Last Epoch

Last Epoch Dev Tracker




03 Jun

Comment
    Sarno on Forums - Thread - Direct

Could you please check whether it’s working properly for you now?

If you have the game client open I would recommend closing it and re-opening it.

Comment
    Sarno on Forums - Thread - Direct

Please give me a moment to look into this for you.

Comment
    Sarno on Forums - Thread - Direct

Which zone is this occurring in?


02 Jun

Comment
    Bonfi96 on Forums - Thread - Direct

Hey! You guys gave us a lot of feedback about this matter and we are listening. We’ll be likely tweaking controller aiming but our dev resources are currently being allocated to other systems which are more important or essential to the game so we don’t have an eta as of today.

Comment
    Sarno on Forums - Thread - Direct

Hrm, I understand why the game’s saying that, but it probably shouldn’t.

Thanks for bringing that to our attention!

Comment
    Sarno on Forums - Thread - Direct

Could you please post the following two files?

You should be able to attach them to your forum post.

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Comment
    Sarno on Forums - Thread - Direct

Thank you for the reports!

We are investigating this.

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report!

Comment
    Sarno on Forums - Thread - Direct

Could you try binding one of these keys to a regular button, then changing back and seeing if that works? I’d recommend only doing this with a single action so it doesn’t take long.

Comment
    Sarno on Forums - Thread - Direct

Hi there,

Sorry to hear this! Could you please post the following information?

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Comment
    Sarno on Forums - Thread - Direct

Can I just confirm you’ve seen the controller improvements in Patch 0.7.0e?

Your most recent post in this thread appears to have been regarding an issue related to vendors, and that should have since been resolved.

Comment
    Sarno on Forums - Thread - Direct

Earlier I made it possible to like the first post of threads in Feedback and Suggestions. I would like to clarify something regarding this functionality and how we will consider it.

Post likes will not be viewed as mini-votes. Liking a post is how you indicate a post was constructive, polite, and the kind of post you’d like to see more of. You can feel this way about posts regardless of whether you happen to agree with the person who wrote it.

That is very important.

Politics is steadily becoming more divisive in several countries. To comment on two examples - in the UK there are the pro-Brexit and anti-Brexit camps, and in the US there are the pro-Trump and anti-Trump camps. In both instances, the middle ground is being eroded as both sides of the debate become ever more entrenched in their positions. This leads to ‘compromise’ being seen as a dirty word, and those on the other side being seen as ‘the enemy’. Civil discourse is a casuality of t...

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Comment

Hey everyone!

While we try to maintain an active presence here on Reddit, we do ask that any posts about such issues be posted in that thread. This is something we will be periodically reviewing, and the more places responses get posted, the harder it will be to find them all. Thanks!

Comment
    Sarno on Forums - Thread - Direct

Unique items cannot be crafted upon.

A unique item with open slots was balanced around having fewer than four - sometimes due to particularly powerful properties being present on the item, other times due to being given a low level requirement and envisaged as a leveling unique, not an endgame item.

Comment
    Sarno on Forums - Thread - Direct

Thanks for the kind words and the suggestion!

I’ve added this to the list of topics to be discussed at a future design meeting. We may encounter a backlog of these depending on how much feedback we receive at Dreamhack Dallas.

Comment
    Sarno on Forums - Thread - Direct

Thanks for the feedback!

To quickly comment on the points you’ve raised;
 

Balance is definitely a work in progress.

While it is very important that we nail the endgame, the core game is a foundation which endgame content has to fit well. We have thus been developing the game from beginning to end. Aside from a prologue Chapter added relatively recently, the low level zones are the oldest. The endgame content currently available is a very early iteration which will definitely change a lot prior to release. In particular, most boss encounters are placeholders.

When you talk about difficulty, do you mean globally? Is this specific to the Arena and / or the Monolith of Fate? A ...

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Comment
    Sarno on Forums - Thread - Direct

When playing ARPGs we’ve all had the experience of something that’s either hard to see - or, worse, a projectile created by an offscreen enemy - and your character consequently dying abruptly to damage you could not reasonably anticipate and plan around.

The purpose of this thread is to help us get concentrated feedback regarding the source of this frustration, so that we can review the damage and range of particular abilities.

In order for this to work, it is vital that posts in this thread are informative and kept on-topic. While all feedback has merit, I may move some posts to other threads if I believe that doing so would help maintain a focused and informative conversation in this one.

Please try to include the following information;

  • The name of the enemy
  • A description of the ability
  • Your current location
  • Anything else you consider pertinent

Thank you in advance! We genuinely appreciate your help in maki...

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01 Jun

Comment
    Sarno on Forums - Thread - Direct

Hi there,

I’m very sorry for taking so long to respond.

If this is still happening, could you please post the launcher’s log files?