Last Epoch

Last Epoch Dev Tracker




22 Feb

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Hello everyone! I wanted to share some thoughts and information about today’s launch, but before I do I want to thank all of you that showed us some patience and kindness in our first big release. Even though we felt we were prepared and came in with a high level of confidence - even feeling that we over prepared - we were shown that in a real-world situation things can go wrong that just simply do not in simulated scale testing. You can see a post I wrote yesterday about this that has of course “aged like milk” but I still think it’s informative and gives insight into our feelings the day before launch: ...

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    EHG_Kain on Forums - Thread - Direct

This is a minor hotfix to quickly correct a character creation bug, and enable the alert message system.

Bug Fixes

  • Fixed a bug where you couldn’t create a character after clicking through the cycle character explanation

Changes

  • Enabled in game System Alert messages
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Depending on which edition you purchased, you should have the Golden Guppy. :slight_smile:

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LE_ThankYou

Travelers,

Thank you so much for your incredible patience as we work hard to address the ongoing issues. Your support means the world to us! As mentioned in our previous updates, we’ve established an active update thread on both our forums and Discord:

Join us on Discord: Last Epoch - Official Community
Visit our Forums: ...

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21 Feb

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Yes.

If we had unlimited resources it's definitely not a decision we'd make. But, having an extra gender option available for each class would require skinning all the armour models twice, or in some case creating separate models for more revealing armour like some of the primalist's chest pieces. Additionally there'd be a lot of extra animation work, making sure all the animations work for both, or in some case creating additional animations where they don't. Getting the quality and diversity of armour visual models to where it is at 1.0 and getting animations to their standard at 1.0 has been a very significant task for a team of our size, and having to account for twice as many character models would have slowed that down a lot.

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There's normally an option to switch your movement key to move or attack, but right now it's disabled.

There was a bug found with it very shortly before release, and disabling it was the only fix guaranteed not to cause additional issues. We'll re-enable the option with the bug fixed in a hotfix.

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Originally posted by TheTechnicalArt

Why in the world are players unable to use right click to move? It changes nothing about the gameplay and its 100% possible, so what sense is there in forcing people to be unable to switch?

Underlying technical dependencies.

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Yes, there's no restrictions on partying based on faction.

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    EHG_Kain on Forums - Thread - Direct

Most Recent Status Update

Update - 2:54 pm

We are deploying a back end fix aimed at solving some of the “Connecting” issue seen at character select and long transition times when loading into towns. This fix is not expected to cause any service disruptions.

Known Workarounds

Update - 04:09pm

Online mode is currently unavailable.

    ...
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    EHG_Kain on Forums - Thread - Direct

LE_Steam_EventHeader_1.0_OUT1920×622 67.8 KB

Greetings Travelers,

Today is a historic day for the Last Epoch team and everyone here at Eleventh Hour Games (EHG). What started as an after-hours passion project has blossomed into one of the most anticipated releases in the ARPG genre, and we are blown away by the support we have received.

Thank You. Thank you to our families for putting up with us while we worked long into the night, and thank you to our community for supporting us even when all we had was a dream and a few vaguely Traveler-shaped pixels.

We look forward to seeing you all in Eterra, atop leaderboards, and expanding across time in the Monolith of Fate.

A few reminders:...

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Great job here with maintaining details even in the stylized form! Love seeing the fan art :D

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Originally posted by Trenmonstrr

Thanks! No worries at all I realize this was my mistake, was trying to mess around after my work day a bit before official launch but looks like I’m going to have that brand new blind play through 😃

It's a great way to play it honestly. Hope you enjoy and thank you for your support.

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Yes, sorry for the confusion, u/Trenmonstrr! The game will be available again at launch. We've tried to signpost this as best we could but with the influx of new players we've been worried all day that people would be confused and frustrated.

Welcome to the community, and tomorrow you can try out all the new shiny stuff :)

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There are some good answers here, looking at u/Ronarray's post - also Meteor is my personal favorite skill even if it's not considered one of the best. I will say that we have some plans for Sorcerer that we're excited about coming post 1.0.

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Haha if this is over the top it is completely on me. I personally asked our sound designer to increase the rate of the falcon sounds quite a lot pretty near the end of content lock because it didn't feel present enough. We'll monitor and take note of feedback, including this post, and adjust as needed.

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One of the absolutely coolest and most heart warming things is seeing these guys that have been advocates (sometimes critics - for good reason) for the game for years, streaming to 10-15 people at a time, grow their viewership as the game gains traction.

We've gained a ton of constructive feedback from them over the years that the game is now infinitely better for. Three cheers for these guys - go drop them a follow.

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Originally posted by Melubas

Thank you for the answer and for wanting to work things like this out! Amazing to see :) I will buy the game tomorrow and try it out before I say anything since that seems like the decent thing to do. Will send you a message and let you know how it works out.

Sounds good, when you add me add a note on who you are. My Discord invites are a bit backed up but I'll look out for ya.


20 Feb

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Glad you’re able to join the community for launch, wOoxx. Tell your significant other that the devs from that game thank her for her, and your, support. She sounds like a solid T28 find to me