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849s thank you
850s [Music]
854s [Applause]
856s [Music]
866s affects direct damage
869s [Music]
874s plus a spell grabs the win from the
878s clutches of defeat there for Glory
884s [Music]
893s [Music]
899s in every single way
902s [Music]
913s hello everybody and welcome to day
916s number two of Masters Tour Ma and
918s disorder my name is TJ joining me to
921s kick off the show is none other than Mr
923s Derek Brown Derek how you doing today
925s you ready to cast some Hearthstone I'm
927s doing fantastically TJ I've enjoyed the
929s meta game greatly up until now with
931s getting some uh unsung heroes of the
934s metagame finding their place here in
936s this tournament so far and I think as
938s the day progresses we're gonna see the
940s cream rise even further up amongst the
943s uh
944s the watery bit of the milk
947s [Music]
950s okay sure cream Rises to the top I think
952s that's where the expression comes from I
954s think it's uh it has to do with the
957s uh like Milling weed I'm not sure you
960s know whatever you say
961s it could be milk
963s could be wheat
965s the wheat from the chaff
967s yep that's it here we go
970s Conquest Derek uh nice oh yeah Segway
974s there uh cream Conquest they both start
976s with the letter c beautifully done
980s um if you've watched any Hearthstone
981s Esports broadcast for I don't know the
984s past five years probably know what
986s Conquest is every player brings four
989s decks that consist of four unique
990s classes for the match takes place you
993s ban a deck away from your opponent and
995s you play a best of five match where you
996s cannot win with the same deck Twice
999s first person to three wins wins the
1001s series we are currently in the halfway
1004s point of the Swiss portion of the event
1008s we played four rounds yesterday we're
1009s gonna play four rounds today then of
1011s course tomorrow we're gonna have the top
1013s 16 bracket we're gonna play it out in
1016s its entirety there's still lots of
1018s hearthstone uh left to play we saw
1022s um some interesting lineups actually
1025s make it yesterday to those 4
1028s 4031 spots at least different than what
1032s me and probably a lot of players
1033s expected coming into this Master's tour
1036s because we had a very solidified ladder
1039s metagame but not so much competitive
1041s play it seems
1044s I was thinking TJ we might have to
1045s reshape how we introduce this format
1048s because every time all of us casters
1050s invariably end up saying something to
1052s the tune of if you've followed
1054s HearthStone for any good amount of time
1056s you'll know what Conquest is and I
1058s couldn't help but that time think there
1059s probably must be at least one die-hard
1062s Hearthstone Esports fan who's watched
1064s every match for years on years but just
1066s still doesn't know what Conquest is just
1068s cannot understand how it works at all
1071s and I did just like watching individual
1074s games of hearthstone that's exactly
1076s happening
1078s I don't care how they're arriving at
1080s their class choice I don't know what are
1083s those numbers on the side maybe yeah I
1086s just want to watch Hearthstone until two
1087s players don't play Hearthstone anymore
1089s and uh that person probably a Tice fan
1092s oh
1094s so
1096s what do you mean Mr Hunter's so easy
1104s yeah the easiest deck ever it's like 60
1107s of the ladder
1109s yeah well 60 of the ladder is probably
1111s ties fans
1113s oh
1115s whoa
1117s blow down cowboy
1119s yeah we we saw a lot of uh Variety in
1122s the decks yesterday
1124s did see a lot of Hunter that was like
1126s the one place where we didn't see
1127s variety uh but hunter is not doing it as
1131s well
1132s um as like its ladder stats indicate
1135s right yeah um it's floating like right
1138s around 50 win rate it's being left up in
1140s a lot of series we're not seeing many
1141s bands thrown its way and so it's a deck
1145s that a lot of players expected and that
1147s not many players built a strategy around
1150s and so it's not as meta warping of a
1153s deck as uh as I think uh some players
1156s given its win rate uh would have thought
1160s yeah I can see that uh it's as is always
1163s the case when there's a a clear dominant
1166s deck in the metagame unless it's a
1168s massive power outlier and the uh the
1170s fact that it's so popular
1172s um you know even though that draws
1174s counter strategies it's so strong that
1175s it can't really effectively counter it
1177s uh that's not really the case with
1179s Hunter like it's it's very strong and a
1181s jack of all trades which generally makes
1183s it difficult to counter uh but you can
1186s still get there I think major has been
1187s one of the uh the big ones that has been
1189s a very very strong counter to Hunter
1191s which has proven to be some of the
1194s secret sauce for players like Fury
1195s Hunter who has been doing very well
1197s indeed to a 4-0 start today alongside
1201s pocket train I believe has uh The
1204s Identical lineup to him so two previous
1206s Mt winners already off to a fantastic
1209s start in day one
1211s yeah and you know what this late in sort
1215s of the competitive cycle for the year
1216s you you'd hope for that right you'd hope
1219s that uh players that found success
1221s earlier in the year would continue that
1224s um I feel like it it's
1226s uh something like this we haven't seen
1230s in a while just because the the world
1232s championship in itself has you know been
1235s grand Masters right
1237s um and now that's sort of opened up at
1241s least to an extent uh starting to get
1243s those those vibes back for you know 2017
1246s 2018. was that what it was holy moly
1249s that was a long oh yeah uh with Hunter
1251s race who was you know absolutely the
1253s most dominant Player of the Year and you
1257s know went on to win the World
1258s Championship so those kinds of moments
1260s are cool so I'm hoping that you know
1262s players like pocket train like Yuri
1265s Hunter uh actually you know keep showing
1268s up and keep proving
1269s that they got what it takes because
1272s that's just cool to see dominant players
1274s like that it gives us more to talk about
1276s right
1277s as you could tell from this intro God
1280s knows we need it I let's let's be clear
1283s here I don't really need
1286s more things to talk about okay more
1288s Hearthstone themed things to talk about
1290s sometimes
1292s but as far as just you know straight up
1294s talking uh-uh I could
1296s I think we all know uh some of the
1300s directions that I can go at the very
1302s least Neil knows Neil AKA Lorinda AKA
1307s Bond there's the current standings
1309s um there are uh four players for
1311s additional players that are 4-0 uh that
1314s aren't shown on this bracket because we
1316s can only fit 16. we don't have the
1318s technology
1320s um but uh this is some of the players to
1323s look out for today some of the players
1325s that we've been talking about right a
1326s lot of big names up there let up pocket
1328s train Fury Hunter okay shinsuke pun ciao
1332s bye
1334s yeah it's a good little mix isn't it I'm
1336s happy to see letter back on top he's a
1338s real personal favorite of mine I really
1340s loved watching him play it during his
1341s run in uh Grand Masters uh in the EU
1345s Grand Masters and then a lot of players
1347s that we haven't seen much of nor topping
1350s the leaderboard there probably on
1351s tiebreakers just about coming up in the
1353s lead
1354s um you know construct companies players
1356s I haven't heard all too much of uh but
1359s Jacinto we got to see him yesterday I
1361s think it was his first Masters Tour
1362s maybe his second uh but he was playing
1365s some very very solid Hearthstone
1367s yeah
1369s and again I would hope that would be the
1372s case once we get to this part of the
1374s Year where the Hearthstone will just get
1377s more and more solid
1380s as the days goes on
1382s um as the days go on not as the days
1385s goes on because that doesn't make any
1388s sense but you know I'm correct Derek
1392s but um solo and I were talking a little
1394s bit at the end of the broadcast
1395s yesterday
1396s and uh something I want to talk about
1398s actually no I don't want to talk about
1399s it now because our match is ready we'll
1401s talk about it later it's about Rogue and
1404s its presence let's put a pin in them in
1406s like the top yes put a pit in it uh
1409s we'll Circle back
1411s um we have a match coming up dardar
1412s Binks versus holy water
1415s and I guess we could shift the
1417s conversation I was going to talk about
1418s Rogue then I was going to talk about
1419s Paladin let's just expedite the Paladin
1421s conversation because both of these
1423s players uh have Paladin in the lineup uh
1427s which is oh well one's banned uh so the
1430s conversation's got 50 less relevant
1432s that's okay uh holy water still has
1435s Paladin up what are your thoughts on
1436s Paladin where where do you think it's uh
1438s it's it's lying right now in the
1441s metagame I think Paladin is a really
1443s interesting class actually at the moment
1446s contrary to how it is through 90 of uh
1449s hearthstone's life cycle uh in my
1451s opinion
1452s um as there's a lot of different ways
1454s you can go and I've seen a lot of
1455s different players trying different
1456s strategies uh like the first thing you
1458s have to talk about is pure verse just
1461s normal control-ish Paladin when you have
1463s the neutral cards in as well and I do
1466s think I'm coming down on the side of
1468s including the neutral cards you get rid
1470s of the Countess but you still have uh
1473s just a stronger mid game when you slot
1475s in this School teachers Samurai in there
1477s as well akani such a strong card and
1479s dinathary has been very powerful as well
1481s but the really interesting interesting
1484s sorry interesting thing for me is how
1487s much late game how much extra value how
1489s many extra wind conditions you slot in
1491s the deck because Soto was talking about
1493s the kind of arms race that you have uh
1495s in the meta game right now and I think
1497s that's actually never been more apparent
1499s than it is right now that
1501s one of the big reasons you put renothol
1504s in your deck is because otherwise you
1506s actually don't have enough cards to win
1508s the game in your day which is like a
1511s really weird state to be in and it's
1512s kind of never been true throughout
1514s hearthstone's history but now it feels
1516s that way like I've experimented with 30
1518s card Paladin 30 card Shaman 30 card Mage
1521s and for me personally major a little bit
1524s less so but for Paladin and Shaman you
1526s just kind of run out of stuff you can't
1529s win the game because players have so
1531s many consistent threats so much removal
1533s because they have a 40 card deck that
1535s you need to have a little bit more punch
1537s at the end of your game and so you know
1539s if you're playing 30 card pure Paladin
1541s which is what Hunter race has been
1542s espousing the virtues of for the last
1544s couple of weeks in my opinion maybe I'm
1547s just playing it poorly you have one
1549s final big push with the Countess and if
1551s it doesn't win you the game which often
1552s it doesn't you just lose the game's over
1554s you have no further strong follow-up and
1557s so Paladin right now both of our players
1560s going for the non-jaila build but with
1562s those neutral cards slotted in I think
1564s this is about where I would end up
1565s because you have a a good immediate
1568s punch with those strong curve options
1570s then you have dinathrius and variant to
1572s follow up at the end for a like I said
1575s enough actual win conditions to close up
1577s the game yeah
1579s interesting Dynamic that we're seeing
1582s with Paladin and it's it's it's doing
1584s quite well
1585s we'll keep our eyes on that first game
1587s though between holy water and Darter
1588s Banks it's going to be the shaman uh
1590s verse Hunter standard archetypes control
1592s Shaman versus Beast Hunter
1595s um so
1597s this is a matchup that we've seen quite
1600s a bit control Shaman in itself
1603s a deck that has a lot of these power
1606s spikes but can struggle if it falls
1609s behind or on the early board uh just
1613s because it just lacks just straight up
1615s removal right its removal is just
1617s other minions hitting into minions
1621s that's uh the extent of its removal and
1625s um taking a look at the Beast Hunter
1626s from holy water not on screen but
1631s got a a castle kennels thrown in there
1637s about it as far as weird stuff one
1639s collateral damage at the top end which
1642s we have seen
1643s uh from players so not that
1646s not the craziest of inclusions yeah I'm
1650s kind of surprised I mean maybe in test
1652s they just found it wasn't good but the
1654s uh
1655s what's it called
1656s uh
1658s they're a Monica not Frenzy
1660s devouring plague devouring plague that's
1662s the one yeah that's the card that was
1664s actually very interested in especially
1665s when you're playing imported tarantula
1667s because it just gives you such a strong
1669s immediate wide board clear that Hunter
1671s has uh kind of lacks uh in this current
1674s build of the deck which I was personally
1676s quite partial to uh but for right now
1679s obviously that's not what holy water
1680s wants playing the aggressor and he's
1684s going to be doing that pretty well with
1686s just a nice aggressive start spending
1688s all his Mana
1690s yeah
1691s and I like beefing up the trog here
1696s as opposed to you know going for just
1698s the two drop k-9otron uh it does it is
1701s going to line up better against whatever
1704s um Dart our biggest is going to do on
1706s the next turn and uh yeah this is what
1708s Shaman does to try and overwhelm with
1710s stats that's its removal you overwhelm
1713s stats and a little bit difficult here
1716s because of this beefed up trog
1719s thunderbix would love to be able to just
1722s get a wild paw Cameron's out here but
1724s we'll probably just have to settle for a
1725s null
1727s and then roll into just wild paw Caverns
1729s on the natural curve next turn
1732s seems to be uh
1734s the only reasonable play available to
1738s him right now agreed I think this is the
1740s only line uh if
1743s like with no guarantee that the location
1745s is going to turn up anytime soon it's
1747s time to just use them
1748s uh frog has to go yeah
1752s those locations could be you know 20
1755s cards away
1756s it's crazy so many cars in that deck
1762s oh and you put it like that it sounds
1763s awful I want to go back to the 30 card
1765s version no 40 cards is great
1769s but it's so many
1773s I don't know what I think
1775s you're just excited about it no matter
1777s what yeah 40 is the big number
1780s way bigger than 30. oh
1784s not even close
1786s all right we got double can animatron
1788s here ooh
1791s um
1792s obviously given that it's a double
1795s of a turn oh sorry double dredge turn
1797s you probably want to go
1798s avish first
1801s and then wild Spirits with the second
1803s canine Neutron so you stack wild Spirits
1805s next turn and then tavish the turn
1808s oh
1811s that's so awkward uh oh no sorry it's
1815s not the weapon I was thinking it's the
1816s weapon so King Crush will get reduced
1818s sorry I'm being stupid uh yeah I think
1819s it's just wild Spirits then
1827s um just uh
1829s get out of John Derek it's
1833s all right
1836s that's all let's all be calm here okay
1842s oh he's such a big number TJ how could I
1844s be calm I know right
1848s it's insane 40 cards
1858s oh oh man this play for daughter Binks
1862s has worked out gorgeously like the fact
1864s he went coin
1866s wind chill to protect the Knolls really
1869s not an obvious play at all
1872s but now I mean look at the reward he
1874s gets like you don't even think about
1875s this right this is a 10 drop for one
1877s manner yeah the only way I would second
1881s guess it right is if I literally that
1884s was the only Mana he could spend this
1886s turn but he is running right
1889s um as a as a nice you know three Mana
1891s play uh to to back this up so not bad
1894s turn that into an eight eight not too
1897s shabby I'd say
1913s your deck size and starting Health up
1917s 40
1918s good 40. excuse me kidding me
1922s do you have any idea what my parents
1924s would have done for 40 cars yeah
1928s ah they had it so easy though we deserve
1932s a break we deserve 40 cards
1935s hey what do you mean wait we're of a
1937s different generation right
1939s yeah
1940s they went they went to college for like
1942s you know 20 bucks and a pack of gum
1944s you know we deserve 40 cards
1950s that sounds like a Fed rate yeah they
1953s could buy a mansion for 30 cards you get
1956s a studio apartment for 40 cards you know
1958s uh Amen brother
1963s all right a little off curve here I just
1965s like getting the wild paw Caverns out
1968s ah
1970s yeah because you saw the dredge card
1972s um see I guess theater
1974s does make some sense because the the
1976s wing commander and the hydraulon have
1979s been sitting in hand for a bit yeah
1980s that's right and usually when that
1983s happens they're you know
1986s pretty high impact cards so
1989s yeah I guess he's he maybe has a read
1992s right now I mean not a hard read but
1994s he's thinking it might be tavish right
1995s which is why he wants to play theater
1997s right now
1998s um
2000s but I can't understand I I think in the
2002s end I like him waiting because the only
2003s impactful turn six play is uh tavish
2007s exactly right everything else is five or
2009s seven and it just so happens he had
2011s dredged it to top deck it perfectly on
2013s turn six but God I couldn't have played
2015s around that anyway
2023s and I mean obviously this next turn he
2025s could just go boner into theater if he
2027s wants to spin the wheel and see what
2030s vulner has in mind but I wouldn't mind
2033s yeah you uh take the card that you want
2037s and then
2039s owners just like here
2041s have it back
2042s hold up there buddy
2049s um
2054s it's we're not to the point of the game
2057s yet where dardar Binks is
2061s I guess he could play three cards right
2062s if you get like clown fish uh I mean for
2066s motion denied but it's the nine damage
2067s super relevant in this part or would you
2069s rather have
2071s like a little bit more board presence
2073s I'll be looking at Maneuvers though
2075s right does he have any minions oh it's
2077s the Stag that makes things awkward if it
2079s wasn't for the Stag
2081s um Maneuvers would be insane because
2083s he'd play hydralazon and then data Binks
2085s would have to either kill one of the
2088s tentacles in order to proc the
2091s um
2093s emergency Maneuvers which would then
2094s just give more tentacles or he'd have to
2096s kill hydraulodon itself and end up
2098s giving him infinite board to turn after
2100s yeah
2102s uh but the the Stag in the way means
2104s there'll be an alternative Target which
2106s is a
2111s wow we can actually see Dada passing up
2114s null plus location on this turn for an
2116s insta 10 drop because he smells that
2119s there's a hydralodon or a bear something
2121s big coming down in this next turn yeah
2124s and he has met with some pretty scary
2126s news I
2130s I was gonna say I think you take the
2132s hydralodon but
2134s bad Eggman is so powerful when it comes
2137s down like this board is very salvageable
2139s for holy water if he can just survive
2141s until that turn nine
2143s yeah at the same time if you take away
2145s his curve play for next turn yeah you
2148s could get so far ahead in the future
2151s uh especially given over the Knoll knows
2154s that's not even playable next turn
2156s the holy water has a hero power and then
2158s whatever comes off the top
2160s as plays and this board is starting to
2163s get pretty big so
2166s with just the emergency maneuver's face
2168s is frozen so it doesn't have to worry
2169s about the Stag tracking is a good pickup
2172s I mean it hit something good
2175s I guess pet collector just to have
2178s something to play Harpoon Gun Frozen
2181s face plus already a weapon equipped
2184s that is not hot
2191s the Lost Battle Cry is still
2194s toss I don't think we want to mess
2196s around with that we could go
2199s ocani plus para or like boner akani I'm
2203s thinking on this turn just to give again
2205s maximum disruption
2213s I mean you really you really do want to
2215s kill the Stag because if you kill the
2216s Stag with emergency Maneuvers uh it
2219s takes three turns for the
2221s the dormants to wake up again so it's
2223s essentially just does nothing yeah
2233s Harry knows it's not snake
2235s useful information at this point because
2237s he attacked face on the previous
2239s could still be motion denied
2243s uh oh true sorry yeah good point
2248s ah okay
2255s yeah sure
2259s oh a little funky Maybe
2267s just in again I think he could have
2269s gotten a slightly better emergency room
2270s but he is still very far
2274s yeah
2276s okay
2283s do nothing this turd it's a good draw
2285s because it's something that he can hear
2287s a power and
2288s thrown to the akani that's about it yeah
2290s true
2292s um if that was a Hoffer could have
2294s traded over the economy uh first right
2297s with the weapon swing plus the Huffer
2300s and then got in a pet collector for the
2303s saber
2304s but alas there is eight
2308s well it it could actually
2312s be the case that bouldner has minion as
2315s well as the akani effects right because
2317s bonus still has one of those
2320s ah
2322s I didn't even see it because he's got a
2323s lightning bolt exactly yeah
2327s but I'm pretty sure he's got one of them
2329s born you tricky guy
2337s gotta just be Brute
2349s you're gonna sweep up the spiders
2356s oh he's thinking about it
2360s okay sorry yeah I should think about it
2362s how does hydralazon
2365s that's right even with the piranha
2371s uh but you could go for I mean you
2373s really want to go for AOE plus damage
2375s here like the the sticks to face is
2378s worth a lot as you start to close out
2379s this game uh but it was also tempting to
2382s go for this uh the taunts sorry yeah in
2385s the way as you could potentially protect
2387s your boner
2390s thank you
2399s yeah
2401s I don't know but I think he's just
2404s speaking to himself like what uh
2409s how big of a deal this Wing Commander
2411s could be
2414s I don't know
2416s did he know that that wouldn't get
2417s counterspelled by boner there am I being
2419s stupid does bone and not have the the
2421s akani effect I thought that's how it
2423s works but
2428s I don't know
2433s and it felt like there was a 50 chances
2435s Hickman instantly
2439s all right well either way it's doing it
2443s a ridiculously strong job I mean this is
2445s what I was afraid of for Dada this is
2447s why I was thinking you might consider
2449s picking Hickman because look at what it
2451s does as one card alone this is an
2454s insurmountable boat
2457s yeah one benefit all right what was the
2460s last battle cry I played
2462s was it okanie
2474s uh sorry the last Battle Cry was a
2476s brucan so yeah parrot to get six damage
2481s and then the outs would be
2487s amalga a clownfish amalgam flurgle but
2491s then you don't have another murloc
2494s foreign
2496s damage to face last turn it must have
2499s been some way right all right going for
2501s second macaw
2503s nope
2504s yeah yeah yeah that's a good point
2517s five
2519s and eight
2530s 26 damage yeah that'll do it
2534s that
2543s that was uh quite close and honestly I
2546s thought that
2547s our Binks was in a good spot you know
2550s once there was a couple of dead turns
2552s yeah yeah
2554s from holy water but just couldn't get
2556s sort of that
2558s uh enough to get that finishing blow
2561s um which ended up being the uh the the
2564s downfall and those later turns you said
2567s it probably could have been done
2569s slightly more efficiently it's hard in
2572s those spots though uh especially you
2575s know knowing the information
2577s biggest deal there though was probably
2579s what you were talking about right
2582s um with the pick of the wing Commander
2585s hydraulic line probably much easier to
2588s deal with even even if it had come down
2590s on curve
2592s um though maybe he was worried about it
2593s or getting blown up and then again
2595s Shaman from hand
2598s really doesn't have outside of swarmers
2601s and Knoll much way to to answer it that
2604s probably could have been the worry and
2606s instinctually I probably would have gone
2608s just with hydraulicon 2 as the as the
2611s choice just because you know okay I have
2615s three full turns basically to do
2617s whatever I want and my opponent's gonna
2619s be having to play off the top uh each of
2622s those turns which B Center does have a
2624s lot of like
2627s garbage yeah I mean in the deck it goes
2631s even further than that because on that
2632s turn not only did he make the difficult
2635s 50 50 pick between hydraulic done and
2637s win Commander he actually passed up just
2640s playing null and getting himself another
2642s 10 drop because I believe his location
2643s was active on that turn and he could
2645s have just gone attacking and get another
2647s 10 drop which
2649s you know he made the read that there was
2651s probably high trailers on in hand there
2653s was and he clearly gone into that turn
2655s thinking I'm gonna play theater to
2658s either steal hydralazon or the bear one
2660s of the power Spike seven drops and I can
2663s understand that but uh you know maybe it
2666s was just better to slam the big null get
2668s a 10 drop because hydralazon doesn't
2670s answer that especially well bear doesn't
2672s answer that especially well and uh again
2674s maybe it's slightly undervaluing uh
2676s Akerman but holy water now going over to
2679s his Paladin to try and take down the
2682s shaman instead and this is one of the
2684s biggest match-ups where when I was
2686s talking about at the start of the series
2688s uh having enough win conditions uh
2691s Shaman is one of the classes that tests
2693s that uh the most heavily they have so
2696s much strong removal now in the form that
2699s you just saw in that starting hand right
2701s Sylvanas and double Devourer are such
2704s strong single Target neutral removal
2707s options they put in the game now and
2709s Paladin really struggles against that
2711s kind of board clear when they're playing
2713s uh big Leviathan or they're playing down
2717s King Varian or these big light raids all
2721s these strong single Target removal
2722s spells are very very tough for Paladin
2725s to find enough threats to actually
2729s Outlast all that removal yeah
2739s reasonable early stuff here
2741s or
2743s both players start our banks you know
2745s obviously not hitting like
2748s Googling or
2750s like two drop
2752s but actually has plays to make in in the
2754s coming turns right spammy arcanists
2757s might be able to to do some work got
2760s cookie to just bite some time get rid of
2762s this early game stuff
2764s and uh
2768s really has uh sireton atheros in the
2770s opening hand to to start you know
2772s beefing that up and getting that closer
2774s to
2776s being the late game Powerhouse that it
2778s is
2780s oh double primordial wave though
2783s the timing of this is gonna be
2785s interesting
2786s yeah if no cards are played here next
2789s turn you have no coin wave yeah
2794s which is obviously a very powerful
2796s proactively on your side to get yourself
2798s a 10 drop but I do actually like holding
2799s off on it because
2801s just making a single 10 drop is not the
2804s win condition against Paladin that it
2806s could have been against Hunter
2807s especially had he got a better tender up
2810s at the time because they have righteous
2812s defense and they have a good chance of
2813s having it in hand because they've played
2815s the holy night as well they're
2817s discovering an extra spell here as well
2818s which could be equality it could be
2820s righteous defense and all of these
2822s effects just make it so that going all
2824s in on a big null transformation to me
2827s does not seem quite worth so I respect
2830s this line for data scent
2834s oh they are actually going pretty wide
2836s here
2839s oh then you know this is stored of what
2843s the deck does
2845s it does have a lot of early game stuff
2846s but the early game stuff is just to kind
2848s of
2850s power whatever else you're doing right
2852s these all have scary effects
2856s pretty nice to trade away all the one
2858s Health minions as well though makes
2862s potential for a spammy Alchemist a lot
2864s less apparent yep
2880s I mean I I said that the null isn't
2883s something you should necessarily be
2884s going all in on I do still think it's
2886s something you should try and do at some
2888s point I do prefer holding on to the next
2890s return to try and get a big swing in one
2893s turn with the primal
2898s Duty
2899s and still high life total not too
2901s worried about this early game Power from
2903s Paladin because that's not what the deck
2905s is all about
2907s and so just gonna
2909s use the weapon to start cleaning things
2910s up tone them up
2914s and uh passing the turn back over so now
2916s spammy's starting to look a little
2918s better obviously not great especially
2919s with that
2921s reasonable size light Ray
2924s reasonable Ray
2931s I don't think
2932s about this total
2935s but wait what about primordial wave
2950s it still doesn't feel that strong though
2952s if you just go with an old plus wave oh
2954s it's bad yeah you just give this a real
2956s bad right
2957s wow okay really
2962s oh
2964s what does he get that's the new one that
2966s can gain
2968s wind Fury and rush and stuff right
2974s garment card
2975s I think that's always
2979s sing it and I know a dude with a broom
2985s I thought that was a card
2989s yeah 610 is a really rare stat line yeah
2992s yeah
2993s hasn't been many six tens in the uh
2997s the history of hearthstone a frozen
2999s mammoth that was a six seven
3005s and what a game eh oh
3010s a little bit of glog
3013s so mutinous seems
3017s relatively appealing the only thing is
3018s there's a lot of damage on board that's
3020s just gonna bypass you but
3022s it's all righteous defense so you know
3025s there's something big in the hand
3027s there's not that many cards I think one
3030s of these spells was picked up by
3033s uh the night of annoyment so knows that
3035s there's a holy spell in hand
3039s so this is actually a tougher play also
3041s there's spammy math
3044s but yeah exactly that's there's nothing
3046s you can really do to impact that
3051s um
3054s because you can't get a if you trade in
3056s the oh no you can yeah one two three
3059s there's no four
3061s but that's fine it's just gonna isolate
3063s the uh
3065s he's six six at this point
3069s which is all just fine okay for holy
3071s water like he just gets to keep swinging
3072s the Leviathan he is
3074s enormous oh my goodness
3083s yeah I mean if you dredge you can give
3084s yourself Carol for next turn so I do
3086s actually prefer dredging here than
3088s drawing a card weirdly enough because he
3089s knew that Carol was on the bottom yeah
3095s even though that's usually the wrong way
3096s to go about it
3099s and now just what are you even going for
3102s you can give your opponent a seven drop
3104s a six drop and uh I don't actually know
3107s what the tail is but
3112s well it's attached to Leviathan so it's
3114s got to be a seven right
3117s does it is that how they oh no
3121s I didn't think so but he sounded so sure
3123s yeah I always say I trust you I trust
3126s you TJ
3127s there's your uh here's your first
3129s problem all right it's a three drop
3136s that would make sense from a lower
3138s perspective
3139s from like a if this was Hearthstone in
3141s real life perspective
3145s YouTube mini series awaiting to happen
3149s ATP
3153s run with it
3159s I mean all of a sudden like uh
3161s this is really the problem with Shaman
3164s now right when you don't have access to
3166s snowfall Guardian you don't have
3168s especially strong board clears if you
3170s don't get ahead with something like
3172s starfish Plus or oh sorry clownfish plus
3175s all the murlocs or a big null pop of uh
3179s you don't have the board clear you don't
3180s have the stall and you're just behind
3182s for the entire game like Darda Binks
3184s hasn't even looked like he's in this
3185s game at all from start to finish nope
3189s and is now dead
3197s glug there's enough damage just with
3200s what's presented enough stuff
3202s on the board he'd be dead with her glug
3206s and I've made a Neptune doesn't touch
3208s anything
3210s Bob Fish completely useless oh you can
3212s brown
3213s brown fish brown fish Cassie would dump
3216s that's bread and cod fish together and
3219s it's also an homage to faten them
3221s casting with Derek Brown
3223s a lot of things going on there a lot to
3225s unpack but oh okay roll's a taunt totem
3228s and then glugs okay survive
3231s [Laughter]
3233s and then dies instantly and then dies
3236s instantly yeah
3239s I mean I think it was like just blade
3241s Master would have done it because it
3242s kills one yeah exactly by itself but
3245s yeah that's gonna be a 2-0 lead now for
3248s holy water so
3251s uh not looking good for dardar Binks
3254s this uh this Shaman just cannot get the
3257s job done and now for holy water the
3264s only deck remaining is going to be the
3266s priest
3267s which is a blessed priest Boon priest
3271s buff priest whatever you want to call it
3273s all those things are the same
3276s because bless and Boone are both Buffs
3278s well if bless uh sorry buff and uh
3284s I'm gonna do a joke and I messed it up
3285s TJ
3287s okay take a deep breath all right
3292s if it's equally buffed priest and Boon
3294s priest let's call it buffoon priest hey
3300s don't these players look stupid now
3303s yeah what an easy deck am I right yeah
3313s uh we can't just leave the hunter
3315s players out there to dry come on now
3317s yeah and we've said it so many times
3320s since this deck has made its foray into
3323s competitive play but it just looks weird
3327s how do you win like ever
3330s um you play no minions it's you play
3334s Priestess right now mental handmaiden
3336s okay that's it the rest are just spells
3339s but you have plenty of card draw
3342s and sometimes those spells with one
3345s rating Elemental and boom is all you
3348s need to lock some decks out of the game
3350s if you can have a pop-up turn on at a
3352s reasonable pace
3354s there are many decks in the metagame
3356s that just can't beat it and uh that's
3359s what it relies on
3361s um obviously you know Shaman is one of
3364s the Decks that can
3365s um has sort of that disruption effect
3368s right the polymorph effect yeah with uh
3371s primordial wave
3374s um but again 40 cards
3379s don't many
3380s that is so many fine there's got to be
3382s an answer somewhere in there yeah uh
3385s intention will devour a lot of times the
3386s the pop-off happens long before that but
3388s you can buy time with wind chills and uh
3392s and like while Paul Cavern I guess it's
3396s just just keep jamming them into uh
3399s jamming into the Boon that's about it uh
3403s but Donna brings together
3405s on over to the ramp druid
3408s yeah which is a matchup that I
3411s anticipated would be terrible for Druid
3414s because these are two pretty archetypal
3417s Decks that we have here they're
3419s representative of uh strategies that
3422s have existed for a long time in
3424s Hearthstone like Druid is just ramping
3426s and playing Big Stuff essentially and
3428s some form of buff Miracle priest has
3431s been around since like
3433s realistically like at least 2019 if not
3435s earlier there was some like slight meme
3437s builds hovering around before then uh
3440s but we've got the first kind of cleric
3442s bonsamdi uh
3444s uh all in buff priest then and
3446s traditionally the priest has done very
3447s very well against Druid because they
3449s don't have enough single Target removal
3451s but now weirdly enough if there's one
3453s thing Druid specializes in it's strong
3456s single Target removal it's it's like the
3458s weakness of the class but because they
3461s have all this ramp in the deck and all
3463s these cheap Minions that can die thanks
3465s to a nyxia and scale of inyxia uh
3467s they're allowed to play these heavy
3469s infused Target removal minions in
3472s Devourer Sylvanas and even attorney at
3475s Moore in a sense as you can see in hand
3477s there for an extra silence effect which
3479s all of which leads me to believe that
3481s this is actually just a bad matchup for
3484s the priest uh in my opinion I I lose
3487s this matchup when I play the priest not
3489s especially surprising but I win it a lot
3491s of the time when I play the Druid as
3492s well uh Because unless your opponent
3494s gets off to a really fast start on the
3496s priest like Lightning Fast turn four or
3499s five latest you just ramp up too quickly
3501s and then you have the answers
3505s yeah when Derek it wouldn't matter from
3507s both sides you know it's good you're in
3509s trouble then
3511s you're in trouble and like you sort of
3514s like you said unlike the shaman which
3516s insatiable Devourer takes a long time to
3518s get to a lot of times the priest can pop
3520s off with the rant from Druid he can get
3522s there a lot easier so already some
3524s rampant hand very good opening here for
3526s Dr B so it's Jerry Carpenter to find the
3529s nourish wild growth Guff
3532s looking pretty good only water's hand
3535s stop at it either has switcharoo yeah
3538s it's good uh in the handmaiden
3541s um just needs to find some more you know
3544s I can play this regardless of board
3547s State kind of spells uh you know we're
3549s looking at right eliminate
3551s um chat over Devourer I guess Drive
3555s yep it's a great one the leash plus
3558s radiant okay that's the perfect combo of
3561s minions actually that he got this is
3563s this is doable uh for holy water now
3565s very much so yep because against this
3568s matchup you gotta go fast you gotta end
3570s the game before those big things
3573s come online for The Druids so
3580s and in this also in this matchup
3583s sometimes you gotta just say all right
3584s it's time now I gotta
3587s damn my radiant fly by the seat of my
3590s pants
3591s and hope that I pick up the good stuff
3593s along the way I don't think it's his
3594s turn I agree uh you you five Mana is
3598s usually like the uh The Sweet Spot
3599s there's the Boon so now we're looking at
3602s some potential here uh going into the
3605s next turn we're starting to approach the
3607s all right
3608s he's gonna pop off he's popping off I
3611s think he's popping off yeah it was a
3613s kind of a tough choice there because you
3614s would like to go thrive thrive Boone to
3617s activate the handmaiden fully on this
3619s turn uh but I think he absolutely makes
3622s the right call but Boone is just too
3623s valuable to instead of passing up
3631s as for how to spend the rest of this
3633s manner for
3635s da da though like
3637s it would be nice to spend the manner
3639s proactively on Druid of the reef so you
3642s have a little bit more to work with next
3643s turn but you don't want to put an extra
3645s minion down for shadow a Devourer
3648s especially because you don't want to put
3649s it in attack form
3653s so I could reasonably see just hero
3656s power
3657s um
3659s Earth and scales is not absurd I don't
3661s think either just to get a minion on
3663s board that doesn't die to a single
3664s Shadowood devour
3681s okay
3683s all right
3684s absolutely time to go in
3689s oh that's a zero Manor boon
3693s that seems uh
3696s quite good
3698s White
3701s that's another wig no bless no second
3704s fortitude so this isn't going to be in
3707s completely far left oh sorry there is a
3711s blast okay okay yeah
3714s apologies they're pretty good pretty
3716s good
3718s I'm getting double booned on turn five
3720s is pretty rare that doesn't happen often
3722s no
3725s okay yeah you know this specific
3727s combination of uh illuminate into uh
3732s probably start the turn and this is a
3736s two third lethal set
3738s or two term meaning this turn this is a
3741s lethal setup
3743s and this is
3748s ah
3752s um
3753s can you survive you have the silence to
3756s take down the radiant itself and then
3759s you're tanking 32 37 38
3764s next turn
3768s which is like survivable you you could
3771s go
3775s smash everything in and then coin
3777s attorney at more
3781s extern obviously becomes a lot worse
3782s then but do you really want to spend
3784s five mana on Guff on this turn
3787s very expensive
3792s just because like next turn you have to
3794s have you know enough stuff to be able to
3798s yeah
3799s enough Mana next turn to work with try
3803s and get through
3804s I guess this way if you draw Devourer
3807s even though it won't be infused it will
3808s be so big that Devourer plus scale Will
3811s Survive you for a turn
3814s I think yeah
3820s obviously he first has to survive the
3822s turn uh holy water can try and find
3824s something on identity theft to just win
3826s the game on the spot
3832s evidence is fantastic
3835s in uh
3837s get another boon exactly yeah
3840s it would be playable baboon a blast
3843s something
3847s classic very nice as well
3849s yep
3854s pretty good stuff
3861s okay looking for that Bliss
3871s I guess that's ritual
3873s you can play it right now on a Silence
3876s of minions summon a copy oh yeah wait
3877s there are these minions you can't
3879s silence yeah so it's definitely ritual
3880s lose the taunt but get another massive
3882s minion
3892s I thought I think's not happy about it
3894s because that infused Devourer
3896s not gonna be there in time is it
3899s no and it's not even in the hands so
3902s and yep it sounds well you can challenge
3906s these but as we just witnessed still
3908s keeps the stats
3910s I was thinking like convoke or something
3911s I don't know or Nightshade Bud into
3921s Miracle growth
3929s yeah we can see even with Turtles no
3931s matter how much you kill off you're
3932s still dead
3933s I mean he's just he's dead on board even
3935s without the uh
3937s Whispers of the deep
3939s is there a way though to go like
3941s best in Shell Drew to The Reef taunt and
3944s then
3946s Earth and scales
3948s I don't think so I don't know even then
3951s yeah all these little minions mop up the
3954s uh the Druid of the reef
3961s oh okay
3962s uh he's still
3965s honor with Vape uh than scales he can
3969s at least stay alive if he does Earthen
3971s scales on the Druid of the reef that's
3973s pretty sick that's pretty sick
3978s it's a cool line a cool line to go for
3980s and then instantly die because holy
3983s water is obviously gonna spot this one
3984s right out the gate
3986s it's got 16 attackers well
3992s guard our banks really couldn't get
3994s anything going in that series still 4-1
3996s score but yeah holy water now five and
3999s oh firing on all cylinders
4002s uh looking like the lineup's working
4004s right
4005s um
4007s has that that bless priest which I
4008s thought was actually going to have a
4009s pretty high win rate
4011s um that was one of the the guesses that
4014s I made when I was casting Masala
4015s yesterday is which ones were
4017s uh the highest it's not
4020s um but the uh Paladin floating up there
4023s uh and of course hunter in the lineup
4026s are almost always be support right if
4029s you even go 1-1 with hunter in a series
4031s like it's it's doing its job that seems
4033s to be what a lot of players are doing in
4035s floating at a 50 win rate so
4038s 3-0 to kick off the day Derek
4041s yeah just thoroughly convincing all
4043s around I think for Dada there were some
4045s things we could disagree on maybe in the
4047s first one or two games that last one
4049s like he just got priested there was
4052s really nothing he could do on the Druid
4053s he ramped up as quickly as he could and
4055s didn't find the answers he needed uh but
4058s for holy water like you know we were
4059s mainly focusing on dadar it felt like
4061s because the whole series was just him
4063s trying to dig himself out of his own
4064s grave uh but for holy water he was just
4066s like the Terminator man just like cold
4069s unfeeling just playing some lights out
4072s Hearthstone from start to finish and
4074s looking like a bit of a beast a real
4076s Contender uh for this Master's tour
4079s yeah lineup's working plays are on point
4082s that's what you want now 5-0 uh so two
4085s more wins on the day needs locked with a
4088s 5-0 start his tiebreakers have to be uh
4090s pretty good as well I think he was
4091s already in the left side of the bracket
4094s so we based those off of current tie
4096s Breakers obviously a lot of things can
4098s change
4098s since I was only halfway through the
4100s Swiss rounds
4102s um but uh looking to be good so even
4104s like a 6-2 score could get him in if his
4108s tie Breakers are good if he you know
4110s goes 6-0 and then uh drops to at the end
4113s of the day
4115s um I was uh someone rooting for Darter
4117s Banks there just because you know you
4119s got your time to shine in the last
4121s Masters Tour Derek or in in Master's
4124s horse this year
4126s but America is just it's been a long
4129s time you know I'm just waiting just
4130s itching to have uh at least an America's
4132s player in like the top four right it
4135s feels like it's been been so long so
4137s maybe Darner base can still get there
4139s still be rooting for him
4141s um but alas I have to fight it back from
4144s 4-1 uh but we uh are done with this
4147s match we still have some round five
4150s coverage some continuing coverage
4153s from round five which is going to be
4154s coming up a little bit before we do that
4156s though gonna have to take a little bit
4158s of a break while we switch out some
4159s casters so don't go anywhere more action
4161s to come here for Masters Tour Ma and
4163s disorder right after this
4165s [Music]
4172s no no no
4175s no
4176s [Music]
4178s no no no no no no no no no no no
4180s [Music]
4183s they're Witness
4186s all shall rise
4190s bad for your life
4193s I will never serve but you shout you
4199s must acquit
4201s the dark lady did not commit this
4205s unspeakable lie
4209s your cell awaits
4211s your confession will save us all the
4215s time
4218s [Music]
4223s thank you
4228s [Music]
4235s thank you
4236s [Music]
4240s [Applause]
4242s [Music]
4258s foreign
4261s [Music]
4270s [Music]
4303s foreign
4308s [Music]
4333s foreign
4339s [Music]
4355s [Music]
4363s welcome back everyone you are joining us
4366s in round five Hearthstone Master saw
4369s more and disorder that was a very quick
4370s opening Series which means myself and
4373s Gia have the great pleasure of bringing
4375s you I believe a full series to wrap up
4377s the round before we move on and it is a
4380s good looking series indeed here as we
4382s have uh former Grandmaster letter going
4384s up against weiatsu on the other side yes
4387s very fun stuff and as I was about to
4390s tell you during our little break there
4392s this is a little bit of a fun one for me
4396s because yesterday I got to cast a series
4397s from aojiru who is a very well known
4400s Caster in the Japanese scene oyatsu also
4402s a pretty well known Caster in the
4404s Japanese scene who also competes very
4407s very often a lot of their commentators
4410s go back and forth in the competitive
4412s circuit as well and he is rocking that
4416s Jailer Paladin that we saw yesterday
4418s unfortunately though it's been banned
4420s away
4421s yeah we did get to see a very brief
4424s visit from Jayla Paladin in the final
4426s round of yesterday as myself and TJ were
4429s just wrapping things up it did not
4430s perform particularly well for Nolan in
4432s that series but it has done enough to
4435s get the respect of a ban in this one
4437s which is quite a rare ban looking at the
4439s stats overall uh Paladin only being
4442s banned around six percent of the time in
4444s total Jayla Paladin only being banned
4447s two percent of the time uh based on the
4449s day one stats so interesting decision
4451s from letter and but I do think it goes
4453s to speak a little bit to some of the
4455s different choices he's going for with
4458s his lineup having a control Paladin a
4460s non-jaila control Paladin of his own
4462s through another
4463s yeah that's right having these somewhat
4466s slower decks I feel Falls prey to what
4469s the Jailer has to often has to offer
4471s more often than a aggro deck for example
4474s which maybe has set up counter
4477s aggression to the point where the
4478s Paladin doesn't necessarily feel
4480s comfortable just dropping that 10 drop
4482s but against a control deck they can be
4485s pretty helpless against that immune and
4487s maybe can't take advantage of the
4490s fatigue fast enough let uh going to lead
4493s with his Beast Hunter here just scanning
4497s down the list there's nothing out of the
4499s ordinary here uh
4502s no um
4505s Valen I guess is something that we can
4507s talk about but other than that it's
4509s pretty common to see the top end here I
4511s guess opting for truck and a slightly
4514s heavier early package
4517s yeah two copies of tarantula as well is
4520s a tech that we've talked about quite a
4522s lot throughout day one with all the
4525s threat of priests specifically being
4527s thrown around having the ability to deal
4528s with those huge minions uh Boone priest
4531s and you know the giant minion style
4533s priest decks have been underperforming
4535s compared to what some people would have
4537s thought looking at the stats it might be
4539s the you know these decks like Hunter
4541s which you're kind of bringing priests as
4543s as
4544s um a counter to Hunter if anything
4545s they're expecting to have a good match
4546s up there at the very least so more and
4549s more decks I think tacking against what
4552s priest has to offer might just be
4553s responsible for some of that low win
4555s rate but no priest to be seen in this
4557s one it's gonna be the Mage coming out on
4560s the other side for yatsu and very
4563s similar to before pretty standard things
4566s overall there is a natural copy of mass
4569s polymorph thrown in the deck again I
4571s think just paying some consideration to
4574s that priest in particular as well as a
4575s couple of other key matchups do you like
4577s the mass polymorph Tech
4579s yeah I think it does afford you quite a
4583s rare way to answer certain boards that
4585s have death rattle on the other side I
4587s think also pretty good against Hunter
4589s aside from being good against priest
4592s here and it is somewhat reminiscent also
4595s of just sansoku's winning lineup from
4597s previous Master tour where just that
4601s inclusion of Deepwater evoker and some
4603s of the heavier spell package and saying
4605s you're not afraid to run that even
4606s though you still have wildfire in the
4608s deck has sort of created one of these
4611s more modern Mage lists here not a bad
4614s opening hand whatsoever for ayatsu
4616s probably keeping double locations seems
4619s like Overkill but oh okay my mistake I
4622s was thinking that's not the type of
4624s three drop you necessarily want to curve
4626s the second one into but because they
4628s don't come down at the same turn you get
4630s to sort of go back and forth with their
4632s activations I guess yeah I I honestly I
4635s love mage location and I would keep as
4637s many copies of it as being off it didn't
4639s most match-ups I think people don't
4641s necessarily appreciate how much like
4645s wild poor Caverns is you know you're
4647s just getting free minions every single
4649s turn you know it's actually a lot of
4650s tempo when you invest that initial uh
4653s three Mana but I did want to ask you geo
4655s with your clearly extensive knowledge of
4656s Japanese casters uh so far ayatsu's
4659s wardrobe game does not seem to be up to
4661s par with what we saw from urjiru
4663s previously but is the camera Reaction
4666s game gonna be on point
4669s um I would say probably not as much as I
4673s would do I had definitely seen a couple
4676s of the clips where he has done some
4679s animated things but you know in every
4681s casting pair you cannot have two hours
4683s you know that's true you gotta have good
4686s cop bad cop
4691s if your double keeping location I would
4694s assume that the plan would be to coin
4696s one out here
4698s guys
4704s so it does make it such that the second
4707s location is not that awkward to play
4710s actually because he's drawn sugaring
4712s Sorcerers he can just have a turn for
4714s filled out with the Mana perfectly and
4717s get that blizzard discounted hold on to
4719s coin for something more pertinent later
4722s on
4727s yeah I'm gonna play them on consecutive
4729s turns using the first skeleton
4731s immediately which means he will get the
4734s two locations desynced there is most
4737s locations you almost always would prefer
4739s to have them desynced but there is
4741s sometimes some Merit in having both Mage
4744s locations available on the same term but
4746s this is just kind of the natural curve
4748s that ayatsu is playing out here no other
4749s real way to do it
4753s available here to take a value tray that
4755s could die on the death rattle of the
4757s skeleton but that's really not the end
4759s of the world because if it
4761s um were to shuffle the sunken saber then
4763s Aletta could dredge it with the Harpoon
4766s on the following Turn All Things
4768s Considered it's not perfect I mean it's
4771s not a super fast start from the hunter
4774s the mountain bear already in hand but
4777s um he has value for several turns to
4780s comes I think that's generally all you
4782s can ask for versus me just to have
4784s continuous waves of threats
4787s yeah I think if anything it might be
4789s preferable to the saber to have died
4792s there from Letter's perspective because
4794s otherwise he knows this is what's going
4796s to happen right consistent freezes over
4798s a couple of turns really uh lowering his
4801s Valley from that Harpoon Gun
4803s the nice thing is he has the alternative
4805s the Harpoon Gun here of a really nice
4808s curved play of just rad King uh getting
4810s that on board and because he has the
4812s minions pre-loaded making it so that
4814s it's not difficult to revive
4816s post-dormancy the devourings form
4819s looking a little bit awkward here
4820s because the saber was the last minion to
4822s hit the board so I figure he can still
4824s hold on to that for later
4830s foreign
4834s both players hitting a pretty smooth
4837s opening curve it's got to be searched
4840s no one really floating manner both
4842s players being pretty effective with
4843s their board Tempo plays and this is what
4845s this kind of matchup is really
4847s throughout the mid game is both players
4850s having very effective plays to the board
4852s major little bit more reactive but if
4854s you do get those locations online and
4856s you can start leveraging those skeletons
4858s into deathborns and everything else you
4860s are a very effective deck at playing for
4862s the board as well so this mid game
4864s battle for the board I think is going to
4866s be really important in this one
4867s right that's born does start to become a
4870s huge threat and I'm sure Lada will have
4872s on his mind from this point moving
4874s forward
4875s ayatsu has floated his first Mana of the
4877s game but I think it's wise to hold on to
4879s the coin because that's an eight Mana
4880s Rune that can come down in two turns if
4883s the coin is preserved
4889s so now does get the opportunity to set
4891s up the dredge combo he would like to go
4894s for it since there is nothing else
4897s particularly appealing to do this turn
4899s with everything else just kind of
4900s landing on the seven drops does seem to
4902s make the most sense
4904s he actually has quite a paired down
4906s beastful care of having drawn both of
4909s the mountain bears obviously uh drawing
4912s out king Crush would be ideal could
4914s still get hydraulic not the worst ever
4915s or either of those tarantulas which we
4919s talked about having two coffees is
4921s pretty interesting
4932s [Music]
4935s to me
4939s a handful of sevens is certainly awkward
4941s you can only ever play one of them in a
4943s turn so none of them got dredged for a
4946s discount meanwhile for oyatsu I think
4949s he's very happy to continue stalling
4951s here and start a new training soon I
4955s mean it is just one rune for now but
4958s he's not short on card draw and if
4961s that's the last spell causing five or
4964s more played at any point the parrots can
4966s wreak some Havoc yeah very true outside
4970s of that though his hand is just starting
4973s to run out of things to do that Modric
4976s is going to be a mile away from getting
4979s anywhere I'm not sure if there's been
4980s particularly any pings outside of the
4983s one Amplified snow flurry that came down
4986s the one zero manahero power daiatsu's
4988s just spending his men on cards but
4989s effectively No Reckless Apprentice just
4991s yet no Wildfire stuff going on so
4993s there's going to be some distance away
4995s and with the amount of pressure that's
4996s on the board if the Rune doesn't clear
4999s up these location charges are going to
5001s be used up as well taking time out to
5004s play like deep water mocha Arcane
5006s intellect if I just end up taking too
5008s much damage on the backswing great
5010s especially you know this Altima is
5012s getting used very likely it will get all
5015s the way up to three Gorgon Companions
5017s and I think ladder dredged up a theater
5019s oh my goodness oh never mind forget
5023s literally everything I said it's a box
5027s Game Gear
5030s uh
5037s when you get that smile from the player
5039s you never know whether it's an actual
5041s triumphant smile where they're pleased
5043s or just a wry Smile as one of them
5045s happens from box but yeah pyroblast to a
5048s minion in that case very much the latter
5053s there's that Theater which feels a bit
5057s awkward to play this turn because seven
5059s plus one works out really cleanly the
5061s thing is sunken saber doesn't even have
5063s an immediate rush Target so I wonder if
5066s letter wants to try and slow down on the
5070s tempo a little bit to disrupt some
5073s follow-up from oyatsu it's not easy to
5076s make a read on pirate being in hand it's
5078s also not going into a crucial turn like
5081s when you expect Magister Don gasp to
5083s come down on curve yeah and it's also
5086s just the contents of the rest of your
5088s hand is very high quality right you
5090s don't necessarily want to a give some of
5093s these cards to your opponent or B lose
5095s access to them yourself so I do think
5097s it's a fairly awkward theater turnover
5100s all right
5104s okay going again
5112s holy Jelly's insane to start off and it
5115s does hit one of the death rattle minions
5117s objection is huge as well look at
5119s Letter's hand he doesn't want to give
5121s any of these minions up
5126s foreign
5129s did not really get the job done second
5132s one absolutely did that is beautiful
5137s and the extra
5139s [Laughter]
5143s rooms
5145s oh okay now Atlanta knows about the
5147s objection yep he knows that it is the
5150s worst possible secret it could be yeah
5152s right a luxury
5155s I mean you take the small victories
5158s where you can
5160s oh perfect
5166s this is the best turn 9 trog I've ever
5168s seen
5169s [Music]
5181s one show on the racking slightly
5184s frustration
5188s wondering if Lata wanted to weave in the
5192s saber there while he had board space and
5194s maybe not use the other Hydra head
5197s forward rush but I think it's correct of
5199s him to identify just maximizing value
5201s here is more important because look at
5204s the size of oyatsu's hand compared to
5206s let us needs real mileage out of every
5209s single Minion remaining
5211s yeah and even then I think he'd be
5213s hard-pressed to get there you've really
5216s not seen too much AOE or stall coming
5219s out from the mage deck at this point and
5220s with the amount of cards that were just
5221s drawn from all of those runes you're
5223s just expecting to see blizzards and
5225s death thorns and the light coming out in
5227s the future
5229s firstly making it perfect for ayatsutu
5233s to kill everything off simultaneously
5234s thus not Reviving the Hydra heads just
5237s needs to commit second Flame
5242s and yeah making the strike first will
5244s revive the Rat King which you might as
5246s well do first right because you're gonna
5249s AOE here anyway this makes sense
5251s I worked out perfectly the skeleton shot
5254s landing on the right thing
5258s always the damage here
5268s I don't remember the other judge options
5272s from that event I think one of them was
5273s a one drop so potentially dredging makes
5277s his average draw worse than just a
5280s random card from the top of his deck
5285s and the theater problem remains of what
5289s does he even want to give away
5293s foreign
5302s gun presumably yeah
5306s oh man these aren't great for Lada
5313s are denying the savara I think is the
5315s most useful overall obviously it's one
5317s of those situations where you do coffee
5320s it you create a true copy of what you
5322s see but the uh the preview window does
5325s not necessarily show you all the
5326s information on a card like savaro uh so
5329s letter takes it gets the information
5331s still needs one spell it could have for
5333s all he knew just been ready to jam on
5334s the board
5336s that one spell may just not happen yes
5339s there's so few spells in the hunter deck
5342s I mean both doggy biscuits and rambling
5344s mounts we haven't seen yet or a wild
5345s Spirits so there's a good shot second
5348s devourings form as well but the vast
5350s majority of this deck will just keep
5353s this savara inactive
5355s I wonder
5359s though ayatsu has had no shortage of
5362s resources but I guess the one thing that
5365s he should have been sad about at this
5366s point in the game is not having like a
5369s reckless Apprentice though we're just
5372s still kind of far from being active but
5375s he's been so far ahead on board that he
5378s can safely play a kel'thuzad and leave
5380s up a king crush on board no problem he's
5383s basically at 40 Health years
5389s yeah and letter just forced to make me
5391s all in in response
5393s is just about the final push that letter
5396s has available
5397s like any self-respecting Hearthstone
5399s player is going to send that King Crush
5401s face of course even though uh he uh not
5404s looking too hopeful in terms of actually
5406s getting over the line
5408s three left on the more josh
5411s and that thing is dealing three
5416s I think that might just be enough from
5418s Letter's perspective
5420s whether or not I asked you guys to send
5422s these attacks through nope spoilers he
5424s does not you already see click to
5426s continue where Letter's hand should be
5427s and that is going to be game one going
5429s over to ayatsu very very clean Victory
5433s really hinged off the back I would say
5434s of that double location early just
5436s really denying any ability for the the
5439s hunter for the letter to get ahead on
5441s board and then you know once you've
5443s secured that early game a couple of
5445s runes that'll do the job well I suppose
5447s more than a couple three runes in the
5449s end one natural one for the parrot and
5451s then one from a nice blood Tower coming
5452s out of your deck which at that point it
5455s was just a resource battle right oh he
5456s actually just had too many power plays
5458s for letter to be able to get back into
5460s the game that's right major location
5462s just one of the best ones out there
5465s because it provides so much counter play
5468s against almost any board state if your
5470s opponent is going wide well you do get a
5472s minion on board that also has a death
5474s rattle that can clear something if
5475s they're going tall you get the freeze
5477s and that also saves them off for a long
5480s time so that the Mage has access to
5482s their power plays later on very
5485s fortunate to have hit the pirate but uh
5487s it was very deliberate of ayatsu to hold
5490s on to shivering Sorcerers for a bigger
5492s outcome not play it down too early and
5494s to hold the coin to get that Rune out as
5497s soon as possible but I'm gonna move away
5499s from the hunter here onto control Shaman
5502s which is also looking like a very
5505s standard list as far as I'm concerned
5507s cutting down on one Devourer I think is
5511s not too uncommon these days but the one
5514s of spammy as the inclusion could be
5516s interesting yeah it's super interesting
5519s to me I was talking with TJ about this
5521s last night as we were ending the
5523s broadcast I suppose yesterday afternoon
5525s in terms of real terms I tend to frame
5527s my days around when I'm casting
5529s regardless of whether or not it's
5530s daylight outside
5532s um but it's interesting to me that
5534s Shaman has continued to be a powerful
5536s deck and pretty much a meta deck because
5537s not only did it really not get anything
5539s from the mini set like Sylvanas has gone
5542s into that list but outside of like game
5544s changing cards not too many it also had
5547s its entire freeze package nerfed into
5549s Oblivion and it's just survived it's
5552s just continued as a deck which is
5553s something that I found a little bit
5555s surprising overall just going to show
5557s the overall flexibility of the deck yeah
5560s I think it can be said or similar things
5564s can be said of any deck that has 4D
5567s quality cards you can stuff into it and
5569s because we've had quite a few uh card
5573s sets already and the mini sets have all
5576s just proven that you know there's a few
5578s handfuls of cards that you can put
5580s together there is just 40 high quality
5583s cards that you can use on average that's
5586s still going to be good enough of an
5587s early game curve to justify and enough
5590s of a mid game to be consistent as well
5592s and then just having that 40 health and
5594s then the time as Shaman to have access
5597s to vulner mutinous or denatures into
5601s macaw has always given it some measure
5605s of inevitability
5610s that's his turn on the hunter now Hunter
5612s a deck with middling performance in this
5614s tournament so far but obviously the deck
5617s that has a loss in this series
5619s uh so first you can fare any better and
5622s I do like this strong Tempo opening here
5624s from here to just denying any uh loss of
5628s tempo in the early game to some of the
5630s plays that can come down from shaman
5632s great I think it's a good spot to get
5634s the peasant down as well generally if
5637s the shaman is presented with location
5640s and schooling in their hand unturned
5642s when they will play the schooling just
5644s to give themselves one more turn extra
5646s of
5647s um hitting that gold Char null and then
5650s timing the location at a point where you
5652s know it's more useful as an additional
5654s card in hand uh and because oyatsu
5656s didn't see this cooling he knows it's
5658s actually very hard to talk to answer the
5661s peasant immediately on this turn and let
5663s I hear I mean the boner is very tempting
5667s because if it sticks around clownfish is
5670s amazing but it's so scary it's a dog
5671s biscuit
5673s my wing evolve outcome is a 2-3 pretty
5678s good yeah and I think forced to do this
5680s I mean this is a really common play with
5681s Shaman anyway when you go location on
5683s one just to go totem evolve on two uh
5686s you can generally do that with the null
5688s curve in some situations anyway like the
5691s most common curve is to not play the
5692s location on one if you have the null in
5694s your hand but you can often make curves
5695s work we go location on one totem on two
5697s evolve but in this spot with a peasant
5701s on board the letter has to start playing
5703s stuff to fight the board right even
5705s though he would love to evolve this
5706s clownfish instead I think it was
5708s absolutely the right decision
5711s foreign
5714s got an amazing for ayatsu here to get
5717s control of the board and
5720s pick up a
5723s wild Spirits gotta be Spirits right yeah
5727s and just knowing that there's another
5729s Baddie guest at the bottom means that
5730s canine Tron uh played next turn if he
5733s wants to can pick that up but it's more
5735s likely I would say to get the spirits
5737s down early andada here has all his
5739s Battle Cry Synergy cards but no real
5742s payoff at the moment
5749s doubles up on clownfish right yeah right
5752s yeah with no follow-up murlocs right now
5754s which is the big problem
5756s evolve targets nothing super premium now
5759s anyway and this is kind of the problem
5760s right you talked about any deck having
5763s the luxury of playing 40 high quality
5765s cards like yes the card quality in this
5768s deck is huge but when you have 40
5771s individual cars they don't all synergize
5774s with each other in the way that a 30
5776s card deck perhaps would and sometimes
5778s you do end up with some situations like
5780s this but the luxury of 40 health of
5782s course as you mentioned is that letter
5784s still has plenty of time to uh tie this
5786s slightly awkward looking down together
5788s they have one gorlock garbage or pick up
5791s and all his problems are solved
5793s [Music]
5797s problems are multiplying in the meantime
5801s other wild Spirits available
5804s and he knows now that there's a mountain
5806s bear at the bottom can dredge that with
5808s the Harpoon Gun
5810s oh
5813s dredge so incredibly satisfying when it
5816s all lines up perfectly like that you get
5818s to see the bottom of the deck you get to
5820s dredge again safe in the information
5822s that you've got great cards down the
5823s bottom similar feeling to when just all
5825s of your Outcast is playing nice when
5827s you're playing Demon Hunter you play one
5829s card from the left-hand side the next
5830s perfect card slides over
5832s the dream
5835s title surge is the pick here for Lada I
5838s was wondering about the implications of
5839s schooling but I think with these two
5842s Minions on board he has enough to infuse
5844s the famished pool
5845s uh
5847s that definitely makes more sense to go
5850s with title search and preserve your
5852s health a bit more
5857s thinking of infusing altimore getting
5860s very scary as well
5867s you can see with how far behind letter
5869s has been and throughout this entire game
5871s so far against the deck you know as
5873s mid-range Gene aggressive as Hunter is
5875s let us still at 31 and the difference
5877s between 31 and 21 here against Hunter is
5880s enormous Atlanta does not have to panic
5882s in this position
5884s yeah not quite yet
5888s primordial wave is huge gives him
5892s potentially a better way to answer the
5895s mountain bear crucially he does not use
5897s the evolve on the famished pool I think
5899s expecting that even if it were to get
5901s evolved it would be value traded down
5905s thus making his primordial wave less
5907s effective
5909s yeah exactly
5911s and we've seen this in the past with
5913s Shaman as well when you have more random
5916s evolve effects and more targeted evolve
5918s effects
5919s um like an AOE evolved in a targeted
5921s evolve you kind of want to do the AOE
5922s evolve first because then you get to
5924s make a more defined Choice as to what to
5927s do with the targeted one null is the
5930s perfect pickup now here for letter as
5932s well now this turn gets extremely
5935s complicated
5938s I'm trying to figure out if a spammy
5941s angle would be better here but I'm not
5944s seeing the cleanest break points like
5946s obviously with schooling you can get
5948s those breakpoints but there's not enough
5949s Mana to do so
5955s because if you played Knoll then spammy
5957s the null can either go to two or put
5960s something at one and you're still
5963s lacking up for health to make this super
5965s clean
5968s oh not primordial instead
5971s so
5976s but you can evolve it not actually kind
5979s of good yeah I'm coming um I mean it's
5983s not a lot color it's not in the next
5985s year but it's not the worst
5997s oh I should take the clean trade into
5999s the six six interesting
6001s yeah I mean looking at it on reflection
6003s the value trades that you can take are
6006s very low impact right you get to rush
6008s into a 1-1 and then evolve which yeah I
6010s mean taking care of a six six as I said
6012s the difference between 31 and 21 is a
6014s big deal and letter is now below that 21
6017s range so I think trying to prevent
6019s himself from taking that six damage it's
6021s a decent idea very fair that's fine
6026s okay activates this family
6030s because currently there's nothing on
6032s three Health here but others can be
6035s fixed nope
6043s problem for Latta is he's stabilizing at
6046s 10 Health which is not quite so stable
6049s at all even just against the hunter hero
6052s power but there's the dinathrius in hand
6054s to think about and there is that weapon
6058s from this dog coming out soon as well
6061s his hand absolutely goes off next turn
6065s though with the boner with the clown
6067s fish with the good luck ravenger like
6069s this is an absolutely ridiculous next
6071s turn and he will get to dinathrius First
6074s in this situation for the lifesteal that
6076s will prevent the uh the counter lethal
6079s it might be the only one that gets to
6082s denature the nurse comes down and Chomps
6085s it but we'll see if first of all Lata
6087s needs to answer this board and the thing
6089s is he has neither mutinous nor flurgle
6091s in hand that can be fixed with the
6093s ravager but oh man the boner clownfish
6095s mouth always gets me here
6102s only drawn one clownfish one ravager
6105s otherwise in terms of murlocs so there
6108s is still plenty of murlocs to draw
6112s but he also needs to find a way to heal
6115s because even if he deals with this board
6117s and delete ayatsu's hand there's just
6119s the weapon and the hero power for lethal
6122s so either a taunt or healing is what
6125s Laden is on top of clearing this board
6128s so something of the amalgam will be
6131s necessary
6133s yeah amalgam targets
6136s certainly worthwhile taunt totem can get
6138s him there as well it really does feel
6140s like if he survives this turn oh if he
6143s finds a way to survive this turn he
6145s probably wins the game just from that
6146s dinathrius on the following turn that
6149s tar creeper oh he's overloaded
6154s it's so tense
6156s and the rad king is not awake good for
6160s ladder
6162s I'll give this kid to be traded here I'd
6164s have to imagine right
6170s foreign
6177s alternative plan
6180s oh your opponents are five do you really
6183s want to give up the deal two damage pun
6187s or about dealing nine
6190s three three cards yeah
6194s I don't know this is actually really
6196s close
6197s uh
6199s the thing is the five damage behind a
6202s taunt is so awkward because it takes you
6204s three buttons If This Were four I would
6206s say sure we can hold off on the tabish
6208s we have no time for games
6213s okay it's going for it
6218s explosive
6222s he didn't take it on the first one
6225s presumably yeah
6229s so
6234s oh
6236s this is so tense here
6238s and Lada has to be thinking about motion
6240s denied right
6246s you play around it though like is it
6248s possible
6249s I don't know I guess packing with some
6253s things if you just play school teacher
6256s and then just hit a nogling that gives
6259s you healing then theoretically yes
6262s pick me yeah and play around it yeah
6266s wind chill kind of the same thing
6271s that is Oh Yeah from letter yeah let's
6274s let's under I mean this is kind of
6275s smartest plays around emergency
6276s Maneuvers and the nine damage right so
6279s he is playing around multiple secrets in
6280s this spawn
6282s it's an industrious
6284s I mean it's not guaranteed to be lethal
6285s but it feels more than likely especially
6287s with the weapon no five to face is a lot
6290s here I think yeah no I don't I do not
6293s think that is favored just on napkin
6295s maths yeah for 14 damage though
6298s I was thinking to kill the tar creeper
6300s but yeah I guess there was enough Health
6302s on board that that wasn't particularly
6304s likely either
6306s and that means that Letta will be able
6309s to play his denatures
6313s but how Juiced is it 21. that's plenty
6321s but it doesn't kill the other denaturas
6324s and the emergency Maneuvers now he's
6326s gonna proc on the mishes but that's fine
6329s they're not offers you can deal with
6331s this for a turn
6333s and how angry is Lada gonna be when he
6337s watches the stream back later and
6338s realizes this was not motion
6342s oh he'll find out soon enough I think he
6345s might get the news before the end of
6347s this game
6348s yep
6349s aimed shots
6352s just the most damage like of course you
6354s don't get the extra two but it's still
6356s dealing more than arcane
6359s what yeah why okay it doesn't matter
6363s yeah it makes literally no difference
6365s but still it's just funny
6368s I mean you're just missing out now your
6370s next Huffer isn't going to deal six
6371s damage like what are you doing
6374s oh King Crush
6377s surely
6383s there's no way he's trading this dinner
6385s oh he's treating them okay
6389s I kind of thought let them have their
6390s ones that their 10 life steal if you get
6392s your 11 to face but
6396s I took the burrito over King crush the
6398s hydralazon presumably yeah
6401s actually feels like now the lifesteal
6403s has taken hold he needs to fight for the
6404s board again instead of just going for
6405s straight up damage
6407s okay so the balner brand macaw check
6413s or dinathrius is well lethal right
6426s is it more damage to play yeah it will
6430s be right still I was just looking at
6431s like doing it with clownfish instead but
6433s yeah it's better still
6437s oh
6442s yeah he will find out here it's not
6445s motion tonight and he's still one
6447s playing around
6449s yeah it has to get the amalgam out for
6452s the finishing blow
6454s I on the parrot to discover another
6456s power up because the pirate is a good
6457s boy yep there you go perfect
6462s and that is gonna be one one
6467s oh no no no no sorry sorry because it's
6470s my car right so the Macaw is copying
6471s yeah it's recent yeah like the game is
6474s over
6485s um he can put everything to three health
6487s or less to continue this explosive trap
6491s being quote unquote a threat yes
6500s but in doing so you are leaving up
6503s multiple impactful Minions on the board
6508s foreign
6519s literally one damage face stay tuned
6527s I'm finally making us wait for it but
6531s you would continue to be hard-pressed to
6533s imagine a way back into this foreign
6535s mutinous
6543s okay
6544s [Music]
6547s so funny to watch a triple activation
6550s denatures and then be like wait I gotta
6553s Scramble for two more turns to find
6554s lethal
6558s yeah that was still going to be the
6560s game-winning play though and honestly
6561s like I the discovered tar creeper pretty
6563s much won that game right like even even
6566s though my initial Instinct was that you
6567s could then denaturis immediately
6570s um with the you know I let's probably
6571s gonna win the game if he survives this
6573s turn it's still pretty much true where
6576s if he he needs to survive that turn and
6578s the turn after and unbelievably one tar
6581s creeper managed to to hold the line for
6584s two turns against Hunter with all the
6586s threats to be thrown out on the other
6587s side like absolutely insane pick up with
6590s the elemental discover from the amalgam
6592s and then yeah if you let Charmin get to
6595s the point where they can just start
6596s playing repeated dinathrius battle cries
6598s like that is going to be very very
6600s difficult to beat particularly with the
6602s way Infuse works right Infuse when a
6605s card becomes infused it technically
6607s becomes a new card so the you know the
6610s the Battle Cry copy from the bird copies
6614s the card exactly it actually copies the
6616s full infused value which is such a
6620s absolutely hard to believe this existed
6623s even when killed us like it was allowed
6626s to exist when chaos was at six mana and
6628s you could do this a whole lot sooner
6630s Shaman even though it has this
6631s inevitability does have a really rocky
6634s road to get to that point which it was
6636s only the tar creeper standing between
6639s oyatsu and victory but of course that is
6642s just the second game of the series both
6644s players with one win a piece both
6646s Hunters still available and Lata is
6649s going to go back and give it a try again
6652s here
6654s yes indeed both Hunters on both sides
6657s have been defeated in this series so far
6660s and both players of course then still
6663s have a hunter left to win with because
6665s despite Daryl Brown's protestations
6668s earlier in the day I'm sure everyone
6669s does know how Conquest works and doesn't
6672s need it explained to them but yeah what
6674s differences do we have between these uh
6676s two decks here Jim
6679s going from the very top end there's no
6683s devouring swarm for oyatsu which if it
6686s is going to be a mirror where both
6688s players have you know decent curves back
6690s and forth I can see the devouring swarm
6692s just being a value tool a very useful
6694s one for Lada there's also the uh
6700s top end differences not too many that
6703s I'm seeing just going down the list of
6705s it here it's actually no Sylvanas the
6707s accused for ayatsu which is a very very
6710s big deal because if you can Infuse that
6711s and steal a death rattle minion
6713s particularly a rat king that can be so
6716s much long-term value going on later yeah
6720s ayatsu has the defense attorney instead
6722s essentially right in that that same spot
6724s which is uh yeah pretty interesting we
6726s will see it is going to be the hunter
6727s mirror I think this could potentially be
6728s the defining point of the series because
6730s uh otherwise the the matchups are
6733s looking fairly reasonable with the
6735s control paladins still to go from letter
6737s on the other side the Mage still
6739s available Mage picked up a win already
6741s for uh let's see so it would just be the
6743s uh what would be remaining the control
6746s Shaman for ayatsu on the other side
6748s which would be the deck remaining so I
6750s do think the hunter picking up a win
6751s here for either player is probably going
6754s to be the Crux of this series and ayatsu
6756s does hit one drop into doggy biscuit
6758s which is the absolute dream going for
6760s first
6761s yeah good to know that no matter how
6764s much Hunter's identity has changed and
6766s that they don't play reach and they
6768s don't go full aggressive anymore going
6771s first in the mirror is still a very very
6774s winning line
6775s yeah I mean that's just kind of
6778s hearthstone right it'll be you'll be
6780s hard-pressed look we might have 40 cards
6782s now we might have 40 Health but I think
6785s going first and playing a one drop in
6787s Tempo mirrors is gonna continue to be
6789s good in this fine game of ours for quite
6791s some time
6793s I will have a slight asterisk there
6796s though because with the castle kennels
6798s one of her oyatsu he has quite a bit of
6801s comeback potential here giving rush to
6803s Vis here can if he were on the opposite
6806s end of this situation give him
6807s reasonable answers but in letta's
6810s position he's kind of hoping for oh I
6812s guess exactly that card or the rushing
6816s from Wild spirits
6818s yeah
6819s I think wild Spirits just mashing as
6822s many wild seeds as you can here just the
6824s way they all uh Compound on each other
6827s with the increased speed of the wake up
6829s just does make a lot of sense even
6830s though ramming Mount was quite appealing
6832s in terms of initial trade I do think
6834s these wild seeds are probably the most
6836s powerful early mid-game tool that Hunter
6838s has access to right now so not getting
6841s baited into doing other things than wild
6843s seed is uh pretty much to your interest
6845s and I don't often give Raven credit for
6848s things Gia but I will say he was banging
6850s that drum not even day one like day
6853s minus five he was running the drum of
6855s like why are you playing anything but
6857s the wild spirits
6860s as soon as this card was released not
6862s even just during the preview streams
6868s uh it is awkward though to go for the
6870s second one because all it does is
6872s overwrite his weapon and the first swing
6874s doesn't even kill the bear here so he is
6876s holding off with theater instead and can
6879s steal any of these premium cards for his
6882s trouble
6883s uh the pet collector seems pretty
6886s important because there's the saber on
6888s board and you kind of want to deny the
6890s sunken saver but then again rat king is
6892s so much recurring value and it's good
6894s for letter to play more so than the pet
6897s collector in the immediacy
6899s pressure
6903s or is it because he can get his own some
6905s ajaran saber and then dredge the sunken
6908s one with his Harpoon Gun
6912s give the peasant
6915s yeah I think what to give was a far
6917s easier Choice than what to take there
6919s does end up with the pet collector the
6921s problem here though is just kind of how
6923s low Tempo that play was because both
6925s players have had extremely good high
6927s Tempo openings and then letter has now
6930s been the first one to Blink by playing a
6932s theater which is going to concede board
6935s quite significantly to ayatsu here and
6938s like yeah if ayatsu now runs out of
6940s steam and letter can last long enough uh
6943s that theater might just get him a value
6944s Advantage but it's so low Tempo on turn
6947s four uh that I fear now oyatsu might
6950s just run away with this if he picks up
6951s one or two more good draws
6954s the Rat King's standing out as the play
6958s here but there is consideration for uh
6961s getting this Castle kennels value on his
6964s stag and then having that value trade
6966s the theater because he knows there's
6968s very likely pet collector pulling a
6970s saber on the other side and that because
6973s Lata has the weapon to trade through the
6975s baritone gets a good trade into a yatsu
6978s stag
6983s hey that's you just considering his
6986s trades there I think right King is the
6989s kind of card you do sometimes get baited
6990s into doing stupid things there like look
6993s at that board Stone like well what if I
6994s just trade the Rat King in kill it and
6996s then trade something else in and kill
6998s that and then I have one Revive on my
6999s rat king well yes or you could just have
7002s an alive Rat King right now which is
7004s significantly better
7007s I feel very called out
7012s making numbers go up yeah
7014s the best thing
7016s I mean that is true
7018s as evidenced by your new job on the
7020s Battlegrounds team Battlegrounds making
7022s up make number go bigger the game
7025s all right oyatsu I think is at full
7028s Liberty to just pivot to full face here
7031s like this board I think he quickly
7034s realizes the trades don't go in his
7036s favor especially with the tarantula
7038s popping out those poisonous rushes but
7040s he can just ship all this damage
7042s including Castle kennels buff including
7045s ramming mount to the face and just sat
7048s up for a couple hero powers to close it
7050s out
7051s yep Kennels Mount peasant throw
7053s everything face
7055s and you are probably just a few hero
7057s Powers away from getting this done
7061s also speaking of yesterday's theme of
7063s random combinations of words this job
7065s makes you say Kennels Mount peasant not
7067s sure about that one
7069s the old KMP
7071s it's a Hearthstone classic right there
7075s oh it's not even a few hero Powers it's
7077s just one he needs
7080s trading for tavish as the only out here
7083s to survive in any instance that's not it
7087s and that is a very very quick game three
7091s yes it is and we go back to that theater
7094s right like this isn't a criticism I'm
7096s not saying this is the wrong play as you
7098s pointed out the other wild seeds was
7100s just kind of a weird play in that spot
7102s because of the amount of lost value that
7104s you picked up from it but theater being
7106s the only real available play in hand yes
7109s the Atari is a fantastic card yes you
7111s know a lot of people complain about the
7112s power level of it and how disruptive it
7114s is for good reason but there is downside
7116s and that's the downside that you saw
7118s there is that having that card in your
7119s deck instead of a more Tempo based card
7121s kind of just lost letter that match up
7123s he played a four Mana three three and
7125s the game then didn't last long enough
7127s for the swap effect to have had any
7129s relevant impact on the game I had to
7131s just took over on Tempo from that point
7133s so that could be a potential series
7136s defining Victory there because it has
7137s seemed so far that the the hunters were
7139s gonna have a little bit of a struggle in
7141s this series overall all right I think
7143s letters is probably not tuned for the
7146s mirror because I see theater is
7148s definitely one of those cards that is
7150s best at protecting you when you're ahead
7152s on board and making sure that your
7155s opponent that's probably playing a
7156s slightly slower archetype cannot go for
7158s some big board wipe or lifesteal with
7161s their own denatures but having to play
7163s it when behind does compound that Tempo
7166s loss a little bit too much but not the
7168s end of the world for a lot he is gonna
7170s move away from the hunter once again and
7172s bust out the Paladin here not of the
7175s Jailer variant but of course still
7176s running order in the court because of
7179s the power such high power level of
7182s consistently drawing carrier yeah this
7184s is the TJ Lorinda dream deck I'm not
7187s sure how much America's Grand Masters
7189s you ever got to watch in terms of time
7192s zones but this was their favorite thing
7193s to talk about how many hero powers do
7196s you have to get on a Mr Smite for this
7197s to be lethal in any situation it was
7201s their uh discover Varden or puzzle box
7204s of Yorkshire on or whatever like every
7205s every Caster's favorite out to talk
7207s about is it was how many hero powers do
7210s we have to land order Mr smart Ai and
7211s now with this deck we've ordered the
7213s court making the outcome consistent you
7216s do almost every game that you play Order
7218s in the Court get the get the hero card
7221s and then very quickly afterwards get the
7223s Mr Smite to be able to consistently drop
7225s those hero Powers down on it if that's
7227s the route that you want to go for that's
7229s why whoever did those key cards I'm sure
7231s highlighted those three cards in
7233s particular to talk about that particular
7234s interaction but as again as I will point
7238s out to TJ and Lorinda it is important
7240s not to tunnel on that as the only thing
7242s that is possible with the deck because
7244s it is a very well-rounded control deck
7247s overall as is this control Shaman that
7249s we're seeing
7251s and all I gathered from that subtle is I
7253s moved to na too late I'm not able to
7257s watch Hearthstone and uh America's Grand
7260s Masters anymore because it's over and I
7263s will not get to be in on all of these
7266s jokes at least I have you here as the
7269s historical archivist to let me know what
7272s I missed yeah if there's anything useful
7274s from the fact that I'd sleep an
7276s embarrassingly poor number of hours a
7278s day it's that I do still I have a very
7281s good database of hearthstone content
7283s that's built up there's filled all the
7285s many hours that need filling in my
7288s Sleepless existence
7291s okay Carol joining the party even before
7293s ordering the court sinful sous chef on
7296s one very good it is somewhat similar to
7299s schooling in terms of the amounts of
7301s bodies it gives you total and it's very
7304s nice to answer Shaman in that way
7306s because uh one thing about this Paladin
7308s deck is that you are not running the uh
7313s wild pyromancer in let us list at least
7315s so it's actually a bit awkward to uh
7317s answer token baseboards
7320s oh second sous chef as well second
7323s simple susha
7325s means that letter is going to be having
7327s a very high Tempo opening
7333s oh and the ban
7335s as these
7336s these uh I mean I was gonna say Proctor
7339s death rattle but they could just get
7340s transformed if they did proctorado
7342s though that's amazing value from the
7344s Bannerman
7357s clownfish evolve
7361s such is the best Tempo but it feels
7366s really awkward because he doesn't have
7367s any murlocs that you actually want to
7369s Discount with clownfish and hand the
7371s miracula is meant to go to Zero by
7373s itself
7377s also awkward to use evolve charges in
7380s situations like this like this is the
7382s downside and always has been of evolve
7384s based Shaman decks is if you are behind
7388s on board evolving
7390s Ismail like one by one doesn't
7392s necessarily do anything right like you
7394s use a resource and evolve and a card and
7397s then your opponent's minions can
7398s probably just trade quite well into it
7399s especially because there's two two ones
7401s on board right which into like a four
7403s Health four drop that you end up with
7405s which would be ever so slightly above
7407s average 3.8 something I think is about
7409s average health for a ball drop
7411s just get traded down most of the time
7413s anyway so yeah I think I actually just
7415s choosing to deny the value and letter
7417s says okay we'll stop greeding this
7419s banana man then and just go right for it
7421s getting significantly less value than he
7424s would have hoped for but fine
7426s yeah still coming out on top of that
7428s exchange but okay here is the heavy
7430s header for oyatsu now has picked up
7432s Garlock ravager which gives him the
7434s ghost signal for clownfish
7436s and it's not a great evolve I wonder if
7439s he was going to evolve that again but it
7441s does trade okay on board so gonna stop
7443s it here maybe save the second Muk pool
7446s uh for Garlock ravager instead and keep
7449s them de-synced we'll see though if the
7451s ravager can pull flurgal which is
7455s potentially the best one except now
7457s there's an okanie
7463s has to be minion but I think I think I
7466s don't think letter really had any
7468s decision to make there I think you see
7470s that in the mannerisms he played the
7472s card and then paused and deliberately
7473s took a drink of water which to me
7475s signals that he just was deliberately
7477s pausing there just to not give his
7479s opponent any like you know super read
7481s that he snap picked anything but your
7483s opponent has coin in hand right you're
7484s not really going to be picking spelling
7486s wow it just calls it out as well with
7489s the spell right away on the other side I
7491s love the confidence he says I'm not
7493s wasting the coin I know what you think
7495s yeah really good just optimal yeah I
7500s like I honestly think that smile from
7501s letter is just yeah all right well
7503s played you called me well done
7507s that's a pretty good evolve here
7509s essentially adding for health to his
7512s already damaged Rush Minion
7520s righteous defense not the juiciest one
7522s you've ever seen but you will take it
7529s yeah I like the option to go for a bit
7531s more cycle here because Lada does have
7533s good plays for the next couple turns if
7536s he's expecting to clear a board can hold
7537s on to equality Samurai and then Carol on
7540s turn eight but after that
7543s um you gotta find the actual Mr Smite
7545s right to land all those hero powers on
7547s that's right now you're learning card
7550s carrying American citizen already jiric
7554s jinx it
7562s hey
7565s I mean he could just coin another
7567s warlock here don't think that's terrible
7571s making the Evolve first the murlocs will
7575s cost health
7578s um up
7580s wait what
7590s that's just that's just Stomps that way
7593s I see it
7595s you're clownfish cheapens the amount of
7598s Health you need to spend is that how
7600s that works thank God things have
7603s definitely happened here Jim I am yeah
7605s to report that things have occurred
7607s [Laughter]
7611s okay
7613s oh come on it's infinite
7616s ayatsu confirmed not to be a D6 player
7619s like you you just play all your cards if
7621s you've ever played d64 look no like in
7623s real terms no reason to right you're
7625s playing against Paladin if they're going
7627s to clear this board it's a good chance
7628s that it's a board nuke that does it
7630s anyway right so I think holding back on
7632s the resources does make a lot of sense
7634s in this spot
7636s was that crazy for wanting to greet it
7638s because the mutinous is like can be
7640s played with Boner the next turn as the
7642s first Battle Cry and then you could
7644s and just munch more things
7648s hmm
7653s I think that's who's saying that he's
7655s already far enough ahead here that you
7657s know just deny them a good turn on
7659s average and the 14-14 gets there yeah I
7662s know but I mean 1414 is kind of the
7665s point right is he saw the righteous
7667s defense on the previous turn so if you
7669s didn't Munch that turn they're just
7670s gonna dump that huge stat minion on the
7672s board a lot of the time next turn anyway
7673s and you're just not gonna be able to eat
7675s it so yeah
7679s anyway but that does have the answer and
7683s can stop
7685s the D6 channel oh he's not going to it's
7688s not
7689s yeah he did not start the tournament
7691s equality so he didn't have the Mana to
7694s play Samurai here so another Health
7697s costing card of famished fool
7701s wait so he can continue to have things
7703s caused Health what is happening all
7707s right it's gone
7708s and it's gone oh my God
7711s oh
7717s foreign
7718s that's insane just Bonk for four more
7720s imagine not playing evolve Sean come on
7723s honestly
7724s imagine not playing D6 Evolution exactly
7728s I mean to be fair you're throwing all of
7730s my favorite words together at the same
7732s time
7743s mandatory to make that noise also one of
7745s your favorite words I assume
7748s soft another flurgle oh my
7753s double flugel with two murlocs that are
7756s free
7757s didn't want that I got some more damage
7759s than a study shot
7762s I mean board space allowing
7776s the deliberately keeping the ramonia as
7780s a weapon if he had swung there he'd have
7782s it on board but nothing to rush into so
7784s it doesn't guaranteed become a weapon
7786s again I think that's clever yep agreed
7790s it's the bad news that he is going to
7792s have the uphill battle with the carial
7794s no Order in the Court played so did not
7796s have the certainty that this was going
7798s to happen has seen the uh card in the
7801s hand for quite some time though so it
7803s might have at the very least been
7804s suspicious that this was going to happen
7813s and suddenly
7817s the health costing murlocs are scary
7820s because a lot is nowhere near dying
7823s anytime soon
7829s still needs two infuses on that
7833s hmm
7837s and the the having damaged sort of a
7840s double whammy here because it also
7841s reduces the amount of healing oyatsu
7844s even gets from his merocula
7849s that pig slime scale diver interesting I
7851s mean the other cards weren't
7852s particularly good admitted things
7858s while Paul Cavern which really only
7860s gives him one board space to play with
7861s here and it does look like he is
7863s favoring the diver
7871s enough
7874s I warn you up back on board okay
7879s in which case playing nothing
7881s lost spot reserved for the stack yep
7889s peace a letter can trim down his hand to
7892s the point where he guarantees hero power
7895s on a very high impact minion and with
7897s equality now he's not even too sad if he
7900s misses hero power on Samurai but light
7902s right
7903s I honestly thought the light Ray would
7904s hit the board before he pressed the
7906s button
7914s questionable what's better right would
7916s you rather have this equality Tempo
7918s swing with a giant minion coming down or
7922s just play the light Ray increase the
7924s chance of hitting the buff on the
7925s Samurai and then have the massive swing
7926s turn with the samurai instead like both
7929s outcomes are pretty similar I would say
7931s so I'm okay with this ordering
7933s I kind of like the shot at buffing Mr
7936s smito or the increased rods at buffing
7938s Mr Smite and you still had the
7940s guaranteed equality city tax
7943s even if it didn't buff Samurai that is
7946s fair
7951s and that belongs to me thank you very
7954s much
7957s and that is now a giant problem
7962s right
7967s okay uh tomorrow 50 50.
7975s [Music]
7977s [Laughter]
7982s yeah
7984s come be able to play that get the buff
7986s on Samurai use the samurai to clear up
7988s and then start hitting
7991s Buffs on Mr Smite yeah he's gonna have
7993s to wait out this is the lock sheer
7994s luxury of Cario is that letter can't
7996s afford to wait this out like even this
7998s board that letters facing is not
8000s enormously worrying it's it's a problem
8003s you're definitely concerned but it's
8005s something that you can't afford to
8006s perhaps wait one turn but letter just
8009s out of value really and I think as long
8011s as
8012s ayatsu can keep up the pressure plays
8013s this is going to be a tough one to find
8016s your way out of
8018s not insignificant either that he can
8020s freeze face now up the continuous damage
8023s from the immovable object
8031s oh I didn't think the Evolve was
8034s necessary but oh tots okay
8046s here we are again
8049s [Laughter]
8053s okay
8055s uh the thing is it's not big enough to
8059s kill the sea giant or the law color
8066s on the previous term is so scary though
8069s like evolving your own taunt away when
8071s you've seen uh Buffs land on minions in
8074s hand that haven't been played
8076s absolutely terrifying proposition
8080s such a big deal that the immovable
8082s object is not swingable here otherwise
8085s that I could have killed the mountain
8087s bear with Carol in this wing and then
8089s Samurai to remove the death rattle all
8091s at once so now there's gonna be an
8094s additional two fours or two additional
8096s two fours sticking around
8102s lock power still deals AIDS seal dry C
8105s giant 12 plus
8111s there's flurgal
8114s xtn but yeah it doesn't have enough
8116s murlocs to get it done doesn't have
8118s enough murlocs or enough board space to
8120s get it done unfortunately
8125s so just clear up keep the taunts so I
8128s would imagine is the most attractive
8130s option here plays around most of the
8132s most outs from letter
8134s kind of wondering if it was worth school
8136s teacher first I feel like there's at
8138s least an outcome here like uh nothing
8140s can stop us because everything's at even
8143s numbers like a mass board buff actually
8145s accounts for a lot of damage right
8148s he would yeah that's true actually yeah
8151s one like one yes because adding one
8153s damage to an even number is legitimately
8155s one damage yeah against carry on yes
8160s yeah might have been worth it outside of
8162s that extremely limited out folks in
8164s terms of direct damage you'd need sticks
8166s to be halved to three to actually get
8168s lethal spot but yeah that was definitely
8169s a legitimate out
8172s foreign
8177s cleared up the minion two taunts in play
8180s protecting from the MR Smite is a big
8183s deal
8184s Barry and not going to be enough here
8186s and I think that is gonna spell disaster
8189s for letter
8190s Marathon series but uh following his
8194s Japanese Caster compatriot from earlier
8196s in the tournament
8198s ayatsu picks up the victory in what was
8200s a very control based series overall I
8202s think control and Hunter that was
8205s basically what we saw for that entire
8206s series and kind of accurately describes
8208s the uh the lineup of both players great
8212s and I think accurately describes a
8214s majority of the meta landscape just
8216s thinking about hunter's place where it
8219s is so prevalent but also can fall short
8222s against Decks that just Edge it out ever
8225s so slightly in value if it doesn't draw
8227s that perfect curve here I think you're
8229s right to call out that whose Hunter can
8231s get the win is going to be defining in
8232s the series and Lada just could not get a
8235s win with it of course the Paladin also
8237s fell short at the end there but even if
8239s he had taken this win I think the hunter
8240s was still looking in a scary position
8243s congratulations relations to ayatsu for
8245s moving on to five and zero now in the
8248s Swiss very very good position to make it
8251s through to the top 16. I think with one
8254s more win uh it's close to a guarantee
8256s right because the tiebreakers would be
8257s so good if you were to get all those
8259s wins consecutively but for Letta not all
8262s hope is lost fight uh four and one still
8265s definitely doable to make it to day
8267s three yeah and it's interesting just
8268s saying some of the lineups that are
8270s rising to the top we've seen the likes
8271s of pocket train and fury Hunter with the
8274s bull priest I know Luna was doing very
8276s well with ball priest uh bull priest low
8278s sample in the tournament but very very
8280s high win rate overall but some of these
8282s control strategies are doing very well
8284s as well uh Jayla Paladin and control
8286s Paladin doing well Jayla Paladin doing
8288s well in the tournament control Paladin
8289s not doing as well but it does seem as we
8292s start to get a picture of what the
8294s landscape of the tournament is not just
8296s the landscape of the the regular meta
8298s that there are a number of different
8300s strategies that are continuing to
8303s succeed and rise to the top we still
8306s have plenty more rounds to go through
8307s where we'll find out so we can move
8309s forward now into round six round five
8311s has been concluded we're gonna take a
8313s small break Shuffle some casters and
8315s we'll be back with some round six action
8317s take care everyone
8320s [Music]
8340s shall rise and soon
8344s beg for your life
8352s you must acquit
8355s the dark lady did not commit this
8358s unspeakable lies
8362s your cell awaits
8365s your confession would save us all the
8369s time
8372s [Music]
8377s foreign
8395s [Music]
8408s [Music]
8412s foreign
8436s [Music]
8444s all right
8449s [Music]
8463s [Music]
8475s [Music]
8483s [Music]
8495s foreign
8502s [Music]
8519s good morning
8523s hello everyone and welcome back
8526s um my vmix is frozen so I don't know if
8528s I'm actually on camera or not over there
8530s oh wait there we go maybe you could hear
8532s me maybe you could hear me maybe you
8533s couldn't either way we are back and
8535s ready to kick off the next round of the
8537s Masters time Raven and joining me for
8539s this one is TJ as ever with the creepy
8542s the furnace behind him uh watching go
8545s just over the top of his chair once
8547s again hey TJ how's it going
8550s doing well going well been enjoying the
8552s game so far today and uh so starting to
8555s get down to it right
8557s um three rounds left to play for the
8559s Swiss only three rounds left
8562s to Swiss for the whole year actually
8566s we're all scared of TJ
8568s when we get to the final days TJ's gonna
8570s stop telling us what that we're running
8572s out of time basically this is the last
8575s round six for 2022 Master stores ever
8579s uh so this is the last initial match
8583s for a round six
8585s that we're ever gonna watch for 2022
8588s Masters tours crazy to think huh even
8591s crazier I believe this is the first and
8593s last time that Luna will face 1737 in
8597s round six of a master's tour this year
8600s maybe ever
8603s maybe ever yeah wow you're really
8605s catching on
8607s um blows my mind when you put it that
8609s way actually and it makes me a little
8611s bit emotional so
8612s uh kind of crazy but uh we got to get
8616s into it uh you know big highlight for me
8618s here and
8620s look real quick
8623s it's the boar priest
8626s it's yeah yeah well the well you're
8629s gonna talk about the deck that's been
8631s banned TJ yeah and that's what I was
8633s gonna ask you about it we're gonna talk
8635s about it yada yada yeah and speaking of
8638s priest in general and not only ball
8640s priests but you know the blast priests
8642s and so I which have a style basically
8644s maybe not not control priest I'll throw
8646s a control freestyle the window for now
8647s but uh just speaking about priestha out
8650s of those archetypes do you think that
8652s you know they're deserving these bands
8654s because from what I've seen I feel like
8655s pretty should be banned more if anything
8657s because it seems to be doing very very
8659s well indeed it does yeah
8662s um I'm not sure if it should be banned
8664s more because at least the board priest
8665s you can most of the time count on just
8669s somebody messing up right you know a
8673s little bit less efficient than they
8675s should right it's
8677s a deck that lives on a knife's edge
8679s where even though it may not look like a
8681s mistake if you complete your combo like
8685s one turn too slow you're dead
8688s um I have a lot of faith in in Luna's
8690s ability to pile up the deck not that
8692s it's gonna matter because it's banned
8693s but back to the top of the conversation
8696s I just feel like priest has too many
8698s weaknesses to like
8700s get rid of it well I think we're going
8702s to be seeing it more now we're getting
8703s to the later Swiss rounds because if
8705s somebody's going to bring priests you
8706s got to respect their ability to play it
8708s all right um but throughout the
8710s tournament so far I think that you know
8712s just leave it up and say hope they mess
8714s up hope the deck it's built in
8715s fail-saves uh save me and
8719s have a go at it
8721s okay well like I said priest is band
8723s there for away from Luna and also we do
8727s have another interesting deck to talk
8729s about TJ but not quite yet because it's
8731s not going to be played first but it is
8733s the Rogue from 1737. it's it's quite the
8737s list and I'm impressed that he's even
8739s got this far if I'm being completely
8741s honest so I'm looking forward to that
8743s and the Rogue is not banned away from
8745s for obvious reasons we'll get to soon
8747s but just check it out at Luna's run so
8751s far
8752s um again she's doing very very well over
8754s the course of the past few years now I
8756s think Luna is continuing to be a player
8759s that we just expect to see see at least
8761s fighting for the top Cuts in Masters
8763s tours almost to a point where it
8766s wouldn't be a surprise at all if she
8768s makes it to Worlds you know or at least
8769s to the Championships because uh you know
8772s it's just got that kind of quality been
8773s playing the game for a long time now and
8775s been doing well for a long time as well
8777s so excited to see what you can do here
8779s as we check out the Beast Hunter list
8781s and if you made any kind of decisions
8784s based on a day and a bit of play whether
8787s you like this list which I'm gonna call
8790s the standard list or whether you like
8792s you know the tarantula and maybe a
8794s couple of the other tech cards we've
8795s seen from other other players
8797s no uh I mean it
8801s rent Athol deck right like there's so
8805s much wiggle room with tech choices and
8808s the like that it it all comes down to
8810s personal preference and I don't have a
8812s preference one way or the other the deck
8814s still operates the same way your power
8816s turns are still the same right it's just
8818s what fills the gap of those power turns
8821s and you know it it all ends up being
8824s match-up dependent like these you know
8828s tarantula devouring
8832s form there you go the barracks swarm uh
8835s kind of shenanigans can do well against
8836s Things That Go wide on board like if
8838s you're playing against a blessed priest
8839s or something like that where you need
8840s the immediacy uh but other than that you
8844s know if you're playing against something
8846s that goes wide on board like that
8847s becomes much less impactful Devon swarm
8850s oftentimes sits in your hand it doesn't
8851s get the impact uh that you'd like you'd
8854s much rather have a smoother curve in the
8856s early game against decks like that so I
8859s don't think I can settle on one or the
8861s other
8862s um
8863s uh but yeah I do think that the power
8866s level punter is a little bit lower than
8868s I thought it would be
8869s um we're seeing a lot of times that take
8870s wins in the mirror match up in the
8873s series it's not right and that often
8875s I think it's difficult when Hunter is
8878s very good we all know it is that's just
8880s true but I don't think it's at the level
8883s we've seen some other decks be out in
8885s the past where it's not so good that
8888s it's unbeatable right it's not got to
8890s that stage at least as far as I'm
8891s concerned and we can see that right so
8893s many people just aren't even Banning it
8895s if it was that op you'd just ban it and
8898s it wouldn't be counterable but the fact
8900s that we've seen everyone sort of
8901s choosing not really to ban it but to
8903s just be prepared for it instead I think
8906s is a bit telling versus when you see a
8908s lot of people on social media just
8910s complain about Hunter all of the time
8912s and it's like uh it's not as strong as
8914s people think it is at least in my
8916s opinion but we are checking out another
8918s deck that's been performing very well as
8920s far as I've seen it at least which is a
8922s 1737 on that curse imp warlock
8925s um which is very very powerful indeed it
8928s definitely and maybe even surprisingly
8930s simply just runs The Best of Both Worlds
8932s right you can have board-based aggro
8935s openings and still have Game ending
8937s damage so let's get into game one and uh
8939s see who gets ahead here where would you
8941s call this match matchup TJ uh deck wise
8945s uh it's always tough to evaluate I think
8948s uh in warlock specifically because it
8950s all depends on you know if they find the
8952s the right side of their deck right uh
8955s for for the early game uh because it's a
8957s Randolph deck and because Hunter tends
8960s to like win these
8962s late game races because if you're just
8965s like putting curses in their hand
8966s and they have free Reign Over the board
8968s that power is going to ramp up
8969s incredibly quickly but if you can get
8972s that that early board
8974s um then oftentimes you get them to the
8976s point where
8978s get all this chip damage in you get them
8980s low and then you just use your curses as
8984s sort of the the game finisher I think
8986s right then that's a good spot so it
8988s largely depends on how this early game
8990s is going to go I think yeah you're right
8992s I think one of the biggest problems I've
8994s run into the most ads Hunter against
8996s warlock is that unless you can at least
8999s go Toe to Toe with them early on for
9002s mainly minion count not even power but
9005s just actual number of Minions on board
9007s yeah if you get pushed off board you
9010s pretty much at that point relying on
9013s exactly hydralidine to to recover and
9016s that is a big ask right it's one card in
9018s a faulty deck that a lot of the times
9020s you really have to Harpoon Gun out which
9022s means it has to be at the bottom so it
9024s can be a real big ask but so far Luna
9027s does have access to the good place coin
9029s two into two or maybe even the truck and
9033s tracking for next turn depending on what
9034s happens and also one of the times where
9037s you're actually really happy to get the
9039s Fox right because being able to just say
9041s no I will kill any kind of on almost any
9045s shaped impossible with my next minion
9048s coming out of the imprison is huge
9050s yeah
9052s oh Patty guests
9058s yeah Harpoon Gun yeah uh Luna
9062s desperately needed to play not
9063s desperately right you could she could
9065s have tracking and then you know
9068s but it's just too good ah I was honestly
9073s so close I think
9075s I would have picked the bat if I'm
9077s honest because if you push everything
9080s off and somebody instantly right you get
9083s an extra minion that's death rattle
9084s which is another Minion sticking to the
9086s board this Harpoon Gun a lot of the time
9088s it does go into a one one right but you
9092s could also just play anything else next
9094s turn and then secure the board with
9096s okanie afterwards and you so likely with
9098s that battery guess to actually retain
9101s board control that it would help whereas
9103s this Harpoon Gun although very very
9105s powerful is a singular attack per turn
9109s against an imp you know what I mean it
9111s it's still good I'm not saying Luna's
9113s made a bad choice by any means but I
9116s think there was a lot of Merit to the
9118s battery guess there
9119s yeah
9120s um I if I was playing the deck right I
9124s see one drop I click it before I even
9126s look at the other options
9128s so I would have picked Patty guess too
9129s it's just it's just efficient you know
9133s um but you gotta respect the curve and
9137s obviously the these the potential for
9139s massive power spikes in the early game
9142s it also gives you the the the a second
9145s dredge right she saw a tavish also at
9148s the oh what about a king Crush okay
9152s um she saw the tavish in there too so
9154s you could get the Harpoon Gun and then
9157s dredge up the tapfish again to make sure
9159s that can uh come down on curve I think
9163s just the the sequence of everything
9164s going on there was uh was what made that
9168s that better interesting choice here
9170s again I talk a lot about certain Decks
9172s that our county is insane against
9173s because you just always pick the same
9175s thing there's Merit to both it right
9178s spell or minion and I think
9182s Bells generally just have the higher
9184s impact as far as I'm concerned at this
9186s stage against warlock especially with an
9188s empty board and so I think I would have
9192s liked to have seen spells there but
9194s we'll find out very very quickly at 1737
9197s does have the Sarah cast to test with
9199s and could always just drop the library
9201s spend the man of this turn and then
9203s follow up with fiendish circle hopefully
9205s in their case for next turn
9208s it's minion okay
9218s all right Luna doesn't have anything
9221s used to play out selective breedic to
9223s get into the bear maybe or a saber
9227s yeah
9229s I wouldn't hate the bear with this curve
9230s right because
9232s Luna would have like tavish
9235s and then bear or crush and then bear
9239s again which is a lot of stats to get
9242s through right
9243s and most importantly not weak to Abyssal
9246s wave yeah
9249s [Music]
9253s oh it's so such a scary card against
9256s Hunter it's brutal because what now
9260s like this was kind of the problem I was
9261s talking about obviously I don't think
9263s Luna could have done anything about this
9265s but like it's so difficult so many
9267s minions hit the ball in one go they're
9269s all fairly well started now we have to
9271s see what Luna's gonna pick uh for the
9273s secrets again explosive trap is tempting
9276s but there's no world that one seven
9279s isn't gonna just trade the threes in
9281s anyway so I wonder if you just don't
9284s explosive trap in a in a weird way and
9286s just say you know what whatever other
9288s argument for explosive it still pushes
9290s three to face and with a six mannequin
9292s Crush in hand and potential hoffers
9294s coming out to play Luna could just take
9296s the approach of well actually a lot of
9299s the time this warlock does a lot of
9300s damage to itself or takes damage in the
9302s early game what if I just kill them
9306s yeah and if if that's the plan
9309s it's six damage on board goes face right
9312s now right so
9315s you could try and weaken the board to
9318s play around or to play into explosive
9320s trap but
9321s yeah I think this is good from Luna
9324s because the library's on cooldown right
9327s I think if the library was off cool down
9329s this turn
9331s and one seven could actually buff
9332s another rimp I think some kind of Trades
9335s would have to have happened but okay
9337s yeah because the libraries off uh sorry
9340s on cooldown at this moment in time one
9343s seven almost certainly has to trade at
9346s least the threes in yeah
9350s could also be a trade trade times in
9352s right
9356s maybe even attack like trade trade
9358s attack with the
9361s big six
9365s and then just dance it clears it it
9368s clears his own minions but it gains him
9370s armor he draws cards he might get more
9372s rimps on the board because right now his
9374s cards do nothing
9376s they're very good it's just by
9378s themselves they're not achieving
9379s anything
9381s yeah
9383s I know that's tough there's so much like
9386s the anti-tempo but there's really not
9388s that many other good plays uh at the
9391s moment
9392s and that's the that's the big thing I
9394s think but it's gonna go lady dark paint
9396s okay
9397s it's the most power on board obviously
9400s it's got the dragged below uh in it as
9402s well so drag below obviously you know
9406s can
9407s yeah you can end up targeting your own
9409s minions but it's still putting the
9410s curses in hand so
9415s really nice play there from Luna that's
9418s just um very simple but just shows that
9421s she has the the correct knowledge and
9423s understanding of how to deal with Darth
9425s vain right it's like if it is dragged
9427s below well yeah it will Target friendly
9429s minions so you go for that trade first
9431s very simple like I said but still good
9433s to see yep
9436s yeah it was like every play there was
9438s potentially anti-tempo for 1737
9442s um you know if you clear up your own
9443s minutes we'll try the Champs in or you
9445s put out the lady dark vein you have more
9447s minions than your opponent so it's more
9449s likely that your board's gonna get uh
9451s targeted by uh the drag below that's
9454s that's right
9455s these uh whatever they are a little
9457s shadow
9459s things
9464s a bit of a
9466s weird choice now for one seven if he
9468s wanted to trade again it's likely the
9470s drive below hits an imp I wonder if
9473s there was any world where he could have
9474s made a trade first
9477s but I you know tried to like snipe the
9479s bear with the two one and then drag
9481s below or something like that yeah and
9484s then trade the next one in but yeah this
9486s still works out okay still plenty of
9488s Minions on board Luna rolls into a Misha
9492s in crushed behind it though that's two
9495s pretty reasonable Health taunts the dark
9497s vein doesn't kill King Crush by itself
9499s either the one seventh gotta do some
9501s work here
9503s oh does that have wave
9507s uh if you wave though and your tracks
9510s below hits they're fine though right can
9513s you not tams in wave
9516s oh camps and wave okay I mean you're
9519s dead to Huffer but yeah I thought yeah I
9523s think you see where the dry pillow goes
9524s oh okay now you can just wow
9527s Abyssal wave and push
9530s wait wait wait is it isn't it better to
9533s tams in
9536s not which is
9538s oh sorry sorry hero times in hero times
9540s in
9541s okay then you can't get past to the king
9544s Crush right
9546s unless you trade in no but you you can
9549s yeah you kill it with the seven eight or
9550s you can brand hero Tamsin right oh yeah
9554s oh yeah yeah yeah this is what I'm
9556s talking about yeah yeah yeah yeah
9561s because that's a lot of cards as well
9562s and a lot of imps to refill yeah it sure
9565s is
9567s yeah I like this play a lot still
9569s unfortunately our lesson I learned very
9571s quickly when hero cards came out like
9573s this was that you don't get the armor
9575s twice
9577s when you're in this situation you'd want
9580s it is that cool picked up with another
9582s drag below
9587s I'm healing available and suddenly Luna
9589s she's on 13. and yeah it's just no
9592s damage the curse probably has to be
9595s played with Hydro load in here
9599s yeah this is looking like a problem
9600s there's a lot of options available to
9601s 1737
9604s um
9607s I'll be honest TJ What are the curses
9609s even on because does just like tams in
9612s double drag below just win this or
9616s it'll be five six
9619s in that case Luna has to play The Curse
9622s right
9623s or would it be four five
9627s drag follows played right because it was
9630s the one drag below plus the dark vein
9633s dark vein drag blows that's one two
9636s three so it's four okay Huffer
9641s Hydra yep
9648s only real play uh to stay alive as long
9652s as possible
9654s so yeah it would be as a cool Drive
9656s below would just be four or five
9660s um
9661s you could go tamson wave wave it's
9665s taking so long
9667s or if he does he does he have anything
9671s to hold thumbs in full because he does
9673s have times in wave sorry does have um
9676s just wave drag below right if he wants
9678s to hold tams in for something else right
9680s below Wicked shipment grimoires are cool
9683s you get the healing you get the curses
9686s oh yeah this is just better you are 100
9689s right yeah yeah
9692s I was like there's no way there's man
9693s enough for that but the wicked shipment
9694s being able to get a Minion for one Mana
9697s ends up working out so this is gonna be
9699s oh it's only five oh no that was the
9701s other one yeah yeah one off but most
9703s importantly 17 health for 1737.
9708s 37 the amount of damage that the curses
9710s are gonna do this game I don't know
9714s but still this there's a puzzle in here
9716s somewhere
9719s if you just make stuff up that fits
9723s that's what I'm best at
9727s the problem is four Mana has to be used
9729s here for Luna to be able to survive and
9731s it's just not going to be enough just
9732s putting too much of a tough spot and 17
9734s takes the victory there a really good
9737s one I think again just showing what the
9740s deck's capable of and I think that was
9741s almost a perfect example right enough
9743s board presence in the early game to not
9746s let you not give Luna free reign as
9748s Hunter to do whatever she wants and then
9750s guess what tons of curses later on uh
9753s really pumped out tons of damage and I
9755s really think the turn with the dark vein
9757s and and then slightly later into brand
9759s double tamzin was really really good
9762s from 17. I think that's what really
9764s pushed him over the edge
9766s yeah I I do like how Luna played that
9769s one though um playing to the power turns
9771s right uh which was
9774s um you know not not playing for super
9776s Tempo early on with going for like batty
9779s guest the tamson ended up it did do a
9782s lot of work right at that King rapad had
9784s come down let's say luna had picked uh
9787s not the Harpoon Gun and wasn't able to
9789s dredge up the tavish early on in the
9792s game we could have been seeing you know
9794s quite a bit of a different mid game
9796s within King reform basically you know
9798s wreaking havoc over the board so
9802s uh I like the way that Luna played that
9805s to give herself the the best power turn
9808s outs
9810s um but when that imp curse warlock gets
9813s rolling has the early game has the
9816s curses the Tamsin to follow it up it
9818s becomes pretty difficult
9820s to kind of keep up with the the defense
9824s plus the offense
9826s and it's time TJ uh let's try to get rid
9830s of this ramp Druid it's graphic we've
9832s seen it we know what Rapture it is I
9834s want to look at 1737's Rogue because
9838s it's a deck of from Hearthstone is uh
9841s words I have for at this point very
9843s interested if you had any chance to play
9846s this deck TJ have you given it a good go
9848s or just what are your thoughts in
9851s general about this road coming up from
9852s 1737 I played it a lot actually
9855s and I can't win with it
9858s um
9860s yeah I think so it just feels like it
9863s just it does everything just it does a
9865s lot of cool things
9867s unless you get like massive jackpots it
9870s feels like it has all of these things
9873s um all of these pockets of synergy right
9875s uh you have the uh you know Swift scale
9880s trickster with whatever you get from
9883s jackpot uh you have the
9887s uh okay I guess there's no Draka um
9890s there was a Draka in the uh ones that we
9893s saw yesterday from right almost like
9895s shall I
9897s um
9897s and
9899s you have these things that work well in
9902s conjunction with each other but they're
9904s they're pockets of things like Swift
9907s scale trickster for a vast majority of
9909s opening hands is bad like right it just
9913s doesn't do anything it sits here until
9915s you get jackpot or Sprint
9919s um that's the problem isn't it it's like
9921s Thief Rogue but with a million extra
9923s cards which makes your combo less and
9927s less likely right so it gets pretty
9929s difficult to manage but 1737 is full one
9933s so far in this tournament very good
9935s score so he must be doing something
9937s right with it so let's uh watch and
9939s learn it's going to be this Rogue
9941s against Luna on the ramp tree then again
9943s I think Ram Druid even with the Nerfs is
9946s still an absolutely fine and even just
9949s good deck right now we've been seeing it
9951s at least there perform pretty well
9953s overall on stream I think
9955s yeah and it it just feels like you
9958s absolutely need to go Bonkers with Tempo
9962s in the early time to have a chance
9963s against ramp to it because your wing
9965s condition does the Rogue ramp up so much
9967s slower than the wind conditions of the
9969s Druid
9971s um and so you have to have sort of that
9973s X Factor that Rogue factor in order to
9976s get the job done it also feels like the
9979s pop-off stuff you want to do with this
9981s rogue deck is like what Druid does
9983s normally you know they have the same
9985s sort of power level so it's just like oh
9987s yeah unless you get the you incredible
9990s outcomes that you can get from exactly
9992s you know checkpoint certain cards in
9995s general if you just look at Value card
9997s draw and overall power like jury just
9999s does that anyway without needing to pull
10002s a you know very specific combo
10013s getting hold of a lot of the uh early
10016s drops but none of the potential payoff
10018s for the ramp uh or actual ramp as of yet
10022s so that aquatic Farm might be coming in
10025s pretty clutch in the near future
10032s even this right one Seven's just like
10034s well
10036s I guess I'm gonna pass again
10040s much else to be done
10043s um unless you think Finley's worthwhile
10044s you could reset with Finley but
10048s his hand's not bad right you have
10050s theater
10051s queen of shark krabatoa
10055s but again like that was the cause
10058s it's the same thing like I said earlier
10060s the pockets like Queen
10063s you want like early game Temple minions
10066s a lot of time in this matchup and then
10068s you're not like playing Queen on curve
10069s you're waiting a long time
10072s kravito is a good fall to any early
10076s is it enough if you fall super far
10078s behind just take yeah yeah take a the
10080s guitar yeah especially now with
10081s denaturis in Android
10083s yeah
10084s well don't give them the dinathus though
10088s got to be too surely gotta be tooth yeah
10091s one less spell for the shower but you're
10093s swapping it for Toyota
10095s your theater is a tooth Target
10100s sure but are you really giving your
10102s opponent that can ramp a crabatoa
10106s I've just seen them play Jerry reg you
10108s know that almost certainly go into coin
10110s into nourish next turn and then just
10113s grab a toe at the turn after like is
10115s that something you really want to do it
10117s did give him the tooth but have a good
10119s think about it
10121s you go again TJ he is he's gonna Shadow
10124s step the field after you know maybe next
10126s turn yeah
10130s Luna with that pickup of the Jerry glass
10133s turn is in a much better spot already
10135s with the help of just one card being
10138s able to propel herself into that
10140s position you want to be with Druid and
10142s now having two four fours on the board
10143s right now facing down nothing versus the
10146s Rogue it's looking pretty good so far
10150s yep
10162s well it's a card you could give to Luna
10166s right is that the best use of Contraband
10168s stash so far TJ
10171s hmm
10173s but wait they get to tooth again
10179s uh
10185s and it's definitely too late now to
10187s recycle with Finley yeah it I was
10190s thinking Prep Plus Queen but you
10193s probably want horn and you can't play it
10195s this term with the prep you're just
10196s using the prep to activate the uh the
10199s queen ashar here
10201s I was trying to convince myself to not
10203s do that if I were in one 737's position
10206s I think he was trying to do exactly the
10208s same but
10209s not really any of their choice you need
10211s to get something on the board Queen
10213s ashara is really the only thing
10216s if if not enough spells had been played
10219s I would have even considered playing
10221s Queen ashara just as a five five just to
10223s get something on board right so
10225s and now you have krabatoa moving into
10227s the next turn curves starting to come
10229s together
10231s or horn I guess but kravitologist feels
10234s like it makes sense on six especially if
10236s this board kind of sticks around right
10238s yeah and I think that's one of the
10239s benefits of like you said even with just
10241s if it was Queen as just a five five it
10244s it requires almost all the time two
10247s manners with of your opponents play at
10250s least to cleanly deal with it if not the
10252s trade in the two four Falls which fine
10254s and worst case of course would be a
10256s trade and then scale of annexia but yep
10259s scale of a Nixie is tough to play
10260s against it it's true that's just what's
10262s gonna happen but the Earthen scales into
10264s Earthen scales draw from the moonlit
10266s guidance is going to be very nice indeed
10269s for Luna and clean up that turn whilst
10271s gaining a decent amount of armor yeah
10274s do I write grab a toe with this turn
10276s looks mighty clean yeah so this is sort
10279s of where
10281s um things can start picking up for 1737
10284s after krabatoa takes full control of the
10286s board and then horn you know you get get
10290s a colossal meeting from another class
10292s and then uh things can start to pick up
10295s but actually gonna go
10298s gonna try and steal the miracle growth
10300s manners
10303s yeah I mean he knows one is there right
10308s dorian's first attempt odd in the first
10310s attempt yeah
10312s uh bone Spike probably
10315s um I think at this point because you're
10317s playing horn
10319s oh no
10320s I really wish okay he's fine I was gonna
10323s say it's one of those scary things where
10326s you'd love to know what the Colossal is
10328s before you choose whether you give them
10330s Contraband stash or not right because if
10332s it's a neutral oh yeah just give it him
10334s it's no problem but if it's not you
10337s could end up with a really powerful
10338s colossal but it did end up with a good
10340s one anyway the Hydra which you know on
10343s paper I guess is stronger that turn than
10345s krabatoa much wider on board a little
10347s bit weak to the scale of inyxia but what
10349s are you gonna do
10350s what are you gonna do
10352s I feel like everything's weak to scale
10354s of an extra if I'm on it so
10356s play a card it probably loses to scale
10359s of elixir
10363s oh a little bit tricky the assumption
10366s I imagine for one seven is that that was
10369s a
10370s brought into dinathrius which that
10373s second third time might be uh about to
10375s have a really good day
10377s yep
10383s uh yeah oof indeed
10386s um take the ramp all card draw depending
10391s all right
10394s not bad
10406s in a good silence the um
10413s I guess it would really work right no no
10416s I didn't do the job does it nothing to
10418s do there
10425s and with that pull now I think just bran
10427s theater right just everything to take
10429s the dinner oh yeah
10431s I could have had that from Luna she
10434s knows this is a oh what she wants to
10436s happen
10437s oh this is okay right just take the
10440s miracle growth in worst case you might
10442s just give it back to them
10445s I mean honestly 70 one seven could pick
10448s any of these fine
10453s unless
10455s oh there it is
10461s the snap denatures because there's
10463s nothing else right there's no other way
10465s I was gonna say you can see all the
10466s information you never snap it but
10468s they'll know because you take it
10470s they know what's up because all of the
10473s information is visible
10480s oh what about
10482s pop up Towing now yeah I think so right
10486s because look at the board
10487s right if you spend if Linda has to spend
10490s over half a minute to play krabatoa okay
10492s yeah you get a few trades okay beef up
10496s the dinathris there in hand the
10497s dinathary eye
10500s don't even attempt
10503s I believe it's the denatures
10506s oh the nursery assistant
10509s yeah
10511s gotta get that emphasis on the asses
10514s the emphasis on the asses
10517s the s's oh sorry it might crank just
10524s go off on off and now pulling a little
10527s bit too late
10530s it'll probably worth taking right she
10532s needs to do something big here to be
10534s able to fight back because
10536s again yeah I've said this word a few
10538s times but without scale of inyxia this
10540s is a tough board to clear up
10542s nearly an impossible board to clear up
10549s I know Devourer either Luna is playing
10552s devoured right
10557s yes two two yeah yeah no topi down yet
10560s no Devourer down uh or or um infused
10563s should I say no raid Bossa Nixie just
10565s nothing in hand that's gonna clear up
10568s this board
10572s I like this a lot bone Spike into the
10574s miracle growth I was about to say
10577s iPhone 7 just Miracle grows anyway and
10579s just draws three cards but then I
10581s realized the bone Spike was there and
10583s much better play pile on the pressure
10586s and Luna is in a really tough spot right
10588s now
10589s yeah it's just too too much power on
10592s board already down to 12 life
10597s pretty rough in this early game yeah
10599s three seven and then just
10601s just the horn right
10604s oh yeah that the Hydra just and of
10606s course the three theotars
10609s can't forget about those it really is
10612s though like without raid boss or scale
10615s the hydra's just been laughing at the
10617s game right so although the horn was very
10620s good if Luna had any of those uh welp
10624s summons
10626s it's fine
10627s it just clears the ball and then right
10629s let's keep playing and even though
10631s things have gone downhill would now
10633s obviously double-sided now facing hand
10635s for one seven the theater steal earlier
10637s as well uh it's you could still say it's
10640s winnable but the fact that these minions
10642s have just sat on board and done whatever
10644s they want all game this does not happen
10646s often versus Druid you'd normally get uh
10648s cleaned up at least once
10651s that rope's burning again
10656s but it's not even enough right
10664s into the Earthen scales with trades was
10669s going to be enough but I'll be honest I
10670s didn't count everything so I couldn't
10672s tell you but most importantly and
10674s something I can tell you is one seven
10675s just won that game which puts him at a
10677s 2-0 lead Hunter left over now so looking
10681s great honestly in the road deck I guess
10684s that's just what you've got to rely on
10687s right I think if you bring a deck like
10689s this you have to trust that it's going
10690s to help you out a little bit especially
10692s in matchups like druid
10695s yeah and you know obviously we needed
10698s some help there uh good the guitar hits
10700s the guitar able to hit Sonic Matthews
10701s even though the side of Matthews it
10703s didn't it wouldn't have even done much
10704s in Luna's hand because of the other
10707s things you talked about right no scale
10710s Medics yeah no onyxia
10712s um it it wouldn't even been that big of
10715s a deal even though she did make it to 10
10716s man at the end of the game
10718s it I didn't have to have a rough draw in
10721s order for things to pan out like that
10723s but honestly Luna could do this against
10726s Hunter uh Hunter we've seen struggle uh
10731s a few times now in certain lineups
10734s against certain lineups and Luna just
10737s kind of has the good stuff uh things
10739s that give her agency in the game
10742s um uh with the uh RAM turuid the control
10745s Shaman and then it could come down to
10748s like a 50 50 with the hunter mirror
10752s matchup uh coming out but Luna is going
10754s to open with control Shaman to kick
10755s things off yeah I can definitely see it
10757s because um again Hunter versus Druid can
10760s be although on paper you think oh well
10762s it's good you just drop loads of minions
10764s and you kill them it's like right
10766s but if they just draw scale I know I
10768s keep talking about this card but if they
10770s clear you off board once normally
10772s they've ramped as well you're off board
10774s that one time as you start to refill The
10777s Druids just doing more powerful things
10778s right and I think it's very similar to
10780s the game we just saw where the lack of
10782s dinathrius even though neither of them
10783s got played it meant that one seven could
10786s play more aggressive and allow him to
10788s take that game and I think similar
10790s things can happen in Hunter vs DROID
10792s matchup but let's see here one Seven's
10794s Beast Hunter again leaning towards that
10797s standard list but it does have the
10799s trenchless and direct King and kodo Bane
10802s as well as um the uh the Thanos so a lot
10807s even fits on our screen yeah a lot of
10810s the the sort of middle of the deck
10812s instead of choosing between say four or
10815s five different options uh once I was
10818s just going you know what I'll take them
10819s all and then sort of made sacrifices
10821s elsewhere 1K nanotron one frenzied fangs
10824s the one Castle candle one ramming Mount
10827s Saul would have a field day with this TJ
10830s yeah if uh 1737 decided to include a
10835s couple more one-ups uh I don't even know
10838s what rain happened he's put Reno in the
10840s deck but like look at our graphic it
10842s only has one card space left
10844s what would we do
10846s um I've never seen that kind of kind of
10849s situation before you have to cut the
10850s stream you'd have to just go to the
10852s right it's like you know what it's over
10854s it's not too far I'll have to get a QR
10857s code of like the battlefy link or
10859s something I don't know
10860s get QR code of Just a bigger page
10866s QR code you just take it to a page where
10868s the pictures are smaller so they fit but
10871s most importantly we are going into game
10873s number three a hunter on the bottom here
10875s for one seven and Luna on that shame and
10877s I will say uh outside of Baltimore here
10881s and maybe including out tomorrow this is
10883s a pretty solid opening hand even though
10886s it's not a sort of strict curve
10888s yeah it's wild Spirits a one drop Plus
10893s Wild spirits will get you through
10895s a lot of early games
10898s so yeah if you're facing some dark times
10900s just look for a one drop in some wild
10902s spirits and that'll help you out I see
10904s yeah
10907s but again um I'm very interested to see
10910s I mean one Seven's just a God because
10912s he's running less of a low curve but
10915s he's still just drawing a great opening
10917s and you've got to assume if the
10919s opening's as good as you would want it
10921s normally does the sort of thicker top
10924s end of one seventh deck just give him
10927s way more of Advantage now especially
10929s with that our alarm pick up oh for sure
10931s yeah if you can get through this early
10934s game and be a little bit ahead on board
10936s you're good because your power charge
10938s was going to keep rolling oh nothing
10941s really wanted the fox
10943s yeah
10945s I don't even know if that's worth a coin
10947s if you don't hit
10950s still okay gets the weapon up earlier
10953s right he can uh start hitting away with
10955s the weapon or using that to trade going
10957s forward kill a few murlocs but I think
10959s it's still okay just unfortunate
10962s yeah
10965s plays now though from Luna the clownfish
10969s gonna allow
10971s e-pop on board well technically be ahead
10974s since those are um
10976s dormant for now yeah the pickup from the
10979s amalgam uh not the greatest by hoping
10983s for something that uh gave a little bit
10985s more sort of
10988s uh long-standing Power right
10990s um not just a minion this is pretty
10993s decent though right because next turn
10994s this young fish wall leader if she wants
10997s it which is then going to be able to try
10998s it up into these minions
11000s yeah second batty guess though um let's
11004s decide whether he wants the hero power
11005s or not but especially because Shaman's
11007s just not really doing the freeze thing
11009s anymore I think I just like just
11011s throwing the second minion down it's a
11013s lot of value over the course of a couple
11014s of turns
11016s oh okay
11018s go for the two damage instead
11021s yeah
11023s we even
11025s all about weaving you're a long time
11026s Hunter player
11028s you know the value of weaving
11031s yeah just interesting to like think
11035s will the batty guest or would the
11038s battery guest on board have done more
11040s than two damage
11042s uh
11044s yeah it's a good point that's not being
11046s played till at least two fours now yeah
11048s I guess I was about to say or you know
11050s what if
11052s it still does two damage more than two
11055s damage but you also get to hear a power
11057s why not both
11060s EJ you just want to have your cake and
11063s eat it
11064s I've never understood that phrase
11066s because why would you buy a cake if you
11068s weren't going to eat it seems like a
11069s terrible ways
11075s well that also seems like a terrible
11076s waste Bound for yourself yeah
11080s good point good point
11082s okay well the saber is going to be a
11085s clean trade into the first stag
11093s unfortunately it's not the perfect setup
11095s and that weapon is not a Harpoon Gun
11097s still
11100s it was the same as there at the bottom
11101s now so I can plan for it in the future
11106s more damage rolling in and no shortage
11108s of powerful plays coming up for 1737
11111s you mind while Park cavern's still
11113s active so Luna's gonna keep getting
11115s those three fours for a few more turns
11119s and Luke has to be just a little bit oh
11122s wait it just doesn't matter right
11125s because of the cabin
11127s yeah this has to be minion and this is
11129s this is one of the matchups where it's
11131s so strong delicious predictable let's
11134s get the perfect draw to fill out the
11136s curve though the battery guest actually
11139s getting a strong job done
11141s because I just realized the pet
11142s collector will draw the saber now right
11144s so with the caverns Luna will be
11146s presenting at least for one more turn a
11149s minion that will proc the saber on the
11151s death round yeah
11157s all right
11161s if I were now infused still a few turns
11163s away oh gorlock ravager
11166s is goody Kitty
11169s um I imagine this is gonna be one
11171s clownfish oh okay it's gonna go wide I
11174s was thinking maybe even clownfish
11175s mutinous
11178s wait just a little you don't want to
11180s hold though
11182s is Luna's getting very close to a brand
11185s mutinist turn here
11188s I guess the problem is if she holds yeah
11190s actually nothing she can do because the
11192s whole hand just relax yeah but it's just
11195s like brand mutinous against this Hunter
11198s at this point in the game is very strong
11206s really tricky decision
11209s it's terrible power and like decide next
11211s turn there's still only one murloc that
11215s could be played right now right
11218s yeah
11219s and hero power pass is fine uh I like
11223s getting the cookie out there honestly I
11224s think you need something in the ways of
11226s uh a little bit of additional board
11229s presence
11232s oh second bad drawn yeah means it's
11235s almost certainly not
11237s now it's gonna be pet collector
11247s unless it's pet collector and then make
11249s trades
11253s tricky because now uh I mean I can just
11256s have a look but there aren't that many
11260s beasts left oh I guess yeah sorry it's a
11263s double tarantula
11265s double tarantula Rat King
11269s Crush
11273s and that's it
11287s this is really tricky honestly and even
11290s regardless of which one that gets played
11292s it's really tricky to work out what the
11294s follow-up is anyway whether you trade or
11296s not
11297s yeah and running out of time to even
11299s react to whatever this Beast is okay all
11302s right that's fine
11304s don't forget the face damage okay yeah
11307s okay and trombone was green all actions
11310s made
11324s oh yeah and another the floor called
11326s Turn isn't so cool is it like there
11329s isn't really anything that Luna can do
11331s with the Fleur girl mutinous just played
11334s out yeah it's probably gonna get a
11336s strong kill but
11338s so what I think it might have to be the
11341s elemental freezing
11344s yeah maybe even with bran like
11348s ah I mean you could still go like floral
11350s War leader
11351s and
11353s the
11355s Elemental because you clear off four one
11358s clear up the one one your cookie games
11361s attacks attack over they're off a lot of
11365s the board but you're seeing the Warriors
11367s then what's turn eight right like an
11369s attorney would be mutinous
11373s Fitness or even just like gorlock
11375s ravager like
11377s still on the board right nice though
11381s this this to an extent defends the brand
11383s at least from Luna's side of things
11385s right freeze the full fall the rats uh
11387s the Rat King's dormant there's just a
11389s naggling on board this gives Luna a
11391s chance at playing the uh the brand with
11395s the mutinous but we can see of course
11396s the Hydra is gonna get the job done
11405s on the slight frustrations with frozen
11407s minions and also a rat king is that the
11410s Hydra doesn't really get to uh grow as
11412s much as you'd want it to
11415s oh
11424s options for theotar
11427s primordial wave and then have muck pools
11430s to re-roll if you want to
11435s yes it still leaves out probably leaves
11437s a lot damage to the board
11439s all right so
11444s [Music]
11449s are going to devolve the rat now it
11452s sound okay
11453s still gonna be some damage on the board
11455s though even if uh oh that much not that
11459s much
11460s solid any beasts beasts anyone
11465s unfortunately that Luna has the five six
11468s a bit awkward
11471s glug is glug a beast uh yes okay
11476s we got glug and
11479s macaw
11481s also is it just me or is Globe gone from
11484s what used to feel fairly easy to clear
11487s up and somehow in this meta glug just
11489s feels immortal
11491s I feel like every time my opponents
11492s played Glock against each other I have
11494s no way to kill this such stuff to keep
11496s giving it health and hope an attack and
11498s hope I don't die yeah
11500s what is it
11506s good placement there as well one seven
11508s or at least one seven thinking about
11510s placement here because got to be afraid
11512s of the Devourer potential so wants to
11515s really utilize those uh those dormant
11517s minions
11522s drivers quickly
11534s a little chip damage being pushed
11539s yep
11540s there's the ram
11542s discount coming yeah on the amalgam yeah
11545s hey look it costs nothing that's a huge
11548s buff
11549s yeah okay so Luna get some information
11552s here only two cards shown three cards in
11554s the hand so one of these is a duplicate
11558s probably the mountain bear at this point
11560s yeah it's
11561s raw but I mean you'd always assume
11563s second mountain bear because if it's not
11565s second mountain bear great
11568s you know you'll be happy to be wrong
11577s oh
11579s those are all kind of weird
11581s to give your opponent at this stage
11587s probably amalgo
11594s I hunted discovering beasts is like
11596s that's still pretty good
11601s and remember Luna's amalgam is zero cost
11603s okay all right yeah the the I'm gonna go
11608s mountain bear for the ram swap nice
11612s reduction coming in clutch
11617s foreign
11625s ers
11627s kill the bear
11629s look pools
11634s board space is actually kind of awkward
11637s right now I guess you have a lot of
11638s stuff that you can trade in yeah yeah
11639s also interestingly enough that
11643s the tracking was used there from one
11645s seven
11646s because I think at this stage you do
11649s want to at least consider like if his
11651s plan is to go Sylvanas and then mukbules
11654s could have pressed the hero power that
11656s too yeah
11659s I guess the upsides of spend the
11661s tracking now give some options for next
11663s turn especially if he hits cards such as
11665s tavish this altimore now is going to
11667s start getting infused with his trades
11669s and so on
11674s ready to go up to six okay on the uh the
11678s other one
11679s and still splitting the difference
11682s playing around that devour very uh just
11686s mechanically sound play Oh game's over
11688s 1737 well yeah Immortal I can't kill it
11692s wait exactly Sylvanas that's the Saving
11695s Grace here if honestly if one seven did
11698s not have Sylvanas and Lulu just plays
11701s glug
11702s Hunter's got nothing it's so difficult
11708s I mean this is still a good play but the
11710s fact that Sylvanas exists is huge battle
11711s for one seven yeah
11716s it's already like Hunter just doesn't
11718s run the tools to get through taunts and
11721s then kill a big thing
11730s even just the taunts themselves actually
11732s doing some work right now
11734s um yeah it's horrible to play a game
11737s yeah because eventually 1737 wants all
11740s these Dorman minions emerge it's going
11742s to be a little bit more difficult when
11744s the board gets paired down to
11747s like
11748s actually play around devour as well as
11752s he's been playing around it up until
11754s this point
11755s so it does feel like
11758s Luna's going to get value from the
11760s devour it's just how long will it be
11763s will it be too late it'll be too low
11766s right
11767s again really good placement one Seven's
11770s just keeping his head in the game here
11772s because he's never really given Luna a
11775s good Devourer and obviously he doesn't
11776s for sure know this one there right yeah
11779s I don't think he's seen one but um but
11781s just in case you may as well set up and
11784s look at this smallish minion location
11786s sure the two bears but it's not that
11789s many stats when you actually look at it
11791s then dormant minion a five five it's
11794s really solid placement overall I like
11796s that a lot
11797s it's a good as good as it gets right now
11799s yeah
11801s is this pecan As Good As It Gets as well
11805s maybe this is just a mutinous to just
11808s say well Hunter almost
11810s like the majority of on the deck is
11812s minions you just eat it they're
11814s literally topic yeah but like getting
11817s the Mana spent
11819s on broken I guess so that way you can
11822s keep getting value from the hero power
11826s is certainly worthwhile
11837s thank you
11847s back up to 30. oh tracking
11850s is honestly pretty good in this spot
11854s right you can just sort of use it to
11856s plan ahead
11858s yeah it's going to come next because
11861s these oh well we can't see or at least
11862s one seven can see what's going to come
11864s next uh our Discover options have been
11866s uh busted all game unfortunately we'll
11868s try and get that fixed
11869s all the Whole Decade yeah just busted
11874s yeah nice little muck pools there
11878s plus so now after seeing the outcome
11902s if I were definitely looking a little
11904s bit better this turn for Luna a little
11907s bit better
11912s um
11914s they'll just how much going on this
11917s package Runner has been a nuisance and
11919s weirdly enough that Devourer is good but
11922s there's still just that terrible
11924s evolving to a five-fold like still
11926s dealing five right like it's still yeah
11929s oh
11930s biscuit
11937s wait is he really not just
11940s show him face
11945s this has face written all over it
11947s yeah it could be something
11950s potentially worried about
11952s this 14 damage
11956s if Altima rolls for leoch for the
11960s variants it's just lethal right yeah
11964s nope
11968s oh it's so close it is it really is
11971s because there's uh even more damage from
11974s the uh the doggy biscuit yeah I guess it
11977s was Lethal wait no no biscuit as well
11980s yeah yeah I'm ahead of you TJ don't you
11982s worry but um the one bonus was if it
11985s wasn't exactly Leo Kofa then he gets the
11988s Misha one and that's three taunts that
11991s Luna has to get to if he wants to uh if
11993s she wants to connect 16. so
11996s at least there's that right and this is
11999s the taunts from the hero power from
12001s pukan right so it's not the heel
12007s gotta get something
12009s is there anything that could leave
12012s nope wow just like that TJ I was not
12017s expecting a very smooth 3-0 there from
12021s one seven that was a great result uh put
12023s him up to where what five and one uh so
12027s far that's um that's when you really
12029s start to see as you said at the start of
12030s air when we started casting here that we
12032s get into like that end game scenario
12035s right throughout the Swiss where
12036s suddenly one Seven's in a position where
12039s it's like well as long as I don't
12040s completely with the next two rounds
12044s looking pretty likely to make it to Top
12046s Cut
12047s yeah it's looking good and for Luna it's
12050s not looking as good uh yes there are six
12053s two players that do make it into the top
12055s 16.
12056s Luna actually did it
12059s um not that long ago how was it
12061s Orgrimmar
12063s don't ask me I can't remember that's a
12065s Lorinda question as far as I think it
12067s was I think it was
12069s um but it's very tough you you go in a
12074s four and two to the final two rounds if
12076s you take your your losses earlier on
12078s right that means your tie Breakers are
12079s automatically going to be less because
12081s you're facing weaker opponents earlier
12083s on weaker opponents uh earlier on so has
12087s to win out and then hope that it's gonna
12090s get the job done
12092s so yeah we're really looking forward
12093s though if uh if 1737 makes it into the
12096s top cut I do want to see how far this
12099s Rogue can go because it looks like it
12101s shouldn't be able to but again that's
12104s another round win and I am fairly
12106s certain TJ that no one's been Banning
12108s away his Rogue so it's getting wins
12111s right so very excited to see if that can
12113s make it deep into the tournament but
12115s again in a blink of an eye that's
12116s another match done we've got plenty more
12118s for you from this round so don't go
12121s anywhere and we'll be right back with
12122s some more Masters talk
12123s [Music]
12125s thank you
12126s [Music]
12144s Fair weakness
12147s all shall rise
12152s for your life
12154s I will never serve but you shout
12160s you must acquit
12162s the dark lady did not commit this
12166s unspeakable lie
12170s your cell awaits
12173s your confession would save us all the
12177s time
12179s [Music]
12185s foreign
12189s [Music]
12197s [Music]
12203s [Music]
12212s foreign
12215s [Music]
12230s thank you
12232s [Music]
12257s foreign
12261s [Music]
12289s foreign
12291s [Music]
12324s welcome back everybody to round six of
12326s Masters Tour more and disorder really
12328s getting through uh through things now
12330s with a nice Pace today and getting a
12333s good look at who will be joining us
12335s potentially in the tops if there are
12338s only two more rounds to go after this
12339s one all of these players that we are
12341s seeing now are in with a real good shot
12344s like for example dark and Sherlock that
12346s we have here gear
12348s yes it is yet another matchup that I
12352s have the pleasure of casting with you
12354s Derek it's been quite some time since
12356s our pair has had time I think to uh cast
12360s together and it's gonna be a very fun
12362s one because there's such a wide
12364s representation of classes here we're
12366s seeing uh Warlock and priest not ones
12371s that are universally abroad but there's
12373s priests on either side here Mage and
12375s rogue bandaway rogue perhaps being the
12377s weirdest of them all
12379s yeah Rogue uh a class the I think
12383s it felt to me a little bit like one of
12385s those uh pet classes that only works for
12387s like a couple of players that can
12389s actually win with it and for the
12390s majority of players it just doesn't work
12392s at all uh but it is starting to look
12394s like that's changing uh maybe a little
12396s bit we saw uh one seven three seven uh
12400s in the previous series do very well
12401s against Luna getting a win with that
12403s route uh very very swiftly but here with
12405s it being banned away we're not going to
12407s be getting to see it but we are going to
12409s get to see instead is a pretty spicy
12412s looking priest here uh this is another
12415s one of those classes or those decks I
12417s should say that felt like a real pet
12419s deck basically if you're not Tic Tac
12421s you're not gonna win a game with this
12422s deck but so far dark seems to be proving
12425s us wrong
12427s yeah this is the thief slashed control
12430s priest whatever you want to call it that
12432s honestly every time I look at it I'm
12434s like why not just throw a quest in here
12436s just to have some sort of more solid
12439s concrete win condition but uh maybe
12442s that's just my recency bias working
12444s against this deck because uh last time I
12447s was seeing it it was going O3 was it in
12450s the hands of xiaote one of the most
12452s talented players in hearthstone's entire
12455s history couldn't get it to work but
12458s maybe dark will have some better success
12461s here over on this side of Sherlock there
12464s is going to be that curse imp warlock
12466s which is certainly a deck that has been
12469s performing a lot more consistently
12473s exactly yeah it's felt like the just
12476s Superior version of this aggressive
12478s Warlock and I think you'll definitely
12480s feel that against this priest as well
12482s because uh even though priest has the
12486s ability to clear boards and heal they
12489s kind of struggle to do both at the same
12491s time which often feels like what you
12492s need to do if you're playing the control
12494s strategy uh against this Warlock deck
12497s obviously if you get on board ahead you
12498s don't need to really do either of those
12500s two things but unless you can get a
12501s massive zirella turn to clear off the
12503s board a lot of the time you're
12504s struggling to the early aggression and
12506s then you're struggling into the curses
12507s afterwards so I do think gonna be an
12510s uphill climb uh for dark but I mean even
12514s just looking at the light it burns we're
12516s already seeing there are some premium
12517s removal cards the priest has access to
12521s I see you again I don't think dark will
12524s have very much trouble especially with
12526s this hand
12527s um dealing with the first couple waves
12529s of threats from Sherlock uh he now has a
12533s combination of holy and Shadow so that
12536s light one another Jay can get a lot of
12538s work done the AOE catching both flame it
12542s and the librarian within its range
12545s Library aside
12556s thinking about the later portion of the
12559s matchup like you said the curses are
12560s definitely where the priest will begin
12562s to struggle and I think I said a similar
12565s thing about when a priest was facing
12567s Hunter where it's just a deck that has a
12571s lot of cards that are not good to steal
12573s piecemeal like individually getting a
12576s curse card from your opponent or even
12578s two or three copies it's not nearly as
12581s effective as stealing Standalone cards
12583s from same age for example like a very
12586s strong hero card or a heavy hitter like
12589s marjush because the compounding effect
12591s is not available to the priest unless
12594s they get very very lucky with their
12596s steals
12597s it's one of those things weirdly with
12599s those with this priest as well that you
12601s don't even for me at least often think
12603s about the activation condition for the
12605s the never Drake but in this instance
12608s it's actually kind of a big deal as dark
12611s has no holy spell in hand right only the
12613s shadow spells uh at the moment and it
12616s would be a huge difference as I think
12619s it's irol uh tells you that were he able
12622s to activate this board clear on this
12623s turn which he cannot do
12627s um
12629s there was the option of pointing out an
12632s adjectives them the bleeding that way
12634s but location gets rid of the most
12636s important minion as well so definitely
12638s prefer that one it's a bit funny that he
12641s might be able to steal a shadow spell
12643s from Sherlock if that was the spell
12646s school that was missing but not the holy
12648s uh he's picked up gift of the Naru now
12651s though so that problem from the previous
12653s turn gone
12657s and even the yeah the nether Drake has
12659s been activated on this turn it doesn't
12660s even feel good really on this turn like
12664s you do it obviously because you have to
12665s clear the board but you've just
12667s activated their mischievous imp they've
12669s already drawn a million cards you're
12671s very close to having infused their
12673s impking reform as well it's all just
12675s coming together so nicely now for
12677s Sherlock who has uh a plethora of
12679s options oh my goodness look at this
12682s house and he has all four of the cursed
12685s spells on the left with Tamsin these can
12687s stack up so quickly not to mention the
12689s inking rifon which will be all more than
12692s likely just fully infused and ready to
12693s go next turn
12695s um all forms of attack available to
12698s Sherlock but does he have good enough
12700s defense is the question because dark is
12702s putting together a bit of a scary board
12705s Sherlock already down to 22 and because
12707s of the five Health from the location on
12710s that one another drink one Abyssal wave
12713s cannot kill it
12714s [Music]
12716s that is true the removal are a little
12718s awkward for dark though as both the the
12722s two different styles of removal you have
12724s in clean the scene and Shadow and ruin
12727s both are kind of working against you
12730s like the the clean the scene doesn't
12731s clear and uh the bigger minions and the
12734s uh Shadowood ruin is going to clear off
12736s one of your own minions as well
12740s I wonder if you can get away with just
12742s playing light shower Elemental pushing a
12744s face and saying you deal with it
12747s I like where your head's at
12750s I mean if you do play light shower I
12753s guess it makes more sense to take some
12754s value trades because then if Sherlock
12757s doesn't have targeted spells on those
12759s minions then the death rattle from the
12761s light shower gets even more uh value
12764s alternatively he could use najak in a
12767s similar vein of just saying for one turn
12769s you cannot attack with your six six and
12772s uh pushing face instead
12776s and he's played the light shower and now
12778s he's wondering like I said where do we
12779s send these trades are we sending some
12780s damage face are we taking some value
12782s trades he just takes the maximum power
12784s off the board
12786s and I gotta say I kind of liked your
12788s plan
12790s yeah I mean I guess the problem with it
12793s is that there wasn't enough
12794s follow-through if Sherlock didn't manage
12796s to clear those minions dark doesn't
12798s nearly have as much access to reach as
12801s Sherlock does so he is going back into
12804s the control posture just happy enough
12806s that he stemmed the bleeding in the
12809s early turns but this is where Sherlock
12810s completely morphs game plan now to the
12814s curse half of this deck reloading the
12817s tabs and it only needs one copy of a
12820s curse I feel to get the job done because
12822s he has so many of the natural curses in
12826s hand already with that lady dark pink
12828s gonna be so much right like assuming
12832s this time zone dies which is not even a
12834s necessity there's like five more curses
12837s yet to come yep
12843s getting there already
12845s because for dog again that like having
12847s to play the curses is such a horrible
12849s Prospect in this sense
12854s that is incredibly tight for a priest
12857s every single turn they generally end up
12859s playing no more than two cards in a turn
12862s and finding two Mana to spare every time
12865s usually means they're giving up on one
12867s of uh their best options maybe not
12870s swinging the board just dealing with it
12872s thus giving Sherlock more time to play
12874s curses at his own leisure
12876s I think in that instance though he was
12878s just supposed to heal his own face
12880s rather than play the two damage curse
12882s right because it just gives his opponent
12884s an extra hand space to put a curse in
12888s all for the same amount that's true
12894s and it's not like you're afraid of
12895s overdrawing because again with a second
12897s durability curse you always
12899s but you never overdraw here anybody
12905s uh illuminates
12912s feels weird to take the cheapest option
12914s off of school teacher but the other two
12917s are just not doing very much for dark at
12920s this point in the game
12921s yeah I mean we need to be thinking now
12923s about like what are the big Tempo swings
12925s that can pull dark into this game
12926s because I think it's clear that if he
12927s just keeps on going Tit for Tat on the
12930s board eventually with this hand the
12932s curses are just gonna get him so we need
12934s to see a big swing and maybe that is
12936s actually the swing that we could see
12939s back with the behemoth right that it is
12942s going to represent a threat that doesn't
12944s just straight up die to a vessel wave on
12946s top of lifesteal if Sherlock leaves a
12949s minion on the board which feels more
12951s than likely with that lady dark vein uh
12954s it's not difficult to set up the dark
12957s vein to give Abyssal wave though which
12959s is amazing
12960s Sherlock is gonna hold off a little bit
12962s maybe waiting for dark to even have more
12965s hand space to just play multiple curses
12967s in the same turn
12969s laughs
12976s of a curse if you want it
12978s oh my
12983s probably prefer just the drag below here
12987s to remove the most damage
12989s I'm not getting any younger
13004s right now I think yeah we're looking big
13011s and this might be the board development
13014s that Sherlock was waiting for with
13017s curses
13025s yeah it's a maybe not a clear on this
13028s term but if you go Abyssal wave you're
13030s of course setting up for the clear on
13031s the following turn
13033s City dark vein there is Whirlpool which
13036s is the one spell so it would be the only
13038s one that's discounted but I think he
13041s ended up on master of Envy there which
13043s does make sense to me or a harvester of
13045s Envy sorry uh in order to heal some of
13049s these curses perhaps rather than just
13051s again uh dying to them
13055s yeah agreed I think uh it's well past
13058s the point where dark expects he needs to
13060s be clearing board using spells he'll
13062s just be a head on board
13064s um Sherlock mostly pushed off of the
13067s minion based game plan and now just
13069s trying to go over the top with the
13071s curses
13086s make sure not to play any other Shadow
13087s spells and I think you're laughing here
13090s yep it's a bit annoying that dark can
13094s heal most of this back up with the
13096s lifesteal but that's all right
13099s imagine he's stealing this up cool now
13105s it's pretty nice burning a card stealing
13107s there's a cool
13110s oh I'm sorry not burning hot but taking
13113s this a call from hand almost
13117s [Music]
13122s and because dark has a brand of his own
13125s he's getting a decent amount of curse
13127s stocking going for himself I think a lot
13130s of uh whether he's able to close that
13133s out or not depends on what's in the
13135s identity theft but for now Sherlock is
13138s just gonna have a pretty easy board
13139s clear with the dark vein to replay a
13142s Bissell wave
13148s passes to the hand if you want to or
13150s missed her with dragged below as well
13156s thank you for your service
13159s looks like Sherlock has been really uh
13164s holding off on using drag below there
13166s are multiple points where I wanted to
13168s just get this out of hand and get the
13170s curses stacking while the Mana was
13172s available because currently it takes him
13175s two turns to find ways to play all of
13178s the curses here assuming bran Syracuse
13180s is top of mind
13183s yeah I mean I was kind of wondering
13184s actually if that would end with this
13185s brand lady dog fade instead on that turn
13188s uh because you could have cleared up a
13189s board space with the location
13192s elf and then a trade with the Imp
13194s uh which is probably where I would have
13196s ended up but he gets a much bigger board
13197s with this
13199s ew
13201s sort of a two-pronged attack with this
13204s approach
13205s um but I'm not gonna lie I did like the
13207s idea of stacking as many curses as
13208s possible while dark had the hand space
13211s because that's not a guarantee that
13212s he'll have it on the next turn
13218s s up cool
13221s so this is gonna deal to the three the
13225s Sherlock
13233s and I think Sherlock is still able to
13237s get lethal wait let's see
13239s you can deal six seven eight with his
13241s curses
13244s um plus the one that's dealing four
13246s that's still in hand right uh yeah
13250s that has to be lethal right yeah that's
13251s that's definitely
13256s well yeah yeah
13261s nicely done
13263s yeah even without I think second cult is
13267s just a drag below he would have had it
13271s the transition this deck could do is
13273s just so nuts as long as you hit that uh
13276s impending catastrophe in the mid game
13278s then you just have so much ability to go
13281s and go and go and the priest clearly
13283s doesn't have the the necessary tools to
13285s fight back because this deck is the
13288s definition of a slow value oriented
13290s priest it does not apply anywhere near
13293s enough pressure and that's what the
13294s curses feed on slowly letting you
13297s succumb to the madness and uh Sherlock
13300s getting a well-deserved win
13302s yeah um I honestly thought his approach
13305s was very very slow maybe even slower
13308s than I thought was necessary but just
13310s the sheer density of the curses drawn
13313s towards the top half of his deck
13314s including bran and Lady dark vein meant
13317s that dark cut very little of a chance of
13319s fighting back admirable how he found
13321s ways to start stacking curses of his own
13324s gotcha lockdown to below 10 Health
13326s nicely timed uh Harvester of Envy to
13329s steal one of the heavy hidden cards but
13331s there were just simply too many other
13333s curse generators for that to be relevant
13336s yeah and with that said the the Warlock
13340s having one sorry the uh priest we are
13342s going to be seeing again I would imagine
13343s from dark up against the Hunter and
13350s blessed Priest No knock is in there yeah
13353s it's just a full-on blessed priest uh
13355s from Sherlock how we're liking the
13356s chances of the
13359s uh the control priest uh from dark do
13362s you think it improves against the likes
13364s of Hunter or buff priest
13367s I think it improves against buff Beast
13370s sure and I think the hunter matchup is a
13372s slight Improvement against warlock it's
13374s still in my opinion not favored against
13376s Hunter and that's going to be an uphill
13378s climb but I think the buff priest
13382s um has a low enough density of threats
13385s and boards that it can build that the
13388s controlled priests should more often
13391s than not be able to exhaust it of all
13393s its resources that can get cloudy though
13395s because both of those decks have access
13397s to identity of theft and we could see
13400s some alternate wind conditions but we'll
13401s focus on the hunter matchup for now
13403s where we see Sherlock instantly keeping
13406s tavish which I think is a very good call
13408s out
13409s um just to make sure he has access to
13412s consistent board building from the hero
13414s power
13415s does mean he has a very slow start a
13419s crawlingly slow start with King crushed
13422s dinastrius and then ramming him out is
13424s the earliest play you can make which is
13425s of course not even playable uh so for
13428s dog if he can't get off to an aggressive
13430s start which you know it's not impossible
13433s for this uh version of priest to do if
13435s you hit a mysterious visitor uh for
13437s example then maybe there's something
13440s going on here
13441s and the crazy part is not only is this
13444s heavy hand terrible for Sherlock Temple
13446s wise it's good for dark in terms of what
13449s he can copy with incriminating psychic
13451s because a lot of these are just high
13453s value cards and now there's that
13455s mysterious visitor as well to get
13456s discounts on whatever he steals which
13459s means there's a potential to steal one
13462s of those high cost cards with the
13463s Harvester of envy
13468s your opponent has passed one hero
13470s powered on turn two does that
13472s incentivize you to just play the
13474s mysterious visitor as dark is going for
13476s here like it feels terrible when you
13479s have the uh incriminating psychic in
13483s hand but it's a two three on two you've
13486s got to control the board here I fully
13487s agree with this line
13489s fair enough Temple is King I think dark
13491s even thinking about the implications of
13494s just straight up playing Harvester of
13496s Envy I mean because he gets a value
13498s trade it's quite strong and boring fair
13500s enough
13506s uh
13508s oh
13512s terrible draws for Sherlock
13515s uh it is not much better but
13519s I actually think he doesn't even play
13520s the peasant
13522s his next turn at least it's a target for
13524s having him out oh it's something yeah
13528s maybe he could redraw the uh doggy
13531s biscuit and give it Rush as well
13534s oh my God
13539s what has become a hundred nothing to do
13544s from turns one to five this is still
13547s very nothing
13550s extremely nothing
13552s getting out curved by control priests
13557s quite badly too like it's not slowing
13559s down for dark with coin light shower
13561s into light shower
13567s probably have to answer this uh this
13571s peasant I want to say
13572s it's a bit awkward that if you answer
13574s the first half you probably trade down
13576s the rhyming words that comes after
13580s uh
13582s maybe it doesn't end up being a light
13584s shower turn
13585s honestly with the way this is panning
13587s out I wouldn't hate like short of the
13589s Naru and then Temple light more
13597s that's true it is a pretty good shot
13598s isn't it
13605s foreign
13606s probably too valuable to use on just a
13609s ramming Mount Target though
13612s yeah you'll find something
13618s right gives up on the Harvester to get
13620s that light shower inside light shower
13623s curve going very very powerful stuff
13625s Sherlock finally gots to play something
13628s on curve
13632s walks away with snake trap you're
13634s definitely taking that over emergency
13635s maneuver basically just non-ex bag on
13638s the board and then ice trap
13647s oh pretty terrible
13650s it's for the freezing test for the
13652s explosive nothing happening is uh quite
13655s suspicious at this point
13657s but at the same time there's nothing
13658s stopping you from just going to the
13660s light shower and all face with
13661s everything else right
13665s at this point dark
13667s I think finds it very likely that
13670s emergency maneuver is one of the Spells
13672s so why even bother killing one of
13674s Sherlock's minions for him
13677s wow really
13680s I didn't expect that
13685s I really want to trade that badly ah
13691s there's just a bunch of snakes on board
13693s that he can't kill I I guess he was
13696s afraid of it being Maneuvers and then
13698s next turn the bear coming down because
13700s you know it was like a Double Bluff
13703s where you would never pick Maneuvers so
13706s he knows so it could be Maneuvers
13708s because dark would never test for that
13710s but I think even then that's maybe a few
13712s layers too many Mind Games if you ask
13715s yeah sure
13718s it's King Crush
13721s I was wondering if Sylvanas was actually
13723s a better pick there just to protect one
13725s of his own taunts but Sherlock with a
13728s smile I think mainly that his denaturis
13730s wasn't stolen
13738s a strange turn all in all I think a lot
13740s of players would work differently yeah I
13743s wasn't even sure about giving Shard as a
13746s snapping I can't remember the other
13747s choices obviously Shard was awkward
13749s because it was made more expensive but
13751s it's doing a lot of work for Sherlock
13753s even if you were to just play it here
13758s not ideal on this turn probably gets a
13761s bit better later
13764s um
13770s even here like for for Sherlock
13772s insta-pressing hero power uh was not
13774s something I was sure on either because
13776s this could have been an activated
13777s Sylvanas theoretically to like steal the
13781s uh the psychic or the light shower yeah
13784s or just mounted there uh to the flag of
13787s the board
13789s all of which was much better Mana
13791s utilization
13794s yeah definitely felt like it
13798s well uh surely this is just another
13801s light shower
13806s we're back in uh things are making sense
13808s again
13809s biggest minion
13811s all right and now the Sylvanas is
13813s infused okay
13817s this is where we feel at home this is
13818s some good APAC casting we can do here
13820s it's just brain off biggest minion
13823s mm-hmm
13827s hey Shadow word ruin looking good if you
13830s don't have biggest minion playable play
13833s biggest clear
13836s I guess yeah things really slowing down
13839s now though for dark
13841s yeah and he's playing a lot of the good
13844s cards the uh Thief priest has access to
13847s with a mysterious visitor having gone
13849s down the Harvester of envy
13851s there's not many individually super
13853s strong drawers of people left
13855s yeah out of my way it's strange that
13859s even with these light shower Elementals
13861s there's no doubling not much doubling
13863s down on its effect in the deck uh no
13866s natural Amulet of the undying right oh
13869s sorry there is one copy my bad that
13871s would be very effective for dark to find
13873s that would be good yeah
13881s and here like the the ramifications of
13884s his pick off of the theater are very
13887s much coming into effect now because he
13889s has a king Crush in hand which is not
13891s great for him and it probably wouldn't
13893s have been that great comparatively for
13896s his opponent like compared to the
13898s activated Sylvanas uh that was able to
13900s come down and steal such a clutch minion
13903s I have to agree
13911s Misha Misha Misha
13914s every turn
13925s all right
13929s I've been with a fair view of the beasts
13932s having been put in the hand already it's
13935s still just such a devastatingly strong
13939s foreign
13940s here playing around Whirlpool by not
13944s extending further on board
13959s pretty simple game here from furlock you
13961s just press that hero power every turn
13963s and I think you just get there I don't
13966s see dark surviving all this value
13970s why you kept tavish ongoing
13975s value that doesn't depend on any cards
13978s in hand and continue to juice up that
13981s dinathrius which he was so relieved was
13984s not stolen a few uh three to go
13991s uh King Rush
13993s it's terrible
13998s dark needing a desperate prayer to
14002s activate tyrella
14005s is mine and if you're in a position
14008s where you're hoping to draw a zero cost
14010s card on 10 Mana I just don't think right
14012s it's a good position
14016s up taking and playing every removal
14018s spell he draws right
14025s just leaves up Leo
14031s what is the infusum clean the scene is
14034s it free
14039s I'm not a control priest player as
14042s you've realized I cannot subject myself
14044s to this deck on ladder
14047s I played like three games of it you'd
14049s one mirror that lasted for almost an
14051s hour and
14052s done forever
14055s the good news is I don't think uh we'll
14059s have to subject ourselves to this game
14061s very much longer that dinathrius is at
14063s 24.
14065s unless there's not board space to ever
14067s play it
14069s um
14070s yeah that sounds like losing
14078s [Applause]
14080s insta back guest
14083s talk about insult to injury
14086s oh man he does not heck and love priest
14089s right now down O2 uh right at the start
14092s of this series and a 4-1 score line
14095s losing here pretty much eliminates you
14098s from contention for top 16 like maybe
14100s with some weird tiebreakers there's a
14102s super slim hope but effectively you're
14105s out of the running and so with
14106s everything riding now on him three owing
14108s this buff priest from his opponent I
14111s will say uh buff priest is the kind of
14114s wild card deck that could theoretically
14116s just fall flat on its face or your
14118s opponent misplays and you're able to get
14120s three sweeps uh sorry three wins for a
14122s full reverse sweep but it does not feel
14125s good to be in this spot definitely not
14128s but so we'll see this is the best chance
14131s that Thief priest has had in a matchup
14133s throughout the entirety of all its
14136s stream games of this tournament so far
14138s so I say this because uh Sherlock really
14142s has limited threats that he can put on
14145s the board it only comes in two maybe
14148s three waves with this deck a giant
14151s radiant and then a giant Boon beside it
14153s and all it takes is one shot over ruin
14156s sometimes chart of the Naru or lighted
14159s Prince or some combination of those
14160s should be enough there's even the najak
14163s hexen in this version from dark here so
14165s he just needs to not draw completely
14168s dead and he should be able to exhaust
14170s Sherlock of all resources barring some
14173s insane identity thefts
14176s and I guess identity theft is still a
14179s pretty premium card for Sherlock here
14181s because in the true mirror it's an
14183s absolutely fantastic card because it's
14186s just draw two cards essentially you'll
14187s discover two cards because you get to
14189s pick more precisely what you want
14190s against your opponent there's still some
14192s decent enough cards that you've run in
14194s your deck you wouldn't
14197s and dark picking up thrived from the uh
14200s conjure is huge right because there's
14202s quite a few cards that are dead to dark
14204s that are good for Sherlock like serpent
14207s wig Boon of the ascended but the Thrive
14210s allowing him to keep cycling and get
14212s towards one of these important removal
14214s pieces is such a big deal
14220s I'll look on the other side though has a
14222s decent enough hand sorry if he can get
14224s himself
14226s radiant plus uh the village would be the
14228s perfect combo
14231s oh terrible but Felicia is really the
14233s card you need to pop off with both
14234s radiant and handmaiden on the same turn
14239s question is
14242s if the radiant above five attack
14244s immediately you often don't have the
14247s choice because if there were a world
14249s where you can make this a 4 20 or 25
14253s health and just keep it at four attack
14255s you would to play around a shadow word
14258s ruin and then just bless it later get
14260s all the attack when you're actually able
14262s to hit with that minion but it's
14266s difficult to actually do that in
14268s practice and so it walks into shadow
14271s where Drew and territory
14279s yeah you definitely don't have the
14281s pop-off available on this turn and I
14283s believe there's two Bells left needing
14286s to be played in order to actually
14287s activate
14291s oh no sorry one spell left needs to be
14293s placed back to where they had me
14296s uh but no hand space available does make
14298s things
14300s the switcheroo though does guarantee
14303s second radiant and velish at this point
14306s which means there's a lot more Mana to
14308s work with than what first meets the eye
14310s here
14314s all right
14317s I'm not popping off at all
14320s okay leaves this radiant okay I guess
14323s Sherlock's kind of saying this matchup
14325s is so difficult that he is okay with all
14329s Inning on turn six
14332s just making dark have the answer and if
14335s he doesn't it's not difficult for
14336s Sherlock to get lethal immediately
14339s I would force to shoot definitely the
14341s card to play to dump from your hand
14344s rather go
14350s yeah I'm unsure that does it's a huge
14353s source of Health that's just right a
14355s drain oh an additional shard
14360s has to go Eric has answers for days
14374s not too quickly I don't see a reason for
14377s him to attack here don't give a gift of
14379s the Naru draw
14384s because
14388s well here we go
14391s one big push yeah this does feel like
14393s the turn the only real shot you have
14399s lots of cheap spells Yep this Village
14402s can restore him all the way back up to
14405s six Mana for sure
14407s this looks like it might actually be a
14409s double handmaiden turn
14412s as you can get velish to bring you back
14414s up to six and then with the zero Mana
14416s Boon that he just put on the top of his
14418s deck uh it could then be a double
14421s handmade double Boon uh on the same turn
14429s and that's all the Minions available to
14431s Sherlock yeah
14434s uh I don't know what the leash is okay
14436s for I guess he doesn't necessarily need
14439s to go all the way back up to six but he
14441s could would just illuminate here
14443s yeah
14446s like that does mean you get to go
14448s handmade Plus
14451s and I think if you're not playing them
14452s now when I
14459s don't know ah okay so he is leaving them
14463s at four attack
14464s okay
14471s I can get on board with this
14477s really there's still a good answer at
14479s the minimum
14481s like shard
14485s Plus
14490s oh I did Burns isn't doing very much
14495s no you have the option to use the
14498s location on one of the opposing minions
14500s there'd go for Shadowood ruin
14503s for an immediate kill and then you have
14505s and a leftover for just like a silence
14508s to take down the radiant
14510s I think that would probably win you the
14512s game if you can't find anything better
14514s agreed
14518s does have 10 cards in hand though so
14521s I won't start with the location bro
14534s oh he's going on his own Minion
14537s a the four nine lives to see another day
14541s which is scary
14547s [Music]
14549s or 11.
14552s hmm
14557s okay how far can this be blessed though
14560s oh
14563s wow okay see there's no Radiance so you
14565s don't have much Mana to work with but
14567s yeah
14568s yeah
14570s altitude 16 wig
14573s 18
14575s uh devour
14578s plus 5 23.
14581s 7 plus
14584s don't think it's lethal
14586s yeah and I you have to play this shot
14589s you can't
14590s get this blessed oh and he started with
14594s a spell and the fortitude doctors one
14597s a little messy
14602s I must consider
14606s play identity theft for two spells it's
14608s okay
14614s [Music]
14618s okay because he's not able to get lethal
14620s this turn I do like the halfway pivot of
14623s just using Boone instead to get another
14625s four attack threat on board
14629s [Music]
14631s wow okay
14633s really preventing gift of the Naruto
14635s trades anywhere I guess yeah and zarella
14638s as much as possible as well yeah
14642s okay at the very least the whirlpool is
14646s the emergency switch Yeah that's the win
14649s I think right there
14652s so weird there's a whole lot of very
14655s weird leading up to full health on
14658s either hero and that we're saying that's
14660s the game
14666s obvious the bran
14671s uh
14673s uh okay what's yours will be mine
14679s Temple Harvester kind of thought he
14681s would like save that so he could
14683s guaranteed steal them for on the next
14684s turn
14692s finally enough though dark doesn't have
14694s the guaranteed clear on it
14698s anybody bill doesn't
14707s unless a death Rally's died oh no death
14709s row has died the uh the psychic so the
14712s amulet's fantastic
14716s em stays at rank one when it's on the
14719s noggling so that's not right
14723s just funny for dark he doesn't know it
14725s but he has played the only stealable
14727s card already so not yes
14733s quickly
14739s oh
14743s what doesn't it steal it from the board
14744s still
14746s like who knows that's true but like in
14749s the sense that he got the value from it
14751s already all right yeah yeah
14755s and having two Brands doesn't really do
14757s anything for Sherlock it's the gold in
14759s it
14761s uh this is so weird
14766s all right okay so with no more
14770s battle cries no ways to draw cards uh
14775s uh no more value there's just nothing he
14777s can't use silence these
14780s um psychics to go through and push some
14781s damage with Plus
14792s I don't know Gia I don't see it I'm not
14796s seeing anything either
14798s quickly
14803s just fully committed to never put
14805s anything at five attack or more
14809s I respect it like it's the one of the
14812s two lines you can take you can play
14813s around it as much as possible and say
14815s maybe I can get there
14817s and if they have it or you can do what I
14819s always do in this deck which is throw
14821s everything on the board say they have to
14823s have it and most of the time
14828s and Behemoth to seal it
14832s purely Sherlock throws it down after
14834s this
14836s yes
14838s okay
14839s first time in five games I've cast that
14843s the thief priest has taken away
14847s yeah and like the Thief Part really not
14852s even mattering there it's just a deck
14853s with removal that the uh the buff priest
14855s is hard loses to just anything that has
14857s a really really strong removal
14860s uh but I'm glad to see it take the win
14862s uh just because by actually I guess the
14865s series would have been over basically as
14866s long as you'd have to see that deck
14867s anymore I'm happy uh and this buff
14870s Breeze it should lead to some decidedly
14871s more exciting games uh against the
14873s shaman or the hunter for me the main
14877s reason that you're bringing buffers is
14878s for a very strong matchup against the
14881s hunter unless it's very specially texted
14883s to deal with it and uh against Shaman I
14886s think it's a lot closer obviously
14887s because primordial wave as the key card
14890s and then devourers plus Sylvanas later
14892s on uh but I I definitely don't hate this
14895s matchup uh for the priest because your
14898s opponent is still playing a 40 card deck
14900s they're not necessarily likely to find
14903s all those options yeah and the priest
14905s can put forth those huge minions much
14908s earlier than the shaman is able to be
14911s equipped to deal with it on average they
14914s do have a couple freeze effects with the
14916s Sleep breaker generating wind chills but
14918s most shamans are not running uh snowfall
14921s Guardian anymore so their stall
14922s potential is limited not uh too mad
14927s about Sherlock's odds here especially
14928s with this hand Switcheroo and handmaiden
14931s already available
14933s what a gorgeous starting hand Michelle
14935s up though with both CE handmaiden and
14938s the switcheroo pre-mulligan and then to
14941s round it out hey identity theft is just
14943s a nice way to spend a bit more Mana just
14946s needs that volition radiant and he is
14948s laughing
14950s foreign
14954s and he is guaranteed to get at least one
14957s radiant offense Switcheroo by this point
14959s for dark though that's dark though
14961s that's one primordial wave which is very
14964s nice he might need more than just one
14967s though because Sherlock uh with this
14969s amount of resources will have access to
14972s several big minions and the primordial
14975s wave isn't uh super effective against a
14979s boon token because that does have a
14982s naturally High Mana cost on it depending
14985s on the stats it has
14989s are are you allowed to play radiant onto
14996s I mean
14998s no one's stopping you but it doesn't
15000s seem necessary
15006s okay
15007s so no isn't playable but uh schooling if
15011s it were I guess you can say that if it
15014s wasn't played on one there isn't
15015s schooling in hand
15018s and I do quite like the tempo line with
15021s his hand like even if the radiant
15023s doesn't do much it clears a card out of
15025s your hand which you really need to do
15027s with Switcheroo double handmaiden and
15031s the reasonable shot that you can stick
15033s it because if you play radiant get
15035s fortitude on it it's at that really
15038s awkward middle spot for your opponent
15040s where if they play primordial Wave It's
15043s kind of bad because they've dealt with
15044s your minion but it's kind of not bad
15046s because then they don't have an answer
15048s for your massive all-in push which
15050s you'll still be able to do in a couple
15051s turns time
15053s fair enough oh wow it was guaranteed
15058s right
15059s oh
15060s um going for it now is
15063s not something I expected and dark either
15066s he's left the building it was like
15069s we've got the keyboard camera
15071s oh man
15074s you can see he's not feeling good about
15075s this one and you can't blame him like if
15078s you like it's exactly what I said if you
15080s play wave they just go all in if you
15081s don't they just piecemeal Destroy You
15083s card by card
15089s yeah take back my hesitations on the
15093s radiant play it's working out very great
15095s for sure lock here dark faced with the
15098s Dilemma of whether he is able to take
15101s this slow approach of just wild paw
15103s Cavern is very unlikely to die straight
15106s up by leaving the 5 8 but he will take
15109s that incremental damage and it still
15112s doesn't guarantee that he'll have the
15114s solve for the problem next turn
15120s there is little time
15123s more bones take not on
15129s okay at least there's healing totem so
15133s the null is not straight up dead the
15134s handmaiden
15137s okay so
15139s um
15142s a lot a lot yeah
15147s and this Boon should end up and drop
15151s right yeah yeah
15154s uh which is just like the perfect Mario
15157s wave
15158s yeah exactly it just protects you
15160s against every outcome
15164s oh there's freeze
15175s oh
15177s my Nexia
15180s uh it'll do very nicely the whelps can
15183s also like attack right away right it's
15185s how it works because it's at the start
15187s of your turn oh the end of your
15189s opponent's turn which is just more
15191s damage piling on
15194s 16 damage available on board little more
15198s wood serpent wig and handmaiden
15212s oh
15214s it's like crazily enough is still enough
15216s for another big buff pop-off turn right
15220s with the radiance still in hand uh if
15222s Sherlock can find the moon a bless a
15226s fortitude a lot of good outcomes you can
15229s pull this one back
15231s that'll do
15237s the question is whether he needs to
15239s trade off that 3-3
15244s kind of difficult to think about what
15246s damage breakpoints are relevant here
15248s because in the first place what can dark
15250s even do to clear this board
15254s uh not much
15256s that I could think of with no freeze
15259s left over as we've talked about so many
15260s times with snowfall Guardian having well
15263s and truly bit in the dust
15265s Dominus can't deal with threats this
15268s large
15271s it goes wind chill on the 88 and picks
15274s up flurgal there's a clear on the one
15277s ones but still leaves up the two three
15280s attack minions it should still represent
15282s lethal given Sherlock very likely to
15285s find a blast with his thriving
15288s and now with focused will that'll be
15290s enough to close it out for Sherlock the
15292s buff priest getting over the line as for
15294s dark his control lineup very heavy
15297s control lineup with the thief priest and
15299s his control Shaman as well is unable to
15302s withstand in the end the uh Relentless
15306s force from this buff priest uh Sherlock
15308s takes the win after in my opinion for
15309s the most part playing some pretty nice
15311s Hearthstone I think those pop-off turns
15313s with the buff priest in particular were
15315s really really nicely maneuvered
15318s yeah I think that most relevant play is
15321s what you called out in the radiant on
15323s curve there just kind of taking
15325s advantage of the fact that if Shaman
15327s hasn't played schooling on turn one day
15329s probably don't have a way to kill it
15331s that soon and then buffing it straight
15333s away after with the power word fortitude
15335s and continuing to press the issue gave
15337s Sherlock so much time to put together
15340s this pressure for dark there it's a
15343s rough one but I think
15346s um he should have known going into this
15347s that the lineup just doesn't line up
15350s very well into that blessed priest
15352s outside of exactly the thief priest
15354s matchup
15356s and with that said and done we uh
15359s Sherlock going through uh at a what five
15363s and one score line now uh at the end of
15365s round six very nicely done whereas uh
15369s unfortunately dark uh representing e
15371s we'll be going down to four and two
15372s hopefully things can turn around for him
15375s and he can get a decent enough finish I
15377s think we are all done with uh games for
15382s round six uh before we head in
15386s around seven come after this
15389s all right we are indeed so we are going
15392s to go to a short break and when we come
15393s back there will be the final two rounds
15395s of Swiss here at Masters Tour Moore and
15398s Diesel
15400s [Music]
15413s Witness
15414s [Music]
15424s and shall rise and soon
15428s beg for your life
15435s [Music]
15436s you must acquit
15439s the dark lady did not commit this
15442s unspeakable life
15446s your cell awaits
15449s your confession would save us all the
15453s time
15456s [Music]
15461s foreign
15479s [Music]
15485s [Music]
15492s [Music]
15497s foreign
15504s [Music]
15520s [Music]
15528s foreign
15533s [Music]
15547s [Music]
15560s [Music]
15573s foreign
15575s [Music]
15586s [Music]
15593s [Music]
15600s hello everyone or welcome back we've got
15603s plenty more HearthStone for you coming
15604s right up I'm Raven joining me this time
15606s is subtle this will bring you the start
15608s of a new round we've got odsuna versus
15611s Leandro Leo sotterland honestly uh the
15614s two sides of the Hearthstone coin in
15617s this matchup with almost maximum control
15620s versus maximum aggro from these two
15623s players
15624s yeah I wonder where you're gonna go with
15626s that like do two sides of the
15627s Hearthstone coin one really good player
15629s one terrible play it's a very curious
15632s where we're gonna end up I know you're
15633s absolutely right and I am excited about
15635s this for several reasons uh first off
15639s season one isn't the first we have Quest
15643s priest now that might sound strange why
15645s on Earth am I excited about Quest priest
15647s uh I think we've established there is a
15649s worse deck that you can be uh offered to
15652s cast and having already been through
15654s that once with Gia and then watching Gia
15656s tortured by it again I'm very pleased to
15658s have a different priest uh secondly
15660s aggro Druid uh I haven't necessarily
15663s written down every single deck that
15665s we've seen in every single round and
15667s every single fill and everything that
15669s we've done throughout the whole day but
15670s I don't think we've seen token Druid
15673s aggro Druid whatever you want to call it
15675s necessarily on stream so far and it's a
15677s deck that I had in the back of my mind I
15680s actually have a big impact on this
15681s tournament and I haven't necessarily
15682s seen whether that is the case yet so
15685s very eager to see how that one is going
15686s to do yeah I think you may be right or
15689s at least I also have not seen aggro
15691s Druid on stream this weekend unless we
15693s happen to just miss things at the same
15694s time but yeah it was a dick I was
15696s interested in you know where before the
15698s tournament I was talking about where the
15699s players go like full aggro or not
15702s because I do think it's possible
15704s um and you know we see not soon to do
15707s that he has gone Acro to it I think the
15709s real difficulty and why we've not been
15711s seeing too much of it is the idea that
15714s even if you're playing an aggro lineup
15717s is ramp Druid just better anyway you
15720s know does it even just overrule the acro
15723s Rule and like ramp to it just does and
15725s and wider spread better job I mean
15727s that's a question honestly I don't have
15729s the answer to yeah just not seen enough
15731s of aggro to it but one thing I do know
15733s is ramp Druid is still very strong us
15735s playing a Knicks here on turn five
15737s actually make you a better aggro yes
15740s it's honestly a valid question uh yeah
15744s moving on we are gonna have a look at
15746s the Warlock on the other side uh gigafin
15749s thrown into this with the dinathrius as
15751s well but outside of that fairly standard
15753s stuff for the straight down the line
15754s Acro version of the deck which of course
15756s is in keeping with otsuna's lineup as a
15760s whole uh talked about the Druid of
15762s course but then there's Hunter thrown in
15764s there as well Hunter very flexible
15766s being brought as the fourth deck for a
15769s variety of strategies it's being brought
15771s as the fourth deck as an aggro deck in
15773s Quad Agro like in this case with otsuna
15775s it's being brought as a fourth deck even
15778s in some control lineups and it's being
15779s brought as a fourth deck in the
15781s anti-hunter lineup by changing the way
15783s the hunter deck is then built to win the
15785s mirror so there's a lot of interesting
15787s things going on with hunter in this
15788s tournament but outside of that it is
15791s just aggro Warlock and the Mage as well
15794s slim down 30 card Mage with the Frozen
15796s touches kind of functioning as Agro
15799s skeleton Mage if you want to look at it
15800s that way and yes Raven here we go
15804s straight off the diving board double
15806s backflip Pike into the pool of quest
15809s priest
15810s yes and you may know since you've known
15813s me long enough that any slow sort of
15815s Meandering priest in history I have
15818s normally hated with a passion
15820s um yeah this fits the list perfectly uh
15823s I the only thing I can add is this one
15826s ends right you know it it will end you
15829s do the quest eventually and then there's
15832s a end point to the game in our history
15834s we've cast some priest Decks that uh
15837s don't seem to really have a plan to end
15839s in any way so as you you know I'm with
15841s you on that whereas at least there's
15842s something here but let's see how it
15844s holds up against uh a very quick deck of
15848s the impress the only thing that's
15849s worried me in Priest in poor luck the
15851s only thing that's worried me about the
15853s Warlock at least in my own play testing
15854s and just seeing it on stream is it's so
15858s reliant on the good start and I would
15861s almost save and relying on impking
15864s reform specifically uh to be played as a
15867s almost uncurved play that when it
15869s doesn't do that I feel like it struggles
15871s so much more than the curse version
15874s yeah I think what is interesting though
15876s and what needs to be touched upon is as
15880s we're getting to the end of day two as
15882s we're getting to the top of the
15883s standings we are looking at a five and
15885s one game here as well which is worth
15886s mentioning before I move on with this
15888s point because basically anytime anyone
15890s is five and one it's kind of win or go
15893s home time you can sneak through with a
15896s second loss not in the final round it's
15898s possible but it's very very unlikely so
15901s I do think these are more interesting
15902s games to focus on than the players who
15904s are undefeated just internally the
15906s overall Stakes but these are still very
15909s successful players in the tournament and
15910s what we're seeing is we look at more of
15912s these successful players in the
15913s tournament is beef Rogue aggro in
15916s warlock Quest priest boar priest and
15919s they're not necessarily the same Decks
15921s that you're playing against on ladder in
15923s and out every day not necessarily the
15925s Dex people would have expected to see
15926s but looking at the stats that is backed
15929s up in the stats they are the good decks
15931s straight up straight up aggro import
15934s above 50 Quest priest is above 50 boar
15938s priest second best performing deck in
15939s the tournament insane win rate Thief
15941s Rogue somehow inexplicably the fifth
15943s best deck in the tournament right now
15945s like these weird off-the-wall counter
15948s meta picks that people have gone with in
15950s this tournament are performing well and
15953s I can't remember a tournament where this
15956s many decks that weren't just the good
15958s meta decks were putting up numbers like
15960s this in recent memory yeah me neither
15963s actually a lot of it is at least it
15965s feels often like that there's three good
15968s decks and then a group of players finds
15972s the fourth deck right and then that's
15974s normally how they play and then those
15975s normally perform very well but yeah it's
15978s such a widespread version a widespread
15980s amount of decks you just never really
15982s see on ladder is a quite the thing but
15985s here
15986s a couple of turns have gone by as you
15988s have as that breakdown the nether Drake
15990s is available for Leandro Leo to clear
15993s this up very nicely if he wants but it
15996s looks like he's going to decide to hold
15998s on to it at least for now
16001s and once again we appear to have some
16004s unfortunate discover issues but early
16007s does just pick up oh lovely there we go
16010s nice and efficient uh does pick up
16012s beside dinathrius and then has a couple
16015s of options here does have the Rams in
16017s hand which makes a card like molecular a
16019s bit more appealing like
16021s binocular binocular this is a bit of a
16025s nosy card I don't know yeah but uh
16029s Leandro Leo having the foresight here to
16031s see that the binoculars would be useful
16033s with the extra battle Rams in hand but
16035s yeah like instinctively you'd want to
16038s pick molecular right because it looks
16039s like the best card but the problem you
16041s normally have with Quest priest is well
16043s when is that getting infused like I'm
16045s not I'm not playing minions throughout
16047s the area but yeah I think having those
16049s battle Rams available uh change things
16051s quite nicely as well as with The Sire
16053s honestly yeah and now Leandro Leo in a
16056s roundabout way is going to get the
16059s the payoff for holding on to the Drake
16061s if he wants again but it's one of those
16064s weird things I've spoke about this
16065s before and why I mentioned imp King
16068s reform if this AOE comes down and they
16072s all get cleared you know for sure a farm
16074s is infused the Saving Grace here is
16077s Leandro Leal now has light bombing hand
16079s so suddenly reform is not really a big
16083s deal which means uh obviously rafan
16085s wouldn't come down next to him anyway
16086s but in general I think this is way more
16089s clearable now because of that light bump
16093s yeah really nice as well that he can
16095s actually get the nice Tempo swing as
16097s well by developing the location first so
16099s then he gets to go minion into clear
16100s into buff so he actually consolidates
16102s the board like even if the instant
16105s refill did come down here with either
16107s mischievous input in kingro farm like
16110s you might also be in a situation where
16112s just with like the burns plus the minion
16114s that you have you don't have to use an
16116s AOE again I think that's the key to
16119s beating in Warlock
16121s breed and milk the value out of your
16124s aoes for as long as you can right find
16126s as many greedy turns as possible right
16129s you can get away with just playing
16131s taunts healing just at counter Tempo on
16134s the board by playing your own minions
16136s and creating board tension can't just
16138s press the AOE button every turn or you
16140s will you will run out of resources to be
16143s able to answer the board States
16144s especially with enough healing in hand
16146s right desperate prayer as well as others
16148s available already he can easily trade he
16151s could even play the spirit this turn put
16152s up a bit of a taunt it's not that easy
16154s to bust through for sooner so definitely
16157s got options here
16160s if he wants them could also look at
16162s where he is on the binoculars to see if
16164s they're infused or not
16166s um oh yep there's another good card
16168s that'll do the job nicely as well that
16170s might just be worthwhile because there
16172s is still a light bomb available yeah the
16175s fittingly I think the binoculars is
16176s still some way off in the distance at
16178s the moment
16182s and they're really nice as well that
16183s that wasn't infused because it would
16185s have killed his own Drake right so uh
16187s just again retaining that six five on
16189s board
16191s what's really great now is you can I I
16193s know in the back of Raven's Head he's
16194s just like great he's gonna call that
16196s card binoculars every single time for
16198s the rest of his life now and yes Raven
16201s is correct that's exactly what I'm going
16202s to do and I'm going to join in and think
16204s of some binocular puns because it's
16206s funny
16212s and this is suddenly the problem uh
16216s again for a sooner
16218s negatives he would love to have him king
16221s for a farm now we know it would be
16222s cleared up of course but you can't just
16224s say well I can't play a board because my
16225s oppon's gonna AOE down all the time but
16228s the positive he has going for him is
16230s this dinathrius has just been in hand
16232s all game and as soon as making a lot of
16236s things that die so the infuses are going
16238s to happen uh
16240s a fair few times before the synopsis can
16243s be playable and maybe that's the win
16245s condition because he can simply pump out
16247s enough imps over the course of the next
16249s four turns or three turns or so to
16251s really make this to naturally as a
16253s threat yep if it doesn't get stolen
16256s backfield or on the previous turn just
16259s the flexibility of shady bartender being
16261s able to be used as a tradable the fact
16264s that card has tradable on it just makes
16265s it infinitely more powerful because you
16268s know Shady bartender is the kind of car
16270s that gets accused of being win more and
16272s I think win more cards have a little bit
16274s of a bad reputation in Hearthstone and
16276s an unwarranted bad reputation yes I do
16279s quite like cards that make me win more
16281s thank you very much if we're going to be
16283s using that vernacular but obviously the
16285s downside of cars like that is they get
16287s stuck in your hand and they look
16288s miserable you know if you want to
16289s simplify all the way back to Classic
16291s Hearthstone imagine if you could just
16293s use Frost wolf warlord to draw a card
16296s you'd see that card being played an
16298s awful lot more in the classic sense
16303s I've got plenty of Mojo tomorrow
16307s give me a bit of a slower turn here from
16310s Leandro Leo still a good turn though
16312s because again if Asuna wants this imp
16315s back he's gonna have to put four damage
16316s into this nausea
16329s it's about the stage where our sooner
16331s says you know what
16332s I'm not winning the aggro fight let's
16335s just play thread glitch Yep looks like a
16337s Time's into me
16340s of the long game get that long-term
16342s value going with the extra imps
16345s I think you realize now that it's not
16347s been that hand right where you've just
16349s gone location feed-ish Circle
16351s mischievous
16354s wait until they run out of AOE and then
16356s play your shady bartender and win the
16358s game right like that's option A as to
16360s how to win the game within warlock but
16362s it is even without the curse package and
16364s I am a bigger fan of this curse package
16367s uh than this vanilla like aggro version
16369s of the deck but even without the curse
16371s package it is a deck that creates a
16374s ridiculous amount of longevity maybe not
16377s in game length because you can get to
16379s the bottom of your deck in nine or ten
16381s turns most of the time due to the the
16383s power of the card draw in the deck but
16384s in terms of the amount of boards you can
16387s continue to reload oh Renault
16391s laughs
16392s it's just funny seeing the option to be
16394s able to swap both of them back with each
16395s other just yeah I take your side you
16397s take mine lovely stuff
16402s yeah that is probably the back breaker
16405s now for otsuna because as long as this
16408s game can go on and go on and the
16410s fiendish circles and the Imp gang bosses
16412s and all the token generating minions get
16414s played there's always the outside hope
16416s that that danathrius might be able to
16418s otk out of nowhere at the end of it all
16420s but now with not only a copy taken but
16422s the original copy being stolen as well
16426s otsuna knows that he has to win this
16428s game the old-fashioned way minions
16429s sticking on board an attacking face and
16431s and the big problem here is there is
16434s gigafin in hand so we can talk about
16437s that a little bit later but generally
16439s the biggest problem in a match like this
16440s when there's an atheros is stolen by the
16442s control deck is Leandro Leo has the
16444s opportunity next turn to just play one
16446s of them right it doesn't have to be a
16448s lethal it doesn't have to do anything
16450s crazy but just play a 10 10 lifesteal
16453s and heal a bunch like that's just a good
16456s card when you can just freely throw it
16458s on board especially when they've already
16459s been Juiced quite a large amount by now
16461s so the ability to just play one out and
16465s still have another one to really secure
16467s the game is huge and you are right as
16469s soon as to do something very impressive
16471s to win this one
16474s where you followed
16485s Reckoning seems okay especially since it
16489s can just be loaded up now I think I like
16492s explosive runes honestly
16496s and not because
16499s of the gigafin particularly but that's
16502s always a bonus but I just think Leandra
16504s Leo would know that well there just
16505s aren't that many minions left just don't
16508s let them get anything right which I know
16510s Reckoning does something similar but
16512s Reckoning also relies on it sticking on
16514s board and getting an attack off right
16516s whereas the um the the runes will pretty
16519s much insta-kill things I think the
16520s number one reason why Reckoning is the
16522s correct pick there is the three cards in
16525s Leo in Leon Julio's hand right now
16527s dinathri as well Paul denaturius explain
16529s like the other three Mana Secrets can't
16531s be played on the same turn as any of
16533s those three cards sure those are three
16535s cards that I want to be playing over the
16537s next two or three turns of this game you
16539s know so to me I was taking the secret
16541s that I can play that turn it's fine
16543s Reckoning is okay it will do a job and
16546s then I'm playing 10 drops for the rest
16547s of the game I think that's the right way
16549s to attack it ruined
16552s yeah Santa doing a brave push here again
16555s hoping against Hope just thinking
16562s I mean look it does what it says on the
16563s 10 Soul someone did three damage that's
16566s great I've never seen that before and
16569s that's so great you know me I love when
16571s you know cards that actually do the
16573s thing that is written on yep that is
16575s literally what it says on the card
16576s congratulations
16578s yeah I'll sooner hoping there's nothing
16579s to defend against the final push he
16581s knows there's at least it's enough three
16583s years but 22 and that should kill all
16585s the Minions yeah
16587s which I've done peels off the last name
16590s and again
16592s I'm never upset at someone sticking it
16594s out but I'm slowly getting to the point
16596s now where I'm not sure
16598s what I'd sooner can actually
16601s do to win this game like the outcomes
16604s would have to be truly ridiculous right
16606s yeah I mean there are three threes being
16609s summoned forever for the rest of the
16610s game that is something but obviously
16612s fatigue is going to accelerate quite
16615s quickly from this point opponents still
16617s at 40.
16619s yeah it's definitely interesting how you
16621s can hear words and not understand them
16624s it's like oh there are imp spawning for
16626s the rest of the game and you're like
16627s whoa game's two turns long you know it
16631s doesn't quite mean the same thing
16633s sometimes it's a good effort here from a
16635s sooner
16636s building up another large bar choosing
16639s to leave the dinathrius up not going for
16641s the gigafin yep
16645s oping against hope probably that Giga
16647s thing can come down maybe as the last
16649s threat of the game obviously it doesn't
16651s really work out to play a gigafin get
16654s that aoeed and then try and go from
16657s there because there is no from there
16659s right like you're just behind on board
16660s Forever at that point so trying to get
16664s one of his other boards aoe'd and then
16666s land a gigafen in a situation where
16667s there isn't removal for it it's not
16668s gonna work it's a pipe dream it's a tiny
16671s fraction of a percent outer but I do
16673s think it's the right way round to go for
16675s it
16680s definitely not as straightforward turn
16683s here for Leandra allele because
16686s Whirlpool he could go face in Whirlpool
16688s but then he loses the other dinathrius
16691s which is not really what he's down for
16692s he's other one I think that just flashed
16695s at 13 because obviously that's his the
16697s the copy of denaturis he got early on
16699s and obviously there hasn't been that
16701s many minions dead so that's not going to
16702s clear the board either he's denature but
16706s imagine imagine priest players actually
16708s having ownership of anything come on
16711s and just oh okay yeah he's just calling
16714s it he's like you know what it's fine and
16717s I think I agree with him
16721s he knows there are only so many threats
16723s left in the deck and I think if we're
16725s talking actual threats eager Finn and
16729s rafam are the two right unless I'm
16731s missing something let me just yes
16734s problem is it doesn't have the requisite
16737s answers for both of those things
16739s currently
16743s [Music]
16744s um
16747s okay so that you'd assume the order at
16750s this point in the game would be M King
16751s first yes
16753s light bomb identity theft the gigafen
16758s problemo solved okay yeah heads up it's
16763s actually not a bad plan because it's
16764s either in the hand or the deck and it's
16765s only three exactly yeah right so yeah
16768s ironically the odds of that happening
16770s are very very high actually wait are all
16772s three cards fell riffs
16775s uh must be close to it I think they are
16778s because the track is showing that and
16780s denaturis and
16782s pretty sure it's not diniferous
16785s oh yeah just to concede there from
16787s matsuna he gave it a good go when he set
16790s up as many waves of minions as he
16791s possibly could but that was one of those
16794s you know great games as on the priest
16797s side where you just have enough AOE
16800s every time you need it right
16802s um Ellie Underwood was didn't start the
16805s game with five different AOE cards in
16807s hand but I think he managed the
16809s netherwing uh very very well early on
16811s and then managed to just leverage that
16814s as you mentioned buying time to then
16817s just draw some more AOE and then be
16819s comfortable throughout the rest of the
16820s game and you know still in the denatures
16822s kind of helped
16824s yeah I mean stealing the dinafris did
16828s help but believe it or not he had
16831s redundant denethiuses he actually owned
16834s more dinathrius than he needed and was
16836s you know renting one denatures out to
16838s someone else for some reason or
16840s something I don't know I've lost track
16842s of this analogy very quickly I'm going
16843s to admit um
16847s I say dinafrio for the plural yeah but I
16850s don't think you'll ever get a definitive
16852s answer to that well I'm just so sad the
16854s last alarm will probably think that he
16856s could tell you the definitive he'll open
16858s the huge law book and be like yeah
16859s actually exactly it pushes room of
16863s glasses
16864s um however it they only needed one right
16868s point being I was making he stole two
16870s and only needed one and when your deck
16872s is built around stealing things from
16873s other people which that deck isn't so
16875s much but identity theft on its own you
16878s know you play a couple of copies of it
16879s you have ways to tutor it and then you
16881s know it steals multiple cards from your
16883s opponent from different locations
16884s there's a pretty good chance you can get
16887s a hold of at least one copy of sire
16889s danathius if that's really what you're
16891s right for over the course of the game so
16892s not an unlikely outcome I would say
16896s bartuna is going back to the well once
16898s more library in the opening hand this
16900s time and this is much more the kind of
16903s security that you would like when you're
16905s going up against a resilient deck right
16907s that ability
16909s to slam the Imp King reform on code
16912s exactly immediately after the clear came
16914s down that wasn't available in the last
16917s game and will be now right and it makes
16919s it simply makes the biggest impact in
16922s the deck right it's probably the highest
16923s impact player you can make and and
16926s because it's good one way or the other
16928s if you've already got aims down it Buffs
16929s them anyways so yeah super solid overall
16933s um and also a matchup that I would say
16936s generally feels a little bit better
16938s because at least in the early game the
16941s shaming needs very specific cards right
16944s to fight these imps in the early game
16946s unfortunately for soonerly Andrew Liu
16949s has them uh in the form of the piranhas
16951s and now the wild paw Cavern as well as a
16954s null that I wasn't even looking at until
16956s now so Leandro Leo does have the answers
16958s but I do think in the Shaman deck it can
16961s be tricky and you can with a lot of the
16963s early game yeah this opening at hand is
16966s so gross though and I love this play no
16970s location in hand I think you have two
16972s options right you wait you Greed for the
16974s location uh and just try and get the big
16977s swing but honestly five four down now
16980s ahead of the play coin while poor Cavern
16983s next turn and three piranhas to follow
16985s that up you're probably just winning on
16988s board in the next in the next two or
16990s three turns back to zoo deck yeah so if
16994s I absolutely love this recognition of
16996s just forget about the rush keywords just
16998s two Mana five four it's an imprisoned
17001s felmore that woke up straight away like
17003s hell yeah cow played I'm a Hunter deck
17008s and this is huge as well right the fact
17010s it just one Taps the income
17014s I'm okay the Imp gang boss there we go
17016s I'll get the words out if I try it's
17018s huge right because only creating one imp
17020s that again if Leandro Leo really wants
17023s to he can kill the singular imp that's
17025s left over as well and still be ahead on
17028s board I do think I would still stare at
17031s the coin wild paw
17033s um
17034s maybe even the coin okanie like options
17038s are everywhere for Leandra Leo right now
17041s and they're all good
17043s I think if you have coin while poor
17045s cabin in your hand and you don't coin
17046s while pole cabin you are immediately
17049s contacted by the authorities
17051s I agree actually but with
17054s okany's such a good minion versus
17058s exactly Zoo
17061s now what's the pick oh minion straight
17064s away okay didn't even blink uh excuse me
17066s Leandro we've heard rumors of a
17067s disturbance we uh we believe you've
17070s broken penal code number
17072s 321-b not playing wild pork have it on
17076s curve you're coming with us
17078s you'll never see daylight again
17083s kind of makes sense right I genuinely is
17086s this better like I'm the remain
17089s unconvinced so you wild Paul get a three
17091s four yeah
17094s and they
17097s do Circle and make a huge amp
17101s then like how are you dealing with it
17104s if you double trade there's still the
17106s other imps on the board right
17111s but they can do that exact same thing
17113s here you've counted minion not spell
17115s right so they can say I never said the
17118s choice was correct of which one you pick
17120s so I said okanie was a good one but like
17124s here is the thing with Whirlpool cabin
17125s right and I think this is how it's very
17126s easy to talk yourself out of wild poor
17128s cabin you go okay I just play a three
17130s four this time and then you think of it
17132s just in terms of that one turn you also
17135s play a zero Mana three for the next turn
17137s but you just don't have now and the next
17139s turn after that that you don't still
17141s don't have at this point
17143s don't get me wrong I respect while poor
17146s Cavern as much as the next person I
17148s think it's absolutely insane
17150s I think just locking out a turn against
17153s the um the Warlock was great but I got
17156s mine he did pick spell apparently he did
17158s pick spell yeah okay there's your error
17160s on which side of the screen and oursel
17162s it up which we should have learned by
17163s now yeah it shows the here's what you
17165s could have won okay you might have
17168s noticed that most of the time the
17169s cartridges go with the option with we'll
17171s see even though it does seem to visually
17173s show you on the screen which one is
17175s picked that's why it lies to you half
17177s the time and we should have learned that
17179s by now
17180s it's done
17182s I'm still playing
17186s it's not about you it's about Leandro
17190s Leo okay
17193s what do you mean it's not about me I
17195s don't understand what are you talking
17197s about
17202s maybe a little bit awkward because even
17204s though of course the minions are very
17206s very strong from the zoo deck it's the
17209s spells that really help like do the
17211s broken things right the minions are good
17213s but the Spells are busted
17227s best follow-up here honestly
17230s done with some three fours
17233s such choices
17235s [Music]
17241s at least get to keep value trade in the
17244s uh the okanie
17246s I love how you just try and play Both
17248s Sides right you disagree like no no I
17250s think what they did is fine and but then
17252s just continue to wind me up about it
17254s every single turn
17256s I'm glad you like it I can't be the
17258s system
17268s and I was wondering whether he actually
17270s just kills the four three here
17278s it also just like value trade take a
17281s wave potentially uh get full value out
17284s of your thing like a traded version of
17287s Take a Bow yeah take away because you go
17290s you get a zero drop out of the
17292s binoculars right because uh the infused
17294s version is the card it costs zero that's
17297s actually what the card costs so it uh
17300s devolves back to another zero as well
17302s dark is kind of interesting though
17307s dark actually out there in this
17308s tournament doing work in very small
17310s sample sizes but um Miracle Rogue based
17313s decks are there oh there is a miracle
17315s Rogue variation which is the highest win
17317s rate deck in the tournament
17320s was it played once and had one win uh
17323s let's see some size 39 games 26 wins 67
17327s win rate okay not as huge sample size
17331s when we're normally at the hundreds by
17332s now in games but a reasonable sample
17335s size like it's not two
17338s God
17339s finally here comes the Imp King
17343s fell and currently the Andrew leil has
17345s not got much to say about it
17348s yeah for context uh Beast Hunter which
17351s I'm assuming is the most common deck uh
17353s 1148 games played yeah
17356s and uh win rate
17358s uh 47
17360s that's not as bad as I thought it was
17363s going to be if I'm being honest it is
17365s less than 50 though that's the important
17367s thing
17370s imagine people they uh thinking Hunter
17373s needs a Nerf
17375s strictly worse than Thief Rogue
17379s you know full well people's ladder
17381s experience is more important than what
17383s the top fraction of a one percent of a
17385s one percent do at the competitive level
17387s Raven
17388s you know this to be true I'm gonna
17391s pretend I don't
17392s like everyone else does
17403s not a lot going on is there brilliant
17405s real he had to draw with the murlocs but
17409s you didn't actually get clown fish which
17411s was probably the
17413s the uh what he was trying to look for to
17416s actually do something right like again
17418s good murlocs the amalgams might find him
17421s something but against this this is an
17423s insane amount of damage oh hello hello
17427s beautiful welcome to the team
17431s that's what 28
17435s .
17439s 25 currently library and play yeah
17444s crucial answer is not enough
17449s Library comes down regardless
17452s you might just need one more gas card
17456s get over the line here but even then
17458s like Shaman AOE isn't really the strong
17461s point of Shaman anymore I say anymore it
17463s never was but they at least had the
17464s ability to freeze and lock you out which
17466s they don't have anymore
17467s so boards like this kind of a nightmare
17470s for Shaman currently
17473s today you talk about males from Portland
17479s yeah down to Seven health
17481s command of natural on is not a
17488s so
17490s Andrew needs tiny fins
17493s tiny fins there's Cloud clown fish still
17497s kind of does stuff right because true
17499s true could flurgle amalgam get a
17501s clownfish play a clownfish then your
17503s second amalgam is zero and you still
17505s have one more discount after that
17509s he doesn't need
17512s and fin Finn twin no
17515s that's less good than the things we were
17518s talking about
17526s yes
17529s also less good
17532s it was going to be evened up I sooner
17534s got a win with the Imp Warlock and air
17536s again that looked one a lot smoother but
17539s the like I said the shaman he had a good
17542s opening uh did have the fish as well
17544s with the pro in the Piranhas from the
17546s school and of course so it's a solid
17547s opening but when it's just imps amps
17550s imps oh you've killed loads of them in
17552s King reform on curve it's so difficult
17555s to deal with especially as you said like
17557s Shaman doesn't really run AOE they just
17560s deal with things like one at a time and
17562s then get ahead on board and that's never
17564s really happened fairly under allele so a
17566s tough one for him but that doesn't mean
17568s the series is all evened up so one point
17570s for the aggro one point for the control
17574s yes um and I don't think uh the world
17577s poor cabin play would have made the
17579s definitive difference like the binary
17581s difference between winning or losing the
17583s game I think that probably would have
17585s still been a warlock win anyway do I
17587s think it was a better play yes do I
17591s think it's a bit uh naive to criticize
17594s it based on that particular game state
17595s where otsuna was just able to play
17598s minions for the rest of the game and
17600s never proc the uh the the akani effect
17603s yeah that's probably a little bit harsh
17605s but at the same time I I would favor the
17607s whirlpool cabinet so at the same time
17609s all I want you to know is that I was
17611s right but at the same time I'm gonna do
17613s it anyway yeah exactly
17615s it's gonna be Shaman once again going up
17618s against Hunter now from oddsuna and
17621s again I think I will triple check so I'm
17623s not being a complete idiot but yeah a
17626s fairly standard list of the hunter from
17628s odsuna here and now the Tarantulas we've
17631s seen none of the more crazy stuff there
17633s is one in satiable Devourer in there but
17636s again that's not too crazy to see now
17637s again so um tricky matchup I think uh
17641s weirdly enough for both players the
17642s sooner will of course want to just do
17645s the on curve High sort of tempo plays
17648s but uh shame can really cause issues
17651s right with its ability not only to
17653s devolve but also just freeze things out
17655s and buy a lot of time against that
17657s yeah and also they do have that ability
17660s to just blow so many stats on the board
17662s very quickly if they get the right
17664s openings with clown fishes boner
17666s whatever else that they can just do too
17669s much too soon sometimes for Hunter to be
17671s able to recover from because Hunter with
17673s all its strengths still not really the
17675s best deck at coming back from behind uh
17678s better does have some options
17679s particularly if you go with a few more
17681s of the text that otsuna hasn't but not
17684s the kind of deck that generally wants to
17685s be playing from behind most of it yeah
17688s even an early sort of high stat evolve
17690s right would be is a nightmare for Hunter
17692s to deal with they have to put in so many
17694s minions or weapon swings yeah it's just
17696s a huge huge problem
17700s you know not looking too bad for it
17702s sooner to drop into wild spirits
17706s and doesn't get the three one but I
17708s think in facing down the totem
17710s not overly upset by that
17721s oh teacher you just gotta say Leandro
17724s you got away with the first time but you
17726s can't get it past two two times in a row
17729s I'd actually leave I think it's just a
17731s one in the first time yeah there's
17733s defense exactly
17735s the three strike system here it's a two
17737s strike system oh yeah
17740s you do it twice in a row in the same
17742s match that's just on purpose yeah
17745s the Andrea was on he was on while poor
17748s Caverns probation and uh it's fine he's
17750s he's passed his behavioral test
17755s are running mounts such a good card yeah
17759s when you play it instead of Harpoon Gun
17761s On Any Given turn you know it's good
17767s oh here can spell gonna be a lot of
17772s spells though coming out for the Angela
17775s or at least in the form of nagalings I
17776s mean
17785s dueling kind of the vanilla best card in
17787s that situation but hand space starting
17790s to become a bit of a concern with the
17792s other schooling in play and snowball
17793s fight kind of appealing as well in
17796s certain situations against this Hunter
17799s yeah Hunter generally has quite High
17801s Health minions as well right so I
17803s definitely wouldn't have hated the snow
17805s a snowball fight
17809s oh
17812s that's a good cut
17814s it's got to be our learn right
17819s they'll trade with the pup
17821s for the 3-4 without getting Frozen
17824s shook the rest of the damaged face
17827s or spirits
17833s at this point like yes these are these
17836s will be dormant of course
17838s but how does Leandro Leo deal with a
17840s board like this
17842s so big no creature deserves
17848s a great question and one that I don't
17850s currently have a compelling answer to
17853s this is already looking
17854s extremely similar to the previous game
17857s right like the board state is developing
17859s to a point where Shaman just doesn't
17862s really have the tools to deal with it
17863s that insatiable Devourer like when you
17866s look at this in Shaman compared to the
17868s fear that you have of it against Druid
17870s it's just oh yeah and day like you
17873s ignore insatiable Devourer and Shaman in
17875s most match-ups because it's never going
17877s to get to the point where it ends up
17878s being relevant whereas it through it
17880s Druid can play it as their first removal
17882s card of the game and win a lot of the
17884s time you know yeah it's also the
17886s difference between like a deck having an
17889s army of dragon whelps and the other deck
17892s having three fish
17894s like it's not quite the same ability to
17896s uh Infuse things does it not off the
17899s back of singular cards anyway although
17902s the Piranhas are going to get some level
17903s of work done here all three getting put
17905s Downs for these
17907s okay trades but like I said like this is
17911s the best that the Andrew Leo could do
17912s and it is good
17914s but you're just staring at the rest of
17915s the minions knowing that you've still
17918s got a lot of work to do to clear these
17919s up you saw that the downside of snowball
17922s fight as a noggling choice because the
17925s effect is symmetrical so it basically
17927s just goes off until it hits the naggling
17929s right it stops going off which is a lot
17932s worse than it could have been in this
17933s situation with the multiple full health
17935s minions lying around everywhere
17945s of choice here as well because I think a
17947s lot of people would default to tavish
17949s because it's tavish on turn six and I
17951s think that's absolutely fine but there
17954s were other options to go like Harpoon
17956s Gun hero power and to go with even just
17959s get the rat on board as well and then
17961s have a big wave of minions coming out of
17963s diamond you know in the next couple of
17965s turns
17966s but soon it did end up going for the
17968s tavish probably just for the uh the the
17971s secret shenanigans that are gonna make
17973s Leandro Leo's life even harder next turn
17977s I love improved motion tonight
17980s nine is such a big number yeah what I
17983s really wish though is that renith hill
17985s just wasn't a card and then you realize
17987s that one secret is nearly a third of
17989s your opponent's Health yeah
17993s all right Devourer is now Juiced so
17996s Leandro at least has something to play
18000s toward you can kind of work backwards
18002s from here
18003s a nine insatiable Devourer try and swing
18006s the board turn eight turn seven turn six
18008s question mark question mark question
18009s mark right and then
18011s what survival looks like up until that
18013s point
18014s I would imagine
18017s unless you particularly feel like you
18020s need a theater to deny something which
18022s having seen hero come down
18025s probably not so much
18027s and just continuing to look for options
18029s off school teacher would be your best
18030s bet in this position
18032s I think so
18035s there's also like
18038s play theater to actually remove a curve
18041s play from your opponent because there
18043s are a lot of solid seven drops right
18046s but if you play theater here and your
18048s opponent doesn't spend any manner and
18051s presses hero power
18053s still losing by so much because you just
18055s had such a low Tempo play by playing a
18058s full Mana theater
18062s your opponent's curve doesn't matter
18064s when you're this far behind us
18075s please
18077s and stem the tide at this point because
18079s the damage is just stacking and they'll
18081s look more Health on the board yep
18085s I imagine you're looking at this this is
18087s going to be where the Harpoon Gun starts
18088s to kick in go fishing for the uh the
18091s follow-ups now
18100s doggy biscuit drawer does make things a
18103s little interesting
18105s yeah slight issue with Harpoon Gun this
18106s turn of course is that the weapon will
18108s overwrite it next turn but with a second
18111s Harpoon Gun
18113s I think it'd be okay getting rid of it
18115s yeah you do have too many weapon charges
18117s right now that is for sure you're
18119s probably not going to chew through all
18121s of them and get value and if you hit any
18123s beast in the bottom three but it's worth
18127s at the same time rat king is Rat King
18129s have you noticed that
18130s I have but there is a always just a
18134s slight fear with board space
18141s well clearly oddsuna is uh torn as we
18145s are yeah well the problem with racking
18147s against Shaman is
18149s if stuff gets frozen well the rat
18151s doesn't pop out of Dorman and you can't
18153s attack with your other stuff and you're
18155s running low on spaces so right at this
18157s moment I do think Rat Kings are a fine
18159s hold this isn't first half of 2022
18162s Shaman though this is second half of
18164s 2022 Shaman like how will that towards
18166s sooner he's just been in three snowball
18168s fights yeah I know interesting I know
18170s but outside of randomly generated
18172s snowball fight how often does your whole
18174s board actually get Frozen again not that
18177s often right
18179s that's true but a lot of the times if
18182s you have one dormant minion and then two
18184s more minions get Frozen you're still not
18185s looking great as Hunter
18191s but like I said it's purely because I
18194s think with that one Harpoon Gun swing if
18196s he hits any Beast it actually propels
18198s him so much further ahead in the game
18201s because all those plays are fine for the
18203s next turn or so they are running just a
18205s little bit dry
18207s oh
18208s oh yeah I had to rip it yeah not have
18212s the option
18213s um
18215s somehow and that makes it yeah exactly a
18218s hero power past her no cheap spells to
18220s be able to break it schooling already
18222s used early on just a miserable turn
18226s miserable experience Hoffa number two
18229s think dude attack damage I think that
18232s was 23 whether it was Leon or her right
18241s down to six
18244s now suddenly all the swings of these
18246s weapons are going to come in clutch
18247s because there's actually just lethal
18249s over the course of a couple of turns
18252s I think it's gonna get that far to the
18254s second swing of that remaining Harpoon
18256s Gun in the hand for it sooner
18259s I'll bring snowfall Guardian back in the
18261s deck is all I'm saying
18265s a snowball fight number five
18268s anybody
18272s Idol surge looks appealing but I don't
18275s think is going to be enough here
18277s scolding geyser
18281s has to be title surge right but I still
18283s don't think it's going to do enough
18292s uh he can kill a Hoffa right
18296s I'll just well it would surge again
18299s oh wait no that's disguised I forgot it
18302s was random yeah yeah I forgot
18304s he's just repeating the uh the school
18306s teacher
18307s Battleground he needs a random nuggling
18311s that does something impactful it's not
18313s like the nagalings will start doubling
18314s up or anything
18316s so that was a desperate out and yeah you
18319s saw it right Devourer was there for the
18321s tempo swing later in the game but just
18323s way too low impact way too slow overall
18326s when you don't have the ramp that Druid
18328s has to support it and yeah it was just a
18331s very very similar looking game again
18333s very good draw I think godzuna has had
18336s very good
18337s um anti-shaman in particular aggro draws
18340s in the last game of the Warlock and the
18342s game after that with the hunter really
18344s wide really quickly with chunky minions
18347s as well right so even the the generated
18350s things like you know Maelstrom portal
18351s which you flippantly referred to earlier
18353s was not gonna deal with the board states
18355s that came up because it was very
18356s mid-ranging wide boards and that's the
18359s case in the import game as well but just
18361s happened so so quickly and uh with those
18364s wild seeds coming down and those are the
18366s kind of games where people are saying
18368s you know well why Hunter's broken right
18370s like what are you supposed to do against
18371s that and it's like well that's true but
18373s you're running a deck with no real
18375s removal like no consistent removal or
18378s big AOE and a deck that summons a lot of
18380s minions that's very very true it's going
18382s to be a tough one but they could also
18383s just draw three of their like seven
18385s drops on turn two and then do nothing
18387s but anyway moving on as soon it is going
18390s to be finally on subtle this aggro Druid
18392s that we get to see and I'm excited for
18395s this and I'm sure you are too because in
18396s the opposite fashion of a hunter I mean
18398s TJ cast earlier where we were literally
18401s running out of space on the graphic for
18402s all of us yeah
18405s um so annoyed well this will cleanse the
18407s palette Soul as clean as you could want
18410s yeah honestly I think if we ever
18413s actually get to the point where someone
18415s has brought a Arena Renault deck to
18419s tournament you were asking the question
18421s of you know what what do we do what
18423s happens we can't fit it on the graphic
18425s at that point my answer would be delete
18427s Hearthstone and start again because
18428s we've we've ruined the game we've gone
18430s too far yeah exactly it's like every uh
18433s sort of disaster film uh you know like
18436s oh we have the technology but should we
18438s have done this just because we could
18440s like we could but should we and you
18443s always get punished there on the other
18446s side of the coin here though we do have
18447s the under allele also on Druid but it is
18449s the much more common ramp Druid and
18452s again nothing too crazy to see here I've
18454s seen some players uh playing jail or
18457s trying out Jailer I'll be honest I've
18459s not put too much time into jail into
18461s Druid that's because I just think the
18464s the ramp to it as we know it is more
18466s than good enough in most matchups
18471s a very Raven attitude but no I do agree
18474s with you that Raven's dance thinks oh
18476s this is fine just keep doing this
18478s forever
18480s why not I see you why improve this works
18483s I'm trying to make a new wheel
18486s stop trying to make a new wheel yep
18489s that's the phrase that's what everyone
18490s says yeah
18492s it will be we have this new phrase but
18496s should we say it
18499s I'm trying to reinvent the word reinvent
18502s right please
18504s we could reinvent the word reinvent but
18507s should we
18510s I agree uh Skynet renathal and getting
18515s idioms dinosaurs all exactly the same
18517s thing yeah agreed
18521s so uh this matchup socks for the rap
18524s Druid right theoretically I haven't
18526s actually played too much of it in this
18528s current meta but generally one of the
18531s reasons aggro Druids have existed is to
18533s beat ramp Druids in general yes apart
18537s from maybe this exact hand right Druid
18540s of the reef to kill the trog wild growth
18543s wild growth to activate the kelp and
18545s then go off to like you know finish the
18548s game I'm not saying it's going to 100
18549s work but it's a much better opening than
18553s a lot of the others Leandro Leo could
18554s have been given to
18555s yeah true uh this peasant draw has
18559s actually given otsuna a bit of a
18561s internal debate it looked like a nailed
18564s on Thorn growth centuries here just to
18566s preemptively set up for that kelp keeper
18569s but the kelp keeper is not gonna wake up
18571s this turn so having drawn an additional
18574s one drop quite like this diversion from
18576s what sooner if your opponent's gonna
18577s wild growth they're not going to hero
18578s power your peasant and then you get to
18580s have a whale of the time but now the
18583s other response now with the Widow Bloom
18585s being drawn there's still a you know
18587s smooth curve to play out for Leandro Leo
18590s so we're going to opt to take down the
18591s peasant and say no they need to have as
18593s few cards as possible because I think
18597s since I grow Druid existed it's always
18600s been the problem of if they can draw
18603s cards you were in a huge problem whereas
18606s if you stop them drawing cards or they
18607s don't draw their card draw uh it's much
18610s more winnable
18615s well four minions four Mana Pride's Fury
18620s baby you got stew going
18624s option what about double cook
18628s a lot of card draw
18630s you have to be very careful with your
18632s accent and that word I just noticed
18635s look I'll say the word how it should be
18638s said if people hear something else it's
18640s not my problem so
18646s I had a real what did you just call me
18648s moment
18651s yeah wow
18653s now I've got to stop okay I'll get into
18657s trouble uh anyway we'll lose this game
18659s of chicken Raven there is no point even
18662s playing
18664s one day I'll surprise you
18667s right sphere are you going to come down
18668s here though
18674s and very quickly subtle this is a
18677s problem because those Health toe tools
18679s are just too much that mine scale of
18682s annexee solves our problems game over uh
18684s no slight exaggeration there for me but
18687s still
18688s find a dozen does it even if it was
18690s playable this turn it would necessarily
18693s be game over
18696s and the Andrew Leo just kind of has to
18698s sit back take another full turn and get
18702s double crooked cooked on the next turn
18704s for card draw for additional refill even
18706s after the scale of inyxia this to
18709s preemptively trade the 3-2 in as well
18710s right
18712s very possibly to just line up at least
18714s one whelp will killer two five
18717s unless there's another buff but you
18720s can't really play around that
18722s really rough spot that peasant on two
18725s from matsuna by the way was so
18728s disruptive yes the Andre Leal was like
18731s okay well I have the I have the seedsman
18733s now right so I don't have to go for the
18735s wild growth play to make my curve work
18737s but it's the fact this kelp keeper
18739s hasn't had any effect on the game
18740s because the Spells haven't been played
18742s yet
18744s I also think you should call it Widow
18746s bloom
18748s if you say seeds man and crooked car
18750s quicker against some problems
18756s doing the best he can to clear this up
18759s but
18760s yep you can see or tuna
18764s oh okay yeah right that's a gap
18768s I think Leandro Leo making extremely
18771s Brave play like not you're so mentally
18774s locked in to play goth right because the
18776s card's so good it draws you another card
18778s maybe it gets you somewhere actually
18780s pushing out that damage and clearing
18782s what he could of it is it's still huge
18785s actually and actually way better than I
18787s initially thought yeah I agree
18790s even with the trade still gets the card
18793s draw
18794s yep
18795s I don't think this is super relevant I
18801s guess trading with the two Health minion
18803s would be better against topio stuff
18806s specifically if it was like topio nature
18808s spell
18809s your well actually no leaving the taunt
18812s up in that situation would cause three
18813s damage to have to go inefficiently into
18815s two Health instead of being straight off
18818s of a tooth against scale
18820s it forces the four to in for you because
18823s otherwise scale have to trade a two one
18827s in but lose a 2-1 because you didn't
18828s trade the kelp keeper right yeah true
18835s and the problem is that the two minions
18837s with the most health are actually also
18840s the most dangerous because of the buff
18843s yeah most short-term dangerous for sure
18845s yeah
18846s um really matters here for Leandro Leo
18849s because it's all the way down at 15 at
18850s the moment no other play really
18852s available though has to go for the scale
18854s of a next year and take the damage off
18855s the board
18857s gonna go for clearing both Cooks here
18860s instead all right yeah it makes sense
18863s it's the most efficient thing that was
18864s possible with the removal that was
18866s available
18867s it does leave this big damage stick left
18869s hanging around on board
18871s Android is not far away though from
18873s stabilizing this one
18881s call me crazy soul
18884s crazy ever look at incarceration
18887s a waltz
18890s a
18892s um Miracle growth
18894s okay
18898s just because he has sidekick Mark of the
18900s wild Herald of nature you know like he
18903s has enough stuff to play this turn
18914s both of the uh aquatic forms are already
18917s played so he was never going to draw
18918s that off the lowest cost otherwise I
18920s think that would have been the snap pick
18921s in that situation
18923s he also a sooner going for the root of I
18925s will not be vulnerable to another scale
18927s of inexia with the sheer volume of
18929s Health that's split across the board
18930s here yeah fair enough
18933s now is this the time for golf because
18936s otherwise Topia wild growth does not
18940s quite cut it
18942s it doesn't no
18944s currently what five six seven eight nine
18946s thirteen damage just showing with the
18949s hero power yep a wild-tart cuff would at
18952s least on paper keep Leandro Leo safe
18957s would actually be dead if he didn't hear
18960s a power first or play a taunt that Drew
18963s her to the ring while the Slither spear
18964s damage is fake right in terms of what's
18968s on the board
18969s oh sorry yeah he's actually buffed right
18971s it's buffed yeah sorry I was thinking
18973s that's flat because that the health is
18974s deceiving me subtle yeah it seems like a
18977s reasonable amount of stats on that side
18978s by now very reasonably sized minion yeah
18982s what's that 19 with bran
18990s absolutely delighted about it 357 10 14
18993s 15 17 18 hero power
18997s can't hear it wrong
19001s Mark of the wild gives plus two
19004s and then there's two spells give that
19006s plus two
19007s [Applause]
19009s yeah eighteen right he's off right
19013s oh
19014s yeah he has
19016s you have to kill the brand
19019s I'm gonna leave it open open up to hero
19021s power he's already seen one
19024s then scales played I think Austin is
19026s laughing just a little bit because he
19028s realizes he thought he had lethal and he
19029s did not there's silence now from
19031s attorney more available if he wants it
19042s is it's not there oh innovate
19048s you have to draw
19062s I don't know what he can get I'm
19064s thinking of second scales but I think
19065s the moonlit had to hit the scales right
19067s so we could go scale scales
19069s on the topia
19075s 369 kills one it's just not enough right
19080s silence the 310 but there's no actual
19085s defense
19087s that's it three goes through as long as
19089s he can get that hero power to face
19091s that's all I sooner need and it does
19094s mean he's gonna take that game and this
19097s series the full aggro worked outsole and
19100s you know we know our soon has been
19102s playing for a long time been competing
19104s for a long time and involved in a lot of
19106s practice groups as well or at least
19108s practices with a lot of people uh
19109s helping them out so it's really great to
19111s see us sooner do well and you can see
19113s how much it means to him because like we
19114s were talking about this is more or less
19117s if not just correctly a win in to top 16
19121s uh sooner we'll go 6-1 now and yeah like
19124s I said that is should just ensure that
19126s he actually makes it through so a really
19128s big deal for us sooner glad he made it a
19130s little bit of a rough series for Leandro
19131s Leo doesn't mean he's necessarily 100
19133s out but it does mean it's going to be a
19135s little bit harder for him there
19137s yeah for sure um TJ was talking about
19139s this before like it's possible we've
19141s seen players go down to two losses early
19145s let's say for the sake of argument uh
19147s Luna was one of them in the past sort of
19149s surprisingly popped up in in top 16
19151s after we're like well if you get two
19153s losses this early you can't make it it
19155s can happen
19156s um you know tie Breakers are not always
19157s as cut and dry as you know lose earlier
19160s and your tie Breakers are going to be
19161s worse strange things can happen and they
19164s are a cruel and unusual beast at times
19166s but more importantly because of though
19169s the unknown factor of those tiebreakers
19171s the majority of the time you just want
19173s to get your work done and get into that
19175s just get in Yeah clean do not worry
19178s about tie Breakers get the requisite
19180s number of Victories under your belt
19181s which in this case is usually seven one
19183s and that's what these players are
19184s heading towards like I said good I think
19187s at this point to look at more of those
19189s players who are on the bubble obviously
19190s we spend most of the time focusing on
19193s x-zero players and rightly so they're
19195s the players who are doing the best and
19196s they deserve to be rewarded with the
19198s screen time but when it gets to this
19200s stage of the competition I do think the
19202s most interesting most tense games are
19204s the ones for those players on the bubble
19206s and that yeah that series we just
19207s watched was no exception yeah almost
19209s like decided games at least but like I
19211s said there's still a chance as always we
19212s will know who's making it by the end of
19214s the day so make sure to stick around we
19216s are going to go to a quick break while
19217s we set up some more coverage from round
19219s seven and then we've just got one more
19221s round of Swiss left so don't go anywhere
19223s and we'll be right back with some more
19224s hostel
19229s foreign
19237s [Music]
19259s you must acquit
19262s the dark lady did not commit this
19265s unspeakable life
19272s your confession will save us all time
19279s [Music]
19284s [Music]
19296s [Music]
19302s [Music]
19304s thank you
19306s [Music]
19332s foreign
19333s [Music]
19372s thank you
19375s [Music]
19407s thank you
19409s [Music]
19427s foreign
19428s [Music]
19460s foreign
19464s [Music]
19479s disorder we're moving on with continued
19482s coverage for round number seven here
19484s getting close the other day my name is
19486s TJ I'm joined by Gia Gia how you doing
19490s doing very well TJ I was waiting for my
19493s turn to cast with you so I could hear
19494s this new buzzword we have of continued
19497s coverage
19499s yep I have a new buzzword every single
19501s time uh there's a new master tour that
19503s rolls around today just happens to be
19505s and yesterday and oh do we have Contin
19507s we don't have continued coverage
19508s tomorrow oh we do top 16. there's
19511s continued coverage of top 16. uh but we
19515s have uh we're jumped into a match in
19518s progress it is going to be uh xmg versus
19521s Mr Chopin and uh I was I'm looking at
19525s the lineups there's some there's some
19527s interesting stuff in here for one we
19529s have priests on both sides for two we
19532s have a Demon Hunter
19534s is a
19538s Relic Demon Hunter yep there's some
19542s slight princess from some of the other
19543s lists we saw at the beginning but mostly
19545s uh the the stuff they'd expect from The
19548s New Age
19549s Relic Demon Hunter
19552s um and outside of that it's
19555s weak priest like actual wig priest on
19560s the side of xmg and then bless priests
19565s so happy it's not a thief priest TJ I've
19568s had an important amount of those that
19570s I've had to cast uh but yes we have good
19573s old priests that relies on its own win
19576s condition drawings serpent wig and a lot
19579s of the time handmaiden in order to get
19582s ahead on board and like you said on the
19585s other side there is that blessed priest
19587s for Mr Chopin so we got to see sort of
19590s the interplay of these two different
19592s versions of these priests that want to
19594s get ahead on board very quickly
19597s yeah yeah and uh as is expected I guess
19602s coming into the series
19604s xmg Band Away the Blessed piece on the
19607s other side
19608s uh I am not surprised that Mr chopron
19611s left up the actual knock a priest
19613s because I feel like as in terms of just
19615s like raw power level especially against
19617s a lot of decks of the night game it's
19618s not quite there
19620s um I didn't even see my goodness what
19622s deck was they're taking a win with it
19625s was druid
19628s okay so Drew's out of the trip but
19630s Mission Chopin's gonna go over to the
19632s Beast Hunter collateral damage
19635s as a tech which we've seen some of
19639s um not a lot of some of
19641s and an insatiable devour as well at the
19645s top end
19646s yeah I've seen a couple of these um
19649s slightly greedier Hunter lists floating
19651s around the Devourer not bad in the
19654s mirror but I guess helping a lot more
19658s against match-ups like blessed priest
19661s where you actually have an answer to a
19663s tall minion whereas others are choosing
19666s to go with the tarantula instead which
19669s is probably where I would lean because
19671s it comes down a lot earlier but we'll
19674s see if Mr Chopin is able to stabilize to
19677s the point where the Devourer is playable
19679s that is also backbreaking against Whig
19682s priest location kept for xng which I do
19686s favor
19687s um keeping when you're at the point it
19689s just represents so much card draw in the
19691s long term
19694s oh strong though
19697s yeah that's a problem
19700s already oddly enough and uh just gonna
19704s Beef It Up doggy biscuit roll that into
19706s wild spirits still missing something to
19708s do after that but this is plenty yeah
19710s make sure she'll pop through this early
19712s game
19713s um
19716s I think xmg is pushed off of playing
19719s amalgam because it just gets value
19721s traded the good news for him is that he
19724s has a two turn game plan to remove this
19727s trog which is location into samurai and
19730s it might feel a little bit odd to have
19732s hero that early but uh I think it's fine
19734s against big beast hunter they do
19737s actually
19738s um get minions of the size of which
19742s Samurai cannot deal later on
19754s but it's kind of slim pickings for Mr
19757s Chopin until he gets to uh gets to six
19760s just kind of and whatever
19762s not a lot is gonna but one thing about
19764s the Naga priest is that it does take
19766s especially with sort of
19769s all the expensive cards drawn
19775s this is like five of the most expensive
19778s cards in the deck with two fours
19781s uh four fours
19783s in the hand and then a bunch of threes
19786s nothing to really be done so even if the
19788s blade Master chamber was able to come
19789s down
19791s and uh clean up some of this early board
19793s it takes some time before you can
19795s actually
19797s rebuild a board big enough outside of
19799s rating Elemental to challenge the Hunter
19802s yeah for sure
19804s but in the media see just to deal with
19806s this board I am looking at the holy
19808s Smite which can complement the samurai
19810s next turn to actually kill off the rest
19812s of the trog assuming that the samurai
19814s will have to frenzy itself into good
19816s taunt but then there's this tag as a
19818s problem because Samurai's only gonna go
19820s up to three attack
19831s like that
19832s SMG even if he were able to stabilize
19835s the board next turn has so little Health
19838s to work with already under half
19841s yep
19843s and it's gonna get harder from this
19844s point out this is where you usually want
19847s to be mounting an offensive against
19850s uh the hunter before they start to reach
19851s those
19852s uh those big Power turns
19855s and it is just going to be tabish on six
19858s which I guess is not sort of immediately
19860s threatening but it can mess with wig
19863s priests so much because they have to map
19866s out turns and plan their turns
19869s and if you're not doing it oh this also
19871s feels terrible
19873s well the wig draw is huge though because
19875s he can play the nogling now and doesn't
19878s matter if you multiply the trunks
19880s because they all get swept up by the
19882s summer oh it's a condemn okay I thought
19885s that he took
19887s um
19887s policemite which would actually have had
19890s the same outcome if you just totally
19892s Smite on the trog because the four
19894s attack on Samurai means even a full
19896s health stag would have been swept up
19898s yeah
19903s uh
19906s Maneuvers because there's bear coming up
19908s next turn yep
19913s yep ice trap
19918s buys you the most time
19919s right so that your xfd doesn't
19923s isn't able to develop as much uh going
19926s to the next turn as he otherwise would
19928s be
19929s um to be able to get that mountain bear
19930s down safely
19932s it's so strange to see Hunter have their
19934s opponent at 14 an option to take
19937s explosive trap and swing face and they
19938s do neither but that's just how they work
19941s at this point there's no more reach Mr
19943s cell fan continuing to fight for the
19945s board as the main win condition one wig
19949s returned to hand
19952s not a huge deal for xmg
19961s oh is he not going to attack with
19964s Samurai if he's not if he's playing
19965s amalgam before it yeah
19970s I guess expecting Minions going to the
19972s next turn but it could also give you
19974s some information and he has a board that
19977s comes quickly
19979s really you're not you don't mind too
19981s much it would just be like the samurai
19985s um that would get damaged but uh it's
19987s gonna wait and now we'll be faced
19990s with the mountain bear
19992s there is uh one Shard of the naru
19996s in the deck for xmg but no way to fetch
20001s it right now unless he were to like
20003s trade in Treasure guard or
20006s wig plus handmaiden because the hand
20009s that would activate the hand man I
20010s believe that would be the third spell
20013s um if he would want you
20015s just strictly around them the emergency
20017s maneuvers
20020s it does seem worth it because with the
20023s summer already used it's so difficult
20025s for xmg to get through uh the multiplied
20028s bears and all of their taunt death
20031s rattles uh slithering duskiel was it uh
20035s picked up from the amalgam I'm a bit
20037s surprised I thought he would go for
20039s babanaga but I guess the AOE on that
20042s paired with a shadow word devour can go
20045s through the death rattles of these bears
20046s at worst case yeah
20055s looks like he's determined to go through
20057s it the hard way if no handmaiden is
20059s being committed here
20069s no attack okay
20072s I don't remember if he had already
20074s tested freezing
20081s I don't think so I don't think there was
20083s any attacks inside tablets was played
20085s it's played on the empty board so
20090s yeah just being safe around that
20096s way both treasure guards fighting the
20098s dust here
20102s oh there's The Shard
20109s parade Huffer he's at 14 yeah but it's
20112s probably fine you want to keep trying to
20115s play our our like trying to posture as
20118s if this is freezing trap yep
20123s all right so some Boon plays available
20126s here
20128s problem with Boone is that it's always
20130s going to spawn to the right of the
20132s minion near boonie and you it's
20133s difficult to play around uh Devourer
20142s and in that case I guess xmg just kind
20145s of saying it's a one up in the deck you
20148s probably don't have it you're probably
20154s foreign
20163s I mean
20165s at that point what can you do right he
20168s could have gone like wide
20171s with like Merck water scribe rating
20173s Elemental
20174s and like they like pelagos maybe
20178s instead and like split them between the
20181s location but at that point if you're
20183s making like a significantly weaker board
20185s and you're just gonna play around Devour
20187s the whole game then you know there's
20190s just no point there was a little bit of
20193s urgency put on him because of his life
20195s total
20196s um so had to just kind of play into it a
20199s little bit
20200s there's some counter play with the
20202s radiant pickup he can get another Big
20204s Boon online and with the Shadow or
20207s Devourer kill off the Box first so he's
20210s not gonna get a terribly annoying
20211s emergency Maneuvers to deal with okay
20217s yeah the train does kind of stop there
20219s can get a 413 carrion not bad it
20223s challenges both the remaining minions
20225s for Mr Chopin it is kind of dead because
20229s of the two Russia's next turn guaranteed
20232s but maybe the radiant can stick around
20233s from his perspective
20235s yeah there's also the option to go even
20238s further but
20240s this isn't really an ollie an all-in
20243s situation this is a survive at the bare
20246s minimum situation to try and go in next
20247s turn
20253s but with ramming Mount and the weapon
20258s if this is the image no it's not though
20269s uh yeah uh
20277s leave the radiant on board
20282s that starts to get very scary looking at
20284s this pelagos
20287s producer show fan is at 40. even with a
20290s pre-loaded 13 Health radiant it's not
20293s easy to get up to those Heights
20294s especially with xmg's hand only one Naga
20297s not many ways to refresh the wigs at the
20299s moment I mean there is the expensive one
20302s but I'm kind of discounting that because
20304s uh he probably wants the Mana to play
20307s pelagos
20308s yeah to be honest I
20311s am perfectly fine with that trade
20315s just because I haven't burned before
20317s saying I'm at 40. there's no way you
20319s could do 40. well
20321s if handmaiden comes off the top here for
20323s xmg 40 would be possible
20326s hey true or it's actually more draw too
20329s there's even the both Cathedrals both
20332s locations here right to be able to keep
20335s things like in Priestess essentially
20336s provide you infinite with reading
20339s elements on board
20341s the order of this is tricky because you
20344s kind of wanted that scale but also uh
20347s you want to shot over devour before that
20350s so I wonder if you start with
20351s slitherspier because you still have mana
20354s and it's like one more Health on the
20356s radiant but he's gonna start with the
20358s Devourer here definitely take that bless
20367s I guess he already had it mapped out I
20370s don't know like I would have rather had
20371s one extra Health on the radiant even at
20373s the cost of one Health on this other
20375s spear yeah oh he's not going that skill
20379s or you could go for it at the end after
20381s the leash refreshes
20385s not a time but yes yes
20388s I think this still should get there
20391s uh double blessed right and he has more
20394s wigs from the desk
20398s not entirely sure
20404s [Music]
20406s oh okay it wouldn't have been enough I
20410s think it was at uh 27 yeah it would have
20414s been
20417s what is it plus eight
20421s the time is one off
20423s oh my God no way wait wait wait no
20427s because you put one on the
20429s he put one on the Priestess it was
20430s actually uh plus ten oh it was
20434s it was yeah because he got one on and
20436s then there have been two more weeks it
20438s was actually plus 10. that was Lethal
20440s but that's almost impossible to
20442s calculate and yeah it looks like gonna
20444s get it here anyway
20447s um kind of a crazy game uh what's the
20452s Devourer came out I thought the xmg
20454s would really be able to piece things
20456s together but that priest's turn being
20458s able to Clue the board build something
20459s big
20460s and you know
20463s that's a tough one for Mr Showbox
20465s because the turn where the emergency
20467s Maneuvers uh came out with the rushers
20470s it was a two and three for lethal any
20474s damage uh companion either damage
20477s companion whether it be leonk or Huffer
20478s we're both enough because he needed four
20480s more uh from that point so a little bit
20483s unfortunate uh but hey that's the way
20486s the cookie crumbles and now we get to
20488s see Relic Demon Hunter in action
20491s speaking of DH you mentioned damage
20494s companions we've had gargon Companions
20496s and we've had demon companions I just
20499s want a card that gives damage companions
20500s now which is literally the same as
20503s animal companion but Misha is excluded
20506s I
20508s that'd be op
20510s [Music]
20512s posed
20514s yeah I don't know
20517s if you could guarantee one animal
20519s companion
20520s forever
20522s [Music]
20523s they'll just the 50 50. I I'm not
20526s opposed to Leo oh my God I got so many
20530s ideas right now
20534s 100
20536s it's a legendary
20540s that for the rest of the game you get to
20543s discover an animal companion
20547s instead of every banana will companion
20549s to summon oh
20555s so that's a battle cry and it just
20557s changes how animal companion works for
20559s you the rest of the game that's spicy
20561s anything that summons an animal
20563s companion whether it be tavish the
20565s actual animal companion card
20568s certainly one standard
20572s there's a bunch of wild but fair enough
20576s all of the wild back and say I'm working
20579s on Battlegrounds no comments I got a
20582s bunch of Battlegrounds ideas too
20584s snacks
20589s okay
20590s fantastic start from Mr Chopin uh
20594s poacher into wild spirits
20596s just a full-on curve uh going on can go
20601s two three four five seven uh quite
20605s easily and they all have a immediate
20607s impact on the board
20610s interesting choice off of this Corp bid
20612s here because Central of flame does Stave
20614s off quite a lot of aggro but a vessel
20617s depth is I mean I'm so surprised that
20620s this card after buff still just wasn't
20622s played anywhere it just seemed like it's
20624s a good way to tutor things out uh
20626s cheapest minions in this case are bran
20630s steno and Scorpion so you can't really
20632s guarantee because they're all kind of
20633s tied but xmg goes for the third option
20636s in I-beam
20638s foreign
20640s up on the board but it could get blocked
20643s from Outcast with an expensive draw off
20646s the top right uh which is the only real
20648s concern
20656s and he has one of those hands that has
20658s relics but no locations so it just takes
20661s a really long time to build up to the
20664s point where relic of dimensions for
20666s example is high impact
20668s oh
20669s pretty nice draw to unlock the I-beam
20671s from Outcast
20676s not particularly good here though I feel
20678s like xmg picked that up seeing that
20681s there's uh Stags on the way for Mr
20684s Chopin So like
20686s um IBM and then finishing it off with
20689s relic of Extinction might have been
20691s where his head is at yeah
20693s [Music]
20696s oh okay
20699s I'm gonna play the brand yeah
20703s wants to spend Mana I guess
20708s but that quickly traded away of a saber
20711s or Rod King
20715s uh I mean I guess it forced a coin so
20717s now
20718s Mountain Bear's gonna be turned slower
20722s um but
20724s and bran itself you may not have time to
20726s even get value from it later on in the
20729s game there's not that much
20732s energy in the deck at least in the mid
20733s game for bran to be able to come down
20736s oh that's a brave Relic here not going
20739s for any sort of removal
20742s kind of dying quickly
20745s yeah
20748s oh doggy biscuit
20751s in 18th
20753s he's one-off
20771s so xfg has to do a lot of steer stay
20775s alive
20777s it's a good thing though possible
20778s probably th can do a lot of but not that
20781s much stuff yeah not that much oh no
20785s still not that much yeah
20792s vault
20793s plus Relic clears off
20796s I mean the first one only does
20800s ah this gets counted anyway yeah even if
20803s it hadn't been countered it really just
20805s I mean that was the second Relic played
20808s so like two two three three not nearly
20811s enough to deal with that board so very
20814s dominantly won by Mr chalf and they're
20816s just a Demon Hunter getting run over
20820s yeah and uh still multiple opportunities
20823s left uh can find a win against uh
20825s something slower like uh maybe the Druid
20828s um
20829s and Mr Chopin look at this warlock it is
20832s going to be in curse
20834s uh which has just seemed to be the
20837s Warlock deck at least between that and
20841s just straight up in warlock that has had
20843s more success
20845s over the course of the the two days
20849s um at least on stream from what we've
20850s seen But usually you know even though
20853s it's a small sample size it gives us a
20854s good idea because a lot of the times on
20856s stream we show players that are
20859s undefeated one loss right players that
20861s are up at the top
20863s at the beginning of day one we saw impor
20866s locks and then from then on out once the
20869s route started to go on we've only been
20870s seeing if curse warlocks so that should
20872s tell tell everybody a lot about uh where
20875s the strength of the decks lie yeah it
20879s does skew in favor of these longer terms
20882s or at least longer game plan decks but
20884s this is a strange build I will say for
20887s Mr Chopin where he has I think a bit
20889s more of the Imp package that I'm used to
20891s seeing uh double void Walker still
20893s included here and a shady bartender and
20896s he's cut down on some of the curse
20898s package only one Abyssal wave for
20900s example
20902s okay
20907s I wonder if that heavier early game lean
20911s is going to help him I mean all of these
20913s cards that he's drawn are still of
20914s course available to the more standard uh
20918s imp curse Warlock and these are the
20920s cards that win the match up because my
20922s goodness does Demon Hunter struggle to
20925s deal with tall minions and the real only
20928s way to generate
20930s um High stats on a single Minion is the
20932s library
20940s oh my it's the perfect curve even if
20943s this does get cleaned up there's
20944s mischievous amp and then uh by the time
20947s the second charge of library is active
20949s there's a second fiendish Circle xng has
20952s his work cut out for him but he did get
20955s a pretty good discount uh from the sigil
20958s relic of Dimensions playable next turn
20960s but he's gonna have to take quite the
20962s beating in the meantime
20966s thank you
20967s and it's gonna have to draw into
20969s something impactful with the relative
20972s dimensions anyway
20974s um
20977s got two charges on it because of the
20980s location
20981s good luck
20987s you go stano coin barrage
20990s uh it clears the small imps but the five
20994s five stays up yeah
20998s so if we're talking best outcomes from
21001s the relic of dimensions
21004s uh probably just relic of Extinction
21007s right
21009s uh yes and but if he doesn't find any
21013s removal
21014s I guess he could coin here about dead
21017s yeah yeah and even if there's just one
21020s imp if you go in here a power and kill
21022s an amp yeah sure you're not dead on
21024s board but it would just be one imp
21025s needed right for uh Mr Chopin to win the
21029s game
21031s so hovering Steno looking like he
21034s doesn't want to take the risk here
21036s uh it feels so bad to have to use this
21039s to attack on these small minions doesn't
21042s actually remove that much damage but
21044s it's just that perfect curve that he's
21046s had to deal with
21053s it
21060s I think Mr Chopin is fine to ignore the
21063s stano here
21065s foreign
21069s [Applause]
21077s like how many spells can he actually
21080s really play with the coin already
21081s expended
21086s then again if you take the trade how
21088s does he deal with this board yep
21094s uh
21096s uh not with that yep
21100s okay we're going to game five in the
21102s blink of an eye that's crazy
21105s Demon Hunter lost two games
21108s in the in a shorter amount of time than
21112s the rest of the series or than this game
21115s the one previous game played out so all
21117s right game five it is
21119s checks out your Relic DH is a very
21122s polarizing deck uh but it is going to
21125s have I would say a better time against
21127s Druid it has the time while the Druid is
21130s spending uh the early turns ramping up
21132s to ramp up their own relics and once
21135s they get to the point where the relic of
21137s phantasms gets you know I would say
21140s upwards of five Health on their things
21141s uh Druid just cannot deal with that oh
21146s um so this you know seems to be what The
21150s Relic Demon Hunter is for
21152s not not for these uh fast decks even
21155s though it can have some good games
21157s against the fastest because of you know
21159s a lot of early game removal if you can
21161s buy time and have one of those big
21164s uh Power turns in the mid game you can
21166s get there for sure uh we just haven't
21169s seen those that side from the relative
21172s Hunter just yet it's been too fast for
21174s the social upon but this is what xmg has
21176s been waiting for
21178s [Music]
21182s see at first he needs to put together
21185s the important ramp up tools basically
21188s the location and relic of dimensions
21192s all of these so important that he throws
21195s away kertras which in Old iterations of
21198s Demon Hunter were definitely
21199s an auto keep but he's ended up with
21203s scorpions and beltronics not a good
21206s combo
21207s no
21210s meanwhile for Mr Chopin while growth
21213s available and topir that's looking very
21216s very promising and on his five minute
21218s turn he can even go fishing with aquatic
21220s form at another chance for ramp
21228s okay
21232s ah it's slow
21236s curtress though uh you know just
21238s generally good so
21243s and could find some better things to do
21246s with these scorpions
21248s ah no relics
21250s it coordinated strike okay predation
21253s sure
21257s looking for cuff
21259s nope oh goth no nourish
21263s Fami is interesting
21266s I guess Druid of the wreath does deal
21267s with this scorpion straight up but I
21270s just kind of think the Scorpion is not
21272s super relevant to Mr Chopin right now oh
21275s with this wild growth especially now he
21278s has the ability to play topiar before
21280s enervates so he can get that innervate
21282s to give him a 3-3 to kill the Scorpion
21289s a joke
21295s learn four with no Relic no location
21297s played has to feel awful for xmg
21302s yeah and now I'm gonna see the topio
21305s come down
21308s oh what already pointing face I know
21310s with the Scorpion of all things like
21313s like that's gonna make much of a
21315s difference
21316s uh okay these are some good relics now
21319s he could play all three of them this
21320s turn if he wanted and uh playing the
21323s tour like of Extinction will kill off
21325s the topir
21329s although all these Chief spells it kind
21332s of feels like cashing out with lady
21334s stano is very tempting here
21343s oh
21347s that would actually be very spicy if he
21349s had gone for meltronics the thing is
21351s what kind of board is it even protecting
21355s uh making it so
21359s Mr Chopin can't go crazy with topior
21362s while book is a horse
21371s yeah there's trouble yeah you're right
21373s you're right
21375s but they are whelps so I understand
21378s I mean that is
21385s okay
21387s well that's easily dealt with with just
21389s the board
21390s uh-huh
21395s the scorpid like turning the scorpid
21397s into face damage by removing the taunt
21400s seems very nice here just one Relic and
21406s okay it's a lag
21409s he's done
21411s electronic survives and the Naga giant
21414s is trapping Mr Chopin's hand from the
21417s left side let's see if he can get
21418s anything effective from the right
21421s foreign
21424s I need to get some sleep
21429s welcome to hey it's 5 a.m there it's 8
21432s A.M here I'm already past it I'm in
21434s tomorrow
21435s I've gotten over the hump
21440s the hump was Wednesday I got over it too
21445s today may as well be Wednesday
21449s [Applause]
21451s okay stabilized or Mr Shelton
21456s uh but oh his problems do not end there
21462s get massive discounts from the relic of
21464s Dimensions but I don't actually know if
21466s the average quality of what's in his
21468s deck needs to be discounted that much
21470s further like the best card to get huge
21473s discounts on is already in hand in Jace
21476s they're still the zymox which is a big
21478s deal but is it necessary
21492s [Music]
21497s we moved around
21513s while the stano timing might look like
21516s it's not the most damage in the world I
21519s like cashing out with it here leading up
21521s into a J's turn because he just gets to
21522s replay all those spells and it's a good
21524s chance that he just hits a lethal sooner
21527s than expected yeah
21532s foreign
21537s to use Earthen scales not on a giant is
21541s a really big deal
21543s yeah 20 is certainly manageable
21546s kircher's still getting buffed up as
21548s well
21549s but it looks like it's going to be
21551s France school teacher
21555s you'd have to imagine I think the
21557s kurchase bats are very low attack
21559s doesn't really have the time to even
21561s view Powers
21563s maybe three
21565s oh yeah because there's two chaos
21567s strikes at least yeah so it's like at
21569s least three
21572s um but I don't think yeah you're either
21573s not much larger than that
21575s pretty good
21576s with the bran that means the relic of
21579s Dimensions gets improved quite a lot
21585s to leave the Naga giant up
21590s not quite there
21595s is Devourer if it sticks around can give
21598s 12 armor with that Earthen skills
21608s kick me pick me
21617s oh here we go that's the big oh this is
21620s the juice this is the juice it's four
21624s relics right I think yeah I have some
21626s reduced cost by five reduce cost by six
21628s everything's gonna be free oh my and
21631s then he gets the other relic of
21632s Dimensions so
21635s pretty much everything playable here
21637s it's just a really famous social fan
21639s that the Jace was in hand before all
21641s this but that's the old Rocky Horror
21643s blades that SMG I think was looking for
21646s to help stabilize
21650s just looking at this giant minion seeing
21652s but without stunno it's kind of hard to
21655s I mean you could get
21658s Fel barrage additional value
21660s yeah but you can't cast both
21665s for real wings of hate and then just
21668s equip the all dracular blades heal a
21672s bunch feel as much as possible
21677s oh it's beefed
21683s it's annoying that he couldn't kill the
21686s uh Devourer itself but that's a huge
21688s relief for his social fan somewhat
21690s because he gets to heal for 12.
21697s together his own giant threatening board
21700s after having seen all the relics of
21702s Extinction already
21706s the trade the respect
21713s all right I got no clue how much damage
21715s this Jace is doing but it must be lethal
21717s right now there's the fury Rank 3 as
21719s well that's gonna get replayed there's a
21722s rank two two chaos strikes
21726s a predation but you know it's predation
21729s um
21731s the rank two Fury rank three Fury one
21733s fell barrage
21736s and there's gonna be the other fell
21738s barrage played
21740s yep
21741s maybe it's not I don't know
21744s it's a lot to get through since the fell
21746s barrages are hitting uh
21747s minions minions yeah
21753s well at the very least it's gonna clear
21755s off all the small minions and with the
21757s heel from the ultra he wore blades
21760s SMG should be okay
21771s oh my face
21774s okay
21776s 14 17 22. it's lethal yeah it is that
21783s predation hitting face
21785s yeah with the minion attacks two minion
21787s attacks yeah all right well there you
21789s have it xmg with only two cards left in
21793s deck
21794s barely manages to get there moves up to
21796s six and one
21799s heading into the final round so a win in
21802s it
21803s for the for round eight for xmg to get
21806s there and a pretty cool lineup to boot
21808s with the Relic DH and the straight up
21811s Wick priest the the Naga priest which is
21813s uh pretty cool to see uh Mr Chopin will
21817s see uh but you know five two
21822s usually you know the players that do
21824s make it at 6-2 into the top 16 take
21828s their second loss in the final round but
21830s taking it one round before the final
21832s round it's the next best thing
21835s if he were to happen against a lot of
21837s those uh players with uh Good Records
21841s um then it's a possibility right but it
21844s it he would have to win in round eight
21847s in order to make that happen
21848s yeah it does get in that sort of murky
21852s territory that makes you really really
21853s anxious but it does mean that Mr
21857s chalfan's mental will also be tested
21859s here just to try and play your best in
21861s the very next round knowing that there's
21863s not much more that's in your control but
21866s even Beyond talking about people's
21868s immediate win and ends to the top 16 I
21872s think Mr Chopin is one of the names
21874s that's been floating around there just
21875s having a good amount of points
21877s throughout the past two Master Source uh
21880s three including this one and so with
21882s enough wins there's still an Avenue
21884s through to the seasonal Championship
21886s even without necessarily making making
21889s it to the top 16 if you've had enough
21891s wins here but uh the continued coverage
21894s doesn't stop TJ the construct continued
21897s coverage continues oh yes that's why
21900s it's Cults continued coverage because it
21903s just keeps continuing
21906s and we keep covering it yeah we're going
21909s to move into another Series in progress
21910s this one is further in progress in the
21912s previous one that we jumped into Swagger
21915s mice versus construct
21917s um
21918s it's we're populating it right now we're
21921s going into game four swaggerminist has a
21924s 2-1 lead against construct with just
21926s Demon Hunter left remaining and I'm
21929s quickly pulling up
21930s uh
21932s lists here yeah
21935s probably Relic DH yes it is Relic th
21940s um so funny because I think I have the
21942s tab that you don't have open and you
21944s have the tab that I don't have open
21945s which is how far they are in the series
21947s but I have their lists here construct
21950s rocking a control Shaman Beast Hunter
21955s um
21956s straight up empor no curses and then a
21961s Jailer slash Naga giant Druid with an
21965s alarming amount of one of's oh geez okay
21970s um
21972s yeah I guess it's mostly legendaries
21974s that are one-ups there's two insatiable
21976s devourers it's one Naga giant true the
21979s big one but I guess the Jailer kind of
21982s substitutes for the second knock a giant
21984s sort of I guess so the one giant is
21987s enough to alarm me TJ like if you're
21989s playing Giants you gotta play both
21991s because as soon as one is zero it means
21993s the other one costs zero yep I take
21996s anyway
21999s but if you get two in a hand where they
22001s cost a lot then you feel bad
22004s I mean I'd feel bad even if one cost a
22007s lot
22008s yeah but wouldn't you feel worse if two
22010s cost a lot no it's the same level of
22014s feels bad
22016s believe but what if the second one was a
22018s Guff
22020s [Laughter]
22023s either way that's false equivalency
22027s you don't need to bring logic into this
22031s okay
22032s um he does have some other interesting
22034s cards than the Jailer here the double
22036s attorney at ma uh pretty good at dealing
22040s with wig priest if that were to be a
22043s match up in our future
22045s uh but it's not right because
22047s swaggermeister has that Relic Beach but
22049s it's not exactly the same lineup as xmg
22052s no wig priest in there
22058s um we saw a relative she has some
22060s weaknesses
22062s uh even that last game was pretty close
22065s uh nearly out of stuff nearly out of
22068s damage cartridge is still in hand but
22069s once you're completely out of stuff like
22071s the two damage to turn from kurtius
22074s uh it's really going to be difficult to
22077s get there but
22079s moving along let's get into it game
22080s number four
22082s I've been told this will be our our
22085s final continent coverage ah I see him
22089s not continue anymore until the next
22090s rounds continued coverage you mean we're
22092s not going to have any more continued
22094s coverage of construct playing
22095s constructed
22097s nope
22098s unfortunately
22101s I can kind of see this one
22104s closing out soon I mean it's a good hand
22106s for construct he has the ramp but what
22109s was missing last game in the DH that
22112s made it look kind of like a struggle for
22115s xmg to get to the win was no relic of
22117s phantasms right that's the one you
22118s really want to get multiple activations
22121s of against Druid because they struggle
22123s to deal with all those minions and we
22124s see Swagger mice with the location and
22126s the relic of phantasms
22128s um he could even potentially greet out
22131s the relic of Extinction first so he gets
22134s bigger stats on the first proc of
22136s phantasms but there's no minion to play
22139s it against so uh just going straight up
22141s for the phantasms makes sense yep
22146s oh I learned to get a little bit of
22148s damage push but there's the Guff
22151s tough stuff double two to three
22155s in hand no other spells though so uh-oh
22158s expensive Naga giant you're right even
22160s if it's only one it does feel bad
22170s well well
22173s Savannah's also is not good in the
22176s match-up because the big minions come in
22179s pairs right so even if you're stealing
22181s one away it leaves the other one around
22189s can play these cheap minions to try and
22192s clean up a little bit uh like give a
22194s rushing Druid of the reef immune with a
22197s tournament
22199s kinda cute
22215s it's deciding if he does want to use the
22217s given you in here or any at all okay
22224s yeah it is of course
22227s um
22228s there is some value to keeping more
22230s cards in hand because of the miracle
22231s growth getting a bigger taunt in the way
22234s and leaving no minions means that the
22237s relics of Extinction are kind of wasted
22240s for soccer mice here
22242s but maybe you can just convert those
22244s into stano damage like to me this hand
22247s just says play the stano and go
22258s on a laptop or is using a trackball
22260s mouse
22263s another conspiracy really hope it's a
22268s trackball mouse
22272s a long forgotten skill the trackball
22275s mouse
22277s but it's probably just a laptop makes
22279s more sense
22280s [Music]
22283s all right pushing
22287s out the coin as well play every single
22291s spell translated into two damaged care
22294s of stunno okay not using the coin fair
22296s enough
22299s [Music]
22301s foreign
22307s wants to see finally something for his
22310s relics of Extinction to do
22313s oh but there isn't skills okay yeah
22317s slamming that ASAP yep
22330s extra card draw very welcome here oh the
22333s zymox oh geez okay
22339s probably not this turn I kind of like
22341s the idea of leveraging Steno more while
22344s she's still on board
22347s yeah so it's been two Rolex casts the
22350s first One's Gonna deal six second one's
22352s gonna deal
22353s just the four but they're also gonna
22356s deal
22358s the the the Seno too you want to try and
22361s maximize
22362s base damage yes I know and that's if he
22365s even wants to use the Relic fault yeah
22369s it might just be zymox in the end
22371s actually like he could create board
22372s Space by trading the one ones and just
22375s the one relic of Extinction after some
22378s Minion trades could have dealt with the
22380s taunt and then he gets big phantasms
22384s immediately it looks like he's reading
22386s it out a little bit more
22394s finally finally construct gets to
22397s stabilize the board if only for a moment
22401s first
22409s hmm is it a nyxia
22412s because with the draw of scale now he's
22414s able to ramp instead and he can still
22417s play a Naga giant at the end
22419s yeah
22421s but ah it would be the same right you
22424s could you'd still have an eight eight
22428s the difference is more Mana to work with
22430s next turn yeah
22432s so
22434s but
22440s you potentially Save The Rush of raid
22443s boss andyxia for a bigger more
22446s threatening board yeah
22451s no I like that better
22453s but for uh scale plus
22456s ramp plus Giant
22460s now you feel less good because there's
22463s only one giant
22464s foreign
22473s just less good
22476s okay
22478s oh that is unfortunate zymox
22482s one Infuse away oh
22489s get some much-needed draw however
22496s oh okay
22499s oh
22502s getting scary
22505s the Jace for two Mana
22509s oh yeah can spell he has to do is
22512s survive a bit longer
22522s wait if he took
22524s um
22526s Bissell depths and gets bran
22528s brand Jace might be in our future
22531s oh geez
22533s because
22534s um
22535s I mean the Scorpions are still in there
22537s but lady stano is gone and three is the
22539s cheapest on the minions and the deck
22550s Connie not expecting to really get
22553s counter value out of this but if it can
22554s eat some damage for a treat I think
22556s that's still a win for swaggermeister
22558s yep oh okay
22565s has to think though like do you want to
22567s ah stick Aiden do it oh no you have to
22571s got to
22573s and gonna steal the zymox
22577s yeah and then steal the Jace most likely
22580s oh no going forward okay
22586s I mean this is still a lot to get
22588s through yeah
22598s if he's not starting with nuggling it
22599s makes me think he didn't take a vessel
22601s depth
22610s because there's plenty of Mana unless
22612s wants to Jace and then coin
22615s d-log I don't know
22620s a removing the lowest Health targets so
22623s the extinction has the best odds of
22626s dealing with something more relevant
22631s that's seven
22633s yep yeah even if it hits zymox you can
22637s sweep away the rest of it with fell
22638s barrage yep
22641s or predation okay
22644s can't help but feel like that's a missed
22646s opportunity
22655s he doesn't really want to Jace because
22656s has already attacked for the turn and
22658s that loses a lot of value from uh right
22662s from the genius at least a lot a lot of
22664s the potential damage with Fury chaos
22666s strikes already cast
22667s oh my gosh this theater here even bran
22672s theater probably start with moon that
22674s guidance though because you don't want
22675s to give an anexia but
22677s you could easily given or then scales
22679s away
22691s it has to be right
22696s yeah I'm Fran Theo still playing you
22699s could just steal
22702s there you get all the information
22710s how is this not a snap pick Chase yeah
22717s I feel like especially with a Nixie in
22720s hand it's really not going to do enough
22722s to take away pretty much the
22725s the last Wing condition there
22727s sorry guys doesn't even have much draw
22729s oh no there's still one relative
22731s dimensions I think because one was
22732s casual assignments
22735s so funny that constructs have the
22737s branches but it doesn't do anything yeah
22745s that is just its for a game for
22748s construct taking it all the way to a
22752s five game series here
22754s Relic DH it seems like it's only ever
22757s struggling to get a win or not getting
22760s the win at all when I've seen it on
22761s stream
22762s yeah which is kind of crazy considering
22765s you know we now have two players back to
22767s back that are 5-1 with relative it seems
22771s like even even in the times where it
22773s struggles to get a win that player has
22775s still won the series
22776s because they got wins quickly with their
22778s other decks obviously small sample size
22781s of what we've seen it's only happened
22782s like three or four times
22784s um but we'll see if that's going to be
22785s the case for swaggermeist
22788s as well now going to be going up against
22797s and that is the regular Beast Hunter
22800s that we are very used to seeing uh
22804s taking a look down the list double
22805s tarantula here is a bit of a call out to
22809s I guess less priests here and there uh
22812s not the worst card against Demon Hunter
22815s if they do get say a one of big relic of
22819s phantasms it really starts to lose value
22821s when they've hit multiple of their relic
22823s of phantasms so because you just don't
22825s have enough of the poison yeah but
22829s definitely Hunter's best chance in my
22831s opinion is to get the early game
22833s lockdown and an early trog and buff it
22836s up and just keep beating down The Doors
22851s interesting head for a construct where
22853s there are technically two two drops that
22856s can be coined out back to back but not
22858s the ones you want to see because they
22859s are not very effective if not infused so
22862s you just service them all back only
22863s keeps the pet collector which uh on
22866s average gets a high impact Beast
22871s [Music]
22874s oh
22876s I was about to say this curve is a
22879s little weird because you have two but
22880s then you have nothing to do until five
22882s but now peasant and then uh came out of
22886s Tron on turn two and then two draws plus
22889s a potential dredge
22890s uh to find some answers
22893s crazy how much the Pheasant uh draws
22896s respect out of soccer mice it's delaying
22898s Relic Vault into relic of phantasms
22900s that's already paying for itself in uh
22905s huge dividends
22908s um
22914s another canine Neutron
22917s yeah because it doesn't look too nice
22919s without a wild spirits to kind of
22922s expedite it
22924s yeah and then if anything you could
22928s ah actually that's tough
22932s um next turn pick Like A Shard saber to
22934s give you a foreplay
22937s um and then roll into pet collector
22939s potentially if a Shard saver goes down
22942s you can get a sunken saber out of your
22944s deck
22945s foreign
22948s poacher all right oh interesting
22951s actually by the end of it I was leaning
22953s more towards the saber just to like have
22956s it in your hand and by that point that
22957s guarantees pet collector to get the
22959s tarantula which is kind of good in the
22961s immediacy because uh Rat King had
22963s already been drawn okay it does mean
22966s that construct has a very dead turn
22968s three though which I think is the main
22970s reason that he picked up the poacher
22980s all right
22981s caught this one eating party all right
22988s not the one you wanted to see
22992s okay release challenge oh nope not gonna
22994s be real like a phantom sister
22997s be these school teacher instead
23001s agility
23002s looking tempting it's really slow though
23006s because essentially he doesn't get the
23008s effect until two turns from now because
23009s you can't play the nogling until next
23011s turn
23012s yeah nice it's probably just
23016s predation yeah I agree uh I could make
23020s an argument for field of strife with
23021s like g-log in hand I don't know
23025s seems a relic of phantasms like you you
23029s uh Vault Australia phantasms and then
23032s they all attack I don't know he's not
23034s gonna have bored which is the big
23036s problem so
23037s uh a little bit wasted in that case yep
23040s there's the tarantula the pet collector
23042s Rock King to follow this up
23045s estimate the decision whether or not the
23047s school 2 is going to be traded into
23049s phantasm's argument is a strong one for
23052s the field of strife it actually does
23054s help this board challenge Hunter a lot
23057s more like usually you don't feel like
23060s it's stable enough to go for that but
23063s because Hunter doesn't really play
23065s removal it's just yeah it's just like a
23069s raid leader Aura and it's good yeah yeah
23073s and you can't get rid of it he's gonna
23076s wait wait it out
23080s thank you
23081s this is gonna get these sunken saber
23087s yes
23089s just all face oh yeah yeah respected a
23094s lot I love it
23105s contract has had enough
23107s yeah
23109s a watery gray I know fell barrage deals
23112s with
23114s canine Tron and the pet collector with
23119s one more trade there's probably a
23121s cleaner way to do this right
23125s yeah
23127s like the fell barrage kill off
23132s the one ones
23137s because all the damages and increments
23140s of two or higher I feel like the only
23142s relevant thing is that he trades the
23143s three twos into the unhealth minions and
23145s that there's no better way to optimize
23147s your damage
23151s the hero powered into a 1-1 and then
23155s fell barraged lady Steno would have
23157s killed the 4-2 and then you get to push
23158s one of the two ones to face
23160s yeah that's true like the hero power
23164s unless he's worried about hell toys he
23166s doesn't want to take the one extra
23167s damage right yeah that is an argument
23170s but I was gonna make the counter
23172s argument that he's still an increments
23174s of hero power damage even if he did take
23177s the one
23178s yeah because the three damage weapon
23180s attack yeah great
23184s oh he needs healing from the school
23188s teacher
23193s or he could say the lag and dream I mean
23198s on average it does kill the Rat King
23203s I like that
23208s put on some counter pressure too
23211s back to like Mountain parenting or I
23215s guess saber because you saw the labor in
23219s the sunken saber in them
23221s be pretty sure that construct with the
23222s second attack from the Harpoon then took
23224s the sunken saber as well
23226s you're worried about a lot of stuff
23227s actually yeah
23230s I feel this is one of those situations
23231s where it really illustrates the
23233s playstyle of uh certain Hearthstone
23236s players where you have to evaluate risk
23240s reward where there's such a clear
23241s downside of immediately losing the game
23243s but the upside is giving yourself a much
23246s better chance of actually winning it he
23248s does end up taking the risk does get rid
23250s of the Rat King so he is maybe not dead
23253s this turn but maybe gets King crush this
23255s turn if construct wants to take that
23257s risk for himself
23259s yeah uh altimore seems
23263s pretty good though
23265s um
23268s what they're still mountain bear there's
23270s still another tarantula
23273s yeah
23275s the thing is if you altimore you leave
23278s the chance that Swagger mice gets all
23280s jockey War blades or some other form of
23282s healing and just hero power might not
23285s necessarily get there but even if he
23287s does get that then the king Crush hope
23289s is still alive the next turn so I do
23291s think Altima makes more sense here yeah
23304s oh
23306s only been there's two relics that have
23309s been cast so far right
23311s it was just the Relic ball plus uh the
23314s Fantastic right
23318s and those are not drawing him cards so a
23321s school teacher has to deliver healing
23324s here
23331s the aldraki is just a one oven deck so I
23334s don't particularly like the odds of
23335s digging with chaos strike
23337s or that I think school teacher into
23340s chaos leech is a more realistic out
23343s or venomous corporate
23350s high beam also
23360s corporate for I-beam it would be an
23362s outcast but okay it doesn't get it
23364s that's just it then your power gets
23367s there for construct
23374s foreign
23379s I mean these stocks are are Juiced by
23383s one but they're not nearly big enough
23387s uh to actually go for a kill yeah so
23391s um just gonna see right hey maybe I did
23393s the math wrong they steal three but not
23395s even close 14 life is gonna die to the
23398s hero power that means construct can move
23401s up to 6-1 telling you during stressed
23404s throughout that whole game like
23405s constantly forwarded back in the chair
23407s like come on
23408s just like immediately Jam everything go
23412s all face just I want this game to end
23415s right now
23416s and finally did comes back from a
23418s deficit takes it now another player uh
23422s with a winning in Opportunity going into
23425s round eight uh with with contracts
23428s lineup yeah an incredibly close series
23431s overall I will be keeping an eye out for
23434s construct because I feel that he is one
23436s of the few warlock players that is not
23439s running the curse package and so far
23441s it's been working well for him maybe
23443s he's kind of like leading that entire
23445s other side of the argument against what
23447s feels like the rest of the of the field
23450s who are playing curse and warlock he
23453s does have straight up imps with a bit of
23456s a difference in the tech conclusions
23458s there's the theater and the gigafin at
23460s the top end but I feel there's
23462s definitely Merit is still running Shady
23464s bartender in this meta so looking
23467s forward to seeing more from him and for
23469s swaggermeister again similar to uh the
23473s position a while ago of the person who
23475s lost the Series is that not all hope is
23477s lost but it feels really bad to get that
23480s loss right before the final round of
23482s Swiss because it just makes your
23484s tiebreakers that much further away
23487s yeah Swagger mice tiebreakers
23490s in the top five of the players that are
23493s at 5-2
23494s okay so not terrible
23497s um depends on his match
23499s for round eight uh what's gonna be has
23501s to be a win regardless but still a
23503s chance and take a look at some of the
23505s the two players at 7-0 right now are
23507s holy water and shall buy
23510s so undefeated players they've locked for
23513s top 16 and then a whole lot of big names
23515s is 6-1 including
23518s bunny Hopper who
23521s yet to qualify for the World
23523s Championship but has been very close
23526s uh and lost I think in the finals right
23529s of uh last call
23532s um so uh that was a a brutal loss to
23537s have to take especially with how well
23538s bunny Hopper has been performing so far
23541s this year across everything that he's
23543s participated in right Master
23545s performances uh uh Gold Series and
23549s um and in Grand Masters itself
23553s would be cool to see him make autopsy
23555s scene to try and make a run to make it
23558s and get one of those possible
23560s championship against Bond seasonal
23561s championships so
23563s um see ya
23565s significant lack of America's players
23567s oh all right I'm on your team now I've
23570s moved here
23571s um yeah that's terrible TJ it's so awful
23573s to hear I know
23576s we have to uh act like you care at least
23580s I held up for two seconds all of two
23582s seconds I hope you're proud of me
23584s yeah I am
23586s thanks for the sympathy but we got Dart
23588s our banks up there making a run 6-1
23591s right now so uh gonna be keeping my eyes
23594s out for him because there's a
23596s significant lock I just want a couple in
23598s the summer Championship we'll get there
23599s we'll get there but round seven is
23601s coming to an end that concludes our
23603s continued coverage we have one more
23605s round of Swiss left to play uh before we
23607s close out the day reveal our top 16 and
23610s look forward to Championship Sunday so
23613s we are going to go to a quick break but
23614s don't go anywhere plenty more
23615s Hearthstone action to come right after
23617s this
23626s good morning
23634s [Music]
23640s all shall rise
23644s for your life
23649s what's up but you shout
23652s you must acquit
23654s the dark lady did not commit this
23658s unspeakable life
23662s your cell awaits
23665s your confession will save us all the
23669s time
23672s [Music]
23679s thank you
23681s [Music]
23688s thank you
23690s [Music]
23693s [Applause]
23695s [Music]
23712s foreign
23714s [Music]
23723s [Music]
23754s foreign
23757s [Music]
23788s foreign
23792s [Music]
23809s [Music]
23817s welcome back everyone to the final round
23819s of the day here at Masters Tour more and
23822s disorder at the end of this we are going
23824s to know all of our top 16 players for
23827s the Masters Tour which gets us that
23829s little bit closer to finding out who is
23831s going to be joining us at the full
23832s Championship because while this is all
23834s about or mostly about just winning the
23837s Masters Tour getting that prize money
23838s and the win here it of course feeds
23840s further and further into the depths of
23843s this year's competitive ecosystem so for
23845s both of our players so much on the line
23847s here as we close out the day
23850s yeah this is the last of the three
23852s Masters tours the last Masters Tour of
23854s the year of course but also the last of
23856s the three that functions as a set for
23857s qualifying to the seasonal championships
23859s in the second half of the year and so
23862s the last chance to gather points for
23863s that and looking at the the players who
23865s are in contention for that right now
23866s obviously tansoku pocket train they are
23869s up there in terms of total wins but they
23871s already have the Masters Tour wins under
23873s their belt in this cycle so you can
23874s exclude them but you're looking at the
23876s other names in there the likes of Glory
23878s Fury Hunter Abu garbu bunny Hopper uh
23881s gamer rvg looking uh like the Seoul
23884s America's representative with any chance
23886s of getting in but even then he's now
23888s dropped to 14th Place overall but that
23890s does include the two players they've
23892s already qualified so much on the line
23894s for so many players to try and get
23895s through but we of course are focusing on
23897s on this demon and was it Blue Blur well
23901s what are we going with Derek
23903s take your pick uh so yeah that person
23905s versus Disney mon of course which is how
23907s you pronounce that officially I just
23909s made that up don't listen to me uh he's
23911s gonna be our uh final series our final
23914s main series of the day and of the Swiss
23916s portion as we decide who is going to be
23919s going through to the top 16 of this
23920s event because even if you do not have
23923s the historical context of the last two
23925s masters tours and lots of wins under
23926s your belt it can still be just as simple
23929s as win this event right now and then you
23933s get to jump the queue that's right yeah
23935s and this demon has a couple of ways to
23937s go about that as you said he could just
23939s win the whole Masters Tour and go
23940s through to the full Champs that way but
23942s he's currently as I have it in 26th
23945s correct Place yeah which is like right
23948s at that threshold a little bit more he
23950s doesn't necessarily have to win and I
23951s could see him going through uh but he's
23954s got to get a few more wins under his
23955s belt his work is definitely not done yet
23958s but as you can see for Disneyland he is
23961s just an incredibly storied Hearthstone
23963s player he's been a staple of the French
23965s Community for basically as long as it's
23967s existed as you can see at the 2016
23970s Summer Champs he was putting up strong
23972s performances and still to this day is I
23974s think one of the uh the stalwarts of the
23977s French control Community one of the
23980s reasons why it's got such a reputation
23982s over there for this style of play yeah
23985s absolutely and you know zeroing in in
23987s the lineup we can see the Fingerprints
23990s of that all over it as you know none of
23992s that fast 30 card aggro version of the
23996s Mage for this demon he's all the way in
23997s there with renithal full 40 card control
24000s variation there's a control Paladin in
24003s there as well and then going with Druid
24005s and the hunter to round things off which
24007s you know it feels a lot like one of
24009s those old school Pavel like two and two
24011s type lineups Pavel used to do this all
24013s the time take like two of the best decks
24015s in The Meta game and then two more
24017s strategic counter decks thrown in there
24020s as well as a conquest strategy and it
24022s did incredibly well for parvo for the
24024s best part of two years in in open
24026s systems throughout uh Conquest
24028s tournaments so it's a strategy that I I
24030s do like to see every now and again and
24033s certainly when you're combining very
24035s good decks like Hunter and Druid with
24037s your uh your strategy of choice as you
24039s were saying with this demon in control
24041s makes a lot of sense
24042s that you were running through the uh the
24045s stats at the end of the day yesterday I
24046s think trying to figure out what happened
24047s with uh 30 card Mage 40 card Mage all
24050s the different weird builds
24052s um what were like your findings of this
24054s deck do we have any idea how it's
24056s looking in this tournament yeah I mean
24058s it you can I the simplest way to break
24060s things down is into good decks and bad
24062s decks right if you want to do that
24063s binary is below above below and above 50
24065s that's usually the simplest way to look
24067s at it all versions of skeleton major in
24070s the good decks category but it does seem
24072s like and caveat smaller sample size that
24075s in this particular instance the 30 card
24078s version of the deck is over performing
24080s now whether that's a Hallmark of
24082s particular players that have brought it
24084s Fury Hunter and pocket train for example
24087s you can interpret the data how you want
24089s but it is the 30 card version is
24091s outperforming the 40 card version at the
24093s moment but the XL version is still
24095s functioning at a 53 win rate overall so
24099s still a very very solid ring
24102s all right we'll jump into this game it
24104s looks like a reasonable enough starting
24106s hand for Disneyland no Wildfire which is
24108s of course what you'd really like with
24110s this hand but Tempo options ways to try
24112s and keep up on board uh and at least
24115s survive this early push uh but the
24118s problem is blow on the other side has
24120s just such a gorgeous start to this game
24123s with a nice early curve
24125s possibilities for a big draw Engine with
24128s the catastrophe as well and if that
24130s doesn't work out just a whole bunch of
24132s curses coming in as well
24134s yeah and this is
24137s um again one of the reasons why I do
24138s favor this version of the deck overall
24140s like I think in the current meta game
24142s and I think if I was predicting for this
24145s tournament I would want my aggro decks
24148s to be control resistant right I would
24150s want to have the opportunity to have
24152s plan B's against these types of decks
24154s that you'd come up against having said
24156s that however you asked about the stats
24157s earlier on actually if you dig into the
24159s stats that seems to suggest that the
24161s faster version of the impor lock is
24164s actually the more successful deck in the
24165s tournament as well with the the curses
24167s cut out is actually outperforming this
24169s version of the deck but I 100 would have
24172s been on the curse warlock if I was
24174s building a lineup for this tournament
24179s real debate here as to how we want to
24181s focus on this game for Disneyland do we
24183s accept that board is going to be lost in
24186s these first few turns with the frostwave
24188s dungeoneer which is a decent play
24190s especially if you get the frost spell
24192s but not fantastic and have the caveat
24195s that we can follow up with these big
24196s spells or do we just proactively try and
24199s seize the board uh he's gone with the
24201s latter trying to just close this down as
24202s quickly as possible which I do think I
24205s like because always against warlock you
24207s have to realize leaving a board is worse
24210s than it appears because of catastrophe
24212s in the location but it does mean now
24214s that disneyman is
24216s relatively all in at this point in
24219s winning the board if he loses it things
24221s start to look quite shaky
24224s theories that I commentated this was
24227s almost the style of play that I wish
24229s we'd seen a little bit more against the
24231s Imp warlock I feel like sit back and AOE
24234s never really works out how you would
24237s want it to
24239s um whereas just playing very
24240s aggressively and trying to fight on the
24242s board for as long as possible
24244s um what that does is then stretch out
24246s your AOE resources right because the
24247s higher Tempo that you play uh the less
24251s the longer time you can go without
24252s actually committing an AOE card to the
24254s board what's particularly Difficult
24256s about this scenario is that the way that
24257s these demons chosen to fight for the
24259s board quickly is using one of his best
24261s AOE cards for very minimal value just to
24264s get a body on the board so I think it's
24265s a a really really close decision but I
24268s do generally favor playing for Tempo
24270s early in this matchup
24272s and as important as it is to clear off
24275s all these imps every turn I do massively
24277s favor him just getting down the cross
24279s with dungeon here uh he's gone with this
24281s game plan like you said of getting bored
24283s and we've got to stick with it now
24285s yeah 100 and you can see the impact it's
24289s having uh blow is gonna have to have a
24292s slow-ish turn if you can dare to
24295s describe this as slow
24299s oh lovely
24301s okay let's just draw a billion more and
24304s then I think it was pretty indicative of
24306s Blues play on the previous turn to ship
24309s the Syracuse cultist face and leave his
24312s imp uninfused which he could have
24314s infused with an admittedly kind of bad
24316s trade uh that he just wants to get the
24318s chip damage face as much as possible and
24321s with a second catastrophe coming down
24323s here for a further four cards six damage
24326s phase which he does in the blink of an
24328s eye this could just completely
24329s transition over to that curse package
24332s and I think the happy outcome here for
24334s blow is that he's actually picked up
24336s dreadlich tamzin as well so it's almost
24338s irrelevant how much he loses the board
24341s by because specifically against the
24344s skeleton mage
24345s a aren't particularly capable of making
24348s a board that doesn't get dealt with by
24350s tamzin right like they can make boards
24352s it is effective but basically everything
24354s they play sits in that two to four
24356s Health range most of the time so it's
24358s usually very very simple to clear up
24360s even if you do fall behind significantly
24362s in the early game
24368s is the obvious combo of Brand Plus
24371s evoker which we should be looking at
24372s very heavily in this game uh just
24374s because of how valuable armor is going
24376s to be uh but with it being such a ways
24379s off would you ever consider like brand
24381s ping on this turn to get a slightly more
24383s efficient clear and set up for a
24386s potential evoker next to her no I think
24388s I like the way this has been attacked by
24390s disdem and you can just go Cold Case
24392s this turn and then if you don't get
24395s tangent fantastic you can just use
24397s blizzard to push with your initial board
24399s that you have to to go forward if you do
24401s get tans in or Abyssal waved you can
24403s just blizzard next turn to clear up this
24405s board and then you're basically there
24407s right that bridge is your Gap then to
24409s the the brown evoker if you get to that
24410s point on seven
24413s there's a wave being the I guess
24415s slightly awkward scenario there where
24417s that clears both sides of the board for
24419s you and now you don't really have a play
24420s on this turn but in that scenario fine
24423s like that's kind of just reset the game
24425s and you can both happily just Skip by
24428s this turn I suppose so I'm fine with the
24430s waiters didn't even played it out
24431s actually is gonna go for the evoke wow
24434s I guess potentially because he picked up
24436s Iota for the following term which very
24439s possibly could act as a health gain
24441s alongside bran just to deny them all the
24443s curses and give through I don't know
24444s Renault deathborn or the relatively
24447s unimpressive cards
24449s uh yeah very fair indeed
24453s uh but we have seen some of the cracks
24455s starting to show from Blue uh as
24458s kind of the thing that I didn't really
24459s talk about so far is this all happening
24461s quite quickly uh this demon sneak in
24463s some face attacks in on this previous
24464s turn instead of trading away all the
24466s imps which had a direct effect with blow
24468s trading away his imps into a skeleton to
24471s try and stop that damage going face
24473s rather than getting two extra damage
24475s before the uh the Abyssal wave came down
24479s on the previous turn uh and so quite
24482s clearly here blow is feeling the
24484s pressure on the other side he doesn't
24485s think he has the Liberty to just go pure
24487s aggression because he is at half health
24489s and you know this is a uh a substantial
24492s burst
24495s of choice
24501s I think it's so cool it looked like this
24503s demon agreed there as well yeah
24504s certainly did
24506s okay I mean Best of Both Worlds I
24509s suppose or you can just get your brand
24511s back if you really want
24513s yeah what do they have left to work with
24515s bran they've played a Syracuse you've
24517s stolen the zukul in terms of curses
24520s there's only one more Spirit case yeah I
24525s yeah going back to this is a cool choice
24527s though the reason I like that is that
24528s his hand is very well equipped to deal
24531s with boards right so true in King reform
24534s coming down blizzard blizzard deathborn
24536s Rune of the archmage you'll deal with
24538s boards I don't think that's too big a
24540s concern for you right now
24542s oh he takes touch
24546s didn't even consider that if I'm honest
24547s interesting okay
24550s I wasn't really looking at it either
24552s I mean it goes back to it right this is
24555s not as simple of a Beatdown as I thought
24556s it was at first like this demon is
24558s low-key playing like the aggressor here
24560s taking the healing away getting in chip
24563s damage where he can he's a more Rush
24565s away from a pretty good time yeah and I
24567s did want to follow up on that before we
24569s kind of had to focus on the the brand
24571s theater and is you know you described
24574s his demon as one of the linchpins of the
24576s control community in France but I think
24578s this is a thing that has really
24580s separated great control players from
24581s good control players you can be a good
24584s control player that stylistically gets
24586s tunneled into playing control or you can
24588s be a great player of control decks which
24591s sometimes means playing aggro even
24594s though that's not what your deck does
24595s and clearly this demon is demonstrating
24597s here an affinity for the latter
24599s recognizing that just being as
24601s aggressively being as aggressive as
24603s possible is the route to Victory here
24606s the things just so so close here on both
24608s sides as blue but blows up his own board
24612s here in order to just gain a bit of
24614s Health accidental I promise uh
24617s and it means that we're again at an
24619s awkward stage where both players are
24621s very much in a brittle State they could
24624s end up just dying to the opponent's burn
24626s very quickly
24630s which is where suddenly that touch pick
24633s does just become somewhat inspired right
24635s like right this is clearly a race
24638s scenario is demon recognizing that's
24640s actually the swingiest card he was
24642s offered uh more so than the the reform
24645s which as you saw was dealt with very
24647s easily like this demon didn't even
24648s really have to do the whole job he just
24651s throws the board and forced a force blow
24653s to blow up himself and now we're in the
24655s situation where it is that race and that
24657s touch of the netherism is going to be
24658s very valuable in that situation
24661s to do it will ruin as the obvious play
24664s but it feels a little Overkill to me
24667s when you're far from guaranteed to get
24669s any burst damage face uh with you know
24672s deathborn being fine alongside Wildfire
24675s ping if we want to keep up that damage
24679s imagine insta
24683s oh okay
24690s sorry there is a cat on my lap but he
24693s just got very freaked out by the way
24695s okay buddy Wicked everything's fine
24700s just some spooky skeletons we're all
24702s okay
24706s wow all right things turning around
24708s drastically all of a sudden I
24710s can't remember the last spell that was
24713s played by blow but I wouldn't be
24717s surprised if it was Abyssal wave I guess
24719s remember anything else coming in between
24721s oh no I was driving
24725s yeah which is a big difference thank you
24727s for your service
24756s nothing to attack into this sleepy
24759s Dragon Ball Z can still go face on this
24762s turn yes indeed
24765s oh
24768s [Music]
24770s no reaction from Des demon but that is
24773s the worst possible outcome pretty much
24776s yeah
24779s damage ramping up with the curses will
24781s have to allocate some manner to dealing
24783s with them at this point being as low as
24786s he is
24798s you'll still have Cold Case and that
24800s stolen touch to deal with
24802s yeah it's not much of a turn the call
24806s doesn't work weird because like he put a
24808s curse in his opponent's hand does it
24809s it's still just one that he
24812s gives to his opponent
24814s uh but oh I see no no yeah I think it
24819s would just work as expected
24821s time runs out on me
24827s I mean honestly I think he's wondering
24828s at this point is it even worth playing
24830s the curses if I don't die from these
24832s ones
24834s then is it worth just going like a Cold
24837s Case here because then you don't have
24839s that much space in your hand but I guess
24841s the one extra curse they could give you
24843s would then finish you off yeah they're
24846s just too much right they were well five
24847s and six I believe which means that you
24849s know if you held them in hand even if
24851s you then played the cold case it would
24853s just be one more curse on top but
24855s regardless the brand cultist is going to
24857s now be able to finish this off
24860s damage going through nice and easy just
24863s too much in the end I think this demon
24865s put up a real good fight made the best
24866s of that one I think the theater picks
24870s were probably the most interesting
24872s debatable point if you want to get into
24874s it the touch of the netherazim didn't
24876s really end up having a significant
24877s impact on the game but stealing the
24880s brand wouldn't have had a significant
24881s impact on the game either stealing the
24883s reform wouldn't have really had a
24885s significant impact on the game I don't
24886s think and the way things boiled down so
24888s interesting decision for sure but I do
24891s really respect the the aggro line that
24894s this demon set himself out for
24896s yeah I think the one thing I will say is
24898s that even though I do in the end agree
24900s with this pick of the touch the
24902s naturalism uh because he's running gray
24904s Sage parrots had he picked bran he had
24906s that out for brand power on turn nine
24909s after he went for the uh oh sorry turn
24912s ten bathroom for the uh Rune of the
24916s archmage and I think that maybe was like
24918s a slim out he could have given himself
24920s instead of a bit of extra healing uh but
24922s then of course his opponent would have
24923s got more healing because the touch would
24924s still have been there it got very very
24926s close uh and in the end it doesn't
24928s matter because he is going to be taking
24929s the loss on the Mage the Warlock getting
24931s over the finish line and still the uh
24934s the Rogue left for blue which we haven't
24936s talked about yet but it is this very
24938s spicy looking version of jackpot rope
24942s which is really having a uh a
24944s Renaissance here
24945s yeah I'd still I'm struggling to
24948s understand this
24950s um I myself so myself and TJ we're the
24953s ones who kind of went through this story
24954s right from the beginning because very
24956s last thing yesterday this deck was on
24959s our screens in our wrap up at the end of
24961s the day uh we were both looking at the
24964s deck and we both thought this looks
24966s garbage we both said as much on the
24967s broadcast then I checked the stats it
24969s was the third best performing deck in
24971s the tournament at the time it's now the
24973s fifth best performing deck at the time
24975s we clearly based on talking to TJ this
24977s morning and hearing him on broadcast did
24980s the same thing after the broadcast which
24982s is we both went and played some jackpot
24984s Rogue to try and understand what was
24985s going on both it seems failed to win any
24989s significant number of games with the
24991s deck and are both continuing to be
24993s clueless as to why this deck is
24995s performing so well in the tournament but
24997s it is it's doing incredibly well uh 54
25001s win rate still holding over 190 games in
25004s the tournament now
25006s I think one thing I will say is that
25008s again I I really like the point you made
25011s yesterday about how much uh like backup
25014s extra wind conditions you need index at
25017s the moment yeah uh as uh the the varying
25020s amounts that you have in a lot of these
25022s traditional just Tempo decks uh is very
25024s very interesting and Rogue I think kind
25026s of the secret thing that I didn't
25028s necessarily appreciate with this deck at
25030s first is that if you can get yourself
25032s any decent cards that you've played from
25035s another class uh the Colossal that you
25037s get of Queen azshara any kind of a big
25040s Tempo spell off of jackpot as well can
25042s be fantastic
25043s just have more wind conditions than most
25046s of your opponents you just grind them
25048s down like Hunter a lot of the time just
25050s runs out of stuff first Rogue uh even if
25054s they hit Hickman like you just kind of
25055s deal with it if you get a good removal
25057s spell uh drew it weirdly enough if they
25059s don't find their cyanathrius in time or
25062s get it theatered away they can end up
25064s running out of stuff as well versus the
25065s Rogue it just keeps going and going and
25068s going
25071s uh but I would argue what you are
25074s describing is the conclusion of the
25076s already best case early game scenario
25078s right where you've hit the jackpot
25080s you've then drawn your car you've built
25082s your resources sure you have to do that
25085s in the first place and from what we've
25087s been seeing and again I specifically
25089s talked about this yesterday like we get
25091s caught in this trap of we see a small
25094s sample of games on broadcast and then we
25095s build opinions off that talk about them
25097s for the entire show what we have seen on
25100s stream is people just failing to get
25102s started with this deck and just not
25104s really finding the pieces that you need
25106s oh ah well there you go
25108s [Laughter]
25111s but there's the end of that line of
25112s reasoning thanks for curing us of our
25115s idiocy
25118s okay come on let's open up the box
25122s all right next turn we'll wait one yeah
25127s hey we don't have to wait okay come on
25131s yeah wants to coin this now that this is
25133s I mean it's Play It's played lightning
25135s fast but there is a ton of mental
25136s processing going on here for blow
25138s because that usage of the coin does make
25141s perfect sense you play the Shroud if you
25143s hit the null then you get the absolute
25145s best possible turn right which is you
25147s coin the jackpot setting yourself up for
25149s the Swift scale on the next turn plus
25151s you also get to play a zero Mana null on
25153s this same turn accelerating your game
25155s plan by one uh one turn quicker so you
25158s know perfect turn played out there from
25159s blow and oh my goodness that is a good
25161s outcome
25162s Miracle growth is so sick like not even
25166s now but replaying it every time you go
25168s for the stash or the test you uh you can
25171s just vomit your hand every turn you just
25173s play as liberally and aggressively as
25175s you humanly oh early dinathrius and the
25178s Contraband stash thrown in there now as
25181s well
25182s actually the cards that were drawn were
25185s milka milker replay your 1010 like
25188s that's like
25190s that I dream pretty much yeah yeah
25198s just getting some cards out of hand
25200s right just so he can continue to to make
25202s high temp folk plays and it makes sense
25205s the whales of these covers yeah it's
25208s just four Mana ten turn into five Mana
25210s ten ten into krabatoa afterwards I mean
25213s hey maybe it's even uh the shade waltz
25216s or whatever that card is called
25218s uh
25219s to get yourself a couple of three fives
25221s as well that's like that card in its own
25223s right is brutally powerful if you can
25225s activate it
25237s yeah I suppose double value with the
25240s trickster right like using it once to
25242s get the discount off the miracle growth
25244s and then using the body again to trade
25247s in and activate the shade
25249s shattering as a shadow Waltz right as
25252s soon as I said it out loud I was like
25253s that's wrong isn't it that doesn't sound
25255s right yeah
25258s four ways to just get cards out of your
25261s hand Tempo played
25264s oh bone Spike as well yeah yeah Shadow
25268s Awards
25279s is this demon the most unflappable
25282s Hearthstone player I've ever existed
25285s because it's all coming back to me now
25287s every time this this same camera angle
25290s that same wall in the background and
25292s that same facial expression no matter
25295s what is happening
25297s I kind of want like part of his wall to
25300s fall down a clown to like run through
25302s honking driving a car or whatever and
25304s he's just just the Kool-Aid thing comes
25306s back
25317s because what does it take honestly to do
25320s oh mate there would be several holes in
25322s my wall at this point in the series yeah
25327s Kool-Aid Man unrelated
25333s well uh the obvious answer on this turn
25336s is the the mass poly but I would have to
25340s imagine he's trying to juice it a little
25343s bit more uh tempt his opponent to go for
25346s kravato another stash something of that
25348s nature oh oh the corner of the corner of
25351s the mouth just lifted
25353s crabato was the final straw Derek we
25356s found it
25359s delicious crabby final straw
25362s crab straws
25373s I realize that's a peep show reference
25375s and I didn't even realize like
25377s delicious Cumberland final straw here oh
25380s yeah yeah I did forget that
25390s all right and when you're not crying
25393s can't help yourself huh
25403s yeah just Chuck it make some hand space
25407s absolutely
25409s and I mean the funny thing is that even
25412s though there's another uh polymorph
25414s another polymorph if you want these
25417s sheep are dangerous like
25421s six sheep
25423s this is where Hearthstone meets reality
25425s like that is an unmanageable amount of
25427s sheep
25428s it's the uh tagline of New Zealand's top
25431s horror movie of releasing this Halloween
25433s scene
25436s that's a lot of sheep
25440s okay let's go back to talking about the
25442s decks and drop the New Zealand accent
25444s before we do it very okay
25451s was that death but it looked like that
25453s was a snap pick death born with the uh
25456s seeing the parrot which he obviously
25458s knows is another Mass polymorph but yeah
25460s probably still a smart decision
25463s giving them trickster is not too bad if
25466s they
25467s have Rune they could play it anyway you
25470s know it allows roon Alibi something like
25472s that but I think I agree with this line
25475s yeah I don't think you want to give them
25476s the shadow step for this exact reason
25478s you want your Shadow step thank you very
25481s much
25486s before the resheating occurs
25489s and then renothal
25491s performing its purpose
25493s I love the Rick and Morty meme yeah I
25496s know I was gonna say yeah
25500s you go to my opponent when I play
25503s theater oh my God
25510s uh the hard counter to sheep
25513s already sheep shattering
25523s oh do you have to Pardon this no way
25527s oh bad
25533s it's either Varden or its Reckless
25535s apprentice and either way I don't really
25537s feel like you're getting value out of
25539s your cards right so yeah
25551s blower you're happy to just death born
25554s at this now and go on with your life
25558s I guess yeah juice up your donations
25561s even further and just make it so
25562s clearing the board isn't even really an
25564s option anymore for your opponent exactly
25566s now going into turn 10 your opponent has
25569s to clear this board without taking all
25571s the skeleton death rattle damage and
25573s have enough Health in play to resist
25575s your dinathrius that you've been juicing
25576s the whole game it doesn't seem super
25579s likely to happen it does not
25583s gonna turn them back into sheep
25588s [Music]
25595s and then Reckless yeah
25597s [Music]
25599s it's possibly the only thing that can do
25601s it not sure what the dinosaurus is at
25603s right now
25606s honestly I can't remember it feels like
25608s a million minions have died but they've
25610s kind of just been transformed back and
25611s forth yes
25614s a toast all right though when T3 is more
25617s than 20.
25620s um this deck is busted
25624s what a deck what do you mean only 54
25628s Winery this is a 70 win rate in this
25631s tournament it's clearly insane
25633s unbeatable yeah
25636s well I guess that's what you and TJ for
25638s doing wrong right just get two very
25641s powerful proactive spells in your hand
25643s alongside the uh the trickster as well
25648s yeah honestly that's the thing that has
25651s always put me off jackpot Rogue in
25654s general in whatever form it exists
25656s is that
25658s there are certain matchups where you
25660s need to hit an AOE right you need to hit
25662s like topple or whatever else off the the
25664s initial jackpot there are some matchups
25666s where you need Tempo plays there's some
25667s matchups we need value plays and you
25669s just have so little control or agency
25671s over whether that's going to happen or
25673s not that it seems very tricky to uh to
25677s navigate through but clearly you know
25680s it's calling it inconsistent would be a
25682s misnomer at this point because you know
25684s the only real marker of consistency is
25686s how much a deck wins and the deck is
25687s winning a lot in this tournament so
25690s you know whether you have blowouts or
25692s devastating losses or whatever if the
25693s deck is winning the deck is winning and
25695s the more and more we're seeing the
25696s players that are successful the more and
25698s more we're seeing that deck at the top
25699s of the standings
25701s quite right the final deck for blow
25703s being this uh version of Hunter that I
25706s was very interested in before the
25708s tournament uh I was asking around as to
25711s who I could attribute uh this version of
25714s the deck to uh and I think it was
25718s now I've lost it I searched him on
25719s Twitter but I've searched for more
25721s people recently so it's gone out of my
25723s recently searched but anyway it's the
25725s version with uh the tarantula and the
25727s devouring plague as well only one
25728s tarantula four blow but a list that I've
25732s said I really really like this build for
25733s the torn because obviously the main
25736s reason you're taking it in there is for
25737s priest it actually gives you a winnable
25739s matchup against the uh the buff priest
25743s when they hit those pop-off turns but it
25745s actually I think has a lot of Splash
25746s damage against other big decks in the
25748s metagame for example Paladin a lot of
25752s the time these Paladin decks have a few
25755s big minions in the mid stages of the
25757s game in the form of just a big light Ray
25760s is a big deal if you can get rid of that
25762s mutinous uh the variant that we see here
25764s as well just all big buffed up minions
25767s from the uh oh not even playing the
25773s righteous defense but most decks are
25775s playing righteous defense which is
25777s pretty interesting in its own right and
25779s so I do like this build uh for blue here
25780s but I mean as you can see given the
25782s distance is playing a more controlling
25784s build of Paladin maybe he'd rather the
25786s rack key for a bit of extra value it'll
25788s be interesting to see yeah it certainly
25791s will particularly as a one-off as well I
25794s suppose collateral damage is the other
25797s card to look at that would be a second
25799s tarantula in some people's day second
25801s school teacher in some people's decks as
25803s well there is a little bit of
25804s flexibility as there always is now you
25807s know I'm not going to say I don't
25809s complain about one-offs in 40 card decks
25811s but they I complain about them Less in
25814s 40 card decks partly because I'm too
25816s busy complaining that there are 40 cards
25817s in a deck to begin with but also you
25819s know the larger a debt gets the more
25821s minor discrepancies you are going to
25823s have from list to list right so it does
25825s make a little bit of sense uh to have
25827s some of those individual differences but
25829s you know in general all Hunters are
25832s heading in the same direction and that
25834s is straight down the middle to the
25835s opponent's head
25840s I think if it is demon here after you've
25841s seen your opponent go for a full mold
25843s the strategy is to pray they don't have
25845s doggy biscuit or I guess ramming
25847s Mountain just start playing minions as
25848s quick as possible to turn back the board
25850s uh with both sleeve sea Force Savior and
25854s the battle vicar I think you have a very
25856s good shot of finding some way to spend
25857s your manner on turn three until you hit
25860s carial uh but wow
25863s again disagreeing with me
25868s indeed and blow choosing to play The
25872s Selective breeder as well not going with
25873s the doggy biscuit uh this is a a fact
25876s about Paladin that is pretty much as old
25878s as time at this point but until the mid
25881s game they don't really have any
25883s capability of interacting with your
25884s minions anyway so it's not like you have
25887s to land your buff on turn two because if
25888s you wait an extra turn they're going to
25890s clear your board they don't have minions
25891s in play they're not killing your early
25893s game minions right it's just not how
25895s Paladin works so playing the additional
25897s minion curving out here I think this
25899s makes sense from uh from Place
25900s perspective
25902s probably does have to be the spammy I
25904s think even ignoring the the buff from
25907s which he would like it's
25913s spider tank
25915s no I want to spend my Mana
25921s I'm his calm
25924s and like weirdly enough you kind of
25926s don't have to trade against Paladin
25928s right now they're an all-time low in
25930s terms of those spells
25935s foreign
25949s here just because it does a thing and
25952s fills out the Mana on this turn
25956s it's better than blooming Divine toll
25958s that I got Gaslight into thinking was a
25960s playable card during the review
25962s hahaha
25964s by the way who who by who name and shame
25968s Derek they were all saying it was good
25970s oh really yeah I'm sorry that was like I
25973s mean I I was kind of shocked they were
25974s even considering it well I just thought
25975s it looked like a complete villator I
25977s mean here's what you have to appreciate
25978s Jamboree is Jamberry Huntress is
25980s probably is probably way past Hunter at
25983s that point so his brain wasn't working
25985s and Fino doesn't read the cards
25988s and what you expect
25990s it is sort of cool owl and was like I'm
25993s in
25995s this is
26005s meanwhile Reckoning did do a little bit
26007s of work here
26010s relieving some of that pressure
26012s yeah it was big hmm
26019s that was me now that if this demon does
26021s want to just go with the vanilla play of
26023s uh of Cario it does remove most of the
26025s immediate pressure for the from the
26026s board but right I have more ambitious
26030s plans in terms of setting up for a big
26031s swing with the spammy arcanists and the
26034s coming turns and stuff yeah it looks
26035s like he's gonna slow play it just a
26037s little bit with the location Great Hall
26039s not a commonly seen location since the
26042s launch of them um having the oh what is
26045s the name of the card the three four that
26047s set everything to a three three what was
26049s it called will do savior yeah that's the
26052s thing having the savior of all doom
26054s effect setting a minion to 3-3 keeper
26056s one of those I mean like that Eric
26058s fantasy phrases
26062s and this is the unfortunate thing this
26063s is the problem with this Demon's play on
26065s the previous turn is if the intention
26067s was to set up for spammy which this did
26069s increase the odds that you would be able
26071s to do most likely uh it doesn't
26073s guarantee it as you can only get a three
26075s Health minion guaranteed not a two
26078s health and
26080s so maybe we just end up going for
26083s Ariel on this turn and trade into the
26086s spider to just go for a spammy next turn
26088s and get rid of those one ones
26092s thanks
26094s yeah
26095s um it's one of those situations there
26096s where it's kind of embarrassing to play
26099s carry on now right because then you kind
26101s of have to admit that your plan was bad
26102s last turn but if you didn't carry your
26104s last turn and you're carrying this turn
26108s right so out of Honor you play spammy
26112s Arcanist and die
26115s well I'm not saying yes but
26119s kind of yes
26120s [Laughter]
26126s ugly
26129s yeah save yourself a location proc this
26132s way as well which is you know not
26134s nothing and you you do create the two
26137s Health minions here as well you know
26138s your opponent has snuggling in hand but
26140s I think the problem with all this
26142s hypothetical is that it assumes your
26143s opponent's going to play badly which
26145s rarely and rarely happens at this kind
26148s of level
26149s like this two or three turn setup works
26151s against average ladder opponent every
26153s single turn every single time right like
26155s you just play your spammy Arcanist and
26156s you win the game but six and one in a
26159s Masters Tour on day two this kind of
26161s thing is going to get played around more
26163s and more
26165s it looked to me like blue had access to
26168s second hydralodon from the bottom of his
26171s deck as well after getting the first
26172s from the uh the tracker whatever that
26176s one three is called uh which does mean
26178s that he is just gonna be Far and Away
26180s winning the board so I fully uh advocate
26183s for his plan of descending everything
26184s face so his hydralodons can clear out
26187s all the minions and everything on board
26189s can just keep plowing face now I know
26191s this is
26192s very novel and cheeky and ambitious
26195s coming from me Derek but when exactly
26197s did your card name knowledge just
26199s collapse down the toilet because it
26201s happened at a certain point but I can't
26203s pin poacher on a breeder not tracker
26206s yeah uh I don't know I kind of just
26209s stopped reading the card names
26212s attaboy get on my level I've been there
26215s for years
26218s good question I just thought she'd be
26219s pretty good at it but
26221s um yeah no longer
26224s up here is I'm a host now I've gone soft
26227s like I don't know yeah that's actually a
26230s really good knowledgeable
26234s give me Lorinda calling it potato man
26236s for a cup I'll be right back in business
26243s that's an houring swarm it is very
26246s intriguing
26250s foreign
26255s plan did eventually come to fruition but
26258s it has cost this demon 75 of his health
26261s to get to this point and I'm not quite
26264s sure that's a deal he's going to be
26266s thrilled with I mean his hand has just
26269s been horribly awkward from start to
26271s finish that's an admittedly pretty good
26274s draw it's like a one way that he could
26276s clear all of this up yeah
26279s what does he continue to do afterwards
26281s he's just playing neutral cards he's a
26283s light Ray costs five at this point in
26285s the game that should not be the case
26289s only play available though
26293s oddly satisfying clear but not going to
26295s be nearly good enough in the scenario
26311s I guess for blow what he should be
26313s considering here is
26315s uh Carol is the thing that could slow
26318s him down the hearing card and so how
26320s does he put himself best in a situation
26323s where
26326s you can deal the most damage afterwards
26328s which weirdly enough I guess it's
26330s actually just still hydralidan because
26332s there's not really an efficient clear to
26334s it if they want to play Carol on the
26336s same turn
26338s yeah agreed
26341s think if anything kind of shuts that
26343s down oh especially now now that you are
26345s now that you're juicing your Animal
26346s Companions as well
26348s absolutely looks like the stuff
26358s but that obviously writing off Carol is
26361s an out I
26363s yes we're at city tax as an exact draw
26367s you would need to hit to
26370s Salvage this
26380s during the noggling which I will confess
26382s I have lost track of and clearly very
26385s upset about something wait what's
26387s happened here
26392s I mean he played the card right it's all
26394s he could do on this turn again we don't
26396s know what the naggling does
26404s well Carol is nowhere to be found of
26406s course and no matter how big these
26408s minions are that are coming down uh
26411s nathanos is there to clear them up with
26414s the
26415s tarantula death rattle uh which I think
26418s is just gonna seal the game here
26422s it's attorney into the tarantula into
26425s the poison spiders
26427s into nine damage goes face into a 3-0
26431s Victory and a 7-1 record and that means
26436s that this demon is going to go down to
26438s six and two although you would not know
26441s it to look at his face it does mean that
26443s he is gonna have to wait until the very
26444s last moment to find out whether his
26446s tiebreakers will hold to get him through
26448s on that 6-2 record but as I went through
26450s with Raven at the end of the previous
26451s series no one wants to be in that spot
26454s you would much rather just get it done
26456s get through on the clean cut and that is
26457s exactly what blower's done here he has
26460s indeed uh funnily enough I didn't want
26461s to say I think at the end there for blue
26463s that wasn't actually guaranteed lethal
26466s because he could have got uh left
26469s tentacle right tentacle and back guest
26471s has the three out options on nathanos
26474s and actually missed out on the spider
26475s weirdly enough uh just as a thing to
26477s highlight is that he could theoretically
26480s have not won the game on the spot there
26481s uh but indeed I I do agree this demon is
26483s going to be feeling pretty scared now uh
26485s his control light up overall if we could
26488s call it that it's a little bit more of a
26490s half and half uh looking pretty flimsy
26492s uh in all honesty even though blue did
26495s get some obviously absolute World eats
26498s in terms of drawers over the course of
26499s that series uh
26502s the the clunkiness of these decks
26504s definitely coming through here for this
26506s demon when you compare them to the more
26507s streamlined aggressive versions like his
26510s Mage that's running polymorph double
26512s power double Rune all these big heavy
26514s cars which is unable to get online this
26517s Paladin that's not the streamlined
26518s aggressive pure version it's a much
26520s slower build uh looking a little awkward
26523s which hopefully if he gets through to
26525s the top 16 and the uh remedied somewhat
26529s maybe that's where some of the success
26532s from these decks like Thief Rogue has
26534s appeared right because we've seen a
26535s little bit of this control lineup in
26537s various forms starting to do well and
26539s then if you are going to be playing just
26541s you know pure slow control up against a
26543s deck like Thief Rogue I can certainly
26545s see it working a lot more consistently
26547s because as you said just the the
26548s absolute wave of threats that you have
26550s over and over again can pick you up some
26553s very clutch wins in very particular
26555s spots against control decks and that
26557s certainly was the case for blowing most
26558s of this series I've gravitated towards
26560s like 90s Brit pop band blur now is his
26563s name that's oh I like that yeah yeah I
26565s don't know how any of that has happened
26567s but yeah there we are
26568s well as uh blur gives us a
26572s [Music]
26573s resounding woohoo going through to the
26576s top 16. uh we're gonna go to a short
26578s break it's the best I got mate I'm sorry
26579s uh and when we come back there will be
26581s some of the final rounds of round eight
26583s to close us out hit for the day for
26585s Masters talk more at this order
26590s hmm
26591s [Music]
26603s [Music]
26607s their Witness
26610s all shall rise
26614s bad for your life
26620s it's you
26622s you must acquit the dark lady did not
26626s commit this unspeakable lie
26632s your cell awaits
26635s your confession will save us all the
26639s time
26642s [Music]
26647s [Music]
26660s foreign
26664s [Music]
26671s foreign
26678s [Music]
26701s foreign
26705s [Music]
26718s [Music]
26731s foreign
26732s [Music]
26745s [Music]
26771s foreign
26778s [Music]
26787s and welcome back to Masters talk more
26789s and disorder we've got some more matches
26792s to cover for the last round of the Swiss
26794s I'm joined by Gia as a time is ticking
26798s on in what the early morning for you at
26799s this point oh yes the sun is about to
26803s rise I can only assume actually I don't
26805s know I just moved here I don't know what
26806s time the sunrise is and if I were still
26808s in the Philippines it would be up by now
26810s but it's not okay well we have I believe
26813s we're going in at game one of a series
26815s as well another one from round eight and
26817s also gee it's a bit of a spicy one when
26820s we look at the lineups and I think
26821s that's been an interesting story so far
26824s of this weekend is that the lineups that
26827s do have these kind of odd decks do seem
26829s to be performing pretty well and at
26832s least for me they came out of nowhere I
26834s was not expecting this at all
26836s yeah that's right and I'm sure the ones
26838s you're referring to are the Rogues on
26840s either side we do have shuemu versus
26842s Woods both players from the sea and CN
26846s show you move with quite the impressive
26848s resume having won a Masters Tour already
26851s and he is rocking perhaps even the more
26855s unusual Rogue of the two here with I can
26858s only describe this as lamby Rogue with
26861s scribbling stenographer it has of course
26864s the the location and the Draka being the
26869s main meat of the deck in terms of
26871s powerful things to do but there's no
26872s Edwin in there anymore instead relying
26874s on Sprint mainly for the draw package
26876s yeah it's really interesting right we've
26879s got these two Rogues uh neither of which
26881s has been banned we get to take a look at
26883s I called this miracle Rogue just because
26885s it was the archetype I quickly looked at
26887s and found but there we go it can perform
26889s Miracles so I guess that's still
26891s relevant but there's also the Relic
26893s Demon Hunter which obviously a bit more
26895s popular on the live of ladder of course
26898s um that you you will have seen that list
26900s but still not a deck I expected to do
26903s particularly well in this master store
26905s however wrong I am but yeah we see it
26908s all here we see the location as Jay was
26910s saying and the sinstone graveyard along
26912s with draca and then the new stenographer
26915s which uh yeah can add to some of that
26917s Tempo that sometimes with these hands
26920s that Rogue can miss if they don't have
26921s access to those wild ball gnomes yeah it
26924s is an interesting conclusion because I
26927s view the stenographer as another payoff
26929s card to you know your big combo turns
26932s where you play a bunch of these cheap
26933s things and discounting things so on top
26935s of Draka on top of the location you have
26938s another payoff card that also acts as
26941s fuel if you have played enough cards
26943s because it is going down to zero cost
26945s and therefore is an additional take on
26947s location an additional take on Draka for
26950s free but the deck still runs into the
26952s same problems as it did before which is
26954s if you don't hit the fuel to begin with
26959s so Sprint and a good balance of
26962s preparation slash Brown Spike slash
26965s Targets on your opponent's side of the
26967s board then a lot of the fluidity of the
26970s deck it gets ruined but against in
26973s warlock there should be no shortage of
26975s targets because in the old iteration of
26978s this matchup I think that the Rogue is
26981s very solidly in the lead and I don't
26983s think too much change changes with the
26984s cursed version yeah I don't I think the
26987s only big difference as ever with this
26990s cursing block is that if they get pushed
26993s off board but have dealt some level of
26995s damage they have the option right to
26998s actually fight off board with the curses
26999s but outside of that yeah I think the
27002s biggest problem uh that the Warlock may
27004s have here for words is that if uhmu
27007s drops something big either you know big
27009s sinstone that there's not really a great
27011s way to deal with that outside of very
27014s specific hands that have to align with
27016s the size of the minion as well so and
27019s we'll have to see how this one plays out
27020s already we do the get that stenographer
27022s in hand for schwamu but already looking
27025s pretty good the tradable turn one shroud
27027s of concealment with the null early on
27029s like this opening package is there
27031s exactly what he's looking for absolutely
27034s and a pretty nice hero power he's picked
27036s up yeah to boot very good at dealing
27039s with the imps to the point that he's not
27040s even going to bother with trading the
27042s extortion here actually really like this
27044s playing down the shipment on one does
27047s smell of a potential Library onto so
27050s trimming down the buff to just plus one
27052s plus one probably puts Woods off of
27055s going Library here he at least has
27057s librarian with the shipment if he wants
27061s to get a little bit greedier
27064s it does end up just dropping Library
27065s down just to get it on board and set it
27068s up doesn't mean he has to lock it in
27070s ASAP but with the likely turn three
27073s we're just dropping those minions to
27075s seem possible here
27079s trade the ball off and just again with
27081s this deck I'm kind of not very used to
27083s Casting it anymore
27085s um but but the greed options are a
27088s plenty aren't they with this deck
27090s especially if you know a play like sway
27092s moves 6-1 brought this deck to time and
27093s done very well he knows what he's doing
27095s so uh being able to greet out the big
27097s turns especially with that stenographer
27099s in hand it's likely to pay off very well
27102s indeed
27103s for sure the Knoll is going down to zero
27106s next to her no matter what comes off of
27108s the shroud of concealment because there
27109s are no neutral minions in the deck and
27111s the fact that Edwin has been cut and
27113s krabatoa compared to the old version
27116s means you still have that very light
27117s minion package that makes it as likely
27120s as possible to hit the necro Lord Draka
27123s which is one of the big payoff cards
27125s here between the bone Spike and backstab
27127s if schwimu can hit the Draka he is truly
27131s in business here having staved off so
27133s much damage just by having the demon
27135s power uh Demon Hunter hero power yeah
27138s 100 and also warlock just doesn't really
27142s have the ability to stop the weapon
27144s swing right there's just nothing they
27146s can do about it's not the pure imp
27148s version so it's not even running void
27150s Walkers not that Rogue would
27152s particularly struggle to get rid of them
27153s and swing face anyway but yeah it's
27155s definitely going to be a tough one uh
27157s Woods is building up this board second
27159s librarian though not too bad at all
27163s but quickly going to evaporate against
27166s the strength of double Knoll backstabs
27168s serrated bone Spike and the stenographer
27171s all ending with Draka on top of it and
27174s you know joymu was so healthy because he
27177s removed those two imps that he found no
27179s pressure to actually play anything on
27181s the last turn and he gets to lock out
27182s the game with such a huge swing it's not
27186s often the Imp warlock gets a decent
27188s opening right location the imps early on
27191s the Librarians and you can still sit
27193s back and be okay with it but because as
27196s you said framer's been able to do this
27197s this turn is going to be ridiculous
27200s putting it quite simply going to be able
27202s to clear up the majority if not all of
27204s the board get that big weapon swing and
27207s at that extra pressure so from this uh
27209s big sample size of me casting one game
27212s of this new version so far I'm impressed
27214s with this stenographer it looks pretty
27217s good just an extra fourfold it was just
27219s that slight little bit of awkwardness
27221s that it couldn't come down for zero uh
27224s before Draka otherwise it would have
27225s eaten up the discount from the bone
27228s Spike but just being a four man I mean a
27231s 4-4 rush for free is not too shabby at
27234s all and I don't think it's too early to
27236s just call that the game right here and
27238s now yeah oh yeah there you go on water
27241s craze and I think like
27243s maybe you play one more turn but
27245s realistically you know they know what's
27247s up right there's no real way to come
27249s back and again because the deck can't
27251s even stop the weapon you know you're
27253s taking a minimum of you know those
27255s weapon swings plus any burn that the
27258s Rogue has even if there was a way for
27259s Woods to clear up that board so in the
27261s blink of an eye uhmu just gets a quick
27263s win with the Rogue and continuing to
27266s perform well with the deck and now
27268s leftover he does have his Hunter which
27270s is a little bit more of a deck that we
27272s used to cast in especially this weekend
27273s because I feel like I've casted more
27275s hunting than having my whole life and
27277s then has that Relic Demon Hunter which
27279s again
27280s um I think the the guys run about a
27282s little bit earlier where it's never
27284s looked super impressive but it keeps
27286s winning in in the lineup so it keeps
27288s just getting the job done and even if
27290s it's not a star deck as long as it can
27292s grab a win in any given series it's done
27295s its job great I definitely brought it up
27298s as every time I've seen it on stream
27299s it's either struggled to get the win or
27302s taken a loss but I will say it has one
27304s more than it's lost from when I've
27306s casted and a struggle Victory versus an
27309s easy Victory is all the same when it
27311s comes down to results if the deck can
27314s perform well enough on average and you
27317s can play it to the point that you can
27319s get those hard one victories every
27321s single time then it is still a very very
27324s solid bring here and I think it has a
27326s strong place in The Meta punishing these
27328s Decks that don't necessarily have good
27331s removal and or can't stand up to the
27334s power of Jace in the late game should we
27336s though going to go for the hunter first
27338s which is a deck we have very much been
27341s used to Casting as you've said he said
27343s you've cast more Hunter this weekend and
27345s you have your entire life which I guess
27347s roughly amounts to
27349s one percent of the hunter you've played
27352s probably yes is by far my most played
27356s class an interesting list as well there
27358s from showymu because there are a lot of
27360s Hunter variants we've seen right we've
27361s seen players go for the Tarantulas we've
27363s seen players go for a bit of a more of
27365s an early game and what framers decided
27367s to do there was go for the um the
27369s Breeders along with double ramming Mount
27371s and ramming man is definitely a card
27373s that can make a huge impact in a lot of
27375s matchups so we'll see how that one plays
27377s out and then even we talk about all the
27379s different deck lists from these players
27381s Woods yes it's ramp Druid but it's got
27384s the Jailer in there he's got the
27386s starfish for some silence which is
27387s definitely a card we've seen drop out of
27389s the meta in general uh since it got
27392s nerfed as well as at some other early
27394s removal tools as well so definitely
27396s still ramp Druid but with a bit of a
27399s bigger nod to anti-aggro
27401s yeah I could see that the starfish also
27405s not necessarily anti-aggro but it can
27409s fill that role if you're facing for
27411s example one of the buff oriented Agro
27413s decks Naga priest Boon priest and even
27416s aggro Druid to a certain extent the
27418s Jailer I also wouldn't call an antiagra
27420s card but you're right that the the top
27422s half of the deck with the natural causes
27425s one of does lend itself more to that
27428s strategy it is it seems like a very
27430s trying to do it all Swiss army knife
27432s list we'll see if it works out for Woods
27435s if anything the opening hand is looking
27437s pretty good with that amount of ramp but
27440s it if there's anything drew it doesn't
27441s want to see in the early game it is trog
27444s on one on the other side
27446s yeah a lot of the time in this matchup
27448s you have to make that snapped okay okay
27451s no removal interesting
27454s um the you have to make that snap
27455s decision whether when you have ramp
27457s especially you know in the form of wild
27458s growth a spell if you see truck turn one
27461s you have to instantly decide okay do I
27464s want to just pretend truck doesn't exist
27466s and at worst get hit for seven a turn
27469s for a few turns and still ramp or am I
27472s going to play it slower and try and
27473s actually deal with the truck and not let
27475s things escalate and that really does
27477s depend on the hand but let's have a look
27480s oh Jerry rig okay
27483s excellent top deck there all the way
27485s from turn one the decision to play
27486s planted evidence as Druid is not
27489s something I often gravitate towards on
27491s turn one but it does make sense if you
27494s are trying to say oh there's a trog
27496s possibility on the other side let me get
27498s this spell played and maybe he could
27500s have gotten the removal spell exactly
27502s before having it multiply but
27506s I said to me moments ago how strong
27508s rhyming Mount is and now there's a
27510s three-fold truck that can basically
27512s freely attack every turn and that even
27515s if this truck is cleaned up in whichever
27517s way it still spits out the death rattle
27519s as well so the you know doing exactly
27522s what you want to do with this Hunter
27523s especially in this matchup is just curve
27525s out be aggressive and make very awkward
27528s boards for your opponent so looking good
27530s so far especially with those School
27532s teachers in hand ready to back this
27534s board up and Boards like he's making
27537s that decision to get to say you know
27538s what I need to do Druid things and that
27540s involves playing spells
27541s that is brave I honestly thought that
27544s he'd have to take the turn off to play
27546s starfish just to get rid of the trog
27549s multiplying value because he doesn't
27551s have a way of dealing with these even
27553s though he's up to eight Mana now
27556s might idea for minion
27561s it's probably spell right to lock out
27563s scales
27565s I kind of think he will go minion
27567s because he saw the capture called tooth
27569s line which I think you would go lowest
27571s in this instance oh okay that's fair
27573s yeah
27576s a bit weird though it's a lot of reads
27578s and layers of reeds to make
27582s okay though there is no scale and that
27585s would have been exactly what Woods was
27586s looking for
27588s and generally when you play into trucks
27591s like this as Druid that's your plan
27593s right give them the drugs and then you
27595s scale clear up and then you just play a
27597s normal game
27599s this is again
27603s he doesn't have a minion he truly wants
27606s to give away to get rid of the oak honey
27608s but at this point I guess he's just
27610s fully committed to finding a spell to
27612s clear it up
27614s um
27614s okay Druid of the reef can be thrown
27617s into the void which would allow him a
27619s top deck of inner Faith to play a Nexia
27622s next turn and maybe stabilize that way
27626s yeah it's about as good as it's got but
27629s the problem is this is still dealing
27630s significant damage now oh an extra buff
27633s that's huge
27635s yeah anything that doesn't punish him
27638s for being board locked is amazing and do
27642s you like the buff on a regular trog at
27645s this point
27649s um just to make the numbers a bit funky
27651s for a potential scale or a raid boss and
27653s so on
27655s well against raid boss you would want to
27658s buff a different truck because the main
27660s raid boss body
27662s um deals with a seven Health one cleanly
27664s but I don't think you should be playing
27666s around raid boss on night Mana so I do
27668s like buffing a different shotgun set I
27671s would have gone for one on two Health
27672s though just to put it to five where it
27675s takes three skills
27676s yep completely agree putting it up to
27678s five looked pretty good to me but it's
27680s rainbow still planning a ton of pressure
27684s foreign
27694s bear here I I don't think so right I
27697s think the biscuit is oh did he pick bear
27699s okay
27701s I mean it is playable next turn right so
27703s it it's it's fine that's why I couldn't
27706s quite decide whether you should turn
27708s down the bear or not because I'm with
27710s you the first thing I saw was wait
27711s that's a buff and this board is probably
27713s not gonna die yeah there's still the
27716s Ramy mount in the first truck right so
27718s there's so much so many trades would
27721s have to happen this time it's just
27722s unlikely
27725s it's not happening
27729s I'm
27731s a school teacher cannot get anything
27733s that helps
27735s M shots
27737s uh
27742s wouldn't be lethal still so it could
27745s just be trading to make room for the
27748s bear
27752s as if he'd pick that over a doggy
27754s biscuit you can only imagine he thinks
27756s it's worth the immediate Tempo it puts
27759s on board
27761s and he can also play K-9 Ultron to
27763s dredge the biscuit again
27766s I mean oh animal come
27770s does he have a beast on board serpent
27772s blue
27773s uh no no he doesn't okay
27776s an outcome could be huge though right if
27779s he gets um
27780s yeah coffee yeah honestly even just
27783s anyone is actually fine right because
27785s you could still be okay with an extra
27787s four four uh at this point 10 Health uh
27791s for Woods here as long as you can kill
27793s this minion this taunt which you
27795s definitely can to stop any kind of
27797s Earthen scale Shenanigans anything will
27800s do
27800s and I hope it looks good to me
27803s entry move can push enough damage face
27806s to the point where a Nexia to even clear
27809s up the board is not enough to stabilize
27816s xenixia doesn't clear everything
27821s yeah funnily enough that spammy that you
27822s burn would have actually been good right
27825s yeah can hero power into a trog
27830s oh could he not get he couldn't get to
27831s three safe oh no he has natural causes
27834s right
27835s because
27838s you can get it
27839s um
27841s I like how we're thinking about an out
27843s that doesn't exist because there's no I
27845s mean anymore look look we need to talk
27847s about something
27848s um true I was just trying to work out if
27850s there was like spammy with other than
27852s scales in hand
27854s we could face tank right and then other
27856s than skills if he got it but yeah it's
27858s going to be too much here finally the
27860s scale of a next year is offered but that
27862s is
27863s too little too late shrimu gets the
27866s victory with the Hunter and that felt
27868s like a very old school Hunter win right
27870s I played the trog against Druid they
27873s have to almost always commit spells and
27876s then just keep going from there and um
27878s Woods just struggled right if he just
27879s had a scale of inyxia on curve basically
27882s that would have you know maybe would
27884s have still lost but the game would have
27886s looked very very different indeed yeah
27889s that's right usually with these
27891s hunterless people make the decision
27892s between running trog or bath you guessed
27896s and then playing devouring swarm um in
27899s place of the one you're not running but
27900s in the case of shui muhi runs all of the
27902s one drop package eating peasant as well
27905s and I think that's to give him as best
27907s of a chance of beating down drew it more
27910s so than any other matchup as possible
27912s because trog I think it's it's overall
27915s strength has fallen off against
27917s basically every other class
27920s yeah I completely agree and I think a
27922s lot of that is just um him cutting out a
27924s lot of the uh the the sort of middle of
27927s the deck that we've seen other players
27928s pad out with more of the five drops and
27930s so you know what I'm going to Chuck that
27932s more into the early game but quickly
27933s moving on streamer's gonna be on this
27935s Relic Demon Hunter and um a deck that
27940s it's one of those weird ones where I've
27941s been destroyed by it on ladder but I
27944s feel like whenever I play I just lose
27945s every single time so I have very weird
27948s opinions on this deck but it's
27950s definitely got the ability to really pop
27952s off right and just make like almost
27953s unwinnable or unclearable board should I
27956s say
27957s and that relic of phantasms is one of
27960s those generators for unclearable boards
27963s but against imp warlock I'm not
27965s necessarily sure if that's the game plan
27967s shwayu wants to prioritize it's not bad
27969s for sure to get some tokens to fight
27971s back on board and just have that Relic
27974s train rolling but uh I think it's more
27976s important that he gets to the relic of
27979s Dimensions which he has found which in
27981s turn gets him to discounted clears later
27984s on yeah also got the Relic vault as well
27986s so we can actually just go 2-3 here and
27989s suddenly the first Relic is so much
27992s better when you can double it against
27994s this warlock it's ridiculous
27996s it's about back very effectively we're
28000s having the Battle of locations into best
28002s possible follow-up on either side but
28004s the big difference here is that the lack
28006s of one drop for Woods hurts so much more
28009s all right
28010s also as well even just going further
28013s through sriimu's hand the slotheno with
28015s predation is very nice as well that's
28018s going to be some good clearing power uh
28020s for relatively cheap by the time he gets
28022s around to it yep
28025s and by the time the second charge of the
28029s location is available to show him where
28031s he can have relic of Dimensions there is
28033s no shortage of good plays here grimoire
28035s is a welcome relief for Woods though to
28038s not have to trade down the entirety of
28040s his board
28041s um gets to consolidate and lead up into
28043s a very uh clean curse curve even if he
28048s does get cleared by steno here he's fine
28051s to fall back a little bit given the
28052s nature of his hand yeah this is really
28056s nice timing as well because this is just
28059s this is the turn that his location is on
28062s cooldown so he gets the setheno sort of
28064s clay so to speak oh yeah sorry it's a
28067s clear that's the Mana right yeah with
28068s the coin uh so he gets the Savannah clay
28071s and then he can pop the location and go
28073s relic of Dimensions next turn and I
28076s think you know that's going to be a very
28078s tough one to fight back from even the
28080s woods can clear with drag below which is
28082s a good start but we can see it's only
28084s really going to get worse for words oh
28088s yes
28089s only the first curse but this is
28092s effectively the third and fourth Relic
28096s it's so much Mana reduction oh yeah
28101s I think Harpoon Gun is strong
28109s hey there wasn't the four cards to draw
28112s they definitely weren't bad especially
28113s without drucky warblades plus chaos
28115s strike but um I've seen stronger uh
28118s plays come out of that
28120s definitely enough to get there though in
28123s my opinion with all of these costing
28125s zero it means that at any point shoemoo
28128s finds Jace it's going to be immediately
28130s Juiced up and he does have more chances
28133s to cycle because of that other relic of
28135s dimensions in hand for now though we're
28137s going to have to answer the problem of
28140s the board can't let that's the cool
28142s stick around for much longer
28146s is to have the free chaos strike to see
28149s what's in the next drawer
28153s L2 turns away
28159s and
28161s oh
28162s this is having brawl what's going on
28165s easy and both chaos strike and school
28168s teacher replace themselves in hand so
28169s Trevor can still end up with quite a lot
28172s of cards in hand at the end of the turn
28174s meaning that the total potential curse
28177s output for Woods isn't too high yeah and
28179s also just to sell Jackie just negating
28181s so much of that early game damage and
28184s suddenly uh Woods must feel that he is
28187s quite far away from finishing this with
28189s curses even though it's sort of curse
28191s push is decent with double wave and the
28194s uh Sarah cast there's no brand yet
28196s there's nothing else to push so I'm
28199s gonna have to go for the perform
28201s so pretty solid though
28203s I like putting the buff on one minion
28206s making it as difficult as possible for a
28208s look of Extinction to get through
28211s will that even be necessary
28214s run school teacher for zero
28218s chaos strike
28223s I'm just looking for lethal on this turn
28225s yeah
28232s another oh my that's so much damage
28237s yeah for two Mana yeah
28241s I think it's not quite lethal because
28244s you can only play one other spell if you
28245s could get both the multi-strike and the
28247s fell barrage and I think it's fine but
28249s like the fact that oh he got coordinated
28251s strike okay sure just going to go first
28253s to the board here
28255s together we are
28257s yeah this is fine right because even if
28260s he got the plus eight uh he still heals
28262s for a lot anyway this is just tidying
28265s things up I think swaymu knows he is
28267s very far ahead at this point yes so all
28269s he needs to do is just don't be stupid
28271s don't try anything silly just don't die
28274s and this looks like it's going to be
28275s good enough to me
28278s completely agree getting that nice order
28280s of the multi-strike to get maximum
28283s damage pace and then using the second
28284s hit even though it doesn't have life
28286s seal to remove that one one and that
28288s poor M King reform is surrounded by the
28291s relics just cannot do enough damage here
28295s this Abyssal wave to clear off the bolt
28299s off this touch to kill off one of the
28300s six sixes
28302s that's still what 13 damage just fitting
28306s there so yeah that's just you I think
28308s just the hero power deals with that at
28310s the end of the day so just like that
28312s schwemu goes to a very quick 3-0 and
28316s progresses through with a great round
28317s eight win there and I'm excited to see
28320s him go forward because that is just a
28322s cool lineup we didn't get to see his
28324s priest which I'll just triple check yeah
28326s is the Boon priest another deck I enjoy
28328s watching so uh yeah I've suddenly found
28330s myself rooting for sway me just because
28332s I'm excited to see this lineup just do
28334s well that is true and with that 7-1
28337s score he has solidified his place in the
28340s top 16 making himself one of the I think
28344s several competitors in the running to
28346s get multiple or their second Masters
28349s Tour win currently that Accolade only
28351s belongs to Blaise and Gabby but a lot of
28354s contenders I believe fairy hunter uhmu
28357s in there I didn't get to check on pocket
28360s train if he's in the top 16 but he was
28361s doing well well a couple rounds ago the
28364s last I saw some very exciting stuff for
28366s the last Master's tour of the year but
28368s it looks like our coverage shall
28370s continue or even here we have Gregorius
28373s versus Idol yeah it looks like we are
28376s going into a hunter mirror I'm just
28378s gonna pull up the decks very quickly uh
28381s so yeah gonna be an interesting one here
28383s looks like it's already been 2-1 just to
28385s give you some background to make sure
28387s we're getting wrong
28390s yeah so a paladin win for Gregorius was
28394s game one in the mirror then he went with
28397s his Mage against the Paladin then the
28399s Paladin finally got a win for Idol
28401s against Hunter and now we're moving on
28403s to a hunter mirror so looks like the
28405s Paladin was struggling you know having
28407s three goals at it to get that win and
28410s it's just Hunter left for glorious and
28412s it's got a hunter Mage but I think with
28413s these two decks left over for Idol very
28416s winnable right a mirror match and then
28418s Mage I think it's definitely not over in
28420s one of those situations where the
28422s conquests score until the series ends
28425s it's not really indicative of who's
28427s actually ahead right I do love this
28430s though I did the the cards for this and
28432s look at that gear ozu met in the hunter
28435s list that's what I'm talking about
28437s that's spicy that does you know give
28440s yourself another good outcome for Sunken
28442s saber and potentially a good outcome for
28446s Harpoon Gun it's not necessarily high
28448s pressure but
28450s um the death rattle on it can clear some
28454s boards I mean pressure can be high if
28457s there is just nothing else on your board
28458s it is a lot of stats thinking about it
28461s um so very excited to see if azimat can
28464s come into play I just want to call out
28467s what you talked about with Hunter versus
28469s Mage definitely not feeling too bad for
28471s mage it's just crazy that we live in a
28473s world now where you know going I feel
28476s like it's been the just a given of
28479s HearthStone for so many years that if
28480s you're a mage going against Hunter
28482s you're unfavored but that's just not the
28484s case right it is it's really not it's
28486s because Hunters just moved over to
28487s minions as Mages moved over to freeze
28490s right and those two things have clashed
28492s very very hard but one last note on the
28495s Aussie mat I I'm not saying it's good
28497s we'll find out obviously but I think
28500s it's a reasonable idea because the one
28502s thing Hunter can struggle with is
28503s actually getting back on board when
28505s they've been pushed off so it is just a
28508s chance at doing that it's not you know
28510s guaranteed or anything like that but you
28512s know the the logic is there for me so uh
28514s we'll have to see what happens is Idol
28516s bringing a I'm pretty sure a much more
28519s uh I'll say regular version of Beast
28522s Hunter and we'll just triple check the
28524s list because I was chatting while it was
28526s showing up but yeah it does have the um
28528s the two tarantulas the devouring swarm
28531s one of in there and one trog but outside
28533s of that yeah pretty standard
28536s yeah pretty greedy list overall I would
28539s say because it's just a one-off trog and
28541s a one of ramming Mount I would never cut
28543s running around in my life I feel like
28545s that card is very very strong but
28547s clearly Idol trying to get a bit more
28549s advantage in the late game running both
28551s Sylvanas and the defense attorney
28553s nathanos on top of double tarantula so
28557s he had to make Cuts somewhere and still
28559s ends up with a one drop on one on the
28561s plate that's some impressive Hunter
28564s gaming yeah that is just how you Hunter
28567s um but yeah I think that's the one you
28568s know people probably bought a face in
28570s onchan ladder but it's the one that I do
28572s find interesting about this tournament
28573s is clearly people cannot agree on the 40
28577s cards right it's not just the basic you
28580s take these cards and go so we'll have to
28582s see what happens and how that continues
28585s God and he just picks up the curve Idol
28588s with the smile you can definitely see
28590s why
28591s oh yes
28593s and the Baddie guest this is huge
28596s because this because this means he has
28599s his choice of hydro Hydra and King Crush
28602s from the Harpoon Gun and Harpoon Gun
28604s into Hydra in this matchup as well is
28609s one of the most powerful things you can
28611s do yeah
28616s I can hear his little chuckle from here
28621s uh turn one turn two just exchanging
28624s peasant trees on either side but from
28627s here on out the gloves are off
28632s and on the opposite side of what we're
28634s talking about with how strong Hydra is
28636s the trog is one of the worst cards in
28639s the Metro because it's so minion and
28641s weapon heavy that it just doesn't really
28644s achieve what you want it to do you have
28646s no time for games
28648s well honestly coin Harpoon Gun is
28651s available to gregories here but it does
28653s wreck his chances of getting an early
28655s aralon which is you know obviously one
28657s of the best Tempo plays you can make but
28659s he is already making that sacrifice
28661s hoping to get some good discount to
28664s follow up next turn yeah I like this
28667s because it even though it's I'll just
28670s say it's it's early so to speak because
28673s uh it's not a natural curve right you
28675s coined it out and it does lower the
28677s options of what your strong turns on
28679s next turn he has two goals at it and
28681s also
28683s I think he understands already that he's
28685s far enough behind that he needs to just
28688s hit one of the big beasts right just hit
28690s something early so we can he can get it
28693s and he does kind of get what four cards
28695s to look at
28697s let's get the Hydra
28700s are you ready for a very silly game of
28702s us don't you because I believe they both
28704s picked Hydra uh-huh
28707s and the best part is now or the worst
28709s part for Idol I guess is that uh going
28712s second with Hydra is just better
28716s right but he doesn't need to play the
28718s first one this turn
28721s just feels like a bit of a waste of the
28723s rush although it does give him just
28725s immediately tons of temples yeah this is
28729s you'd have to be mad to not play this
28731s because in the world where your opponent
28734s has an exactly swung the Harpoon to
28737s exactly Hydra this just wins you the
28740s game so idle he's gonna get punished for
28743s this but this is 100 the right play
28746s foreign
28750s is it even that bad of a punish
28753s [Music]
28755s the birds will end up with more Hydra
28758s heads because he gets two immediate
28759s trades but between the body guest and
28762s the remaining heads for Idol I think
28764s this is still doable
28766s we'll see yeah he's not just lost it's
28769s just that this is the bad scenario right
28772s any other card from Harpoon Gun and
28774s Idols feeling fantastic about life
28777s cute yes you are
28783s you getting saved to trade and Harpoon
28786s Gun swing is what you want to do
28789s yep killing off the main head whether
28792s it's with two Hydra heads or the four
28794s three and the one when all the trades
28796s work out the same
28798s um
28799s important thing is just to swing the
28801s weapon into a three one
28805s and probably get the sunken saver over
28807s King Crush
28815s that makes sense
28820s so somehow the board has ended up at
28822s parity again but Gregorius has a really
28825s good curve to follow this up Airline
28827s into Sylvanas the accused if necessary I
28829s feel like that's one of the cards where
28831s you can greet that out to huge rewards
28834s if you don't
28836s um as long as you know you can have not
28838s dead turns by holding onto it right I
28841s think because of the just the volume of
28844s cards that are dominant on board right
28846s now for gregario and the Sylvanas is
28851s very likely just because it's on curve
28854s it's a five five and you can just get
28856s rid of a minion and I think that might
28858s be what he goes for because if he plays
28860s wild Spirits although that's a very good
28861s card and it will accelerate the other
28864s Spirits it still kind of does nothing
28867s that turn right right yeah
28870s well now with the tarantula we can talk
28873s about other options
28878s viewing rat king is also a real
28881s possibility
28883s a bit annoying that if you traded into
28885s the tarantula you'd probably swing into
28888s the one one and trade the three one but
28890s it's still a huge Tempo game for
28892s Gregorius in the long run
28901s oh it's a really tricky Choice actually
28903s isn't it yeah
28905s as um with the wild Spirits you can also
28909s just trade with doggy biscuit to get
28911s more favorable clears and maybe protect
28914s his bigger minions from the 1-1 poisons
28922s oh going to buff with this okay yeah
28926s kind of works out being the same thing
28929s right except he just gets rid of the fox
28930s and keeps an extra minion
28937s um
28938s depends because if the doggy biscuit had
28941s given rush to the 5'4 stag you're
28944s working with five additional power that
28946s turn trading power instead of two on a
28950s minion that already has rush and I think
28953s that maybe could have gotten him more
28955s clears in the long run but if the goal
28957s was to just leave the
28959s um tarantula alive and unable to get
28961s itself dead through a trade then this
28963s still works out pretty nicely right
28969s we're gonna have Sylvanas tennis with
28971s this mountain there just going back and
28973s forth on either side
28978s that's so funny
28982s interesting things as well though right
28984s because
28985s again we could see both Sylvanas so I'm
28988s pretty sure it's always bare and just
28990s push all damaged face but the tarantula
28993s is still strong right it's still a
28995s powerful tool yeah problem is it takes
28999s so long for it to kill itself off right
29007s oh Gregorius is actually going to make
29009s the trade for Idol because he has
29012s trogged to get rid of the poison
29013s alongside the other weapon swing
29015s but I don't actually know if that's
29017s worth it just pushing everything Face
29019s seems very tempting
29024s yeah I guess the life total effect Idol
29027s is a bit too much like 34
29030s um
29031s because he couldn't he maybe feels like
29032s he couldn't guarantee the follow-up
29034s because frankly gregorizo doesn't have
29036s any follow-up at the moment right or
29038s nothing impactful
29040s Idol has just hit the nuts curve for the
29044s next turn
29050s uh
29054s well none of these are getting played
29055s until two and two turns right now
29058s so what's the best follow-up to Eichmann
29061s yeah I kind of like aralon because
29064s either you play icon you play I'll do a
29068s lot of Trades you know some of the Full
29069s bot whatever and you either win with
29072s that board which is often the case or
29074s your opponent clears a lot of it and
29076s then you do the refill with aralon
29081s oh wait both players hitting the
29084s absolute nuts first the hydras and now
29087s the airwing commander was oh yes
29090s now this is a hunter mirror
29094s I don't know if he can upgrade Altima
29097s trade but if possible that would be
29100s ideal because the trades are looking
29102s just a little too awkward at the moment
29109s I stopped it to two right
29112s Gardens
29116s okay hopefully not bad clear up the uh
29119s one of the Bears
29123s just feel awkward the gargan companions
29125s I don't know their real names to be
29127s honest
29129s I did but I forgot them because I never
29131s look anymore I looked at them when
29134s obviously it first came out and then
29136s because I've just called them Hoffa now
29138s it's like oh for me sure and Leo
29141s okay transfers a fine style uh-huh
29146s and crushes left
29150s and one more mountain bear if I'm not
29153s mistaken yeah look something you have to
29156s take your time on turns like this
29158s because you want to maximize the racking
29160s as well you might just want to go face
29162s with it which is absolutely fine that's
29163s a very valid choice if you ever okay go
29166s face with it
29170s yeah it puts gregories down to 20 if
29172s everything goes phase I mean you don't
29175s get the full value from the mountain
29177s bear death rattle but that's okay in my
29180s book
29181s or is it if you get hit with an Eichmann
29184s as a response and Gregorius has both his
29187s mountain bears natural still left to be
29190s pulled from the deck then that could be
29192s a problem so maybe he does actually take
29194s a trade here I'd allow the rat to trade
29197s that is it okay I think Idol might be on
29200s the same thought pattern which is why
29202s he's waiting okay decided to go face
29204s like the rat trading is fine because
29205s there's so much to hit through the rat's
29207s gonna respawn right so I think that's
29209s fine but oh that's slightly worse yeah
29214s that's unfortunate to draw that this too
29216s but it's still gonna get both the
29218s mountain bears I think yeah
29222s but actually just stall for a second and
29224s think about this because it doesn't have
29227s to attack now right so yeah I like this
29230s actually trade the smaller minion to the
29231s bear that retains Health on your own
29233s bear and you can still just kill a cub
29235s and it still summons
29238s like the car doesn't say your next
29240s attack has to kill a minion right so
29242s yeah I kind of like what Greg Russell's
29244s lining up
29247s the Counterpoint being that all of these
29251s minions outside of the canine are trying
29253s to have high attack anyways I don't know
29254s if the break point of the health of the
29256s bear matters that much but it's not a
29257s big deal
29259s oh the tarantula
29262s yeah I think it all just depends on what
29265s you actually summon and in what order
29267s right of how you do the attacks but oh
29270s this is looking good this is such a big
29273s swing
29274s we forgot about that
29277s pain
29282s getting all of One appendage but still
29284s enough
29285s okay
29293s [Music]
29294s is the big problem right did not three
29297s us all five to face easy lethal
29302s we could get up to seven
29305s I mean in all honesty yeah that's the
29307s other choice yeah he does not
29311s trade your spiders into the taunt and
29315s the taunt that gets spit out of it and
29317s then you have seven shots at hitting a
29320s one in six
29324s not great I like those odds and yeah
29328s it's such a weird feeling isn't it like
29330s Hunter mirror one's on five health
29333s it's the opponent's turn and there's
29336s pretty much zero chance of lethal it's
29338s been a long time since that's been the
29340s case right but with no burn damage from
29342s hand
29346s crazy
29349s Hunter needs to make a comeback Reuben
29351s this is unacceptable not kill from five
29358s I was going to kill the other back
29362s five
29364s yeah that's enough yeah that's lethal
29366s easily yeah yeah it was just over 20 on
29368s board right and with the King Crush what
29371s a game and I know not everyone may be a
29373s fan of Hunter at the moment but that
29376s mirror was actually great I enjoyed that
29378s a lot
29380s we're seeing them both operate at
29383s maximum power idle even hitting such an
29387s impressive curve there but the fact that
29390s Gregorius was able to hold out the mid
29392s game to the point where it came down
29393s ultimately to the quality of the
29396s eichmann's going back and forth and like
29398s you talked about being the second one to
29400s play the Hydra is often very good in the
29402s matchup being the second one to play the
29404s Eichmann as long as you have enough
29405s beasts left and the deck also means you
29407s get the last laugh on board such a
29410s explosive back and forth game to close
29413s out that series meaning that Gregorius
29415s goes through to 7-1 and is definitely in
29419s the top 16 for Idol though his fate is a
29422s little bit more up in the air yeah it's
29425s a it's a great moment in time when
29427s azumat Hunter which is what I'm going to
29429s call it now is actually making it to top
29431s 16. that's what we want to see and so
29434s yeah big congratulations to the regress
29436s at Gregory still that it was a pretty
29438s cool game to end on I'm glad even if we
29441s only got to cast one game of that series
29442s I'm glad it was that one and I believe
29445s that is going to be it for round eight
29447s though and that means it's going to be
29448s it for the end of the day I think we are
29450s getting the top 16 confirmed as we speak
29453s oh there we go perfect so uh have a
29455s quick look at that Xiao bye leading the
29458s pack at eight and zero a fantastic run a
29462s good old Fury Hunter does it again are
29465s we even surprised at this point that's
29467s my question but what other names stick
29469s out for you dear and there's so many uh
29472s to count like there's also America's
29475s representation for TJ I'm gonna just
29477s throw that out for him there you and TJ
29480s remember you've joined the team now oh
29483s I'm still a-packed I I'm enjoying the
29485s fact that we have huzo DS in here a
29488s Japanese player looking to continue the
29491s recent dominance of Japan both in the
29494s constructed and Battlegrounds but I
29497s think what really stands out is there's
29498s a lot of CN players here too oh yeah
29501s um calling back to their empty dominance
29504s from a couple years past uh they're on
29508s top of either column here and then uh we
29510s have shuemu who is a previous Mt winner
29513s looking to get that back to back and
29515s steal that opportunity away from Fury
29518s Hunter it's a lot of exciting matchups
29521s coming up and I think a fairly good
29523s representation of decks as well a couple
29526s of the Rogue players making it through
29528s yeah a little bit unfortunate just the
29530s next to know on the the CM plays is that
29533s xmg and shall buy both on the same team
29536s are placed pretty much next to each
29539s other on the bracket so they would if
29541s they even if they both win round one
29543s they will face each other in round two
29545s so a little bit unfortunate for them but
29547s a ton of great matchups coming up
29549s tomorrow uh I can't wait I think some of
29552s the players have made it through with
29553s the very unique decks and lineups is
29555s going to be very very exciting to watch
29557s but again I just can't get over that
29560s like Fury Hunters just does it again we
29563s all know we've known for a long time how
29564s good he is but it's just like Yeah The
29567s Orient is in top 16 it's just an
29568s expectation at this point and to say
29570s that is a quite the ridiculous statement
29573s but as we round out the final uh Swiss
29576s round here any uh comments any final
29579s words about how Swiss has gone so far
29581s too
29582s yeah absolutely it's been a pleasure to
29584s cast
29585s um I feel a little bit sad that I didn't
29587s get a wacky background because of my
29590s lack of green screen but yeah I mean
29593s this is more of a personal comment
29595s rather than on the tournament but it's
29597s like one of the last few events I'm
29599s gonna get to cast throughout the year so
29600s very nice to work with you all again and
29603s we've had some amazing Hearthstone on
29605s top of all that so I'm very much looking
29608s forward to tomorrow as well yep just
29610s make sure to go out and buy some green
29611s paint tomorrow before the show and uh
29614s you'll be able to quickly paint your
29615s room it'll be fine we'll sort it out but
29618s yeah that is going to be it for the day
29620s all the Swiss rounds are done but that
29621s means we have top 16 tomorrow where
29624s we'll work out not only who is the
29625s winner but who is making it to the fall
29628s Championship thanks a lot for watching
29629s we appreciate it and we'll see you
29631s tomorrow
29635s [Music]
29648s [Music]
29654s [Music]
29661s foreign
29665s foreign
29666s [Music]
29674s [Music]
29685s [Music]
29695s foreign
29704s [Music]
29712s [Music]
29723s [Music]
29732s [Music]
29739s foreign
29751s [Music]
29763s [Music]
29776s thank you
29778s [Music]
29786s affects direct damage
29789s [Music]
29793s plus a spell grabs the win from the
29798s clutches of defeat there for Glory
29804s [Music]
29813s [Music]
29818s in every single way
29822s [Music]
29832s [Music]
29840s [Music]
29845s foreign
29846s [Music]