As this isn’t a bug I’m going to move this from Bug Reports to Technical Support.
As this isn’t a bug I’m going to move this from Bug Reports to Technical Support.
If any game experiences instability with an overclock in place that is resolved by the overclock being removed, that would mean the overclock is not stable for all workloads. Either reducing the overclock or increasing the voltage could potentially prevent further crashing.
Please note we can cannot officially support overclocking, as we cannot accept responsibility for any damage which may be caused to overclocked hardware as that is outside of our control.
Hi there,
Sorry to hear about this!
Could I please ask which Operating System you have? The troubleshooting which would be relevant are quite different depending on which OS your computer is using.
Can I ask if you restarted the game client prior to regretting the log? The file is recreated when the game client is opened and the log doesn’t contain much information.
Is this something that happens consistently or has it just happened once so far?
Hi there,
I’ve responded to your e-mail about this now. Apologies for the delay!
Yea, we have a lot of talks about pets still. We’re looking at all sorts of options for them right now and we aren’t really locked in to an option yet. We’re testing some things out internally right now but I’ll see if we can get some sort of update on the plan.
Currently we are planning on having individual loot per person. We have talked about making this an option that could be turned off or some sort of hybrid option too but for now the plan is just individual loot for everyone.
Lots more movement haha.
I would love to be able to give you the answers you are looking for with all those questions. Most of them aren’t really decided yet. D2 is a big influence in our online experience. We are going to make our system a little different in order to fit the different gameplay systems. I’ll do my best to give answers to what I can.
Thank you for the suggestion; we’ll discuss it during a future design meeting.
hey, all its taken time to get this one fixed for good as resolution switching was actually a relatively new feature to unity itself. (beyond full-screen and windowed). we have just finished a new revised version that now can adapt to user inputs as well as starts in the correct resolution. due to its nature we will have to do a fair bit of internal testing i will update here how that goes
Thanks for this fantastic writeup @Orobyss. It has been linked internally and I am scheduling time for our story and world building crew to read over it today. Admittedly I’ve only made it half way through so far but agree with the vast majority of points you raise. Look forward to going over this with the team!
Sorry about that! We found an issue with using the launcher to update from older versions and it was fixed earlier today, so please try again.
If the problem persists please post your launcher logs. Thanks!
This is a known bug-- you can actually just open and close the skills panel (s by default) to refresh the list of skills you can select. Thanks!
Mind Slayer is working but it appears that the others are not. Thanks.
I’m not able to reproduce this. I’m running by continuously holding down M1, a stun symbol appears above my head and then I activate teleport (without releasing M1).
Is this still happening? There was a bug where the chat was obscuring movement which might’ve been what you saw. It was fixed in 0.7.0g, so let me know if this is still happening.
This should be resolved now-- see this thread for details and reply there if you’re still having issues. Thanks!
Thanks. We’ve looked into this and the issue should be resolved, so let us know how it goes!
This is just a display issue, it should be a simple fix.