Everfrost's damage is a Patch Note typo. It should be correct in-game when the patch goes live!
It should read: 100 (+30%) >>> 125 (+35%)
Everfrost's damage is a Patch Note typo. It should be correct in-game when the patch goes live!
It should read: 100 (+30%) >>> 125 (+35%)
Hey Reav3, was it you/your team behind the Pantheon rework? I just wanted to say it's been fantastic and I really enjoy it.
As a side note, is Riot's stance to have him no longer be a jungler? Or will that be balanced eventually?
the recent rework? That was done but the SRT (Summoners Rift Team) that handles balance, and everything not champion related in SR basically. Wish we could take credit because they did amazing work to get him where we wanted him when we did his VGU
Reav, since Seraphine was designed before being brought into KDA, could you give some more context on why she doesn't feel like she really fits Piltover's aesthetic, and feels more at home among KDA even without her skin? I know that it has been a common complaint that she really feels like she was designed for the skin and the champion was made later, rather than the other way around. I know she's supposed to be a popstar, but many of her design elements seem out of place in Piltover, even for someone trying to stand out and be colorful, like the excessive glitter. I really don't mean to sound confrontational, but I am very apprehensive about the idea that the champion was already locked down before being put in KDA when she doesn't really fit her region.
Sure I can talk about our thought process behind her outfit. We intentionally wanted her outfit to stand out and feel out of place, futuristic even. We looking at pop stars they usually (especially when they are performing like Seraphine is in her base outfit) wear outfits and clothing that don't look like they belong to the real world. Like you wouldn't see many people walking around the streets wearing the same outfit Elton John or Lady Gaga wear at a concert. We wanted her to have that feel, like she was setting trends and wearing clothes normal people would never have or think of. Seraphine is a artist in many senses and she doesn't only sing or dance she also makes her own clothes. So they aren't meant to be clothes you could just buy in a store in Piltover or Zaun. The idea was that she made really unique outfits for her performances that pushed the boundaries of pilt/zaun society. Anyway that was the thinking behind it, at least.
This was a skin my team worked on and yeah this is definitely not intended. We have this fixed internally now and it should be fixed for players this week.
Sorry for the trouble and thanks for the report!
Hm. Interesting.
I think the issue here then is that she was supposed to be the mid mage of the year, but 90%+ of the target audience (Sona/Lux players) are pure support players.
Is that why she's been successful (likely intentionally) support and just left there? Why was she advertised as a mid mage when she obviously isn't one and was never intended to be one?
We targeted her to be viable mid/support like Lux/Morgana. She ended up resonating more strongly with supports, but as long as she is viable in mid we are happy with whatever percentage lane she gets played in more or less. Currently she is viable in both lanes, so she still hits mid players if they choose to play her in that lane.
Man, if that's the case, then her release ultimate skin and non-Piltovan appearance makes even less sense.
Well we felt she would really resonant with players that liked K/DA and we also wanted to experiment with launching a champ with a legendary or ultimate skin since we had never done that before. K/DA and Worlds felt like a big enough moment to try something crazy like that
Hey if the whole is engagement and not money, I am truly baffled by Seraphine, and seemingly so are most players.
With Seraphine we wanted to make a simple accessible mage that would be appealing to Lux/Sona players. We felt we hadn't made a really simple mage in along time, and we thought she would be really popular among that crowd (which she has been) We wanted to make a popstar/singer archetype in the game for a long time as we felt it was a popular archetype that didn't yet exist in the game. Sona occupies more of a musician/bard archetype and Karthus more of a lich/wight. Contrary to popular belief on this subreddit, we actually locked Seraphines art/kit long before we even knew she was going to be part of K/DA. We were originally going to release her like halfway through 2020, but when we decided we were going to do K/DA again we thought she would thematically be a very strong match for K/DA, so we held back her release so she could be a part of K/DA. This is why we were able to start her publishing campaign so early in the year, because we had locked her art/kit already which we don't ...
Read moreLet's go Tristan!! woop woop
hijacking for this:
This is something that we will not allow and people using this product or type of product will likely get banned as it will be considered a cheating tool.
While we want to allow experimentation and have folks surprise us, this is simply too dangerous for changing player behavior and providing a large advantage.
also if you have questions about apps and tools like this in the future feel free to tag me. I am bad at reddit but I try and get responses out.
Did Becca come up with your nickname? ;-)
This is one of the problems of being a few years older than most, when I made the nickname and was playing a lot of FPS games it made TOTAL sense, but I was 13 with good reaction times... a few years later this word has a whole new connotation lol.
This sounds broken for assassins
hijacking for this:
This is something that we will not allow and people using this product or type of product will likely get banned as it will be considered a cheating tool.
While we want to allow experimentation and have folks surprise us, this is simply too dangerous for changing player behavior and providing a large advantage.
when the game plays back everything must be identical to how the original game played
What is the thing that happens to be not-identical? If the server version is the same and the inputs are the same (because they are saved), I thought the work was already put in to make the server deterministic. Where does it go wrong?
Please update us on the details when you find out!
There are a lot of ways things can still go wrong but an example of one the most common causes is if a variable is not initialized which means its value is whatever was in the memory location before.
Considering the XL vs. FNC match, what could've gone wrong so you couldn't chronobreak the game? Or what factors decide whether Chronobreak is successful or not?
OP's description is accurate but one of the additional fragilities of chronobreak is that when the game plays back everything must be identical to how the original game played otherwise you get a butterfly effect. Without investigation we don't know if this was the case in the game today.
Thanks for tweeting at me. YOU kept ME entertained
Either ender has dirt on production or they just dont want to entertain viewers
i have plenty of dirt
zero comments on the game but how good are Medivedi
Cheers, appreciate you
I need to know why, when you asked if it'd be better if you had 2 gloves on, you didn't put another glove on the already gloved hand
that was my plan but it woulda made it too long
Sorry, I'm new(ish) to LoL, are you saying that Zoe's sleepy trouble bubble ignored morgana's E? Like you could put someone to sleep even if they had a spell shield?
It was intentionally designed in a specific way:
If you had Black Shield, it would block Drowsy and thus Sleep
If you became Drowsy you could not Black Shield after to prevent Sleep.
Specifically intended by the designer because he didn't want Morgana to hard counter Zoe. I can understand the position, but I think it ultimately proved better for the game to make that interaction Morgana-favored.
How do you feel about Sylas not being able to draintank because of how strong GW are now? If I remember correctly, you were the one who did his mini rework a year ago, and you used the words drain tank in describing how you wanted him to play out.
You got the wrong guy, sorry. I think Sylas is better than some champs at navigating grievous because he can actually get out of fights, that being said he's still getting hit by it at the end of the day