Last Oasis

Last Oasis Dev Tracker




04 Dec

Post
    pogosan on Steam - Thread - Direct
INTERFACE

- Added an option to toggle audio when minimized.
- Added 1st/3rd Person perspective FOV sliders.
- Added FOV scaling option to enable fisheye. This time the popular demand was too strong to resist.


BALANCE

- Added Fiery Concoction to the game, a resource that's only obtainable through rare Wandering Merchants that specialize in dealing with ammunition.
- Hellfire Bolts will now require Fiery Concoction to be crafted.


FIXES & IMPROVEMENTS

- Fixed meshing through walls with Scattershots.
- Fixed characters jittering on moving Walkers.
- Fixed player numbers display on World Map UI.
- Fixed Furnaces not being locked when above 50% HP.
- Fixed items disappearing from Walker containers after unpacking (tied with server restarts).
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2927866455154677064]here[/url].

03 Dec


02 Dec

We’re bundling our Community Devlog with this week’s content push since we had some bigger posts for Season 2: the Poaching Hut and Hard Maps!

To allow for a more fair progression, we’re doing a slow rollout with hard maps like we’ve done in the past! We’re going to start spawning them this Friday, so get ready!

We use this approach because we feel it aligns well with player progression. Sure, there are some groups that may have been waiting for Hard maps for longer than others, but transitioning over time rather than all at once means that more dedicated groups don’t just steamroll to the end right at the start of a season and that there is an overall more fair progression pace.

CHANGELOG
CLAIMING

-Added Poaching Hut - This placeable will allow the owner to reap harvesting bonuses from the area around it, poaching the resources from the owners of the oasis.
-Re-enabled the ability to transfer Proxy Walkers to the clan.

... Read more

01 Dec


27 Nov

Post
    pogosan on Steam - Thread - Direct
STRUCTURES

- Added projectile trajectory for Catapult and Slingshot back.
- Fixed holes in Stone Doors.


FIXES

- Fixed VOIP not working on some maps.
- Fixed floating after some climbing.
- Fixed losing grappling hook when redeploying.
- Fixed model visuals of Stiletto.
- Fixed shooting Scattershot through some walls.
- Fixed being able to hit things through some walls.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2927865821438497740]here[/url].

26 Nov

Post
    pogosan on Steam - Thread - Direct
Ancient City
Starting tomorrow, 27th November at 5 PM CET / 11 AM ET, Ancient City will start appearing on the world map!



Explore the remains of a forgotten civilization in search of loot and treasures, but beware the rupu-infested ruins scattered around the city and other hostile wildlife overrunning the area.

Black market traders, who live on the fringe of the nomadic society, tend to avoid crowded oases and often prefer to do their dealings far away from the Flotillian trade stations. You'll find them setting up shops all around the Ancient City and may even encounter special merchants offering Strongboxes to their customers.



Keep an eye out for the... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2927865821436020125]here[/url].

25 Nov


24 Nov

Post
    pogosan on Steam - Thread - Direct
STRUCTURES / BALANCE

- Increased fragment drop from Rupu Camp effigies.
- Reduced total tech cost to unlock Stone Bases.
- Renamed roof structures to make tutorial clearer.


FIXES

- Fixed spawning of merchants on some oases.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2927865187904376646]here[/url].