Riot like "Oh, we forgot to disable the code for the zombie revives."
Maybe...
Riot like "Oh, we forgot to disable the code for the zombie revives."
Maybe...
We'll be changing the names in 12.23 to differentiate them more. Thanks for the feedback!
- Server: NA
- Type of Bug: Champion
- Description: Heimerdinger’s turret count icon on his passive is almost always 1 turret higher than it should be.
- Steps to reproduce: Play Heimer. Have three turrets. Place a turret on the ground.
- Expected result: Icon showing how many turrets he has to place should show 2 turrets.
- Observed result: Icon shows 3 turrets still, but with the cooldown ticking (because it’s actually 2 turrets and is recharging). The number of floating gears around Heimer’s model is still correct (2).
- Reproduction rate: Very high.
- System specs: N/A, reported on friends’ machines too
This is a known and tracked issue.
Server: NA
Type of bug: In-game/Minimap
Description: Rift Herald icon on the minimap at 31 minutes with Baron alive.
Screenshot: Map
Steps to reproduce: Unsure if reproducible.
Expected result: Minimap would show baron icon when it is alive.
Observed result: Rift Herald Icon on minimap far past when it was killed/despawned and the Baron spawned.
Reproduction rate: Only noticed in 1 of my 4 last games.
System Specs: Apple M1 Chip, macOS Monterey 12.6
This is a tracked issue. Thanks for the report!
Read moreServer: EUW
Type of Bug: Gameplay
Description: Bonus AD and AP from Titanic Hydra, Sterak's Gage and Demonic Embrace don't count towards Kai'Sa's evolutions.
Video/Screenshot: https://imgur.com/a/qs5oml9
Steps to Reproduce:
1. Play Kai'Sa
Buy Demonic Embrace, Sterak's Gage and/or Titanic Hydra.
Have enough bonus health that DE or TH would give you the stats to evolve, or enough AD that the extra AD from Sterak's would give the evolve.
Expected Result: Q/W can be evolved.
Observed Result: Bonus stats from Demonic Embrace, Sterak's Gage, and Titanic Hydra don't count towards Q/W evolves, while they do from other items (like Muramana).
Reproduction Rate: 100%
System Specs: Intel...
This is fixed for 12.23, should also work on new items such as Rod of Ages
Apparently xayah w is bugged with this are yall looking into it?
I have not heard of that bug myself, can I get more info?
Its honestly great Glad they revived it in a healthy manner
Revived. I see what you did there
So uh.. about that true damage, is it about time we can have it back? :)
It truly does damage.
Ok but I thought nothing modifies true damage....why is this modifying true damage?
I just am not crazy about the inconsistency....the item is cool and all but if I can't reduce true damage why can they now amplify it? :/ that seems kinda not great for people on the receiving end
A ton of things amp true damage
Yeah we ended up adjusting it to a more generous set of interactions so more champs would be interested in purchasing the item
The only place I saw to disable the jungle path recommendations was to the left of the minimap, but you have to do this every game. Is there a spot in the settings to permanently disable this?
Settings-> Game -> Gameplay -> Display Recommended Jungle path
- **Server:** OCE
- **Type of Bug:** Shaco Boxes not getting the bonus damage on monsters
- **Description:** The bonus damage on monsters that you get on level up (10/20/30/40/50) on shaco's W ability is not being done
- **Steps to reproduce:** Play Shaco, have less damage than expected
- **Expected result:** More damage
- **Observed result:** Less damage
- **Reproduction rate:** 100%
This will be fixed tomorrow, thanks for the report.
The 30s auto pop-up is just for preseason exposure and will be disabled in the long run.
Any player can start the vote 90s before the obj spawns, and they can do so by clicking the timer on the scoreboard, or by pinging most relevant pings (don't recall exactly which ones off the top of my head - something like: Blue, OMW, All In, Attack, Hold?) around the dragon/baron pit area where it would spawn (or on the obj itself), or by just actually attacking it while not in combat with enemy champions.
the 5g is subtracted from the kill gold on the ward. for wards with less than 5g bounty (zombie wards), you shouldn't be getting any gold.
The first person to attack the ward will also count as tracking it, granting them 5g (and taking it out of the wards kill bounty)
Now I am surprised about how you were able to replicate this. Did you managed to detect the issue by simply looking at the video or did you had to make a couple of tests using the same team comp?
I was able to pull the replay so I was watching it intently. I just had to narrow down the possible causes which generally were only the new items that were added this patch. I didn't even see the Radiant Virtue until I eliminated the other new items as possible causes, and then I talked it through with the designer to see where it possibly could have happened in the scripts of the item, which is where we discovered the cause.
I flashed the items in the video towards the end which probably helped (if he doesn't respond).
So it would partly be process of elimination. New mythic was one of the few things that had changed in that match.
yeah flashing the items and the cooldowns was a massive help, great video!
I can't as I purchased the skin on the PBE so that menu isn't accessible anymore but https://imgur.com/a/gSy4PJB it was this menu (just for the winterblessed diana)
Got it. Thank you so much!
• Server: EUW
• Type of Bug: In Game Bug
• Description: W ksante doesnt trigger mundo passive 90% of the time
• Steps to reproduce: use w with ksante on mundo, if you tap w there is a chance to trigger mundo passive but if you hold W there is no way to trigger mundo passive
• Expected result: mundo should lose his passive
• Observed result: mundo doesnt lose his passive
• Reproduction rate: 99% of the time
Tracked. Thanks for the report
Oh dear this is a big one. We have nailed down the cause and will be shipping out a fix ASAP.
In case you are curious what is happening is that you (Illaoi) are getting cleansed of the bonus effects of your Nautilus' Radiant Virtue without ever actually benefitting from it. This is due to an extremely unlucky combination of you walking perfectly into range of his Radiant Virtue at a perfect timing, a sort of perfect storm of problems. This should be fixed very soon.
• Server: EUW
• Type of Bug: In Game Bug
• Description: Jungler with companion is not receiving 75 bonus experience per large jungle monster. Instead it is 60 experience like in the previous patch.
• Video / Screenshot: Dont have any
• Steps to reproduce: Buy the jungle item, kill a few monsters.
• Expected result: Get 75 bonus experience per large jungle monster.
• Observed result: Got 60 bonus experience per large jungle monster.
• Reproduction rate: 10/10
• System specs: Don't matter
So I assume that whats happening is that you are seeing the experience amount gained and getting confused why its the same as last patch. What happened is that all jungle monsters lost 15 experience on kill, but the jungle item gained 15 experience. So at level 1 a buff now is worth 95 experience instead of 110. However junglers now get 75 xp instead of 60. Junglers will still get the same xp for a buff at level 1 (170) but laners will get 15 less (95 instead of 110)