Last Epoch

Last Epoch Dev Tracker




15 May

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Mechanics

  • Increased base player movement speed by 5%.
    • Note that this change is multiplicative with sources of Increased Movement Speed.
  • When you are stunned, you now become immune to stuns for 1 second after the stun ends.
  • You no longer have to attack the door in the Welryn College.
  • Capped the max respec cost per point at 5000 gold temporarily so that people don’t get left with impossible to respec characters.

Skills

  • Teleport
    • Flat ward node grants 8 ward per point (down from 10).
    • The intelligence scaling ward node requires 4 points in the flat ward node (up from 3).
    • The health to ward node now converts 4% of current health per point (down from 10%).

Items

  • Glancing Blow affix changes
    • "Glancing Blow and Armour" can no longer spawn on amulets or relics.
    • "Glancing Blow and Armour" can now have up to 15% glancing...
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    Sarno on Forums - Thread - Direct

The location for each supported Operating System is mentioned in this support article.

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For sure, we know we can’t get rid of it completely and we aren’t going to try. The primary goal is to have the game be fun and engaging for the players.

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So things are always changing and this could too. We don’t currently have any plans to change the general philosophy behind semi-permanent characters. I have just put in a little thing to make is slightly easier if you’re doing a lot of respecs. I’m still working on the actual respsec item drops.

Quite often with systems like this, it’s much easier for us to make things less restrictive over time. If we make things more restrictive, we will probably get some pretty strong push back from the community. Because of this we have erred on the side of caution for a few systems. The respec system in particular was one that we had to put in as quickly as possible and haven’t really touched since then.

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Originally posted by DeadpanLIVE

Absolutely! I'd be honoured :)

Thanks! Appreciate it. :)

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Top tier items will be tradable through the bazaar. Some things people do to crafting those items could cause them to become untradable. For example, a crafting glyph could be 100% success chance but binds the item to you so it’s no longer tradable. (This isn’t implemented yet but it’s a general example)

Selling crazy cheap items for ultra high value will give a percentage to the bazaar itself, thus helping with inflation and repeatedly doing this may be cause for warnings. I say may because we haven’t set out specific guidelines as to what behavior is OK and what is not. We would be more interested in restricting the RMT gold sellers than the players interacting with those systems.

Because we want to foster a competitive scene we would like to keep RMT as rare as possible.

As for the legendaries, not uniques, most legendaries will not be tradable and yea it sucks to pick up one that you don’t need or want. We do have a plan for them to still be very useful. I d...

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Also, as a temporary thing to help but not actually fix the problem yet, I’m going to put a cap on the respec cost so that it can’t balloon in to infinity. It will be really high but it will cap out.

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Hi there,

Thanks for the thread!

Would it be okay with you if I placed a link to this thread in the sidebar?

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Multiplayer isn't available yet, though we have a Developer Blog on it if you're interested.

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for some reason, unity is hard crashing from what looks to be just a generic out of memory issue. considering your computer is about on par with mine I don’t think that should be a factor tho. (physical ram size) ill see what i can do.

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    Sarno on Forums - Thread - Direct

Please e-mail [email protected] about this. :slight_smile:

It’s not something we can discuss publicly on our forum.

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would u also be able to provide your cpu specs as well? a dxdiag or just the name would do thanks.


14 May

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thanks, fixed, also found another passive that had the same problem because of this.

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There are lots of little things that will help achieve this goal. I would love to dive deep on it but I don’t really have the time today. (trying to get some skill fixes in before the next patch). If you haven’t read the plans for the bazaar yet I’d give that a read as it outlines several systems which will deter RMT.

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If it gives a stack trace there should be a line at the end of the file like “C:/Users/BIM-RIG/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes” (taken from your last log file)

Can you do the same thing except looking at the GPU part of Task Manager? Your GPU could be running out of memory (which is unrelated to the Memory tab of Task Manager)

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It’s increased ward retention. It multiplies the number you already have in your ward retention by that much instead of adding it.

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Like I said, the primary action that we are trying to restrict is RMT. We still want players to be able to get items in game through the Bazaar. We want the experience of being a RMT seller and the experience of being an RMT buyer to be difficult enough that it’s just not really worth it. We also want the in game systems to be good enough that it’s just a better experience to use the in game systems.

We know that people are going to do it. We just don’t want the main way that you gear out your character to be going and spending $20. We’re doing what we can to make playing the game fun and cheating at the game annoying and boring.

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Yup, that’s going to be a really tough one for sure. I think we can do it :smile: