Heroes of the Storm

Heroes of the Storm Dev Tracker




02 Jan

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until January 8. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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30 Dec


28 Dec


27 Dec

This week’s brawl is Bash ‘Em Smash ‘Em Robots! Control one of two Triglav Protector mechs on our new one-lane Overwatch themed Battleground, Industrial District, and get ready to bash ‘em and smash ‘em!


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Rules:

  • Choose from one of three randomly selected Heroes before entering the Battleground. Be quick about it though, you only have 30 seconds to choose!
  • Everyone will start at level 1 with no talent restrictions.
  • Triglav Protector mechs will spawn for both teams at their friendly structures.
    • Protectors have infinite duration.
    • Protectors will respawn 15 seconds after they’re destroyed.
  • The first team to destroy the enemy Core will win the match!
  • ...
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25 Dec


24 Dec


23 Dec


22 Dec


21 Dec

Post

Greetings, Heroes!

I wanted to check in and give everyone an update following our latest announcements.

First, the next few months will unfold much like we’d originally planned. In fact, our 85th hero will be announced soon before hitting the PTR the first week of January, and that hero will be followed by a string of cool events and hero reworks en route to our next hero release.

What we want to do beyond those releases is currently under discussion across the Heroes of the Storm team. The plans moving forward are going to be focused on the things that the Heroes team and all of you in our community are excited for. Our team has always thrived when we’re working on things we’re passionate about. While our team is smaller, we’re a fully functional group of developers who can create the features and content we all want, in time. I know everyone is eager to hear more, but we’re still in the early stages of these conversations, so we’ll share updates once the team ...

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