Can you talk more about the 'Less New Champions' topic please
What in particular's on your mind there?
Can you talk more about the 'Less New Champions' topic please
What in particular's on your mind there?
Hey Meddler, can I ask if there is any expected timeframe for further lore news? Is this a general "talk about it later" or is it coming within the next couple of months?
I'm not quite sure yet. Sorry that's super vague, lore stuff with this new direction is trickier for me to talk about given there are a lot of other folks across the company who are part of the whole process. Will definitely update when we have more to share (or you might just hear from folks outside of the LoL team too of course!)
Thanks friend, I’ve had the handle since DOTA on frozen throne :)
Wow you're old
2v2v2v2 mode looks like a lot of fun. Augments were the best thing TFT added. Plus now we can say we got Mortdogged in league.
oh god
Seeing devs communicate like this is always good so thanks Riot for putting in the effort
On theme with the pricing changes, I wonder if Riot will ever make all champs free in practice tool. It elevates the new player experience by a lot imo, being able to make a more informed decision with your BE is pretty big. I remember having champions that I wanted to buy for weeks and when I finally got enough IP I realised I didn’t like them as much as I thought I would
Potentially. It's something we're going to talk about soon internally, with a plausible outcome being we then just try it out in a trial region and see how it goes. What we'd want to understand from that trial would be:
What affect does this have on the new player experience? Are people actually more likely to stick with the game if they're spending more time in practice tool instead of in regular games? Seems plausible, but would want to confirm
What effect does this have on revenue? Money's far from the only thing we optimize for, we do have bills to pay though so need to understand what sort of trade off we'd potentially be taking
How does this affect server performance? Practice tool takes about 5 times the server capacity per player versus a regular SR 10 with 10 people in it. Need to make sure we don't completely overload things at the expense of all other LoL games
You sure you don't want to add a controllable Yasuo but you can only field him alone on the team?
Let me throw it back, do you want enemy team yasuo in your TFT games?
Really excited to see this come out. I'll finally have enough blue essence to play the champions I worked on in live games!
No prizes for guessing who argued for that (I'll give you a hint, he posts about Jhin and Jinx any chances he gets)
Really excited to see Jhin into the pricing tier he deserves.
Now why can't Jinx cost 3 rp?
TIL there's a guy called BarackProbama working at Rito.. that's a fantastic name
Thanks friend, I’ve had the handle since DOTA on frozen throne :)
What about vel'koz being 3141 blue essence?
Meddler wanted it but one pricing meme was enough ;)
One thing that concerns me regarding skins ported from WR is the possible difference in quality. Wild Rift legendary skins, for example, seem to have way fewer voicelines than on PC. And some WR-exclusive skins, like SG Orianna, seem to be simpler both in design and in splash art quality.
Gonna take note of some of these things to mention internally and try to make sure we cover some of these when its time to follow-up.
So which skins are off the cards then? (ie: exclusive instead of “debut on WR”) Any chance of Mythmaker Zoe making its way to PC in the future?
We honestly have no idea just yet which ones we might do other than the Star Guardian ones we mentioned. We picked those as the first ones because of just how requested they were.
If we figure this out and it goes well then maybe it will lead to more but we don't know for sure at this time. We could find out that this is actually really hard to do and maybe we should be more selective. We just don't know yet but either way you'll hear from us when we get there.
Augments sounds like fun. I want medic Ziggs back. I imagine the 2s mode will have a new map? Maybe like Ascension with a center focus point to force players into each other?
New map or a VERY heavily modified version of an existing one. Think multiple separate arenas where 2v2 fights happen - it's not a free for all 2v2v2v2 all at once thing, but a series of 2v2 rounds
Smurf accounts about to go OFF
I mean, yeah, that is a genuine downside here unfortunately. We don't want to avoid significant improvements to the new player experience just because it can make smurfing easier too, it will add even more pressure on us to detect smurfs quicker and get them out of games against actual new players though
Props to the rioter who came up with Jhin at 4444
No prizes for guessing who argued for that (I'll give you a hint, he posts about Jhin and Jinx any chances he gets)
Thats the Answer. Shes just too complex for newer players to understand and therefore shes one of the least fun Champions
Pretty much. Her theme's also one a fair number of new players gravitate towards trying out, which exacerbates the problem further, hence the cost increase there so that players are more likely to try her later when they've got a bit more experience under their belts
Rioter might be looking for comments to reply to in this thread, so I am going to inhale all my copium and ask.
In the future, far or near, will it be possible for Mordekaisers dragon to come back?
I think that's very unlikely. Sorry that's not the desired answer, but I can't see us putting that effect back on Morde in the foreseeable future.
Feedback on the 2v2v2v2: Augments sound very fun but one of the issues with nexus blitz was repetition of gimmicks. Once you've seen each a few times - only a couple remain fun, others get frustrating.
Hope this can help and 2v2s in LoL itself is the base for the fun of the mode rather than needing extras :)
Yeah, I think that's a very fair note. For augments we think we can avoid some of the issues many players had with Nexus Blitz events by letting players choose their own augments (versus game chosen events), having a large pool of augments (so you don't see all the content too quickly) and designing augments such that they synergize with what your champ/team comp are trying to do, rather than forcing unnatural/undesired play (though don't get me wrong, some will definitely change playstyles if you want to opt into them)
What I am curious about are older game mods like blood moon, nexus siege, project, etc. You don't mention them anywhere which leads me to believe we shouldn't be expecting them at all? Just feels a little worried that Riot almost pretends they never existed.
A lot of the older modes got played once or twice by players who then went straight back to SR/ARAM. When it comes to deciding between bringing those old modes back versus trying something new like this 2v2v2v2 experience we're trying the new things as a result
is the modes team the group that deals with clash? has there been any news on when it will be back?
Different team. Clash got delayed when we lost a patch due to that security breach recently. It should be back in March and we'll bring ARAM clash back as well sometime since that was popular with a lot of positive feedback