someone pls tell me what the adc's name is
someone pls tell me what the adc's name is
First of all, thanks for the hard work! Your impact is quite noticeable, so I'm interested in seeing on what you can do.
For my question. I've been following the new client since it's early dev posts and also was one of the lucky ones to get early access to it a few years back.
Looking at early dev posts, the idea of having the client being written using web-technologies and especially using ember, was so that there can be many different teams enabled to work on the client to add features.
Since you are actively trying to find bottlenecks with features and even removing some that were especially made for this new client, looking back do you think that using this approach of using web technologies to drive the client was the right one?
The problems with the client are not inherent to the tech stack, web in this case. Many of the issues stem from the way its plugin architecture is implemented. Not even a plugin architecture is necessarily the culprit alone.
For the tech-savvy, picture this, at one point, the client was made up of over 150 plugins (web apps). All of them had their own build config (Webpack), and then, most used different versions of Webpack, Ember, Babel etc. The lack of uniformity and the boundaries that exist between features (plugins) made it very hard to maintain a improve the client.
Just saw that you guys are deprecating/removing chip in favor of Ember for the social plugin. Have you guys considered using something like Vue or React (keystone uses react anyway) at all? I understand that stuff like the ember data binding is already battle tested for the LCU, but given the relative size/impact of the social plugin and your issues with (admittedly a lot of) ember apps in the past I'm curious if you considered a different framework.
A goal of the LCT is to reduce the number of libraries and frameworks that are all accomplishing the same goal. The current state of the client is that the majority of the UI is written in Ember, so it is a natural choice, rather than picking something new and continuing to have two different UI libs/paradigms
Quick question: What version of Chromium is the team planning on upgrading the client to?
We are going to kick off this discussion soon! version yet to be determined, we would love to be at the latest! once we move to the upgraded version, we are going to ensure we have proper cadence to update way more frequently, so we aren't stuck with a version over a year old.
Hi,
If i don't run the client with high performance nvidia processor, League of Legends and Windows crashes while i am in-game, screen goes to black and nothing works. It's like this for years. Are you aware of the problem?
Are you referring to an in-game crash it seems?
I do like your point on GPUs though, we plan to do a chromium upgrade this year, and we are working on tech tasks to get us ready.
The player benefits can be huge, as with every chromium (the front end of the client) release, they perform a full regression test of GPU/CPUs combinations, so as they encounter issues, it will be resolved with their releases. We also have a lot of client crashes that will hopefully be eliminated when we perform this upgrade. The last upgrade of chromium we did was Nov of 2019, so this is long due and the player benefits will be highlighted in our next post, we are looking at faster animations, potentially higher fps (less sluggishness), reduced crashes
Hi, whats the deal with "skip waiting for stats"?
Good question, LCT made the fixes on the front end last year for EOG (End Of Game), with the reconnect button showing when it is not supposed to & it freezing due to a sync issue with another service.
As we continued our investigation early this year, yes , there is a problem with players seeing skip waiting for stats, and the service is sluggish and not sending stats over to the client in a proper amount of time, this leading to the button not even working. We have started our investigation and could have some potential fixes to help with this, and LCT is coordinating with other teams on the services side to see how we can improve EOG long term
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Could you please be a little more specific? :)
Thanks for all the hard work on the client cleanup!
My question is around the loot tab: are there any plans to allow players to remove, or at the very least streamline, the animations? They were cool at first, and I'm sure there's a healthy portion of the player base who enjoys them, but I don't think I'm alone when I say that I just want to open a box. I don't need a neat animation to forge the key and then a neat animation to open the box.
Enabling low spec mode in the client will definitely improve your looting experience!
We talk about doing things like Morg/Ez a lot,
ye just like that time when Diana and Leona were suppose to get duo update (Diana VGU and Leona visual update)? xD
shame that leagueboards got deleted so source of that duo rework is gone (I remember it was mentioned that after multiple internal Diana mini reworks you guys gave up and decided to give her big scale VGU and Leona small update with visual update)
I'm not sure where u read that, but at no point were we ever working on VUs or VGUs for Diana and Leona
I am the product manager on the League Client Team here at Riot, and along with my team, would love to answer any questions that revolve around the client! I suggest you take a look at our latest blog post launched earlier this AM PST (and previous dev posts linked there), since it may answer your question. We will make our best effort to try and answer as many questions as we can!
Edit -- HI all, thank you for the questions, we will be stepping away for now and getting back to work, but I, along with the team will continue to respond to questions over the rest of the day when we can (we got a lot). Thank you all for the ...
Read more External link →Quickshot just shamelessly used your joke :D
Yup I totally did
Is it going to be in this thread? Or a separate thread?
I am going to start a new post
Hi All! The League Client Team will be hosting an AMA starting at ~ 10AM PST today, if you have questions regarding this post, previous posts, or the client in general. Thanks!
*it will be a new post
This is absolutely sick. Have loved all your other work on Reddit and it’s awesome to see your skills in action for League.
CoreJJ throwing down the gauntlet. Holy shit I'm so excited for the season to start!!
Core W_W
This is so lit, I was expecting another legacy titles kings promo and Im sitting here hit with this.
LEC production strikes back "lcs has cooler songs" - yeah not anymore, suck it up Quickshot!(was it him?). If this doesn't replace the silver scrapes when G2 FNC goes to 5 games in playoffs I riot.
To be very very clear - when I said LCS has better music in PGL it was the ad break music, the champ select music the general show music. Not the music videos we produce as supplementary content.
Is there a reason we cant get more Ezreal/Morgana styled updates for champions? So many champions have perfectly fine kits but have terrible models or animations that are just not appealing to look at or play with. Rumble comes to mind in terms of good kit but lack luster visuals
We talk about doing things like Morg/Ez a lot, and it's something we want to do more of in the future, especially as our outsourcing pipeline gets stronger overtime. It's difficult to do those completely in-house like we did for Morg/Ez because both had massive skin catalogs that need to be updated as well, so doing them means we would have to cut/remove VGUs or New Champs (sometime more then 1 due to the scope of remaking all their skins) from the schedule which we believe have a overall higher value since they also drive engagement (where as VUs dont actually drive engagement) But like I said we have been building a much stronger outsourcing pipeline in the last couple years which makes VUs start to look more reasonable. Can't make any promises but it's something we talk about a lot internally.
Hey Reav, I was wondering if the second rework of 2022 is still planned to be the same champion whose rework was started, or if it will be a new champion? Also which rework was your favorite? I know a lot of people have been yelling about reworks lately and just wanted to say that I and a ton of other people really appreciate all the work you do!
We still haven't decided what the 2nd VGU will be yet, we just have one slated. Who gets the VGU will depend on a lot of factors that we will consider once we get closer to starting ideation on it
Appreciate the communication. So without COVID, would there have been more VGU’s this year?
yes, that was originally the plan, that's why we said we wanted to do a VGU poll last year
I work in development as well and we havent really slowed down after everyone got used to working from home. So this is a bit odd to me.
More so, if they are working on new characters, why are vgu different(I am not saying this as if they arent but I wonder why other balance and updates arent being halted but vgu's are.)
At this point now that everyone is accumustmed and has things setup at home we are not really moving slower, that's true. The transition from office to WFH was where it hit us, and when you have many projects in development at once like Champs team does a week or 2 adds up to many weeks of lost time (Champs team usually has 3-4 champs in production at any given moment) That time has to come from somewhere, and with the lengths of time champ development takes the consequences are usually seen like a year later in the schedule, not immediately.