Hey Phreak, might want to change your reddit description, it still says your a shoutcaster on mobile
I like to lie to people who use phones. Tablets, too.
Hey Phreak, might want to change your reddit description, it still says your a shoutcaster on mobile
I like to lie to people who use phones. Tablets, too.
Not saying I disagree, but presence isn’t the only stat worth tracking. Certain champs struggle to be played because of the strength of picks like Lucian. Without getting picked or ban, the threat of it still impacts draft.
I mean we're in a metagame where ADC/support is picked 1-3 very frequently. The second that red team picks Lulu/Zeri or Thresh/Aphelios on 1-2, blue team knows that they're not facing Lucian.
This is not a rare occurrence.
Thanks for the insight. Is the global data, or western only? Seems like she's more present in the west than in the east
Zeri's highest presence league (among the top 4) is LPL. Her lowest is LEC.
I typically measure LCK-LPL-LEC-LCS for pro trends. If done without weighting, this mostly measures LCK-LPL due to how many more games they play, but they're also the strongest leagues. If LPL and LCK ever agree on something, that champion just shoots to the moon, especially since other pro players around the world largely look to those leagues for inspiration (read: copying).
Navi Koi was such a banger man.
real
please tell me you have changes for karma lined up. she has a similar winrate to lulu who was target nerfed, yet karma hasn’t been nerfed in like 2 years. she feels pretty weak into the now tank support meta. and as you said, isn’t pro dominant right now. she just needs a little love for her mid to late game, as any buff to her early would make her pro skewed again.
We're not in a tank support meta. Support prio in 13.5 top regions:
Tanks are simply viable.
what have i missed?
yeah zeri needs to go, but lucian nami has been meta much much longer than zeri, and remains pick/ban since last yr....
Lucian has 41% presence in top leagues on 13.5. It was sub-50% in 13.4, too.
So by pick/ban do you mean "exists in champion select"? Because I think that's a good thing for Lucian. Do you mean 80%+ presence? Cuz that's not even close to true.
You mean Lucian Nami or Jinx Lulu? The only other botlanes ever played the last year and this year?
Botlane meta is f**king atrocious and toxic altogether
Lucian and Jinx are both below Aphelios and Xayah in pick rate and presence across 13.5 in top leagues.
Y'all can't even recite objectively measurable data correctly.
Hi, so I've personally been very involved in not nerfing her. Here's why:
We're in one of the more diverse metagames right now. Outside of specific points in time, (Ashe Support until 13.5, Lucian during 13.1, Caitlyn during 13.3, Annie during 13.4) there haven't been any bot laners over 80% presence. That's really good. Compared to some previous tournaments, we have about as many bot laners (ADCs) with 10%+ presence on every single patch as Worlds had last year, which was generally regarded as a high point for diversity. We have had no 100% pick/ban ADCs at any point either, which also trumps MSI 2022. So while Zeri has been a fixture of bottom lane for sure, she's almost never been the dominant option and has never been so strong that both teams vie for her every game. That said, she has finally crossed 80% for the first time during 13.5.
I'm pretty against playing whack-a-mole with the pro meta during the regular season. Two primary reasons:
We get to see...
Read moreFollow along with all the scenarios for the day here: http://lec.gg/foldysheet
If XL lose, are they out?
Yes - XL need to win and MAD Lions to lose
Is there a foldy sheet for today's matches anywhere?
lec.gg/foldysheet
See, we don't need to win worlds once a year.
We win every weekend just by having the best league/stream/team.
^ THIS ^
So i must be blind then? Before durability patch you never saw zac or maokai's building demonic first 2 items? Wonder why this is, cant be that resistances give diminicing returns and all free armor and mr made HP as a stat more valuable?
Thats what i meant when i said HP alone without bought resistances is more valuable now than before, and zeri also got bonus armor from durability patch.
Understand now?
????????? Demonic Zac has been good for ages. I have a two year old video hyping up like four different demonic bruisers. You’re just only responding to seeing what’s become popular.
but what does the coach do ?
who knows
Trevor really is such a treasure, and a boomer. I love him.
And I ❤️ you
For those of you who caught the opening of the show. What did you think of our % scenarios tool usage and the touch screen?
We broke down the format and how it works with an example group stage, then I showed some specific tools for FNC and how they can advance / get tie breakers and then GB and Yamato flexed the randomized Magic 8 Ball scenarios just to demonstrate how interconnected all the results are with teams locking or tie breakers.
Its one of the most complex tools we have available for live content, and I'm always looking for thoughts, feedback, critique and how you feel the content played out.
i was expecting bjerg out of the box, but the random guy wearing the ludwig mask hitting the luddy was better
I'll let random guy know!
- Server: NA
- Type of Bug: In game
- Description: Creep score is different when pressing tab compared to looking at your CS on the top right of the screen. Its only off by one or two but still a bit odd. Not sure if anyone else is having this issue
Can you send me the gameID this occurred in?
Read moreHi, i'm wondering if /u/RiotTony can answer some of these questions, also I apologize for the late comment/post. I'm wondering if you could provide some insight into input latency related to League of Legends, has there been any work or analysis done about this? I believe its a critical issue that was never looked at, especially considering LoL is the most competitive and popular esports game where milliseconds determine who wins the teamfight(especially during flashy plays/outplays such as zhonya/flash/smite steal/juke/sidestep etc..), has there been any consideration about implementing NVIDIA Reflex SDK, or looking at input latency in general? This should be a high priority especially since new high refresh rate low response time displays are enabling gamers to easily notice high input lag and frame spike/fps drop issues, not to mention there are multiple 8kHz polling rate mice and keyboards on the market now, and keyboards such as Apex Pro TKL with 0.2m...
Hey /u/h0ggu - sorry about the late response. I've been busy. :)
Regarding input latency, we do look at that, but I think we could do more there. For example, we've recently discovered that mice with very high update frequencies can actually cause the game to slow down. Not sure why yet, but at the moment there is no benefit in having a mouse which updates faster than your frame rate, so dial it back and you'll get better performance (We'll let you know when that changes).
Shaders should all be precompiled - what you might be seeing is files being loaded mid game. This is bad, and shouldn't happen, but sometimes it slips through.
We are looking at better frame capping too. No ETA on this, but it is on the board.
We don't use a separate input thread ATM. Not sure if it would m...
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