Last Epoch

Last Epoch Dev Tracker




17 May

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Hey bud, when you get a sec, can I snag an output log from you?

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Thanks for the report, could you get me your output log?

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Which version are you on? We implemented a fix for this issue in a previous update but we will look into it if it’s happening on later versions.

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We just found a bug in the storm totem tree that I fixed this morning. Some nice changes coming for it.

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That’s a really good point about how gems and gear are pretty large pillars of PoE builds and are freely changeable at will. I will say that skill gems are fairly dependent on gear and passives so if you want to change to new skill gems, you quite often need to change your passives too so they aren’t quite as flexible as it might seem.

We will be taking steps to increase the flexibility of our systems. Allowing more than 5 skill specs but not increasing the bar size is an interesting option to help with that. My main concern would be running through a level with your AoE skill on and then switching to your boss killer skill when you get to the end. We’ll have to talk about it more.

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Yea, I’ve done it for the next patch. Not sure when that will be but it’s ready to go.

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I might have missed those ones. If so, I’ll fix them too.

edit: I checked and those ones say minion so they are actually working as shown. I’ll change them over to say one companion and fix it in the back end too.

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haha, sorry no, it just only counts companions,

Post

Chat

  • Improved fading behavior for individual messages and when the chat loses focus.
  • The chat window now fades away when you click outside of it.
  • Replaced the “Press enter to open…” text with a small chat button
  • Fixed input being blocked by the chat window when it is closed.
  • Fixed some visual issues of the chat window ui.
  • Fixed a minor performance issue with automatic scrolling.

Items

  • Added a new higher tier of mage armour models
  • Updated on-ground item glow effects

Skills

  • Added a node to the wandering spirits tree that causes wandering spirits to be revealed around the target location rather than around you
  • Updated the portraits for Bone Golem variants

Enemies

  • Void mauls and The Effigy of Oblivion no longer spawn in the arena as some of their skill effects would clip with the ground and become difficult to see.
... Read more
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Just fixed it for next patch :smile:

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If it’s too big to add as a file attachment you can upload it elsewhere and link to it. Thanks!

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https://en.wikipedia.org/wiki/Monte_Carlo_algorithm what i was referring too. to bad this one wont taste as good :wink:

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thanks guys, fixed for next patch

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Thanks-- we included more fixes in 0.7.0e, but make sure to report back if it still happens after updating!

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Some full screenshots of areas this occurs in would help a lot. Uploading them to an external site like imgur.com is ideal if you have multiple.

Thanks!

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Sorry about this! A log file from when this occurs would be helpful.

Just to confirm, this happens despite you summoning the maximum amount of wolves you are allowed, and you have enough companion slots for all companions?

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Sorry about this! A log file from anyone who has experienced this will help us look.

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Thanks for the report! A full screenshot of where this occurs (and what enemy it was) will help us look into this.

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Sorry about this! A log file and your system information will help us look into the issue.