bomb available yeah the |
16175s | fittingly I think the binoculars is |
16176s | still some way off in the distance at |
16178s | the moment |
16182s | and they're really nice as well that |
16183s | that wasn't infused because it would |
16185s | have killed his own Drake right so uh |
16187s | just again retaining that six five on |
16189s | board |
16191s | what's really great now is you can I I |
16193s | know in the back of Raven's Head he's |
16194s | just like great he's gonna call that |
16196s | card binoculars every single time for |
16198s | the rest of his life now and yes Raven |
16201s | is correct that's exactly what I'm going |
16202s | to do and I'm going to join in and think |
16204s | of some binocular puns because it's |
16206s | funny |
16212s | and this is suddenly the problem uh |
16216s | again for a sooner |
16218s | negatives he would love to have him king |
16221s | for a farm now we know it would be |
16222s | cleared up of course but you can't just |
16224s | say well I can't play a board because my |
16225s | oppon's gonna AOE down all the time but |
16228s | the positive he has going for him is |
16230s | this dinathrius has just been in hand |
16232s | all game and as soon as making a lot of |
16236s | things that die so the infuses are going |
16238s | to happen uh |
16240s | a fair few times before the synopsis can |
16243s | be playable and maybe that's the win |
16245s | condition because he can simply pump out |
16247s | enough imps over the course of the next |
16249s | four turns or three turns or so to |
16251s | really make this to naturally as a |
16253s | threat yep if it doesn't get stolen |
16256s | backfield or on the previous turn just |
16259s | the flexibility of shady bartender being |
16261s | able to be used as a tradable the fact |
16264s | that card has tradable on it just makes |
16265s | it infinitely more powerful because you |
16268s | know Shady bartender is the kind of car |
16270s | that gets accused of being win more and |
16272s | I think win more cards have a little bit |
16274s | of a bad reputation in Hearthstone and |
16276s | an unwarranted bad reputation yes I do |
16279s | quite like cards that make me win more |
16281s | thank you very much if we're going to be |
16283s | using that vernacular but obviously the |
16285s | downside of cars like that is they get |
16287s | stuck in your hand and they look |
16288s | miserable you know if you want to |
16289s | simplify all the way back to Classic |
16291s | Hearthstone imagine if you could just |
16293s | use Frost wolf warlord to draw a card |
16296s | you'd see that card being played an |
16298s | awful lot more in the classic sense |
16303s | I've got plenty of Mojo tomorrow |
16307s | give me a bit of a slower turn here from |
16310s | Leandro Leo still a good turn though |
16312s | because again if Asuna wants this imp |
16315s | back he's gonna have to put four damage |
16316s | into this nausea |
16329s | it's about the stage where our sooner |
16331s | says you know what |
16332s | I'm not winning the aggro fight let's |
16335s | just play thread glitch Yep looks like a |
16337s | Time's into me |
16340s | of the long game get that long-term |
16342s | value going with the extra imps |
16345s | I think you realize now that it's not |
16347s | been that hand right where you've just |
16349s | gone location feed-ish Circle |
16351s | mischievous |
16354s | wait until they run out of AOE and then |
16356s | play your shady bartender and win the |
16358s | game right like that's option A as to |
16360s | how to win the game within warlock but |
16362s | it is even without the curse package and |
16364s | I am a bigger fan of this curse package |
16367s | uh than this vanilla like aggro version |
16369s | of the deck but even without the curse |
16371s | package it is a deck that creates a |
16374s | ridiculous amount of longevity maybe not |
16377s | in game length because you can get to |
16379s | the bottom of your deck in nine or ten |
16381s | turns most of the time due to the the |
16383s | power of the card draw in the deck but |
16384s | in terms of the amount of boards you can |
16387s | continue to reload oh Renault |
16391s | laughs |
16392s | it's just funny seeing the option to be |
16394s | able to swap both of them back with each |
16395s | other just yeah I take your side you |
16397s | take mine lovely stuff |
16402s | yeah that is probably the back breaker |
16405s | now for otsuna because as long as this |
16408s | game can go on and go on and the |
16410s | fiendish circles and the Imp gang bosses |
16412s | and all the token generating minions get |
16414s | played there's always the outside hope |
16416s | that that danathrius might be able to |
16418s | otk out of nowhere at the end of it all |
16420s | but now with not only a copy taken but |
16422s | the original copy being stolen as well |
16426s | otsuna knows that he has to win this |
16428s | game the old-fashioned way minions |
16429s | sticking on board an attacking face and |
16431s | and the big problem here is there is |
16434s | gigafin in hand so we can talk about |
16437s | that a little bit later but generally |
16439s | the biggest problem in a match like this |
16440s | when there's an atheros is stolen by the |
16442s | control deck is Leandro Leo has the |
16444s | opportunity next turn to just play one |
16446s | of them right it doesn't have to be a |
16448s | lethal it doesn't have to do anything |
16450s | crazy but just play a 10 10 lifesteal |
16453s | and heal a bunch like that's just a good |
16456s | card when you can just freely throw it |
16458s | on board especially when they've already |
16459s | been Juiced quite a large amount by now |
16461s | so the ability to just play one out and |
16465s | still have another one to really secure |
16467s | the game is huge and you are right as |
16469s | soon as to do something very impressive |
16471s | to win this one |
16474s | where you followed |
16485s | Reckoning seems okay especially since it |
16489s | can just be loaded up now I think I like |
16492s | explosive runes honestly |
16496s | and not because |
16499s | of the gigafin particularly but that's |
16502s | always a bonus but I just think Leandra |
16504s | Leo would know that well there just |
16505s | aren't that many minions left just don't |
16508s | let them get anything right which I know |
16510s | Reckoning does something similar but |
16512s | Reckoning also relies on it sticking on |
16514s | board and getting an attack off right |
16516s | whereas the um the the runes will pretty |
16519s | much insta-kill things I think the |
16520s | number one reason why Reckoning is the |
16522s | correct pick there is the three cards in |
16525s | Leo in Leon Julio's hand right now |
16527s | dinathri as well Paul denaturius explain |
16529s | like the other three Mana Secrets can't |
16531s | be played on the same turn as any of |
16533s | those three cards sure those are three |
16535s | cards that I want to be playing over the |
16537s | next two or three turns of this game you |
16539s | know so to me I was taking the secret |
16541s | that I can play that turn it's fine |
16543s | Reckoning is okay it will do a job and |
16546s | then I'm playing 10 drops for the rest |
16547s | of the game I think that's the right way |
16549s | to attack it ruined |
16552s | yeah Santa doing a brave push here again |
16555s | hoping against Hope just thinking |
16562s | I mean look it does what it says on the |
16563s | 10 Soul someone did three damage that's |
16566s | great I've never seen that before and |
16569s | that's so great you know me I love when |
16571s | you know cards that actually do the |
16573s | thing that is written on yep that is |
16575s | literally what it says on the card |
16576s | congratulations |
16578s | yeah I'll sooner hoping there's nothing |
16579s | to defend against the final push he |
16581s | knows there's at least it's enough three |
16583s | years but 22 and that should kill all |
16585s | the Minions yeah |
16587s | which I've done peels off the last name |
16590s | and again |
16592s | I'm never upset at someone sticking it |
16594s | out but I'm slowly getting to the point |
16596s | now where I'm not sure |
16598s | what I'd sooner can actually |
16601s | do to win this game like the outcomes |
16604s | would have to be truly ridiculous right |
16606s | yeah I mean there are three threes being |
16609s | summoned forever for the rest of the |
16610s | game that is something but obviously |
16612s | fatigue is going to accelerate quite |
16615s | quickly from this point opponents still |
16617s | at 40. |
16619s | yeah it's definitely interesting how you |
16621s | can hear words and not understand them |
16624s | it's like oh there are imp spawning for |
16626s | the rest of the game and you're like |
16627s | whoa game's two turns long you know it |
16631s | doesn't quite mean the same thing |
16633s | sometimes it's a good effort here from a |
16635s | sooner |
16636s | building up another large bar choosing |
16639s | to leave the dinathrius up not going for |
16641s | the gigafin yep |
16645s | oping against hope probably that Giga |
16647s | thing can come down maybe as the last |
16649s | threat of the game obviously it doesn't |
16651s | really work out to play a gigafin get |
16654s | that aoeed and then try and go from |
16657s | there because there is no from there |
16659s | right like you're just behind on board |
16660s | Forever at that point so trying to get |
16664s | one of his other boards aoe'd and then |
16666s | land a gigafen in a situation where |
16667s | there isn't removal for it it's not |
16668s | gonna work it's a pipe dream it's a tiny |
16671s | fraction of a percent outer but I do |
16673s | think it's the right way round to go for |
16675s | it |
16680s | definitely not as straightforward turn |
16683s | here for Leandra allele because |
16686s | Whirlpool he could go face in Whirlpool |
16688s | but then he loses the other dinathrius |
16691s | which is not really what he's down for |
16692s | he's other one I think that just flashed |
16695s | at 13 because obviously that's his the |
16697s | the copy of denaturis he got early on |
16699s | and obviously there hasn't been that |
16701s | many minions dead so that's not going to |
16702s | clear the board either he's denature but |
16706s | imagine imagine priest players actually |
16708s | having ownership of anything come on |
16711s | and just oh okay yeah he's just calling |
16714s | it he's like you know what it's fine and |
16717s | I think I agree with him |
16721s | he knows there are only so many threats |
16723s | left in the deck and I think if we're |
16725s | talking actual threats eager Finn and |
16729s | rafam are the two right unless I'm |
16731s | missing something let me just yes |
16734s | problem is it doesn't have the requisite |
16737s | answers for both of those things |
16739s | currently |
16743s | [Music] |
16744s | um |
16747s | okay so that you'd assume the order at |
16750s | this point in the game would be M King |
16751s | first yes |
16753s | light bomb identity theft the gigafen |
16758s | problemo solved okay yeah heads up it's |
16763s | actually not a bad plan because it's |
16764s | either in the hand or the deck and it's |
16765s | only three exactly yeah right so yeah |
16768s | ironically the odds of that happening |
16770s | are very very high actually wait are all |
16772s | three cards fell riffs |
16775s | uh must be close to it I think they are |
16778s | because the track is showing that and |
16780s | denaturis and |
16782s | pretty sure it's not diniferous |
16785s | oh yeah just to concede there from |
16787s | matsuna he gave it a good go when he set |
16790s | up as many waves of minions as he |
16791s | possibly could but that was one of those |
16794s | you know great games as on the priest |
16797s | side where you just have enough AOE |
16800s | every time you need it right |
16802s | um Ellie Underwood was didn't start the |
16805s | game with five different AOE cards in |
16807s | hand but I think he managed the |
16809s | netherwing uh very very well early on |
16811s | and then managed to just leverage that |
16814s | as you mentioned buying time to then |
16817s | just draw some more AOE and then be |
16819s | comfortable throughout the rest of the |
16820s | game and you know still in the denatures |
16822s | kind of helped |
16824s | yeah I mean stealing the dinafris did |
16828s | help but believe it or not he had |
16831s | redundant denethiuses he actually owned |
16834s | more dinathrius than he needed and was |
16836s | you know renting one denatures out to |
16838s | someone else for some reason or |
16840s | something I don't know I've lost track |
16842s | of this analogy very quickly I'm going |
16843s | to admit um |
16847s | I say dinafrio for the plural yeah but I |
16850s | don't think you'll ever get a definitive |
16852s | answer to that well I'm just so sad the |
16854s | last alarm will probably think that he |
16856s | could tell you the definitive he'll open |
16858s | the huge law book and be like yeah |
16859s | actually exactly it pushes room of |
16863s | glasses |
16864s | um however it they only needed one right |
16868s | point being I was making he stole two |
16870s | and only needed one and when your deck |
16872s | is built around stealing things from |
16873s | other people which that deck isn't so |
16875s | much but identity theft on its own you |
16878s | know you play a couple of copies of it |
16879s | you have ways to tutor it and then you |
16881s | know it steals multiple cards from your |
16883s | opponent from different locations |
16884s | there's a pretty good chance you can get |
16887s | a hold of at least one copy of sire |
16889s | danathius if that's really what you're |
16891s | right for over the course of the game so |
16892s | not an unlikely outcome I would say |
16896s | bartuna is going back to the well once |
16898s | more library in the opening hand this |
16900s | time and this is much more the kind of |
16903s | security that you would like when you're |
16905s | going up against a resilient deck right |
16907s | that ability |
16909s | to slam the Imp King reform on code |
16912s | exactly immediately after the clear came |
16914s | down that wasn't available in the last |
16917s | game and will be now right and it makes |
16919s | it simply makes the biggest impact in |
16922s | the deck right it's probably the highest |
16923s | impact player you can make and and |
16926s | because it's good one way or the other |
16928s | if you've already got aims down it Buffs |
16929s | them anyways so yeah super solid overall |
16933s | um and also a matchup that I would say |
16936s | generally feels a little bit better |
16938s | because at least in the early game the |
16941s | shaming needs very specific cards right |
16944s | to fight these imps in the early game |
16946s | unfortunately for soonerly Andrew Liu |
16949s | has them uh in the form of the piranhas |
16951s | and now the wild paw Cavern as well as a |
16954s | null that I wasn't even looking at until |
16956s | now so Leandro Leo does have the answers |
16958s | but I do think in the Shaman deck it can |
16961s | be tricky and you can with a lot of the |
16963s | early game yeah this opening at hand is |
16966s | so gross though and I love this play no |
16970s | location in hand I think you have two |
16972s | options right you wait you Greed for the |
16974s | location uh and just try and get the big |
16977s | swing but honestly five four down now |
16980s | ahead of the play coin while poor Cavern |
16983s | next turn and three piranhas to follow |
16985s | that up you're probably just winning on |
16988s | board in the next in the next two or |
16990s | three turns back to zoo deck yeah so if |
16994s | I absolutely love this recognition of |
16996s | just forget about the rush keywords just |
16998s | two Mana five four it's an imprisoned |
17001s | felmore that woke up straight away like |
17003s | hell yeah cow played I'm a Hunter deck |
17008s | and this is huge as well right the fact |
17010s | it just one Taps the income |
17014s | I'm okay the Imp gang boss there we go |
17016s | I'll get the words out if I try it's |
17018s | huge right because only creating one imp |
17020s | that again if Leandro Leo really wants |
17023s | to he can kill the singular imp that's |
17025s | left over as well and still be ahead on |
17028s | board I do think I would still stare at |
17031s | the coin wild paw |
17033s | um |
17034s | maybe even the coin okanie like options |
17038s | are everywhere for Leandra Leo right now |
17041s | and they're all good |
17043s | I think if you have coin while poor |
17045s | cabin in your hand and you don't coin |
17046s | while pole cabin you are immediately |
17049s | contacted by the authorities |
17051s | I agree actually but with |
17054s | okany's such a good minion versus |
17058s | exactly Zoo |
17061s | now what's the pick oh minion straight |
17064s | away okay didn't even blink uh excuse me |
17066s | Leandro we've heard rumors of a |
17067s | disturbance we uh we believe you've |
17070s | broken penal code number |
17072s | 321-b not playing wild pork have it on |
17076s | curve you're coming with us |
17078s | you'll never see daylight again |
17083s | kind of makes sense right I genuinely is |
17086s | this better like I'm the remain |
17089s | unconvinced so you wild Paul get a three |
17091s | four yeah |
17094s | and they |
17097s | do Circle and make a huge amp |
17101s | then like how are you dealing with it |
17104s | if you double trade there's still the |
17106s | other imps on the board right |
17111s | but they can do that exact same thing |
17113s | here you've counted minion not spell |
17115s | right so they can say I never said the |
17118s | choice was correct of which one you pick |
17120s | so I said okanie was a good one but like |
17124s | here is the thing with Whirlpool cabin |
17125s | right and I think this is how it's very |
17126s | easy to talk yourself out of wild poor |
17128s | cabin you go okay I just play a three |
17130s | four this time and then you think of it |
17132s | just in terms of that one turn you also |
17135s | play a zero Mana three for the next turn |
17137s | but you just don't have now and the next |
17139s | turn after that that you don't still |
17141s | don't have at this point |
17143s | don't get me wrong I respect while poor |
17146s | Cavern as much as the next person I |
17148s | think it's absolutely insane |
17150s | I think just locking out a turn against |
17153s | the um the Warlock was great but I got |
17156s | mine he did pick spell apparently he did |
17158s | pick spell yeah okay there's your error |
17160s | on which side of the screen and oursel |
17162s | it up which we should have learned by |
17163s | now yeah it shows the here's what you |
17165s | could have won okay you might have |
17168s | noticed that most of the time the |
17169s | cartridges go with the option with we'll |
17171s | see even though it does seem to visually |
17173s | show you on the screen which one is |
17175s | picked that's why it lies to you half |
17177s | the time and we should have learned that |
17179s | by now |
17180s | it's done |
17182s | I'm still playing |
17186s | it's not about you it's about Leandro |
17190s | Leo okay |
17193s | what do you mean it's not about me I |
17195s | don't understand what are you talking |
17197s | about |
17202s | maybe a little bit awkward because even |
17204s | though of course the minions are very |
17206s | very strong from the zoo deck it's the |
17209s | spells that really help like do the |
17211s | broken things right the minions are good |
17213s | but the Spells are busted |
17227s | best follow-up here honestly |
17230s | done with some three fours |
17233s | such choices |
17235s | [Music] |
17241s | at least get to keep value trade in the |
17244s | uh the okanie |
17246s | I love how you just try and play Both |
17248s | Sides right you disagree like no no I |
17250s | think what they did is fine and but then |
17252s | just continue to wind me up about it |
17254s | every single turn |
17256s | I'm glad you like it I can't be the |
17258s | system |
17268s | and I was wondering whether he actually |
17270s | just kills the four three here |
17278s | it also just like value trade take a |
17281s | wave potentially uh get full value out |
17284s | of your thing like a traded version of |
17287s | Take a Bow yeah take away because you go |
17290s | you get a zero drop out of the |
17292s | binoculars right because uh the infused |
17294s | version is the card it costs zero that's |
17297s | actually what the card costs so it uh |
17300s | devolves back to another zero as well |
17302s | dark is kind of interesting though |
17307s | dark actually out there in this |
17308s | tournament doing work in very small |
17310s | sample sizes but um Miracle Rogue based |
17313s | decks are there oh there is a miracle |
17315s | Rogue variation which is the highest win |
17317s | rate deck in the tournament |
17320s | was it played once and had one win uh |
17323s | let's see some size 39 games 26 wins 67 |
17327s | win rate okay not as huge sample size |
17331s | when we're normally at the hundreds by |
17332s | now in games but a reasonable sample |
17335s | size like it's not two |
17338s | God |
17339s | finally here comes the Imp King |
17343s | fell and currently the Andrew leil has |
17345s | not got much to say about it |
17348s | yeah for context uh Beast Hunter which |
17351s | I'm assuming is the most common deck uh |
17353s | 1148 games played yeah |
17356s | and uh win rate |
17358s | uh 47 |
17360s | that's not as bad as I thought it was |
17363s | going to be if I'm being honest it is |
17365s | less than 50 though that's the important |
17367s | thing |
17370s | imagine people they uh thinking Hunter |
17373s | needs a Nerf |
17375s | strictly worse than Thief Rogue |
17379s | you know full well people's ladder |
17381s | experience is more important than what |
17383s | the top fraction of a one percent of a |
17385s | one percent do at the competitive level |
17387s | Raven |
17388s | you know this to be true I'm gonna |
17391s | pretend I don't |
17392s | like everyone else does |
17403s | not a lot going on is there brilliant |
17405s | real he had to draw with the murlocs but |
17409s | you didn't actually get clown fish which |
17411s | was probably the |
17413s | the uh what he was trying to look for to |
17416s | actually do something right like again |
17418s | good murlocs the amalgams might find him |
17421s | something but against this this is an |
17423s | insane amount of damage oh hello hello |
17427s | beautiful welcome to the team |
17431s | that's what 28 |
17435s | . |
17439s | 25 currently library and play yeah |
17444s | crucial answer is not enough |
17449s | Library comes down regardless |
17452s | you might just need one more gas card |
17456s | get over the line here but even then |
17458s | like Shaman AOE isn't really the strong |
17461s | point of Shaman anymore I say anymore it |
17463s | never was but they at least had the |
17464s | ability to freeze and lock you out which |
17466s | they don't have anymore |
17467s | so boards like this kind of a nightmare |
17470s | for Shaman currently |
17473s | today you talk about males from Portland |
17479s | yeah down to Seven health |
17481s | command of natural on is not a |
17488s | so |
17490s | Andrew needs tiny fins |
17493s | tiny fins there's Cloud clown fish still |
17497s | kind of does stuff right because true |
17499s | true could flurgle amalgam get a |
17501s | clownfish play a clownfish then your |
17503s | second amalgam is zero and you still |
17505s | have one more discount after that |
17509s | he doesn't need |
17512s | and fin Finn twin no |
17515s | that's less good than the things we were |
17518s | talking about |
17526s | yes |
17529s | also less good |
17532s | it was going to be evened up I sooner |
17534s | got a win with the Imp Warlock and air |
17536s | again that looked one a lot smoother but |
17539s | the like I said the shaman he had a good |
17542s | opening uh did have the fish as well |
17544s | with the pro in the Piranhas from the |
17546s | school and of course so it's a solid |
17547s | opening but when it's just imps amps |
17550s | imps oh you've killed loads of them in |
17552s | King reform on curve it's so difficult |
17555s | to deal with especially as you said like |
17557s | Shaman doesn't really run AOE they just |
17560s | deal with things like one at a time and |
17562s | then get ahead on board and that's never |
17564s | really happened fairly under allele so a |
17566s | tough one for him but that doesn't mean |
17568s | the series is all evened up so one point |
17570s | for the aggro one point for the control |
17574s | yes um and I don't think uh the world |
17577s | poor cabin play would have made the |
17579s | definitive difference like the binary |
17581s | difference between winning or losing the |
17583s | game I think that probably would have |
17585s | still been a warlock win anyway do I |
17587s | think it was a better play yes do I |
17591s | think it's a bit uh naive to criticize |
17594s | it based on that particular game state |
17595s | where otsuna was just able to play |
17598s | minions for the rest of the game and |
17600s | never proc the uh the the akani effect |
17603s | yeah that's probably a little bit harsh |
17605s | but at the same time I I would favor the |
17607s | whirlpool cabinet so at the same time |
17609s | all I want you to know is that I was |
17611s | right but at the same time I'm gonna do |
17613s | it anyway yeah exactly |
17615s | it's gonna be Shaman once again going up |
17618s | against Hunter now from oddsuna and |
17621s | again I think I will triple check so I'm |
17623s | not being a complete idiot but yeah a |
17626s | fairly standard list of the hunter from |
17628s | odsuna here and now the Tarantulas we've |
17631s | seen none of the more crazy stuff there |
17633s | is one in satiable Devourer in there but |
17636s | again that's not too crazy to see now |
17637s | again so um tricky matchup I think uh |
17641s | weirdly enough for both players the |
17642s | sooner will of course want to just do |
17645s | the on curve High sort of tempo plays |
17648s | but uh shame can really cause issues |
17651s | right with its ability not only to |
17653s | devolve but also just freeze things out |
17655s | and buy a lot of time against that |
17657s | yeah and also they do have that ability |
17660s | to just blow so many stats on the board |
17662s | very quickly if they get the right |
17664s | openings with clown fishes boner |
17666s | whatever else that they can just do too |
17669s | much too soon sometimes for Hunter to be |
17671s | able to recover from because Hunter with |
17673s | all its strengths still not really the |
17675s | best deck at coming back from behind uh |
17678s | better does have some options |
17679s | particularly if you go with a few more |
17681s | of the text that otsuna hasn't but not |
17684s | the kind of deck that generally wants to |
17685s | be playing from behind most of it yeah |
17688s | even an early sort of high stat evolve |
17690s | right would be is a nightmare for Hunter |
17692s | to deal with they have to put in so many |
17694s | minions or weapon swings yeah it's just |
17696s | a huge huge problem |
17700s | you know not looking too bad for it |
17702s | sooner to drop into wild spirits |
17706s | and doesn't get the three one but I |
17708s | think in facing down the totem |
17710s | not overly upset by that |
17721s | oh teacher you just gotta say Leandro |
17724s | you got away with the first time but you |
17726s | can't get it past two two times in a row |
17729s | I'd actually leave I think it's just a |
17731s | one in the first time yeah there's |
17733s | defense exactly |
17735s | the three strike system here it's a two |
17737s | strike system oh yeah |
17740s | you do it twice in a row in the same |
17742s | match that's just on purpose yeah |
17745s | the Andrea was on he was on while poor |
17748s | Caverns probation and uh it's fine he's |
17750s | he's passed his behavioral test |
17755s | are running mounts such a good card yeah |
17759s | when you play it instead of Harpoon Gun |
17761s | On Any Given turn you know it's good |
17767s | oh here can spell gonna be a lot of |
17772s | spells though coming out for the Angela |
17775s | or at least in the form of nagalings I |
17776s | mean |
17785s | dueling kind of the vanilla best card in |
17787s | that situation but hand space starting |
17790s | to become a bit of a concern with the |
17792s | other schooling in play and snowball |
17793s | fight kind of appealing as well in |
17796s | certain situations against this Hunter |
17799s | yeah Hunter generally has quite High |
17801s | Health minions as well right so I |
17803s | definitely wouldn't have hated the snow |
17805s | a snowball fight |
17809s | oh |
17812s | that's a good cut |
17814s | it's got to be our learn right |
17819s | they'll trade with the pup |
17821s | for the 3-4 without getting Frozen |
17824s | shook the rest of the damaged face |
17827s | or spirits |
17833s | at this point like yes these are these |
17836s | will be dormant of course |
17838s | but how does Leandro Leo deal with a |
17840s | board like this |
17842s | so big no creature deserves |
17848s | a great question and one that I don't |
17850s | currently have a compelling answer to |
17853s | this is already looking |
17854s | extremely similar to the previous game |
17857s | right like the board state is developing |
17859s | to a point where Shaman just doesn't |
17862s | really have the tools to deal with it |
17863s | that insatiable Devourer like when you |
17866s | look at this in Shaman compared to the |
17868s | fear that you have of it against Druid |
17870s | it's just oh yeah and day like you |
17873s | ignore insatiable Devourer and Shaman in |
17875s | most match-ups because it's never going |
17877s | to get to the point where it ends up |
17878s | being relevant whereas it through it |
17880s | Druid can play it as their first removal |
17882s | card of the game and win a lot of the |
17884s | time you know yeah it's also the |
17886s | difference between like a deck having an |
17889s | army of dragon whelps and the other deck |
17892s | having three fish |
17894s | like it's not quite the same ability to |
17896s | uh Infuse things does it not off the |
17899s | back of singular cards anyway although |
17902s | the Piranhas are going to get some level |
17903s | of work done here all three getting put |
17905s | Downs for these |
17907s | okay trades but like I said like this is |
17911s | the best that the Andrew Leo could do |
17912s | and it is good |
17914s | but you're just staring at the rest of |
17915s | the minions knowing that you've still |
17918s | got a lot of work to do to clear these |
17919s | up you saw that the downside of snowball |
17922s | fight as a noggling choice because the |
17925s | effect is symmetrical so it basically |
17927s | just goes off until it hits the naggling |
17929s | right it stops going off which is a lot |
17932s | worse than it could have been in this |
17933s | situation with the multiple full health |
17935s | minions lying around everywhere |
17945s | of choice here as well because I think a |
17947s | lot of people would default to tavish |
17949s | because it's tavish on turn six and I |
17951s | think that's absolutely fine but there |
17954s | were other options to go like Harpoon |
17956s | Gun hero power and to go with even just |
17959s | get the rat on board as well and then |
17961s | have a big wave of minions coming out of |
17963s | diamond you know in the next couple of |
17965s | turns |
17966s | but soon it did end up going for the |
17968s | tavish probably just for the uh the the |
17971s | secret shenanigans that are gonna make |
17973s | Leandro Leo's life even harder next turn |
17977s | I love improved motion tonight |
17980s | nine is such a big number yeah what I |
17983s | really wish though is that renith hill |
17985s | just wasn't a card and then you realize |
17987s | that one secret is nearly a third of |
17989s | your opponent's Health yeah |
17993s | all right Devourer is now Juiced so |
17996s | Leandro at least has something to play |
18000s | toward you can kind of work backwards |
18002s | from here |
18003s | a nine insatiable Devourer try and swing |
18006s | the board turn eight turn seven turn six |
18008s | question mark question mark question |
18009s | mark right and then |
18011s | what survival looks like up until that |
18013s | point |
18014s | I would imagine |
18017s | unless you particularly feel like you |
18020s | need a theater to deny something which |
18022s | having seen hero come down |
18025s | probably not so much |
18027s | and just continuing to look for options |
18029s | off school teacher would be your best |
18030s | bet in this position |
18032s | I think so |
18035s | there's also like |
18038s | play theater to actually remove a curve |
18041s | play from your opponent because there |
18043s | are a lot of solid seven drops right |
18046s | but if you play theater here and your |
18048s | opponent doesn't spend any manner and |
18051s | presses hero power |
18053s | still losing by so much because you just |
18055s | had such a low Tempo play by playing a |
18058s | full Mana theater |
18062s | your opponent's curve doesn't matter |
18064s | when you're this far behind us |
18075s | please |
18077s | and stem the tide at this point because |
18079s | the damage is just stacking and they'll |
18081s | look more Health on the board yep |
18085s | I imagine you're looking at this this is |
18087s | going to be where the Harpoon Gun starts |
18088s | to kick in go fishing for the uh the |
18091s | follow-ups now |
18100s | doggy biscuit drawer does make things a |
18103s | little interesting |
18105s | yeah slight issue with Harpoon Gun this |
18106s | turn of course is that the weapon will |
18108s | overwrite it next turn but with a second |
18111s | Harpoon Gun |
18113s | I think it'd be okay getting rid of it |
18115s | yeah you do have too many weapon charges |
18117s | right now that is for sure you're |
18119s | probably not going to chew through all |
18121s | of them and get value and if you hit any |
18123s | beast in the bottom three but it's worth |
18127s | at the same time rat king is Rat King |
18129s | have you noticed that |
18130s | I have but there is a always just a |
18134s | slight fear with board space |
18141s | well clearly oddsuna is uh torn as we |
18145s | are yeah well the problem with racking |
18147s | against Shaman is |
18149s | if stuff gets frozen well the rat |
18151s | doesn't pop out of Dorman and you can't |
18153s | attack with your other stuff and you're |
18155s | running low on spaces so right at this |
18157s | moment I do think Rat Kings are a fine |
18159s | hold this isn't first half of 2022 |
18162s | Shaman though this is second half of |
18164s | 2022 Shaman like how will that towards |
18166s | sooner he's just been in three snowball |
18168s | fights yeah I know interesting I know |
18170s | but outside of randomly generated |
18172s | snowball fight how often does your whole |
18174s | board actually get Frozen again not that |
18177s | often right |
18179s | that's true but a lot of the times if |
18182s | you have one dormant minion and then two |
18184s | more minions get Frozen you're still not |
18185s | looking great as Hunter |
18191s | but like I said it's purely because I |
18194s | think with that one Harpoon Gun swing if |
18196s | he hits any Beast it actually propels |
18198s | him so much further ahead in the game |
18201s | because all those plays are fine for the |
18203s | next turn or so they are running just a |
18205s | little bit dry |
18207s | oh |
18208s | oh yeah I had to rip it yeah not have |
18212s | the option |
18213s | um |
18215s | somehow and that makes it yeah exactly a |
18218s | hero power past her no cheap spells to |
18220s | be able to break it schooling already |
18222s | used early on just a miserable turn |
18226s | miserable experience Hoffa number two |
18229s | think dude attack damage I think that |
18232s | was 23 whether it was Leon or her right |
18241s | down to six |
18244s | now suddenly all the swings of these |
18246s | weapons are going to come in clutch |
18247s | because there's actually just lethal |
18249s | over the course of a couple of turns |
18252s | I think it's gonna get that far to the |
18254s | second swing of that remaining Harpoon |
18256s | Gun in the hand for it sooner |
18259s | I'll bring snowfall Guardian back in the |
18261s | deck is all I'm saying |
18265s | a snowball fight number five |
18268s | anybody |
18272s | Idol surge looks appealing but I don't |
18275s | think is going to be enough here |
18277s | scolding geyser |
18281s | has to be title surge right but I still |
18283s | don't think it's going to do enough |
18292s | uh he can kill a Hoffa right |
18296s | I'll just well it would surge again |
18299s | oh wait no that's disguised I forgot it |
18302s | was random yeah yeah I forgot |
18304s | he's just repeating the uh the school |
18306s | teacher |
18307s | Battleground he needs a random nuggling |
18311s | that does something impactful it's not |
18313s | like the nagalings will start doubling |
18314s | up or anything |
18316s | so that was a desperate out and yeah you |
18319s | saw it right Devourer was there for the |
18321s | tempo swing later in the game but just |
18323s | way too low impact way too slow overall |
18326s | when you don't have the ramp that Druid |
18328s | has to support it and yeah it was just a |
18331s | very very similar looking game again |
18333s | very good draw I think godzuna has had |
18336s | very good |
18337s | um anti-shaman in particular aggro draws |
18340s | in the last game of the Warlock and the |
18342s | game after that with the hunter really |
18344s | wide really quickly with chunky minions |
18347s | as well right so even the the generated |
18350s | things like you know Maelstrom portal |
18351s | which you flippantly referred to earlier |
18353s | was not gonna deal with the board states |
18355s | that came up because it was very |
18356s | mid-ranging wide boards and that's the |
18359s | case in the import game as well but just |
18361s | happened so so quickly and uh with those |
18364s | wild seeds coming down and those are the |
18366s | kind of games where people are saying |
18368s | you know well why Hunter's broken right |
18370s | like what are you supposed to do against |
18371s | that and it's like well that's true but |
18373s | you're running a deck with no real |
18375s | removal like no consistent removal or |
18378s | big AOE and a deck that summons a lot of |
18380s | minions that's very very true it's going |
18382s | to be a tough one but they could also |
18383s | just draw three of their like seven |
18385s | drops on turn two and then do nothing |
18387s | but anyway moving on as soon it is going |
18390s | to be finally on subtle this aggro Druid |
18392s | that we get to see and I'm excited for |
18395s | this and I'm sure you are too because in |
18396s | the opposite fashion of a hunter I mean |
18398s | TJ cast earlier where we were literally |
18401s | running out of space on the graphic for |
18402s | all of us yeah |
18405s | um so annoyed well this will cleanse the |
18407s | palette Soul as clean as you could want |
18410s | yeah honestly I think if we ever |
18413s | actually get to the point where someone |
18415s | has brought a Arena Renault deck to |
18419s | tournament you were asking the question |
18421s | of you know what what do we do what |
18423s | happens we can't fit it on the graphic |
18425s | at that point my answer would be delete |
18427s | Hearthstone and start again because |
18428s | we've we've ruined the game we've gone |
18430s | too far yeah exactly it's like every uh |
18433s | sort of disaster film uh you know like |
18436s | oh we have the technology but should we |
18438s | have done this just because we could |
18440s | like we could but should we and you |
18443s | always get punished there on the other |
18446s | side of the coin here though we do have |
18447s | the under allele also on Druid but it is |
18449s | the much more common ramp Druid and |
18452s | again nothing too crazy to see here I've |
18454s | seen some players uh playing jail or |
18457s | trying out Jailer I'll be honest I've |
18459s | not put too much time into jail into |
18461s | Druid that's because I just think the |
18464s | the ramp to it as we know it is more |
18466s | than good enough in most matchups |
18471s | a very Raven attitude but no I do agree |
18474s | with you that Raven's dance thinks oh |
18476s | this is fine just keep doing this |
18478s | forever |
18480s | why not I see you why improve this works |
18483s | I'm trying to make a new wheel |
18486s | stop trying to make a new wheel yep |
18489s | that's the phrase that's what everyone |
18490s | says yeah |
18492s | it will be we have this new phrase but |
18496s | should we say it |
18499s | I'm trying to reinvent the word reinvent |
18502s | right please |
18504s | we could reinvent the word reinvent but |
18507s | should we |
18510s | I agree uh Skynet renathal and getting |
18515s | idioms dinosaurs all exactly the same |
18517s | thing yeah agreed |
18521s | so uh this matchup socks for the rap |
18524s | Druid right theoretically I haven't |
18526s | actually played too much of it in this |
18528s | current meta but generally one of the |
18531s | reasons aggro Druids have existed is to |
18533s | beat ramp Druids in general yes apart |
18537s | from maybe this exact hand right Druid |
18540s | of the reef to kill the trog wild growth |
18543s | wild growth to activate the kelp and |
18545s | then go off to like you know finish the |
18548s | game I'm not saying it's going to 100 |
18549s | work but it's a much better opening than |
18553s | a lot of the others Leandro Leo could |
18554s | have been given to |
18555s | yeah true uh this peasant draw has |
18559s | actually given otsuna a bit of a |
18561s | internal debate it looked like a nailed |
18564s | on Thorn growth centuries here just to |
18566s | preemptively set up for that kelp keeper |
18569s | but the kelp keeper is not gonna wake up |
18571s | this turn so having drawn an additional |
18574s | one drop quite like this diversion from |
18576s | what sooner if your opponent's gonna |
18577s | wild growth they're not going to hero |
18578s | power your peasant and then you get to |
18580s | have a whale of the time but now the |
18583s | other response now with the Widow Bloom |
18585s | being drawn there's still a you know |
18587s | smooth curve to play out for Leandro Leo |
18590s | so we're going to opt to take down the |
18591s | peasant and say no they need to have as |
18593s | few cards as possible because I think |
18597s | since I grow Druid existed it's always |
18600s | been the problem of if they can draw |
18603s | cards you were in a huge problem whereas |
18606s | if you stop them drawing cards or they |
18607s | don't draw their card draw uh it's much |
18610s | more winnable |
18615s | well four minions four Mana Pride's Fury |
18620s | baby you got stew going |
18624s | option what about double cook |
18628s | a lot of card draw |
18630s | you have to be very careful with your |
18632s | accent and that word I just noticed |
18635s | look I'll say the word how it should be |
18638s | said if people hear something else it's |
18640s | not my problem so |
18646s | I had a real what did you just call me |
18648s | moment |
18651s | yeah wow |
18653s | now I've got to stop okay I'll get into |
18657s | trouble uh anyway we'll lose this game |
18659s | of chicken Raven there is no point even |
18662s | playing |
18664s | one day I'll surprise you |
18667s | right sphere are you going to come down |
18668s | here though |
18674s | and very quickly subtle this is a |
18677s | problem because those Health toe tools |
18679s | are just too much that mine scale of |
18682s | annexee solves our problems game over uh |
18684s | no slight exaggeration there for me but |
18687s | still |
18688s | find a dozen does it even if it was |
18690s | playable this turn it would necessarily |
18693s | be game over |
18696s | and the Andrew Leo just kind of has to |
18698s | sit back take another full turn and get |
18702s | double crooked cooked on the next turn |
18704s | for card draw for additional refill even |
18706s | after the scale of inyxia this to |
18709s | preemptively trade the 3-2 in as well |
18710s | right |
18712s | very possibly to just line up at least |
18714s | one whelp will killer two five |
18717s | unless there's another buff but you |
18720s | can't really play around that |
18722s | really rough spot that peasant on two |
18725s | from matsuna by the way was so |
18728s | disruptive yes the Andre Leal was like |
18731s | okay well I have the I have the seedsman |
18733s | now right so I don't have to go for the |
18735s | wild growth play to make my curve work |
18737s | but it's the fact this kelp keeper |
18739s | hasn't had any effect on the game |
18740s | because the Spells haven't been played |
18742s | yet |
18744s | I also think you should call it Widow |
18746s | bloom |
18748s | if you say seeds man and crooked car |
18750s | quicker against some problems |
18756s | doing the best he can to clear this up |
18759s | but |
18760s | yep you can see or tuna |
18764s | oh okay yeah right that's a gap |
18768s | I think Leandro Leo making extremely |
18771s | Brave play like not you're so mentally |
18774s | locked in to play goth right because the |
18776s | card's so good it draws you another card |
18778s | maybe it gets you somewhere actually |
18780s | pushing out that damage and clearing |
18782s | what he could of it is it's still huge |
18785s | actually and actually way better than I |
18787s | initially thought yeah I agree |
18790s | even with the trade still gets the card |
18793s | draw |
18794s | yep |
18795s | I don't think this is super relevant I |
18801s | guess trading with the two Health minion |
18803s | would be better against topio stuff |
18806s | specifically if it was like topio nature |
18808s | spell |
18809s | your well actually no leaving the taunt |
18812s | up in that situation would cause three |
18813s | damage to have to go inefficiently into |
18815s | two Health instead of being straight off |
18818s | of a tooth against scale |
18820s | it forces the four to in for you because |
18823s | otherwise scale have to trade a two one |
18827s | in but lose a 2-1 because you didn't |
18828s | trade the kelp keeper right yeah true |
18835s | and the problem is that the two minions |
18837s | with the most health are actually also |
18840s | the most dangerous because of the buff |
18843s | yeah most short-term dangerous for sure |
18845s | yeah |
18846s | um really matters here for Leandro Leo |
18849s | because it's all the way down at 15 at |
18850s | the moment no other play really |
18852s | available though has to go for the scale |
18854s | of a next year and take the damage off |
18855s | the board |
18857s | gonna go for clearing both Cooks here |
18860s | instead all right yeah it makes sense |
18863s | it's the most efficient thing that was |
18864s | possible with the removal that was |
18866s | available |
18867s | it does leave this big damage stick left |
18869s | hanging around on board |
18871s | Android is not far away though from |
18873s | stabilizing this one |
18881s | call me crazy soul |
18884s | crazy ever look at incarceration |
18887s | a waltz |
18890s | a |
18892s | um Miracle growth |
18894s | okay |
18898s | just because he has sidekick Mark of the |
18900s | wild Herald of nature you know like he |
18903s | has enough stuff to play this turn |
18914s | both of the uh aquatic forms are already |
18917s | played so he was never going to draw |
18918s | that off the lowest cost otherwise I |
18920s | think that would have been the snap pick |
18921s | in that situation |
18923s | he also a sooner going for the root of I |
18925s | will not be vulnerable to another scale |
18927s | of inexia with the sheer volume of |
18929s | Health that's split across the board |
18930s | here yeah fair enough |
18933s | now is this the time for golf because |
18936s | otherwise Topia wild growth does not |
18940s | quite cut it |
18942s | it doesn't no |
18944s | currently what five six seven eight nine |
18946s | thirteen damage just showing with the |
18949s | hero power yep a wild-tart cuff would at |
18952s | least on paper keep Leandro Leo safe |
18957s | would actually be dead if he didn't hear |
18960s | a power first or play a taunt that Drew |
18963s | her to the ring while the Slither spear |
18964s | damage is fake right in terms of what's |
18968s | on the board |
18969s | oh sorry yeah he's actually buffed right |
18971s | it's buffed yeah sorry I was thinking |
18973s | that's flat because that the health is |
18974s | deceiving me subtle yeah it seems like a |
18977s | reasonable amount of stats on that side |
18978s | by now very reasonably sized minion yeah |
18982s | what's that 19 with bran |
18990s | absolutely delighted about it 357 10 14 |
18993s | 15 17 18 hero power |
18997s | can't hear it wrong |
19001s | Mark of the wild gives plus two |
19004s | and then there's two spells give that |
19006s | plus two |
19007s | [Applause] |
19009s | yeah eighteen right he's off right |
19013s | oh |
19014s | yeah he has |
19016s | you have to kill the brand |
19019s | I'm gonna leave it open open up to hero |
19021s | power he's already seen one |
19024s | then scales played I think Austin is |
19026s | laughing just a little bit because he |
19028s | realizes he thought he had lethal and he |
19029s | did not there's silence now from |
19031s | attorney more available if he wants it |
19042s | is it's not there oh innovate |
19048s | you have to draw |
19062s | I don't know what he can get I'm |
19064s | thinking of second scales but I think |
19065s | the moonlit had to hit the scales right |
19067s | so we could go scale scales |
19069s | on the topia |
19075s | 369 kills one it's just not enough right |
19080s | silence the 310 but there's no actual |
19085s | defense |
19087s | that's it three goes through as long as |
19089s | he can get that hero power to face |
19091s | that's all I sooner need and it does |
19094s | mean he's gonna take that game and this |
19097s | series the full aggro worked outsole and |
19100s | you know we know our soon has been |
19102s | playing for a long time been competing |
19104s | for a long time and involved in a lot of |
19106s | practice groups as well or at least |
19108s | practices with a lot of people uh |
19109s | helping them out so it's really great to |
19111s | see us sooner do well and you can see |
19113s | how much it means to him because like we |
19114s | were talking about this is more or less |
19117s | if not just correctly a win in to top 16 |
19121s | uh sooner we'll go 6-1 now and yeah like |
19124s | I said that is should just ensure that |
19126s | he actually makes it through so a really |
19128s | big deal for us sooner glad he made it a |
19130s | little bit of a rough series for Leandro |
19131s | Leo doesn't mean he's necessarily 100 |
19133s | out but it does mean it's going to be a |
19135s | little bit harder for him there |
19137s | yeah for sure um TJ was talking about |
19139s | this before like it's possible we've |
19141s | seen players go down to two losses early |
19145s | let's say for the sake of argument uh |
19147s | Luna was one of them in the past sort of |
19149s | surprisingly popped up in in top 16 |
19151s | after we're like well if you get two |
19153s | losses this early you can't make it it |
19155s | can happen |
19156s | um you know tie Breakers are not always |
19157s | as cut and dry as you know lose earlier |
19160s | and your tie Breakers are going to be |
19161s | worse strange things can happen and they |
19164s | are a cruel and unusual beast at times |
19166s | but more importantly because of though |
19169s | the unknown factor of those tiebreakers |
19171s | the majority of the time you just want |
19173s | to get your work done and get into that |
19175s | just get in Yeah clean do not worry |
19178s | about tie Breakers get the requisite |
19180s | number of Victories under your belt |
19181s | which in this case is usually seven one |
19183s | and that's what these players are |
19184s | heading towards like I said good I think |
19187s | at this point to look at more of those |
19189s | players who are on the bubble obviously |
19190s | we spend most of the time focusing on |
19193s | x-zero players and rightly so they're |
19195s | the players who are doing the best and |
19196s | they deserve to be rewarded with the |
19198s | screen time but when it gets to this |
19200s | stage of the competition I do think the |
19202s | most interesting most tense games are |
19204s | the ones for those players on the bubble |
19206s | and that yeah that series we just |
19207s | watched was no exception yeah almost |
19209s | like decided games at least but like I |
19211s | said there's still a chance as always we |
19212s | will know who's making it by the end of |
19214s | the day so make sure to stick around we |
19216s | are going to go to a quick break while |
19217s | we set up some more coverage from round |
19219s | seven and then we've just got one more |
19221s | round of Swiss left so don't go anywhere |
19223s | and we'll be right back with some more |
19224s | hostel |
19229s | foreign |
19237s | [Music] |
19259s | you must acquit |
19262s | the dark lady did not commit this |
19265s | unspeakable life |
19272s | your confession will save us all time |
19279s | [Music] |
19284s | [Music] |
19296s | [Music] |
19302s | [Music] |
19304s | thank you |
19306s | [Music] |
19332s | foreign |
19333s | [Music] |
19372s | thank you |
19375s | [Music] |
19407s | thank you |
19409s | [Music] |
19427s | foreign |
19428s | [Music] |
19460s | foreign |
19464s | [Music] |
19479s | disorder we're moving on with continued |
19482s | coverage for round number seven here |
19484s | getting close the other day my name is |
19486s | TJ I'm joined by Gia Gia how you doing |
19490s | doing very well TJ I was waiting for my |
19493s | turn to cast with you so I could hear |
19494s | this new buzzword we have of continued |
19497s | coverage |
19499s | yep I have a new buzzword every single |
19501s | time uh there's a new master tour that |
19503s | rolls around today just happens to be |
19505s | and yesterday and oh do we have Contin |
19507s | we don't have continued coverage |
19508s | tomorrow oh we do top 16. there's |
19511s | continued coverage of top 16. uh but we |
19515s | have uh we're jumped into a match in |
19518s | progress it is going to be uh xmg versus |
19521s | Mr Chopin and uh I was I'm looking at |
19525s | the lineups there's some there's some |
19527s | interesting stuff in here for one we |
19529s | have priests on both sides for two we |
19532s | have a Demon Hunter |
19534s | is a |
19538s | Relic Demon Hunter yep there's some |
19542s | slight princess from some of the other |
19543s | lists we saw at the beginning but mostly |
19545s | uh the the stuff they'd expect from The |
19548s | New Age |
19549s | Relic Demon Hunter |
19552s | um and outside of that it's |
19555s | weak priest like actual wig priest on |
19560s | the side of xmg and then bless priests |
19565s | so happy it's not a thief priest TJ I've |
19568s | had an important amount of those that |
19570s | I've had to cast uh but yes we have good |
19573s | old priests that relies on its own win |
19576s | condition drawings serpent wig and a lot |
19579s | of the time handmaiden in order to get |
19582s | ahead on board and like you said on the |
19585s | other side there is that blessed priest |
19587s | for Mr Chopin so we got to see sort of |
19590s | the interplay of these two different |
19592s | versions of these priests that want to |
19594s | get ahead on board very quickly |
19597s | yeah yeah and uh as is expected I guess |
19602s | coming into the series |
19604s | xmg Band Away the Blessed piece on the |
19607s | other side |
19608s | uh I am not surprised that Mr chopron |
19611s | left up the actual knock a priest |
19613s | because I feel like as in terms of just |
19615s | like raw power level especially against |
19617s | a lot of decks of the night game it's |
19618s | not quite there |
19620s | um I didn't even see my goodness what |
19622s | deck was they're taking a win with it |
19625s | was druid |
19628s | okay so Drew's out of the trip but |
19630s | Mission Chopin's gonna go over to the |
19632s | Beast Hunter collateral damage |
19635s | as a tech which we've seen some of |
19639s | um not a lot of some of |
19641s | and an insatiable devour as well at the |
19645s | top end |
19646s | yeah I've seen a couple of these um |
19649s | slightly greedier Hunter lists floating |
19651s | around the Devourer not bad in the |
19654s | mirror but I guess helping a lot more |
19658s | against match-ups like blessed priest |
19661s | where you actually have an answer to a |
19663s | tall minion whereas others are choosing |
19666s | to go with the tarantula instead which |
19669s | is probably where I would lean because |
19671s | it comes down a lot earlier but we'll |
19674s | see if Mr Chopin is able to stabilize to |
19677s | the point where the Devourer is playable |
19679s | that is also backbreaking against Whig |
19682s | priest location kept for xng which I do |
19686s | favor |
19687s | um keeping when you're at the point it |
19689s | just represents so much card draw in the |
19691s | long term |
19694s | oh strong though |
19697s | yeah that's a problem |
19700s | already oddly enough and uh just gonna |
19704s | Beef It Up doggy biscuit roll that into |
19706s | wild spirits still missing something to |
19708s | do after that but this is plenty yeah |
19710s | make sure she'll pop through this early |
19712s | game |
19713s | um |
19716s | I think xmg is pushed off of playing |
19719s | amalgam because it just gets value |
19721s | traded the good news for him is that he |
19724s | has a two turn game plan to remove this |
19727s | trog which is location into samurai and |
19730s | it might feel a little bit odd to have |
19732s | hero that early but uh I think it's fine |
19734s | against big beast hunter they do |
19737s | actually |
19738s | um get minions of the size of which |
19742s | Samurai cannot deal later on |
19754s | but it's kind of slim pickings for Mr |
19757s | Chopin until he gets to uh gets to six |
19760s | just kind of and whatever |
19762s | not a lot is gonna but one thing about |
19764s | the Naga priest is that it does take |
19766s | especially with sort of |
19769s | all the expensive cards drawn |
19775s | this is like five of the most expensive |
19778s | cards in the deck with two fours |
19781s | uh four fours |
19783s | in the hand and then a bunch of threes |
19786s | nothing to really be done so even if the |
19788s | blade Master chamber was able to come |
19789s | down |
19791s | and uh clean up some of this early board |
19793s | it takes some time before you can |
19795s | actually |
19797s | rebuild a board big enough outside of |
19799s | rating Elemental to challenge the Hunter |
19802s | yeah for sure |
19804s | but in the media see just to deal with |
19806s | this board I am looking at the holy |
19808s | Smite which can complement the samurai |
19810s | next turn to actually kill off the rest |
19812s | of the trog assuming that the samurai |
19814s | will have to frenzy itself into good |
19816s | taunt but then there's this tag as a |
19818s | problem because Samurai's only gonna go |
19820s | up to three attack |
19831s | like that |
19832s | SMG even if he were able to stabilize |
19835s | the board next turn has so little Health |
19838s | to work with already under half |
19841s | yep |
19843s | and it's gonna get harder from this |
19844s | point out this is where you usually want |
19847s | to be mounting an offensive against |
19850s | uh the hunter before they start to reach |
19851s | those |
19852s | uh those big Power turns |
19855s | and it is just going to be tabish on six |
19858s | which I guess is not sort of immediately |
19860s | threatening but it can mess with wig |
19863s | priests so much because they have to map |
19866s | out turns and plan their turns |
19869s | and if you're not doing it oh this also |
19871s | feels terrible |
19873s | well the wig draw is huge though because |
19875s | he can play the nogling now and doesn't |
19878s | matter if you multiply the trunks |
19880s | because they all get swept up by the |
19882s | summer oh it's a condemn okay I thought |
19885s | that he took |
19887s | um |
19887s | policemite which would actually have had |
19890s | the same outcome if you just totally |
19892s | Smite on the trog because the four |
19894s | attack on Samurai means even a full |
19896s | health stag would have been swept up |
19898s | yeah |
19903s | uh |
19906s | Maneuvers because there's bear coming up |
19908s | next turn yep |
19913s | yep ice trap |
19918s | buys you the most time |
19919s | right so that your xfd doesn't |
19923s | isn't able to develop as much uh going |
19926s | to the next turn as he otherwise would |
19928s | be |
19929s | um to be able to get that mountain bear |
19930s | down safely |
19932s | it's so strange to see Hunter have their |
19934s | opponent at 14 an option to take |
19937s | explosive trap and swing face and they |
19938s | do neither but that's just how they work |
19941s | at this point there's no more reach Mr |
19943s | cell fan continuing to fight for the |
19945s | board as the main win condition one wig |
19949s | returned to hand |
19952s | not a huge deal for xmg |
19961s | oh is he not going to attack with |
19964s | Samurai if he's not if he's playing |
19965s | amalgam before it yeah |
19970s | I guess expecting Minions going to the |
19972s | next turn but it could also give you |
19974s | some information and he has a board that |
19977s | comes quickly |
19979s | really you're not you don't mind too |
19981s | much it would just be like the samurai |
19985s | um that would get damaged but uh it's |
19987s | gonna wait and now we'll be faced |
19990s | with the mountain bear |
19992s | there is uh one Shard of the naru |
19996s | in the deck for xmg but no way to fetch |
20001s | it right now unless he were to like |
20003s | trade in Treasure guard or |
20006s | wig plus handmaiden because the hand |
20009s | that would activate the hand man I |
20010s | believe that would be the third spell |
20013s | um if he would want you |
20015s | just strictly around them the emergency |
20017s | maneuvers |
20020s | it does seem worth it because with the |
20023s | summer already used it's so difficult |
20025s | for xmg to get through uh the multiplied |
20028s | bears and all of their taunt death |
20031s | rattles uh slithering duskiel was it uh |
20035s | picked up from the amalgam I'm a bit |
20037s | surprised I thought he would go for |
20039s | babanaga but I guess the AOE on that |
20042s | paired with a shadow word devour can go |
20045s | through the death rattles of these bears |
20046s | at worst case yeah |
20055s | looks like he's determined to go through |
20057s | it the hard way if no handmaiden is |
20059s | being committed here |
20069s | no attack okay |
20072s | I don't remember if he had already |
20074s | tested freezing |
20081s | I don't think so I don't think there was |
20083s | any attacks inside tablets was played |
20085s | it's played on the empty board so |
20090s | yeah just being safe around that |
20096s | way both treasure guards fighting the |
20098s | dust here |
20102s | oh there's The Shard |
20109s | parade Huffer he's at 14 yeah but it's |
20112s | probably fine you want to keep trying to |
20115s | play our our like trying to posture as |
20118s | if this is freezing trap yep |
20123s | all right so some Boon plays available |
20126s | here |
20128s | problem with Boone is that it's always |
20130s | going to spawn to the right of the |
20132s | minion near boonie and you it's |
20133s | difficult to play around uh Devourer |
20142s | and in that case I guess xmg just kind |
20145s | of saying it's a one up in the deck you |
20148s | probably don't have it you're probably |
20154s | foreign |
20163s | I mean |
20165s | at that point what can you do right he |
20168s | could have gone like wide |
20171s | with like Merck water scribe rating |
20173s | Elemental |
20174s | and like they like pelagos maybe |
20178s | instead and like split them between the |
20181s | location but at that point if you're |
20183s | making like a significantly weaker board |
20185s | and you're just gonna play around Devour |
20187s | the whole game then you know there's |
20190s | just no point there was a little bit of |
20193s | urgency put on him because of his life |
20195s | total |
20196s | um so had to just kind of play into it a |
20199s | little bit |
20200s | there's some counter play with the |
20202s | radiant pickup he can get another Big |
20204s | Boon online and with the Shadow or |
20207s | Devourer kill off the Box first so he's |
20210s | not gonna get a terribly annoying |
20211s | emergency Maneuvers to deal with okay |
20217s | yeah the train does kind of stop there |
20219s | can get a 413 carrion not bad it |
20223s | challenges both the remaining minions |
20225s | for Mr Chopin it is kind of dead because |
20229s | of the two Russia's next turn guaranteed |
20232s | but maybe the radiant can stick around |
20233s | from his perspective |
20235s | yeah there's also the option to go even |
20238s | further but |
20240s | this isn't really an ollie an all-in |
20243s | situation this is a survive at the bare |
20246s | minimum situation to try and go in next |
20247s | turn |
20253s | but with ramming Mount and the weapon |
20258s | if this is the image no it's not though |
20269s | uh yeah uh |
20277s | leave the radiant on board |
20282s | that starts to get very scary looking at |
20284s | this pelagos |
20287s | producer show fan is at 40. even with a |
20290s | pre-loaded 13 Health radiant it's not |
20293s | easy to get up to those Heights |
20294s | especially with xmg's hand only one Naga |
20297s | not many ways to refresh the wigs at the |
20299s | moment I mean there is the expensive one |
20302s | but I'm kind of discounting that because |
20304s | uh he probably wants the Mana to play |
20307s | pelagos |
20308s | yeah to be honest I |
20311s | am perfectly fine with that trade |
20315s | just because I haven't burned before |
20317s | saying I'm at 40. there's no way you |
20319s | could do 40. well |
20321s | if handmaiden comes off the top here for |
20323s | xmg 40 would be possible |
20326s | hey true or it's actually more draw too |
20329s | there's even the both Cathedrals both |
20332s | locations here right to be able to keep |
20335s | things like in Priestess essentially |
20336s | provide you infinite with reading |
20339s | elements on board |
20341s | the order of this is tricky because you |
20344s | kind of wanted that scale but also uh |
20347s | you want to shot over devour before that |
20350s | so I wonder if you start with |
20351s | slitherspier because you still have mana |
20354s | and it's like one more Health on the |
20356s | radiant but he's gonna start with the |
20358s | Devourer here definitely take that bless |
20367s | I guess he already had it mapped out I |
20370s | don't know like I would have rather had |
20371s | one extra Health on the radiant even at |
20373s | the cost of one Health on this other |
20375s | spear yeah oh he's not going that skill |
20379s | or you could go for it at the end after |
20381s | the leash refreshes |
20385s | not a time but yes yes |
20388s | I think this still should get there |
20391s | uh double blessed right and he has more |
20394s | wigs from the desk |
20398s | not entirely sure |
20404s | [Music] |
20406s | oh okay it wouldn't have been enough I |
20410s | think it was at uh 27 yeah it would have |
20414s | been |
20417s | what is it plus eight |
20421s | the time is one off |
20423s | oh my God no way wait wait wait no |
20427s | because you put one on the |
20429s | he put one on the Priestess it was |
20430s | actually uh plus ten oh it was |
20434s | it was yeah because he got one on and |
20436s | then there have been two more weeks it |
20438s | was actually plus 10. that was Lethal |
20440s | but that's almost impossible to |
20442s | calculate and yeah it looks like gonna |
20444s | get it here anyway |
20447s | um kind of a crazy game uh what's the |
20452s | Devourer came out I thought the xmg |
20454s | would really be able to piece things |
20456s | together but that priest's turn being |
20458s | able to Clue the board build something |
20459s | big |
20460s | and you know |
20463s | that's a tough one for Mr Showbox |
20465s | because the turn where the emergency |
20467s | Maneuvers uh came out with the rushers |
20470s | it was a two and three for lethal any |
20474s | damage uh companion either damage |
20477s | companion whether it be leonk or Huffer |
20478s | we're both enough because he needed four |
20480s | more uh from that point so a little bit |
20483s | unfortunate uh but hey that's the way |
20486s | the cookie crumbles and now we get to |
20488s | see Relic Demon Hunter in action |
20491s | speaking of DH you mentioned damage |
20494s | companions we've had gargon Companions |
20496s | and we've had demon companions I just |
20499s | want a card that gives damage companions |
20500s | now which is literally the same as |
20503s | animal companion but Misha is excluded |
20506s | I |
20508s | that'd be op |
20510s | [Music] |
20512s | posed |
20514s | yeah I don't know |
20517s | if you could guarantee one animal |
20519s | companion |
20520s | forever |
20522s | [Music] |
20523s | they'll just the 50 50. I I'm not |
20526s | opposed to Leo oh my God I got so many |
20530s | ideas right now |
20534s | 100 |
20536s | it's a legendary |
20540s | that for the rest of the game you get to |
20543s | discover an animal companion |
20547s | instead of every banana will companion |
20549s | to summon oh |
20555s | so that's a battle cry and it just |
20557s | changes how animal companion works for |
20559s | you the rest of the game that's spicy |
20561s | anything that summons an animal |
20563s | companion whether it be tavish the |
20565s | actual animal companion card |
20568s | certainly one standard |
20572s | there's a bunch of wild but fair enough |
20576s | all of the wild back and say I'm working |
20579s | on Battlegrounds no comments I got a |
20582s | bunch of Battlegrounds ideas too |
20584s | snacks |
20589s | okay |
20590s | fantastic start from Mr Chopin uh |
20594s | poacher into wild spirits |
20596s | just a full-on curve uh going on can go |
20601s | two three four five seven uh quite |
20605s | easily and they all have a immediate |
20607s | impact on the board |
20610s | interesting choice off of this Corp bid |
20612s | here because Central of flame does Stave |
20614s | off quite a lot of aggro but a vessel |
20617s | depth is I mean I'm so surprised that |
20620s | this card after buff still just wasn't |
20622s | played anywhere it just seemed like it's |
20624s | a good way to tutor things out uh |
20626s | cheapest minions in this case are bran |
20630s | steno and Scorpion so you can't really |
20632s | guarantee because they're all kind of |
20633s | tied but xmg goes for the third option |
20636s | in I-beam |
20638s | foreign |
20640s | up on the board but it could get blocked |
20643s | from Outcast with an expensive draw off |
20646s | the top right uh which is the only real |
20648s | concern |
20656s | and he has one of those hands that has |
20658s | relics but no locations so it just takes |
20661s | a really long time to build up to the |
20664s | point where relic of dimensions for |
20666s | example is high impact |
20668s | oh |
20669s | pretty nice draw to unlock the I-beam |
20671s | from Outcast |
20676s | not particularly good here though I feel |
20678s | like xmg picked that up seeing that |
20681s | there's uh Stags on the way for Mr |
20684s | Chopin So like |
20686s | um IBM and then finishing it off with |
20689s | relic of Extinction might have been |
20691s | where his head is at yeah |
20693s | [Music] |
20696s | oh okay |
20699s | I'm gonna play the brand yeah |
20703s | wants to spend Mana I guess |
20708s | but that quickly traded away of a saber |
20711s | or Rod King |
20715s | uh I mean I guess it forced a coin so |
20717s | now |
20718s | Mountain Bear's gonna be turned slower |
20722s | um but |
20724s | and bran itself you may not have time to |
20726s | even get value from it later on in the |
20729s | game there's not that much |
20732s | energy in the deck at least in the mid |
20733s | game for bran to be able to come down |
20736s | oh that's a brave Relic here not going |
20739s | for any sort of removal |
20742s | kind of dying quickly |
20745s | yeah |
20748s | oh doggy biscuit |
20751s | in 18th |
20753s | he's one-off |
20771s | so xfg has to do a lot of steer stay |
20775s | alive |
20777s | it's a good thing though possible |
20778s | probably th can do a lot of but not that |
20781s | much stuff yeah not that much oh no |
20785s | still not that much yeah |
20792s | vault |
20793s | plus Relic clears off |
20796s | I mean the first one only does |
20800s | ah this gets counted anyway yeah even if |
20803s | it hadn't been countered it really just |
20805s | I mean that was the second Relic played |
20808s | so like two two three three not nearly |
20811s | enough to deal with that board so very |
20814s | dominantly won by Mr chalf and they're |
20816s | just a Demon Hunter getting run over |
20820s | yeah and uh still multiple opportunities |
20823s | left uh can find a win against uh |
20825s | something slower like uh maybe the Druid |
20828s | um |
20829s | and Mr Chopin look at this warlock it is |
20832s | going to be in curse |
20834s | uh which has just seemed to be the |
20837s | Warlock deck at least between that and |
20841s | just straight up in warlock that has had |
20843s | more success |
20845s | over the course of the the two days |
20849s | um at least on stream from what we've |
20850s | seen But usually you know even though |
20853s | it's a small sample size it gives us a |
20854s | good idea because a lot of the times on |
20856s | stream we show players that are |
20859s | undefeated one loss right players that |
20861s | are up at the top |
20863s | at the beginning of day one we saw impor |
20866s | locks and then from then on out once the |
20869s | route started to go on we've only been |
20870s | seeing if curse warlocks so that should |
20872s | tell tell everybody a lot about uh where |
20875s | the strength of the decks lie yeah it |
20879s | does skew in favor of these longer terms |
20882s | or at least longer game plan decks but |
20884s | this is a strange build I will say for |
20887s | Mr Chopin where he has I think a bit |
20889s | more of the Imp package that I'm used to |
20891s | seeing uh double void Walker still |
20893s | included here and a shady bartender and |
20896s | he's cut down on some of the curse |
20898s | package only one Abyssal wave for |
20900s | example |
20902s | okay |
20907s | I wonder if that heavier early game lean |
20911s | is going to help him I mean all of these |
20913s | cards that he's drawn are still of |
20914s | course available to the more standard uh |
20918s | imp curse Warlock and these are the |
20920s | cards that win the match up because my |
20922s | goodness does Demon Hunter struggle to |
20925s | deal with tall minions and the real only |
20928s | way to generate |
20930s | um High stats on a single Minion is the |
20932s | library |
20940s | oh my it's the perfect curve even if |
20943s | this does get cleaned up there's |
20944s | mischievous amp and then uh by the time |
20947s | the second charge of library is active |
20949s | there's a second fiendish Circle xng has |
20952s | his work cut out for him but he did get |
20955s | a pretty good discount uh from the sigil |
20958s | relic of Dimensions playable next turn |
20960s | but he's gonna have to take quite the |
20962s | beating in the meantime |
20966s | thank you |
20967s | and it's gonna have to draw into |
20969s | something impactful with the relative |
20972s | dimensions anyway |
20974s | um |
20977s | got two charges on it because of the |
20980s | location |
20981s | good luck |
20987s | you go stano coin barrage |
20990s | uh it clears the small imps but the five |
20994s | five stays up yeah |
20998s | so if we're talking best outcomes from |
21001s | the relic of dimensions |
21004s | uh probably just relic of Extinction |
21007s | right |
21009s | uh yes and but if he doesn't find any |
21013s | removal |
21014s | I guess he could coin here about dead |
21017s | yeah yeah and even if there's just one |
21020s | imp if you go in here a power and kill |
21022s | an amp yeah sure you're not dead on |
21024s | board but it would just be one imp |
21025s | needed right for uh Mr Chopin to win the |
21029s | game |
21031s | so hovering Steno looking like he |
21034s | doesn't want to take the risk here |
21036s | uh it feels so bad to have to use this |
21039s | to attack on these small minions doesn't |
21042s | actually remove that much damage but |
21044s | it's just that perfect curve that he's |
21046s | had to deal with |
21053s | it |
21060s | I think Mr Chopin is fine to ignore the |
21063s | stano here |
21065s | foreign |
21069s | [Applause] |
21077s | like how many spells can he actually |
21080s | really play with the coin already |
21081s | expended |
21086s | then again if you take the trade how |
21088s | does he deal with this board yep |
21094s | uh |
21096s | uh not with that yep |
21100s | okay we're going to game five in the |
21102s | blink of an eye that's crazy |
21105s | Demon Hunter lost two games |
21108s | in the in a shorter amount of time than |
21112s | the rest of the series or than this game |
21115s | the one previous game played out so all |
21117s | right game five it is |
21119s | checks out your Relic DH is a very |
21122s | polarizing deck uh but it is going to |
21125s | have I would say a better time against |
21127s | Druid it has the time while the Druid is |
21130s | spending uh the early turns ramping up |
21132s | to ramp up their own relics and once |
21135s | they get to the point where the relic of |
21137s | phantasms gets you know I would say |
21140s | upwards of five Health on their things |
21141s | uh Druid just cannot deal with that oh |
21146s | um so this you know seems to be what The |
21150s | Relic Demon Hunter is for |
21152s | not not for these uh fast decks even |
21155s | though it can have some good games |
21157s | against the fastest because of you know |
21159s | a lot of early game removal if you can |
21161s | buy time and have one of those big |
21164s | uh Power turns in the mid game you can |
21166s | get there for sure uh we just haven't |
21169s | seen those that side from the relative |
21172s | Hunter just yet it's been too fast for |
21174s | the social upon but this is what xmg has |
21176s | been waiting for |
21178s | [Music] |
21182s | see at first he needs to put together |
21185s | the important ramp up tools basically |
21188s | the location and relic of dimensions |
21192s | all of these so important that he throws |
21195s | away kertras which in Old iterations of |
21198s | Demon Hunter were definitely |
21199s | an auto keep but he's ended up with |
21203s | scorpions and beltronics not a good |
21206s | combo |
21207s | no |
21210s | meanwhile for Mr Chopin while growth |
21213s | available and topir that's looking very |
21216s | very promising and on his five minute |
21218s | turn he can even go fishing with aquatic |
21220s | form at another chance for ramp |
21228s | okay |
21232s | ah it's slow |
21236s | curtress though uh you know just |
21238s | generally good so |
21243s | and could find some better things to do |
21246s | with these scorpions |
21248s | ah no relics |
21250s | it coordinated strike okay predation |
21253s | sure |
21257s | looking for cuff |
21259s | nope oh goth no nourish |
21263s | Fami is interesting |
21266s | I guess Druid of the wreath does deal |
21267s | with this scorpion straight up but I |
21270s | just kind of think the Scorpion is not |
21272s | super relevant to Mr Chopin right now oh |
21275s | with this wild growth especially now he |
21278s | has the ability to play topiar before |
21280s | enervates so he can get that innervate |
21282s | to give him a 3-3 to kill the Scorpion |
21289s | a joke |
21295s | learn four with no Relic no location |
21297s | played has to feel awful for xmg |
21302s | yeah and now I'm gonna see the topio |
21305s | come down |
21308s | oh what already pointing face I know |
21310s | with the Scorpion of all things like |
21313s | like that's gonna make much of a |
21315s | difference |
21316s | uh okay these are some good relics now |
21319s | he could play all three of them this |
21320s | turn if he wanted and uh playing the |
21323s | tour like of Extinction will kill off |
21325s | the topir |
21329s | although all these Chief spells it kind |
21332s | of feels like cashing out with lady |
21334s | stano is very tempting here |
21343s | oh |
21347s | that would actually be very spicy if he |
21349s | had gone for meltronics the thing is |
21351s | what kind of board is it even protecting |
21355s | uh making it so |
21359s | Mr Chopin can't go crazy with topior |
21362s | while book is a horse |
21371s | yeah there's trouble yeah you're right |
21373s | you're right |
21375s | but they are whelps so I understand |
21378s | I mean that is |
21385s | okay |
21387s | well that's easily dealt with with just |
21389s | the board |
21390s | uh-huh |
21395s | the scorpid like turning the scorpid |
21397s | into face damage by removing the taunt |
21400s | seems very nice here just one Relic and |
21406s | okay it's a lag |
21409s | he's done |
21411s | electronic survives and the Naga giant |
21414s | is trapping Mr Chopin's hand from the |
21417s | left side let's see if he can get |
21418s | anything effective from the right |
21421s | foreign |
21424s | I need to get some sleep |
21429s | welcome to hey it's 5 a.m there it's 8 |
21432s | A.M here I'm already past it I'm in |
21434s | tomorrow |
21435s | I've gotten over the hump |
21440s | the hump was Wednesday I got over it too |
21445s | today may as well be Wednesday |
21449s | [Applause] |
21451s | okay stabilized or Mr Shelton |
21456s | uh but oh his problems do not end there |
21462s | get massive discounts from the relic of |
21464s | Dimensions but I don't actually know if |
21466s | the average quality of what's in his |
21468s | deck needs to be discounted that much |
21470s | further like the best card to get huge |
21473s | discounts on is already in hand in Jace |
21476s | they're still the zymox which is a big |
21478s | deal but is it necessary |
21492s | [Music] |
21497s | we moved around |
21513s | while the stano timing might look like |
21516s | it's not the most damage in the world I |
21519s | like cashing out with it here leading up |
21521s | into a J's turn because he just gets to |
21522s | replay all those spells and it's a good |
21524s | chance that he just hits a lethal sooner |
21527s | than expected yeah |
21532s | foreign |
21537s | to use Earthen scales not on a giant is |
21541s | a really big deal |
21543s | yeah 20 is certainly manageable |
21546s | kircher's still getting buffed up as |
21548s | well |
21549s | but it looks like it's going to be |
21551s | France school teacher |
21555s | you'd have to imagine I think the |
21557s | kurchase bats are very low attack |
21559s | doesn't really have the time to even |
21561s | view Powers |
21563s | maybe three |
21565s | oh yeah because there's two chaos |
21567s | strikes at least yeah so it's like at |
21569s | least three |
21572s | um but I don't think yeah you're either |
21573s | not much larger than that |
21575s | pretty good |
21576s | with the bran that means the relic of |
21579s | Dimensions gets improved quite a lot |
21585s | to leave the Naga giant up |
21590s | not quite there |
21595s | is Devourer if it sticks around can give |
21598s | 12 armor with that Earthen skills |
21608s | kick me pick me |
21617s | oh here we go that's the big oh this is |
21620s | the juice this is the juice it's four |
21624s | relics right I think yeah I have some |
21626s | reduced cost by five reduce cost by six |
21628s | everything's gonna be free oh my and |
21631s | then he gets the other relic of |
21632s | Dimensions so |
21635s | pretty much everything playable here |
21637s | it's just a really famous social fan |
21639s | that the Jace was in hand before all |
21641s | this but that's the old Rocky Horror |
21643s | blades that SMG I think was looking for |
21646s | to help stabilize |
21650s | just looking at this giant minion seeing |
21652s | but without stunno it's kind of hard to |
21655s | I mean you could get |
21658s | Fel barrage additional value |
21660s | yeah but you can't cast both |
21665s | for real wings of hate and then just |
21668s | equip the all dracular blades heal a |
21672s | bunch feel as much as possible |
21677s | oh it's beefed |
21683s | it's annoying that he couldn't kill the |
21686s | uh Devourer itself but that's a huge |
21688s | relief for his social fan somewhat |
21690s | because he gets to heal for 12. |
21697s | together his own giant threatening board |
21700s | after having seen all the relics of |
21702s | Extinction already |
21706s | the trade the respect |
21713s | all right I got no clue how much damage |
21715s | this Jace is doing but it must be lethal |
21717s | right now there's the fury Rank 3 as |
21719s | well that's gonna get replayed there's a |
21722s | rank two two chaos strikes |
21726s | a predation but you know it's predation |
21729s | um |
21731s | the rank two Fury rank three Fury one |
21733s | fell barrage |
21736s | and there's gonna be the other fell |
21738s | barrage played |
21740s | yep |
21741s | maybe it's not I don't know |
21744s | it's a lot to get through since the fell |
21746s | barrages are hitting uh |
21747s | minions minions yeah |
21753s | well at the very least it's gonna clear |
21755s | off all the small minions and with the |
21757s | heel from the ultra he wore blades |
21760s | SMG should be okay |
21771s | oh my face |
21774s | okay |
21776s | 14 17 22. it's lethal yeah it is that |
21783s | predation hitting face |
21785s | yeah with the minion attacks two minion |
21787s | attacks yeah all right well there you |
21789s | have it xmg with only two cards left in |
21793s | deck |
21794s | barely manages to get there moves up to |
21796s | six and one |
21799s | heading into the final round so a win in |
21802s | it |
21803s | for the for round eight for xmg to get |
21806s | there and a pretty cool lineup to boot |
21808s | with the Relic DH and the straight up |
21811s | Wick priest the the Naga priest which is |
21813s | uh pretty cool to see uh Mr Chopin will |
21817s | see uh but you know five two |
21822s | usually you know the players that do |
21824s | make it at 6-2 into the top 16 take |
21828s | their second loss in the final round but |
21830s | taking it one round before the final |
21832s | round it's the next best thing |
21835s | if he were to happen against a lot of |
21837s | those uh players with uh Good Records |
21841s | um then it's a possibility right but it |
21844s | it he would have to win in round eight |
21847s | in order to make that happen |
21848s | yeah it does get in that sort of murky |
21852s | territory that makes you really really |
21853s | anxious but it does mean that Mr |
21857s | chalfan's mental will also be tested |
21859s | here just to try and play your best in |
21861s | the very next round knowing that there's |
21863s | not much more that's in your control but |
21866s | even Beyond talking about people's |
21868s | immediate win and ends to the top 16 I |
21872s | think Mr Chopin is one of the names |
21874s | that's been floating around there just |
21875s | having a good amount of points |
21877s | throughout the past two Master Source uh |
21880s | three including this one and so with |
21882s | enough wins there's still an Avenue |
21884s | through to the seasonal Championship |
21886s | even without necessarily making making |
21889s | it to the top 16 if you've had enough |
21891s | wins here but uh the continued coverage |
21894s | doesn't stop TJ the construct continued |
21897s | coverage continues oh yes that's why |
21900s | it's Cults continued coverage because it |
21903s | just keeps continuing |
21906s | and we keep covering it yeah we're going |
21909s | to move into another Series in progress |
21910s | this one is further in progress in the |
21912s | previous one that we jumped into Swagger |
21915s | mice versus construct |
21917s | um |
21918s | it's we're populating it right now we're |
21921s | going into game four swaggerminist has a |
21924s | 2-1 lead against construct with just |
21926s | Demon Hunter left remaining and I'm |
21929s | quickly pulling up |
21930s | uh |
21932s | lists here yeah |
21935s | probably Relic DH yes it is Relic th |
21940s | um so funny because I think I have the |
21942s | tab that you don't have open and you |
21944s | have the tab that I don't have open |
21945s | which is how far they are in the series |
21947s | but I have their lists here construct |
21950s | rocking a control Shaman Beast Hunter |
21955s | um |
21956s | straight up empor no curses and then a |
21961s | Jailer slash Naga giant Druid with an |
21965s | alarming amount of one of's oh geez okay |
21970s | um |
21972s | yeah I guess it's mostly legendaries |
21974s | that are one-ups there's two insatiable |
21976s | devourers it's one Naga giant true the |
21979s | big one but I guess the Jailer kind of |
21982s | substitutes for the second knock a giant |
21984s | sort of I guess so the one giant is |
21987s | enough to alarm me TJ like if you're |
21989s | playing Giants you gotta play both |
21991s | because as soon as one is zero it means |
21993s | the other one costs zero yep I take |
21996s | anyway |
21999s | but if you get two in a hand where they |
22001s | cost a lot then you feel bad |
22004s | I mean I'd feel bad even if one cost a |
22007s | lot |
22008s | yeah but wouldn't you feel worse if two |
22010s | cost a lot no it's the same level of |
22014s | feels bad |
22016s | believe but what if the second one was a |
22018s | Guff |
22020s | [Laughter] |
22023s | either way that's false equivalency |
22027s | you don't need to bring logic into this |
22031s | okay |
22032s | um he does have some other interesting |
22034s | cards than the Jailer here the double |
22036s | attorney at ma uh pretty good at dealing |
22040s | with wig priest if that were to be a |
22043s | match up in our future |
22045s | uh but it's not right because |
22047s | swaggermeister has that Relic Beach but |
22049s | it's not exactly the same lineup as xmg |
22052s | no wig priest in there |
22058s | um we saw a relative she has some |
22060s | weaknesses |
22062s | uh even that last game was pretty close |
22065s | uh nearly out of stuff nearly out of |
22068s | damage cartridge is still in hand but |
22069s | once you're completely out of stuff like |
22071s | the two damage to turn from kurtius |
22074s | uh it's really going to be difficult to |
22077s | get there but |
22079s | moving along let's get into it game |
22080s | number four |
22082s | I've been told this will be our our |
22085s | final continent coverage ah I see him |
22089s | not continue anymore until the next |
22090s | rounds continued coverage you mean we're |
22092s | not going to have any more continued |
22094s | coverage of construct playing |
22095s | constructed |
22097s | nope |
22098s | unfortunately |
22101s | I can kind of see this one |
22104s | closing out soon I mean it's a good hand |
22106s | for construct he has the ramp but what |
22109s | was missing last game in the DH that |
22112s | made it look kind of like a struggle for |
22115s | xmg to get to the win was no relic of |
22117s | phantasms right that's the one you |
22118s | really want to get multiple activations |
22121s | of against Druid because they struggle |
22123s | to deal with all those minions and we |
22124s | see Swagger mice with the location and |
22126s | the relic of phantasms |
22128s | um he could even potentially greet out |
22131s | the relic of Extinction first so he gets |
22134s | bigger stats on the first proc of |
22136s | phantasms but there's no minion to play |
22139s | it against so uh just going straight up |
22141s | for the phantasms makes sense yep |
22146s | oh I learned to get a little bit of |
22148s | damage push but there's the Guff |
22151s | tough stuff double two to three |
22155s | in hand no other spells though so uh-oh |
22158s | expensive Naga giant you're right even |
22160s | if it's only one it does feel bad |
22170s | well well |
22173s | Savannah's also is not good in the |
22176s | match-up because the big minions come in |
22179s | pairs right so even if you're stealing |
22181s | one away it leaves the other one around |
22189s | can play these cheap minions to try and |
22192s | clean up a little bit uh like give a |
22194s | rushing Druid of the reef immune with a |
22197s | tournament |
22199s | kinda cute |
22215s | it's deciding if he does want to use the |
22217s | given you in here or any at all okay |
22224s | yeah it is of course |
22227s | um |
22228s | there is some value to keeping more |
22230s | cards in hand because of the miracle |
22231s | growth getting a bigger taunt in the way |
22234s | and leaving no minions means that the |
22237s | relics of Extinction are kind of wasted |
22240s | for soccer mice here |
22242s | but maybe you can just convert those |
22244s | into stano damage like to me this hand |
22247s | just says play the stano and go |
22258s | on a laptop or is using a trackball |
22260s | mouse |
22263s | another conspiracy really hope it's a |
22268s | trackball mouse |
22272s | a long forgotten skill the trackball |
22275s | mouse |
22277s | but it's probably just a laptop makes |
22279s | more sense |
22280s | [Music] |
22283s | all right pushing |
22287s | out the coin as well play every single |
22291s | spell translated into two damaged care |
22294s | of stunno okay not using the coin fair |
22296s | enough |
22299s | [Music] |
22301s | foreign |
22307s | wants to see finally something for his |
22310s | relics of Extinction to do |
22313s | oh but there isn't skills okay yeah |
22317s | slamming that ASAP yep |
22330s | extra card draw very welcome here oh the |
22333s | zymox oh geez okay |
22339s | probably not this turn I kind of like |
22341s | the idea of leveraging Steno more while |
22344s | she's still on board |
22347s | yeah so it's been two Rolex casts the |
22350s | first One's Gonna deal six second one's |
22352s | gonna deal |
22353s | just the four but they're also gonna |
22356s | deal |
22358s | the the the Seno too you want to try and |
22361s | maximize |
22362s | base damage yes I know and that's if he |
22365s | even wants to use the Relic fault yeah |
22369s | it might just be zymox in the end |
22371s | actually like he could create board |
22372s | Space by trading the one ones and just |
22375s | the one relic of Extinction after some |
22378s | Minion trades could have dealt with the |
22380s | taunt and then he gets big phantasms |
22384s | immediately it looks like he's reading |
22386s | it out a little bit more |
22394s | finally finally construct gets to |
22397s | stabilize the board if only for a moment |
22401s | first |
22409s | hmm is it a nyxia |
22412s | because with the draw of scale now he's |
22414s | able to ramp instead and he can still |
22417s | play a Naga giant at the end |
22419s | yeah |
22421s | but ah it would be the same right you |
22424s | could you'd still have an eight eight |
22428s | the difference is more Mana to work with |
22430s | next turn yeah |
22432s | so |
22434s | but |
22440s | you potentially Save The Rush of raid |
22443s | boss andyxia for a bigger more |
22446s | threatening board yeah |
22451s | no I like that better |
22453s | but for uh scale plus |
22456s | ramp plus Giant |
22460s | now you feel less good because there's |
22463s | only one giant |
22464s | foreign |
22473s | just less good |
22476s | okay |
22478s | oh that is unfortunate zymox |
22482s | one Infuse away oh |
22489s | get some much-needed draw however |
22496s | oh okay |
22499s | oh |
22502s | getting scary |
22505s | the Jace for two Mana |
22509s | oh yeah can spell he has to do is |
22512s | survive a bit longer |
22522s | wait if he took |
22524s | um |
22526s | Bissell depths and gets bran |
22528s | brand Jace might be in our future |
22531s | oh geez |
22533s | because |
22534s | um |
22535s | I mean the Scorpions are still in there |
22537s | but lady stano is gone and three is the |
22539s | cheapest on the minions and the deck |
22550s | Connie not expecting to really get |
22553s | counter value out of this but if it can |
22554s | eat some damage for a treat I think |
22556s | that's still a win for swaggermeister |
22558s | yep oh okay |
22565s | has to think though like do you want to |
22567s | ah stick Aiden do it oh no you have to |
22571s | got to |
22573s | and gonna steal the zymox |
22577s | yeah and then steal the Jace most likely |
22580s | oh no going forward okay |
22586s | I mean this is still a lot to get |
22588s | through yeah |
22598s | if he's not starting with nuggling it |
22599s | makes me think he didn't take a vessel |
22601s | depth |
22610s | because there's plenty of Mana unless |
22612s | wants to Jace and then coin |
22615s | d-log I don't know |
22620s | a removing the lowest Health targets so |
22623s | the extinction has the best odds of |
22626s | dealing with something more relevant |
22631s | that's seven |
22633s | yep yeah even if it hits zymox you can |
22637s | sweep away the rest of it with fell |
22638s | barrage yep |
22641s | or predation okay |
22644s | can't help but feel like that's a missed |
22646s | opportunity |
22655s | he doesn't really want to Jace because |
22656s | has already attacked for the turn and |
22658s | that loses a lot of value from uh right |
22662s | from the genius at least a lot a lot of |
22664s | the potential damage with Fury chaos |
22666s | strikes already cast |
22667s | oh my gosh this theater here even bran |
22672s | theater probably start with moon that |
22674s | guidance though because you don't want |
22675s | to give an anexia but |
22677s | you could easily given or then scales |
22679s | away |
22691s | it has to be right |
22696s | yeah I'm Fran Theo still playing you |
22699s | could just steal |
22702s | there you get all the information |
22710s | how is this not a snap pick Chase yeah |
22717s | I feel like especially with a Nixie in |
22720s | hand it's really not going to do enough |
22722s | to take away pretty much the |
22725s | the last Wing condition there |
22727s | sorry guys doesn't even have much draw |
22729s | oh no there's still one relative |
22731s | dimensions I think because one was |
22732s | casual assignments |
22735s | so funny that constructs have the |
22737s | branches but it doesn't do anything yeah |
22745s | that is just its for a game for |
22748s | construct taking it all the way to a |
22752s | five game series here |
22754s | Relic DH it seems like it's only ever |
22757s | struggling to get a win or not getting |
22760s | the win at all when I've seen it on |
22761s | stream |
22762s | yeah which is kind of crazy considering |
22765s | you know we now have two players back to |
22767s | back that are 5-1 with relative it seems |
22771s | like even even in the times where it |
22773s | struggles to get a win that player has |
22775s | still won the series |
22776s | because they got wins quickly with their |
22778s | other decks obviously small sample size |
22781s | of what we've seen it's only happened |
22782s | like three or four times |
22784s | um but we'll see if that's going to be |
22785s | the case for swaggermeist |
22788s | as well now going to be going up against |
22797s | and that is the regular Beast Hunter |
22800s | that we are very used to seeing uh |
22804s | taking a look down the list double |
22805s | tarantula here is a bit of a call out to |
22809s | I guess less priests here and there uh |
22812s | not the worst card against Demon Hunter |
22815s | if they do get say a one of big relic of |
22819s | phantasms it really starts to lose value |
22821s | when they've hit multiple of their relic |
22823s | of phantasms so because you just don't |
22825s | have enough of the poison yeah but |
22829s | definitely Hunter's best chance in my |
22831s | opinion is to get the early game |
22833s | lockdown and an early trog and buff it |
22836s | up and just keep beating down The Doors |
22851s | interesting head for a construct where |
22853s | there are technically two two drops that |
22856s | can be coined out back to back but not |
22858s | the ones you want to see because they |
22859s | are not very effective if not infused so |
22862s | you just service them all back only |
22863s | keeps the pet collector which uh on |
22866s | average gets a high impact Beast |
22871s | [Music] |
22874s | oh |
22876s | I was about to say this curve is a |
22879s | little weird because you have two but |
22880s | then you have nothing to do until five |
22882s | but now peasant and then uh came out of |
22886s | Tron on turn two and then two draws plus |
22889s | a potential dredge |
22890s | uh to find some answers |
22893s | crazy how much the Pheasant uh draws |
22896s | respect out of soccer mice it's delaying |
22898s | Relic Vault into relic of phantasms |
22900s | that's already paying for itself in uh |
22905s | huge dividends |
22908s | um |
22914s | another canine Neutron |
22917s | yeah because it doesn't look too nice |
22919s | without a wild spirits to kind of |
22922s | expedite it |
22924s | yeah and then if anything you could |
22928s | ah actually that's tough |
22932s | um next turn pick Like A Shard saber to |
22934s | give you a foreplay |
22937s | um and then roll into pet collector |
22939s | potentially if a Shard saver goes down |
22942s | you can get a sunken saber out of your |
22944s | deck |
22945s | foreign |
22948s | poacher all right oh interesting |
22951s | actually by the end of it I was leaning |
22953s | more towards the saber just to like have |
22956s | it in your hand and by that point that |
22957s | guarantees pet collector to get the |
22959s | tarantula which is kind of good in the |
22961s | immediacy because uh Rat King had |
22963s | already been drawn okay it does mean |
22966s | that construct has a very dead turn |
22968s | three though which I think is the main |
22970s | reason that he picked up the poacher |
22980s | all right |
22981s | caught this one eating party all right |
22988s | not the one you wanted to see |
22992s | okay release challenge oh nope not gonna |
22994s | be real like a phantom sister |
22997s | be these school teacher instead |
23001s | agility |
23002s | looking tempting it's really slow though |
23006s | because essentially he doesn't get the |
23008s | effect until two turns from now because |
23009s | you can't play the nogling until next |
23011s | turn |
23012s | yeah nice it's probably just |
23016s | predation yeah I agree uh I could make |
23020s | an argument for field of strife with |
23021s | like g-log in hand I don't know |
23025s | seems a relic of phantasms like you you |
23029s | uh Vault Australia phantasms and then |
23032s | they all attack I don't know he's not |
23034s | gonna have bored which is the big |
23036s | problem so |
23037s | uh a little bit wasted in that case yep |
23040s | there's the tarantula the pet collector |
23042s | Rock King to follow this up |
23045s | estimate the decision whether or not the |
23047s | school 2 is going to be traded into |
23049s | phantasm's argument is a strong one for |
23052s | the field of strife it actually does |
23054s | help this board challenge Hunter a lot |
23057s | more like usually you don't feel like |
23060s | it's stable enough to go for that but |
23063s | because Hunter doesn't really play |
23065s | removal it's just yeah it's just like a |
23069s | raid leader Aura and it's good yeah yeah |
23073s | and you can't get rid of it he's gonna |
23076s | wait wait it out |
23080s | thank you |
23081s | this is gonna get these sunken saber |
23087s | yes |
23089s | just all face oh yeah yeah respected a |
23094s | lot I love it |
23105s | contract has had enough |
23107s | yeah |
23109s | a watery gray I know fell barrage deals |
23112s | with |
23114s | canine Tron and the pet collector with |
23119s | one more trade there's probably a |
23121s | cleaner way to do this right |
23125s | yeah |
23127s | like the fell barrage kill off |
23132s | the one ones |
23137s | because all the damages and increments |
23140s | of two or higher I feel like the only |
23142s | relevant thing is that he trades the |
23143s | three twos into the unhealth minions and |
23145s | that there's no better way to optimize |
23147s | your damage |
23151s | the hero powered into a 1-1 and then |
23155s | fell barraged lady Steno would have |
23157s | killed the 4-2 and then you get to push |
23158s | one of the two ones to face |
23160s | yeah that's true like the hero power |
23164s | unless he's worried about hell toys he |
23166s | doesn't want to take the one extra |
23167s | damage right yeah that is an argument |
23170s | but I was gonna make the counter |
23172s | argument that he's still an increments |
23174s | of hero power damage even if he did take |
23177s | the one |
23178s | yeah because the three damage weapon |
23180s | attack yeah great |
23184s | oh he needs healing from the school |
23188s | teacher |
23193s | or he could say the lag and dream I mean |
23198s | on average it does kill the Rat King |
23203s | I like that |
23208s | put on some counter pressure too |
23211s | back to like Mountain parenting or I |
23215s | guess saber because you saw the labor in |
23219s | the sunken saber in them |
23221s | be pretty sure that construct with the |
23222s | second attack from the Harpoon then took |
23224s | the sunken saber as well |
23226s | you're worried about a lot of stuff |
23227s | actually yeah |
23230s | I feel this is one of those situations |
23231s | where it really illustrates the |
23233s | playstyle of uh certain Hearthstone |
23236s | players where you have to evaluate risk |
23240s | reward where there's such a clear |
23241s | downside of immediately losing the game |
23243s | but the upside is giving yourself a much |
23246s | better chance of actually winning it he |
23248s | does end up taking the risk does get rid |
23250s | of the Rat King so he is maybe not dead |
23253s | this turn but maybe gets King crush this |
23255s | turn if construct wants to take that |
23257s | risk for himself |
23259s | yeah uh altimore seems |
23263s | pretty good though |
23265s | um |
23268s | what they're still mountain bear there's |
23270s | still another tarantula |
23273s | yeah |
23275s | the thing is if you altimore you leave |
23278s | the chance that Swagger mice gets all |
23280s | jockey War blades or some other form of |
23282s | healing and just hero power might not |
23285s | necessarily get there but even if he |
23287s | does get that then the king Crush hope |
23289s | is still alive the next turn so I do |
23291s | think Altima makes more sense here yeah |
23304s | oh |
23306s | only been there's two relics that have |
23309s | been cast so far right |
23311s | it was just the Relic ball plus uh the |
23314s | Fantastic right |
23318s | and those are not drawing him cards so a |
23321s | school teacher has to deliver healing |
23324s | here |
23331s | the aldraki is just a one oven deck so I |
23334s | don't particularly like the odds of |
23335s | digging with chaos strike |
23337s | or that I think school teacher into |
23340s | chaos leech is a more realistic out |
23343s | or venomous corporate |
23350s | high beam also |
23360s | corporate for I-beam it would be an |
23362s | outcast but okay it doesn't get it |
23364s | that's just it then your power gets |
23367s | there for construct |
23374s | foreign |
23379s | I mean these stocks are are Juiced by |
23383s | one but they're not nearly big enough |
23387s | uh to actually go for a kill yeah so |
23391s | um just gonna see right hey maybe I did |
23393s | the math wrong they steal three but not |
23395s | even close 14 life is gonna die to the |
23398s | hero power that means construct can move |
23401s | up to 6-1 telling you during stressed |
23404s | throughout that whole game like |
23405s | constantly forwarded back in the chair |
23407s | like come on |
23408s | just like immediately Jam everything go |
23412s | all face just I want this game to end |
23415s | right now |
23416s | and finally did comes back from a |
23418s | deficit takes it now another player uh |
23422s | with a winning in Opportunity going into |
23425s | round eight uh with with contracts |
23428s | lineup yeah an incredibly close series |
23431s | overall I will be keeping an eye out for |
23434s | construct because I feel that he is one |
23436s | of the few warlock players that is not |
23439s | running the curse package and so far |
23441s | it's been working well for him maybe |
23443s | he's kind of like leading that entire |
23445s | other side of the argument against what |
23447s | feels like the rest of the of the field |
23450s | who are playing curse and warlock he |
23453s | does have straight up imps with a bit of |
23456s | a difference in the tech conclusions |
23458s | there's the theater and the gigafin at |
23460s | the top end but I feel there's |
23462s | definitely Merit is still running Shady |
23464s | bartender in this meta so looking |
23467s | forward to seeing more from him and for |
23469s | swaggermeister again similar to uh the |
23473s | position a while ago of the person who |
23475s | lost the Series is that not all hope is |
23477s | lost but it feels really bad to get that |
23480s | loss right before the final round of |
23482s | Swiss because it just makes your |
23484s | tiebreakers that much further away |
23487s | yeah Swagger mice tiebreakers |
23490s | in the top five of the players that are |
23493s | at 5-2 |
23494s | okay so not terrible |
23497s | um depends on his match |
23499s | for round eight uh what's gonna be has |
23501s | to be a win regardless but still a |
23503s | chance and take a look at some of the |
23505s | the two players at 7-0 right now are |
23507s | holy water and shall buy |
23510s | so undefeated players they've locked for |
23513s | top 16 and then a whole lot of big names |
23515s | is 6-1 including |
23518s | bunny Hopper who |
23521s | yet to qualify for the World |
23523s | Championship but has been very close |
23526s | uh and lost I think in the finals right |
23529s | of uh last call |
23532s | um so uh that was a a brutal loss to |
23537s | have to take especially with how well |
23538s | bunny Hopper has been performing so far |
23541s | this year across everything that he's |
23543s | participated in right Master |
23545s | performances uh uh Gold Series and |
23549s | um and in Grand Masters itself |
23553s | would be cool to see him make autopsy |
23555s | scene to try and make a run to make it |
23558s | and get one of those possible |
23560s | championship against Bond seasonal |
23561s | championships so |
23563s | um see ya |
23565s | significant lack of America's players |
23567s | oh all right I'm on your team now I've |
23570s | moved here |
23571s | um yeah that's terrible TJ it's so awful |
23573s | to hear I know |
23576s | we have to uh act like you care at least |
23580s | I held up for two seconds all of two |
23582s | seconds I hope you're proud of me |
23584s | yeah I am |
23586s | thanks for the sympathy but we got Dart |
23588s | our banks up there making a run 6-1 |
23591s | right now so uh gonna be keeping my eyes |
23594s | out for him because there's a |
23596s | significant lock I just want a couple in |
23598s | the summer Championship we'll get there |
23599s | we'll get there but round seven is |
23601s | coming to an end that concludes our |
23603s | continued coverage we have one more |
23605s | round of Swiss left to play uh before we |
23607s | close out the day reveal our top 16 and |
23610s | look forward to Championship Sunday so |
23613s | we are going to go to a quick break but |
23614s | don't go anywhere plenty more |
23615s | Hearthstone action to come right after |
23617s | this |
23626s | good morning |
23634s | [Music] |
23640s | all shall rise |
23644s | for your life |
23649s | what's up but you shout |
23652s | you must acquit |
23654s | the dark lady did not commit this |
23658s | unspeakable life |
23662s | your cell awaits |
23665s | your confession will save us all the |
23669s | time |
23672s | [Music] |
23679s | thank you |
23681s | [Music] |
23688s | thank you |
23690s | [Music] |
23693s | [Applause] |
23695s | [Music] |
23712s | foreign |
23714s | [Music] |
23723s | [Music] |
23754s | foreign |
23757s | [Music] |
23788s | foreign |
23792s | [Music] |
23809s | [Music] |
23817s | welcome back everyone to the final round |
23819s | of the day here at Masters Tour more and |
23822s | disorder at the end of this we are going |
23824s | to know all of our top 16 players for |
23827s | the Masters Tour which gets us that |
23829s | little bit closer to finding out who is |
23831s | going to be joining us at the full |
23832s | Championship because while this is all |
23834s | about or mostly about just winning the |
23837s | Masters Tour getting that prize money |
23838s | and the win here it of course feeds |
23840s | further and further into the depths of |
23843s | this year's competitive ecosystem so for |
23845s | both of our players so much on the line |
23847s | here as we close out the day |
23850s | yeah this is the last of the three |
23852s | Masters tours the last Masters Tour of |
23854s | the year of course but also the last of |
23856s | the three that functions as a set for |
23857s | qualifying to the seasonal championships |
23859s | in the second half of the year and so |
23862s | the last chance to gather points for |
23863s | that and looking at the the players who |
23865s | are in contention for that right now |
23866s | obviously tansoku pocket train they are |
23869s | up there in terms of total wins but they |
23871s | already have the Masters Tour wins under |
23873s | their belt in this cycle so you can |
23874s | exclude them but you're looking at the |
23876s | other names in there the likes of Glory |
23878s | Fury Hunter Abu garbu bunny Hopper uh |
23881s | gamer rvg looking uh like the Seoul |
23884s | America's representative with any chance |
23886s | of getting in but even then he's now |
23888s | dropped to 14th Place overall but that |
23890s | does include the two players they've |
23892s | already qualified so much on the line |
23894s | for so many players to try and get |
23895s | through but we of course are focusing on |
23897s | on this demon and was it Blue Blur well |
23901s | what are we going with Derek |
23903s | take your pick uh so yeah that person |
23905s | versus Disney mon of course which is how |
23907s | you pronounce that officially I just |
23909s | made that up don't listen to me uh he's |
23911s | gonna be our uh final series our final |
23914s | main series of the day and of the Swiss |
23916s | portion as we decide who is going to be |
23919s | going through to the top 16 of this |
23920s | event because even if you do not have |
23923s | the historical context of the last two |
23925s | masters tours and lots of wins under |
23926s | your belt it can still be just as simple |
23929s | as win this event right now and then you |
23933s | get to jump the queue that's right yeah |
23935s | and this demon has a couple of ways to |
23937s | go about that as you said he could just |
23939s | win the whole Masters Tour and go |
23940s | through to the full Champs that way but |
23942s | he's currently as I have it in 26th |
23945s | correct Place yeah which is like right |
23948s | at that threshold a little bit more he |
23950s | doesn't necessarily have to win and I |
23951s | could see him going through uh but he's |
23954s | got to get a few more wins under his |
23955s | belt his work is definitely not done yet |
23958s | but as you can see for Disneyland he is |
23961s | just an incredibly storied Hearthstone |
23963s | player he's been a staple of the French |
23965s | Community for basically as long as it's |
23967s | existed as you can see at the 2016 |
23970s | Summer Champs he was putting up strong |
23972s | performances and still to this day is I |
23974s | think one of the uh the stalwarts of the |
23977s | French control Community one of the |
23980s | reasons why it's got such a reputation |
23982s | over there for this style of play yeah |
23985s | absolutely and you know zeroing in in |
23987s | the lineup we can see the Fingerprints |
23990s | of that all over it as you know none of |
23992s | that fast 30 card aggro version of the |
23996s | Mage for this demon he's all the way in |
23997s | there with renithal full 40 card control |
24000s | variation there's a control Paladin in |
24003s | there as well and then going with Druid |
24005s | and the hunter to round things off which |
24007s | you know it feels a lot like one of |
24009s | those old school Pavel like two and two |
24011s | type lineups Pavel used to do this all |
24013s | the time take like two of the best decks |
24015s | in The Meta game and then two more |
24017s | strategic counter decks thrown in there |
24020s | as well as a conquest strategy and it |
24022s | did incredibly well for parvo for the |
24024s | best part of two years in in open |
24026s | systems throughout uh Conquest |
24028s | tournaments so it's a strategy that I I |
24030s | do like to see every now and again and |
24033s | certainly when you're combining very |
24035s | good decks like Hunter and Druid with |
24037s | your uh your strategy of choice as you |
24039s | were saying with this demon in control |
24041s | makes a lot of sense |
24042s | that you were running through the uh the |
24045s | stats at the end of the day yesterday I |
24046s | think trying to figure out what happened |
24047s | with uh 30 card Mage 40 card Mage all |
24050s | the different weird builds |
24052s | um what were like your findings of this |
24054s | deck do we have any idea how it's |
24056s | looking in this tournament yeah I mean |
24058s | it you can I the simplest way to break |
24060s | things down is into good decks and bad |
24062s | decks right if you want to do that |
24063s | binary is below above below and above 50 |
24065s | that's usually the simplest way to look |
24067s | at it all versions of skeleton major in |
24070s | the good decks category but it does seem |
24072s | like and caveat smaller sample size that |
24075s | in this particular instance the 30 card |
24078s | version of the deck is over performing |
24080s | now whether that's a Hallmark of |
24082s | particular players that have brought it |
24084s | Fury Hunter and pocket train for example |
24087s | you can interpret the data how you want |
24089s | but it is the 30 card version is |
24091s | outperforming the 40 card version at the |
24093s | moment but the XL version is still |
24095s | functioning at a 53 win rate overall so |
24099s | still a very very solid ring |
24102s | all right we'll jump into this game it |
24104s | looks like a reasonable enough starting |
24106s | hand for Disneyland no Wildfire which is |
24108s | of course what you'd really like with |
24110s | this hand but Tempo options ways to try |
24112s | and keep up on board uh and at least |
24115s | survive this early push uh but the |
24118s | problem is blow on the other side has |
24120s | just such a gorgeous start to this game |
24123s | with a nice early curve |
24125s | possibilities for a big draw Engine with |
24128s | the catastrophe as well and if that |
24130s | doesn't work out just a whole bunch of |
24132s | curses coming in as well |
24134s | yeah and this is |
24137s | um again one of the reasons why I do |
24138s | favor this version of the deck overall |
24140s | like I think in the current meta game |
24142s | and I think if I was predicting for this |
24145s | tournament I would want my aggro decks |
24148s | to be control resistant right I would |
24150s | want to have the opportunity to have |
24152s | plan B's against these types of decks |
24154s | that you'd come up against having said |
24156s | that however you asked about the stats |
24157s | earlier on actually if you dig into the |
24159s | stats that seems to suggest that the |
24161s | faster version of the impor lock is |
24164s | actually the more successful deck in the |
24165s | tournament as well with the the curses |
24167s | cut out is actually outperforming this |
24169s | version of the deck but I 100 would have |
24172s | been on the curse warlock if I was |
24174s | building a lineup for this tournament |
24179s | real debate here as to how we want to |
24181s | focus on this game for Disneyland do we |
24183s | accept that board is going to be lost in |
24186s | these first few turns with the frostwave |
24188s | dungeoneer which is a decent play |
24190s | especially if you get the frost spell |
24192s | but not fantastic and have the caveat |
24195s | that we can follow up with these big |
24196s | spells or do we just proactively try and |
24199s | seize the board uh he's gone with the |
24201s | latter trying to just close this down as |
24202s | quickly as possible which I do think I |
24205s | like because always against warlock you |
24207s | have to realize leaving a board is worse |
24210s | than it appears because of catastrophe |
24212s | in the location but it does mean now |
24214s | that disneyman is |
24216s | relatively all in at this point in |
24219s | winning the board if he loses it things |
24221s | start to look quite shaky |
24224s | theories that I commentated this was |
24227s | almost the style of play that I wish |
24229s | we'd seen a little bit more against the |
24231s | Imp warlock I feel like sit back and AOE |
24234s | never really works out how you would |
24237s | want it to |
24239s | um whereas just playing very |
24240s | aggressively and trying to fight on the |
24242s | board for as long as possible |
24244s | um what that does is then stretch out |
24246s | your AOE resources right because the |
24247s | higher Tempo that you play uh the less |
24251s | the longer time you can go without |
24252s | actually committing an AOE card to the |
24254s | board what's particularly Difficult |
24256s | about this scenario is that the way that |
24257s | these demons chosen to fight for the |
24259s | board quickly is using one of his best |
24261s | AOE cards for very minimal value just to |
24264s | get a body on the board so I think it's |
24265s | a a really really close decision but I |
24268s | do generally favor playing for Tempo |
24270s | early in this matchup |
24272s | and as important as it is to clear off |
24275s | all these imps every turn I do massively |
24277s | favor him just getting down the cross |
24279s | with dungeon here uh he's gone with this |
24281s | game plan like you said of getting bored |
24283s | and we've got to stick with it now |
24285s | yeah 100 and you can see the impact it's |
24289s | having uh blow is gonna have to have a |
24292s | slow-ish turn if you can dare to |
24295s | describe this as slow |
24299s | oh lovely |
24301s | okay let's just draw a billion more and |
24304s | then I think it was pretty indicative of |
24306s | Blues play on the previous turn to ship |
24309s | the Syracuse cultist face and leave his |
24312s | imp uninfused which he could have |
24314s | infused with an admittedly kind of bad |
24316s | trade uh that he just wants to get the |
24318s | chip damage face as much as possible and |
24321s | with a second catastrophe coming down |
24323s | here for a further four cards six damage |
24326s | phase which he does in the blink of an |
24328s | eye this could just completely |
24329s | transition over to that curse package |
24332s | and I think the happy outcome here for |
24334s | blow is that he's actually picked up |
24336s | dreadlich tamzin as well so it's almost |
24338s | irrelevant how much he loses the board |
24341s | by because specifically against the |
24344s | skeleton mage |
24345s | a aren't particularly capable of making |
24348s | a board that doesn't get dealt with by |
24350s | tamzin right like they can make boards |
24352s | it is effective but basically everything |
24354s | they play sits in that two to four |
24356s | Health range most of the time so it's |
24358s | usually very very simple to clear up |
24360s | even if you do fall behind significantly |
24362s | in the early game |
24368s | is the obvious combo of Brand Plus |
24371s | evoker which we should be looking at |
24372s | very heavily in this game uh just |
24374s | because of how valuable armor is going |
24376s | to be uh but with it being such a ways |
24379s | off would you ever consider like brand |
24381s | ping on this turn to get a slightly more |
24383s | efficient clear and set up for a |
24386s | potential evoker next to her no I think |
24388s | I like the way this has been attacked by |
24390s | disdem and you can just go Cold Case |
24392s | this turn and then if you don't get |
24395s | tangent fantastic you can just use |
24397s | blizzard to push with your initial board |
24399s | that you have to to go forward if you do |
24401s | get tans in or Abyssal waved you can |
24403s | just blizzard next turn to clear up this |
24405s | board and then you're basically there |
24407s | right that bridge is your Gap then to |
24409s | the the brown evoker if you get to that |
24410s | point on seven |
24413s | there's a wave being the I guess |
24415s | slightly awkward scenario there where |
24417s | that clears both sides of the board for |
24419s | you and now you don't really have a play |
24420s | on this turn but in that scenario fine |
24423s | like that's kind of just reset the game |
24425s | and you can both happily just Skip by |
24428s | this turn I suppose so I'm fine with the |
24430s | waiters didn't even played it out |
24431s | actually is gonna go for the evoke wow |
24434s | I guess potentially because he picked up |
24436s | Iota for the following term which very |
24439s | possibly could act as a health gain |
24441s | alongside bran just to deny them all the |
24443s | curses and give through I don't know |
24444s | Renault deathborn or the relatively |
24447s | unimpressive cards |
24449s | uh yeah very fair indeed |
24453s | uh but we have seen some of the cracks |
24455s | starting to show from Blue uh as |
24458s | kind of the thing that I didn't really |
24459s | talk about so far is this all happening |
24461s | quite quickly uh this demon sneak in |
24463s | some face attacks in on this previous |
24464s | turn instead of trading away all the |
24466s | imps which had a direct effect with blow |
24468s | trading away his imps into a skeleton to |
24471s | try and stop that damage going face |
24473s | rather than getting two extra damage |
24475s | before the uh the Abyssal wave came down |
24479s | on the previous turn uh and so quite |
24482s | clearly here blow is feeling the |
24484s | pressure on the other side he doesn't |
24485s | think he has the Liberty to just go pure |
24487s | aggression because he is at half health |
24489s | and you know this is a uh a substantial |
24492s | burst |
24495s | of choice |
24501s | I think it's so cool it looked like this |
24503s | demon agreed there as well yeah |
24504s | certainly did |
24506s | okay I mean Best of Both Worlds I |
24509s | suppose or you can just get your brand |
24511s | back if you really want |
24513s | yeah what do they have left to work with |
24515s | bran they've played a Syracuse you've |
24517s | stolen the zukul in terms of curses |
24520s | there's only one more Spirit case yeah I |
24525s | yeah going back to this is a cool choice |
24527s | though the reason I like that is that |
24528s | his hand is very well equipped to deal |
24531s | with boards right so true in King reform |
24534s | coming down blizzard blizzard deathborn |
24536s | Rune of the archmage you'll deal with |
24538s | boards I don't think that's too big a |
24540s | concern for you right now |
24542s | oh he takes touch |
24546s | didn't even consider that if I'm honest |
24547s | interesting okay |
24550s | I wasn't really looking at it either |
24552s | I mean it goes back to it right this is |
24555s | not as simple of a Beatdown as I thought |
24556s | it was at first like this demon is |
24558s | low-key playing like the aggressor here |
24560s | taking the healing away getting in chip |
24563s | damage where he can he's a more Rush |
24565s | away from a pretty good time yeah and I |
24567s | did want to follow up on that before we |
24569s | kind of had to focus on the the brand |
24571s | theater and is you know you described |
24574s | his demon as one of the linchpins of the |
24576s | control community in France but I think |
24578s | this is a thing that has really |
24580s | separated great control players from |
24581s | good control players you can be a good |
24584s | control player that stylistically gets |
24586s | tunneled into playing control or you can |
24588s | be a great player of control decks which |
24591s | sometimes means playing aggro even |
24594s | though that's not what your deck does |
24595s | and clearly this demon is demonstrating |
24597s | here an affinity for the latter |
24599s | recognizing that just being as |
24601s | aggressively being as aggressive as |
24603s | possible is the route to Victory here |
24606s | the things just so so close here on both |
24608s | sides as blue but blows up his own board |
24612s | here in order to just gain a bit of |
24614s | Health accidental I promise uh |
24617s | and it means that we're again at an |
24619s | awkward stage where both players are |
24621s | very much in a brittle State they could |
24624s | end up just dying to the opponent's burn |
24626s | very quickly |
24630s | which is where suddenly that touch pick |
24633s | does just become somewhat inspired right |
24635s | like right this is clearly a race |
24638s | scenario is demon recognizing that's |
24640s | actually the swingiest card he was |
24642s | offered uh more so than the the reform |
24645s | which as you saw was dealt with very |
24647s | easily like this demon didn't even |
24648s | really have to do the whole job he just |
24651s | throws the board and forced a force blow |
24653s | to blow up himself and now we're in the |
24655s | situation where it is that race and that |
24657s | touch of the netherism is going to be |
24658s | very valuable in that situation |
24661s | to do it will ruin as the obvious play |
24664s | but it feels a little Overkill to me |
24667s | when you're far from guaranteed to get |
24669s | any burst damage face uh with you know |
24672s | deathborn being fine alongside Wildfire |
24675s | ping if we want to keep up that damage |
24679s | imagine insta |
24683s | oh okay |
24690s | sorry there is a cat on my lap but he |
24693s | just got very freaked out by the way |
24695s | okay buddy Wicked everything's fine |
24700s | just some spooky skeletons we're all |
24702s | okay |
24706s | wow all right things turning around |
24708s | drastically all of a sudden I |
24710s | can't remember the last spell that was |
24713s | played by blow but I wouldn't be |
24717s | surprised if it was Abyssal wave I guess |
24719s | remember anything else coming in between |
24721s | oh no I was driving |
24725s | yeah which is a big difference thank you |
24727s | for your service |
24756s | nothing to attack into this sleepy |
24759s | Dragon Ball Z can still go face on this |
24762s | turn yes indeed |
24765s | oh |
24768s | [Music] |
24770s | no reaction from Des demon but that is |
24773s | the worst possible outcome pretty much |
24776s | yeah |
24779s | damage ramping up with the curses will |
24781s | have to allocate some manner to dealing |
24783s | with them at this point being as low as |
24786s | he is |
24798s | you'll still have Cold Case and that |
24800s | stolen touch to deal with |
24802s | yeah it's not much of a turn the call |
24806s | doesn't work weird because like he put a |
24808s | curse in his opponent's hand does it |
24809s | it's still just one that he |
24812s | gives to his opponent |
24814s | uh but oh I see no no yeah I think it |
24819s | would just work as expected |
24821s | time runs out on me |
24827s | I mean honestly I think he's wondering |
24828s | at this point is it even worth playing |
24830s | the curses if I don't die from these |
24832s | ones |
24834s | then is it worth just going like a Cold |
24837s | Case here because then you don't have |
24839s | that much space in your hand but I guess |
24841s | the one extra curse they could give you |
24843s | would then finish you off yeah they're |
24846s | just too much right they were well five |
24847s | and six I believe which means that you |
24849s | know if you held them in hand even if |
24851s | you then played the cold case it would |
24853s | just be one more curse on top but |
24855s | regardless the brand cultist is going to |
24857s | now be able to finish this off |
24860s | damage going through nice and easy just |
24863s | too much in the end I think this demon |
24865s | put up a real good fight made the best |
24866s | of that one I think the theater picks |
24870s | were probably the most interesting |
24872s | debatable point if you want to get into |
24874s | it the touch of the netherazim didn't |
24876s | really end up having a significant |
24877s | impact on the game but stealing the |
24880s | brand wouldn't have had a significant |
24881s | impact on the game either stealing the |
24883s | reform wouldn't have really had a |
24885s | significant impact on the game I don't |
24886s | think and the way things boiled down so |
24888s | interesting decision for sure but I do |
24891s | really respect the the aggro line that |
24894s | this demon set himself out for |
24896s | yeah I think the one thing I will say is |
24898s | that even though I do in the end agree |
24900s | with this pick of the touch the |
24902s | naturalism uh because he's running gray |
24904s | Sage parrots had he picked bran he had |
24906s | that out for brand power on turn nine |
24909s | after he went for the uh oh sorry turn |
24912s | ten bathroom for the uh Rune of the |
24916s | archmage and I think that maybe was like |
24918s | a slim out he could have given himself |
24920s | instead of a bit of extra healing uh but |
24922s | then of course his opponent would have |
24923s | got more healing because the touch would |
24924s | still have been there it got very very |
24926s | close uh and in the end it doesn't |
24928s | matter because he is going to be taking |
24929s | the loss on the Mage the Warlock getting |
24931s | over the finish line and still the uh |
24934s | the Rogue left for blue which we haven't |
24936s | talked about yet but it is this very |
24938s | spicy looking version of jackpot rope |
24942s | which is really having a uh a |
24944s | Renaissance here |
24945s | yeah I'd still I'm struggling to |
24948s | understand this |
24950s | um I myself so myself and TJ we're the |
24953s | ones who kind of went through this story |
24954s | right from the beginning because very |
24956s | last thing yesterday this deck was on |
24959s | our screens in our wrap up at the end of |
24961s | the day uh we were both looking at the |
24964s | deck and we both thought this looks |
24966s | garbage we both said as much on the |
24967s | broadcast then I checked the stats it |
24969s | was the third best performing deck in |
24971s | the tournament at the time it's now the |
24973s | fifth best performing deck at the time |
24975s | we clearly based on talking to TJ this |
24977s | morning and hearing him on broadcast did |
24980s | the same thing after the broadcast which |
24982s | is we both went and played some jackpot |
24984s | Rogue to try and understand what was |
24985s | going on both it seems failed to win any |
24989s | significant number of games with the |
24991s | deck and are both continuing to be |
24993s | clueless as to why this deck is |
24995s | performing so well in the tournament but |
24997s | it is it's doing incredibly well uh 54 |
25001s | win rate still holding over 190 games in |
25004s | the tournament now |
25006s | I think one thing I will say is that |
25008s | again I I really like the point you made |
25011s | yesterday about how much uh like backup |
25014s | extra wind conditions you need index at |
25017s | the moment yeah uh as uh the the varying |
25020s | amounts that you have in a lot of these |
25022s | traditional just Tempo decks uh is very |
25024s | very interesting and Rogue I think kind |
25026s | of the secret thing that I didn't |
25028s | necessarily appreciate with this deck at |
25030s | first is that if you can get yourself |
25032s | any decent cards that you've played from |
25035s | another class uh the Colossal that you |
25037s | get of Queen azshara any kind of a big |
25040s | Tempo spell off of jackpot as well can |
25042s | be fantastic |
25043s | just have more wind conditions than most |
25046s | of your opponents you just grind them |
25048s | down like Hunter a lot of the time just |
25050s | runs out of stuff first Rogue uh even if |
25054s | they hit Hickman like you just kind of |
25055s | deal with it if you get a good removal |
25057s | spell uh drew it weirdly enough if they |
25059s | don't find their cyanathrius in time or |
25062s | get it theatered away they can end up |
25064s | running out of stuff as well versus the |
25065s | Rogue it just keeps going and going and |
25068s | going |
25071s | uh but I would argue what you are |
25074s | describing is the conclusion of the |
25076s | already best case early game scenario |
25078s | right where you've hit the jackpot |
25080s | you've then drawn your car you've built |
25082s | your resources sure you have to do that |
25085s | in the first place and from what we've |
25087s | been seeing and again I specifically |
25089s | talked about this yesterday like we get |
25091s | caught in this trap of we see a small |
25094s | sample of games on broadcast and then we |
25095s | build opinions off that talk about them |
25097s | for the entire show what we have seen on |
25100s | stream is people just failing to get |
25102s | started with this deck and just not |
25104s | really finding the pieces that you need |
25106s | oh ah well there you go |
25108s | [Laughter] |
25111s | but there's the end of that line of |
25112s | reasoning thanks for curing us of our |
25115s | idiocy |
25118s | okay come on let's open up the box |
25122s | all right next turn we'll wait one yeah |
25127s | hey we don't have to wait okay come on |
25131s | yeah wants to coin this now that this is |
25133s | I mean it's Play It's played lightning |
25135s | fast but there is a ton of mental |
25136s | processing going on here for blow |
25138s | because that usage of the coin does make |
25141s | perfect sense you play the Shroud if you |
25143s | hit the null then you get the absolute |
25145s | best possible turn right which is you |
25147s | coin the jackpot setting yourself up for |
25149s | the Swift scale on the next turn plus |
25151s | you also get to play a zero Mana null on |
25153s | this same turn accelerating your game |
25155s | plan by one uh one turn quicker so you |
25158s | know perfect turn played out there from |
25159s | blow and oh my goodness that is a good |
25161s | outcome |
25162s | Miracle growth is so sick like not even |
25166s | now but replaying it every time you go |
25168s | for the stash or the test you uh you can |
25171s | just vomit your hand every turn you just |
25173s | play as liberally and aggressively as |
25175s | you humanly oh early dinathrius and the |
25178s | Contraband stash thrown in there now as |
25181s | well |
25182s | actually the cards that were drawn were |
25185s | milka milker replay your 1010 like |
25188s | that's like |
25190s | that I dream pretty much yeah yeah |
25198s | just getting some cards out of hand |
25200s | right just so he can continue to to make |
25202s | high temp folk plays and it makes sense |
25205s | the whales of these covers yeah it's |
25208s | just four Mana ten turn into five Mana |
25210s | ten ten into krabatoa afterwards I mean |
25213s | hey maybe it's even uh the shade waltz |
25216s | or whatever that card is called |
25218s | uh |
25219s | to get yourself a couple of three fives |
25221s | as well that's like that card in its own |
25223s | right is brutally powerful if you can |
25225s | activate it |
25237s | yeah I suppose double value with the |
25240s | trickster right like using it once to |
25242s | get the discount off the miracle growth |
25244s | and then using the body again to trade |
25247s | in and activate the shade |
25249s | shattering as a shadow Waltz right as |
25252s | soon as I said it out loud I was like |
25253s | that's wrong isn't it that doesn't sound |
25255s | right yeah |
25258s | four ways to just get cards out of your |
25261s | hand Tempo played |
25264s | oh bone Spike as well yeah yeah Shadow |
25268s | Awards |
25279s | is this demon the most unflappable |
25282s | Hearthstone player I've ever existed |
25285s | because it's all coming back to me now |
25287s | every time this this same camera angle |
25290s | that same wall in the background and |
25292s | that same facial expression no matter |
25295s | what is happening |
25297s | I kind of want like part of his wall to |
25300s | fall down a clown to like run through |
25302s | honking driving a car or whatever and |
25304s | he's just just the Kool-Aid thing comes |
25306s | back |
25317s | because what does it take honestly to do |
25320s | oh mate there would be several holes in |
25322s | my wall at this point in the series yeah |
25327s | Kool-Aid Man unrelated |
25333s | well uh the obvious answer on this turn |
25336s | is the the mass poly but I would have to |
25340s | imagine he's trying to juice it a little |
25343s | bit more uh tempt his opponent to go for |
25346s | kravato another stash something of that |
25348s | nature oh oh the corner of the corner of |
25351s | the mouth just lifted |
25353s | crabato was the final straw Derek we |
25356s | found it |
25359s | delicious crabby final straw |
25362s | crab straws |
25373s | I realize that's a peep show reference |
25375s | and I didn't even realize like |
25377s | delicious Cumberland final straw here oh |
25380s | yeah yeah I did forget that |
25390s | all right and when you're not crying |
25393s | can't help yourself huh |
25403s | yeah just Chuck it make some hand space |
25407s | absolutely |
25409s | and I mean the funny thing is that even |
25412s | though there's another uh polymorph |
25414s | another polymorph if you want these |
25417s | sheep are dangerous like |
25421s | six sheep |
25423s | this is where Hearthstone meets reality |
25425s | like that is an unmanageable amount of |
25427s | sheep |
25428s | it's the uh tagline of New Zealand's top |
25431s | horror movie of releasing this Halloween |
25433s | scene |
25436s | that's a lot of sheep |
25440s | okay let's go back to talking about the |
25442s | decks and drop the New Zealand accent |
25444s | before we do it very okay |
25451s | was that death but it looked like that |
25453s | was a snap pick death born with the uh |
25456s | seeing the parrot which he obviously |
25458s | knows is another Mass polymorph but yeah |
25460s | probably still a smart decision |
25463s | giving them trickster is not too bad if |
25466s | they |
25467s | have Rune they could play it anyway you |
25470s | know it allows roon Alibi something like |
25472s | that but I think I agree with this line |
25475s | yeah I don't think you want to give them |
25476s | the shadow step for this exact reason |
25478s | you want your Shadow step thank you very |
25481s | much |
25486s | before the resheating occurs |
25489s | and then renothal |
25491s | performing its purpose |
25493s | I love the Rick and Morty meme yeah I |
25496s | know I was gonna say yeah |
25500s | you go to my opponent when I play |
25503s | theater oh my God |
25510s | uh the hard counter to sheep |
25513s | already sheep shattering |
25523s | oh do you have to Pardon this no way |
25527s | oh bad |
25533s | it's either Varden or its Reckless |
25535s | apprentice and either way I don't really |
25537s | feel like you're getting value out of |
25539s | your cards right so yeah |
25551s | blower you're happy to just death born |
25554s | at this now and go on with your life |
25558s | I guess yeah juice up your donations |
25561s | even further and just make it so |
25562s | clearing the board isn't even really an |
25564s | option anymore for your opponent exactly |
25566s | now going into turn 10 your opponent has |
25569s | to clear this board without taking all |
25571s | the skeleton death rattle damage and |
25573s | have enough Health in play to resist |
25575s | your dinathrius that you've been juicing |
25576s | the whole game it doesn't seem super |
25579s | likely to happen it does not |
25583s | gonna turn them back into sheep |
25588s | [Music] |
25595s | and then Reckless yeah |
25597s | [Music] |
25599s | it's possibly the only thing that can do |
25601s | it not sure what the dinosaurus is at |
25603s | right now |
25606s | honestly I can't remember it feels like |
25608s | a million minions have died but they've |
25610s | kind of just been transformed back and |
25611s | forth yes |
25614s | a toast all right though when T3 is more |
25617s | than 20. |
25620s | um this deck is busted |
25624s | what a deck what do you mean only 54 |
25628s | Winery this is a 70 win rate in this |
25631s | tournament it's clearly insane |
25633s | unbeatable yeah |
25636s | well I guess that's what you and TJ for |
25638s | doing wrong right just get two very |
25641s | powerful proactive spells in your hand |
25643s | alongside the uh the trickster as well |
25648s | yeah honestly that's the thing that has |
25651s | always put me off jackpot Rogue in |
25654s | general in whatever form it exists |
25656s | is that |
25658s | there are certain matchups where you |
25660s | need to hit an AOE right you need to hit |
25662s | like topple or whatever else off the the |
25664s | initial jackpot there are some matchups |
25666s | where you need Tempo plays there's some |
25667s | matchups we need value plays and you |
25669s | just have so little control or agency |
25671s | over whether that's going to happen or |
25673s | not that it seems very tricky to uh to |
25677s | navigate through but clearly you know |
25680s | it's calling it inconsistent would be a |
25682s | misnomer at this point because you know |
25684s | the only real marker of consistency is |
25686s | how much a deck wins and the deck is |
25687s | winning a lot in this tournament so |
25690s | you know whether you have blowouts or |
25692s | devastating losses or whatever if the |
25693s | deck is winning the deck is winning and |
25695s | the more and more we're seeing the |
25696s | players that are successful the more and |
25698s | more we're seeing that deck at the top |
25699s | of the standings |
25701s | quite right the final deck for blow |
25703s | being this uh version of Hunter that I |
25706s | was very interested in before the |
25708s | tournament uh I was asking around as to |
25711s | who I could attribute uh this version of |
25714s | the deck to uh and I think it was |
25718s | now I've lost it I searched him on |
25719s | Twitter but I've searched for more |
25721s | people recently so it's gone out of my |
25723s | recently searched but anyway it's the |
25725s | version with uh the tarantula and the |
25727s | devouring plague as well only one |
25728s | tarantula four blow but a list that I've |
25732s | said I really really like this build for |
25733s | the torn because obviously the main |
25736s | reason you're taking it in there is for |
25737s | priest it actually gives you a winnable |
25739s | matchup against the uh the buff priest |
25743s | when they hit those pop-off turns but it |
25745s | actually I think has a lot of Splash |
25746s | damage against other big decks in the |
25748s | metagame for example Paladin a lot of |
25752s | the time these Paladin decks have a few |
25755s | big minions in the mid stages of the |
25757s | game in the form of just a big light Ray |
25760s | is a big deal if you can get rid of that |
25762s | mutinous uh the variant that we see here |
25764s | as well just all big buffed up minions |
25767s | from the uh oh not even playing the |
25773s | righteous defense but most decks are |
25775s | playing righteous defense which is |
25777s | pretty interesting in its own right and |
25779s | so I do like this build uh for blue here |
25780s | but I mean as you can see given the |
25782s | distance is playing a more controlling |
25784s | build of Paladin maybe he'd rather the |
25786s | rack key for a bit of extra value it'll |
25788s | be interesting to see yeah it certainly |
25791s | will particularly as a one-off as well I |
25794s | suppose collateral damage is the other |
25797s | card to look at that would be a second |
25799s | tarantula in some people's day second |
25801s | school teacher in some people's decks as |
25803s | well there is a little bit of |
25804s | flexibility as there always is now you |
25807s | know I'm not going to say I don't |
25809s | complain about one-offs in 40 card decks |
25811s | but they I complain about them Less in |
25814s | 40 card decks partly because I'm too |
25816s | busy complaining that there are 40 cards |
25817s | in a deck to begin with but also you |
25819s | know the larger a debt gets the more |
25821s | minor discrepancies you are going to |
25823s | have from list to list right so it does |
25825s | make a little bit of sense uh to have |
25827s | some of those individual differences but |
25829s | you know in general all Hunters are |
25832s | heading in the same direction and that |
25834s | is straight down the middle to the |
25835s | opponent's head |
25840s | I think if it is demon here after you've |
25841s | seen your opponent go for a full mold |
25843s | the strategy is to pray they don't have |
25845s | doggy biscuit or I guess ramming |
25847s | Mountain just start playing minions as |
25848s | quick as possible to turn back the board |
25850s | uh with both sleeve sea Force Savior and |
25854s | the battle vicar I think you have a very |
25856s | good shot of finding some way to spend |
25857s | your manner on turn three until you hit |
25860s | carial uh but wow |
25863s | again disagreeing with me |
25868s | indeed and blow choosing to play The |
25872s | Selective breeder as well not going with |
25873s | the doggy biscuit uh this is a a fact |
25876s | about Paladin that is pretty much as old |
25878s | as time at this point but until the mid |
25881s | game they don't really have any |
25883s | capability of interacting with your |
25884s | minions anyway so it's not like you have |
25887s | to land your buff on turn two because if |
25888s | you wait an extra turn they're going to |
25890s | clear your board they don't have minions |
25891s | in play they're not killing your early |
25893s | game minions right it's just not how |
25895s | Paladin works so playing the additional |
25897s | minion curving out here I think this |
25899s | makes sense from uh from Place |
25900s | perspective |
25902s | probably does have to be the spammy I |
25904s | think even ignoring the the buff from |
25907s | which he would like it's |
25913s | spider tank |
25915s | no I want to spend my Mana |
25921s | I'm his calm |
25924s | and like weirdly enough you kind of |
25926s | don't have to trade against Paladin |
25928s | right now they're an all-time low in |
25930s | terms of those spells |
25935s | foreign |
25949s | here just because it does a thing and |
25952s | fills out the Mana on this turn |
25956s | it's better than blooming Divine toll |
25958s | that I got Gaslight into thinking was a |
25960s | playable card during the review |
25962s | hahaha |
25964s | by the way who who by who name and shame |
25968s | Derek they were all saying it was good |
25970s | oh really yeah I'm sorry that was like I |
25973s | mean I I was kind of shocked they were |
25974s | even considering it well I just thought |
25975s | it looked like a complete villator I |
25977s | mean here's what you have to appreciate |
25978s | Jamboree is Jamberry Huntress is |
25980s | probably is probably way past Hunter at |
25983s | that point so his brain wasn't working |
25985s | and Fino doesn't read the cards |
25988s | and what you expect |
25990s | it is sort of cool owl and was like I'm |
25993s | in |
25995s | this is |
26005s | meanwhile Reckoning did do a little bit |
26007s | of work here |
26010s | relieving some of that pressure |
26012s | yeah it was big hmm |
26019s | that was me now that if this demon does |
26021s | want to just go with the vanilla play of |
26023s | uh of Cario it does remove most of the |
26025s | immediate pressure for the from the |
26026s | board but right I have more ambitious |
26030s | plans in terms of setting up for a big |
26031s | swing with the spammy arcanists and the |
26034s | coming turns and stuff yeah it looks |
26035s | like he's gonna slow play it just a |
26037s | little bit with the location Great Hall |
26039s | not a commonly seen location since the |
26042s | launch of them um having the oh what is |
26045s | the name of the card the three four that |
26047s | set everything to a three three what was |
26049s | it called will do savior yeah that's the |
26052s | thing having the savior of all doom |
26054s | effect setting a minion to 3-3 keeper |
26056s | one of those I mean like that Eric |
26058s | fantasy phrases |
26062s | and this is the unfortunate thing this |
26063s | is the problem with this Demon's play on |
26065s | the previous turn is if the intention |
26067s | was to set up for spammy which this did |
26069s | increase the odds that you would be able |
26071s | to do most likely uh it doesn't |
26073s | guarantee it as you can only get a three |
26075s | Health minion guaranteed not a two |
26078s | health and |
26080s | so maybe we just end up going for |
26083s | Ariel on this turn and trade into the |
26086s | spider to just go for a spammy next turn |
26088s | and get rid of those one ones |
26092s | thanks |
26094s | yeah |
26095s | um it's one of those situations there |
26096s | where it's kind of embarrassing to play |
26099s | carry on now right because then you kind |
26101s | of have to admit that your plan was bad |
26102s | last turn but if you didn't carry your |
26104s | last turn and you're carrying this turn |
26108s | right so out of Honor you play spammy |
26112s | Arcanist and die |
26115s | well I'm not saying yes but |
26119s | kind of yes |
26120s | [Laughter] |
26126s | ugly |
26129s | yeah save yourself a location proc this |
26132s | way as well which is you know not |
26134s | nothing and you you do create the two |
26137s | Health minions here as well you know |
26138s | your opponent has snuggling in hand but |
26140s | I think the problem with all this |
26142s | hypothetical is that it assumes your |
26143s | opponent's going to play badly which |
26145s | rarely and rarely happens at this kind |
26148s | of level |
26149s | like this two or three turn setup works |
26151s | against average ladder opponent every |
26153s | single turn every single time right like |
26155s | you just play your spammy Arcanist and |
26156s | you win the game but six and one in a |
26159s | Masters Tour on day two this kind of |
26161s | thing is going to get played around more |
26163s | and more |
26165s | it looked to me like blue had access to |
26168s | second hydralodon from the bottom of his |
26171s | deck as well after getting the first |
26172s | from the uh the tracker whatever that |
26176s | one three is called uh which does mean |
26178s | that he is just gonna be Far and Away |
26180s | winning the board so I fully uh advocate |
26183s | for his plan of descending everything |
26184s | face so his hydralodons can clear out |
26187s | all the minions and everything on board |
26189s | can just keep plowing face now I know |
26191s | this is |
26192s | very novel and cheeky and ambitious |
26195s | coming from me Derek but when exactly |
26197s | did your card name knowledge just |
26199s | collapse down the toilet because it |
26201s | happened at a certain point but I can't |
26203s | pin poacher on a breeder not tracker |
26206s | yeah uh I don't know I kind of just |
26209s | stopped reading the card names |
26212s | attaboy get on my level I've been there |
26215s | for years |
26218s | good question I just thought she'd be |
26219s | pretty good at it but |
26221s | um yeah no longer |
26224s | up here is I'm a host now I've gone soft |
26227s | like I don't know yeah that's actually a |
26230s | really good knowledgeable |
26234s | give me Lorinda calling it potato man |
26236s | for a cup I'll be right back in business |
26243s | that's an houring swarm it is very |
26246s | intriguing |
26250s | foreign |
26255s | plan did eventually come to fruition but |
26258s | it has cost this demon 75 of his health |
26261s | to get to this point and I'm not quite |
26264s | sure that's a deal he's going to be |
26266s | thrilled with I mean his hand has just |
26269s | been horribly awkward from start to |
26271s | finish that's an admittedly pretty good |
26274s | draw it's like a one way that he could |
26276s | clear all of this up yeah |
26279s | what does he continue to do afterwards |
26281s | he's just playing neutral cards he's a |
26283s | light Ray costs five at this point in |
26285s | the game that should not be the case |
26289s | only play available though |
26293s | oddly satisfying clear but not going to |
26295s | be nearly good enough in the scenario |
26311s | I guess for blow what he should be |
26313s | considering here is |
26315s | uh Carol is the thing that could slow |
26318s | him down the hearing card and so how |
26320s | does he put himself best in a situation |
26323s | where |
26326s | you can deal the most damage afterwards |
26328s | which weirdly enough I guess it's |
26330s | actually just still hydralidan because |
26332s | there's not really an efficient clear to |
26334s | it if they want to play Carol on the |
26336s | same turn |
26338s | yeah agreed |
26341s | think if anything kind of shuts that |
26343s | down oh especially now now that you are |
26345s | now that you're juicing your Animal |
26346s | Companions as well |
26348s | absolutely looks like the stuff |
26358s | but that obviously writing off Carol is |
26361s | an out I |
26363s | yes we're at city tax as an exact draw |
26367s | you would need to hit to |
26370s | Salvage this |
26380s | during the noggling which I will confess |
26382s | I have lost track of and clearly very |
26385s | upset about something wait what's |
26387s | happened here |
26392s | I mean he played the card right it's all |
26394s | he could do on this turn again we don't |
26396s | know what the naggling does |
26404s | well Carol is nowhere to be found of |
26406s | course and no matter how big these |
26408s | minions are that are coming down uh |
26411s | nathanos is there to clear them up with |
26414s | the |
26415s | tarantula death rattle uh which I think |
26418s | is just gonna seal the game here |
26422s | it's attorney into the tarantula into |
26425s | the poison spiders |
26427s | into nine damage goes face into a 3-0 |
26431s | Victory and a 7-1 record and that means |
26436s | that this demon is going to go down to |
26438s | six and two although you would not know |
26441s | it to look at his face it does mean that |
26443s | he is gonna have to wait until the very |
26444s | last moment to find out whether his |
26446s | tiebreakers will hold to get him through |
26448s | on that 6-2 record but as I went through |
26450s | with Raven at the end of the previous |
26451s | series no one wants to be in that spot |
26454s | you would much rather just get it done |
26456s | get through on the clean cut and that is |
26457s | exactly what blower's done here he has |
26460s | indeed uh funnily enough I didn't want |
26461s | to say I think at the end there for blue |
26463s | that wasn't actually guaranteed lethal |
26466s | because he could have got uh left |
26469s | tentacle right tentacle and back guest |
26471s | has the three out options on nathanos |
26474s | and actually missed out on the spider |
26475s | weirdly enough uh just as a thing to |
26477s | highlight is that he could theoretically |
26480s | have not won the game on the spot there |
26481s | uh but indeed I I do agree this demon is |
26483s | going to be feeling pretty scared now uh |
26485s | his control light up overall if we could |
26488s | call it that it's a little bit more of a |
26490s | half and half uh looking pretty flimsy |
26492s | uh in all honesty even though blue did |
26495s | get some obviously absolute World eats |
26498s | in terms of drawers over the course of |
26499s | that series uh |
26502s | the the clunkiness of these decks |
26504s | definitely coming through here for this |
26506s | demon when you compare them to the more |
26507s | streamlined aggressive versions like his |
26510s | Mage that's running polymorph double |
26512s | power double Rune all these big heavy |
26514s | cars which is unable to get online this |
26517s | Paladin that's not the streamlined |
26518s | aggressive pure version it's a much |
26520s | slower build uh looking a little awkward |
26523s | which hopefully if he gets through to |
26525s | the top 16 and the uh remedied somewhat |
26529s | maybe that's where some of the success |
26532s | from these decks like Thief Rogue has |
26534s | appeared right because we've seen a |
26535s | little bit of this control lineup in |
26537s | various forms starting to do well and |
26539s | then if you are going to be playing just |
26541s | you know pure slow control up against a |
26543s | deck like Thief Rogue I can certainly |
26545s | see it working a lot more consistently |
26547s | because as you said just the the |
26548s | absolute wave of threats that you have |
26550s | over and over again can pick you up some |
26553s | very clutch wins in very particular |
26555s | spots against control decks and that |
26557s | certainly was the case for blowing most |
26558s | of this series I've gravitated towards |
26560s | like 90s Brit pop band blur now is his |
26563s | name that's oh I like that yeah yeah I |
26565s | don't know how any of that has happened |
26567s | but yeah there we are |
26568s | well as uh blur gives us a |
26572s | [Music] |
26573s | resounding woohoo going through to the |
26576s | top 16. uh we're gonna go to a short |
26578s | break it's the best I got mate I'm sorry |
26579s | uh and when we come back there will be |
26581s | some of the final rounds of round eight |
26583s | to close us out hit for the day for |
26585s | Masters talk more at this order |
26590s | hmm |
26591s | [Music] |
26603s | [Music] |
26607s | their Witness |
26610s | all shall rise |
26614s | bad for your life |
26620s | it's you |
26622s | you must acquit the dark lady did not |
26626s | commit this unspeakable lie |
26632s | your cell awaits |
26635s | your confession will save us all the |
26639s | time |
26642s | [Music] |
26647s | [Music] |
26660s | foreign |
26664s | [Music] |
26671s | foreign |
26678s | [Music] |
26701s | foreign |
26705s | [Music] |
26718s | [Music] |
26731s | foreign |
26732s | [Music] |
26745s | [Music] |
26771s | foreign |
26778s | [Music] |
26787s | and welcome back to Masters talk more |
26789s | and disorder we've got some more matches |
26792s | to cover for the last round of the Swiss |
26794s | I'm joined by Gia as a time is ticking |
26798s | on in what the early morning for you at |
26799s | this point oh yes the sun is about to |
26803s | rise I can only assume actually I don't |
26805s | know I just moved here I don't know what |
26806s | time the sunrise is and if I were still |
26808s | in the Philippines it would be up by now |
26810s | but it's not okay well we have I believe |
26813s | we're going in at game one of a series |
26815s | as well another one from round eight and |
26817s | also gee it's a bit of a spicy one when |
26820s | we look at the lineups and I think |
26821s | that's been an interesting story so far |
26824s | of this weekend is that the lineups that |
26827s | do have these kind of odd decks do seem |
26829s | to be performing pretty well and at |
26832s | least for me they came out of nowhere I |
26834s | was not expecting this at all |
26836s | yeah that's right and I'm sure the ones |
26838s | you're referring to are the Rogues on |
26840s | either side we do have shuemu versus |
26842s | Woods both players from the sea and CN |
26846s | show you move with quite the impressive |
26848s | resume having won a Masters Tour already |
26851s | and he is rocking perhaps even the more |
26855s | unusual Rogue of the two here with I can |
26858s | only describe this as lamby Rogue with |
26861s | scribbling stenographer it has of course |
26864s | the the location and the Draka being the |
26869s | main meat of the deck in terms of |
26871s | powerful things to do but there's no |
26872s | Edwin in there anymore instead relying |
26874s | on Sprint mainly for the draw package |
26876s | yeah it's really interesting right we've |
26879s | got these two Rogues uh neither of which |
26881s | has been banned we get to take a look at |
26883s | I called this miracle Rogue just because |
26885s | it was the archetype I quickly looked at |
26887s | and found but there we go it can perform |
26889s | Miracles so I guess that's still |
26891s | relevant but there's also the Relic |
26893s | Demon Hunter which obviously a bit more |
26895s | popular on the live of ladder of course |
26898s | um that you you will have seen that list |
26900s | but still not a deck I expected to do |
26903s | particularly well in this master store |
26905s | however wrong I am but yeah we see it |
26908s | all here we see the location as Jay was |
26910s | saying and the sinstone graveyard along |
26912s | with draca and then the new stenographer |
26915s | which uh yeah can add to some of that |
26917s | Tempo that sometimes with these hands |
26920s | that Rogue can miss if they don't have |
26921s | access to those wild ball gnomes yeah it |
26924s | is an interesting conclusion because I |
26927s | view the stenographer as another payoff |
26929s | card to you know your big combo turns |
26932s | where you play a bunch of these cheap |
26933s | things and discounting things so on top |
26935s | of Draka on top of the location you have |
26938s | another payoff card that also acts as |
26941s | fuel if you have played enough cards |
26943s | because it is going down to zero cost |
26945s | and therefore is an additional take on |
26947s | location an additional take on Draka for |
26950s | free but the deck still runs into the |
26952s | same problems as it did before which is |
26954s | if you don't hit the fuel to begin with |
26959s | so Sprint and a good balance of |
26962s | preparation slash Brown Spike slash |
26965s | Targets on your opponent's side of the |
26967s | board then a lot of the fluidity of the |
26970s | deck it gets ruined but against in |
26973s | warlock there should be no shortage of |
26975s | targets because in the old iteration of |
26978s | this matchup I think that the Rogue is |
26981s | very solidly in the lead and I don't |
26983s | think too much change changes with the |
26984s | cursed version yeah I don't I think the |
26987s | only big difference as ever with this |
26990s | cursing block is that if they get pushed |
26993s | off board but have dealt some level of |
26995s | damage they have the option right to |
26998s | actually fight off board with the curses |
26999s | but outside of that yeah I think the |
27002s | biggest problem uh that the Warlock may |
27004s | have here for words is that if uhmu |
27007s | drops something big either you know big |
27009s | sinstone that there's not really a great |
27011s | way to deal with that outside of very |
27014s | specific hands that have to align with |
27016s | the size of the minion as well so and |
27019s | we'll have to see how this one plays out |
27020s | already we do the get that stenographer |
27022s | in hand for schwamu but already looking |
27025s | pretty good the tradable turn one shroud |
27027s | of concealment with the null early on |
27029s | like this opening package is there |
27031s | exactly what he's looking for absolutely |
27034s | and a pretty nice hero power he's picked |
27036s | up yeah to boot very good at dealing |
27039s | with the imps to the point that he's not |
27040s | even going to bother with trading the |
27042s | extortion here actually really like this |
27044s | playing down the shipment on one does |
27047s | smell of a potential Library onto so |
27050s | trimming down the buff to just plus one |
27052s | plus one probably puts Woods off of |
27055s | going Library here he at least has |
27057s | librarian with the shipment if he wants |
27061s | to get a little bit greedier |
27064s | it does end up just dropping Library |
27065s | down just to get it on board and set it |
27068s | up doesn't mean he has to lock it in |
27070s | ASAP but with the likely turn three |
27073s | we're just dropping those minions to |
27075s | seem possible here |
27079s | trade the ball off and just again with |
27081s | this deck I'm kind of not very used to |
27083s | Casting it anymore |
27085s | um but but the greed options are a |
27088s | plenty aren't they with this deck |
27090s | especially if you know a play like sway |
27092s | moves 6-1 brought this deck to time and |
27093s | done very well he knows what he's doing |
27095s | so uh being able to greet out the big |
27097s | turns especially with that stenographer |
27099s | in hand it's likely to pay off very well |
27102s | indeed |
27103s | for sure the Knoll is going down to zero |
27106s | next to her no matter what comes off of |
27108s | the shroud of concealment because there |
27109s | are no neutral minions in the deck and |
27111s | the fact that Edwin has been cut and |
27113s | krabatoa compared to the old version |
27116s | means you still have that very light |
27117s | minion package that makes it as likely |
27120s | as possible to hit the necro Lord Draka |
27123s | which is one of the big payoff cards |
27125s | here between the bone Spike and backstab |
27127s | if schwimu can hit the Draka he is truly |
27131s | in business here having staved off so |
27133s | much damage just by having the demon |
27135s | power uh Demon Hunter hero power yeah |
27138s | 100 and also warlock just doesn't really |
27142s | have the ability to stop the weapon |
27144s | swing right there's just nothing they |
27146s | can do about it's not the pure imp |
27148s | version so it's not even running void |
27150s | Walkers not that Rogue would |
27152s | particularly struggle to get rid of them |
27153s | and swing face anyway but yeah it's |
27155s | definitely going to be a tough one uh |
27157s | Woods is building up this board second |
27159s | librarian though not too bad at all |
27163s | but quickly going to evaporate against |
27166s | the strength of double Knoll backstabs |
27168s | serrated bone Spike and the stenographer |
27171s | all ending with Draka on top of it and |
27174s | you know joymu was so healthy because he |
27177s | removed those two imps that he found no |
27179s | pressure to actually play anything on |
27181s | the last turn and he gets to lock out |
27182s | the game with such a huge swing it's not |
27186s | often the Imp warlock gets a decent |
27188s | opening right location the imps early on |
27191s | the Librarians and you can still sit |
27193s | back and be okay with it but because as |
27196s | you said framer's been able to do this |
27197s | this turn is going to be ridiculous |
27200s | putting it quite simply going to be able |
27202s | to clear up the majority if not all of |
27204s | the board get that big weapon swing and |
27207s | at that extra pressure so from this uh |
27209s | big sample size of me casting one game |
27212s | of this new version so far I'm impressed |
27214s | with this stenographer it looks pretty |
27217s | good just an extra fourfold it was just |
27219s | that slight little bit of awkwardness |
27221s | that it couldn't come down for zero uh |
27224s | before Draka otherwise it would have |
27225s | eaten up the discount from the bone |
27228s | Spike but just being a four man I mean a |
27231s | 4-4 rush for free is not too shabby at |
27234s | all and I don't think it's too early to |
27236s | just call that the game right here and |
27238s | now yeah oh yeah there you go on water |
27241s | craze and I think like |
27243s | maybe you play one more turn but |
27245s | realistically you know they know what's |
27247s | up right there's no real way to come |
27249s | back and again because the deck can't |
27251s | even stop the weapon you know you're |
27253s | taking a minimum of you know those |
27255s | weapon swings plus any burn that the |
27258s | Rogue has even if there was a way for |
27259s | Woods to clear up that board so in the |
27261s | blink of an eye uhmu just gets a quick |
27263s | win with the Rogue and continuing to |
27266s | perform well with the deck and now |
27268s | leftover he does have his Hunter which |
27270s | is a little bit more of a deck that we |
27272s | used to cast in especially this weekend |
27273s | because I feel like I've casted more |
27275s | hunting than having my whole life and |
27277s | then has that Relic Demon Hunter which |
27279s | again |
27280s | um I think the the guys run about a |
27282s | little bit earlier where it's never |
27284s | looked super impressive but it keeps |
27286s | winning in in the lineup so it keeps |
27288s | just getting the job done and even if |
27290s | it's not a star deck as long as it can |
27292s | grab a win in any given series it's done |
27295s | its job great I definitely brought it up |
27298s | as every time I've seen it on stream |
27299s | it's either struggled to get the win or |
27302s | taken a loss but I will say it has one |
27304s | more than it's lost from when I've |
27306s | casted and a struggle Victory versus an |
27309s | easy Victory is all the same when it |
27311s | comes down to results if the deck can |
27314s | perform well enough on average and you |
27317s | can play it to the point that you can |
27319s | get those hard one victories every |
27321s | single time then it is still a very very |
27324s | solid bring here and I think it has a |
27326s | strong place in The Meta punishing these |
27328s | Decks that don't necessarily have good |
27331s | removal and or can't stand up to the |
27334s | power of Jace in the late game should we |
27336s | though going to go for the hunter first |
27338s | which is a deck we have very much been |
27341s | used to Casting as you've said he said |
27343s | you've cast more Hunter this weekend and |
27345s | you have your entire life which I guess |
27347s | roughly amounts to |
27349s | one percent of the hunter you've played |
27352s | probably yes is by far my most played |
27356s | class an interesting list as well there |
27358s | from showymu because there are a lot of |
27360s | Hunter variants we've seen right we've |
27361s | seen players go for the Tarantulas we've |
27363s | seen players go for a bit of a more of |
27365s | an early game and what framers decided |
27367s | to do there was go for the um the |
27369s | Breeders along with double ramming Mount |
27371s | and ramming man is definitely a card |
27373s | that can make a huge impact in a lot of |
27375s | matchups so we'll see how that one plays |
27377s | out and then even we talk about all the |
27379s | different deck lists from these players |
27381s | Woods yes it's ramp Druid but it's got |
27384s | the Jailer in there he's got the |
27386s | starfish for some silence which is |
27387s | definitely a card we've seen drop out of |
27389s | the meta in general uh since it got |
27392s | nerfed as well as at some other early |
27394s | removal tools as well so definitely |
27396s | still ramp Druid but with a bit of a |
27399s | bigger nod to anti-aggro |
27401s | yeah I could see that the starfish also |
27405s | not necessarily anti-aggro but it can |
27409s | fill that role if you're facing for |
27411s | example one of the buff oriented Agro |
27413s | decks Naga priest Boon priest and even |
27416s | aggro Druid to a certain extent the |
27418s | Jailer I also wouldn't call an antiagra |
27420s | card but you're right that the the top |
27422s | half of the deck with the natural causes |
27425s | one of does lend itself more to that |
27428s | strategy it is it seems like a very |
27430s | trying to do it all Swiss army knife |
27432s | list we'll see if it works out for Woods |
27435s | if anything the opening hand is looking |
27437s | pretty good with that amount of ramp but |
27440s | it if there's anything drew it doesn't |
27441s | want to see in the early game it is trog |
27444s | on one on the other side |
27446s | yeah a lot of the time in this matchup |
27448s | you have to make that snapped okay okay |
27451s | no removal interesting |
27454s | um the you have to make that snap |
27455s | decision whether when you have ramp |
27457s | especially you know in the form of wild |
27458s | growth a spell if you see truck turn one |
27461s | you have to instantly decide okay do I |
27464s | want to just pretend truck doesn't exist |
27466s | and at worst get hit for seven a turn |
27469s | for a few turns and still ramp or am I |
27472s | going to play it slower and try and |
27473s | actually deal with the truck and not let |
27475s | things escalate and that really does |
27477s | depend on the hand but let's have a look |
27480s | oh Jerry rig okay |
27483s | excellent top deck there all the way |
27485s | from turn one the decision to play |
27486s | planted evidence as Druid is not |
27489s | something I often gravitate towards on |
27491s | turn one but it does make sense if you |
27494s | are trying to say oh there's a trog |
27496s | possibility on the other side let me get |
27498s | this spell played and maybe he could |
27500s | have gotten the removal spell exactly |
27502s | before having it multiply but |
27506s | I said to me moments ago how strong |
27508s | rhyming Mount is and now there's a |
27510s | three-fold truck that can basically |
27512s | freely attack every turn and that even |
27515s | if this truck is cleaned up in whichever |
27517s | way it still spits out the death rattle |
27519s | as well so the you know doing exactly |
27522s | what you want to do with this Hunter |
27523s | especially in this matchup is just curve |
27525s | out be aggressive and make very awkward |
27528s | boards for your opponent so looking good |
27530s | so far especially with those School |
27532s | teachers in hand ready to back this |
27534s | board up and Boards like he's making |
27537s | that decision to get to say you know |
27538s | what I need to do Druid things and that |
27540s | involves playing spells |
27541s | that is brave I honestly thought that |
27544s | he'd have to take the turn off to play |
27546s | starfish just to get rid of the trog |
27549s | multiplying value because he doesn't |
27551s | have a way of dealing with these even |
27553s | though he's up to eight Mana now |
27556s | might idea for minion |
27561s | it's probably spell right to lock out |
27563s | scales |
27565s | I kind of think he will go minion |
27567s | because he saw the capture called tooth |
27569s | line which I think you would go lowest |
27571s | in this instance oh okay that's fair |
27573s | yeah |
27576s | a bit weird though it's a lot of reads |
27578s | and layers of reeds to make |
27582s | okay though there is no scale and that |
27585s | would have been exactly what Woods was |
27586s | looking for |
27588s | and generally when you play into trucks |
27591s | like this as Druid that's your plan |
27593s | right give them the drugs and then you |
27595s | scale clear up and then you just play a |
27597s | normal game |
27599s | this is again |
27603s | he doesn't have a minion he truly wants |
27606s | to give away to get rid of the oak honey |
27608s | but at this point I guess he's just |
27610s | fully committed to finding a spell to |
27612s | clear it up |
27614s | um |
27614s | okay Druid of the reef can be thrown |
27617s | into the void which would allow him a |
27619s | top deck of inner Faith to play a Nexia |
27622s | next turn and maybe stabilize that way |
27626s | yeah it's about as good as it's got but |
27629s | the problem is this is still dealing |
27630s | significant damage now oh an extra buff |
27633s | that's huge |
27635s | yeah anything that doesn't punish him |
27638s | for being board locked is amazing and do |
27642s | you like the buff on a regular trog at |
27645s | this point |
27649s | um just to make the numbers a bit funky |
27651s | for a potential scale or a raid boss and |
27653s | so on |
27655s | well against raid boss you would want to |
27658s | buff a different truck because the main |
27660s | raid boss body |
27662s | um deals with a seven Health one cleanly |
27664s | but I don't think you should be playing |
27666s | around raid boss on night Mana so I do |
27668s | like buffing a different shotgun set I |
27671s | would have gone for one on two Health |
27672s | though just to put it to five where it |
27675s | takes three skills |
27676s | yep completely agree putting it up to |
27678s | five looked pretty good to me but it's |
27680s | rainbow still planning a ton of pressure |
27684s | foreign |
27694s | bear here I I don't think so right I |
27697s | think the biscuit is oh did he pick bear |
27699s | okay |
27701s | I mean it is playable next turn right so |
27703s | it it's it's fine that's why I couldn't |
27706s | quite decide whether you should turn |
27708s | down the bear or not because I'm with |
27710s | you the first thing I saw was wait |
27711s | that's a buff and this board is probably |
27713s | not gonna die yeah there's still the |
27716s | Ramy mount in the first truck right so |
27718s | there's so much so many trades would |
27721s | have to happen this time it's just |
27722s | unlikely |
27725s | it's not happening |
27729s | I'm |
27731s | a school teacher cannot get anything |
27733s | that helps |
27735s | M shots |
27737s | uh |
27742s | wouldn't be lethal still so it could |
27745s | just be trading to make room for the |
27748s | bear |
27752s | as if he'd pick that over a doggy |
27754s | biscuit you can only imagine he thinks |
27756s | it's worth the immediate Tempo it puts |
27759s | on board |
27761s | and he can also play K-9 Ultron to |
27763s | dredge the biscuit again |
27766s | I mean oh animal come |
27770s | does he have a beast on board serpent |
27772s | blue |
27773s | uh no no he doesn't okay |
27776s | an outcome could be huge though right if |
27779s | he gets um |
27780s | yeah coffee yeah honestly even just |
27783s | anyone is actually fine right because |
27785s | you could still be okay with an extra |
27787s | four four uh at this point 10 Health uh |
27791s | for Woods here as long as you can kill |
27793s | this minion this taunt which you |
27795s | definitely can to stop any kind of |
27797s | Earthen scale Shenanigans anything will |
27800s | do |
27800s | and I hope it looks good to me |
27803s | entry move can push enough damage face |
27806s | to the point where a Nexia to even clear |
27809s | up the board is not enough to stabilize |
27816s | xenixia doesn't clear everything |
27821s | yeah funnily enough that spammy that you |
27822s | burn would have actually been good right |
27825s | yeah can hero power into a trog |
27830s | oh could he not get he couldn't get to |
27831s | three safe oh no he has natural causes |
27834s | right |
27835s | because |
27838s | you can get it |
27839s | um |
27841s | I like how we're thinking about an out |
27843s | that doesn't exist because there's no I |
27845s | mean anymore look look we need to talk |
27847s | about something |
27848s | um true I was just trying to work out if |
27850s | there was like spammy with other than |
27852s | scales in hand |
27854s | we could face tank right and then other |
27856s | than skills if he got it but yeah it's |
27858s | going to be too much here finally the |
27860s | scale of a next year is offered but that |
27862s | is |
27863s | too little too late shrimu gets the |
27866s | victory with the Hunter and that felt |
27868s | like a very old school Hunter win right |
27870s | I played the trog against Druid they |
27873s | have to almost always commit spells and |
27876s | then just keep going from there and um |
27878s | Woods just struggled right if he just |
27879s | had a scale of inyxia on curve basically |
27882s | that would have you know maybe would |
27884s | have still lost but the game would have |
27886s | looked very very different indeed yeah |
27889s | that's right usually with these |
27891s | hunterless people make the decision |
27892s | between running trog or bath you guessed |
27896s | and then playing devouring swarm um in |
27899s | place of the one you're not running but |
27900s | in the case of shui muhi runs all of the |
27902s | one drop package eating peasant as well |
27905s | and I think that's to give him as best |
27907s | of a chance of beating down drew it more |
27910s | so than any other matchup as possible |
27912s | because trog I think it's it's overall |
27915s | strength has fallen off against |
27917s | basically every other class |
27920s | yeah I completely agree and I think a |
27922s | lot of that is just um him cutting out a |
27924s | lot of the uh the the sort of middle of |
27927s | the deck that we've seen other players |
27928s | pad out with more of the five drops and |
27930s | so you know what I'm going to Chuck that |
27932s | more into the early game but quickly |
27933s | moving on streamer's gonna be on this |
27935s | Relic Demon Hunter and um a deck that |
27940s | it's one of those weird ones where I've |
27941s | been destroyed by it on ladder but I |
27944s | feel like whenever I play I just lose |
27945s | every single time so I have very weird |
27948s | opinions on this deck but it's |
27950s | definitely got the ability to really pop |
27952s | off right and just make like almost |
27953s | unwinnable or unclearable board should I |
27956s | say |
27957s | and that relic of phantasms is one of |
27960s | those generators for unclearable boards |
27963s | but against imp warlock I'm not |
27965s | necessarily sure if that's the game plan |
27967s | shwayu wants to prioritize it's not bad |
27969s | for sure to get some tokens to fight |
27971s | back on board and just have that Relic |
27974s | train rolling but uh I think it's more |
27976s | important that he gets to the relic of |
27979s | Dimensions which he has found which in |
27981s | turn gets him to discounted clears later |
27984s | on yeah also got the Relic vault as well |
27986s | so we can actually just go 2-3 here and |
27989s | suddenly the first Relic is so much |
27992s | better when you can double it against |
27994s | this warlock it's ridiculous |
27996s | it's about back very effectively we're |
28000s | having the Battle of locations into best |
28002s | possible follow-up on either side but |
28004s | the big difference here is that the lack |
28006s | of one drop for Woods hurts so much more |
28009s | all right |
28010s | also as well even just going further |
28013s | through sriimu's hand the slotheno with |
28015s | predation is very nice as well that's |
28018s | going to be some good clearing power uh |
28020s | for relatively cheap by the time he gets |
28022s | around to it yep |
28025s | and by the time the second charge of the |
28029s | location is available to show him where |
28031s | he can have relic of Dimensions there is |
28033s | no shortage of good plays here grimoire |
28035s | is a welcome relief for Woods though to |
28038s | not have to trade down the entirety of |
28040s | his board |
28041s | um gets to consolidate and lead up into |
28043s | a very uh clean curse curve even if he |
28048s | does get cleared by steno here he's fine |
28051s | to fall back a little bit given the |
28052s | nature of his hand yeah this is really |
28056s | nice timing as well because this is just |
28059s | this is the turn that his location is on |
28062s | cooldown so he gets the setheno sort of |
28064s | clay so to speak oh yeah sorry it's a |
28067s | clear that's the Mana right yeah with |
28068s | the coin uh so he gets the Savannah clay |
28071s | and then he can pop the location and go |
28073s | relic of Dimensions next turn and I |
28076s | think you know that's going to be a very |
28078s | tough one to fight back from even the |
28080s | woods can clear with drag below which is |
28082s | a good start but we can see it's only |
28084s | really going to get worse for words oh |
28088s | yes |
28089s | only the first curse but this is |
28092s | effectively the third and fourth Relic |
28096s | it's so much Mana reduction oh yeah |
28101s | I think Harpoon Gun is strong |
28109s | hey there wasn't the four cards to draw |
28112s | they definitely weren't bad especially |
28113s | without drucky warblades plus chaos |
28115s | strike but um I've seen stronger uh |
28118s | plays come out of that |
28120s | definitely enough to get there though in |
28123s | my opinion with all of these costing |
28125s | zero it means that at any point shoemoo |
28128s | finds Jace it's going to be immediately |
28130s | Juiced up and he does have more chances |
28133s | to cycle because of that other relic of |
28135s | dimensions in hand for now though we're |
28137s | going to have to answer the problem of |
28140s | the board can't let that's the cool |
28142s | stick around for much longer |
28146s | is to have the free chaos strike to see |
28149s | what's in the next drawer |
28153s | L2 turns away |
28159s | and |
28161s | oh |
28162s | this is having brawl what's going on |
28165s | easy and both chaos strike and school |
28168s | teacher replace themselves in hand so |
28169s | Trevor can still end up with quite a lot |
28172s | of cards in hand at the end of the turn |
28174s | meaning that the total potential curse |
28177s | output for Woods isn't too high yeah and |
28179s | also just to sell Jackie just negating |
28181s | so much of that early game damage and |
28184s | suddenly uh Woods must feel that he is |
28187s | quite far away from finishing this with |
28189s | curses even though it's sort of curse |
28191s | push is decent with double wave and the |
28194s | uh Sarah cast there's no brand yet |
28196s | there's nothing else to push so I'm |
28199s | gonna have to go for the perform |
28201s | so pretty solid though |
28203s | I like putting the buff on one minion |
28206s | making it as difficult as possible for a |
28208s | look of Extinction to get through |
28211s | will that even be necessary |
28214s | run school teacher for zero |
28218s | chaos strike |
28223s | I'm just looking for lethal on this turn |
28225s | yeah |
28232s | another oh my that's so much damage |
28237s | yeah for two Mana yeah |
28241s | I think it's not quite lethal because |
28244s | you can only play one other spell if you |
28245s | could get both the multi-strike and the |
28247s | fell barrage and I think it's fine but |
28249s | like the fact that oh he got coordinated |
28251s | strike okay sure just going to go first |
28253s | to the board here |
28255s | together we are |
28257s | yeah this is fine right because even if |
28260s | he got the plus eight uh he still heals |
28262s | for a lot anyway this is just tidying |
28265s | things up I think swaymu knows he is |
28267s | very far ahead at this point yes so all |
28269s | he needs to do is just don't be stupid |
28271s | don't try anything silly just don't die |
28274s | and this looks like it's going to be |
28275s | good enough to me |
28278s | completely agree getting that nice order |
28280s | of the multi-strike to get maximum |
28283s | damage pace and then using the second |
28284s | hit even though it doesn't have life |
28286s | seal to remove that one one and that |
28288s | poor M King reform is surrounded by the |
28291s | relics just cannot do enough damage here |
28295s | this Abyssal wave to clear off the bolt |
28299s | off this touch to kill off one of the |
28300s | six sixes |
28302s | that's still what 13 damage just fitting |
28306s | there so yeah that's just you I think |
28308s | just the hero power deals with that at |
28310s | the end of the day so just like that |
28312s | schwemu goes to a very quick 3-0 and |
28316s | progresses through with a great round |
28317s | eight win there and I'm excited to see |
28320s | him go forward because that is just a |
28322s | cool lineup we didn't get to see his |
28324s | priest which I'll just triple check yeah |
28326s | is the Boon priest another deck I enjoy |
28328s | watching so uh yeah I've suddenly found |
28330s | myself rooting for sway me just because |
28332s | I'm excited to see this lineup just do |
28334s | well that is true and with that 7-1 |
28337s | score he has solidified his place in the |
28340s | top 16 making himself one of the I think |
28344s | several competitors in the running to |
28346s | get multiple or their second Masters |
28349s | Tour win currently that Accolade only |
28351s | belongs to Blaise and Gabby but a lot of |
28354s | contenders I believe fairy hunter uhmu |
28357s | in there I didn't get to check on pocket |
28360s | train if he's in the top 16 but he was |
28361s | doing well well a couple rounds ago the |
28364s | last I saw some very exciting stuff for |
28366s | the last Master's tour of the year but |
28368s | it looks like our coverage shall |
28370s | continue or even here we have Gregorius |
28373s | versus Idol yeah it looks like we are |
28376s | going into a hunter mirror I'm just |
28378s | gonna pull up the decks very quickly uh |
28381s | so yeah gonna be an interesting one here |
28383s | looks like it's already been 2-1 just to |
28385s | give you some background to make sure |
28387s | we're getting wrong |
28390s | yeah so a paladin win for Gregorius was |
28394s | game one in the mirror then he went with |
28397s | his Mage against the Paladin then the |
28399s | Paladin finally got a win for Idol |
28401s | against Hunter and now we're moving on |
28403s | to a hunter mirror so looks like the |
28405s | Paladin was struggling you know having |
28407s | three goals at it to get that win and |
28410s | it's just Hunter left for glorious and |
28412s | it's got a hunter Mage but I think with |
28413s | these two decks left over for Idol very |
28416s | winnable right a mirror match and then |
28418s | Mage I think it's definitely not over in |
28420s | one of those situations where the |
28422s | conquests score until the series ends |
28425s | it's not really indicative of who's |
28427s | actually ahead right I do love this |
28430s | though I did the the cards for this and |
28432s | look at that gear ozu met in the hunter |
28435s | list that's what I'm talking about |
28437s | that's spicy that does you know give |
28440s | yourself another good outcome for Sunken |
28442s | saber and potentially a good outcome for |
28446s | Harpoon Gun it's not necessarily high |
28448s | pressure but |
28450s | um the death rattle on it can clear some |
28454s | boards I mean pressure can be high if |
28457s | there is just nothing else on your board |
28458s | it is a lot of stats thinking about it |
28461s | um so very excited to see if azimat can |
28464s | come into play I just want to call out |
28467s | what you talked about with Hunter versus |
28469s | Mage definitely not feeling too bad for |
28471s | mage it's just crazy that we live in a |
28473s | world now where you know going I feel |
28476s | like it's been the just a given of |
28479s | HearthStone for so many years that if |
28480s | you're a mage going against Hunter |
28482s | you're unfavored but that's just not the |
28484s | case right it is it's really not it's |
28486s | because Hunters just moved over to |
28487s | minions as Mages moved over to freeze |
28490s | right and those two things have clashed |
28492s | very very hard but one last note on the |
28495s | Aussie mat I I'm not saying it's good |
28497s | we'll find out obviously but I think |
28500s | it's a reasonable idea because the one |
28502s | thing Hunter can struggle with is |
28503s | actually getting back on board when |
28505s | they've been pushed off so it is just a |
28508s | chance at doing that it's not you know |
28510s | guaranteed or anything like that but you |
28512s | know the the logic is there for me so uh |
28514s | we'll have to see what happens is Idol |
28516s | bringing a I'm pretty sure a much more |
28519s | uh I'll say regular version of Beast |
28522s | Hunter and we'll just triple check the |
28524s | list because I was chatting while it was |
28526s | showing up but yeah it does have the um |
28528s | the two tarantulas the devouring swarm |
28531s | one of in there and one trog but outside |
28533s | of that yeah pretty standard |
28536s | yeah pretty greedy list overall I would |
28539s | say because it's just a one-off trog and |
28541s | a one of ramming Mount I would never cut |
28543s | running around in my life I feel like |
28545s | that card is very very strong but |
28547s | clearly Idol trying to get a bit more |
28549s | advantage in the late game running both |
28551s | Sylvanas and the defense attorney |
28553s | nathanos on top of double tarantula so |
28557s | he had to make Cuts somewhere and still |
28559s | ends up with a one drop on one on the |
28561s | plate that's some impressive Hunter |
28564s | gaming yeah that is just how you Hunter |
28567s | um but yeah I think that's the one you |
28568s | know people probably bought a face in |
28570s | onchan ladder but it's the one that I do |
28572s | find interesting about this tournament |
28573s | is clearly people cannot agree on the 40 |
28577s | cards right it's not just the basic you |
28580s | take these cards and go so we'll have to |
28582s | see what happens and how that continues |
28585s | God and he just picks up the curve Idol |
28588s | with the smile you can definitely see |
28590s | why |
28591s | oh yes |
28593s | and the Baddie guest this is huge |
28596s | because this because this means he has |
28599s | his choice of hydro Hydra and King Crush |
28602s | from the Harpoon Gun and Harpoon Gun |
28604s | into Hydra in this matchup as well is |
28609s | one of the most powerful things you can |
28611s | do yeah |
28616s | I can hear his little chuckle from here |
28621s | uh turn one turn two just exchanging |
28624s | peasant trees on either side but from |
28627s | here on out the gloves are off |
28632s | and on the opposite side of what we're |
28634s | talking about with how strong Hydra is |
28636s | the trog is one of the worst cards in |
28639s | the Metro because it's so minion and |
28641s | weapon heavy that it just doesn't really |
28644s | achieve what you want it to do you have |
28646s | no time for games |
28648s | well honestly coin Harpoon Gun is |
28651s | available to gregories here but it does |
28653s | wreck his chances of getting an early |
28655s | aralon which is you know obviously one |
28657s | of the best Tempo plays you can make but |
28659s | he is already making that sacrifice |
28661s | hoping to get some good discount to |
28664s | follow up next turn yeah I like this |
28667s | because it even though it's I'll just |
28670s | say it's it's early so to speak because |
28673s | uh it's not a natural curve right you |
28675s | coined it out and it does lower the |
28677s | options of what your strong turns on |
28679s | next turn he has two goals at it and |
28681s | also |
28683s | I think he understands already that he's |
28685s | far enough behind that he needs to just |
28688s | hit one of the big beasts right just hit |
28690s | something early so we can he can get it |
28693s | and he does kind of get what four cards |
28695s | to look at |
28697s | let's get the Hydra |
28700s | are you ready for a very silly game of |
28702s | us don't you because I believe they both |
28704s | picked Hydra uh-huh |
28707s | and the best part is now or the worst |
28709s | part for Idol I guess is that uh going |
28712s | second with Hydra is just better |
28716s | right but he doesn't need to play the |
28718s | first one this turn |
28721s | just feels like a bit of a waste of the |
28723s | rush although it does give him just |
28725s | immediately tons of temples yeah this is |
28729s | you'd have to be mad to not play this |
28731s | because in the world where your opponent |
28734s | has an exactly swung the Harpoon to |
28737s | exactly Hydra this just wins you the |
28740s | game so idle he's gonna get punished for |
28743s | this but this is 100 the right play |
28746s | foreign |
28750s | is it even that bad of a punish |
28753s | [Music] |
28755s | the birds will end up with more Hydra |
28758s | heads because he gets two immediate |
28759s | trades but between the body guest and |
28762s | the remaining heads for Idol I think |
28764s | this is still doable |
28766s | we'll see yeah he's not just lost it's |
28769s | just that this is the bad scenario right |
28772s | any other card from Harpoon Gun and |
28774s | Idols feeling fantastic about life |
28777s | cute yes you are |
28783s | you getting saved to trade and Harpoon |
28786s | Gun swing is what you want to do |
28789s | yep killing off the main head whether |
28792s | it's with two Hydra heads or the four |
28794s | three and the one when all the trades |
28796s | work out the same |
28798s | um |
28799s | important thing is just to swing the |
28801s | weapon into a three one |
28805s | and probably get the sunken saver over |
28807s | King Crush |
28815s | that makes sense |
28820s | so somehow the board has ended up at |
28822s | parity again but Gregorius has a really |
28825s | good curve to follow this up Airline |
28827s | into Sylvanas the accused if necessary I |
28829s | feel like that's one of the cards where |
28831s | you can greet that out to huge rewards |
28834s | if you don't |
28836s | um as long as you know you can have not |
28838s | dead turns by holding onto it right I |
28841s | think because of the just the volume of |
28844s | cards that are dominant on board right |
28846s | now for gregario and the Sylvanas is |
28851s | very likely just because it's on curve |
28854s | it's a five five and you can just get |
28856s | rid of a minion and I think that might |
28858s | be what he goes for because if he plays |
28860s | wild Spirits although that's a very good |
28861s | card and it will accelerate the other |
28864s | Spirits it still kind of does nothing |
28867s | that turn right right yeah |
28870s | well now with the tarantula we can talk |
28873s | about other options |
28878s | viewing rat king is also a real |
28881s | possibility |
28883s | a bit annoying that if you traded into |
28885s | the tarantula you'd probably swing into |
28888s | the one one and trade the three one but |
28890s | it's still a huge Tempo game for |
28892s | Gregorius in the long run |
28901s | oh it's a really tricky Choice actually |
28903s | isn't it yeah |
28905s | as um with the wild Spirits you can also |
28909s | just trade with doggy biscuit to get |
28911s | more favorable clears and maybe protect |
28914s | his bigger minions from the 1-1 poisons |
28922s | oh going to buff with this okay yeah |
28926s | kind of works out being the same thing |
28929s | right except he just gets rid of the fox |
28930s | and keeps an extra minion |
28937s | um |
28938s | depends because if the doggy biscuit had |
28941s | given rush to the 5'4 stag you're |
28944s | working with five additional power that |
28946s | turn trading power instead of two on a |
28950s | minion that already has rush and I think |
28953s | that maybe could have gotten him more |
28955s | clears in the long run but if the goal |
28957s | was to just leave the |
28959s | um tarantula alive and unable to get |
28961s | itself dead through a trade then this |
28963s | still works out pretty nicely right |
28969s | we're gonna have Sylvanas tennis with |
28971s | this mountain there just going back and |
28973s | forth on either side |
28978s | that's so funny |
28982s | interesting things as well though right |
28984s | because |
28985s | again we could see both Sylvanas so I'm |
28988s | pretty sure it's always bare and just |
28990s | push all damaged face but the tarantula |
28993s | is still strong right it's still a |
28995s | powerful tool yeah problem is it takes |
28999s | so long for it to kill itself off right |
29007s | oh Gregorius is actually going to make |
29009s | the trade for Idol because he has |
29012s | trogged to get rid of the poison |
29013s | alongside the other weapon swing |
29015s | but I don't actually know if that's |
29017s | worth it just pushing everything Face |
29019s | seems very tempting |
29024s | yeah I guess the life total effect Idol |
29027s | is a bit too much like 34 |
29030s | um |
29031s | because he couldn't he maybe feels like |
29032s | he couldn't guarantee the follow-up |
29034s | because frankly gregorizo doesn't have |
29036s | any follow-up at the moment right or |
29038s | nothing impactful |
29040s | Idol has just hit the nuts curve for the |
29044s | next turn |
29050s | uh |
29054s | well none of these are getting played |
29055s | until two and two turns right now |
29058s | so what's the best follow-up to Eichmann |
29061s | yeah I kind of like aralon because |
29064s | either you play icon you play I'll do a |
29068s | lot of Trades you know some of the Full |
29069s | bot whatever and you either win with |
29072s | that board which is often the case or |
29074s | your opponent clears a lot of it and |
29076s | then you do the refill with aralon |
29081s | oh wait both players hitting the |
29084s | absolute nuts first the hydras and now |
29087s | the airwing commander was oh yes |
29090s | now this is a hunter mirror |
29094s | I don't know if he can upgrade Altima |
29097s | trade but if possible that would be |
29100s | ideal because the trades are looking |
29102s | just a little too awkward at the moment |
29109s | I stopped it to two right |
29112s | Gardens |
29116s | okay hopefully not bad clear up the uh |
29119s | one of the Bears |
29123s | just feel awkward the gargan companions |
29125s | I don't know their real names to be |
29127s | honest |
29129s | I did but I forgot them because I never |
29131s | look anymore I looked at them when |
29134s | obviously it first came out and then |
29136s | because I've just called them Hoffa now |
29138s | it's like oh for me sure and Leo |
29141s | okay transfers a fine style uh-huh |
29146s | and crushes left |
29150s | and one more mountain bear if I'm not |
29153s | mistaken yeah look something you have to |
29156s | take your time on turns like this |
29158s | because you want to maximize the racking |
29160s | as well you might just want to go face |
29162s | with it which is absolutely fine that's |
29163s | a very valid choice if you ever okay go |
29166s | face with it |
29170s | yeah it puts gregories down to 20 if |
29172s | everything goes phase I mean you don't |
29175s | get the full value from the mountain |
29177s | bear death rattle but that's okay in my |
29180s | book |
29181s | or is it if you get hit with an Eichmann |
29184s | as a response and Gregorius has both his |
29187s | mountain bears natural still left to be |
29190s | pulled from the deck then that could be |
29192s | a problem so maybe he does actually take |
29194s | a trade here I'd allow the rat to trade |
29197s | that is it okay I think Idol might be on |
29200s | the same thought pattern which is why |
29202s | he's waiting okay decided to go face |
29204s | like the rat trading is fine because |
29205s | there's so much to hit through the rat's |
29207s | gonna respawn right so I think that's |
29209s | fine but oh that's slightly worse yeah |
29214s | that's unfortunate to draw that this too |
29216s | but it's still gonna get both the |
29218s | mountain bears I think yeah |
29222s | but actually just stall for a second and |
29224s | think about this because it doesn't have |
29227s | to attack now right so yeah I like this |
29230s | actually trade the smaller minion to the |
29231s | bear that retains Health on your own |
29233s | bear and you can still just kill a cub |
29235s | and it still summons |
29238s | like the car doesn't say your next |
29240s | attack has to kill a minion right so |
29242s | yeah I kind of like what Greg Russell's |
29244s | lining up |
29247s | the Counterpoint being that all of these |
29251s | minions outside of the canine are trying |
29253s | to have high attack anyways I don't know |
29254s | if the break point of the health of the |
29256s | bear matters that much but it's not a |
29257s | big deal |
29259s | oh the tarantula |
29262s | yeah I think it all just depends on what |
29265s | you actually summon and in what order |
29267s | right of how you do the attacks but oh |
29270s | this is looking good this is such a big |
29273s | swing |
29274s | we forgot about that |
29277s | pain |
29282s | getting all of One appendage but still |
29284s | enough |
29285s | okay |
29293s | [Music] |
29294s | is the big problem right did not three |
29297s | us all five to face easy lethal |
29302s | we could get up to seven |
29305s | I mean in all honesty yeah that's the |
29307s | other choice yeah he does not |
29311s | trade your spiders into the taunt and |
29315s | the taunt that gets spit out of it and |
29317s | then you have seven shots at hitting a |
29320s | one in six |
29324s | not great I like those odds and yeah |
29328s | it's such a weird feeling isn't it like |
29330s | Hunter mirror one's on five health |
29333s | it's the opponent's turn and there's |
29336s | pretty much zero chance of lethal it's |
29338s | been a long time since that's been the |
29340s | case right but with no burn damage from |
29342s | hand |
29346s | crazy |
29349s | Hunter needs to make a comeback Reuben |
29351s | this is unacceptable not kill from five |
29358s | I was going to kill the other back |
29362s | five |
29364s | yeah that's enough yeah that's lethal |
29366s | easily yeah yeah it was just over 20 on |
29368s | board right and with the King Crush what |
29371s | a game and I know not everyone may be a |
29373s | fan of Hunter at the moment but that |
29376s | mirror was actually great I enjoyed that |
29378s | a lot |
29380s | we're seeing them both operate at |
29383s | maximum power idle even hitting such an |
29387s | impressive curve there but the fact that |
29390s | Gregorius was able to hold out the mid |
29392s | game to the point where it came down |
29393s | ultimately to the quality of the |
29396s | eichmann's going back and forth and like |
29398s | you talked about being the second one to |
29400s | play the Hydra is often very good in the |
29402s | matchup being the second one to play the |
29404s | Eichmann as long as you have enough |
29405s | beasts left and the deck also means you |
29407s | get the last laugh on board such a |
29410s | explosive back and forth game to close |
29413s | out that series meaning that Gregorius |
29415s | goes through to 7-1 and is definitely in |
29419s | the top 16 for Idol though his fate is a |
29422s | little bit more up in the air yeah it's |
29425s | a it's a great moment in time when |
29427s | azumat Hunter which is what I'm going to |
29429s | call it now is actually making it to top |
29431s | 16. that's what we want to see and so |
29434s | yeah big congratulations to the regress |
29436s | at Gregory still that it was a pretty |
29438s | cool game to end on I'm glad even if we |
29441s | only got to cast one game of that series |
29442s | I'm glad it was that one and I believe |
29445s | that is going to be it for round eight |
29447s | though and that means it's going to be |
29448s | it for the end of the day I think we are |
29450s | getting the top 16 confirmed as we speak |
29453s | oh there we go perfect so uh have a |
29455s | quick look at that Xiao bye leading the |
29458s | pack at eight and zero a fantastic run a |
29462s | good old Fury Hunter does it again are |
29465s | we even surprised at this point that's |
29467s | my question but what other names stick |
29469s | out for you dear and there's so many uh |
29472s | to count like there's also America's |
29475s | representation for TJ I'm gonna just |
29477s | throw that out for him there you and TJ |
29480s | remember you've joined the team now oh |
29483s | I'm still a-packed I I'm enjoying the |
29485s | fact that we have huzo DS in here a |
29488s | Japanese player looking to continue the |
29491s | recent dominance of Japan both in the |
29494s | constructed and Battlegrounds but I |
29497s | think what really stands out is there's |
29498s | a lot of CN players here too oh yeah |
29501s | um calling back to their empty dominance |
29504s | from a couple years past uh they're on |
29508s | top of either column here and then uh we |
29510s | have shuemu who is a previous Mt winner |
29513s | looking to get that back to back and |
29515s | steal that opportunity away from Fury |
29518s | Hunter it's a lot of exciting matchups |
29521s | coming up and I think a fairly good |
29523s | representation of decks as well a couple |
29526s | of the Rogue players making it through |
29528s | yeah a little bit unfortunate just the |
29530s | next to know on the the CM plays is that |
29533s | xmg and shall buy both on the same team |
29536s | are placed pretty much next to each |
29539s | other on the bracket so they would if |
29541s | they even if they both win round one |
29543s | they will face each other in round two |
29545s | so a little bit unfortunate for them but |
29547s | a ton of great matchups coming up |
29549s | tomorrow uh I can't wait I think some of |
29552s | the players have made it through with |
29553s | the very unique decks and lineups is |
29555s | going to be very very exciting to watch |
29557s | but again I just can't get over that |
29560s | like Fury Hunters just does it again we |
29563s | all know we've known for a long time how |
29564s | good he is but it's just like Yeah The |
29567s | Orient is in top 16 it's just an |
29568s | expectation at this point and to say |
29570s | that is a quite the ridiculous statement |
29573s | but as we round out the final uh Swiss |
29576s | round here any uh comments any final |
29579s | words about how Swiss has gone so far |
29581s | too |
29582s | yeah absolutely it's been a pleasure to |
29584s | cast |
29585s | um I feel a little bit sad that I didn't |
29587s | get a wacky background because of my |
29590s | lack of green screen but yeah I mean |
29593s | this is more of a personal comment |
29595s | rather than on the tournament but it's |
29597s | like one of the last few events I'm |
29599s | gonna get to cast throughout the year so |
29600s | very nice to work with you all again and |
29603s | we've had some amazing Hearthstone on |
29605s | top of all that so I'm very much looking |
29608s | forward to tomorrow as well yep just |
29610s | make sure to go out and buy some green |
29611s | paint tomorrow before the show and uh |
29614s | you'll be able to quickly paint your |
29615s | room it'll be fine we'll sort it out but |
29618s | yeah that is going to be it for the day |
29620s | all the Swiss rounds are done but that |
29621s | means we have top 16 tomorrow where |
29624s | we'll work out not only who is the |
29625s | winner but who is making it to the fall |
29628s | Championship thanks a lot for watching |
29629s | we appreciate it and we'll see you |
29631s | tomorrow |
29635s | [Music] |
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29654s | [Music] |
29661s | foreign |
29665s | foreign |
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29695s | foreign |
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29739s | foreign |
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29763s | [Music] |
29776s | thank you |
29778s | [Music] |
29786s | affects direct damage |
29789s | [Music] |
29793s | plus a spell grabs the win from the |
29798s | clutches of defeat there for Glory |
29804s | [Music] |
29813s | [Music] |
29818s | in every single way |
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29845s | foreign |
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