10 months
ago -
Last Epoch
-
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Transcript (by Youtube)
2s | good afternoon everybody and welcome |
---|---|
5s | back to the last Epoch Dev stream as |
7s | always |
8s | I'm your host Mike hello how's it going |
10s | everybody we're gonna hop right in |
12s | welcome everyone from Lone Star |
14s | mcfluffin's Stream good timing you have |
17s | perfect timing actually almost like it's |
19s | scheduled |
20s | and for once I'm on time |
22s | uh and thank you very much for the resub |
24s | mcfluffin as well 19 months oh it feels |
28s | good |
29s | heavy two 19 months it's a 19-month crew |
32s | checking in |
33s | glad to have you all with us |
36s | fantastic |
38s | well |
40s | I'm sure nothing happens |
43s | today that anyone will I don't even care |
45s | to talk about it all but you know if |
47s | anything comes up |
49s | happy to talk about it |
54s | so we're gonna we're gonna keep on |
55s | keeping on with our |
58s | our |
61s | uh quest for a Titan heart that doesn't |
63s | have reflect on it oh that felt bad I |
67s | got twice in a row last time if you were |
68s | here for that |
70s | not sure if y'all remember that but oh |
73s | it hurt |
74s | the soul |
76s | so we're gonna we're gonna go back I'm |
77s | gonna try for something else |
79s | um |
80s | I'm pretty sure this one I guess we can |
82s | tell actually it doesn't say greater so |
83s | yeah let's let's go here we're just |
84s | gonna try and |
85s | go for a nice upgraded version of this I |
88s | think great get a greater one |
92s | shoot squirrels from their mouths |
96s | all right is favor system planned before |
99s | 1.0 so we've we've kind of talked about |
102s | this like nebulous idea of a favor style |
104s | system and we I think it's maybe been in |
106s | like a |
107s | um |
108s | oh uh a road map at some point or |
110s | something like that and it's it's |
113s | um still pretty fledgling |
115s | um I don't I don't know if we'll have |
117s | anything like that for |
119s | uh 1.0 or not but I mean |
122s | I hope so but I don't know |
129s | what's already on here this one's |
130s | already going |
133s | great chance endurance shred I mean yeah |
135s | we're fine with all this pretty well |
137s | The Shred armor on it's not fantastic |
139s | though |
144s | let's just go for some more experience I |
146s | think |
148s | um frenzy Haze is roughed up |
162s | yeah let's do that whatever it means it |
164s | don't matter anyways I can focus that's |
166s | all they want |
168s | oh |
171s | oh if this is your first time here |
173s | welcome uh if you have any questions |
175s | please feel free to ask them uh but put |
178s | an at last Epoch game in the chat so I |
180s | see it and I'll get to it as soon as I |
182s | can I might be a little bit behind and I |
184s | apologize for that but I'll do my best |
186s | to get through all of them if I can |
190s | um |
191s | also we stream for charity here so our |
193s | charity is always about my head and |
194s | we're doing the Salvation Army this time |
196s | pretty cool new one every month that's |
199s | what we got going on |
200s | and on to questions uh what major |
203s | content are you planning for point nine |
205s | since there's no content in your post |
208s | uh on Forum just some visual |
209s | improvements why did your Elite |
211s | developer told the decision the point |
212s | that would be for sure |
214s | uh there's there's a lot of problems |
216s | with this question but I'm reading it |
217s | verbatim but I do not agree with the |
218s | question |
219s | um and why did your lead developer told |
221s | this stream that 0.9 would for sure be |
223s | until the end of the year when you're |
224s | planning to release the game this phase |
226s | thank you for the answers okay so first |
227s | off that was never settled into this |
228s | stream uh just like go watch it back |
231s | that's not what was said |
234s | um |
235s | there's there's lots of content in the |
237s | post as well |
238s | um so like there's I |
241s | sorry I I very much disagreed the post |
245s | um there's also it's also not exhaustive |
248s | so this is |
249s | um focusing on things that have happened |
251s | since our last |
253s | um development update that's all it is |
255s | it's just it's the things that happen |
257s | between our last element update and |
259s | right now that's all that this post is |
260s | really focusing on |
262s | um |
263s | yeah |
269s | all right other side of the world is |
271s | ready for breakfast leaks I don't think |
273s | there's a ton of news that came out |
275s | today it all went into that post I will |
276s | tell you right up front if you're just |
278s | here for extra leaks I got basically |
280s | nothing for you I'm sure there'll be |
282s | questions that'll come up and I'll talk |
283s | about things and accidentally you know |
284s | muddle my way through saying something I |
286s | shouldn't but you know it's I don't I |
287s | don't have any uh visual aids prepared |
290s | this day unfortunately for you |
296s | but you know I I don't always come with |
298s | them |
300s | are more dungeons playing before 1.0 um |
303s | more than just one of those things that |
304s | we'd love to get more of them in as soon |
305s | as we can |
306s | um when the next ones come I don't have |
308s | a firm date on yet |
310s | um but it's it is it is definitely a |
312s | system that's that's going to be |
313s | expanded |
317s | uh is chapter 10 still planning to come |
320s | before 1.0 oh uh |
328s | before want uh |
332s | I |
335s | we we we we letter them internally and |
338s | number them externally so let me see |
340s | here it's like chapter nine |
342s | um okay that's a good way to do it that |
344s | was Majestic chapter nine um so ten is I |
346s | yeah |
348s | um which I know is not the tenth letter |
350s | of the alphabet uh |
356s | Maybe |
358s | that's that's a that's a flex depending |
361s | on a few things that will |
363s | you know depends on how things go if |
365s | it's um before 1.0 or not |
372s | trading Plan before |
374s | or at least with 1.0 sorry I've already |
375s | answered so this is this is |
378s | um this is to find trade right |
382s | um so there is a system that will be |
384s | this is this was in the post the the |
386s | um development post that was uh posted |
389s | today so if you've read that just I'm |
390s | gonna say the same thing that's in there |
392s | um at point nine there will be a system |
395s | by which items can be transferred from |
396s | one player to another |
398s | um |
398s | and and that's like that will be there |
401s | at 0.9 so yes |
405s | but maybe no depending on how you define |
407s | trade |
407s | [Laughter] |
412s | all right |
414s | next one monster mcfluffing asks can you |
416s | give a bit more information of a time |
418s | frame on when the dedicated Trade Post |
421s | is happening we've been hearing in the |
423s | coming months uh and soon for a long |
425s | time now it's important topic for a lot |
427s | of people yeah it's it's still |
429s | um |
433s | nothing was said in chat and 100 |
435s | happened I assume you're referring to |
436s | the ziz thing |
437s | um |
438s | so if we're gonna do this here like |
440s | let's let's read this let's read the |
441s | scare I'm gonna go back and read |
442s | carefully because I'm assuming it's |
443s | about the right timing for this |
445s | um |
446s | why did your lead developer who wasn't |
449s | in that call so he definitely couldn't |
451s | have said it uh even if you but we'll |
453s | ignore that part for a second |
455s | um told on this stream that 0.9 will be |
458s | for sure until the end of the year let's |
461s | let's reword this though it actually is |
462s | what he's trying to say because I think |
464s | there's a little bit of a language |
464s | barrier here so |
465s | um |
466s | uh so why did your producer uh say on |
470s | zizz's stream that 0.9 would be released |
473s | but for sure before the end of the year |
475s | that's the question is trying to say |
477s | um |
478s | they I think the way it was worked and |
481s | you go back and double check on this one |
482s | I've watched this stuff so many times |
484s | was |
486s | um we hope to have point nine out before |
488s | the end of the year |
489s | um it's very different than for sure |
490s | it'll be up before the end of the year I |
492s | I think in my world at least those are |
494s | very different statements |
495s | um |
496s | so yeah that's |
499s | Let's uh |
504s | move on from that |
506s | all right |
508s | uh so the when is the Trade Post coming |
512s | I have no idea I'm sorry |
514s | um there's still things we're you know |
516s | working out with it it's not completely |
518s | set in stone yet and we've learned that |
519s | posting something that's a work in |
521s | progress is a recipe for disaster |
532s | all right can you oh no what have I done |
536s | there we go can you point out any |
538s | content uh that was mentioned in the |
540s | updated I can't seem to find any content |
541s | for point nine sure |
546s | let's make sure I'm not gonna die in |
547s | here |
548s | yeah that one looks fine |
553s | I mean |
556s | here here's some content right here |
563s | this is none of this content anymore |
569s | like |
571s | it's gonna select it all no |
573s | that is is none of this content at all |
578s | I mean this is this is talking about how |
579s | we're adapting echoes someone's called |
582s | this content here |
586s | but once again this is just the stuff |
587s | that we've |
589s | finished between the last |
592s | development update and just don't update |
593s | uh for content |
596s | key key phrase there's finished as well |
609s | and I know there's like this it's it |
611s | doesn't go into very heavy details on |
614s | what these are but there's a lot of |
615s | skill updates that have happened here I |
617s | know this is kind of like a one-liner |
619s | that just sort of goes over vague |
621s | definition of things that have happened |
622s | but it is like there's a lot of stuff |
624s | with skills that have happened recently |
627s | um also just a lot of General gameplay |
630s | improvements |
633s | but like if okay I guess the question |
635s | might be need to be afraid so are we |
636s | talking about content of |
638s | um |
639s | like uh new game mechanics new systems |
642s | is that is that word is that what we're |
644s | talking about with content like |
645s | um |
647s | uh like what new systems or new game |
650s | mechanics are being introduced important |
651s | is that the question that we're trying |
652s | to ask |
665s | might be it might be what we're trying |
666s | to do there's so many terminologies that |
669s | it's like it's so hard to get on the |
671s | same page is what's let's be nasty in |
673s | there |
680s | I'm being dm'd that yes this is what |
682s | we're what we're asking |
684s | um in which case there's no new systems |
686s | that were announced in this development |
688s | update |
699s | uh do you have a plan for how many |
701s | patches between point and 1.0 yes |
704s | um doesn't seem like there's many more |
706s | things on the to-do list after |
707s | multiplayer there's not a huge well okay |
710s | so there's a ton of things we want to do |
711s | there's not a lot of things that we need |
713s | to do before 1.0 launches so like |
715s | there's a lot of things that are on the |
716s | post 1.0 |
718s | um |
720s | uh to-do list for sure there's tons of |
722s | stuff coming there uh but yeah it's |
724s | there's not a huge slew of things that |
727s | are um like CIS new system mechanics |
730s | coming in before 1.0 you're right |
744s | yeah like new skills new items new maps |
747s | new systems things like that yeah like |
749s | it's it's like where's the content line |
750s | it's hard to say |
753s | content wants it when do I get a sword |
754s | made of squirrels |
758s | I don't think they'd like that very much |
762s | like he made like a like a whip or |
765s | something |
766s | squirrels attacked like holding onto the |
767s | tail in front of them |
771s | be terrifying |
782s | most seems only to think content is like |
784s | additions to end game chapters dungeons |
786s | Etc stuff that extends the game and what |
788s | to do I mean yeah so it's even that |
791s | distinction's a little a little bit gray |
793s | right because like as soon as you say |
795s | things that extend the game and what to |
797s | do |
798s | um a new unique item can do that I think |
800s | right |
803s | so it's it's I Think It's Tricky but |
805s | yeah I I hear what you're saying |
817s | yeah okay so someone someone's got the |
819s | stream transcripts yeah that's exactly |
820s | what I'm saying perfect uh our release |
822s | timeline still I'm I'm reading this of |
825s | what someone else has transcribed from |
826s | the video so I don't know if it's a |
827s | perfect quote but it looks right to me |
828s | this is what I remember |
830s | um our release timelines still aren't |
831s | out in the world but we're trying to aim |
833s | for open Beta this year yeah so we're |
835s | that was the goal if possible uh as you |
838s | can see we're getting pretty close at |
839s | this point but I want to avoid specific |
841s | dates still for the time being yeah so I |
843s | think that's a pretty Far Cry from |
844s | guarantee you know |
856s | all right that content will not get you |
859s | new players if you want to survive D4 |
861s | and Poe too uh I I think okay I'll |
865s | reduce this question |
867s | um uh when we are saying content we mean |
869s | content similar to what Poe is doing not |
871s | by magnitude but yeah some new in-game |
874s | skills mechanics |
876s | Etc so I think I think those types of |
878s | things are really good for |
881s | um to re-engage returning players which |
883s | is really important to do |
885s | um and is is really important for the |
887s | long-term health of the game and uh like |
890s | like the long-term fun that people are |
891s | gonna get out of it no just extending |
893s | the amount of stuff that's there to do |
894s | it's really important absolutely I'm not |
896s | saying we're not going to do that |
897s | um |
898s | but I I don't think that's the most |
901s | important way to get players to come |
903s | from |
904s | uh to the new players to try out the |
906s | game really |
908s | um |
909s | because there's no there's no |
911s | um reference Baseline to to go off of |
912s | there so like |
916s | I don't definitely won't wouldn't do |
918s | this but hypothetically you could you |
920s | could just take a system that's been in |
922s | the game for a year and and Market it as |
924s | something new to someone who's never |
925s | seen the game before and they would have |
926s | no idea the difference right |
928s | um just because you're adding |
931s | like improving the game overall is going |
933s | to help to to bring in new players |
936s | um adding new end game mechanics |
939s | doesn't inherent I I think it's a bigger |
941s | impact on returning players than new |
943s | players |
945s | I could be wrong about that |
948s | Le 2024 oh gross |
953s | uh yeah most people not want uh waiting |
955s | for multiplayer that have played for a |
956s | while want to know what new end game is |
959s | coming in the future classes after after |
961s | Point night release yeah that's |
962s | reasonable thing to want to know |
965s | uh when did you know you won't be able |
967s | to release multiplayer this year pretty |
969s | recently |
970s | um I don't know an exact date of it |
974s | um |
976s | go back and watch my streams when I stop |
978s | answering that question |
979s | [Laughter] |
981s | that's about what I do |
987s | there's a few streams before uh for the |
989s | announcement just a couple streams |
990s | before the announcement went out |
992s | I think that I uh stopped answering |
995s | when his appointment coming with the |
997s | goal is this year so it wasn't it wasn't |
999s | long before the announcement before when |
1000s | we really decided it was done for this |
1002s | year |
1006s | which we try and keep you guys as up to |
1007s | date as possible |
1009s | um |
1010s | we we really avoid sitting on |
1011s | information usually if you guys don't |
1013s | know something usually it's because it's |
1016s | just not this is not decided yet |
1029s | all right |
1031s | don't think ezekiel's pretty slow casual |
1032s | like you know |
1043s | all right |
1051s | no new content before 1.0 wow I I think |
1056s | that's a extreme leap in logic that is |
1059s | definitely not true at all |
1061s | like categorically false no |
1065s | I I have a question about beastmasters |
1068s | scorpion do the baby scorpions count as |
1070s | your own minions |
1073s | um |
1075s | kinda depends what context you're asking |
1079s | uh also there is a node that lets the |
1081s | Scorpion use ice Thorns depending on |
1083s | your uh ice Thorn I'm assuming tree |
1087s | are those ice Thorns now scaled by |
1089s | strength and Minion modifiers instead of |
1091s | Attunement and spell damage |
1094s | um so minions don't get uh attribute |
1097s | scaling regardless so it's not scaled by |
1099s | strength |
1100s | um and they don't have any strength |
1101s | origin so it doesn't matter |
1104s | um |
1105s | but yes they're scaled by minion |
1106s | modifiers because minion modifiers what |
1109s | minion modifiers do is they give the |
1110s | stats to your minion as you summon it so |
1113s | that they then become regular modifiers |
1115s | on the minion so when the minion uses |
1117s | the ability |
1118s | um they're just using it the same way |
1120s | you would so you so they have those same |
1121s | stats so yes it uses minion modifier |
1124s | when the minions using the ability the |
1125s | minion uses menu modifiers uh which are |
1128s | actually just regular modifiers that |
1129s | have started out as menu modifiers for |
1131s | yourself |
1134s | um generally baby scorpions count as the |
1136s | Scorpions minions |
1140s | they are allies |
1142s | uh 807 that should be enough |
1145s | that should be enough |
1149s | uh did we just go |
1153s | just go I think we just go |
1161s | heal up first get rebuked back on there |
1164s | we go |
1166s | foreign |
1173s | oh also I've just been told that it |
1176s | never actually uses your ice thornster |
1177s | even though it says it does it was a bug |
1179s | in there that stopped it from doing it |
1180s | so it's it's just the it's so self using |
1182s | its own Iceland Street |
1187s | all right |
1190s | it sounds like grouping will require |
1191s | only one key between the entire group |
1193s | yes true right now uh doesn't that give |
1196s | a big advantage to grouping over solo |
1198s | when grouping multiple ladder and I a |
1201s | big Advantage it's not really that big |
1203s | of an advantage the keys are |
1207s | um |
1209s | like they're not |
1212s | raining from the sky or whatever but |
1213s | they're also not like |
1216s | um |
1217s | super super duper rare |
1220s | so it's uh it's not |
1225s | it's usually not that big of a deal |
1235s | if you fly by there we go |
1238s | come on down |
1240s | um so so yeah it's it is it's a little |
1243s | bit nicer |
1245s | on that |
1246s | um but it's not like |
1248s | uh it's not it's not zero the reason for |
1250s | this I can tell you why why this is the |
1252s | way it is |
1254s | um and hopefully that'll shed a little |
1255s | light here we wanted to avoid the |
1257s | situation where say you're in a group of |
1259s | four people and you're doing temporal |
1260s | sanctum runs and one person runs out of |
1262s | keys |
1264s | um Now you kind of you're kind of in a |
1266s | weird situation where basically everyone |
1269s | has to stop while that person Farms up |
1271s | Keys |
1273s | um or while everyone Farms up Keys |
1274s | possibly or |
1277s | um |
1278s | oh no a little bit of bug there |
1280s | come on come on |
1283s | um or a Subway well everyone firms up |
1285s | keys or just this one person Farms up |
1287s | Keys |
1288s | um |
1291s | or you leave that person behind everyone |
1294s | else keeps going and that person Farms |
1295s | up keys in their own it's just there's a |
1297s | lot of like |
1299s | um |
1300s | splitting the party that happens we're |
1301s | trying to avoid situations where the |
1303s | game mechanics |
1305s | um Force the party to split and go off |
1307s | and do separate things like that like if |
1308s | you're playing with your friends we want |
1310s | you to be able to play with your friends |
1312s | um and mechanics that that uh that sort |
1315s | of prevent that from happening if they |
1316s | can be avoided nicely |
1319s | um oh I went to the wrong spot of the |
1320s | room if they can be avoided nicely |
1322s | without major uh Buffs or like you know |
1324s | like disparity that way it's we're gonna |
1326s | try it |
1328s | um and a lot of the time things like |
1329s | this are still like they're open for |
1331s | debate they're open for feedback |
1333s | um |
1334s | and we'll look at the the like what's |
1336s | going on and see if something needs to |
1338s | change oh that was a big one come on |
1340s | back over here girl |
1343s | um |
1348s | and uh |
1350s | oh okay I'm a little bit the head of |
1352s | this curve there we go uh and what am I |
1355s | trying to say here Keys shared Keys yeah |
1357s | so so so with only needing one key |
1360s | um |
1361s | you can kind of go until your party's |
1362s | keys are done and then you can |
1365s | um |
1367s | you can join back up again and then on |
1369s | top of that a lot of the |
1372s | um a lot of the dungeon rewards the |
1374s | major reason you're doing a dungeon in a |
1375s | lot of cases |
1377s | um the resource that that that |
1380s | most restricts the total amount of value |
1384s | or power or rewards you get out of it is |
1386s | something external to the keys so um for |
1389s | example in |
1391s | Juan calling there we go for example in |
1395s | um |
1397s | oh we didn't get it that's too bad uh in |
1402s | which I say Temple sanctum uh you're |
1405s | you're looking at you need the like |
1407s | unique item with legendary potential and |
1409s | the exalted item to go in it |
1412s | um so like it usually you're not going |
1414s | to be chaining together a dozen of those |
1416s | anyways |
1418s | um and at the same time if say one |
1420s | person had that ready to go they wanted |
1421s | to go do it |
1422s | um and their friend maybe maybe you |
1424s | don't have a like a legendary ready to |
1426s | get put together so you're like I don't |
1428s | really need to go do that I don't want |
1430s | to burn my own key just following you to |
1432s | go do the thing you want to do |
1434s | um so there's a lot of situations where |
1435s | the the float each of you needing your |
1438s | own key there's like there's a lot of |
1439s | reasons to split up and not a lot of |
1442s | reasons to actually play together and so |
1444s | having the |
1446s | um I'm sorry this is so disjointing |
1447s | something with the boss fight trying not |
1449s | to die |
1450s | um but yeah having to do the having to |
1453s | do the content separately like being |
1455s | forced to split up is what we're trying |
1456s | to avoid and you can see that a lot in |
1458s | how we handle how we're handling the |
1459s | model with rewards as well because |
1462s | um a lot of these things you're seeing |
1464s | here come from a lot of feedback and |
1466s | testing from the CTS |
1467s | um things that we we tried just horribly |
1470s | failed |
1471s | um and and other things we tried what |
1473s | went better and so we're tuning what |
1475s | we're doing based on feedback and that's |
1477s | going to continue I think we've proven |
1478s | that's the way we work |
1480s | um best as well long term anyway so |
1482s | that'll continue |
1484s | long answer not question so it was a big |
1486s | one I thought |
1489s | oh all right are you worried was the |
1492s | game not really having anything new to |
1494s | do for one year that will it will impact |
1496s | the other people's show up for 0.9 |
1497s | probably yes |
1500s | um do I think it's going to be uh a |
1504s | problem no |
1508s | promise I mean this is a shot just |
1509s | curious about your thoughts yeah it's |
1510s | totally fine even if it was a shot I |
1512s | understand it's not not a big deal not |
1514s | upset |
1515s | um oh great multi that's nice |
1519s | shred void res on hit |
1523s | that might actually be better |
1527s | because we hit so frequently |
1533s | this really helps us with uh bigger |
1535s | enemies that were like laying into a |
1536s | bunch stacked that up huge I I this one |
1539s | does sorry I think we're gonna switch |
1543s | why not right there's some fun with it |
1551s | these these fit so well together |
1556s | I love it I'm not gonna use either them |
1558s | I love it |
1567s | oh yeah I think a balance pass is enough |
1570s | content but mostly it's not I I mean |
1572s | like |
1574s | um |
1575s | we're doing more than a balance pass |
1577s | don't worry |
1578s | but I I do agree that bounce fence is |
1580s | content |
1581s | but it's it's a small piece of content |
1583s | compared to what's coming out |
1586s | um because like like yeah new items new |
1587s | skills things like that I think to me at |
1589s | least are really exciting content |
1591s | um and maybe that comes from a little |
1594s | bit more of a like magic card background |
1596s | in a lot of cases |
1599s | um where I'm like they released three |
1601s | new cards that are good for the format I |
1603s | love |
1604s | content you know |
1609s | not facetiously like I seriously mean |
1611s | that uh |
1616s | uh I think I think this is the only go |
1617s | for next |
1624s | uh do you know if the latter will be |
1628s | working for point nine uh the goal is |
1629s | for it to be |
1631s | um I'd be pretty disappointed if it |
1633s | wasn't |
1635s | um it's not working yet |
1637s | so |
1639s | I can't make any promises on it but the |
1641s | the the it's on the list |
1644s | of what we're hoping for it might not |
1645s | make it |
1647s | hope it does |
1655s | the Rogue is still missing a skill for |
1656s | Mastery |
1659s | uh from from Mastery 20 and Base Class |
1661s | like other classes have |
1664s | um |
1666s | last week oh uh I'm not sure what that |
1668s | 20 is |
1670s | but yeah they'll at 1.0 |
1674s | um pretend there's a skill here all |
1676s | skills all all classes will have the |
1678s | same number of skills plus one |
1680s | um and they'll all have skill trees |
1682s | unlike Healing Hands |
1683s | um but yeah it'll be the full grid here |
1686s | for all of them at 1.0 |
1690s | uh the question is is this hoping to be |
1693s | filled in before the other Mastery |
1694s | classes are released or must we be |
1696s | patient uh it depends so some classes |
1700s | will get those things filled in before |
1701s | 1.0 some of them will get them filled in |
1704s | probably at 1.0 |
1706s | um |
1711s | they'll definitely all be the same at |
1713s | 1.0 |
1719s | we are getting a ton of void registered |
1721s | stacking really fast do we have anything |
1722s | else that's doing that too |
1725s | I don't know because you get too much |
1727s | because uh resistance shreds stack cap |
1729s | at 15 right now |
1731s | um so you can get too much of it it's |
1732s | actually kind of a waste |
1738s | oh you need to update the charity |
1742s | Steve do you not oh that's the |
1744s | development post |
1749s | sorry that was no link you sent me |
1752s | that's my bad |
1759s | oh Gorsuch |
1762s | Steve if you send me the link I can do |
1763s | it |
1765s | but they don't know where it is I'm |
1766s | sorry |
1768s | uh and I thought |
1770s | you go night bot please |
1773s | Google thank you very much |
1784s | oh never mind I don't think I need a |
1786s | link I can just do it here |
1788s | um |
1794s | cool should be good now |
1800s | let me get back to questions |
1802s | I'm there make warlock great we will |
1804s | don't worry it's it's gonna be sweet I'm |
1806s | very pumped about warlock I think it's |
1809s | um |
1811s | I think it's gonna be |
1813s | uh something that a lot of people are |
1814s | really pumped for |
1817s | um |
1820s | and I think it's I think it's gonna be |
1822s | really interesting class to play and |
1823s | it's gonna be a lot of fun mechanics |
1824s | there as well |
1829s | of of the |
1832s | um |
1834s | I I made a warlock in WoW for a long |
1836s | time that was that was my baby and uh |
1843s | I don't want to draw comparisons during |
1846s | comparisons there unnecessarily but just |
1847s | as uh background I guess for me |
1850s | personally |
1851s | um I uh I'm really excited about the |
1854s | Warlock in general I think that's gonna |
1855s | be the acolyte class I play the most |
1857s | initially partially just because it'll |
1858s | be new you know |
1860s | but uh |
1862s | just just looking at the themes and |
1864s | things you can do and that's that's |
1865s | that's more my style than what we've got |
1867s | now |
1869s | which I do enjoy a lot but |
1872s | yeah |
1874s | all right are you planning on fighting |
1876s | more players of the CT yep we do uh |
1878s | there's still bites going out |
1880s | the multiplayer have to be out before |
1883s | jail before I'm I mean it'll be out on |
1886s | March 9th |
1887s | so |
1888s | um we'll we'll see if that's gonna be |
1890s | before jail before or not |
1895s | actually point nine release can we |
1897s | expect more frequent quarterly patches |
1899s | or what and the the patch Cadence I I |
1902s | hope we never go a full year without a |
1904s | patch again that's that's I mean I don't |
1906s | know if it's gonna be quite a full year |
1908s | but close to it we'll call it a year |
1909s | because it's close enough right |
1911s | um that that's that's way longer than we |
1915s | initially planned when we when we said |
1917s | we're gonna do a long patch a year was |
1919s | never the plan |
1920s | um |
1921s | and it's it's good like we did the right |
1924s | thing I think we made the right |
1925s | decisions and I think this is gonna work |
1927s | out as well as it could have |
1930s | um |
1931s | and I'm like like it's gonna be good |
1933s | it's just uh we never plan for a |
1937s | year-long patch and uh |
1940s | that's that's way longer than we'd |
1943s | initially planned |
1945s | and and we're not planning on your long |
1948s | patch Cycles in the future either that's |
1950s | that's just wait wait wait wait beyond |
1952s | what we're planning |
1961s | uh as you can say on how CT program will |
1964s | change post 0.9 |
1967s | um that's a good that's a really good |
1968s | question |
1969s | um |
1970s | I think it will be |
1975s | ah it's a really hard question to answer |
1977s | I don't have any concrete information on |
1980s | what it will have like what what will |
1982s | happen to it |
1984s | um I can give you some speculation on |
1985s | what I think will happen and that sort |
1987s | of thing but |
1989s | um |
1991s | I |
1995s | oh that's yeah that's probably the echo |
1997s | damage nodes |
1998s | bye |
2003s | um I feel like entertainment I don't |
2006s | need to send |
2008s | oh what are we talking about here CT |
2011s | program post point nine yeah it's it's |
2013s | um |
2017s | I'm not sure |
2034s | the |
2040s | sorry because DM's like crazy here I'm |
2043s | not saying anything wrong though don't |
2044s | worry it's fine |
2045s | [Laughter] |
2047s | uh how will the CT post change point |
2049s | nine there's not gonna be I would say |
2051s | massive sweeping changes we're still |
2053s | going to use it for the same type of |
2054s | thing we're still going to use it for |
2057s | um |
2057s | trying to get content out in front of |
2060s | people before it's ready for a full |
2062s | release |
2063s | um I guess what we're trying to do is |
2065s | transition the |
2068s | um the core player base from expecting |
2071s | uh beta content to expecting release |
2075s | content it's kind of it's kind of the |
2077s | the type of transition we're trying to |
2078s | make where we can where we're more |
2080s | confident in the things that are coming |
2082s | out and |
2085s | um and this is the type of transition |
2086s | that we did I guess this year really |
2087s | where |
2089s | um I would say we were always we always |
2091s | wanted to have as high quality as |
2092s | possible but I think we've put a higher |
2095s | and higher bar on that quality as we've |
2097s | as we progressed and uh the CT program |
2101s | now |
2102s | if anyone's here is in it you'll know |
2104s | there's there's a lot of bugs that go |
2106s | into it there's a lot of experimental |
2107s | features that go into it |
2109s | um it's a lot less curated it's a lot |
2111s | it's it's like well we'll put something |
2112s | in let's be like in the patch notes the |
2114s | CT program will be like this button |
2116s | doesn't work if you click it you're |
2117s | gonna have a bad time and I'm like |
2119s | that's the whole thing there's if we're |
2121s | gonna release that in a non-ct |
2122s | environment like the button will be |
2124s | removed and there'd be some sort of |
2126s | notice there that would uh explain |
2128s | what's happening it'll be like a |
2130s | workaround system or something like that |
2131s | but in the CT program it's kind of just |
2132s | like well we're not testing that so |
2134s | don't press it we're testing this other |
2136s | thing press that |
2138s | um and and that's the type of I guess |
2140s | the difference between that and our |
2141s | release content |
2142s | also thank you very much |
2145s | uh Hunter X Ben Kai killer as we said |
2148s | for 11 months or seven seven months in a |
2150s | row shout out to all my honey lovers |
2152s | I love honey Honey's so cool as well |
2155s | it's it's such a unique food |
2158s | um in like like the shelf life that it |
2160s | has and things you can do to it and how |
2162s | its flavor changes based on just like |
2164s | the flowers that were around when it was |
2166s | when it was made by the bees and |
2167s | different types of bees like there's all |
2169s | sorts of crazy stuff with honey |
2170s | um I'm no expert so if you're interested |
2172s | go look at it yourself |
2173s | uh cool fact about honey don't give |
2176s | honey to infants kids under two should |
2178s | not eat honey maybe one but you know uh |
2183s | don't use this as medical advice either |
2184s | go research it but don't give don't give |
2186s | kids honey but babies that's bad for |
2188s | them real bad |
2191s | it's really good for adults though love |
2193s | honey |
2194s | I always put it in a teriyaki sauce yeah |
2201s | oops bye-bye come back hello |
2205s | foreign |
2216s | all right happy Friday so happy to hear |
2219s | about 0.9 purpose today happy Friday |
2221s | Master story 12.91 glad to have you here |
2227s | there's the there's a weird bug that |
2230s | happened in multiplayer right now uh I |
2232s | think it's fixed now but last time I was |
2234s | a couple times ago we were playing and |
2235s | the uh chest all the chests in there's a |
2240s | study weren't working uh and it was like |
2243s | those like three chests and spawned and |
2245s | I was like none of them dropped anything |
2246s | and I'm like |
2252s | we got though |
2254s | uh are there any new in-game mechanics |
2256s | coming in point nine or any skills I'm |
2258s | specifically interested in Marksman new |
2260s | skills |
2261s | um so maybe there's not there's no new |
2265s | core game mechanics or marks and skills |
2270s | that are completed now 4.9 |
2276s | but yeah |
2279s | there's still time for things to happen |
2282s | but um |
2284s | I don't think there's any marketing |
2286s | skills planned either it's |
2288s | it'd be I'd be pretty surprised if one |
2289s | squeaked in |
2292s | we do need to get some more Marksman |
2293s | skills on the books before or by launch |
2296s | at least |
2297s | um |
2298s | I think there's |
2300s | one missing from the mastery |
2303s | and one ish missing from the base I |
2307s | think |
2308s | doesn't have to be Marksman specific but |
2310s | we usually try and lean them towards a |
2313s | specific class in the bases |
2323s | uh can we expect to see Rye's skill tree |
2326s | change the 0.9 oh uh |
2329s | I don't I don't I don't know all the |
2331s | details like can we expect to see |
2333s | changes on skill X in point nine |
2335s | probably I think there's so many little |
2337s | changes all over the place that there's |
2338s | a good chance that every skill is gonna |
2340s | get something |
2342s | um because there's a lot we did as I |
2344s | mentioned before we did like a full pass |
2346s | on all the skills and there were a lot |
2348s | of things that were just kind of hiding |
2349s | in there that just weren't doing |
2350s | anything |
2352s | um |
2360s | I'm being told yes |
2363s | getting a mini rework which has been |
2365s | done cool |
2366s | thanks armor |
2367s | much appreciated |
2371s | this is the problem I've been I've been |
2373s | working on a bunch of UI stuff for the |
2375s | last like three months uh so I've been |
2378s | touching skills at all a little out of |
2380s | the loop on them |
2384s | show me the way to battle ice beetle |
2388s | my battle Beetle brother |
2393s | my Burr that'll be the brother |
2395s | yeah |
2397s | we got it we got there |
2400s | we had we had to we had to pack for a |
2401s | journey but we got there |
2406s | oh it's done what am I doing |
2410s | hello Mike hello |
2414s | uh first Brazil just lost uh the match |
2418s | in the FWC I'm sorry to hear that I do |
2421s | not follow it at all unfortunately |
2424s | um |
2427s | just just just not my sport |
2430s | but uh my condolences |
2433s | uh but I'm happy to finally have a date |
2434s | for point nine can you say to us if |
2436s | everything on the infrastructure part |
2438s | for patch point nine and multiplayer is |
2440s | done in what part you guys feel is still |
2442s | missing uh no I can't |
2445s | um I don't uh |
2449s | I don't work on the infrastructure stuff |
2450s | as much |
2454s | um |
2456s | it's very very very good |
2461s | um |
2463s | I mean there's still little features |
2464s | here and there that uh |
2466s | need to get tweaked and updated and |
2467s | everything like that the core |
2469s | functionality is there working great |
2475s | looks scary |
2478s | um but I'm like |
2482s | will it ever really be done you know |
2484s | it's kind of how I feel about things |
2486s | like that like there's there's always |
2487s | there's always something to to update |
2490s | and improve with with with all those |
2491s | things so like |
2493s | I hate I hate putting the label done on |
2495s | it |
2500s | just in general |
2507s | but it's good enough that we've had |
2508s | months of |
2511s | um continuous uptime with the CT program |
2514s | with extremely promising results |
2518s | um |
2521s | yeah |
2523s | so is that |
2525s | all right after point nine do you think |
2528s | the following main patches will be |
2530s | smaller or larger than pre-point Jaime |
2532s | patches oh God I have no idea that's |
2534s | that's a really difficult question to |
2537s | um |
2539s | to to answer I'm sorry I have no idea |
2548s | uh is there any chance you would add the |
2551s | possibility to summon multiple Bears |
2552s | scorpion Sabertooth or Raptors the same |
2554s | way how you can have a flock of ravens |
2556s | or Wolves that's a very unlikely but not |
2558s | impossible |
2560s | um something like that would probably be |
2562s | tied to an item or uh maybe a |
2565s | combination of items or |
2568s | um |
2569s | probably just one item but yeah like |
2571s | it's |
2572s | the one of the big things we try and do |
2574s | is |
2576s | create uniqueness |
2579s | um kind of wherever we can with |
2583s | walk right past this thing my goodness |
2584s | Mike babbling away |
2587s | um with with most systems and most |
2590s | um like skills and items and uh every |
2594s | category we try and create as much |
2595s | uniqueness as we can so we'll have |
2597s | um |
2601s | even just just class the class we try |
2604s | and create as much neatness and then |
2605s | skill the skill inside that so we try |
2606s | and like carve it like what's this |
2608s | what's this abilities role and is |
2611s | converting this ability to like a good |
2614s | example this actually is when we're |
2615s | doing |
2616s | um skill conversions so |
2618s | uh uh there's not a lot of great |
2621s | examples on this closet actually |
2629s | okay I guess here's here's a good |
2630s | example yeah so Ryan's getting reworks I |
2634s | can say this about it right now a mini |
2635s | mini work |
2638s | um it's not not a ton but a few little |
2640s | things anyways |
2641s | um |
2642s | the Vengeance and Rive are extremely |
2644s | similar abilities on |
2647s | um and monster too they're all they're |
2649s | all very similar abilities on Sentinel |
2652s | bass class |
2653s | and we really try to carve out a unique |
2656s | Niche for each one of them and so |
2659s | Vengeance has clearly a defensive |
2661s | component with it right |
2664s | um so you're retaliating and then |
2665s | there's a lot of things in here that |
2666s | buff like defense while you're doing |
2668s | that |
2670s | um and then multi-strike has a pretty |
2671s | clear AOE component where you're trying |
2673s | to hit lots of different things with a |
2674s | basic attack and these these three are |
2676s | basic tank Replacements basically |
2678s | um they all got zero they're all pretty |
2680s | fast they're all pretty light hitting |
2681s | they're all pretty small area that's |
2683s | something they're basic attack |
2684s | Replacements |
2685s | um and |
2688s | we we try and find a way to make make |
2691s | each one of them unique |
2693s | um and so we wouldn't put a like |
2696s | Vengeance style uh defensive component |
2699s | and retaliation component on Rive |
2702s | because like that's vengeance's thing |
2704s | you know |
2706s | um and if as soon as you start putting |
2708s | those types of effects and abilities on |
2710s | revive what's the point of even having |
2711s | Vengeance because you just got one |
2713s | ability that does both things depending |
2714s | on how you Speck in the tree so we try |
2716s | we try to make sure there's clear |
2717s | distinctions and a little overlap |
2719s | between them as possible and like carve |
2721s | out a unique Niche for each one of them |
2723s | um and so with |
2725s | with I guess I should just use Bears and |
2727s | the minions as an example right up the |
2729s | gate |
2730s | one of the big things that makes uh |
2732s | Ravens and wolves unique compared to all |
2736s | those other um companions you have on |
2738s | Beastmaster is uh that you can have a |
2741s | whole bunch of them |
2742s | um |
2743s | and yeah scorpions you can get the mini |
2745s | ones but like that's a different way of |
2746s | getting more of them right like it's |
2747s | it's a unique way of of like something |
2750s | that's unique with that ability and |
2754s | um |
2756s | like this happens this happens a fair |
2758s | bit with uh Elemental conversions on on |
2761s | uh Mage and Rogue |
2764s | uh actually wrote a lot funny enough but |
2768s | yeah it's it's we we try we try and you |
2770s | know |
2771s | like |
2773s | have things that they each do well |
2777s | and have a lot of them is something that |
2780s | wolves and Ravens do well having |
2784s | um a lot of like bleed uh like high DPS |
2788s | bleed poison hybrid support things like |
2790s | that something where you're going for a |
2792s | lot of individual fast hits on one one |
2795s | companion that's like that's Raptors |
2796s | Niche |
2798s | um |
2798s | there's a lot of bleed Synergy and |
2800s | Raptor and uh when you look at bear and |
2803s | you're looking at more of a more of a |
2804s | tanky minion is is the goal there |
2807s | um you look at saber tooth and we're |
2808s | trying to uh temperatures need some love |
2810s | there but I mean kind of the the way |
2812s | that goes is it tries to get more into |
2814s | that like the cold element |
2816s | um some CC with cold abilities |
2819s | um it's it's very agile in combat |
2821s | because it can leap |
2822s | um |
2824s | so there's we try and have different |
2826s | things each one of them can do |
2829s | um so it's not just |
2832s | um okay well all minions can do these 12 |
2834s | things uh which one do you like the |
2836s | theming of most type thing and because |
2838s | because that's |
2839s | mechanically uninteresting you know |
2843s | if they're all if they're all the same |
2845s | then what's the point of having |
2847s | different ones we might as well have one |
2848s | skill tree with a single note on it lets |
2850s | you change how they look |
2851s | um and having them be thematically and |
2853s | mechanically different and appropriate |
2855s | to their themes everything like |
2856s | mechanics represent their themes I think |
2858s | really helps push that home |
2863s | I'm like you can take that whole answer |
2865s | and apply it to pretty well any Why |
2868s | Can't This ability do the thing this |
2869s | other ability can do or why can't this |
2870s | class do this thing this other class can |
2872s | do or why can't this item be the same |
2873s | this other item can do |
2875s | it's kind of the same answer |
2886s | all right are you planning uh to do |
2889s | Leagues uh domains alterations after 1.0 |
2893s | similar to Poe or similar gains yes |
2894s | we're gonna call them Cycles |
2897s | uh how many new skills on Sentinel will |
2900s | be done before 1.0 one |
2906s | that will be the Paladin's missing a |
2908s | skill Healing Hands needs a skill tree |
2910s | and sentinel's done |
2917s | uh this one's yeah am I reading that at |
2919s | what point in life you said I will grow |
2921s | a massive beard |
2924s | um when I got just fat enough to grow |
2925s | that second chin no um |
2928s | I was before before I had any right to |
2932s | try and grow a beard |
2936s | I I did start getting facial hair quite |
2937s | young but uh looking back you're like oh |
2940s | it's too soon bud |
2942s | should have just held out like an extra |
2943s | extra year would have been good |
2946s | I also just don't like shaving |
2949s | it's half of it right there |
2955s | uh what was the reason that current |
2956s | missing masteries are the ones which |
2959s | come last like why did we pick those |
2961s | specific masteries to not get at it |
2963s | until now |
2964s | um part of it was is to do with |
2967s | um |
2969s | class archetypes that |
2972s | a so the one we the reason we picked the |
2974s | ones we picked first so let's start |
2976s | there's sort of like a few different |
2977s | phases of this we started out with |
2982s | it's drawing time it's drawing time |
2986s | I wish this didn't like I wish I could |
2988s | maybe take the whole screen whatever |
2989s | though just drawing the whole screen |
2990s | open whiteboard do I have like a |
2991s | whiteboard out of the matter close |
2993s | enough |
2998s | oh my |
3003s | okay so we let's let's say I don't know |
3007s | where these where these patch lines are |
3008s | exactly |
3009s | um but we'll call this like the the 1.0 |
3012s | uh classes this is |
3014s | falcon |
3017s | [Laughter] |
3019s | oh falconer |
3022s | and uh Warlock |
3026s | and |
3027s | um |
3029s | so that's that's the last two they're |
3031s | coming |
3032s | um and then the first the first ones we |
3033s | did which were things like uh |
3035s | Beastmaster was was really early uh may |
3038s | I guess it was actually sork this is |
3042s | before masteries even existed |
3045s | um |
3046s | uh uh necros in here |
3050s | uh VK was here fortnite was here |
3053s | um so these were our like very starting |
3056s | this is the form this is what we'll call |
3057s | this pre-masteries |
3064s | I don't know what patch this was |
3067s | um pre-mastery 1.0 and this is just just |
3069s | the rest |
3076s | everything else |
3078s | uh gosh whatever it's gross |
3082s | um |
3085s | almost almost erased that out but |
3087s | whatever we'll leave it so there's the |
3089s | everything that came in this category |
3090s | here |
3092s | it's not released one two three |
3095s | everything came in phase one |
3099s | it's way overdone |
3101s | everything came in phase one worth with |
3103s | were classes that we were extremely |
3106s | confident about and class archetypes we |
3109s | knew absolutely would be popular and we |
3112s | were super like like we just we we knew |
3115s | the game had to have a a natural type of |
3120s | of character that could use minions uh |
3123s | was very physical |
3125s | um was was like we knew we had to have a |
3127s | character like that we knew we had to |
3129s | have an Elemental Magic user sorcerer we |
3131s | had to have that |
3133s | um we knew we had to have a circumancer |
3135s | like summoning undid minions |
3137s | um death magic things like that we knew |
3138s | we had to have that |
3140s | boy that was a little was a little bit |
3142s | of a weird one to have there as an early |
3143s | one we knew we had to have a sword and |
3145s | board that was actually a knight |
3146s | character that came before this but I'm |
3147s | kind of leaving it out |
3149s | um and it was it was actually a female |
3150s | Knight character |
3152s | um interesting |
3154s | uh ancient Leslie [ __ ] lore here uh and |
3157s | so yeah the fortnite characters were the |
3159s | ones that we knew we uh these these ones |
3161s | so the boy night we knew we wanted a |
3162s | sword and board style plate wearing |
3164s | Armor class but at the same time we |
3167s | wanted to have something unique in the |
3168s | game and we wanted to have something |
3170s | that was |
3171s | um sort of our own like you can draw |
3174s | direct comparisons in Diablo 2 and |
3176s | Diablo 3 to basically everything here uh |
3179s | pathology you just draw drunk in person |
3181s | but it's a little bit unique and there's |
3182s | a little bit of sort of a last Epoch |
3184s | Vibe and flare that comes from that that |
3186s | we wanted to have in the game really |
3187s | early |
3188s | and like this was this was these two |
3191s | were pre-kickstarter this was like mid |
3193s | Kickstarter and this was like a week |
3194s | after Kickstarter or something like that |
3195s | you know like we're talking really early |
3198s | and so so those are the ones that's why |
3200s | we did those ones first |
3202s | um and then we started just kind of |
3204s | putting in |
3205s | uh fleshing out classes so we're just |
3207s | we're just |
3208s | um when we decided to do the masteries |
3210s | thing and we're just adding in we're |
3212s | just like let's get to two for all of |
3213s | them |
3216s | um trying to get the three as soon as we |
3218s | can and we're just picking the ones that |
3220s | we think are gonna be really popular and |
3221s | are gonna hit clear class archetypes and |
3223s | gonna be very different from the other |
3224s | things so like what's what's the most |
3225s | different what's the most new that we |
3227s | can pull out of here and add in |
3230s | um and then and these three got kind of |
3232s | left I kind of left pretty late |
3235s | um |
3236s | and and they kind of just got pushed and |
3237s | pushed and pushed |
3239s | um we we kind of redesigned they've all |
3242s | gone through a redesign actually from |
3243s | the original version |
3245s | uh and a lot of that's come from |
3246s | feedback in the game just us learning |
3248s | how to how to make these things uh |
3250s | making the Rogue I guess we can like put |
3252s | the Rogue in here it's like a |
3255s | just like a little extra extra character |
3258s | mini sub like 2.5 here you know as the |
3262s | Rogue and |
3264s | um |
3264s | we learned a lot when making the Rogue |
3266s | and that changed how we were approaching |
3268s | these a lot |
3270s | um |
3270s | these these are the most unique I think |
3272s | classes and the most there's there's the |
3276s | fewest direct arpg comparisons that can |
3278s | be drawn to these glasses from other |
3280s | classes and games I think is I think |
3282s | it's kind of an important uh keynote |
3284s | there |
3289s | I think that explains |
3290s | [Music] |
3292s | sorry I just kind of got random random |
3294s | rambling there |
3296s | uh don't forget to put out let's see if |
3299s | I came to the questions so I'll see them |
3300s | but I do see one here that doesn't have |
3302s | it answered anyways uh any chance in |
3303s | future gender lock is gone there's a |
3305s | huge thread this is a question that |
3306s | comes up for a bit |
3308s | um the the overarching conversation is |
3310s | character customization so that's |
3312s | um like gender lock is is the same |
3313s | conversation as uh I want to change my |
3315s | height I want to change uh the way my |
3318s | character |
3320s | um like like the the the body type |
3322s | weight distribution of my character I |
3324s | want to change the the color of my |
3325s | character's hair you know all these |
3327s | things it's the same it's really the |
3328s | same ask there's there's different |
3330s | levels of this and like I doubt we'll |
3332s | ever get into like |
3334s | um I'm gonna move the jawline of my |
3335s | character because like can you see that |
3337s | no |
3339s | um so there's diminishing returns on a |
3340s | lot of these things in a game like this |
3341s | because the camera angle on sort of |
3343s | stuff |
3343s | um and the gear you're wearing |
3345s | but but broad picture stuff |
3348s | um it's possible that we could edit some |
3349s | stuff we'd really like to |
3351s | um it will not happen by 1.0 1.0 all the |
3354s | character models will be static and the |
3357s | five you see before you now will be the |
3359s | five that are used |
3360s | um |
3362s | yeah so so that's those are not I |
3364s | shouldn't say this those would be the |
3365s | five that'll use there could be changes |
3366s | to those models and adjustments and |
3368s | improvements and things like that but |
3369s | the |
3370s | um a little broadly speaking they'll be |
3372s | those five |
3374s | the support it's a post 1.0 thing we'd |
3376s | love to don't have the time yet |
3379s | would be safe to assume that there is no |
3380s | more Del uh safe to assume there will be |
3383s | no more delays for multiple release uh |
3385s | just to set the record straight do you |
3387s | think it will be March or to quote the |
3389s | zip stream for sure for sure |
3392s | um |
3394s | I mean so there's always room for things |
3396s | to go horribly wrong like we spent a |
3398s | long time making sure we had plenty of |
3400s | room plenty of Runway to do this |
3403s | um like the the the language in the |
3405s | official post is very clear like like |
3407s | let's let's |
3408s | let's go look at this |
3415s | let's go over here date locked like |
3417s | that's that's pretty absolute right like |
3419s | that's that's his that's his I think |
3422s | this is the first time we've ever |
3422s | actually put a date to our multiplayer |
3425s | release even when we've even we've like |
3426s | said okay it's gonna come next year |
3428s | things like that like we never put a |
3429s | date to it and we spent a long time |
3431s | picking this date |
3432s | um and I I know there's there's a lot of |
3436s | um |
3437s | there's there's not a full detailed |
3439s | explanation of why we picked this date |
3442s | um |
3443s | because because that that would be |
3446s | this ridiculously long post of of every |
3448s | single little factor that went into |
3449s | making this pick in the state but part |
3451s | of it is is that it's far enough out |
3452s | that we |
3454s | truly believe this will be a very this |
3457s | is this is attainable this is something |
3458s | we can we can hit this is where we're |
3460s | confident in we've we've got many other |
3462s | dates that are that are rolling ahead |
3464s | and and there's there's a lot of things |
3466s | we're putting behind this |
3467s | um and so like we're pushing for these |
3470s | dates these are |
3472s | um |
3473s | these are like if things are problematic |
3476s | before this day it's like things are |
3477s | getting cut instead of the days getting |
3479s | pushed type dates you know |
3481s | um |
3482s | hopefully nothing has to get cut I don't |
3484s | see why anything should it's we're quite |
3486s | confident in this |
3493s | it's about as absolute as you're gonna |
3494s | get out of me |
3495s | it was pretty it was pretty pretty clear |
3497s | but yeah it's it's uh |
3501s | it's exciting to have a firm date |
3505s | um |
3508s | you know a meteor hits the hits the |
3510s | Earth and I'm a liar all of a sudden but |
3511s | you know like |
3513s | barring that |
3519s | yeah |
3522s | great chance give me those yellows love |
3525s | to see them |
3530s | I feel like I would enjoy this to just |
3531s | turn the color yellow for all the fonts |
3534s | doesn't have to be bigger numbers just |
3535s | turn the color yellow |
3538s | oh you're right here buddy |
3541s | I didn't see you there |
3546s | come with me |
3548s | and you'll see |
3552s | absolutely nothing because you'll be in |
3554s | the void |
3555s | alone and cold |
3566s | I guess part of the question is like |
3569s | like is it safe to make plans for that |
3571s | date I'm making plans for that date you |
3574s | know like |
3585s | why does this game not have an option to |
3587s | pause because there's a weird bug that |
3589s | makes it not work it works in the editor |
3603s | uh into this post that says if someone |
3606s | dies in The monolith while in a group |
3607s | the player loses the end rewards does |
3609s | this include stability oh good question |
3612s | I'm pretty sure it does |
3615s | um I'm pretty sure it does if if anyone |
3618s | in the team is listening that knows the |
3621s | answer to this more firmly please let me |
3623s | know and I'll relay it but I'm I'm |
3625s | pretty sure it includes two but I think |
3626s | it's all the rewards |
3629s | uh just to confirm FAQ from Forum |
3632s | offline mode is still playing it before |
3634s | yeah offline mode still planned |
3636s | uh oh and will the community unique uh |
3639s | lamento less Refuge come in point nine I |
3642s | have a build planned for it for eight |
3644s | months I want it so bad yes it's in the |
3645s | game already uh is it is it dark quiver |
3648s | skill going to be overhauled yeah |
3651s | um because it really use it's really |
3653s | useless in the State uh is there any |
3655s | cold and poison conversion coming in the |
3657s | future for exploding era |
3659s | um a few questions there overhauled |
3661s | that's a strong word I wouldn't go that |
3663s | far |
3664s | um some changes yeah |
3666s | I I can see some changes to it I don't |
3668s | know if anything's done yet but um it's |
3670s | definitely a skill that I find myself |
3672s | having tough time playing with in |
3674s | multiplayer and I do try and play with |
3675s | it quite a bit |
3677s | all right |
3679s | useless I think it's a little strong |
3681s | though uh any cold and poison conversion |
3683s | coming in the future for exploding arrow |
3685s | uh unlikely I would say possible maybe |
3689s | that's the sort of thing that could be |
3690s | on an item |
3693s | I'm being told that just the bonus |
3695s | stability will be lost pretty sure |
3699s | uh sorry you have cold conversion I |
3701s | think you meant poisoning okay I thought |
3703s | that might be cold there but yes |
3704s | um |
3708s | more more conversions and things like |
3710s | that I items is probably the |
3713s | the the the the the better way that'll |
3715s | happen |
3717s | than in the tree I would assume if it |
3719s | happens at all poison is a pretty big |
3720s | archetype for |
3722s | um |
3723s | for rogue and this is this kind of comes |
3725s | back to the same thing of like |
3726s | are there other abilities that are |
3728s | really good for poison and do we want to |
3729s | step on them too much with with this you |
3731s | know |
3732s | Maybe |
3735s | enemies a chance to shred armor oh |
3737s | increase health that's okay we have |
3738s | coloring |
3740s | are you not afraid |
3742s | uh that you have missed your window with |
3745s | multiplayer with D4 coming early next |
3748s | year in PVE coming three four months |
3750s | later yes I'm Not Afraid uh but I assume |
3753s | you're expecting me or hopefully the |
3754s | answer no but I yes is the answer to the |
3756s | actual question there because I'm a |
3758s | dirty programmer and I'm gonna answer |
3760s | like a programmer |
3765s | all right hi I just joined welcome glad |
3769s | to have you here sorry if this was asked |
3771s | already it's fine is multiple gonna be |
3773s | for playing with friends or is it going |
3774s | to be easy to join games with random |
3776s | people I love this game thank you for |
3778s | making |
3779s | thanks for enjoying our game I'm happy |
3781s | you're happy with it um as far as |
3783s | multiplayer the there's like we want to |
3786s | encourage both things |
3788s | um |
3788s | we know that that some people really |
3790s | will only play multiplayer with their |
3792s | friends |
3793s | um and we have a very updated Friends |
3795s | coming up with this it's like gross |
3797s | um we have a very updated friends list |
3799s | for |
3801s | um |
3802s | 4.9 panels so you can like |
3806s | curate your own list of people to play |
3807s | with a lot easier and all sort of stuff |
3810s | um as far as finding people to play with |
3812s | yeah like there's there's lots of |
3814s | different ways to do that and it's we |
3816s | don't have we don't have a raid finder |
3818s | system uh if that's kind of the |
3821s | underlying question we don't have a raid |
3822s | finder we don't have like a |
3824s | um |
3824s | just like a window with like all the |
3826s | Dungeons and you just like pick like oh |
3828s | I want to do temporal sanctum like find |
3830s | me a group for temporal sanctum on tier |
3832s | three I'm gonna play a tank and and just |
3834s | teleport us all there when it's done no |
3835s | we're not doing that |
3837s | um so if you want to find a group or |
3838s | something like that right now this could |
3840s | change but right now that system is |
3841s | you're either using an external system |
3843s | like Discord or something like that not |
3846s | great but it's there |
3848s | um or you're using um like in-game chat |
3851s | you're using the um like Town zones |
3854s | where you'll you'll see other people |
3855s | there running around uh things like that |
3857s | so there's |
3862s | not a ton of systems built into the game |
3864s | for finding random groups right now |
3867s | um |
3869s | but I can see that being something we |
3870s | look at if it's |
3872s | hotly requested |
3877s | throwing bye |
3880s | I don't think about that doing |
3884s | we don't need to because we have this we |
3886s | have really Incredibles |
3889s | I got there |
3896s | I think Crystal yes Crank That enemy |
3898s | Health right up let's do it |
3900s | had you considered major balance changes |
3902s | to most skills since there are a couple |
3904s | there's like a couple of metabodes yeah |
3906s | I mean |
3907s | and kind of discreet the premise again I |
3909s | think there's more than a couple |
3911s | um but yes there there's |
3917s | there's a lot of |
3920s | oh my goodness this is |
3923s | my poison is like oh yeah I guess I'm |
3925s | crazy |
3927s | what's it normally |
3929s | oh goodness |
3930s | oh goodness |
3937s | oh I do have teasers |
3941s | oh |
3943s | oh hey guys we got stuff |
3948s | we got oh wow |
3951s | look at that |
3953s | oh it's gonna it's gonna come this |
3955s | window you're gonna see the file names |
3957s | oh there's a little sneak peek maybe |
3959s | some may have seen what one of the |
3960s | foundings was oh no |
3966s | uh all righty then |
3970s | I'm just gonna take a quick second here |
3971s | I'm gonna answer a question while I'm |
3972s | doing this what was the question I was |
3973s | answering uh major bounce yeah so |
3975s | there's |
3977s | um there's a lot of little |
3981s | there's a ton of little changes coming |
3983s | and then |
3985s | like some bigger ones here and there so |
3989s | um |
3990s | like Define major balance changes I |
3992s | think it's gonna be pretty major I think |
3993s | it's gonna be |
3995s | um a lot more I think it's gonna be a |
3997s | lot more abilities that are suddenly |
3999s | viable |
4001s | um while keeping the |
4004s | the a lot of the favorites because a lot |
4007s | of builds people really enjoy like like |
4009s | Spiderman's not going anywhere guys |
4010s | don't worry good thing you know like |
4012s | keeping keeping the favorites alive is |
4014s | is definitely an important part of this |
4016s | whole process |
4017s | um |
4020s | I don't know where is this |
4023s | stream images that's the folder I'm |
4025s | looking for |
4028s | let's just do a little a little delete |
4030s | on these oh okay well it's not gonna let |
4032s | me delete them that's fine |
4035s | let's get another question |
4044s | uh will 0.9 fix the on death damage to |
4047s | minions uh those exploding camel things |
4050s | are absurd |
4052s | um I mean there's |
4054s | there's still going to be enemies that |
4056s | have that ability there's |
4058s | um there's better visual indications |
4061s | that it's happening |
4063s | um |
4065s | oops that's not what I want to do |
4068s | there's better visual indication that's |
4069s | happening I think is the key |
4071s | key thinking |
4080s | I don't know it's gonna be a problem I |
4082s | can't resize it |
4091s | okay one second I'm gonna just disappear |
4094s | for a second I'll be right back sorry |
4095s | I'm still here I'm just gonna |
4097s | try and figure this out |
4100s | come on |
4106s | oh I don't know why I need to do this |
4109s | hello oh no what have I done okay we're |
4112s | getting one now here we go we're doing |
4115s | it live |
4118s | foreign |
4130s | you've all been very patient though so I |
4132s | I feel it's appropriate anyway so yeah |
4133s | this is this is um |
4136s | Hydra |
4138s | pretty cool |
4141s | this is one of our uh testing scenes |
4143s | that we use uh it's probably showed up |
4145s | in a few Clips just different different |
4147s | um backgrounds and things so we can get |
4149s | nice contrast and see what it looks like |
4151s | in different zones and biomes and things |
4152s | like that all in one place |
4158s | all right |
4170s | oh |
4177s | okay I'll show that one in full later I |
4180s | didn't think it was gonna change it |
4181s | right away |
4183s | all right |
4184s | we're still we're still learning with uh |
4186s | with our streaming software apparently |
4196s | a little little sneak peek of a sneak |
4198s | peek right |
4199s | [Laughter] |
4203s | all right uh Eternal eclipses unique |
4207s | effect grants a large amount of Type X |
4209s | melee damage to melee attack that is |
4212s | type y that being said you can shred any |
4216s | uh can you shed any light on how Eternal |
4219s | Eclipse will be affected by the melee |
4220s | damage update coming uh curious to know |
4223s | how this weapon will be affected thanks |
4225s | ESG |
4226s | um so I just want to make something |
4227s | really clear here something that I've |
4228s | tried to make super duper clear |
4230s | um and I get questions like this every |
4232s | week and so I'm like obviously not |
4234s | getting through with this |
4236s | um |
4237s | the key change to the damage updates for |
4241s | uh melee added melee damage |
4246s | so this this this this added melee |
4248s | physical damage on a weapon will become |
4251s | added melee damage on the weapon |
4253s | implicits this is really important that |
4256s | we're talking about added melee damage |
4258s | and bow uh and throwing but there aren't |
4260s | any but um on implicits is the key place |
4263s | this is changing this stat added melee |
4265s | physical damage is not going anywhere |
4267s | you can still have the stat like this |
4269s | this melee void damage this was this |
4271s | stats not changing in Matthew's model I |
4273s | think it might get a number tweak but |
4274s | like it's still gonna be it's still |
4275s | going to be added melee void damage on |
4278s | after these mod that's not going |
4279s | anywhere |
4280s | it's the implicit that's gonna just |
4282s | that's gonna lose this word physical |
4283s | that's all that's happening |
4285s | um |
4286s | for the most part there are some select |
4288s | weapons where the that where this damage |
4290s | type will stay uh for example on the |
4293s | void fiend basically all the ones that |
4295s | aren't physical are going to keep their |
4296s | type and all the ones that most almost |
4298s | all the ones that are physical are going |
4300s | to lose their type it's generally the |
4302s | roughly what's gonna happen there's |
4304s | that's not quite true for all of them |
4305s | but |
4306s | um |
4307s | so the the this lets items |
4311s | that are so if I'm doing a pure void |
4314s | damage build uh I don't have to worry |
4316s | about scaling physical damage at all in |
4318s | here even though a huge portion of my |
4320s | added melee damage is physical so I'm |
4323s | not scaling it as efficiently and that's |
4324s | split damage type is causing it to to to |
4326s | to not be quite as synergistic and just |
4329s | just be a little bit like it's not as |
4331s | awful as it could be type type feeling |
4333s | so um for that and the uniques are an |
4336s | entirely different beast in that all of |
4338s | their stats on uniques are all very |
4340s | curated to what that unique does so |
4344s | um I don't actually know if anything's |
4345s | changed with this item or not I have to |
4346s | go into the files to check but I'm |
4348s | pretty sure |
4349s | that uh that nothing's changed with that |
4352s | ability at all |
4353s | it's a short answer |
4360s | some values might change but like the |
4362s | the core functionality of like uh added |
4365s | Type X melee damage to type to attack |
4368s | this type y |
4369s | nothing changing |
4382s | all right is this game already in beta |
4384s | or still EA I ain't yes |
4388s | you know um the multiplayer beta is not |
4390s | out yet |
4392s | um but the like define beta Define EA I |
4395s | feel like this is yeah looking at the |
4396s | same thing pretty well |
4398s | um |
4399s | uh I play lastly [ __ ] on a laptop ooh |
4401s | Brave boy |
4403s | uh and there are some skills that seem |
4406s | to cause me to lag rubber band rubber |
4407s | banding is really strange because |
4409s | there's no network connection |
4411s | which is what causes rubber banding so |
4414s | if you're talking about multiplayer CT |
4416s | program carefully you don't break your |
4417s | NDA |
4419s | careful |
4422s | um |
4424s | uh is there anything could you make the |
4426s | stop my driver's up to I can't really |
4428s | help you with support here if you'd like |
4428s | support please contact support I believe |
4431s | it is just uh support Douglas Deepak |
4434s | game.com |
4437s | just Google's Lusty [ __ ] support that's |
4439s | there |
4441s | oh I'm pretty sure exhalation support in |
4443s | here or Discord also gets you the same |
4445s | thing |
4446s | um |
4450s | yeah those little support section on the |
4452s | Forum too |
4457s | there are a lot of um performance |
4459s | updates coming in point nine as well as |
4461s | stuff that we've talked about uh |
4462s | previous Dev updates and this one too as |
4464s | well so yeah |
4466s | [Music] |
4468s | all righty then |
4469s | oh don't die Mike |
4472s | I mean you thought it'd be cool but try |
4473s | not to |
4475s | hi hello |
4477s | uh will you hide |
4480s | an auto recast button on spells |
4485s | I maybe add uh in order for everyone to |
4488s | play the same games and don't use tricks |
4490s | like numblock or macros |
4492s | um |
4493s | we |
4496s | Avalanche no |
4498s | uh we don't currently have any plans to |
4500s | add a system for auto casting into the |
4503s | game |
4504s | uh natively |
4506s | uh it doesn't mean things won't change |
4507s | but currently there are no plans to add |
4509s | that |
4513s | ow |
4515s | why does Avalanche hurt so much |
4527s | finally |
4528s | my face is soft and supple so don't hurt |
4531s | it |
4532s | uh you said in private streams you were |
4534s | working on cosmetic transactions I was |
4535s | like going really great actually |
4543s | really great |
4550s | uh currently the graphics options don't |
4552s | do much |
4558s | there's they could do more I think I |
4560s | think I think possibly the the |
4562s | um |
4563s | this is gonna talk about FPS probably |
4564s | options don't do much likely with |
4566s | regards to frame rate I think it's |
4568s | probably the next uh there's a little |
4570s | change between very low settings and |
4571s | Ultra for train details lights and a few |
4574s | others is this intentional something |
4575s | that will be later changed oh I was |
4577s | wrong |
4578s | um |
4584s | maybe I don't know |
4592s | do we wanna do you want to take this to |
4595s | I'm scared to actually Crank It Up |
4597s | really I've got to turn down for the |
4598s | Stream |
4599s | uh |
4601s | I'm not gonna do it |
4602s | I'm not gonna do it I'm just gonna sorry |
4604s | I don't want to mess this up the street |
4608s | um I I think there's |
4610s | uh there are definite changes coming to |
4613s | that that make those changes better |
4615s | because we've done a lot of performance |
4617s | updates |
4618s | um so there were there were settings |
4619s | that we wanted to have in like high very |
4622s | high Ultra things like that that we |
4624s | um that caused too much of a performance |
4626s | hit |
4628s | um that we that we have |
4630s | toned down uh in the current build in |
4633s | order to um wait until we had better |
4635s | performance stuff as well uh it's pretty |
4637s | few and far between there are a couple |
4638s | things that fell into that category |
4640s | um |
4642s | so there will be some changes but not I |
4644s | wouldn't say sweeping or drastic |
4669s | please don't come to the channel |
4671s | advertising stuff |
4676s | all right |
4680s | hello Aaron how's it going |
4683s | did you reply to yourself saying hi to |
4685s | yourself |
4686s | I think you did |
4689s | oh come on |
4691s | it's like after being sassy |
4696s | no visible lasting consequences that's |
4699s | what I get |
4711s | come on |
4717s | that's what they get |
4720s | you're sorry yes but what was your |
4722s | reaction in people's reactions to the |
4724s | point nine release announcement oh yeah |
4726s | that's about right |
4732s | uh would it be challenging to make small |
4734s | town zones before dungeons that would |
4735s | allow people to group |
4737s | um |
4739s | uh yes Town zones are uh odd Beast |
4745s | um but not impossible it's not a bad |
4746s | idea either |
4750s | uh teaser start when I arrive well you |
4754s | missed one already go back and watch it |
4758s | and you missed the teaser of the teaser |
4760s | because I actually started playing the |
4761s | second one too |
4767s | to be fair I think those worm things |
4770s | would probably make a decent minion |
4771s | seven the |
4774s | which which worm thing sorry |
4780s | oh the hydras yeah |
4783s | they are pretty cool and they would make |
4786s | good minions too |
4792s | come on just thank you |
4799s | [Music] |
4800s | so will they be a player hydrocele |
4803s | coming then |
4806s | there's not one planned currently but |
4811s | I'm no psychic |
4813s | uh my professional streamer Liker that's |
4816s | about right |
4818s | got those big old Air quotes |
4821s | uh seeing how we might have opposite |
4824s | gender options for characters in the |
4826s | future does that mean that warlock will |
4827s | become a witch for female acolytes just |
4829s | as warlock for male act like it's just |
4831s | curious it's an interesting question and |
4833s | I I totally see where you're coming from |
4835s | this one |
4835s | um probably not |
4838s | um mostly because uh it creates a weird |
4843s | um it creates a problem with like just |
4845s | build guides and and and like |
4848s | third-party websites and things like |
4849s | that like you have this like |
4851s | um every class has one name and then you |
4853s | have a witch slash warlock is another |
4855s | name and it's like well that doesn't |
4856s | make any sense what's going on like two |
4857s | classes is it is it one class and it's |
4860s | just a level of confusion that we don't |
4861s | really want to invite |
4862s | um so so unlikely but maybe who knows |
4871s | very unlikely |
4881s | come on Mike don't die |
4884s | I know you want a diet but just just no |
4886s | I don't want to I know your character |
4887s | wants to try and die in the fire those |
4888s | there we go but uh |
4891s | steer him see him true |
4899s | all right all right curious to see how |
4902s | my 4090 does with frames on Max 4K 100.9 |
4906s | I think it'll be pretty good |
4910s | it's it's much less about the video card |
4913s | and it's it's the CPU though |
4921s | foreign |
4932s | hopefully that bottleneck will vanish |
4934s | though |
4935s | for everybody |
4940s | uh any crazier fun builds you guys have |
4942s | played in a house that gen the Greater |
4944s | Community has totally slept on I no I |
4947s | don't think so you guys are really good |
4948s | at finding builds |
4950s | um |
4951s | there's there's like there's lots of |
4953s | builds we'll play for fun sometimes and |
4955s | and we'll muck about with that just you |
4957s | know uh aren't good |
4961s | but you you you're all very good at |
4964s | finding builds very good at it |
4975s | hello Mike hello |
4977s | uh |
4979s | dick |
4980s | disgustator |
4982s | uh broken tail I bet it's like backwards |
4985s | instead of something |
4987s | sounds sounds like a backwards word |
4992s | or like several back I don't know could |
4993s | be wrong |
5000s | those are nice good bases uh have you |
5004s | got any four LP drops I have had a four |
5006s | Oak drop |
5010s | um |
5012s | nothing to write home about like I've |
5015s | I've Had A Hammer Hammer Florent |
5018s | um before I'll be dropped before I've |
5020s | had a |
5022s | um |
5023s | I've had an alchemist Ladle 4lp drop |
5025s | before |
5026s | um |
5027s | you know not |
5029s | not |
5029s | good items really like the the ones |
5033s | where you're like is this good under any |
5034s | circumstance even at like endgame it's |
5036s | like well not really |
5039s | it's good |
5046s | get me crazy how's your horizon 97 7900 |
5050s | X's see now I'm just jealous |
5056s | like he tested me |
5060s | those attacking players come at me bro |
5067s | oh well you just noticed what a great |
5069s | build this is |
5078s | here we go |
5087s | was this was this a build that you were |
5088s | popularizing mostly |
5093s | monster |
5100s | I guess I I guess I have questions for |
5102s | people who aren't even if you are in the |
5105s | for anyone who um has an idea this when |
5108s | when multiplayer comes what builds will |
5110s | people be playing what what classes will |
5112s | be playing first what's that go to |
5116s | uh 0.9 class for people |
5138s | but we're gonna have Mana problems in a |
5140s | moment |
5147s | yep there they are hello Mana problems |
5150s | my old friend |
5151s | necro need more skellies yeah |
5156s | yeah roads bleed Shield Rush flame burst |
5159s | Paladin Squad yeah |
5162s | that's that that that is |
5165s | um flame verse Paladin Squad |
5168s | is uh has is not quite what you'll hope |
5171s | it to be in 0.9 |
5174s | um because yes it would have been |
5176s | broken overpowered if nothing had |
5178s | changed because it it's so |
5180s | multiplicative with itself when there's |
5181s | multiple people there |
5183s | um like like theoretically so |
5186s | similar stats so there's there's named |
5188s | and unnamed Buffs |
5191s | um |
5191s | and |
5193s | uh named Buffs replace each other when |
5196s | they get when when two of them are added |
5199s | the new one replace the old one even if |
5202s | it's worse as long as it is the same |
5203s | name it replaces it |
5205s | um |
5206s | and uh the the flame burst buff from |
5210s | holy Shield actually holy Shield holy |
5212s | Aura entirely is a named buff so all the |
5215s | stats everything you get from holy Aura |
5216s | is um each each stat is individually |
5219s | named so you can't have |
5222s | um |
5223s | five people or four people sorry all |
5225s | giving each other that same uh that same |
5228s | piece of the buff so you can have |
5230s | multiple |
5231s | I don't know if this is actually changed |
5233s | or not but |
5234s | the the way it was initially at least is |
5235s | you could have multiple people I think |
5237s | we tone this down because it was a |
5238s | little too ridiculous even even with |
5240s | this restriction |
5241s | um you could have multiple people with |
5243s | holy Aura |
5244s | um and you could get the whole holy Ora |
5246s | tree effectively because two people can |
5247s | have different holy auras |
5249s | I think it still works that way |
5251s | um but individual pieces of the Holy |
5254s | Aura don't overlap so if two people have |
5255s | the like flambers chance |
5258s | um only one of those applies |
5261s | um whichever the most recently applied |
5262s | one is |
5263s | um |
5264s | and they get reapplied every quarter of |
5266s | a second or something so |
5268s | it technically flips the chance if one |
5270s | person has ten percent one percent 100 |
5271s | it would flip between 10 and 100 every |
5273s | quarter second |
5275s | that's assuming they're exactly equally |
5277s | spaced which they wouldn't be |
5288s | assuming same balances now you'll be |
5289s | playing this first oh nice |
5292s | don't worry flame respondent is still |
5294s | quite strong like the it's still very |
5296s | good it's just not |
5299s | oh my God WTF broken |
5302s | crazy ridiculous Bonkers which is |
5304s | without changes what it would have been |
5310s | prescription Echo Golem answer with your |
5311s | armor |
5312s | [Music] |
5314s | good stuff |
5317s | uh still fine if he's yourself yeah yeah |
5319s | like it's it's still environments it's |
5321s | basically unchanged |
5325s | so it's it's not it's not like |
5328s | we're not like nerfing into the ground |
5330s | or something to make it not bad not not |
5332s | overpowered in multiplayer but it's um |
5334s | it doesn't stack the way you'd hope it's |
5336s | a stack in multiplayer that's all I'm |
5338s | saying |
5339s | um |
5340s | yeah |
5344s | 2.9 you'll wake up a sentinel |
5348s | I didn't have said no I go to stream so |
5351s | I go to sleep I said no I only play |
5353s | Sentinel so I'll be playing Sentinel |
5356s | let's see I was hoping that would end |
5357s | with like someone playing a rogue |
5365s | you're literally dead right now that |
5367s | seems unlikely |
5370s | but if not cool how are you |
5372s | communicating with us |
5378s | you can play only storm trying to give a |
5379s | challenge |
5382s | but what if what if what if we buff it |
5384s | it's awesome then |
5389s | not much of a challenge then ah |
5406s | I just need to be void cleaning a little |
5407s | more that's a big big mistake what I'm |
5409s | doing |
5409s | I'm just like in answering questions |
5412s | lazy mode spin spin spin spins I should |
5414s | be voice more |
5422s | there's a bug there's there's one bug |
5424s | right now a multiplayer that just oh it |
5426s | wrecks me |
5428s | um it'll it'll be fixed don't worry like |
5430s | that it's there's a fix in the fight for |
5432s | it I'm pretty sure it's not not a |
5434s | problem but uh it may actually already |
5436s | be fixed I don't know there was um |
5438s | when you use lunge if you didn't have a |
5440s | Target even so you're walking and you |
5441s | use lunges at a Target like this |
5444s | um and it would it does the animation |
5447s | for lunge and locks you in place |
5450s | so you can't just like blindly lunge |
5452s | until like a Target happens then like |
5454s | jump half across the screen to that |
5455s | Target you have to like wait till you're |
5457s | sure there's a Target or else you're |
5458s | just wasting so much time standing still |
5460s | every few seconds |
5462s | and oh is it brutal |
5467s | but I should be nicely fixed before |
5470s | monster goes live |
5481s | when Curry patriarch |
5486s | hmm |
5488s | nothing Avalanche needs huh |
5491s | can we see that other teaser hi me |
5499s | next next natural break we get |
5506s | I think I need more bonus to build I'm |
5508s | just gonna clear this whole place |
5511s | I'm just kidding |
5516s | easy buff you cannot make two |
5519s | tornado rework when tornado yeah today |
5522s | needs a little love I'd say |
5525s | it's cool but it's not good |
5527s | you know |
5529s | there's a couple builds that were really |
5531s | cool where it's like the the ones where |
5532s | it like attaches to you there's been |
5534s | some broken tornado builds in the past |
5535s | where it like attaches to you it's like |
5538s | Zephyr like um Janna's Zephyr from law |
5541s | and just like you just go so fast |
5546s | and everything just gets vacuumed into |
5547s | you as you walk and it was it was it was |
5550s | a few nutty builds with it for a while |
5551s | there |
5552s | a little over the top |
5556s | really like our weapon I think I'm gonna |
5557s | bother taking any of these |
5562s | oh I said I said I'm doing teaser didn't |
5563s | I |
5571s | okay here we go |
5575s | this is uh uh the companion study fight |
5581s | some updates to it |
5587s | watch my tiny little window |
5591s | drink lots of water boys and girls |
5598s | just little just little tease |
5601s | it's just a little just a little tease |
5602s | of it |
5605s | what's going on here |
5612s | you haven't seen any chat frames yet the |
5614s | the dialogue updates yeah my goodness |
5616s | they're phenomenal |
5626s | what is the video pause |
5631s | I didn't mean to do that |
5639s | okay just just just |
5642s | what's what's going on |
5648s | I don't know what I've done |
5651s | bouncing all over the place |
5662s | well I hope it played once it does the |
5664s | video file I have does show it but it's |
5666s | not |
5670s | teasing the teaser I apologize let's |
5673s | let's try I feel like I didn't actually |
5674s | play it did not play once hmm |
5679s | let's add a new source |
5684s | foreign |
5686s | from scratch from the top once more with |
5690s | feeling |
5695s | transform |
5697s | so it fits a screen |
5730s | I'm I'm just |
5738s | started it says like we'll restart when |
5740s | active there we go okay |
5746s | goes through it starts to fight |
5749s | it's not a full fight it's just the |
5750s | intro |
5751s | I guess let's install clip |
5755s | here we go |
5766s | let's get back into the action you know |
5771s | cow |
5776s | you want to see any unique I don't have |
5779s | any unique for you |
5783s | I love love this set piece every time I |
5787s | see it I'm just |
5789s | um |
5797s | oh that's the over under me surviving |
5799s | this one |
5805s | really not good I just went for it you |
5809s | know I think I think we should do |
5810s | dungeon let's do a dungeon |
5812s | did an arena in a while actually |
5817s | it's gonna Arena |
5829s | who's feeling an arena |
5831s | I'm feeling an arena |
5840s | oh |
5843s | I'm just doing and this one's so scaled |
5844s | right |
5847s | I could rip through a couple |
5850s | I do like the limited ones they're |
5851s | really nice |
5857s | let's see if I can get through a couple |
5858s | of them |
5861s | I need to I still need to just make a |
5863s | button |
5864s | in our Dev tools it's just like |
5866s | and gamify a character so I can play |
5868s | in-game nicely on stream |
5881s | can't you win |
5885s | till the night fits from you let's go |
5889s | come on |
5899s | hey Mike it's 100 offline mode coming in |
5901s | patch point nine uh I don't know I think |
5904s | so |
5909s | stand down it's possible that it might |
5912s | not |
5913s | I think it might be listed as 1.0 |
5914s | feature |
5931s | you need a unique for all the teasing of |
5933s | that teaser I'm sorry |
5936s | I don't have anything you need to share |
5938s | with you |
5940s | we can come up with them right now let's |
5942s | go let's go up with one let's I'll uh |
5943s | I'll do what I can to get it in |
5949s | uh all right let's go |
5954s | it's pointing strictly a multiplayer |
5956s | release or can we expect some new |
5957s | content a long way instead it's not a |
5958s | strictly multiple release at all |
5961s | um all the stuff I've teased throughout |
5963s | the last year on the stream |
5965s | um like there's there's a huge post |
5968s | um |
5970s | which has all the things that are |
5971s | confirmed thus far throughout the year |
5975s | um 4.9 in it and or links to posts that |
5978s | have those things in it so there's like |
5980s | there's a whole bunch of links at the |
5981s | bottom of the post that came out today |
5982s | that have that are that are to all the |
5984s | other places like there's all the stuff |
5986s | that's compiled in the stream from |
5987s | Andrew Tilly's form thread |
5989s | um there's a few other Dev blogs |
5990s | throughout the year that we that we |
5993s | um noted content for there's |
5996s | um other stuff that's not in any of |
5997s | those posts yet still to come that we |
5999s | haven't announced yet as well like it's |
6001s | um |
6005s | yeah it's not strictly a multiple player |
6007s | release we've like ever like not |
6009s | everyone on the team is |
6012s | um working on multiplayer updates So |
6014s | like |
6015s | um |
6016s | the uh |
6018s | sound sound engineer sound designers are |
6022s | um like there's certain certain feature |
6024s | requirements for multiplayer that are |
6025s | needed so like |
6027s | um when a party invite comes in the |
6029s | sound effect that plays like that's a |
6031s | multiple requirement for the sound |
6032s | Engineers but |
6033s | um the vast majority of the |
6037s | um the work they've been doing over the |
6038s | over this last year is is completely |
6040s | unrelated to multiplier but it's it's |
6042s | very related to just the game as a whole |
6046s | um so you know like there's there's a |
6047s | lot of people who |
6049s | um have roles that certain elements of |
6051s | what they do gets uh gets used in |
6053s | certain parts of multiplayer |
6055s | um but most of it's not multiplayer |
6057s | specific it's just gameplay |
6059s | um and they nobody stopped working over |
6062s | the year uh so all the stuff that |
6064s | they've been doing uh in those |
6066s | respective fields are all relevant and |
6067s | still going to be in the game and |
6068s | everything |
6077s | your chance |
6079s | yeah it's like a Year's worth of sound |
6082s | updates here's what the bfx updates a |
6084s | Year's worth of Animation updates you |
6086s | know it's all those things that are that |
6088s | are just making the game so much so much |
6089s | smoother and uh just feels so much more |
6092s | polished and all these sorts of things |
6103s | how large is the team I don't know the |
6105s | exact number actually |
6107s | um |
6110s | it's getting pretty big now |
6113s | still nowhere near the size of |
6115s | a lot a lot of other videos out there |
6118s | but as far as remote teams go |
6121s | um |
6123s | with without uh like without a publisher |
6126s | yeah pretty pretty big so far |
6142s | sent out or die |
6145s | have we said 80 plus okay cool Jordan |
6148s | September said that that's that's a good |
6150s | person to quote on things like that |
6151s | [Laughter] |
6158s | it's also such a such a weird question |
6160s | because like |
6162s | and then I say this every time this gets |
6163s | asked and I I still stand by it and |
6165s | everything it's like |
6168s | do do you count |
6170s | um and there's there's like like where |
6172s | where do you draw the line because it's |
6173s | a weird question |
6175s | um is a |
6179s | um is is a like |
6182s | this one's obviously yes but it's a |
6185s | producer part of that yes obviously is |
6188s | um |
6189s | uh like uh uh a community matter part of |
6192s | that definitely is |
6194s | um |
6195s | is an accountant part of that |
6198s | maybe is a |
6202s | um |
6204s | uh like it's a lawyer part of that |
6206s | because every company needs lawyers |
6207s | things like that probably not |
6210s | um I I I know that number is probably |
6212s | not counting people like uh that are |
6215s | like |
6216s | um |
6217s | contractors like like floors things like |
6220s | that because we don't have a |
6221s | permanent house lawyer or whatever you |
6223s | call it a |
6224s | staff lawyer |
6226s | um but you know what I mean like there's |
6227s | there's some roles that are |
6230s | um |
6232s | like General business roles |
6235s | um and there's some roles that are like |
6236s | contracts and things like that and |
6238s | there's like artists that are contracted |
6240s | as well do you count those yeah I would |
6242s | count those |
6243s | um |
6244s | so it's like you can't go on just like |
6246s | is it a contract position or not you |
6247s | know there's there's all sorts of weird |
6250s | does this count Maybe |
6252s | most the time yes |
6262s | yeah accountants are part of that I mean |
6265s | if it's if it's someone who's on staff |
6266s | yeah if it's if it's someone that gets |
6269s | hired once a year to do taxes and it |
6272s | changes every year because probably not |
6274s | I'd say but like you know it's |
6276s | I think it's a valid question |
6284s | all right image goal damage not for us |
6288s | the engines |
6293s | only damage not for us |
6300s | talked with Nate a few months ago or a |
6301s | few days ago said multi is coming in |
6303s | March in the ninth is that correct yes |
6305s | that is correct March 9th multiplayer |
6308s | will be available for anyone who owns |
6311s | last Epoch to play it |
6315s | super mega awesome |
6318s | in-house Council thank you agros mini |
6321s | that is exactly the term I was looking |
6323s | for |
6328s | we do not have an in-house counsel |
6331s | which I think it's a good sign |
6337s | means we're not getting sued every day |
6348s | in the UK we have legislation around |
6350s | that ir-35 mostly affects whether |
6353s | they're taxed as employees or |
6354s | contractors it has all sorts of crazy |
6356s | rules about that all over the world and |
6358s | gets so complicated with an |
6359s | international team |
6361s | and then you get like tax fees I have |
6363s | read cover to cover the most boring |
6366s | thing I've ever read |
6368s | is the Canada U.S tax treaty oh my |
6372s | goodness it is boring |
6380s | I can summarize it in like one sentence |
6387s | just pay one of us we don't care we'll |
6389s | sort it out later |
6399s | it's not quite true don't take that as a |
6401s | tax advice |
6402s | but that's what it feels like |
6413s | oh I want to get to uh well I guess the |
6415s | high level ones because we're over 86. |
6417s | we can we can handle a little bit higher |
6419s | I think yeah |
6421s | got to protect your intellectual |
6423s | property |
6433s | nobody cares about lawyers I don't think |
6436s | that's true |
6445s | you had to read through some accounting |
6446s | legislation rules because I gougingly |
6449s | boring yeah it's bad |
6451s | hmm |
6454s | contract language is just so dry |
6459s | you know like I get that it needs to be |
6461s | clear so you get like really specific |
6463s | and it's it's it's like it's interesting |
6466s | and you find a little interesting the |
6468s | whole language aspect of it because |
6470s | um there's kind of a social contract an |
6472s | implied social contract that we have |
6474s | together like all of you and and and |
6477s | a lot of entire games has when we come |
6480s | on stream like this is that I'm gonna be |
6483s | honest and open and truthful and all |
6485s | sorts of things and |
6487s | um |
6487s | quite often I take issue with the |
6490s | language in the question and will |
6492s | um |
6494s | try and specify that so it's clear and |
6496s | so there's not misunderstandings later |
6497s | so I get why you know contracts need |
6500s | this boring drive very specific overly |
6503s | precise language so there's no way you |
6505s | can like oh this is ambiguous |
6512s | but oh is it painful |
6517s | bye bye |
6519s | welcome back |
6529s | oh I feel like we got through most of |
6532s | the questions everyone had at the start |
6533s | of the stream a lot a lot of the same |
6535s | questions everyone had |
6536s | I just kind of just kind of cruised into |
6538s | the end here nice relaxing a little Spin |
6540s | to Win Arena having some fun |
6542s | taking it Taking a chill time |
6545s | getting a few exalteds |
6558s | I made a couple other little tweaks to |
6560s | stream I'm wondering if anyone notices |
6561s | significantly worse or better visual |
6564s | quality still |
6569s | is a full Ward build where you |
6571s | completely or mostly ignore life viable |
6574s | in game absolutely there's several items |
6576s | that support builds like that directly |
6578s | there's even several skills that support |
6580s | that type of build directly |
6582s | um acolyte's probably the primary class |
6585s | that does things like that but even |
6586s | people like |
6588s | um primalists that don't generally do |
6590s | things like that have build Focus that |
6591s | work that way |
6593s | um the most prominent item that you'll |
6595s | be looking for is |
6597s | um sanguinous and then last steps to the |
6600s | living |
6601s | uh boots and chest uh |
6603s | opposite respectively |
6606s | um |
6608s | and uh what they do is they'll drain a |
6611s | percentage of your |
6614s | um current health |
6617s | per second |
6619s | and then they will so you'll you'll end |
6622s | up equalizing |
6624s | or yeah I can't read what it is how it's |
6626s | worded exactly but you'll end up |
6627s | equalizing somewhere at low life |
6630s | um and then they give you ward per |
6633s | second based on your missing health |
6636s | so you you have like you'll see people |
6638s | sitting at like |
6640s | 100 Health but thousands of Ward |
6643s | um |
6646s | again it definitely work some that are |
6648s | very good |
6656s | frostbite shackles can make it viable |
6658s | via cold red stacking yeah |
6662s | the boots boots you're looking for |
6664s | Unique boots you can get them via |
6667s | um |
6668s | you can upgrade boots in the |
6673s | we'll show you after this beautiful ways |
6676s | to get it I think oh is it is it is it a |
6679s | boss drop |
6685s | is it a boss drop |
6689s | can can I can I get it by upping rares |
6692s | in the in the forging is that is that |
6694s | doable someone let me know it is okay I |
6696s | thought so |
6699s | this guy's gonna try and roll it and see |
6700s | if I just get one |
6704s | but then you know you get that sneaking |
6706s | suspicion where you're like |
6707s | [Music] |
6708s | I think it's a boss drop isn't it |
6715s | all right let's go for |
6718s | unique items |
6724s | less absoluting yeah |
6729s | am I wrong |
6732s | also wouldn't be surprised |
6736s | oh you do have them also |
6738s | nice yeah |
6742s | there you go |
6744s | and then uh skill acolyte has an ability |
6746s | Called Death seal I believe it's |
6748s | actually on Lich |
6751s | um |
6752s | which will lock your health at low life |
6755s | so you can like when you use it it'll |
6758s | actually snap you to low life and and |
6760s | lock you there so you can't go above it |
6761s | they'll put a Max cap on your life total |
6764s | um |
6765s | and so you can like force your life down |
6767s | low really quickly so your your ward |
6768s | generation starts immediately you don't |
6770s | have to worry about |
6772s | um like letting it build up slowly |
6777s | um |
6780s | ah blood Frost and death three of them |
6782s | but you already have them so and then um |
6785s | defeat champion |
6787s | by on the Arsenal |
6790s | come at me bro |
6794s | who's the better Sentinel I believe it |
6796s | is me |
6801s | awesome cool some very cool stuff was |
6804s | coming I'm sure we'll have uh more |
6806s | detail about this later but a little |
6807s | tease here at the end of the stream |
6809s | um some very cool camera |
6811s | uh camera work |
6814s | um and don't worry for everyone that |
6815s | hates camera movement option to turn it |
6818s | off |
6819s | um but it looks gorgeous some fantastic |
6821s | camera camera updates |
6824s | tricks and and neat things that uh that |
6827s | really help skills just feel way better |
6831s | come down the pipe |
6834s | I'm sure there'll be a a teaser and |
6836s | update about that eventually but it's uh |
6838s | early design stages of it it's just it |
6841s | like immediately as soon as as soon as I |
6843s | saw it I was like yup that's going in |
6853s | potential Channel yeah that's nice |
6854s | Jordan's threshold poison damage is just |
6857s | so poopy garbage |
6859s | what's my what's mine like here avoid |
6861s | strength because there's endurance void |
6863s | Reds yeah |
6866s | maybe I'll like make something cool out |
6868s | of this |
6869s | can we try and strip this off let's |
6871s | let's start by just seeing if we get a |
6873s | random like bye bye |
6875s | uh removal or is it random affix |
6882s | um |
6886s | we're just like ruining the forging |
6888s | potential while we do this we just lost |
6889s | everything good |
6892s | well never mind |
6900s | I I clearly didn't say shake |
6904s | clearly didn't say shake |
6907s | camera movement |
6915s | was super easy |
6925s | it looks gorgeous very subtle |
6931s | there was uh we it was it was being |
6933s | shown off and |
6935s | um |
6936s | there were a few people were like is it |
6938s | on like is this is this the before clip |
6940s | I can't really tell that much |
6942s | um and then someone turned it off and |
6944s | they're like oh yeah that does look way |
6946s | better I think you're just like yeah you |
6948s | like you can't really tell when it's |
6950s | happening but you're like as soon as it |
6951s | goes away |
6953s | you miss it |
6955s | it's a good sign very good sign but yes |
6957s | we know that that's a sensitive topic |
6961s | for a lot of people and and don't worry |
6962s | camera |
6964s | controls and motion sickness and all |
6966s | that sort of stuff you know got to make |
6967s | sure that that's that's possible to be |
6969s | turned off |
6971s | and like I do have screen Shake on right |
6973s | now so I'm sorry if it bothers anyone |
6974s | but it's pretty subtle |
6981s | Bloom yeah Bloom Bloom's another one |
6982s | that people uh |
6984s | quite often don't like that much |
6986s | Bloom can just gets so excessive you |
6988s | know there's like there's there's |
6989s | certain times where you're like |
6992s | uh we don't need was it Star Trek Into |
6994s | Darkness is that the one that where it |
6995s | was just like Starburst Starburst |
6997s | Starburst Starbursts everywhere |
7000s | did enjoy the movie quite a bit but the |
7001s | the effects going on there were a little |
7004s | much and some I think it was Into |
7005s | Darkness |
7011s | I really like how the TV series is now |
7013s | kind of like tying into that a little |
7015s | bit that's it's working |
7021s | spoiler alert if you haven't seen any of |
7022s | that |
7029s | more lens there's yeah those lens slurs |
7031s | you're right sorry |
7039s | similar similar |
7042s | what exactly is bloom or a Angie I was |
7045s | saying oh my goodness that is a that is |
7047s | a humongous humongous question |
7051s | um |
7052s | I'm not a graphics engineer or anything |
7055s | like that so I'm you know or a technical |
7057s | artist I'm gonna get this so wrong but |
7060s | in like |
7062s | what's it layman's terms Bloom is |
7065s | basically if you have like a light |
7067s | source like let's say let's say this |
7068s | person was like holding the light source |
7069s | here in their hand |
7072s | Bloom is a post-processing effect so |
7074s | something that like happens |
7076s | that would like give it sort of like a |
7079s | glow |
7081s | around it so it's like |
7083s | um so like the light feels more like a |
7085s | light source there but it's not actually |
7086s | it doesn't cause proper Shadows to exist |
7088s | anything like that generally but it's |
7090s | like it it helps make light sources feel |
7093s | a lot more real usual usually |
7095s | or more natural |
7098s | um |
7101s | anti-aliasing |
7105s | is when you have |
7107s | an A texture or an image or a model or |
7110s | something like that |
7112s | um |
7116s | and and it's it's low enough resolution |
7118s | basically you you can you can see the |
7120s | edge in pixels and it's you get this |
7123s | Jagged look |
7126s | um it tries to take this and smooth it |
7129s | out |
7130s | basically what it's doing it's it's |
7132s | trying to it's trying to take it's |
7134s | trying to make this look like it's a |
7137s | straight flat line and it's not jagged |
7151s | Bloom is lens flare with gaussian blur |
7153s | applied yeah kinda |
7159s | oh I'm I took time to do that now we're |
7161s | lying behind this is 40 ways we'll go a |
7163s | little bit over today but that's okay |
7168s | foreign |
7171s | questions I think we think we got |
7173s | through most of them today I hope I did |
7175s | hope it did an okay job answer them for |
7177s | you today |
7178s | which one has any last minute ones I'd |
7179s | be happy to answer them before we before |
7181s | we head out for the day |
7188s | I also might just die |
7190s | that's that's that's quite possible |
7210s | uh can you share your plans or thoughts |
7212s | on how to keep items relevant moving |
7214s | forward yeah so uh that's that's a doozy |
7218s | to end on yeah |
7220s | lizard |
7221s | fantastic that is I'll get you in a sec |
7225s | don't worry |
7228s | I love it |
7230s | um the key sharing plans or thoughts on |
7233s | how to keep setting as well moving |
7234s | forward |
7235s | um |
7237s | I I think there's generally Buffs need |
7239s | to happen I think there's |
7241s | um there's no method by which set items |
7244s | are brought into the end game equation |
7247s | that are not already in game intended |
7250s | set items so we have |
7252s | you need guns like snow blind is no it's |
7255s | a terrible example it's not even good |
7256s | not that good but it's |
7259s | fine example let's let's say it's an |
7261s | example it's a low-level unique item |
7262s | that is not great on its own |
7266s | it's fine it's not gonna be great you're |
7268s | not gonna be winning any like tier lists |
7271s | with it |
7272s | um |
7273s | but there might be a niche mechanic in |
7275s | there that you want to utilize and the |
7277s | stats don't quite hold up in the game so |
7279s | we do have the legendary system that |
7280s | lets us bring unique items |
7283s | um into end game that are not in-game |
7285s | viable and because the legendary |
7286s | potential scales with their base end |
7289s | game Power |
7291s | um which is generally |
7293s | um relative to their level they |
7297s | what's going on |
7302s | nope there's someone over there |
7304s | um |
7309s | uh it it helps us just make unique items |
7311s | in-game viable right even even ones that |
7313s | aren't very good but there's nothing |
7314s | that does that with set items and no we |
7317s | can't just apply |
7319s | um |
7321s | legendary system two sets it doesn't it |
7323s | doesn't work |
7324s | um |
7325s | so I think there needs to be some other |
7327s | system along a similar vein to how |
7331s | legendary items function in that it is a |
7334s | uh a reward for an end game action that |
7336s | lets you bring set items closer to an |
7339s | in-game viable system that are not |
7340s | initially in-game viable |
7343s | um |
7345s | and I don't know what that looks like |
7347s | right now |
7348s | we don't we don't have set plans for |
7349s | that but um |
7352s | hopefully we'll be able to |
7354s | I'll figure that one out because set |
7356s | items are it's it's a really |
7359s | um |
7360s | it's a key part of of this type of game |
7363s | and |
7365s | um missing out on them as an end game |
7367s | item is |
7369s | um |
7370s | like I I think it's it's it's not great |
7374s | and |
7376s | um I think we'll start to see an influx |
7378s | in set item popularity as we get to 1.0 |
7381s | and also uh creation rates as we get |
7384s | 12.0 because |
7385s | we we definitely slowed down on set item |
7388s | creation once we once uh legendaries |
7391s | came out because we knew there was a a |
7393s | power disparity there we weren't sure |
7394s | how best to to make that up yet and so |
7397s | we're kind of just like we've kind of |
7398s | Pumped the break on set items |
7400s | um but I'm I'm sure I'll make a comeback |
7405s | where are we come on |
7410s | they're just in the middle |
7413s | of course let's go to the middle Mike |
7414s | what are you doing you know that |
7429s | blizzard |
7431s | to answer your question |
7433s | March 9th 2023 |
7436s | and I am thrilled to be able to answer |
7438s | that question |
7441s | precisely and confidently |
7450s | let us merge sets yellow oh gosh |
7453s | [Laughter] |
7455s | look at what what's so this is not the |
7457s | first time I've heard exact uh |
7458s | suggestions like this what do you mean |
7460s | by that like like take take two pieces |
7463s | from different sets and equip them |
7465s | simultaneously |
7467s | um and have them count towards the set |
7468s | bonuses or something like that |
7470s | um or do you mean like |
7473s | um |
7475s | like add an item from one set to another |
7478s | set so it's just the the target set or |
7481s | like |
7482s | literally just like combine two set |
7484s | items together so it's one item counts |
7486s | towards two different sets |
7490s | and has the stats of both items |
7492s | because that's terrifying that one |
7493s | happened part of the problem is is like |
7495s | it's it can't it can't Spike the length |
7498s | of this of the item text |
7500s | when that process happens |
7504s | so it's like one of the options we have |
7507s | we have increase the power of individual |
7510s | efforts that already there replace |
7511s | affixes with different affixes |
7514s | um there's a couple good examples I've |
7516s | heard of of things that are promising |
7517s | for sure but um |
7521s | it's it's kind of got to go in the |
7522s | replace or buff affixes that are already |
7524s | there category |
7528s | adding more is not going to work |
7533s | let's set it up let's go for it |
7540s | let's say people had fun making them |
7541s | something basically with like yeah uh |
7543s | Boardman Boardman is the only person |
7544s | that um has made a set a set for himself |
7547s | and |
7549s | um |
7551s | yeah there's it's it's a really |
7553s | unfortunate situation because it did |
7555s | um |
7556s | it happened just before legendary system |
7558s | got implemented |
7559s | um |
7561s | and uh shamans also are kind of |
7564s | struggling right now it's very Shaman |
7565s | Ford Said So like |
7567s | um |
7568s | shamans and sets kind of got both gotta |
7570s | get generally buffed and then I'm sure |
7571s | it'll it'll it'll come back into |
7574s | being an awesome set |
7577s | but we've just we've just gotta tighten |
7579s | up our overall balance a little bit |
7580s | before before that one really shines |
7582s | again |
7583s | but I think it will |
7592s | Boardman was uh or has been a very big |
7595s | uh supporter for lassi pop for a very |
7598s | long time |
7604s | foreign |
7609s | guide videos they'll probably find |
7612s | something from them |
7615s | my suggestion was pure chaos and evil at |
7617s | first had like two item sets |
7623s | maybe let's upgrade the base DT cell yep |
7625s | that's that's that's definitely a good |
7626s | option I think |
7628s | oh yeah of course Arena |
7631s | the Rogue oh my gosh |
7634s | um |
7635s | oh I'm no aim to this okay do we do we |
7638s | go full try hard and pray and work our |
7642s | butts off or do we just accept that Our |
7645s | Fate is sealed |
7649s | oh |
7652s | I'm I'm so not gonna do this |
7665s | foreign |
7666s | the Rogue has a decoy that it can throw |
7668s | out |
7670s | and it if you kill the decoy before it |
7674s | expires it will drop a whole bunch of |
7679s | um |
7681s | crafting materials |
7683s | there we just we just dropped one we |
7684s | just killed one incidentally |
7687s | um |
7688s | thus even though the the player |
7691s | character is not |
7694s | um forced to attack it it is |
7697s | incentivizing the player to attack it |
7698s | thus doing the primary function of decoy |
7702s | as drying aggro |
7705s | um so the Rogue even an NPC Rogue is |
7708s | still able to use decoy to draw aggro |
7711s | from the player |
7716s | one of my favorite mechanics boss |
7717s | mechanics that we've ever had |
7719s | because it's |
7721s | so simple so subtle |
7724s | um |
7726s | and just makes it play the way you're |
7729s | playing it because it's like it's a |
7730s | player ability that's transitioned to an |
7732s | enemy ability and that usually doesn't |
7733s | work and I just I think it's I can't |
7735s | remember who came up with that whoever |
7737s | it was your brilliance |
7745s | I don't want to throw it in so they'll |
7746s | probably be wrong |
7756s | all right great |
7760s | news |
7762s | we succeeded |
7764s | all right I had a great stream a little |
7767s | chill down on the end there a little a |
7769s | little ease up but uh it felt really |
7771s | good |
7774s | um I am a great time and and anyone |
7777s | who's got like hard hidden questions for |
7780s | me |
7781s | whoops wrong screen it's okay though |
7783s | totally appreciate them |
7788s | about the same thing open on both |
7790s | screens so it's like which one do I |
7792s | click on got it though |
7794s | glad to have everyone here and uh |
7798s | I had a ton of fun I hope you had fun I |
7801s | know I did and we'll see you again next |
7803s | time |
7805s | I'm uh if if I didn't answer your |
7808s | question or if you are just getting here |
7811s | um we are |
7814s | constantly doing |
7817s | uh answer questions on a Discord forums |
7820s | Reddit all sorts of places lots of |
7821s | helpful community members doing the same |
7822s | thing I'll be here same time same place |
7824s | next week |
7826s | um there will be a gap I'm just gonna |
7828s | keep saying this at the end there will |
7829s | be a gap over |
7831s | um the the holidays into New Year a |
7833s | little bit |
7834s | um I'm not sure exactly which streams |
7835s | will be canceled yet but there will be |
7837s | at least two that won't happen right |
7840s | around uh Christmas New Year's timing |
7843s | um |
7847s | that'll make sure to be more clear on |
7848s | which ones those are |
7855s | be on a journey I shall take you to a |
7857s | magical land |
7859s | before we go say hi to heavy |
7863s | see you later buddy |