Hunt: Showdown

Hunt: Showdown Dev Tracker




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Comment

Originally posted by LetsDoThis1992

Hello, and you are most certainly welcome! I would love to give my feedback and opinions, but please note that I do not have a background or education in computers/networking.

I believe we have some miscommunication over what I said before. I edited my first post to reflect fewer pronouns for clarity and fixed some typo mistakes as well, but allow me to briefly try to restate here.

I do NOT notice the rubber banding when I get kills. The confusion around "when I get kills" may have come from me talking about NVIDIA highlights, which I only get when I get kills. I also do NOT notice rubber banding as much during gunfights. It happens sometimes, but I usually either die or hide behind cover if the rubber banding occurs anywhere around a gunfight.

I notice the rubber banding the most while I'm sprinting, because it kind of teleports me back a little bit. If I'm not moving around as much or as quickly, it is of course more difficult to notice. As I said before,...

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Thanks for the great feedback, and sorry for the misunderstanding!

Comment

Originally posted by LetsDoThis1992

First of all, I love hunt abd it's my #1 go to game atm. I like the changes they keep making including 1.0, although 1.0 DID come with some massive performance hits that have mostly been resolved.

I'm a west coast resident, but I prefer to play on both. For a while I played on west and EU because the lag on EU was better than the rubber banding on E. I think we can all agree that E had some really bad rubber banding issues, and that it was almost definitely server related.

About a couple weeks ago, they did something which drastically helped the E servers, so there appears to not be any difference to me as far as rubber banding.

That being said, I DO still experience it on occasion, but on both west and east. I play at all hours of the day/night and on different days/nights because my work schedule fluctuates, and I can say with confidence that I only notice the now occasional rubber banding (as opposed to very frequent rubber banding) only occurs at times ...

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Thank you for your feedback, this is really helpful. We are happy to hear that the fixes we implemented in the past weeks fixed most of the issues.

You mentioned in your text now that you still experience rubberbanding and that it occurs mostly after kills. Could it be that the rest of the rubberbanding issues happen when someone extracts from the map? (That would explain why it also happens after someone dies)

Thanks again!

Comment

Hey guys,

I just want to let you all know that we are working hard on fixing some of the remaining issues from 1.1 as well as on a bunch of upcoming stuff.

We are also planning on updating the roadmap and will, of course, have dev streams leading up to the next update.

Feel free to chat or reach out to us on social media or discord any time, we are always more than happy to answer your questions!

Happy Hunting.


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