@whitewigster In regards to development both PlayStation and Xbox are getting all the love!
As we're such a small team though, we've had to focus our resources in regards to the betas.
We know it sucks and we apologise, but you'll still reap the benefits of what we've learned!
@ripper774 We've made a lot of progress on the controller front through the console development of the game.
We hope to bring that across to PC in upcoming updates.
@DeathRabbit82 We're looking into this at the moment.
It could be linked to a high influx of players as our servers continue to spin-up.
We're watching the situation closely.
@cristionut1 We really appreciate the support, thank you!
There isn't a pre-order option for PlayStation 5, so we'll see you on the frontline October 5th!
@that_guy_ellis Appreciate the kind words, welcome to the frontline!
Yeah the Betas and the Beta players are doing an amazing job, we've put together a valuable Day 1 patch that will benefit all our players.
@Kapa1249 We're already on it!
The team are working on a quality of life patch for aiming / deadzones that will either be part of a Day 1 patch, or release in the first week or two after launch.
@luka_m1992 Appreciate the feedback!
We'll just tag our friends @Team17Help who may have a couple of questions about the network error you experienced.
@MetCAT5 Officers and the Commander can build both Outposts and Garrisons, if you're not an Officer yourself chat with yours to get one down!
Hint: Officer + Support Roles = lots of spawns.
@NorbertRakowski We hear you!
The team are working on a quality of life patch for console aiming.
This will likely drop a week or two after launch, but if we can we'll try and squeeze it into our Day 1 patch.
Watch this space!
@EzzardL Appreciate the support!
The good news is we're already working on a quality of life patch for aiming, including deadzones.
This will likely release a week or two after launch, but if we can squeeze it into our Day 1 patch we will!
@AAmd2001 Hey Alex!
Fear not, we're working on a quality of life patch for aiming / deadzones that will be out shortly after launch!
If we can squeeze it into our Day 1 patch though, we will.
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