Last Oasis

Last Oasis Dev Tracker




04 Oct

Post
    pogosan on Steam - Thread - Direct
We're continuing to iterate on the new Sleeping Giants map with your help. Please keep sending your feedback and bug reports, they're really helping us get the new content to the best shape possible. In addition to that, we're testing ourselves, focusing on specific features to get the feeling for what needs to be done to improve the new map and all the content that comes with it, as well as actively using statistics and looking at how you play the game in real time, as we noticed long ago that often real experience is different from the written feedback after the fact.


Coming Soon™
Our plan right now is to continue improving the content that we released, while working on the new PvP Update that's aimed at players who prefer hardcore battles against other Nomads out there. The main idea is to make permanent PvP tiles an actualy important part of gameplay and the in-game World as a whole. Meaning that PvP tiles will be much more desirable for settling on them to gain... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Oct

Post
    pogosan on Steam - Thread - Direct
Keep those reports coming!

As we've discussed, we expect to spend the next days hotfixing Sleeping Giants, doing improvements and fixing up any bugs, as well as implementing packing via the Balang Walker and addressing issues with base maintenance.

Something that didn't make it into this hotfix which will also come soon is an improvement to Falco handling that should help against its jittering and many more balance changes that will be added in the next update.

- Changed Mollusk and Stiletto Wing Recipes to allow to be crafted on Canyons
- Fixed Swampwood Galoshes not working properly.
- Improved lava/insect throwing bombs.
- Buffed sawblade harvesting of wood and bone
- Increase sawblade torque container interaction distance.
- Decreased Lobber fire radius and added some deviation.
- Hopefully fixed ceramic nails. Probably.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Oct

Post
    pogosan on Steam - Thread - Direct
As mentioned in the update post on Friday, we expect the next few patches to focus on improving the experience on Sleeping Giants. This first hotfix addresses some of the key issues that have been identified so far, but please keep sending your feedback so we can get the SG to the most stable state as soon as possible. The primary focus of this specific patch is fixing usability of some of the new features and also exposing the new content to private server owners.

This coming week we'll be patching in the Balang Walker with its new base and walker packing functionality. In addition, we hope to address a few other issues that were already reported for SG, like maintenance requirements becoming quite a bit more unwieldy.

- Fixed rarity Hangar pieces not working properly.
- Fixed wrong Curing Station name and description.
- Updated Rupu Plainstrider loot items.
- Rebalanced Forester and Brittle Bone Armor sets durability.
- Ceramic Dart removed from inv... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

Post
    pogosan on Steam - Thread - Direct
The Sleeping Giants map is finally here!

This post will be mainly focusing on the Sleeping Giants itself, keeping the details of our plans for the future for later. Our main priority right now is to give as much attention to SG as possible first, since we’ll want to heavily focus on its iteration using your feedback and from playing on it ourselves.

An important question many will ask right away, since it came up multiple times already when the map was discussed is will it have both PvP and PvE versions on release. The answer is - for now, yes and then we’ll see. Instead of theorycrafting and imagining how the game will be played by doing polls and thinking about all the possible things it will lead to by having the map as either PvP-only or PvP and PvE, we decided to just try it first and see in practice how it plays out.

We’ll be monitoring the gameplay on both server types after release and gauge the sentiment towards the map on the different versions. Mos... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Sep

Post
    pogosan on Steam - Thread - Direct
With the previous update, the Winged Helmet shown in the last post got accidentally left out as available for crafting from our dev testing, which we, unfortunately, missed by testing with dev tools. Since it wasn't finished and had quite big issues due to that fact, we had to remove the item temporarily from the game in any capacity. Meaning, that any crafted item of this unfinished dev item was removed, especially because of how easy it was to obtain and even if we kept it and fixed the issues and crafting, the balance would've been completely ruined, as it's supposed to be an extremely rare special item that's dropping from bosses and the hardest camps. It will be back later this week together with Sleeping Giants with proper balance, wearing position, and drops.

To make this hotfix a little sweeter, we also increased HP of almost all siege weapons. Poor Scattershot that got nerfed last time got a buff from 700HP to 1050HP, Lobber from 750HP to just 850HP, as it's the new m... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    pogosan on Steam - Thread - Direct
Small hotfix to the update we did earlier this week, solving issues with the Scattershot firing, some tweaks to the delivery quest item, improved remote gun reloading, and so on. We'll continue making sure all the critical bugs are solved on time by releasing hotfixes, but also expect another large update (with SG!) to come sometime next week, as we announced.

- Fixed Scattershot firing on its own when manning/unmannning the walker.
- Fixed Delivery Package description saying it's required at a specific tile. You can deliver it to any Delivery Merchant.
- Fixed Steering Levers collision to allow walking between them again.
- Fixed Rupu Throwable Insect Bomb being visible in player crafting. Player insect bomb will be available with SG.
- Increased weapon idle timer while still showing aiming lines from 10 to 15 seconds of inactivity.
- Made reloading guns keep guns active, so you don't need to keep clicking LMB to keep the UI up.
- Increased Rangefinder... Read more

23 Sep

Post
    pogosan on Steam - Thread - Direct
First, we want to announce that Sleeping Giants will be releasing next week! We aren’t yet ready to confirm the specific date, but you’ll hear it as soon as we have it locked in. Sleeping Giants will be released in PvP and PvE variants, and SG rarity tiles will be added to the pool right away. We’re excited for everyone to experience the new and improved map and the brand new challenges that await you as well as all the new rewards like an improved version of a Maintenance Chest, new tier of a Windmill that allows passive generation as before in addition to a massive increase to active generation in sandstorms, or even just new special boots you can check out below. Today, the patch focuses mostly on balance and bug fixing.

Here is a pair of boots. What are they for? Fishing in toxic water.




Walker Combat
We made s... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post
    pogosan on Steam - Thread - Direct
A small hotfix for the big rarity patch that came earlier this week. Fixing an issue with rarity siege weapons not rotating properly up and down, and also a crash fix for an issue that sometimes would happen when new quests got generated after their timer.

As we mentioned when changing it in the first place, it was also our intention to bring the disassembling return of resources back to half the cost of a structure. That change was missed from the previous patch, as pointed out by some of you, so we're making it now. You'll be getting the original half the cost back as well as the schematic of a disassembled structure to be able to rebuild it quickly when needed.

- Fixed rarity siege weapons not rotating properly up and down.
- Fixed a crash related to quest regeneration at the Trade Station.
- Changed back the disassembling return to half the cost.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep