Last Epoch

Last Epoch Dev Tracker




29 May

Comment
    Sarno on Forums - Thread - Direct

Thanks for the feedback, everyone!

As always, we’ve been reading your feedback with interest and discussing how we might be able to act on it. I’d like to clarify that anything in this post was created very recently - we started getting this feedback less than 24 hours ago, after all - and is thus non-final.

With that disclaimer out of the way, we have been experimenting with making the bottom half of the Acolyte’s new set longer. Here’s a video to show how it looks from every angle;
 

https://forum.lastepochgame.com/uploads/default/original/2X/1/1e6a61208f5e201aad2b0542af913ba52ad757c6.mp4

The art team have been discussing how best to rig such a design. Making the cloth longer does result in clipping issues bein...

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We don't currently have an ETA for the Rogue, though we are actively working on her.


28 May

Post
    Sarno on Forums - Thread - Direct

Some of the most common feedback we receive is disappointment that the visual appearance of characters does not change when you equip different items. This is due to our art team being busy with other work, making it difficult to find the time to create more 3d models for equipment. The good news is that a couple of artists have been working on this!

In Beta 0.7.0e we implemented some additional equipment models for the Sentinel class, and we’re actively working on more. A couple of weeks ago I ...

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    Sarno on Forums - Thread - Direct

Sorry for not following up sooner.

This issue should be resolved.

Comment
    Sarno on Forums - Thread - Direct

Sorry to hear this!

The next time you log in and something has disappeared could you please give us a log file?

https://support.lastepochgame.com/article/39-the-games-log-file

Comment
    Sarno on Forums - Thread - Direct

As said above, we’re aware that some users will not yet have their forum badges. Contrary to my previous post, there’s no need to contact us - we have a list of account names and will be applying their badges over the next week or so. Apologies for the delay!

As the issue appears to have been fully resolved for everyone in this thread, I’m going to update the thread by marking a post as a solution. On behalf of everyone here at EHG I’d like to say thank you for your patience as we worked on a solution for this.

Comment
    Sarno on Forums - Thread - Direct

As said above, we’re aware that some users will not yet have their forum badges. Contrary to my previous post, there’s no need to contact us - we have a list of account names and will be applying their badges over the next week or so. Apologies for the delay!

As the issue appears to have been fully resolved for everyone in this thread, I’m going to update the thread by marking a post as a solution. On behalf of everyone here at EHG I’d like to say thank you for your patience as we worked on a solution for this.

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We don't currently have an ETA to share.

We're still in the process of determining what will be included as part of the next patch to better prioritize work over the short-term.


27 May

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had a look through the output logs the crash was caused by a unity generic acceptation. as of such, I don’t have a lead on it yet, seeing this error pop up more recently. do u know what patch number stopped working for u?


26 May

Comment
    Sarno on Forums - Thread - Direct

Moving thread to Bug Reports.

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report!

If anything like that happens again, could you please be sure to post a log file?

https://support.lastepochgame.com/article/39-the-games-log-file

Comment
    Sarno on Forums - Thread - Direct

I’m very sorry to hear this.

If anything like that happens again, could you please be sure to post a log file?

https://support.lastepochgame.com/article/39-the-games-log-file

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    Sarno on Forums - Thread - Direct

Not sure how often you’ve been playing and finding chat not working for you; the chat server has had a few technical issues, and recently migrated to different hardware.

If chat’s currently working for you I’ll mark this thread as resolved.

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hey, all I wanted to clear up some of the ambiguity and lack of information on my part :wink:
first of I just wanted to let u lot know that if you’re having any weird issues feel free to get in contact with me about it. anyway into it :wink:

memory allocation
memory allocation is how much vram can be dedicated to the texture streaming system. so for example if your graphics card has 2GB and the memory allocation is set to dynamic the game will get that graphics card memory. as a safety measure, the dynamic system is always 256mb less than the total vram u have. as of such, we have given u the option to manually select a higher vram amount. (disregarding the -256mb safety) this way if u know what your vram is u can set it and not ...

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hey all, we have done some internal testing with my fix and everything looks great. unsure when it will be rolled out :wink: