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I SPENT SO MUCH TIME ON THIS PLS DON'T LET IT GET BURIED :'(

Since the patch notes seem halfway finished (lack some pretty important info) and haven't really been posted anywhere except the ubi Hyper Scape news page, I'm gonna make a write-up here, so as to include v0.4, v0.5 and most recent v1.0 numbers.

TL;DR: they reverted most changes from 0.5, and met half-way on some.

Here is the link to v0.4 patch notes, Here is the link to v0.5 patch notes, and here is link to release v1.0(current) patch notes.

v0.4 was before the controversial patch on juli 31st, v0.5 was the controversial patch, and v1.0 is the current version. I'm writing this up for the sole reason of being able to check the differences in balance between the different patches. If I get anything wrong, just comment or message me my error and I will edit my post.

I'm gonna write them up like this:

Gun/hack name:

v0.4 numbers -- v0.5 numbers -- v1.0 (current) numbers


GUN CHANGES


Ripper:

Damage:

11/11/11/11/13 -- 13/13/13/13/15 -- 12/12/12/12/14


Riot One:

Damage:

26/29/31/34/38 -- 29/31/33/35/39 -- 26/28/31/34/38


Mammoth:

Damage:

5/5/5/5/7 -- 6/6/6/6/7 -- 5/5/5/5/7


Protocol V:

Damage:

50/58/65/73/80 -- 50/54/58/62/67 -- 50/55/62/70/80


Hexfire:

Damage:

3/3/3/3/4 -- 4/4/4/4/5 -- 4/4/4/4/5

RPM:

1000 -- 900 -- 900


Skybreaker:

Damage:

40/46/52/58/64 -- 50/54/58/62/67 -- 40/44/50/56/64

note that physical pushback is still gone from all explosive weapons.


Salvo:

Damage:

27/27/27/27/34 -- 20/20/20/20/24 -- 23/23/23/23/28

AoE (Explosion Area of Effect):

3R -- 4R -- 4R

note that physical pushback is still gone from all explosive weapons.


Komodo:

Damage:

25/25/25/25/30 -- 29/29/29/29/34 -- 29/29/29/29/34

AoE (Explosion Area of Effect):

1.5R -- 2.5R -- 2.5R

Note that komodo still does less damage when within 15m range, and physical pushback is still gone from all explosive weapons.


HACKS


Mine:

Damage:

50/50/50/50/75 -- 30/30/30/30/45 -- 30/30/30/30/45

Cooldown (seconds):

12/11/10/9/7 -- 16/15/14/13/11 -- 14/13/12/11/9

Projectile HP:

75 - 60 -- 60

Detection Radius:

15R -- 12R -- 15R

Pretty important: The v1.0 (current) patch notes also say there is a maximum of 1 active mine at any time. The previous nerfs of reduced projectile chase time, decreased deploy duration and increased trigger time are all still in effect. Just cba writing them all up


Slam:

Cooldown:

12/11/10/9/7 -- 14/13/12/11/9 -- 12/11/10/9/7

Damage:

30/30/30/30/45 -- 20/20/20/20/30 -- 20/20/20/20/30


Teleport:

Cooldown:

12/11/10/9/7 -- 14/13/12/11/9 -- 12/11/10/9/7


Ball:

Cooldown:

12/11/10/9/7 -- 14/13/12/11/9 -- 12/11/10/9/7


Wall:

Cooldown:

12/11/10/9/7 -- 12/11/10/9/7 -- 12/11/10/9/7

Duration:

25 -- 9 -- 9

Wall limit:

5 -- 2 -- 2


Invis:

Cooldown:

12/11/10/9/7 -- 16/15/14/13/11 -- 14/13/12/11/9

Duration (seconds):

8 -- 5 -- 5


Armor:

14/13/12/11/9 -- 16/15/14/13/11 -- 14/13/12/11/9


Heal:

Cooldown:

10/9/9/7/5 -- 14/13/12/11/9 -- 14/13/12/11/9

Duration (seconds):

15 -- 9 -- 9


Shockwave:

Damage:

20/20/20/20/30 -- 10/10/10/10/15 -- 20/20/20/20/30

Cooldown:

10/9/9/7/5 -- 14/13/12/11/9 -- 12/11/10/9/7


Those are the(imo) important changes. There is more in the patch notes than this, so go check out the patch notes for info about new weapon, new hack, gamemodes etc.

External link →
over 4 years ago - /u/Ubi-AJ - Direct link

Hey!

Thanks for the write-up and the additional insights/precisions!

Thanks a million :) AJ