Hack spamming/chaining.
I don’t understand why the cooldowns on hacks are so short across the board. You shouldn’t be able to ball into invulnerable, with a few seconds of down time then back into a ball. It’s silly and has a huge role in why this game isn’t successful.
We have to ask the question WHY IS THIS GAME NOT MORE POPULAR. It’s easy to say bad marketing but the more I play the more I realise this problem.
It doesn’t matter if you’re a good player or a terrible one, you can stall anyone and drag out any fight by spamming hacks. It’s a huge waste of time and that’s why I am not having fun anymore.
The only solution is increasing cooldowns for all hacks. If you use invulnerable you should have to wait at least 20 seconds to use it again. Make players use their brain instead of relying on hack spamming/chaining. (in my opinion teleport and slam should not be hacks, they should be default movements that everyone has with the cooldown being what it currently is)
I’m not going to say “never playing again” just wanted to share honest feedback from someone who did enjoy this game, can see the issue and just want to offer advice.
TLDR: Players rely on hack chaining instead of using them tactfully, making this game very frustrating. Most likely why the game is not popular.
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