League of Legends

League of Legends Dev Tracker




21 Sep

Comment

Originally posted by gwenn18

I loved this book to pieces! i think it didn’t have any questions left unanswered except for this one (for me): why did the Blade of the King choose Viego?

We are talking about a sword that, which I understood, would literally kill a Camavoran heir the moment they showed a sign of not being worthy, no matter how small it was.

So what did the sword see on Viego that was so worthy to the point of ignoring his obvious bad traits (that would eventually lead him to destroy to countries in one shot).

I mean, I don’t want to question the Blade’s judgements but I’m curious.

Hi there!

I don't think anyone in Camavor really knows why someone gets chosen by the blade while others get obliterated. I could see them building up a whole mythology around it without really having any idea how it works--it didn't come with an instruction manual. And I'd say it depends on what exactly the blade looks for in a wielder. The previous owner, the Lion of Camavor, was probably not the finest example of humanity in many ways, but he was a strong leader intent on conquest and violence - so it probably wasn't looking for character flaws. And if the blade is assessing potential owners for violence and the potential for conquest? Viego probably fit the bill pretty well, actually.


20 Sep

Originally posted by refuse_2_wipe_my_ass

can you explain the design philosophy behind keeping the self slow on W?

he ran out of steam

Comment

Originally posted by Xhalo

You're goated pastry. Always see you in these threads where you no doubt see some select people dumping on you/your friends and coworkers. Yet despite all of that, you continue to have amazing interviews, casts, and even content production for the LCS. You always give off a strong and charismatic vibe during your screentime, thank you pastry!

<3

Comment

Originally posted by Omnilatent

Sure! My two biggest two complaints would be

- Compared to other play-by-plays I hear less ability names mentioned

- Compared to other pbp I feel a lack of energy or maybe excitement?

Out of my head I can think of two great positive examples when it comes to the energy aspect:

https://www.youtube.com/watch?v=jJiePggDtj4

https://www.youtube.com/watch?v=tlzVMAsUV8o

Would love to hear more of that. Sorry for my previous comment. You are right with the way I phrased it.

I can defs be a bit inconsistent with energy and I'm aware of that but I believe I've gotten a lot better at that, my last Bo5 in the LCS esp I was very happy with the range I hit as I've certainly overcorrected and been too excited at times as well.

Ability names is an interesting callout, I didn't know that was something people even liked hearing more of. Often I'll hit ultis, but I used to try and hit too many names and it would clutter my casting and I'm already hard to understand at the best of times when talking quickly.

Not unreasonable pieces of feedback though, I'll take 'em with me into Worlds this year.

Comment

Originally posted by helloquain

My brother in Christ, I appreciate you coming in and commenting, but there was no way this thread was ever going to be a positive thing. Get out while your sanity is in check.

I've been in NA for six years my mental is ironclad brother.

Comment

I'm here to warn you all. Captain Gameplay made us test this a lot. It will give a lot of players LP (one way or another).

Post

UPDATE:

After evaluating the feedback, we've made the following updates to Spirit Blossom Tristana per your feedback:

SFX

  • Adjusted the audio for Auto-Attack on-cast and on-hit.

We have received a lot of great feedback and appreciate your trying to write feedback in a way that's most helpful for us. Some suggestions either conflicted with other player feedback or with internal craft expertise, others (additional changes to her model, etc.) are out of scope for a PBE change. Thank you for taking the time to test Spirit Blossom Tristana and sharing your feedback with us!

- - - - - - - - - -

Hi all!

"Orders are more like guidelines, really."

https://imgur.com/063TatF

... Read more External link →
Post

UPDATE:

After evaluating the feedback, we've made the following updates to Spirit Blossom Evelynn per your feedback:

Animation

  • Fixed some facial animation issues.

VFX/Rigging

  • Fixed VFX trail from eyes overlapping with her head while in shadow form.
  • Adjusted Q to fix some issues with terrain height at certain angles.
  • Slightly increased Q flower indicator brightness.
  • Adjusted R to show the shadow form while casting.

SFX

  • Adjusted empowered E SFX to more impactful.
  • Adjusted Passive transition SFX to be more Spirit Blossom-y.

We have received a lot of great feedback and appreciate your trying to write feedback in a way that's most helpful for us. Some suggestions either conflicted with other player feedback or with internal craft expertise, others (icon changes, addi...

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Post

UPDATE:

First of all, on behalf of the team, we really wanted to say thank you for all the love we are seeing for Spirit Blossom Sett. The fan art, feedback, and comments we are seeing has really brought a smile to us.

We have collected your feedback and after discussing it with the team, we were able to make the below changes:

VFX

  • New max R AOE with new shockwave effect & added the W max grit aura while in the air.
  • Added a lot more details to max W, and the W max badger is visible for a little bit longer.
  • Added lake ground effect, moon reflection and petals in the Dance/Training emote.
  • Added petals in his death animation, as well as added trails and a burst in his respawn.
  • More petal you say?! As they have been added in his Homeguard as well.

SFX

  • Beefed up Auto-Attack 2nd On-Hit and Q 2nd On-Hit.
  • Change...
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Comment

Originally posted by braenbaerks

Do you have any idea what you've done?!

ITS CORN!

Comment

Originally posted by B-J-J

autofill changes are interesting but not exactly clear

it seems like If I queue a jungle game on purpose then i can queue my next game mid/top and not get autofilled.

I spent some time trying to understand it as well. Basically, if you queue for a high priority role then you will be protected from autofill for that game and that game only. "Rollover" autofill protection has been removed with the exception of getting autofilled, which will protect you for your next 2 games.

Comment

Hey everyone, the Nasus changes ended up getting removed during the PBE cycle. I'm working on getting the preview updated to reflect this as well!

Comment

Originally posted by Xajj

In patchnotes Nasus is still present in "buffed" champions preview

Working on getting this corrected now! It should be updated within the next few hours

Comment

Originally posted by 5nbx8aa

no nasus buff?

The Nasus buff ended up getting pulled during PBE

Comment

I can't wait to ult Jhin players with 4 balls

Comment

Seems fair